It’s almost there! 2022. It’s TOP 10 TIME!

It’s that time of the year again, it’s time to create lists. For the 11 years I have been blogging right now, I have created a tradition of writing two lists at the end of the year. A list of my favorite games I have played in the past year, and a list of the games I’m most excited about in the upcoming year. Today, it’s time to talk about what I’m so hyped to play next year. Since some amazing titles are coming out next year and I can’t wait to play them and/or review them on my blog. So, this is going to be my top 10 list of games I want to play in 2022. What’s your list? Feel free to leave it in the comment section down below, and let’s see how much better we are going to be playing in 2022.

#10 – Sports Story (Nintendo Switch – TBA)

I’m a huge fan when it comes to playing RPG/adventure games that put a spin on your typical “fight the enemy” or “save the world”. Now, when I learned about this game, I was hyped right away.

The reason I placed it so low on my list is that I’m afraid that a lot of the sports gameplay is going to be rhythm or reflexes based, which are two things that I’m not too good at in games and that might ruin it a bit for me. But, then again, looking at the trailer and the promotional material, this game looks quite promising.

Now, I know that this game doesn’t have a release date set in stone yet, so it might be not for 2022… But hey, if this one comes out in 2022, you can be sure that I’m going to play it!

#9 – Yurukill: The Calumniation Games (Nintendo Switch, June 10th)

I wish I could put this game higher on my list. But, the bullet hell gameplay worries me a bit. I easily get frustrated by bullet hell games, but I still enjoy playing them.

But, this game is an escape game that gives off a lot of Zero Escape and Danganrompa vibes and I love it. Also, it’s being developed by the creators of Death Come True and World’s End Club.

I’m quite curious to see what’s going to become of this game. How much they are going to blend the escape-the-room style of gameplay with bullet hell… It is two very different gameplay styles that don’t fit at all, and this might be crazy enough to work.

And even when I’m afraid that the bullet hell sections might frustrate me, since I’m not that good at them… Still, I want to see the end result. And who knows, maybe by playing this game, I might become interested in bullet hell games… We’ll have to wait and see.

#8 – The Cruel King and the Great Hero (Nintendo Switch, March 31st)

You know that moment when you see a trailer, and you fall in love with the art style, setting, and atmosphere right away? This is one of those games to me.

This game looks like a simple, charming RPG game that’s going to have a coming-of-age story.

At first glance, it might look mediocre and a game you might skip. But I think that would be a shame. Since this game looks adorable and charming, and it reminds me how I fell in love with Fantasy Life on the 3DS. A game can also be charming, enjoyable, and relaxing to be fun. And I’m sure this is going to be one of the games I’m going to play next year to wind down after a long day at work. And that’s one of the biggest reasons I’m looking forward to this game.

You know what, it also reminds me off? Like a storybook game. Where you go from location to location and stories are told to children to teach them life lessons. A bit like the core story concept of Blossom Tales.

#7 – Mario + Rabbids – Sparks of Hope (Nintendo Switch, TBA)

Throughout this year, I have been slowly chipping away at the Mario + Rabbits game. I have been distracted by so many other games, I didn’t finish the original.

But, then out of nowhere in a Nintendo Direct, this game got dropped. And I’m so happy to see this happen. The original game is an amazing mash-up of both worlds, and it would be a shame if it was a one-time spin-off.

And now we are getting a sequel. I feel it’s more than well deserved. The passion and love put into the first game… So, I have some time to finish the first game, so I can dive right into the next game next year. So, I know what I’m going to play right after this article is published.

#6 – Advance Wars 1+2: Re-Boot Camp (Nintendo Switch, Spring 2022)

The amount of times I wanted to start playing Advance Wars 1/2 or purchase my own copy via a second-hand website, is just crazy. I always wanted to give this series a try after I heard so many amazing things about it from other people I follow and YouTubers I watch.

But, next year is going to be my chance. I’ll be able to play both games and more in the remake. A big turn-based strategy game that started on a handheld that helped shape my childhood, the Game Boy Advance, is going to come to the Nintendo Switch.

And maybe, with a subtitle like “Re-Boot Camp”, it might mean we get an Advance Wars 3… It might be the reboot we are waiting for. So, I’m ready to enter the tanks in the Spring of 2022 and fight alongside Andy and the others.

#5 – The Stanley Parable – Ultra Deluxe (PC – Early 2022)

This game has been delayed since 2019 till early 2022. I honestly think that each and every time, the developers had more ideas and wanted to improve the game even more.

Now, as a writer and a gamer, I’m in love with the concept of the Stanley Parable that turns the story-telling in games on its head. So, the promise of seeing more of this, well, you don’t have to tell me twice.

So, I already wishlisted the game on Steam. The only thing I can do now is wait… Right Stanley? Did I follow the correct path? I think so, I haven’t taken a wrong turn anywhere…

#4 – Kirby And The Forgotten Land (Nintendo Switch, Spring 2022)

The last mainline Kirby game was Kirby Star Allies, way back in 2018. We got two spin-off games in the meantime, but Kirby is going to be back in 2022. And not only that, it’s going to be one of three open-world games from Nintendo in the upcoming year.

Yes, I couldn’t believe my ears. An open-world Kirby game. And yes, one of three. Anyways, I always wanted to play an open-world Kirby game. Well, honestly, I wanted to play a 3D Kirby game where you can explore the whole world.

And with this entry in the Kirby series, my wish came true. We shall be able to explore the forgotten lands and together with Kirby we shall uncover the secrets of the Forgotten Land.

#3 – Pokémon Legends Arceus (Nintendo Switch, January 28th)

I honestly think I don’t have to explain myself why I’m so crazy hyped about this game. It’s what Pokémon fans have been asking, begging GameFreak and Nintendo for years. Ever since the first generations, we always wanted a 3D Pokémon game where you can run around and catch Pokémon. Something more than what the main series is offering. Something where you can explore a world freely and maybe use Pokémon to your advantage.

And Pokémon Legends Arceus promises to deliver that. A sort of Breath of the Wild version of Pokémon. I’m really avoiding all released press materials, so I can go into this game as blind as possible. The only thing I have seen is the initial trailer and I also read the news that new materials have improved the frame rate of the game.

While I’m fully aware that we all have an extremely high bar set for this game… I’m going to play it with an open mind. I’m going to try and silence my critical voice in my head while playing this game and let this game’s atmosphere do the work. Since, I’m also silently hoping that this style of Pokémon will be a spin-off series or maybe… Even more. The next generation of gameplay.

#2 – The Legend of Zelda – Breath of the Wild 2 (Nintendo Switch, TBA 2022)

I’m crossing my fingers so hard that this game doesn’t get another delay. Since, I really want to play this game. It’s the 3rd open-world game scheduled for 2022 by Nintendo, and it’s one of the most anticipated games of Nintendo so far.

While I personally miss the top-down Zelda gameplay and first, I wasn’t too fond of the changes in Breath of the Wild, I have to admit that the game grew on me. It added so much more freedom to explore the unique mechanics and gameplay, instead of some items being under-used.

And from what we have seen from the sequel, this game is going above and beyond. From going through floors, skydiving and rewinding time… Man, the possibilities for puzzles and challenges is just huge. I can’t wait. But, if a delay is needed to polish up the game and/or iron out bugs… I wouldn’t mind a delay but on the other hand…

#1 – AI The Somnium Files – Nirvana Initiative (Nintendo Switch, Spring 2022)

Creating this list, and especially the top 5 was extremely difficult. There are so many good games coming out in 2022, I’m afraid that I won’t be able to play all the games I want to play.

Now, why did I put this game on top? Well, since I have the feeling that this game is going to be one of my favorite games I’m going to play in 2022.

When I played the original game, I was so impressed and blown away… I mean, it was almost my favorite game of 2019.

I’m a huge fan of Kotaro’s Uchikoshi’s work. Especially after the Zero Escape series, which I tend to quote in real life sometimes. And seeing a new game from him, made me extremely happy.

Which mysteries is this game going to bring? Since, you would think that the original game wrapped up everything with a nice bow on top of it. But nope, our beloved cast of characters is coming back and we are going to have a new adventure. I’m so ready!

Final thoughts

You might have noticed that my whole list is almost only Switch games. That’s because due to my busy personal life and events, I mostly play on my retro consoles or on my Switch. Currently, I have no major interest in buying an XBOX or PS5, since there aren’t enough games for me to justify buying those consoles. The same with PC games, the new PC games don’t grab my interest enough for me to upgrade my setup.

Maybe the ports of God Of War and Uncharted might be the games that make me consider upgrading my setup… But then, you have a sequel to Blossom Tales or Coffee Talk and then I get even less interested in upgrading my setup.

Then again, you have the Vampire: The Masquerade sequel… But that’s also coming out on Switch. And I also keep forgetting that huge pile of retro games I still have backlogged. 2022 will be a big year in gaming and for me personally, and I can’t wait to see where it will take me. So, 2021 is almost over and it’s time to wrap it up in the next article(s) and prepare ourselves for 2022. Since, it’s going to be big.

With that said, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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First Impression: G String (PC – Steam) ~ Personal Robots Got Too Real

gstringSteam pageOfficial website of publisher

I won’t blame you if you look at the title of this game and wonder what I’m going to talk about today. Don’t worry, I’m not going to talk about that sort of adult game and I hope that the SEO won’t bring in that kind of traffic either. Today we are going to talk about a game named “G String” developed Eyaura. This game started life as a Half Life 2 mod just like another game “The Stanley ParableI took a look at in the past. Now, the Stanley Parable is an amazing game in terms of story telling in games so I have high expectations for this game. Is this standalone game going to live up to it’s expectations or is this game going to fail and disappear in SEO-hell with it’s name? Let’s take an 100% honest look at this game with the developer provided press code I got for this game and let’s talk about my opinion. Meanwhile, I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Editornal note: The latest patch for this game has been released on December 23th.

Personal Robots Got Too Real

human_waste60040This game is a passion project of the developer Eyaura who worked on this game for the past 13 years. According to the press kit, this game is 10-ish hours long and is a single player Cyberpunk FPS game that aims to envoke the feel of old science fiction films from the ’70 – ’90.

In this game, you take on the role of a young Korean girl named Myo Hyori. After a sudden earthquake, she is able to escape in her standard issue biosuit into the dystopian world. During your exploration, you learn more and more about your missing parents, what happened to the world and the personal robots and much more. 

Due to the nationality of the character, I think this game takes place in Korea. The reason I mention this is because there is voice acting in this game. Dialogue between characters is in English but the suit talks to Myo in another language. I’m not 100% sure but I think it’s in Japanese but I wouldn’t be surprised if it’s in Korean since the main character is Korean. 

The voice acting is decent and adds a lot to the world building, tension and atmosphere of the game. But, on several occasions, the suit and a character were talking at the same time which made it a bit annoying to follow the voice acting. Thankfully, there are subtitles, so I was able to read what was being said. 

During this adventure, you go through various locations. You also fight various enemies like soldiers and personal robots. You also meet various other characters that all play a vital part in the story. On the store page for this game, there is a beefy “Quick Reference” guide that contains quite a lot of lore and story details. Don’t read that if you want to go in the game blind. Yet, if you enjoyed this game, I would highly advise you to read through this manual and download it to add it to the collection.

Because I haven’t finished the game, I’m not going to talk too in depth about my opinions on the story. But, so far I have been enjoying the story. While I find it a bit cheesy at certain points, it’s still a good enough story to play through the game.

Let’s survive this world

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So, due to a catastrophic event nicknamed the “Friday Floods”, the world got quite dangerous to life in. So, you need to be careful while exploring in this game that you survive the dangerous surface world. 

While playing this game, I didn’t really know under which style to categorize this game. On one hand, I would call this an action packed survival horror and on the other hand, I would call this a story driven FPS. In the end, I would say it’s more an adventure game with heavy influences of the FPS genre. The best game to compare it too is Half Life in a matter of fact. In that game you also have moments of puzzle solving and moments of action. 

During my playthrough, it was quite clear to me that a lot of love has been put into this game. But, it pains me to say that there are some things that are a bit rough around the edges. A first example is the controls. The controls are great and responsive and are quite quick to learn. But, sometimes they act quite strangely. I especially had problems getting up when I got out of a vent. Sometimes, I was unable to move and I had to jump to get into the right position. Also, ascending and descending on ladders is too fast in my opinion. 

A second example of this game being a bit rough is that there is some cheap enemy placement. Especially those exploding floating balls. Some of them come in the most inconvenient moments when the game is quite tense or you are trying to avoid a sniper shooting at you. Speaking about these snipers, I have seen in a gameplay video that you are able to take them out. I was unaware of that because they barely give any feedback when you hit them. I wonder if I could destroy these turrets, but I highly doubt that since they don’t seem to get damaged when I unload a complete magazine on them. 

So, a great advice from me is to quick save often. Especially after an encounter, since you never know when something happens and you need to load a save. Now, this brings me right to the difficulty of this game as a third example of this game being a bit rough. I started two playthroughs in this game. One on the medium difficult and one of the easy difficulty. Maybe it’s just my playstyle but I barely felt any difference between the two difficulties. Those flying orbs still gave me as much trouble on easy compared to normal. I think that if those flying orbs weren’t an instant kill, it would be a lot better.

Let’s talk about combat. You have two types of enemies. The robots and the soldiers. Only the turret and the soldiers don’t use melee attacks. All the other enemies use melee attacks. You can play this game without firing one bullet to an enemy since you have a fireball attack. Now, to be quite honest, I rarely used this attack since I found it a tad bit tricky to use and I always ran into my stray fireballs and got damage. 

Most of the enemies are quite beefy and require more than one bullet to take out. Rarely I was able to kill an enemy in one shot. Apart from when I got lucky and found some explosive barrels around and use my telekenis powers to throw it at my enemies. The combat is quite enjoyable and if you are a veteran in the shooter genre, I think you will feel right at home here. 

Destruction Of The World

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I don’t really recommend that you play this game with the default visual settings. I highly advise you to play around with the visual settings since otherwise you will have some issues like textures looking a bit rough or the lighting being too harsh. 

It would be a shame since the visual presentation in this game is well done. Of course, you will see some area’s where it gets a bit rough or where it feels like you are playing a game from 2010 instead of 2021, but in my opinion, as long as the presentation of the game sets the right mood without having too much visual glitches or clashing art styles, I think it shouldn’t matter if the game looks like you need the latest graphics card or your old laptop from when you were younger. 

Occasionally I had some moments where I felt that the visuals felt a bit more rushed or unpolished like the rest of the game. But, I didn’t focus on these moments since the charm of the world kept pulling me in and I didn’t stop enjoying this game at all. 

In terms of animations, I was quite impressed. It’s a shame that sometimes small objects like planks do glitch out a bit but that’s more a problem with the engine then the animations. The only thing I feel that would improve in terms of the animations is a bit more visual flair when you are using your telekenic powers. 

At first, I felt that the soundtrack of this game was totally disconnected from the game. I felt that it didn’t match at all. But, when I gave it some thought, I started to understand what the developer was going for. The soundtrack really fits the world before it was destroyed. Now, there are a lot of silent moments in this game that helps with the tense atmosphere but when the music kicks in, you get the feeling that you are destroying the world which gives an even more creepy vibe. 

Let’s go from talking about the soundtrack to talking about the sound effects. The guns feel great to fire and they sound amazing as well. The only thing I would add to the game is a bit more grunts to the enemies since it was a bit jarring sometimes when I entered a room with a lot of enemies that after their first shot started with their grunts. 

In terms of visuals and audio, this game does a lot right but it needs some polishing in some area’s to get the game to the next level. It would improve the game so much if there was a bit more visual polish and if the sound effects gave a bit more hints to the player on how to solve a puzzle or when there are enemies nearby. 

Now, in terms of the visuals, I would like to mention one thing. I think the option & FX UI is somewhat broken. Sometimes I didn’t display the background, sometimes it didn’t even pop-up and sometimes it was a combination of the two. But, I think this something that can be fixed in an update. 

In conclusion, I think that this game is a prefect example of a diamond in the rough. All the elements for this game being amazing are there. But, the rough area’s hold the game back. Thankfully, most of the issues have to do with the lack of polish in some area’s. The issues aren’t game breaking and shouldn’t hinder the enjoyment of the game. Well, unless you feel that jank in games is something you don’t want of course. 

Would I recommend this game? Oh yes, I would recommend this game to everybody who enjoys more story based FPS games like Half Life or Alan Wake. This game is quite enjoyable and for the low price of 14€, I think you get more than your money’s worth out of this game. While the game is a bit rough in some area’s at the moment of writing but the future patches will improve the game quite a lot. 

With that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care. 

Game Quicky: Bridge Strike (Switch) ~ Shall We Strike?

H2x1_NSwitchDS_BridgeStrike_image1600wNintendo.com micrositeDrageus Games portfolioOfficial website

A few weeks ago, my developer friends Drageus Games sent me a press kit about Bridge Strike. As usual, they provided a press code to me so I can review this game in my usual 100% honest opinion. Now, Drageus Games didn’t develop this game but a small team called Project R3D from Poland. Now, retro gamers who enjoy playing games on the Commodore Amiga might know this title. Yes, it’s from the same developers. Now, in this article I’m going to take a look at the Switch version. I just want to also say that this game is also released on mobile platforms. With all that said, I think it’s high time to take a look at this game in my usual game quicky format. Did this indie studio create an hidden gem or a game best skipped? Let’s find out while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

We can strike!

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In this game you play as an unnamed soldier who is piloting “The Eagle”. But more about the story in a later section of this article.

Since the game is also a mobile game, the gameplay is quite simple. With the right joystick, you move your aircraft around and you shoot with the A button. Simple controls and easy to understand. They are also extremely responsive. Most of this game was played with my Switch Pro Controller and it felt quite good to control.

If you just look at the screenshots of this game, it does look amazing. The visual presentation is something that I have to admire. It’s extremely well done and I dare even say that it’s quite impressive for being an indie game. Including the audio design, the sound effects have impact and the music is quite enjoyable to listen to as well.

Something I want to mention for sure that they I really liked the dynamic weather system. It was a nice surprise to see this amount of effort to the visuals.

We are out of ammo!

Now, I do want to mention something about the story. I can understand that this story for a game like this doesn’t need to be very involved or have very deep lore. For a simple top down indie shooter game, a generic plot can work. But, I do have some problems with the story this time around.

It’s a bit too generic. There is barely any to no world building in the story. Also, there is no explanation to why you should shoot down the bridges. Do you need to cut off your country’s supply lines?

But, you want to know something funny? The story does get explained and it gets more lore and world building. Believe it or not, it’s in the help section. Yes, the help section. Where you expect something like a tutorial or the button lay-out. Maybe this is a strange translation decision but it battles me.

In addition to that, when you read the story in the help section you get the impression that there is much more to the game then there actually is. That you have to fight a lot of enemies or stay hidden. Now, if the simple tutorial is anything to go by, I’m afraid that’s just nothing more than a bit of text. Besides moving your ships and shooting, there is nothing else in terms of mechanics.

And guess what, this means that the game falls into a pitfall of being repetitive quite easily. There are only three things you have to do in this game. One is shoot bridges, two is to slow down at fuel stations and three is dodge or shoot obstacles. That’s it. If you are interested in this game, I do advise you to play this game is short bursts, since this game can get a bit boring after a few levels.

Something that would have helped is that there was a bit more for the player to avoid or play around with. For example, that there were power-ups or enemies that shot back. But after playing the raid mode and some of the campaign levels, I haven’t seen anything like that. And if only there was an autofire, that would be amazing sometimes.

EcLkwT-UMAAIy7mThe game does have a polished feel, but I think that QA looked over somethings. I mean, just look at this screenshot. According to the stats, I fired 13 shots and I got 14 hits. How does that even work when your shot doesn’t go through enemies? Also, 107% accuracy and only 2 out of three stars? Excuse me? Why didn’t I get the full three stars? Especially since the next level, I fired 36 shots, I got 35 hits and I got three starts with an accuracy of 97%.

That level was finally something else than shooting bridges, but it was destroy ships in the water. At first, I thought that they were there for decoration, world building. But these ships that posed no threat were enemies. Look, you do need to give the player a reason to destroy these ships besides giving them one coin as a reward. Since players get way more coins for destroying bridges, which is the name sake of the game.

Something I’m quite strict on is the UI design. It lacks some quality of life improvements. Things like, not going to the main menu when you exit a level but to the level select. Or, the tutorial being one of the first options when you pick “play the game”. Or having some sort of buzz sound when you can’t buy a new plane in the hanger.

If you are still interested in this game, I do not bother with the raid mode. I’m sorry but I got bored after a few minutes of playing this mode. It’s just an endless mission where you have to destroy bridges and the only thing that can kill you is either forgetting to fuel to flying into a wall or an obstacle.

And that brings me to the difficulty. This game is extremely easy and that’s the biggest flaw of this game. There is barely any challenge in this game. Especially since there is barely anything that can kill the player. You do only get three lives in the raid mode, but that’s it. If you make three mistakes, you can just restart. Actually, raid mode is an easy way to farm coins. But, that’s besides the point.

Also, why is there no way to either reset the statistics menu or separate that between stats from the mission mode and the raid mode?

Now, I can keep talking and talking but I think I can put my final thoughts in a nice conclusion, so I think it’s high time for that.

So, shall we strike?

I don’t like giving games a bad or luke warm review. I always try to find something unique and enjoyable in all the games I play. While this game has a lot going for it in terms of stunning visuals, great audio design and an interesting basic gameplay loop… It lacks depth and a lot of it.

Usually, I play a game for at least three to four hours before I even consider writing a first impression or game quicky about it. But, after an half hour to an hour of playing this game, I felt that I had seen everything that this game has to offer. Which is a shame, since looking at the mission screen, it looks like there are a lot of missions and a lot of effort and love that went into this game.

But, it all goes to waste because the basic gameplay loop isn’t engaging enough to keep people’s attention for too long. It can be enjoyable for a short bust or when you need to play a game that’s more laid back but I’m sorry, I have a hard time to recommend this game in it’s current state.

I know how hard and difficult developing a game is. I’m developing software to ease up the workload of the admin office in my school and that eats up a ton of my time. But, I rather keep developing my software until it works and covers everything. To be honest, I felt that I was playing a prototype or a vertical slice of the final product. (This is a game development term which means that you have something playable to give a publisher an idea to where you want to take the game.)

When I look around to what other bloggers are saying, I see that this game is getting a 6 or 7/10. And I’m sorry but I have to respectfully disagree with these scores. Now, if I have to give a score on anything but the gameplay, yes, this game would get a 7/10 or even higher from me. But, the unused potential of gameplay and the focus on retro gaming… I’m sorry but I can’t give a such a high score to that.

Now, if the developers are still working on this game and maybe there is more variety and more challenge in the game, I think that this game might become a lot better. But for now, it’s a game that falls flat on it’s face for me. If I’m overlooking something, feel free to let me know in the comments. But for now, I think that the current version I have played is getting nothing more than a 50/100 from me. But, do know that this low score is because the serious lack of difficulty and variety in this game. Everything else is quite well done.

With that said, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: DooM (PC – Steam) ~ Let’s Give Hell, Hell!

doom-2016Steam Store pageWikipedia EntryOfficial website

Since I upgraded my graphics card late last year, I wanted to play a game I wasn’t able to play before. I had a GTX 660 in my machine which was just not strong enough to play DooM 2016 at a decent framerate. So, when I installed my NVIDIA GTX 1050Ti, I bought myself a copy of DooM 2016 and started playing it. Ever since DooM came out, I wanted to play it. But yeah, 2016 was jam packed with other amazing titles I wanted to play. Rise of The Tomb Raider, Rayman Legends, Stella Glow, Zero Time Dilemma and Bioshock Infinite to name just a few. So yeah, I’m sorry that I haven’t played DooM when it came out but let me make that up by reviewing the game right now. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. But now, let’s give Hell… Hell.

Those pesky demons.

379720_screenshots_20160513232709_1So, in this shooter, you play as the slayer. The Doom guy that took down all of those demons all those years ago. Like the original two Doom games, you are a silent protagonist. The story itself takes a back seat for the gameplay. Most of the story and exposition is told through runes and the environment. This made me few scripted cutscenes tipping on the edge of immersion breaking for me. 

The voice acting in this game is pretty well done. But, that didn’t save the story of being predictable. I was able to predict the ending from a mile away. Around the mid-point of the game, I was able to call out the ending. I wouldn’t consider this a negative if the game didn’t take it’s lore so seriously. So yeah, the story didn’t click with me at all. 

Yet, the voice acting in this game is just amazing. First of all, there are just a few voice actors for this game but they did their job almost perfectly. While hearing the same voice line from the intercom for the 20th time was a tad bit annoying, it didn’t make the line have any less impact. It started to feel a bit calming to hear the ending when all the demons where dead. Couple that with amazing grunts of the demons and the voice acting is something that actually kept me interested in the story believe it or not. 

Before I continue this review, I do have to mention that I haven’t spend any time with the multiplayer. That’s because I’m not that fond of playing multiplayer games in general. So, I’m sorry but if you want a review of the multiplayer component, you will have to look elsewhere. 

Fun in repetition

DOOM-1If you want to know how this game plays, well, then just think of the original Doom games but now you are able to jump, double jump and preform way more brutal kills. This might sound harsh but the core gameplay of this game is basically just that. 

You go from monster room to monster room, where you have to defeat all demons before you can move on. Of course, the difficulty ramps up with every monster room you encounter, but I have to be honest… I was so glad that there were moments of platforming and exploration to give some diversity in between the shooting or I would have called the game too repetitive. 

This game divided into several levels, called missions in this game. You can always go back and replay those missions to try and find the collectibles you have missed. There are also hidden classic Doom maps that just pull on my nostalgic strings even more than the nostalgic gameplay. I do have an issue with the collectibles though. You can find these vinyl figurines of the Doom guy scattered everywhere. Most of these give you access to models of the demons. That reward would be worth it if only I would have been able to see them. For some reason, they are completely transparent in my game. 

Anyways, I might be riffing a bit on the gameplay here. But please don’t get me wrong. While the core gameplay loop is quite basic and repetitive, I don’t mean that it isn’t fun to play. The game is an enjoyable ride from start to finish. The shooting feels just right with the various amount of weapons and abilities you have and the amount of various demons you have to fight. Also, in this game, there is a lot of variety in the ways that demons act. 

Some demons charge at you and stun you, others climb up walls to try and get an advantage. You have to keep moving and be aware of your surroundings in order for you to survive. Also, people who play a lot of modern shooters will have to get used to the fact that you don’t regenerate health automatically. 

There are two ways to get your health back up. You either find a medkit or you preform a glory kill on a demon. Now, glory killing a demon doesn’t 100% guarantee you health drops, but the chance is quite high. Now, what is glory killing? Well, that means you have wounded the demon enough to put it in a stun. At that moment it starts flashing blue for a while. When it starts to flash orange, your time to get a glory kill is almost up. 

So, when you press the button when you are close to an enemy that’s flashing, you finish said enemy with a rather nice animation. The first few times, seeing this animation is pretty satisfying. But, I felt that it got old nearing the end of the playthrough. Since there are just a few animations that it could be, so after seeing it 50 times, I just wanted an option to be able to skip it. 

Now, speaking of options, I want to take this chance to talk about some strange design decisions that were taken for this game when it comes to the menu design. First of all, you are only able to access the options menu when you have loaded a save file. The reason why this is an issue is that I recently got a new monitor that can handle a resolution that my GPU and CPU can’t handle to output this kind of game on the higher graphic settings. The lag was just extremely annoying and took a lot of time to change. 

Secondly, why is there no apply button in the settings menu? I get the impression it’s there somewhere since when I change a setting the game asks me that if I’m sure about my new settings since I didn’t save nor applied them. 

And finally, and this is something that isn’t 100% UI related but… There are these rune missions that you can do to get new abilities. When I have finished a mission and I find a new rune challenge, I get kicked out of the mission. Why does this happen? Since that doesn’t happen during the first time I was playing the mission. 

And before I talk about the abilities, can I mention how annoying I think that autosaves can be? Image this, you want to stop playing after you finally defeated a challenging room. So, you quit the game, saying “Unsaved progress will be lost.”… That’s fine, but when was the last autosave again? Oh, and you can’t manually save. Oh, fun for the whole family! With that rant over, let’s talk about abilities. 

Too much red and brown.

1

So, you do have different abilities. These can range from weapon abilities to abilities of the Doom guy itself. Now, I’m not going to spoil them but they are quite worth looking for the ways to upgrade them. Since they will help you during your quest to slay the demons. 

I especially loved the weapon challenges. The pistol one was a fun one to do, since I only found out of this mechanic near the ending of the game. And that’s killing demons with a charged headshot and take a wild guess how few weak enemies there were in the later levels. Yup, close to zero. 

Most of this game is quite linear. You go from room to room with platforming sections in between. You do have the radar at the top of the screen to guide you in the right direction when you don’t know where to go next. But, the map in the tab screen can be a great help as well, especially when you are looking for those missed secrets. 

Now, I do have to mention one thing. If you want some challenge and you have played games like Tomb Raider or any other shooter in the past, do yourself a favor and don’t play on the easiest difficulty setting. When you are fully powered up near the end, the game just becomes a cake walk then. Most of my playthrough was on normal and I didn’t had a lot of trouble with it, so I don’t dare to think how easy it will be on the lower difficulty settings. 

So, I do want to talk about the audiovisual design that is presented to you in this 10 to 12 hour adventure through hell and back and on Mars. There is too much brown and dark early evening colors used. But, that isn’t such a big deal in my opinion. You can paint it red with the blood of your enemy demons… 😛 Anyways, visually the game looks amazing. One minor detail is that I often had moments where I had a ton of loading issues. Not that the game loaded slow or weird, but that the details loaded in way slower then models. I think that the technical term for that is calling issues, but I’m not too sure. But that might be an issue of my slightly older hardware I used to play this game, so when you are running a more modern computer, you might not run into this issue. If you are wondering, I’m using an i7-4820K, 16GB of 666MHz DDR3 RAM and a GTX 1050Ti, so it ain’t that bad of a machine. It’s a shame though, since the visual design of this game is really well done and detailed. 

Anyways, I loved the visual design of Hell the most. I can’t explain why but I really enjoyed the design of the scenery. Maybe I’m a bit burned out on seeing abandoned factories or ships with broken walls and wires hanging everywhere and then the overload of blood on walls, I think it was the breath of fresh air I needed. 

On top of that, you have the amazing visual design of the demons you can fight together with their amazing animation. In some battles, I really felt the adrenaline pumping through my veins. The game can get that intense. Especially during the boss fights, those were great. And those were puzzles in itself and as soon you had solved them and found the weakspot of the boss, it felt so amazing to finally kill them with an amazingly animated glory kill.

That brings me to the music and audio design. Let’s talk about the music first. The music is a mix between electronic and metal music. The main focus is on the metal in the soundtrack. While I prefer electronic music over metal music, I do have to say that I enjoyed this soundtrack quite a lot and I’m quite happy that I was able to get the soundtrack on Steam as well. I have already added it to my music library and my writing playlists. 

The audio design is equally as great. The monster grunts, the sounds that you make while jumping or shooting… Man, it’s gratifying. The sound effects are the perfect tool to aid you to do the right thing admits the chaos of fighting hoards of demons. The only weird thing I want to mention is that, when I got out of range to hear what a rune was saying and I came back, the rune just stopped playing it’s voice clip. Even when it wasn’t fully finished. 

Anyways, I have talked about almost everything I wanted to say about this game. If I would continue further, I would either start rambling or start nitpicking and I think it would be a better idea then to go on to the conclusion of this article. 

Conclusion

The bad:

-The story is a bit meh while the lore that’s there could have made it so much better.

-The gameplay is a tad bit repetitive sometimes. 

-Some strange UI/menu decisions. 

-Some calling issues that quickly fix themselves. 

-The easier difficulty is a tad bit too easy.

The good:

+ Even when the gameplay is repetitive, it’s still a rush to play. 

+ Amazing locations to shoot through.

+ A ton of nostalgic throwbacks. 

+ An amazing health system that rewards players to get close to dangerous enemies. 

+ …

Final thoughts:

Was Doom 4 worth the 4 year wait I had to do to play it. Let me put it this way, I’m glad I play it but it isn’t the best game I have played in recent years. Most of it has to do with the sometimes repetitive gameplay. For some reason, I want to compare it to the Tomb Raider games. While those games are completely different, I still felt that they are somewhat similar in structure. With the ability to explore around, fight enemies in closed spaces and find secrets to upgrade your gear or find additional lore. And once that comparison got into my head, I just wanted to play more Tomb Raider since I enjoyed those games more than Doom 2016.

Now, does that make DooM 4 a bad game? Oh heavens and hell, no! The game is still a rush to play through from start to finish. If you enjoy shooters or games in the style of Tomb Raider or Bioshock, I think it would be a shame to skip this game. But, I do think that this game is a tad bit overhyped. It’s not THAT good since I could have done so much more especially in terms of exploration. 

Maybe Doom Eternal fixes a lot of the gripes I have with the amazing DooM 4, but I do have to upgrade my rig first for that. So, maybe in a few years you might see a review of the sequel from me. 

But in all seriousness, Doom 4 is a really good game. While it wasn’t always my cup of tea and it didn’t always pull me in like I expected it would or compared to other games, I’m so happy that I played this game and I’m even considering replaying this game in the future like I did with all the Bioshock games and Tomb Raider games recently. 

And with that said, I really said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care. 

Score: 80/100

First Impression: Corpse Party 2 – Dead Patient (Steam) ~ And Then It Happened.

Corpse Party 2Wikipedia entrySteam page

I think it’s no secret that I’m a Corpse Party fan if you read my blog. When I review horror or horror-themed games, I find myself referencing the series. I have also written articles on almost every Corpse Party game. Now, when I noticed that Corpse Party 2 was in development,  I was beyond hyped. I was disappointed when it looked like the series wasn’t going to get an English release. But, then a miracle happened. Around Halloween of last year, Corpse Party 2 – Dead Patient appeared on Steam with an English version! So, is this indie game worth your time and money to play or is this game better left forgotten? Let’s find out in this first impression article, written after I have finished the first episode that’s currently available on Steam. 

Editorial note: At this current point of writing, I have “finished” the game. What I mean with that is that only the first episode and a bonus episode have been released and I have finished both those episodes. Now, as far as we know, more episodes are on their way but it’s unknown when since this is a hobby project. Since we don’t have the full game yet, I have decided that this article is going to be a first impression rather than a review. 

And Then It Happened.

Corpse Party 2 -1

Five years after the events in the Heavily Host arc, Ayame Itou finds herself waking up strapped to a hospital bed without a lot of her memories. When she gets loose from the operating table, she is unable to find a soul in the “Amare Patriarcha Crucis” hospital. After some exploration of the hospital, strange things start to happen. With all exits barricaded off, Ayame finds herself in a sort of Heavenly Host – Hospital Edition with a twist. This time not only ghosts are haunting the hospital but something has happened to the other patients, something that really complicates things.

Some parts of the story really caught me off guard. There are moments in this game that made me jump. The pacing of the dialogues is such a breath of fresh air compared to the previous entries in Corpse Party. Some dialogues, while extremely well written, could drag on and on. But not in this game. Most of the dialogues get right to the point.

It didn’t take long before I was well immersed in the story of this game. While two characters were arguing I had a hard time choosing which character to root for since they both had amazing points.

I’m really holding myself back in not spoiling the big things that happen in the game since the blinder you go into the story, the better it is. That’s why I kept my plot description as vague as I could.

Now, I can totally understand that some people aren’t going to be happy to see a game with only one (and a half) episode released without any information when the next episode(s) are going to be released. Especially when you are able to beat the first episode and the bonus episode in 2 to 4 hours.

Unfinished options

Corpse Party 2 -2So, the game is rather short in its current state. While a huge part of Steam reviews mention that as one of the biggest negatives, there is something else that comes up quite often in the reviews as well. The lack of communication is another thing that’s mentioned in the reviews.

In a few reviews, players talked about the issue that you were unable to play in full screen. Now, you can play this game on full screen but the issue is with awkward UI design. The UI of the game isn’t the best.

To adjust your screen resolution, you have to start the configuration tool. There, the game starts out by the Japanese language by default. For some strange reason, this tool is able to remember your display setting but not the language. If you want to play this game with an XBOX-controller, you have to choose XInput.

But that isn’t the strangest thing. You don’t have an “options” button in the main menu of the game. While you do have that feature while you are playing the game, there are two options you can’t adjust in there. While you can change the controller you use to play the game and the language of the game, you are unable to change the screen resolution and the frame rate cap. I would really love to see the whole configuration tool implemented in the game.

Since you can use that options menu to also change your control bindings. I really think those options are at home in that menu. Now, to finish my thoughts on the options menu, I have two other “complaints”. The first is that you are unable to change the bindings for the keyboard controls and secondly, there is no sample that plays when you adjust the voice volume to test out if your sound mixing/balance is good enough.

Before I continue about other things, I have a minor nitpick. But, the music of the game keeps playing when you minimize the game or alt/tab out of it. Then again, I don’t think that it’s such a big deal since the soundtrack of this game is really enjoyable. The soundtrack really fits the theme that the previous games in the series have set. While some are quite creepy, some are really action-packed and give off some punch. Coupled with good sound effects, the sound design of this game gets a thumbs up from me.

But there are some other things that I think could have improved the user experience quite a bit. First of all, a skip button for already seen dialogue when you replay that chapter to find the other endings would be lovely. Also, there is no message on the screen when you found a certain ending. Apart from the achievement box showing on the screen, it’s credits and back to the main menu with you.

I’m crossing my fingers that when the next episodes drop, there are going to be some quite of life updates as well since I think that this game can become a real gem when the rough edges are polished up a bit more.

That ending

corpse-party-2-dead-patient-screenshot-12

Now, I can totally understand that you think that this game isn’t a lot of fun to play after you read the last section. But, the opposite is true. This game is a lot of fun to play.

The controls might be a little bit stiff sometimes, especially when trying to interact with objects. But, those moments are quite infrequent. I really liked the control scheme of this game and I got used to it really quickly. I found it strange that I was able to run all the time without almost any penalty.

Speaking of running, the run is extremely useful to outrun the almost braindead enemies. Yes, there are enemies in this game but the AI isn’t the greatest. The enemies in the previous entries of the Corpse Party series were more a lot more difficult than in this game. But, is that a problem? On one hand, you could say that it makes this game a bit too easy but on the other hand you can also say that it’s only the first episode so you need to get used to the enemies. So yeah, you can look at it from two different perspectives.

The difficulty in this game is the puzzles and decisions. Both of them are amazing. The really feel right at home in the Corpse Party series. If you played the previous Corpse Party games, you will feel right at home while playing this game.

Now, the visual presentation of this game is quite nostalgic. Visually, this game looks like some old school DS and 3DS games. The visual presentation reminded me of games like Phantom Hourglass and Spirit Tracks. I can understand that there are people who won’t enjoy this visual presentation but I find a certain charm in it. The animations are equally as retro and that only adds to the charm.

All in all, I really enjoyed playing this game and I can’t wait to see more chapters to this game. I think that if people give this game a chance and spread the word about it, that the developers see that there is an audience waiting for the next chapter and that we might see more information sooner than later.

I highly recommend this game to everybody who enjoys horror-themed games, adventure games, Corpse Party fans and people who love games with a rich story and/or lore. But, know that the game is a bit rough around the edges at certain points and is at the moment of writing, quite light on content.

And with that, I have said everything I wanted to say in this article. I think I’ll write a more in-depth and updated article when the game is fully finished but for now, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Looking Forward to 2020.

2020_0With a bit of a delay, the article that I was going to write at the end of December is here. Anyways, 2020 is here. It’s a new decennium and I’m quite excited about it. I have a lot of plans in my personal life for this year, but there are a lot of games I’m looking forward to be playing this year. If you want to know what my favorite games were in 2019, I have already written an article about that. In this article, I’m going to talk about 10 games I’m looking forward to be playing in 2020. Unlike my top 10 list of 2019, this list will only have games that are going to release in 2020. Since I can’t predict which games I’m going to add to my collection this year. Feel free to leave a comment with your list and/or your opinion on my list and/or games. Anyways, let’s dive right into the list!

#10 – Desperados 3 (PC) (TBA)

Desperados IIIIt looks like a ton of games I’m excited for often get delayed. In 2018, I wanted to play Bloodstained: Ritual of the Night. It took until 2019 when I was able to play the game.

Now when I learned that a series from my childhood, Desperados is going to get a reboot/new entry in the franchise, I was quite hyped. This game was going to release in 2019, but the year has come and gone and the game hasn’t been released…

To be honest, I never finished any Desperados game due to the rather difficult nature of the game. But I had quite a lot of fun trying to beat the levels over and over again. I got quite far in the original game where I was a few levels removed from the ending of the game.

I’m planning to replay the Desperados games to review them on my blog in the future and maybe I’m going to do a marathon with as the final review the new game. For those who don’t know how Desperados plays, let me explain that to you.

So, the game plays a bit like Fire Emblem in a way, but instead of it being turn-based, it’s in real-time. In a way, it also elements of the Metal Gear Solid series where enemies react on sounds, vision and other elements in their surroundings. I find it quite difficult to explain in text, but if you watch a bit of a playthrough, you quickly get an idea of the gameplay.

Quick reflexes, good stealth, quick thinking, and good planning are key to surviving in this game. And this is all set in a western-style game that has interesting and diverse characters that test your skills to the absolute limit.

#9 – Animal Crossing – New Horizons (Switch) (March 20th, 2020)

Animal Crossing New Horizons TempLarge

While I’m not the biggest fan of the Animal Crossing series and I’m not the biggest fan of the gameplay, I would lie if I said that I wasn’t excited about the new Animal Crossing game.

The new game is about camping and building your own town from scratch. I haven’t kept myself up-to-date with the latest news on the game for a reason since I want to keep myself as spoiler-free as possible.

From the footage I have seen, I can tell that a lot of campaign and scouts’ memories will come back to me while playing this game. And that’s the biggest reason that I’m excited about this game. So, yeah. Let’s see how that is going to turn out.

#8 – Minecraft Dungeons (PC) (TBA – April 2020)

010906d0a700ee6844aa683f70eadb2e-Much Better

Just like Desperados III, this game was on my list last year. I was looking forward to being able to play this game in 2019. Sadly enough, this game has been delayed to 2020.

Now that we got more information on the game, I’m even more excited to be able to play this game. Especially since this game is going to include multiplayer!

While I have played some Minecraft in 2019, I think I’m a bit burned out on the classic survival formula. So, maybe Minecraft Dungeons breathes new life into the franchise for me and maybe I might get back into classic Minecraft, who knows?

#7 – Shantae And The Seven Sirens (Switch) (Q1-Q2 2020)

Shantae_and_the_Seven_Sirens_logo

Now, this is interesting. I’m including a game on my list actually is already released. The game is released for iOS and macOS platforms. But I don’t have an iPhone nor do I have a MacBook or an iMac.

Thankfully, the game is being ported to the PC, Switch, PS4 and XBOX One early this year. I’m planning to pick up the Switch version since I’m playing more games on my Switch lately than on my PC. I felt that the joy-cons aren’t really the controller for me to play tight platformers like the amazing Shantae series. So, I might buy it for the PC and use my XBOX One controller.

Anyways, maybe this game will give me the drive to finish all the other unfinished Shantae games I have in my collection. I’m having so much fun with those games, yet I’m always getting distracted by other games and it’s getting quite annoying to let the Shantae games left unfinished since they are all quite enjoyable in my opinion.

#6 – Stanley Parable Ultra Deluxe (PC) (TBA 2020)

Stanley Parable

I simply love adventure games. While I’m not that into walking simulators, The Stanley Parable really surprised me when I played it way back in 2013.

So, a few months ago, I learned that the developers of the game are making an upgrade and expanded version to be released on various platforms. While we know that the game is going to be released on the PC but we don’t know which consoles it’s also going to release on. The developers are looking into the possibilities.

At the moment, the developers state in their press kit that they are aiming to release the game before the summer of 2020. But, we shall see. Since the game was going to come out in 2019 but it has been delayed to 2020 to improve the quality of the game which I think is a good thing.

But, you can count on it that I’m going to write an article on the expanded version of the game as soon as it comes out. When you want to read more on the game, I highly recommend that you read the press kit on their website.

#5 – DooM 64 (Switch) (March 20th, 2020)

H2x1_NSwitchDS_Doom64_image1600w

March is going to be a busy gaming month for me. Games like Animal Crossing are getting released but also the remake of DooM64 on Nintendo Switch.

While I have played DooM countless times on the PC and various other platforms, I haven’t played the Nintendo64 port of the game. I have been interested in playing this port ever since I saw Derek Alexander’s video on it. And now I’ll be able in a little while.

So, I’m quite curious to see how different the game is compared to the PC version. Also, I’m curious to see if the developers made changes to the game or if it’s going to be sort of emulated on the Nintendo Switch. Only time will tell.

#4 – Gods and Monsters (Switch) (Febraury 2020)

ubisoft-gods-and-monsters-coming-25th-february-2020

I can’t really explain why, but I love a great story about mythological beings. For that reason, my favorite game of the Age of Empires series is Age of Mythology. So, when I learned that Ubisoft is developing a game with that premise, well… I think it’s quite clear that I’m beyond excited about it.

So, yeah, a game that reminds me of a lot of Breath of the Wild and has a talented team behind it; I think this game is going to be quite good. Now, we will have to wait and see how good the game is until it releases. But, I’m going an eye on the game and I’m quite sure I’m going to pick it up as soon as I got the chance to do so.

#3 – Age of Empires IV (PC) (Q4 2020)

age_of_empires_iv_logo

On one hand, I wish that this game doesn’t release in 2020 but on the other hand, I wish it does.

Now, at the time of writing this article, the developers haven’t given a concrete release date yet. But in various press materials, I read that this game is going to release either late this year or early 2021. The only thing I hope is that they don’t rush the release of this game. I rather wait a few more months to have a more polished game than having the game quicker. Unless it’s a sort of beta version where people who pre-order the game can help test the game and help in the final polishing stage of development.

The Age of Empires series is one of my favorite series ever made. I have spent so many hours in the Age of Empires games, it’s crazy. While I’m no pro at the game, I enjoy playing a game from time to time. Earlier in the article, I even mentioned one of the spin-offs that’s my favorite game in the series, Age of Mythology.

Anyways, good luck Relic Entertainment with the development of the title. I know that is a lot of pressure on your shoulders to develop the next entry such a highly regarded series with such a devoted and dedicated fanbase, but we believe in you!

#2 – Death Come True (Switch) (TBA 2020)

Death-Come-True-DualShockers-feature.png

I’m beyond hyped for this game. This game is being directed by the writer of the Danganronpa series, Kazutaka Kodaka. Not only that, but the story also has some elements that remind me a lot about the Zero Escape series.

This game is an adventure game where the main character wakes up without him remembering anything. He is charged with committing various murders. So, together with his time leap abilities, he has to solve the mystery and find out the truth of these murders.

Now, there isn’t a lot of information out there on this game. Also, there isn’t any news if the game is coming to the west, but the fact that almost every tweet is tweeted twice; once in Japanese and once in English gives me a lot of hope.

So, I’m looking forward to this game quite a lot. It feels like a sort of spiritual successor to the Zero Escape games which are high up my personal top 10 games ever made list. I’m also avoiding any press releases on the game like the plague to avoid spoilers and being able to go as blind as possible in the game. And you may be sure that whenever I have the chance, I’m so going to write about this game.

Honorable mentions

Now, there are a few more games that I’m looking forward to but didn’t make the top 10 games list.

#1 – Death March Club (Switch) (TBA 2020)

death march club.jpg

Are we for real now? The writer and director of Zero Escape and Ai The Somnium Files are going to release another game in 2020? I’ll be able to enjoy the work of Kotaro Uchikoshi again this year? And the game his big chances about coming to the west since it has an English website as well as a Japanese?

On top of that, this game is also going to be a death game like the Zero Escape games! Just reading the premise of this game is making me want to play this game even more. So, one group needs to sacrifice themselves in order for the other group to even stand a chance in death game.

Just reading the development story of this game on the fandom of this game, makes me even more interested in this game. The talent that’s involved with this game is just amazing. On one hand, I don’t want to read anything more about it so I can go in blind, but on the other hand, I want to know as much as I can to enjoy the game even more… What to do, what to do… Urgh. Oh well, now I have to patiently wait for an announcement of a release date and then wait until I’m able to get my hands on it.

Closing thoughts

So, 2020 is going to be jampacked with a ton of amazing titles. While I had a lot of trouble creating this list at first, in the end, I even had to create a section for honorable mentions.

I’m quite curious about which games I’ll be able to play this year and what I’ll think about it. Maybe I should look back at the end of the year to this list and compare my expectations to the actual released game.

So yeah, that were my top 10 games I’m looking forward to be playing in 2020. I’m curious if you agree or disagree with my list and which games you would have picked. Thank you so much for reading this article and I hope you had as much fun as I had writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agrees on. That subject is the difficulty in games. This isn’t unique to video gaming since other entertainment mediums can be difficult to understand, analyze or appreciate. But, the difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy nowadays? That’s has two reasons. The first reason is that games just got more accessible. Because of the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenges. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation of what each level means.

And this brings me to the second reason why games are too easy nowadays and that’s a skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult to get slimmer with every game I play.

Is this a bad thing? It depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem? If you are looking for a game to play to pass the time, in that case, the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty, in my opinion, is the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other videos or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game are the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, we’re all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, a better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during my search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro-inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to the conclusion that there are 4 types of difficulty in my eyes.

The first type is the intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is an unintended difficulty. This was an unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is a fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The fourth type of difficulty is, you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until I came to the final boss. This annoying battle gets such a difficulty spike that made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell-bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin-stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types are really thin and make it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in the future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy nowadays gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious about what everybody thinks. Maybe I’ll revisit this topic at a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll include it in the next article. And with that said, I think I’ll really end off this article. Thank you, everybody, for helping me put this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: NekoJonez’s Top 10 Played Games of 2018

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2018 was an extremely strange year for me personally. A lot has happened in the past 12 months both good and bad. I have graduated this year. I’m now a bachelor in Computer Science – Networking. But on the other hand, I have gone through a lot of personal rough patches that did quite a number on my mental health. I’m slowly recovering and the support I’m getting is motivating me, even more, to go forward and get better. That said, I also played quite a lot of games this year. I got a Switch this year and I enjoyed it quite a lot. I also finished and completed a lot of games I started in the past few years so I had a bit of trouble putting this list together. So, for those who are new here, this list contains my 10 favorite games I have STARTED playing in 2018. The release date of the game itself doesn’t matter, what matters is that I started playing it in 2018. Before we get into the actual list, reminder, this list is my personal opinion. So, feel free to discuss it in the comments and also feel free to post your own list into the comments. I’m rather curious. Anyways, this introduction is getting quite long, it’s time to get into the actual list.

Place 10: Angels of Death (Nintendo Switch)

angels-of-death

My review

At first, this game would have a higher place on this list. The story and theming of this game grabbed my attention so much, I felt the black hole after finishing this game quite hard. I wanted to spend more time in the world of this game and spend more time with the characters.

I think that my love for the Corpse Party series and the Zero Escape series made me enjoy this game so much more. If you are a fan of either series, I highly recommend that you check out this game.

In addition to that, this game might have one of the best soundtracks I have heard this year. How many times I have listened to it this year, I lost count already. And mind you, I found this game in late October.

Now, why is this game not higher on the list? I praised it quite a lot in my review and I might have given the impression that this game would be my game of the year… Well, it’s because I played another horror game this year that just did that bit more. Outside of that, the short length and gameplay; the game felt like a game I play in between big releases. So yeah. That’s why.

Place 9: Shining Resonance – Refrain (Switch)

Shining_Metal_SwitchLarge.jpgWikipedia

So, back in 2016, I played Stella Glow. I got quite into the story of music playing a big role in an RPG by giving buffs or debuffs. When I found Shining Resonance: Refrain on the Nintendo eShop on the Switch and read that music played an important role as well, I was sold.

When I started to play this game, I got flashbacks to Stella Glow. Even when this game plays quite a lot differently than Stella Glow. This game is more action-focused and in real-time while Stella Glow’s gameplay is more a big puzzle and turn-based.

While I haven’t even come close to finishing this game, I’m quite curious about what else I’ll encounter in this game. I’m at the midway mark of this game but I have been rushing through it. I think that the next couple of playing sessions will be to catch up with various side quests and improving my characters and their equipment since I quite a lot of trouble while battling the last boss.

Now, this game is a port of a PS3 game released in 2014. It’s also a part of the Shining series. If the other games in the series are as enjoyable as this game, I think I might explore this series in the future. Too bad that a lot of games in this series haven’t left Japan.

Place 8: Atelier Rorona – The Alchemist of Arland (Nintendo Switch)

Atelier Rorona

Wikipedia

So, not too long ago, a bundle of three Atelier games got released on the Nintendo Switch. These games are the Arland trilogy. After I figured out what was the first game in the series, I started playing Atelier Rorona.

I was very surprised with the game actually. The game is quite enjoyable to play but it can be repetitive. The game is about an alchemy workshop with a very lazy owner. You play as her pupil named Rorona. When the kingdom orders the closure of the workshop, you get three years to prove the worth of the shop and finish various assignments of the kingdom. If you fail one of these, the workshop closes right away.

Now, what I didn’t know is how replayable this game is. These are so many mechanics I discovered during my first time playing this game, I also found out that there are a lot of various endings to the game. Now that I have beaten the game once, I think I’ll first beat the other two games before I do another playthrough to get an even better ending.

I personally really liked this game but I have to say that this game isn’t for everyone. I recommend this game to everybody who enjoys a more laid back RPG game. This game does have a lot of depth, but overall I found this game a more relaxing experience. That statement might change if I try to go for the other endings, who knows.

In any case, I’m rather curious about what the other two games have an offer for me. Since I’m going to beat those next. And who knows, these games might convince me to further check out the Atelier series, of which there are many… many games.

Place 7: Resident Evil 4 (PlayStation 2)

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Wikipedia

When I started playing games like Corpse Party, Fatal Frame and Zero Escape; I knew that one day I’ll have to look into the horror genre. A long time ago, in one of my local toy stores, there was a PS2 booth where a demo of Resident Evil 4 was playable. I think I was 14 years old and while I enjoyed playing the game, I didn’t even know the title nor the impact that game was going to have in the gaming scene. I think I only played the game for like 10-15 minutes in total since the next time I went, the booth was replaced with a demo Gamecube with Donkey Kong Jungle Beat.

I actually forgot about the game until some of my favorite YouTubers started to talk about it on their channels. Back then, I was more into adventure and puzzle games, so I took note of the name and moved on.

Fast forward to this year. I was browsing the second-hand games in my local game store and I saw a copy of Resident Evil 4 for the PS2 for only 10€. I didn’t hesitate twice. I bought this game and after I came home I started to play it right away. While I was afraid that I would suck at survival horror, I was able to finish chapter after chapter.

I also got quickly used to aiming and firing a gun with a controller. Since that was one of my biggest fears. I tried playing various shooters with a controller in the past and I always had a lot of trouble.

So, because I was highly surprised at how much fun I was having, I felt that this game rightfully deserved a spot on this year’s list.

Place 6: Project Zero II (Fatal Frame II) – The Crimson Butterfly (PlayStation 2)Fatal_Frame_II_-_Crimson_Butterfly.jpg

Wikipedia

So, due to Project Zero V – Maiden of the Black Water last year, I got quite into the Project Zero / Fatal Frame series. But seeing the pricing of getting other entries in the series ranging from 30€ to 60€, I had a hard time tracking down a copy.

To my surprise, around my birthday, somebody brought Fatal Frame I, II and III into my local game store and I was able to buy the three titles for 20€ each.

I started playing all three games to test out if the games worked or not. Yet, when I was testing Fatal Frame II, I found myself not able to stop playing the game. The concept of the story where one sister is always looking for her sibling just spoke to me on a personal level. It was quite tricky to get used to playing this game on the PS2 since I always tried to move the camera while moving the PS2 controller since I was used it that playing the other game on the Wii U.

I enjoy playing this game the most, late at night while I darken my room and turn off the lights so I have only the glow of the TV and the disc spinning in the PS2 to keep my company. This makes the game and the experience that more enjoyable. I can’t wait to boot up my PS2 again tonight and try to make some more progress in this quite enjoyable game.

Place 5: Death Mark  (Nintendo Switch)

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Official website

It looks like I was in a horror rush this year. Death Mark is the 4th game on my favorite games of 2018 list. Now, when I wrote my Halloween special on Angels of Death this year, I actually completed the game before Halloween. So, I was looking for a new horror game to play on Halloween and that’s when I found Death Mark on the Nintendo eShop.

When I was looking at the screenshots and reading the description, it felt like a mixture of Corpse Party and the Zero Escape series. A visual novel horror adventure game that throws you in front of a lot of puzzles.

And that’s what the game delivers perfectly. An enjoyable story with multiple outcomes depending on your actions and one that gripped me to the end. While I was able to see some twists coming from a mile away, the pacing and writing the story more than made up for it.

The story is about a mysterious mark that appears on your body when you go to a haunted place and that mark spells death by dawn if you are unable to clear the grudge of the spirit that gave you the mark. So, if you enjoy a visual novel style horror adventure game, I highly recommend that you check out this game.

Now, Japan is getting a sequel/follow up to this game next year.  Now here is my call to the developers, please localize the follow-up game as well. Looking at the screenshots and the teaser, I’m quite interested! And here is my call to everybody who is interested in horror, please give this game a shot and share it around. This game is highly underrated and deserves more attention and love!

Place 4: Blossom Tales (Switch)

Blossom Tales

My review

I often check the Nintendo Switch store for interesting and unique games. When I came across Blossom Tales, I was sold. The game looked like a well made 2D-Zelda clone and as a big fan of the Legend of Zelda… Let’s just say it was a no-brainer.

And I didn’t regret that decision once. I enjoyed playing this game quite a lot. I felt right at home as a Zelda fan. Also, this game reminded me a bit of the Fairune games. It reminded me how fun that 2D Zelda games are and how much I miss that style of gameplay. I wonder that if we are going to ever see a 2D Zelda game again after the massive success that was Breath of the Wild.  Only time will tell, but for now, I’m happy to see that there are indie game studios that will create games in that style so I’ll always have a game in that style to look forward too.

What I liked the most about this game was the unique way the story was told. A grandfather telling his grandchildren a story since they are bored. That’s one of the biggest strengths of this game. It gives off so much charm and character to the game, for that alone I would recommend that you play this game. And, since we are in the holidays period, the charm is even better!

Place 3: Fire Emblem Warriors (Nintendo Switch)

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My review

Raise your hand if you saw this one coming. This game is one of the reasons I bought a Nintendo Switch. I think the praise I gave in my review on this game made it pretty clear that this was one of the best games I have played in 2018.

Honestly, at first, I was afraid that I wasn’t going to like the game. Since I had put so many hours into Hyrule Warriors, I was afraid that I was burnt out on the formula and gameplay.

But Fire Emblem Warriors brings a lot of new and fresh mechanics to the table to make me enjoy the game even more. The only criticism I have about the game is that some parts are a bit too complex and not well explained enough in-game. Everything else is highly polished. Even the trick that Drakalus gave me to improve the frame rate in multiplayer aided quite a lot.

Thanks to this game, I got back into the Fire Emblem series. I think that in the upcoming months, I will start tackling my huge backlog of Fire Emblem games I have in my collection. I have at least 6 Fire Emblem games that I have started but never finished. I think it’s time to change that. This game convinced me that the series has quite a lot to offer and I can’t wait to see which adventures the world of Fire Emblem will bring me.

Place 2: Dragon Quest Builders (Nintendo Switch)

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My review

When I saw a trailer for Dragon Quest Builders for the first time, I was hooked. I was disappointed when I learned that this game was going to release for the PlayStation 3, 4 and PSVita. At first, I was considering to buy a PSVita for this game (and Corpse Party Blood Drive before that got ported over to Android)

The game got ported to the Nintendo Switch, so I was able to buy it on the system I bought this year. And I’m glad I was able to play this game. I loved every moment of this game and I’m so extremely hyped for the upcoming sequel. The Japanese version released a couple of days ago. It’s quite tempting to look up let’s plays but I want to keep my experience as spoiler-free as I can.

The only new negative is that I’m unable to play the Terra Incognita mode. Since I have to pay for a Nintendo Online subscription and purchasing that for only that and a few NES games is currently not worth it for me in my opinion. But hey, that’s my opinion.

Honorable mentions

Now, I have played a lot of games and some games deserve a mention but haven’t made it on my list for various reasons. So, before I reveal my “game of the year” / number 1, it’s time for the honorable mentions.
Cleopatra – A Queen’s Destiny (PC), Knights of Pen & Paper (PC/Switch), Darkest Dungeon (Switch), Kamiko (Switch), A Magical High School Girl (Switch), Grumpy Cat (Android),
Etrain Odyssey 5 (3DS), Zack & Wiki (Wii), Steamworld Dig 2 (3DS), Silent Hill 4 (PS2), Telsagrad (Wii U), DuckTales (NES), Age of Empires – Definitive Edition (PC), Devil May Cry 4 (PS2).

Now, I know that a lot of major titles released in 2018 didn’t make it on my list or on my honorable mentions. In any case, I think it’s time to reveal the game I was most hyped for this year and I enjoyed the most. Which game is MY personal game of the year 2018? Let’s. Find. Out.

Number 1 – Game of the Year – Shadow of the Tomb Raider (PC)

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My review

So, this experience. This game is my game of the year in 2018. Shadow of the Tomb Raider. When I was planning the Tomb Raider – Writers Raid collaboration, I claimed this game right away. I wanted to write about this game.

While some fans in the Tomb Raider series aren’t a big fan of the reboot since it’s a more action-focused and linear game; I enjoy the new direction of the series. Especially this game. The improved visual style, improved writing, the improved quality of life features… The game is just an amazing way to finish this reboot trilogy.

I seriously hope that this isn’t going to be the final game in the Tomb Raider series. Since I enjoyed myself with this game so much, I can’t wait to see where Lara goes next. Besides that, this year a new Tomb Raider movie got released. That movie I personally enjoyed quite a lot. For a movie based on a video game, I find that they did an extremely good job. I’m not really a movie review but if I have to grade the movie, it would get a 75/100.

Now, why did I enjoy this game so much? Why did I pick this game as my game of the year? For several reasons, the first reason is that this game’s story is the best story out of the three games in the reboot series. I had several moments where I felt the emotions of the characters, the voice actors did that good of a job.

The second reason is that this game is just beautiful. The visual presentation is just amazing. There are various spots where you look out over a huge forest from on top of a mountain or you get other breathtaking views. Now, a few moments had some minor visual glitching or some spots where the game could have look a bit better, but that might be because of my older GPU on my desktop. That might explain various lighting glitches I have in the post-launch DLC.

A third reason why this is my game of the year is that the Tomb Raider series just means a lot to me personally. I’m a huge Indiana Jones fan and I see and I have always seen Lara Croft as a sort of “sister” to Indiana Jones. But Indiana Jones doesn’t get a lot of attention in the video game scene while Lara does get that. So, being able to play games like Tomb Raider… Well, it’s my favorite genre and style of games after all. A mystery adventure game mixed with action and platforming segments.

The only disappointing thing is that I don’t have a physical copy of this game. The PC version of this game hasn’t gotten a physical release. And I feel it would be a waste of money to buy a PS4 or XBOX copy of the game just to have a physical version. But, if you want to know my actual opinion on the game, I advise that you read my review. Since I really detailed my opinion in that article.

So, if you will excuse me now. I think it’s time to wrap up this article so I can play the newly added tombs and story segments.

Wrapping up 2018.

Like I said at the beginning of this article, 2018 was an extremely weird year for me. I even got my articles stolen various times. Outside of that, I had 25,000 views on my blog. This is more than double compared to the number of views I got in 2017.

This inspires me to continue and write even more articles in 2019. I have a few in mind so I hope I’ll be able to welcome you on my blog next year. Blogging is my biggest hobby since I’m able to share my opinion on the games I have played with the world. I’m quite grateful for everybody who reads my articles and leaves comments or talks to me on social media or even in person about my articles and/or the games I have talked about.

I also love it when developers contact me and give me various chances to play unique and fun games. It also helps me to expand my collection and takes makes me even happier.

If I have to pick my favorite blogging moments of this year, I have to say how the community came together for helping me and other bloggers in fighting article theft, the Tomb Raider project and the various milestones I reached like 500+ followers on my Twitter. It’s still the best way to keep up-to-date with me.

2019 is going to celebrate the 9th year I have been blogging. Before 2013, I had a Dutch blog. That means that this blog will be 7 years old next year.

That will mean that 2020 will be an extremely special year for me. But, let’s focus first on 2019. Let’s not get ahead of ourselves. Speaking of 2019, I think I should talk about the games I’m looking forward to! That’s going to be (one of the) next articles on my blog. So, keep an eye out for that.

With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

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Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

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Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this storyline and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell you some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is that this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and then Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise, it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has a unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late-night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword’s ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have to make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off-screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow-colored ones. The special rainbow-colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all the puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around at the various levels. If you would have missed a unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top-notch. I don’t have anything to criticize that front.

In terms of music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did have some minor issues here and there. With some abilities, I was unable to easily switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only lose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the GameBoy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces, and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are on a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single players.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game-breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

10 Games I’m looking forward to playing in 2018

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2018 is almost here. So, it’s time to look forward to what the new year will bring. Tomorrow, I’ll take a look at my favorite games of 2017. Ah, next year will be an interesting year. A year where I’m planning to delve into the Nintendo Switch library. So, what games that release next year, am I looking forward too. That’s what this article is about. Also, note that this list isn’t in any sort of order, so yeah. Please know that this is my list, so if you think that a game is missing, feel free to talk about it in the comments or feel free to talk in the comments about the games I selected. In any case, here we go! 

#10 – Age Of Empires – Definitive Edition (PC) (Release: 2018)

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The original Age Of Empires game fills me with nostalgic feelings. While I’m not the best-skilled player when it comes to RTS-games, I do enjoy playing them quite a lot.

2017 was an amazing year to be a fan of the Age Of Empires franchise. Not only did got the announcement of this game releasing next year, we also got the confirmation that Age Of Empires 4 is under development.

The hype is real for me. I can’t wait to see what the new games will bring. So, I’m sure keeping an eye out for this title!

#9 – SystemShock (PC) – (Release: Q2 2018)

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I have always been told that the System Shock games where the inspiration for the amazing Bioshock series.

I always wanted to play these games but didn’t have the time for it. The thing is, I even have System Shock 2 in my Steam library.

Even when Bioshock and System Shock aren’t the same game, I’m quite excited to see where these claims come from. In addition to that, I read a lot about this game and that made me only more interested in playing this game. So, I’m quite curious how this game is going to turn out!

#8 – Secret of Mana (PC) (Release: 15 February 2018)

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I have played the first bit of Secret Of Mana several times. I think it’s quite a good game.

I can’t say why, but I always get distracted by other games and forget about this game.

So, that’s why I’m looking forward to the release of the remake of this game. Now I’ll have an excuse to really play this game with improved visuals. Not that I dislike the 16-bit visuals, I’m a retro game collector after all.

Besides, I have to come clean and say that I don’t own the SNES cartridge and bought the game on Android. Yeah, not the best idea ever, I know. So, that’s the main reason why I’m excited to play the remake of this game. A way I can play it with better controls than touch controls.

#7 – Shin Megami Tensei – Strange Journey Redux (3DS) (Release: Early 2018)

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Since I played Tokyo Mirage Sessions #FE, I wanted to try out a game from the Shin Megami Tensei series. While I was lucky to buy a few games into my collection from garage sales and digital sales, I still didn’t have the time to really play one of these games.

Also, I was looking for the DS title to start with. Since I played that game at a friend’s house one day and wanted to start with the start of series on the handhelds.

That’s why I’m so happy that an updated port is coming to the 3DS. I actually pre-ordered this game for a while now. So, if I didn’t put this game on my list, I would have been disappointed with myself.

#6 – Radiant Historia: Perfect Chronology (3DS) (Release: 2018)

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And my list of games “I still want to play but didn’t have the time for” continues with another RPG. I have played Radiant Historia for a bit and actually got distracted with other games.

This 3DS remake isn’t just a port of the DS game. It will have an additional plot, new features and music, voice acting and more.

In addition to that, it’s published by the same publisher who published Etrian Odyssey V here in Europe. So, I’m hyped!

#5 – Dragon Quest Builders (Switch) (Release: 9 February 2018)

Dragon_quest_builders_art.jpgThis game has been on my “to play” list since it released. I found out about this game when I was looking around for Minecraft-styled games.

Now, next year, this game will be ported to the Nintendo Switch. And not only that, the sequel for this game will release for the Switch as well.

Consider me a happy camper now, since I enjoy the Dragon Quest games quite a lot and I enjoy myself some Minecraft as well. This cross over works quite well when I look at the various lets plays I have seen.

I didn’t watch a ton of content on this game since I wanted to avoid spoiling the whole game for me. Especially now that I know that this game is coming to the Nintendo Switch.

#4 – Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (Switch) (Release: 27 March 2018)

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When I look to the teasers for this game, I get the impression that the gameplay will be similar to Tokyo Mirage Sessions #FE.

I do realize there will be differences, but I think it’s too late. I already made up my mind. This game is one that I would love to have in my collection.

This game looks right up my alley and I think that this will be one of the first Switch games I play in 2018 since it comes out right around the date I’m planning to buy a Switch.

So, if this game would come bundled with the Switch, I think I won’t hesitate for a second. This game will become a part of my collection for sure!

#3 – Ace Attorney (Switch) (Release: 2018)

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While there aren’t a lot of concrete details for this game, there are more rumors and speculations that this will happen.

What’s even more, in the article I linked, there are reports of Capcom planning THREE Ace Attorney titles for the Switch and to release them all in 2018.

It’ll be quite interesting to see what happens in 2018 for our Ace Attorney. If remakes/ports will come out for the Nintendo Switch or new games. I wouldn’t mind any port of games, but I would love Ace Attorney 7 to come in 2018. Or at least a new main game, even when it’s a spin-off. So, please Capcom, make it happen!

#2 – The Swords Of Ditto (Steam) (Release: 2018)

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When I first saw the trailer for this game, I just fell in love with the charm and art-style this game has.

This game is an RPG where you set out to defeat the evil Mormo. In this Action-RPG you can play solo and co-op. And it’s the “co-op” part that interests me the most. I was looking for a new game to play with my friends and I think this will be the perfect game for us to play.

Just take a look at the Steam Store page and I think you might understand why this game sounds so interesting to play with friends. At least, I think that it’s interesting!

#1 – Bloodstained: Ritual of the Night (PC/Switch) (Release: 2018)

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Ah, the Castlevania series is one of my favorite action games ever made.

While I was afraid for the future of the series, I was quite pleased when I saw that one of the producers of the games is going to create this new game. Koji Igarashi, thank you for doing this!

While I found out about this game after the Kickstarter ended, I am still very excited to play this game. So, I’ll be surely looking forward to this game. The only thing that I still have to decide is that I get this game on the Switch or on my PC. Or maybe both, if my wallet allows it.

While I know that this game started it’s life as a Kickstarter, I’m praying that this game will not do a “Mighty Number 9” but an “A Hat In Time” and a “Shovel Knight”. Make it a great game guys, feel free to delay it when it needs more polish!

Final thoughts

Besides a few new games, it looks like 2018 will most likely be a “catch-up” year for me. I’m mostly interested in ports and remakes to the Switch, PC and 3DS. It might be a good idea to play a bit of catch-up with my endless list that is called my backlog.

I can’t wait to see what 2018 will have in store for me. Since next year will be a special year for me. I’ll reveal why when the time comes, but for now, let me say that I am looking forward to 2018 and I can’t wait to see what it will throw in my way.

Thank you so much for reading. If you wonder what my favorite games were in 2017, you will have to wait until tomorrow at 8PM Brussels time. It shall be revealed then.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!