First Impression: There Is No Game: Wrong Dimension (Switch) ~ Ceci n’est pas un article.

ThereisnogameWikipedia entryNintendo.com micrositeDeveloper site

There is no game here, so there is no article here. I have been searching everywhere in this game and I have found nothing. So, why am I writing about this then? Because I have no other game to write about, and I still want to write an article since it’s one of my biggest hobbies? Well, who knows. I can’t say, since there isn’t an expanded version of a game jam here. Maybe that section in the latest Nintendo Indie World was a lie. … Okay, I don’t think he is looking anymore. I think it’s time to let you in on a little secret. … There might be a game here. Shall we take a look at it? Come on, you and me. Let’s talk about this secret game while you sneakily go to the comment section after reading this article and tell me what you think about this game and/or the content of this article.

Ceci n’est pas une pipe

fileD8CAV347I don’t think I’ll be able to keep up the gag from the introduction paragraph through the whole article before it gets extremely stale and boring to read. No really, it might not be enjoyable at all. There would be loads of things that’ll be way more enjoyable to do. Like, read one of my articles or play a game. 

But, since you are still here, I think you want to poke around in the wrong dimension that’s part of the title right? Alright then, reader. In this game, you take on the role of “the user”. Explaining how your adventure gets started would spoil various gags that this game pulls with you and since I try to keep my content as spoiler free as possible, it gets quite tricky. 

The different chapters of this game can be a standalone episode in a series, but it still has an overarching plot. It tells a story about a certain game program that is convincing you that there is no game. But, some strange glitch is haunting him and messing things up for him, so maybe it’s time to set things right. 

You and the game program travel through the various wrong dimensions on your way home to set things right while having amazing humorous adventures throughout various game genres that poke fun at various elements of that genre. The amount of the sneaky references and the clever use in the gameplay and puzzles of this game is just amazing. 

When I said “various game genres”, you might think that this game has a lot of different gameplay styles. Well, this game is a point-and-click adventure. So, while you might be a Zelda-style adventure game dimension, you have to interact with the game via the modern point-and-click controls. But, more about the gameplay later. 

First, let’s talk about our Russian(?) host. Your game program friend is fully voice acted. The voice work has been done by Pascal Cammisotto, who is actually the French developer of this game. While the game is translated in various other languages, the voice acting is stays in English, and it’s glorious. The voice acting in this game is extremely well done and adds even more charm to the game, which may or may not be there.

The pacing of this story is walking on the fine line of going a tad bit too fast and just fast enough. I felt that some sections of this “fictional” game that I have played so far went over a bit too quickly, but I also think that if they dragged on for a bit longer they might overstay their welcome. In other words, in most places the pacing hits the right beats but in some cases, I found that a section was over a bit too fast.

“User, please solve that.”

20200807202822_1So, in this game you have to interact with the world in various unique ways via your usual point-and-click style gameplay. You find various items that can aid you on your quest. Your inventory is at the bottom of the screen, and you can place it in the order you like. If two objects might be able to interact, they get a white outline around them. 

Not that this information matters, since I’m not talking about a game that’s here on Switch, but I felt that this game controls better when being played on the touch screen of your Switch compared to the docked controls. I’m not saying that the controls while docked don’t work, but you need to quickly interact with some actions, and I was able to solve most of the puzzles more easy using the touch controls. 

The controls were quite easy to get a hang of. It didn’t take long before I was able to tackle the amazing puzzles in this game. The difficulty balance in this game gets a thumbs up from me. I really loved to solve the puzzles in this game and the mechanics and gags used to solve the puzzles in this game make the game being a love letter to our hobby even better. 

Also, when you are stuck in a certain section, the hint system gets a chef’s kiss. A ten out of ten. Whenever you click the “Help” button, you can unlock a hint. In most cases, you have to unlock another hint before you can unlock the solution. The only penalty you get from using the hint system is a small “boo” shout that the game gives you. But, I highly advise you to not use the hint system. The solution and out-of-the-box thinking you have to do is so much more enjoyable when you solve it without a hint. It’s a shame, since the hint system is one of the best I have seen in point-and-click games so far. 

The biggest shame of this game is that this game is extremely short. This game can be beaten in 5 to 8 hours. So, I currently played this game for 3 hours, so that means I’m somewhat over half way to beat this game. I always feel quite conflicted about these short games. At one hand, some of these are a blast to play through and provide a lot of unique experiences but on the other hand… I always wanted from the game. 

Nostalgic

tng-fp__xlI think we are currently in the time period where people who grew up with the same sort of games then I did are currently in the indie game development scene. The various game spoofs that this game visits feel so extremely nostalgic all the while that this game is putting its own unique spin on them. For example, the Zelda-style spoof reminds me so much of playing the Minish Cap for the first time. And the first spoof reminds me so much of playing old school point-and-click games from Humongous Entertainment or LucasArts.

The game’s visual presentation pulls you in so much that it makes the game more addictive to play for me. It blends the visual style of its own and the games it’s spoofing so well I have a hard time telling which is which sometimes. I can only praise the artist who works on the visual presentation and the animations since you did an amazing job. 

And as usual, after talking about the visual presentation… I talk about the music and sound effects. And just like the visual presentation, I have no complaints about those either. It’s an amazing blend between modern and retro styled sound effects. I could be an annoying nitpicker and say that it’s an extremely minor shame that the whole soundtrack of this game is orchestrated but then again, that’s extremely impressive for such a small indie game that only costs $13.

So far, I have been praising this game to the moon and back. It’s almost that this game doesn’t have any negatives apart from its short length. The save system works fine, the UI is excellent… I feel that this game is polished and play tested quite a lot before it got released.   

The biggest negative I can say is that this game has some jokes that might go unnoticed or fall flat for younger gamers or people who just get into gaming. I honestly don’t think that the story is going to be so strong if you played it with people who aren’t that into video games. But, if you are well versed into games, I think that this game’s humor and charm will draw you in like it did with me.

Now, this game falls into the trap of being a short point-and-click game. If you want to enjoy this game to its full potential, I highly recommend that you read as little about the game as possible since the fewer you know about the game the better. Otherwise, the charm and humor will hit less hard and that’s a lot of what makes this game so addictive and fun to play. 

The second trap of the point-and-click genre is that the replay value is extremely low. While you might enjoy your 2nd or 3rd playthrough, you will know most of the gags and story beats in this game which makes a 2nd playthrough way less enjoyable. Unless you are doing a speedrun of this game of course. 

So, I think I have said everything I wanted to say about this game. It’s high time for the conclusion I sort of already gave earlier in this article. If you are into video games and enjoy a point-and-click adventure game, I think that this short game is one you shouldn’t sleep on. While the game works a lot better with touch controls compared to controlling it with the joy cons or a pro controller, I don’t think that it would hinder your experience too much in this game. 

Now, if you aren’t into video games, I would still recommend this game to you, but I have to warn you that a lot of the gags and spoofs in this game will go over your head. The strength of the story only shines when you know a little about computers and games. Then the beautiful game world and the nice audiovisual design will draw you in just like it does it with me. 

If I have to describe my feelings and thoughts about this game in a short paragraph I have to say that this game is a humorous point-and-click adventure that takes you through a nostalgic trip throughout (recent) gaming history that uses it’s gags extremely well. The charm of the story, settings, visual and audiovisual presentation quite well to deliver a short but extremely enjoyable adventure that makes me keep an eye on the developer of this game about what he is going to do next.

So, it’s high time to wrap up this article so I can start finishing this game. I want to thank you a lot for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Oh, so there was a game there… Should I start reviewing it?

Review: Rayman Legends (Wii U) ~ Amazing Platformer Gem

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As a kid, I had a PC game called Rayman M. I enjoyed it from time to time, but my real interest with Rayman started when I heard so much about it from the YouTubers I watch and the other blogs I read. When my family was asking me what I wanted for Christmas, I gave them a whole list of Wii U titles I’m interested in. Honestly, I placed this game as an afterthought. But on the 1st of January, my grandparents surprised me with actually buying this game for me. I played a few levels just for fun, but then I stopped playing. But at the start of February of this year, I was together with my friends for a whole week and this game… Man, it changed the whole week. I think it’s time to take a good look at this game and talk about what I think of this game. Oh, and as usual, feel free to leave a comment with your opinion on the review and/or the game in the comment section underneath this article. 

Teensies & lumps

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This game is a platformer. I haven’t played a lot of platformers, so in this review, I’m going to judge this game purely at what experience it gave me.

This game’s story, was in my opinion, a sort of an after-thought. The story is rather absent. Because this game is a sort of gallery of smaller separate games. Compare it to Kirby Super Star on the SNES. It has a compilation of different Kirby games which each have a separate story.

If you are into platformers with a decent story, you aren’t going to find it here. But it’s no negative for this game. The reason for that is, the game’s charm and presentation is enough to make a fun experience.

Everything in this game has meaning. Every collectable, every level and every challenge. When you beat a level or collect a certain amount of teenies and/or lumps, you unlock something or something happens. And sometimes, more then just one thing unlocked.

This makes the game very replayable. Since it’s very easy to miss a teensie in a level. They are hidden quite well. Too bad that missing one doesn’t stop you from reaching a golden cup on the level.

That touchpad

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This game is made with multiplayer in mind. Since in some levels, you can really benefit from a helper character.

Also, this game is one of the few games I have played where the Wii U gamepad isn’t used as a sort of second screen for the game or something among those lines.

When you play with more then one person, the person playing with the gamepad is a sort of helper character that needs to pull switches, move platforms or keep the characters from harm. And honestly, this can get pretty though. Sometimes, you need to react very quick.

At the other hand, the people who are playing as the non-helping characters have some separate levels that tests their reflexes. These are mostly time challenges or stages where a whole building is collapsing.

The two completely different playstyles is something I haven’t seen before that much. Surprisingly, it works flawlessly. I have beaten most of this game in multiplayer. And I can’t imagine how the singleplayer plays in some levels. Since this game is better played with at least one friend.

Something I really liked about this game is the presentation. Each area plays and feels very different. You have stealth sections, you have fast moving sections, you have sections where you need to “eat through candy” and so much more. Every area is extremely colorful and some stages felt very creative.

The animations of the stages and characters reminded me of the previous times I saw a Rayman game. They are really well done. I have no complaints there.

There is one part of the design that I didn’t like that much. While you have a lot of playable characters, there are just too much clone characters. They don’t play a lot different on the surface. They are just the same character in a different skin to me.

Jump that music

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The levels that were the most creative to me are the levels where you needed to you were playing through a music song and famous songs at that. Black Berry by Ram Jam is one of the first I came across. They were so much fun to play.

Speaking about music, the soundtrack and sound design of this game is very well crafted. The help to build the atmosphere of the game. In some levels I was actually sitting on the edge of my seat, cheering my friends on.. so we could beat that one level.

The difficulty is something I’m on the edge about. Some levels are pretty cruel and are impossible to win when you make one mistake. But there is a problem in there. Sometimes the controls work against you. But then again, the punishment for dying is just restarting the stage or starting for the last checkpoint. I always felt like we could try again when me and my friends failed a level.

Something that also provided hours of fun was the one true mini-game in the collection. The soccer game. It’s truly chaotic and it makes for hours of fun matches with friends. While I struggled with the controls sometimes, when I got the hang of them… It was extremely fun.

Until now, I was mostly praising the game but there are some things that could use some improvement. The digital manual is way too basic in my eyes.This is something that could help inexperienced players. But the biggest issue I have with it, is that it’s so barebones. I miss the color, screenshots and various other interesting things that other companies put in those manuals. Like Nintendo and Hylure Warriors or Super Mario Maker.Also, why is there a separate help function in the game and the manual. That help function gives information that isn’t in the manual…

And honestly, that is the biggest “issue” I have with this game. While the main campaign might be a bit short, the content that unlocks during the main campaign and the things you can collect gives this game a big replay value and makes the game have an amazing length.

The last thing I want to say about this game is that for 20€ here in Europe, this game is a steal. The amount of content is just mindblowing.

In any case, I think I have said everything I wanted to say about this game. It’s time for my conclusion.

Conclusion

The bad:

 – The manual isn’t the best in this game.

– This game loses a lot of its value in singleplayer.

– Some clone characters.

The good:

+ The amazing replay value.

+ This game has an amazing design. From the visuals to the sound design.

+ You get a lot of content for your money.

+ The gamepad isn’t used as a gimmick.

+ …

Final thoughts:

This game is one of the best and creative platformers I have every played. It brings some new ideas to the table for me. This game such serve as an example as an amazing platform game.

Most of the issues I have with this game are nitpicks. I honestly had trouble saying any negatives about this game.

If you want a real fun game for you and your friends, dust off that Wii U (or the console you have this game for) and play some Rayman Legends. For the cheap price of 20€ here in Europe, this game is truly a steal.

I wasn’t expecting this much polish in a Raymam game of 20€, but I was more than surprised. Play this game for yourself! I highly recommend it to each and every Wii U owner.  It’s really good.

Score: 99/100

What games do you play?

Arpegi Back

A friend of mine asked me recently when I was showing him my collection: “What games do you play?”. That question was followed by the most annoying question for me as a blogger, “What is your favorite style of games?”. After thinking about it for a bit, it actually gave me the idea for this article. It’s part a rant and part a gamer’s thoughts. So, yeah. Typically me, trying out new things. Just a side note, this article might be a bit longer then my usual stuff, and it also contains links to previous articles if you are interested in my opinion of the game I mentioned. Also, feel free to leave a comment on the subject with your opinion and or the answer to the questions.

Reply – part 1

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So, what games do I play? The easy reply is anything that catches my interest. But hey, let’s not be lazy here. If you scroll through my blog you see clearly that I play a lot of different sort of games. From adventure games like Monkey Island to strategy games like Europe Universalis 4.

In the past I said that I play games that have a deep story and take you on an adventure. On second thought, that isn’t always true. Since I’m not a big fan of the Walking Dead series which would be a game that would fit my fancy easily.

But I also play other games that haven’t anything close to a story. Like Minecraft or the RollerCoaster Tycoon series.

One thing is pretty clear, I play almost every genre of games. There are few genres I actually don’t like. The two biggest of them are racing games and fighting games. The reason for that is that I don’t really enjoy racing that much. Since I’m not interested in cars at all, I feel that a lot of content and such is… Well, not understood by me.

Fighting games, I don’t tend to play them since I have a bad memory when it comes to sequences. I rarely remember button combinations. When there is a certain order to complete a task in a game, I “program” my brain for it. So, my fingers do the job without thinking. Besides that, I have two other “issues” with the genre. I feel that it’s repetitive to me. Yes, to me. If there are fighting games that offer some variety from nearly always having to battle, feel free to tell me. The other issue I have is that my reaction time is more set to RTS and tycoon games. I can react more quickly in those games instead of fighting games.

That doesn’t mean I hate or don’t play those genres. As a kid, I played a lot of Mario Kart and I have fun memories of me playing Mortal Kombat in a store and a crowd of children gathering around me because I was able to beat opponents that they had trouble with.

A genre I don’t like as well are those games that are either meant to be a joke or have these clumsy physics like Octodad or Goat Simulator. I simply can’t stand them. They are just a novelty thing. As soon as the joke starts to fall flat, the game starts to show it’s flaws. So, I avoid those games like the plague.

I got distracted from the subject, didn’t I? The games I play are games that look interesting to me. Games where you get the feeling that they could be a distraction from life. Ugh, this is such a hard question to answer.

Reply – part 2

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What is my favorite style of games? There is also an easy answer to that. I could argue that my favorite changes from time to time depending on the games I’m playing at that moment. But in reality, there is always a genre that will get more love then others.

Surprisingly, I’m actually able to give a proper answer to this question. I have two genres that get a whole boatload of love from me. If you haven’t guessed it yet, let me tell you.

I adore adventure games like Alan Wake, Tomb Raider, Zelda and so many others. I have a soft spot in my heart for them. I grew up with Pokémon and Zelda. I can’t forget the point-and-click adventure games! Broken Sword and Monkey Island being my favorites.

My 2nd genre has to be the visual novel. Corpse Party, Virtue’s Last Reward or Ace Attorney are just some examples. My biggest hobby is writing. It’s quite true that writers actually read a lot as well. I don’t read books, but I read almost all of the text a game presents me. The visual novel genre surprised me countless times with deep stories, memorable characters and an unforgettable experience.

Kinetic novels, no thank you. Those novels are a cross between a comic, anime and a game. I just miss the interaction. To me, it’s just a story with a skin. I’m not saying that these games are bad, don’t misunderstand me here. I’m just saying that kinetic novels aren’t my thing, at all.

 So, why those genres then? I actually replied to it already. Because the games from those genres had the most influence on me in the past and they haven’t let me down ever since. If I’m writing an article about a game that comes from those genres, it has always an advantage.

s35009_wii_9What where my first interactions with my favorite genres. My first adventure game has to be Zelda – Oracle of Ages. I think, I’m not a 100% sure. Depending if you count Pokémon as an adventure game, I think that it was my first adventure game.

My first point-and-click game has to be the Freddi Fish series. Aw yes, I love those games a lot. When I found out that the studio that made them are still in business, I’m hoping that they create a new entry into the series. In the Freddi Fish series or in any series that they developed, since they are masters of child entertainment.

My first visual novel was Ace Attorney. After I read so much references online, I gave it a try. Man, I wasn’t prepared for that. I played all the games without getting distracted by another game once. Yeah, that rarely happens!

 Ranting

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So, the annoying side effect of this question is that people assume you like or play every game in a certain genre. I had people who actually said bad words to me because I wasn’t that good in a RTS.

You shouldn’t be judged on the games you play. I admit that I even play games meant for children. As long as it provides me a fun experience, why shouldn’t I be allowed to play it. I actually have a great excuse myself. My blog and my younger relatives are a great way to not make a fool out of myself.

Honestly, I think that the question “what kind of games you play” is actually a bad question. It should better be: “What kind of games you like to play?” Since then you can explain what you look for in a game. If somebody asks me the question what games do I play, I actually use a trick that I learned while I was still studying to become a teacher. Replying with the correct question. I reply, “What games do I like to play… well…”

And now, I can actually give them a link to this article. To explain that I play all sorts of games. From platformers to puzzle games, from sandbox to RPG’s. From adventure games to visual novels. I even play mobile games. Wait, talking about mobile games…. There is actually something that needs to get off my chest about mobile games.

I hope you enjoyed reading this article as much as I enjoyed writing it. I think I went over everything I wanted to say about this subject, so now I can focus on something bigger. Something that is starting to annoy me to no end. The mobile market needs some good bashing. Prepare yourselves, because next time on my blog, I’ll actually try to explain why I think that the mobile market is going too far…