First Impression: Giana Sisters – Twisted Dreams (PC) ~ Rip-off With A Twist

Giana-Sisters-reviewOfficial website

Sadly enough, my week off is nearly at an end. I enjoyed my time off quite a lot. But at the other hand, I did some work for my personal life. The consequence of that is that I could barely play games… But hey, I will have more time in the (near) future to write articles again. I also promised to write two articles this week. Perhaps three even. In any case, before I’m going to take a look to this title, first some small history lesson. This game is a spiritual successor to the original Giana Sisters. Why is it not the real sequel? Well, it’s more of a reboot of a controversial series. The original PC game was a Mario rip-off. It was called the Great Giana Sisters. I linked to a Wikipedia article that explains the gist of the history behind this game. When I saw this game on Steam (a while ago), I was impressed. I thought it would be a sort of HD remake. But it’s far from that. This is a reboot with new gameplay ideas, story and it’s own personality while not loosing the charm of the original. But what did I think of it…? Let’s find out, time to write a first impression after playing the first few levels. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Kickstarter

2015-10-11_00002Like a more famous game called Shovel Knight, this game started out on KickStarter too. From what I read, this game was actually a re-imaging of a remake that was made of the original Giana Sisters. Which makes this even more interesting, since the remake was released on my favorite platform of all time: Nintendo DS.

When I found this game on Steam, I was quite interested since it was different from what I played on the DS. In the DS game, it was more a sort of hard Mario-ish game with sisters instead of brothers.

The atmosphere was something else, the story was kind of basic… well, it was so similar to your typical Mario story it kinda hurts. But in my opinion, platformers like these have no real need of a story or can be excused when the story is rather at the generic side. Yet, the story in this game threw me off the hook. Like in the original, the story is barely explained. You had to make it out from the scenery and from the introduction cutscene. This left a lot open for the imagination of the player. How they did it, probably just good game design, the developers of this PC game made it work in Twisted Dreams.

The big twist here is that you can play as both sisters without having to depend on a power-up. In the original game, you had to find a candy hidden in a block (like a mushroom in Mario.) to change into the other sister that could shoot fireballs. Well, in this game, with a simple tap of the button… You change into the other sister.

Changing

2015-10-11_00001Changing in the other sister changes up the gameplay quite a lot. Not only the visuals change from bright & happy to dark & gloomy… The music changes and the whole atmosphere. I got the urge to try to look for a deeper meaning. If a game can pull this off, that means it’s drawing you in. Which is a damn good thing. I usually get easily bored of platformers. But when there is an interesting mechanic involved, well… That gets my attention.

Yet, there is a major flaw with this game and the are the keyboard controls. It might be a lot better on an usual QWERTY keyboard, but on an AZERTY keyboard it bugs out. The following issues I have with the keyboard controls:

  • The up arrow is JUMP. (Which is a crime in itself.)
  • The “W” key is to swirl around. On my keyboard that’s the “Z” key… Why display the “W” and confuse me?
  • A very handy feature to switch from sister to sister is missing from the keyboard controls. (It are the trigger buttons on a controller.)
  • The game showed the wrong buttons often. And what I mean here is that the tutorial showed how you can control the game with a controller…. While I was playing with a keyboard.

At first I thought, you weren’t able to change the controls. But it appears you can. You can change them from the splash screen. Kind of hidden, but okay… I might have gone off on a ramble there. In short, this game is best played with a controller.

The other stuff


2015-10-10_00001This game has two styles. This is a very interesting concept. From the games I have played, I haven’t seen many games do this. First let’s start with the visuals. This game looks very nice in my opinion. Both the colorful and dark side. It gives each sister their own personality. While I would have switched the styles around for the sisters… It works real well.

The level design is brutal in some areas. This gives the player a nice challenge. The developers where kind enough to not work with a life system but with a death counter. The amount of times you died, counts to your final score on that level.

Gameplay wise, this game is a platformer where you switch between two sisters. Each sister has her own abilities and uses. Sometimes you need to switch between the sisters to solve interesting puzzles.

This game has also a mindblowing soundtrack. It’s something I would seriously listen to from time to time. It’s catchy and melodic. I love how one song can sound so good in two different tones. (Like I said earlier, the music also changes when you switch between sisters.)

I would like to say a bit more about this game, but I’ll leave that up for the review. What I personally think of this game right now is that it’s an amazing game and that I can’t wait what they do for the sequel. But I truly hope that they don’t mess up the controls. If you like a platformer with some good challenge and an interesting switching mechanic, this game is right up you alley. I just hope that only AZERTY keyboards got this many issues with the controls… If I’m wrong, play this game with a controller, just to be on the safe side. Oh, and I reported the controls issues to the devs on the Steam forums. Who knows, maybe it’s fixed in a patch rendering my issues with the controls something of the past.

In any case, I think I’m going to wrap up this first impression here. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you and another artilce. Also have an amazing rest of your day and game on~!

Advertisement

First Impression: Broken Sword 5 – The Serpents Curse (PC – Steam) ~ Fan Funded!

gaming_brokensword5

Official website

Gorge and Nico are back baby! In the full 2(.5)D glory. When I saw this game being created by a Kickstarter I was hyped. And the big surprise is that the studio’s budget was as big as the money donated by the fans. Sadly, I wasn’t in time to donate. But I think some promotion like this will pay my debt back. If you wonder what I’m talking about, let me explain to you. I’m a big fan of this series. It’s the best point and click adventure game build in Europe. This game actually made me enjoy this genre of gaming, and it stuck with me ever since. For my Christmas present I actually asked to get the collectors’ edition of this series. And recently, this game popped up on Steam. Also, this game is only 20 bucks! And in addition to that, the big finale, which is going to be released at the start of next year, is going to be free if you bought the first episode. Anyway, enough introduction! Let me know in the comments what you think of this game and / or my article. 

Story, not perfect.

Broken-Sword-5-22In terms of story, this game is neat. A story in this series starts with a big problem and then through-out your adventure you start to learn what has been going on. And some conspiracy is always the outcome.

The writing is again brilliant, yet it’s a bit weaker this time around. Don’t get me wrong, I think some moments are hilarious and some thrilling. Yet, it doesn’t have the right power to be as good as the previous stories. Lots of critics complain about it. But it’s something different that destroys the story for me.

It’s the presentation of the story that’s flawed. I’ll talk about the graphics later. Just to be clear, I’m talking how the story is being told to us. One thing that bothers me is that the dialogue isn’t fluid. The next line waits until the animation is done. This makes for sometimes short and awkward pauses in a conversation and that breaks the immersion a bit.

Talking about the animation, it’s pretty well. They are pretty realistic and well-made. Each character has its own set of animation like his or her own personality. With the brilliant voice acting, the animation is top-notch. If you ignore one thing though. The lips. I don’t know how, yet sometimes when a character speaks their lips don’t seem to move. As if they were thinking. And that’s the second issue with the story for me. I start to notice that and the charm of the story goes lost.

New and better!

366993Apart from the issues with the story’s presentation I have one other complaint with this game. And that’s the movement. For one, there isn’t a run button. And secondly, you can’t really walk freely around without having to click on things. That’s what I dislike the most about this game.

Yet, the game is more newcomer friendly. With a great tutorial, that’s optional (take notes devs!), you get introduced to the game’s mechanics really easily.

Also, the fact that hints now unlock way easier is a big plus! In addition, the presentation of the hints is just amazing. It’s the question people ask when they are stuck. Like “I can’t get the door to open. What should I do?” And while I love to find out everything by myself, I sometimes can’t resist clicking the hint button to enjoy the writing.

Now about the graphics. They are mind-blowing. If you look at screenshots and such, the characters might not really fit in. I give you that. But keep in mind that apart from that, everything is hand drawn. And I get a realistic feel. Like real characters sat in front of a green screen. And I do think that this style fits the series extremely well.

The puzzles itself are again incredible.  Some make you truly think, and I honestly missed that. Also, the style of achievements like in Alan Wake to take your progress is just a neat idea. That way you have a nice list of how far you are in the game. Yet, I do find it extremely silly that every achievement displays “100%”. Almost like they are somewhere visible. Yet, I do think, while it’s neat and all that, this makes for spoilers. As the achievements give some spoilers if you would display them on the steam page.

Just exploring.

Broken Sword 5 (5) (1)

The music of Broken Sword was never really my favorite to listen to. And please, don’t get me wrong. I don’t turn it off or anything, it builds the atmosphere really well. Yet, I enjoy more melodic pieces of music instead of the music of Broken Sword. So, what I say is that this game has as a critic’s standpoint, great music. Yet, it’s out of my interest zone.

What could have used some polishing work is the sounds. I feel like the music is there to “cover up” the lack of sound effects. There were many moments where my mind added sound effects. Like in dialogue or walking sounds. That would have been amazing.

The story has been cut into two. I’m really curious to the rest of the story. Since this time it’s more than just a murder. It’s also a theft. And you are a prime suspect. Also, you can see that the characters moved with time. Some characters return, and they are as great as ever.

I have only finished 19% according to the achievement list, so I have a lot of left to play. And in my full review when I full beat this game, I’ll also talk about the options and more in depth of every aspect of this game. So, thanks for reading and I hope you enjoyed this article. And now I’m going to enjoy myself a bit of Broken Sword 5! I have been waiting on it.

Review: Pokémon Mystery Dungeon – Gates To Infinity (3DS) ~ Dat Ending.

PMGTI

Official website

It has been coming. After a long time I finally finished the main story of this game. This game is actually the game that started off my rants here on my blog. I talked about the cuts and adds that this game did. Feel free to read it here. But I’ll address most of it in this article. This review will be a big one? Why? Well, I have a lot to talk about! Plus, this game actually did some things why I hold this game high in my list of best games ever. I thought a lot about special things to do for this review. From me being trapped in a dungeon and that each floor was a part of the game that I wanted to review but no idea really worked out the way how I wanted. So, that’s why I settled down upon a normal style review. I remember till this day pre-ordering this game. I was so excited that there was going to be a 3DS entry. It was a long time since this series saw an entry. The Japanese people got lucky with a WiiWare title that never saw international release. But ChunSoft gave us this game now. Yes, this game is not only made by GameFreak & Nintendo. ChunSoft actually has a great influence in this series. Anyways, let’s look at this game. Is it really worth the praise I give it or is it just that some elements really make me want to play this game? Let’s review! (Oh, and feel free to post a comment about my review and/or your views on this game.)

Paradise.

pmd_gti_ss6Let’s first tackle the biggest thing of this game. The story. In this game you wake up in a forest without knowing that you suddenly turned into a Pokemon. But this time they take things differently. Instead of the obvious thing to join a big rescue team or to become one, the main focus is actually somewhere different. The main focus is on you making a paradise for the Pokémon in Post Town.

And this is already a great improvement in my eyes. The story feels extremely fresh. And I actually really enjoyed the story. The characters were great, the writing is well done and I barely made complaints on the story while playing. There were some close calls of a Deus Ex Machina (for those who don’t know the word, it’s a sudden solution that comes out of nowhere and solves everything.) but lucky for this game, they were avoided.

The only thing is dislike a bit is that they removed the personality test at the start. I actually enjoyed it and never really cheated my way towards the Pokémon I wanted to be. You actually can directly select your Pokémon that you want to be now. This makes the game feel less personal but this short coming has been made up big time by something else.

But, I am not done yet with talking about the story. Where this game wins some big marks is the fact that for the 3rd entry in the game, the ending actually made me tear up once more. The ending, while it’s highly similar then the previous entries, is written in such an amazing way that it manages to to it’s job. I won’t spoil it but for emotional people, this will be a tough one. But that’s not all. The biggest marks are won with the addition of a story after the credits. I was so surprised when I saw that “and now you play as your partner to see how the story concludes.”. This gives the game a bigger reason to keep playing after finishing it.

Downfall

imagesBefore I continue with praising the game, I want to talk about what made this game not that much fun for me. Which elements made me want to avoid this game?

First off, there is DLC! Why? Just, why? Downloading additional dungeons is fun, but asking a small price for them is just silly. You basically download a dungeon with a name and some new textures. As if the extensive list of already available dungeons wasn’t good enough already.

Also, I know it’s meant for the safety of your health but the message: “You had a great adventure today. You should take a rest before you continue to play.” is just silly. I’m bummed out that there isn’t an option to disable this message.

Also, this game doesn’t like you checking the message log. The way to look at the message log is so hidden, it really makes me irritated when I want to check something I missed.

Something I really like is the fact that when you take a weak level Pokémon with you, it will grow to the level of the other Pokémon when you enter a high level dungeon. Take that your Pokémon are all level 30 and you take a level 10 with you for the ride. It goes to level 30 right away. But here comes something extremely annoying. You must go through all the moves the Pokémon can learn with that high level jump. One by one. Yes, one by one. That’s no fun at all. Why couldn’t you just program in a list for it?

Inventory management has also a small issue with it. When you want to take something out of your box, you can only take one item. Unless you first press “R” to input the amount you wish to have. This is an additional step that shouldn’t be there. When you select an item that you have multiple times, you should be able to directly say how much you want of it.

This game makes also one major mistake. One of the biggest flaws in this game is the fact the you only can do one mission each time you set out. And that is such a pain. This really pulls out a lot of the fun of doing multiple missions and trying to survive a dungeon because you need to do another floor.

A nitpicky thing is, and this might just be me, is that the running isn’t endless anymore. After a short while you stop running. And this is really annoying since you need to let go and press the B button again. Also, the running is a tad bit to fast. Running around corners is such an annoying thing in this game.

And this might be just me as well, but I felt like the final three bosses where way to weak and easy. Or I might just have grinded my Pokémon to a pretty high level and/or had a great inventory to beat them.

Before I forget, I want to add this to the bad list. A TM can be used multiple times. I liked the way of the previous entry more where you had to collect certain items to repair it before you could re-use it.

Great.

pokemon-mystery-dungeon-1At first I was really doubting to put this in the bad thing section but then I realized something. You can play as one of your team mates to take a break from the story. Yet, thanks to a box system, you can transfer over items from the companion mode to the main story mode. This gets rid of the annoying being stuck in a hard dungeon with no good items. Yet, it makes the game a bit easier. But it doesn’t get too easy either. You really need to finish requests to get those items.

In addition to that, good items are rather expensive and not always available in the shops. This makes creating a great inventory to finish bosses and/or beat big dungeons that more rewarding.

I touched upon the fact that you can do only one mission at a time. Such a big deal isn’t it really since the rewards you get are sometimes enough for expanding your paradise. The fact that you can upgrade, recolor and put more things and you have space makes the replay value high. Also, in the paradise there is a lot to do. Prize tickets and even two mini-games I know of. And they are extremely fun to do.

The hunger system is gone in this entry. But something else came in it’s place. The so called “V-Wave”. This makes a certain type more stronger and therefor more dangerous. You can change the “V-Wave” from a certain point in the story but I never did. I enjoyed the challenge.

The gameplay is still the same as before. You explore randomized dungeons and you try to get to the top. Using your attacks at corners is still extremely buggy. Speaking about attacks, they made an amazing change that is extremely helpful in this entry. When you press the “L” button you directly get an overview of all your Pokémon’s attacks! And you have to simply press the according button to execute the attack. This saves time since you don’t have to go into the menu to change your attack and you also see how much PP is left.

Also, attacks get stronger over time. The more you use them, the stronger they will get. But pay attention, the attacks of the enemy’ll be stronger then as well. So, if you upgrade tackle to level 2, the power of tackle of the enemies will be level 2 as well.

The dungeons are improved as well. Some dungeons have an “overworld” part where you have to cross a bridge or solve a small puzzle before being able to continue to the next floor. Thanks to this, dungeons are way less boring then in all the previous entries of the series. Inside dungeons there are also shortcuts. But I can’t tell more about them since I hadn’t been able to have the right key for unlocking the door.

Another great improvement is the fact that you can save everywhere you want! The menu system is better but not perfect. The fact that it’s not anymore a simple text box menu but something in the lines of Pokémon Diamond and Pearl where the buttons are on the button screen after a press on the menu button is such a great feature.

Visually this game is a masterpiece. It’s the best I have seen in the whole series. I actually regret not putting the 3D slider to max at certain points. This game really benefits from the 3D. It looks pretty. The rare cut scenes look amazing and are a marvel to look at. It’ll really stick with you how some area’s looked in 3D. And with great visuals comes one of the best animation I have seen in a while. Nothing bad to say about that.

The sound design is well done. It really pulls you inside the game. There are no Pokémon cries in the game but that’s actually a great thing, since this makes me enjoy the amazing soundtrack of the game at it’s full glory. Some tracks in the previous entries really got on my nerves after hearing them multiple times. But not with this game. This game really nailed it.

And I think I’ll leave it here for this review. Skipping the multiplayer and the possibility to find new dungeons around your home, it’s time to make a conclusion for this game.

Conclusion

The bad:

– Attacks at corners don’t work.

– The running is a bit broken.

– One mission at a time.

– The end bosses are a bit too weak.

– DLC.

– “You should rest.”

– Leveling up too fast makes for an irritating move learning “5-minute”

– TM can be used multiple times.

– Inventory management needs some minor tweaks.

– Removal of the personalty test at the start.

The good:

+ Amazing story.

+ Great soundtrack.

+ Visually amazing.

+ Great animation.

+ Randomized dungeons = high replay value.

+ Overworld parts in the dungeons.

+ Great sound design.

+ Benefits from the 3D.

+ Multiplayer.

+ Companion mode.

+ Sharing inventory makes the game way better.

+ Great controls.

+ Story after the credits.

+ It’s not only dungeons you can do in this game, the paradise opens up so many possible things to take a break from the dungeons.

+ Improved menu’s and combat.

Final words:

This game made some major improvements when you compare them to the previous entries of the series. Some things had to be payed for that, but actually in the long run, the game strong points really make up for it.

The game isn’t less fun, it’s as much fun as the previous entries but for a totally different reason. It still feels rewarding and fun but now because you make an amazing paradise that’s unique to you. Since you can choose a lot.

It really surprises me that this game really expanded on the previous entries so much. You have a lot more to do, to keep track off. And there isn’t only more depth to the game! They addressed issues to make the game more fun to play.

This game is one of the best spin-offs of Pokémon period. And I’m so glad that I finished this game and looked passed the flaws since then you see where this game actually truly shines. And then this game, you don’t want it to be over soon. But the length and replay value will keep you busy for a long while.

So, too long didn’t read version. Is it worth all it’s praise. Yes, if you don’t compare it too much too the previous entries of the series but take it as a new reboot-ish game of the series.

Score: 85/100

First Impression: CSI: Crime Scene Investigation – 3 Dimensions of Murder (PS2) ~ Part of the wrong era.

Thanks Sprong to upload the best PS2 box-art
Thanks Sprong to upload the best PS2 box-art

Wikipedia entry

But officer! I didn’t commit such a terrible crime! I didn’t make a fun to play game with old graphics. UbiSoft did. So, why am I being questioned? Oh, it’s because I have to answer questions what my first impression was of this game? Okay, I’ll work along. And this doesn’t come on my rap sheet. Sweet! Thanks. So, why did I start playing this game you ask? Well, I played 2 CSI games before on my PC. When I saw this game sitting on the 2nd-hand shelf of my local gaming store I couldn’t hold myself to pick it up and try it. Back in that store I didn’t know that I was in for such a unique experience. This game is truly a mixed bag. …. Oh no, no, no. Not a body bag. … Jeez, you have a strange sense of humor officer. At first I thought this was actually a port of one of the PC games I played but I’m glad to see that it isn’t. I hadn’t played this PC title actually and I didn’t knew about it. So, new cases to play. Man, I was really glad to be able to play them. At least this game didn’t make some major flaws. The tutorial for example is really good. Yes, at the start menu you have a selection to go through a training and experienced gamers can go directly to solve their first case. Instead of the first PC game where you go through a tutorial in your first case. And thanks to a design flaw you were unable to get 100% completion on the first case! Oh, you have a question? Did I talk too long? I hope my answer wasn’t too long. Now I’m not trying to linger my answer to make sure it stops around the end of the box-art for the report of this interrogation. Nah, I wouldn’t do such a thing. I’m all open for questions. To inform the readers of this okay game and to invite them to write a comment about this article in the comment section or their feels with this game. But enough of that, what’s the question officer? 

What makes you keep playing this game?

935563_20071016_embed001

So, this game has actually pretty decent controls. Yes, image a game being ported that uses a lot of the mouse movement gets to a console where the is no mouse at all. You move around with one joystick and you move around the camera with the other one. While it’s uneasy at first, after a while you actually get used to it. You really got to hand it to the developers. They did their best with what they had. While it’s a bit clumsy to work with, it does work and after a while it goes from a nuisance to an acceptable flaw.

Also, the stories are pretty fun. But I’ll have to talk more about them later. Various great jokes are present in the writing and made me laugh several times. I always think credit is due where credit is due. And making jokes in serious situations as this is actually pretty awesome since most of them usually fall flat on their face in other games like this.

Also, the gameplay is what draws me into this game. It’s the biggest plus! I extremely enjoy exploring the crime scenes for clues and asking the suspects questions. The fact that you are able to walk around in the game is such a great addition. In the other versions of the game I couldn’t walk around at all and I could just turn my view around 180 degrees. Messing around in the lab, comparing the evidence is such a great thing. Also, the replay value is there. You can try to finish a case with less helping options or find all evidence.

What also is a great addition is that you get a notification when everything is searched in a certain location. You also gear it from your colleague when you can’t do anything more with the evidence. That is a great thing.

Why did you want to kill this game?

Sorry for the blurry screen. PS2 screens are hard to get of this game.
Sorry for the blurry screen. PS2 screens are hard to get of this game.

Oh, that. Well, I actually think that this game made some serious flaws. Like the story. It’s a bit of a letdown too. I finished my first case and it was a tad bit too predictable. You can smell the killer from around the middle of the story.

Also, there is a flaw with the questioning. I got a new location from a suspect but when I decided to ask the remaining questions after looking into this location, I found out that the option to ask him questions wasn’t there anymore.

But the thing that mostly got on my nerves is the fact that the presentation is one of the worst I have playing in my opinion. First of all, graphically this game looks dated. For a PS2 game, it could have used a lot of work on the visuals. The ears of some characters look pointy, the guns look blurry, and the cut scenes look fuzzy.

But the animation also has some serious flaws. Some characters shake their arms for no reason and that really annoys me while I’m asking questions to certain suspects.

Also, what’s up with the visuals? I really had to put up my brightness of my TV to see in certain places. The game is too dark. While it’s a nice touch since it’s dark in the cut scenes, it doesn’t help the game one bit. It makes it just more difficult to play.

What disappoints me also is the fact that I can’t find all pieces of evidence. While I turn each and everything upside down, I still had places that had evidence left.

Also, the game had some flaws with the examining of the evidence. To make sure I have checked a piece 100% I sometimes had to place it in the wrong machine. Otherwise it would just give me a bell sound.

So you ask what my final opinion of this game is? Well, I’m going to finish it one day and I might write a full review. But that’s everything I can say to you people. Thanks for reading and hopefully that clears up my name.

First Impressions: Magical Starsign (DS) ~ An RPG that I like.

250px-Magical_Starsign

Wikipedia entry.

Thou shall not say anything bad about Magical Starsign. No, ehrm. Maybe, you can’t say anything bad about this game. Nope, that doesn’t feel like me. Ehrm, well, let’s do it the easy way then! Hello there reader, I’m NekoJonez and I am not good at writing an intro for this game. Well, that was cheesy. Hold on, why am I writing these thoughts actually down? My readers don’t have anything to do with this. If only I had magic to erase this. That would make that delete key so obsolete. Ha! You didn’t see that one coming didn’t you? Well, enough playing around. I realize that I play too many games at once and rarely ever finish one. Why I do try to change that fact, I started to play this game a while ago and I got distracted by other things and I never finished this one. I regretted it and thought here and there to restart this RPG and finish it. So, that’s what I’m doing now. Taking games I started and finish them before I look for new titles. And when I restarted this game, man was it adjusting to this. The oldschool DS RPG’s. Sure this game has some flaws but there is no perfect game out there. So, after this messy introduction, let’s talk about my first impressions with this game. 

Underrated

magical_Starsign_1This game is an extremely underrated game. I can’t believe how few people know of this game. It’s an extremely well made game. Something I extremely like is that you can choose your play style at the start. Your character can be dark or light. And this will affect the gameplay an awful lot.

Also, the fact that I can rename all of the hero’s made this game have more value in my hart. Now all my characters have names of my fellow Arpegians and that makes the story more personal.

And speaking about the story. Man, is it written how I like my stories. You don’t get a whole boring backstory in how the magic got discovered and how the different planets work. No, it’s straight to the point. The tutorial though is badly written into the story but it works.

Also, this game isn’t your standard RPG. It brings in one element that makes the battles totally different. In this world, planets need to be in a certain area of the sun. When that happens, people with that kind of magic get a power boots. This makes battles so much different. You need to check your planets to know when it’s better to stay in a safe area or when you better use magic.

Also, the repeat button is one of the features I applaud the creators of this game for. It’s so useful. It makes battles more easy. Like you slowly getting back your MP, it makes the battles more interesting. Also, you see the enemy you are going to fight at the top screen. Nicely done.

Flawed

magical-starsign-1While I do feel like praising this game an awful lot, this game has several things that made me not liking this game as much as another RPG. One thing is the running. Since this RPG is released early in the DS lifespan, it shows of the touchscreen. And there they made a fatal flaw, nearly ALL buttons are for moving your characters. Your A,B,X and Y buttons are basically a 2nd D-Pad. And you nearly always run while using the touchscreen.

Graphically, this game is pretty. I like the design of the area’s and all the locations. The names of the planets and people make the game feel that more alive. But, in some area’s you don’t have a map of the area but you see the whole planet. This is a drawback in my opinion.

The sound effects are great expect one thing. The enemy sounds are either absent or too similar to all other enemies. I don’t like the sound design in this game very much. Like the cut scenes. They feel dated, even for the Nintendo DS. They are really out of place and they look a bit PS1-ish. They seem created with one timeline like there can’t be a rocket flying over the screen while having water coming out of the land.

Also something that brings the battles down is that you can’t look to what an item does in game. This is such a big pain in the but since you need to either remember or guess the right item to use in the fights. Thankfully, the fights aren’t annoying like every 10 steps. You actually get some decent time to explore the area.

Magical-Starsign_3Easy?

Is this game easy? Well, in a way it is. This game feels like it’s made for young teens. But, that doesn’t mean an experienced game can breeze through this. That isn’t the case at all. You really have to be on your guard since a few wrong moves and it could mean game over.

You can save nearly everywhere. And the fact that you have several slots to save in is for me another sign of a game aimed at families or the younger crowd. But I’m so glad that there are several save slots since now I can do the light and dark playthrough side by side. Or play one if I’m stuck in the other one.

But getting stuck in this game isn’t that easy to do. After some time, one of the characters will give you a hint that will help you a lot for progressing.

What I also like in this game is that this game doesn’t hold your hand in every step of the way. The only thing the tutorial does is learning the way of how the fighting system works. And for the rest, it’s your way to explore the mechanics of the game. But every useful thing said in the tutorial is in your diary.

To finish this article, I want to talk about the music. Which isn’t the best nor the worst point of this game. It isn’t memorable but it isn’t forgettable. It’s that kind of music that will be stuck in your head while playing the game and for a few days but after that, you will most likely forget it.

Oh and before I forget, for the people who have played this game. Feel free to leave your thoughts on the game and/or on this article in a comment.

So, that was my first impression article of this game. But wait, I’m also playing Elebits on my DS. Do you want to read what I think about that? Well, go to ButtonSmashers and read my article there. A link is here: Elebits – The adventures of Kai and Zero (DS) ~ Collect all the WATTS!

Android Games #2: Lovely tablets.

AndroidWallpaper

A while ago, I wrote an article about Android games you should try out. Also remember that I said I would write more? Well, here are few now games you can try on your Android device. I haven’t written one recently since I have been playing other games and I have been busy with my personal life. But now I had the time and no other real good idea to write about. So, for the ones new to this series of mine, I write articles here about games you should try. I try to pick games with no or few ads. But my main goal is that they need to be free. Also, I write a short review about the most recent version that was released on the moment this article has been written. Besides, these games don’t provide me with enough material to write about for a full review. So, that’s why I review them here. So, let’s get some new games for on your mobile or tablet and let’s get playing. 

Airport Scanner

DjWTDwCThis game took me by complete surprise. I never expected a game about this to be this much fun. The game has fun and melodic music that directly sets a great tone for the game.

Graphically the game looks pleasing to the eye. Nothing is too small or pixel-y.

The gameplay is where this game really shines. You have to look into the messy bags of the passengers and tap on illegal goods. But, you have to keep it moving since first class passengers want to be on the plain fast.

I adore the silly humor like the pause menu being “coffee break”. And when somebody is caught, they get literally kicked out. Great title to play.

Score: 5/5

Flow Free & Flow Free Bridges

flow-free-introThere isn’t really a more simple Android game out there. Connect the dots without crossing lines.

This game is a classic. And I found it when I was looking for an Android version of Tron for on my tablet.

The fewer moves you use, the more points you’ll get. There is also a variant where you have to make a bridge. Or in other words, where you have to cross one line. (Or the amount of bridges displayed on the screen.)

The amount of levels is amazing, so you won’t get bored easily by this game. Yet, this game has one drawback. The ad at the bottom is way too big for my tastes. I wish they made is smaller.

But when you can pick your level freely and eventually buy more level packs, this game surely ain’t a steal of your time. The grids will get big though and challenge your mind. One of the biggest levels I have seen is one that is 14 by 14 squares. Well, let’s get filling.

Score: 4/5

Short?

Wait, no more games? Awn. Yeah, sorry guys, but I haven’t played much on my tablet lately, so I have not that many new games. But feel free to leave games I should try out here. Maybe one day I’ll feature a game you recommended me.

Also, it’s way too hot in here to write and concentrate. I sweat so much that my shirt is sticking to my body. So fellow gamers, keep safe and keep drinking. Preferably non-alcoholic drinks.

I want to thank you for the reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Pokémon Black & White (DS) ~ Late to the party.

Pokemon_Black_Box_Artwork

Official website

Before start this blog, I want to apologize for not posting for a while. I have been quite busy with my personal life. Follow me on my twitter if you need to know more. Anyways, I realize too that I am extremely late starting to play this entry in the Pokémon series. But I have distracted by other games. Yeah, that excuse will convince you. I hope. Anyways, I’m playing it now and as long time Pokémon fan I feel mixed about this entry. And I shall explain why in this first impression. Remember that these is what I think when first playing the game. Anyways, I’m going to play the sequel after this and I will probably buy the next installment on the 3DS. Anyways, let me know in the comments what you think of my opinion and what you thought yourself when you first started to play this game. Oh, and I place the Pokémon Black box-art here since that’s the version I’m playing through.

Updated yet step back.

516677-pokemon-black-version-nintendo-ds-screenshot-title-screenThis game has a few flaws. And I want to direct here. This game feels like how Pokémon Mystery Dungeon – Gates To Infinity cuts a lot of things. It’s a great game in many ways but I dislike many things. One major example is the unhandy menu.

Seriously, who thought of the menu? It’s such a neat idea for having some items like the drowsing machine on the bottom screen but the menu is also displayed on that bottom screen. So what happens is that you have to switch if you want to take something from your bag. This could easily have been avoided or solved if they used tabs in this game to easily switch between your items.

What I feel is a downfall in this game is that the creativity in the Pokémon design is a bit lacking. Some Pokémon don’t look as original as all the previous generations. I keep asking myself, why don’t they stop creating new Pokémon and just use the overflow of Pokémon they have? The legendary Pokémon don’t feel as legendary anymore either.

Also, they removed the ability of a Pokémon running behind you. A feature I extremely liked in Pokémon HeartGold and SoulSilver. It does make those games more unique and it gives them a reason to replay them yet the PokéWalker was doing that for Nintendo already.

And what I also find disappointing as well is the fact you can’t name your friends. This which such a nice feature in every previous game. Now they just have names already. Awn, no fun Game Freak.

More 3D

imagesVisually this game is extremely well done. In presentation of the world, it’s a great job. The seasons are such an amazing idea and the Pokémon that fly by, it pulled me into the game without a doubt. Yet, I wished that the seasons where set with the calender instead of somewhat random. Since it confuses me that it’s autumn in the game while it’s summer here for me.

Apart from some not so creative Pokémon, this game brings a lot of features I like to the table. A feature where you can quickly access often used features is such a great addition. I said earlier that the drowsing machine has gotten an amazing upgrade. The trainer card is what it’s supposed to be now. You can make a greeting, put your mood and your trainer style! Great work.

I love running through the new world. The camera is such a nice thing. In certain area’s it shows you the area’s from the side or from other directions. Something I felt that was missing from the series for a long time.

The battles, while not perfect, have gotten a major step in the right direction. The battle screen is more animated and the camera moves more with the attacks instead of standing still. The animation is one of the better I have seen in the Pokémon games and it really sets the bar high for the next games.

Nods to the older games

large

This game does feel more realistic. But I doubt if this will make the game timeless. But that’s something that we will need to see in the future. But the game’s story is one that caught my attention. It’s different and it’s really fine from what I read now.

But the game has also nods to the older games. It like starting your journey at a young age or the guys of GameFreak putting themselves in the game. Nice easter egg guys.

The music is enjoyable but doesn’t have the magic that older music has. It’s probably the nostalgia factor for me but it’s not bad. The sound effects are what you are used to of Pokémon.

The game has a lot to offer. It seems that this game is extremely long too. And finally, there is now a good reason to choose between the two versions. Pokémon Black and White have a location that is exclusive to that game. The difference isn’t simply some Pokémon and the legendary one anymore. Thank the lords.

In conclusion, this game does a lot to pull you in. There are a lot of features I haven’t yet seen in the game. Like wild battles with two Pokémon instead of one, I haven’t messed around with that enough to give my full opinion. It’s clear to me already that this game is a good game but it’s far from perfect. It’s a step in the right direction for the series. So, another game I will have to review when I finally finished it. Oh dear, I better get back to playing so I can post my final thoughts on it. Take care and thanks for reading!

Review: Pokémon Blue/Red/Yellow (GB) ~ Good old days

Blue-and-Red

Wikipedia entry

It’s the year 2000. Pokémon is extremely popular and the first game for on the Game Boy is about to reach store shelves. And critics praised it as one of the best games for the system. And it was a launch game. As a child, I played this game an awful lot. Not understanding a word from what they were saying, but I continued on. My basic English comes from this game. But let’s review it now. Has this game given me some nostalgia goggles? Will I rate this game high because it has childhood memories, or will I rip it to pieces now that I’m older? Well, let’s take a look into the cult classic Pokémon Red, Blue, and Yellow for a proper review.

Shouting everywhere.

While writing this review, the game is running on the TV next to me. Thanks to the Super Game Boy and my trusty SNES. But what I noticed is that many things are shouted. Like “TEAM ROCKET” or any attack name. Image Pokémon like this in real life, each time something important is used, you have to shout it out loud.

pokemon_blue_02

What’s Pokémon about? Well, your goal is that you capture monsters living in the wild, train them to become stronger and so defeating the elite 4. On your journey you need to defeat the eight gym leaders to prove you are worthy to challenge the elite 4.

This concept is great and works extremely well. But in your journey you will have to fight the bad guys named Team Rocket and stop their evil plans. The plot, while basic, is great. It doesn’t go too deep, and it’s great for a kid’s game like this. It’s understandable for the younger audience. At the end, there is also a plot twist. But I’m not going to spoil it since I’m quite sure most of you readers know what I’m talking about.

So, with a good story, let’s move on to the graphical side of things. The graphics of this game are great and not that great at the same time. While it surely looks pretty on the Game Boy limited hardware, some sprites for your own Pokémon look bad. Take for example Metapod, he looks kinda scary when you use him as a Pokémon.

A battle of sounds

gfs_4611_2_27So, I said that the graphics look good? Yes, the caves look cave-y. The forests look forest-y. But it doesn’t do anything special. In the sequel, the graphics are way better, but there it’s improved for better hardware.

I can’t be too harsh on the graphics. The artwork and the design of the game follows the anime series extremely well and surely make you feel like you were actually travelling alongside Ash. Especially when you played Pokémon Yellow, where Pikachu walked behind you. You were able to click on him for seeing his mood in a small animation.

There is a nice use of animations in the game as well. For the more powerful attacks, the screen can flash and or shake. But some effects have minor issues. For example, when your Pokémon is at low health, the sound effects and the music are having a sort of battle in terms of which sound-effect is allowed to play.

Let’s talk about the music and sound-effects. They are top-notch. The music is melodic and sets the tone just right for any situation. Each track might just be around a minute or two long, but it rarely gets old. I even like to play the music when I’m on the road. And when the music plays, I truly can image being on a bike or on the sea.

The sound-effects are doing what good sound-effects are supposed to do. Draw you into the gameplay even more. The let you know if an item is used, when your Pokémon is getting attacked and so on and on. And the library of sound-effects is pretty expansive since all the 151 different Pokémon have their very own tune.

Walking and more walking

177467-pokemon-blue-version-game-boy-screenshot-rattata-vs-kakunas

Okay, we all know the complaint that psychic Pokémon were overpowered in the first generation. But the different Pokémon types are such an amazing addition to the gameplay. It truly makes you think in which Pokémon you are going to take in your party.

Pokémon is set up in such a way that it’s extremely replayable. You can set up yourself many challenges like the Nutzlocke challenge. (Releasing a Pokémon when it fainted and other rules) or trying to catch all the Pokémon.

But you can only do that when you have a friend with the other version of the game. Which worked for friends to have some incredible trades and battles. If I remember correctly, one or two Pokémon only evolved when you traded them, but that could have been in later generations tough.

Is this game perfect, well no. There are some issues with this game I think bring this classic down. For starters, something I don’t see a lot on other reviews is that the characters are so bland. No one of the characters really gets depth nor explained. They are just there. And congrats to the writers making such an amazing tale with such “empty shells” of characters.

Another thing is that some Pokémon spam one status attack. Like attacks that make you sleep or steal health. It’s frustrating seeing this happen over and over again.

The inventory is a mess. Items are everywhere. Lucky for us, in the sequels they have addressed this issue and improved upon it.

Also, this game has hands down, the strangest glitches I have ever seen in a Game Boy game. And there are a lot of them. Many glitches I wished were patched.

So, I’m going to leave it here for Pokémon. Let’s get on to the conclusion.

Conclusion

The good:

+ Nice tale.

+ Epic world.

+ Quite lengthy.

+ Highly replayable.

+ Memorable music and sounds.

+ Amazing gameplay.

The bad:

– Sound issues.

– Glitches.

– “Empty Shell” characters.

– Spamming of one attack.

My verdict:

You can’t escape the fact that this Pokémon game is pretty amazing. While it has its flaws, it still is able to keep up a certain charm. It isn’t old, and it will never be. Thanks to the various improvements of the sequels and later entries, this game looks dated.

Yet this game stays fun for picking up memories. It’s an easy RPG, and it’s fun with the capital F. So, play it now and enjoy it.

And that’s everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 90/100

First Impression: Paper Mario Sticker Star (3DS) ~ Let’s go pasting.

250px-Paper_mario_sticker_star_box-art

Official website

This game is a game that I’m going to finish for a very special reason. A forum member wants to review it with me. I better make hurry and finish this game. But as a good practice, I am going to give my first impressions of what I think of the game till now. I have finished two worlds of the six worlds and I’ll be playing this game till I’m able to finish it. Anyways, this game is the latest entry in the Paper Mario series and it’s extremely different then your usual RPG. You have to find your moves yourself. So, is this a good concept or does this make for a game that will totally fail to impress you? Let’s find out in this article, is it actually worthy to be finished by NekoJonez or I’m going to stop halfway and give it a bad rating? 

Attacks, attacks everywhere.

images

I want to be direct for a change. That game has bugs. Yes, but very rarely. I had once that all my stickers where gone and I had suddenly 9 pages. Lucky for me, when rebooting my save file, I got all my stickers back.

In this game, there are no random battles. You actually see the enemies on the screen. This is extremely handy when you want to avoid them and makes it helpful for speedrunning the game.

You don’t have to worry about stats either. Do you have the stickers to first do area 3? Go ahead, the monsters won’t be that much stronger. You will only need to find stickers to defeat them.

Sadly enough, this game can be easy sometimes if you ask for advice. Often you get then told where you need to go. But this leaves a great possibility open. If you want to search things out by yourselves, you can easily do that by not asking advice.

Labeling this game as a RPG isn’t actually correct. Since the only thing you can upgrade is your health. Your attacks will be all scattered in the overworld. You just need to peel them off the walls and fences. One thing that made me a bit sad is that you can’t heal up outside of battle unless you have those boxes. But this makes for a great addition to the difficulty.

Sticker Party

paper-mario-sticker-star-cover-233

Thank you Nintendo for making this story bit more unique then your usual, Bowser is up to no good scheme. While the story is about Bowser doing bad things, the kidnapping of the princess is actually not entirely his doing. This leaves so much room for creativity and I’m curious how they are going to use it.

This game saves automatically, so that’s something you don’t need to worry about. When you finish or exit a level, the game will save. And the levels are build up like a typical Mario game. You have themed zones, like mountains,  forest and a desert. Unlike a good Mario game, there are only 6 worlds. But it doesn’t make the game shorter, I have been quite busy in each world and I’m not complaining about the length now.

The game isn’t that easy. You will need to search everywhere in order to continue. Thinking outside and inside of the box is often required to solve some puzzles. You need to mostly have an eye for hidden passages which I often lack.

The graphics are truly well done. The game feels like paper and everything acts like paper. It surely gives me nostalgic feelings towards the old-school 3D games. Where the trees and all looked like paperboard cutouts.

But, what about the flaws?

gaming_paper_mario_sticker_star_3I’m glad you asked. One thing that isn’t flawed is the music. It’s upbeat and melodic. With I like extremely much is that when you walk around in the overworld, the music changes in style in which area you are. Very nice touch.

But now, let’s talk about the things I don’t like. First of all, to give better attacks, you need to have a great timing. Which I often don’t really have or forget about. This makes sometimes enemies a bit more troublesome to fight.

Also when 2 enemies are near, and you jump on one, you often see the 2nd enemy also in the battle screen. But I had various occasions where that 2nd enemy that was following you still lived after winning the battle.

I realize this is to make the game a bit more difficult but blocking only halves the damage. It’s nearly impossible to avoid an attack.

Also, let’s get nitpicky. In the shop, you can only buy one sticker at a time. When I want to buy health stickers, I need to press the “A” button over and over. Which couldn’t they simply add in an option where you could select how much stickers you want?

The controls are a minor disappointment. I am and I have been a gamer that uses the directional arrows more often then a joystick. And this game, you can’t control with the arrows. That is a missed opportunity in my opinion. Since those buttons aren’t used. They could have made an option to use one of either.

Also, you can’t choose the arrangement of your stickers yourself. You have a handy button to let the game sort all your stickers but if you want to have a health sticker on the 2 page and on the 3rd page, though luck. That ain’t gonna happen.

19/06 Edit: Well, you can actually move the stickers around like you would move an icon on a smartphone. Yet, I feel it’s not expanded enough.

In conclusion, this game is a great game. But it has a few flaws. Some might be nitpicky but they make the game feel unpolished. It misses a bit of the “Nintendo Final Touch” polish so to say. But now I’m going back to work, I mean game, to finish this game.

First Impressions: Another Code: R – A Journey into Lost Memories (Wii) ~ A mystery novel

425px-AnothercodeR

Nintendo version of the website.

So, I have this Wii sitting in my room. I got my Wii after I graduated high school. Before that I played a countless amount on my Nintendo DS. On there I played Another Code from the amazing developer Cing. They went bankrupt and they are no more. But when I saw that this game had a sequel for on the Wii, I didn’t doubt for a second, I had to play this game. I started to play it three days ago, and I have trouble putting it down. Yup, that’s my first impression in extremely short for you. But this wouldn’t be a valid blog entry if I didn’t explain myself. Otherwise I will look as a fanboy of this game to you guys, which I kinda am. Visual novels always interested me and I love playing them. They always have a better story then other games and this game is no exception. Let me explain why this game is great and you all should give it a go. But, I’ll also explain some flaws with the system. 

The story.

This game is a sequel to the great Nintendo DS game Another Code, it’s named that way in Europe. The American is Trance Memory. I actually advise you to play the DS game first. The Wii game takes place two years after this game. The story of the DS game is very often referenced.

The familiar characters from the original DS game are exactly the same in this Wii entry. There are also a lot of new characters and you can easily get a reminder in the menu. Which is an awesome option. If you forgot which character was who, a reminder is there in game.

There is no voice acting. Which is a shame in my view. This game would have had big benefits from voice acting. Now it’s only the text displayed on the screen.

From what I saw of the story, it’s an enjoyable tale. It made me think back at the days I played the DS game. The main thing is again about memories. What I truly praise in this game is that on the end of each chapter, you get a small quiz to remind you what happened in the chapter and it really helps when you forgot or didn’t play the game in a while.

01663042-photo-another-code-r-1 But enough about the story, I’ll dive more into that in the full review. The gameplay mimics a lot from it’s DS game. The controls, you’ll need to get used to them, are actually quite unique and the mapping is great. Although it’s a pity that the detection of the Wii Remote seems a bit uneasy to use sometimes.

In this game you can’t really run everywhere you please. It isn’t a step back actually. This mechanic is set up in such a way that you can easily explore certain area’s and view them. Probably this made the developers have time for some great visuals.

As you guys might know, I’m not that difficult to please when it comes to graphics. But this game blew me away. The location of the game is bright and colorful, detailed and well made. It feels great with the realistic story and nothing feels out of place. It’s detailed enough that it draws you into the story easily.

Can’t put this down.

screenshot_wii_another_code_r_a_journey_into_lost_memories005This game is also a puzzle game. And a great one. With some side quests like recycling, there is a lot of variety to the game. You can even choose how your character reacts to a situation. It adds some replay value to the game to see how it plays out if you react in another way.

I don’t know if there are different endings but I don’t assume there are. Otherwise I would be extremely impressed. Because in other games with different endings, this game is good in hiding it then.

One flaw in this game is how you can look back at the previous conversation. This is a very welcome feature but I haven’t seen a game get this right. I have to say, happy scrolling if you want to look for something.

There is no real tutorial. This is extremely welcome. Thanks to this you can explore and learn the game at it’s own pace. You don’t have to “learn” everything at the start of the game and you truly feel more free playing this game.

While exploring the area’s, things you can investigate blink in a yellow color. There is also a great indication on the screen to remind you. And pay attention, places you have explored, can also be of use later in the story. There are even various ways to control the game. Using the on screen buttons or the buttons on your controller, it both is fluent.

This game is easy and difficult. For new players to the genre, this can become quite a challenge in certain area’s. But, for advanced players in this genre or style of game, you can progress without getting really stuck anywhere.

Various story lines.

another-code-r-wii-035This game has various story lines running all at once. Thankfully, it’s never getting too much. When ever it’s too much too follow, a story line ends.

This game has also a very creative use of the buttons on your Wii remote. You’ll have to play the game to understand what I mean.

Before I close of this article, I want to mention the music. The music is pretty lighthearted. And it fits the tone of this game extremely well. You even have a music player in game to listen to the tracks or let them play as background music. And you can’t listen to tracks you haven’t heard in game yet.

That are most of my first impressions of this game. I’m nearly half way in this great game. The length is great from what I played till now. This seems like a game that will take you more then one day to complete. If you really want to enjoy it at it’s full potential. Whenever I finish this game, I’ll surely write a review for you guys. But until the next time, and happy gaming!