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Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get of your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. In a matter of fact, she didn’t get of her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years she has to prove that she can run the alchemy shop and make profit. If she fails one of these challenges, the shop will be closed without any further question.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot on your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with get more character development.

Now, during my playthrough the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but over all I enjoyed the story quite a lot. The writing, the pacing and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018

Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives of a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant in the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fair. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new area’s and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. On the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and the crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid up front. So, make sure you have enough gold in the bank to hire them.

During the exploration you can go to various locations. Each location has several area’s you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and area’s takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always paid attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high quality items. For some reason, I always found mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the craft menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that promt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients where at a certain location before I actually travelled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersions reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed into the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing while the clock ticked over would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is in my opinion a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. In here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese in the main menu, you can do that.

After you have finished the game, there is a postgame chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post game, there is no free roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during me writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

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Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people have been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girl’s their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spirit healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has it a weird charm. At one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding death bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason of the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have, is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul power fully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since, there is no other way to start from a certain chapter. The only option in the main menu are new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of the UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. In some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flash light.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives of eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you in every step of the way.

If you ask me, I think that this game is totally worth it’s price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

residentevil4

Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

re4_1

In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Writer’s Raid: Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIIWikipedia entry

I remember quite well buying a copy of Tomb Raider IV & V in one bundle. When I came home and placed the install disc for Tomb Raider IV in my PC, I was surprised that Tomb Raider III started installing. I didn’t mind so much, I found the files for Tomb Raider IV on the disc labeled Tomb Raider V. I already owned Tomb Raider V, so I got extremely lucky there. Since I took a look to Tomb Raider IV in the past, I think it would be more interesting for this project to take a look at Tomb Raider III. Now, what do I mean with “this project”? Well, a group of writers and myself took a look at the whole Tomb Raider series and like the Zelda project last year, there is a hub article you can find here if you want to read the other amazing articles.

The Adventures of Lara Croft

TR3-1In this game, Lara is searching for the Infada Stone. When she finds the artifact, she gets approached by a researcher from RX Tech, who informs her about a meteorite that landed in Antarctica millions of years ago. This meteorite was used by the Polynesians to create various powerful stones, one of which is the Infada Stone. So, Lara starts a quest to find all the stones before they fall in the wrong hands.

The story is quite interesting. The main arc of the story, I explained above. But the story takes Lara on several different journeys with their own story. It’s a bit like Tomb Raider V, but the big difference is that they aren’t remembering Lara’s adventures after her death.

So, compared to Tomb Raider II, what is new in this game? Quite a lot actually. The game was primary made for the PlayStation and was meant as a sort of next-gen Tomb Raider. Core Design created a totally new engine for the game and a lot more. If you want to read up on the development, the Wikipedia page I linked above has a lot more to talk about.

The game did rather well. The game scored an average of 7/10 from different publications. If you look on GameRankings.com, the PS1 version even got a bigger score than the PC counterpart. It’s a 5% difference.

Now, the version I have in my collection is “Tomb Raider III – The Lost Artefact”. This is a version with some additional levels included. With these 5 additional levels, the game takes a nice 25 hours to beat the game, making this the longest Tomb Raider game in the series.

The story of the expansion pack takes place in between of the story of Tomb Raider III. So, it’s no epilogue or prologue. Also, this expansion pack was only released for people who owned the PC or MAC version. Sadly enough, this game was sold as a standalone game. The previous two games also had an expansion pack which was either part of a re-release or free to download from the official website.

The game also provided quite a lot of new things and moves to play around with. Lara got some new abilities like using the monkey bars. The new things in this game include new swimming and water mechanics, quicksand and various other things.

I’m glad that I played this game on the PC, since on the PS1, the save feature is restricted. The save feature works sort-of like the save feature in the early Resident Evil games. Where you have to find Ink Ribbons for the typewriters to save. In Tomb Raider III, you have to find save crystals to use the save feature in the main menu.  Since I love to save often in the older Tomb Raider games, I would have been so frustrated if that was also the case on the PC.

During the game, you go to India, UK, USA and Antarctica. You can also visit Lara’s home in this game. If you are a first time player, I highly recommend that you explore Lara’s home first. This way you can get used to the controls and the mechanics of Lara’s jump in the gym. Also, yes, I have fond memories of locking Winston up in the freezer.

How does it hold up?

TR3-2For me personally, this game was fun to play through. The game tested my retro gaming skills quite a lot and I enjoyed walking around the levels. While I had my share of frustrations when missing a jump or not directly knowing where to go, I still had a lot of fun exploring this game.

Now, this game hasn’t aged like fine wine. This game isn’t for everybody. While I don’t mind the dated visuals, I can understand that some people would hate the visuals. The visuals are early PS1 visuals. Yet, I feel they still have some charm and still look better than Tomb Raider I or II.

This game has decent controls. The big issue I have with them is that you can’t rebind the keys easily. There is some trickery you can do, but it shouldn’t be this annoying. Also, since I use an AZERTY keyboard lay-out, some keys were in different places. Thankfully, I got used to the controls after a few levels and I was able to pull of great moves.

Something that did age quite well in my opinion is the music and sound effects. While the soundtrack is extremely short, it’s still a joy to listen too. The soundtrack really fits the mood of the game. It’s relaxing when you are climbing and tense when you are fighting a boss. The sound effects pulled me into the atmosphere of this game.

TR3-3I really enjoyed the puzzles in this game. The only thing I had issues with were the vehicle sections. But, that was mostly because I didn’t know you could speed them up. After I learned how to do that, I had less issues with them. While it’s quite possible to play this game without a walkthrough, I used BadAssGamez’s walkthrough when I was stuck. He finished this game without using any medkits and got all the secrets as well.

In his video’s he also shows tricks on how to skip certain fights or how to easily defeat enemies. If you aren’t used to old-school Tomb Raider games, I highly recommend that you watch his walkthroughs if you need some help in beating this game. If you are used to old-school Tomb Raider games, this game will provide you with various challenges. My favorite level was the 8th level, the Temple of Puna. Mainly because it had various moments that reminded me of Indiana Jones.

I think that this game is still worth a playthrough. If you enjoy playing retro adventure games, I can’t recommend this game enough. I do understand that this game isn’t for everyone. There are moments where the game clearly shows its age. Don’t expect a game with a more modern polish, expect a game that challenges you in various area’s that takes you back to when you were young and played games after homework on your parent’s computer.

If you want to give this game a try, it’s still being sold on Steam for 7€ and on GOG, you find Tomb Raider 1+2+3 together for 9€. So seriously, what are you waiting for?

That’s everything I wanted to say about this game. If you are interested in a full review of this game, please tell me in the comments. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Writers Raid: Tomb Raider Level Editor ~ Lara Raided Fantombs

Tomb_Raider_Level_Editor

Today I want to take you on a journey. Together with various other writers, we decided to celebrate the Tomb Raider series. While a lot of people look at the early Tomb Raider games as games that didn’t age well, I don’t mind that much. True, the games aren’t the best to play nowadays, but I still enjoy them. I knew that there was a level editor as a child but I never taken the time to learn the ins and outs of the tool. In the past, I thought that it was a cheating tool that allowed you to edit levels to give you an advantage. Anyways, the level editor, that’s the theme of this article.

History

Now, what’s the TLRE? What’s the Tomb Raider Level Editor? Well, it’s the actual tool that Core Design used to create the first 5 Tomb Raider games. This tool was released to the public in 2000. Included in the package were beta versions of various levels and a couple of completed levels. A bit later, Eidos Interactive released another few levels. You can dig deeper on the details of those levels on the Tomb Raider Wiki.

If you want to mess around with the tool itself, you can find it here. Out of personal experience, I can say that the tool works on Windows 10. There are various tutorials you can find online. On YouTube and on various forums. Here are a few links you could use:

http://www.tombraiderforums.com/forumdisplay.php?f=16

https://tombraiders.net/stella/trle.html

http://www.trle.net

https://www.aspidetr.com/en/tools/tomb-raider-level-editor/

There is also an updated fan version of the tool called Tomb Raider Level Editor Next Generation. It’s quite a mouthful, but it has more features then the original tool. It also has widescreen support and various other features. More information can be found on this website: http://www.trlevelmanager.eu/ng.htm or you can read about it in detail on this forum thread: http://www.tombraiderforums.com/showthread.php?t=216848

Before I continue with this article, I have to admit that I’m not that good in creating levels with the tools. So, if you are looking for a review of the tools, I think you are at the wrong place. In this article I want to take a look at some random levels I played. Most of these levels are created by other people and the download link will be provided. If you want to play any custom created levels yourself, the best website to find them is: http://www.trle.net

Do keep in mind that all of these custom levels run on one the engine of Tomb Raider I, II, III, IV or V. So, don’t expect HD visuals or anything that the engine can’t handle. So, if you aren’t into the original Tomb Raider games, you might not get into these levels. But, if you are a Tomb Raider fan or enjoy retro adventure games, do give them a try. And don’t worry, there are reviews on almost every level on TRLE.net so you know if a level is good or not.

To play the custom levels you don’t need to have the level editor itself installed or any of the Tomb Raider games. The way how you play these levels is quite simple. After downloading a level, you unpack them and click on the exe file. In some cases, you can hold the CTRL key down to adjust some options like the visuals and things like that. Sometimes there is a readme file included by the author to aid you when certain problems occur. Do read them, since sometimes there is useful information in there. Uninstalling a custom level/game is quite simple. Since you didn’t have to install anything, you can just remove the files.

For beginners

Now, if you decided that you want to give these custom levels a try and you haven’t played Tomb Raider in the past or it was too long ago, let me give you some advice to better enjoy these custom levels. This might look like a lot to take in, but you will get used it to when you play more levels. Start with the highest rated ones. Those are really well built and rarely have cheap traps or overly difficult jumps in them.

First of all, if you run a level that’s made in TRI, II or III, you are able to change the controls from the main menu using the option with the arrow keys. If you are playing a custom level created in TRIV or V, you are able to do so using the “P” key during gameplay. Here is the basic lay-out for the keys:

TRLE1

Feel free to use these pictures as a reference in case the game is in a different language. The sequence of this list almost NEVER changes. To my knowledge, you are unable to rebind the keys in levels created in TR I, II and III. In other cases you can select the action using the arrow keys, press enter and press the key you want to bind it too. Pay attention while you are doing this since the game won’t complain if you bind two things to the same key.

Alright, now while playing this game, know that the game never autosaves. You can save by using F5 and load by using F6. You can save at any location you want, apart from when you are in a cutscene. You can’t pause the game using esc during cutscenes either.

Remember that Lara never automatically grabs ledges. You need to hold down the action button. So, if you jump towards a ledge, hold that button or you will fill. The same button is used to flick levers, pick up items, press buttons and so on and so forth.

You can save while hanging from a ledge, but press the action button right after the game loaded or you will fall. But, the action button is useful for so much more. From pushing boxes to opening trapdoors. If you are stuck, look for a place where the action button does something. Also, when you are trying to open a trapdoor, always try the action button while standing in the middle of a side. The final useful thing to know is when you press action in front of a keyhole and you have the actual key, your inventory will automatically open.

Do experiment with Lara’s jump, since she is quite acrobatic. Something I love using is backwards roll, when I press a button and quickly need to run away. This can be done by pressing the up and down key together while you perform a jump. In one custom level I have to jump back and forth between platforms to make it to the other side.

In some cases, Lara will be able to climb up. Whenever she needs to pull herself up in a tight spot, use the duck key while pulling yourself up. That way she will squeeze herself into the tight space.

Here is another hint. If you need to jump from a ladder to something behind you, don’t jump from the top. Lara will bump her head on the ceiling and loose height. You can jump from a ladder by pressing the down arrow and jump (while letting go of the control key), and then hold the up arrow and control. This technique will proof tricky at first, but practice makes perfect.

Now, I could keep explaining the whole move set Lara has. But that’s something you will learn when you play custom levels. Whenever you are stuck, simply google the name of the custom level and add “Tomb Raider Level Editor” behind it. 9.99 out of 10 chances you will find a walkthrough on it. Unless the level just released, in that case, you can either use the TRLE.net forums or wait a day or two.

Or you can experiment by downloading the level editor and playing the first two included levels. These have very easy levels that aid you in learning how the game is played. The download link can be found earlier in the article.

Oh, and it’s maybe handy to know how to exit a game. If you don’t find the quit button easy, just “ALT+F4” always worked for me.

Now, one annoying thing I want to mention is that “ALT+TAB” doesn’t always work. Be careful if you want to look at a walkthrough or something. Since, it’s possible that you are unable to open the game again. It might either crash or black screen. If that happens, use task manager to kill the process of the game and load it up again. That’s why I use the F5 key to quickly save before “Alt+Tab”. If you use “Alt+Tab” the safest way to get back to the game is to “Alt+Tab” into the game again. It’s possible that it has two open windows, the best best is choosing the window that has a title displayed. In most cases, that’s the name of the engine that’s used.

You can quickly load your game using F6, this is very handy. Since you can save everywhere, you can also save while on ladders or while hanging from a ledge. If you press the Action button (usually the CTRL key) during loading, you won’t fall off the ladder or edge. So, be careful with that.

With that said, it’s time for me to look at a few randomly chosen levels over at TLRE.net. I’ll give my opinions on the levels and a small score. If you know of some amazing levels, please do share them in the comment section down below. Footnote, every rating is on a max score of 10. Be aware, I’m not going to give these levels an in-depth review. Just some quick thoughts.

The Wolf Pack – Part 2

Image00001

Created by: JesseG

Created in: TR4

Rating: 9.25

Released: 23/08/2018

http://www.trle.net/sc/levelfeatures.php?lid=3065

This is at the moment of writing this article, the most recently released entry. This level isn’t beginner friendly since it requires some precise jumps from ladders. Especially backwards. To more experienced players, this level is a nice challenge.

In this level, the character model of Lara is replaced by a wolf model. This model is very nice to look at and the visual presentation fits the visuals of Tomb Raider 4 nicely. The custom music and sound effects are decent. It was quite unexpected to find more MIDI-sounding music in a Tomb Raider level.

At first, I found that the music didn’t fit the Tomb Raider universe at all, but the more I played the game and the more I heard the music, the more it grew on me. I’m adding the music to my game OST library since I like it that much.

This is quite a lengthy game. In a matter of fact, this game can take up to an hour to complete the three levels. In these three levels you play as two different playable characters. Yes, you have two playable characters. You can swap between them using swap points you find at certain places. Both characters have different unique abilities. This is something I rarely see in TRLE levels and was a pleasant surprise to see.

Since I have played the second part before the first, I think it would be handy if the creator included some sort of link to download the first part of these levels in the download.

The only points of criticism are as follows.  First of all, while almost all sound effects have been changed, I found it strange that the sound effect to falling to your doom hasn’t been changed.

Secondly, I found the first jump from a ladder you had to do pretty annoying. I think it would be better if the platform had a different color or a bit more identification that you are supposed to jump there.

Thirdly, I think that the levels were either too long or too short. The first level was too long and the two other levels were over before I knew it. I think it would have been better if the first level was cut into more levels and the 2nd and 3rd level were merged into one level.

Overall, very creative level pack but needs some minor polish to get perfect. This level pack does a lot of unique things in the TRLE community and is really recommended for veteran players or new players looking for a challenge.

Personal score: 9/10

Wolfpack screenie

Lost in Temple

Created by: Sal

Created in: TR5

Rating: 5.98

Released: 11/10/2015

http://trle.net/sc/levelfeatures.php?lid=2873

This custom level is according to the TRLE.net walkthrough a remake of Fenician Temple 4 from Tomb Raider 3. Something that I didn’t like for this model is the outfit Lara is wearing during this level. I felt that it didn’t fit the theming of this level at all.

Lost in Temple screenie

While this level impressed me at the start with some amazing camera angles and two big rooms filled with jump puzzles, the issues with this level became clear to me quickly. This level has quite a lot of backtracking.

This level honestly got a bit boring in my opinion. For example, to solve one block puzzle I had to run from one room to another so many times.

Also, I was unable to play this game in full screen. I had to fix the broken shortcut to the setup tool, which was easy to do. Just replacing the path where the EXE of the game is located. I had to play windowed. But, from the reviews I have read, this might be an universal issue with Tomb Raider 5 and Windows 10.

This level would have been better if there was a bit more direction as well. I had to consult a walkthrough since I didn’t find were I was supposed to go. It turned out that I was able to grab a wall. The thing is, it used the same texture as the bottom part of the wall where the wall isn’t grabbable nor climbable.

Also, I found the walkthrough of the actual author of this level. And he had to speed up some parts of his video. Looking at that video, this level goes on for quite a while. I have quit playing this level when I had to fight enemies in the dark. I just felt done with the level.

Looking at the reviews on TRLE.net, I’m happy to see that there were people who enjoyed this level. Since, I have seen much worse. This level is balanced and very detailed. But, it’s unpolished and isn’t fun to play in my opinion.

Personal score: 4/10

Poseidons Sanctum

Poseidons Sanctum screenie

Created by: Sarikman

Created in: TR3

Rating: 8.94

Released: 21/11/2011

http://www.trle.net/sc/levelfeatures.php?lid=2478

This level was quite a good one. This level is created in an unofficial editor called DXTRE3D created by Trubo Pascal. This level is also pretty tricky but it’s doable. You will have to think old-school Tomb Raider to find every secret and the way forward in these levels.

I had a great time playing these levels. If you decide to play these levels, I have a tip for you. At first, you might think that the camera does some weird things but pay attention when the angle changes. What is it showing you? Seriously, it shows some extremely helpful things.

Visually, this level looks amazing for using the Tomb Raider 3 engine as a base. I started Tomb Raider III right after playing this one to compare and I like the visuals a bit more in the custom level then in the original one. Sadly enough, there were some minor texturing issues here and there, but they weren’t too noticeable.

The music selection in this level pack is top notch. I really liked how the music went more silent when you were under water.

While this level pack has a few bugs, the author provided some screenshots and explanations on how to fix them or how to avoid these bugs. The author also provided a text file with some interesting advice for people who got stuck and not only that, it’s written in a way that Lara is talking to you. Very interesting and fun read.

I won’t talk too much more about this level since if you want to play an amazing example of what people can do with the level editor, just play this level. It’s one of the best I have played in a long while. I haven’t finished this level but I’m going to play this over my next break.

The only advice I could give to the author for this level is, if you create bug pictures and such, use more than an arrow to point out ledges. If possible, give them a color or make it a bit more clear which ledge you mean.

Personal score: 8/10

Final words

Thank you so much for reading my entry for the Tomb Raider Writer’s Raid series. I hope you enjoyed reading this article as much as I enjoyed writing this one. I play from time to time various TRLE levels. I enjoy them quite a lot. Seeing these new levels makes my retro hart happy.

While I completely understand that there is a crowd that dislikes the old Tomb Raider, I’m not part of that crowd. I enjoy playing retro games quite a lot and I’m always curious what adventures I’ll find myself in next.

I have been in various unique situations while playing Tomb Raider Level Editor. I wanted to write about this tool for quite a while now. It has been on my “to write about” list for three years now. So, the ultimate excuse was this project.

If you want to read some nostalgic articles from other writers about the Tomb Raider series, feel free to go to the hub article where various amazing writers talk about their experience of the Tomb Raider series. You can find a link here.

With that said, it’s time for my usual outro. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then take care and have a great rest of your day.

Tomb_Raider_raid

The logo for this project is created by The Well Red Mage

 

Review: Age of Mythology Extended Edition (PC) ~ And on the 7th day he gamed.

ageofmythologyextendededitionSteam store page

Ah, Age of Mythology. I got introduced to this game when I wasn’t able to understand English. It was at a co-worker of my mom’s house. I was playing the games on the PC I didn’t own. The first time, I played with the Egyptian culture, since I have quite a fondness for the old Egyptian culture. A few years later, I found Age of Mythology in a garage sale. It was a French version, but I didn’t mind. I was finally able to play that one game I played for myself. Back then, my French was better than it is now. It didn’t take long before I found a copy of the Gold Edition with the Titans expansion pack. I played the game quite a lot back then. I even dabbled in online play. Fast forward to 2014 and Age Of Mythology Extended Edition releases. Overjoyed, I start it up and have a nostalgic wave. But, is the game any good and does it still hold up. Let’s find out. 

Tale of the Dragon

To my surprise, in 2016, the game received new content. This new content isn’t too well received if you read the Steam reviews. But, I’m running ahead of myself here. First, let’s take a look at the story of this game. In this game you play as Arkantos, an admiral from Atlantis. Something strange I have to point out is that the Atlanteans were added with the expansion pack “Rise of the Titans”. 

Anyways, Arkantos gets a mission where he has to help Agamemnon in the Trojan War. Things go south right away and Arkantos’s fierce enemy Kamos tries to boycott him. The story of this game is quite long. It has over 30 missions and it will take you 30 hours to finish the main campaign. If you decide to play the additional campaign the DLC brings, you get an 10 hours additional playtime.

694637-age-of-mythology-extended-edition-windows-screenshot-ordering.png

During the story, you come across various allies and go on a big adventure. The writing in the game is good. Personally, I prefer the stories in this game more than the stories that were told in Age of Empires I & II. The way how they used the mythologies and stories to create one huge story is just amazing.

Something that still holds up from the original is the voice acting. During the story, you come across Greek, Egyptian & Norse missions and each character feels and sounds unique. My favorite missions were the Egyptian missions. The reason for that might be because I’m really fond of the Egyptian mythology.

But, would I say that the voice acting is actually good? Oh, no. The voice acting is cheesy and over-the-top. And to be honest, I love it. It adds to the craziness of the story and atmosphere. I get the impression that the voice actors had an amazing time in the recoding booth. The voice acting just clicked with me and actually made me laugh out loud sometimes.

The two base campaigns of the game are a blast to play through. I’m also glad that the downloadable short campaign “The Golden Gift” is also added in the Extended Edition. This was a 4-mission long campaign you were able to download from the official website as a short of update/free expansion.

So, I also played a bit through Tale of the Dragon for this review. While I can understand the negative reception of this DLC, I would still recommend it. Now, there are some balancing issues and the multiplayer with the new Chinese civilization is sometimes quite unstable. But, it provides some new and fresh challenge in the game. I have to admit that I haven’t experimented with them too much, since I love playing with the Egyptians the most, but from what I have played; the Chinese look like a lot of fun to play with. If you want a more in-depth review of the DLC, I would recommend that you read Moshfish’s review on it. It’s an amazing summary of what’s good and what’s bad with the DLC and I agree with a lot of it.

I want to add one thing to the Tale of the Dragons review. I don’t know if it’s just me or if other people experienced it as well, but in some missions I didn’t have background music. Also, I found it a missed opportunity to add additional Asian tracks to the soundtrack.

Something minor that I experienced as well is that when you use a God power, usually a name is display who uses it. In the main campaigns, that’s Arkantos. In Tale of the Dragon, it’s nobody… No name is displayed.

God powers and such

age-of-mythology-extended-edition-windows-screenshot-arkantos

This game plays like your typical RTS game. If you have played games like Age of Empires II or Rise & Fall – Civilizations At War, you will feel right at home. Your main goal is to build your civilization. You do this by assigning villagers various tasks to collect resources or create buildings. With these resources you can create more units to improve your economy or create an army to defend from enemies or attack them.

There are, including the DLC, 5 different civilizations to play with. The Norse, Greek, Atlanteans, Egyptian and Chinese. Each civilization has it’s unique units and quirks. For example, the Norse has a special cart, the Ox cart, that is a sort of movable drop off point for resources. The Greek need to have villagers praying to great favors while the Egyptians need to build statues of their gods to create favors. 

The best way to learn how to play with these civilizations is to play through the campaign. By the end, you will know the basics and some advanced mechanics with each civilization. But, if you are totally new to RTS games, there is a “Learn To Play” map where you get the basics of RTS gameplay. You learn how to play with the Greek civilization. The unique elements for each civilization are explains in a cinematic. Now, there is no Greek one and in the Chinese one, some bits take a bit too long.

If you ever want to know more about an unit or a building, you can just click on the portrait. You get a very detailed screen with a lot of information. This information contains the unit’s or building’s things like: strengths, weaknesses and uses. You can also click on “contents” to read a full in-game Wiki. Too bad it doesn’t have a search feature or a better menu system. If this was expanded upon, this would have been an even better tool.

You can play through the campaign on 4 difficulties. I mostly played through the campaign on the normal (moderate) difficulty. I would recommend that you play the game on the normal difficulty first and decide if the game is too easy to too hard for you and switch if needed. Overall, the game is quite balanced and I rarely had moments where I found the AI was quite unfair.

There are few unique mechanics in this game. First, let’s talk about a new unit class. Besides your typical triangle of sword, bow and horse; there is a 4th unit class. Myth Units. These units can be trained in temples and are effective against human units. Each civilization has unique to the mythology of that civilization. For example, centaurs for the Greeks and sphinxes for the Egyptians.

The second unique mechanic are the Titans. When you reach the last age, you can start building a Titan Gate. When this gate is completed, a titan unique to that civilization is summoned. These are huge and powerful units that can be used as tank units to attack the enemy. Now, you can only place this Titan gate once, so if it’s destroyed, though luck. Also, the Titan is quite weak to Hero Units and siege units. So, be careful if you use the Titan.

Now, if you have played Age of Empires III, this mechanic might be sort of familiar. When you advance to the next age, you can choose between various advisors who give you a certain reward when you advance. This isn’t different in this game. When you advance to the next age, you can choose between two minor gods. The god you choose decides which myth unit you can create at your temple and which god powers you can use.

Yes, the final unique mechanic are the god powers you can use. Each civilization has it’s own unique god powers which range from offensive to defensive powers. You can summon earthquakes, spy on the enemy for a limited time, summon a healing spring, have a moment where nobody can attack… There are a lot of them. Most of them can only be used once during gameplay. Some can be used more than once, but they all have a limit.

If you want to read more in-depth about how this game works, I recommend that you take a look at this website: http://aom.heavengames.com. It’s a huge website containing very detailed information and strategies on how to play this game.

Most of my time has been spend in this game playing random matches versus the AI of this game. In the past, I was quite skilled in this game. I knew most of the keys to quickly and efficiently create my base and build up my army. While I love the economic play in this game, I’m horrible when it comes to balancing my army. Since I played a lot with the Egyptian civilization, I don’t know a lot about the other civilizations.

If it’s not clear by now, I think that the gameplay in this game is excellent. The campaign has quite a lot of challenges but just playing on a random map versus the AI is quite a lot of fun as well. There are some things I would love to change about this game but there is a very active modding community providing a ton of mods in the workshop fixing bugs and fixing most of the issues I have with this game.

Let’s dance

694638-age-of-mythology-extended-edition-windows-screenshot-civilization.png

The soundtrack of this game is amazing. The soundtrack is orchestrated and uses an amazing mix of various instruments.

Each civilization has it’s own unique theme and unique tracks. Also, the developers enjoyed themselves way too much with naming these tracks. The main theme of this game is called “A Cat Named Mittens” and one of the most relaxed and chillest tracks is called: “Eat Your Potatoes”.

Together with very good sound effects, the audio of this game is a hit. To this day, when I listen to the soundtrack casually, I remember how the villagers sound and other sound effects. Something I really like is how the sound effects are played in stereo. So, if you move an unit from the left to the right, you will hear your unit in your left speaker.

Now, the rest of the presentation of this game isn’t that great. Don’t get me wrong, the game looks great and the theming is very well done but some character models look out-dated. While I personally don’t mind that much, I feel like this extended edition could have done a lot more than just a simple wide screen support. The additional visual polish isn’t much to write home about. Just look at this Imgur library created by NecessaryDerp from 2014 where the graphics from the original are compared to the Extended Edition: https://imgur.com/gallery/L8WEE

Am I saying that the game looks ugly? No, I’m not. Like I said before, the game still looks great. The improved visuals for the liquids like water and lava are quite pleasing to the eye. And to be honest, the only moment I find the graphics dated is when you are extremely zoomed into the map. Also, thanks to the magic of Steam Workshop ingratiation, you can use a lot of mods to improve the visuals to your liking.

In the past, the online community of this game was quite alive. There were a lot of people playing this game. I remember that were at least 100 different lobbies. Now-a-days, the online community of this game is dying. The day I publish this review, there were only 5 lobbies. It’s a shame, since I played some great game mods online. From King of the Hill to a sort of Dota clone.

There is one thing I really dislike in this game and that’s the save and load menu. Now, it works fine but I wish it displayed more information. For example, if you were playing a random match or if it’s a save in a mission/scenario. I haven’t found a mod that’s able to solve the issues I have with it.

A nitpick I have with this game is with the map. I love how you can rotate the map holding the CTRL-key down, but there is no identification on what position it was originally in. It’s a minor thing.

Something that frustrates me the most is that this game doesn’t receive additional patches. The updates stopped in 2016. Yet, the developers keep updating Age of Empires II HD. This game could use a lot of minor polishing updates but the focus of the developers is on their other products.

So, that’s everything I wanted to say about this game. I think it’s time for a conclusion.

Conclusion

The bad:

-The visuals are just okay.

-The Tale of the Dragon DLC misses some polish.

-The in-game wiki could have been so much better.

-The save menu should display more information.

-Dying online multiplayer community.

The good:

+ A lot of unique mechanics like Titans and God Powers.

+ You can use mods.

+ Amazing and addictive RTS gameplay.

+ Amazing soundtrack & sound design.

+ Cheesy and over-the-top fun voice acting.

+ Good story.

+ …

Final thoughts:

I might be blinded by nostalgia and quite biased while reviewing this game. But, I think this game still holds up well. Yet, I fell in love with this game the first time I played it. I have a lot of fond memories with this game and reviewing the game just makes me want to replay the game some more.

This game isn’t perfect and could use some polish to fix those last bugs and improve some models, especially the human units. Yet, the charm of this game is something else. The over-the-top voice acting and endless replay value make this game a must play for every strategy and RTS fan.

The original reception of this game was poor, but thanks to the patches, this game has improved quite a lot already. If only Skybox Labs kept updating the game, then I would give this game a higher score.

Now, that’s everything for this review. Thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

 

 

Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

KirbyStarAllies.jpg

Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

007.jpg

Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this story line and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is because this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and than Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down, since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get the 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

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Each Kirby game has an unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine a power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow colored ones. The special rainbow colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around in the various levels. If you would have missed an unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

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These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with an amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top notch. I don’t have anything to criticize on that front.

In terms of the music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did had some minor issues here and there. With some abilities I was unable to easy switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only loose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the gameboy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are in a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single player.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed a longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

Review: Dragon Quest Builders (Switch) ~ A Building Quest

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Wikipedia entry

How would I explain Dragon Quest Builders? Should I say that it’s a Minecraft clone with quests? A more interactive version of Minecraft Story Mode? Or should I say it’s a Dragon Quest game with elements of Minecraft? In any case, I mentioned this game in my “10 games I’m looking forward to playing in 2018.” article last year. Now that I have finally beaten this game, I want to talk about it, give my honest opinion on it. I played this game on the Nintendo Switch and let’s take a look at why I looked forward to Dragon Quest Builders and if it held up my expectations. And as usual, feel free to leave a comment in the comment section down below with your opinion and/or thoughts on the game and/or the content of this article.

 A Building Quest

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The story of this game takes place after Dragon Quest I. Yes, the NES original game. The world of Alefgard. But this time, the hero of Dragon Quest I actually accepted the evil DragonLord’s suggestion of ruling beside him. So, the world falls into chaos and darkness.

You are woken up by the Goddess to help rebuild the land and only the land. The Goddess reminds you frequently that it’s not your job to defeat the evil Dragonlord. Now, will this legendary builder be able to rebuild this land and fill his role or will this builder want to do more?

The writing in this game is amazing. It’s so full of character, charm, and humor. There is a lot of text in this game and there is no voice acting. This could be a problem for some, but not to me. Something I really love is that each world you help to rebuild has a different theme and different style of writing. The story itself might be generic and you might be able to predict the ending, but the presentation and how it’s delivered excuses that negative in my eyes. I got attached to some characters and when I had to move to the next world to save, I almost didn’t want too. I didn’t want to leave the people I just got to know and build this city with.

The more you read the story, the more the world gets fleshed out. You learn a lot of details about every character you meet. Your goal is to rebuild the land, and you do this with the Banner of Hope. You place this banner at the ruins of a city destroyed by the evil Dragonlord. The light that’s produced by the Banner of Hope attracts people and they will arrive to help you out in rebuilding the city.

Now, there is one catch. You are called the Legendary Builder for a reason. One of the reasons is that you aren’t the Legendary Hero that is going to take down the evil Dragonlord. The other reason is that you are the only one who remembers to create things.

So, when you are exploring the world and find new objects, you sometimes get a recipe or remember how to build a certain object. Sometimes you get blueprints for your town residents to build a certain room for them. This is one of the building quests you have to do to progress in the story.

There is some sort of replay value in this game as well. As a test, I replayed the first chapter twice from start to finish. While I finished the world quicker the second time, my city looked completely different. So, I had a different fun experience.

Where to next?

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Now, to progress into the story, you take on quests of your villagers. There are two types of symbols. One has a quest and the other is a symbol that enemies are going to attack your city. I’ll talk more about the combat later.

So, when you take on a quest, you have to rescue somebody out from the wilderness, defeat some monsters or create a certain room or object. If you have to go outside the city, a quest marker will be placed on your map.

The map system is something I truly liked in this game. You never have an overall map of the world you are in. You can only have an overhead view of your area. There is always a white flag and an arrow showing you the direction of your town. While each area you can visit is big, I never got lost.

Yes, each area. When you beat certain waves of monsters attacking your city, you might be rewarded with a portal. This portal brings you to another area. Something I really like is that the world is interconnected. If you go to the edge of the world, you might be able to see the next area. There is an invisible barrier, a strange force, that’s stopping you to build a bridge over the ocean to sequence break. (For those who don’t know what that sequence breaking means, it means doing things out of order. Breaking the intended sequence of events.)

If you visit an area where your town isn’t located, you are able to pick up a Navi-globe. When you place this object, you get another marker on your map. So, what I did is the place this marker at portal back home or at the location of a sidequest. In total, each world has three globes you can move to whatever location you want.

So, you can explore the large worlds at your leisure. Trying to find all the side quests and collecting as many resources as you can. I loved running around in the worlds since the visual presentation of this game is amazing. My favorite world was the final 4th one. I loved the conclusion of this game.

Visually, this game looks and feels like a real Dragon Quest game. While I was playing this game I often had memories of playing Dragon Quest on my PS2, DS, and 3DS in the past. There are a lot of easter eggs in this game to the earlier games. The animations of this game added quite a lot of the visual presentation. I didn’t find anything that felt out of place. The only “creepy” thing is that when you are talking to somebody, other characters could move. And villagers almost always turn their head in your direction when they are close to you.

I felt at home while playing this game. This might have to do with my love of Minecraft, but also with it playing on my nostalgic love for gaming. The best example is the soundtrack. The soundtrack of this game has no real original tunes in it. The soundtrack of this game is completely orchestrated and it is all tunes you heard before in the Dragon Quest universe. It’s like a “best of” album. Oh, and there is a music easter egg in the game for you will enjoy if you like retro gaming or the old school Dragon Quest games.

While this game has no voice acting, the sound effects in this game are good. Most of them I have heard in previous Dragon Quest games, so nothing new there. but they work pretty well. The only voice acting I have heard in this game is the sleeping, damage, and death sounds of the main characters. Which are pretty great.

Now, exploring the worlds is pretty fun. The controls of the game are a joy to work when you get used to them. And I got used to them pretty quickly. The only annoying thing is that the camera can be annoying sometimes.

I had to struggle with the camera here and there. Especially when you are in small rooms or areas. I had such infrequent issues with it, it didn’t bother me too much. But, I heard from other reviewers that it caused problems when you wanted to create a very detailed city. Since I’m not really a builder but more of a resource gathering and explorer, I didn’t experience that much camera-issues.

Speaking about camera-issues, I think I should mention this. This game runs on a quite stable 30FPS on the Switch. While I didn’t have an issue with that, I think this might be an issue for some people. So I wanted to mention it.

Just press the button

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My biggest issue with this game is elsewhere. I had a problem with the combat. The combat in this game is pretty stale. You are only able to create short ranged weapons. The situations where you can create a long-range weapon are pretty rare. The biggest issue with the combat is just what the subtitle said, it’s just pressing the button. There aren’t a lot of enemies that require a different strategy than to run at them, hit the attack button until they are dead. Sometimes you had to back up and use a healing item, but really, there isn’t any more strategy than that.

It gets even worse when your villagers are helping you in fighting enemies. I had times where I wasn’t able to see my own character. Thankfully, you are able to create your own character and playing around with the colors to make it stand out more helps a lot.

Thankfully, combat isn’t the main focus in this game. There was a mission in the 2nd world that got pretty difficult but it really helped me to understand the flow of the combat in this game. And after trying that wave for 5 times, combat just clicked for me. I got the flow of combat and I never got any major issues with the enemies in this game.

That’s why I haven’t seen the game over screen too much. When you die during exploring the world, you lose a part of your inventory. Just like in Minecraft, your items drop at the location you died. Unlike Minecraft, items never despawn.

If you die during a combat mission where you are defending your city, you can restart the fight or go back to a save. Speaking about saves, you can only save using the Banner of Hope. You have five save slots per world. I highly recommend that you save often since this game doesn’t autosave.

Whenever I saw the symbol that enemies were going to attack my city, I saved. Sometimes after a couple of quests, I saved. Now, here is a fair warning for the gamers who like to build and decorate your city who want to play this game, use the save system to your advantage. Since some enemies can destroy buildings. I admit to restarting some battles because too much of my city was destroyed. Thankfully, you don’t have to go look for new materials, since everything dropped on the floor, but I wanted to avoid the damage. So, it’s a good idea to defeat those enemies first. When you learn the patterns of the enemies, you won’t have such a hard time.

Speaking about that, this game isn’t too difficult. If you keep an eye out on your supplies during combat and learn what makes each enemy tick, you won’t have too many problems with this game. The game does provide you with various challenges but I rarely had trouble. A great tip I can give you is, that whenever you are using a healing item; stay out of range of your enemy. Since an attack cancels out the healing or when you are using the chimaera wing: the teleporting. Oh, and these wings also teleport the people who just are traveling with you.

If you always craft the strongest armor and weapons, you won’t have any issues. The weapons I loved the most in this game are the hammers. It didn’t only help in building, but it was really strong. So, if you want to make this game more difficult on yourself, just explore with weaker gear.

In addition to that, each world has a different challenge. In one world you won’t find a lot of food and in another, the enemies provide a big threat. The learning curve of this game is perfect. You learn a different skill in each world and everything comes together in the final world. The final boss tests everything you learned until that point.

Speaking about the boss battles, they are pretty good. There wasn’t any boss battle I didn’t enjoy or that I wanted to see changed. The weakest is the 2nd boss since I felt it didn’t have enough connection with the theme of that world.

One feature I really like in this game is the Big Cossal Coffer. This chest works like an ender chest in Minecraft. Sort-of. When you place it down, your inventory space gets a lot bigger. but here is the amazing thing. You can take out and put things in where ever you are in the world. I have to admit that this mechanic helped me a lot.

Now, I have mostly been praising this game. Is there anything negative I can say about this game? The game does a lot well, each world has 5 additional side quests. These side quests are only revealed when you finish the world.

So, what is something negative I can say about this game? I could nitpick about the crafting system could use a feature where you choose how many times you want to create an item. It’s one or all. Yet, I think the crafting system has an amazing feature where you don’t need to have the items in your inventory to craft the items. If they are in a chest or your coffer in your city, you can use it to craft items. So, you don’t have to look through every chest when you want to craft something.

Another thing is that I was unable to create a certain block in the final world to finish the roof of my castle. While I was researching if there was a recipe for this block, I learned it was one of the blocks that your villagers could create. Mine didn’t, sadly enough. Yet, the fact that villagers create items for you is extremely helpful. Especially when you build them a place to create food. Something that would be lovely is that you were able to assign tasks to your villagers, so who does what… but then again, you don’t lose any items while they craft for you.

Earlier I said that this game has only 4 worlds. You might say that the game is short. And yes, the story of this game was over too quickly in my opinion. Yet, when you do all the side quests and you want to completely explore the world, you can spend a lot more time with this game. And let’s not forget the free roaming mode where you can even share your creations with other players. I haven’t finished the free-roaming world, so there is still some fun to be had with this game for me.

Something that annoyed me was that when you were building blueprints, you had to start with open space and use only the blocks that the blueprint has. So, if you use wood instead of dirt for the wall, the quest won’t register as finished. Yet, nothing stops you from changing the blocks after you have finished the quest.

Another irritation with this game is that very occasionally, I was unable to have my room recognize as a room. Especially when I dug into the walls to try and escape enemies and use the sleeping mechanic to fully heal. Yet, waiting out the night to heal wasn’t too bad when this happened. Besides, the times that this happened I can count on one hand. So, it’s not that big of an issue.

Something that I sometimes wished is that I was able to farm certain blocks. Especially flowers or ivy. And the only reason for that is that I was too lazy to explore the world if check if I have forgotten to pick it up.

The only thing that I really disliked, and didn’t have a positive thing to balance it, was that some resources are extremely limited or hard to get. But then again, I only had an issue with this in the last world just before the final battle. So, yeah.

This game really hooked me. The sequel to this game looks extremely promising. There are a lot of features added that would be amazing in the original. So, I’m quite excited about that.

The only big negative I can about this game is that it isn’t released on PC or other platforms. I think that this game can get some popular when it’s released on PC and other platforms. Then again, I’m glad that this game got ported to the Switch, since trying to find a PS Vita nowadays isn’t the easiest of tasks.

Phew, that was a lot. Truth to be told, I haven’t talked about everything but I wanted to leave some things as a surprise for you guys. But I think it’s time for a conclusion in this article.

Conclusion

Negatives:

-The camera can be pretty annoying sometimes.

-The combat can be quite bland.

Positives:

+ Great writing and story.

+ Amazing controls.

+ Great visuals.

+ Exploring various vast worlds.

+ ….

Final thoughts:

I’m so glad that I played this game. If you have a Nintendo Switch or PS Vita, you owe it yourself to pick up this game and play it. Even if you aren’t a fan of Dragon Quest/RPG’s or Minecraft, this game is a lot of fun. If you truly dislike both, then I would recommend you to skip this game.

I had high expectations and hopes when I started to play this game and this game didn’t disappoint at all. There were some things that I didn’t like, but it rarely hindered the enjoyment I had with this game.

Each time I got defeated by some monsters or a boss, I got another attempt in trying to defeat them. Not only that, I felt I was drawn into the world and enjoyed the game from the start to the end.

After finishing this game, I really want to play the sequel. Until then, I think I’ll keep playing this game since every time I boot it up, I find something new to do or to improve in one of my 5 towns. Including my Free Roaming one.

I can’t recommend this game enough. I’m currently trying to finish all the side quests I haven’t done yet and experimenting with Free Roaming. I just hope I won’t run into trouble with that when the Switch Online service launches in a month.

I’m curious to hear your stories about this game in the comment section down below. And if you pick up this game, feel free to tweet me a picture of your cities or your adventures to my Twitter: @NekoJonez.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 100/100

Review: Repentant (PC) ~ Life Goes On

Repentant Header.jpgSteam Store page

Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant-buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

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While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Gamer’s Thoughts: Super Mario Odyssey isn’t a perfect game.

Super_Mario_OdysseyOfficial website

I wanted to write a review about this game for quite a while. I have finished this game over a month ago and I haven’t written a first impression or a review about this game. I want to fix that today. But, instead of writing a review I wanted to do something special. While the game got praise from other bloggers left and right, I want to point out some of the flaws and issues I have with the game. Disclaimer, I don’t think this is a bad game but I want to explain my reasoning for why I wouldn’t give this game a 100/100. So, let’s get critical and look at this game again. As per usual, feel free to leave a comment in the comment section down below with your thoughts on the game and/or the game. 

Mini-review

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So, what do I actually think about this game? While it’s a very unique and enjoyable game, I found the game quite repetitive.

The music and sound design were amazing but I sometimes had trouble with the controls and more advanced moves.

The visuals are amazing and I loved running around in all the different kingdoms but I found the story lacking and I expected a lot more from the hype and praise it got.

If I would have to give my score for this game it would be an 80/100. Since in my eyes, the game could have done so much more and it left me disappointed in some areas of the game.

This game has a lot to love. Like I said, the visuals, the music, the concept… they are all amazing. The attention to detail is amazing. Cappy is one of the most helpful companions I have seen in a while. Yet, I felt like I enjoyed this game less then the other 3D platformers I played like A Hat In Time. So yeah, personally I felt that there was something lacking. Something that kept me from fully enjoying the game and that thought exercise resulted in this article.

Breath of the Wild did it better

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The story has one big issue and that’s the open world and the overkill of moons you can collect. Now, not too long before the release of this game, Nintendo released The Legend Of Zelda – Breath of the Wild. In this game, you were also able to run around freely and gather the things you need to finish the game.

Now, there is a big difference in how the story is handled in the Zelda games and in the Mario games. The big difference is in how the ending is handled. And if you don’t want either of these games spoiled, just start reading when the text is black again. If you don’t mind the spoilers, just highlight the next part in order for you to read it.

So, in each kingdom in Super Mario Odyssey, there is a story quest you can complete to easily get enough moons to advance to the next kingdom. But, this is an open world game so you can skip this story quest by collecting other moons. Fair enough. You can do the same thing in the Zelda game. You don’t have to defeat the divine beasts in order for you to go to the final boss. 

Now, here is the difference between the two games. If you don’t defeat the Divine Beasts in Breath of the Wild, you will have a harder time before you go and do the battle with Ganon. Since you will need to defeat them before you can fight with Ganon. The more Divine Beasts you beat, the easier you make it for yourself during the final battle. Since they bring down Ganon’s health to half if you have beaten all 4 Divine Beasts. This is not only good story writing, it’s also an amazing reward for the player. You helped free the souls from their prisons and they came back one last time to help the hero in his quest to defeat evil. 

In Super Mario Odyssey, this doesn’t matter at all. I haven’t finished the story quest in three kingdoms and it doesn’t have any difference on the ending scenes or on the final battle at all. So, why should I bother saving or helping people in a certain kingdom? When I entered a kingdom, I felt like I was dropped in a zone and if I found enough goodies I was allowed to go to the next zone. 

Another thing Breath of the Wild did better then Super Mario Odyssey are the Korok Seeds vs Moons. Now, you get both items as rewards for solving puzzles or doing small challenges in the world.  At some moments I felt like Super Mario Odyssey was the whole Korok Seed quest with a Mario skin. Now, I felt rewarded when I found a Korok Seed. Even when I had beaten the game. It gave me another chance to upgrade my bag so I was able to carry more equipment in the game and experiment more.

Now, besides needing them to continue in the main story, there are no additional rewards for collecting moons. Besides unlocking one more world/level, and maybe two small completion bonus things at the end of the game, I didn’t feel any incentive to collect these moons. I felt like I was on a fetch quest for them just because it’s a video game.

The final thing that Breath of the Wild did better is the towers and map mechanics. Yes, the towers. I loved climbing towers in Breath of the Wild and looking over the whole zone trying to find interesting areas to visit. I felt a lack of that in Super Mario Odyssey. Also, the mechanic where you could pin beams of light on the map as markers for you to visit later… man, that would have been great in Super Mario Odyssey as well.

And it would fit the visual theming of the game extremely well. The map of each kingdom is a travel brochure of the kingdom. And let’s be honest, how many times you wrote on the map of a travel brochure to mark certain areas you still want to visit.

And a final and possibly a minor thing is that Breath of the Wild felt more interconnected. The best way to explain here is, ask yourself this. You can walk over from region to region in Breath of the Wild easily. You need to fly over from kingdom to kingdom in Super Mario Odyssey. And while it’s on a planet, you are able to fall into a void if you reach the edge of a kingdom.

A Hat In Time did it better

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Now, I’m certain that people will disagree with me on this but I felt that the controls of A Hat In Time felt better than Super Mario Odyssey.

It’s no secret that I’m not the best in platforming games. So, the running up walls move in A Hat In Time was a godsend to me.

But, the issue is that nowadays, I miss various jumps because I try to rely on that mechanic. It gets better when I kept playing Super Mario Odyssey but I missed that mechanic. Not only that, I got so much used to the dive move in A Hat In Time. I was able to pull off more advanced moves than I ever could in a platforming game. With the 2nd dive/jump, you were able to stop at any time you want. So, if you noticed that you overshoot the jump, you can save yourself easily.

So, at that moment I started comparing the moves I was able to pull off in A Hat In Time to Super Mario Odyssey. And I felt like I was more in control in A Hat In Time. For example, I can’t pull off the Cappy Jump at all in Super Mario Odyssey but I’m able to defeat the hardest jumping challenges in A Hat In Time. I don’t know what’s going on exactly, but I think it has to do with the two things I said above.

Or it might have to do with me being more used to the XBOX360 controller I play A Hat In Time with compared to the first game I had beaten on Nintendo Switch. Maybe when I’m more used to the Switch controller, I might be able to do these more difficult moves.

Other things

Now, remember, I still enjoyed myself with Super Mario Odyssey and it’s still a great game. But, I have seen other games do certain aspects better. Besides that, are there other things I don’t like about Super Mario Odyssey?

The motion controls were also a big issue for me. I played a lot of this game on the go. On the train from and to work. And I think that I’m unable to get a few moons easily without those motion control moves. But, that’s mentioned in almost every review I have seen. And as pointed out by some, why weren’t they able to remap those moves to certain buttons that went barely used in the game like ZL/ZR?

Besides that, I think I have said my main issues with the game. I could go on and extremely nitpick, but that would make this article boring to read. Like I felt each world should have its own Rabbit mini-boss and not repeat them over several worlds with barely any differences…

In the end and I have mentioned this multiple times, I think that this game is wonderful, one of the best games Nintendo has put out in 2017. While it isn’t their best game from 2017, it’s in the top 5. While I feel that this game deserves a lot of praise, it could have done things a lot better and I hope I was able to point that out in this article.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, take care and have a great rest of your day.

Quick Update on January and more

Hello, there dear readers of NekoJonez Gaming Blog. Thank you so much for reading my blog in 2017 and all the support I got and getting in these times when two blogs seem to steal my content. So, after a crazy December with a lot of articles too, I wanted to write a quick update for you guys and girls! 

Small break

It’s quite possible that the following weeks won’t have any articles or just short ones. No, I’m not bitter or thinking about quitting since my articles got stolen. Don’t worry about that. In a matter of fact, here is the reason why.

There are actually three. The first reason is that the holiday break is over and that I have returned to my full-time job. So, that means I have less time to play games and work on articles. The 2nd reason is that my theater group started to practice again for the upcoming production in April. So, I’ll need some time to study my lines and practice the play to perform. And the 3rd and final reason is that I’m entering exam time. Next week, I’ll have a final test and the week after that, I’ll have the final examination of the subject I was following.

So, my apologies if I’m a bit absent on social media or on posting new content on my blog.

Content theft update

In December, I haven’t given anybody permission to use my full articles on their blog. In fact, I didn’t even know that another blog was doing it. The past few days, I have been mailing around and trying to get every trace removed.

In a matter of fact, I don’t give permission to copy this article to any other blog. If you copy this quick update to any other blog then my blog that is NekoJonez’s Gaming Blog, you admit taking content from other blogs without permission. Most likely you are a bot as well since no sane human being would forget to cut this part out when copying this part.

But, I give permission to share the article’s link over social media, if only it’s a direct link to this article without any changes to the link.

I’m so thankful for all the support and attention that the PSA got. Thank you for sharing it around and making people aware that this isn’t okay and it should be stopped! That’s why I’m announcing that Drakulus and I are working on another article to support other bloggers into fighting back content theft like this.

So far, we were able to take a few accounts of one theft bot down. Both the WordPress and Weebly pages have been taken down. Currently, I’m working on taking two other accounts down of that same bot.

Besides that, I’m working as well to get my content taken down from that other website that is stealing and copying content. While the theft isn’t too bad on that website, I still want it to be taken down to make a clear statement.

If you ever wonder what I allow and don’t allow on my blog, I would like to refer you to NekoJonez’s Gaming Blog new page! It’s called the DMCA page! In addition to that, you can also see a “DMCA protected” badge at the side of my blog. Yes, that means that my blog is protected by copyright.

If you feel that I misuse any content that doesn’t belong to me, please, do contact me over my contact page. I’m always open to working out things behind the scenes without any issues.

Closing off & TL;DR

In summary, articles might slow down or stop for a few weeks since events in my personal life (job, working on getting down the theft of my articles, theater group, and college) are taking so much of my time. This might be better in a few weeks.

Also, I’m still working on taking down the stolen content from my blog, so far I’m making progress bit by bit. Thank you for your support and I’m so glad for all the support. There will be an article with helpful information for bloggers in the near future.

Besides that, remember that my blog is protected by DMCA now, so I have the legal right to make a DMCA take-down if you steal or abuse content from me. If you feel I abuse content that is written/created by you, please contact me on my contact page and I’ll do my best to work things out behind the scenes.

So, thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Gamer’s Thoughts: General tips to start collecting

20170228201533-nintendohero.jpegAh, game collecting. It’s one of my biggest hobbies and I love doing it. Thanks to my video game collection, I’m able to talk about so many games on my blog and have so many different experiences. While I’m not the most hardcore of collectors, I do want to share some stories and advice if you want to start collecting retro and modern games. If you have any questions or you have advice yourself, feel free to leave a comment down below, I’ll do my best to help and love to hear the advice of other collectors as well. Also, know that this is some general advice. If you want to start to get really into collecting, then this article can serve as a nice base but videos like this one from MetalRockJesus are a great help as well

You will need space!

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Do realize that you will need some shelving space when you want to start collecting. Personally, I wish I had more room in my room to build more cabinets and shelves to store my collection.

There are various interesting cabinets that game collectors use. If you look at various pictures of people showing off their collection, you get a great general idea of what sort of space you can use for your cabinets.

Something I personally do is, storing my cartridges in plastic containers. This is to avoid dust and other damage to them. I also sort my games per system. So, I have a PSP shelf, a GBA/GBC shelf, Wii (U) shelf… This makes it easier to find a game when I’m looking for them.

I can speak out of the experience of collecting games all my life, you will need a lot of storage space. Better workout a good storage system before you start collecting. Otherwise, you will regret it extremely fast.

My budget & thrifting.

If you are worried about the cost of collecting, well, know that thrift stores and garage sales exist.

Here are some tips at garage sales. I personally trained myself in the ability to spot games by just scanning the stalls. It can really help if you are able to recognize the shape and colour of the system you are collecting for. For example, I know that most PS2 boxes have are blue and/or have the name “Playstation 2” on top.

Another helpful thing to know is that resellers are a plague at garage sales. Here in Belgium, they arrive at the crack of dawn to buy every game they can get their hands on, while meanwhile, another person is setting up their stall.

The best way to do deals is to buy from people who sell from their garage or don’t have a lot of gaming items. Those people really want to get rid of the games and will let them go for a really cheap price. I have bought a ton of games for a really cheap price. For example, I was able to buy GTA 1 (PS1) for 1€ or Outlaws (PC) for 2€.

While you can haggle, don’t overdo it. For example, if they sell PSP games for 3€ a piece, I usually say, what if I buy 5 of them and pay you 12€. Try to check if they are willing to go below their asking price before you continue to haggle.

I ran the risk of looking around for a cheaper version various times at garage sales. Sometimes I get lucky, other times, I got unlucky and saw some nice games get sold before my eyes.

Since I personally collect Gameboy games, I always have a Gameboy Advance in my pocket with me. Do test your games, if possible, before you buy them. To avoid regretting buying a game.

If you are buying PC games and such, check if all discs are there and if they don’t have a lot of scratches. I always check the games for any damage or missing parts before I buy them. I haven’t done this in the past and had missing discs and discs that weren’t able to be read.

Also, keep an eye out on people trying to sell their physical copies of Steam games. Or any other online distribution platform for that matter. Since you need that key to be able to activate the game, but if you buy it in a thrift store or in a garage sale; you have high risks that the game is already activated and the disc will be worthless. Unless you bought it digitally and you want a physical copy to add to your collection.

What do I do when I go thrifting and/or to a garage sale? Well, I take a bag or two with my handhelds (charged of course) to be able to test the games, I bottle of water, my wallet with the budget I want to spend, something to eat and my smartphone. I also try to not wear much game related items on me. To avoid giving away that I know what I’m buying. I have seen too many items that people raise their prices because a gamer needs to pay a more fair price for their games…

I like to leave in the morning to do one round and I do another round around midday or in the afternoon. Why in the morning? The earlier you leave, the more chance you have to be before the resellers. Also, you will have the biggest selection of them all. Yet, you do miss a big advantage of something you have in the afternoon.

In the afternoon, some people are getting tired and sick of standing with their stall at the garage sale and start lowering their prices. Most of them are happy if they are able to leave the garage sale with less stuff then they started. So, take that into consideration.

Index your collection & how to collect?

While I have quite a good memory in which games I have in my collection already, it’s always a great idea to have an index. This way you can easily look up if you already have the game or not.

Do put this index file in an easily editable file somewhere in an online storage. Personally, I have the games I really want to find in a text document stored in my Dropbox. This way I can easily check while I’m walking at the garage sale which games I’m looking for.

Something I still have to do is make a huge list of all the games that are in my collection. Since I actually want to know how many games I own and how many games I own for each platform. It’s something that is on my bucket list for 2018. This will take quite a lot of time since I have big plans in mind.

Besides physical games, I do collect the merchandise. mostly figurines, clothing and various other pieces of merch. I have one big glass cabinet for all my figurines. I actually enjoy from time to time figuring out how to display them.

So, how can you start collecting? Besides going to garage sales and thrift stores, you can look at 2nd hand websites for people selling their games. Sometimes I buy “a lot”. This means that I buy a bundle of games that somebody doesn’t need anymore. In various cases, I buy games that I already own but I use these games to sell again or to trade.

Trading can be a great way to get rid of your duplicates and get new games into your collection. This is why networking is so important to collectors. I’m in a group of retro game collectors on Facebook and I follow various retro game reviewers on Twitter and YouTube. This way I learn from their experience and stories.

Do network! For real, almost all my coworkers know that I collect games and I have gotten so many games from coworkers who cleaned up their attic or their kids didn’t want their games anymore. One time, I actually was called up by a store that somebody brought in a lot of big boxed PC games and this way I was able to buy a game I always wanted to have.

Anyways, that’s all the general advice I want to give for now. I hope you that you learned something about the art of collecting games. While I can tell and teach you a lot more, I’m going to close off the article right here. Maybe I write a follow up article to this one with more advice and some stories of garage sales.

In any case, thank you so much for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Creative Christmas #6: Transportation Time

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So, I’m still in the collab with LaterLevels, where myself and a few other bloggers answer a question each and every until the 1st of January. Now, I have to warn you, tomorrow and the day after that won’t have a question to answer. So, after this article, this series will be back on the 27th of December. Plenty of time to think of a theme. Yeah, I haven’t forgotten about that. But, look, I’m almost done with the intro; this way I can pick up my phone that keeps ringing and tell you about the question for today. 

You’re woken from your drunken haze by another frantic call from Santa, who’s worried he’s not going to make all his deliveries in time. Which video game item or vehicle would you recommend for him?

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An easy answer would be a portal gun of course. I mean, it would save Santa some time if he didn’t have to climb down each and every chimney.  Somehow, I feel that that wouldn’t cut it. Since it would mean that Santa has to focus on way too much.

He has to aim each and every time, guess where the tree is located in the house. In addition to that, he can run the risk of using the wrong portal and creating a loop. Oh dear, I think I have to look for another solution.

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Maybe the elves can help him, while the elves are driving one of the carts from Mario Kart Double Dash, Santa can throw presents into the houses of the children.

But then again, that aiming aspect of him having to put it underneath the tree. This is getting trickier and trickier.

I have to find something useful that he can use without (m)any additional issues that he has to worry about. I need to keep it simple for sure. Or have I? I mean, I looked for a logical answer each and every time, I think it’s time to go fully off the walls crazy with this one. For this one time.

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So, get this. What if I gave Santa a couple of Command Blocks from Minecraft. This way he can input commands to replace blocks. So, what if he has the elves help him to write a script that translates the wishlists of the children into commands for the command block and then with a 2nd command block, replaces the air underneath the Christmas tree with said presents?

Meanwhile, a 3rd command block and check for nearby letters for Santa, cookies and milk so those get to Santa as well. While Santa’s IT-department will call this idea nuts, I just think it might be as nuts that it might just work.

Besides, if Santa wanted a better answer, honestly, I think it would have been a better idea that he called me when I wasn’t in my drunken haze anymore. I did have a big party last night, with a kiss underneath a mistletoe you know.

Otherwise, if I was more awake, I would have been able to think about a more clear and not too crazy answer for him. If only he called me later, I would have been able to suggest a better solution. With the Time Pieces that Hat Kid, from A Hat In Time, has in her spaceship, Santa would have been able to mess with time and make his deliveries in time. Would have been way more practical than setting up all those command blocks. Oh well. Perhaps a next time?

So, that’s my answer to today’s question. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

More answers here: https://laterlevels.com/

Creative Christmas #5: Smooch… I mean smoothy.

OrnamentsTrim_treetoppers99792-171002_1506972985225LaterLevels has a collab this Christmas, but you should already know that since this is the 5th article in the series. I still don’t have a theme for these and I hope I don’t get on the naughty list for this. I mean, I’m trying my best to provide you with interesting entertainment and stories and feelings from my personal life. But, I still don’t have someone special to share it with. For those who didn’t get my subtle clue, I mean a girlfriend. So, let me think about a theme for these articles and meanwhile, you can enjoy my answer to the question of today. 

The party is still going strong and you find yourself conveniently positioned under the mistletoe. Which video game character would you call over for a cheeky kiss?

Oh dear lord, there is a lost of superstition when you kiss somebody under a mistletoe. I mean, I’m not that superstitious, but just in case the girl is that I kiss, is superstitious; I do have to make this one count. So, who would be interested in a 24-year-old Belgian guy who works in education, writes about his life in video games, collects retro and modern games… Wow-ah there Jonez, you aren’t writing a profile for a dating site here.

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I mean, maybe a simple British woman would be interested. A classy but adventurous lady. Someone like Lady Croft. She was my first crush when it comes to video games. (Just like many other males I think).

Actually, I don’t think that’s a good idea. I’m not that adventurous in real life and I think I’ll just get in her way. So, Lara Croft, I’m sorry. I have to pass on you.

Elizabeth-COh, I have an idea! Maybe Elizabeth from Bioshock Infinite! A lady I have a who lot of respect for. I mean, just look at her, she is a smart and caring lady that I can get behind.

When things get heated, you can be sure she can take care of herself. She got into multiple heated firefights with Booker after all.

Alas, I don’t think this would be a very wise choice. Without spoiling anything, just play Bioshock Infinite or look at it’s ending to understand what I mean. There is something about her that would make it pretty hard for her to have a boyfriend you know.

Maybe I’m thinking about this too much. Maybe, I’m taking this question a bit too serious. I mean, a cheeky innocent kiss. That isn’t a confession of love right? It’s not that I’m saying that I like her, right? Besides, I might get myself in an anime style war called that “Waifu” war here if I take things too seriously. Gosh darn, I’m raising the stakes even higher for myself now. I have to take something that offends almost nobody to avoid the “Waifu war” in the comments.

Sakuya

That would mean that somebody like Sakuya from Stella Glow would be a bad pick too. Since, if I would pick here, fans from the game will maybe argue with me that Popo or Risette is a better girl.

In addition to that, if I had to choose between her songs and Popo’s; dear lord, I would have a big problem on my hands.

Oh yeah, maybe some context for the people who haven’t played the game yet. In Stella Glow’s world, nobody can sing apart from witches who can use magic by singing. Yeah.

Also, I will have an even more hard time with Sakuya since one of my absolute favorite characters in the game in Nonoka, Sakuya’s servant. So, I think I won’t ask her.

So, I still don’t have an answer to this question. Besides, I think I should answer honestly since this is my blog after all. I pride myself on giving my opinion to the world about the games I recently played. I think I might be superstitious after all. I think about this too much.

… Princess Zelda? No! Link would be so mad and besides that, Zelda’s fate in the legends is always so hard on the emotions, I think I will be able to handle that.

… Princess Peach, well, I think Mario will stomp me to a pulp. So, no. I think I’ll pass there too.

FredericaMaybe Frederica from Etrain Odyssey Untold? That would be a lovely idea too, but then again; she is urhm… Well; just play the game and you will understand why. On second thought, I think I wouldn’t mind a kiss from her.

I can relate somewhat to her. When I meet people for the first time, I’m a bit distant too. But, I open up more and more when I get to know the other people and to trust them.

I also have difficulties to express my feelings to others. I’m also shy as well. So, I think I might be able to match with Frederica.

I wouldn’t mind a kiss from her under that mistletoe from her. At those moments, I wish that the superstitions were true, you know? Since she deserves all the good luck she can get. Or did I look too deep into this? Who knows, who can say?

Maybe I was playing a role all along in this article you know. So, while I’m standing underneath this mistletoe, Frederica you want a smooch– I mean a smoothy? Phew, nice save there.

And this is a perfect time to end this article. Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

More answers here: https://laterlevels.com/