Tag Archives: wishes

Preview: SkullStone (PC) ~ More Oldschool Dungeon Crawler Fun!

skullstone_main341Official website

It’s time for something completely different. This week, I’ll take a look at a game that is still in development and doesn’t have a demo yet. The fine folks over at Black Torch Games sent me a request to take a look at their upcoming game SkullStone. It’s a dungeon crawler. I have played a lot of dungeon crawlers. I have also written articles about some of them. Like Etrian Odyssey, Venture Forth, Delver and Pokémon Mystery Dungeon. If you want to know more about the genre and gameplay style  Wikipedia has a great article on it. As usual, feel free to leave a comment with your opinion on the game and/or the article. 

Wanna see the game in action?

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On their YouTube channel, you can find various videos where they show off the content of the game. They already released one of the tracks of the soundtrack in the game. If this is an indication of the quality of the soundtrack, I think I might add the whole soundtrack to my library. Seriously, it gives off the right mood for an adventure down in the dungeon.

But on their YouTube channel, they show off early content. Remember, the game is still under development. But, I honestly think that what’s shown so far is amazing. I honestly can’t wait to get my hands on it. 

So, what do we know so far? Well, the introduction of the story. And it goes like this:

The people of Deepkar send for help. Evil creatures spew from the ancient structure – Skullstone – which appeared in the forests. Killing men, snatching women and children – they bring terror to the hearts of good people. Heroes are needed to deal with the growing threat once and for all… But reality is there are no heroes in this world. All of those who came here to aid people of the Deepkar village in their struggle won’t do it for just a few words of appreciation. Money and treasures is what they want. And fame for some of them. They are mercenaries and this is yet another great opportunity to earn a coin.

Choose among 20 characters, each with different set of skills and abilities, ready to fulfil different roles in your party. Healers, offensive and defensive magicians, front-row fighters – you name it. Build your team according to your play style.

This is going to be very interesting. I think the story of the game will be about a town that’s in dire need of help but doesn’t want help from adventures. Since they despise adventures for their greed and lust for fame. So, I’m curious. What will your characters be? One of many that are going to try and prove themselves or mercenaries? We will know when the full game releases!

From the FAQ page from their website, we also learn that this game will mostly focus on combat. But not only that, it will have exploration and puzzles. I’m a bigger fan of the puzzle and exploration aspect, but if the game has interesting battle mechanics, I’m down for a fun time as well.

Also, from looking at the videos and the screenshots on Twitter and Facebook, I think the game looks great already. For such a small team working on this game, it looks amazing. Only the animations should be polished a bit more, but to be fair, they said in the videos that they are working on that, so I’m not worried about that.

The only thing that isn’t clear to me are the controls. So far, I only see that the mouse can be used to control the game. I hope that in the finished product, you will be able to use more than only your mouse and bind all or most actions to a button on the keyboard.

Wishes for the full game

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I have looked at the press material, YouTube videos and through various social media posts; and I have some suggestions or wishes for the final version of the game.

#1 – Something I love from Etrian Odyssey is the fact that you can add notes to your map. I think that would be a great feature in this game. Like, you buy a scroll in town and you can put it on the wall to help guide you or when you need to go back to that spot when you retrieved a certain item.

#2 – A difficult mode without a map. Since this game took inspiration from old school dungeon crawlers, I think it would be an amazing feature if you don’t have a map in-game. That way you have to either draw your own map or try to remember it all. But, I would make it an optional difficulty, since not every player would be down for that.

#3 – Randomise! Well, this is a very tricky one. At one hand, I’m hoping for the game to tell a big story with a well-crafted dungeon like in Orcs & Elves. But on the other hand, I’m also hoping for something like Delver. I think a fine compromise would be a challenge mode where you go into a randomized dungeon with the most difficult enemies in the game in the most tricky situations.

I think I would get a lot more ideas to suggest as soon as the game or the demo releases. So, they would blow my mind if they implement one of these features. Or if they are already implemented or on the “planned list”.

Details

skullstone_scr_img11[338].JPGSo, the game will only release on Windows PC. The game release date will be later this year. The developer told me that this game won’t have a certain target audience so everyone will be able to enjoy it!

If you want to follow the development of the game, you can do that using these links:

Also, the developer told me they are going to send me a copy of the game when it’s released. So, you will also see a review of the game right here!

I think I said everything I wanted to say about this game. I urge you guys and girls to check this game out. Keep an eye on it, since I think it has quite a lot of potential.

Thank you for reading my article on the upcoming game SkullStone. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then… have a great rest of your day and take care!

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My wishes for future updates of Minecraft

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Website of Minecraft

It’s no lie that I like MineCraft. But as a player since Minecraft 1.4 Beta, I think there are a lot of things lacking. In this blog I tried giving my better idea’s a chance. Dinnerbone or Jeb, if you read this, feel free to take my idea’s and use them in whatever way you want. I just placed them here to share my idea’s since I felt like it. Anyways, feel free to write in the comments what you guys think about my idea’s. Are they good  or are they bad? And what idea’s do you guys have to implement in the vanilla Minecraft game? 

Idea #1: Better durability bars.

o0IuWIn one of the recent updates of Minecraft you can see the durability of an item by pressing F3 + G. Yet, you only can see this in the inventory. What would be extremely welcome is that if you also press that shortcut, the durability is displayed above the bar.

In my original survival let’s play, I had a mod enabled for this. It’s sadly discontinued now.  But it was a welcome mod to see how much uses there was on my pickaxe or sword left. It was buggy when it had the unbreaking enchant. But in the Durability 101 mod for Minecraft 1.5.1 everything works just fine.

Idea #2: More stuff in the ocean or less ocean.

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When I was gathering idea’s for this article, a convention happened where Jeb told us that they are going to revamp the ocean biomes. Finally, since  there are simply way to much oceans in one single Minecraft world.

But also, only squids in the ocean? What’s wrong with some ocean life? Some coral plants would be lovely to have. But like DocM77 on the MindCrack panel said and I agree an awful lot, is that there should be some sharks or more ocean life.

This might not really be my original idea but it’s a much requested feature in Minecraft. But thankfully in Minecraft 1.7 it’s going to happen. Or that are at least the plans.

Idea #3: Make the Creative mode more complete.

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There is a petition on the Minecraft forums and mods like Too Much Items include this. Mobspawners in the creative inventory. They are missing and that is a sad thing.

The new Minecraft creative inventory was a very welcome change but enchants like Sharpness I aren’t in the creative inventory. Why?

Also, the big mushroom blocks aren’t present in the creative inventory. Which I think it would truly benefit from.

And why isn’t the command block in the creative inventory? It would truly benefit from being there.

Also, a feature where you can create fireworks thanks to looking to a list and enchanting the same way would be welcome addition to the creative mode of the game.

Idea #4: (Let) silk touch (keep the color).

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Why does grass or leaves change to the default color when you pick them up with silk touch? I can understand that a block need to change from color when placed  in a certain biome but what if I wanted some darker oak leaves in my build? It would give more freedom.

Like Infinity, I would remove the “I” after Silk Touch. It’s simply extremely silly to have that number there. But as amateur Java programmer, I can understand why it’s easier and more efficient to put the number there. But I think it isn’t useful at all to have it since it confused some (not that bright) players before.

Idea #5: Potion arrows

brewing-05-add-glistering-melonImage being in a PvP battle and you create a potion of poison. But you missed throwing it. That sucks so much. But also, when you want to give a potion to one person in PvP, you need to have some distance and that’s not helpful in tight combat.

But what if there was a special bow that could shoot arrows together with a random potion from your inventory?

In PvP this would make things more random and challenging. Since you might shoot off a health boost for the other player instead of a damage potion.

I talked this over with a few of my friends and they thought it would make for some new gamemodes or open a whole array of new possibilities.

There are several mods already with ice, fire or electric arrows. While this is also a good idea, I still doubt about the crafting recipes.

Finally, the end of the article.

That are all my idea’s that I currently have. To be honest, I have more idea’s but I thought they weren’t good enough to make the cut. It’s possible that I might write another article on this here, so I hope to see you next time here.