First Impression: We Who Are About To Die (PC – Steam) ~ It’s But A Flesh Wound.

Steam store pageOfficial website

Usually, I try to avoid writing about early access games. Especially when they are still in development. Because, you never know if my article and review is still going to be relevant down the line. But, this time I’m making an exception. A while ago, I got a press key for ‘We who are about to die’ from the solo developer of this game. The solo developer is actually a fellow Belgian and created this project out of passion. So, as a Belgian hobbyist blogger I feel I have to write an article about his game. Although, I got a press key to review this game you don’t have to worry. When I go into the arena to battle this game, you as the crowd will get my 100% honest opinion on this game. Now that the countdown is starting, and I’m readying myself to enter the arena… I hope you as the audience for this article tell your opinion/thoughts on this game and/or the content of this article in the comment section down below. So, let’s go and start the match!

Editorial note: the review version of this game is the first publically released version after the beta versions of this game. (Early Access v0.1)

A story discussion

In this game you play as a starting Roman gladiator who is trying to raise through the ranks. In general, there isn’t really a story in this game. This game more focuses on the gameplay and it’s mechanics. Depending on what you enjoy in games, this can be a positive or a negative. Personally, I’d have like a bit more world building with a small intro or something. There are several mechanics like the four hosts who remain a bit “faceless” because they don’t have a backstory at all in the game. Now, the backstory of your own fighter is created on your battles. That works a bit like Rogue Legacy, where you can create bonus traits on your previous runs.

At the other hand, I can understand that there is no real story in this game since now the game is more open and anything can happen. We can create the story and lore ourselves, which gives the game a more sandbox-y feel. This can help with immersion into the game. Now, because certain mechanics in this game… I think it would be hard to create a story of any kind for this game and the characters.

Maybe the only thing that I’d love to see in the future in the game is a bit more historical backstory in the game. What I mean by that is that, this game uses the terms like Aspirant. But, what is an aspirant? Some history lessons would be a nice touch to this game.

So, what do you actually do in this game? The idea of this game is that you play through various battles to build up your fame and budget. With the fame and budget you can acquire various things like new gear or bonus buffs. But, a stronger character doesn’t mean a guaranteed victory. In one of my runs, I did a 5 vs 1 match and my team of 5 was beaten by that one dude since he used a strong morning star that was tricky to block.

This game is somewhat unpredictable, because there is a lot of randomness involved, you have to decide if using your hard-earned cash and fame is worth it to heal or get better gear or better save it for another roll. But do you risk waiting? Since, you might not survive the next battle and the money passed on to your next character is only a fraction of it.

Let’s please the crowd

Trying to describe the genre of this game is one of the harder things to do. Part of the core gameplay is a fighting game. In the arena, you have to fight and win the battle. Depending on your performance, you may have multipliers for your gold and fame. But, if you please the crowd by making nice hits and not hitting your teammates, the crowd throws additional weapons and gear that might win you the match. I’ll talk more about the fighting mechanics later in the article.

This game is also a strategy RPG. Since, you have to strategically uses your resources to improve the gear and stats of your character. Also, the more you use a certain weapon, the more damage you do with it. So, you have to take that into account since you won’t be using the same weapon and gear throughout your run. Using your gear efficiently is key to survival in this game. I lost one run because I forgot to repair my shield and I got cornered with my enemies, and I was unable to get a shield that the crowd threw onto the battlefield.

Earlier in this article, I already talked about the randomness in this game. So, this game is also part roguelike. Due to the rougelike elements in this game… the game becomes a huge balancing act. This game isn’t the easiest out there, but it’s forgiving in a way. It’s easy to get back into the action with a new character and to build him up. But, since the new character has different stats and perks, the gameplay is new and fresh.

If I had to place this game in a certain genre, I’d say that it’s a sort of action simulation game about gladiatorial combat. Since trying to put it in a better category would be a nightmare.

Now, let’s circle back to the combat system. This combat system isn’t your typical combat system. The best way to explain part of the combat system is the following: image that the main controls of the fighting system is the Wii remote. This game doesn’t have mention controls but the idea behind it isn’t too far off. To swing your weapon, you have to left-click and swipe your mouse into the direction you want to hit. The strength of your swipe also influences the strength of the attack. Also, when you right-click to defend, the location of your shield or weapon depends on how you swing your mouse.

There are a lot of different layers to the movement and combat that make the combat feel janky and unpolished, but it’s the entire idea behind this game. Since, you can interrupt and attack and decide to throw your weapon or shield to the enemy instead. The combat system might need some more iterations for it to feel perfect, but it’s a unique system. It may put some people off playing this game, but I find that it adds to the charm of this game. Since now the game is a bit more newcomer friendly towards people who don’t play a lot of fighting games. You don’t have to remember a lot of combos for strong attacks, you need to learn how these directional attacks work and how to use them in your favor.

This brings me onto the point of the controls of this game. The starting tutorial explains the mechanics you can use in this game quite well. The only tutorial that can use some better wording is the tutorial on how throwing weapons work. It took me a while before I was able to get throwing weapons to work consistently. Now, it’s a bit funny how the wording in the Aspirant Trainer is better than the actual tutorial. This Aspirant Trainer is a great way to quickly check your abilities in the pause menu, when you are unsure how a certain mechanic works. A very minor UI complaint is that when you click the “?” mark outside of battle, is that clicking on it again doesn’t close the explainations. You have to “approve” it on an empty part of the screen.

A great piece of advice, stay in the tutorial area as long as you need to. Get used to all the mechanics and little quirks of this game, since unless you reset your whole character and everything, you are unable to return there. And trying to learn the mechanics on the battlefield is anything but a good idea.

The current gameplay loop is as follows. You start first on the battle preparation screen where you can decide to heal, get new armor, bribe enemies… Here you make the most difficult choices since a few bad mistakes might cost you your character. When you are finished preparing your character, you choose a battle to praticipate in and fight. This can be a 1vs1, 1 vs many and many vs many.

Overall, fights are short. Most fights are done in 5 to 7 minutes. Currently, there are only 12 out of the 14 planned arena’s in the game but every arena feels unique and has it’s own additional challenges and quirks. Like one has wooden panels you can hide behind and another has a central elevated stage. Depending on your preformance in that battle, you get fame and coins for winning the battle. Loosing the battle, will mean you have to start over with a new character but you can pass a few things on, especially money.

Your goal is to buy your freedom from being an aspirant. Basically, an aspirant is a prisonner in acient Rome that’s fighting for his freedom. These goals is extremely steep and aren’t easy to achieve. Don’t expect to get it with the first few characters unless you are very good in these type of games. The difficulty in this game is a bit unforgiving. But, it has that “just one more run” mentality written over it. That “I’m going to get it this time” phrase is one I said often. And then, I’m out of glory to re-roll the fights I can enter and I get fights I know I can’t win… And then I win one by the skin of my teeth.

I’m quite curious what the other gameplay types and modes are going to be. Those who you can see on the roadmap of this game.

This game is the excellent game for one or two quick rounds and can is even fun for longer play sessions. The balance of between being not repetitive and repetitive is small but currently the game is balacing on it just fine. Especially, since you have to fight with different weapons and a unique battle system that is so much fun once it clicks.

For seven years?!

This game has been under development for seven years. Most of it is done by Jordy Lakiere, and it’s really impressive. For example, the amount of detail in the visuals is mind-blowing. The game looks wonderful and runs extremely well. In the options’ menu, you can set your max frame rate to 60FPS or 120FPS, and let me tell you that this game runs extremely smooth. My gaming desktop is getting rather old, but I didn’t have any big frame drops or lag in this game.

The effects and animations used in this game are also superb. There are a lot of weapons & shield combinations, and they all have unique animations. Something I really like is how the game slows down when you are going to make a strong hit or about to kill an enemy. Sometimes the blood animations might be a bit overboard, but then again… It feels quite rewarding when you kill that one annoying enemy with that big shield that’s blocking all your attacks since the start of the match.

The only minor complaint I have about the visual presentation is that in team battles, it’s a bit unclear sometimes who is on your team and who isn’t. This issue is mostly present in nighttime arenas where visibility is lower or when the other fighters aren’t wearing a lot of armor. Due to your teammates following you, I sometimes mistook my allies for enemies. And that negatively impacts your rewards. But on the other hand, it can be a balancing thing.

In terms of audiovisual presentation, the game is also pretty good. The music is a joy to listen too but the sound effects and sound design really adds to the atmosphere. There are a few things I’d improve on. First, I’d change the sound effect when you don’t have enough gold to purchase an item to a more “error-y” sound effect. It’s a bit “basic” and didn’t communicate the message always. Maybe add a little visual animation as well instead of only a message in the left corner.

Secondly, I think the sound effects of the weapons breaking and/or throwing should be polished up. Quite often when I was playing a character with a spear, I didn’t realize I have thrown my weapon. I feel that those sound effects get a bit too lost into the gameplay and doesn’t communicate with the player enough when you are unarmed.

And finally, I feel like the pause menu should have music as well. Since, it’s quiet, and I find that a bit boring. It could also be a great sound test when you are in the options’ menu.

Something I really like is how this game has an in-game menu to report bugs. It’s easy to use and helps the developer to quickly gather bug reports and things that the players don’t like.

Speaking of which, here are a few things I’d change and/or improve:

  • You can only see the week you are on, on the battle select screen. Why not show it over the whole screen?
  • The music doesn’t “follow up” with each other. Sometimes there is a silence gap when one track fades out and another one fades in.
  • What is “mouse X” and “mouse Y” in the keybind menu? Is that moving up and down / moving left & right? And how would you rebind that?
  • Make it easier to compare stats of armor. Since, sometimes I had to write things down or take a quick screenshot.
  • Buying an item is only possibly when you click on the icon. It also only shows the stats when you hover over it. Why not the whole box?
  • Why not have items of different status like Legendary have a special color around the icon box? It’d be easy to swap things around from your storage to your character.
  • During the game, I’d change the option in the pause menu of “Save & Quit” to “Save & Quit to main menu”. Since, that’s what happens. You don’t quit the game.

Most of those are polishing suggestions. Now, the roadmap promises more gamemodes and more things that can happen… which is all fine and amazing to look forward too. But I hope to developer doesn’t forget that sometimes it’s not about the amount of content but about the quality of the content. That’s what I sometimes forget when writing as well. I sometimes forget to make sure I still enjoy writing and write good and informative articles instead of trying to push out one a week to have more articles.

Overall, I really enjoyed my time while playing this game. I took me a battle or two to “get used” to the game but then the game hooked me. If you enjoy action simulation games or just want to try something different… This game is excellent. The game is also still in development, so more content is going to come in the future. The game is also fairly priced at 22€ here in Belgium and with the amount of polish and content there is already here, it’s a steal. The developer is also very open in his communication. I mean, look at this massive thread about the received feedback and what he is going to do with it moving forward. So, the fact he is talking about addressing a lot of the current feedback in the first patch(es), is amazing.

I think I may revisit this game on my blog after a while, when there are more patches out to see how the game evolved. Since, this is a game to keep your eye on. I’m so glad that Jordy reached out to me to try his game since it’s a real indie gem and I can’t wait to see what he is going to do next with it.

And with that said, I have said everything I wanted to say about this game for now. This amazing gem of a passion project game that’s worth your time if you enjoy action fighting games with unique mechanics. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

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Review: Gas Station Simulator (PC – Steam) ~ Let’s Fill ’em Up

Steam storeOfficial Twitter

Sometimes, a game just piques my interest. When I saw a game called Gas Station Simulator, I directly wondered… how is this going to work? Especially since we are talking about a gas station in the middle of nowhere. So is this title worthy of your time, or should you skip it? Or maybe wait until it’s more developed? Well, in this article you’ll find my thoughts and opinions on this game. Feel free to leave your thoughts and/or opinions on the game and/or the content of this article in the comment section down below.

Let’s fill ’em up

In this game, you’ll play as an unnamed character who bought up an old gas station in the desert along a busy road. It’s your goal to bring back this station to its former glory. Your shady uncle is here to help you via the telephone.

When you arrive at the station, it’s in disrepair. There is not only trash everywhere, all the walls need a new lick of paint, the store attached to the gas station is totally gone and so on and so forth. With step by step missions, this game teaches all the different mechanics to you. These missions are a tutorial in disguise, but it doesn’t hold your hand. You are free to complete the objectives in any order you want, and you are also free to choose when you go to the next objective. Of course, you won’t be able to upgrade your gas station to the next level without completing all required missions.

Now, if you would play this game only to complete the missions, this game is rather short. It took me around 10-ish hours to beat all missions. Yet, there is more to this game after you have beaten all the missions. There are a lot of upgrades you can purchase to enhance the environment of the gas station. Most of them, but not all, are cosmetic in nature and don’t do anything to attract more customers.

Currently, there is a cheap DLC called Can’t Touch This out for this game. Personally, I recommend buying this DLC as well. Since it not only adds a small bit of post game, but it also adds a lot of new options to customize the look and feel of your gas station, and it’s totally worth it’s price.

This game also has achievements. At the moment of writing, this game has 91 achievements. Currently, I have played this game for give or take 25 hours and I have 80% of the achievements. Most of these achievements are easy to get. Others are a bit trickier to get and require either some luck or some practice. Especially the carting mini-game, to get that achievement you’ll have to become very good. Sadly, those cart controls don’t work for me. But, I’ll talk about the controls later.

Usually, in the first section of a review I talk about the story, the characters, and voice acting. Overall, the story is nothing special. It takes a backseat pretty quickly, and it’s mostly an excuse to string the missions together in a coherent way. Which is for this game a good thing, since it ups the replay value of this game.

Now, I want to talk about the voice acting in this game. Overall, the voice acting is decent, but I do have some things that I’d like to critique. I have nothing to remark on the performance of the voice actors. It sounds pretty good. But, the amount of voice lines is just lacking and plays in strange places. It doesn’t take long before you hear the same voice line over and over again. In addition to that, some voice lines play in situations where they don’t fit at all. For example, I heard a customer shout in the store when the register mini-game failed… “Look what you did to my car!”. I mean, how can a check-out in a store do that?

On top of that, I find it a missed opportunity that some situations don’t have voice acting at all. Your staff doesn’t have any voice acting. Also, as soon as customers step in their car, they have lost their voice as well. So, you’ll never hear a driver shouting to another driver to move. Also, you’ll never hear a customer shout when they aren’t being served.

These things break the atmosphere of the game a bit. It’d give the game a bit more life and immersion when customers only said the appropriate lines in the correct places and the staff would also talk. For example, a simple “Understood” or “On it, boss” when giving them assignments would go a long way.

Let’s play the balance game

So, what’s the gameplay in this game? Well, in the end there are few things your gas station has when you have completed all the missions. Each area has its own little mini-game that’s quick to get the hang of and has its own challenges.

The first is a place to fuel. In this place, you’ll have to fuel the cars of your customers. In this mini-game you have to press the left mouse button until the gauge reaches a certain level. The closer you stop pressing the left mouse button to the ordered amount, the better you get paid.

The second area that will unlock is the store. The mini-game in there is you have to scan all the items of the customer, while keeping the belt clean. As soon as an item either leaves the mini-game area OR drops in the basket without being scanned, you’ll lose that customer when you scanned all their items.

The next area that unlocks is the garage. In there, you’ll have to repair cars. The more you upgrade your garage, the more defects can be fixed with their own little steps. The garage is something you shouldn’t ignore since at the end of the game, this is the biggest source of revenue.

The final thing that unlocks is the car wash. This is a manual car wash where the mini-game is as simple as spraying the car down with water and remove as much of the dirt you can. All in all, this is quite late game and honestly, I leave it closed.

Here are a few examples of things you’ll have to do while serving customers. These are: managing your staff, making sure everything is clean, and the roads are drive-able, making sure you don’t run out of stock for the fuel tank/the garage or the store, unloading deliveries… Honestly, as soon as you get into the micromanaging of it all, you don’t have the time to keep open the car wash. If only you could put your staff to work to unload deliveries or to stock the store/garage OR even do the car wash…

And when you think, that’s all… No, there is the reputation mechanic as well. As soon as you complete a mini-game successfully, you’ll get a few reputation points that can upgrade your popularity level. The higher that level is, the better upgrades you can purchase. But, when you fail a mini-game, you’ll get negative points, and you’ll need to earn them again. There are also optional missions for bonus reputation points after you completed the story missions.

To be honest, it can become overwhelming quite quickly. Especially when you unlocked all area’s. This is why I’m so happy you can close the car wash, and you can enable/disable certain random events in the options’ menu. Don’t want to have to deal with Dennis, who vandalizes your walls? You can turn him off. Don’t want to have to deal with the rush hour party bus? You can turn that off as well. Don’t want to make sure you close your warehouse to avoid stealing? That’s something you can turn off as well. The late game challenge missions are something else.

And the final thing you can turn off, and something I turned off is the sandstorm event. This is a random event that ruin your roads and make them not drive-able and create a pile up. This is a big problem since there is only a certain amount of cars that can be present in your gas station. You can solve this issue with your excavator, but the controls for that are quite tough to control in my opinion. You also have to be extremely precise in order to scoop up the sand, and you can’t dump it anywhere else besides a sandpit at the edge of your station. It’s a mechanic that breaks the flow of the game for me, so I turned it off.

I’m convinced that while talking about all the different area’s your station will have at the end… I forgot to talk about a few mechanics. But overall, this game is a balancing act. You have to juggle various tasks to make sure your gas station runs smoothly, so you don’t have to loan money from uncle. It’s something you can do, but you’ll have a time limit to pay him back. “Or else, Uncle has other ways to earn his money back.”

The reason I can’t tell you what the consequence is, is because it’s extremely easy to pay uncle back when you use it wisely. I never had any moment where I was in trouble of not being able to pay uncle. I mostly used his loan when I was low on stock for the garage and after repairing a few cars, I was able to pay him back easily.

Now, let’s talk about decoration. First, the painting. You can paint your gas station. But, I honestly feel that this mechanic doesn’t work too great. The mini-game to stay in the green area of a slowly rotating circle is annoying and boring and there is no way to cancel when you selected the wrong color. There is also no way to paint the selling in the building itself. You can only paint the roof. Oh, and when you install additional bathrooms, forget painting them. Since, you are unable to enter those. Which is annoying, since the paint decays in this game, so you’ll have to reapply paint after a while and it’s so frustrating to see the dirty paint back there without being able to get there.

In general, all spots are quite easy to reach apart from a few spots in the storage area and the garage. The spots in the storage area are just a bit to reach and the spots in the garage are blocked because the tire rack is in the way and the game thinks you want to fill the tire rack.

Also, you can order a paint job, but this is something I did once and regretted right away. Since, I had a color scheme I got used to and this paint job paints almost everything white. It’d be so much more useful if the color you put on the wall is remembered and for example, for some additional charge that color is applied.

To be honest, I haven’t played too much with the decoration mechanics. I find the default gas station more then enjoyable to play with and first I want to be able to purchase all other decorations before creating a totally new store.

Running out of gas?

This game is being developed by a small indie game studio from Poland called Drago Entertainment. A few days ago, they shared an update on their plans for the rest of the year. Now, why do I talk about this in a review on one of their games. Because they are talking about new features coming to this game in the future and how everything works behind the scenes.

It’s quite clear that the developers are extremely passionate and find communication with their players important. Over the summer break, they also shared what the next update to this game will have. Something I really love to see is there is going to be a patch for the random crashes this game has. In the late game, this game can crash quite often at random moments. There are some work arounds that delay the crashing but at the moment, apart from waiting for the patch, no real fix has been found. Also, you’ll be able to open and close other sections of the gas station. This is something I was going to talk about in this section. I’m quite curious to see how the game preforms when update #7 lands, since it promises to fix the biggest problem I have with this game and that are the random crashes.

Visually, this game look quite good overall. You do see certain models a lot of times but it doesn’t bother me. I think something that might help is randomize the color of the clothing of your customers. Then, when you have the same model coming in, there is a bit more variaty. The animations of this game are great as well.

But, there are a few minor things in terms of the UI that I’d love to see changed. The first is a small one. Why is the default option when you open the main menu, “new game”? I can understand that for when it’s the first time you play the game, but when you reboot the game after a crash and mash a bit… It’s scary to see the game restarting.

And secondly, it’s a mix between a gameplay problem and UI problem. The car wash is extremely picky. Sometimes a car is done with a lot of dirt on it and sometimes you have to clean almost everything. A sort of meter on how statified the customer is would help a lot.

The soundtrack of this game is good. It fits the atmosphere of you working in a gas station in the American desert quite well. The only downside is that there aren’t a lot of tracks so it won’t take long before you hear repeats. In terms of the music, I like and dislike how they handeld it. In the buildings, it’s played from the radio. But, if you put the radio in the store in a corner, it’s possible that, that area is silent. In terms of sound effects, this game is perfect. I don’t have any complaints or even (nitpicky) remarks about them.

Apart from the random crashes, this game runs overall quite stable. But, there are a lot of glitchy moments where things mess up. I have seen flipped delivery trucks on route to the station. I have also seen trash bags glitching through the floor into the void. The physics can go haywire sometimes. Jumping into the side of a car can send it flying or moving in some crazy ways.

Thankfully, the game has a sort of reset button for when cars get flipped or get stuck and you are unable to get them unstuck. You can send an alien craft over your station and reset it all. But, do keep in mind that it also sends your staff into rest mode so, you’ll have to reassign their job.

Speaking about staff and jobs, I truly wish you could manage that a bit more. I’d love to see shedules or commands like: “When you are done resting, go to the garage and fix cars.” Then again, it’d ruin a bit of the challenge of this game micromanaging it all.

Overall, the controls are quite responsive and easy to learn. You can also rebind them if needed. Since, at first, this game thought I had an QWERTY keyboard lay-out but I’m from Belgium and we use AZERTY around here.

I do have to say that reviewing games that still get new updates with new features and bug fixes is quite tricky. Especially, since I don’t know to what degree I can talk about the glitches in this game. There are glitches in this game and most of them are either the physics engine doing strange things are characters doing strange floating stuff. Or talking about limiting mechanics like only being able to have a loan of 1K. We never know what will change in the future. So, maybe some points I talked about in this review will be irrelevant in the future. Like, how tricky it is to restock shelves sometimes. The amount of times I took stock from shelves by accident when trying to refill, it’s silly.

But, something I’m totally looking forward too is that in the upcoming days a new DLC for the 1 year anniversairy of the game will come out. And looking at the store page, it’ll be a free DLC. I’m quite curious to see what’s going to be in it!

The final thing I want to talk about is that this game has an autosave. You can’t set the interval of it but every few minutes, this game autosaves. But you can also manually save. The saving and loading in this game is really quick. You do have some minor texture popping when the game loads in for the first time but it fixes itself quite fast.

Now, with that said, I have said everything I wanted to say about this game. I think it’s high time to wrap this one up.

Wrapping up

The bad:

-Still have some polishing up to do.

-Some mechanics like painting need an overhaul

-Silent staff

-The random crashes

The good:

+ Enjoyable micromanagement simulation.

+ A lot of freedom in terms of customization.

+ Amazing replay value.

+ Easy to learn but tricky to master.

+ A lot of post game.

+ Gets new content and bug fixes often.

+ …

Final thoughts:

Gas Station Simulator is one of those games that I’d recommend without any doubt in my mind. This game is quite enjoyable to play for everybody who enjoys simulation games that are a bit more hands on instead of your “spreadsheet simulator” where you stare mostly at stats.

While this game isn’t perfect and still needs some polishing and expanding for certain mechanics… The postives outweigh the negatives here by a lot. The biggest issue at the moment of writing are the random crashes but if the promised upcoming update fixes those, I think that this game can shine even brighter.

This game has an amazing foundation to become an amazing indie title. If this game gets polished up so it’s less janky and has a bit more content, I think you might have a winner here. I’d happily fuel up my tank with this game after a long day at work. But now, I’d fuel it up until it randomly crashes.

In conclusion, I quite enjoy this game with jank and all. It has a lot of charm and I can’t recommend it enough. I’m so glad that I gave this game a shot and I hope you will to.

With that said, I have said everything I wanted to say about this game. I want to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 80/100

The Great Ace Attorney Goes To Review Trial

A collab review by AdventureRules & NekoJonez
Capcom pageNintendo.com micrositeWikipedia entry

Introduction

When the reader clicked open the link, they entered a luxurious courtroom where the jury, the prosecution and the defense were preparing themselves to start the biggest trial in their careers. The headlines didn’t lie. “Is this the great return of the Ace Attorney series?”. When the title dropped on July 27th 2021 on the Nintendo Switch and other platforms, the reviews started to come in. It’s a big departure from the previous entries in the series, and there is a split between the fans. So, two hobbyist reviewers and big fans of the series decided to battle it out in a courtroom and try to be able to answer the question once and for all. Is the game worth your time, dear readers, or is it not? Take a seat in the gallery and enjoy this duel in the courtroom, and feel free to let us know how we did and what you would bring to the table in this battle. 

The judge rose to his podium while he slammed down his gavel. “The court is in session. Is the prosecution ready?” the judge spoke while looking in the direction of the cat-human hybrid sitting behind the prosecution bench. “Yes M’lord” the prosecution answered. Then the judge looked towards the defense and asked: “Are you ready consul of the defense?”. The defense, trying to hide his nerves, firmly pushed up his glasses and said: “Yes, my lord. The defense is ready.” 

The atmosphere in the courtroom was tense. At one hand, you were surprised to see that these two fans stood face to face in this courtroom defending a game. You know that these two writers are good friends, and it’s not the first time they worked together. But now, it looked like they would eat each other raw to win this court battle. But, on the other hand, you were curious what arguments they would bring to the table. You were curious what their thoughts and opinions were about the game you were looking forward to. While you were lost in thought, you missed the judge asking the prosecution to give their opening statement.

“… so, The Great Ace Attorney Chronicles is a combination of two games that left the Japanese shores for the first time this summer.” the prosecutor said, while raising a scroll. “The original versions got released on the Nintendo 3DS way back in the summer of 2015 and the sequel in the summer of 2017. At first, the developers had no intention of bringing this title to our western shores, so fans took it upon themselves to translate the title. But, to everybody’s surprise, this title got an official translation and all the additional content and behind the scenes material got translated into English and as you all know…” the prosecution continued.

You raised an eyebrow, since the way the prosecution was acting looked a lot like how the prosecutor in the trailer of the game was acting. The only thing you were missing was the pouring of wine. Maybe the writer for the prosecutor got a bit lazy and copied the game a bit too much, you thought. You crossed your fingers in the hope that you would see more of his personal style shine through instead of copying the game too much. It would do this trial so much better if it was unique and not copying the established series and formula, you concluded. But, then you got a bit annoyed that you missed the actual opening statement. Thankfully, you read the headlines of the papers, so you know what this trail is going to be about. 

Visual Presentation

“Let’s start with the visual presentation”, the judge said. The attorney and the prosecution quickly agreed that the visual presentation is excellent in this game. “It’s a huge visual upgrade when you look at it from the 3DS games.” the attorney said. The prosecution somewhat agreed and said: “True, the attention to the details is exquisite. Yet, there were some moments when I felt some models looked off. Not polished enough when being brought over from the 3DS. There was even a puzzle that focused on 3D related technology that would have worked so much better on the 3DS. The fact that they didn’t implement something different or a solution for that… But, something that made me roll my eyes is how they reused the models for the jury. The excuse of ‘London is a big city, so you’ll find look-a-likes’ is okay, if it only happens once. It, sadly enough, happened more than once. Too much to count, to be frank.”

The attorney stepped in and said: “Those moments are few and far between. Besides, imagine the poor designers having to create 50 different character models and such to have unique juries. Let them reuse them, as long as there is variation, and it doesn’t get stale… they also justify it in most cases by having them literally be the same character and not just a lookalike. Ryunosuke even comments on it in one of the trials. So while I will allow that some may not like this choice, it was an intentional one on the part of the designers, and they did the work required to make it make sense in the fiction.” 

The attorney paused for a brief second, took a breath, and continued, “… If we are talking about the visual presentation, let’s mention the animations as well. The cutscenes in this game are way better animated than the previous title. The background is less static. The character animations are A+. Multiple times, I found myself literally laughing out loud at some ways these characters behaved. They strongly convey the personality and attitude of the cast.”

A sigh was heard through the courtroom. Of course, the prosecution had an objection. “The cutscenes are less static, I’ll give you that. But, explain to me why there are so few unique locations in this game. We visit the same hospital room in at least 4 to 5 different cases. You have a point that it would cost too many resources to make something unique each and every time, but why do the characters always have to mention… ‘Oh, what a coincidence… that place.’?” The prosecution slammed on his desk and looked straight at the attorney. “Now, let’s talk about the animations. I’m sorry, but I found that some side characters had more memorable animations compared to the main characters. Take Gina for example, her emotions were way more clear when you read her dialogue compared to the ones of Sholmes for example. Honestly, a bit more variation in the animations would be welcome. Especially, you see the same animations during give or take 10 cases this time and not 5. And maybe a few more if you include the bonus content.”

There was a silence in the courtroom. You felt that both parties were making good points. Indeed, the game looked amazing with various memorable locations. The attention to detail and the little nods to the rest of the series can warm any fan’s heart. But, you can also understand the other side of the argument. At first, this game was split into two 3DS games, and having repeat locations and almost the same animations on repeat, well that could get a bit dull and repetitive indeed.

A hammer slammed down, courtesy of the judge. “Okay, I heard both your points, counsels. But a game is more than just visual presentation and animations. Let’s move on to sound, the audio of this game. Let’s talk about that. Counsel of the defense?”

Audio and Controls

You noticed the attorney smiling and when he started talking, you felt the joy and passion of his words. “I loved this soundtrack so much, but of course, Ace Attorney always knocks it out of the park when it comes to music. There were perhaps fewer songs that stood out to me as all-time favorites, but I found that this soundtrack creates a more evocative atmosphere compared to the other games. Having differences in instrumentation and style depending on which country the characters were in made a difference.” the attorney said. 

The prosecutor squeezed the bridge of his nose and said: “Apart from a few tracks, I can’t agree more. There were a few tracks that didn’t hit the mark in my opinion. But, there is something that this game does that doesn’t sit a hundred percent right with me. Almost every character has his/her own theme. But, they like to use their own themes more during scenes instead of something that would fit the scene more. It made some scenes less memorable in my opinion. Then again, it did make the characters more memorable. So, make of the above point what you will.”

It was an interesting question. Should music in a game make a scene or a character more memorable? There was no real right answer for that question, you thought to yourself. And maybe that’s a question you should leave to game designers and producers instead of wondering it for yourself. While you were thinking about that question, you didn’t notice that both parties were talking about the sound effects in the game. You did hear the summary of it, thankfully.

“So, both parties agree that there is nothing wrong with the sound effects. Intriguing.” the judge said. “Let’s move on to the next section. Let’s talk about the various elements of the design.”

“The controls work pretty well. They are extremely responsive and made me feel in control of the whole series of events.” the attorney said. The prosecutor smirked, and you knew that it didn’t take long before a snide remark was going to come the attorney’s way. “Oh yeah? You are totally ignoring some frustrating things. Let’s talk first on when you go through the testimony of the witnesses, you don’t loop after the last statement to the first statement.”

The attorney shook his head and when he looked up to watch the prosecutor right in his eyes and remarked, “But that has an easy explanation. Just imagine being stuck at a certain point, and you skip the dialogue after the cross-examination where you get a hint to progress.” A sigh was heard. “Okay, I get what you are saying. But, think about this one. The original games were released on the 3DS. This version is on the Switch, where we have TWO additional buttons. One of these buttons could have been a sort of switch you could toggle for toggling between a loop or non-loop mode.”

There was no arguing with that. The prosecutor had a valid point there, but he wasn’t done yet talking about the controls. He rose a finger and said with a smile: “Oh, and one other thing. Let’s not forget that fast-forwarding in some scenes don’t even work correctly. The joint reasoning or the dance of deduction is slow when you have to repeat it when you made a few too many mistakes.”

A debate about some small, minor annoyances of the controls continued. You knew that finding the right balance between mechanics, controls and world-building is a difficult one to get perfectly right. There are always going to be things that work and don’t work. If flawless things existed, would they still be fun? From the controls, you heard the debating pair moving on to other things. 

Replayability and Difficulty

“How about you get two games, including the DLC and bonus content, for the price of one? You get 70, if not close to 80 hours of content to enjoy. Isn’t that worth the price of admission by itself?” the attorney said. 

“If only there was a demo for people on the edge to enjoy. That would make that deal even better. Yet, there are two things I want to touch upon. First, the DLC. You can use alternate costumes, but tell me… Why can you only use them in the second part of the game?” the prosecutor said with a slight annoyance in his voice. The attorney wanted to counterargue, but the prosecutor slammed his fist down and continued.

“Oh, and let’s not forget how everything is already unlocked from the start. Apart from a few things, you can start with the bonus material and totally spoil yourself with the spoiler warnings that could have been implemented a LOT better. Granted, all the bonus content is included, but honestly, after finishing the main game… I felt a bit burned out on the game and I haven’t touched the additional content at all.”

The defense attorney’s eyes were wide behind his glasses. The aggressive offense from the prosecution had left him somewhat stunned. He took a calming breath and spoke. “At least the game is somewhat replayable. I imagine it would be fun to revisit this game after you’ve seen the whole story and to recognize the moments of foreshadowing for what they really mean. Also, you can try to go for unlocking all of the achievements – called medals in this game,” he explained. “Oh, and the automated save system is a blessing. You can save essentially anywhere and if you mess up you lose almost no progress.”

“Those two are quite valid points,” the prosecution allowed. “Now, I think we are going to talk about the difficulty of this game now. Well, I have something to say about that. Something that couldn’t be avoided, with combining two games into one as a sort of collection, is that the first few cases in the 2nd half of the game are a bit on the easy side. Since, originally, you couldn’t be 100% certain if a player played the first game before the second. But, the game isn’t too challenging overall. The previous entries in the series were more difficult. That’s not to say that this game is a cakewalk, though. But, overall, this game felt easier compared to the previous games… But that might have to do with the fact I have been playing these games for years now. I actually found the leaps of logic in this game to be tougher than I remember some other games in the series being. In the second game in particular, I had a game over in every case due to moments where I thought the needed evidence was tricky to figure out.” After that long remark, the prosecutor paused.

He thought he had the attorney cornered. But, don’t ever underestimate somebody who is reviewing or talking about games for so long; a comeback can always happen. 

“I’ll allow that following the logic of an Ace Attorney game can be challenging,” the defense began. “But there’s a place for it. For series veterans, the unique brain bending mechanic of pitting two jury members to each other is a welcome addition. Meanwhile, for those who don’t want to deal with the challenge element of the game, there is a story mode where you just watch through the game’s story without any gameplay mechanics slowing you down. So for players who find the challenge to be a barrier, there is a way to experience the story without the puzzles getting in the way.” 

The judge was in awe, he didn’t have to interject nor lead the trail. Both parties were going from one topic to another and putting all their cards on the table. You knew, that’s because both parties have been analyzing games for several years, so they know what to watch out for. They chose to debate in this manner to talk about this game, they wanted to do something unique to review this game, and they were enjoying themselves quite a lot. Suddenly, you heard the hammer of the judge hit, and you looked up to him.

“Before you two ramble on and on about the game, let’s focus on the final two topics of this trial. These are gameplay and the story. Let’s start with the gameplay. Is this game fun to play?” the judge asked.

Gameplay and Story

This time, the attorney started with his argument: “I really liked the analysis sections and pitting the jury against each other. The summation examination mechanic is really solid and adds a lot to the trials. I also liked the Dance of Deduction mechanic for investigations, as it made a section of the game that I usually find to be kind of middling into something more interesting. Being able to examine most pieces of evidence is great and adds a layer of drama to the trials when you suddenly get something new and then a huge new clue comes from checking it out.”

And of course, as expected, the prosecutor wanted to say something as well. “I could start an argument that the game is somewhat repetitive. But, the game is for a certain audience. An audience that enjoyed the mystery novel gameplay. So, they won’t get too bored. And if they get bored, or burned out, they can take a break and come back to the game at a later time. I don’t have any counterarguments in the gameplay department. This game is easy to learn and if you have played previous entries in the series, it’s still enjoyable to play with the new mechanics and tricks it brings to the table.”

So, it’s time for the big one. The story. You didn’t want to miss this. Both parties agreed to keep this debate spoiler free, so you were curious how they were going to handle that. You heard the judge introduce and explain that fact, and both parties looked to each other, readying themselves for the most important topic of this whole debate. 

After a small pause, the attorney started: “I really enjoyed Ryunosuke as a protagonist and the way in which this story is all about building his self-confidence and him finding his path through life. Susato is a wonderful assistant character, and I found myself cheering for her all the time during my playthrough. While Lord van Zieks being racist against the Japanese people really bugs me, it made it fun to get the upper hand against him during the trials, and he has a powerful, evocative design. Also, let’s not forget that this entry has various moments where things don’t always have the rose colored ending we would come to expect.”

The prosecutor agreed, but had to add a few things. “Yet, it sometimes falls in the same trap that all the previous entries started to fall in. I found some sections to be a bit predictable. But, I’m not going to go too in-depth about that since we agreed to keep this debate spoiler  free. One thing I would have loved to see is more voice acting. The voice actors did an amazing job in the cutscenes to make their characters come to life. If only that was used more. Of course, it would be somewhat overkilled if the whole massive script was voice acted, but a bit more would be stunning. It would give more power to certain strong moments in the game.”

The attorney swiftly moved on and said: “It’s a breathtaking entry point for newcomers since it’s a totally new cast of characters. This has been my favorite storyline since Trials and Tribulations. The story is grounded and compelling, with lots of twists and turns throughout. Using two games to tell one big overarching story was a good move.” 

The prosecutor cracked his whip loudly, causing the defense attorney to reflexively flinch. The entire courtroom was paying attention to him. “But, there are a few things that could have been handled better in terms of writing. First, if you don’t understand English too well, especially British English… A lot will go over your head with the dialect writing and no option to turn it off. But, props for writing the script in that way, though. Now, if only there were more Japanese jokes and such snuck in when a case played in Japan. Speaking of which, there is no investigation section in Japan. Which brings me to my next point. The structure of the game feels weird in places. The tutorial feels too long in the first game because of both the first and second chapters being tutorials (one for trials and one for investigations). The first game essentially only has two proper cases in it, and the trials are never broken up by investigation sections, so the investigations feel super long.”

He left a small pause to try and read the room. It looked like he wanted to say something, but he was unsure if he should mention it or not. You could read in his eyes that he has seen this dilemma before. Should he talk about something that might spoil the whole game before or should he leave it out since they agreed not to talk about spoilers in their debate? 

So, you sat there looking at both parties argue. Each party had great points to bring to the table. You could totally understand where both parties were coming from. But, now it’s up to you, dear reader, to draw your own conclusion. Yes, the writers of this collab are taking that ‘easy’ way out. Now that you heard the negatives and the positives of the game, what do you think? Let us know in the comments down below, and maybe we shall ask you to be our next witness in this trail to answer the question in this trail once and for all. 

Editorial note: the portrayals of the prosecution and defense represent the combined views of both NekoJonez and Adventure Rules, who each contributed pros and cons to the review. 

Additional note from me, NekoJonez: Thank you so much Ian from Adventure Rules for working with me on this! Your art, advice, proof reading and advice made this collab come out the amazing way it did. Really check out his blog and his Twitter if you want to see more of his work. It’s amazing and worth checking out! Thanks buddy for this collab and thank you for all the support man!

First Impressions: Persona Q – Shadow Of The Labyrinth (3DS) ~ Crossin’ Over At Least Once

Nintendo.com micrositeWikipedia entry

When I’m playing console exclusives, I love it when said exclusive does something unique that is difficult to replicate on other consoles. That’s why I love exclusive to the Nintendo (3)DS or Wii U so much. Since, most of these games use the console gimmick extremely well. And today I want to take a look at a game in the Persona series that crosses over with one of my favorite Nintendo handheld exclusive series, Etrian Odyssey. But, that isn’t the only cross-over in this game. Oh no, the cover of this game already spoils that. The characters of Persona 3 and 4 are meeting each other. Are they meeting each other for a tense and amazing adventure or will this an adventure you can skip over? Let’s talk about it while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Crossin’ over at least once

Like I said in the intro, Persona 3 and 4 characters are meeting each other. And you can choose with which cast of characters you start playing. Since, I played a decent chunk of Persona 4 Golden and haven’t played Persona 3, I decided Persona 4 cast to start out with.

So, in this game, your cast somehow gets transported to a different dimension. Something that’s really cool is that the opening of the game depends on the cast you chose and fits the world and themes of the original game like a glove.

As soon as you enter the first dungeon, the storylines merge and are almost the same. In the first dungeon themed after Alice in Wonderland, you meet two strange characters named Zen and Rei. Both have amnesia both know that the dungeon is extremely dangerous. It doesn’t take long before they join your party to explore this strange world.

A world where the normal Persona rules are somewhat flipped on their head. Now, the hero lost their Joker ability which caused them to wield any Persona and now everybody has the same unique additional ability. They all can wield a 2nd Persona that they can choose and change.

On top of that, in this strange world, there are several dungeons. The main hub of the game is a school where a strange clock tower is standing in the middle of the courtyard. What is that clock tower doing there, and how can they unlock it? That’s what are heroes are trying to find out.

Explaining more about the story is bordering on spoiling parts of the game. So, if I have sold you on the game, I think you should take a look at it. Now, you don’t need to have played ANY Persona before jumping into this one but some jokes, references, and story bits will go over your head if you haven’t played Persona before. So, yes, this game is extremely welcome to veterans and newcomers.

Now, the voice talent of in this game is beyond amazing. Listing off all the voice actors and their credits would make this article not only go off track quite fast but also get extremely lengthy. The excellent voice acting make the story even more enjoyable. I especially love the little voice clips in the dungeon and during fights since they give the game so much more character. I love it in Etrian Odyssey and I love it here.

Let’s draw that map

If you have played any Persona game before, you’ll feel right at home in this game. It’s your typical dungeon crawler with themed dungeons with a lot of RPG mechanics. And if you have played any Etrian Odyssey games, you’ll feel right at home as well.

Just like Persona 5 Strikers was the perfect mix between hack-and-slash and the Persona formula, this game is the perfect mix between Etrian Odyssey and Persona.

Something that’s quite unique in Etrian Odyssey is that it’s a dungeon crawler where you have to draw your own map to some degree. The game draws out where you walk automatically, but you have to draw where the walls are, place the location of doors, treasure boxes, traps… You even have to take notes.

FOE’s return in this game as well. And let me tell you, in this game they aren’t a pushover. I really advise you to avoid them at all costs. FOE’s are huge monsters which roam around the dungeon on a set path. Each FOE has their pattern and quirks, and sometimes you have to manipulate them to solve an environment puzzle.

The FOE’s are the only enemies you’ll see roam around on the bottom screen map. All the other enemies are encountered by exploring the dungeon. Like in Etrian Odyssey, you have a counter at the bottom left of the top screen that indicates how close you are to a battle. Battles in this game are turn-based. Something that really annoyed me in Etrian Odyssey is the MP management. For some characters, it is too easy to run out of MP and be useless. Unless you either heal that MP with the rare and/or finite amount of times you can heal that in the dungeon or their MP is just drained way too easily.

In this game, a solution to that problem has been found. In this game, each character that has a second Persona equipped, gets a low but certain amount of MP at the start of each battle. And not only that, when you have a critical hit OR hit the weak spot of an enemy, the next round the character won’t use MP. And you can chain this in a combo if you learn the weak spots of each enemy. So, it’s quite helpful to learn who is weak against what and create the best team and couple them with the best Persona’s.

The difficulty curve of this game is somewhat unforgiving. There is no auto-saving in this game when you reach a game over, you’ll have to restart with the last save. Thankfully, you can lower the difficulty at any time in the hub if you are stuck at a hard enemy or boss unless you have chosen the highest difficulty.

In this article, I have mentioned a Persona several times. Allow me to explain this to people who don’t know what Persona is. Depending on the Persona game, the theme is a bit different, but basically it’s a monster created out of strong emotions that’s bonded in a way to somebody. This bond allows them to use special abilities and magic during battle. You can read and discover more about the concept on the Persona wiki but beware spoilers on that page.

Risk and reward systems

This game isn’t easy, even on the lower difficulty settings. You really have to think on your actions and be mindful on what you are doing.

Should I save my money since the higher your level, the higher the healing costs become OR should I buy this strong weapon/armor? It’s just an example of the thought you have to put into this game. This game nails that fine balancing act of being challenging and rewarding.

At the end of the first dungeon, you meet the other cast of characters. This doubles the amount of useable characters in this game. And this makes this game very replayable to a certain degree. While the lay-outs don’t change of the dungeons, you can only carry five characters in a dungeon. And that means that you can make each playthrough of this game quite different.

Now, something I really miss from the Etrian Odyssey games that isn’t in this game is the simple fact that you can’t floor hop. Remember when you almost finished the whole map in Etrian Odyssey and you found the entrance and exit, so you can warp to that floor’s entrance/exit almost immediately? That isn’t present in this game. On the other hand, this game has a mechanic I wished was in more Etrian Odyssey games. You can choose the color of the elements you place on the map. So, you have way more options in placing things on the map making it a lot easier to mark for example certain traps or moving tiles.

Being able to draw the map myself is one of the biggest selling points to me of the Etrian Odyssey games. In a way, you draw a part of the UI. Speaking of which, the UI in this game is extremely solid. It took me no time at all to learn the controls of this game and get going. The fact that this game also has amazing visual presentation is great as well.

The attention to detail is superb and gives the game such a great atmosphere. Visually, this game is eye candy to me. To such a degree, that when I tried this game with the battle animations disabled in the option menu, I felt that this game was missing something. While I totally understand that the game and battle system might be a bit too slow with them on for some people, I love how accessible this game is with the option menu.

Not only the visual presentation and animations are amazing, but the soundtrack is on point. It hits all those strong beats you are used to in a Persona game. It also reminded me sometimes of the Etrian Odyssey games and I got nostalgic sometimes.

Something to be wary of is that the Nintendo 3DS eShop is closing in the really near future. This game has some DLC as well, expanding some features. Mostly, they add some optional additional Persona’s or voice packs. So, if you are interested in this game and want all the content… But warned that you have until late August 2022 to do it.

And with that said, I have said everything about this game I wanted to say about this game for now. If you enjoy dungeon crawlers, Persona, RPG’s and/or Etrian Odyssey, I urge you to give this game a chance. To be honest, I fell in love with this game and all it quirks. While this game isn’t for everybody and certainly the difficulty might turn some people off, I have a hard time to say anything negative about this game.

This game is a must-play for every Persona and Etrian Odyssey fan in my opinion. I can’t wait to see where this game is going next, and I’m also quite hyped that this game has a sequel Persona Q 2 – New Cinema. Which I might review in the future. But for now, I have the original to beat here. So, I have to wrap up this article, publish it and after that I can get back right into this game trying to finish it.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just set aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Pokémon Pinball Mini (Pokémon Mini)

By Merman (@merman1974)

Console: Pokémon mini

Developer: Jupiter

Publisher: Nintendo

Release dates: Japan – December 14th 2001, North America – November 16th 2001, PAL – Europe March 15th 2002 and Australia October 11th 2001

The Pokémon mini console was an unusual move from Nintendo. Going back to an LCD screen seemed strange in 2001, but the success of Game Freaks’ franchise led to a huge number of licensed products. These included a Tamagotchi style virtual pet and an electronic Pokédex.

Pokemon_mini_logo – The Pokémon mini logo

There were three varieties of Pokémon mini, matching the colour of its shell with three Pokémon from the later generations – these colours were: Wooper Blue, Chikorita Green, and Smoochum Purple. The hardware is particularly intriguing, as the smallest Nintendo console with interchangeable cartridges. The monochrome screen has a resolution of just 96×64 pixels, and it is powered by a 4MHz 8-bit CPU from Seiko. Squeezed into the case are an internal real-time clock, an infrared port for multiplayer gaming, a reed switch that detects when the player shakes the console, and a motor for rumble/force feedback. Memory includes 4K of RAM and the 4K BIOS, while each cartridge holds 512 kibibytes (just over half a megabyte). The console also has six save slots, which are shared between games. Power comes from a single AAA battery that can last up to 60 hours of gameplay. Officially the word mini was always shown in lower case, although many sources use that interchangeably with Mini.

  Pokémon_mini_Chikorita_GreenChikorita Green

 

 

Smoochum Purple Pokémon_mini_Smoochum_Purple

 

Pokémon_mini_Wooper_BlueWooper Blue

 

 

 

Internationally there were four titles available at launch. Pokémon Party mini is a mixture of mini-games, Pokémon Puzzle mini requires you to assemble pictures of Pokémon and Pokémon Zany Cards has four card games played with Pokémon cards. We are here to talk about the fourth launch game, Pokémon Pinball mini, but it is worth discussing how the poor sales of the initial games meant no further titles were sold in North America. Pokémon Tetris saw a release in Japan and Europe, but the last five official titles – Pokémon Puzzle Collection vol. 2, Pokémon Race mini, Pichu Bros. mini, Togepi’s Great Adventure and Pokémon Breeder mini – were only sold in Japan. Developers Jupiter were responsible for six of the ten released mini games, including Pinball mini – following on from their work on the original Pokémon Pinball game for Game Boy Color.

Pinball_mini_EN_boxart – The English box art for Pokémon Pinball mini

Pinball_mini_JP_boxart – The Japanese box art for Pokémon Pinball mini

Emulated versions of some Mini games appeared in the later GameCube title Pokémon Channel, and that allowed the console to be reverse engineered by hackers. Pikachu has to find the Pokémon mini under the bed and extra games are then purchased from the Shop ‘n Squirtle. It initially comes with a special bonus mini game known as Snorlax’s Lunch Time. Pokémon Pinball Petit was included in Pokémon Channel, with just ten Quest Mode levels from the original game and no way to save high scores. An emulator and homebrew titles are now available online for those who are unable to track down the elusive mini hardware. There was even a demo (SHizZLE, by Team Pokéme) entered into the Breakpoint “wild” demo competition in 2005. Fans have since created English translations of all the Japanese exclusive titles, making them playable in an emulator or via the Ditto mini flash cartridge (containing Flash memory, and thus allowing homebrew or translated cartridge files to be run on the original hardware itself).

Pokemon_Channel_US_boxart

US box artwork for Pokémon Channel (GameCube)

snorlaxs_lunch_time – Feed Snorlax to keep him awake in this Pokémon Channel mini-game.

So how does the Pinball mini game work? The game is split into three modes. Quest Mode has 70 levels that must be completed in order, Time Attack challenges you to complete one of ten selectable levels as fast as possible, and Score Attack has ten different levels to rack up as many points as possible. As with Time Attack, the player is free to play any of the ten Score Attack levels.

ppmini_title – The title screen initially just shows Diglett hitting the Pokéball.

ppmini_diglett_scoreattack – Diglett taking on a Score Attack level.

In each level, the player hits the Pokéball around with a Pokémon replacing the flipper usually found at the bottom of the table. The player starts off with Digglet, whose head pops up to hit the ball when A is pressed. Time it right and you get a faster-moving Power Shot. As you move through Quest Mode, there are three types of level. Fill Holes requires you to fill all the holes with Pokéballs as quickly as possible. These levels have a time limit, and this type of gameplay is the core of the ten Time Attack levels. High Score levels in Quest and Score Attack award one point for hitting the ball into a hole, and three points for a power shot. In Quest Mode these levels have a minimum score to complete them – also against the time limit. As well as holes, there are other features on the tables. Blocks can be broken by three hits (or one power shot), but hard blocks cannot be broken. Water will end the game, while the gravity changer (a black arrow) makes gravity act in that direction. Bumpers make the ball rebound, but the Out Hole will grab the ball and take time to release it. Ditto stops the ball bouncing and drops it slowly, while Pichu throws the ball in the direction it is facing (with the same strength it was hit).

ppmini_ditto – Ditto will affect the ball when hit.

ppmini_gravity – Hitting the Gravity arrow will make gravity start acting to the left.

ppmini_outhole – The Out Hole in the middle will hold onto the ball for a while.

ppmini_pichu – Naughty Pichu throws the ball around.

There are four Capture Levels in Quest Mode, allowing the player to unlock a different Pokémon. The Pokémon moves back and forth across the screen, starting with 3HP. Hitting the creature with the ball removes 1HP, while a power shot removes 3HP. Once the Pokémon is reduced to 0HP it faints, and needs one more hit with the ball to capture it. The player must then flip the Pokeball into the hole to complete the level, with its weight being heavier (making it slower to move) with the captured creature inside. If the player waits too long to hit a fainted creature, it revives with 1HP and must be hit again.

ppmini_pikachu – The player has unlocked Pikachu, who is a little unpredictable.

When a new Pokémon is unlocked, it can be used to replay any level – except its own capture level. Pikachu (#025) is unlocked by completing level 10, but the ball flies in a random direction when he hits it. Clefairy (#035) is the prize for passing level 20. Its psychic abilities allow you a small amount of control over the ball with the D-pad. The player must use Pikachu on level 11 and Clefairy on level 21 and is excluded from using Clefairy on some later levels. The slow-moving Wobbuffet (#202) is unlocked at level 30 but can send the ball flying further. The final Pokémon to be captured is Poliwag (#060) after level 40. Poliwag moves up faster than the others but is not as powerful (making power shots harder). One level filled with water requires the use of Poliwag, but only Diglett can be used on level 70. Completing the Quest Mode shows Poliwag and Clefairy alongside Diglett on the title screen.

ppmini_clefairy_blocks – Clefairy’s ability to influence the ball’s movement will help get rid of these Blocks.

As a pinball game the small size of the Pokémon mini screen is restrictive. But as a spin-off from the Pokémon games, it has a certain charm in the way it uses different creatures. It is a tough game to play through, thanks to the time and score limits. The cost of the console itself and the limited sales make tracking it down tough for collectors, so the recommendation would be to try the other two Pinball titles on Game Boy instead.

OVERALL: 6/10

This article is part of a big collaboration where various writers take a look at the Pokémon series in a retrospective way. Feel free to read more articles like these by visiting the hub article.

Game Quicky: Colorful Colore (Switch) ~ It’s Sliding Time

colorfulcolorSteam pageNintendo.com microsite

On the day before my 28th birthday, I want to talk about a game called Colorful Colore. A game developed by a small team of developers and ported by Drageus Games over to the Nintendo Switch. As usual with Drageus Games, I got a free press code to take a look at this game and I’m allowed to give my 100% honest opinion on the game. So, in this game quicky article, I’m going to take a look at the Switch port and if it’s worth it to pick it up for the low price of 3 bucks or if you should spend your money elsewhere. With that said, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. 

Sliding just right

colorful-colore-switch-screenshot01The goal of this game is quite simple. You have to solve sliding puzzles to get from the start of the level to the end point of the level. There are 50 levels in this game for you to go through. I think the best game to compare this game too is Quell. 

There is an unique mechanic in this game where the blob and the tile it lands on has to color match. If you don’t have the same color, it’s game over and you have to restart the level. So, you have to find the correct way to the end before you get yourself stuck or make a wrong move. 

It’s a great thing that this game has been translated into Spanish and Portuguese, but it shouldn’t matter that much since the UI is so clean, the language of the game shouldn’t matter. The UI is extremely simple to use and get the hang off. 

Just like the responsive controls of this game. There is no input delay and the controls are fast and easy to learn. I don’t have any complaints about them since they allow to play my relaxing puzzle game in peace. 

This puzzle game is so relaxing with the colorful art-style and the relaxing sound effects and music, it works beautifully. I could nitpick and say that the same music track loops throughout the whole game, but it’s rather relaxing and brings me into the right mood to play this game. This game has that “just one more puzzle” mentality and I’m still amazed that this nice little game only costs 3€ and it has this high quality in it’s animations, visuals, music and sound. It’s a joy to slide in these puzzles and to solve them.

Sliding towards doom

ss_e29449a5e0c4dea278a8256d4ff5f426b8904ff4.600x338Sadly enough, there are some negatives I could say about this game. Things that could be improved or could be changed to make an even better game to play and to give it some more life. 

First of all, I was a bit disappointed to learn that stats are lacking in this game. It would be so great to see if I finished the level with the least amount of moves or with the fastest time. And if you could reset those stats in the options menu, where you even can’t reset your progress by the way, then it would be even better. 

Second, some of the teleport icons are too small. When I was playing this game, I had the most comfortable experience in handheld mode with the game at an arm’s length to my face. On my large 51-inch TV, I felt a bit more confused since I had to focus on the symbols on the teleporters for them to make sense which one is which. 

Thirdly, and I can’t tell if this is a problem with this game or with these style of games but I found it quite annoying to “loose my character”. Since this game uses teleporters, I sometimes didn’t notice where my character was. Thankfully, you can hear a “tud” when the blob lands on a wall but here is the annoying thing. I fell that Quell did a better job with these teleporters. They are less instant, use some more sound effects and the player bubble has some minor animation when you loose it. 

Now, my 4th complaint has to do with the unique color-matching mechanic. While I’m no expert on colorblindness, I can totally understand that this game might be quite tricky to play for people who are colorblind. One of my old class mates wasn’t able to tell yellow and red apart and that’s going to be tricky in this game. 

My fifth point is that there is no hint system. While it’s a good thing that this game challenges you in trying to find the right solution, it’s quite annoying when you are stuck on a certain level just because you are unable to figure one or two moves out. I have to be honest, if the hint system in Quell didn’t exist, I would have put the game down in a few levels. I’m afraid that I or some other players will do the exact same for this game. 

And my final complaint is a nitpick and something that this game can’t really solve. This game suffers from the “better played in short bursts”-syndrome. While it has that “one more level” vibe for me, I enjoyed the game quite a lot more when I played it in short bursts while going to the bathroom or while waiting for my food to cook. 

With that said, it’s time for the wrap-up and the conclusion of this article.

Does it slide right?

ss_3904a05c6a4abd54c4e048d31f5b09a065e13d00.600x338If you compare this game to similar games in the genre like Quell, this game comes close but not close enough. Yet, that doesn’t mean that this game is a bad game or has a lot of flaws. 

This game does a lot right and most of the mistakes this game makes have to do with a lack of depth. There are no big flaws in the fundamentals of this game since it explains the game mechanics quite well without holding your hands as if you are a small child. 

To be honest, I’m a bit conflicted on the platform that this game released on. This game would feel perfect to become a mobile game but that might have several ads and it would ruin the flow of the game. Yet, the small teleporters playing the big screen is biggest issue that this Switch port has. And of course the lack of something to aid the people who are colorblind of course. 

Now, should you give this game a try? If you are looking for an enjoyable small puzzle game, I think you won’t be let down by this game. It’s sad to see that there is a lot of untapped potential in this game but hey, it would be quite rude to ask for even more when the game is so cheap. So, if you enjoy games like Quell, I think this game might be an enjoyable time waster while in the waiting room or in the bathroom. 

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

First Impression: The Wizard – WizHarder Edition (PC – Steam) ~ Now With Less Rhymes

headerSteam Store linkOfficial website

Remember last year when I started talking about an adventure game where everything was in rhyme in the old school ASCII-art? Currently, the 3rd episode of the Pepper Prince hasn’t been released yet but Hypnotic Owl hasn’t stopped making games. In a matter of fact, last month they released their second game in early access called The Wizard: Wizharder Edition. The developers send me a press code and asked me to write an article with my honest opinion on the game. When I saw the press materials, I must admit that I was hooked right away. I wanted to play this game and write an article about it. Sadly enough, my personal life was quite too busy to finish the article around the time of the launch of the game. So, that’s why I’m writing about it a month late. During that time, the game got various updates bringing it to v0.3.11 which I have played to write this article. Now, I want to invite you to look together with me to this game to see if this game should be finished or should the developers move on to other projects? Let’s find out!

Now with less rhymes

20201226190151_1In this game you play as Kevin, who awoke from his slumber in the middle of the night. He was woken up by a strange feeling on his face. When he wanted to touch it, he felt nothing. An empty black void with two dark red dots for eyes was there in its place. He was able to confirm that by looking in the mirror. So, your face has been stolen. Kevin jumps into action since he hears a noise in his hallway so the thief couldn’t get that far.

To avoid spoilers and since this game is still in early access, I’m going to refrain from going deeper into the story. I found it amusing to read the story since I got flashbacks to the unique 3DS title Miitopia where you played with your Mii’s to recover their stolen faces.

From what I have seen so far of the story, I’m under the impression that the story is going to take a backseat and is just a way to set up the world and characters for this game. Which isn’t a bad thing since this game is a puzzle game. And a story in a puzzle game is quite difficult to pull off right. It’s either too involved or too absent. So far, this game is hitting the right balance between the two.

The only thing I would advise to the developers is give it a bit more “life”. What I mean is, don’t display the whole text in one time and play a bit with some sound effects to draw the player a bit more in. I personally feel that it would give the game a bit more atmosphere. Then again, currently it’s in a book format as if you were reading a journal which can be fun as well.

Something I find quite surprising is that this game is already translated into German. Because my native language Dutch is in some respects a bit close to German, I played the tutorial level in German. Let me tell you that the translation has been well done and I’m quite curious if they are going to be more languages added into the full build of the game. (But the game being translated in German isn’t that surprising since the developers are German after all…)

It’s a tile game.

20201226193504_1The controls of this game are quite simple. If you don’t have a mouse, you won’t be able to play this game. This game uses the left-click button to its full potential. The controls are quite responsive, easy to understand and fun to master. The only thing I would improve in terms of the controls are keyboard shortcuts. It would be so nice to move Kevin with the arrow keys or something since the number of times I misclicked and started a spell instead of moving, I can’t keep count of that.

Before I go more in-depth about the gameplay, I first want to mention something that has to do with the controls and the gameplay. I would love to see in the full version, three features to perform some actions quite fast. The first key would be just a simple “undo” key. If you did an action you regretted, you could simply undo the move and try again. Maybe this “undo” can cost points each time you use it, and you need a certain amount of points to use it.

The second key would be a key that reset the level back to your latest checkpoint and the third key is of course, a total level reset. The second and third key would be a nice quality of life feature in my opinion but the first feature, the “undo” key would be a bit more than a nice quality of life feature. Because currently there is no “undo” feature. If you either die or want to erase a wrong move, you either must restart from the checkpoint or the start of the level.

Thankfully, at the start these levels are quite short and easy to conquer, but I’m afraid that without an undo key, it might get frustrating if you get bigger, more difficult and larger levels. At one hand, I totally understand that there is no “undo” key since it might be a part of the challenge of this game that you must think of your every move but at the other hand, I think that accessibility in this way wouldn’t hurt the core experience. You even could have an option to disable it completely if people want the challenge. Think “Classic” and “Casual” modes in Fire Emblem.

Granted, you can work around this a bit since there can be only one checkpoint active at one time. So, if you want to make sure you don’t have a redo a certain fight, you can walk back to a previous checkpoint to activate it. Then again, if you are faced with several enemies, this might not always work as well.

Any who, let’s focus on the gameplay of this game. In this game you must get to the end of the stage. Each stage is divided up into tiles. You can drag Kevin to start forming a spell to attack or you could drag the green squares beside him to move to another spot. When you either successfully attack or move a tile, the enemies can do as well. The enemies only move when they have spotted you or get hurt, otherwise, they will sit in place.

By clicking anywhere else, you can drag around the map and look at what’s to come. This helps plan out your next move. You play this game at the speed you want to play. If you want to take your time and plan every move, you can do that. If you want to kill the least number of enemies to go to the next stage, you can do that as well. It’s all up to you. This gives some replay value to the game.

In terms of gameplay, I do have one complaint and that’s about the health system and potions. Currently, there is no bag or anything of the sorts, so that means that when you pick up a health potion at hull health, the potion gets used and disappears.

A big hint I can give you is to make sure that you draw the right spell. Currently, there is no way to undo or stop the spell when you drew the wrong one. I learned this the hard way.

Oh, maybe one minor thing about the controls. The camera and dragging mechanic stop you from going off screen. Maybe being able to follow it would be quite nice. But that’s a minor complaint after all. Since as soon as I got the hang of the game, I fell in love with the game. Honestly, I think I’ll keep an eye on it since I really want to see where the game goes next.

Into The Sewers

20201226184144_1Visually, this game has a lot of pixel-art of pixelated visuals. And they look amazing. I think they would look even better when they are a bit more animated but hey, if these are the final pieces of art for the full game, consider me extremely impressed already.

The nice visual presentation extends to the great animations in this game. As if it’s a theme in this article, I think that the game would be better if there were a bit more animations. For example, to give the enemies a bit more life.

It’s always quite difficult to give your opinion on a game that’s in early access and in full development since you never know what developer art is and what’s already finalized. But I really hope that the audio is finalized since the music and sound effects in this game are excellent.

If I didn’t know better, I would say that this game is almost complete. Apart from the game lacking some polish here and there, this game is enjoyable to play and I would recommend it to everybody who enjoys playing strategy, adventure and/or puzzle games.

Now, there is one more thing I would like to touch upon and that’s a few strange UI things. First, when you press “ESC” in an option menu, you don’t go back one level but go back to the pause menu. I would love to see this changed to the “ESC” button going back one level.

But the biggest mistake of this game is that there is no logo at the main menu yet. I found this extremely strange since everything else has been carried over from the original. Yes, you read that right. This game is a remake of a browser game. Well, calling it just a remake would be a dis-service. It is an extended version of the original game. If this game looks interesting to you, you can give the original game a try for free in your web browser by following this link.

Now, why would you pay 19€ for a game that got a graphical upgrade and more music when you can play a free version? Well, that’s because there are a lot of things coming to the full version of the game. Things like a level maker, a roguelike challenge mode, more levels… So, yeah. I honestly think that this will be 19€ well spend if you are interested in the full version and the additional upcoming features. Honestly, I’m quite curious to see what the “Mario Maker style Level Maker” means. Will this mean we will be able to share our levels through the Steam Workshop? Will we be able to make a level pack? Well, only time will tell.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: WeakWood Throne (Switch) ~ An Adventure For You.

Nintendo.com page

It has been a long time, hasn’t it? I’m sorry about that, but moving houses just takes a lot of your time. On top of that, my internet connection isn’t up and running yet but I’m quite sure that in the upcoming week, that will be fixed. In any case, this offline time give me some time to play some developer request games like WeakWood Throne. I got a publisher code on the Nintendo Switch for Drageus Games who as you know always want my 100% honest opinion on the game. So, let’s talk about WeakWood Throne and if you should give it a shot or if you should ignore this game. Should you take on this adventure or should you leave it up to the influencers and watch a let’s play about it? Or should you avoid this game at all costs? Anyways, I think we should take a look at this game in my game quicky format while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

An Adventure For You

The visual presentation of this game is amazing. This game looks like a high budget flash game where the developers put in a lot of hours to make everything look cartoony and vibrant. Everything looks very consistent and has a lot of charm.

I really like how the UI elements and the menu really tie into the visual presentation of the game. I don’t have any complaints about the UI and the visual presentation apart from the mini-map that could have provided a bit more information.

The animation is also pretty good. The only minor nitpick that I have is that the player character is rather static when you are in a boat. But if that’s the only thing, I don’t think it’s that big of a deal. If even small details like when you change weapons in your inventory change the weapon that the player character is holding are present in this game, I can only say praise to this game.

The music in this game is good. It really fits the mood of the game extremely well and it adds the relaxing atmosphere of this game. The fact that are only sound effects playing during the night cycle gives the night a more eerie atmosphere than the day.

This game is a completely open world and it doesn’t hold your hand. So, you have to figure out this game by yourself while you are free to explore. So, when you encounter an area with only strong enemies, well tough luck. Have fun escaping that area.

While this game is somewhat challenging when you die you can restart at the screen you died. So, there isn’t a big penalty for failure. The only thing I wished is that the game didn’t kick you back to the main menu and showed a small “game over” screen.

The quality you get for the money for this game is quite nice. This game is only 5€ on the European eShop and I think that’s a fair price for the game. You’ll get your money’s worth of it without any doubt.

Maybe let’s just watch this adventure

There are some things I’m on the fence about with this game. The first thing is the map system. While there is a mini-map, there is no overall map. It would have been so helpful when you were able to see a full map and maybe even keep notes or something on it. For example, where you got a quest from or where the nearest potion shop is.

Speaking about potions, that’s the only way I found to heal your character. There is no passive healing in this game. This is an issue in my opinion since gold is quite rare and some enemies hit quite hard.

There is something that I found a missed opportunity in terms of the day and night cycle. It would bring the game so much more alive when the NPC’s where in their houses or on different locations when it’s night. Now they have the same routine and it’s a bit immersion-breaking.

The controls are quite responsive and good but there is something the ruins it for me. Backing out of a menu is quite tricky since I always am using the “B” button to go out of a menu. But guess what, to escape the menu you have to use the same button to enter it, which is “X”. The “B” button drops items and sadly enough, you don’t pick them up right away.

On top of that, the most frustrating part of the controls is the skateboard and the dodge roll. These two actions are bound to the same button. But here is the thing. Tapping “ZL” does a roll but holding the “ZL” button starts skateboarding. But I can’t get consistent with this mechanic. Sometimes I start skating always when I go to the left and on another screen, I start rolling and never skating.

The combat is quite tricky to master. While there are a lot of higher-level enemies in the early section of the game which will wreck you when you aren’t careful, as soon as you get used to the combat controls, it’s quite enjoyable. Just keep your eye out on how much damage you are doing to the enemy and how much health it has left. If it’s too strong, just avoid it.

Let’s not go on this adventure

Sadly enough, there are some things that I really didn’t like about this game. First of all, let’s talk about hitboxes. In combat, they are just fine. Rarely I felt that I was unable to hit an enemy or that a hit didn’t connect. But the issue starts with everything else. You can clip with NPC’s quite easily and push them around. But the worst of it all is trying to hit plants or bushes. That hitbox is so precise that if you don’t hit it dead center, the hit doesn’t register.

While the sound effects are decent, I fell that there aren’t enough sound effects. If these were for non-essential mechanics, I wouldn’t mind so much but I really missed a sound effect for unable to use a potion, picking up an item, and having low health. Some of them also didn’t make sense at all. Why do lily pads and walking on wooden bridges have the same sound effect?

The biggest issue in this game is the lack of a tutorial. While there is a tutorial in the first few screens, it doesn’t explain the mechanics like leveling up your character or how to use the quest menu and things like that. It’s a real shame since as soon as I got the hang of the leveling up mechanics and being able to buy stronger weapons, I started to enjoy the game more. Oh, and let’s not forget to mention that if you revisit the first screens, the tutorial messages still pop up for some reason.

A minor thing that I really didn’t like is  the screen transitions. My issue with it is that it’s sometimes unclear if you are able to transition to another screen or not.  Sometimes you hit an invisible wall and sometimes you don’t. A few times I wasn’t able to transition to another screen while I was in a boat while I was able to transition on foot.

I think it’s time that I address the elephant in the room. Normally I start my articles by talking about the story or the premise of the game. But in this article, I haven’t done that. That has a very simple reason. The story isn’t that good in my honest opinion. I had to open the store description to get some explanation but it was your generic explanation that almost every RPG has, that there is something wrong in the kingdom and it’s up to you to figure it out and help the people. So, I’m sorry, but if you are looking for deep lore and dialogues, I think this game isn’t for you. Granted, I have only played this game for up to 2 hours and maybe the rest of the game will have a better story but so far it didn’t impress me one bit.

Oh, I’m forgetting about something. The save system. Yes, the save system. While it works, I can’t explain how it works. I think the game saves during every screen transition. But there is no icon indicating that so I can’t tell you for certain.

And the final point I want to make is that this game just forgets to bring the options in the pause menu. So, you have to go to the main menu when you want to change the options of the game. And with that, I think it’s high time to wrap this article up before I forget to save it.

Let’s make a decision

I honestly think that if the game had a better tutorial, better hitbox detection, and a map system… Then this game would have been so much better. This game is well made and has so much potential but it lacks depth on some quite essential levels.

I could forgive the game having a lackluster story if it did give some direction to the game. For example, the story in Breath of the Wild isn’t anything special but it gave the player a goal to work towards and it built the world and the culture of it. On the other hand, I think that I might be expecting too much of a game that cost only 5€.

Can I recommend this game? Well, yes and no. I would recommend this game to people who enjoy playing simple RPG/Adventure games or people who are looking for the next game to play on the bus or in the waiting room. But I’m afraid that the issues of the game hold it back and that it will put a lot of people off.

I enjoyed myself while playing this game for this review but I’m unsure that I’ll finish or revisit the game in the near future. Maybe when I’m on holiday and I’m looking for the next game to finish. Or I might pick this game up again when it gets a major update that fixes (some of) the issues I have mentioned in this article.

Honestly, I think that with the right personality, this game might make an enjoyable let’s play to watch. While the game has it’s flawed to play, it has quite a lot of charm and I think that it’s worth going through it.

So yeah, I’m a bit on the fence about this game. While I have played better games, I also played a lot of worse games. I think that’s the gist of it. I think that this game is a perfect example of a very rough diamond that with some polish can get better.

With that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and  I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

Game Quicky: Inspector Parker in BeTrapped! (PC) ~ Minesweeping Mansion Traps

BeTrapped_7042BigFish Games Store page

My parents aren’t that big into games and always thought that games downloaded from the internet contained either malware or crashed their computer. This was a disaster for me, because I really enjoy playing casual games from time to time. Now, a world opened to me when I discovered websites like Zylom, Gamehouse, BigFish and Alawar to name just a few. I mean, an overload of games that you were able to play 1 hour for free and then buy the game for 10 to 20 euro to own it. I discovered a ton of games through those websites, even through some websites that aren’t around anymore. One of these games is BeTrapped and that’s the game I want to talk about today. Is it still as good as I remember or is the game better left forgotten in my childhood? Let’s find out in this game quicky while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

Cleared Traps

Betrapped1In this game, you play as Inspector Parker on a quest to find out the mystery of who is trying to kill May Vandernot. She is the heir to the recently deceased Lord North Vandernot. Now, it doesn’t take long before you enter the mansion per request of a family solicitor to disarm the rooms and find clues. 

The story is told through a book and the introduction of the game is only one page long. Actually, it’s two pages long but the nice artwork make the story spread over two pages. Overall, the story is quite enjoyable. It’s generic for sure, but it gives a nice atmosphere for the puzzle game we are going to play.

Something I really love is the fact that you can review the story in the “Extra and Options” menu. Since I haven’t played this game in ages and that way I was able to get a quick summary of the story so far without having to replay the game.  

Now, let’s focus on the gameplay. Since that’s the big reason why I wanted to talk about this game. If you have ever played Minesweeper, you will feel right at home in this game. This game is basically minesweeper but with a few twists. 

The first twist is that you have lives. So, that means that if you step on a trap, it’s not game over right away. When you lost all your lives, it’s game over. 

The second twist is that you aren’t able to click around freely. You have to move the inspector through the room as if he is walking through it. So, you can skip over a tile or start from the other side of the board. 

And the final twist is that, you have to disarm all the traps and you are only allowed 5 “misses”. So, that means, if you miss the disarm location of a trap, you loose one of these “misses”. 

But, how do you find out where the traps are? Well, some traps can be found out by just looking at the room and some critical thinking. For example, noticed that piece of armor in the screenshot of this section? Well, there is a trap there. But, the easiest and best way to disarm these traps are by walking around the whole room and looking at the floor tiles. Blue tiles are safe to walk on and other colors mean that there is at least one trap one the adjacent tile. 

You disarm a trap by right clicking on the tile you think the trap is located on. When you are right, the trap is disarmed and when you are wrong, you get a strike. As said earlier, five strikes and you are out. 

During the adventure, you get your lives and misses restocked each level. When you loose all your misses or lives during a level, you have to restart that map. So, thankfully these mistakes or lives you lost don’t carry over. 

There are a few other mechanics like traps that you need to activate and dodge to disarm and the inventory system but the game explain these mechanics quite well. And if you have forgotten or want more information about one of these mechanics, the expansive and detailed help file that’s included in the game is a great way to have a refresher. 

The replay value of this game is through the roof. If you finish the main story, you can always try the puzzle mode. Where you get a randomly generated map with you have to beat it as quickly as possible with the least amount of mistakes. 

Missed traps

UntitledOverall, this game is quite good but it does drop the ball on a few places. The first thing is that this game doesn’t support wide screen. The game is around 16 years old, but by then widescreen existed. 

There is a mechanic in the game that is quite the double edged sword. And that is the quick walk feature. This feature can speed up the gameplay quite a bit, but you are unable to dodge traps that way. While that feature was on, it made my playstyle less careful and that’s just the idea of the game. 

The biggest issue of this game is the repetitiveness. Apart from some minor puzzle and investigation elements, there is barely any variety in this game. If you are interested in playing this game, I highly advice you to play this game in short bursts since otherwise this game can get boring. 

There are apart from that, a few minor things that you can overlook or keep in mind but they can get annoying from time to time. First of all, the controls. Overall, the controls work just fine but I feel that my right clicks don’t always register in the game. This caused some game overs since I right clicked several times on a tile and lost two or three misses in the process. 

Speaking of those misses, when you try to disarm the wrong tile, it doesn’t change color at all. It would have been great if it changed in the color of the tile. It would save some time and possible errors. 

Something I found missing is the fact that you are unable to “plant flags”. Remember that you can plant flags on tiles you think are bombs in minesweeper? Well, you are unable to do that in this game. So, when you think that a certain tile is a trap, you can’t put some sort of flag on it and avoid it. The mechanic works in minesweeper, so why not here? 

Visually, this game looks quite nice but the trap animations… Let’s just say that I can’t say if I like or hate them. Some trap animations make a lot of sense, like a poisoned drink or a gun trap in an old clock… But, giant spikes that rise up from the floor? I’m sorry, but no. That doesn’t fit at all here. Also, I find the knife trap animation quite strange. It almost looks like it’s thrown from somewhere while you would think it comes from the ceiling of the room… 

Anyways I’m glad that I can disable the music since I got bored of it after a while. The music in this game isn’t bad but there is just a huge lack of various songs in the game. And the track is a tad bit too short in my opinion to have it replay over and over again. 

Should you even try?

This game is a rough diamond in my opinion. The game has a lot of potential but it lacks the polish to be really enjoyable. Now, the game can get quite frustrating in the wrong area’s and it made me quite the game once or twice while preparing for this review. 

It didn’t take long before all those frustrating memories from my childhood came back while playing this game. I thought that I would have been able to beat this game more easily now that I’m older but I’m still struggling with this game because of some unpolished mechanics. 

Because parts of the maps are randomly generated, there is no difficulty scaling in the adventure mode which makes the game even more annoying to play. Yet, the game has a certain charm that pulls me in and makes me play it once in a while. 

I can recommend this game to people who enjoy casual and/or puzzle games but I recommend it with a warning, this game could have been so much better and it can be quite frustrating. And then I haven’t mentioned the lack of “investigation notes”. 

Since this is the conclusion of my article and look at this game, I have to conclude that this game isn’t the best. It’s mediocre at it’s best and frustrating at it’s worst. But, I want to mention that I really think that the core idea of the game is amazing and I would love to see another attempt on creating a game with the same mechanics and solving the issues that this game has. I think that would be amazing. But, until then, we have this rough diamond to enjoy. 

With that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Score: 60/100