Tag Archives: video game

FROM MANGA TO VIDEO GAME: Onepunch-man

This article is being posted here for all my fellow cats, 52 hours before it appears anywhere else. I hope it is an enjoyable read.

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Manga: Onepunch-man

Publisher: Viz Media
Mangaka: Yūsuke Murata, One
Genre: Action, Science Fiction, Comedy, Super hero
Concept Game: Onepunch-man
Genre: Beat ’em up

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FROM MANGA TO VIDEO GAME: Air Gear

This articles is being posted here for all my fellow cats, 17 hours before it appears anywhere else. I hope it is an enjoyable read.

220px-Air_Gear_vol01.jpgManga: Air Gear
Publisher: Kodansha
Mangaka: Oh! great
Genre:
 Action, Sports, Science Fiction, Bopunk, Comedy
Concept Game: Air Gear
Genre: Action RPG

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From Manga to Video Game: Btooom!

Btooom!_manga_vol_1.jpgManga: Btooom!
Publisher: Yen Press
Mangaka: Junya Inoue
Genre: Action, Science fiction, Romance, Psychological

Concept Game: Btooom!
Genre: Third person action

This articles is being posted here for all my fellow cats, 14 hours before it appears anywhere else. I hope it is an enjoyable read. 
Many of us have played call of duty in the past and those that have not have certainly seen gameplay or heard something about this massive success in the FPS genre; it’s like Final Fantasy to the RPG genre and Btooom! to the TPA genre….. oh wait, there is no Btooom! Game, but what if there was?

What if the manga was adapted into a third person shooter style game for modern PC and consoles. Could you imagine the awesome fun it would be to play such a game? By this point if you have no idea of what I am talking about then don’t worry I will explain briefly before I delve into the meat of this article.

OK so btooom! Is a manga based on a fictional game that can easily be a game in real life. The story is about this boy that is considered a Net (basically a hardcore online gamer). He is despised by his mother who has taken a husband that the boy does not seem to be too keen on. The mother then gets information about a game, ironically a real game based on the exact game her son plays. This game is played by real people with stakes that involve life and death. The company claims to be taking trouble makers out of regular society and so the wench sends her only son with this company (yes I called her a wench, what kind of mother does what she does). He is taken without his knowledge or consent to a remote island populated by giant lizards and other individuals of a similar faith as him.

They were all chosen by a person close to them that despised them enough to submit their name to be sent to the island. The main theme of the manga is kill or be killed. To leave the island one has to collect 7 gems, 6 if you don’t count the one embedded in the individual’s hand. The hard part of this arrangement is that the only way to acquire these gems is to kill people and take it from their corpse. The main way in which they battle is via the use of various bombs, hence the name btooom! The bombs are of different types and each type has a different ability. There is the standard one that just explodes, then the ones that spread a deadly acid cloud, the ones that home in on their target and numerous others.

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The Island you go to to die.

Now that we are all caught up on the plot we can discuss what it would be like if this manga was made into a video game. Now as the game is already a third person shooter style affair in the manga then I say it should stay close to the source material in that aspect. The style I have in mind is similar to that of an uncharted 3 multiplayer style of game play. I think it would benefit from no HUD to add to the immersion.

The only way the player would be able to tell what Bim (the Bombs) they have active. They would be to look at their character whose stance will change depending on the one he/ she has active. For example the homing Bim in the manga is activated by holding it in front of the user’s eye and locking it on to a target. So for one like that the character stance would switch to one that is holds the Bim up in front of them. This I think will add a certain depth to the game that will allow vets to show their class by memorizing the different stances as well as being able to switch effortlessly between them even while in motion. In btooom the characters soon notice that they have to ability to detect moving targets by using the gems in their hands and putting out a sort of sonar style of pulse.

This is a great feature for such a game as without a HUD it will not have a map. The player will have to use their wits while using this system as by using it will give out that player’s location even if they are not moving. It will also add that trill of the stalk where some players can stay hidden not moving with a homing Bim only to pounce on passers-by. The Uncharted style gameplay would allow for a very limited almost accidental from of movement and verticality. This is very important to keeping the authenticity to the manga. Why I say this is because remember these are regular folks that are placed into a situation that they themselves are not familiar with, as such the character should handle in a sort of floaty as the match starts but as they kill more of their fellow men the controls will become tighter, deliberate.

The better players will use this system to their advantage, but this does not mean that by proper planning and execution that a new player can’t take them down. The system should be fair enough to reward all players but still punish weaknesses. As manga has access to an entire island I think the map should be just that. It can be split up into sections for some modes and open for the purist. The island in the manga has creatures on it most notable are the giant poisonous lizards. These creatures will be perfect for a multiplayer environment. They will add a certain degree of uncertainty and in some ways prevent the average camper from being just that, a camper.

Btooom has is a bit of like a survival story and because of that the characters have to use their surroundings to help them survive the hash island life they have been forced to live. In a game of the same nature it would be interest to add mechanics like a simple crafting system that can allow players to set traps as well as protect themselves. The system should be simple like that of minecraft or Dayz. In a multiplayer game the gamer does not have time to use a deep system when around the corner could be a homing or acid Bim.

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which Bim would you choose ?

The games objective should be the same as the manga’s. What this means for the player is that if they can collect 7 gems they can call in a chopper to get them off the island scoring them one point towards an upgrade or character customization items. IF they work as a team and acquire 14 or more they would reap better rewards. A player can also solo play it and kill everyone if he can and take all the bim for himself earning him more rewards along a certain tree. I think all the rewards should be on trees that reward players depending on play style. So a team oriented player would get different rewards from the solo act and so on.

I already described a few of the games mechanics I have in mind above so I’ll focus on just a few others I think would help make a proper adaptation of the manga. Swimming is one I think the game should have. It will allow the player to use the water to stalk other players or use it as a way to escape an attack like an acid Bim attack. In the manga the company does these drop offs of supplies via parachute but the quantity is always limited.

This forces the inhabitants of the island to fight for these supplies if they want to survive. In the game it can be similar to call of duty drops but they will be random and dropped in unoccupied locations on the map near players. This I believe will result in the players playing in a similar way as the characters in the manga do. Some may get to the drop first and leave it in the open as a trap to kill other players, while others may take out anyone that they meet as they approach it then take it for themselves. The outcomes are numerous and I’ll be interested in seeing how the players play the game (if it were really made).

So far I have described an online multiplayer style game and ignored a solo experience due to the fact that a game like this would benefit more from multiplayer and less from a solo experience. As someone that prefers a solo experience I more so than most would enjoy an experience I can enjoy by myself without the competitiveness of other players spoiling my story experience. If the game I have in mind were to have what my kind prefer then it would have to be a fully customizable character dropped into the world of the manga.

He/ She would have a plot line chosen by the player e.g. (A thirteen year old bully from a broken home that beats up and robs his fellow students). With a fully fleshed out back story the character is put into the plot of the manga along with the past and current characters. The player is now allowed to explore the island and choose how he wishes to tackle his/ her survival. They can choose to partner with other characters from the manga or kill them. The game play I invasion as a Dayz meets Farcry 3 type of game play or even one like fallout 3.

This is my proposal for a Btooom! The Game. What is yours?

An introduction to Q

A very special Hi hi Hello to all my Arpegians, Nekos and BSF. If you don’t already know who I am don’t worry. My name is Qudduws or Q to most. I am a Host of the Buttonsmashers Podcast, Every !So! often Podcast, an Editor of the Buttonsmashers blog, and of course an Arpegian. As this is not the BSB you can now add backup writer for Nekojonez’s Gaming Blog. Hmm… So how should I go about this intro to me? What would you like to know?

Into to Q

NekoQ

Ok let’s start with why I am here. As you may know my bro Neko is going to be on a Hiatus from his regular Blogging updates and in some ways the internet from now till early September. Neko has kindly asked me to help keep the Nekojonez’s Gaming Blog active by the occasional update during his absence, a request and offer I am happy to oblige with. Now to be quite clear Neko and I have very different writing styles but I will try to keep any content I post here relevant to things that Neko and you the readers will approve of. My personal tastes in video games are RPGs and more so it’s sub-genre JRPGs. This is one thing Neko and I share in common so I’ll try to post update based on titles like Persona, Pokemon, and the Tales series. I can’t promise not to include the occasional cat picture update, lol sorry If I’m gonna be writing on Neko’s blog I’m gonna have to be a bit of a cat. Hmm I wonder if I should use a different Pen name here. How does NekoQ sound?
I am a National of the country Trinidad of the twin island (Trinidad and Tobago in the Caribbean). To quote Blake of the Knightcast “he’s a Pirate”. My nationality aside I have not done much traveling on this planet we call earth but I plan to change that pretty soon (sideways glace to Neko) 😉 . Ok that will have to wrap up the main intro to me, don’t worry we’ll get to know each other more as I continue to update here.

Favourite Games

Lol I feel like I’m filling out an online dating profile as I write this. 😉

· Persona series

· Golden sun series

· Pokémon series

· Mass Effect series

· Xenoblade Chronicles

· Inazuma Eleven trilogy on DS

· Harvest Moon: A wonderful life (<3 Nami!)

· Forza 4,5 (only because the Top Gear crew are a part of the game)

· Final Fantasy (3,4,5,6,7,8,9,10, Bravely Default) “no other FF games were made”

· Zelda Wind Waker

That is just a short list but there are many other titles that I love playing that I didn’t add to the list because of relevance. If you would like to know what else I play you can check my Raptr account: Link

Favourite Cat?

This is an obvious answer: Sparta

I think this should be able to serve as a good intro to me. If you have any questions then feel free to ask them in the comments below. 😀

First Impression: Electronic Super Joy (Steam) ~ Thanks For The Gift!

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Official website

In the name of all that’s good, I want to thank Justin from the Arpegians since he gifted me this game. Since this game has a soundtrack of my favorite style of music, I was hooked in an instant. He didn’t want anything in return yet, I have to return his kindness with a new article. By the way, this article is one before a huge milestone. Then I’ll have written a 100 articles on this gaming blog. Yay, for me! So a special article leading up to another special article. And that in the holidays. Aw man. Sweet deal. Anyways, let me know in the comments what you thought of this first impression and / or the game. 

Joy indeed.

screenshot+(11)This game’s story is just plain silly. And it works perfectly. This game is a platformer and in my opinion, then you are allowed to have an extremely silly story. This game has the quest to find your… well, ehrm. To keep it PG-13, your backside.

The game opens with a warning screen to warn people who can’t stand flashing lights. Yet, the presentation is in such a silly way that I actually started to laugh. It pokes fun at many things in our gaming community. I really like what they did there.

Also, there isn’t a menu screen. Well, no a “casual” one. You are directly presented with a level select and the option buttons are at the bottom. And since the neat and bones of this game are in the gameplay, the menu is actually perfect. You can easily go to the last level and replay already beaten levels. Why would you replay then? Well, to try and beat your score or try to have a lower death count.

Greatness

01Is this game creative? In a way yes, since the visual aspect really plays on the music. There are games that do this (way) before this game yet, it’s not done enough.

While I disliked the black & white level, I found it pretty amusing to play through. And before you think I told a contradiction here, I mean that it’s my least favorite level.

Graphically, this game isn’t anything to write home about. But this isn’t a negative point at all. What I mean here is that there are way nicer and cooler looking platformers out there. But what this platformer does completely right is how simplistic everything looks so that a tutorial isn’t really needed. Stars are for bouncing, and up arrows to jump higher once.

When you miss a jump, you get back to the checkpoint. There are no real lives in this game. Only a time you can beat in your next run. And this game is pretty forgiving. Since the checkpoints are close to each other. And the voices used when you reach the checkpoints are just great.

One negative is actually the attack. That’s my only gripe with this game. The attack is just a b-word to execute. I reached to the point I got the smash attack. And you NEED to jump up to smash down. Honestly, this makes me feel like I’m Mario and with the sometimes tight spaces you need to execute this, it’s just plain ridiculous.

Perfectness

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While one or two tracks have some dubstep elements in them, I forgive the creator. It’s not that I hate dubstep but I hate it. I love my base to be on similar level. Those base drops kill the melody for me. So, it’s more a disliking towards the genre.

Yet, to non techno and electronic music fans this soundtrack is catchy. And yes, some of the tracks are now my alarm clock, part of my message tone and my ringtone.

In this game there is a scrolling screen. And it’s pace is just excellent. This game isn’t extremely difficult. To prove my point, a platforming noob like myself can finish some levels close to record times. Oh yes, the game has leaderboards. And this ups the replay value even more.

Besides the “undeep” story and these leaderboards, the replay value is extremely high. But everything is put nicely together by some amazing controls. I haven’t played this game using a keyboard but with a controller… Holy cheese nuggets they are perfect. When you miss a jump, it’s totally your fault. The game has no real cheap tricks up it’s selves. When you missed the platform, it’s your fault.

The presentation of the dialogue is something I want to briefly talk about as well. You pass characters who’s lines of dialogue, or line rather, is simply displayed by white text above their head. This aids the game flow a lot and doesn’t make the game crawl down to a halt for dialogues.

Before I forget, I love the fact that you can use one button for instant respawning. That’s simply amazing. When you fail a jump, you can skip the teleport to checkpoint animation and save yourself some time. And the music continues to play and doesn’t restart. When that happens I get so pissed.

Oh, and about the attacking. The sound effect ruins the music a bit in my view. But I hope that I can lower the volume on it so that problem is solved.

Also, the developer updates the game quite often from the looks of the change logs. Nice job on him.

I recommend the Steam version actually. Since that one has achievements and they are pretty sweet to get. While I haven’t received one I’m so going to do my utter best to get as much I can before I get tired of the game.

And that’s about it. There isn’t anything other special I can talk about so, I think I’ll leave this first impression here. I hope you enjoyed reading as much as I enjoyed preparing and writing this one. Thanks again Justin for the gift and I hope this article is a great way to repay you. Next up, is a special article for my 100th article! See you guys then.

First Impressions: Castlevania – Lords Of Shadow – Mirror Of Shadow (3DS) ~ It’s Just Fun!

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Wikipedia entry

So, my best wishes for the holidays. I have something special to announce. I got myself a wireless controller for my PC. That means that I can now play even more games than before. In addition to that, it’s the 50th article I publish on ButtonSmashers. Yes, 50th! And I’m nearing a big number on my personal blog as well. So, I’m extremely thrilled about that. But this is totally beside the point, I told you guys that I wouldn’t write any new article in 2013. I kinda lied. This is a new article, I guess. While I’m waiting for a download to finish to use my controller on, I played a bit of this game on my 3DS. It’s surprisingly better then I expected it in the first place. That’s why I decided to write an article about it. It would be lovely if you left a comment with your thoughts on this article and or on this game. So, let’s go. 

Story

castlevaniamofs.jpgIt’s going to be a shame to admit this but I know next to nothing about the story in the Castlevania series. It’s a shame really since I quite enjoy the Castlevania games. It’s actually Castlevania game I’m waiting on downloading on Steam.

The story, for as far I can understand, is pretty thrilling. The writing is pretty neat. I think it’s brilliantly written.

While I was thrown off at first by the presentation of the cutscenes, when I placed my 3D slider to the max I actually rather enjoyed the art style.

From what I have heard, this game will take place from different points of view. You don’t have to tell that to me twice to know that I’m going to play an excellent story. I have played multiple RPG’s from Konami and I was never let down by the story.

The voice acting. Wow. I mean, it just blows my mind how good it was. And actually still it. In the cutscenes, the voices add so much to the game. Yet, I’m under the impression that the game sometimes has a bit of a slowdown in the cutscenes with the 3D slider on. But that might just be me though.

“Mash”

castlevaniamo4Let me be clear on this, I hate button mashers with a passion. It broke the shoulder buttons of my original DS and I’m still kinda pissed about that. Yet, I’m glad that I learned my lesson and I don’t have to make other devices suffer the same fate.

ButtonSmashers don’t demand skill. In a sense they do, the skill to be able to tap a button very rapidly. While this game sometimes has it quick time events and it’s “mash the attack button” moments, I never really felt that they were a “mashing fest”.

Since when you aren’t careful, you’ll die. And in typical Castlevania style, the hearts don’t give back your health. You have to find fountains. And they aren’t close together. You have to react quickly and try to save your health.

In terms of controls, it’s acceptable. It’s one of the more weaker points in the game. While there is no “tutorial”, the controls are displayed briefly on the screen. So, experienced players won’t be annoyed by them.

While researching for the article, I came across an article on this game which called the combat one of the negatives. Well, here lies a problem. Since this game is a sequel to a 3D game, the combat is, of course, less bloody and such. I give them that, yet when you look at how this game works well in terms of combat as a 2D game, I think it can be excused.

Yet, something I didn’t welcome with open hands is the fact that when you die, you can get respawned in a boss fight with full health. Yeah, when you killed the boss halfway, you will respawn there.

Verdicts

castlevaniamof2Besides the weird respawning, there is something else that bothers me. The animation isn’t that great in my opinion. And before you write angry comments, let me explain.

The animation on the characters and such is great. Yet, we can’t really enjoy it that well since it’s a bit too zoomed out. It makes the game feel unfinished and that they use this technique to hide that.

While I already said that the controls aren’t the greatest, I have to talk a bit more about them. After you got used to them, they are pretty nice quality. The big issue is the fact that you need to get used to them. I wished that special powers could be done with a touch on the touchscreen.

The game is a good challenge. It isn’t too hard to be frustrating, but it isn’t too easy. This is a pureblood action adventure game. And the adventuring is really present. While you can easily see where to go next, exploring around gives you additional content. And more monsters to fight.

Defeated monsters give you XP. And when you level up, when you have enough XP of course, you unlock new moves. You can quickly check the moves list in your inventory so you have no excuse that you forgot the controls when you didn’t play the game for a while.

Also, Konami didn’t use any excuses in the art style. The game is pretty. Too bad that the game is a bit zoomed out. Otherwise, the art would have more detail in them and shined through a bit more.

I’ll probably go more in depth with my review but I’m liking this game so far. The music is also really nice. I like the soundtrack. Such a shame that no real good quality versions are uploaded to YouTube, so I could share it with you guys. In the sound department, this game is really well put together.

So in conclusion, this game would have been a lot better with some minor tweaks at the controls and a bit more zoomed in. But I think I’m going to leave it here. When I’m reaching that milestone on my personal blog, I’ll write a long special article. Thanks for reading and have a safe Christmas.

Top 10 games I played in 2013

masterengineeringtop10Alright, let’s do this. I have my favorite music playing in the background and it’s time to write some articles. 2013 is nearly over and I need to study. A lot even. But anyways, in this top 10 I’ll write about the games I played this year. There is one catch though. I’m not allowed to list games I have played before 2012. So, games I have finished and I’m now replaying don’t count. Anyways, I want for lay-out sake that this introduction is as long as the image here. And since that’s the case already, let’s start with the list. Leave me a comment from your thoughts of the games I have choosen. And try make a list yourself. I’m quite curious. 

#10: Delver (Steam)

imagesThis game. It took me by storm. I bought it on Steam because it caught my eye. And seriously, I don’t regret it in the slightest. I even wrote a review on it. I love playing this game because it’s simple.

You can pick it up from time to time and continue where you left off. I also get the feeling of freedom I get from Minecraft. It’s just mindblowing.

There is a similar game out on Steam, called Eldrich. Yet, I think Delver is clearly the better game.

#9: Pokémon Y (3DS)

3DS_PokemonY_pkg01Oh yes, this might piss off some people. Why is Pokémon X & Y on such a low spot. I think I might see a rage incoming.

Yet, while I haven’t written an article about it yet, I do think that this game has some flaws that made this game not the extremely nice title it’s supposed to be.

I have to give it to Nintendo. They did a lot of things right with this game. The improvements they made are well placed and work perfectly. Yet, there are some parts I think that they should have presented differently.

I’m not really done just yet with this entry in the series but when I’m done I’ll review this game. Although that the planned co-op won’t be happening since college got in the way and I was unable to finish the article in time and I delayed it and I started to be distracted by other games…

#8: Legend Of Heroes – Trails In The Sky

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This game is my favorite RPG on PSP. I’m so glad I discovered it. I’m nearly playing this game non-stop as soon as I start my PSP.

The writing in this game is excellent. The story is interesting and the gameplay is just great. The story comes close to a story I was writing on my forum in the past. I sometimes miss those days. Oh well, I’m glad I can write here on my blog and write for other things as well.

In the last months of 2013, I have been looking for games to play. And when I saw this game on the shelves, I was so glad I picked it up.

I even mentioned this game in my previous music article. The music is even worth listing to. Yet, it isn’t my favorite PSP game. I’ll talk about that one later.

It pains me to put this excellent game so low on the list, but oh well. I’m happy that I can include it. I would be ashamed if I forgot it.

#7: Broken Sword 5 – The Serpents Curse (PC – Steam)

gaming_brokensword5Okay, this game was fully fan-funded. And I haven’t beaten it yet. I’ll soon though. I’m trying to finish a lot of games now. And I’m replaying a lot of games to write an article on my blog for.

This game got some recent updates as well. Yet, there are some things that should still be worked on. Like I told in my first impression.

This point and click game proves that Revolution Software has still the making of these style of games mastered. Their way of coming out to their fans is just excellent. I love how they made this game happen.

I’m enjoying this game quite a lot and I’m ashamed that I don’t give this game the love it deserves. And I secretly hope that I get the collectors edition for Christmas so that my whole collection of this series is complete.

Next year, the second episode will be posted. When I finished that, I’ll surely write a full review about it!

#6: Tomb Raider (PC)

This game. It’s the game I used to come back at the world of blogging and reviewing. Read my review about it here.

I still play the game here and there to make sure I’ll reach the 100% one day. And I’ll also replay this game next year in order to try and beat this game on hard.

This game was such a blast from start to finish and I was so sad when I had beaten it. It went by a bit too quick for me.

But thanks to this game, I have discovered my love for a bit more creepy games and I learned to play games I thought I would have hated.

Still, my urge to replay some old Tomb Raiders is big now. And I might start playing some old classic Tomb Raiders in the near future.

#5: The Legend Of Zelda – Link Between Worlds (3DS)

The_Legend_of_Zelda_A_Link_Between_Worlds_NA_coverWow! Hold your horses. NekoJonez is such a big Zelda fan and he doesn’t put the latest Zelda title on the number one spot?

Yes, I don’t. Since there are some games that changed my gaming life for good and this game didn’t do that.

While it’s one of the best Zelda titles to date, I have my doubts about some things in this game. And when I beat it, I’ll talk about it in my review. But I talked about my opinion already in this article.

Still, this game takes the spot for best game that didn’t change my gaming life. And congrats on winning the award of “Game Of The Year” on Gamespot guys. It was such a surprise!

#4: Phoenix Wright – Ace Attorney 5 – Dual Destinies (3DS – eShop)

This game changed my gaming life. It changed my views on DLC for good. I might have talked about it in a bad way in my review and my first impression. Shame on me for thinking all DLC is bad.

The additional case really added a nice case that makes this game worthy of a higher score. I wish there is a new case in the make for this game. One where we don’t have Simon as the opponent. Please, another one would be great!

If you haven’t played this title, it’s a great way to start the series. I restarted Miles Edgeworth actually after playing this and I might just write a review of that game soon.

#3: Pokémon Mystery Dungeon – Gates To Infinity (3DS)

PMGTIThis game is just worthy of a review. Oh wait, I already wrote that article. I finished this game already. And I wrote that long review off it.

Yup, this game got a more lengthy review from me and I think it was worth it. It learned me how a sequel can be both disappointing yet fun as well. There were some parts I thought they shouldn’t have cut out but hey, they gave us some great other options as well.

I still have to finish the post game. But you know me, other games that start to distract me. But what didn’t distract me was the ending of the game. I succeeded in making me cry once more.

Even when I could predict the ending of this story, I still ran into the trap of the ending being such a hit on my “FEELS”. Aw man, I wish I could restart this game without knowing what happened to experience that feeling once more.

#2: Corpse Party (PSP)

cover_largeWithout a doubt, this is the best PSP game ever made in my opinion. Although I might have lazily placed the box-art of the sequel here, I think it’s worthy to mention it as well.

As I’m nearly done with finishing the last chapter of the sequel, the original game made me start my first impression series. The article is here. And I reviewed it as well. That review can be found here.

This game is surely worth of a playthrough. This text adventure is actually scary. And yes, it’s even a freaking 2D game. It’s written in such a way it’s pretty scary. And I even had moments where I regretted playing this in the dark.

Even playing this game in full light, this game has the power to make people piss their pants. It once came to a close encounter for me.

But the sequel is on the list to review once I finished it. Man, I have a lot of games I want to play but I kind of refuse to play this game since I don’t want to end my adventure with this game.

#1: Alan Wake (PC)

Alan-Wake-PC-_capaLooking back on 2013, I have played a lot of games. 2013 was such a weird year for me. I had new experiences and learned a lot. But there was one game that made me love my passion of writing stories even more.

Alan Wake. It’s simply one of the best PC games ever made. The adventure is extremely well made and it even made me reading books again. And what a blast it is to read the novel based on this game.

It made me want to play the game without stopping. I have written two articles about it. My first impression and my review.

I’m so glad that I got this game as a gift from somebody of my forum. And yes, that’s a reason why this game might got the first spot on my list.

I’m playing the sequel now and I’m curious how the story will wrap up. I’ll keep you guys up-to-date.

Final words

This may or may not be my last article of 2013. Busy times are ahead. I’ll try to write a few new articles. I have some planned. And I hope that they get past the planning stage this time.

Anyways, I am glad that I finally was able to write this article. Since it was such a challenge to write this list. I played so many games, I didn’t want to exclude some games, but I had to not list some of my favorites.

I’m quite sure that there are a lot of games you guys haven’t played or never heard of. I hope you enjoyed reading this article as much I had writing it. But before I leave, let’s list the games that just didn’t made the cut for the list.

Elebits (DS), Tales Of Monkey Island (PC), NickTunes Fight For Vulcano Island (PS2), The Stanley Parable (PC), The Novelist (PC), Animal Crossing – New Leaf (3DS), Ape Escape (PSP), Fragile Dreams (Wii) and various others.

Well, I might just wish you guys happy holidays. Since I’m sure that makes me cover everything you possibly could celebrate. And I hope to catch you in one of my further articles!

 

First Impression: The Legend Of Zelda – A Link Between Worlds (3DS) ~ The Future Of Zelda

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Official website

Well, some of you guys might have already finished this game. Yet, I have not. There are a few games I’m playing during my free time so this one I play in parts. I have also a link to another world. It’s called real life. College is bothering me as well. Read as, giving me loads of work. Yet, I enjoy it. I would love to succeed in my future profession as a teacher. Anyways, enough about that. I got with the pre-order a special bonus. A chest that could open and close at will. And when you open it, the melody plays. You all know what it’s. It’s the chest opening sound. Anyways, this game is highly praised. Will this first impression add to the praise or will I rip this one apart? Of course not that last one since I’m such a Zelda fan. But I have some issues with the game. Oh yeah, I nearly always forget to add this part. But leave a comment with what you think of this game and / or my article. Thanks in advance. 

Graphics?

The-Legend-of-Zelda-A-Link-Between-Worlds-screenshot-15To be honest, when I saw the original teaser trailer, I was put off from playing this game. The graphics looked so ugly. Thankfully the finished product looks a lot better. Yet, I don’t think this is a graphic style for on portable devices. It more reminds me of games on the Gamecube then on games on the 3DS.

To be fair and objective for a second, the graphics are amazing. But like I already mentioned they aren’t my cup of tea. At least, not on the Nintendo 3DS. I’m a bigger fan of the design of the previous games. But I give credit where credit is due. The design of the enemies are similar to the previous game. I’m talking about A Link To The Past here, since this game is a sequel.

Fans of my blog know that I normally write about the story first. But I wanted to tackle this graphics part first. Since I honestly don’t care that much about graphics. Yet, I think some things in this game don’t look like they should. They don’t blend in with the rest of the look of the game too well for my taste.

Anyways, enough about the graphics. The animation of this game is well done. It looks alive. Also, the throwing of the spears from the enemies is perfect. You see a downwards motion and that’s just mind blowing.

Story

imagesThe story in portable Zelda games is never deep as in the console games. But this game actually challenges my statement. It builds on the previous story unlike the sequel of Ocarina of Time, which is Majora’s Mask. Also, the story is what YOU make of it. And now even more then before.

Out of order dungeons. They are finally back! One of the last times I can remember that you could do that was in Zelda I. The very original. In all other games you have to go from one dungeon to the next since you needed a certain item. But about that more later.

The story is played out nicely. Ganon returns but not on the way I suspected it to be. Also, the other world isn’t the past. It’s a mirror version of Hyrule. And thank the triforce for that. Nintendo really knew that they should make the other world something different.

But I can’t give my full opinion about the story yet since I haven’t finished it. But I promised to talk about the items later. And now is the time. You can buy and rent nearly every item in the game from the get-go. While this has me still mixed, the mechanic actually works and provides additional challenge. Renting an item costs you 50 rupees.  And buying, well at this point in the game, 800. While it’s true that you can farm out rupees, it makes you think about spending them when you don’t farm them.

This makes the dungeons not having an item in them. So, it’s basically a rush to the boss. Is the game easier then? Well no. Some dungeons are extremely challenging. And some puzzles are as well. Thinking out of the box with the mechanic that you can merge into walls is just great. First I thought that it would make the game easier and give you the ability to skip puzzles due to being able to go over holes. Yet, with some well placed design, this isn’t possible.

New and old?

the-legend-of-zelda-a-link-between-worlds-screenshot-ME3050186199_2So, I’ll go more in depth in my review. But because this is my first impression, I’m going to try and keep it short. So next up is the music. And holy smokes is it beautiful. It might happen that the music makes it on my favorite game music lists. Yeah, those articles. For some reason, I really enjoy writing those. And this music truly inspires me to write more. Many Zelda tunes are in this game. New music as well. Also, the themes are recognizable from the older games while it still manages to keep fresh.

Also, when you merge into the wall, the music sounds like you outside of the game area. Like you are approaching the game world. And that you hear the music. Lovely touch.

While I hate the save points, it provides a nice challenge. They went from the ability to save everywhere to save statues like in the previous Wii title.

Backtracking is thankfully a thing of the past! You have now a bell for calling a witch that will drop you off at any activated save point.

Wait, I’m nearing the end of the article and I haven’t talked about the controls and the new inventory system. I try to keep these kind of articles at the same length and now I’m really nearing the end. So, I hope you enjoyed reading this article as much as I enjoyed writing it. When I’m finished with this game, I’ll surely write a review about it. So, keep your eyes open for that. But until then, let’s save Hyrule!

Let’s look at: The Stanley’s Parable

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Official website

This is a story about a Neko. This Neko’s name is Jonez. He works at a website and all he did was writing articles, by pushing buttons. He was employee number 427. In his office he had a screen where a game was displayed so he could push buttons to write an article. The screen also gave hints in how long he had to press the buttons and how many times. But one day, no order came on the screen for more then a hour. He was confused, asking for comments to what people thought of this game or this article, but because he found nobody, he had to wait for comments…

Un-reviewable

stanley parable 1Did the introduction interest you? Confuse you? Good. Since this game isn’t one I can review. Since this game is an experiment. And a great one. It’s one of those experiences you have to have. And if you play the different versions, you’ll get a different experience every time. The original source mod and the HD remake differ a lot.

This game started as a “simple” mod. Yet, since PewDiePie played this game, it’s popularity sky-rocketed of course. And it’s worth it. This game has a great story. A special one, one I really like. One where your chooses make you have a different ending. Virtue’s Last Reward and various other games come to mind then.

Yet, the demo of this game doesn’t even give the correct impression. While it indeed gives the right impression for the newly updated graphics and the style of the game, it’s nothing really like the full game.

Difficult to review

imagesWhen I release this article, a friend of mine over at ButtonSmashersBlog has his birthday. And his nickname surely explains what this game is. TheThinker (linking to his Twitter), I wish thou a happy birthday man. And if you really want a game that challenges your thinking abilities, play this one.

So, why is this difficult to review? Truth being told, this game can be beaten in under 5 minutes. Yet, there are different endings. To achieve all endings, you have to think outside of the box.

But the game is an experience. It’s different for everybody. And with the lack of many music tracks and only good graphics, great controls and an amazing story, you can’t really write a review without spoiling it too much. The only controls are moving and clicking on buttons. That’s it. Nothing more, nothing less.

I do wish that this game got a more lengthy sequel. The game is short. The achievements on Steam do help it having some replay value but you’ll be done with it after a week or so. Yet, don’t worry, it’s a game you will never forget.

Mod to HD.

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This game actually started out as a mod for Source. Then this game got a HD remix. With there first of all a demo and secondly the full game. I have beaten all three multiple times. And I enjoyed them a lot.

While the mod and the HD remake are very similar, there are things you can only find in the Source mod and things you can only find in the HD remake. If you ask me which one is the best, I prefer the HD remake better. Since it’s a bit more funny and it has more references to itself. In addition, the menu is amazingly designed.

Yet, the HD remake has a major issue. When you alt+tab out of the game, going back into the game is a major issue. It crashed on me then several times. Also, I’m disappointed that the game doesn’t have an overview of all endings you already got. Like the ending room at one ending, I would have loved to have seen it in all the endings.

The demo is a different beast all together. It’s a special thing. It’s self-aware and it makes fun of itself. The game is extremely funny and worth playing through. If you want to have the real experience, I truly advice that you watch the trailers as well. Those make fun of Let’s Players and the usual angry “YOUR GAME SUCKS” letters.

Yet, the mod version of this game has it’s charm playing for it. It’s free and you really get the great taste of the Stanley Parable. The artwork isn’t made for the game though, so it’s more with the assests of the engine. But hey, it’s used extremely well. No complaints there. And even a reference to the engine itself was extremely clever.

Final thoughts

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I have done my utter best in this article to not spoil things to much. Yet, I have told hopefully enough to raise your awareness to give this game a shot. Really, try spending your pocket money on this game instead of the latest Pokémon or Call of Duty we are all waiting for so much.

You won’t regret it, go in it with a fresh mind. And let the game guide you pushing buttons. Don’t go all “WTF AM I PLAYING?!”, yet let it sink in. Relax and enjoy the ride. And honestly, the first time I played the full game, I played on for more then a hour. But keep in mind that the game was able to be beaten in 5 minutes. Yup, that happened.

To conclude this article, I can’t write a full review of this game. While the inner workings like the alt+tabbing needs some improvement in the game, it gets from me the full 100/100. Agreed, it’s not a perfect game at all, considering it’s length. Yet, this is a game you must play. One you must experience to truly understand that this game is a gem. One of a kind, something you won’t see in a while. Play all three of the games. The demo, full game and the mod. Two of them are even free so you don’t have an excuse there! And the full game is 10 euro’s here in Europe, so if you come to truly dislike it, you haven’t lost so much money. But thanks for reading, a happy birthday to theThinker, and I hope to see you another time here!

Rant #007: First Impression: The Angry Video Game Nerd Adventures (PC/Steam) ~ Major Letdown.

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Steam Store link

As a big fan of online video of gaming like AVGN, I was really looking forward to a game of him. When I pre-ordered it on Steam, I tried to not hype myself up. This way I could go in with an open mind as possible. And when I saw that one of the YouTubers I follow posted a screenshot on his Facebook fan page, I knew the game released earlier then it was planned. And man, that’s maybe what the letdown of this game is. Maybe I don’t get the humor that hold up this game but this game has various flaws that really break the game for me and make it a whole let less fun. I’m even doubting if this is a game, rather then an ode to James Rolfe. With the game next to me, I’m going to do the article in a sort of “First Impression” style. But list it under rants. Let me as a Neko Nerd rant about this will ya?

Overload of AVGN.

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I wouldn’t be surprised that many people will disagree with me and like this game. But hey, let me remind you that opinions differ. I might hate a game you like. But let me know in the comments what your thoughts are on this article and the game. The first issue that I have with the game is the terrible scripting.

If this is a game to honor the work of James Rolfe, I think they made a serious design flaw. But it was a difficult thing to do. Do you make a terrible game like the one James always reviews? Or do you make a great game with terrible games in it? They went for the last option but clearly, the execution is more leaning to the first.

I get that James is sucked into a shitty game but that doesn’t excuse the  overuse of bad words that public television has to censor. Each one-liner is in this game. And without the voice of James Rolfe to give it character, the annoyance factor kicks in fast.

The first issue is already present at the option screen. This option screen is terrible to work with. Also, this game doesn’t offer any setting to customize your keyboard settings. And the lay-out is laughable. It’s a shame to admit that I have an AZERTY keyboard and I promise you, the lay-out of the keys makes the game even harder then it’s already now.  In addition to that, I have something nitpicky. “Clear Save DataX”. What in the name of game design is that “X” doing there? And why are the stats on that same page? -Sigh- This is going to be harsh.

Unpleasant feelings

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It didn’t take long or I finished the tutorial level. One thing I have to give this game credit for is the fact that this game is really good with it’s source material. But like I mentioned before, they gone way to much overboard.

Graphically, the immersion in the game isn’t really working. While this game gives off a 8/16 bit vibe, the exploding enemies and various other animations are more modern. Also, many things are changed as a reference towards a review of James.

This game is extremely difficult. I love myself some challenge, and I often play a platformer but this game just isn’t my slice of cake. You barely have any room to move around or carefully plan your strategy. Everything goes way to fast. And the instant death blocks are just a pain in the ——! There are way to many of them.

There is something I like though is the music. The is extremely well done. I love the soundtrack to this game and in some levels I even want to rip it from the game and put it in my music library. And the sound effects and all that are pretty great too.

But then I go back to the other stuff. While the controls are pretty responsive, the pause menu is a bit frustrating. When you open the menu, you can continue with the same button you opened it. But when you want to exit the level, you need to go to the option for it and press the action button instead of that menu opening key.

Dirty game

steamworkshop_webupload_previewfile_136246834_preview (1)Be warned! There is a nudity level in this game. And it’s shamelessly using the games James reviewed in that one Atari episode. Playing it just made me feel unpleasant. Like the level design. It’s great yet way to full of enemies. Not clear which one you can kill and which ones you can’t.

And I sometimes was even able to kill an enemy and later in the same level, it couldn’t be killed. Like the bubbles. Well, that brings me to a major level design flaw in this game. This might maybe be just me but remember what I said about overdoing it? Well, the levels are named after some popular reviews of AVGN. That’s great. Just, you see more Mario type things suddenly appearing in a CastleVania level? What happened here? A game cross over?

Another plus is that the game doesn’t go back to the desktop when I clicked here on my browser to continue writing the review. I’m so glad they added that feature.

Also, I’m disappointed in the fact that everything is a platform level. At least, every 10 levels I played. There are also other characters but I have yet to unlock them. And I haven’t used the power-ups since I barely find them. Maybe that’s because I’m playing on a certain difficulty. At least there is level selection and check points so that makes my pain a bit less hard to bear.

In conclusion I can say this. This game is a mediocre game. It’s not worth the current price. Nearly 15 bucks is a bit too high. The game isn’t that good quality for that. A price like 7,5 would be way better. This game needs some polishing. Like adjustable controls and a revision of the level design. Is a worth a play? Yes, it’s not terrible, I’m enjoying it but even with the low expectations, I’m disappointing. I feel that they could have done a lot more then what is in the game. It feels lacking in terms of content. Since it’s only platforming. Also, the high difficulty might be a turn off to some. But I’m sure that the nudity level is one of the biggest turn offs! There is nothing wrong with nudity but a whole level and presented like that is just overboard.

Thanks for reading and I hope you enjoyed this little rant of mine. I’ll do my best to finish and beat this game so I can fully review it. But this game’ll not be beaten soon since I have a minor disliking for it like shown. But I’m starting to add to something I finished. Jonez out.

First Impression: Alan Wake (PC) ~ Questioning Reality.

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Official website

While doing research for this game I found something extremely odd. The official release of this game is 18+ yet the limited edition is 16+. Oh well, that’s the least of my concern. I don’t remember writing this first impression, yet it suddenly appeared on my blog. Alright, strange. Now something similar happened to me like to Alan. But thankfully I published some content on a blog that wouldn’t harm me as much as it did to Alan. He ran through the dark woods. Seeing a shack with a computer. On there, he bought a game for a friend of his on Steam. In return, he was allowed to choose out of a few games out of the inventory of that friend. He choose the Alan Wake Franchise since that was the game that interests him. (Personal note: that’s how I got this gem :3 ). Yet the nightmare started there. Scary things beyond his imagination started happening. He wasn’t able to finish a book in a long time. That poor writer. He felt he deserved a break and he set out to have a vacation. When his wife betrays that vacation and actually had a plan to get him back to writing, a kidnap happened. And it actually gets worse from there on out. (Feel free to leave a comment about your views of this game and/or your opinion of this “review”)

Legit scared

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Out of the introduction you get the idea to where I wanted to go with this first impression. I actually wrote this first impression again since I actually found that it was too forced. This game is all about Alan’s latest horror book coming to live. Yet, he doesn’t remember writing it. He often sees visions of him writing it and talking insane. This all happens while he is looking for his wife.

If that doesn’t sound creepy already, well then just start playing the game. Only one or two games made me actually nearly “piss my pants.” One great example is Corpse Party. But this game just did it before I wrote this article again.

I normally talk about the story first in my reviews and first impressions. And I have to applaud the presentation of the story here. During the play, you find pages of the manuscript of the story Alan was working on. This hides information like character backstory or things that happen or even happened. This sounds already like a nice set-up for a creepypasta. But the thought of you writing the future yet not being able to control it is scary.

The story is amazing. It might get a bit confusing since it uses a certain way of making it thrilling that not many people like. It doesn’t explain a lot. But seeing that this game is heavily story based, does that destroy the replay value? Lucky us, no. You can replay the game on the highest difficulty to gain access to some parts of the manuscript which rewards players that go for the hardest of the hardest.

Creative burst

507604-alan-wake-xbox-360-screenshot-after-taking-the-last-enemyWhile playing this game, I got a vibe from a game. The gameplay felt a little bit like the latest Tomb Raider. Yet, this game is extremely far from it. But both games give off a similar survival and creepiness factor.

So, the story is extremely well done with rich and deep characters, what else does make this game worth it? I must have my reasons to back this claim up. I don’t post just for the fun on my Facebook wall that this is one of my favorite games on PC.

The graphical presentation of this game is just pitch perfect. Details everywhere. Crows that fly around, shaking screens, barely visible traps… The game is creepy when it’s supposed to be and the transition is seamless.

I heard a lot of complaints about the animation on several forums. Yet, I actually disagree. I think the mood of this game and it’s animation is well done. There were only two things that bothered me. One thing is the, according to the developer unfixable, bug at the start on the boat where the scene starts shaking if you have auto aiming on. (Which is an extremely big help by the way). And the second thing is how the animals in this game doesn’t look as smoothly created as the humans.

Finish me

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I have actually one complaint with this game. I don’t really get into it’s soundtrack. The sound design is extremely well done. And it aids a lot when you play this game with a headset that supports good stereo sound. The further you go, the more faint voices become. But the music in some places is so cheesy I just wanted to finish and leave the area.

Okay, I might have yet one other complaint. And that’s how this game uses one or two jump scares. It made me jump. And in my opinion that’s cheap. Good horror shouldn’t relay on jump scares. I don’t see a monster waiting in the bushes thinking to him or herself: “Let’s wait for a second and jump in front of him and roar a bit and then attack.” Nah, it’s too cheap. And that is actually addressed in this game. The camera often zooms out when enemies are behind your back and you are at low health.

Adventure fans like myself will have to get used to some things like automatic opening doors and the jump being actually human. Yes, don’t expect being able to jump to ledges higher then you can in real life. This adds to the game an awful lot. This makes me think big time.

So, I haven’t finished talking about this game but I’m running out of time in this first impression. I try to keep these article around 1000 words to have a quick read if you are interested in the game. So, this means that for my opinion on the gameplay, length, difficulty, controls and voice work you’ll have to wait for my full review. So, thanks for reading and I hope to catch you with my next article. I’m going back to Alan, helping him finish his journey. I have spare pants ready neko’s. Don’t you worry!

First Impressions: Pokémon Ranger (DS) ~ All These Circles Make Me Dizzy.

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Wikipedia entry. (Since the official site is updated to the latest entry in the series.)

Sometimes games have a lot of potential. And this game surely has potential. This Pokémon spin-off is based on one of the opponent types in the main series. Yet, some games then fail horribly to deliver. I was planning to make write this article in a story-ish thing-y but I wanted to be direct for this game. It made me think about something. If you ever ask yourself why I don’t review that many bad games on my blog is because the games I play are the games that catch my eye and I think are interesting to play. I also look beyond the graphics and other things while I’m playing. And I trust my instinct in order to avoid bad games. Yet, it happens that a bad game slips in here and there, but when I’m having fun and when I’m enjoying myself, that makes the game a lot better. Remember that I judge my games extremely personally. That might be a flaw of my reviewing skills, since I should actually review my games more so that I look if it would be for everybody. Anyways, I thought this was important to say since there are a lot of fans for this game. So, to avoid flaming in the comments I better explain myself. But feel free to leave me a comment to tell me how I did or what you think of this game. Anyways, here we go!

The first isn’t always the best.

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This game made me doubt my instinct of choosing great games. I’m going to be extremely honest here, this game is flawed. Yet, it’s a game I’ll finish since I want to beat the first one in the series before I continue to play the other games in the series. I did play the sequel and the 3rd game in the series and I really enjoyed my time there. I never beaten them though. Okay, Guardian Signs I had beaten but not 100%, since I had a part of the epilogue left to beat.

I’m going to dive into the parts I didn’t like of this game first. Honestly, I don’t like the overworld animation. Some Pokémon seem a bit jittery when they move and the running animation of your character is way to fast for your friend Pokémon to keep up. And this causes a lot of issues. Pokémon will no clip through walls and various other locations to reach you. When they can’t cross a certain river or other place, they will spawn next to you after a short while of being off screen.

The graphics in this game look really neat though. It’s another take on how things can look in the main series. I’m so glad they took it in an other direction yet, similar. But the level design don’t look very pleasant. Not that it looks ugly or anything but I really don’t feel the polish of the other Pokémon games that go into cities.

Bad?

ds_pokemonranger_ss03 copyBut there are other things really makes me want to rip this game apart. First of all, the map screen is a total joke. It’s actually useless. Your map is more like a radar with an arrow representing you and squares if there is a door you can enter. Also, it displays Pokémon nearby. I actually found a glitch in the map. Before the sewer part in Fall City, you need to try to get on top the entrance of the sewers, that road, and look at the map then. It’ll appear that a lot of Pokémon are there.

Secondly, I really dislike in this game is the music. It’s bland and forgettable. I actually had to play the OST to remember the music. I really hope that the music in the rest of the game makes up for the music in the first section of the game.

Thirdly, while the capturing of Pokémon is an awesome idea and it works in the game as well, it’s the only really enjoyable part of the gameplay. The locations to explore are bland and generic. Also the capturing can be really frustrating since sometimes the Pokémon will run on the side of the screen which makes drawing your circles around them a real pain to execute. Not to mention the possible damage to your touch screen if you get a bit to … circle-happy? Oh, and I can’t forget to mention the possible interruption you can have in mid-capture when your styler levels up. Yeah, it can happen.

But the biggest let down has to be the extremely weak story. Even the first Pokémon game had a better story. It suffers from cheesy-ness, generic characters and basic plots. The plot can be summed up easily by: “Superstyler is stolen by bad guys to cause evil.” No character gets depth and stay dolls on strings to play a certain role. Such a lost opportunity. This makes predicting the story extremely easy and ruins the thrill of the story.

Why do I still play this?

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By now you might think that I have given up fate for this game. But surprisingly, there is a charm in this game that keeps pulling me in over and over again. Even with the obvious flaws of this game, it remains fun. Exploring the, linear, places to progress is fun.

Finding the right Pokémon to assist you in destroying a big rock is sweet. Also, you really need to think about which Pokémon you have to take along since you can’t have them all at the same time.

The controls of this game is a major plus. You can use the D-Pad and/or the stylus to move. And it actually works extremely well. Yet, I managed to find a bug in the controls. When you have a ladder that goes down, try walking at the side. When you are in middle at the side, the screen will shake while your character continues to walk in front of him.

But in conclusion, this game is good but not great. This game plays it extremely safe to introduce us to a new spin-off that is a lot of fun. But it needs a lot of polish to make the game more fun. This game might have some serious flaws but it doesn’t destroy the game and it’s still playable. But I’m going to leave it here. Thanks for reading and I hope you enjoyed this review. Until the next one. 🙂

Review #014: Escape From Monkey Island (PS2) ~ Great, in both ways.

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Wikipedia entry

Alright, alright. I know my rule is that I need to finish the game before I review it. But really, screw it! I make an exception here. I’m stuck on this godforsaken island and I need to review this game to get off. And this last bit is really pissing me off. Writing this review was a whole lot of fun. It’s a long story to tell how I got here. Yeah, it wasn’t totally a second hand game I bought because the name Monkey Island was on it and I heard a lot about it and I totally wanted to play it once. Nah, that isn’t the case at all. I got this game shoved in my hands… I suppose. Anyways, I heard of various sources that this is one of the worst entries in the series. But are they correct with that? Is this game as horrible as people say? Or is this game just a great game but not for the Monkey Island series? Well, I have played it and I can tell. It might be my first Monkey Island game but I wouldn’t mind playing more before I get off this island. Yeah, this game is actually rather good. But, it has some serious flaws I’ll address in this review. Also, I tried to keep spoilers to an absolute low. So, don’t worry about that. I avoid to spoil the ending too. Since that wouldn’t be fun right? Anyways, enough joking around. I’m not on an island. I’m sitting at my chair ready to review this game that really irritated me and really brought me hours of joy. That’s why I choose the title that it’s “good” in both ways. It’s actually pretty good but it has some flaws. Hold on, this isn’t the conclusion yet. I haven’t told anything yet about the game. Man, this adventure really did something to me. Anyways, let’s take a look at this gem of the past. Here we banana… ehrm… Ignore that please. I meant, here we go.

Let’s escape!

mi4_019To avoid spoilers like I told you in the introduction, I’ll talk about the story. It’s great. I really enjoy games that sometimes don’t take themselves serious. And this game even breaks the 4th wall here and there. There are many funny moments and various genius moments that make this games it’s writing stand out.

The story’s characters are fleshed out and you really get to know them. Although some names feel not so creative, it gets the job done. But the voice acting in this game really makes this game. The whole game is voiced and I don’t often play games like that. I truly like the work the actors have done for the characters and it adds a whole bunch of greatness to the package.

And that package is also filled with something extremely pretty. This game looks amazing for a PS2 title. Even though this game is several years old. The graphics aged pretty well and the bright and colorful playground you get to explore really makes this game a ton of fun. But that doesn’t go for one thing. The sprite of your character is too small on the overworld map. Since you are playing a PS2 game you sit a bit away from the TV. So, you really need to pay attention that you don’t loose him.

 Did I really pull out my hair?

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This game is an adventure game. It really makes you think outside the box. And the replay value is there as well. Since various things are randomized. Like names of bad guys or moves. No two puzzles are the same and no one is too hard. Since you get vague clues everywhere. Not that they hold your hand or anything since this game has no tutorial. You need to find out the controls for yourself. The inventory is a bit tricky to get used to.

But there is one part of the adventure that really breaks this game. Thanks to that I also disagree with the quote on the cover. “We need more games like this.” Well, not if there is more stuff like the monkey combat. Sigh, did that bring this game down to an all time low. Without pen, paper, trial & error, a lot of patience and a lot of time you won’t be able to beat this. Compare it to you playing a game where you don’t get the rules explained.

While writing this review, I haven’t beaten this part of the adventure yet. It really pains me to tell it since this game really is great and worth finishing. But thanks to this monkey combat… And the worst part is that when you haven’t wrote it down, you are screwed since there is nowhere in the game to bring up a list of which moves you have and which ones you have not.

Okay, let’s calm down.

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Thankfully this game has many other things to offer. The length of this game is extremely good. It’s pretty lengthy and stops on the right moment. It’s a really good fill for at least several weeks without using a walkthrough.

The music is one of the highlights of this game. Exotic and melodic, but pay careful attention! It might get stuck in your head. The sound work is also really great. The feel of the game is set and the mood just works.

Something this game really misses, is a map of the area sometimes. Not only a map of the island you are on. A map of the city. It would make finding buildings a lot easier.

The final thing we can talk about is how the game has various places to save your game. The saving is done right. And the fact that you can have four playthroughs at the same time really makes this game worth playing. Anyways, let’s get on to the conclusion.

Conclusion

The good:

+ Great story.

+ Great adventure gameplay.

+ Amazing voice acting.

+ Great sound & music.

+ Amazing length.

+ Random parts in the story to have some replay value.

The bad:

– The Monkey Kombat.

– The controls aren’t easy to get used to.

– A log would have been really handy.

Final thoughts:

How much is this game worth? This is hard to say. Since the monkey kombat really breaks the game. It’s such a great idea yet, it doesn’t work. It makes me want to destroy the disc rather then finish it. Well, I might have gone quickly over this game in this review but that’s just because the monkey kombat annoyed me so much. And if they would cut out that part of the game, it would have been awesome. So that’s why I can give this game only in between score. But thanks for reading and hopefully until the next time. 

Score: 70 / 100.

Review #012: Aladdin (GB) ~ Terribleness on the go.

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GameFaq’s Link

I have a cousin who I went to each Saturday. One day he lend me DuckTales on the gameboy, which was a great blast. But I do remember one game that he lend too with it. A game so bad, I’m not even going to finish it before I write a review of it. This game on the SNES isn’t that bad, but the gameboy version is terrible. I got this game from a friend, when she didn’t want to keep her gameboy games anymore. I was so happy that I got new free games. But when I saw this cartrigde, I wish I could cry right there on the playground. Man, bad memories of this game. I’m even putting on a sad face while writing this review. Sadly enough, this game is playing next to me on my SuperGameboy and my SNES. It’s already clear that I’ll rip this game a new one, but how bad is it actually? Let’s dive right into Aladdin, without a magic carpet to save our ass. 

Flawed or bad?

disneys_aladdinSome games might have a few flaws. Or just have some things not polish. But this game is a joke. Let’s start analysing this insult of Virgin Interactive by looking at the options.

The difficulty levels are not what you expect from a normal game. Easy is practice and hard is difficult. Yes, I kid you not, the screen says literally “difficult”. Signs for a great game. Also they feel the need to be special and or grammatically correct. Somewhat. The options for the music and sound are displayed as follows:

“Music is: ON”

“Sound FX are: ON”

Why? These “is” and “are” aren’t doing the game any good. It’s silly and just lines of code lost for the actual game. And they could have used it. Oh yeah, a minor annoyance is that you can’t scroll back that the difficulty menu. But that’s nitpicky me.

So, let’s move on with this review by pressing the B button to get out of the options menu. Wait, it’s one of those games. You need to go to “exit” to go back to the main screen. Oh yeah, “exit” instead of “return”. Whoopsiedasy.

The gameplay, my god, the gameplay.

172924-disney-s-aladdin-game-boy-screenshot-shimmy-across-the-beamsIn the name of all the holy and good cartrigdes, be happy that I played this joke for you so that I can warn you about this game. First of all, this adventure and platform game suffers from one major flaw that is also quite visible from the menu. There isn’t a save or load option. This is the kind of game that could have benefited from this feature. Like the first Super Mario Land on the gameboy, this is one of the games you have to play in one sitting. And that isn’t good at all for a handheld game. No, since usually you play these kind of games on the bus or at the doctor’s office. So, you wish you could save.

The controls are weird at best. But at the start of the game, you don’t have any guide or nothing to explain you how this game works. Let me give you one hint. Press the select button at the start of the first level so you don’t waste any apples. Yup, they start you with an attack that is limited. And without giving you a slight hint that you can press select to switch weapons, the game gets annoying really soon.

While I do realize that I ranted about game tutorials more holding your hands these days, this game should have had at least an easier first part. The very first part of this game is filled with all sorts of things. You barely get time to get used to the game mechanics or the controls. You are expected to play this one with already knowing every sort of enemy or hazard.

I just noticed this too, while writing this review, I have to pause the game and then write a bit. And the pause screen actually kindly reminds you that the game is paused with displaying a “PAUSED!” message at the bottom left of your screen. How lovely that they think we are stupid people. Just like the enemy AI in this game. I could stand in visible range of an enemy and it kept just standing there. How lovely. Also, some enemies seem to have a very special attack pattern. The one the animators gave them. And your goal is to be faster then the animation.

All the apples of the nopes. 

For a Gameboy game, the flaws don’t stop there. The music is the next victim of my critic-ing. And it’s terrible. The menu music is true to the 172925-disney-s-aladdin-game-boy-screenshot-these-white-platformmovie. But the music in game is just a loop of a 1-2 minutes melody and it gets annoying and repetitive extremely quick. And there is no way to go in game to the option menu to put it off. They forgot to program that in I suppose.

The first camel you pass in the game, which can be used as a mini-trampoline, actually spits out knives from it’s mouth. This happens after you see an enemy cheat by walking over hot coals. Which is actually a black puddle on your screen. That brings us to the graphics. They are bland. Somethings even don’t represent that they are supposed to be. The apples look like bombs. And who dies of apples, except from chocking on them, anyways?

Also, the attacking of enemies is flawed. Their melee attack reaches further then yours. Which means that you need to use your valuable apples to take no damage. And believe me, you are going to need that health since it’s so rare to find a health pick up. In addition to that, you don’t get explained what the power ups do. One of the first power ups I came across is one that wipes out all enemies on screen. And guess what, there was only one enemy on screen. ONE, for NOPE’s sake, ONE!

Oh, and what’s up with the jumping? You can’t attack when you are in the air. In addition to that, when you fall from a platform, you are locked vertically. So, if you see a vase dropping down on you, it’s damage you can’t avoid. Oh yeah, cheap game. Very cheap. But lucky me, the damage doesn’t get taken since the animation was still playing of Aladdin getting up after the fall. And this ended after the vase actually hit me. Oh joy.

Also, what did I say from the AI before? Further in the first level, I was able to get an enemy in attack mode without even the ability to hit me. Wait, why isn’t it coming closer to me then? Oh yeah, movie game. That explains a lot. So I destroyed this enemy with my rock apples. Which brings me to another complaint. There is no clear indication which weapon you have selected. You just need to guess or to press the attack button to know that.

The decent animations of the characters are ruined by the white outline around them. Which makes those very clear, but not the places where you can and can’t jump on. Since this game isn’t so linear, this is another issue.

And then my copy decided to freeze. Which it often does. So, end of this review! On to the conclusion.

Conclusion

The good:

+ Follows the movie story quite well.

+ It’s exists for reviewers to rip apart when they need to review a bad game.

The bad:

– Terrible AI.

– Lacking save and load feature.

– Bland graphics.

– Annoying music.

– Major flaws in the controls.

– Too steep of a learning curve.

– Nothing of the game gets explained.

– Bland sound effects and some parts could use sound effects.

– Difficult even on easy.

– …

My advise

When you are a Gameboy collector, get this game. But let it gather dust. As a hobby gameboy gamer, don’t even spend money on this title. You’ll regret it for sure. There aren’t many games I don’t finish for a review but this is one of them. I had trouble finding good points to defend this game.

This was a promising game though, but the lack of so many things and screwed up basics make this game a shouting fest for adventure and platform gamers. I forgot to mention a few things in my review like the sound and the enemy always being able to hit you first, but it’s clear that this game has more flaw then Swish cheese has holes.

And if you would excuse me, I need to play better games now to finish up other reviews of actually good games. Thanks for reading and feel free to leave in the comments what your experience is with the game.

Score: 27 / 100

3 games I wish I finished.

Thanks Nhi for creating this

Thanks Nhi for creating this

As a hobby-blogger and game reviewer, I play a lot of games. Yet, I can’t succeed in finishing them all. One of my general rules is that I need to finish each game before I make a review of it. So, I can give this game a fair review. Since there can always be something in the end that makes or breaks the game. But with so many games that catch my interest, a gaming neko like myself can easily be distracted. Or I try to play a game and finish it but I play so many of them at once I barely can keep up. So, in this article I will talk about the games I haven’t finished yet and I wish I finished. (For what ever reason.) Of course there are more games I wish I finished but hey, let’s keep it at three for now. 

okami-wii-boxartOkami (Wii)

I love myself some Japanese gaming culture and this game is truly a gem of it’s kind. Okami was originally released on the PS2. But I like the port to the Wii a lot more. Since this game was made for more free movement and the Wii delivers just that.

After finishing the amazing Okamiden on the DS, I directly wanted to play the original game on the Wii. I was blown away with the quality, graphics, music and level design.

Everything wasn’t perfect though, sometimes my Wii movements didn’t got recognized, making for some frustrating moments in the game. Also, the combat is just a joke to me. Waving the Wii Remote gives painful feelings after repeated action.

But why didn’t I finish this game? Well, I was nearing the end and when a friend of mine tried out the game, he saved over my save file by accident. And my save file back-up was so close from the start, that I decided to restart. But the fun is a bit gone since it doesn’t have that “new” freshness you get from a game. But this game is surely one I’m going to finish on calm periods.

Mirror’s Edge (PC)

250px-Mirror's_EdgeEverybody who watches and follows my video’s on the YouTube, know that I’m extremely bad at parkour. But why do I play the game known for only parkour? Simple, because it’s a great game. I got this title for an extremely low price of 5€ and I played it always until a certain point.

Then other games start to distract me and I leave this game at this side unfinished. But I heard on the MindCrack podcast that it isn’t a long game anyways.

This game is pretty and really pulls you in. The graphics, music, level design or difficulty aren’t any factors of this game holding me back to finish it. Also, I didn’t follow the story the first time around. Which I of course regret since it was the game which I wanted to use to make my comeback as reviewer on my forum.

Till this day, this game often appears in the “What are you playing” thread for me since I play short bursts here and there and I’m anything but progressing in the game. I should actually start playing this game after publishing this article so I can finally make a review of this game.

Hopefully my terrible jumping skills aren’t going to hold me back for ever since that’s a reason why I don’t play this game for very long. Also this game asks a lot of my graphics card of my laptop so, that’s holding me back as well.

Mystic Quest (GB)

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I was so excited when I got this game for the cheap at a garage sale. When I came home, it was the only game I played for a while. I even put aside my laptop to play this game with the use of my Super Gameboy and my SNES on my TV.

It really gave me a Zelda-vibe and really kept my attention with the game. The neat graphics, decent difficulty and interesting, yet somewhat generic story, keeps me interested to play.

So why have I stopped playing this game and not finished it? Well, simple. I got stuck and didn’t really found my way out, not even with the help of a walkthrough. So, I stopped playing.

But this game is one I am willing to finish. It’s collecting dust right now and as game collector I can’t let that happen. I’m not that kind of a collector.

So, any tips for this game are welcome in the comments. Maybe you can help me. I know that I defeated a dragon for some spell and that I need to find some holy water. See, my memories are getting vague, it has been that long since I played this game.

Final words

Of course, there are a lot more games I wish I finished. And not because they are bad, but simply because I got stuck or got distracted with another game.

Which games do you guys and girls wish you have finished? And why? And why isn’t it finished yet? Let me know in the comments down below. Anyways, that’s all for me. Thanks for reading and have an enjoyable remainder of your day.