Tag Archives: teaser

Game Review: Shadow of the Tomb Raider (PC) ~ Trinity Awaits You.

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The logo for this project is created by The Well Red Mage

This post is a part of the Tomb Raider – Writers Raid collabarative project. In this project various bloggers came together to take a critical look on the Tomb Raider series. Mixing nostalgia and a critical look on every game in the main series. You can read more in the hub article here.

SotTR_HERO-1-heroWikipedia entrySteam Store page

I remember the day that the picture leaked of the guy working on a powerpoint presentation of Shadow of the Tomb Raider on the metro. I was so hyped for the 3rd Tomb Raider game. I quite enjoyed the reboot of the Tomb Raider franchise and I wanted to see how the trilogy ends. I pre-ordered the game as soon as I could. Of course I pre-ordered the collector’s edition and I was able to play this game 48 hours before the official release. Now that I finished the game, it’s time to give my honest opinion on it. Is the game any good or should you skip it? Let’s find out. Also, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Trinity awaits you

20180912191126_1If you are planning to play this game, I highly recommend that you play Tomb Raider (2013) and Rise of the Tomb Raider before this game. The story in this game continues on the story of those two games. While you will be able to understand and follow the story in the game without much problems in this game, the impact of the story will be stronger if you played the first two games.

To avoid spoilers, I’ll keep some parts a bit vague in my plot description. So, in this game, Lara and Jonah are exploring Cozumel in Mexico for a piece of the artifact that Lara’s rival gang Trinity is after. It doesn’t take long before the duo finds Trinity and they discover something huge about Trinity. This leads Lara to a nearby temple where she finds a dagger that sets off a chain of events that might spell the end of the world but this might help Trinity to succeed with their plans. Now, will Lara be able to stop Trinity and save the world? Since Trinity awaits you in this game…

The story of this game is your typical adventure movie story. Personally, I enjoyed the story in this game quite a lot. The writing is pretty well done. I grew attached to the characters in this arc and it kept me engaged. While I was able to predict some plot points and twists from a mile away, I was entertained by it. The pacing of the plot is so good, I was less distracted by side quests than in the previous two titles.

The story takes you on various locations in Mexico and Peru. There is one section of the game that will put a huge smile on veteran Tomb Raider players, but I won’t spoil that one. While a lot of the game takes place in the jungle, the scenery never gets boring. I totally loved exploring the world after I had beaten the main story and I can’t wait for the additional content that they are going to release in the upcoming months.

Something I would love to talk about is that this game had two different epilogues. In this article, I want to focus on reviewing the game in its current form but if you want to know more, Kotaku has a great write-up with developer commentary.

The writing and pacing of this game is excellent, but something I really liked in this game was the voice acting. I really felt that the actors where giving it their all while creating this game. When Lara gets mad, she really sounds mad. Something I think is amazing is that the NPC’s can either speak English or speak in their native language. This setting in the option menu is such an amazing immersion feature. It really adds to the charm of the voice acting.

Now with the reboot plot wrapped up, I’m quite curious to where they are going to take Lara next. Which adventures will Lara have next? Will they create a new game when Lara is older or will they create a story that takes place right after this game? Only time will tell.

Take a jaw dropping picture

sotr.jpgWhen I saw the minimum requirements of this game, I became worried. In order to play this game, you need to have an i3-3220 Intel processor or something similar of AMD. You also need 8GB RAM and a Nvidia GeForce GTX 660/GTX 1050 or AMD Radeon HD 7770 at the minimum. My computer has a i7-4820K, 16GB of RAM and a Nvidia GeForce GTX 660. So, my computer fits the requirements of the recommend system requirements besides my graphics card. I was so afraid that I would be bottlenecked due to my graphics card. I was afraid that I had to put everything at the lowest settings to even get a playable framerate out of the game.

Surprisingly, that wasn’t the case.  I was able to play the game at medium visual settings at somewhere between 25FPS to 66FPS. The framerate was quite stable as well. While I was playing, I ran MSI Afterburner on my 2nd monitor to keep track of the temperatures of my GPU and the usage. Since that caused issues in Rise of the Tomb Raider for me. In this game, I only experienced three game crashes in that 48 hour pre-launch period but a quick restart of the game fixed the issue. And since the patch released on launch, I never had those crashes again.

25FPS might be too low in some people their opinion but I don’t mind it that much. 30FPS is still an acceptable frame rate for me and I don’t mind it that much, I understand that a lot of people prefer 60FPS, but I’m just glad that I have the game at a playable and stable frame rate.

I’m happy that my computer can run this game since this game takes you on an amazing journey. You come across gorgeous landscapes that are begging you to use the photography feature built in this game. This is even a small basic editor included. I only used the photography mode once, to test it out. If I ever replay this game, I have some spots that I totally want to use this feature on and create some amazing wallpapers.

While the visual presentation is amazing, I did experience some tearing issues and I saw some clipping. But, this happened so rarely and fixed themselves so fast, they weren’t a big issue. Most of the tearing issues were just for a few seconds here and there in a cutscene. I have to admit that updating my graphics card to the latest driver made me have even less tearing issues. So, if you are experiencing them too, check if your graphics card is up-to-date.

Visually, this game is jaw-dropping. While exploring the packed jungle, hidden cities and various tombs; you get even more eye candy with the animations in this game. From Lara jumping down to make a stealth kill to two characters speaking to each other in a cutscene, the animations are extremely well done. One minor complaint I have is that some death scenes felt a bit reused from the previous two games, but some look even better than before.

Yet, there are a few things about the visuals I thought weren’t the best they could be. The first problem with the visuals is that sometimes when the game reloaded after I died, the visuals went to a lower setting. This happened to me 5 times out of nowhere. Yet, after a patch, I didn’t experience this issue so I guess that might be fixed.

A 2nd complaint I have with the visuals is that the liquids in the death scenes became see through. It might be a nitpicky complaint, but I felt that it was rather awkward. It didn’t feel quite right. It would have looked a lot better if the camera zoomed out with Lara’s scream fading away as if she drowned.

Now, let’s talk gameplay. Since the reboot, the gameplay of the Tomb Raider series changed quite a lot. There are more action sequences in between puzzle segments and the exploration of tombs. Lara has a few new abilities compared to the previous two games. Outside of the expanded moves with the grapple axe and the stealth mechanics, all these mechanics are underused.

For example, some enemies have heat goggles. These enemies appear so frequent, it’s a gimmick. Another example are the underwater creatures, like eels and phirans. These can provide for some unique swimming puzzles but they are rarely used or are quite easy to avoid. Also, there are some tripwires that can activate traps. But, these traps are always the same trap and the same way of disabling them. It’s sad to see these mechanics under used so much.

Something that really annoyed me is that when you used the explorer sense, Lara almost always gave the solution of the puzzle away immediately. She spells out what you have to move to where. Even this sense sometimes provided the solution to the puzzle. This made some puzzles in this game too easy. I preferred it when Lara didn’t gave the solution right away. It was especially frustrating when she talked over dialogue. In one tomb, Lara and Jonah were exploring. While they were talking about the room they were in, I pressed the explorer sense button. While Lara and Jonah were having their chat, Lara spoils the solution of the puzzle. That way I didn’t hear what Lara and Jonah said. It would have been much more fun to solve the puzzles when Lara didn’t give away the solution away so quickly. It should work like those special mushrooms in the latest Mario games, that it appears when the player keeps failing to solve the puzzle or is stuck in the room for some time.

It’s a shame, since the puzzles are very fun to solve. They are well crafted and I enjoyed solving them. Thankfully, the issue of Lara spoiling the solution doesn’t happen with the platform sections. These were amazing to play through. I can’t wait to see what the new challenge tombs will bring in the upcoming months. On the 14th of November, a new tomb will release. I can’t wait to explore it.

Anyways, when I changed the puzzle difficulty to hard, Lara didn’t do this. I wish I knew this earlier, before I had beaten the game. Since, I had chosen the “Rite of passage” difficulty. It would have solved one of my major gripes with this game. I did have to set it to the hard setting, and that took away a lot of things in the explorer sense as well… So, I’ll stick to normal and just not use explorer sense only if I’m stuck.

Something I really love in this game as well is that you have more than one indicator on the map and in the explorer sense. You have the yellow marker that guides you to the next story point, the green one for the side quest you are doing and the blue one for the marker you set in the map mode. This is so handy and helped me to keep track of certain things. Great feature!

Orchestral exploration

20180912191114_1This game has an orchestral soundtrack. The soundtrack has been composed by Brian D’Oliveira and he created something amazing. The soundtrack adds so much power to the cutscenes and the game.

I also added the soundtrack to my music library. It’s a great soundtrack for when I’m writing various articles or when I’m playing other games like Minecraft or Europa Universalis IV.

It was especially tense during the stealth sections. I’m the type of player who usually goes all out and doesn’t use a lot of stealth. In this game, I highly recommend that you are careful while you have enemy encounters. They can quite easily overwhelm you if you go out of hiding too quickly. Also, in this game, the traps like flaming bottles and smoke bombs are way more useful than in the previous games. They helped me quite a lot. The music is a great help in these combat sections, since it’s your guide if there are still enemies around or if you have defeated them all.

Together with the great soundtrack, the sound effects and sound design of this game is extremely well done. I played this game with headphones. If you play this game, I highly recommend that you use a decent pair of headphones or speakers. The sound effects and the music add so much to the experience and the immersion, it’s essential in my opinion. It made my heart pound at certain moments and I felt so relieved when I was finally able to beat that section that gave me problems earlier.

The controls in the game are good. I do have one complaint and that is that I find the controls for the crafting system a bit awkward to use. I got used to it, but I preferred the crafting system in the previous game where you were able to map the crafting of (special) arrows or ammo to a single button. Now you need to use two for them. Then again, I see the benefits of the current system, so I think it’s a personal complaint.

I never had any major issues with the controls. Maybe once or twice that Lara didn’t grab a ledge, but these things happen in games all the time. The checkpoints in this game are frequent enough that you don’t lose a lot of progress. The game also has an autosave so you never have to worry that you lose progress.

Earlier, I talked about the extended mechanics or the grapple axe. The grapple axe is an essential tool in Lara’s arsenal in this game. She uses it as a sort of whip to swing across gaps, Indiana Jones style. She also uses is it for stealth killing, climbing almost vertical walls and using it as an anchor point when she needs to go down. There are certain moments when you hang on a wall right above the entrance of a tomb and Lara has to lower herself to either safe reach the ground or to swing back and forth to create enough momentum to jump to the platform that leads to the entrance of the tomb. Rappling down was always a great joy to do.

Now, there is one mechanic that actually returns from a previous Tomb Raider game. In Tomb Raider Anniversary, there are certain sections while you use your grapple you run on walls. This mechanic returns in this game. It’s used in combination with the lowering down mechanic I described in the previous paragraph.

These mechanics were fun to use. Slowing going down and seeing the big temple appear in the distance were my favorite moments in this game. It really made me feel like I was exploring the area. Paired with the amazing visuals and soundtrack, I enjoyed myself quite a lot. Speaking about those visuals, sometimes your path blended in with the environment so well, it was fun to explore. Trying to find the path you had to take to find your way back from a tomb. Also, in some platforming sections, especially when you are escaping from a crumbling building, the visuals make it even better to play through. You have rubble falling just past you or poles you bending the right way for you to continue. The adrenaline in these sections was amazing for me.

Now, this game took me 20 hours or so to beat. On Howlongtobeat.com, there are people who have beaten the story in 13 hours. I think I might complete this game, so I have a few additional hours in this game. The difficulty of this game really depends on the abilities and outfits you use. The fewer abilities you unlock and if you don’t use the benefits of your outfits, the game gets a lot harder. But, I found this game not that difficult. There were a few moments that I had to redo, sometimes more than 3 or 4 times but each time I learned the patterns of the enemies or where I needed to go. The game provides some challenge but once you get the mechanics down, you breeze through this power fantasy.

Now, about the difficulty. There are a few different options. Something I really like is that you can set the difficulty for combat, exploration and puzzle. So, if you find something too easy and you want more challenge, just change that in the gameplay section of the option menu. The only nitpick I have about the menu is that there should be a “confirm” button. Since it felt kind of strange that the changes happen right away to me. Then again, that might be just me.

Also, if you are quite nostalgic like myself, there are outfits that even remodel Lara’s character mode to look like in the earlier Tomb Raider games. I think that I’m going to use those outfits to complete the game now that I have beaten it.

Personally, I enjoyed the combat in this game quite a lot. Outsmarting your enemies and silently killing them before they can group up on you to overpower you was enjoyable. I felt my heart pounding when I was finally able to beat that one section I had to do over and over again. These sections made me consider playing other more stealth focused games in the future.

A big plus in this game is the in-game store. In the two previous titles, ammo could become a bit too rare to find in the post-game. This is solved by merchants in the villages you visit. There you can buy gear and ammo. You can also sell your materials for coins. This is a great mechanic since you really need to think on what you can sell if you want to complete this game.

The final fight in this game really took me back to the old school Tomb Raider boss fights. I only wish that it was a bit more challenging. I was able to beat the final fight with only dying twice. This time it felt like a proper final fight and not a gauntlet of enemies. It’s the best final fight in this trilogy.

So, that was everything I wanted to say about this game. I think it’s high time for the conclusion of my review.

Conclusion

The good:

+ Good story, pacing and voice acting.

+ Amazing visual presentation.

+ In game store.

+ Great soundtrack & sound design.

+ Great final boss.

+ Nostalgic outfits.

+ …

The bad:

-Some mechanics are underused.

-Sometimes some minor visual issues like tearing and clipping appear.

Final thoughts:

As a veteran Tomb Raider player, I wasn’t disappointed in this game. While I completely understand that this game isn’t for everybody, it did click with me. I enjoyed myself while playing this game and I think that this game turned out amazing. The biggest flaw of this game is that some fun mechanics go underused. Maybe these mechanics might be more used when I up the difficulty in my next playthrough.

I enjoyed playing through this game so much that I’m going to play through this game again for sure. The visuals are extremely well done, the animations, soundtrack, sound design… it all pulled me into this game. If you really enjoy playing adventure games like the 3D Indiana Jones games, Uncharted, Tomb Raider (2013), Rise of the Tomb Raider or games of that nature, you owe it to yourself to give this game a try.

In my opinion, this is one of the best Tomb Raider games I have played in recent years. It reminded me why I enjoy playing through this series so much. The adventure is just so much fun and it reminds me of watching Indiana Jones when I was younger.

I can’t recommend this game enough. If you can, buy the season pass. I know that this makes the game more expensive but the additional costumes and the additional challenge tombs that will be released in the upcoming months will be more than worth it.

Thank you Square Enix, Eidos Montreal and all the other companies who helped develop this trilogy. I hope you continue creating adventures for Lara Croft. The quality of this game is amazing and I can’t wait to see what happens next. Thank you for the journey and I hope this won’t be the last stop. You thanked your fans in the credits, allow me to thank you and your team for this amazing experience! Keep on creating those tombs and we shall keep raiding if it’s this amazing of a game.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article where you can read more articles on the Tomb Raider series. More information is at the start of this article.

Score: 90/100

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Publishing: The Fur in Me

Logo

In “The Fur in Me”, you play with a young member of the Fur race in his quest to save his own world from the mad Fearflies. To do so, you’ll have to smash your enemies while matching your color with theirs.What makes this game challenging is the fact that, not only you have to avoid the traps, but also make sure you change your color fast enough or you lose.

Game Features

  • Genre: 2D platform match color ;
  • Gameplay: run, jump, smash and change colors (at the moment there are 3 colors but there will be 6 ) ;
  • Story: find out how the Fearflies invasion started by collecting the missing images spread throughout the world ;
  • Aesthetics: 7 different and colorful worlds ;
  • Audio: joyful sounds and music ;

Modes

  • Main Story ;
  • Challenges
    • 6 different levels of difficulties :
    • Normal mode : Match same colors ;
    • Hardcore mode : Match different colors ;
  • Achievements : In game achievements (medals) :
  • Timer ;
  • Number of deaths ;
  • Number of images collected ;
  • Assist Option : Tweak attributes to adjust the gameplay to your play style :
    • Number of Jumps ;
    • Invincibility ;
    • (You can turn Assist Option ON or OFF whenever you want but if you turn it ON, you won’t receive achievements for the current level) ;

Other Features 

  • Target Audience : Fans of games like Super Meat Boy and Rayman ;
  • Localization :
    • English, French, German, Italian, Portuguese, Spanish.
  • Control options :
    • Gamepad : Xbox 360, Xbox one ;
    • Keyboard ;
  • Platform : Initially, the game will be developed for PC. After launch, it will be ported to Nintendo Switch, PlayStation 4 and Xbox One ;
  • Stores : Steam at the moment but considering others like itch.io, gog, humble store…

For more information

Website – Youtube/Trailer – Facebook – Twitter – Instagram –  Steam

A bit about the developer

Hey! My name is João Ladeira, I’m 26 years old , Portuguese and have a degree in electronics and computers.

Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too) . During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.

Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn’t just to learn about the engine (Unity). So I decided to create a JRPG with a slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.

After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.

I am no illustrator nor musician. The only tangible skill I have is programming . But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was : how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have “nothing” to do with each other?

I took this challenge and, one year later (filled with lots of testing and experimentation) I think I’m on the right track to tackle it and to show that you can create a great game using only assets already made. It’s all about how you use them and the little changes you introduce in them.

The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn’t know.

Now that I have everything aligned, I decided to start marketing it to make sure I build a community around the game and get good visibility.
João Ladeira (John Ladder)

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Publishing: Hello Hero: Epic Battle Grand Launch in Southeast Asia!

HHEB-SEA_Grand_Launch-01

This 3D Mobile RPG which was recently opened in Vietnam and other SEA countries, continuously making big efforts for the content update and now, taking over Southeast Asia gaming scene! The expansion is inevitable! Hello Hero: Epic Battle is unstoppable as it opens SEA Grand Launch! Tag along with Leo and friends as they invite all Southeast Asian players to join them in saving the world from evil!

Be part of growing community of Guardian as this hit 3D Mobile RPG Hello Hero: Epic Battle opens to Southeast Asian nations today! SEA Grand Launch comes with Epic Reward coming really soon!

Southeast Asia — Fincon, the game developer behind the popular Hello Hero franchise, announces today that Hello Hero: Epic Battle is now available in all Southeast Asian nations! Come along with Leo and his friends as they look for more  Guardians from Southeast Asia to help save the world!  Get the game NOW as it opens to neighboring countries: Brunei, Cambodia, East Timor, Laos, and Myanmar!

More Southeast Asia Grand Launch Giveaways!

To celebrate the Southeast Asia Grand Launch, Fincon will give away 500 Diamonds, 1 Golden Card Pack Ticket, a 100% Hero EXP Boost x5, and a 100% Gold Boost x5!

All Roads Lead to Hello Hero: Epic Battle

After six soft launches, over 100,000 Guardian pre-registrations, garnering 200,000 fans in Facebook, and giving away more than 9,000,000 diamonds, Hello Hero: Epic Battle officially launches all over SEA. This Southeast Asian conquers works side by side with competitive items and update. Get the chance to take home the exclusive smart toy figures really soon. Don’t miss out Epic Battle and Squad Wars update! Get your game updated! This hit 3D Mobile RPG that opened in 7 countries which received by players for its fun and simplicity that fits today’s interconnected, on-the-go lifestyle.

Cool Tidbits

  • Soft launched in 7 countries in less than 4 months: the Philippines, Singapore, Thailand, Indonesia, Malaysia, and Vietnam
  • More than 100,000 Installs in both Android and iOS
  • 90,000+ Guardians Pre-Registered and growing
  • 9,000,000+ diamonds given for free!
  • 90,000+ Hero cards with 100 Diamonds each (9 million diamonds), given away!
  • Over 100 Customizable Heroes
  • More than 100 live streams and coverage from Social Media Influencers!
  • Limited Edition Costume Piece for Leo – Horn of S.E.A., given away!
  • Exclusive Smart Toy Figures coming very soon!
  • 223,000+ Facebook Page Likes, all Guardians received
    • 100,000 Gold
    • 1 Golden Card Tickets
    • Hero EXP boosts
  • 6,500+ PLUG Community members
  • Official YouTube videos with more than 100,000 views! Pioneering it with HHEB Game teaser: https://www.youtube.com/watch?v=pGeGn6uWQC8

HHEB-SEA_Grand_Launch-03

Hit 3D Mobile RPG Hello Hero: Epic Battle also launches its biggest update in its Spring patch—uniting the community into one server and enabling multiple combinations of Heroes to complete all levels of the Adventure Mode—Hello Hero: Epic Battle has only gotten even more epic!

“From the moment we began developing Hello Hero: Epic Battle, our main theme was to make a game full of unique characters that were customizable to each of our Guardian’s likings. With this concept, we worked hard to create a solid game that would be loved by everyone,” said Chung-gil Yu, Game Director of Hello Hero: Epic Battle. “We are continually striving to make Hello Hero: Epic Battle enjoyable for all our Guardians!”

Fincon would like to thank each and every Guardian for their continued love and support during this intense Soft Launch period! The team is looking forward in continuing their journey with more Guardians now that Hello Hero: Epic Battle has opened to the rest of Southeast Asia.

ABOUT HELLO HERO: EPIC BATTLE

Join the 3D Mobile RPG Hello Hero: Epic Battle hype and be one of the Guardians as it continuously make a history. Currently available for all players in Southeast Asia for free! Watch out for the Global Grand Launch soon!

Download NOW!
Get the game here: http://m.onelink.me/1d149335

 Hello Hero: Epic Battle Official Website: https://goo.gl/cp9QzM

Hello Hero: Epic Battle Official Facebook Fan Page: https://goo.gl/DJsAoq

Hello Hero: Epic Battle PLUG Community Link: https://goo.gl/aEA53Q

Hello Hero: Epic Battle YouTube Link: https://goo.gl/QcQrNx

Game Features

  • Over 100 Customizable Heroes!
  • Stunning 3D Graphics and Gameplay
  • Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
  • Immersive storyline filled with eccentric environments and characters
  • Unlock Ultimate skills and unleash the Hero’s full potential

ABOUT FINCON

Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words ‘finger’ and ‘control’, with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.

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Preview: Repentant (PC) ~ Has the Little Kite flown?

repentant_title.pngOfficial website

For those who remember Little Kite, I have talked about last year in December, I have some interesting news for you. The developer Anate Studio contacted me to announce the sequel called Repentant! Or is it a sequel? Let’s look at what’s released so far. As usual, feel free to give your opinion on the content of this article and/or the game in the comment section down below.

Information for the developer

It’s dramatic point & click adventure about a man who is trying to atone for the sins of the past.

The story in this game shows the events that took place after seven years after the events of the game Little Kite. The main character, Oliver, survived but suffers from pangs of conscience because of his behavior in the past. This led to the fact that his family left him and because he is obliged to continue criminal activities. But soon, he gets a chance to atone for his sins by helping another person.

Everything will occur in a small store with three characters. Oliver is a man who has a dark past. A shopkeeper decides to rob his own store, together with the help of a girl. This decision was made thanks to severe life circumstance.

Despite the characters and references to the previous game, this game can be played and enjoyed even if you haven’t played Little Kite.

The game will be available for Windows and Mac.

Video with gameplay demo:  https://www.youtube.com/watch?v=iJ2xPO78kx4&t=5s

Stay tuned for news of developing progress

Facebook: https://www.facebook.com/anatestudio/?ref=bookmarks

Twitter:  https://twitter.com/anatestudio

Developers site: www.anatestudio.net

Personal thoughts

I really enjoyed playing Little Kite. Because, some parts of the story stuck with me personally. So, when a mail arrived from the developer in my inbox talking about a new game and a possible sequel to that game, you can say that a hype train left the station for me.

Looking at the screenshots and gameplay demo, a few things can be concluded. In terms of art-style, atmosphere and gameplay, nothing much is going to be changed. And that’s a good thing! Visually, this game looks amazing and I’m a big fan of the style. It reminds me about games like Hotel Dusk and older Broken Sword games.

Gameplay-wise, it looks like this is going to be a point-and-click game. Why change a working formula? The previous game in the series was also a point-and-click adventure game and a highly enjoyable at that.

While you might notice some typo’s here and there in the preview video, I’m not too worried about that. Since, the developer said that the video only has a draft version of the text and the proofreading will happen later in development.

In terms of the story, I’m quite interested. I’m honestly expecting a story where betrayal and a mystery will be the central focus of the game. While the game will take place in one place, I’m curious to see how this place is used. There is a lot that can be done with only a few rooms, that fact is proven by all the “escape the room” games that exist.

Watching the preview video, I am even more hyped to play this game. I really like details like the names of the places showing up when you go from screen to screen. This makes it a lot easier to navigate in a point-and-click game.

The only thing I didn’t really like in the preview video was one minor thing. The looping of the sound-effects inside the store with not smooth enough. If you pay attention, you can hear when the sound effect starts and when it stops. That’s all.

Real talk now for a moment, the developer is planning to possibly release this game upcoming spring. If you can create an adventure game in a year with at this quality, I have a lot of respect for the developers. Creating games isn’t easy and I really hope this game succeeded. I can’t wait to see more from this game and I can’t wait either to play it. So, if you are as interested as I’m in this game, I urge you to follow the developer on Twitter and Facebook for more updates.

So, that’s everything I wanted to say about this game for now. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Publishing: “Ship of Heroes” Successfully Completes First Combat Alpha

Ship of Heroes

First combat Alpha demonstrates successful game integration, delivers fun gameplay experience for real players.

State College, March 1, 2018 – Heroic Games announced the successful start of Alpha testing for the combat systems of Ship of Heroes, by enabling mixed teams of developers and supporters to fight three enemy groups in Apotheosis City.  Video highlights from the Alpha can be seen here.

“We’ve taken several teams through the combat Alpha, and we’ve been delighted to find that the players loved the gameplay,” Casey McGeever, CEO of Heroic Games, explained.  “They have also given us a list of improvements they’d like to see, and we’re hoping to expand that list with feedback from our forums.”

Heroic Games reports that the combat Alpha uses all of the elements they’ve been showing to the world for the last 14 months, including their signature heroes, the Apotheosis City environment, their offensive powers and powersets, enemies, UI, AI, and several other gameplay features, all of which are integrated into the Alpha version of the game.

“I’ve been following Ship of Heroes on my channel for a while and I was so hyped to be among the first to go on a Combat Alpha Run,” Brandon Cooper, gaming video blogger “Positive Gamer” said. “”As a previous City of Heroes player I am beyond excited to let you know that I finally felt at home again. Even in this development stage of the game it felt so good to flex my super hero muscles once again! There are many super hero MMO’s on the horizon, but I’ll be playing Ship of Heroes.”

This is the second Alpha test for Ship of Heroes, following the successful demo of their character creation tool (CCT) last September and October.  The devs report that they are working on an upgraded version of the CCT, which they plan to preview later in 2018, incorporating ideas from their supporters.  The same process will be employed with the combat mechanics shown in the current Alpha.  “We are developing Ship of Heroes with continuous feedback from the community, and getting feedback has been a key goal of this Alpha,” McGeever said. “We now have real supporters, not just devs, using the signature characters we made in our CCT, in our city.  We’re running a client/server arrangement with players from two continents, no lag, and high FPS, fighting and winning and getting dust and loot.  That’s not just an Alpha, that’s a very advanced and successful Alpha.”

The enemies shown in the Alpha highlights footage were all introduced earlier in the game’s development, but now they have new and interesting powers.  Each enemy group favors different tactics, and needs to be fought differently in order to win.

“We’ll be conducting additional Alpha tests during 2018.  We want to try some kind of raid test, and we also want to return to the CCT for another round of feedback and improvements.  We want to see about larger tests, with more participants, to help us assess the practical numbers of characters we can have in an instance of Apotheosis City during normal gameplay,” McGeever added.  “We’ve made a lot of progress so far, in just under two years, and we hope that this continues to be the case.  A Beta is scheduled for the end of 2018, but that does depend on the results of the intermediate Alphas.”

The Ship of Heroes team, which includes both volunteers and professional game developers, has a very good record of expanding SoH on a reliable schedule.  A growing body of gameplay videos can now be viewed on the MMORPG’s YouTube channel.  To get the latest news and influence the development of Ship of Heroes, register on their official forums.

About Ship of Heroes

Ship of Heroes is a new superhero MMORPG that combines the best elements of space and hero games aboard a generation ship traveling the galaxy 500 years in the future.  Ship of Heroes will have both PVE and PVP content, along with complex harvesting, crafting, trading, and combat features.  The game promises a family-friendly environment, along with an innovative storyline that allows players to explore the gigantic generation ship, join raids and counter-raids against alien ships, and land on multiple worlds as the Justice moves through space.  The developers began work on the title just seventeen months ago, and are hitting a very rapid development schedule; Heroic Games has already shown an impressive amount of high-quality in-game content, especially for a pre-Alpha MMO.  Visit us here.

About Heroic Games, Inc.

Heroic Games Corporation is a State College, Pennsylvania-based independent developer and publisher of cutting-edge Massively Multiplayer Online Role Playing Games (MMORPGs).  The firm is currently focusing on the development of a single title, Ship of Heroes, which was announced in November of 2016.

Publishing: NTales: Child of Destiny now in Chinese and Vietnamese and teaser to Guild Update!

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From its Global Launch a month ago, the 2D Pocket RPG called NTales: Child of Destiny has continued its tales from opening pre-registration up to its launch globally on last year’s Christmas Day. The game extends its milestone including its upcoming localization update for Chinese and Vietnamese speaking regions.

  • Chinese and Vietnamese Language added to NTales: Child of Destiny!
  • Guild Update is coming soon! Live for testing phase!
  • Rulemakr’s newest 2D Pocket RPG, NTales: Child of Destiny invades the whole world first time last Christmas Day!
  • Download and play this newest RPG via Google Play Store to see the tales of a Savior!

NTales’ journey these past few months, from where players were anticipating its most awaited Global Launch, now continues to expand its reach by adding Chinese and Vietnamese as language that can be used by players in the game! Current Chinese and Vietnamese players, with new players alike can now enjoy the game in their native tongue! Experience and follow the tales as a Savior of Kingdom of Lancia with your local language!

The update is not only limited to the Chinese and Vietnamese localization. NTales is also releasing its Guild Update content.

Guild War is about to open its gates on the upcoming updates.

Guild Bug Hunt is where players will join the hunt to fight to have more intense Guild War to be released soon!

Celebration of Valentine’s Day joins in as one of the topic for the community events! Share the love with fellow Saviors and anticipate serious of awesome rewards to be given to all!

NTales, your 2D Pocket RPG, offers the multitude of battles, exploration, and special features. Save the kingdom with different sub-quests while exploring and defeating various monsters through its over 200 maps! Collect and summon cute and powerful pets to fight along your side. Challenge the Boss Dungeon with your friends! Various costumes, wings, and unique equip and items to obtain! 3 Special Hero classes to choose! Make them even powerful by choosing from different subclasses you want!

For more information and updates about 2D Pocket RPG, NTales’ Latest Update, feel free to visit our plug Community and Official Facebook Fan Page!

Official Links

Download the game, NOW!

Google PlayStore: https://goo.gl/HPAXAn

NTales: Child of Destiny Official Website: https://goo.gl/tVf8r2

NTales: Child of Destiny Naver Plug Community Link: https://goo.gl/33Q4PE

NTales: Child of Destiny Official Facebook Fan Page Link: https://goo.gl/DYPa9D

NTales: Child of Destiny Youtube Link: https://goo.gl/29KdBE

About NTales: Child of Destiny

NTales: Child of Destiny is a complete take on MMORPG.

This new game offers the multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear storyline or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! A 2D Pocket RPG you surely can’t get enough!

Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class builds to your preference.

Game Features

  • Accomplish impossible missions and side-quests!
  • Gear up your class with great costume, wings, unique equipment and items!
  • Challenging Battle Modes – Boss Dungeon, Infinity Tower, Time Dungeon and Pet Island
  • Summon cute and powerful pets to fight along your side!
  • Tag along your friends to defeat Boss Dungeon, join guild and party with peer!
  • Choose from 3 Classic Hero Classes: Warrior, Magician, and Cleric!
  • Journey to over 200 Maps – Sharpen your skill to defeat the monsters!

NTALES: CHILD OF DESTINY RELATED LINKS:

Facebook: https://www.facebook.com/NTalesGlobal/

Plug: https://www.plug.game/Ntalesglobal

YT: https://www.youtube.com/watch?v=DDTeO9ZirCg

Rulemakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.

Preview: Asylopole (PC) ~ Press Release

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Today I have the honor to take a look at an adventure game, that’s still in development, called Asylopole. I wanted to write an article earlier about this game, since the developer mail me in the beginning of this month. In any case, before I give my own opinion, I first of all want to link you guys and girls to MrLiamMills his video about it! Go and check it out here. In order to talk about this game, I took at look at the DRM-free playable teaser. Because this is a teaser, I also took a look at all the material published by the developer. So, enough stalling. Here we go. And as usual, feel free to leave a comment with your opinion on the game and/or the article. 

Keep in mind that the game is still subject to change, since it’s still in development. 

Postives

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The story is described by the developer himself:

The game take place in a dystopian future where it’s a daily struggle for the population just to stay sane. Under the huge dome that covers the megalopolis and all its inhabitants, you play the role of Adam Murdock, a psychiatrist working in an insane asylum, a gigantic building that supports the center of the dome.

When treating patients, you are able to access their inner most thoughts and help fight the phobias and other mental problems that exist in a virtual world that’s known as Mentalis.
Get inside your patients’ heads to find out what’s gone wrong. Experience totally new universes and fight your patients’ worst demons…

 I love adventure games and I have played my fair share of them like Broken Sword and Monkey Island to name a few. There are a lot of adventure games I have started but never finished. The reason why I choose to finish an adventure game is the story. Without a good story, I can’t find the motivation to continue.

The story that’s currently shown in the playable teaser and in the press material sounds very interesting. While at first glance, it looks like a story that has elements thrown together from popular adventure games, I honestly think this can be very epic. The basic idea for the story reminds me of an underrated shooter called DreamKiller.

It’s quite impressive that this game is created by one person. Of course, he got some help from other people, but most work is done by one person. I’m honestly always impressed when somebody designs a game from top to bottom. Many years ago, I tried to create games myself and I didn’t get any further than simple 2D-casual games. So, it’s quite impressive.

The atmosphere & soundtrack is very nice too. The animation and visual presentation fits the story and setting quite well. From what I have seen from the press materials, I honestly think that this game has the potential to pull me in when it’s finished. And not only that, the developer went out of his way to make the world a bit more alive. Things like a social network and references to the latest popular trends are all pretty nice to see.

Improvements?

rue9pnj53 US.pngSo, what do I recommend to the developer to improve or take a look at? Well, here are a few suggestions from me. Things that the developer should improve in a demo version and/or the full version.

First of all, I would honestly take a look at the UI. While it’s still in development, I haven’t seen where you would place the options menu. Or is the plan to only put that in the main menu? Just a side note, I got a crash while trying to save my game in the playable teaser.

What I would improve the most in terms of the UI is the fact that most menu sections lack “back buttons”. I know that you can press the “escape key” but those things aren’t always common knowledge. What I’m trying to say is that you should make the UI as accessible as possible. A good UI doesn’t need any explanation from a manual or an in-game tutorial. The developer is already doing a great job by using universal icons for most functions.

Also, try to implement support for screen sizes. My laptop resized the game to a screen as big as a screen on the Nintendo 3DS. I wish I was able to play in a bigger resolution.

While I know that developing a game is hard and asks a lot of time, I wish you had a bit more to do in the playable teaser. One mini-game, one inventory puzzle and/or a bit more action would have been lovely. Since now, I’m a bit bummed out. I want to play more. Since this game certainly caught my attention.

And honestly, that’s all I can say about this game. I encourage you guys and girls to support this developer. Since it’s quite clear this game is a work of passion and I see that there is a lot of potential in this game.

The foundation is already present, so dear developer, build on it. And I’m looking forward to in a more finished build to test out. And if you want, I’m willing to take a look at it and write another article about it.

Before I forget, congrats on the award man. I can say out of my own experience that getting a reward for your hard work is really motivating.

This game is one I’m going to keep an eye out for. I followed the developer on Twitter and I like I said earlier, I can’t wait to see more.

So, that is everything for this week. I hope you enjoyed reading this article as much as I enjoyed writing it. Thanks again to the developer of this game for giving me this chance to write about this game. This will be another game I’m looking forward too in 2017! I hope to be able to welcome you in another article on my blog, but until then: take care and have a great rest of your day!