First Impression: Jake Hunter – Detective Story: Ghost Of The Dusk (3DS) ~ Norse Wolves

jake hunterWikipedia pageNintendo.com page

I can’t hide the fact that I love adventure games that take you on a story that takes a lot of twists and turns. The Nintendo DS and 3DS introduced me to many series like Ace Attorney, Professor Layton, Zero Escape, Trace Memory and many others. So, it seems fitting that one of the latest games I add to my 3DS collection is one that fits my favorite genre perfectly. It’s the second Jake Hunter game released in the west. So, is it any good or should this series stay in Japan? Let’s find out if this game meets my high bars while I give you my honest spoiler free opinion while I invite you to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Norse Wolves

Jake1In this game you play as Jake Hunter, a private detective who is enjoying his drink at the bar while a strange man starts talking to him. One of the coworkers of this strange man dared the strange man to go inside an abounded house in the middle of the night. There are a lot of tales about this house and they all have a pattern. The house is cursed and everybody who enters and/or lives in the house is going to die in an accident. 

Jake doesn’t waste time and investigates the house and indeed finds a dead body of a homeless man. When you discover that the homeless man has been murdered and when you meet the owner of the house who lives in a small shack at the back of the giant house/mansion, a chain of events is started that takes Jake Hunter on an adventure with everything you would want in a detective story.  

In terms of the game delivering on my high expectations in terms of story and pacing, the game fully delivers. The only shame is that you miss some backstory and interactions with the characters which isn’t referenced too much. It’s like starting to watch a police series from the 3rd or 4th season in. But apart from that minor complaint, the story is still good enough to take you in it’s world and take you along on the adventure. 

I do have to mention that so far I have only spent my time with the main case on offer. In total, there are 6 cases in this game. In order to not spoil myself, I have decided to play these cases in order. So far, I’m still in the first case which has the same title as the game. 

This game also has voice acting, there are short Japanese lines spoken to breathe a bit more life into the characters but don’t expect them to be fully voice acted. Most of the dialogue is written out in text boxes. And about them, I do have some complaints. 

The first complaint is the fact that the color used for some characters matches the color for Jake thinking or preforming actions. I find this rather confusing and I think that it would have been better if another color had been used or another font or even put it in cursive. 

The second complaint is that the game asks you to remember who has which dialogue color. So, if you have forgotten that the green text is for another officer, well too bad… The game doesn’t tell you who is talking. 

While I do have two complaints about the dialogue system, I got used to it quite quickly. I kept these two issues in the back of my mind while I was playing the game. Overall, they didn’t hinder my enjoyment of the game too much but I was so glad that I could use the up and down arrows to move through a short history of the dialogues to check out where I went wrong. 

Handholding Police Work

Jake2

So, the story and pacing lives up to my high bar of expectations. But does the rest of the game live up to my expectations? Well, let’s talk about that. 

In terms of gameplay, you can compare this game most to the Ace Attorney series. You interview people and go to various locations to investigate and gather evidence to find the culprit. 

Now, unlike Ace Attorney, this game can be extremely handholdy. What I mean with that is that it’s almost unlikely that you leave a scene without finding all the evidence and/or talking to everybody. This take a lot away from the challenge in my opinion. So, if you are looking for a challenging game, I think that this game might not be the right one for you. 

It isn’t a cake walk either. Since some parts of the investigations require some pixel hunting. So, if you are stuck in a search, take a good look at everything. If the joystick is too sensitive, use the D-Pad for more accuracy. If only spots you haven’t investigated sparkled or gave some sort of identification, this would have helped so much.  

There are some cutscenes in this game, most of them are used to set up the start and/or end of a chapter. I’ll talk more about the scenes when I’m going to talk about the visuals of this game. But there is a thing I want to mention before that. The save system. 

This game doesn’t have any feature to speed up and/or skip these cutscenes to my knowledge. And why is this important? Well, because you only have three save slots. Yes, three save slots. For all the 6 cases. Man, I wish I had three save slots per case or one per case. Oh well, this isn’t too big of a deal since this game is quite linear so you can at least save for 3 different cases without loosing your progress in one. 

Which is a good thing since it’s quite tricky to find your latest save. Thankfully, it tells you how far you got into the case before you load the save file. But that information would have been way more useful on the box of the save file itself. 

Apart from that, I don’t have any other UI complaints. So let’s return to talk about the gameplay. The core gameplay consists mainly out of two parts. Talking and investigations. Let’s start with the talking one first. 

I could start explaining how every mechanic works in detail but that would make this article quite long. So, take it from me that you learn how to use the UI quite fast due to the excellent tutorial chapter. Now, about the first core mechanic, the talking. Of course, you have your normal conversations where you either share information with other characters or just gather information. In itself, this isn’t the difficult part. The “difficult” part is the interrogation of some characters or the “Talk Profile”. 

When you are doing the “Talk Profile” of somebody, you have to choose the right angle of attack to get the information out of somebody. It’s a bit like the cross examination in the Ace Attorney series without the penalty part. If you get it wrong, you can try over again without seeing a game over screen once. The same mechanic is applied when you are deducing something or thinking which action you should take next. 

The second core mechanic of this game is the investigation. Apart from moving from place to place, you can investigate a location at certain parts of the story. In these parts, the pixel hunting can be huge. At least two times I have been stuck at an investigation because I hadn’t found one clue. Oh well, spam clicking sometimes helps or revisiting the game with a fresh mind after a good night sleep helped as well. 

If these two mechanics weren’t into the game, this game would be a kinetic novel. This game doesn’t provide a lot of challenge but I keep finding it fun to play. I find it funny that there is even a sort of hint system in this amazingly linear game. Then again, it once helped me in the pixel hunting since I overlooked something. 

Comic books

jake3Visually, this game reminds me a lot of reading a comic book. There are barely any animations in this game apart from the UI elements but on the screen, there isn’t a lot of animation. Sound effects are used to great effect in this game as well as clever camera motions during the cutscenes. The box-art of the game also adds to the idea of a comic book further. For some reason, I find it quite refreshing to see this visual style. It sparks my imagination to make the characters come to live and how they act. 

The presentation of this game is quite detailed and I applaud the amount of work that the designers have put into this game. It really looks like you are playing through a comic book. The characters really look like I would image them and together with the minor pieces of voice acting and the sound design, the game comes to live.

Speaking of the sound design, I’m really impressed with it. It walks that fine line of adding tension and not being too present to get annoying. In addition to that, the soundtrack. This soundtrack is quite enjoyable. I found it quite surprising that the intro theme of this game even had some sung lyrics. No other track of in the soundtrack is like that.

So, the cutscenes are a perfect example on how this game works like a living comic book. There are barely any animations in these as well. For some people, this would be a negative of this game but in my eyes, I find that it adds to the atmosphere quite well.

Now, I think it high time to get some minor nitpicks out of the way before I finish my overall opinion on this game. The minor things that annoyed me through my playthrough.

First of all, I would have loved that some checkmark or something like that appeared next the questions I couldn’t get more information over. Since that would have saved me some time asking repeat questions.

Secondly, I hated that if you finished a dialogue, you weren’t always able to use the DPAD to watch the history of the conversation. Thankfully, I save often so it isn’t too big of a deal to reload my manually saved file and replay a part of the game.

Thirdly, saving in the middle of a dialogue means that the save restarts at the beginning of a certain scene. So, keep that in mind and don’t be alarmed when you have to redo a converstation.

The fourth thing is that when you are in the game, you are unable to get to the options menu. Only in the main menu, you are able to see the options menu.

And the final and 5th thing is that when the game tells you, you can advance by touching the screen it expects you to touch in exact spots. For example, if you check your log, you have to touch the paper in order for you to see more. While this helps immersion, I would have loved a sort of scroll bar instead… Yet, the biggest issue is when you have to tap the bottom of the screen while the rest of the screen doesn’t react on your touch.

In conclusion, I think it’s clear that I’m enjoying myself with this game quite a lot. Honestly, I highly recommend this game to everybody who enjoys games like Ace Attorney or CSI. I find the story well written and the visual presentation is a nice change of pace of the highly animated and detailed characters of the more recent adventure/detective games.

Sadly enough, it makes a few mistakes in terms of pixel hunting and the lack of a real difficulty… But the positives are so good that it highly outweighs the negatives in my opinion. It’s so enjoyable that I went on eBay to buy myself a copy of the DS game that was the first Jake Hunter game ever come out in the west. I want to experience more of this series while I haven’t finished 1 out of the 6 cases in this game.

So yes, I’m quite sure that I’ll finish this game and maybe write a review about it if other interesting things appear like what is hidden in the gallery after you finish a case. But apart from that, I have said everything that I wanted to say about this game so I think it’s high time for my usual outro.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Advertisement

Review: Outlaws (PC) ~ LucasArts Pew Pew in the Wild West

250px-OutlawsLucasArtsBoxCover.jpgWikipedia entry

When I was on a garage sale trip in late June, I saw this title in a big PC box for 1€ at one of the last stands I visited. I was drawn to the LucasArts logo on the box. I didn’t think twice about buying it. When I got home, I took a picture of all the games I bought on that garage sale and people got hyped about Outlaws. A friend of mine even said that this is a game he wanted to see remastered. So, I got out my retro game PC, installed the game and started playing it. A few days ago, I finally finished the game so it’s time to give my review about this game. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game. 

Old school shooter

maxresdefault

In this game, you take the role of a retired U.S. Marshall, James Anderson. After he comes home from the store, he finds out that his wife and daughter are kidnapped by two well-known outlaws. When you find out that they killed your wife and are on the run with your daughter, the case is on.

I do have to admit, I didn’t pay a lot of attention to the story while I played this game. While the cutscenes that present the story are very nicely animated for the time, it didn’t grip me. I’m not saying that the story is badly written in any way, shape or form. The cutscenes I watched were thrilling enough to continue playing the game. The voice acting was decent as well. The only thing that I didn’t like about the voice acting was how cliche some voices were. Also, there wasn’t enough emotion in some scenes in my opinion.

Speaking of the voice acting, there is also voice acting during the gameplay. A lot of enemies taunt you with some lines over and over again. The only thing that could be better if there were more lines said. Since, if you hear the same taunts spoken in the last level that you heard on the first level, you stop paying attention to them.

This game is your typical early-3D style shooter. Each level has an end boss and in order to reach the said boss, you have to look for keys to unlock the doors they hide behind. The first time I encountered a boss, I died after two hits. I got so frustrated with the game, I almost rage quitted. After I calmed down, I tried again but this time, I waited and learned the pattern of the boss. When I killed the boss, a cutscene played and that’s when everything clicked for me.

Not long after that, I learned that the yellow arrow on the map screen is the location of the final boss. This is a pretty handy feature. One that helped me several times when I got stuck. The map screen was a good friend in this game. It helped me several times to find new ways when I got stuck or felt that I was running around in circles. There are three things I would change about it. One, have a sort of marker where doors are where you need special keys for. Two, a zoomed out map would be amazing. And three, I would have loved the see the level names like in DooM somewhere in the bottom of the screen.

Something the map screen did well is show how many secrets there are in a given level and keep track of how many you found. This was good fun.

This game doesn’t have an autosave feature. You can save whenever and wherever you want. Just hit the “Esc” key on the keyboard and choose the option “save”. The only thing I could have loved to see improved is that the time and date was displayed when the save was made.

Reload that gun

Outlaws_PC_31

This game has an amazing reload mechanic. In this screenshot, you can see how the revolver doesn’t have any ammo left. When you hold the right mouse button, you start to insert bullet by bullet in your gun. But, don’t worry, when you meet an enemy while reloading, you can just shoot. Even when your gun isn’t fully loaded. I wish more shooters implemented this feature. It speeds up the action so much and makes the gameplay more fun in my opinion.

I played this game on the medium difficulty. Let me tell you, this game can get intense. The game never gets too hard to be unfair. I have played a little bit on the hardest difficulty. Let me tell you, you have to use your cover or you won’t survive.

For the most part, the level design is very well built. I really liked all levels in the game. One of my favorite levels was the Canyon. Especially when you were able to shoot enemies from the cliffs. They have a separate animation for that and even a sound effect! It helped so much with building the atmosphere. In that stage, there was also one of my favorite stage gimmicks. There is wind blowing through the canyon. At certain places, when you weren’t moving; well, the wind moved you towards the cliff edges. There were a lot more stage gimmicks providing variety through out the game.

In this game, you shoot with a lot of different guns. I liked the revolver the most since you can shoot quickly with it. It helped me to clear out a lot of crowded areas. But, all weapons have their own use in certain situations. The only thing I did have problems with is the dynamite. It never lit on fire, I had to shoot it always when I wanted to use it.

That disappointed me, just like the sheriff badge pick up. While these are rare to find, I don’t know what they do. So, I had to consult the manual. Apparently, it’s a shield and a damage increase. I didn’t notice any change with or without the badge.

What disappointed me the most was the frustrating platforming parts. This game had a few, very interestingly designed platform segments but due to the sometimes floaty and unreliable jump, this got to some frustrating deaths and/or me having to do that jump section all over again. When you are playing this game, master the run and jump and the crouch and jump as quick as you can.

Something that didn’t disappoint me was the manual. The manual for this game is actually beautifully created and designed. It features some additional background stories and information about the characters you meet in the game. It’s also themed like the wild west, just like the additional leaflet for the troubleshooting problems with the multiplayer.

Speaking of the multiplayer, this game has it. While I wasn’t able to experience it, from what I read, it’s a decent addition.

Wild West music

Outlaws

This game is, give or take, a 15-hour long adventure. I have to say, I think I’m willing to play through this adventure again. The gameplay is a lot of fun. The game’s presentation is dated but still holds up for retro gamers.

The animation is pretty good too. But if we are speaking of presentation, this game excels in two things as well. The soundtrack and sound design. The soundtrack is amazing. Honestly, it’s quickly becoming one of my favorite soundtracks I heard lately. I’m so adding it to my library of video game soundtracks to listen to while I write.

The sound design is well done as well. I played this game with a headset that blocks out a lot of the sound from around me. So, I was able to fully immerse myself into the game. I have proof that I was fully immersed into the game since most of my play sessions of this game were around 2-3 hours without a break.

Earlier in this review, I touched upon the jump mechanic. Overall, the controls are pretty good. The game has a fast flow to it and I didn’t have problems with the controls. Apart from what I mentioned earlier, the jumps.

When you play the historical missions, some jumps that you have to do are a bit pixel perfect. But, I won’t go too much in-depth about that since I already complained about that earlier in my review.

Something that annoyed me the most in this game is that some areas are designed to get a player stuck. I had to consult a walkthrough twice since I got stuck on two different levels. And both times, it was with one hallway I didn’t check enough or in a place, I forgot to crouch.

So, if you get stuck in this game, don’t forget you can jump ridiculous distances and crouch!

Something that took me by surprise and made me happy is the fact that some enemies were female! Yes, female enemies in a shooter. Some were even bosses of a level. Thank you for doing that LucasArts!

It’s quite clear that LucasArts made this game since there are a lot of easter eggs and references in this game. You can find aliens, Indiana Jones, Sam & Max and a lot more easter eggs. So, if you enjoy easter egg hunting, pick up a copy of this game and start looking!

The final thing I have to say is that I find this game too short. After I had beaten the game and the historical missions, I found it bitter sweet. I wanted to play more but I was happy that I had beaten the game. If only LucasArts was still around, then I would be able to ask/nag for a remake or a sequel to this game.

So, that’s everything I wanted to say about this game. I left some things out for you guys to discover. But it’s time to wrap up the article and get to the conclusion of this one.

Conclusion

The bad:

-The annoying parkour sections.

-Minor complaints about the map screen.

-No date/time displayed on the save screen.

-The voice acting was too cliche sometimes

-Too short!

The good:

+ Amazing soundtrack

+ Addictive gameplay

+ Great presentation for the time

+ …

Final thoughts:

If you look the negatives I listed, it’s quite clear that those are very minor problems. This game is so close to perfect, it’s annoying. The biggest problem to me was the annoying parkour bits that were difficult to do with the sometimes floaty and unreliable jump.

All the other issues are so minor, they weren’t too big of an issue to put a damper on the fun I was having with the game. If you enjoy games like DooM, Wolfenstein, Heretic amongst others, you owe it to yourself to check out this game.

I highly recommend this game to people who enjoy stealth games too. If you play it on the highest difficulty setting, this game is a great stealth game.

I’m so happy to have this gem of a game in a big PC box complete in my collection. This game is one I will most likely play again in the future since I enjoyed my time with it so much. Also, the soundtrack is pretty great and I can’t wait to listen to it while I’m on the road.

In any case, that’s everything I wanted to say in this article. Thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Score: 100/100

Gamer’s Thoughts: My Dream Con

Eventbrite.png

Not too long ago, I wrote an article about my adventures at various conventions. You can read it here.  Today, I want to talk about something unique. I was inspired to share my dream comic con after learning that Eventbrite has the tools to make an event like this happen.Today, I’m going to talk about my dream con. Well, not only my own dream con. I asked a few other bloggers for some ideas and suggestions and I have put in their answers in this article. Also, if you are interested in organizing your own event, seriously take a look at this page of Eventbrite. It’s their management page and it will make organizing an event a lot easier! So, without any further ado, let’s talk about my dream convention. And as usual, feel free to leave a comment with your opinion on the article and/or your own dream convention.

Where would it take place?

Honestly, I’m not a specialist on this. I could talk about some places I went to where conventions took place like the Excell Centre in London or the “Heizel” in Brussels, Belgium.

Seriously, the Heizel is extremely large. But, I think it’s not really good for conventions with a lot of panels. But, I have only been in parts of the buildings, so I can’t really judge that. I honestly thought that the Excel Centre in London was better for that.

Thankfully, somebody who has more knowledge on the subject gave me an interesting answer. From the guys at GeekOut South-West, I present this answer that came from Joel, one of the writers on that site:

Without question the best venue I’ve ever been to is the Warwick art centre. I think Tim would agree to that. So far as guests go, mostly I’m in it for the other con goers so I leave it to others for good examples

And then Tim, also from GeekOut South-West, replied with:

In my view, Excel has nothing on Warwick Art Centre. Excel is big and seriously impressive! However it’s… Just space. It’s good to cram things into. The WAC is just a stunning university campus, which has space should you/a person need it. There’s rooms with all the facilities you could ever need and the people who run it genuinely care.

If ya’ll hadn’t guessed, I agree with Joel

Also, Kim from LaterLevels got a suggestion:

My favourite venue in the UK is the NEC in Birmingham. I get what Tim said about places like this just being ‘a space’ but I love how enormous it feels; and every expo I’ve been to there has had a great vibe. Alternatively, I quite like the Tobacco Dock. There’s a bit of history there and it’s a gorgeous venue – plus it’s in London and so easy for me to get to!

Who/what would be at your dream comic con?

Kim from LaterLevels replied this:

My dream con would have an area solely dedicated to adventure games: point-and-clicks, walking sims, anything heavily story-based. I also like the ‘Leftfield Collection’ areas at the EGX and Rezzed expos, where you get to meet new devs who are usually there with their first projects. They tend to be more ‘experimental’ than other games on show.

Seriously Kim? This was going to be part of my reply too. I honestly feel that games like the point-and-click don’t get enough love on cons. At most conventions, it is all the flashy games that steal the show. Yet, I want to go one step further.

I would love to have a underappreciated games genres corner. Visual novels, RTS, dungeon crawlers, indie games… I think it would be lovely to show the underdog some love from time to time.

If I would be allowed to organize a con, and allowed to forget reality for a second, I would honestly love to invite the smaller blogs/YT channels as “press”. Since I think that they would be able to grow so much with the opportunities presented to them then. Otherwise, the big blogs and big YT channels might steal all the thunder away.

Yet, in reality, I know that such a thing isn’t possible. So, I would try and make sure that the smaller YT channels and smaller bloggers get some equal attention and exclusive things to promote on their channel or blog.

Something I would love is a healthy mixture of old school and new games. I honestly think that a convention dedicated to gaming instead of one subsection of gamers would be popular. I would go even a bit further. I would love to focus the con at giving people the chance to learn about old games, new games and share games and knowledge around. I would also love to have a sort of garage sale-y thing to happen. So, new and old games can be sold, bought and traded. That would make the inner collector in me happy.

Who would you like to meet? 

So, I told you guys earlier that I asked answers to other bloggers. Well, Kim from LaterLevels told me this:

As for who I’d like to meet there… Peter Molyneux! I know that’s a pretty controversial answer but I admire his ambition (even if he doesn’t always pull it off), and I’ve always wanted to meet him. It would also be good to see Dr Mick Donegan, the founder of SpecialEffect – I’ve met him before and he’s so lovely, his enthusiasm for helping others is infectious.

So, this quite an interesting answer. Personally, I would love to meet some of the developers I had the pleasure of meeting through emails. I have written quite a few articles about indie games and learned that some developers actually live in countries pretty close to mine. So, I think it would be awesome to meet them.

Other people, I would like to meet are the people I got to know in the blogosphere. We are becoming such close friends and I would love to meet up with them and just hang out. Play a game with them, grab something to eat and things like that.

In terms of people from the gaming industry, I would love to be able to meet Shigeru Miyamoto, if at all possible. I have so much respect for the guy. All the work he did for the gaming industry just blows my mind. I want to personally thank him for all the memories he created for all of us. I don’t want to go and interview him or be a big fanboy (which, to be honest, I am), I want to thank him as a fan and as an admirer of his work. But, I want to keep it professional and respectful towards him. Maybe one autograph might not hurt.

Wrapping up

That will be my dream convention. A place where everybody can have fun. Where retro gamers would meet “new school” gamers. Also, thank you again to my blogger friends for adding their own replies to the mix. They made this article more interesting to write. But, now I’m quite curious what your favorite conventions are. I can’t wait to read about them in the comment section down below.

Also, thank you again to my blogger friends for adding their own replies to the mix. They made this article more interesting to write. But, now I’m quite curious what your favorite conventions are. I can’t wait to read about them in the comment section down below.

As always, thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another blog but until then, have a great rest of your day and take care.

Review: Ace Attorney – Miles Edgeworth – Investigations: Prosecutor’s Path (DS) ~ Not Guilty

AAI2CoverenglishAce Attorney Wikia entry

Some time ago, I wrote a first impression on this game. I know it has been way too long, but I finally finished this game. So, the readers who know me; know what that means! No need to shout an objection! Is it actually good or is it bad? Keep in mind, this game isn’t officially in English. I played a fan translated English rom. If you want to play this game as well, I won’t help you finding it. Piracy is something I don’t want to promote. In any case, let’s get this trail started! And as usual, feel free to leave a comment with your opinion on the game and or the content of this article. 

Objection!

uQFCT

Would it be wise of me to talk about the story when it’s translated by fans? I think it’s actually quite fair to do so. After all, the English players will most likely play this game using the patched rom. Like I (should have) said earlier, I won’t provide information on how to get it.

In any case, the story is written quite well. I actually enjoyed reading and experiencing it. The care and love put into the translation is mind blowing. I haven’t seen any typos as far as I can remember. (And that’s an impressive feet since the main games actually have typos in the game.)

The characters are quite memorable and they have a nice personality. Some old characters return and a few new ones are introduced. In Ace Attorney 5 – Dual Destinies, the actual character development happens mostly in the 5th and last case. But in this game, the character development happens in every case. More then in the 5th game.

Every case was fun to play through. At certain moments, it was tough to keep track of everything since the final case actually somewhat connects to the previous four. If you would play this game, either play it in one go or take notes so you can remember. Otherwise some parts of the story actually get a bit lost.

What really surprised me is that they actually replaced the Japanese voices with the English voices. The voice acting of Miles was simple to get I assume. Just from the previous Miles Edgeworth game. But for the other actors, well, congrats. You did an amazing job. The quality of the voices is also extremely well done. Almost as if they were made in a professional studio.

Gameplay wise, this game is almost the same as in the original. There is one addition, which is logic chess. This is a sort of logic battle where to try and get information out of somebody. It’s more fast paced and it’s the only thing that is timed in the game. Compare it to Phoenix Wright’s breaking of psyche locks or Apollo’s bracelet. The good thing is that it’s well used, but not overused in the game. Truth to be told, it are the most challenging parts in the game in my opinion.

A scoop of a story.

tumblr_m0io3nGjJA1qzp9weo1_540

Alright, visually this game is what you would expect from an Ace Attorney game. Nicely crafted visuals. Again, thank you to the translation team to actually put in the effort to photoshop the art and make it in English. The game is nice to look at. It makes the game that more memorable.

Animation-wise, this game is one of my favorites. While I know for a fact, some things won’t be possible in the real world, the creative approach that the designers took payed off. It really makes the game pop a bit more. It also felt a bit more alive and polished.

The controls, well, if you have problems or complaints in the previous game… They will be here too. If you got used to them, you will feel right at home here. They are responsive and I have nothing to complain about. Only one minor thing and that is in the translation, some controls get explained a bit too late. But that’s only a very minor nitpick.

The music and sound effects, well, they are in my opinion, the weakest link in this game. Don’t get me wrong, it is enjoyable music. But when I’m listening to music from the series, I rarely to go the soundtrack of this game. It just doesn’t want to stick with me enough like with the previous games. The sound effects add to the atmosphere and none stood out as a sore thumb.

No creativity anymore for subtitles.

R0ac2

Length wise, this game hits that rare butter zone. Apart from the 5th case which was a bit too long, I have no complaints about the length.

Until now, I have been praising this game. And in the end, apart from some minor text issues with the translation like the text that sometimes not appears when you load your game or open your DS or that you can already skip most of the dialogue that you haven’t read… Those issues might all get fixed when the patch isn’t in beta anymore.

The game is a bit on the easy side if you played a lot of Ace Attorney games. Even then, I got stuck on some parts and rethink everything. I could try the “save and try out everything technique” but that’s lame. If you find things out by yourself, its way more rewarding.

Before I go to my conclusion, I think the translation team did an amazing job. I would like to thank them for the amazing translation they did. They also added their names in to the credits. Which is a really nice touch.

If you know how to patch roms and find translations online, I really recommend patching this game to English and playing it. Hopefully, Capcom never does this again with any Ace Attorney game. In any case… I think I have said everything I wanted to say about this game. So, let’s go right on to the conclusion.

Conclusion

The good:

+ The visuals are amazing just like the last games.

+ Perfect translation of this game. The care and love put into this project really shows.

+ Lovely and thrilling story with a true unexpected end.

+ ….

The bad:

– The music is a bit so-so

– Some minor bugs in the translation.

– The game didn’t come over to the west. Such a shame!

– The 5th case was a bit too long to my taste.

Final thoughts:

So, I think this patch was really well done. They replaced all the voice work, the artwork and the text into English. Not only that, they made it bit more interesting to the Western audience. Besides from some minor glitches and one freeze, I think this game is really well crafted.

While I played the beta version of the patch, I didn’t encounter any major issues that would stop me from enjoying the game. Besides the things I mentioned in the article of course.

If only, they release this to the west one day. So, I can buy this game and that I can recommend this game to my readers. It’s really worth it! As any Ace Attorney game actually.

So, I think it’s time to wrap this one up. Thank you for reading and I hope you enjoyed reading this as much as I enjoyed writing this. And I hope to be able to welcome you in another article. But until then, game on!

Score: 90 / 100

Publishing: The Wild West just got wilder.

high-noon-2-600x292Hello there cowboy! Thanks for tuning in at my blog! I hope you enjoy the content I put out! If you think the wild west got boring, I think I got the solution. Do you remember that game High Noon 2 by HappyLatte? Well, I think I have great news. They just sent me over this press release for me to publish. It talks about a major update. I read it already and I’m really interested. Read it for yourselves, if you don’t believe me. And feel free to leave a comment with your thoughts and this release. It might help HappyLatte out! 

Feel the adrenaline with Happylatte’s latest update to High Noon 2.Be like Billy the Kid or Annie Oakley from the Wild West with a new feature that allows upgrading your favorite weapons, then shoot the shit out of your opponents in a duel!

In the Old West, people spoke with their guns and a duel at High Noon was one way to settle a score, fair and even. Having the most powerful weapon, the quickest draw and the best aim was not always enough to stay alive. It took nerves of steel with bullets whizzing by, to take an opponent down and become a true gunslinger. For the first time in the High Noon series, players can now decide on their favorite pistol, which upgrades and evolves together with them. To unlock the gun enhancement, players need to master their weapon first. How to do that? Simply by shooting; the more duels, the quicker way to change your revolver to its ultimate model.ss (2014-06-09 at 12.39.43)

In addition to the weapon changes, very popular Indian Items that boost a character’s XP, are now available free for every single player.The last, but not less awesome, major change in this update allows getting precious Wampum with popular Silver. Blow your savings and buy everything you ever wanted!

Available both on iOS and Android, number of downloads for High Noon’s titles now exceed 13 million. High Noon 2 is a real-time shooter where the player fights with people from all around the world to become the most wanted outlaw! Feel the Wild West atmosphere by tilting your phone to aim and shoot your opponent to win the duels.

High Noon 2 is free to play, download now version 2.0:

iOS: https://itunes.apple.com/us/app/high-noon-2-multiplayer-fps/id654941133?mt=8

Android: https://play.google.com/store/apps/details?id=com.happylatte.HN2

About Happylatte

Founded in 2008 in Beijing, Happylatte is on a mission to build great mobile game classics for the world. Games that pack intense social experiences into tiny screens and deliver virtual worlds into your hand. Our current games, Days of Crime, Pee Monkey and the #1 chart-busting title High Noon, are a “newfangled” blend of free-to-play and massively multiplayer social games for Android and iOS smartphones.