First Impression: Arietta of Spirits (Switch) ~ Being Bound

Nintendo.com subsiteOfficial website

Family traditions are such a big part of families. One of the biggest family traditions in my family is that at least one person goes to the seaside each and every year. It’s a tradition I don’t want to see end since it brings back so many memories, and it’s also where my love for collecting games started. The amount of garage sales and flea markets I did at the seaside, I can’t count on two hands. Anyway, today I want to talk about a game that means a lot to me currently and also talks about family traditions. And that’s Arietta of Spirits. A little indie game by Third Spirit Games and Red Art Games. It caught my attention since it looked like an interesting Zelda-ish clone, and it reminded me of games like Blossom Tales. But is this game as good as that one? Let’s find out together, shall we? But before we start, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Being bound

In this game, you take on the role of Arietta. After the passing of her grandmother, here family takes a trip to her house on the island. Now, it doesn’t take a long time before Arietta discovers that she has a special ability when she meets a mysterious friend. She can see and talk to the spirits on the island. And not only that, she can help them move on.

Currently, I’m midway in the story and while this game has a good setting, writing and atmosphere, I feel that’s something is missing. The story is currently a bit “loose”. There is not really an overarching reason to move the story forward. If you asked me to explain what happens in the story of this game, I can talk about the characters you meet and their stories but the reason why you meet these characters and what Arietta’s end goal is… I can’t tell. Of course, there is a line in the story that “explains” it, but it’s so generic…

Now, this doesn’t mean that this game has a weak story. Far from it. The character development and writing in this game is pretty nice. But, there is a lot of wasted potential because this game is rather short. There is so much more that can be done with the story and idea, but the game is over when it really gets started.

There is no real voice acting in this game apart from some grunts by our main character. So, if you don’t like that, this isn’t the game for you. Yet, the dialogues are somewhat fast-paced and flow pretty nicely. One of the taglines of this game is that this game doesn’t have a lot of filler moments and this is quite true. This game has some side quests but barely any filler at all. Yet, I felt that some moments might have left a bigger impact if the story didn’t go on such a break neck speed.

Entry level Zelda game

If you have played games like Blossom Tales or any 2D Zelda game, you’ll feel right at home. This game is your typical 2D Zelda game where you go from dungeon to dungeon and defeat bosses. Well, they aren’t really dungeons, it is more themed area’s, but explaining that would spoil parts of the story. But, there are some unique mechanics in this game.

For example, there are two types of enemies. The first type are your normal overworld enemies. And sadly, they are your “generic” bee/bats. But, they have interesting movement patterns and learning and avoiding them is quite fun. Apart from maybe dropping a health pick-up, these enemies aren’t anything to write home about.

The other type of enemies are the “spirit” enemies. These are trickier to defeat, and after defeating these, you’ll earn crystals. Earn enough crystals to fill up a demon core, and Arietta grows stronger. It’s quite easy to farm these crystals, since enemies respawn when you leave and re-enter the area. But, I dislike the fact that when a certain core is filled, you can’t pick up any more crystals. Well, you can pick them up, but it doesn’t raise your total.

So, when you have enough crystals to power up your Roamer Cores, power it up right away. Otherwise, you’ll lose various crystals and have to grind for them. You can power your core up in the inventory menu under “Roamer Cores”.

Speaking of the inventory menu, why are there two menus in the Switch version? You have a pause menu and an inventory menu. The pause menu is opened with the “+” button and the inventory menu with the “-” button. It trips me up. Then again, I totally understand why this is the case in how the menus are designed. That’s why I call the “-” the inventory menu since it’s really the menu where you can see the inventory, your goals, your achievements… While the pause menu is more of an options menu.

A bit higher, you can see the inventory menu. From that screenshot, you can also see the various other mechanics. Like, the tasks where you have to find hidden items and the amount of hidden spirit cubs you have found. Now, you might think that you’ll need the item’s menu often, but alas. The opposite is true.

There aren’t a lot of puzzles in this game. I’m even having a hard time saying there are puzzles in this game. Maybe the fact that you need to figure out how to defeat the bosses most optimally but other than, that… There aren’t really any puzzles in this game. And if there are, they aren’t cryptic or challenging enough to matter.

Something that’s extremely puzzling is the fact that there is no world map of any kind to speak off. Thankfully, this isn’t a huge game, but the lack of a world map really hurts sometimes. Especially when I want to explore an area to complete a task. It adds so much more time roaming around. You could also argue that it makes the game a bit more realistic since when you are exploring an island, you don’t have a map either… But you can either make one or have a map printed out from the internet.

Once you get the hang of the responsive and easy to master controls, this game isn’t too challenging at all. This game really feels like it’s an entry level adventure game. And you can look at this in two ways. It can be either a relaxing time to enjoy the story, but it can be boring since it’s not “engaging” or challenging.

Thankfully, this game has difficulty options. I started on the normal difficulty and found it too easy. So, after getting halfway in the game, I wanted a bit more challenge. So, I had to use the dodge, shield mechanics more to defeat enemies and not rely on health drops from cutting down bushes. I wanted to start a new save file on extreme, and I learned I wasn’t able to skip cutscenes. I sighed, and I continued playing my “normal difficulty” save file. I can totally understand that when you play through a game for this first time you are unable to skip cutscenes, but the fact you can unlock an additional difficulty after beating the game and the fact I can’t skip cutscenes worries me a bit. But, maybe you have that option then…

Joyful lost

So, because this game doesn’t have a world map… I have to admit that I got lost a few times. But, it didn’t matter too much. I really enjoyed being able to explore the island. Especially since the pixel art and design of this game is gorgeous. I really love the visual presentation of this game. I also love the animation quite a lot.

The animation makes the game a lot more immersive, but it makes the game also easier. Since the enemies telegraph their attacks so bluntly, it makes it easier to avoid. Now, there is this small mechanic that I really like.

At first, I wanted to talk about how when you have low health in this game, you barely get any feedback from the game. But then, I noticed something. My joycons vibrated in a heart beat whenever I was on low health. This is genius. The only small touch I would add is a bit more visual feedback on the screen since when you are fighting, you might miss that rumbling, especially since you are quite focused on dodging enemies and such.

Something I also quite like in this game is how the roll is handled. You can roll around to get faster to your destination, but you have stamina. The more you roll, the more fatigued Arietta gets and the shorter her rolls are. You can see how tired Arietta is by the amount of sweat dripping down her face. This really makes me think what the most optimal way is to roll and go fast. Since, there is no sprint button.

Sometimes, I got lost in area’s with a lot of enemies. The first time I got a game over, I was quite worried where I was going to respawn. But, this game is quite forgiving in that. You respawn at the start of the screen you died at. When you die at a boss, you start right at the beginning of the battle. It’s quite nice to get directly back into the action and not have to go through the whole dialogue of the boss again or having lost a lot of progress. The game auto-saves every time you change in a screen.

The final thing I want to talk about is the audiovisual presentation of this game. Let’s start with the sound effects. These are amazing. The sound effects really help you to prepare yourself for the upcoming map and to take the right actions in combat. For example, the flying bat screeches before it flies at you, so when you hear it… You know that it’s time to dodge. But, the sound effects can be helpful too to find cubs. When you get close to one, you hear it shouting. It has a distinct sound effect that really helped me find the more hidden ones.

This brings me to the music of this game. The calm vibe and atmosphere of the game really comes through in the music. The soundtrack mostly feels like lounge and relaxing music. But, it can be quite tense when it needs to. Especially the battle music. But it fits the game like a glove.

Now, what do I think overall of this game? I haven’t beaten it yet, but what is my conclusion after getting past the midway point of this game? The charm and love of this game is something quite unique. This game does have some flaws like no overworld map, more puzzles, being able to skip cutscenes…

But, what bothers me the most is that the potential of this story and setting isn’t used to its full potential in this short game. Yet, like I said earlier, the charm of this game makes up for quite a lot of it. I can totally understand that some people might not really like this game or get bored with it, but this game really got its hooks in me. For me, this game is an easy recommendation if you are looking for a nice and relaxing game to spend an afternoon or two.

What this game proves to me is that I’m going to keep an eye out for further projects from the developers, since I really think they have a lot of potential. I’m curious what they are going to do next. If they are going to make a sequel to this game, you can be sure I’m going to buy it. The charm and love of this game is infectious.

I really enjoyed playing through this game and I can’t wait to see how this game ends. It’s really a relaxing game, and it comes at the right moment in my life when I need something to calm me down after busy work days. This game is really a case of the positives outweighing the negatives for me. But, I’m repeating myself. So, it’s time to close off this article by saying my usual:

Thank you so much for reading my article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!

My favorite gaming music #27 – Restart playing it?

More selections via this hub page

Heavens, my life is still extremely busy. But today, I was finally able to do something I haven’t been able to do in such a long time! I was finally able to go to a garage sale. I posted a nice loot picture on my Twitter. During my walk on that garage sale, I started thinking on which games are prime article material and I have found a couple. But, I mostly started thinking… Now, that I’m listening to music while browsing the stalls; isn’t it time to write another article about music I really like from that games I play? Of course! That’s what I wanted to do when I arrived home before I started playing my new games. So, grab a snack and turn up that volume since I want to share some amazing gaming music. The rules of this series are simple, I have to pick the original version (remixes and game related music is for specials in this series), one song per article and per game series and try to never duplicate songs in the whole series. So, are you ready? I am! Let’s dive right into it while I invite you to leave a comment in the comment section down below!

Electronic Super Joy 2 (PC) – Very Nice

My platform skills aren’t the best ones out there. Yet, the Electronic Super Joy series always pulls me back into trying to beat several levels and I have major trouble not trying since the music… The music in this game is such a blast to listen to.

One of my favorite music genres is electro and dance. And the epicenes that this track provides during gameplay is just mind-blowing. I have to admit that I have a hard time focussing on the game while this track is playing, since various amazing scenes are playing in my head of the little guy jumping his heart out from platform to platform.

There is another track in Electronic Super Joy 2, called “Cuts” that gives me a similar vibe. And for some reason, the intro… it reminds me of the start of a Sabaton song. Oh, well.

In any case, I really like the soundtrack of this game and I play it quite often while I’m working or writing for my blog. S give this track a listen and give the other tracks in the OST a listen. You might want to replay the games again, like me.

Dusk (PC) – Dusk

Imagine, you open a retro FPS and prepare yourself to explore a grim and dark world filled with enemies that want you dead. A metal track that is not only ominous but also pumps you up, starts playing. If only it wouldn’t be over the top that you see an action filled montage during this track.

That’s how the main menu of Dusk hits the player. If you want to know my opinions on the game, I have written an article on Dusk in the past. But, it was one of the first games that I played with Andrew Hulshult’s music, and I really fell in love with his work. I have recommended his work several times in the past, but he really deserves it, in my honest opinion.

The power his music brings to the game is amazing. The game is several times better with it. While playing Dusk, I really felt somewhat creeped out but pumped up and ready to defeat the Lovecraftian enemies that the game was throwing at me. And now, I want to play Dusk again… great.

Prey (2017) (PC) – The Phantoms

Prey is an intense game. It’s a game that has me on edge because of the mimic mechanic, everything that jump out at you. That innocent chair might be a mimic waiting to attack you.

So, you tiptoe around being careful that you don’t get jumped in that deserted spaceship when suddenly even larger enemies start to show up. The phantoms.

And then this tense and glitched out techno/electro track starts playing. I really love the battles with the phantoms, and the tense/glitched out music really add to the urgency of those fights and make them even more memorable.

Since I have written an article on the game, I haven’t gotten the time to beat it yet, but I’m really planning to do so since this game and the core mechanics are so enjoyable that I really want to see it through to the end. I’m currently about 60% done with the game so, I’m really surprised that I started focusing on other games while the story is getting pretty tense. Oh well, I’m sensing a theme in this article… Now, I really want to play Prey again.

The Great Ace Attorney (Switch) – The Core

There is this game I really want to write about and that’s “The Great Ace Attorney Chronicles” on the Nintendo Switch. Two games which first had no plans to get localized and out of nowhere, these two games with all the extra cases and DLC got localized in one package for us on the Nintendo Switch.

While I’m still bummed out that we don’t get a physical version here in Belgium, I’m still playing this game and making a lot of progress with my buddy Adventure Rules for our collab.

We are making something quite unique, and we want to do it good. It’s taking us such a long time because we are both busy people AND because the idea we have is a lot of work to pull off right. But, I’m certain you will love it when it comes out. Keep an eye out on our twitters to be kept up-to-date on our progress. But, for now, I’ll leave you with this amazing tense track from the game to hype the collab up again. 🙂

Conclusion

I have a list of music tracks I want to write about in this series but, when I looked at my list today, I noticed a few tracks to make a nice theme. So, the theme is the title, and it’s twofold. The idea is that I wanted to talk about tracks from games I still want to finish, and that I wanted to “restart” playing to listen to them again.

But, I think most of you have realized that play on words already. So, with that said… I’m going to wrap up the article here. Since, as I said in the intro, I went to a garage sale and I really want to start playing the games I found but didn’t want to skip another week in writing. That’s why this article is a bit shorter than my usual articles.

So, thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: World’s End Club (Switch) ~ Child-friendly Horror?

Official siteNintendo.com micrositeWikipedia page

One of my favorite game developers is Kotaro Uchikoshi and when he and his team are working on a new game, my hype levels rise up. I loved his Zero Escape trilogy and his new series AI: The Somnium Files was amazing, and I can’t wait to play the sequel next year! Anyways, I was quite bummed when World’s End Club released as an Apple Aracade exclusive. Since I’m not an Apple user, I was unable to play the game and I didn’t want to buy an Apple product for just one game. Thankfully, the game released late May of this year on the Nintendo Switch. I have already finished this game for a few weeks now, but I wanted to let the game sink a bit before I wanted to review it since I felt that otherwise I wouldn’t be able to be critical enough. Now, is this game worth your time if you enjoy Kotaro Uchikoshi’s work or should we skip this one and wait for the sequel to AI: The Somnium Files? Well, let’s find out together in this review. . With that said, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article.

Child-friendly horror?

In this game, you take control over Reycho and his friends from the Go-Getters Club. On their school trip, they are waiting to a strange show about a murder game. In this murder game, you have to do preform a certain task to win. But, how do you know your task? Well, for that, you have a look at another person’s bracelet. Only one person can win, and death is on the menu when you fail this task.

Now, why am I explaining this TV-show? Well, because it doesn’t take long before the Go-Getters Club plays their own task game. Of course, things go horribly wrong since the tasks are interconnected and mayhem ensues. During this game, you discover that this game doesn’t really have “wrong ends” but rather game overs. These game overs aren’t that punishing, and you can restart quite closely from where you failed.

Now, after the task game took place, the Go-Getters Club escape and discover that very strange things are happening all over Japan. They quickly form a plan to get back to Tokyo, so they can try and piece together what happened during their task game, and maybe save the world in the process. All the while, strange things happen and people start developing strange and unique powers.

Most of this game is voice acted, and I think that the voice acting in this game is one of the strongest points of the game. It fits the atmosphere extremely well, and the additional emotional accents that the voice actors placed in their performance made me connect with the characters even more. Surprisingly, the writing is rather light-hearted all the while it’s dealing with various horror subjects.

If I have to judge this game on the story alone, I would have to say that it’s a 7/10 story. I think I mainly expected a darker storyline after watching the trailer, and while I didn’t get that in this game… The more light-hearted writing of the story and the structure, well it just worked nicely. I think, that if you go into this game with the right mindset that you are going to experience a story that’s more fit for a Saturday morning/afternoon cartoon than a horror game. So, yes.

While researching for this review, I wasn’t surprised to see that various other critics were ripping this game apart. While I think that some critics judged this game a bit too harshly, I have to agree that this game isn’t the best it could be. I think the story could have worked better if there was a bit more character development and that the ending wasn’t twist after twist/surprise after surprise. The pacing of the end was a bit TOO much.

Jumping over different paths

Since I want to keep this review as spoiler free as possible, I think I’ll keep the story analysis for another article. In summary, the story is good but flawed. It could have been so much more, but it tried things that made the story float between a child-friendly Saturday afternoon cartoon and a Zero Escape-style game. And it’s neither one.

Let’s move on to gameplay. This game is quite linear. In this game, you have to platform your way through various obstacles and go to the end of the level.

These levels are quite varied due to the different powers that the members of the Go-Getter Club have. This game is going to test your reflexes and understanding of each and every member’s abilities. During the levels, you get to know the in and outs of the abilities of each character so that at the ending of the game, you can be tested if you truly understand the abilities and finish the final challenge the game throws at you.

During these levels, you can also earn cards for 100% completion. Some of these cards are extremely trivial to get, but others are quite tricky and require you to backtrack a bit sometimes. Apart from adding some additional lore, I haven’t found another use for these cards then just being a collectible. And without really trying, I got 27/30 cards when beating the game. And if only I was able to quickly see in which levels I have missed a card.

Overall, these levels are quite good and enjoyable to play, but I feel that the game is a tad bit too easy. I rarely felt challenged, and I felt that I was breezing through the game without too many issues. And I even played the game on Normal mode so, I think, “I could play the easy mode without even trying”. Together with the controls, I didn’t have a lot of problems playing through this game. I did have to get used to the some things.

For example, the activation of the powers and actually using them has a bit of a delay… Which I didn’t always calculate in during battles or platforming sections. Another example is that seeing the death animation and the game over screen can’t be skipped… So, getting back into the action take a while.

But the biggest mistake that this game makes in terms of gameplay in the platforming is the lack of depth. You have this whole group of friends who can use various powers, but each level or section only focuses on one character. And if another character is using his or her power, it’s controlled by a CPU. I wish that the game did more than just scratch the surface on what’s possible.

In typical fashion for these games, the path splits at various places in the story. Surprisingly, you can only play the other paths when you have seen the normal (false) ending. So, when you decide, make it count since you won’t be able to go back.

The Journey in more ways than one.

The Go-Getters Club goes on a long journey back home, and during the game we visit various locations. Visually, this game looks quite well. While I felt that very occasionally, the 3D models and the 2D backgrounds didn’t match too well… Overall, the visual presentation is amazing.

I really liked the visual presentation of all the characters and the various locations we travelled through. At certain moments, I even felt that it was a real location. Although, I will for always wonder how this whole group is going to sleep in that small tent.

In terms of animations, I think this game is close to perfection. I didn’t have any moments that I felt that the animation could have been improved. Maybe a bit more clear loading screen? But, that’s a minor complaint. All in all, the effects and the visual presentation in this game gets two pats on the chest and a thumbs up from me.

In terms of the soundtrack, this game has a lot of amazing tracks. I would have to say that I love 99% of the soundtrack. There are a few tracks that I felt that really didn’t hit their mark or felt a bit annoying in terms of melody, but these moments are so few, I didn’t mind at all.

As usual, I was listening to the soundtrack while writing this article, and I was surprised to learn that the iOS version and the Switch version have unique tracks. And they are amazing. Yet, the sound mixing isn’t the best in some places. There were several stages where I had a hard time hearing the additional atmospheric sound effects due to the music being too loud. Thankfully, you can adjust that in the options.

It’s a shame, since the sound effects really add to the atmosphere of this game and make it that more enjoyable. But, the game recently updated, and I feel that it has improved a little. And that brings me to the UI. In terms of the UI, this game is almost perfect. The only thing I don’t like about the UI is that it’s a bit too tricky to get back to the map menu when playing a stage. You have to go around to the main menu first.

Another extremely minor gripe I have with the UI is that when you talked to everybody during the camping sights, I still get a notification box asking me that I’m sure that I want to skip talking to everybody. Maybe the wording there isn’t the best, but it confused me the first few times. I have played this game with the English (USA) translation, and I was pleasantly surprised to see that this game is playable in VARIOUS different languages like Dutch, French, Spanish, German…

Overall, this game runs at a steady framerate. Very rarely, I felt that this game lagged a bit. These moments nearly always happened during boss fights with big attacks that almost covered the whole screen. Speaking of which, sometimes I felt that the hitboxes were a bit janky. I had it in my notes to talk about it, but I struck it through since, after some testing, it’s a very occasional problem that maybe the recent patch solved. I didn’t have the time to test it again for this review.

Now, before I either ramble too much or go into spoiler territory, I think it’s high time that I write the conclusion of this article. I covered most of what I wanted to say, so, let’s wrap this one up.

Conclusion

The good:

+ Amazing soundtrack

+ Nice visuals

+ Charming story

+ …

The bad:

– Lacking depth in terms of gameplay. All the while, it’s an addictive game to play.

– While the story is charming, it could have been so much better.

– Unneeded collectables.

Final thoughts:

Reviewing this game was extremely tricky. There are some many things I liked, but there are various things where this game falls flat on its face. I totally understand the mixed reception this game is getting, since it’s a game that isn’t going to click with everyone.

Personally, I really enjoyed the game, but I always had a nagging feeling that this game could have been so much more. I think this game could have benefitted from a more tense story and more difficult puzzles where you could switch between characters.

Would I recommend this game? Well, I do. I do recommend this game to everybody who enjoys adventure games. I hesitate to recommend this to people who love platformers, since the platforming in this game isn’t “strong enough” when you compare it to games like A Hat In Time or Mario. I really feel that this game set a nice baseline of what’s possible and can be enjoyable for a potential sequel, spin-off or future game set in the same universe… Or a game with similar mechanics.

Scoring this game will be even trickier. Since if I score it high, it might give off the wrong impression that this game is flawless while it has obvious flaws. And scoring it too low, might scare players away, while I really think this game is worthy of being played.

So, I highly recommend that you give the demo a shot and if you like and enjoy what you see… Go ahead and play the full game. If you do have second thoughts, I’m glad you gave the game a shot, but I think this game might not be for you.

As a I said before, I enjoyed my time with this game, and I’m so glad I have seen it through to the end since the pay-off is truly worth it. And yes, the Go-Getter Club will never fall apart like how this game never falls apart, although it has flaws. Once this game hooks you in, you’ll go on an amazing journey through Japan… Sort of. Kind of Japan.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 75/100

First Impression: There Is No Game: Wrong Dimension (Switch) ~ Ceci n’est pas un article.

ThereisnogameWikipedia entryNintendo.com micrositeDeveloper site

There is no game here, so there is no article here. I have been searching everywhere in this game and I have found nothing. So, why am I writing about this then? Because I have no other game to write about, and I still want to write an article since it’s one of my biggest hobbies? Well, who knows. I can’t say, since there isn’t an expanded version of a game jam here. Maybe that section in the latest Nintendo Indie World was a lie. … Okay, I don’t think he is looking anymore. I think it’s time to let you in on a little secret. … There might be a game here. Shall we take a look at it? Come on, you and me. Let’s talk about this secret game while you sneakily go to the comment section after reading this article and tell me what you think about this game and/or the content of this article.

Ceci n’est pas une pipe

fileD8CAV347I don’t think I’ll be able to keep up the gag from the introduction paragraph through the whole article before it gets extremely stale and boring to read. No really, it might not be enjoyable at all. There would be loads of things that’ll be way more enjoyable to do. Like, read one of my articles or play a game. 

But, since you are still here, I think you want to poke around in the wrong dimension that’s part of the title right? Alright then, reader. In this game, you take on the role of “the user”. Explaining how your adventure gets started would spoil various gags that this game pulls with you and since I try to keep my content as spoiler free as possible, it gets quite tricky. 

The different chapters of this game can be a standalone episode in a series, but it still has an overarching plot. It tells a story about a certain game program that is convincing you that there is no game. But, some strange glitch is haunting him and messing things up for him, so maybe it’s time to set things right. 

You and the game program travel through the various wrong dimensions on your way home to set things right while having amazing humorous adventures throughout various game genres that poke fun at various elements of that genre. The amount of the sneaky references and the clever use in the gameplay and puzzles of this game is just amazing. 

When I said “various game genres”, you might think that this game has a lot of different gameplay styles. Well, this game is a point-and-click adventure. So, while you might be a Zelda-style adventure game dimension, you have to interact with the game via the modern point-and-click controls. But, more about the gameplay later. 

First, let’s talk about our Russian(?) host. Your game program friend is fully voice acted. The voice work has been done by Pascal Cammisotto, who is actually the French developer of this game. While the game is translated in various other languages, the voice acting is stays in English, and it’s glorious. The voice acting in this game is extremely well done and adds even more charm to the game, which may or may not be there.

The pacing of this story is walking on the fine line of going a tad bit too fast and just fast enough. I felt that some sections of this “fictional” game that I have played so far went over a bit too quickly, but I also think that if they dragged on for a bit longer they might overstay their welcome. In other words, in most places the pacing hits the right beats but in some cases, I found that a section was over a bit too fast.

“User, please solve that.”

20200807202822_1So, in this game you have to interact with the world in various unique ways via your usual point-and-click style gameplay. You find various items that can aid you on your quest. Your inventory is at the bottom of the screen, and you can place it in the order you like. If two objects might be able to interact, they get a white outline around them. 

Not that this information matters, since I’m not talking about a game that’s here on Switch, but I felt that this game controls better when being played on the touch screen of your Switch compared to the docked controls. I’m not saying that the controls while docked don’t work, but you need to quickly interact with some actions, and I was able to solve most of the puzzles more easy using the touch controls. 

The controls were quite easy to get a hang of. It didn’t take long before I was able to tackle the amazing puzzles in this game. The difficulty balance in this game gets a thumbs up from me. I really loved to solve the puzzles in this game and the mechanics and gags used to solve the puzzles in this game make the game being a love letter to our hobby even better. 

Also, when you are stuck in a certain section, the hint system gets a chef’s kiss. A ten out of ten. Whenever you click the “Help” button, you can unlock a hint. In most cases, you have to unlock another hint before you can unlock the solution. The only penalty you get from using the hint system is a small “boo” shout that the game gives you. But, I highly advise you to not use the hint system. The solution and out-of-the-box thinking you have to do is so much more enjoyable when you solve it without a hint. It’s a shame, since the hint system is one of the best I have seen in point-and-click games so far. 

The biggest shame of this game is that this game is extremely short. This game can be beaten in 5 to 8 hours. So, I currently played this game for 3 hours, so that means I’m somewhat over half way to beat this game. I always feel quite conflicted about these short games. At one hand, some of these are a blast to play through and provide a lot of unique experiences but on the other hand… I always wanted from the game. 

Nostalgic

tng-fp__xlI think we are currently in the time period where people who grew up with the same sort of games then I did are currently in the indie game development scene. The various game spoofs that this game visits feel so extremely nostalgic all the while that this game is putting its own unique spin on them. For example, the Zelda-style spoof reminds me so much of playing the Minish Cap for the first time. And the first spoof reminds me so much of playing old school point-and-click games from Humongous Entertainment or LucasArts.

The game’s visual presentation pulls you in so much that it makes the game more addictive to play for me. It blends the visual style of its own and the games it’s spoofing so well I have a hard time telling which is which sometimes. I can only praise the artist who works on the visual presentation and the animations since you did an amazing job. 

And as usual, after talking about the visual presentation… I talk about the music and sound effects. And just like the visual presentation, I have no complaints about those either. It’s an amazing blend between modern and retro styled sound effects. I could be an annoying nitpicker and say that it’s an extremely minor shame that the whole soundtrack of this game is orchestrated but then again, that’s extremely impressive for such a small indie game that only costs $13.

So far, I have been praising this game to the moon and back. It’s almost that this game doesn’t have any negatives apart from its short length. The save system works fine, the UI is excellent… I feel that this game is polished and play tested quite a lot before it got released.   

The biggest negative I can say is that this game has some jokes that might go unnoticed or fall flat for younger gamers or people who just get into gaming. I honestly don’t think that the story is going to be so strong if you played it with people who aren’t that into video games. But, if you are well versed into games, I think that this game’s humor and charm will draw you in like it did with me.

Now, this game falls into the trap of being a short point-and-click game. If you want to enjoy this game to its full potential, I highly recommend that you read as little about the game as possible since the fewer you know about the game the better. Otherwise, the charm and humor will hit less hard and that’s a lot of what makes this game so addictive and fun to play. 

The second trap of the point-and-click genre is that the replay value is extremely low. While you might enjoy your 2nd or 3rd playthrough, you will know most of the gags and story beats in this game which makes a 2nd playthrough way less enjoyable. Unless you are doing a speedrun of this game of course. 

So, I think I have said everything I wanted to say about this game. It’s high time for the conclusion I sort of already gave earlier in this article. If you are into video games and enjoy a point-and-click adventure game, I think that this short game is one you shouldn’t sleep on. While the game works a lot better with touch controls compared to controlling it with the joy cons or a pro controller, I don’t think that it would hinder your experience too much in this game. 

Now, if you aren’t into video games, I would still recommend this game to you, but I have to warn you that a lot of the gags and spoofs in this game will go over your head. The strength of the story only shines when you know a little about computers and games. Then the beautiful game world and the nice audiovisual design will draw you in just like it does it with me. 

If I have to describe my feelings and thoughts about this game in a short paragraph I have to say that this game is a humorous point-and-click adventure that takes you through a nostalgic trip throughout (recent) gaming history that uses it’s gags extremely well. The charm of the story, settings, visual and audiovisual presentation quite well to deliver a short but extremely enjoyable adventure that makes me keep an eye on the developer of this game about what he is going to do next.

So, it’s high time to wrap up this article so I can start finishing this game. I want to thank you a lot for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Oh, so there was a game there… Should I start reviewing it?

Game Quicky: Moon Raider (Switch) ~ Time For Revenge

heroNintendo.com micrositeDeveloper site

Drageus Games is back, and they provided me with another press key for a game with the request to give my 100% honest opinion on the game. The game I’m going to take a look at is going to release on April 23rd on Switch but if you want to play it right now, you can play it on Steam, iOS, Android. Apart from the game releasing on Switch, it’ll also release on the Xbox One and PS4. So, is this action, platformer / metroidvania-ish game worth your time, or should you skip this one? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article.

Editorial note: please note that it's possible that this game gets updated when it gets released and that some things mentioned won't apply. 

Time for revenge

screenshot01In this game you play as Ava, the daughter of a scientist and the former queen of the moon, Selene. Now, our former queen needs special gems to stay alive, but they start to run out and Selene gets quite ill. So, it’s up to Ava to rescue her mother, and she does that by raiding the moon of all places. 

So far, I haven’t gotten too far into the story, but the setup for the story is simple and to the point. I was hanging out yesterday in a livestream of this game done by Star or Shovelware. The reason I bring this up is that I also used his stream as a research to write this article. Of course, I played the game myself but if you want to have an additional opinion, I would recommend watching that stream after reading this article. 

Anyways, the story. It doesn’t get in the way of the game at all. Which is both a negative and a positive. I felt like the story has potential but due to the lack of development of any kind, the story feels a bit useless. Oh well, I’m happy it’s here, and it’s not too generic and actually has a great motivation to play the game.

You would get the impression that this game is a sort of Metroidvania game since it has various elements of the genre but from what I have seen and played so far, this game isn’t that. This game is an action-adventure platformer game with elements of the Metroidvania genre. Surprisingly, it flows pretty well. 

The main goal of the game is getting from the start to the end of the zone. You can do these zones somewhat out of order, but overall this game is quite linear with some secrets hidden for explorers. The move set is quite basic, but it does the job. You have your standard double jump, attack, and you unlock some special abilities later in the game. 

Overall, the controls are extremely responsive. I got used to them extremely quickly, and I also got used to the quirky hitboxes of some things of the level geometry. But, I have a bit more to say about the controls, but I’m going to save that for later since this isn’t the correct section of the article for it. 

Something that surprised me is that by default, the sound and music is set to 50%. I have no idea why that is since the music and sound effects are amazing for this indie title. When you are playing this game, I highly recommend that you raise the volume of the sound effects and music since it enhances the experience quite a lot. The voice samples for the enemies are so well done. The music is decent, and it really adds to the moon raiding vibe. The minor nitpick I have is that this game doesn’t have sound effects for the UI. So, moving in the menu’s is completely silent, apart from the music.

Something you might have noticed by watching the screenshots of this game is that this game looks amazing. The environments are extremely detailed, nicely themed and quite colorful. I think it’s one of the strongest points of this game. The same counts for the animation as well. Together, the game runs at an amazing frame rate and is quite immersive. A minor complaint/praise I want to give about the visuals is that I felt that some traps like the prickly vines in one of the treasure room blends in a bit too well. This can be seen as a good and a bad thing. 

The revenge isn’t needed

screenshot04So, where does this game drop the ball? Well, first, let’s just say that the respawn mechanic is a bit broken. It’s also mentioned in the livestream by Star or Shovelware, but I also didn’t like the mechanic where when you die, you respawn at the start of the zone with the health you entered.

Health pots are quite rare, and I highly advise you to try and stock up before leaving the zone since otherwise you might regret it. For one of the bosses I had to go to the previous zones and get a health pot, go back to the boss zone, go back to the previous zone… Since, one health pot only heals one bit of health. 

There is nothing wrong with the quick respawing, so you can try again and try to avoid your mistake that got you killed, but the health thing really slows down gameplay. If the developer really wanted to balance the game, I think that at least half of your health should have been filled at respawning since nothing is more annoying than being in a long level where one mistake kills you.

A second mistake is the lack of a level select/map/completion screen. There are some animals to free in certain levels and special gems to aid Ava’s mother to pick up in the levels, but you have no idea in which levels they are and how many you have collected already. You have an overall counter on the top middle of your screen, but that’s about it. Thanks to the lords that already picked up gems and freed animals stay freed when you leave the zone, but not when you die.

Thirdly, there are some moments where I felt that some minor quality of life polish could have helped the game quite a bit. I had to learn the hard way that some smaller creatures are not set decoration but enemies. But the biggest thing I feel could be better in terms of quality of life in this game is a bit more sound effects when you use your gem energy. Especially when you are dashing, it would have been nice to have some sound effect when it’s almost depleted, so you could act accordingly and not try to go cross-eyed between the top monitoring your gem energy and the middle of the screen where you have to play the game. 

Another nice example is how the great save system works. The game saves every time you enter a zone. It doesn’t matter if you enter it via the exit or the entrance, your game saves, and you respawn with the amount of gem energy and health you had while entering. Now, this isn’t said anywhere. There isn’t even a save icon to indicate that.

The 4th thing that this game doesn’t do all that well has to do with the movement. Now, hear me out. You can jump up in the middle of a platform, but you don’t go down. In the middle of the lava zones, I opened a gate and jumped up to a higher ledge to avoid an enemy. But, I jumped on the higher ledge, and now I had to go all the way around to pick up the crystal since I couldn’t go down. 

In addition to that, I felt that using the dash was clunky sometimes. I didn’t always feel in control. Since I mostly control Ava by the left joystick and the dash works a LOT better by using the D-pad arrows. I also felt that the “Y” button is a strange button for that. You use “B” to jump and my fingers won’t go naturally to the “Y” button to dash but to one of the shoulder buttons. Maybe this might just be me, but I feel that if you had the ability to remap or use another control scheme, this would have been better.

Apart from that, I feel like the dash drains your gem energy way to fast. This drain made me grind for gems several times which is extremely slow mind you.

There is also no duck button. I can’t count the amount of times I tried to duck to either hit a small enemy or dodge a rocket and looked down instead… That was quite annoying.

The final thing I want to mention is that I find it quite surprising that this game isn’t translated. Usually, Drageus Games’ games are always translated into various other languages. But not this time, this game is only in English. Maybe that might change after the release.

So, yes or no?

ss_b360b3da6090a8aeb997ac9333be437be1189f51.1920x1080

So, is this game worth your time? My answer to that question is YES. While the game has some rough spots which I mentioned in section above, I honestly think the positives outweigh the negatives here. 

If the developers improved the respawing mechanic, gave us a completion list, tweaked the dash controls and gem drain, polished up the controls a bit and maybe control remapping, this game would improve so much. But overall, this game plays amazingly for being a budget indie title. It’s only €10 here in Europe and I have played a lot worse games for that price. 

The hand drawn visuals, the amazing animation and the nice mix between an action adventure platformer and metroidvania makes this game somewhat addictive, and it wouldn’t surprise me that I’m going to finish this game on the train back and from work. It’s an amazing time waster, and I’m so glad that I was able to play it. 

So, if you enjoy action-adventure platformers, I would recommend that you check this game out. Like I said before, it has some rough edges but who knows, they might get polished up in a future update. Since, the potential of this game is amazing, and I would love to see this game get the spotlight it deserves and maybe a bit more content since reading from the press kit, I think this game might be a bit too short. 

And that wraps up my article about Moon Raider on the Nintendo Switch. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

First Impression: Persona 5 Strikers (Switch) ~ Let’s Steal Hearts

Persona5StrikersWikipedia’s entry – Nintendo.com microsite

I have heard so much about the Persona series, I got so hyped when a new game was coming to the Nintendo Switch. While I know that it’s a spin-off game compared to the mainline series, I honestly found the spin on the gameplay rather interesting. This game is a cross between a Warrior’s game and a Persona game. Now, I have played a little of Persona 3 Golden last year and that made my hype levels for this game even bigger. So, now that I have beaten the first section of the game, I think it’s high time for me to talk about this game and give you my opinions on the game. While I do that, I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article. 

Let’s steal hearts

p5strikers3

In this game, you pick up the role of the protagonist of Persona 5 again. The events of this game take place 4 months after the events in Persona 5. The Phantom Thieves are having a reunion together when a campaigning trip is planning. Of course, since this is a video game, it doesn’t take long before the plot reveals itself and trouble arrives. 

Strange things happen around a famous fashion model and pop star Alice and then our lovely Phantom Thieves discover something that is quite close to the “Palaces” they know so well. Yet, this time it’s called a jail. In this jail, the desires are stolen from the people which make them fall a “little more than” head over heels with Alice. But, that’s not the only thing that happens. Our lovely Phantom Thieves also discover this strange girl called Sophia who is an AI who forgot all her memories and wants to be human’s best companion. 

That’s the hook of the first episode of this game. In terms of story, this game doesn’t disappoint at all. Especially, because I haven’t played Persona 5, the writing and pacing of the story explains who is who so easily, it’s a breeze to pick this game up without having to play through Persona 5 first.

I also have to say that the outstanding voice acting does help here too. It really sucks me into the game, the atmosphere and breathes so much life in the characters. To the point that when I come to a part that isn’t voice acted, I actually read it with a poor imitation of the character’s voice in my head. A quick sidenote about the voice acting during gameplay, the various repeating lines add so much to the game. I thought I might get tired of them after a few repeats, but that is far from the case, just like it was for me in a game like Fire Emblem Warriors

I can’t pinpoint exactly why but the story really clicks with me. Like, I really like how you explore the trauma of one character, and before they move on, it gets fully resolved. The writing is excellent, the story has a lot of charm and character. It has it’s funny and more serious moments and I totally understand why so many people fell in love with the Persona franchise. After playing this game and Persona 3 Golden, I think I might become a fan of the franchise myself as well. One of the things that makes me want to continue the game is the story. I want to steal and heal hearts to help people overcome trauma’s and explore subjects that don’t always get the right attention. 

RPG or Warriors?

p5strikers2

The gameplay of this game is in my opinion the perfect mix between a turn based RPG and a Warrior’s game. 

Since the first city in this game doesn’t have any side quests, I’ll only focus on the gameplay in the jail for this article. So, in the jails you can freely explore the area while enemies roam around. When you ambush an enemy or get spotted, you enter a sort of small Warrior-style battle. Where a lot of enemies spawn, and you have to hack and slash your way through. 

If you ambush them (attack them without being seen), you get the advantage. If you get spotted and the enemies attack you first, you get dizzy at the start of the battle, so the enemies can get some free shots in. So, this game has a type system that you can compare quite roughly to Pokémon in a way. Each type has its own strengths and weaknesses, and it’s up to you to choose the correct allies in a battle to fight the enemies ahead. 

The game also has hacking sections where the game plays more like a Warrior’s game than an RPG. In these sections you have to defend The Oracle while she is hacking into the system. Meanwhile, a swarm of enemies attack and their only focus is to destroy the Oracle. 

So far, this is the 3rd Warrior’s spin off I have played. Actually, the 4th depending on how you count. I have played Hyrule Warriors (and like I said, depending on how you count: Hyrule Warriors – Age of Calamity), Fire Emblem Warriors and now Persona 5 Strikers. And out of these games, I have to say that I feel that Persona 5 Strikers has the best balance between both game styles. 

This game still feels like a “normal” Persona game but with the big exception that the whole battle system is replaced by Warrior style gameplay.  And it works remarkably well. I found it a blast trying to find the best strategies to dodge enemy attacks while I tried to attack them back. The risk and reward system of using your special powers compared the environment items is amazing. 

Each character has their own unique playstyle where their character and personality shines through. The game might be a bit overwhelming at first since there are a lot of things you have to keep track of. From leveling up your characters and their persona’s, to weapons and armor, to finding enough treasures and things to have enough healing items and even a bond system where you can level up unique perks that’ll make each playthrough somewhat different from each other. 

It didn’t take long before I got used to all the mechanics and found myself extremely hooked on the game. Depending on the difficulty you choose to play this game in, this game provides the right amount of challenge in my opinion. A few times, I got quite frustrated at a battle and when I put the game down and picked it up back later, I was able to beat that section. 

Don’t forget to save

p5strikersNow, most of my time with the first chapter has been spent inside the jail of Alice. There is some time you can spend in the overworld to buy items, weapons, and armor. With the extremely responsive and smooth controls, I always felt in control and only rarely felt that the game did something unfair. 

If you have read some of my previous articles, you might know that I find good UI design extremely important and this game delivers that in spades. The menus are extremely well crafted and somewhat fun to use since you see small interactions between the Phantom Thieves that flesh them out so much more. 

This brings me to the striking visual presentation of this game. The visuals look amazing. The charm and character that is put into the visuals is outstanding. This game’s style is a combination of a Saturday morning anime and a manga/superhero comic. It’s also quite bold and not afraid to use the style to its full potential. Nothing feels out of place in my opinion. 

When it comes to the animations, these are good as well. Well, maybe this might be on me but I feel that some animations don’t give enough feedback to the player. For example, I found it quite tricky to know where my character was on the battlefield since the combat animations can throw you all over the battlefield. 

Something that might be either a sound effect problem and/or a visual problem is the lack of feedback in combat sometimes. The reaction of an effective and a non-effective attack is so similar to me, it was tricky to separate them in combat. Thankfully, the characters repeat multiple times which type of attack you need to use and when you need to be careful when your HP/SP is running low or when a status is inflicted. This is a nice middle ground to solve an issue to avoid making this game too complex or lose too much of its visual style. 

So, let’s talk about the music and sound effects shall we? Let’s start with the sound effects in this game. In my opinion, this game is walking a fine line between too much and too little sound effects. Overall, the sound effects and the sound mixing is quite good, but sometimes this game has a lot of visual information to process and the sound effects can get a tiny bit distracting. All the while, like I explained in the previous paragraph, they are quite helpful when a character shouts at you to be careful or use a certain attack to defeat an enemy. 

I wish I knew more about music, so I was able to describe the amazing soundtrack to you. Even before I started playing the Persona games, I fell in love with the unique uplifting soundtrack of these games. There are tracks with and without vocals and the Japanese and English versions are so amazing to listen to. So, really great stuff. 

One of the things I really needed to get used to was the fact that there is no “auto save” in this game. If you want to avoid loosing too much progress, keep in mind to save often at save points, or before you enter a dungeon since otherwise you might regret it. You only get a game over when all 4 party members faint. Otherwise, you can continue on playing. But, don’t forget to save since it needs to happen manually. 

And with that said, I have said almost everything I wanted to say about this game. There are a few things I’ll go more in depth about if I ever finish this game and write a review about this game, but the most important things are already said. I think this game is excellent and if you enjoy (Persona) RPG’s, Warrior spin-off games, adventure games and/or action games… You owe it to yourself to check this game out. To be honest, apart from the manual saving, I barely find any flaws with this game or things I really didn’t like. 

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gaming Nostalgia: the Pokémon Mystery Dungeon series

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I’m so happy that I was able to claim the whole Pokémon Mystery Dungeon series for this amazing Pokémon collaboration. Together with several other content creators, I took a retrospective look back at the Pokémon franchise in this hub article. If you arrived from the hub article to this article about the Pokémon Mystery Dungeon series, welcome! In this article, I’m going to talk about my memories with these games and look back at this spin off series and maybe try and discover why Game Freak made so many sequels of this game. I want to give an important side note, this article isn’t going to cover all the Mystery Dungeon games. It’s only going to cover the games that I have played. Basically, it’s a personal retrospective. So, before we really start, feel free to leave a comment down below with your opinions, thoughts and memories of these games and/or the content of this article.

2005 – Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team (Gameboy Advance and Nintendo DS)

Pokémon_Mystery_Dungeon_-_Blue_Rescue_Team_Coverart

If you read my blog in the past, you might know that I started blogging in 2010. That was a blog in my native language Dutch. It was more of a personal blog that now transformed into this English blog. 

On there, I took a look at these games but since that blog is archived, that article is archived as well. Yet, don’t worry friends. I have added it to my endless list of games I still have to write about on this blog. 

Now, how did I learn about this game? Well, I love to tell this story. Back in the day, I went each and every summer to the sea side on holiday together with my family. Before we left, my aunt took me to our local video game store to rent some games for the trip and the holiday. It was still a while before I got my own Nintendo DS but when I noticed that there was a new Pokémon game for the Gameboy Advance and the Nintendo DS, I didn’t hesitate and rented out Pokémon Mystery Dungeon Red Rescue Team. 

I was so happy to play a new Pokémon game since I had almost beaten Pokémon Ruby. That year was also the first year I slept in my own room and not together in the room with the bunkbeds where my aunts and sister slept. 

Just to give you an idea how much that game impacted me, the memories of that year’s trip have heavy ties to that game. When I was replaying this game for a bit to better write this article, the memories came flooding back quite hard. The various sand castles I had built and the activities I did with my friends in the holiday park. 

Sadly enough, I had to say goodbye to the cartridge since renting isn’t for ever. I didn’t enjoy returning the game after the trip since I got quite close to beat the game. I can’t remember exactly what happened next but when I got my Nintendo DS a while later from that same lovely aunt, I had gotten my hands on the DS version of the game. You can be sure that I played quite happily through that game. 

In past articles, I talked about how the “Farewell” music having a big impact on me. I’m actually listening to that track while I’m writing this section. This track does something with me. It brings back memories of those trips to the sea side which are memories I never want to say goodbye to. Glorious memories with various friends and family that shaped me as a person and made me look forward to those trips. 

I also remember quite well that the ending of this game was one of the first times I truly cried. I don’t want to spoil the ending, but for the people who have played this game know what I’m talking about. How the writing and music comes together extremely nicely after your long and big adventure with an amazing way to tell the generic message about the strength and importance of friendship. It might sound quite cheesy but I love how beautiful this story comes together. I played a game with an amazing message about friendship while I forged new friendships and enjoyed them without any regrets. 

2007 – Pokémon Mystery Dungeon – Explorers of Time / Darkness + 2009 – Pokémon Mystery Dungeon: Explorers of the Sky (Nintendo DS)

Pokemon-mystery-dungeon-explorers-of-timeReview of this game

To tell this story, I want to take you back to summer of 2007. In that summer, I learn about this game existing through a magazine. Seeing that the Mystery Dungeon game got a sequel, I was extremely hyped and I started to save up money. 

But then, The Legend Of Zelda – Phantom Hourglass happens. Besides being a big Pokémon fan, I’m also an extremely big Zelda fan. So, I started to play Phantom Hourglass. By the time I have finished the Zelda game, I got myself Pokémon Pearl

Fast forward a bit to Christmas of that same year. It was time to put together a Secret Santa list. While I was browsing the website of my local game store, I noticed that I had almost forgotten about Pokémon Mystery Dungeon. So, I placed the game on my list. And I think you know what happened. I got this game for Christmas. 

That evening, I was a bit of an anti-social person. I was so extremely hyped for this game and because I finally got my hands on it, I started to play this game right away. I can’t remember why I hadn’t bought this game earlier but hey, we don’t remember every single thing.  

It has been almost 15 years since I played this game but I still remember various moments that happened in this game. The atmosphere, writing, music, pacing and various other elements of this game are just engraved in my memories. When an expanded version of this game got released two years later called “Pokémon Mystery Dungeon: Explorers of the Sky”, I wanted to have that game as well. 

Now, I had to admit that it took me quite a while before I got that expanded version. In a matter of fact, there is a small story behind that as well. I remember that I bought a copy of “Explorers of the Sky” online from a website I have bought various games from before. When the game arrived, it arrived in a shiny box but there was something wrong. There was a copy of “Explorers of Time” inside of the case. So, I was able to return it and they sent me a whole new copy. Thankfully, with the correct game this time. I remember that it felt quite sketchy to send a whole game through the post instead of sending it as a package. 

Oh well, I’m glad that I have the expanded version in my collection now. For some strange reason, I haven’t played that expanded version. I think it’s because I don’t want to destroy or ruin my nostalgic feelings with game since these Mystery Dungeon games have so much nostalgic meaning to me. But, I think that it’s time to play the expanded version since the memories of writing this article and working on the collab are memories I don’t want to forget either. Let’s go and celebrate the Pokémon franchise. 

2013 – Pokémon Mystery Dungeon: Gates to Infinity (Nintendo 3DS)

PMGTIReview of the game

So, in late 2012 I decided to delete my personal Dutch blog and in the middle of 2013, I decided to completely rebrand myself and my blog in English. When I look back to my earlier work on this blog, I see the growth I have made.

This game was also the first game that inspired me to look more critical to the games I’m playing. To start analyzing why certain mechanics work and why certain mechanics don’t work. It inspired me to write my first ever rant on this blog. If I would have written this article today, I think it would be a bit better structured, but hey. Hindsight is 2021. 

In August of 2013, I decided that I wanted to write a review on this game. I remember opening the editor on that day and opening my notes. And then I started writing the article. Usually, my articles where around 1k-words long in that time. Expect, for this game I kept writing and adding to the article. And I kept writing and writing. Before I knew it, the review was over double of the length of my usual articles. 

That review is what inspired my current style of writing. Trying to find all the things that a game does right and explaining what a game does wrong and how it could have been improved. I know full well that a writing style is something that grows and changes over the years, but the initial spark to write better articles was with that review. 

So yeah, thank you Gates to Infinity to help me improve my writing skills and to help me build a blog that I’m quite proud off. Of course, the game itself is something that I quite enjoyed a lot as well. While it has some rough edges, but I still found it an enjoyable game. Critics really didn’t like this game and most of them tore it apart. 

But, I enjoyed building the paradise to it’s full glory and the story of this game. Now, if you want to know more about my opinion on this game, I highly recommend that you read the review since I still agree with everything I said. 

2015 – Pokémon: Super Mystery Dungeon (Nintendo 3DS)

250px-Super_Mystery_Dungeon_EN_boxartFirst Impression of this game

So, in 2015 we got what we thought was the final game in the Mystery Dungeon series called Pokémon Super Mystery Dungeon. The final climax of the series that would end off this enjoyable dungeon crawler with a bang. 

Now, I have to admit that I was afraid that this game was going to be mediocre. Thankfully, I have been proven wrong. This game is one strong entry in the Mystery Dungeon series. The reviews from the critics where more favorable compared to the previous entry.  

Now, you might have noticed that I haven’t written a review for this game yet. That’s because not only did I got distracted by various other games… I have to admit that I sort of rage quitted the game at one point near the end where I was unable to beat a certain dungeon since I barely had enough items. 

Now, when I was putting this collab together, I started to play this game again from my save file and I got through that part. So, I’m now almost finished with the game and I can’t wait to finally beat it and write a review about it. Since I want to share my thoughts on this game after beating the game. 

Man, playing this game was always so bittersweet. Since I knew it was the final game in the spin-off series and to be quite honest, I don’t want to finish this game. Since for some reason, I don’t want to close the book on this series. Ever since the first game, these spin-offs became a huge part of my life. If you read through this whole article, you see how much these games mean to me. Then again, all nice things must come to an end and maybe it’s time to wrap everything up and let everything come full circle. 

2020 – Pokémon Mystery Dungeon: Rescue Team DX (Nintendo Switch)

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Then again, this series might not have come to an end. It’s possible that this game is just an one off remake of the series but who knows… It’s possible that Game Freak is working on bringing this spin-off series back. 

I have to admit that I haven’t bought the game on release. A lot of that had to do with the fact that the game released in early March last year and then COVID started happening in my home country and my life is extremely occupied with other things like my job and various other projects. 

So, in late 2020, when I started looking for writers for this collab, I finally decided to buy myself a boxed copy. Since then, I have been playing this remake in between the games I play to review or write about on my blog. To be honest, I’m quite glad that I bought this remake. Since this remake improved so much on the original game, it’s amazing. 

I think that this remake is going to be one time remake of the original, but like I said previously, I’m silently hoping that there will be more stories told in this spin-off style. So crossing my fingers for either another remake or a brand new Mystery Dungeon game.

And that was it

I feel that I’m going to repeat myself when I say that this spin off series means quite a lot to me. While it’s sad to know that the Switch remake might be the final game in the spin-off series, I’m also happy that it ended on quite a high note. 

The reason that the spin-off series ended was because the developers didn’t know where to take the series next. Which I can totally understand, since each story is quite unique.

I think that the Mystery Dungeon series is to Pokémon what the Mario RPG games are to the Mario series. A series of well loved spin off games that have touching and humorous stories that to be quite honest, sometimes are better than the original stories. 

In any case, I think I can ramble on and on about this series and before I start repeating myself a million times with different words I want to thank Game Freak and Chunsoft from creating this amazing spin-off series. While I silently hope that there are going to be more games in this style, I’m quite happy with the games that were released. Thank you for this memorable series. 

And with that, I feel like I said everything I wanted to say about these games for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article if you want to read more articles from other amazing content creators about the Pokémon series. This retrospective collab was so much fun to work on and it allowed me to write an amazing piece like this one. 🙂 

 

Review: Pokémon Sword & Shield (Switch) ~ Want Some Tea And Battling Biscuits?

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Official websiteWikipedia entry

Before I introduce the game, I want to mention that this article is a part of a collaboration with other content creators for the celebration of the Pokémon series, Creator’s Catch. If you want to read more Pokémon content on this 25th anniversary of the original Pokémon games in Japan, there a hub article with more information. In any case, one of my pieces for this collaboration is a review on the latest main series Pokémon games called Pokémon Sword and Shield which released in late 2019 and got two expansion packs in 2020. Now, should you play this game or leave this game at the wayside? Was the “Dexit” controversy right, when not all the Pokémon were going to be included, to boycott the game or shouldn’t they worry? Let’s find out in my review of Pokémon Sword and Shield. I have played the Shield version and most of the DLC for this review. So, what is your opinion on the game and/or the content of this article, let me know in the comment section down below!

Want some tea?

In-Game-Screenshot-2

This game takes place in the Galar region. This region is based on a place that’s extremely close to me. I just have to cross the pond for it. Our above neighbors Great Britain were the inspiration for this game. In terms of story, the structure of the game is extremely similar to the original games. There is less focus on a more unique attempt at gyms like in Pokémon Sun & Moon.

So, you start out in your home town, picking one of three starter Pokémon to set out on a journey to discover the secrets and the evil lurking over the region by going to each and every gym and trying to defeat the Pokémon league.

I’m going to be blunt and honest here. While the story has some fun and quirky characters, it’s way to stripped down of anything that gives some tension to it. There isn’t even an “evil team” in this game. The motivations of the antagonist are weak at best. The biggest flaw is that the story lacked depth.

I finished these games last year and to remind myself what happened in the story, I had to take out my strategy guide and skim through it to get the gist of it. Now, there are a few moments that stood out during the story but these moments were far and few between.

It’s a shame really, since the writing and potential for a better story are in the game. I’m not going to argue that the previous Pokémon games always had a very in-depth story but I’m going to argue that the story was more engaging and gave a better atmosphere to the game. For example, Pokémon Ruby and Sapphire tell a story about the climate in terms of the balance of land and water. Pokémon Black and White told a story about the moral of capturing creatures to help in work. Pokémon Sun and Moon told a story about how power can go and make you mad.

I can’t tell you what the moral or message of the Pokémon Sword and Shield games are. In a matter of fact, the actual climax and buildup is so see through that I’m quite sure that even a young child is going to see the twist at the end coming from a mile away. The DLC thankfully takes a step in the right direction, they feel a bit more fleshed out and still have a story to tell instead of something quite generic that the main story is telling.

I think I could ramble on and on about the story, but I think I should focus on review this game and talk about other elements as well, so let’s take a further look into this Pokémon game and let’s see why the fans of the Pokémon franchise are so divided on this game.

Some biscuits, please!

In-Game-Screenshot-18

Even when a game doesn’t have an enjoyable story, the game can still be quite fun. Now, let me first tackle the “Dexit” controversy. There was a group of Pokémon fans who were quite angry when it was announced that not all Pokémon would make it over into the Pokémon Sword and Shield games. I can totally understand from where these people are coming from but I can totally understand the viewpoint of the developers.

It’s a bummer for the fans that they might be unable to catch their favorite Pokémon or carry their Pokémon over from older games. I can totally understand the fear that it’s now possible that Pokémon are going to be locked behind a DLC-paywall. I would totally agree with that fear if the developers implemented a pay per Pokémon scheme, but thankfully enough, they didn’t. Thankfully in the DLC we got 200 Pokémon that were returning to the game for a reasonable price.

Now, what do I personally think about the whole Dexit controversy? Well, to be honest, I don’t mind the fact that not every Pokémon is in the game. And I’m going to explain myself. I think it would have been a huge workload to make close to 900 new models and make them work in the new game. In addition to that, I think it’s a great way to force players to experiment with the new Pokémon. Since why should you catch or try out the new Pokémon if you are able to catch all the ones you know?

Just thinking about the workload that adding 900 Pokémon in one game is going to bring is making my head spin. Not only you need to make sure that there is the right balancing, but you also need to make sure that every Pokémon has it’s use and reason for existing. And let’s not forget the fact that you need to animate them in a large dynamax form as well. Also, just imagine that you had an extremely low chance to catch a certain Pokémon just because there are too many in one route.

It would bloat the game beyond belief. I think that it’s quite possible that when the next generation comes out, we are going to have close to 1000 Pokémon. So, you could start to argue that maybe we shouldn’t have new Pokémon in the next generation but discovering the new Pokémon is just half the fun of a Pokémon game isn’t it.

Anyways, I think it’s time to focus on Pokémon Sword and Shield’s gameplay isn’t it? So, how does this game play? Well, in terms of gameplay, nothing really changed. If you have played Pokémon games in the past, you know what to expect in this game. You train your Pokémon during Pokémon battles in routes and cities and try to defeat 8 gyms that specialize in a type to gain 8 badges to defeat the 5 strongest trainers in the region. Meanwhile you discover the truth behind the legend of that region’s legendary Pokémon(s).

For some veterans, the formula is getting a bit stale. I still enjoyed going through the whole game but I’m a bit disappointed that they are returning to the old school gym design. The trail challenges in the previous Sun and Moon games were such an amazing breath of fresh air. In this game, it’s a strange mixture between the old school gym design an a sort of challenge based design. It’s a step in the right direction to make gyms more fun but something that did surprise me is the fact that there are differences in the gym depending on the version you are playing. Finally, there are more differences between the versions then just the Pokémon you can catch. For example, in Circhester, you fight Gordie who uses rock Pokémon for the 6th badge if you play the Sword version. But in the Shield version, you fight Gordie’s mother Melony and she uses ice Pokémon to challenge you. Sadly enough, this happens for one other gym. I would love to see more in the future. More differences between the versions instead of just the Pokémon you can catch and/or some minor visual/text differences.

There are two unique mechanics in this game. The first is dynamaxing. With this mechanic, you can dynamax your Pokémon in certain criteria. You can use this mechanic during special battles basically. When you dynamax your Pokémon, they grow quite large and they can use extremely strong attacks. I could explain it in detail, but if you want to know more, Bulbapedia has an amazing in-depth article on it. This mechanic really puts an interesting twist on battling but I feel that this doesn’t scream Pokémon to me. It feels like just a spin on Mega Evolution which is basically Dynamax Lite now.

The second unique mechanic are the wild areas. These areas are basically quite open routes where you can do just a little bit more than just battle trainers, battle wild Pokémon and go from one place to the next. If all the routes were more as open and as large to the wild area, then I would applaud the developers. Now, the wild area feels painfully underdeveloped. You can camp and cook in these areas but that is just a small distraction at best. The things you can do while camping feel extremely limited and the cooking mini game is enjoyable but I rarely came back to it.

In the cooking mini game, you have to combine berries and a core ingredient to create all sorts of curry. You can find these ingredients in the wild area. These curries can give a boost to the friendship you have with the Pokémon and other very minor boosts. One of these boots can be to experience gain.

There is a multiplayer aspect to camping and cooking but to be honest, I haven’t used it nor have I experimented with it that much so I’m not going to comment on it. Feel free to talk about it in the comments since I would love to know if it’s fun or not.

Something I feel rather mixed about is the fact you can easily access the boxes anywhere in the world. So, that means you can easily swap your team members on the fly. Thankfully, they don’t fully heal if you switch them in and out of the box during your adventure, since that would have broken the difficulty of this game even more.

This brings me to the point of the difficulty of Pokémon Sword and Shield. Balancing a game just right is something quite tricky to do. I have written a lengthy article about it in 2019. Now, I’m sad to say that this game doesn’t deliver in that department. You have to go out of your way to make the game more challenging. There are various video’s and articles floating around on the internet to give you tips and tricks to make the game more difficult. I’m just going to give some examples: TheGamer and NintendoLife.

The aftertaste

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Now, it might seem that I’m ripping this game apart. Complaining about the story, the unique mechanics and the difficulty of the games. I think I’m going to run ahead of the conclusion of this article but I feel that Pokémon Sword and Shield could have been so much better, miles better in fact. The potential is there in the game.

The game controls amazingly well. It’s the first mainline Pokémon game on a console and it made the transformation quite well. While I got some minor slowdowns during some intense senses and during some battles after selecting a move, they weren’t too bad and the framerate got stable again quite fast.

Something I really liked in this game is the soundtrack and the audio design. Some tracks in this soundtrack like the battle theme of Bede or the battle theme of Marnie are absolute bobs. I also listen to the soundtrack from this game from time to time while at work and while writing articles. I enjoy it just that much. The sound effects add to the atmosphere of the game as well. For example, you feel that moves having the impact it should have to draw you in into the world of this game.

I can totally understand that some people are somewhat disappointed with the visual presentation of this game. Especially since some attacks have a 2D animation while some attacks have a grand 3D animation. To be honest, I didn’t mind it that much. I rather have a generic animation that can be used for every Pokémon that can learn or execute that move instead of the developers having to create a separate animation for each and every Pokémon that can learn the move.

This game is quite colorful and detailed. The visual presentation of a steampunk Great Britain is rather well executed and well done in my opinion. I really like the fact that battles with gym leaders are in a grand stadium, it’s something I always imagined as a kid. Then again, I wonder every gym battle can draw those huge crowds if this region where real. But that’s nitpicking beyond belief.

In terms of visuals, I have been comparing character models of Pokémon from Sun & Moon and Sword & Shield. I have to say that it’s a huge improvement and they look a lot better with better lighting and details in Sword & Shield. Now, you can clearly notice during the game that the developers hit the limits of the 3DS in Sun & Moon, so we should only get better models in the future. It’s also amazing to see that you can see the first Pokémon in your party to follow you in the overworld.

HM moves are a thing of the past in this game. This is something I really feel mixed about. It’s something that could be used to gate players from progressing too fast in the game in more unique ways instead of just blocking the road with various people. It also created more interesting puzzles by sliding blocks or having to dive under water. It’s something I’m going to miss to be quite honest yet I totally understand why it has been done. This way you don’t have to have a Pokémon in your party that’s simply your HM slave and make the world more open to exploration.

A huge positive in this game is the fact that they finally fixed the random battle system. You can finally see all the wild Pokémon in the overworld and avoid them if needed to catch a certain one. In addition to that, you can see which moves are effective against the Pokémon you are battling if you have fought the Pokémon before. If only there was an option to turn it off for more veteran players, that would be awesome. Like an option to disable the always on experience share or turn it in another mode would have been great as well.

This game also has a few online modes like raids and versus battles. But I’m not that big of an online gamer so I’m going to comment on those very much because I haven’t experienced them enough to talk about them. Now, you can do raid battles solo and those are fine but you feel that these are more enjoyable when you do them with friends or strangers online.

Something I’m totally forgetting to talk about is the fact that there is a way you can ease of the griding of your Pokémon! Since you can send them on jobs. In the Pokémon Centers you have a machine where you can play the Pokémon Lottery but more important, send your Pokémon on certain jobs. The better they preform on a better, the more experience and rarer items they will bring back. You can also choose for how long you will have to miss your Pokémon. It’s a sort of free daycare system.

That brings me to how content is somewhat locked in this game. The further you get in the game, the more items unlock. So, even if you were to cheat and go out of bounds towards another city’s Pokémon Center to go to the market, you won’t be able to buy more powerful items. It’s the same with collecting the League cards, which is just an immersion mechanic in the game.

Something new in this game is that there is an autosave feature. So, the days of manually saving are over. Surprisingly enough, there is an option to enable to disable the autosave feature. Now, I have mostly played this game without the autosave feature since I felt that my game ran a smidge better with it off.

The last things I want to talk about is the postgame and the DLC’s. Let’s start with the postgame. There is a minor silly additional story you get after becoming the champion. I’m sorry but I can’t take the characters in this story chapter seriously, I find it a bit ridiculous and silly. Apart from that, you can learn unique moves and do various other things. A nice list has been created by gamewith.net. Personally, I find the post-game content rather enjoyable apart from the silly story of course.

So, the DLC. I honestly have to say that it’s totally worth a purchase. The base game provides around 30 to 40-ish hours of content if you want to play the main story and the extra’s. If you add the two DLC’s on top of that, it’s another 10 to 20 hours on top of that. If you want to fully complete the game, you are looking at an adventure that takes close to 130 hours to complete.

The DLC is also amazing postgame content. It adds unique mechanics and is a step in the right direction when it comes to game difficulty. So, if you enjoyed the base game, I think that the additional 30€ is worth it for both DLC’s. They might be a tad bit on the expensive side but they add more then enough content to justify the price in my opinion.

To avoid spoilers, I’m not going to talk too in-depth about them, but one DLC is a whole new island to explore with a fun quest to find all the Digletts and to train a Pokémon to fight in one of two towers to choose between which legendary Pokémon you want in addition to the biggest wild area in the game. The other DLC gives a whole new boss rush rouge like mini game for legendary hunting and another new wild area.

And with that said, I think it’s high time for my conclusion. Since this review is getting rather lengthy isn’t it?

Conclusion

The bad:

-Rather underwhelming story.

-The game is too easy.

-Some parts of the game feel underdeveloped and underused.

The good:

+ Amazing visual design.

+ Interesting new spins on the gym battles.

+ Amazing soundtrack.

+ …

Final thoughts:

After I had beaten the main game and played parts of the DLC, I started a review of this game multiple times and scrapped it each and every time. This game has so many underdeveloped good and fun elements it hurts to see them dragged down by the two biggest downfalls of this game and that’s the weak story and the game being too easy for it’s own good.

I still enjoyed my time with the game but sometimes I felt that these games are becoming a shadow of their former selves. I honestly think that if the story had more depth and there were difficulty options, this game wouldn’t have divided the fanbase so much. Of course, you have the whole Dexit controversy thing, but as I explained before, I don’t find it too big of a disaster.

The game is still a blast to play with an amazing soundtrack, new and fun mechanics like the wild area’s and a lot of accessibility features like seeing the effectiveness of moves. Also, we are finally seeing more differences between both versions that just simply the Pokémon you can catch in the wild.

This generation took a few steps back and a few steps forward and I’m quite curious to see what we are going to get in the future. What games are we going to get in this anniversary year of Pokémon? Since I would love to see the franchise continue and thrive since this game proves that the formula can still be quite a lot of fun if it’s handled well.

So, should you pick up this game? I would recommend it but I would warn players that they shouldn’t expect an expansive story and a lot of challenge expect they create their own challenge. But, it’s still a great and enjoyable Pokémon game where you can sink a lot of hours into.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 70/100

Remember, this article is part of a huge collab of content creators to celebrate the 25th anniversary of Pokémon in Japan. Want to read more articles and content? Click here to go to the hub article where we all take a look at the main line Pokémon games and various spin-offs.

Interview with GameChuck after “SpeedLimit” release

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Welcome my dear reader! Today, I want to share something special. Last year, I took a look at a game called Speed Limit. When I looked at the game it was still in development but a demo was released. Now, this week the full version was released on all major platforms. You can find more information on the official website and on the website of the publisher. Now, instead of writing a very same-y article, I thought it would be more fun to talk about the game with the developers. So, that’s what’s going to happen today. I’m going to share an interview with you guys and girls that I had with GameChunck! Thank you so much for answering my questions. Before I start, feel free to leave a comment with your opinion and/or thoughts on the interview, the game and/or the content of this article. 

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Jonez: Hello there and welcome. Thank you so much for taking the time to do this interview with me. So, to whom do I have the pleasure of speaking to from the development team?

Alex: Hi, I’m Alex, the CEO of Gamechuck and level designer for some small parts of Speed Limit. Most of the development was done by others but as they are too busy celebrating our pan-console release, I will try my best to tell you everything you want to know!

Jonez: So, last year a demo for Speed Limit was released. Now, we are almost a year later and the game got more development. What is new in this full version? Did the game get easier or more difficult? 

Alex: The game is much bigger than the demo – it features 10 (or more, khm khm, spoilers) levels, with 5 distinct gameplay genres, while the demo is just the first three levels (side scrolling genre and top-down). Also, we used the feedback from the demo release to make the game much more enticing, but not easier per se (although we did add Easy mode in both the demo and the full game since then).

Jonez: Now, this game got released on multiple platforms like the PS4, PS5, XBOX One, Steam and Switch. What challenges did you face in porting this game? 

Alex: The Switch is at the same time the most slick experience (they check on everything and give you detailed feedback on where they found which error) but also quite cumbersome as every change takes a long time to get approved. Also, the PS4 had some issues regarding how we draw shaders for light for the bike rear lights, but we fixed it using clever math so now it works as intended on all platforms!

Jonez: This game is almost one long interactive movie. I guess this game wasn’t the easiest to develop since you risked to damage the flow of the game. So, what was the most challenging in developing this game? 

Alex: The most difficult part was correctly figuring out how much time it will take for each feature, and since we were starting from scratch with every level (e.g. every new genre) it was really hard, but we needed to guesstimate anyway since due to porting and so on, we were operating on a schedule.

Jonez: So, can I ask if you guys have future plans for the game? Or will this game only get bug fixes?

Alex: We hope to give the game a lot of interesting updates and maybe even DLCs, because the game this well received deserves to be continually updated! I can’t promise co-op mode (although I’d really like to!) but more modes, achievements etc. – definitely!

Jonez: You know, when I played the first level. I always wondered… Can you defeat those enemy soldiers?

Alex: No, but you can reach a stalemate with them, by standing at a spot where they can’t hurt you and just keep shooting them down!

Jonez: It didn’t take long for me to find an easter egg. The Chuck Norris easter egg was a nice gag. Are there more in the game?

Alex: A lot. Let me get back to you with an exact figure later.

Jonez: As I said earlier, this game feels like some sort of interactive action movie. How did you go about testing this game? Did you always start from the start or did you test it section by section?

Alex: We tested both specific sections and the whole game, and also used the G.Round platform for testing the game with hundreds of players prior to launch so we can iron out any big issues (there weren’t any and we got incredibly glowing remarks!)

Jonez: So, an indie studio is always known for having a small team. Who were the heroes that brought this game to life? 

Alex: The dev team is 7 people (artist Jurica and the game director Igor doing pixel art, Vanja and Karlo and one student Sara coding various levels and Matija doing sounds and music) and then there’s me, Lucija doing PR/bizdev and Iggy doing community management. 10 people seems like a lot but bear in mind we weren’t all doing the game full time and we do have a lot of other games in the pipeline!

Jonez: So, one of the biggest differences I noticed is the fact there is an easy mode. Which differences are there in the easy mode compared to the normal mode?

Alex: The difference between easy and hard is almost exclusively in the number of enemies and/or their hitpoints, and of course – the true ending is not available in Easy mode!

Jonez: It wouldn’t surprise me that the game broke quite often during development. Can you share one of the funniest moments of the game breaking during development? 

Alex: There were many but here’s one that was quite fun:

Jonez: And my final question: You are also developing another game. Tell us more about it? Did you learn anything while develeoping Speed Limit that is going to be used in that new game? 

Alex: The level designer of Speed Limit is, incidentally, also the lead writer for our narrative game Trip the Ark Fantastic. A complete departure from Speed Limit, this is a slow non-combat narrative experience about the scientific method, philosophy and cute rabbits striking for better working conditions. Now, if that didn’t hook you, then the classical animation and orchestral score will!

Jonez: Thank you so much for answering my questions! I’m quite curious to see what your studio is going to publish next. I also want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it and putting it together. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care! 

Also, don’t forget to give SpeedLimit a try!

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