Tag Archives: walkthrough

Game Quicky: Island Maze (Switch) ~ Each Island Is A Maze

SQ_NSwitchDS_IslandMaze.jpgOfficial Nintendo micrositeDrageus microsite

From time to time, I enjoy trying out cheap games. Especially when I have some budget leftover and I see a game that looks interesting. That’s why I agreed to write a small review article on Island Maze for the Nintendo Switch. It’s a game Drageus Games developed themselves instead of porting the game over. So, let’s take a look at this game with the review copy that the developers provided. Now, in this review, you will find my 100% honest opinion on the game but feel free to leave your opinion on the game and/or the content of this article down below.

Positives

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This game is quite easy to grasp and has an enjoyable concept. The idea is that you get to the goal in the least amount of moves possible. The catch is that you can’t move over a colored tile without the correct gem. So, you have to think about how your dice is going to move over the field before moving.

Now, the game might seem to limit in the controls department, but you have a lot of helpful tools at your disposal. You can rotate the camera, zoom in and out and even undo moves. You can also reserve the camera’s direction when it doesn’t feel right to you to control.

This game allows you to skip levels. Whenever you are stuck on a certain level, you don’t need to play that level. When you complete 10 levels with the least amount of moves, you unlock every level.

The music is quite relaxing. It fits the atmosphere of the game amazingly well. Together with the amazing visuals, the game looks and sounds amazing. Maybe a bit more sound effects would be nice but then again, I think I would get sick of the dice rolling sound effect extremely quickly. Maybe one or two sound effects in the menus would be nice.

Negatives

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There are a few glaring issues in this game that I want to address.

The first issue is that the undo button only works for one move. So, if you noticed a mistake that you made ten moves ago, you better restart.

Secondly, there is no hint system. So, when you are stuck on a level, there is no way for you to know more. So, if you don’t understand a new mechanic right away… You will have to experiment.

For some reason, the “-” button brings up the controller connect menu of the Nintendo Switch. This serves no purpose in the game at all.

The naming of this game is a bad decision. If you Google: “Island Maze”, the results are mostly the island mazes from Breath of the Wild. If this game was a simple hobby project, I wouldn’t mind it too much. But, I think that in future the developers should pay a bit more attention to the naming in case they want to promote their game online more easily.

This game has been out for a year on Steam. Compared to the Steam version, which is a tad bit cheaper mind you, nothing has been changed. I think that after a year, the game could use some new levels and mechanics to give the game a bit more depth.

Final Thoughts – Conclusion

is_s1This is a good game, but it’s on the wrong platform. The audience for the Nintendo Switch isn’t an audience for quick and short casual games like this game. I think that the game would be better suited for mobile platforms. I felt that touch controls would work better for this game. Honestly, the game gave me that sort of vibe.

Apart from the broken undo system, I don’t see anything wrong with the game. This game is a cheap and enjoyable puzzler that can be entertaining for a rainy afternoon or when you are waiting for the doctor or when you are traveling on the bus or something of that nature.

I’m just a bit sad to see that this game is so short while the concept has a lot of promise. I enjoyed my time with this game but I wouldn’t blame people when they get bored with this game or skip it.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 3/5

First Impressions: Bloodstained – Ritual Of The Night (Switch) ~ Middle Ages Magic.

Official websiteNintendo Microsite

So, a new Metroidvania game has been released. The Metroidvania genre is one of my favorite style of games. When I heard that Koji Igarashi of Castlevania fame was the director of this game, I was beyond hyped. I even mentioned this game in my top 10 games I wanted to play in 2019. And, yes, the game was even twice on that sort of list. Anyways, this game was a Kickstarter game were major flops like Mighty Number 9 and major hits like A Hat In Time. Where does this game fall? On the major flops or on the amazing titles part of the spectrum? Let’s find out in this first impressions article. Also, feel free to give your opinion on the content of this article and/or the game in the comment section down below. A small editor note I have to make is that I have played this game before and after the visual improvement patches applied, and I will keep this in mind for this review.

Middle Ages Magic

During the Industrial Revolution, the Alchemy Guild got scared of losing their followers and patrons. So, they decided to create Shardbinders. These are humans who are forcibly fused with demonically charged crystals. Thanks to these crystals, the Shardbinders obtained magical powers. Everything was peaceful until the Fire Nation attacked, well sorta. Kinda. The Shardbinders were sacrificed and abused to summon demons from Hell (let’s be honest, this is a sort of Fire Nation. 😉 ). Now, this whole plan backfired and brought mass destruction over the whole of England. Thankfully, the Church was able to intervene and save some areas of destruction.

Two shardbinders survived the whole massacre, Gebel and Miriam. Ten years after the incidents, Miriam wakes up from her unnatural slumber and finds out that Gebel has summoned another demon to continue the revenge of the Shardbinders on what the alchemists did to him. Miriam starts her journey accompanied by Johannes, who is a former member of the Alchemy Guild. Miriam wants to stop Gebel before the whole world is destroyed.

The story itself is nothing that special. To be quite frank, the story didn’t really grab my attention. Now, I have reviewed two Castlevania games in the past: Castlevania – Portrait of Ruin and Castlevania – Lords Of Shadow – Mirror Of Shadow and of both these games, I don’t remember a lot about the story. It’s a shame since the story has quite a lot of potential to go quite in-depth and in different directions. The story takes a backseat in this game, to a point that sometimes the story is used as a sort of in-game guide. Like, when you have defeated a boss and you talk to one of the members of the Church, she straight up tells you (this isn’t an exact quote but it’s quite similar): “I have heard rumors that one of the high ranking officers can jump again in the air. (…) You need to look for a tower where…”

Now, the cast of the voice actors of this game is just mindblowing. Miriam is voiced by Erica Lindbeck who voiced Barbie herself in a few movies and also voiced one of the leading characters in Fire Emblem Echoes. Gebel is voiced by Ray Chase who’s a voice you can also hear in Super Smash Bros. Ultimate as Roy and in Final Fantasy 15 as Noctis. Zangetsu is voiced by a voice acting legend by the name of David Hayter who is famous for his voice work on Solid Snake. You can dig deeper into the voice cast using this page from Behind the Voice Actors. With so much talent on board and pretty good direction, you can be sure that the dub of this game is pretty well done.

Now, what could have improved the story? Well, first of all, a bit more character development. Some characters are quite two dimensional. I barely notice any progress in these characters. Secondly, I feel that too many stereotypical characters were used. A more diverse cast of characters or characters that broke their stereotype would be a great twist in the story. And finally, be a bit less hand-holding. If you want to guide the players to a certain location to gain a new power-up, you can do that by other means. I loved the system the developers used in Monster Tale on the DS. In that game, you also have a guide to where you need to go, but it’s up to you to fight through the enemies and find your way there.

Metroidvania at its finest

In the previous section, I have already mentioned three games I have reviewed that were in the same style as this game. The two Castlevania games and Monster Tale.

If you have played games like Castlevania, Metroid, Monster Tale or Axiom Verge then you’ll know what to expect in this game. In this game, you explore a huge map, defeat different bosses, learn new techniques to make exploring easier and access unknown areas. Meanwhile, you have to fight through a lot of enemies and try to balance your items right in order for you to stay alive.

Most Metroidvania’s are anything but easy. This game is no exception. This game can be quite difficult. But, the difficulty is fun difficulty. Sometimes you aren’t strong enough or don’t have the right gear to survive the encounters. Now, some people would enjoy the challenge of this game and try to defeat this game with the weakest gear possible. Now, this means that this game has some minor forms of grinding to improve your stats and defeat some bosses easier.

Now, the map of this game is quite huge. Thankfully, there are several warp points that allow you to fast travel to other areas in the castle. These warp points are in special rooms marked in green on your map. A minor nitpick I have is that the warp point to the central base of the game is outside right after some enemy encounters. I think that it would be better inside so I can go with full health to the boss. Yeah, I’m that kind of a player. So, that’s why I mentioned it as a nitpick.

Anyways, the warp rooms aren’t the only special things on your journey. You also have to save rooms. This game doesn’t have an autosave feature, but you can save (and heal your HP/MP) at the various save rooms that are shattered around the castle.

I really love the freedom of exploration in this game. While the story is a minor disappointment to me, the gameplay more than makes up for it. Exploring the castle and the areas around it is a ton of fun. Trying out the different mechanics and abilities of Miriam is just a great experience to have.

Together with the decent controls, this game is a blast to play. Now, I have read in different reviews that the controls of this game have a bit of input lag or are a bit floaty. Thankfully, I find that they improved them a lot in the patches that the game received and I think that the future patches in November 2019 will improve the game even more.

Visually underpowered

Allow me to address the elephant in the room. Look, there it is. His name is Dumbo and he has a movie made about him. Now, let’s be a bit more serious. Visually, this game doesn’t look that great when you compare it to the other versions on PlayStation or PC. The publishers even posted a statement on the rather spotty technical performance. Now, I think that’s a great move to improve technical performance through patches. On the other hand, delaying the Switch port to work on the technical performance would have been an even better move in the first place.

While the Switch is quite powerful, compared to the other consoles on the market today… Well, it’s underpowered. So, I can understand that the Switch version has some fewer animations or visual effects. Something I think that I don’t understand is the inconsistent performance of the game and the input lag in certain areas. Now, these things will be addressed in the patched that is scheduled for November. This is a shame since this game would be an amazing title to play on Halloween night, but they will miss the mark on that completely.

With all that talk about the Switch version having a spotty performance, I do have to say… I don’t find it that bad. The issues are the worst when you play the game in undocked mode. When you play this game in docked mode, this game plays just … decent. In very rare spots, the game has a bit of frame or input lag but nothing game-breaking.

In its current state, the game still looks quite good. I think the visual presentation is great and the animations are quite good as well. Together with the amazing music and enjoyable sound effects, the audiovisual presentation still gets a pass from me. So, I’m a bit mixed on this whole thing.

The game is a blast to play and has some extremely helpful features like the ability to leave markers on your map so you can remind yourself to visit these areas later. The game even has a lot of depth with its own crafting system, various shops, various unlockable skills and builds you can make… Even when you change your outfit in the menu’s, Miriam wears the armor and outfits in the game, during gameplay, and during cutscenes.

But, the whole game is held back by the lack of polish that is now coming in the form of patches. It gives the game a wrong first impression to a lot of players. Not everybody knows that this game’s performance and visuals are going to improve. Also, I have stopped playing this game because I want to replay this game when all the patches have been released so I can experience this game in it’s the best form. And that’s what’s so disappointing to me. I’m already halfway the game and now I have to restart the whole game. Well, then again, it’s my own choice…

So yeah, this article is going to be continued. I think it would be a bit unfair to fully judge the game right now when I know that there are patches to improve the visuals, the controls and the gameplay in the near future. But, I still wanted to talk about this game so here we are. So, for a full review, you will have to come back a few weeks after the patches have been released. If I don’t forget, I’ll also link the updated article here: [TO BE ANNOUNCED.] And maybe I should go more in-depth about the gameplay in that updated article as well.

And that’s everything I currently wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impressions: AI – The Somnium Files (Switch) ~ Kotaro Uchikoshi Is At It Again.

Official website

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One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to my girlfriend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.

Date and Aiba

3568502-3 - kopie

In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.

The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me and my girlfriend laugh out loud more than once.

I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.

Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.

He is at it again

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The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.

So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.

Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.

Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.

If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.

That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.

In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.

Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.

This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.

I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.

Pretty and funny

AI: THE SOMNIUM FILES_20190905202822

Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.

The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.

On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.

Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.

One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.

If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.

This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.

The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.

I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me and my girlfriend left off so we can pick up the game right where we left off when we play it the next time.

Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.

Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

One minor side note, this game is also on PS4 and PC.

First Impressions: Ion Fury (PC) ~ Is it “Hail to the Queen” now?

Ion_Fury_logo

Official websiteSteam Store page

Once upon a time, there was a game engine. It was called “Build Engine”. With that engine, a lot of masterpieces like Duke Nukem 3D, Blood and Shadow Warrior were created. Around 1999 – 2000, no new games came out that were made in the engine and the engine was sad. The King Duke Nukem had moved on to other projects. Well, sort of. It took FOREVER for his next game to come out. But, this year, something happened. A prince kissed the sleeping engine awake and it transformed into a new game. Wait, this isn’t working at all. Writing this introduction as a history lesson and a fairy tale isn’t working at all. Maybe we need a breath of fresh air. One was a Queen shows the ropes of the game instead of the king. So, shall we look if Ion Fury is successful in that quest or if it crashes and burns? This article is being written after I played the pre-release version until v1.02a. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section down below.

Editorial note

Before I talk about the game, I want to acknowledge that I know about the controversy of this game. That the developers possibly made some transphobic remarks and there are some homophobic jokes. Personally, I don’t want to spend too much time on this controversy since a lot has been said and written about it.

My personal stance on the whole matter is simple. I’m under the impression that some things were taken out of context or provided with the wrong context and cancel culture did the rest. Also, let me be clear on one thing. I think that you should decide for yourself. Take a step back and take a look at both sides of the story before you make a decision and come to a conclusion.

About the homophobic jokes, one of them is a word pun that fits perfectly in a 90’s throwback game. The other homophobic joke is something that you have to go out of your way to discover. Where you have to enable a cheat and go out of bounds to a developer room where slang is displayed. So yeah, is this something you should take offense over or not…? That’s up to you to decide.

And that’s everything I wanted to say about the controversy. I’m here to review and talk about games. I’m not here to write long articles about drama or controversies. My mental energy is best to spend elsewhere, like on all the positive things in the world.

Bombshell, the next queen?

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In Ion Fury, you play as Shelly “Bombshell” Harrison who earned her codename defusing bombs for the Global Defense Force. Then everything changed when the firing squad attacked. The firing squad of evil cybernetic cult robots made by the equally evil transhumanist mastermind Dr. Jadus Heskel. Now, Shelly has to clean up the streets of Neo DC that she knows so well.

The story brings up in several locations and areas. While this game sort of works with different levels, the world is still interconnected. It feels like you are playing on one huge map instead. Speaking of the levels, each level is quite huge. Currently, the main story takes around 15 hours to complete. Now, this is the perfect length for a shooting game. But, that doesn’t mean that you are done after those 15 hours. You can still find a lot of secrets and easter eggs in the game. And on top of that, the Steam version will have Steam Workshop support which opens the floodgates for custom weapons and even custom levels.

While you play the game, the story takes a backseat. The story doesn’t take a lot of twists and turns or isn’t anything to write home about. Yet, the personality of Shelly is amazingly done. Her one-liners and personality is almost a carbon copy of Duke Nukem in female form. It’s great.

I love the voice work done in this game. The voice works for Shelly is done by Valerie Arem, who also did voice work in Final Fantasy 15, Zero Time Dilemma, Sailor Moon and many other series. She nailed it in this game. On top of that, Jon St. John, the original voice of Duke Nukem voiced the antagonist. It’s almost like the game is poking fun at the similarities between Shelly and Duke.

The charm of the voice acting and the one-liners is amazing. It was one of the reasons why I got so drawn into the atmosphere of this game. Even the enemy grunts are well done. So, this brings me to the sound design of the game. I have no complaints about the sound design at all. Everything sounds amazing and there aren’t any sound effects I would change or tweak. The sound mixing is great as well, I never had trouble with it.

Old game design

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Let’s talk about something you might have noticed already. While this game released this year, it looks and feels like it was released in the late ’90s. For some people, this might be a turn-off, but to me, it’s a breath of fresh air.

The game has this amazing retro vibe to it and makes me quite nostalgic about the times when I first played games like Doom or Heretic. Yet, the game manages to still look amazing. Every area is quite detailed and decorated. The color pallet is extremely varied and this makes the game easy to navigate while giving ample opportunity to hide secrets in various spots.

The gameplay of this game is quite simple. Like the old school shooters of yesteryear, you have to explore the level to find keycards to open doors in order for you to progress. When you reach the end of the level, you get promoted with a message: “are you sure you want to leave this area? You haven’t found X amount of secrets.” This is an amazing feature and made me go back several times to look if I haven’t missed any cracks or holes that might hide a secret.

The gameplay of this game is quite simple. While you are exploring the map, you have to shoot through various waves of enemies. Some of these fly and another move around. Currently, the AI of this game isn’t that smart but that doesn’t make them easy. The game provided me with a lot of challenges in the medium difficulty setting.

I had to redo some sections over and over again because there was just an overload of enemies. At first, I was annoyed by this. While the weapons are easy and fun to use, I found it annoying that I didn’t see how many bullets I had before I had to reload. But, after a while, I got used to the flow of the game and I was defeating these hoards of enemies. When you prepare yourself and really pay attention, the game isn’t that difficult. But, yeah, you will need to do some old school trail and error.

Something that I really liked is the fact that this game has an autosave and a manual save system. So, whenever you are faced with a difficult section, you can save in advance and have a point to return to when you need to retry. The save menu provides all the information you might need and is a perfect example of a UI done well.

I like the way you die!

Earlier in this article, I talked about the visual presentation of this game. Now, the animations of this game are amazing. Some of them are a little bit gory, but they are over the top gory. Bodies can explode when you hit them with a rocket launcher, and the added sound effects are amazing. The fact that some parts of the world are destructible is great fun too. You can blow up some walls.

Now, speaking about blowing up walls… Something I found a tad bit annoying was how bombs were handled. You can throw them with the left mouse button, but you only light and throw them with the right mouse button. The reason I found the annoying is simple, in the heat of a battle I keep clicking my left mouse button to shoot and use my scroll wheel to quickly and easily select the weapon I need for the situation. But, because I’m so drawn into the game, I keep clicking the left mouse button and waiting for an explosion that never comes.

This is the only issue I have with the controls of the game. All other controls work flawlessly. Now, sometimes it’s a bit of a struggle to jump into gaps while crouched, but I quickly got used to that. These controls are quite helpful to explore the expansive levels to find the keycards, items, and ammo on the map. Some levels have a straight path forward but other levels have some branching paths with rewards for exploration.

It comes with the territory but there is some backtracking in the game. Once or twice I got lost in the level because I thought I picked up a keycard or found a keycard while I actually hadn’t done that. Oh well, these are things that happen in these old school 3D shooters. I think I have to pay better attention to the UI since it displays quite well which items you have.

Maybe that would help me to save up more ammo. Since sometimes I felt that I didn’t have enough ammo and other times I had

Speaking about items, this is were Ion Fury dropped the ball a bit. While the game is inspired by Duke Nukem 3D, the game doesn’t have a lot of items. In Duke Nukem 3D, you have a lot of different items to experiment with, like the Holo Duke and the Jet Pack. The two items that I found in this game are a radar and a portable med-pack. If only this mechanic would be expanded in a DLC or an update, that would be amazing. Also, I found the radar item quite useless and barely used it. But, that might be because I don’t fully understand the purpose of the item.

Everything comes together in a well-designed game with expansive maps and fun challenges to blast through. Together with a great soundtrack, this game can be a rush from start to end. Now, the soundtrack of this game is more electronica/dance than either rock/metal/orchestral focused soundtracks of the other games in the engine. I can totally understand why some players didn’t really enjoy the soundtrack, but that’s not the case for me.

While this game isn’t that long compared to other games I have played recently, I love to replay this game several times. Due to the updates changing the map layout since the pre-release, I love to find the added details since the updates or play through the game with the new mechanics and all the fixed bugs. And, as soon as I know the maps better, I might even play through the game on a higher difficulty setting.

Apart from the main game, there are also some additional gameplay modes. One of these is an endless mode where you have to survive wave after wave of enemies. This is quite fun since the better you do, the better drops you get to defend yourself. This is a fun distraction from the main game. The other modes are something that you will have to discover when you play the game for yourself. And let’s not forget to mention that in a future patch, we will have multiplayer!

In conclusion, this game is a well-crafted throwback 3D shooter. Apart from some minor issues, I don’t have anything negative to say about this game. If you enjoy playing shooters or retro games, you should do yourself a favor and check this game out. Feel free to support the developers by leaving feedback on their forums. Personally, I think this game is that good, I might even buy the big box collectors edition for my collection.

And with that said, I think I’m going to close off this article. I might talk a bit more in-depth about certain things or mechanics if I ever write a review but for now, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

WoodleTree2Deluxe-featured

Nintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Let’s explore for tears

WOODLE TREE2

The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

WOODLETREE

If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

WOODLE TREE 3

The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First impression: Sanator: Scarlet Scarf (PC) ~ Who wears that scarf?

Steam store page

Hi, NotThatAlice here. NekoJonez asked me to review this game and I gladly agreed. Unfortunately, due to bad mental health, I put off reviewing this game until the last moment… Today I’ll be talking about a visual novel game called Senator: Scarlet Scarf. For this review, the developers provided me with a review code. As requested by the developer, you will be able to read my 100% honest opinion in this article. As usual, just leave a comment with your opinion on the game and/or the content of the article in the section down below.

The story

The story of this game is based upon the legend of the Plague Maiden, a Norse mythological creature. A woman can become a plague maiden when she didn’t get a proper burial after she was murdered on her wedding day. Now, this legend is also used in German-speaking regions when the bubonic plague was happening.

In this game, you explore the world that has fallen twice and has an unclear future. You dive right into the mystery of a dying city with the fate of the Senator in your hands. Are you able to stop the calamity before it’s too late? Because this is a big story-based game, I’ll keep spoilers to a minimum in this review.

Now, if you are a fan of text-heavy games, you will absolutely love this game. Personally, I prefer action-packed games more but I believe that everyone has its own favorite game style. One of the great things about this game is that you can use your imagination, you don’t have to do what the game tells you to.

One thing you need to play this game is patience, it takes a while before you can decide something in the game. This also means that the game can have more than one end so it has some replay value to find out what the other decisions have as an outcome.

The game sometimes uses unknown wordings, that something to get used to. It has some kind of codex but not every word is explained. On the other hand, they are talking about a plague that is killing tons of people, that is a real thing from the middle ages. I also recognized the crow mask as a mask that was used in the middle ages by doctors in times of the plague. (I totally didn’t learn this from watching Beauty and the Beast, Disney-fan talking :p )

A little side note, something that NekoJonez didn’t like was the fact that some text was extremely close together. This can be seen in the codex. He said that sometimes an enter or two could have helped.

The text settings in the game are quite simple. You can choose to remove the text from the screen so you can see the full picture, you can change the text shading,… I would’ve made the text a little bigger though, it kinda made my head hurt a little.

Even though the game is read-through, you can enable voice assistance. This means you can still read the text but it is also read to you. One thing I would maybe change to this feature is that the text is only read to you when everything is on the screen and not while the text is written. This means you have to wait a while before you hear what is being written. It is also all in the same voice, which means you have to concentrate on who’s talking. If only the text and dialogues were color-coded, that would help quite a lot.

Technical thingies

I really liked the visuals of the game, even though there isn’t a lot of animation. The style of the game is like it is painted on your screen, with paint strokes and darker colors. This makes the game a little extra special since it isn’t just an average animated game.
The background music gave me chills. The music is kinda monotonous but at the same time, it gave me the feeling that something was about to happen… The music also kinda resembled that of the Zero Escape series, which made it even scarier to me.

While playing through the game for the review, it really made me want to play on and on. The beginning may be a little slow but it you keep going until Syl tells her story you might be as restless to advance as me. This makes me admire the writer of the story a lot. I have read a lot of books, but if a book started slow, it makes me stop reading it. This game doesn’t have that problem at all.

One thing I accidentally did while first starting the game has put the game in Russian. I kinda was impatient and just pressed the first thing I saw. Maybe it’s easier if the language settings on the screen instead of only lighting them up if you move your cursor over them. I had to look up how Russian was written in Russian to find out where I had to click next. Now I kinda think it’s funny that it happened though.

Something I think that could have been improved was how the demo was handled. The demo of this game is a stand-alone package. But here is the thing, it’s a bit unclear that the demo is a prequel to the story. I think it would have worked better if the demo was implemented into the full game as a sort of the first chapter. Maybe as a sort optional chapter for those who already played the demo. What I thought when NekoJonez started playing the game at his place was that the demo actually looked like the beginning of the actual game. I don’t know if that was intentional or not.

I think that the price of 8,19 euros for the game is a good price. If the game only had 1 ending it would be a bit much but the game can be played several times, as I said earlier. There is some replay value in this game.

If you play the game, always remember to save your progress. The game doesn’t autosave, and when you exit, it doesn’t give you a prompt to save. This means all unsaved progress will be lost. Also, I found it a bit annoying that you can’t name your saves. The name of the save is simply the date from when you made the save. So, if I wanted to go back to a certain point, I had to remember which save file it was.

The settings of the game are quite simple, you can choose between windowed and borderless mode, you can change the volume of the music and sound and, which I thought was a nice extra, you can change the mouse cursor in the game. There is also an option where you can easily listen to the whole soundtrack that the game has. Besides that, you can also choose to darken the text that isn’t part of the current paragraph or on which side of the screen the text will appear on. I could nitpick that the arrow buttons weren’t the best symbol for this since it almost gives you the impression you can move the text window to your heart content… to the middle for example.

And that’s everything I wanted to say about this game for now. When I have fully finished the game, I might write a more in-depth review of this game. I want to thank the developers for the opportunity of reviewing this game. I also want to thank you, the readers for reading this article. Feel free to let me know if you enjoyed reading this review as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day.

Game Quicky: Sweet Witches + Swaps & Traps (Switch) ~ Sweet Traps?

Today I’m going to do something special. I’m going to write a game quicky about two games. The reason for that is that I got both games from the publisher at the same time, so I’m going to review them at the same time. Earlier this year, my girlfriend reviewed another game they published called Dead Dungeon. So, let’s take a look at their latest offering on the Switch. Sweet Witches & Swaps and Traps. Disclaimer, the publisher asked me to give my 100% honest opinion on these games, so that’s what you will find in this article. If you are unfamiliar with the Game Quicky series on my blog, these articles are a quick review of the game. I also use this series to review smaller games that don’t have a lot of stories or are rather short. In any case, let’s start with one of the games. And as usual, feel free to leave a comment down in the comment section with your opinion on the content of this article and/or the games.

Sweet Witches

Nintendo UK microsite – Publisher website – Developer website

H2x1_NSwitchDS_SweetWitches_image1600w

The gameplay

You play as one of two witches and try to plant flowers in order to earn candy.

Each level plays on one screen where you need to avoid enemies to pass each soil patch once to plant a flower. When you planted a flower on each soil patch, you can continue to the next level. Some enemies can even destroy your flowers, so plan out your route carefully. That’s the basic gist of this game.

The good

NSwitchDS_SweetWitches_02When you boot up the main menu, the charm of the game is quite clear. A lot of love went into the game. The visual presentation is amazing in this game. The artwork looks a bit creepy and cute at the same time. In addition to that, the animations are quite well done.

Depending on the difficulty setting you choose, you can adjust elements of the game. In the easiest difficulty: you can adjust the number of lives, the speed of the enemies and friendly fire. Since you can choose to play this game alone or even in co-op mode. Besides that, you even have a multiplayer mode. I’ll talk about the single-player a bit later but the multiplayer looks like a lot of fun. If you are looking for an interesting multiplayer game, this is the game you should take a look at. The idea is that you play a level but try to get as many of your own flowers planted. The more the merrier. You can also change the flowers of your opponent in your own flowers by simply walking over them. In addition to that, your opponents can attack you and you also have to dodge enemies.

The UI and controls of this game are responsive and good. I would change two things. The first thing is that you can use the (+) button in the game to go to the menu to adjust settings or go to the main menu. The other thing is that it’s unclear when your game is saved and if you choose the story mode if you are going to continue or start a new game. But, besides these two things, the UI is pretty good. The controls are easy to get used to and are useful in hairy situations.

The bad

NSwitchDS_SweetWitches_01While the animations and visual presentation are quite amazing, there is so much they could have done to improve this game even more. For example, it would be extremely handy if the soil changed when you planted a flower on it. During some levels, I had trouble to see which patches I missed. Another example is that after the screen transition to the new level, you have to quickly scan the bottom of the screen to find out where you spawn. It could use a bit more fine-tuning.

Something that seriously disappointed me in this game is the sound and music department. Now, the music itself isn’t bad by any means but it totally doesn’t fit the theme of the game at all. The whole soundtrack is from Kevin Macleod, the guy who provided a lot of music that can be freely used in videos and games. But the music selection, oh boy. It’s the generic music I hear in a ton of other YouTube videos and to be honest, I have heard them a bit too much.

On top of that, there were a lot of moments where I felt that there were sound effects actually missing from the game. From completing a stage to ladder climbing sounds. If there is one area where they dropped the ball, it’s in the sound and music department.

To be quite honest and frank, the single-player isn’t too much fun. It got old pretty quickly for me. There is no jump button, so avoid enemies gets quite tough. Very often I got stuck between two enemies and I was unable to escape with a ladder or stun them. Speaking of stunning enemies, you still lose a life when you walk passed a stunned enemy.

The game is also quite unforgiving. There is no way to earn additional lives and if you get hit once by an enemy, you lose a life. Thankfully, you don’t have to redo the whole stage but if you lose all your lives, you do have to redo the whole world. And because you don’t know how many levels are in each world, I got frustrated when I reached the 6th level and suddenly I lost my last life due to a stupid mistake.

This game could have benefited from a bit more variety. Let the player do something else then always planting flowers. For example, getting rid of flowers of the bullies or trying to kill all the enemies in one stage. The repetition of the game is a bit too much. Besides that, the enemies’ AI is so unpredictable you can barely plan out your next move.

I understand that the game is hard to mimic the old school Amiga, but due to that derpy AI, the game gets a bit too frustrating. But, that might just be me.

Conclusion

This game is bittersweet for me. There is a ton of potential for this game. Visually this game looks amazing. But, it’s clear that this game is somewhat rushed on the Nintendo Switch. Personally, I didn’t like the single player that much, but I’m happy that I have this game since I’m quite sure that this game will be a lot of fun at parties. Maybe I should give the co-op game mode a try with my girlfriend.

If you are interested in a cheap and challenging puzzle adventure game, this is the game for you. But do know that it lacks some polish and that there could have been so much more if this game got a better soundtrack and a bit more sound design.

I just think that the reason that I’m disappointed with this game is that I see the unused potential and only wished that they delivered that game instead of what we got. Maybe they can improve this with some patches or a sequel, but only time will tell.

Score: 5/10

Swaps and Traps

swapsandtraps

Nintendo UK microsite – Publisher website – Developer website

The gameplay

So, if you remember Dead Dungeon, you will be quite familiar with the gameplay of this game. The idea is that you get a key to open the door to the next level. But, there is a twist. When you get the key, the antagonist “The Divider” actually swaps part of the level. So, you have to figure out how to jump while getting parts of the level and pasted elsewhere. This game really challenges your spacial awareness.

The good

NSwitchDS_SwapsAndTraps_01

The unique mechanic of this game is just amazing. You really have to think about how you are going to parkour your way around to beat the level. It’s also really confusing because you would think the actual level geometry swaps places as well, but it doesn’t. The original layout of the level stays the same. But the location on the screen changes. You can press the “B” button to see a picture of the level before any swaps occur.

This game is a great game to speedrun. The developers actually knew this and added a speedrun timer. Your overall time and amount of deaths are visible on the pause screen. I only wish that this was also kept somewhere after I had beaten the level. Then again, this might over clutter the UI, so I don’t think that’s a good idea. There is also a leaderboard per level where you can compare your time with the time of other players. I honestly wonder if these are the times of the PC players are also included. But the fact that there are icons of the Nintendo Accounts next to the names, I think it’s the Nintendo Switch version only.

The audio in this game is really nice. The music and the sound effects really help sell this game. I really liked the soundtrack in this game. The voice acting in the cutscenes is really corny and it really fits the atmosphere of this game.

The controls of this game are simple and work almost perfectly. In almost every case, I felt that every death was my own fault. And due to the quick respawning, I was able to quickly give the level another shot. Since this game hooks you in with that: “Just one more level and one more try” mentality.

I adore the UI of this game. Especially on the pause screen. You have quick access to the sound and music settings and you see all the info you need. It’s quick and easy. Great job on that!

The bad

NSwitchDS_SwapsAndTraps_03

The leaderboard could be so much more. If only there was a section where you can see the time of friends, that would be amazing.

The fact they ported the achievements over from the Steam version into the Switch version is a bit pointless. I can understand that some players love to try and unlock every achievement but to me, it’s rather pointless. Since you can’t display them on your profile. If only Switch games took achievements a bit more seriously and have them display on your profile screen. But, is this a negative of the game…? Well, yes and no. Let’s not forget that I didn’t even know that I unlocked an achievement when I did since it showed a small icon in the bottom right corner with barely readable text.

This game would be even more amazing if you were able to remap the jump button and the “show picture of the level” button. More often then not, I wanted to jump and I hit the other button. But this is a minor complaint and might just be me.

Conclusion

While this game is extremely confusing and frustrating, it’s a lot of fun to play through. I really enjoyed my time with Switch and Traps and I think it’s a great puzzle platformer.

If you enjoy puzzle platforming games or really hard platformers like Electronic Super Joy or Super Meat Boy, I really think that you should give this game a try. I even had trouble finding negatives for this game. For the price, this game is totally worth your time and money.

Score: 8/10

Closing off

And with that said, I have to thank the people at Drageus Games for providing me with press copies of these games. I actually really enjoyed myself with these games and I enjoyed writing this article and reviewing two games.

I don’t know if I’ll review two games at once in the future in the Game Quicky series but who knows, maybe I might review two small games that are sequels of each other or something. I have to think about that.

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope that I can welcome you in a future article but until then, have a great rest of your day and take care.

 

First Impression: Dragon Quest Builders 2 (Switch) ~ Illegal Building Is Fun!

dragonquestbuilders2cover.jpg

Official website

When I played Dragon Quest Builders on the Nintendo Switch, I was highly surprised by the quality of the game. Now, granted, not everybody enjoyed the game and some Dragon Quest fans even disliked the game quite a lot. Take for example my buddy Drakulus, who gave the game a 5/10. Another friend of mine, FalconGameReviews wrote a more lukewarm review of the game. And then you have me, giving the game the full marks. While I won’t deny that the original had some flaws like the lacking combat, I heavily enjoyed my time with the game. After I had beaten the original game, I certainly wanted to play more and when I saw the trailer for the sequel, I was extremely hyped. So, now that I was able to play the game for a while, I can give you my first impressions on it. So, what did I think of the game so far? Let’s take a look. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Illegal Building Is Fun!

dragon-quest-builders-2-11The events of the original game took place in an alternative universe of the ending from the original Dragon Quest. Dragon Quest Builders 2 takes place a few years after Dragon Quest II. In the 2nd Dragon Quest game, the hero Erdirck takes on Hargon and Malroth. Their followers, the children of Hargon want revenge and make sure that nobody is allowed to create anything. But during the story, you teach the brainwashed citizens that building is still fun while trying to avoid being caught by the children of Hargon.

So, they paint builders as a sort of criminal. You start on a ship where you learn the ropes of the game and get a tutorial on the basic game mechanics. When the ship actually crashes, you wake up on an island together with a person named Malroth, that has no memories of his past.

The story so far has been quite enjoyable. The charm of an actual Dragon Quest game is still here. The humor and great writing are still here. Also, in this game, the story is a bit more in-depth. It takes some various turns and it’s more expansive than the original one. Story-wise, I personally think that the story of the sequel is a lot better than the original. It plays more on the central theme of the story but it also has a lot of side stories and side quests to keep you occupied.

The only negative about the story is that the pacing is a bit slow. Personally, I don’t see this as a big deal but I think that this can be a turnoff to some people. Sadly enough there no way to skip the dialogue outright. Or there is no way to look at the previous dialogue, like if you accidentally pressed a button and skipped a part of the dialogue while you were reading.

Now, while I was enjoying the story, I noticed something that worried me a bit. While I was playing the game, either in docked or in handheld mode, the Switch’s cooling fans kick into high gear. My Switch actually got extremely hot in the middle. Also, the Switch is blowing out hot air, which was an unwelcome thing while I was playing this game during a heatwave…

Expanded

Dragon-Quest-Builders-2-Monster-Recruitment-Guide.jpg

A ton of mechanics in this game got expanded to aid you in building the town or doing your quests.

First of all, you don’t need Chimera Wings anymore to fast travel back to your base. There is a new fast travel mechanic that makes life a lot easier. It’s a huge improvement over Dragon Quest Builders 1.

The gilder feature is a godsend. I loved it in Breath of the Wild and I love it in this game. It’s an amazing feature that aids a lot with traveling and exploring the vast and open world in this game.

The Builderpedia feature is an extremely welcome feature as well, it’s a sort of mini wiki inside the game that can help you when you want to build a certain room in your base and you don’t know which items you need to have in your room in order for it to register as a certain room.

The new builder tools like the handy builder’s glove is also an extremely welcome feature. When you misplaced a block, you don’t have to mine it out anymore. You just pick it up again with the glove and place it where you want.

A big complaint about the original game was the camera. Now, the issue was that in tight spaces or in buildings with multiple floors, it was sometimes a struggle to center the camera on your character. In this game, they have a brilliant solution to that problem. With the simple press of a button, you can go into the first-person mode and more easily explore around.

Another great feature is the autosave. The game autosaves after a while of playing. Also, you don’t have to go to the village center to save it anymore. You can easily do that from the menu.

There are a ton of amazing other additions in this game that make this game even more enjoyable to play. From more easily creating rivers and lakes to changing walls into another block with the click of a button… If I would be talking about all the new mechanics and how they improve this game, I would be here all day.

Now, there are a few things that got downgraded. First of all, cooking. While it’s unique and somewhat fun that you need to cook your food on a campfire, you can’t cook in bulk anymore. Meaning that you are unable to easily get all of your food cooked.

While that is negative, the new cooking system allows for more experimentation. Since in some cooking stations you are able to throw ingredients together to make something unique like in Breath of the Wild.

Something I also missed from the original game was the fact you could keep blueprints in your inventory after building a certain room. It would be so handy if I was able to just reuse a blueprint somewhere else. For example, when I wanted to rebuild a certain bar from the main story on the Isle of Awakening, I had to either take screenshots or reference the Builderpedia several times.

Complaining out of love

Dragon-Quest-Builders-2-Boy-Malroth-Windmill.jpgIt might seem that I’m complaining a lot about this game. That’s because I’m highly enjoying my time with this game while still being a bit frustrated at several mistakes that make this game less enjoyable. Now, if I would score the game, I would still give it full marks.

One of the reasons why this game gets full marks is the visual presentation. This game looks amazing. I’m so glad that there is photo mode and a screenshot button on the Switch so I can make screenshots of the amazing landscapes and gorgeous visual presentation of this game. Together with amazing animations, this game really comes to life. I especially like little details like when you move the camera from under weather to above weather, the camera appears wet and various water droplets roll off your screen.

Like every Dragon Quest game, the music in this game is fantastic. I haven’t played a Dragon Quest game where I didn’t like music. That said, I do have to ask the Dragon Quest fanbase a question. Does the soundtrack of this game have original songs or does it also reuse classics from the previous Dragon Quest games, like the original Dragon Quest Builders? I was unable to find more information on that.

Together with amazing sound effects, the audiovisual presentation is excellent. In addition to that, the stable 60FPS framerate of this game is just a blessing. The game runs and plays extremely smooth. I can even say that I rarely had a slowdown. In some rare situations, I didn’t see the animation of a block-breaking but that happened so rarely, I don’t think it’s a huge problem.

Now, let’s talk about the controls of this game. The controls are still excellent. While I played the original with the Nintendo Switch Joycons, I did play this game with a wired Pro Controller. And I have to say it’s great fun.

Even with great controls, the combat is still quite generic. Not a lot changed when you compare it to the original. Now, when I read other reviews, I see a lot of people complain about basic combat. To be honest, personally, I don’t see this as that big of a problem. The game isn’t focused on combat with enemies, the game is more focused on building and crafting a world and your town. So yeah, the basic combat doesn’t bother me that much.

Something that did bother me and got me in a lot of trouble was the fact that I was sometimes unable to eat my healing pots during combat. I’m under the impression that there is either some delay on it during combat or some sort of cool down. Quite often I had to walk away from a battle to eat a healing pot.

Now, a feature that I love quite a bit is that after scripted battles, your citizens actually repair your city. Yes, if monsters manage to destroy your city or parts of it, it gets fully repaired to the way you actually build it. This is an amazing tweak and one that saved me a lot of headaches. Since one time I actually rage quit a boss in the original game simply because it destroyed around 75% of my town.

This might be just me, but I have the impression that this game is easier than the original. So far, I have fought several bosses in the game and quite rarely the gave me trouble.

A minor complaint that I have with this game is that there is only one save slot. Compared to Dragon Quest Builders 1, you had 5 slots per chapter. Granted, this game isn’t split up into chapters, but I really miss the 5 save slots. Since now I can’t really lend out my Switch to my girlfriend without me fearing that she saves over my save for example.

This game is an excellent sequel, it builds upon the original game quite a lot. From a central island where you bring all of your befriended villagers and build your own paradise to unlocking new blocks and various other things with the gratitude you receive. There are also monsters you can tame and ride, you can swim… You can quite easily change your look in-game and let’s not forgot to mention the multiplayer functionality that this game has.

It’s no wonder that various people who are playing this game got addicted to this title. For me, it got to the point that I even put other games aside. Games like Bloodstained: Ritual of the Night, Fire Emblem – The Three Houses… While this game came out, I was lending my girlfriend’s PS4 since she has Uncharted, a game series I always wanted to play. And nope, I kept playing Dragon Quest Builders 2.

But to whom do I recommend this game? Well, easy. I highly recommend this game to anyone who enjoys open-world games like Breath of the Wild or Skyrim. I also recommend this game to people who enjoy Minecraft, Terarria or games of that nature. If you have enjoyed the original Dragon Quest Builders, this game is for you as well. The biggest issue, in my opinion, is the overheating of the Switch. The other negatives don’t affect my enjoyment with this game that much.

So, yeah. I’m in love with this game. There are high chances that this game will be in my top 10 games I played in 2019 list. To be honest, so far it’s even on my list as a contender for Game of the Year. But let’s just wait and see, the second part of 2019 has a lot of amazing titles that will come out. And also, the game will receive DLC later this year, so my opinion might change on that…

I may talk a bit more in-depth about this game if I ever write a review on this game but for now, I think it’s about time that I end off this article right here. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Uncharted – The Lost Legacy (PS4) ~ Where is Lara, Fraizer?

Wikipedia entry

After I have finished most of the Tomb Raider games, I wanted to play more adventure games like it. The only adventure games I knew that were on the market was the Uncharted series. One problem, I don’t own a PS4. But, my girlfriend NotThatAlice has a PS4 and kindly lend me her PS4 to play one of the Uncharted games. Now, how do these games play for a big Tomb Raider fan? Did I compare these games to Tomb Raider or did it manage to stand out as it’s own thing? Let’s take a look at the final game in the series, Uncharted – The Lost Legacy. And as usual, feel free to leave a comment with your opinion on the content of the article and/or the game in the comment section down below. 

Where is Lara, Fraizer?

In this game, you play as Chloe Fraizer. You are hired for a job finding something that your father was after. You meet up with Nadine, where you find a disc that is in Asav’s possession, the bad guy of this game. After you are able to steal it, you go on a wild adventure finding a special artifact.

Storywise, this game reminded me a lot of the first Tomb Raider game. the one were Lara’s bonds with her friends just get formed. But, the interaction of Chloe and Nadine reminded me a lot of Bioshock Infinite as well. Especially between Elisabeth and Booker. But explaining that would get me into spoiler territory.

Maybe it’s my bias talking here, but I enjoyed the story in the Tomb Raider games a bit more than the story in this game. It’s also possible that I watched a bit too many Indiana Jones and Tomb Raider-style movies to easily pick up on the various tropes used in these kinds of stories. The story of this game does nothing really new, nothing to stand out in the competition.

With that said, I don’t mean that the story of this game is bad or mediocre. Far from that. The story, the pacing, and the writing are quite well done. I especially liked the quite human interaction between the main characters. Personally, I felt that the main bad guy Asav was underwritten. With that, I mean that most of his personality is explained through dialogue from other people. This is a big missed opportunity since the voice actor really nails his role.

Now, speaking about the voice acting, I have both heard the Dutch and English voice acting. Why Dutch? Because that’s my native language and modern gaming consoles always set language and voice acting to Dutch automatically when it’s available because I live in Belgium. The voice work in both languages is amazing. I enjoyed the Asav in the English version more than in the Dutch version but I enjoyed Chloe a bit more in the Dutch version.

Shoot those enemies

In the gameplay department, I felt that this game was a mixture between Tomb Raider and Bioshock. The puzzle and platforming felt like a real Tomb Raider game, but the combat felt like a mix between Bioshock Infinite and Tomb Raider.

Let’s talk about the combat first. You can obtain weapons and ammo from defeated enemies or by hacking crates. The way you hack into crates is extremely simple. You have to turn the left joystick until you feel the controller vibrate. At that point, you need to find the correct spot, where the lock icon turns green and hold it there. This is one of the easiest lock picking mini games I have ever played.

During most of the combat, you get the aid of Nadine who takes out enemies on her own. She also gives remarks on your shooting, especially when you helped her or not. So, compare her to Elisabeth but then without searching for supplies.

At first, I was quite afraid of the combat. Personally, I thought that shooters wouldn’t work on consoles that well. I’m so used to aiming with the mouse, I thought that controllers wouldn’t be able to live up to that experience. But, this game pleasantly surprised me. While the shooting is assisted with some automatic lock-on system, the combat is still enjoyable. It didn’t take long before I got used to aiming with the controller and I was breezing through the combat. My girlfriend started this game on the easiest difficulty level. I increased the difficulty level to have some more challenges.

Something that did disappoint me was the puzzles in this game. Sometimes when I played a Tomb Raider game, I really needed to think where to jump next and look around in the room. Perhaps, I’m getting quite efficient in playing these games but I felt that the puzzles were extremely lacking in this game. There were some creative puzzles and really good puzzles but I didn’t feel challenged enough by the puzzles. I felt that there could be so many more opportunities in this game for better puzzles.

I had the same feeling with big parts of the platforming. I was playing most of this game on auto-pilot. I still enjoyed myself but I didn’t feel the adrenaline rush I feel when I play a Tomb Raider game. So, yes, I’m stating that the recent Tomb Raider games have better gameplay than Uncharted The Lost Legacy. But, does that make this game bad? Well, no. Not in the slightest.

This game was quite enjoyable from start to finish. The pacing was fantastic. There wasn’t too much combat nor was there too much downtime. Something I really loved in this game was the bonus features you could unlock with the treasures. In the Tomb Raider games, the treasures give you a bit more backstory of the location Lara is at. In this game, you get points that you can spend on costumes for the characters, good ol’ cheats, filters, gameplay modifiers, and special weapons. Now, this adds a ton of replay value to the game. Now that I have finished the game, I want to replay the whole game with filters and gameplay modifiers.

And snap!

Now, you have most likely already noticed it from the screenshots that this game looks amazing. The visual presentation of this game is outstanding. I really felt home as a Tomb Raider player in this game.

Something I also really liked in this game was the little touches on the characters. For example, whenever you fell into the mud, you get mud on your clothes, but that gets washed away as soon as you walk through some water. Or the characters shaking their hands dry whenever they exit the water. These are amazing touches.

Together with amazing music and sound design, the audiovisual presentation is one of the strongest points of this game. And on top of that, the filters you can use can make this game even more fun to play through.

Just like in Shadow of the Tomb Raider, you also have a photo mode where you can easily snap screenshots to share online or use in an article. Now, this is a fun bonus feature and one that I might use a bit more with the unlocked special filters.

So, during this game, you visit various locations. From deserts to jungles, this game has it all. I already raved about the outstanding visual presentation with rich detail, great lighting and amazing set pieces. But, if the game has control issues or has an unstable frame rate, then you are unable to enjoy that.

During my playthrough, I noticed some minor slowdowns. Only once or twice during heavy combat. But, in most cases, the game ran perfectly and stable.

The controls reacted perfectly. It didn’t take long for me to adjust to the PS4 controller, after playing so many games with the XBOX 360 controller on my PC. It didn’t take long before the controller became second nature to me. Now, one thing I didn’t like was the mechanic to switch weapons. For that, you have to use the arrow keys. I felt that the touchpad on the PS4 controller could have been a better choice for this.

Now, there was one thing I really disliked and that was something at the final level. That final level kept dragging on and on. I thought it would never end. Something I didn’t like either was the fist-to-fist combat sections with Asav. I felt that the game was a bit unresponsive at times and I barely knew what I should do.

The biggest let down for me is the fact that this game was only 8 hours long. I was able to finish this game in one weekend. Now, I haven’t unlocked all the bonus items nor have I collected all the trophies. These also help with the replay value of this game. That’s something that somewhat makes up for the short game length.

And with that said, I think it’s high time for the conclusion of this article. What did I think in summary of this game? Let’s find out! Now, I did leave some things out about the gameplay and story on purpose. I wanted to leave those things like a nice surprise if you are interested in playing this game.

Summary

The bad:

-The fistfights.

-The puzzles should have been more challenging.

-The length.

The good:

+ Amazing audiovisual presentation.

+ A ton of replay value.

+ Great controls.

+ …

Final thoughts:

You might have noticed it while reading this review, I have compared this game quite a lot to the Tomb Raider series. While I was playing this game, I did get a lot of Tomb Raider vibes. So, when you enjoy the latest Tomb Raider games, I would highly recommend this game. You will enjoy it quite a lot.

While I think that the Tomb Raider games are the better games, I wouldn’t say that this Uncharted game is a bad game. Maybe I’m a bit biased… Now, if you love adventure games and exploring huge areas to try and solve puzzles, you really should give this game a go.

I’m also quite thankful to my girlfriend for lending me her PS4 and a copy of this game. I’m so happy that I was able to enjoy this game. Because I enjoyed this game so much, I’m going to give the other Uncharted games a chance in the near future.

So, that’s everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 80/100

First Impression: Dead Dungeon (Switch) ~ Platforming Your Way

Page on Nintendo.com

Today is an exciting day for me, NekoJonez gave me the chance to write my first, first impressions article. So, any feedback on my writing is welcome. I also got the honor to write an article about a game I got a review copy of from the developer. The developer asked me to give my full honest opinion on the game, so that’s what you are going to read in this article. 

Storytime

The goal of the game is to exit the dungeon that you entered to recover your stolen candies. At every level, you need to collect a key (or in this game, a ghost) to be able to open the door to the next level. It’s somewhat unclear what the purpose is of the donuts are in the levels so I just didn’t collect them.

If you read the description of the game on the Nintendo eShop store page, you discover that you need to bring back the sweets and lost souls, which makes the goal of the game very clear.

Every level of the game is on one screen, you only need to jump from left to right. (And of course up and down) This doesn’t mean that game isn’t complicated though. In some of the levels, you really need to time your jumps to avoid being hit by moving spikes/traps or enemies.

Controls

The controls of the game are quite easy to figure out. You can either use the joystick of the buttons. I preferred the buttons, the joystick is a little harder not to use to much power which makes you die easier.

One thing that I missed was the option to shoot down the enemies, you really had to jump on their heads. Just like a certain plumber.

Design and animations 

Dead Dungeon is a 2D game. This means the game looks very simple. I think the fact that the game is 2D made it more enjoyable to play. The simple look made me feel like I was playing a retro game. Somehow, the character made me think of Courage, the cowardly dog, which hit me with nostalgic feelings.

Even though the game is in 2D, the game doesn’t seem to lack animations and extras to make it look more appealing.

One thing I noticed, was that the levels always had a different color which gave it a little more sense of a designed game.

Difficulty and frustrations

In this game, the goal is to jump from platform to platform and back. The game isn’t that easy and you’ll need a lot of patience. I often felt like throwing my Switch away, but a minute later I started trying again. This game has that “just one more try” mentality. I’ve often played games that made me feel annoyed at not being able to finish a level and just stop right there and then.

Every level has a different design, sometimes you just have to jump without avoiding traps, sometimes the level is full of traps. I will surely keep playing this game to try and finish it.

The difficulty of the game also isn’t really clear, sometimes the levels are easy and sometimes they are kinda difficult which makes it hard to finish.

Music and sound design

The music and sound of the game didn’t really annoy me. After a while, it started to sound a little bit monotonous.

One thing I missed was the sounds when you jumped, died,… These would give the player some more information to work with or time their jumps better.

Overall opinion

When I first opened this game, I thought: “oh well, this doesn’t look too difficult”. Let’s just say, I was very wrong. The fact that you don’t get a lot of text after each level also is a good thing, I don’t really like text-heavy games.

I didn’t really get the goal of the game at the beginning, but that didn’t really keep me from playing. You don’t really need to know the story to be able to play the game.

Jonez and I noticed that it is better to play handheld than docked. In the docked mode, some controls are delayed which makes it hard to finish a level.

People that like old-school games like ink and super meat boy will really like the vibe of this game since it gives you an older vibe and older music.

Thank you for reading my first game review, well, my first “first impression”. I hope you enjoyed reading it. If you have any feedback for me to write better articles in the future, I’m happy to hear it. Otherwise, I hope to welcome you in another article or enjoy another article of Jonez in the near future 🙂

First Impression: Rise of Nations: Extended Edition (PC) ~ Apes With Tanks

21462-rise-of-nations-windows-front-cover.jpgOfficial website

Since my childhood I have been playing a lot of RTS games. From Rise & Fall Civilizations At War to Age Of Empires, I have played a lot of them. And I have to admit, I’m not great at them. Whenever I would play online against other players, I get easily defeated. Yet, I enjoyed my time with these games quite a lot. I love to play skirmishes or various matches against the computer. Now, one of the favorite RTS games is Rise of Nations. And that’s the game we are going to take a look at today. A game where you take your civilization from give or take the stone age to the modern times of today. So, let’s not wait longer and let’s dive right into my first impressions of this game. The reason the first impression is simply because I never finished the campaigns, so yeah. I haven’t seen all the content of the game. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Apes with tanks

Rise of Nations has been developed by Big Game Studios, the studio that also worked on the second expansion of Age of Empires III. While this game has a “Conquer the world” campaign mode where you play as for example Napoleon conquering Europe, I haven’t played a lot of that mode. And that has a simple explanation, I already talked about in the introduction of this article. Now, for this article I have played parts of the first campaign of Alexander The Great.

Now, for this article I have played the extended edition of the game that is on Steam at the moment. The core gameplay of this game is extremely similar to games like Age of Mythology and Age Of Empires. If you have played a RTS game in the past, you will feel right at home in this game.

Some mechanics do work differently in this game. First of all, the way to claim land. When you start the game, a certain part of the map is colored in your color. You can expand this area by building more cities or defensive buildings. You are unable to build any other buildings outside of that area. It’s quite important that you plan out your city structure well, since it’s a factor in how much wealth you will earn from your trade route or the ability to build even better wood cutting or mining camps.

To increase the population limit or the efficiency of certain buildings, you will need to upgrade at the library. There are 4 trees you can update. The military level which allows you to create even better military units, the science level to have even better buffs to your economic output and military, the economics level to have your resource gathering be even more efficient and stockpile better and the civic level which allows you to build even more units and cities. On top of that, you have to worry about advancing through the ages. You go from the early stone age to the middle ages to finish in the modern ages.

The way you gather resources in this game is also quite different. In this game you don’t have to worry about re-seeding farms or finding now ore veins for your villagers. All the resources are infinite. Now, there are certain restrictions. You can only build up to 5 farms per city. The placement of the building is also quite important. For example, if you place a woodcutter camp in the middle of a forest, more villagers will be able to cut wood for you. If you place it at the edge, less villagers will be able to cut wood for you.

Now, with all of this, you need to keep in mind that if you enter enemy territory, your units automatically get attrition. So, if one of your camps or buildings falls into enemy territory, you will loose slots or loose that building entirely.

Another mechanic in this game are the merchants. Spread over the whole map are certain bonus items. Sometimes they can be presents like the relics you can find in Age of Empires III but without the guardians. And sometimes they can be rare resources that can give certain buffs. On this Wiki page, you have a list of all the different buffs you can get.

One of the mechanics I really love and miss in a lot of other RTS games is the automatic exploring. Seriously, I can let any unit automatically explore the map without me having to worry about it or me always giving it a path. The times I forgot to explore the map in other RTS games… Man, I’m unable to count that anymore.

As you can see, there are many layers on top of the gameplay. The game is very complex and expansive. And I haven’t talked about how you can conquer and take over cities, set the unit production to loop, the fact you can take out your enemies in many different ways, the ability to rename your cities, the unique wonders and their bonuses… The features that set this game apart from other RTS games are just amazing and make for a very unique experience.

Visual fluff

This game can be very challenging. Depending on the difficulty of the AI, this game can be quite easy or quite difficult. While I’m able to beat the computer on Normal, I always have trouble when the computer is on hard mode. Yet, the issue I have with this game is that the normal mode provides just a bit too little challenge for me and the hard mode provides a bit too much challenge for me. Whoops.

Something I really like about this game is the fact that the visuals change when you change through the ages. You see the building style change when you advance through the ages. And not only that, the sound design changes as well. For example, when you get to the industrial ages, you start to hear chainsaws in the lumber camps instead of saws.

Up close, the visuals can look a bit dated. But, that’s completely normal. Since near the end of the game, there are so many units on the screen, I’m glad that they aren’t too detailed. The ending of a game can be so extremely hectic, I can barely keep track of what’s going on. I remember a multiplayer session with my best friend. In the end of that session we neglected our economy and idle villagers because the warfare required most of our attention. At the end of a match, you are able to make 4 big upgrades. One of them is instant creation of units. With this upgrade, the warfare gets so crazy, you have to focus on it.

Some elements of the UI in this game can be expanded and collapsed. For example, when you expand the resource menu, you have quick access to the market where you can trade resources. You don’t need to click on a market to do that. You can also see if there are open spots for mining, farming, wood cutting… And when these get in your way, one simple button click and they are hidden.

Not only the visual presentation and sound design changes through the ages, the animation does as well. When you reach the industrial ages, the miners you jackhammers instead of pickaxes to mine.

The sound design is amazing, it really captures the enjoyable chaos that happens on screen perfectly well. On top of that, the sound effects for male and female units are different. Yes, when a female unit dies, you hear a woman scream. And guess what, you hear a male scream when a male unit dies. This attention to detail is just amazing.

Couple this sound design and amazing visual design with an amazing orchestral soundtrack and you have an amazing visual presentation. In the original version, I had issues with the soundtrack. It never played during gameplay. While playing the Extended Edition, I haven’t encountered that issue once.

Perfection?

Now, is this game perfect? No, there are some things I would change in this game. One complaint I have is that there aren’t too many differences between the nations you can choose to play as.

Due to the various amounts of game mechanics, this game can be extremely overwhelming. If you aren’t into RTS games, just don’t play this game as your first RTS game. This game isn’t easy to get into because the various amount of layers upon layers of complexity in this game.

Due to the length of some rounds, I honestly got a bit bored at the end. This game is a lot of fun to play but near the end, I found that the game became a bit too repetitive to my liking.

Also, compared the to original game and the extended edition, there hasn’t been a lot of additions. Thankfully, the community picks up the slack from the developers in the Steam Workshop.

Some achievements are rather grindy in nature. I have close to 60 hours of playtime in this game and I’m not even halfway to the achievement of killing 50K units. Yes, I have killed 8K units during my 60 hour playthrough.

And to be honest, that are all the negatives I can talk about. Maybe I discover a few more negatives when I’m trying out the campaign mode again soon, but I highly doubt that. This game is quite a lot of fun if you are into RTS games. Once this game has a hook on you, it barely lets go. This game is one of my favorite RTS games and I’m so glad that it’s available on Steam. And after writing this review (well, first impression) I can’t wait to boot the game back up again and start up a new round.

With that, I have said everything I wanted to say about this game. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: The Pepper Prince 1 – The Seasoning – Episode 2: The Sadness (PC) ~ Let The Rhyme Continue

logoSteam Store page

Back in March, I took a look at the ASCII adventure game called the Pepper Prince Seasoning 1 Episode 1. In that game, a lot of rhyme is used to tell the story. Recently, the second episode of that game got released. I wanted to write an article and release it right on the day of the release of the second episode, but a lot of real-life things came in between. For full disclosure, I got a press key for the second episode of the game and like with the first episode, the developers want that I write my 100% honest opinion. So, that’s what you will get in this review. In any case, let’s dive right into the second episode that continues right where the first episode left off. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

The good

pepper prince episode 2Now, the second episode will automatically unlock when you finish the first episode. The second episode is called: “The Sadness.” It’s a very fitting title for the episode if you know how the first episode ended. When the episode starts, you get a small and quick reminder of what went down in the first episode. This is quite handy since it’s close to two months ago that I played the first one.

I’m going to be careful talking about the story of the second episode so that I don’t spoil anything about the first episode. In this episode, a few questions are answered that rose up in the first episode, but a bigger mystery is unfolding. Especially with the wording of certain characters, you get the impression there are hiding something.

The gameplay is quite similar compared to the first episode. Yet, in this episode, a new mechanic is added. Combining items. This mechanic adds some depth to the game and makes the game a bit more difficult. The first episode was quite easy in my opinion and this mechanic adds some challenge. Now, the solution for the puzzles can be already in your inventory.

As in the first episode, there are several puzzles. But unlike the first episode, the puzzles are quite harder in this episode. There is more challenge in the second episode. To be honest, I got stuck at a certain point, but my girlfriend actually found the solution quite easily. If you are stuck, think outside of the box or just talk to the various NPCs in the town, they might also have useful information.

There are also a few new achievements in this second episode. I still love the fact that there is an achievement that encourages speedrunning the game. Since this game doesn’t have a lot of replay value, this achievement still adds a bit of that.

The visuals of this episode are as pleasingly retro as the first episode. In addition to that, the colors of the objects can be distinguished easily so people who are colorblind won’t have issues with that. And if the contrast between the colors isn’t large enough, the mouse cursor even changes when you can interact with an object.  The fact that some parts of the episode or slightly animated to for example simulate the waves of the sea hitting the beach, adds a lot to the atmosphere of the game.

The bad

ViewThere is one thing that I really disliked about the inventory system. It didn’t reset. So, all the items that you had in the first episode are still there. In most modern adventure games, the items you don’t need anymore in the next section of the game are taken out of your inventory. If this happened in this episode as well, it would have made it a bit easier to manage the inventory. Then again, there are one or two puzzles where you need those old items… In any case, I think that this could have been handled better.

While the combine mechanic breaths some fresh air into the gameplay, I don’t like the mess it makes of my inventory. I think it would have been better if the inventory is and stays alphabetized or something in that nature.

The graphics may be charmingly retro, the text can be uneasy on the eyes for some people. For myself, it isn’t too big of a problem, but my girlfriend complained after a while that the text became hard to read.

My girlfriend noticed something I didn’t notice in the previous episode. It’s a minor thing but it can still take you out of the experience. The fact that you use the option “ASK ABOUT…” to milk a cow is a bit awkward don’t you think?

While the puzzles in the second episode where a lot more challenging, one or two puzzles in the second episode were pretty frustrating. Some hints were a bit too vague for my liking. Especially since sometimes one NPC can give the correct clue while the others always give the same reply. I got stuck three times during the game and didn’t know what to do or what could be the possible answer. Now, eventually I was able to get past those puzzles, but I felt the first episode flowed a bit better… yet, on the other hand, the first episode was a bit too easy.

The conclusion

Overall, the second episode is an excellent continuation of the first episode. With the newly added mechanics and the improved puzzles, this game became a bit more fun to play. But, the game could use some minor polish like a better inventory listing and a minor bit of polishing of the script.

I really liked the additional details in the visual department and the music is still quite enjoyable to listen too. I think that if you enjoyed the first episode of this game, you will enjoy the second episode as well. Now, if you are stuck somewhere, feel free to leave a comment, I’m willing to help.

For now, I won’t give this game a score just yet, I’ll do that when I have finished all the episodes of this game. But for now, it’s looking quite good. And I’m looking forward to the 3rd episode.

And that’s everything I wanted to say about the second episode for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Suicide Guy gets updated AND a bundle on PS4!

ChubbyPïxel is writing to you to let you know that they are celebrating the 2 years release and the 40.000 copies sold for their latest game “Suicide Guy” on Steam with a new Update 1.60 and a 60% Sale!

Thanks to the support of the gamers, Chubby Pixel is able to continue the development with more content in the near future for the game.

https://store.steampowered.com/app/303610/Suicide_Guy/

The Update includes:

– Improved physics interactions with the items
– Better and more refined graphics
– Higher FPS and faster loading times
– Bugs and Glitches fixes

But wait… there is more news!

ChubbyPixel is also proud to announce that to celebrate the success of our 2 PS4 games Suicide Guy” and “Suicide Guy: Sleepin’ Deeply”, today Chubby Pixel is releasing a bundle of the 2 games!

https://store.playstation.com/en-gb/product/EP2659-CUSA11105_00-SUICIDEGUYBUNDLE

The games in bundle contains a total of 34 challenging levels for 6+ hours of gameplay!

Review: Captain Disaster in: Death Has A Million Stomping Boots (PC) ~ In Outer space We Click

captain disaster death has a millionOfficial Itch.io page

Besides visual novels, one of my favorite genres is the adventure & point-and-click genre. Games like Broken Sword, Another Code R, Time Hollow, and Adera to name just a few are amazing games. When I got invited to take a look at an indie point-and-click game, I didn’t hesitate twice. The game is a labor of love created by two developers, which makes it even more impressive. While I got a review copy of this game, but the developers wanted that I give my 100% honest opinion. And that’s this article, my 100% honest opinion. In any case, the captain needs us. Since he is going on another wacky adventure. And per usual, feel free to leave a comment about the content of this article and/or this game in the comment section down below.

 In outer space, we click.

Captian Disaster 3As I already mentioned, this game is an adventure point-and-click game. The game is similar to games like Escape From Monkey Island or Broken Sword were the focus is less on the story but more on solving the puzzles in your way to progress the story.

In this game, you take on the role of the quirky Captain Disaster. He is tasked with delivering a package from one planet to another. Now, what the Captain doesn’t know is that the package is actually quite dangerous and has the potential to bring the whole galaxy in a lot of trouble.

It’s quite obvious that this game drew a lot of inspiration from the old school LucasArts and Sierra games. The humor is very similar to a game from Monkey Island and some parts even reminded me of Revolution Software’s Broken Sword series.

The story of this game is one where you don’t need to take it too seriously. While there is a lot of sci-fi in this game, the game doesn’t go overboard with exposition dumps or trying to explain every single detail or mechanic in the world. It’s a breath of fresh air to not have to learn a ton of new terms to be able to understand the game and/or the world.

Now, I know that this game didn’t have a huge development budget. It’s even referenced in the game itself. But I feel that the voice acting could have been better. The voice acting is not bad nor is it good. There are a lot of great moments in the voice acting. For example, the alien language and sounds are consistent and sound like an actual language. But, the voice acting makes, in my opinion, a fatal flaw.

Besides playing games and writing articles for this blog, one of my main hobbies Is acting in stage plays in a folk theatre group. One thing I learned is how to put intonation in your voice. When I listened to the voice acting again as if I was watching a stage play, I noticed with the voice acting sounded off to me. Some parts of the voice acting are too monotone. Now, the actual voices and accents of the voice work are well done but I felt the voice actors could have put a lot more intonation in their voice work. Especially when a whole dialogue is spoken at the same tone for minutes, then a bit more intonation would have been welcome.

Compare it to a teacher that’s explaining a subject in class. A good teacher puts intonation in their voice to try and get the attention of the students. When a teacher constantly speaks in the same tone, the students will get bored or worse, fall asleep.

Also, in some areas… some dialogues weren’t audio mixed too well. I had a few spots were some voice-over was louder than all the other voice-overs.

Now, if you don’t like the voice acting, you can turn that off in the options menu. You can choose between either subtitles, voice-over or both. I played throughout the whole game with both. I only noticed in the introduction of the game that two lines of voice-over didn’t have a subtitle. Right when the lights go out.

In this game, you explore various locations like a rubbish dump, a robot bar, and your own space ship. The pacing of this game is rather well done. Except, one minor thing bugged me. The lengths of the acts are a bit off. The second act was extremely short. One you knew what to do, you were able to blaze through it. While the first and third act took me a bit longer.

Now, in outer space, we click. And we don’t only click, we find a lot of references. There are a lot of references to franchises like Futurama, Star Wars, Jaws and Space Odyssey to just name a few of them. To be honest, there are a bit too many references for my taste. But, it’s something personal since I’m not that familiar with all the source material it’s referencing. I have played other games with a lot of references like The Legend of Zelda – Spirit Tracks that had a lot of references to previous games in the series and I quite enjoyed that. So yeah, I wasn’t the right crowd for all the references but I’m sure that fans of sci-fi will get a kick out of them.

Look, I’m an artist!

Captian Disaster 2You might have noticed it from the screenshots but the visual presentation gives off a dated impression. And this is on purpose. The visual presentation is a throwback to the older point-and-click games like Space Quest and King’s Quest. In my opinion, the visual presentation has a certain retro charm to it. It really adds to the atmosphere and charm that the developers wanted with their game. It really fits the game like a glove. Now, the trade-off for that is that this art style will turn off some players. It’s a shame really.

The animations as well are pretty basic. But, this isn’t a bad thing. It still adds to the charm. I really like it when games that have a retro-inspired art style don’t use animations that wouldn’t be possible in that area. So, great job on that!

There are a few minor visual things that could have been improved. For example, the arrows to the sides don’t always change when there is more in your inventory then what’s able to be displayed. Another example is that the “BACK” button in the pause menu, the “K” looks a bit too much like an “H”. And a final example, the “L” in the title cards of the acts miss the top line of the texture which makes them stand out a bit too much. Now, all in all, these are minor things. These don’t hinder the experience of the game too much in my opinion.

Yet, there is one part of the visual presentation that could have been improved. At the start of the second act, I got stuck. I didn’t realize you were able to go the left to another area. It would be quite helpful if either the arrow point changed or if there was something visual to show that there was a door. There are a few areas that have this issue. In the Robot Bar, for example, I didn’t know you had another room to the right you could go right away too. Since the area looks like it’s roped off. Yet, sometimes when I go to the edge of the screen, the game tells me that I can go to another area.

Another minor nitpick is that when you click on an item and you click on the menu, the item will still be in use. But, this only happened to me twice during the whole playthrough.

ZB, Come in! We have a puzzle here!

Captian Disaster 1In this game, you will get a lot of crazy things in your inventory. If you ever get stuck, the method of trying everything on anything always works. Some puzzles were quite annoying to solve. For example, there is a puzzle where you need to place 5 things on a motherboard, but when you click on a place where the components won’t go, you will need to reselect them.

All in all, this game isn’t too difficult and not too long. This game took me around 4 – 5 hours to complete. I was able to fully complete this game without touching my keyboard apart from giving a name to my save files. Now, this game does have an autosave but I save on some weird locations. For example, it saves right near the end of the first chapter but it doesn’t save automatically at the start of the second chapter. So, do yourself a favor and save manually.

The controls for this game are quite simple. You click with the left mouse button to interact with the world. You can use the right mouse click to inspect an item. You will need to inspect a lot of things for clues on what you need to do in order for you to progress. Also, you will need to combine some items. Personally, I kept some notes on what I needed to do in order to progress. It helped me to get through a lot of puzzles.

Now, something I really missed was the ability to move the captain with something else than the mouse. There are a few timed puzzles and it would have been great if I was able to move him with the arrow keys. It would have been especially helpful with the last section of the game since you needed to go off-screen and it wasn’t always clear if the captain was still walking or not.

Most likely due to the engine of this game, ALT+F4 and things of those nature don’t work. You can ALT+TAB out of the game but if you want to close the game, you will have to go through the very easy to use menu system. You can open the menu system by clicking the gear icon in the upper right of your screen.

The music in this game is hit and miss in my opinion. There are a few tracks I really liked but there were bits of the soundtrack that I didn’t like at all. Thankfully, there were no sound effects that are bad. These were all pretty good.

Before I go to my final thoughts of this game and this review, I want to mention something funny. Some games have this quirk while others don’t have this quirk. When you need to move a character with your mouse and the animation is bound to the mouse click, that means if you spam click, the animation resets. It was quite funny to see the captain sort of floating or shuffling instead of walking when I spam clicked around.

If you think that this game is interesting, this game only costs 9 dollars. But, if you want to try it first, there is a demo of the first hour of the game up on the official website of the game. Go and check it out. But now, it’s time ZB. Time for my final thoughts.

Conclusion

The bad:

  • The automatic save system could have been better.
  • The visuals on where you can go aren’t always there.
  • The voice-over work could have used a bit more work. Sound mixing and a bit too flat and monotone.

The good:

+ Charming visual design.

+ Great puzzles.

+ Goofy story.

+ The number of references.

+ …

Final thoughts:

Now, is this game bad? No. Is this game good? Almost. If there was a bit more polish to the visual presentation and the voice-over work, I would say that this game is good. Now, I found it a pretty decent point-and-click adventure game.

It’s not the worst nor is it the best I have ever played. But, I still do recommend this game to avid fans of retro games and especially of old school point-and-click adventures. It’s impressive that most of this game is created by two developers and it got this result. It clearly shows that this game has been created as a labor of love. It actually made me want to play and take a look at the other games in the series.

I want to thank the developers of this game to introduce me to this game. It was a great ride to play this game. I think you are on the right track in making amazing games but there is still a lot of room for improvement. I think you are ready to push the next games of the captain even further. To make them even better and to give him an even crazier adventure.

And that was all for this review. I want to thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you again in another article but until then, have a great rest of your day and take care.

Score: 70/100

Review: Adera (PC) ~ Let’s Rescue Grandfather!

AderaSteam store page – Microsoft Store

During a spring cleaning, my mom found her old Windows Surface RT tablet back. She didn’t need it anymore but I saw some use in it. After I reset the tablet to its factory settings, I set the whole thing up. It would be a tablet I used to start writing articles while I was on the go and also to take notes during gameplay. I have an Asus Zenpad 8.0 S for that as well, but this tablet was bigger and had Word built-in. Now, this tablet can also play games. And that’s a second reason why I saw a use for this tablet. And a 3rd reason is that I just enjoy toying around with old hardware and tech. Now, one of the first games I started playing on this tablet was Adera. I recently finished this game and today I want to talk about it. Let’s go and have that adventure in the Adera. 

Let’s rescue Grandfather!

Adera - 1In this adventure hidden object game, you take on the role of Jane. Jane’s grandfather got himself into trouble and sent a distress letter to Jane. When Jane goes to try and find him together with her partner Hawk, their helicopter crashes in the middle of a desert. It’s there that Jane’s adventure starts. Together with the mysterious orb that she received from the package of her grandfather.

The story of this game is decent. The writing is well done and the pacing as well, but if you have played fantasy adventure games, the story won’t bring a lot new to the table. Now, I did still enjoy the story in this game. My biggest complaint is that it could have been so much more. The world and the setting have so much more potential to be explored.

Now, if you decide to play this game, I highly recommend that you play this game with the original voice acting. The English voice acting is quite well done in my opinion. But, most likely because of the region settings of my Microsoft Account, when I play this game on my desktop instead of my Surface, the voice acting is in Dutch. Now, I have nothing against the Dutch voice actors in this game but after I had experienced the English voices, I found the English voice over a lot better.

The following issue with the game is most likely because of the aging Windows RT hardware, but I had moments where the game’s text was sometimes in English and sometimes in Dutch. But, when the menu appeared in Dutch, some text was repeated several times. Take a look at this screenshot for example:

Adera-4.png

At the bottom left, it says “Rate Adera!Rate Adera!Rate Adera!”. And there are a few other sections in the game that have the same issue. So, to avoid visual messes like that, I highly recommend that if you are interested in this game, that you buy it on Steam. You won’t have the issue where the game tries to display in another language and you have the best voice overwork. I even bought the Steam version of this game for this review to do some further research.

But this review will mostly focus on the Windows Store version because that’s the one I played and finished. Now, something I can’t hold against the game was the fact that I played it on aging hardware. I played this game on the Windows Surface RT running Windows 8.1. Due to a bug in one of the updates, the Windows Store doesn’t work, so I had to reset the tablet multiple times. Each time, I had to download each and every episode. Now, the downloading and installing of these episodes took a long time. Maybe because the WiFi card and the hard disk inside the tablet are quite slow.

Thankfully, this game has an autosave in the cloud when you connect this game with your XBOX account. So, even when I had to reset my tablet to factory settings, download and install the game and the episodes all over again, I didn’t lose any progress. This is quite surprising to me and a very nice feature.

Now, I want to talk about something but I’m going to spoil something of the ending. If you are alright with that or if you have finished the game, feel free to highlight the following part. Otherwise, just scroll a bit down so you can skip the spoiler. So, here comes the spoiler: Something that really annoys me is the fact that there is a “season 1”. This implies that the game is going to get a season 2 or even 3. Because of the cliffhanger at the end and multiple unanswered questions, the game feels incomplete. Now, the game is released in 2015 and the social media accounts have gone silent. So, I don’t think we will ever know what happened to grandfather after he got kidnapped… again. Now, the game got a re-release on Steam in 2018, so there is hope that we get a continuation of the story in the future… Who knows.

Windows Surface RT

Adera - 2Now yes, I might have played this game on aging hardware, but I actually enjoyed the fact that I was able to make use of the unique feature of this game. I think this feature is also in the Android and iOS versions of the game but the fact that the game supports touch controls is just amazing. Also, the fact that there are gyro controls for this game is amazing. When I moved the tablet around, the in-game camera moved around as well. It was almost like I was controlling where Jane was looking by physically moving the tablet. The Steam version does not support this. Well, I might support it, but I don’t have a laptop has supported this kind of feature.

Anyways, because this game focuses on touch controls, the controls are a bit awkward when you decide to play this game with a mouse. Because you either swipe or physically move your device to look around in several areas in order to find items and solve puzzles. That’s something that isn’t easily done with a mouse. Now, you can simulate a swipe with the mouse, but it feels different. Yet, I was able to get used to it while playing around with the Steam version after a while.

Now, let’s focus on the gameplay of Adera for a moment. If you have ever played those adventure games with hidden object scenes, you will feel right at home in this game. There are a few types of puzzles in this game. The first type of puzzle is hidden-object puzzles. In these puzzles, you are tasked with finding a handful of items in the picture. There is a punishment when you spam click on the picture. The screen will “break” and you are unable to click for a certain amount of time.

The second type of puzzles has to do with the mysterious orb that Jane received from her grandfather. This orb can do some strange things but in order for it to do that, you have to solve different puzzles. Speaking of the orb puzzles, there was one style of puzzles I truly hated with a passion. There is a puzzle where you have to tap the symbols at the correct time. When you tapped them at the correct time, you were able to progress one space in the puzzle. But, if you tapped them too early or too late, that means one space back for you. Thankfully, you are able to skip these puzzles. This means that I’m unable to complete some achievements, but rather that then being frustrated at a puzzle. Now, why did I hate this puzzle? Because for this puzzle you need to have a certain sense of rhythm and that’s something I don’t really have. The puzzle itself works just fine.

The third type of puzzle in this game is the fact that there are a lot and I really mean, a lot of hidden items in the game. There are close to 180 optional items hidden all over the game.  From masks, pieces of clothing, coins, artifacts, butterflies to special items. There are even more items to collect. You can always see the items you have collected in the collection section of the main menu. These are separated in different sections giving you a hint in which episode you missed an object. And these items are truly hidden. After I had finished the game, I only found a bit over 80% of all the items. And I thought I was very good at finding these objects. To be honest, this is an interesting way to add a little bit of replay value to this really linear game.

The fourth and final type of puzzle is the fact that certain obstacles block your way. In order to progress you will have to find items. Some of these items are hidden in the hidden object puzzles and some can be found by exploring the area. The best way to compare these puzzles is with the gameplay of games like Broken Sword.

The game might be more on the casual side of things, but that doesn’t take away that the game is rather enjoyable. I really liked exploring the areas the game threw me in and finding the items to solve the puzzles. All the while I was looking around for hidden collectibles. I have played a lot of hidden object adventure games and this game is one of the better I have played. The fact that there are additional things to do like the hidden collectibles and the various achievements you can get is refreshing and great fun.

Something I really liked about the Windows Store version is the fact that I bought the collectors edition of this game. In this collectors edition of the game, there are various wallpapers and pieces of concept art. The whole soundtrack of the game is also included for your listing pleasure. In addition to that, there is a very short but quite humorous gag reel. There is also an ad for the eBook variant of the game.

These bonus additions are nowhere to be found in the Steam version. In addition to that, something that I found quite helpful was the fact that I was able to zoom in during the hidden-object puzzles. There is no way to do that in the Steam version.

Now, something that the Steam game does better is the fact that the game is really full screen. This is only an issue when you play this game on a Windows 10 computer or laptop instead of on a Microsoft tablet. If you play the game on a computer, blue bars will fill the top and bottom of the screen like in the screenshot here:

Adera 4.png

This is a shame since there is so much unused space and the game can run in full screen since this is something that the Steam version shows.

So close, yet so far

Adera - 3

It always pains me when I have to write in a review that a game is so close to being a good game. Adera has a ton of amazing elements but it also makes a few mistakes.

Now, this game will take you roughly 7 hours to finish. It’ll take you a few more hours in order for you to complete it. Yes, this game is somewhat short but when you compare it to other games in this genre, this game is actually rather lengthy. It also has replay value and for the price of 10€, you can’t complain in my opinion.

This game isn’t for everybody. When you dislike puzzle games or casual games, I don’t think you will enjoy this game. Which is a darn shame, since you will miss out on the lush environments and the amazing artwork. This game looks amazing. The animation is also pretty well done. You can skip most cutscenes, but you will miss out on the plot and the great animation. Now, the only thing that could have been improved as there was a bit more animation on the characters during gameplay. The characters are quite static outside of cutscenes.

The controls of this game do something unique. Usually, when you click or tap just above the middle of the inventory bar, you go to the previous location. This isn’t the case in this game. Because this game has a back arrow. This has its advantages. For example, now I don’t return to my previous location when I tap a bit too high by accident. But, this arrow works a bit inconsistent. In some cases, you are able to move to that location without the aid of that arrow and in some cases, you can only go to that location with the down arrow. It’s tricky to explain by text, but it will make more sense once you play the game. While I got used to the mechanic after an episode, it was annoying that the down arrow to move backwards wasn’t consistently used for the same thing and in the same way.

In terms of the UI of this game, it took me a while to get used to the Windows Apps interface style. Because I rarely used Windows 8(.1), I wasn’t used to the fact that you had to do certain swiping actions to bring up the menu system. This is something that the Steam version does a lot better. It was also confusing that the settings of the game were somewhat outside of the menu system of the game.

Now, in terms of the UI. Something I really disliked was when I replayed parts of the game on my PC to write this review, I noticed that the swiping doesn’t work in the menus. I had to use my scroll wheel. Another annoying “feature” of this game is that when you go to any menu during gameplay; to for example the collection menu, the back button in the menu system brings you back to the main menu. It would have been so much easier if this back button brought you back to the game to continue your playthrough.

While the game saves automatically and quite frequently, I found the load feature a bit lacking. Now, it works perfectly but when you continue an episode, you don’t know where your save file is at. When you finish an episode, the game saves right before the cutscene that plays as the cliffhanger for the next episode. Now, the thing is, the game uses cloud saves when you sign in with your XBOX account. So, when I clicked continue on the first episode on my PC, the end cut scene of the first episode started playing. It would be lovely if the load feature told you where the game saved. In addition to that, when you click on the “play now” buttons in the main menu with the episodes, the game directly loads your save file. So, if you want to start from the beginning because you think you skipped some collectibles, you need to go to the “episode” section of the main menu and start it from there.

It’s a shame really, the UI could be so much better. There are just bad design decisions. Thankfully, most of them are fixed in the Steam version where you don’t have the Microsoft App UI on top of the game. But, that version misses quite a lot of features of the collector’s edition.

Something I haven’t mentioned or talked about is the music and sound design. The soundtrack of this game is quite well done. The only complaint I have is that some tracks are a bit too short and because they are played quite often, the loop started to annoy me in some puzzles. Yet, the soundtrack is one that I’m going to add to my music library so I can listen to it while I’m writing or relaxing. It’s that good. It’s a relaxing but mysterious soundtrack that’s fully orchestrated. Together with amazing sound effects and sound design, this game really shines in its audiovisual presentation. Now, one nitpick is that I feel that the music for the main menu is a bit too quiet, a bit too mysterious. Sometimes I felt there wasn’t any music in the main menu.

Now, is this game difficult? Not really, this game can be extremely easy and quite challenging depending on the difficulty setting you to pick. There are three settings. Depending on how difficult you make the game, the more supporting features are disabled. On the “EASY” setting, active hidden object or puzzle locations are revealed with sparkles and the hint and skip buttons recharge quite quickly. On the “NORMAL” difficulty setting, the sparkles appear less frequently and the hint and skip buttons recharge slower. And finally, on the highest difficulty, also known as “EXPERT”, no sparkles and the hint and skip buttons are disabled. You can change the difficulty setting at any time while you are playing an episode.

Speaking about the hint button, I really liked the way this game gives you hints. When you click on the hint button the first time, you get a clue to what is the next step you could take. There is an additional button on the hint pop-up and if you click on that button, you get the exact solution you are looking for.

During this review, I have talked about various things that this game does better compared to other hidden object adventure games like for example the length, the back button, and the replay value. But, there is one thing that this game doesn’t have compared to newer games that would have been a great addition in this title. The custom difficulty setting. With these settings, you can adjust which supporting options you want to enable and disable or how long you want to the hint and/or skip buttons to recharge for. But, this might have been too tricky to program with the ability to change the difficulty settings on the fly. The other thing that this game doesn’t have is a map screen. Usually, in these map screens, you can see the locations you have visited and where actions can be done. This would have been helpful with some of the longer episodes.

With that said, I think it’s high time to close off this review. It’s time for the closing thoughts on this game!

Conclusion

Note: While I talked a lot in this review about the Steam version of this game. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet.

The bad: 

  • The UI could use some more polish.
  • The Dutch translation has some text bugs.
  • There was no way to choose the language of the game.

The good:

+ Amazing audiovisual presentation.

+ Replay value in a hidden object game!

+ The collector’s edition has a lot of amazing bonus content.

+ Amazing artwork.

+ …

Final thoughts:

Man, this has been a tricky game to review. I have played parts of the Steam version and the Windows App store version. I’m certain that the versions for Android and iOS have some differences but will most likely play similar to the Windows Surface RT version.

While the Steam version has a better UI, it lacks all the additional neat features of the collector’s edition that can be found on the Microsoft Store. But, the version of the Microsoft Store has a lacking UI.

Now, this game isn’t perfect and isn’t for everybody. But what it does, it does very well. I highly recommend this game to fans of the hidden object genre or fans of the point-and-click genre. This game is quite underrated and should deserve more recognition. It was the first game I started playing on the Windows Surface RT and it was the first game I had beaten. Sometimes I replay a bit of the game in the hope I find the collectibles I missed.

The game gives you the impression that there are going to be more seasons, that the story of Adera will continue. With the game getting a Steam port last year, I have hopes that we will see another season in the (near) future. But, I highly doubt it will happen since there is no mention of seasons in the Steam version. Then again, it could be possible that the second season will start with episode 6 or something.

So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collector’s edition content.

Personally, I really enjoyed playing this game and I’m happy that I discovered it. Now, I’m quite curious to see if somebody who reads this article is going to pick up this game. If you do, please let me know in the comments which version you bought and what you thought of it.

And with that said, I said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, have a great rest of your day and take care.

Score: 70/100