Gamer’s Thoughts: Top 10 Games of 2020 – NekoJonez’s List

NekoJonez176p_(long)It’s that time of the year again. It’s time to list the best games of the year. So, which games did I enjoy in 2020? Before you roll your eyes and think: “Urgh, another list of games the big titles that released in 2020 in another order.”… Well, I have a special surprise for you. My top 10 list doesn’t work that way. On my top 10 games of the year list, I order the games I have started playing in that year, no matter when they were released. So, every game I played for the first time in 2020 is fair game, even when I picked it up in a garage sale or retro game store. So, which games were my favorites in 2020? Let’s check them out while I invite you to leave a comment with your top 10 list and/or your opinion on my personal list.

#10 – Abyss Of The Sacrifice (Switch, December 2020)

capsule_616x353The number 10 of this year literally came out of nowhere for me. I just started to play this game last week and I’m in love with it. Abyss Of The Sacrifice is an enhanced port of a Japanese PSP game from 2010 called “Misshitsu no Sacrifice”. This game was also ported to Steam.

If you have read my blog in the past, you might know that I love the Zero Escape series and games that put you in a situation where you need to solve puzzles to escape meanwhile a tense story is unfolding with betrayals, psychological horror, multiple endings… And does this game deliver that in spades.

When I started to play this game, I was taken back to the joyful memories of first playing the Zero Escape series. Currently, I have solved the first few puzzles but I can’t wait to see what other things this game has in store for me and if I was justified in my decision putting this game in 10th place or if I should replace this game with another game. But, so far… I’m quite certain that this game deserves a spot on this list since it was an amazing surprise to close off this year.

#9 – Baba Is You (Switch, 2019)

Baba is YouFirst impressions of this game.

So, number 10 on my list was the big surprise that closed off my year… And number 9 is the amazing surprise that started my year.

This puzzle game looks extremely charming but looks are deceiving. This game isn’t easy at all. It requires you to think out of the box and really think outside of the box.

I find it still so surprising that this game was first created for a Game Jam and than the developer just started to expand on it. I seriously tip my hat to you good sir, Arvi Teikari. You blew me away with an amazing game that I still need to finish since I want to beat those puzzles that keep stomping me for months now. And yes, I refuse to look at walkthroughs.

#8 – Persona 4 Golden (PC, July 2020 – Original release: PS2, 2008)

persona4

I do have to say that I would have put this game higher on my list if I didn’t get distracted by other games.

The concept and setting of Persona 4 is something that tickles my fancy quite a lot. Earlier in the article, I explained that I have a weak spot for escape games that have a deep story with psychological horror elements. While this game isn’t an escape room game, it still hits my same weak spot with an amazing RPG-adventure dungeon crawler that reminds me of my love of the Etrian Odyssey games.

In this game, your biggest fears come to live to haunt you. And if you don’t face or defeat your biggest fears, they will not only haunt you but kill you. Meanwhile, you can use a sort of alter ego, your Persona to fight for you while you are saving others that are being haunted by their fears. To avoid spoiling things, I have overly simplified the story here, but if you enjoy in-depth RPG’s/adventure games/dungeon crawlers … I highly advise you to check out this game since it’s totally worth your time.

#7 – Death Come True (Multiplatform, June 2020)

death-come-true-switch-heroIf you ever wanted to play a game that was actually a movie where you decided on the major actions of the main character, this is the game for you. And not only that, this game is also written and directed by Kazutaka Kodaka. He is known for his work on Danganronpa.

The biggest negative of this game is it’s length. This game is way to short. I was able to finish this game in one afternoon. But, those three hours of gameplay were well worth it. Since this game is so sort and it’s so easily to spoil parts of the game, I decided against reviewing the game AND writing too much about this game in this article.

If you enjoyed games like the Zero Escape series or Danganronpa, I highly advise you to play this game as blind as possible. Since that makes the game way more fun and the twists all the more fun. Also, I’m so glad that all the bonus and behind the scenes material has been translated and subtitled since that wasn’t the case at release.

#6 – DooM (Multiplatform, 2016)

doom-2016My review of the game.

Oh yes, here we go. DooM 2016 on number 6 instead of DooM Eternal. I haven’t played DooM Eternal simply because my PC isn’t strong enough to run the game. But here is the funny thing about that, my PC hits the minimum specs without an issue… Yet, the game crashes to the desktop when I launch the game. Oh well, maybe in 2021.

But, DooM 2016. What an amazing breath of fresh air in the shooter genre. The unique combat mechanics and the exploration are just two things I love to bits in this game. The reason I haven’t placed this game higher is because there were a few things that hold the game back in my opinion. I think you should read my review because since otherwise I would start repeating myself.

Yet, I still play this game once or twice when I have some downtime and I have to say that this game is still as much fun as it was when I first started playing it. So, it would be a shame if I didn’t include it in this list.

#5 – Blood (PC, May 1997)

Blood_logoI do love myself a good old school 3D shooter once in a while. Now, Blood is a game that I have tried out a lot in the past but only played the first level and left it at that. You could say that I’m breaking my rule of “first started playing in 2020” but I can explain.

I first started to play this game seriously in 2020. And now that I have beaten this game on the easier difficulty, I have to say that this shooter is just extremely well made and was one of the best when it got released. Now, I don’t really dare to touch the sequel since it isn’t the best and I think it might have killed the franchise.

I’m not going to in-depth on my opinions in this article since I’m planning to write about this game in the near future. I find it very surprising that I haven’t written an article on this game yet, since it’s prime review material for my blog. Anyways, keep your eyes peeled for an article about Blood in 2021 here on my blog. That way I can explain myself why I have put this game on the number 5 spot in this list.

#4 – Paper Mario – The Origami King (Switch, July 2020)

origami king boxMy review of the game

As a big fan of retro games, I follow a lot of retro game reviewers on YouTube and I follow a lot of retro game blogs. Whenever they talk about Mario RPG’s and especially about Paper Mario, they fondly remember the N64 and GameCube entries. But then, Sticker Star and Color Splash came.

A lot of people felt that the series was going down hill since it strayed too far away from what made the Paper Mario games so enjoyable to play. While I haven’t played too much Paper Mario games myself, I have to admit that I found Sticker Star and too a lesser extend Color Splash difficult to really get into.

When Paper Mario – The Origami King got announced, I was highly skeptical since I was afraid that it would be another game that let the fanbase down and may destroy the series for good. The biggest issue was the clunky battle system of the past two games and man, did that battle system make a 180.

This game is a huge step in the right direction in my eyes. I enjoyed myself from start to finish with this game and I now understand why people are so fond of the original games. The charm, the characters, the plot and setting… It all makes a lot of sense. Meanwhile, Nintendo was able to find the right balance of the old school playstyle and mixing them with the newer mechanics like repairing the world. So, good job Nintendo! Please, more of this!

#3 – Hyrule Warriors – Age of Calamity (Switch, November 2020)

518x840Together with all the other Zelda fans, I’m waiting for the sequel to Breath of the Wild. But, Nintendo surprised us this year with another game in the Breath of the Wild universe. And I mean what I say with “surprised us”. This game isn’t what you would typically describe as a Zelda game. Yet, it’s canon and tells the story that took place 100 years before Breath of the Wild happened.

I’m on my way to finish this game in the near future and I’m going to write an article about it. All I’m willing to say now is that this game is a well made Warrior’s game that took me back into the Breath of the Wild universe and gave some characters way more screen time, backstory, lore and gave even more live to that universe.

If you love hack-and-slash games and/or if you are a Legend of Zelda fan, I highly advise you to pick up this game and give it a play. It’s even more enjoyable than the first Hyrule Warriors game and it rightfully deserves the 3th place in my list here.

#2 – Fatal Frame 3 – The Tormented (PS2, July 2005)

66263_frontBack in April, I wanted to play some more Fatal Frame. I wasn’t able to find my copy of Fatal Frame 2 to finish that game, so I decided to start playing Fatal Frame 3. I think it’s quite clear what my opinion is on this game.

I think that the Fatal Frame series is slowly convincing me that horror games can be amazing and fun to play. And that they aren’t “difficult to scare the player”. My negative bias towards horror games is changing into a positive one since I started playing games like Corpse Party, Zero Escape, Resident Evil and now Fatal Frame (or Project Zero).

Yes, I’m still planning to write an article about this game so I won’t go too in-depth in this article. But, the fact that you are exploring a grand mystery that’s taking place inside dreams that’s unfolding with 3 different characters and in the same dream mansion, it’s just amazing how well it works together. I even take the time to read every journal entry and listen to every radio stone. The game pulled me that much into it’s world and I’m already afraid of the empty feeling I will have when I have beaten the game. That’s how I currently feel about the game. But, for more information and opinions, I think you should wait until I take an in-depth look to the game in 2021.

Honorable mentions

Before I get to number 1, my game of 2020, I want to mention a few other games that didn’t make this list but were highly enjoyable this year. While there are a lot more games I have played this year, I want to remind you about the rule of this list… I had to have started playing the game in 2020 in order for it to count.

Clubhouse Games: 51 Worldwide Classics (Switch, June 2020): this game almost made it on the list but then I found out about the number 10 I decided to put on the list this year.

SuperMash (Mutliplatform, December 2019): a game where you mash together two genres to have a randomly generated game with elements of both genres and unique goals? Sign me up!

Corpse Party 2 – Dead Patient: I’m sorry, but I felt that the fact that only the first chapter has been released and no further news… It made me decide to not place this game on this list but give it an honorable mention.

Jake Hunter – Detective Story: Ghost Of The Dusk: so close to a spot on this list, I can’t lie about that. Yet, there were a few games that I enjoyed more this year.

And let’s quick fire some honorable mentions:

Dragon Quest XI S (Switch), Coffee Talk (Multiplatform), Wrath: Age of Aeon (PC), Dusk (Multiplatform), Amid Evil (Switch/PC), ReTurn – One Way Trip (Multiplatform), Prodeus (PC), Hellbound (PC), Haedon (PC), The Touryst (Mutliplatform), SpeedLimit (PC).

#1 – Nightmare Reaper (PC, July 2019)

nightmare reaperMy article about this game

I have a few good reasons why I wanted to place Nightmare Reaper on the number one spot this year. But before I do that, I do have an update on my article about the game. Since my article of this game, the second chapter got released with new mechanics and levels. The game also got a visual overhaul, more music, more weapons… It’s just mind blowing how much the second chapter added and changed. And all for the better, with a totally new grappling hook mechanic and the fact you can choose the order of the levels through a hub, amazing stuff!

Now, why is this game my game of the year. First of all, because of the story and setting of this game. This game is about an abused child/teenager that’s fighting her demons and the abuse through her nightmares. She is reaping through them, as the title suggests. The writing and atmosphere really makes me want to help her overcome her demons and be able to move on.

Secondly, the replay value of this game is through the roof. With the randomly generated levels and weapons, each playthrough is extremely different. I have started a second file when the second chapter was released and let me tell you, it felt quite different from my first playthrough.

Thirdly, this game has that “just one more round” that’s so addictive to play through. Some bosses are a bit too challenging to beat in my opinion, but I always wanted to give it one more try to try and finally beat the boss and move on to the next level or area of this game.

The 4th reason why I think this game is my game of the year is because I just enjoyed this game to bits. When I was writing my article in August, I had a lot of trouble finding negatives or things that the developer should improve and since the release of the second chapter and the patches polished the game even more.

And the 5th reason is that this game is still getting more content and even a new game plus and mod support. So, I’ll be able to enjoy this game even more in 2021. What do you need more?

Final words

So, that’s my list. I have to say that it was quite tricky to put this list together. Especially since so many things happened this year, I didn’t keep great records of the games I had played in 2020. Also, due to the lockdown, I played a lot more games in 2020 compared to the previous years.

Also, I started to complete the games I started in the past and never finished. So, I had to take a good look at my list to make sure I didn’t start playing one of these games in the past.

I also know what to do in the upcoming weeks in terms of writing. I noticed that a lot of games I have played in 2020 haven’t gotten an article yet. So, I think that’s something I will need to fix in 2021.

Now, with 2020 almost coming to an end, I want to thank everybody so much for reading and enjoying my blog. While I only got 12k readers this year, I felt that my articles did better this year compared to all other years. Also, I recently broke the 100k visitors milestone on my blog and I’m nearing the 1k subscribers.

While I know that other blogs hit these numbers faster and easier, I’m blown away that there are so many people interested in reading my opinion on games and I don’t even focus on the big budget titles and the latest and greatest that comes out on the market. While it’s so extremely cliché, I want to thank you all so much for the amazing interactions I had in 2020 and I hope I’ll be able to entertain and/or inform you in 2021.

With that said, I want to really thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez’s Favorite Gaming Music -SPECIAL- ~ It’s Podcast Time

It has been quite some time since I wrote about my favorite music tracks in video games. So far, I have written 24 articles in this series. Today I have a special spin-off article in this series. I was a guest on the “Untitled Game Music Podcast” by Alexander Sigsworth. Today it’s finally live and to give it some publicity since this series is amazing and I highly recommend that you all listen to it, this week’s article is simply going to be an embedded version of the podcast. Please enjoy and feel free to leave a comment here or on Alexander’s channel!

Game Music: My Favorites – Numbero 24: The Return

1771904_3356_6The previous articles in this series.

While I’m preparing my move, I’m playing less and less new games. I started to play a ton of games that I have already taken a look at but I’m now trying to finish since I packed most of my games already. Next weekend is my final weekend in my current house and the weekend after that, it’s moving weekend. Now, during packing my stuff and my games, I played a lot of music and that inspired me to bring back this series and talk about my favorite tracks in gaming. For those new to the series, in this series I talk about game music I really like and I use the opportunity to either talk about the games’ music OR talk about the game itself. Except for some special articles, I don’t allow remixes or music about games in these articles and I limit myself to one track per franchise per article. So, let’s dive right into today’s selection and if I notice that I re-use a track from a previous entry, let me know and I’ll change it.

Nightmare Reaper (PC) ~ Nightmare

nightmare reaperMy first impression article about this game

This soundtrack by Andrew Hulshult is just amazing. The guitar riffs and the drums give the game a tense metal feel. 

Honestly, I tend to enjoy the combat more when the soundtrack is playing. I love that each area has it’s own track for battle. I’m extremely bummed out that only one or two tracks are available on YouTube right now, but I’m patiently awaiting the full release of the game or a soundtrack DLC. 

If you at all enjoy soundtracks like DooM 2016 for example, you will feel right at home. Also, Andrew just composed part of the music for the DooM Eternal DLC, The Acient Gods. If only my CPU was strong enough to run the game so that I could enjoy the amazing work as well. But then again, I’m playing through Nightmare Reaper which might be one of my favorite games in 2020.

Horizon Zero Dawn (PC) ~ Years of Training

horizon zero dawnI know that this port is plagued with a lot of issues. While I’m glad that the developers are listing to the community and fixing the biggest issues. I’m even happier that this PS4-exclusive game got ported to the PC for even more players to enjoy. When I first played the game, I was hooked right away. 

Since there is no new Tomb Raider game to look forward too and we don’t know when Breath of the Wild 2 is coming to our Switch… I’m looking for my next big adventure game fix. 

And Horizon Zero Dawn scratches that itch for me perfectly. I’m so glad that my PC can handle this game on low to medium settings so that I experience this new and interesting adventure that almost made me buy a PS4. 

Anyways, this article is actually about the gaming music. So, I want to talk about the track I have chosen from this game called “Years of Training”. I choose this track for a reason. Because this track really pulls me back to the memories of playing the reboot Tomb Raider series and Breath of the Wild for the first time. It pulls me into the world of this game even more. 

The soundtrack also has it’s own unique identity. I listened to the Horizon Zero Dawn and Tomb Raider soundtracks side by side and while I hear similar things, both have their own unique tones and styles. The adventure-rpg lover in me is extremely happy with amazing music like this. 

Phoenix Wright – Ace Attorney 6 – Spirit of Justice (3DS) ~ Pursuit: Cornering Together

phoenixwrightspirit_boxFirst impression of this game

Man, I still remember back in 2016 when this game got released. Three years after the amazing Dual Destinies game, we got this game. 

While some fans aren’t too pleased with some parts of the story, I think it’ll make the sequels quite interesting. 

The iconic music in this game sounds amazing. When I’m listing to the Ace Attorney soundtracks, I always have a hard time picking the game or the tracks I want to listen to. There aren’t many tracks I dislike in all of the soundtracks, I find them that good. 

The reason I have chosen for one of Spirit of Justice for this article is because I’m finally finishing up the DLC case of this game. This game released in late 2016 and during that year, I have been playing so many other games as well, I simply forgot about that one unfinished case and I kept forgetting and forgetting. Now, I decided that I want to beat that case before I move into my new apartment. So, being re-exposed to the soundtrack after 4 years… Man, it has been a nostalgic trip to say the least. 

Now, I was quite sad when I learned that Takeshi Yamazaki, the director of the series, left Capcom. Does that mean we won’t see another Ace Attorney game in the future or will the series take a drastic new direction? While my gut feeling is saying the former, I’m hoping for the latter. So yeah, Capcom, we are waiting. Where is our next installment of Ace Attorney since the last new game we got that weren’t remakes is 4 years ago now… 

Persona 4 Golden (PC) ~ Time to make history

persona4

The Persona-series always interested me. I have heard a lot of my favorite YouTubers like NitroRad talk about the series and ever since I wanted to play it for myself. 

When the enhanced remake of the 4th game got ported from the PS Vita to the PC this summer, I took the opportunity to finally start playing one of the Persona games. And all I have to say is: I wish I was less busy and that there were less interesting games releasing lately since I fell in love with the story and setting of the game. 

I think I might start playing a bit after finishing up this article. I’m also planning to write an article about this game in the future, so stay on the lookout for that. But, for now, let’s enjoy the amazing joyful soundtrack of this game which is in strong contract with the themes of the game. 

I’m even considering hunting down the original PS2 release of this game just to see the biggest differences between the original and the Golden remake. Maybe that would make for an interesting article. So yeah, time to get thinking about how I’m going to write that article…

The end

And with that last track, I want to wrap up this article. I found it quite refreshing to be able to talk about several games instead of focusing my whole week on one game to write an article. Anywho, I hope you enjoyed reading this article as much as I enjoyed writing it. Feel free to leave your opinion on the chosen tracks and/or games in the comment section down below. 

With that said, I hope to be able to welcome you in another article. Have a great rest of your day and take care. 

 

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with a friend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with a friend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with a friend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

etrainodysseynexus

The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

H2x1_NSwitchDS_MyBigSister_image1600w

So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

6169Kt7cmYL._SX522_

So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, a good friend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

horizonzerodawn

Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my a friend of mine does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

Ion_Fury_logo

If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

dragonquestbuilders2cover

Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with friends as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with a good friend of mine since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. That friend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Community Awards: The Real Neat Blog Award – December 2019

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WordPress Community Awards are always amazing. It’s a great feeling to get various community awards since it feels like recognition of other bloggers for your work and it also allows you to create interesting articles. Today I have the pleasure to receive the Real Neat Blog award from Sanato1 over at his website. He writes amazing pieces on anime, music, games and many other things. Here is a fun fact, we both started blogging around the middle of 2013. Well, I was writing since 2010, but I only started to write in English a few months before he did. Something that’s quite cool is that he’s an attorney and writes about al those various subjects. It’s a really interesting read. Anyways, let’s get into the actual award and the Q&A that’s attached to it. 

The usual stuff

Here are the rules once again:

1. Display the logo
2. Thank the bloggers for the award.
3. Answer the questions from the one who nominated you.
4. Nominate 7 to 10 bloggers.
5. Ask them 7 questions.

The questions

1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?

That’s an interesting question. It would be extremely easy to look at various animes or games that didn’t get translated into English.

Of course, various works got subtitles but I’m too slow of a reader to follow subtitles and I honestly prefer works in a language I can understand since I feel that native jokes almost always get lost in translation. For example, if they use in a clever Japanese wordplay in an anime, they have to either translate it in the subtitles or let it slip by.

But, after some searching, I found something that you might not really suspect from me. There was this publisher in Belgium called Transposia. They used to localize games like Freddi Fish, Spyfox, Pyjama Sam, Putt-Putt amongst various other games to Belgium and the Netherlands. One of these series is Skipper & Skeeto which is originally called Magnus og Myggen in it’s native Danish language.

hqdefaultSadly enough, Transposia wasn’t able to localize every game into Dutch. Various games only got realized in Danish.

Besides my native Flemish/Dutch language, I can speak French and English but I can’t speak Danish. While one of my blogging buddies is Danish, I think it would be a hassle to fully translate the whole game just to be able to play the game.

Surprisingly, some of these titles got translated into English, but those aren’t the adventure games. The translated titles are the edutainment games. But, they would be nice to add to my collection as well. But, that’s for when I have the budget to let them ship overseas from the UK.

2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?

If you mean 2018, well, to be honest… I have played so many amazing games, I can’t say one single game. Games like Death Mark or Shadow Of The Tomb Raider are two games that come to mind. Most games that stick with me have either an interesting story mechanic or have a really strong message.

Now, if you mean 2019, I honestly think you’ll have to wait until I reveal my top 10 games I played in 2019. But, if you have been reading my articles, I think I have given various hints about the games that are big contenders for the top spot.

If we are talking outside of games, that’s going to get tougher. Then I think I could say the Death Parade anime. Just the whole concept of the show is mindblowing and well written. The ending really touched my emotional strings. I also started watching it around the time that my pet cat Sparta passed away last year.

3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?

That’s a tricky question and for several reasons. Sometimes it’s better left in the past to let the series or work end on a high note. Sometimes they ran out of ideas and it’s better to end it.

I could talk about animes like Log Horizon and No Game No Life. These animes have a lot of source material to create new season(s) but due to various reasons, haven’t gotten a new season. Now, I could also talk about my wishes for a new Indiana Jones game or a follow up to Time Hollow, Monster Tale, Stella Glow or Etrain Odyssey. But I’m not going to.

There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.

Besides, there are so many games, shows, music… out there, it’s getting insane. So, I’m the sort of guy the tries to experience as much as I can instead of trying to revive or keep a show alive. Yes, I vote with my wallet on what I want to see.

4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all?  If you prefer one type over the other, why do you think that is?

I don’t have a preference. But, I do notice that a lot of my favorite pieces of music have vocals and lyrics. Yet, I also have a lot of instrumental tracks that I adore as well. In most cases, these are tracks from shows or games that are quite nostalgic for me.

But, I think I’m going to talk a bit more in-depth in a future music article on this subject.

5) When was the last time you bought a magazine, newspaper, or another form of print media?

Now, if we also include physical copies of games; then I have to say the day of writing this article. I ordered two retro games for quite cheap online. If we are talking about things print on paper, then I have to say; past summer. When I bought an art book of a Wii U game and a strategy guide on a garage sale.

I used to buy gaming magazines often but my budget doesn’t allow that lately. So, I decided to save some money by not buying them anymore. It’s a shame since now that they are dying out, I might not be helping the cause by not supporting them.

6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?

Luckily, I don’t have that issue. Since I work in schools, most of the holidays fall either on weekends or during school holidays.

And my family is rather small so we are able to celebrate almost every holiday together. And since this year, I can celebrate Valentine’s Day due to my meeting my soulmate this year.

7) If you had to create a new holiday, when would it be and what would it involve?

I would have a holiday to celebrate godfathers/godmothers and their godchildren. As a godfather myself, I find it a shame that a holiday doesn’t exist for that. Since I find the tradition and relationship extremely beautiful. Because it’s a sort of 3rd parent to the child.

Now, what would it involve? Something similar to Mothers or Fathersday? Where godchildren could make a small present for their godparents? And that the godparents could create/buy a present for them?

I tag and ask:

Now, as the rules state. I have to tag 7 to 10 other bloggers.

So, here we go:

  1. LaterLevels
  2. TriformTrinity
  3. Well-Red Mage
  4. NormalHappenings
  5. BearedGamer82
  6. LividLighting aka Lighting Ellen
  7. KillerRobotics
  8. VideoGamesNebula

And the 7 questions I want to ask you:

  1. Did your view or look at games change since you started writing a blog?
  2. Is there something you miss in the current gaming industry?
  3. What’s your favorite part about writing a blog?
  4. What’s something you wish you owned?
  5. What’s something unique about your hometown?
  6. Do you think that these kinds of tag questions should be themed?
  7. How much time do you put into your blog daily, weekly, monthly, yearly?

I’m also looking forward to the answers of the other bloggers! While I could nominate a ton more of them, I think I’m going to leave it at those eight. Each of these blogs is an amazing read and I highly recommend them!

So, thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

The Point-and-click puzzle Pinnacle – Jonez Edition

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Ah, point-and-click games. Amazing adventure games with amazing stories that stick with you and rarely let go. I have spent countless hours playing these games. When LaterLevels and Quietschisto from RNG approached me with a collab idea, I directly jumped on the wagon to join this adventure. In this article, I’ll talk about my favorite and most hated puzzle in point-and-click adventures. Be sure to check their website for a poll of what other people said that their favorite and least favorite puzzles where. In any case, let’s dive right into my answers since I think I have found some gems to mention.

The polls: greatest puzzleworst puzzle

Terminology

Alright, before we start talking about my favorite puzzles, I want to make sure that nobody is confused about what games I’m talking about. Otherwise, this list would be a bit too broad. Since the Point-And-Click genre is a subgenre of the adventure game genre, I think it’s a good idea to set some ground rules.

Can I use games like Virtue’s Last Reward on this list? Technically, I can. Since these games follow the rules of a point-and-click game. Now, what exactly are the rules? Well, I found that FlossManuals wrote a great explanation of it. Escape Room games are a sort of point-and-click game without a lot of character interaction.

Now, does this give me a free pass to use other visual novels like NG – Spirit Hunter or Another Code: R? That might be stretching the definition a bit too much. These are more adventure games that have a lot of point-and-click elements in them.

And what about Hidden Object games like Adera? Are these games point-and-click games? And in my opinion, yes, they are. These games are the casual version of the point-and-click genre of games with just an additional repeated mini-game.

Another great question is, do point and click games have to be 2D? The reason I’m asking that question is, the two first Broken Sword games are famous point-and-click adventure games but is the 3rd game still a point-and-click game? This brings us in a gray zone. Think about this, if you don’t consider the 3rd Broken Sword game to be a point-and-click game since it’s in 3D and uses 3D puzzles, what about Myst and Riven? These games appear on top 10 point-and-click lists all the time.

We could be here discussing this for hours upon hours. Talking about the rise and fall of the genre, but Ed Jefferson wrote an interesting piece on that for the NewsStateMan in January. Maybe that will help to give more clarity to what exactly makes a game a point-and-click game… But, I think it’s high time we start talking about my favorite and least favorite puzzles in these games, otherwise, we would be here for hours.

Most hated puzzle

Escape From Monkey Island (PS2) – Monkey Combat

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Oh dear lord, this puzzle is something I truly hate. Let me set the scene for you. Back in 2013, I almost completed Escape From Monkey Island on my PS2. I enjoyed myself quite a lot, with the funny writing and the fourth wall breaks.

While some puzzles give me some challenges, I was always able to overcome them and get to the next section of the game. But, near the ending, there is a huge puzzle that is always randomized so you are unable to find a walkthrough for it.

This puzzle is an expanded version of Rock-Paper-Scissors with monkeys called Monkey Combat. This puzzle really made me take several notes and hope that I was able to be lucky so I could fill in all the squares. Guides like the one of GameBoomers or this one were ones I tried out, but either my copy was bugged or I did something wrong… and I was never able to beat the puzzle.

To be quite honest, I stopped playing the game and deleted my save file out of frustration. Maybe now that I’m a bit more experienced with solving these types of puzzles, I might go back to the game and retry this whole section but it really put me off in trying to beat this game again just to get stuck on that part again.

Favorite puzzle

Zero Time Dilemma (3DS) – Healing Room

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The Zero Escape trilogy. One of my favorite trilogies ever made. More often than not, I find myself referring to these games when I’m reviewing adventure games.

When we are talking about my favorite puzzle, I think we should talk about the Healing Room puzzle of the 3rd game, Zero Time Dilemma.

This escape room puzzle is amazing. It quite creative and requires a lot of thought. Without spoiling the puzzle too much, I’ll explain what makes this puzzle so great.

First of all, you are playing a game where your life is on the line. When you don’t escape out of the room, something terrible might happen and you might be unable to survive. This alone makes this healing room is a strange breath of fresh air. It’s a relaxing room where the tense atmosphere goes away for a bit.

The room was actually built for that purpose. You are in a bomb shelter and to not go crazy, you can enter this healing room to relax and come back to your senses.

The second reason why this puzzle is so great is that this puzzle is just extremely fun to solve. It has various puzzles that all fit the various wallpapers you can choose for the room. The flow of the room is just amazing and once everything starts to click, you get bumped out when it’s over.

And my third and final reason is a story reason. The events that happen just before and after this room are one of the best parts of the game and just turn the whole mystery of this game on its head.

Final words

And those are my two picks for this collaboration. There are so many more puzzles I could talk about, so I think I might revisit this topic in the future. Feel free to leave a comment in the comment section down below with your thoughts and opinions on the chosen puzzles and your favorite and least favorite puzzle. I’m curious to hear them.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. Be sure to check out LaterLevel’s website to vote for your favorites and check out other websites their pick. But, that will be it for me, for now. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: AI – The Somnium Files (Switch) ~ Kotaro Uchikoshi Is At It Again.

Official website

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One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to a good friend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.

Date and Aiba

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In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.

The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me laugh out loud more than once.

I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.

Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.

He is at it again

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The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.

So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.

Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.

Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.

If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.

That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.

In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.

Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.

This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.

I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.

Pretty and funny

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Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.

The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.

On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.

Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.

One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.

If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.

This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.

The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.

I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me left off so I could pick up the game right where I left off when I played it for the next time.

Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.

Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

One minor side note, this game is also on PS4 and PC.

First Impressions: Ion Fury (PC) ~ Is it “Hail to the Queen” now?

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Official websiteSteam Store page

Once upon a time, there was a game engine. It was called “Build Engine”. With that engine, a lot of masterpieces like Duke Nukem 3D, Blood and Shadow Warrior were created. Around 1999 – 2000, no new games came out that were made in the engine and the engine was sad. The King Duke Nukem had moved on to other projects. Well, sort of. It took FOREVER for his next game to come out. But, this year, something happened. A prince kissed the sleeping engine awake and it transformed into a new game. Wait, this isn’t working at all. Writing this introduction as a history lesson and a fairy tale isn’t working at all. Maybe we need a breath of fresh air. One was a Queen shows the ropes of the game instead of the king. So, shall we look if Ion Fury is successful in that quest or if it crashes and burns? This article is being written after I played the pre-release version until v1.02a. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section down below.

Editorial note

Before I talk about the game, I want to acknowledge that I know about the controversy of this game. That the developers possibly made some transphobic remarks and there are some homophobic jokes. Personally, I don’t want to spend too much time on this controversy since a lot has been said and written about it.

My personal stance on the whole matter is simple. I’m under the impression that some things were taken out of context or provided with the wrong context and cancel culture did the rest. Also, let me be clear on one thing. I think that you should decide for yourself. Take a step back and take a look at both sides of the story before you make a decision and come to a conclusion.

About the homophobic jokes, one of them is a word pun that fits perfectly in a 90’s throwback game. The other homophobic joke is something that you have to go out of your way to discover. Where you have to enable a cheat and go out of bounds to a developer room where slang is displayed. So yeah, is this something you should take offense over or not…? That’s up to you to decide.

And that’s everything I wanted to say about the controversy. I’m here to review and talk about games. I’m not here to write long articles about drama or controversies. My mental energy is best to spend elsewhere, like on all the positive things in the world.

Bombshell, the next queen?

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In Ion Fury, you play as Shelly “Bombshell” Harrison who earned her codename defusing bombs for the Global Defense Force. Then everything changed when the firing squad attacked. The firing squad of evil cybernetic cult robots made by the equally evil transhumanist mastermind Dr. Jadus Heskel. Now, Shelly has to clean up the streets of Neo DC that she knows so well.

The story brings up in several locations and areas. While this game sort of works with different levels, the world is still interconnected. It feels like you are playing on one huge map instead. Speaking of the levels, each level is quite huge. Currently, the main story takes around 15 hours to complete. Now, this is the perfect length for a shooting game. But, that doesn’t mean that you are done after those 15 hours. You can still find a lot of secrets and easter eggs in the game. And on top of that, the Steam version will have Steam Workshop support which opens the floodgates for custom weapons and even custom levels.

While you play the game, the story takes a backseat. The story doesn’t take a lot of twists and turns or isn’t anything to write home about. Yet, the personality of Shelly is amazingly done. Her one-liners and personality is almost a carbon copy of Duke Nukem in female form. It’s great.

I love the voice work done in this game. The voice works for Shelly is done by Valerie Arem, who also did voice work in Final Fantasy 15, Zero Time Dilemma, Sailor Moon and many other series. She nailed it in this game. On top of that, Jon St. John, the original voice of Duke Nukem voiced the antagonist. It’s almost like the game is poking fun at the similarities between Shelly and Duke.

The charm of the voice acting and the one-liners is amazing. It was one of the reasons why I got so drawn into the atmosphere of this game. Even the enemy grunts are well done. So, this brings me to the sound design of the game. I have no complaints about the sound design at all. Everything sounds amazing and there aren’t any sound effects I would change or tweak. The sound mixing is great as well, I never had trouble with it.

Old game design

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Let’s talk about something you might have noticed already. While this game released this year, it looks and feels like it was released in the late ’90s. For some people, this might be a turn-off, but to me, it’s a breath of fresh air.

The game has this amazing retro vibe to it and makes me quite nostalgic about the times when I first played games like Doom or Heretic. Yet, the game manages to still look amazing. Every area is quite detailed and decorated. The color pallet is extremely varied and this makes the game easy to navigate while giving ample opportunity to hide secrets in various spots.

The gameplay of this game is quite simple. Like the old school shooters of yesteryear, you have to explore the level to find keycards to open doors in order for you to progress. When you reach the end of the level, you get promoted with a message: “are you sure you want to leave this area? You haven’t found X amount of secrets.” This is an amazing feature and made me go back several times to look if I haven’t missed any cracks or holes that might hide a secret.

The gameplay of this game is quite simple. While you are exploring the map, you have to shoot through various waves of enemies. Some of these fly and another move around. Currently, the AI of this game isn’t that smart but that doesn’t make them easy. The game provided me with a lot of challenges in the medium difficulty setting.

I had to redo some sections over and over again because there was just an overload of enemies. At first, I was annoyed by this. While the weapons are easy and fun to use, I found it annoying that I didn’t see how many bullets I had before I had to reload. But, after a while, I got used to the flow of the game and I was defeating these hoards of enemies. When you prepare yourself and really pay attention, the game isn’t that difficult. But, yeah, you will need to do some old school trail and error.

Something that I really liked is the fact that this game has an autosave and a manual save system. So, whenever you are faced with a difficult section, you can save in advance and have a point to return to when you need to retry. The save menu provides all the information you might need and is a perfect example of a UI done well.

I like the way you die!

Earlier in this article, I talked about the visual presentation of this game. Now, the animations of this game are amazing. Some of them are a little bit gory, but they are over the top gory. Bodies can explode when you hit them with a rocket launcher, and the added sound effects are amazing. The fact that some parts of the world are destructible is great fun too. You can blow up some walls.

Now, speaking about blowing up walls… Something I found a tad bit annoying was how bombs were handled. You can throw them with the left mouse button, but you only light and throw them with the right mouse button. The reason I found the annoying is simple, in the heat of a battle I keep clicking my left mouse button to shoot and use my scroll wheel to quickly and easily select the weapon I need for the situation. But, because I’m so drawn into the game, I keep clicking the left mouse button and waiting for an explosion that never comes.

This is the only issue I have with the controls of the game. All other controls work flawlessly. Now, sometimes it’s a bit of a struggle to jump into gaps while crouched, but I quickly got used to that. These controls are quite helpful to explore the expansive levels to find the keycards, items, and ammo on the map. Some levels have a straight path forward but other levels have some branching paths with rewards for exploration.

It comes with the territory but there is some backtracking in the game. Once or twice I got lost in the level because I thought I picked up a keycard or found a keycard while I actually hadn’t done that. Oh well, these are things that happen in these old school 3D shooters. I think I have to pay better attention to the UI since it displays quite well which items you have.

Maybe that would help me to save up more ammo. Since sometimes I felt that I didn’t have enough ammo and other times I had

Speaking about items, this is were Ion Fury dropped the ball a bit. While the game is inspired by Duke Nukem 3D, the game doesn’t have a lot of items. In Duke Nukem 3D, you have a lot of different items to experiment with, like the Holo Duke and the Jet Pack. The two items that I found in this game are a radar and a portable med-pack. If only this mechanic would be expanded in a DLC or an update, that would be amazing. Also, I found the radar item quite useless and barely used it. But, that might be because I don’t fully understand the purpose of the item.

Everything comes together in a well-designed game with expansive maps and fun challenges to blast through. Together with a great soundtrack, this game can be a rush from start to end. Now, the soundtrack of this game is more electronica/dance than either rock/metal/orchestral focused soundtracks of the other games in the engine. I can totally understand why some players didn’t really enjoy the soundtrack, but that’s not the case for me.

While this game isn’t that long compared to other games I have played recently, I love to replay this game several times. Due to the updates changing the map layout since the pre-release, I love to find the added details since the updates or play through the game with the new mechanics and all the fixed bugs. And, as soon as I know the maps better, I might even play through the game on a higher difficulty setting.

Apart from the main game, there are also some additional gameplay modes. One of these is an endless mode where you have to survive wave after wave of enemies. This is quite fun since the better you do, the better drops you get to defend yourself. This is a fun distraction from the main game. The other modes are something that you will have to discover when you play the game for yourself. And let’s not forget to mention that in a future patch, we will have multiplayer!

In conclusion, this game is a well-crafted throwback 3D shooter. Apart from some minor issues, I don’t have anything negative to say about this game. If you enjoy playing shooters or retro games, you should do yourself a favor and check this game out. Feel free to support the developers by leaving feedback on their forums. Personally, I think this game is that good, I might even buy the big box collectors edition for my collection.

And with that said, I think I’m going to close off this article. I might talk a bit more in-depth about certain things or mechanics if I ever write a review but for now, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

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Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out, I enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be published this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters gets mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters are excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and areas together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious about where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent of the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director to cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two-fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in the frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backward. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way of earning points as well. If you are able to take a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build-up to the jump scares pretty good. Most of the jump scares happen a bit off-screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there are a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 The atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of a horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design give an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build a scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor otherworldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and household items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game, you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls are something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such lifelike animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with Silent Hill and the original Resident Evil games. I’ll talk a bit more in-depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the number of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in-depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of the games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing work. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this storytime about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on an interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me the liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too many plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of the variety. A power fantasy in another world would be extremely easy and generic. Most RPGs use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world, and setting. When I was brainstorming for ideas I noticed that most of my favorite story-driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games, you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

retro_game_challenge_coverart

Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beating the first three levels of a top-down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini-game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast-paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and the theme is this. A big open-world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise, I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since, on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.