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Review: Pokémon Pinball (Gameboy)

By Merman (@merman1974)

Console: Game Boy Color (playable on DMG Game Boys, and Super Game Boy for Super NES)
Developers: HAL Laboratory & Jupiter
Publisher: Nintendo
Release dates: Japan – April 14th 1999, North America – 28th June 1999, PAL – Australia July 13th 1999 and Europe October 6th 2000

pp_box_art_hires

– US box art.

pp_japan_box_art

 Japanese box art –

 

 

 

 

A Pokémon pinball spin-off makes a lot of sense, not least because the Pokéball is round like a pinball. Let us look back at some of the unique features of the first Pokémon Pinball game.

pp_main_title

– Title screen.

 

 

 

 

 

The Pokémon you are catching are of course from the original Generation One game, Blue and Red (as they are known to Western audiences). The game has two separate tables, called Blue and Red, featuring the Pokémon from the relevant game. Unlike other Pokémon titles, you do not need to trade to unlock all 151 in the battery-backed Pokédex – but it is possible to trade high-scores via the Game Boy Color’s infrared port, as well as print out high scores if you attach a Game Boy Printer. There is a unique screen surround when playing on the Super Game Boy attachment for Super NES. Although the cartridge can be played on earlier DMG models of Game Boy, certain features are disabled (including the animated Pokémon in the Pokédex) and the graphics are of course textured monochrome rather than full color.

ppblue_supergameboy

– Super Game Boy surround with the Blue table.

 

 

 

 

 

ppred_DMG_capture – Playing the Red table on a DMG Game Boy.

 

 

 

 

 

The game was a joint development between HAL Laboratory and Jupiter, under license from Game Freak. HAL is of course known for their work on the Kirby games, with former employees and then President Satoru Iwata moving on to become Nintendo’s president. And in 2020 HAL moved part of its staff into Nintendo’s Tokyo Building, meaning it now shares offices with Pokémon creators Game Freak, 1Up Studios, and Nintendo EPD Tokyo. Jupiter is based in Kyoto, with a Tokyo sub-office. The company’s motto translates as “Let’s Play! Let’s Smile!” and it has a long history of releasing games for Nintendo’s handheld consoles – from Game Boy to Switch. Jupiter also worked on the -Game Boy Camera’s built-in software and created an unreleased Pokémon Picross game for Game Boy Color (which was uncovered in the recent large leak of Nintendo data, after only being known about through a few magazine articles of the time).

pp_us_cartridge

– The Pokémon Pinball cartridge with its distinctive shape.

 

 

 

 

 

 

 

 

 

At first glance, the Game Boy Color cartridge for Pokémon Pinball is much larger than normal. At the top is the cover for a AAA battery. This powers the rumble motors inside the cartridge, much like the force feedback found in more recent controllers. This feature is disabled when playing on the Super Game Boy. The Japanese and American versions allow you to switch the Rumble, so it is either on or off. The European cart offers a choice of strengths – Off, Mild or Strong. It is one of a few unique Game Boy cartridge designs with extra hardware inside, alongside the likes of Kirby Tilt ‘n’ Tumble, Wario Ware Twisted, and Yoshi’s Universal Gravitation.

 

ppblue_field_complete

– The complete Blue table.

The complete Red table – ppred_field_complete

How do you go about catching ‘em all in this pinball spin-off? There are common modes to both tables, so it is best to look at the first and then explain the differences. The player can enter Catch ‘Em Mode by flipping the Pokéball over the GET light two or three times. A different type of Pokémon will be available to catch if you light it three times. Then the mode is activated by hitting a particular target – Bellsprout on Red and Cloyster on Blue. A silhouette of a Pokémon will then appear at the bottom of the table and must be filled in by hitting the pop bumpers (at the top of the table – Voltorbs on the Red table and Shellders on Blue). This will fill in the silhouette and make the Pokémon itself appear in the middle, so it must be hit three times to light up the word CATCH! (This is shown as GET in the Japanese version). Each Pokémon caught is recorded in the Pokédex, and awards one of three Pokéballs needed to reach the Bonus Stage (lighting up in the middle of the table). If you encounter a Pokémon but do not capture it, its image appears as a shadow in the Pokédex until you capture it another time.

ppred_abra_reveal

– Abra is being revealed for capture.

 

 

 

 

 

ppblue_zubat_reveal2

– Zubat is almost revealed.

 

 

 

 

 

ppblue_bellsprout_2hits

– Bellsprout has taken two hits.

 

 

 

 

 

ppblue_zubat_0hits

– Hit Zutbat three times with the ball.

 

 

 

 

 

ppred_abra_2hit

– One more hit to capture Abra.

 

 

 

 

 

Once you have caught a Pokémon, the EVO light must be passed over three times to light it up and enter Evolution Mode by hitting the target (Ditto on Red and Slowpoke on Blue). The player uses the flipper buttons to choose between any Pokémon already captured that can evolve. Arrows will guide the player to where the necessary EX (Experience), Evolution Stone, or Link Cable are hidden on the field. The player must collect three of these items; hitting the wrong location will mean the player must send the ball around the outer “loop” of the table or wait 10 seconds for a fresh item to appear and the Pokémon to recover from “fainting”. Both Evolution Mode and Catch’ Em Mode are played against a time limit that gradually counts down. Get the three items in Evolution Mode before time runs out and a hole appears in the middle of the table; flipping the ball into it will secure the Evolution for the selected Pokémon and fill in its new Pokédex entry.

ppblue_choose_evo

– Here on the Blue table, choosing a Pokémon to Evolve.

 

 

 

 

ppblue_evo_ex_token

– An Experience Token to be hit.

 

 

 

 

 

ppblue_evo_1ex

– One EX token down, two to go.

 

 

 

 

 

Once the player has three Pokéball icons lit from captures, the Bonus Stage can be activated by hitting the open center hole. Red has Bonus Stages based on Diglett and Gengar, while Blue has Meowth and Seel. Completing both Bonus Stages on either table will then open the special Mewtwo Bonus Stage. Diglett requires the player to knock down all the Digletts and then hit Dugtrio at the top three times; the player only gets one ball on this stage. Gengar is played against a 1:30 minute time limit in the graveyard. Hitting Gastly ten times will launch Haunted; hitting Haunted ten times will see the player facing a huge Gengar, which must be hit five times to complete the stage. Meowth throws coins around, and the player must collect them with the ball; hitting more than one pile in a row increases the multiplier (the first coin is worth 1, the second is worth 2, and so on). Dropping (draining, in pinball parlance) the ball resets the multiplier and costs four coins. Against a one-minute time limit, the player must collect 20 coins to complete the stage. Seels swim around underwater, with their heads “popping up” every so often. Hit ahead with the Pokéball and a point/icon is earned, with the chance to earn multipliers as in Meowth’s stage. The player has 1:30 to collect 20 icons but can continue to earn points after they reach 20 until time runs out.

Mewtwo’s Bonus Stage is more challenging, as the Legendary Pokémon is surrounded by six moving black circles. Hitting a circle earns a million points and hitting Mewtwo himself earns 50,000,000. With just 2:00 to play, the player must accumulate 25 hits on Mewtwo to capture it. Fortunately, each hit also removes a black circle. A clever player can fail and replay Mewtwo’s bonus stage to earn huge scores.

To simulate a Trainer moving around the region, Map Move is used. The starting location is chosen at random from a shortlist, with different areas for each table. Each area also has its own types of Pokémon available. Red requires you to hit Diglett twice to enter Map Move, while Blue requires three hits on Poliwag or Psyduck. Once these triggers on the table are hit, the player has 30 seconds to hit key targets and make a Map Move. This means a player will play three locations from the “Area 1” list, two from the “Area 2” list, and then the sixth and final area visited will be Indigo Plateau on both tables. Mew can be encountered on Indigo Plateau, but its strength means it would take 1024 hits to capture – and so its entry is added to the Pokédex on finding it rather than capture.

ppblue_mapmove_mtmoon

– The trainer has arrived at Mt. Moon.

 

 

 

 

 

At the top of each table, above the bumpers, are three channels. Dropping the ball through a channel lights one, and the position of lit channels can be cycled with the flippers. Passing over a lit light will turn it off again. Note that on the Red table, hitting Staryu toggles whether the player can upgrade the ball using the channels. Once all three channels are lit the Pokéball upgrades, giving a higher score multiplier. The basic Pokéball becomes a Great Ball (x2 multiplier), then an Ultra Ball (x3), and finally a Master Ball (x5). Combined with the basic table multiplier this can rapidly increase your score. However, each ball only lasts a short while and will change back to the previous strength – and draining the ball off the bottom of the screen reverts to the standard Pokéball.

ppblue_masterball

– A Master Ball with its x5 bonus multiplier.

 

 

 

 

 

Also on each table are the CAVE lights (HOLE in Japan) that can be lit up by the ball passing over them. Once all four are lit, the Slots feature becomes active (but only if the player is not in another mode – i.e., Catch ‘Em, Evolution, or Map Move). The slot machine is started by putting the ball into the center hole. The reel spins to offer an upgrade, with the reel slowing down once the player presses A. Among the upgrades are Small and Big Scores, a Pokéball upgrade, or an increase in score multiplier. The ball Saver protects the player for either 30, 60, or 90 seconds (or until the ball is drained twice), while the Pika power-up can be handy. Normally a Pikachu will sit in one of the two drain channels at the bottom of the table and can be moved between them with the flippers. If his power meter is fully charged – by hitting the spinner on the outer loop, filling the thunder icon – then he will fire his Thunder Strike to act as a kickback, saving the ball from draining. If you get the Pika bonus you have two Pikachus, protecting on both sides and able to charge. The Slots can also award an extra Ball (life) or automatically start a mode – Catch ‘Em, Evolution, or Map Move.

ppred_slot

– The Slot is open.

 

 

 

 

 

ppblue_slot_smallbonus

– The Small Bonus awards a miserly few points.

 

 

 

 

 

ppblue_pika_bonus

 – Gaining the Pika bonus

 

 

 

 

 

 

The player starts with three Pokéballs, but once all balls are lost it is Game Over. Helpfully the Ball Saver is activated for 30 seconds at the start of each life. There is a separate high score list for each table, and as mentioned you can transfer these scores to another Game Boy Color via infrared for your friend to beat. Stats are shown after each ball, awarding bonus points for the number of Pokémon caught or evolved with that ball (times the score multiplier in effect), as well extra for turning the spinner multiple times. As well as flipping the flippers, the player can tilt the table to shake a stuck ball loose – but it is not often needed.

ppred_ballsaved

– Ball Saved! Launch it again.

 

 

 

 

 

ppblue_slot_saved

– I was going for the Slot but missed the ball.

 

 

 

 

 

Positive reviews of Pokémon Pinball give it a GameRankings average of 81.73%. This included 32 out of a possible 40 from legendary Japanese magazine Famitsu. GameSpot’s 8.7 ratings praised the display and presentation but did feel the physics were poor – and the rumble was just a “nice novelty”. CNET was more positive, calling it one of the best pinball games for the Game Boy Color and “more than a shameless cash-in on the Pokémon phenomenon”.

Looking back, these reviews seem fair. The major problem with the game – as in several Game Boy pinball titles – is the way the viewpoint “flicks” between two halves of the table. Although other Game Boy Color pinball games managed to achieve scrolling tables, the 8-bit processor was slow for moving a large table around. The physics are mixed but for the most part, the ball moves realistically. The flippers take some getting used to as there are limited angles, so it is more about controlling the speed of the ball when you hit it to get the right target. And I found the fixed launch speed unusual; most pinball games simulate the spring-based “plunger” which gives the possibility of different launch speeds and skill shots. Graphics are pleasing with some cute, animated Pokémon – although they do not move around (except in the bonus rounds). It is of course the long-term challenge of catching ‘em all that will keep you playing. Personally, I prefer the Blue table, but both are great fun to play in short bursts.

ppred_hiscore

– Red table high scores, storing the top five scores.

 

 

 

 

 

ppblue_hiscore

– Blue table high scores, with the names of the companies involved.

 

 

 

 

There are some other interesting problems and changes between regions, beyond the obvious Language selection menu for Europe. Japanese and American versions allow the player to reconfigure all the controls, but European users are limited to a choice of three pre-set control schemes. The Pokédex entries are taken from Red and Blue with a full stop added at the end. But there are spelling mistakes and translation errors in there. The Japanese text in-game displays the Romanised Japanese names (Poppo for Pidgey, Pawou for Seel) but the Pokédex itself shows the names in kanji. The Cutting Room Floor website (https://tcrf.net/Pok%C3%A9mon_Pinball) reveals unused graphics that could have been a third table or layout, as well as an unused Japanese font. Entering the Game Genie code 000-21D-E6E unlocks a hidden Debug menu that allows you to switch between Game Boy Color and DMG mode for earlier Game Boys.

ppblue_keyconfig

– The Key Config screen from the US game.

 

 

 

 

 

ppblue_pokedex_geodude_anima

 

– Geodude animating in the Pokédex.

 

 

 

 

 

ppblue_pokedex_shadow_meowth

 – I encountered a Meowth but failed to capture it.

 

 

 

 

 

 

ppred_abra_text2

 – The second page of text for Abra in the Pokédex.

 

 

 

 

 

The music by Go Ichinose is particularly good for the hardware, reusing familiar themes from the games and the anime. Interestingly the Blue Table’s background theme has a melody that appeared in Pokémon Gold and Silver when visiting Ecruteak City and Cianwood City – games that were released seven months after Pokémon Pinball. Red’s background melody meanwhile is from the Generation II games, when visiting Kanto province. Catch ‘Em Mode on the Blue table uses an instrumental version of “Aim To Be A Pokémon Master” – the original opening theme of the anime.

If you have never played Pokémon Pinball, I can recommend it. For pinball fans, there are some quirks to be endured, but Pokémon fans will get a real kick out of it.

OVERALL: 8/10

ppblue_gameover

 – Game Over!

Curious for more? Well, this article is part of a collaboration between various content creators where we took a look back together on the Pokémon franchise. Feel free to read all the other articles by following the links you can find in the hub article.

 

Preview: Saint Kotar: The Yellow Mask (PC – Steam) ~ It’s A Holy Sin.

capsule_616x353Developers’ siteFull game websiteKickstarterSteam page for the prologue

Ah, point-and-click adventure games. One of the best game genres that there is in my opinion. I do love myself a good point-and-click game. Now, you could start a debate if games like Ace Attorney, Corpse Party, Zero Escape series are also point-and-click games. I know that they are visual novels but I find that there is a lot of overlap between both genres. But that might be an interesting topic for a gamer’s thoughts article. Now, today I want to talk about a game that Red Martyr Entertainment is developing called Saint Kotar. They have launched a Kickstarter to raise more money to develop this game even further, you can find the link to the Kickstarter at the start of this article and it’s ending this Friday, July 24th, 2020. So, if this game seems interesting to you, feel free to take a look at that page. But, how would you know if this game is interesting? Well, by playing the free prologue on Steam of course. In this article, you will find my 100% honest opinion on this prologue, as per request of the developer. So, let’s dive right into it. And per usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below. 

Reviewed version: v1.3.

It’s A Holy Sin

fisherman_wallpaper.jpgWhen you start a new game in this prologue, you get introduced to the main character of this game. Just by the opening quote, you know which themes this game will tackle. The game is advertised as a dark psychological horror adventure game talking about religion. The story starts in what looks like a hellscape or limbo. The main character feels that he is being punished for something is he is unable to remember.

I don’t want to give a more in depth explanation of the story in this game since the demo is 2 hours long and otherwise I might easily get into spoiler territory. But, if you are interested in games about the exploration of trauma and sins, I think that this game won’t dissapoint you.

The whole prologue is completely voice acted in English and only English. Now, the game got translated to German, Russian, Polish, Turkish, Brazilian, Czech, Spanish, and Chinese. Anything but the voice acting is translated and localized. Since I understand a small bit of German, I replayed the first section with German subtitles and I have to say that I’m quite impressed with the quality of it.

Before I continue to talk about writing, I want to talk about the voice acting. The voice acting is quite well done but it’s on the edge of overacting in my opinion. I can’t really put my finger on it but I felt that some lines weren’t natural enough. But, the fact that I have played in several theatre productions might have something to do with it, since I can get quite nitpicky in details when it comes to delivering lines.

The writing in this game is quite impressive. It strikes that fine balance of creepy and being realistic. Now, something that destroys the immersion a bit for me is the animations, but I’ll talk more about that in a later part of the article. To avoid spoilers, I don’t think it’s a good idea to talk more about the writing. But before we go on to the next section, I do want to talk about this. The pacing is sometimes a bit off. Sometimes there is some downtime where the game looks like it’s soft locked and doing nothing. Most likely, it’s loading the next voice line in the background, but it feels a bit off.

Where is my Bible?

20200719134642_1The artwork in this game is amazing. The enviroments this game takes place in are amazingly detailed and feel realistic. The only complaint I have about the visuals is that it’s clear that somethings stick out a bit. The best example I can give are the charater models. Now, they aren’t bad but 3D characters on heavily detailed 2D image? It somehow doesn’t fit in my mind.

One advise I can give you is to set the brightness to max. There are some sections of the game I thought the game froze but it was playing an animation. That reminds me, I found it quite strange that when the screen went black to load the next scene in, there was no animation on the screen. It was just black with the sound and music where playing in the background. Anyhow, when I set the brightness to the maximum, I was able to see more of the game and some parts didn’t felt too hidden anymore.

When talking about the visuals, we also have to talk about the animations. Now, remember that I said earlier that it broke the immersion for me? Well, let me explain why. In the prologue, the animations feel unfinished and they are inconsistent. Let me give an example of them being inconsistent. In this prologue, you play as different characters. During the game, you meet Nikolay. Nikolay’s mouth moves when he speaks yet for some strange reason, the mouth of the main character doesn’t move while he is speaking. Maybe I’m overanalysing this since it’s quite possible that most of it are inner thoughts, then again, the mouth doesn’t move during dialogue…

What do I mean by unfinished animations? Well, it feels like there is so much more that can be done by adding more animations to the characters while interacting with things. The characters feel a bit to static, locked in their idle frames of animation. Now, I’m not saying that the animations are horrible or bad. Far from it. But, when I’m saying is that they aren’t there quite yet. Just let the character move a bit more and the game will feel a lot better.

It’s getting there

cottage_exterior_wallpaperThere is some minor pixel hunting in this game. This could have been avoided when sometimes hotspots just sprakled or something in that nature. Maybe this could be a difficulty option like a lot of hidden object games do. This could help people when they feel stuck. And then I looked at the “Help” section of the pause menu. This feature is in the game, but it gets never explained. Just press the space bar.

Also, I found it quite strange that when you started the credits from the main menu, you get a message as if you had beaten the game. This is quite strange, since I just wanted to check out how big the team as research for this article.

Overall, this game is really getting there. There are a lot of detailing and polishing work to be done. Thankfully, the developers are quite responisive and open for feedback so I think the full game will be a lot better compared to the prologue. But don’t misunderstand me here, I’m not saying that the prologue isn’t good. I had an amazing time while playing this game.

I’m very impressed by the quality of this game and I’m crossing my fingers for the Kickstarter to reach it’s goal. Since I honestly believe in this team and from what I can see in this prologue, I think this game is going to become quite interesting. So, that’s why I might come over quite harsh in this article in certain sections. I just want to see the game get even better then it currently is. Sometimes, it are just some small details that need to be changed.

For example, the color of the buttons in the main menu are too similar to the colors in the background. The “Options” and “Exit Game” buttons almost blend in with the background for me. Speaking about the UI, it’s extremely well done but it would be bettter if some sound effects would play and if the “ESC” key also exited you out of menu’s.

Speaking about sound effects, they are pretty good. They set the tone and atmosphere quite well. Including the soundtrack of this game, it sells the whole atmosphere without a lot of issues.

In conclusion, this game is pretty decent. I’m seriously impressed with the quality of the game so far. If this is the baseline level of quality that the team can deliver, I’m very excited to see the full game in the future. The game is scheduled to be released in the summer of next year when you look at the deliverly time on the Kickstarter page.

Thank you Red Martyr for this oppertunity and introducing me to this project. I’m going to follow it for sure and whenever the full game is released, you may be sure that I’m going to write an article about it. So yeah, if you are into point-and-click games, horror games and/or adventure games…. I can recommend this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Gaming Nostalgia: What hooked me on Pokémon?

pikachu

Ah, Pokémon. The game of my childhood. I grew up playing Pokémon Blue on my Gameboy and watching the anime. When I was a young NekoJonez, I always looked forward to what the anime and the games will bring me next. So, today I want to take a look back at a few Pokémon games and what hooked me into playing them? Let’s go 100% nostalgia mode and let’s take a trip through memory lane. Also, if you guys and girls have your own stories about what hooked you on Pokémon, please tell them in the comment section below. Also, feel free to give me advice on this format, if I should do other articles like this or other game franchises. In any case, here we go. 

Pokémon Gold, Silver & Crystal

250px-Crystal_EN_boxart

I think it isn’t a secret to a lot of you that I have never finished Pokémon Red, Blue & Yellow. I have come close to beating the final boss, but I was always unable to beat him.

Now, Pokémon Gold & Silver were the first Pokémon games I have fully beaten. For some reason, I enjoyed myself a lot more with the 2nd generation than the first generation.

The 2nd generation had more things to do and had more roleplaying in the game. It was also the first game I started to make friends with. I discussed the first-gen regularly with my cousin, but I have more memories of discovering the 2nd generation together with friends.

The day & night cycle, a visible XP bar, genders, berries, special Pokéballs and a whole revisit of the area of the first game were such amazing concepts to me as a child. There was more to do and more to enjoy then first thought possible.

It was also one of the first times I experienced the odd feeling of nostalgia. I touch upon t in the previous section, the whole revisiting of Kanto, the area you played in, in the first game. It blew my mind so much that I wanted to relive that feeling multiple times. Yes, Pokémon Gold and Silver are actually one of the games that made me decide to start collecting games. Since I wanted to replay them when I grew up and experience my childhood all over again.

Pokémon Ruby, Sapphire & Emerald

250px-Ruby_EN_boxart

Good lord, am I going to make some people annoyed at me with saying this. My favorite gen is the 3rd gen. If the 2nd gen actually made me start talking about Pokémon with friends, the 3rd game we actually discovered together. We helped each other when we got stuck and we battled each other often.

Behind the schoolyard where nobody saw us since playing on your Gameboy Advance (SP) wasn’t allowed during school.

But a feature I adore in this game is the secret bases. I have spent too much time decorating the whole secret base and buying things for it. I always pretended they were little gyms. Back then, my imagination ran wild and I actually imagined that they will release a patch where you were able to run around in each other’s world to try and discover each other’s bases. I had no clue what underground feature the next generation would bring.

Besides that, I was just immersed in the world. I just loved exploring and walking around in this world. I have no clue why, but I love the 3rd generation Pokémon a lot. I still remember figuring out the braille in those secret caves to get the Regi’s and unlock the stronger legendary Pokémon.

Also, the amount of Pokémon ROM hacks created in this engine, is just amazing. I have played such amazing Pokémon ROM hacks using the gen 3 games as a base. But, talking about those is just for another article.

Pokémon Mystery Dungeon – Explorers Of Time/Darkness/Sky

620279-pokemon-mystery-dungeon-explorers-of-sky-nintendo-ds-screenshot

When I had beaten the first Pokémon Mystery Dungeon game, I was extremely impressed with the game I played. Nothing was able to prepare me for the amazingness that was the sequel to this game.

The sequel had a more interesting story. But, what hooked me on the Mystery Dungeon formula. Well, I might have an idea.

I always wanted to play something else in the Pokémon universe. And that was this game. Thanks to this game, I got introduced to Etrain Odyssey and other dungeon crawlers.

While these spin-off games aren’t the best games in the respective genre, I love playing them because they have amazing stories.

It’s a bit sad to see that these games won’t have another sequel after Pokémon Super Mystery Dungeon since GameFreak doesn’t have any ideas about where the series should go next.

But, back on topic. What actually hooked me in this game? For once, the personality test. For some reason, I always got different Pokémon as my main character but rarely to never another aura reading. I always got the starly silver one. Just funny how my favorite color is, in fact, silver and I was playing the game on a silver-colored DS.

Also, I have another story to tell about this game. One time, I ordered Pokémon Mystery Dungeon – Explorers Of the Sky from a trusted online website. They deliver it and I put it in my collection. I already owned Pokémon Mystery Dungeon – Explorers of Darkness. When I was actually cataloging my collection 2 years later, I actually discovered that they put the wrong copy inside the Explorers of the Sky box. So, I re-order the game from that website; guess what happens. They deliver the correct box but the wrong game again >.<

Thankfully, I was allowed to send the wrong manual and game card back and now I have the actual Pokémon Explorers of the Sky in my collection. Now, it’s time to complete that game since I want to find out what happens in the additional story.

Pokémon Ranger – Shadows of Almia

668px-Ranger_SoA_EN_boxart.png

I have played a lot of the Pokémon Ranger games. But I remember the 3rd one the most. Since that’s the only one I have currently finished.

The 3rd one is the most polish game out of all three of them. Also, it deals with an interesting story that takes place in two worlds, making the gameplay even more interesting.

If I would have to explain what hooked me on this game, I can only tell that you should look in the previous paragraphs of this article. I wanted to play something different than the usual main adventure. And that’s what this game delivered.

Catching different Pokémon and trying to figure out which Pokémon to capture to overcome the obstacles. For some reason, just writing about this game makes me want to replay this game. That would be perfect since I haven’t written an article about this game and I think that will be a better place for me to explain why I love this game so much. Or maybe a 2nd playthrough will reveal some flaws I overlooked in my first playthrough.

Wrapping up

So, that’s all I wanted to talk about for now. There are a lot more Pokémon stories I still want to share but those are for another time. I always wanted to do an article similar to this one.

Tell me what you think I should improve or change in the next edition. But for now, I’m going to end the Pokémon nostalgia here. Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

 

Review #038: Pokémon Gold, Silver and Crystal (GBC) ~ Pokémon 2

Pokémon_box_art_-_Gold_VersionWikipedia entry

I have an objection. This game can actually be played on the original gameboy. Well, only the Gold & Silver versions. Crystal has to be played on the good old original gameboy. Anyways, you might have seen this one coming. Since I played this game a lot as a kid, and I’m writing the final articles for the GB(C) month, well, why not talk about this game? It’s one of the biggest in everybody’s top 10 lists. It will appear each and every time. So, yeah. Without further ado, I’ll review the first Pokémon game I actually finished. As always, feel free to leave a comment on the content of this article and or the game. 

Story

grass-hidingI have a big surprise for you guys. My best friend was recently playing this game, so why not ask him to do a co-op review of this game? So, let’s both give our opinions. He played Pokémon Crystal and I played Pokémon Gold.

Mizard: I think that some people are wrong. Some people think that the end of the game is beating the elite 4. Yet, this is the mid-way point in the game. Team Rocket is still present in the game, but they aren’t the big bad.  There is actually no real story. The game is just a series of side quests, with a vague goal.

Some area’s are totally optional and can be skipped without hindering your progress.

Me: The story is just lacking. Miz asked a valid question, is there actually any story? After some discussing, we both agreed that the game is just side-quests with a vague goal. As soon as you reach Kanto, the amount of side quests go down.

The game was first supposed to be a sequel of Pokémon Blue and Red, but somehow it evolved into Pokémon Gold and Silver. Truth to be told, the fact that there are side-quests, is an improvement over Pokémon Red & Blue, they were completely absent in that game.

Music and sound

Mizard: It’s pretty cozy, but when you ride your bike a lot… It can get annoying and repetitive quickly. I don’t like the PokéCenter tune. The cries of the game are pretty sweet. Steelix and Espeon are one of my favorites.

Me: I agree with Miz, but the sound when a pokémon is on low health. That’s extremely annoying. I’m so glad that they somewhat fixed this in the 3DS releases. The surf theme is actually one of my favorite themes.

Graphics, (world) design and animation

gfs_15878_2_26_midMizard: The animation is pretty basic, but that’s due to the gameboy’s limitations. It does give a different atmosphere. Because it’s all similar, nothing is bad. Graphically, the game is pretty sweet. With the limited resources, they did manage to give you the right feel.

The first few routes are just too big and too empty compared to all the other routes, while the other routes get really lively. At some routes, you can barely evade the grass.

Me: Something I didn’t like is that the battle animations where exclusive to Pokémon Silver. They were included in Pokémon Crystal. But I played Pokémon Gold. Why didn’t they include them there? I agree that the animation is basic, but it serves as stepping stone towards the newer generation.

Some puzzles still work on my nerves. The ice sliding puzzle is one of the worst. While it’s a fun concept and great puzzle, I got stuck several times. Even worse is the time that you had three switches to open doors in the basement of the mall. When Miz and I were discussing our opinions for this review, it turns out that we both don’t like that puzzle.

Gameplay & controls

Pokemon_Crystal_Version_GBC_ScreenShot4

Miz: The controls are pretty solid, but the bike controls can be pretty annoying to control sometimes. Compared to newer generations, the controls aren’t that good. But we can’t blame the game for that, since the gameboy color was limited.

Some items are totally overpriced. Like a Repel. It’s a handy item, but it doesn’t last long.

The overall gameplay didn’t get much new things, but they tweaked a lot of features. The item holding for example was a nice addition.

The improved breeding is also a great update in my opinion.

Me: Well, I clearly remember that you need to restart each HM before you can use it’s action. This made the stone sliding puzzle in the Ice Path tedious.

The addition of the XP bar is one of my favorites. I can finally see how long it will take before my Pokémon levels up. Another nice addition where the berries. You can either make Pokéballs out of them or use them to heal your Pokémon.

The intern clock and the events is just a fun addition. But something I didn’t like was that some legendary Pokémon can only be caught on certain days. Speaking about the internal clock, the biggest update to the game is the day & night cycle. It has effect on the wild Pokémon. According to Miz-, it’s more occurring in the Crystal version.

Difficulty

Mizard: This is a weird beast. When you rush through it, it might give you trouble. But if you play it normally, the game can get easy.

Me: I can’t add anything special to Miz-‘s statement, but the cheat/glitch of cloning is just a cheap way out.

Postgame

Both: There is barely anything to do anymore. Apart from the Battle Tower in Crystal, there is nothing to do.

Conclusion

The bad:

– Difficulty can be selected by playing.

– The music can become repetitive/annoying.

– The unneeded calls of trainers.

– Boring postgame.

– Kanto has some wasted potential.

The good:

+ High replay value.

+ Good animation, world design for it’s time.

+ Day & night cycle.

+ Better story then the original.

Final thoughts:

Miz finds that this game is a long term arcade-ish game. Here and there is a challenge but you mostly continue to play. Most of the times you can set your own challenge. 

To me, it’s the biggest Pokémon game out there. While the game isn’t perfect, it does start to show it’s age. But honestly, it’s so well crafted, that the negatives can be overlooked for the hours of fun it provides.

Anyways, I think we mentioned everything. There might be some things that we didn’t mention that are for you guys and girls to discover. Thanks for reading and I hope you enjoyed it. Until the next one! Take care~

Score Miz: 82/100

Score NekoJonez: 80/100

Our score: 81/100

Game Music: My Favorites – Numbero 11: GB(C) month special.

GameMusic_InArticle

Let’s start off with an article that last month’s theme lacked. An article about video game music. In this series, I take a look at my favorite game tracks. I can’t pick one track as my favorite and since I want to talk about so many tracks, I started this series. This time I want to talk about my favorite tracks of some gameboy (color) games. Keep in mind that these are my favorite tracks and they might differ from yours. Also, this isn’t a top 10 or anything like that. So, don’t be mad if your favorite track isn’t in this article. Man, I’m sounding now like I’m introducing the wrong type of article and trying to make the introduction longer. I’m totally not doing that, believe me. Okay? Anyways, the rules are simple. Only one track of a game per article. Oh, and feel free to leave a comment on the tracks, content of this article and or your opinion of the soundtracks of the GB(C) games. 

#1: Pokémon Blue & Red (GB) ~ Battle Theme

Blue-and-RedLink to my review – Link to the music

Who doesn’t remember the good old gym leader theme of Pokémon Red & Blue? As a kid I was always pumped whenever I heard this melody pop-up. I wanted to defeat that gym leader.

Whenever I hear this melody, I get hyped. I know that something big is coming that has to do with Pokémon.

I even remember that I sometimes let my gameboy play just hear this song. Since it’s the only way I can hear it “clean”. What I mean by that is that near the end of almost every version of YouTube, Pokémon battle sounds start playing.

But hey, it’s still a memorable and nice track to listen too!

#2: The Legend Of Zelda – Oracle Of Ages (GBC) ~ Nayru’s Song

260px-OracleofagesReviewLink to the music (extended)

There are two songs that makes me sometimes tear up of nostalgia in the Zelda series. One of these songs is Nayru’s song. The reason why is because it’s the first puzzle I solved in my favorite Zelda game. It was the start of a thrilling adventure I never forgot.

As a kid I didn’t have a console or a good PC. So, I played a lot on my gameboy. So, that’s why my love for the gameboy games is so big. While I don’t remember if this was my first Zelda game or the NES remake on the GBA, but it was one of the first.

It was also a different game then I used to play. Different from the pure puzzle games and platformer games. Yeah, the memories.

#3: Super Mario Land (GB) ~ Overworld

250px-SupermariolandboxartLink to the song

The hate this game gets is just… Well, it’s mixed for me. At one side,  I understand how this game is a mediocre Mario game compared to the other Mario games. It isn’t in color, it’s outside the Mushroom Kingdom, the story is about another princess, the fireballs bounce, you can’t save…

At the other hand, it’s the Mario game I grew up with. It’s the first Mario game I ever played. Even when I played the NES game at my cousin’s house, I found that the NES game wasn’t as much fun as Super Mario Land. Something didn’t click with me.

Wow, I got sidetracked extremely fast. But the memories behind this game are just too big. Maybe I should write an article about it…?

#4: Tetris DX (GB/C) ~ Type A

2209074-tetrisdxfrontLink to the music

So, I got a gameboy color… And what’s the first game I get myself? That’s right! Tetris DX! Why? Because my grandmom got a Gameboy color herself.

In this gaming nostalgia article, I talked about how my aunt’s brick, I mean oldschool gameboy died. The only two games I could play on there were Pac-Man and Tetris. So, when I saw this, I wanted to play Tetris again.

I have multiple stories about this game, but this game is the sole reason why the Tetris theme is so memorable to me. It’s one of the biggest tunes in gaming is it not?

#5: Harry Potter and the Chamber Of Secrets (GBC) ~ Main Theme

61JZMX48MJL._SY300_Link to the music

I was a kid right when the Harry Potter craze was in full swing. Besides Pokémon and Yu-Gi-Ho, Harry Potter was extremely popular with the kids.

While this game was also made on the PC and several other consoles, I played the Gameboy Color version. I didn’t have any fancy consoles or the game on PC.

But I enjoyed myself. I had both games, from the first movie and the second movie. The reason why I picked this track is because I had a hard time finding the music of the first game of the gameboy version. And this popped right up in my search results.

Closing words

As I feared, this article turned into a sort of gaming nostalgia article. When it comes to gameboy and gameboy color games I always want to talk about more then just the music. I hope you can forgive me for that.

So, till Christmas, I will write a few articles of gameboy and gameboy color games. I’m going to try to do my best to not be overly nostalgic like in this article. It’s for that reason why I kept this article shorter then my usual articles.

I hope you enjoyed reading it! Hopefully I can see you another time here on my blog for a new article. Take care guys~