Game Quicky: Grood (Switch) ~ Not That Three One.

CREATOR: gd-jpeg v1.0 (using IJG JPEG v80), quality = 82Steam versionNintendo.com pageOfficial website

Drageus Games is at it again, they published a new game called Grood. Not to be confused with Marvel’s character named “Groot”. Fun fact, groot is actually a Dutch word as well. When you literally translate it into English, it means big. Anyways, I’m getting off track. Drageus Games provided me with a press copy to take an honest look at this game and in this article I’m going to take a look at this 2,5D side scrolling shooter by CC_Arts. Is it any good or should you skip this indie title for 5€? Let’s find out while I invite you to shoot me a comment in the comment section down below with your opinion on the game and/or the content of this (game quicky) article. 

Editorial note: this review has been written while playing v1.1.0.

Load the canons!

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The story of this game is short and simple. There are a lot of enemy robots and machines out there, so you build a big attack ship called Grood. You want to take on the enemy with this ship and you set out on a mission for it.

In terms of story, there isn’t much more. On one hand, this can be seen as a negative by some people but I personally see it as a positive for this game. The focus of this game is the gameplay and not telling a story. So, it doesn’t get in the way at all. Also, this time it’s in the game instead of only in the description of the game in the eShop.

Something that I found a huge positive for this game is the fact that there is a co-op feature. It would be a huge ask to have an online co-op as well, but hey. I’m surprised that there is a co-op mode. I do have a small nitpick about it, but I’m going to talk about that in the negatives section of this article.

Let me tell you, this game doesn’t fool around. The epilepsy warning at the start of the game is a serious warning since there are some flashing imagery in this game. This game is anything except a cakewalk. At first, I was afraid that this game would use a lot of unfair or unbalanced ways to make the game “more difficult” but I was pleasantly surprised.

This game hits the right balance at being challenging but not too challenging. The pattern of the enemies are easy to learn and avoid. This game doesn’t go into bullet hell mode or spawn a ton of enemies you have to damage through. In most cases, there are one or two enemies who are a bit too cheap in my opinion. At the start of the 3rd level, there is this ship that shoots lazers without too much of a warning in which direction making it too much of a cheap shot.

The damage system is quite interesting as well. The more damage you take, the less color there is during gameplay. Yet, this game throws an unique wrench in the mix. It simulates a broken screen so you have to also think where to aim your bullets since you can’t line them up properly anymore.

There is also this slow motion mechanic. Once you have defeated a certain amount of enemies, you can go into slowdown mode. Everything, even your own ship, slows down so you can plan out your shots even more. You notice how much more time you have in the slow-motion mode with the battery next to your score. It has to be full before you can start it and it has to be depleted to exit out of the mode. You can’t start or stop the slow-motion at will.

You could think that this game can be cheesed by hanging at the bottom at passing through the levels quite easily. Yet, you shoot yourself in the foot with that tactic. Since this game also focuses on high scores. There is even a leader board in the main menu. I only wish it told me on what platforms these scores where achieved since I would love to see which platforms have the highest score.

Visually, this game looks extremely nice. In terms of animation and visual presentation, I don’t have any complaints. The animation of text appearing is a nice touch and pleases the computer scientist in me greatly. The game runs quite smooth through the detailed terrain and I rarely experience frame drops or slowdowns.

Speaking of impressive visuals: you can play this game in “90’s love modus”. If you enable this option in the options menu, you go from the 3D visual artstyle to pixelart with the same attention to detail that the 3D-style brings. This makes the retro gamer inside of me extremely happy. I do have two minor complaints about it and that’s the score isn’t readable enough in TV mode as well as the health bar. But these can be fixed with a minor patch I think.

This game feels quite gratifying to play. The quite responsive controls is another part the helps achieve that fact. Add an nice metal soundtrack with great sound design and you get a game where you have that “one more round” mentality.

This game has been localized in 4 languages. Which I find a bit strange, since usually Drageus Games has more languages then 4. This game can be played in English, Russian, Spanish and Italian. Since I only speak English out of these 4, I can’t review or talk about the quality of the translation.

Let’s forget about the cannons

philosopher-path0No game is perfect, and this game made a few mistakes. Since I only played the Switch port, I can’t say that these issues appear on other platforms but these things were a bit of a downer on my experience.

First of all, let’s talk about the health situation. While the draining of color is a interesting mechanic that has been used in other games like Tomb Raider, sometimes it’s quite unclear how much health I still had left. This made me play too careful sometimes.

Secondly, let’s talk about that silly “continue” feature. I can understand that you only have one life and when you are death, you have to restart the whole game. But, I think it would make the game more accessible and ease the tension a bit when the player had more or infinite lives. With the consequence, that when a player died, there score was reset to 0 or they could “pay with their score” to revive. That way people can still finish the game but try and get a high score to get higher on the leaderboards. Also, that would provide a solution that you could only continue when you have beaten level 4.

Thirdly, let’s talk about the UI. It makes a few mistakes alright. While the visual design is quite cool and interesting to use… It suffers in the usability department. Take the credits for example, these are unreadable while you are in TV mode due to the angle of the menu.

Another bigger example is the options menu. Each option brings you to a submenu. Apart from the vibration option, that can be set in that menu. Now, if only you could feel a sample of the vibration and we would be set.

But the biggest issue with the UI I have is something quite simple. I find it extremely strange that you can’t go back to the main menu during gameplay. You either have to restart the game or have a game over.

Fourthly, in this negatives section of this article I want to mention that there is no overview of the controls. Since the tutorial only appears the first time and doesn’t appear after that, that means you have to figure out the game on your own if you take a break or let a friend play.

Fifthly, why o why isn’t there a sort of level leaderboard? Wouldn’t it be cool to know which are the high scores per level? Or in what level a certain high score was achieved?

And finally, let’s talk about the co-op mode. I do have one gripe with it. Earlier I talked about the health situation. Image that issue but now you have two ships and you are unable to tell who is almost dead and who has still a lot of health points. Let’s not forget to mention the fact that there is no tutorial in this game so your partner has to figure everything out from either you or trail and error.

So, let’s save or not?

Is this game worth it or should you skip it? Well, it depends. There is a lot going for this game. It’s challenging and fun. It has that one more round mentality and it has a lot of competition with the high scores and leaderboards. Yet, with only having one live, this game can feel quite unforgiving.

The biggest mistakes are made in the UI department. There are some things that really bothered me and made me quite thankful that the Switch has some features to easily reset the game.

Would I be able to recommend this game to anybody? Yes! I would recommend this game to anybody who enjoy side scrolling shooters. This game quite well done and has a lot of love put into it. It does have a ton of minor issues that make the game a bit less enjoyable but apart from the one live – restart situation, most of the things shouldn’t get too much in the way of enjoying this game.

I have left out one mechanic from this review for those who want to give this game a try and want to still have a surprise left. I’m rather curious what you guys and girls think about it. But, apart from that, I have said everything I wanted to say about this game.

So, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 3.5/5

Review: Ace Attorney – Miles Edgeworth – Investigations: Prosecutor’s Path (DS) ~ Not Guilty

AAI2CoverenglishAce Attorney Wikia entry

Some time ago, I wrote a first impression on this game. I know it has been way too long, but I finally finished this game. So, the readers who know me; know what that means! No need to shout an objection! Is it actually good or is it bad? Keep in mind, this game isn’t officially in English. I played a fan translated English rom. If you want to play this game as well, I won’t help you finding it. Piracy is something I don’t want to promote. In any case, let’s get this trail started! And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Objection!

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Would it be wise of me to talk about the story when it’s translated by fans? I think it’s actually quite fair to do so. After all, the English players will most likely play this game using the patched rom. Like I (should have) said earlier, I won’t provide information on how to get it.

In any case, the story is written quite well. I actually enjoyed reading and experiencing it. The care and love put into the translation is mind blowing. I haven’t seen any typos as far as I can remember. (And that’s an impressive feet since the main games actually have typos in the game.)

The characters are quite memorable and they have a nice personality. Some old characters return and a few new ones are introduced. In Ace Attorney 5 – Dual Destinies, the actual character development happens mostly in the 5th and last case. But in this game, the character development happens in every case. More then in the 5th game.

Every case was fun to play through. At certain moments, it was tough to keep track of everything since the final case actually somewhat connects to the previous four. If you would play this game, either play it in one go or take notes so you can remember. Otherwise some parts of the story actually get a bit lost.

What really surprised me is that they actually replaced the Japanese voices with the English voices. The voice acting of Miles was simple to get I assume. Just from the previous Miles Edgeworth game. But for the other actors, well, congrats. You did an amazing job. The quality of the voices is also extremely well done. Almost as if they were made in a professional studio.

Gameplay wise, this game is almost the same as in the original. There is one addition, which is logic chess. This is a sort of logic battle where to try and get information out of somebody. It’s more fast paced and it’s the only thing that is timed in the game. Compare it to Phoenix Wright’s breaking of psyche locks or Apollo’s bracelet. The good thing is that it’s well used, but not overused in the game. Truth to be told, it are the most challenging parts in the game in my opinion.

A scoop of a story.

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Alright, visually this game is what you would expect from an Ace Attorney game. Nicely crafted visuals. Again, thank you to the translation team to actually put in the effort to photoshop the art and make it in English. The game is nice to look at. It makes the game that more memorable.

Animation-wise, this game is one of my favorites. While I know for a fact, some things won’t be possible in the real world, the creative approach that the designers took payed off. It really makes the game pop a bit more. It also felt a bit more alive and polished.

The controls, well, if you have problems or complaints in the previous game… They will be here too. If you got used to them, you will feel right at home here. They are responsive and I have nothing to complain about. Only one minor thing and that is in the translation, some controls get explained a bit too late. But that’s only a very minor nitpick.

The music and sound effects, well, they are in my opinion, the weakest link in this game. Don’t get me wrong, it is enjoyable music. But when I’m listening to music from the series, I rarely to go the soundtrack of this game. It just doesn’t want to stick with me enough like with the previous games. The sound effects add to the atmosphere and none stood out as a sore thumb.

No creativity anymore for subtitles.

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Length wise, this game hits that rare butter zone. Apart from the 5th case which was a bit too long, I have no complaints about the length.

Until now, I have been praising this game. And in the end, apart from some minor text issues with the translation like the text that sometimes not appears when you load your game or open your DS or that you can already skip most of the dialogue that you haven’t read… Those issues might all get fixed when the patch isn’t in beta anymore.

The game is a bit on the easy side if you played a lot of Ace Attorney games. Even then, I got stuck on some parts and rethink everything. I could try the “save and try out everything technique” but that’s lame. If you find things out by yourself, its way more rewarding.

Before I go to my conclusion, I think the translation team did an amazing job. I would like to thank them for the amazing translation they did. They also added their names in to the credits. Which is a really nice touch.

If you know how to patch roms and find translations online, I really recommend patching this game to English and playing it. Hopefully, Capcom never does this again with any Ace Attorney game. In any case… I think I have said everything I wanted to say about this game. So, let’s go right on to the conclusion.

Conclusion

The good:

+ The visuals are amazing just like the last games.

+ Perfect translation of this game. The care and love put into this project really shows.

+ Lovely and thrilling story with a true unexpected end.

+ ….

The bad:

– The music is a bit so-so

– Some minor bugs in the translation.

– The game didn’t come over to the west. Such a shame!

– The 5th case was a bit too long to my taste.

Final thoughts:

So, I think this patch was really well done. They replaced all the voice work, the artwork and the text into English. Not only that, they made it bit more interesting to the Western audience. Besides from some minor glitches and one freeze, I think this game is really well crafted.

While I played the beta version of the patch, I didn’t encounter any major issues that would stop me from enjoying the game. Besides the things I mentioned in the article of course.

If only, they release this to the west one day. So, I can buy this game and that I can recommend this game to my readers. It’s really worth it! As any Ace Attorney game actually.

So, I think it’s time to wrap this one up. Thank you for reading and I hope you enjoyed reading this as much as I enjoyed writing this. And I hope to be able to welcome you in another article. But until then, game on!

Score: 90 / 100

Gaming Music – My Favorites #13: Not unlucky.

photo-1024x768Link to my previous music articles.

It has been a while since I wrote one of these, is it not? Well, it’s time to fix that. I wanted to do something special for the 13th article of this series, but the only thing I was able to come up with is 13 tracks. I’m sorry, but that’s a bit overkill. Anyways, for the people who don’t know this series on my blog… In these articles I talk about some game music tracks and why I think they are really good. I try to always link to a sort of extended version or at least a high quality one. I have a rule where I can’t talk about more then one track of a game (series) per article. I think I might have broken my other rule of trying to always get unique tracks. If you see me do that, feel free to point it out! That way I will try to do something unique in the next article. Anyways, enough talk! Put on your headset and get ready for some, according to me, amazing game music! (And as always, feel free to leave a comment with your opinion on the music, games and/or your own favorite game music.)

Europa Universalis 4 (PC) ~ Battle of Lepanto

EuropaUniversalisIV_Packshot_editedI think this is one of the best tracks in the entire EU IV soundtrack. It starts off kind of calm but around the 2 minute mark, that completely changes. When I close my eyes while listing to this I imagine an epic battle, where the camera slowly pans around like in those medieval war movies.

The chanting is perfect. It adds some additional flavour to the track and it makes it that more exciting to try and win your battle.

And what I adore even more about this track is that near the end, it goes to a calm-ish vibe again. Like it wants you to take a step back (or zoom out) to look how the situation is. Maybe I’m looking way too deep into this track, but it’s the vibe I actually get from this masterpiece of game music.

First Impression of this game.

Etrian Odyssey Untold: The Millennium Girl (3DS) ~ Battlefield – Dyed in ScarletSoulFinal

If you read my previous article, then you should already know that I’m enjoying this game quite a lot. I also praised the music for being ear-candy. If I didn’t, well, then I do it now.

This is the music that plays when you fight one of the bosses. And this sounds just amazing. It really sets the mood for an epic battle. And let me tell you, the battle with that boss is tough. You won’t be able to beat it that easily. The build-up to the boss is also incredible. Making the music sound that much better.

I have to admit that once I just put my 3DS down to enjoy the music and forgot about the battle I was in for at least 5 to 7 minutes. Now, that is proof that this is good music to me.

Kirby’s Dream Land (GB) ~ Bubbly Clouds

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When I was looking through my game collection for some inspiration for this list, I found this gem of a game. I got this game as a present from my aunt. I was a bit jealous of my sister, since she got the sequel, where the copy ability was present.

But did that stop me from enjoying this game? Oh hell no. The first time I finished this game was on one of those long car rides from Belgium to Austria to have a nice relaxing walking holiday in the summer. Man, I remember bringing my gameboy into the mountain woods and play this game. Reaching this level, the 4th one if I recall correctly, and then looking around me to take in the scenery… Those are some amazing childhood memories.

SmoothMcGroove did his magic on this tune. Go listen to it right here. 

Doom (PC) ~ E1M1 At Doom’s Gate

Doom_cover_art

So, first of all… this is one for you buddy. MiseryLC, my best friend loves this game to death. And I think he has a very good point. I used to play the demo of this game over and over again.

I haven’t grown up with any oldschool console or PC games. I grew up with a Gameboy. But each time I felt like playing some old school games, since my pc couldn’t handle newer games… I kept coming back to idSoftware.

This song takes me back to those memories. But lately, it’s reminding me of the amazing friendship I have with my best friend at the moment. Also, his birthday is in the near future. Here is to more years to come man! We shall make it a wonderful day!

Editorial note: the game I actually played the most is the more fantasy based game: Heretic. Just something in that game was a bit more interesting to me then Doom. I’m not saying it’s better then Doom… Nah, in my eyes, they are equals.

 Ace Attorney – Miles Edgeworth – Investigations 2 (DS) ~ Objection 2011

AAI2Coverenglish

First Impression (of the fan translation)

Man, is this a great game. Finally, we get a better look into Miles and his friends’ personalities. If you thought that the first game was great, then go play the fan translated sequel.

The music is also just great. I love hearing the familiar, yet very fresh tune. One of my favorite tracks in this game is the one I selected for this article. It plays when you finally proved the lies you expose. It’s so upbeat and adds to the rewarding feeling you get.

Also, I have almost fully finished the game. So, that means I might write a full review on this game in the near future. So, stay tuned for that.

Wrapping up

So, there you have it. 5 songs added to my ever growing list of amazing game music. I hope you enjoyed listening to them. If you have suggestions, never be afraid to contact me.

I love gaming music. Quite a lot. To the point that I listen to this amazing website called RadioNintendo, every day at work and lately when I’m writing articles. Well, certain articles…. because with articles like reviews, I play the game soundtrack in the background so I can better visualize the game while writing.

But check the site out guys, the owner is quite a cool guy and the small community is starting to grow over time. It’s quite lovely to see. While the site might have a hick-up here and there, it’s some quite impressive coding.

In any case, I think I’m going to wrap up this article right here. Thanks for reading and until the next one. Until then, take care & game on.

First Impression: Ace Attorney Miles Edgeworth Investigations 2 (DS) * Fan Translation * ~ Finally Finished!

80h6Wikipedia entry

Before I begin, I could link you to the translation patch. But that would involve piracy. While this is the ONLY way to play this game in English, I still don’t want to get my blog into trouble by providing you with links to the patch. For that reason, you will have to look up the patch yourself. You can find it quite easily and the instructions are pretty solid so if you never patched a game before with a translation patch, you won’t be lost! Anyways, I have waited for a long time with writing this article. That’s because the translation has only recently been finished. So, let’s take a look at the game. (All the screenshots are of the translation and the first case.) Feel free to leave a comment with your opinion on the game and or my article. 

Why no English release?

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The reason why this game didn’t saw an English release is because the first game didn’t bring enough profit. The first game was pirated too much. Now, we can debate this move. But in the long run, the pirates win here. In order to play the game you either have to learn to read Japanese OR play a rom translated to English.

Now, the patch that’s floating around on the internet is amazingly crafted. It’s more then just a patch to change the text. They went to the length of changing the art and even the sound into English. Now that’s dedication.

I have tested some beta versions of this patch and I have seen the patch progress and evolve. It’s very clear that they handled this with the uttermost care. It’s very clear that they wanted to release a patch without any bugs or mistakes. Seriously guys, my hat goes off to you. My Indy hat!

The story of this game is really interesting. We get a better look at who Miles actually is. That’s something I really missed in the first game. In the first game you only saw Miles in all his glory. Now you can see him from different angles. How he reacts to people from his past.

Because this is an Ace Attorney game, you can bet your law court that this is an amazing game in terms of story. It’s a visual novel adventure after all. The translation brought this game really to life. That’s what I love about the handheld communities, when they team up to help the devs to get their game out.

Now, if this is really helping out the devs in a positive way, that’s a subject for a whole other debate. So, let’s look at the game now. How much fun is this game to play? Was it worth translating? Let’s take a look!

Playing chess

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I was blown away by the new chess mechanic in this game. At first I was afraid that this would ruin the game. But it turns out very good. I only finished the first case and I’m halfway through the 2nd one. (I assume) and the mechanic really makes you feel like Egdeworth.

The mechanic is used when you want information out of somebody. And comparing it with chess is an amazing translation in the game. The clues and arguments you find in what the person says can indeed be used to corner him (or her) and get the information you need out of that person.

What I truly like about this mechanic is that it’s timed. This way the questioning doesn’t loose it’s feel of being just that. Don’t worry about running out of time since you get some time back if you break one barrier.

The rest of the gameplay is exactly the same as in the original. You can walk around one area to find clues or progress the story. The logic mechanic makes a great return as well. The game isn’t a boring game to play. I dare to call this game an example to other visual novels. The game has an amazing balance between gameplay and story.

One issue is still present. It’s a problem I have with the whole series. At some moments, you can possibly show more then one piece of evidence. But the game is programmed that only one piece of evidence is the correct piece. While this doesn’t happen very often, I don’t think this is a major issue.

Perfect game?

ss (2014-07-29 at 04.40.46)As a big Nintendo DS fan, I dare to say that this game is one of the best visual novel games that the system has to offer. But it’s not perfect. I have said earlier that this game sets a great example for other visual novel games.

But the game has some minor issues with the controls. The start button won’t always give you the ability to save. Now, that’s an irritant issue. It might possibly get fixed by the translation team but I doubt it myself.

After I have played two Ace Attorney games on the 3DS, I agree with the claims that the 2D games like a bit plain. But, it would be cheap to call this game ugly based on that. Actually this game isn’t ugly at all.

Graphically, this game is pretty well done. I have to admit that some of my favorite character designs of the series are in this very title. In addition with that, the animation is truly top notch! As we are used from Capcom.

And of course, I have to talk about the music. The music of this series is one of my favorite game music of all time. And in this game we find old and new tracks. They are a real joy to listen to and give that extra to the game which makes it even more fun.

Anyways, I think I’ll leave it here for this first impression. I hope you enjoyed reading this article as I enjoyed writing it. I will write a review of this game as soon as I beat beat, you guys may be sure of that. But for now, I hope to see you guys in another article!