First Impressions: Lenna’s Inception (PC – Itch.io) ~ Glitching The Zelda Formula

Lennas-Inception-Free-DownloadItch.ioSteam

If you have read my blog in the past, you might know that I highly enjoy the Zelda series. It’s one of my favorite series ever created. My favorite games are the Oracle games because it’s one of the first Zelda games I played and I just feel in love with the formula, the world, the setting, the mechanics… Now, since A Link Between Worlds we didn’t got a new top down Zelda game. Thankfully, indie game developers pick up that banner and create new games heavily inspired by the formula. Today, I want to talk about Lenna’s Inception, a game I played through the Itch.io page of the developers. Is it any good, does it scratch my Zelda itch or should we skip this game and look at another game? Let’s find out while I invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Editorial note: I have played multiple versions of this game but I played v1.1.5 for this article.

Glitching the Zelda formula

6EtbsPIn this game, you take control of Lenna. As long as you don’t rename her that is. Lenna is a teacher at a local school and as soon as she steps out, she notices that her whole school is glitched out and you are unable to enter it. So, it doesn’t take long before you meet Link, I mean Lance. He is the actual hero in the story and Lenna guides him towards the first dungeon to help Lenna save her students. 

Now, as you would expect, Lance meets a terrible fate and actually dies. Now, it’s up to Lenna to save the world before it corrupts even more. During the story you meet several characters and interact with the world. The writing contains a whole load of puns and references to other games and pop-culture. It’s quite enjoyable. 

Something I want to praise the developers for is that they managed to up the replay value in a lot of unique and interesting ways. First of all, let me tell you that there are a lot of gameplay modes besides the story mode. There are various challenge modes with leaderboards that actually invite speedrunners to make them categories. 

On top of that, there is a sort of “Spoiler Log” in the story mode. I haven’t beaten the game, so I don’t know what it exactly is, but I have seen in the changelog for v1.1 that it has to do with speedrunning the story mode.

Speedrunning this game will be quite tricky, since this game world is completely randomized. You can set a seed to know where you need to go, but the lay-out of the land and the locations of various things are random in every save file. So that means that no playthroughs are exactly the same. 

I have to say that I rather enjoyed the story and the setting of this game. There are various 4th wall breaks and self referential humor which makes the story much more enjoyable. Too bad that one playthrough of this game is rather short, if you know what you are doing, you can beat this game in 4-ish hours. Add 10 hours on top if you want to complete everything. But, again, it’s not a bad thing that this game is short since the randomly generated content makes this game so replayable. I’m quite sure that after I have beaten this game, I’ll be playing this game again during holiday breaks.

Throwback Styling

UntitledThis game makes it’s throwback to the old school top down Zelda-style complete with a 8-bit and 32-bit visual style. You can choose in the main menu if you want to use the 8-bit or 32-bit visuals for the game. In most of my playthrough, I have used the 32-bit style since I felt that style looked better. But, for this article, I booted up the 8-bit style and I was blown away. 

Seriously, it looks as good as the 32-bit style. Obviously, the 32-bit style has more details and looks better by modern standards, but the 8-bit visual style took me back to the days that I played the port of the original Zelda game on my Gameboy Advance. 

The visuals of this game are really polished, apart from one thing I don’t have any complaints. The visuals really give an amazing atmosphere and add to the story and the setting of the game. It really sells a fantasy world that is alive and that the main character of the game is actually living in it. 

Now, the lay-out of the land depends on your seed, which is nicely displayed in the load menu. I choose “Arpegi” as my seed, because why not? It’s sort of my brand name after all. When I checked out the Discord of the game, I noticed that there were snowy area’s that looked cool and I have them barely in my seed. So, I think I’m going to replay the game with another seed to try and see new things. 

The visual presentation has one flaw and that’s that the glitch effect can be a trigger for people who are epileptic. It does add a lot to the story and setting of the game but I think they might trigger some people. Something that can also trigger people are the flashing screens when the game is doing it’s randomizing magic. You can change this through the options menu, but I think you should get a warning screen to turn these off before they happen. This might be in the game, but I’m not 100% sure since I can’t remember and I don’t want to delete my save files to test it.

Yes, save files! There are multiple save slots. Well, this is partially true. You can have multiple runs but you have one save file per run. Also, this game doesn’t use an autosave! You have to save manually. So, don’t forget to save whenever you have beaten a dungeon or got a heartpiece.  

A game can have amazing visual presentation but what is the presentation of a game without it’s sound effects and music? This game delivers an amazing soundtrack and amazing sound work. While I would have loved a bit more ambient sound effects, the music is still amazing. Oh, the attention to detail in this game is top notch as well. I mean, this game even makes the soundtrack and sound effects 8-bit if you use the 8-bit visual style. 

Exploration distraction

dfgdfIf I didn’t get distracted by all the side quests you can do, I think I might have beaten this game for the first time. Yet, in this game there are several optional side quests that you can do to upgrade your gear, increase your health and even complete a whole trading sequence. 

In terms of gameplay, this game works the exact same as a top down Zelda game. You have to complete dungeons gather new items and unlock more of the story. Some mechanics are more in-depth than in the Zelda games. For example, there are way more potions and tunics in this game than in any Zelda game. In addition to that, you can even use these potions on enemies. I discovered that by accidentally shooting a healing potion into one of the dungeon bosses. 

Unlike Zelda, you can have a companion in this game. While a NPC attacking nearby enemies can be quite helpful, I found that they sometimes got stuck in dungeons on doors and they don’t help you in boss fights. Each companion NPC has it’s own health bar that’s displayed in green above your health bar. When an NPC picks up a heart, you and the NPC get healed. 

I’m not going to reveal the items you can gather in this game since it’s part a spoiler and I want to leave that a surprise to you if you decide to play this game. But, I do highly advise you to learn all the mechanics of the items since they can be helpful. Overall, the difficulty of this game isn’t that high but that might also be seed-related, I don’t know. But, I rarely had trouble with the story mode. I also never had to use a guide to progress in this game. But, I do have to say that some puzzles especially in the castle are expertly crafted and quiz you on the possible uses of certain items. 

To be quite honest, I have a lot of trouble finding negatives about this game. The only negative I could say is that the default keyboard controls are a bit awkward to use. But hey, nothing that changing the keyboard bindings can’t fix. But, then I tried out my controller on this game and I felt that the game worked even better. I could nitpick and say that I find it a bit disappointing that the options menu doesn’t have an overview of the controller controls but hey, that’s nitpicking. 

Something that I didn’t saw coming is that this game has a local multiplayer option. Yes, you can play through this adventure with a friend. Sadly enough, only local play. If you play through this game with a friend, know that it’s best with a keyboard / controller combo and that only the “non-shadow” player can move the screen. Yes, this game works with screens that can scroll like the old school Zelda games. 

While I was doing research about this game, I learned in the press kit that the developers of this game worked on titles like Stardew Valley, Starbound and WarGroove. No wonder that the quality of this game is so high. This game has been created by veterans in the indie game industry. 

So, overall, what do I think about this game? I think that this game is one that every adventure game fan/Zelda fan/indie game fan should play. This game is only 8€ and the game is worth every cent. I would even pay more, to be honest. The only things I didn’t like where the short length of the game and the default keyboard controls. But both can be solved easily. The issue with the awkward keyboard controls was easily solved by rebinding then and the short length is solved by a randomly generated adventure that differs from playthrough to playthrough. 

Visually, this game looks and sounds amazing. It also changes depending on the visual style you choose. The game does scratch that top down Zelda itch. I wanted to play more game in that style and this game delivers that in spades. I even have a hard time finding mistakes in this game. So, Lenna. Shall we go on another epic adventure and save the world again?

With that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, happy first birthday to the game. The game has been released for over a year now. 

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Game Quicky: Forager (Switch) ~ Collecting the Mining

Forager

Official website

A few days ago, I wrote an article about a few of my favorite pieces of music in games. In that article, I talked about Forager. A game that recently got ported to the Nintendo Switch. Because the game looked quite interesting to me, I decided to give it a try and now that I have almost finished the game, I decided that it’s high time that I write an article about it. So, in this game quicky, you will find my opinions on the game and feel free to leave a comment in the comment section with your opinion on the content of this article and/or the game itself. A little side note, this review is written when the original version came out on Switch, it’s possible that things from this review can become irrelevant when new content comes out.

Positives

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In this game, you play as a sort of nameless somebody that’s stranded on an island. Your goal is to expand the islands and survive. Now, there are a lot of game mechanics and there is a lot of crafting that will need to be done. The pacing of the game is something special. Depending on your playstyle and what you unlock, the game can go quickly or slowly.

The gameplay is quite unique. You start off on one lonely island. I was unsure at first what I needed to do. I was able to mine away from the resources on the island and after a while they randomly respawned. So, where a flower spawned first, a tree was now standing. I always got small bits of experience. When I leveled up, I was able to unlock new skills and buildings. These skills and buildings allowed to me gather even more types of resources and sometimes even more efficiently.

It didn’t take long before I had a ton of farms and factories setup that helped me in automating certain parts of the crafting process. Now, it would be lovely if they expanded a bit more on this process in future updates, like for example, a certain furnace always smelting a certain ore when it got below a certain point.

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Besides crafting and grinding for resources, you also have enemies to worry about. Depending on the strength of your weapons and gear, these enemies can range from major treats or pushovers. I found it extremely enjoyable to improve my gear and then to take revenge on some annoying enemies by defeating them in one swipe of my sword.

On top of that, there are various dungeons, quests, and secrets to find throughout the game. Almost every island has something to do or to discover it. Some islands have even more than one thing. So, it’s a great idea to try out different things. If you watch closely to each island and try out things, you might discover some secret treasures and upgrades.

I found the visual presentation of this game quite nicely. The pixel art of this game is excellent and fits the style of this game quite well. The animations aren’t too special or flashy, but that isn’t too big of a deal. The goofy writing and humor of the characters more than make up for it. Speaking about that, the characters in this game can be quite amusing and entertaining.

Now, if you talk about the presentation you can’t forget about the music and sound effects. These are excellent as well. The soundtrack of this game is a joy to listen too. I’m even considering adding the soundtrack to my playlist for when I’m writing or just relaxing. The soundtrack is in general quite relaxing but can be quite tense when it needs to be.

The controls of this game are quite responsive and easy to get the hang of. It didn’t take long for me to get used to the controls and do some advanced moves. The inventory management is a bit basic, but more on that later.

So, you have to purchase land, find secrets, unlock achievements and so much more. Whenever you finish a quest line or finish an achievement, you get special costumes that give you special abilities. These special abilities can range from taking less damage or certain enemies ignoring you. And some of these costumes are great easter eggs or references to other series. One thing to know is that once you unlock the effect of a costume, it’s always active. Even when you are not wearing it, it’s active.

Negatives

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Certain building mechanics are quite underdeveloped. When I wanted to place another oil pumping station, I had an extremely difficult time removing all the wood I had placed in the ocean. Also, I was unable to remove any land tiles that were blocking the pumping station.

The vaults are quite handy and aid you in stocking up resources. The issue I have with the vaults is that you are unable to choose where which item goes when your inventory overflows. At the end of my playthrough, I had several vaults and I didn’t know which item was where. It was always a find expedition when I needed to find one item or check if there weren’t item stacks that could be combined.

In an extension of that, the inventory management is too basic. You can’t move items in your inventory, you can’t change the order of the items in the hot bar. Also, when I was catching things with bottles, the hot bar sometimes switched to the caught item and I accidentally released the fairy.

The randomness and luck-based drops nearing the end can get extremely frustrating. There are two artifacts that I still have to get to complete the museum but the random drop rates of the remaining treasures are so low that after 5 hours of trying, I was unable to get even one of those drops.

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There are some minor game-breaking bugs in the game. For example, there are some puzzles where the required items don’t always spawn. These bugs are fixed in the Steam version of the game, but I still experience them on the Nintendo Switch. The one that affected me is the bug with the mushroom puzzle on the rainbow island.

When you bought all the islands and crafted almost every upgrade, the game gets a bit boring. Not only is one of the final upgrades quite repetitive and slow to get, but there is also nothing to do after you bought all the islands. Now, this might change in the future, since additional content is being developed. Recently a new content pack has been released for the Steam version.

In most cases, the frame rate is quite stable. But, whenever you enter or exit a building or when there is a lot happening on screen… The framerate can drop drastically. For example, I noticed a lot of frame drops whenever I had some special buffs applied to me and I was digging all over the place. Speaking of the frame rate, there is one dungeon where you have to guide a beam towards certain obstacles to open the doors. How the longer the beam was, the worse the framerate got.

Conclusion

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This game is quite a lot of fun, I enjoyed myself with this game quite a lot. But, the game can be a bit rough around the edges. There are some parts of the game that are still a bit underdeveloped and could some expanding.

The tricky thing about reviewing this game is that there are a few major updates planned and I have no idea what they will change or add to the game. I don’t even know if I have to restart or if I’m able to continue on the same save file when the updates come out. While some of them already got released on Steam, I don’t know if and when they come to the Nintendo Switch.

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Yet, I still recommend this game to people who enjoy games like Terraria, Zelda or Minecraft. This game is a lot of fun and quite addictive as well. When I started playing this game, I had a very hard time putting the game down and playing other games. I’m very excited to see what the next updates will bring and which improvements it will bring to the game. Since if they polish the mechanics that I talked about in the negatives section of this game, the game can become even more enjoyable.

And with that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed right it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 70/100

Preview: Neon Valley Revenge (PC) ~ Let’s Go Shooting in Tron?

neon valley revengeOfficial website

Recently, I came across a game on the world wide web called Neon Valley Revenge. This game is so interesting, I wish that there was already a demo I could play. So, let me tell you when I’m so interested in this game. I also got in contact with the developers and the CEO told me that a demo might come in the future. In any case, let’s take a look at Neon Valley Revenge. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of the article and/or the game.

Let’s Go Shooting in Tron

neon valley revenge 1I chose the title of this article for a reason. This game is going to be a shooter set in a sort of Tron-ish looking world. It’s going to be an online shooter too.

From the currently released material on their website, I’m not sure if this game is going to have a single player campaign.

I think there is no need to talk about the visuals in depth since the screenshots in the article will do the trick I think. A picture can say more than a thousand words after all. But, if you want to see the game in action, you can look at this teaser trailer where the developers show off some combat mechanics. You can find more information about it in their article about the video.

Something that gets me interested in the game is the fact that the wall jumping. This opens up the map in so many different directions and I can’t wait to see how hectic matches can be online. Also, I like that there seems to be a 1st and 3rd person mode in the game. Personally, I like to play my shooters in 1st person, but if there is going to be an option, this will please both parties.

neon valley revenge 2Also, if the music from the video is going to be any indication of the soundtrack that this game will have in store, I’m getting even more hyped for the game. I think that the music really fits the presentation they are going to this game. There are some hidden hints placed in an article about the music that might possibly get into the game.

In another blog post, the developers confirmed the wall jumping amongst other forms of movement. Two other things that are pretty interesting is the air control and the dashing. It’s quite clear that this game is going for a futuristic vibe. I like the execution in this game since it really fits the theme visually. So, the artist did a great job in design everything.

Speaking about the artist, the main developer Jonathan D. and David Belli made the animations. Now, do you want to hear something even more impressive? Besides those two, there are three other people working on this game. The team is presented in this blog post.

So, the developers also revealed a bit how it’s going to work in the gameplay department. For this, I point you to a page talking about one of the maps. There will be commands to easily and quickly do things like vote and kicking players.

There are other various bits of information on that same page. You can find the control scheme and some information on how high scores and weapon load outs will work. Currently, the controls won’t be customizable, but the keyword is “currently”. I personally hope that the developer knows that “QWERTY” isn’t the only keyboard layout. I know, I know; it’s a pet peeve of mine, but I hate it when I play a game using my “AZERTY” keyboard and I have to place my fingers in a weird position to play the game.

So, I’m going to keep an eye on this game. When the demo is ready, I’ll surely give it a shot with my friends who are into shooters. From just seeing the already released (press) material, I can’t wait to see this game become a finished product. There is, even more, to discover on their website when it comes to art and screenshots.

Now I would like to thank you for reading this article and I hope you enjoyed reading the article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care. And before I finish this article, I want to share the press kit for this game with you. So here it is! It’s written by the CEO of the developers Daydream Productions, Jonathan D.

Press kit

Daydream Productions presents

Neon Valley: Revenge is an online shooter with Neo 80s design influence. Full of retro neon-infused graphics and hardcore gameplay features, join the digital frontier of Neon Valley and claim your place at the top!

Features

  • Health shield system inspired by Halo: Combat Evolved
  • Agility focused movement for freedom of control. Wall jumping, dashing and air control
  • Assortment of weapons and gadgets with unconventional mechanics
  • Skill and style based points scoring system
  • Online multiplayer
  • Arcade style high score leaderboards
  • Neo 80s design and synthwave music

History

neon valley revenge 3I have been dabbling in game development since the tender age of 14. Mostly working with pixel art and some basic programming using the program Beyond. And after my education, I worked on several projects with friends or freelance based. However, after many of them fell through, I felt like I had to just go for it and push through whatever challenges lie ahead. To develop my own game, a project I could use to broaden my skillset and begin as a professional game developer. I aimed for a game design within my reach… Something which did not go so well.

Neon Valley is a project I have worked on the last 2-3 years. Mostly in my free time and a lot of the time which should have been my sleep. As I am originally an artist and designer I had to learn programming, so I could begin developing my own ideas. This project was for that purpose but as it developed I wanted to take the extra step. So I took it to the next level, revamped a lot of the art and turned it into a somewhat full-fledged game. Or at least direct my goals towards that. Neon Valley transformed from a small prototype shooter to an online multiplayer shooter.

I had to learn not only C# programming in Unity but also pick up how to program networking. And beyond that VFX, designing game mechanics, Lighting, bla bla bla oh my god. So it has been a rough couple years for this little artist, something very out of my comfort zone. It was not the straightforward copy paste of my 14yr old projects. But I love it none the less and am very excited to present my figurative but-also-kind-of-literal blood sweat and tears.

Goals

I wish to tailor-make a competitive online shooter that allows a diverse variety of gameplay styles. Currently, there is only a handful of items in the game. However, over the next few months, I will be designing more characters, weapons, and gadgets, testing them one by one with the players. Experimenting with the gameplay feel and a variety of gameplay mechanics at the player’s disposal. I hope to over time develop Neon Valley into a place where players can develop their own gameplay styles without feeling forced into specific “Meta” gameplay.

 

Gaming Music #8 * SPECIAL *: Remixes and game related tracks.

image_1I listen to a lot of music, maybe too much. From soundtracks to hardstyle. From classic music to dance. Apart from dubstep and metal, I love all kinds of music. I’m really drawn to melodic music. I’m sorry for the fans of dubstep but most of the times, a sudden bass drop kills the melody for me. And metal, sorry guys, I’m more fond of the electronic music. Now, don’t get me wrong. I don’t care if my friends play music of those genres in my neighborhood, it’s just that I will never listen to it myself. Out of that love for music, I started my gaming music series. I talk about my favorite tracks in gaming and why I love them so much. Normally I have a rule for 1 track per game. But I’m allow to select multiple tracks over the other articles. This rule still be will here. The other rule that I can’t select a remix is going out of the window. Now, in this article I will talk about a few songs that are either remixes of somebody, not by the creators of the game, or a song that’s heavily game influenced. Now, feel free to leave a comment with your favorites and or the opinion on my selection. 

#1: Secret Of Monkey Island – Main Theme (Dubmood / Chiptune Remix)

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Muddy, this is one for you. MuddyMaster and myself enjoy the chiptune quite a lot. A while ago, I posted a picture of a Monkey Island game on the forums. It turns out that Muddy knows and likes the series as well.

And who doesn’t? The amazing writing, the great adventure, the sometimes self-aware characters, the brilliant puzzle design… Man, too bad that LucasArts is closed.

This nice track is often my alarm when I need to wake up. I had people make fun of me, since this track sounds like a theme song from the old consoles. Honestly, I don’t care. While I can’t find the artist of this track (feel free to let me know) I think this is a well crafted remix.

When I was playing around with Audacity, I found out that there is a small silence in the track. A trained ear will hear the gap easily. But when you are relaxing, there is a big chance you will not notice it. And now, because I mentioned it, you guys will most likely all notice it.

Anyways, this track is an awesome way to start! I hope you guys are ready to listen to some great music. Dj, next one please!

#2: S3RL – Pika Girl (Handz-Up / Dance / Tech)

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I still remember a few years ago, when I heard “Pretty Rave Girl” from this artist for the first time. The video didn’t credit the artist and most of the times, people claimed that Basshunter was the creator.

After some digging, I found out, this year that the artist is S3RL. And when I heard this track, I was instantly in love with it.

I have one minor complaint. The healing sound effect is out of place the first time. The music comes to a way to abrupt stop. While this isn’t a real remix by definition, this track is really game related.

The lyrics made excellent use of the Pokémon terminology. In addition to that, the track tries to mix the show in with the actual games. Now, that’s something I rarely see happening. Or is that just me?

#3: Castlevania – Blood Tears Remix by Lyude (Rock)

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Shame on you when you don’t know Castlevania. This game is a game that nearly every time comes to mind when I’m playing platformers. Now, let me be clear. I don’t like Mario style platformers. They are a simple as going from point A to B.

But the Castlevania (2D) games at the other hand mix amazing RPG elements into the formula. I’m not really interested in the vampire story line that much, but it’s a great setting for the gameplay.

While this remix is rather short, I often play it on a loop while writing. When I’m writing articles where I don’t listen to the soundtrack of a game I’m writing about, I have a playlist ready. And this track is pretty high up that list. The pure energy that comes off this track, it’s amazing. Give it a listen. You won’t be disappointed.

#4: Gerudo Valley (Zelda series) – Remixed by IncredFX (Electro)

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Remember how I selected the original of this track in a previous entry of this series? Well, there are a lot of dubstep remixes out there of this amazing song. Yet, this electro remix takes the cake for me. It has an amazing bassline and above all, a great build up.

While you can clearly hear the actual music in the remix, it stays true to the fact that’s it’s a remix and some nice electro melodies are mixed in to it.

I really love this track. I wish I found it earlier. Also, you can download a highly improved version in the description of the video. Believe me, it’s totally worth it.

I admit that I have been dancing a little while writing this. Dancing on this amazing tune. Yes, it’s pretty clear by now. I can’t stress enough how much I like the style of this track. I have no real negative thing to say about this track. Although, I should have gone the extra mile and looked for a better screenshot to put here. Well, it’s a track from the Zelda series and a picture from the Zelda series… I think I can get away with this.

Closing words

And I think I’m going to end my article here. I know a ton more songs I want to mention, but I think I will keep those for the next special. I hope you enjoyed this special music article. I really enjoy writing articles like these.

If you ask yourself why I keep my article at this length, well, to keep it “bite-sized”. This way I force myself as well into putting the most important info in the article.

Anyways, I hope you enjoyed this article and hopefully I can see you in the next one.

My favorite game music #4: Turning this into a series.

video_game_music_logoYes! I’m back. Well sort of. With a few announcements before we begin. First of all, I’m still studying. So, that’s why my laptop keyboard isn’t fixed yet. My family ordered a new keyboard but I get it with my birthday. Which is right after my exams. I have 8 left of them. So wish me good luck guys. Another announcement is that I’ll stream games again after my keyboard is fixed. And in addition to that, I’m turning this into a series. Yes! I’m fully convinced that this is a nice new series. So, I made a separate category for it and I’m now writing my 4th article in the series. Before you ask yourself where the other two articles are, I posted them on the ButtonSmashersBlog. Anyways, let’s get started now that all the personal stuff is out of the way and let’s start listing to some great beats. Oh, whoops. Before we forget. On this list, I don’t list remixes of tracks. Only the good old originals. And feel free to leave a comment or a like if you enjoyed this. 

 #1 Electronic Super Joy – Vee

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If you haven’t played this game, what are you waiting for? It’s simply amazing. Tight controls, fun gameplay, challenging levels and amazing music.

This track is one of my favorites the game has to offer. It blows my mind each and every time I’m listing to it.

I think the soundtrack of this game is really worth buying if you love or even just like techno or electronical music. It’s highly recommended.

#2: The Legend Of Zelda: Ocarina Of Time – Gerudo Valley

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The orchestral version of this track is even better. But nothing can beat the original Ocarina Of Time track for me.

I used this track often as a character theme in my writing. It’s such an amazing theme for heroic characters and strong characters.

The character I wrote with it, is a general character. When you listen to the track and image an army rising from the horizon onto the battlefield, you’ll get what I mean.

If I could let myself go, this whole list would be full of tracks from the Zelda series. But I tried to keep this series open to other game series.

I’m rather curious if Nintendo is able to ever top this track. I actually doubt it since this is one of my favorite tracks ever made in the Zelda franchise.

#3: Wario – Master Of Disguise – Sweatmore Peak

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The amazing memories this game brings me. I bought this game judging on the back and front of the box. And I didn’t regret it. I’m actually replaying it now in order to write an article about it. Maybe you see a first impression or a review in the near future.

But this track is one of my absolute favorites from the game. It starts simple. But the track seems to be excited that some amazing music is going to come.

And it’s quite right. The longer the track goes, the better it becomes.

It’s light, upbeat, melodic… Everything I like in a good gaming track. I’m a bit bumped out that the track is sort of short. This is one of the tracks I think would have benefited from being longer.

#4: Pokemon X & Y – Collection Battle! Elite 4

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Ehehehe, I still need to write a review or a first impression of this game. I admit, I haven’t finished this game. And I think some tracks in the soundtrack of this game are just boring. Like the gym leader one. There isn’t much going on.

But the elite four battle music took my by surprise. I’m now trying to beat the league and I really think that this theme is perfect.

The rock elements is what makes this track so great. I was even headbanging a bit while listing to this track, while writing this article.

They needed to have a more upbeat track for the gym leaders and I wouldn’t be able to say that the soundtrack is flawed.

#5: Pokemon Ruby, Sapphire & Emerald – Frontier Train Battle 

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A great game I’m going to replay in the future is the 4th 3rd generation of Pokémon games. It’s honestly one of my favorite entries in the series. And the possible remakes of them is just exciting me a whole lot. (And thanks Austin for pointing out my mistake here.)

I’m rather curious if they are going to remake it. But this track really needs to be in it! I think it’s totally worth adding.

It just brings up so many memories when hearing this track. I just love it and I think it’s really at home here in the Pokémon soundtrack.

Closing words

Yes, I’m making this an exclusive article for this blog. Next article will be a new creepypasta. But I already published it on a friends Tumblr. You can find it on my CreepyPasta page.

Anyways, I know this is a short article but forgive me. I’m quite busy and when I’m done studying I prefer playing some games instead of working on new articles and such. I’m just too tired to write creatively. But give me until the end of this month and I can make my full blown return guys! Thanks for reading and take care!

Oh, and for this article I changed the design of my blog. I hope you like this theme. But don’t worry, I like change it from time to time! Just to spice things up you know?