Tag Archives: tomodachi

Review: Miitopia (3DS) ~ How do you look today?

Miitopia.jpgOfficial website

A few years ago, I took a look at Tomodachi Life. This summer, Nintendo released a sort of sequel to that game called Miitopia. While I have finished this game a while ago, I wanted to talk about a few other games before I wanted to talk about this one since I wanted to get my thoughts in order. So, before I keep delaying the review of this game endlessly, here we go. Let’s talk about the adventure Miitopia. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. 

Make your own story, somewhat

Miitopia.pngSo, the story of Miitopia is that an evil lord is stealing people’s faces. You get the task to chase that evil lord and get everybody’s face back. Now, notice that I didn’t say any character names. That’s because you can pick whichever Mii you have on your system to fill in that role.

You can always switch the roles during the game. So, if you want to change the character you picked for the evil lord or the king, you can change that in the menu system. I’m also quite happy about the fact that they added a lot of Mii’s that reference other Nintendo games or pop-culture. Since there are a lot of roles that need to be filled and if your friend circle isn’t that big, you can add those.

The story of this game is decent. I didn’t expect a lot from the story of this game but if you are a veteran RPG-gamer, you will get a: “I have seen this story mechanic before” vibe quite a lot. I have seen it multiple times. It didn’t bother me that much, to be honest, but I can see it being negative for some.

The writing has the potential to be hilarious. Depending on who you pick a character to fill in certain roles, laughs can be had. There are a lot of clichés in the story and repeated events. You will have to save some people multiple times.

The humor in this game is just great. There is a hero cat class and flower class. In converstations, they all behave like they are humanoid cats or humanoid flowers. The charm is big in this one.

To be honest, near the end of the game, I lost interested in the story. I have seen all the random events, all the random blurbs the characters say, unlocked almost every class until the end; I got felt the repetitiveness coming on.

Playing or watching

miitopiaa

The game is extremely repetitive. Even in the story, when you leave an area, the same things happen. At the start, characters can have arguments and get jealous, but this happens less and less frequent when the game goes on.

At first, you would think that there is a lot to do in this game. But, the only thing you have to do is manage your crew, where you explore and choose what the main character does in battles. There isn’t anything more.

While playing, you would wish that there is a bit more to do or a bit more that could happen. Since the game isn’t challenging at all for most of the time. There are a few enemies that are too overpowered in my opinion.

This game is a casual game. I’m quite sure that this game isn’t going to interest a lot of hardcore gamers. Well, maybe interest but I doubt they will finish it. The potential for a great game is here. Here are a few things that could have made the game more enjoyable.

One, allow the player to control all the characters in battles or at least one. When the main character isn’t around and you are exploring an area, you have to watch the other characters battle.

Two, get rid of the health banana and MP candy mechanic. For real, this is a mechanic I barely ever used. Due to the magical salt, you get to heal your characters quite easily. I used this mechanic so much I had over 50 of each at the end of the game.

Three, have something else to do besides the constant exploring. Break up the gameplay with something else. You do have a Quiz Master running around but he doesn’t show up enough to have some variation.

Four, I wish there was an “auto-cure” item. Whenever a character gets a status effect, you can put it in the safe zone. In that safe zone, it can’t be harmed but it gets healed after a few turns. This mechanic made a few fights too tense and made me lose a few fights against those OP enemies.

Five, if only the game was less linear. In various areas, the game is too linear and you don’t feel like you are exploring the world.

In this game, you have also a friendship mechanic. When you arrive at the inn after you explored, the relationship between the characters improves when they sleep in the same room. When two teams meet each other, they all start at friendship level 0. While you have at least 5 or more with each team member. I wish there were other ways to improve your friendship level. I could explain this in more details but then I would spoil a lot about the story and I want to keep it as spoiler-free as possible.

One thing that disappointed me a lot is the fact that some mission areas get closed off for you after you have beaten the mission. So, if you want to beat every area to the fullest, explore it before you get sealed off from that area. I feel like I missed out on loot you can only get one time. You also don’t get a warning about this.

The battles, which is the meat of this game, are decent. While some classes are fun to play but they have a few flaws with them. I talked about the safe zone earlier. Another issue is that most of the characters that travel with you as an ally are too weak and you can’t see their health bar.

Every 50 enemies you defeat, you get a reward. In most cases, your salts will be upgraded to have 5 more uses. Speaking about these salts, you have a certain amount of salts you can use each time you explore. When you use one salt, you heal one point. When you are out of them, you have to survive until the end of that exploration. There are a few other salts as well, but I’ll leave those up to you to discover.

Presentation

241247-miitopia-casting-call-screenshot

So, in conclusion, the gameplay is pretty basic and I wish it was a more flesh out than what we got.

Difficulty-wise, this game isn’t too challenging. You can beat this game without any problems. In a matter of fact, I only 2 times in this game. (I’m not counting the times I died at the OP enemies here)

You can get 40 hours out of this game when you want to fully complete it. Otherwise, this game will take you around 30 hours. So, if the gameplay and story are just decent, why should you finish this game?

To be honest, the visual charm and presentation it brings to the table is what kept me going. Visually, this game looks amazing. The atmosphere is extremely well done. The theming of the world is in some cases pure eye candy.

In addition, the soundtrack and sound design are pretty well done. The soundtrack is one I would love to add to my library of soundtracks. Together with the sound effects, I was able to get somewhat immersed into the game.

While the story and gameplay lack the impact to make this game good, the visual presentation is helping a lot. The attention to detail in the animations is just a cherry on the cake. For example, when you run while exploring, the cat will run on all fours. Attention to details folks.

In terms of the controls and the UI, I have to say one thing. They are good. I wouldn’t have changed anything.

So, that’s everything I wanted to say about this game. It’s time for my conclusion and final thoughts.

Conclusion

The bad:

-Repetitive gameplay.

-The gameplay could have been a bit more fleshed out. (Not enough depth)

-The story is predictable.

-The game is a bit too long in my opinion for this type of gameplay.

-The game is too easy for veteran players.

The good:

+ With you filling in the roles of who is which character, the game can be extremely funny.

+ The visual presentation is amazing.

+ This game has a lot of charm to draw players in.

+ An amazing soundtrack.

Final thoughts:

This game is decent. It’s not good nor is it bad. I think the biggest issue of this game is that the gameplay is a bit too repetitive. While the charm helps this game a lot, it isn’t enough.

I got distracted by other games while I was playing this game and finishing it. I haven’t finished the post game, to be honest, nor am I planning to.

A lot of memories are created by playing this game but I wonder if I’ll be able to remember most of them if we are a few years into the future.

The game could have been so much more if it had more depth but we got what we got. So, yeah. So close but no cigar.

Score: 65/100

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Review #027: Tomodachi Life (3DS) ~ Compare That Review

TomodachiLifeOfficial site – Forum review

Note: this review is longer then my usual ones. 

A while back, I was planning to take a break with my blog. A hiatus as it were. I would use the reviews the amazing people of Arpegi wrote and give them a nice place on my blog. Yet, it has never come to that. Yet, I have not forgotten about it. I had too much fun writing my article about Bravely Default and comparing it to the opinion of my friends over at GamersHive. Now, I’m going to compare my opinion of this game with Inu’s. So, I’ll be quoting her review through-out this review. While I haven’t beaten this game, I think I’m allowed to review this game. Why? Since you can’t really beat it. There is always something you can do. It’s like a sandbox game. Agreed, I don’t own this game for too long yet. Actually, I own it for 3 days now. But by then, you have seen most of the game. So, I hope you can understand why this isn’t going to be a first impression. Don’t worry, I played this game for over 10 hours. So, I think that’s a solid base to review it too. Anyways, time to get reviewing. Feel free to leave a comment on the article and or the game. And if you really liked it, consider making an account on our forums so you can talk to us. (Ps: all screenshots I use, are the screenshots made by Inu. They are amazing Inu) 

Is that me?

WoASG3QWhile Inu was writing her review of this game, she noticed that my Mii was on the box-art. It’s true. The Mii eating a hamburger next to “Life” looks a whole lot like my Mii. I don’t think I should look for a reason behind this, since I think it’s nothing more then a pure coincidence.

Story

Anyways, that said, let’s go on with the review. First section is the story. Yeah, the story. So, about the story…

Though there’s not much to the game in terms of backstory, there is one thing. You own an island.

– Inu

Thanks Inu. That’s exactly it. In this game you own an island. Compare the idea to a game like Animal Crossing. In that game you own a town. And that’s it for the story. You create the rest of the story yourself.

Now, the big difference with Animal Crossing and Tomodachi Life is control. You are more of a observer then a major in this game. You can control some things like if two Mii’s should start a friendship or not, what they eat or where their room is. But that’s really it.

So, in terms of story, Inu said it perfectly. She said, and I quote:

You made a resident that looks like yourself. You can make more residents. Everyone calls you <your Mii’s nickname>’s look-alike. Fun is to be had. But seriously, most of the “story” comes from just watching the Miis interact with each other and have fun. They make friends, go on dates, get married, play with the things you give them…and maybe, someday, have children of their own.

– Inu

Gameplay

gEr5xCqHonestly, this is part Sims, part Animal Crossing, part ‘sit and watch to see what they do’. A lot of the fun just comes from watching them.

– Inu

So, how to describe this game? Honestly, I would describe it more as a sort of Island Simulator – Nintendo Edition. This game is not for everybody. Like Goat Simulator, this game is only for you if it looks interesting to you. If it looks boring with reading reviews or looking at video’s, don’t buy it. You won’t have much fun with it.

I enjoy looking at how my actions and suggestions to the problems of my Mii’s influence my inhabitants. Now, is there more you can do? Well, honestly, I feel like this game has a solid foundation but didn’t build further.

There is quite a lot you can influence, but I feel that this game is lacking quite a lot. What is lacking you might ask? First, the fact that kids go on a part time job. How crazy is that? Well, that’s not really a lack of something, but it’s a complaint at least.

So, this game got a day 1 patch. And yet, I was able to find a strange bug in the game. After a few minutes of play, I saw that my clock was running a minute or two behind. So, I adjusted my clock in-game and continued playing. When I closed my 3DS, I noticed that my whole system clock was messed up. It was suddenly 1st January 2005. And the game adapted that.

To add to the confusion, the game didn’t like me changing the time. And here who go at a strong point of this game. You can’t simply cheat with time in this game. You will get punished. From not receiving new items to not having donations. That’s a great addition to the game.

A great feature in this game is how there is no real “dead time”. What I mean here is not that there aren’t any moments there is nothing to do with your Mii’s… rather, there is no time in the day where every Mii is sleeping OR where every shop is closed. Thank you Nintendo, this made the game trip friendly. This way you don’t have to wait to play this game when you are travelling by car to somewhere.

Lacking?

XIpVQqLSo, first of all, the treasures. It’s nothing really more then a way to earn money. You simply sell all your treasures at the pawn shop and done, you have a ton more money. Come on Nintendo! This is really lame. At least in Animal Crossing you have a museum!

A minor complaint is that you can’t use the down arrow to go your max amount of items in the pawn shop. Oh well, that’s a small annoyance.

Another thing that I really find lacking is in the controls. The controls aren’t very good.

The game controls about as fantastically as you can expect from Nintendo. Since the game is mostly menus, there’s not much you can screw up, though. They use the gyrowhatsit in the 3DS perfectly, too.

– Inu

Like I said earlier, I disagree Inu. The big issue here is that there is no button to take a screenshot of both screens. This makes you having to make a screenshot of the top screen and the bottom screen just seconds after each other and hope they match up. While this shouldn’t be that big of an issue, it still is an annoyance.

Also, I wish you could control the menu’s with the buttons. Yup, without a stylus, you’re pretty much screwed. Or you don’t mind pressing your touch screen with your fingers. There are some menu’s you can use with the buttons, but not everything. But in terms of the menu’s there is one huge issue. If you made a mistake, eg: giving the wrong present to a Mii, you can’t revert it. That’s a big annoyance.

Quickly about the rest

kPnJHnMOkay, before I end off this review, I want to quickly talk about the other things in this game. I can’t talk about the difficulty and the length since that’s not playing a major part in this game.

The game is pretty cute. The synthesizer voices add a lot of character to the Mii’s on your island. The graphics are quite nice too. But the strong point here is the animation. The Mii’s act just like a real person would react. And I admit, I believed once or twice that this were real people.

Now, the music is pretty basic. Don’t get me wrong, the music is quite well made but I have heard Nintendo do a lot better with it’s music. It’s just that this music isn’t memorable at all. It’s not as catchy as their other tunes.

Anyways, I think it’s time for the summary.

Summary

The bad:

– The music could have been better. More catchy.

– Gameplay, it’s a bit lacking… (See positives for the rest of this sentence)

– Issues with the time settings.

– Some more use of the buttons would made the controls perfect.

The good:

+ … but what you get is really addicting.

+ Amazing atmosphere. You really feel that you’re living on an island.

+ A build in screenshot feature!

+ …

Closing thoughts: 

Inu and many others give this game a high to a near perfect score. Now, I find this a bit too high. This game isn’t a bad game, far from it! But this game lacks depth. I wish I could change the music of the lyrics of the Mii’s singing or see the pets run around while actually interacting with the Mii’s. (Once you enter their room, the pets disappear in thin air.)

We got a solid game by Nintendo, but I think they could have done more with it then what got got. Maybe they are making a sequel already with more things to do and more to explore and experience. I’m crossing my fingers at least.

Notice how I haven’t talked too much in depth about this game in this review. This is because I want some things for you guys to find and experience without being spoiled here on my blog.

Anyways, this is the end of the review. Thanks for reading! I hope you enjoy this one. I really loved writing this one. I hope to see you another time here on my blog. Until then!

Score: 70 / 100