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Publishing: NTales’ Sets Another BIG Content Updates!

If you’re thinking you already got all NTales’ offerings? Think again… RuleMakr, the developer behind NTales: Child of Destiny has recently launched its biggest update yet!

Yes, you read that right. New content and features arrived in NTales that will surely get Saviors scrambling to login to the game. From impressive log-in and loading screens, addition of guild buffs, battle and main menu enhancement and pet skills update, there is no time for a laid-back gaming as helping Queen Laminia save the Kingdom of Lancia must be prioritized.

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What’s New in NTales?

  • Guild Skills!
    • Guild Master and Guild Buff Implemented! Upgrading and acquiring guild skills via using guild medals for all members.
  • Battle UI Changes!
    • Those hindering or covering the battle screen are moved to menu screen making some icons smaller so the gameplay screen can be more visible and bigger as you play the game.
  • Main Menu UI Change
    • The Main Menu was improved and all are packed in one screen with other features of the game.
  • Improved Pet Skill Description
    • Added a more specific description for the pet skills: damage skills, buffs and debuffs, turns in effect, etc.
  • And many more!

Guild Masters are also in for a surprise. Guild Buff is already implemented in the game. See for yourself how stronger your guild has become. Earn more Guild Medals for higher Guild Skills can acquire.

Those hindrance and some icons in the game were already compressed into one! A bigger screen to play and now a great view for any battle that you want. Also, game menus were already packed into separate view from battle screen to menu screen with some features for better gaming experience.

We know you want more! Pets are now having detailed information specification, description for skills, damages buffs and debuffs. See more of it as you play NTales: Child of Destiny.

Not enough? Well, the NTales team has also announced that they have prepared and opened fun events for everyone where they will give away sought-after items for free! Join now!

Time to get back to NTales: Child of Destiny by downloading it from Google Play. Be sure to follow the official Facebook Page for more news and announcements of the events!

 

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First Impression: Corpse Party – Book Of Shadows (PSP) ~ It’s not over just yet.

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Link to the official website

You thought it was over after Corpse Party? Well, think again, Corpse Party Book Of Shadows shows the tale extremely different. With the opening of this game, you get the impression that this game is a sequel but once you actually start with the game, it’s clearly far from a sequel. Corpse Party was an excellent visual novel horror adventure game for the PSP, I truly enjoyed playing it and directly got myself the sequel. And I have been playing it often. The game is extremely different from the original and in this article I’ll talk if those changes are for the good or for the bad. Be warned, this article is about my first impressions of the game. I have only played a major part of the first chapter. I’m also finishing up the bonus chapters in the original, since you can unlock content with it in this game. But enough talking in this introduction, let’s dive right into Corpse Party – Book Of Shadows.

Deeper story.

In the original game I would go far if I told you that the characters weren’t developed. While it’s true that you don’t get a lot of information about the characters themselves, the actions of the characters easily shape a picture of them. But this game takes it a step further. In the first part I played of this game, I have already gasped several times.

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In this game, things that you could suspect in the original return. What’s Seiko’s deal with Naomi’s ass anyways? Well, you get the answer in this game.

This game seems to have a deeper story. You can always check back on the previous conversations by the touch of a button. And here, it’s getting in the right direction. You can scroll up and down and get to the top and bottom rather easily.

A major improvement is the ability to save anywhere you want and there are even more then just one save file! The save system is greatly improved since the original.

One thing I didn’t like is that you have to watch the introduction movie if you start the game for the first time. I honestly admit that I forgot to save the game after the first time I played it and I couldn’t skip the long introduction. Before you can get to some gameplay you will have to go through huge parts of text. I’m sure that this first part took me more then a hour to get through. Man, I wish I had a speed-up button.

The original is a joke

617350_20130124_640screen001Yes, the original is almost like a joke to this game. The visuals are kicked up a big notch. You now run in a sort of 3D world. The graphics are extremely nice made for this game. You can see the cursed school from all it’s 3D glory. And this get a thumbs up from me.

The voice acting is extremely well done too. I have had the annoying part where you tapped the confirm button way to fast that the voices couldn’t follow. Yes, the original had that slight problem. This game doesn’t have that issue.

Also, the more the cure gets to you, the more blurry your screen gets. And this is such a nice addition. I actually don’t understand the mechanics of that just yet, but I’m sure that’s just a matter of time.

The controls aren’t explained but they are straight forward non-the-less. You can search each room easily and when you can get information about something, you cursor will turn blue. Also, the parts that are timed, don’t interrupt the gameplay at all. But those didn’t interrupt in the original game either.

Time to turn up the amazing dial. 

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I gave the original game already a high score, but this game seems to run past it with ease. And I have only played the first chapter. The music is tense, and memorable.

With hints to the first game everywhere, in the music and story, this game is an improvement of the first game. I can’t repeat that enough. With the save files you can now see when and what time you made that save file.

There is one step back though, with the name tags list, they were better organised in the original. There it was per chapter and you had a little picture for each corpse. Now, both aren’t there. Oh well, that’s a minor nitpick anyways.

I realize that my thoughts in this article are all over the place but what I forgot to mention with the story is that thoughts are now no longer simply between brackets. Oh no, they are now in a different colored box. That’s great for newcomers to the genre. What’s also better is that there are more visual pictures to look at while the story is unfolding. There is less use of a black screen with a box in this game.

Have I mentioned that this game is slowly growing towards my list of most influential games in my life of all time? Only my favorites get  on that list and this game is a big blast to play. I don’t mind the long waiting times between gameplay since the story is extremely well written. The voice acting draws you in even more. The sound design is one of the better ones I have heard in a game for a while.

Music that I want to listen daily too, memorable characters, great design and a challenge for every gamer. This game is getting a high score from me already, but is the game going to keep it this game throughout the whole game. That you will read in the review, when I am done with the game. But for now, NekoJonez signing out.

Rant #003: Tutorials ~ The games that hold your hand.

ds-game-reviewsIt’s extremely lovely how games now explain the things in game. Sadly enough you don’t have to look at the manual anymore. For that manuals start to disappear. As a game collector, this makes me sad. But there is one thing that makes me sad too. That’s how games now a days have tutorials. Even if the battle system is extremely simple, the developers feel like explaining the game mechanics to you. Is this needed? Each time you play the game? Well, I don’t think so. Game tutorials are overrated, big time. I’m not against them, but they are certainty overstaying their welcome now.

Want to play the game, here I will help you.

I was talking with a friend of mine over Skype earlier and I said that I was giving Call Of Duty a shot. (ha, bad pun.) And he said that past CoD 5 it isn’t worth a play, since the game actually “holds your hand”.

What I mean with this is that you barely have any challenge in trying. The button you need to press flashes on the screen way on beforehand and finishing the game is just as easy as pressing the button.

Don’t confuse these with quick time events. I actually kinda like quick time events, as long as they aren’t overdone in a game. Tomb Raider has the action broken up with quick time events.

A game that’s good with it’s tutorial is Devil May Cry 4. The first part is you having a tutorial of the basics, to refresh and check if your controls are properly set, and after that it’s up to you to play the game. When you get a new ability, the instructions flash on screen once and then it’s up to you to remember them.

That’s the big problem with games that flash the buttons on screen. Back in the day, I knew where the A and B buttons where on the gameboy. But now I don’t know where the buttons are located on my PSP, since the button is flashed on the screen and I quickly peek over or just memorize it for that game. That may be a personal nitpick but tutorials can be annoying as getting the trash out and the bag rips. The first time you might go through with it but the second time you want to say some curse words.

Where is the skip button?

I can understand tutorials to make the games accessible for everybody. But when a battle system is self-explanatory then why for the love of God do we need a tutorial. I’m looking at you Pokémon for example. Is it really needed to say that you can select attacks under “attack” and that your items are under “bag”? Well no, let me try to defeat my opponents Pokémon by trying to run away and let’s try to throw a Pokéball to a wild Pokémon with a Sand Attack.

One game managed to nearly boil my blood. The start of Devil May Cry 4 is a fixed tutorial. And when you don’t do the move or the action required, forget it, you won’t pass to the rest of the game. Lovely.

A game that got it right is Overlord for example. In this game, right after the opening, you get the basics explained but for the basic combat and such, you can take a route. But if you want to skip it, you can go right to the Throne Room. This is how I want my games to be! With a skip-able tutorial.  I don’t want to be reminded each time I restart the game how to play the game.

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A game that is a perfect example of how to do it, but make it extremely annoying is The Legend Of Zelda – Ocarina Of Time.

In this game, you have a fairy following you, acting as your tutorial in how to use weapons and your items. But the sound effect to remind you that she has something to say is “HEY LISTEN.” and you hear this phrase a least a million time in the game. It gets on people’s nerves extremely quickly. Luckily they fixed this in the sequel Majora’s Mask where the sound effect is just a tingle.

A game that has no tutorial is Minecraft. This game drops you in a random generated world and without prior knowledge, this game is pretty confusing. And this is the big fun of Minecraft. You get to learn the game by playing it and you feel rewarded if you kill that first Zombie or craft your first bow. Most recipes aren’t far fetched anyways.

Some games have in game menu’s where you can review certain combo’s or actions. I remember some games, and I’m sorry that I can’t bring an example at this moment… I think it might be Age of Mythology for the DS, have a separate tutorial button that you can take outside of the game. That’s also a great option.

I feel retard. 

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Yes, I feel sometimes as a retard in a game. The game gets more like an interactive movie where you need to punch in the right button on the right time. There is no real skill involved anymore.

It’s like that coach at the side of a soccer game shouting at their players each and every move they need to do.

In complicated games, no issue, more power to you. But like I said, in a game like Kirby or Pokémon where the things are obvious how they work, it’s not needed. Just scrap that part and use the space for something decent like more levels.

Nintendo isn’t the only wrong do’er in this. I feel like tutorials now-a-days make a game way to easy. They flash the button you need to press or they can’t be skipped. What’s wrong with the challenge in a game. I once heard on a podcast that a developer needed to scrap a puzzle inside a game because there weren’t enough hints and you needed to use your common sense.

Oh, that’s another thing. Gamers don’t use a lot of common sense because of these tutorials. I wouldn’t be surprised if some gamer shouted at their game because “it wasn’t in the tutorial.”. Pathetic.

In conclusion, I think tutorials are welcome to aid the player get introduced in a game. But it’s annoying when you can’t skip it or when it explains extremely easy stuff that makes me go: “No shit sherlock.”.