First Impression: There Is No Game: Wrong Dimension (Switch) ~ Ceci n’est pas un article.

ThereisnogameWikipedia entryNintendo.com micrositeDeveloper site

There is no game here, so there is no article here. I have been searching everywhere in this game and I have found nothing. So, why am I writing about this then? Because I have no other game to write about, and I still want to write an article since it’s one of my biggest hobbies? Well, who knows. I can’t say, since there isn’t an expanded version of a game jam here. Maybe that section in the latest Nintendo Indie World was a lie. … Okay, I don’t think he is looking anymore. I think it’s time to let you in on a little secret. … There might be a game here. Shall we take a look at it? Come on, you and me. Let’s talk about this secret game while you sneakily go to the comment section after reading this article and tell me what you think about this game and/or the content of this article.

Ceci n’est pas une pipe

fileD8CAV347I don’t think I’ll be able to keep up the gag from the introduction paragraph through the whole article before it gets extremely stale and boring to read. No really, it might not be enjoyable at all. There would be loads of things that’ll be way more enjoyable to do. Like, read one of my articles or play a game. 

But, since you are still here, I think you want to poke around in the wrong dimension that’s part of the title right? Alright then, reader. In this game, you take on the role of “the user”. Explaining how your adventure gets started would spoil various gags that this game pulls with you and since I try to keep my content as spoiler free as possible, it gets quite tricky. 

The different chapters of this game can be a standalone episode in a series, but it still has an overarching plot. It tells a story about a certain game program that is convincing you that there is no game. But, some strange glitch is haunting him and messing things up for him, so maybe it’s time to set things right. 

You and the game program travel through the various wrong dimensions on your way home to set things right while having amazing humorous adventures throughout various game genres that poke fun at various elements of that genre. The amount of the sneaky references and the clever use in the gameplay and puzzles of this game is just amazing. 

When I said “various game genres”, you might think that this game has a lot of different gameplay styles. Well, this game is a point-and-click adventure. So, while you might be a Zelda-style adventure game dimension, you have to interact with the game via the modern point-and-click controls. But, more about the gameplay later. 

First, let’s talk about our Russian(?) host. Your game program friend is fully voice acted. The voice work has been done by Pascal Cammisotto, who is actually the French developer of this game. While the game is translated in various other languages, the voice acting is stays in English, and it’s glorious. The voice acting in this game is extremely well done and adds even more charm to the game, which may or may not be there.

The pacing of this story is walking on the fine line of going a tad bit too fast and just fast enough. I felt that some sections of this “fictional” game that I have played so far went over a bit too quickly, but I also think that if they dragged on for a bit longer they might overstay their welcome. In other words, in most places the pacing hits the right beats but in some cases, I found that a section was over a bit too fast.

“User, please solve that.”

20200807202822_1So, in this game you have to interact with the world in various unique ways via your usual point-and-click style gameplay. You find various items that can aid you on your quest. Your inventory is at the bottom of the screen, and you can place it in the order you like. If two objects might be able to interact, they get a white outline around them. 

Not that this information matters, since I’m not talking about a game that’s here on Switch, but I felt that this game controls better when being played on the touch screen of your Switch compared to the docked controls. I’m not saying that the controls while docked don’t work, but you need to quickly interact with some actions, and I was able to solve most of the puzzles more easy using the touch controls. 

The controls were quite easy to get a hang of. It didn’t take long before I was able to tackle the amazing puzzles in this game. The difficulty balance in this game gets a thumbs up from me. I really loved to solve the puzzles in this game and the mechanics and gags used to solve the puzzles in this game make the game being a love letter to our hobby even better. 

Also, when you are stuck in a certain section, the hint system gets a chef’s kiss. A ten out of ten. Whenever you click the “Help” button, you can unlock a hint. In most cases, you have to unlock another hint before you can unlock the solution. The only penalty you get from using the hint system is a small “boo” shout that the game gives you. But, I highly advise you to not use the hint system. The solution and out-of-the-box thinking you have to do is so much more enjoyable when you solve it without a hint. It’s a shame, since the hint system is one of the best I have seen in point-and-click games so far. 

The biggest shame of this game is that this game is extremely short. This game can be beaten in 5 to 8 hours. So, I currently played this game for 3 hours, so that means I’m somewhat over half way to beat this game. I always feel quite conflicted about these short games. At one hand, some of these are a blast to play through and provide a lot of unique experiences but on the other hand… I always wanted from the game. 

Nostalgic

tng-fp__xlI think we are currently in the time period where people who grew up with the same sort of games then I did are currently in the indie game development scene. The various game spoofs that this game visits feel so extremely nostalgic all the while that this game is putting its own unique spin on them. For example, the Zelda-style spoof reminds me so much of playing the Minish Cap for the first time. And the first spoof reminds me so much of playing old school point-and-click games from Humongous Entertainment or LucasArts.

The game’s visual presentation pulls you in so much that it makes the game more addictive to play for me. It blends the visual style of its own and the games it’s spoofing so well I have a hard time telling which is which sometimes. I can only praise the artist who works on the visual presentation and the animations since you did an amazing job. 

And as usual, after talking about the visual presentation… I talk about the music and sound effects. And just like the visual presentation, I have no complaints about those either. It’s an amazing blend between modern and retro styled sound effects. I could be an annoying nitpicker and say that it’s an extremely minor shame that the whole soundtrack of this game is orchestrated but then again, that’s extremely impressive for such a small indie game that only costs $13.

So far, I have been praising this game to the moon and back. It’s almost that this game doesn’t have any negatives apart from its short length. The save system works fine, the UI is excellent… I feel that this game is polished and play tested quite a lot before it got released.   

The biggest negative I can say is that this game has some jokes that might go unnoticed or fall flat for younger gamers or people who just get into gaming. I honestly don’t think that the story is going to be so strong if you played it with people who aren’t that into video games. But, if you are well versed into games, I think that this game’s humor and charm will draw you in like it did with me.

Now, this game falls into the trap of being a short point-and-click game. If you want to enjoy this game to its full potential, I highly recommend that you read as little about the game as possible since the fewer you know about the game the better. Otherwise, the charm and humor will hit less hard and that’s a lot of what makes this game so addictive and fun to play. 

The second trap of the point-and-click genre is that the replay value is extremely low. While you might enjoy your 2nd or 3rd playthrough, you will know most of the gags and story beats in this game which makes a 2nd playthrough way less enjoyable. Unless you are doing a speedrun of this game of course. 

So, I think I have said everything I wanted to say about this game. It’s high time for the conclusion I sort of already gave earlier in this article. If you are into video games and enjoy a point-and-click adventure game, I think that this short game is one you shouldn’t sleep on. While the game works a lot better with touch controls compared to controlling it with the joy cons or a pro controller, I don’t think that it would hinder your experience too much in this game. 

Now, if you aren’t into video games, I would still recommend this game to you, but I have to warn you that a lot of the gags and spoofs in this game will go over your head. The strength of the story only shines when you know a little about computers and games. Then the beautiful game world and the nice audiovisual design will draw you in just like it does it with me. 

If I have to describe my feelings and thoughts about this game in a short paragraph I have to say that this game is a humorous point-and-click adventure that takes you through a nostalgic trip throughout (recent) gaming history that uses it’s gags extremely well. The charm of the story, settings, visual and audiovisual presentation quite well to deliver a short but extremely enjoyable adventure that makes me keep an eye on the developer of this game about what he is going to do next.

So, it’s high time to wrap up this article so I can start finishing this game. I want to thank you a lot for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Oh, so there was a game there… Should I start reviewing it?

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Game Quicky: Mini Metro (Android) ~ Transported Over There

header.jpgOfficial website

Mini Metro is a game I own twice. Once on Android and once on Steam. Truth to be told, I’m mostly playing the Android version. I play this game quite meta… Since I play this game mostly on the train to work. Yup, playing a public transport sim on public transport. But is it worth your time to play it yourself? Let’s take a look at this game in this game quicky. And as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Positives

minimetro1.png

The game is so simple and easy to understand, there is no tutorial really needed. You need to draw lines between the stations so the right shaped dot can go to the right shaped station (the white and bigger figures in the screenshot).

The UI (user interface) is amazing! I love how the menu system is set-up as a sort of poster you find in the subway system.

The visuals of this game are kept really simple and clean. This way I can focus more on the gameplay. Also, I love there is a day mode and a night mode. There is only a visual difference between the two modes. It’s like the “dark theme” in various Android apps. Speaking of the visual design, you are able to “move” lines so you can make your network more visually pleasing.

The screenshot feature is lovely. This way you can make your own screenshots to share. Since the game is randomized each and every time, this is a fun way to share your most amazing moments in the game.

The game is really addictive to play. When I’m waiting for the doctor or the train, I play this game on my tablet. While this game could be played on phones, I think it’s more fun to play on a bigger screened phone or a tablet. This game is really challenging as well. I have almost finished all the maps, but I’m stuck at the last three maps.

At first, you think that 16 levels aren’t that much. But you can play each level in 3 modes. And not only that, you can keep playing these levels after you have beaten the goal to advance to the next level. Also, each gameplay mode offers a new style of playing. You have a normal mode and a hard mode. In the hard mode, you can’t erase tracks. And the 3rd and quite recently added mode is an endless mode.

This game gets bug fixes and new options very regularly. Oh, and before I forget this game got recently a new gameplay mode. The endless gameplay mode!

Negatives

Mini-Metro-4.jpgI have to go real nitpicky to find negatives for this game. So, here are the negatives of this game.

In some maps, I don’t like the color combination of the lines that much. Some colors don’t fit each other in my opinion. But, while playing, I don’t mind that much.

In the Android version, I miss a feature that’s present in the PC-version. And that’s a way to remove a line completely from the map to redraw it. That would be extremely handy.

When you have more than one line arriving in a station, it’s sometimes difficult to select the right line. In some cases, I had to try three or more times before I was able to pick the right line.

Sometimes, it’s confusing to understand why an empty train doesn’t pick up any passengers and rides to the end first. I have seen this happening more than once but it doesn’t happen all the time.

This game is way too cheap. Seriously, I see this as a negative. This game is worth more money than the developer is asking for it! I would gladly pay double to play this game on Android.

The only real negative in this game is the soundtrack. Maybe it’s just me, but the soundtrack in the Android version is nothing to write home about. I even think that there aren’t more than 3 tracks present in this game. And if I remember correctly, there is more music in the PC-version. Yet, the music present is pretty good and is nice to listen to. I think that more variation would help the game a lot.

Conclusion

If you are looking for a great time waster for a real cheap price, look no further than Mini Metro! It’s one of the best games I have ever played on Android.I can’t recommend this game enough.

The game is almost perfect in my eyes. The fact that I had to nitpick to find negatives for this game tells a lot. If you like puzzle games, you owe it to yourself to pick up this game and give it a try. Casual game fan? Play this game too! Seriously, it’s a fun game.

In any case, thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing this! I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day.

Score: 90/100

Gaming History #1: Did Nintendo made the only handheld?

Smartphones-tablets-handheld-gaming-consoles-and-hybrids-400x318Alright, this article is a part of the GB(C) month. In this very first article of “Gaming History”, I’ll take a look at the history of a game, company, console or a series. I can also take a look at certain events or beta’s. Anyways, for the theme of this month, I thought it would be interesting to look at the competition of the Gameboy and Gameboy Color and why Nintendo ultimately won the battle for handhelds. I tried have the most correct information as I could, but if I do made a mistake, feel free to tell me in the comments. Anyways, let’s dive right into the competition of the gameboy and gameboy color. I’m quite excited to talk about this myself. 

 2nd generation

Game_&_Watch

Let’s be clear for a moment. When I talk about handhelds in this article, most of the time I mean gaming handhelds. PDA’s and such, I take out of the picture for this article. Anyways, the first handhelds we see in the second generation. While some sources told me that the Game & Watch was first, I didn’t believe it.

I looked further until I found the first handheld ever made. Mattel was a few years before Nintendo. The Game & Watch was released in 1980, while Mattel released their handhelds in 1976. The first handheld I found was Mattel Auto Race.

But why did the Game & Watch win over Mattel? The Game & Watch had something that I don’t see at the early Mattel handhelds. All the graphics of the G&W are pre-printed on the screen. This makes the device, according to me, last longer. Not only that, it was cheaper to produce, so it was a cheaper product… I think you can easily fill in the rest.

Atari Lynx

Atari-Lynx-I-Handheld

While it’s quite possible to talk hours upon hours about the history of handhelds, for sake of having a bite-sized article, let’s talk about a competitor that were also on the market when the Gameboy or Gameboy Color was.

this handheld was released in the same year that the gameboy was released. The year was 1989. Now, why did this handheld failed against the Gameboy? According to me, it’s the design. Just look at the device. It doesn’t look like it would be great to play on. The placement of the speaker is the issue.

According to some research, the gameboy won from the Lynx because of the price and battery life. Who knew that a green-ish and black display would do wonders like that?

Tetris?

Tetris_Boxshot

When Tetris was developed, Russia was still known as Soviet Russia. So, the original creator of the puzzle game needed to give the intellectual rights to Mother Russia. A few companies fought over the rights. Nintendo was one. Temco as well. Both released a version on the NES. Because Temco couldn’t release it officially, they released it on a black reproduction cartridge.

How does that relate to history of the gameboy? Believe it or not, this game outsold Pokémon. It’s the most sold game on the system. It sold around 40 million units. It was even a launch title.

The documentaries I watched about the gameboy actually told a lot about this. If you want to know more about the history of Tetris, I highly recommend reading up on it.

The wrap-up

I know that this article is extremely short. But since this is an experiment I want to know if you guys like these sort of articles. If that’s the case, I might write more articles like this.

I hope you enjoyed reading a little bit about the history of the gameboy. I enjoyed writing it for you guys. Take care, have a nice holiday period and until the next article!

First Impression: Phoenix Wright: Ace Attorney 5 – Dual Destiny’s (3DS – eShop) ~ Silence!

The Japanese box-art because we only got an eShop release.
The Japanese box-art because we only got an eShop release.

Wikipedia entry

After my anger towards Capcom for not releasing Ace Attorney: Miles Edgeworth Investegations 2 on the DS, I finally got my hands on a new official Ace Attorney game. And this in brand new 3D! Pokémon Y has to wait, I have a client to defend. Yes, you read it correctly, I choose a 3rd party game over an official Nintendo game. But don’t worry, I’ll write my review of Pokemon X & Y soon. Anyways, this game is excellent. And this article is meant to convince you even more to download and play it. It’s cheap, extremely cheap in fact. You pay half of the price you would pay for a normal Ace Attorney game. So before I start this first impression, I’m at the start of the 3rd case. That’s the mid-way point. If you take that all cases are of the same length. Yet, comparing it to previous installments, the later the case, the longer it is. Anyways, in the Ace Attorney series you play as an attorney or a prosecutor in the spin-off Miles Edgeworth: Investigations. Your goal is to search crime scenes, question suspects to get enough evidence to be able to defend your client against everything the prosecution throws at you in court. It’s a visual novel adventure game, and it’s a hidden gem series to be honest. So, before I continue, let me know in the comments what you think of this game and/or this review. Anyways, let’s start!

Wright is back!

Phoenix_wright_ace_attorney_dual_destinies_screenshotFor real, Phoenix Wright is back in full force. In one of the previous installments we learned that Phoenix Wright actually stopped being a lawyer. If you play Apollo Justice, you’ll learn why. I won’t spoil anything here. But one thing is clear, this game is filled with references to anime’s and older Ace Attorney games. Yet, you don’t need to have played the previous installments to enjoy the extremely well done writing.

The writing is funny at time and makes for a great laugh. The characters are memorable and well done. They are believable and are a great addition to the great cast of characters. I’m a bit bummed out that some characters won’t appear in this new installment, yet I might speak before my turn. (And an objection will be raised in my face).

And not only the extremely well done writing is back, it’s now presented in an extremely better way. Gone are the days you skipped over text, you can now scroll back in the dialogues. A long awaited addition. Thanks for finally adding this. I’ll directly mention the extremely handy fact that the save feature is better implemented. Now you have a button to save on the touch screen and wait… what’s this? Two save slots?! Yes, you have two locations to save your progress. And it saves extremely fast! That’s neat.

Anyways, back to the story part. This time around, some parts of the story are presented with anime cut-scenes and they look brilliant. I love when one comes on and the voice acting is how it should be! Well done and on the spot good. I love how you now hear more of the voices of the characters outside the “objection” and “hold it” phrases. All in all, the story and it’s presentation is top notch.

Pretty neat!

Ace_Attorney_5_screenshot_18Besides the story, the game got a graphical update that blew me off my socks. It’s a game where I don’t mind having the 3D slider on. It’s visuals look sharper and pop out even more with the 3D. The art style is what the series needed all along.

This game is a visual eye candy for anime games. The animation is superb. I like how some locations look alive when you come to them, like flags blowing in the wind and various other details. It makes the game have more immersion.

The UI (= User Interface) got an upgrade as well. It controls a lot smoother and it’s how it should be all along.

The character animation itself is just a tip of the mountain of amazing design that this game has. The fact that this game looks more realistic like seeing the crowd behind the defendant makes the scene much more alive. The camera often zooms out to show a view of the whole court room and when you have the 3D slider on, this game blows you away.

The gameplay just got some neat tweaks as well. Your partner will tell when you have everything at a certain location and that makes getting stuck a lot less frequent. Also, the notes that Apollo uses makes for a great check list if you may get stuck. You also can call in help of your partner who’ll say which statement is the one you’ll need to present evidence on when you failed several times in the cross examination.

Is there something bad?

Phoenix-Wright-Ace-Attorney-Dual-Destinies-3DS-Announcement-Screenshot-5Of course, I’ll continue to praise this game. But there is one thing that I dislike. The fact that there might be future DLC. Why Capcom, why? -Sigh- If this is the only bad thing about this game, I can let it slip.

The music is like expected top notch. And before you all get mad, if a DS game series gets it’s music in a concert, that’s something. If a DS game series get it’s own movie… Yeah, then you have a great game on your hands.

I already explained how everything got better compared to the previous entries and it really is that way. The better UI, nicer visuals, improved animation, anime cut-scenes… I can’t get enough of this game. My college work might suffer if this game continues to be this good. So yeah, I might need to give my 3DS to someone so I can still concentrate on my college work.

This game’s price is a steal. It’s only 25€. Just wanted to mention that.

Also, some old elements with Apollo return from his installment. Yet, the new mood matrix gameplay, which I didn’t have the luck to play around with it often, is extremely interesting. It provides a new and refreshing element for the new and veteran players.

In terms of length, this game is pretty lengthy, yet I’m hoping that the 3rd, 4th and 5th case keep me playing for a long time. Since this game has been released 3-4 days ago and I would love it if this game lasted me more then a week or two. Oh well, if you play on a game as often as I do on this game, I can’t be helped I guess.

So, that’s going to be it for this first impression. Thanks for reading and I hope you enjoyed it. Give this game a chance and you’ll understand why this game is worth it’s purchase. Now, I’m going to sit down and continue to play this wonderful gem of a game.

Rant #002: Broken Menus

Broken menu minecraft

Don’t you just love it? You are playing a game and the menus are all glitched up? Like in this screenshot, where the “Done” button is too stubborn to move. This is a curse that many modders have in Minecraft. But in my current playthrough of certain games, I have encountered some issues with menus for me to talk about in this rant. But before I continue, what problems did you guys have had with menus before? Let me know in the comments. Maybe I’ll add them in a follow-up article if I ever write one. So let’s dive into the menu and my rant about them. 

Standard menu’s?

I often ask myself, why do developers not have some rules about the menu’s? I recently tried out Call Of Duty and the options to change the controls are separate. Great, I looked over it since I expected them to be under an options tab.

All the menu’s in the games are different. I have no big issue with that. The might try to fit the style of the game. But, the issue is mainly that all options have a different spot in each game. What really makes me nervous is when developers don’t give you a chance to play a game in a windowed mode or in full screen. Some games stay full screen anyways. Or when you can’t change the screen sizes to the screen size of your monitor.

A big example of a bad menu design is Overlord. Yes, for the options there are two menus. Awesome! But the most useful options like screen size and the changing of buttons is in the launcher and you can’t access that in-game. This made me close and restart the game often to try to really fit the controls to my likeness.

To accept or not to accept?

Why do so many games have menus where you need to click on “accept” before the changes happen? For older games, I can forgive that, but in more recent games I have seen so many examples where the game changes the settings as soon as you change the setting. Even a preview button would be sweet.

This extremely confuses me, to the extent where I look in every game for an accept button or I get mad went the changes didn’t happen because I missed the “accept” button.

Another annoying example is how messy the Devil May Cry menus are. The buttons to accept options are, well displayed if they would be on a controller. What is the holy name of flying cows? Not everybody has an XBOX guy so, not everybody has a controller to attach to their computer.

This actually gives me the opportunity to do a small additional rant. Who plays with a controller on a computer? For emulators, yes, but for PC games? Oh heck no, this just silly. That shows to me that you rather have the console version. It’s so silly to sit there with a controller when you have a whole array of buttons to press on your keyboard.

Tooltips

Tooltips are a great way of letting the player know what option does what. But oh so many games don’t have this. They just throw the option in your face and you have to guess what it is.

What I really like is how some sound menus have a sample that plays when you lower or raise the volume. All those games need to have that, it’s great to just tweak it to your heart’s content.

But truth to be told, you have games where the menus are so extreme, that it’s a game in itself to navigate them. Most sandbox games like SimCity have this. Where you are actually playing with the menu most of the time.

RollerCoaster Tycoon, the first game, has a big issue with menu’s as well. Each option is a menu. You can open a menu by almost clicking anywhere in-game. It’s extremely difficult to keep track of them all and I find the screen get easily cluttered with menus. And there is no real way of closing them all at once.

I can agree that some games are lacking options. But I will mention that in my reviews then. I think I’m going to leave it here for this rant. Actually with my conclusion.

Menus can be messy, different and not easy to navigate. There is a lot of improvement in this part of gaming. But once you see some touches in other games, you get annoyed that some games don’t have them. I realize that I haven’t talked about how bad the menus can be on Kinect games, and that’s simply because I don’t own one.

So, that’s all for this rant. Happy gaming and NekoJonez signing out!