First Impression: Blue Dragon (XBOX360) ~ Helpful Shadows

BlueDragonWikipedia entry

It has been quite some time since I have written an article about a game on the XBOX360. Which is quite surprising to me, since I bought my XBOX360 from an old classmate of mine three-ish years ago. Anyways, I’m glad that I bought the system since when I moved in September of last year, I had a lot of issues with getting my internet up and running, so it was my DVD player. Besides that, I kept playing games on it since it was on anyways. Anyways, earlier this month I felt like browsing the XBOX360 Online store and I wanted to play an RPG. When I found Blue Dragon, a game I thought released only on Nintendo DS, was actually a series that started on the XBOX. I didn’t hesitate and bought the game for 20€. And, because you guys and girls voted for it on my Twitter, here we are. I’m going to talk about my first impressions of this game after playing this game for about 2-ish hours. Let’s dive right into this while I invite you to leave a comment in the comment section with your thoughts and opinions on the game and/or the content of this article.

Helpful shadows

Blue-Dragon-XBOX-360In this game, you take on the role of Shu, Jiro and Kiuke. These three young kids live in a village that gets attacked yearly by a mysterious landshark. This landshark not only destroys almost the whole village but also caused several victims. During one attack, these three children want revenge on the landshark and try to trap and fight it. This doesn’t turn out so well and they get dragged away by the landshark. 

After a small exploration of the resting place of the landshark, they discover that the landshark is being controlled by somebody else who is taking great pleasure in seeing the destruction and panic. Our three heroes are able to escape this evil person but they also eat a special light orb which transforms their shadows into beats that make them not only stronger but also give them magic abilities. 

Now, allow me to be blunt and direct for a moment. If you expect a deep and rich story from this RPG, I’m afraid to say that you are barking up the wrong tree. The writing and the pacing is perfect for an children anime series. But, to be honest, I think it fits the game well. If the writers would have written a more grim plot with the whole “your shadow gives you special powers” plot you would either go more in the lines of a Persona game or risking that the story becomes too silly to be taken seriously. 

Yet, on the other hand, this does put the game in a weird position for me. When I play RPG games, I expect more from the story then a simple story for the young kids. Granted, I can enjoy the stories in a Pokémon game and those aren’t too special, but the story in this game is just a bit mediocre. If I have to pin point why I feel that the story in this game isn’t the best, I think I have to say that the story in this game is like a small rain puddle. 

A small rain puddle that is quite enjoyable to jump into and kick the water around but it’s just that. A puddle. It has no depth and it doesn’t provide you with more enjoyment than the surface layer. A perfect example is that the resolution of some missions can be skipped completely. In one of the first missions, you have to save the “bravest warrior” from a sheep village. After you have done so, the exit to the next section of the game is right there and you never see the “bravest sheep” return home and lie about him defeating the monster that was trapping him. 

There is just not enough reaction on the situation by either the NPC’s or even the playable characters. When they get trapped in a big machine with no way out, there is no panic, no plan meeting… Nothing. Anything would be nice to provide more depth. 

The voice acting of this game is decent. I have heard better voice acting but I have also heard a lot worse. But the voice acting has the same problem compared to the shallow story. I feel that some scenes should have been voice acted or at least have some more sound effects to draw you in more but alas, we get silent textboxes. 

Missing: Depth

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So, the story isn’t the strong suit of this game. Granted, I have only experienced a small part of the story and maybe the story improves quite a lot when I continue playing this game. Since, I’m seeing a lot of amazing mechanics and idea’s in this game that show the potential of this game. 

I really like how you can choose which character is the character you explore this game with. There are no real difference in terms of gameplay doing that, apart from one minor visual one. 

But then there are things that are quite flawed. A great example is the map system. Explain me why it’s possible to see the locations on the map in the teleport system but not on the world map? The world map in this game is the most useless map I have seen in a RPG. Apart from a location pointer and an icon where all teleport places are, you have no further information. You can’t even see area maps apart from the small compass in the bottom right corner. 

Thankfully, not everything is as broken as the global map. There are minor flaws in the game as well. They can be distracting but they didn’t ruin the game (too much) for me. For example, I think it’s hardcoded in the game that after cutscenes, every character joins Shu to continue the adventure… even when you selected another character to explore the world with. And after a small second, you transform into the correct character. 

Now, let’s talk about something good about this game for a change. I really enjoy the battle system. While I would have loved a better animation for the start of a battle, that nitpick doesn’t take away that the battle system has some unique and fun mechanics. Every enemy can be seen during exploration. So, there are no random battles in sight in this game. You can also bring up a circle in which you can choose which enemies to group together to attack in one battle. And while you’re exploring, weaker enemies will flee from you while stronger enemies try and chase you down for a while.

So, you can assign classes to your shadow. These classes dictate which spells and attacks you can use. This adds a layer of complexity to the game that I enjoy quite a lot. In addition to that, the battle system also has a timing mechanic. Unlike the Paper Mario games where you have to time a button press with the attack landing, in this game you have to hold the “A” button and if you land in the “critical” red zone, your spell or attack is more powerful BUT it might need a turn to charge up. The risk/reward system is excellent. 

Let’s power through

538217-blue-dragon-xbox-360-screenshot-activating-warp-devices-willFrom the previous section of the article, you might get the idea that this game is mediocre or isn’t worth your time. Now, that’s something I personally disagree with. I think this game is worth at least a try if you enjoy playing RPG or adventure games and you want to play something more lighthearted. 

Maybe the amazing visual presentation of this game might pull you in like it does with me. While some animations aren’t the best and a bit silly, like some walk cycles. The game looks well crafted and apart from some minor animation hiccups during cutscenes with the mouths not moving during talking, I don’t see too many major issues. The biggest issue is that some unskipable attack animations have some minor slowdown or tearing in them. But, that might be because I’m playing this game on a very new TV and maybe the high refresh rate and the big size might be overloading my poor XBOX360’s GPU buffer. 

The other big part of the presentation of this game is the audio. Apart from the game needing a bit more sound effects during cutscenes, I think the audio does a decent job of giving this game more character. Yet, I do have some complaints. I noticed that in some spots, the audio mixing wasn’t the greatest and the sound effects sounded too loud compared to the music that was playing. Speaking about the soundtrack, I enjoy most of it but there are some tracks with vocals. And these miss their mark completely in my opinion. Not only is it hard to understand what is actually being sung but combined with the sound effects of the battle, it gets even worse. Also, these songs don’t fit at all as a boss battle theme. 

Something I feel on the edge about is the fact that this game doesn’t have an autosave system. All the saving happens manually. So, don’t forget to save when you get the chance since a “Game Over” sends you back to the main menu where you have to load your save. Thankfully, this game isn’t too difficult but loosing progress is never fun.

And I’m not saying that this game is too easy. If you aren’t careful, you will loose and “Press A” to win doesn’t apply in this game. You will have to use some strategy or else you will be defeated. 

So, if you would ask me if I would recommend this game… I would say “Yes, but know that this game is not for everybody.”. While this game is quite enjoyable, I don’t think that this game aged quite well. While I heavily disagree with the 90+/100 scores that some reviewers gave this game, I don’t think this game is a bad game. 

While I haven’t gotten too far into the game and according to a small peak at the walkthrough, I currently finished 10% of the main story, I’m quite curious to see what this game is going to throw at me. So far, this game is quite enjoyable in my eyes despite it’s childish nature and the various flaws this game has. But, it puts a great battle system, enjoyable worlds and various other things to balance the flaws out. 

Normally, I wouldn’t score a game in a first impressions article but I’m going to do it because earlier I said that I disagree with the 90+ scores that this game is getting. I would give this game 70/100. This game has a lot of good elements but the lack of depth and polish in this game is something I would love to see improved in the sequels when I get around in playing them. 

And with that said, I think it’s high time to wrap up this article before I find another way to talk about the same point again in another way. There are a few things I’m leaving for the review when I have beaten this game but I have mentioned the most important things. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

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Review: CSI – Hard Evidence (PC ~ Steam) ~ Strange Case

256px-Csi4boxcoverSteam store link

So, today I want to take another look at this very old case. Wait, scrap that. If I try to be too original in my introduction, I might ruin the beauty of my previous CSI article. Yeah, remember that first impression article I wrote about that CSI PS2 game? I tried to set the mood in the introduction and if I repeat that in this one, it might get boring. Yup, I’m rambling on instead of writing a decent introduction for this game. I just finished it and I want to review it. Before I actually start to review it, I’ll come clean. I enjoyed the other CSI games I played. In total, I know there are 3-4 games like this about CSI. I think that this game is the latest in terms of trying to go for realism instead of a more cartoon-y approach they did in the DS games. In any case, I enjoy the show a lot myself. Too bad that my local channel broadcasts the series out of order. As usual, feel free to leave a comment on this article with your opinion on the game and or the content of this article. 

Mediocre game? 

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I know that this game was also released on the XBOX360 and the Wii. But for this review, we take a look at the PC version of the game. It’s developed by Telltale Games, who you might know from the Walking Dead series. One might think that this game must be good. I mean, they make all sorts of amazing adventure point-and-click games.

If I look around the internet to what other people think about this game, I read mostly negative reviews. But is this game a cheap cash-in of a very popular series? Let me play devil’s advocate and say no. Sure, there are some problems, and you might rest assured I’ll address them in this review but overall, this game is a nice one.

The evidence for that is in the story. Each and every case feels like a CSI episode. The characters are quite memorable, and the voice acting is decent. I have to disagree that the voice acting is the best the game has to offer since I sometimes don’t feel the emotion in the voice. I also had moments where I felt that the emotion was acted or forced. But that might be because I act on stage myself.

Addressing the criticism

CSI4_screen_0

The negative you see popping up in each and every review is that the graphics look outdated. This is quite vague in my opinion. The areas you visit and objects look quite clean and decent. They aren’t the best the genre or the system can offer, but that’s not the issue here.

The issue here is in the animation of the models. That’s quite flawed. If this game had a rushed development schedule you can see it in the animations. I didn’t have many visual flaws on my gaming laptop but on my desktop with a much stronger graphics card/CPU/RAM… the mistakes are coming quite clear. Mostly around the mouth area, that’s the worst. In the 4th case, I even saw gaps in the mouth where the model wasn’t finished.

 It’s a shame since the visuals of the cutscene video’s give another impression of this game. This game might have looked so much better if they polished up the animations. They could have looked a lot better, since you know that Telltale is able to create amazing stuff.

Why did I play this game?

I can be rather short about the music. In this game, the music isn’t meant to be memorable or catchy. It needs to set a certain mood. The music does this job perfectly. It gets me in the right mood to try and solve a murder case and to catch bugs. If you watch the series, you might know that one of the characters is very interested in bugs. In each case, there are several bugs hidden and if you find them all, you get a bonus.

Talking about the bonus content, while it’s a nice addition, it’s quite lackluster. When the title of the bonus material says: “storyboards of case 3” for example, you just get three storyboards of a fragment that took 5-6 seconds in game. They are quite underwhelming, and they wouldn’t add to the experience if you want to 100% the game.

CSI4_screen_4

You might start to wonder why I even beat this game. I point out mistakes in almost every category. Well, this game is a good game, but it mainly lacks polish. The sound effects create a great feeling of actually being a CSI but not all the time thankfully. It also gives you the feeling that it is fake, created for a TV-show.

All elements of this game blend together quite well and if you put the time into this game instead of focusing on the negatives of this game, you get a nice experience. Before I forget, I have a few things to mention before I go to my conclusion.

Foremost, the saving system is just wonderful. Thanks to the automatic save system, I didn’t need to worry that my progress would be lost.

The difficulty of this game is right in the middle. While this is one of the easiest games I played in the series, it can be challenging and puts everything you learned in the tutorial case to the test.

Anyway, I think I talked about most of the things I wanted to talk about, about this game. So, let’s get on with the conclusion.

Conclusion

The bad:

– Animations can be quite bad.

– The interface isn’t always good to work with.

– No cloud saves.

The good;

+ Acceptable visuals.

+ Nice experience for a CSI fan.

+ Easy but sometimes challenging game.

+ Decent length.

+ Nice and responsive controls.

+ Great voice acting.

Final thoughts:

I said it in my last paragraph, this game lacks polish. If Telltale put a bit more time into the animations, the interface and the game as a whole… I think this game wouldn’t get such a bad rating.

This game can be quite a fun game in the right hands, but if I need to look at it objectively: this game is a mediocre one. But as a fan of CSI and point-and-click games… it isn’t half that bad.

If you start to play this game, don’t set your expectations too high. It isn’t a masterpiece and its flaws show quite clearly. If you look past them, you get 5 interesting cases to play through that each CSI and crime story fan will enjoy.

Score: 70/100

Review #011: Assassin’s Creed – Brotherhood (XBOX360) ~ Rest in peace.

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Link to the entry on the Assassin’s Creed wiki.

Well, what’s going on here? NekoJonez reviewing while he is at a friends place? It’s true since my good buddy Blindshot is a big fan of this series. We started discussing about games and I talked about my first review here, Tomb Raider. I saw it on the XBOX360 and it’s surely different. But now I give him the chance to review a game. He isn’t good at writing but I wrote the review, yet he provided me with the material. A fun writing challenge too. So, this game series has been on my to play list for such a long while. Yet, the stealthy gameplay is keeping me off since I am not that good in these types of games. I remember the sneaky part in Tomb  Raider, I was stuck there for quite a while since I can’t get passed the guards unnoticed. Long live “balls to the walls action” baby. So, now it’s time to review the 3rd game in the series. Are we going to rip it a new one? Or, the other possibility, give it some (more) praise. Let’s find out with this review. With the help of Blindshot. In this review, he tried to describe me the things without spoiling me too much since I want to play this game without spoilers. 

No ninja’s here.

assassins-creed-brotherhood-the-da-vinci-disappearance-achievements-trophies-guide-screenshot-clowning-around

The piece of Eden. Again a quest to get this artifact. Just like in some previous entries of the series. In this game it’s time to win it back. Like in one of my favorite game series, Broken Sword, those Templars are at it again. They are trying to take over the world. Unlike Broken Sword, they don’t try to get our asses burned with a giant dragon. Thankfully.

The pacing of the story is bad, wait no I meant good. Well, actually it’s at your own pace. You can start the missions whenever you feel like it. So, you can make the game linger as much as you want or go speedrunning it.

The story is accompanied by a nice looking world. The world is very detailed and a fun place to explore. But we shall dive deeper into the gameplay later. Everything is made with great attention to detail and draws you into the game even more. But the animation has a few flaws. Like ropes disappearing and the hay thingies are lacking the fine attention to detail then the looks of the game. But that’s the only thing we could find to sad bad about it. The murders and other animated jazz is done pretty well.

In almost every mission, you have different ways to reach your goal. The level design is very good. But Blindshot told me that he had some issues with the camera where his guy didn’t do what he wanted. Like trees that disappear. Oh jolly good fun. The level design is pretty realistic since the developers went on location to create this game.

Rest in peace, biches

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The controls didn’t change from the first and second entry in the series. So, playing with this set of controls is extremely easy. Well, not meant that the game is easy. Nothing feels stiff or stuck. Taunting enemies is something Blindshot enjoys. But how is the difficulty of the game?

The game has an inconsistent difficulty. And this game takes the difficulty to a whole new level. It goes from difficult to less difficult. Of course this is the story but that’s a given. Blindshot told me that there are parts where the guards are super mega extremely attentive and other times you can just murder them in front of their face. This makes for confusing moments. Like some types of guards don’t do a thing when the see you running on the walls.

Some missions are nearly impossible to complete. For getting that lovely 100% mark that is. Thanks to the locations being to crowded or other things like that. And this might piss off several gamers who try to get all the 100% in every case.

 The game got shorter then the previous entries. The game isn’t extremely lengthy. Blindshot thinks that the gameplay for the main story gives you 30 hours. But thanks to the various side missions and other unlockables the game suddenly makes worth for your money and might give you a 50-ish hour game.

In the game there is a big variation. The game won’t get you bored easily. And thank god, the tutorials are free to follow. You can even disable them. This gives a nice welcoming door for new players. The gameworld is rather large but there is fast travel which takes out the boring parts of traveling the whole way. And the game saves often enough to not give you a big setback.

The music is super. The composer of the music, Jesper Kyd, made an amazing soundtrack. On each occasion there is another track. this really keeps you into the game and makes the game that more satisfying to play.  And the music isn’t stopped just like that. It goes gently from one track to the next. The sound design is extremely well done. There is no delay. But there is an issue with the hidden blades and the sounds. It sounds, wrong.

A gem of a game?

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This game has a few flaws. Things like jumping into hay from many meters high and having not that much damage takes a way from a lot of the realism of the game. Like not being able to get stuck with the parachute.

Blindshot was also not pleased with the addition of the parachute. It takes a way a lot of fun he said.

The game gets easier thanks to the crossbow. Too easy since killing the guards and targets becomes just a breeze.

The death animations are slow, much too slow. Mostly on roofs. They are mostly like dolls and the animation is not there. Also when they hit the ground, then the animation starts.

And we are going to leave it here. Of course this game has a lot more to offer but we can’t talk about it all.

Conclusion

The good:

+ Story.

+ Sound & music.

+ Gameplay.

+ Nice locations.

+ Tight controls.

The bad:

– Animation is flawed in some parts.

– There are some bugs.

– Crossbow is overpowered.

– Parachutes.

– Difficulty.

Our advise:

We might not have completely gone in depth about the gameplay but this game is a nice title in your collection. It’s accessible for you new comers but also great for you veteran players. Compared to the previous games is it a good step up. It’s a lot better then the previous entries but it is still not perfect.

It’s an extremely enjoyable game to play, while you overlook the flaws.

Score: 77 / 100