First Impression: Spirit Hunter Volume 3 – Death Mark II (Switch) ~ Ghost and Ghouls in School

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It’s finally here! The 3rd game in the Spirit Hunter series. If you have read my blog in the past, you might know I have been waiting for this game since the studio launched the crowdfunding campaign for this game. Back in 2019, this game got successfully crowdfunded. The game came out in Japan in December 2022. The English version was going to come out in October of last year. But, it got pushed to this year, and we saw a release on the February 15th, 2024. While a lot of other amazing games have come out this month, I have been mostly playing this game. Does it live up to my expectations, or did it ruin the series for me? In this article, I want to talk about my honest opinion on the game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. So, it’s time to dive right into this new volume in the Spirit Hunter series.

Editorial note: to avoid spoilers, the screenshots will only be of the first chapter of the game.

Ghost and Ghouls in School

Unlike the previous volume, NG, we don’t play with as a totally new character. As the name implies, we continue the story of the first volume, Death Mark. If you are afraid that you need to play Death Mark again to understand the story in this game, don’t worry.

The game explains who the returning characters are, and the game doesn’t spoil what happened to them in the previous game at all. Some characters hint at their chapter in Death Mark, but not outright spoil it. The way how this is handled in this game is impressive. This way, you can play the games out of order without getting a lot, if any, spoilers on the previous titles.

While you can jump into this game without playing the previous games, it’s quite helpful if you have played the previous titles. The references won’t fly over your head, and it makes the writing that more enjoyable. In this game, you take on the role of Kazuo Yashiki, the protagonist of the first game. A few months after Death Mark, he gets called by the headmaster of Konoehara Academy since there are rumors of a spirit haunting the school. This spirit called “the Departed” is posting disturbing notices of killing a student at night. The investigation is started after the first student has disappeared, and the second notice has been found.

Compared to the two previous games, there is some more voice acting in this game. While not everything is voice acted, it’s more than the previous two titles. It’s not fully voice acted like Corpse Party, but the voice acting mostly happens when a character gets introduced or at very special moments. The voice acting in this game is quite well done, and I only wish there is more in the next games. Since, I honestly think that the voice actors really nailed the personalities of their characters and might make the game even better.

To really avoid spoilers, I’m not going to talk too in depth about the story in this game. But what I can say is that overall, the story follows the structure of NG quite a lot. I haven’t finished the game yet, but so far I have been enjoying the story. Surprisingly, this game is twice as long as Death Mark. If you know what you are doing, you can beat Death Mark in, give or take 11 hours. NG can be beaten in, give or take 16 hours. According to howlongtobeat.com, this game is 25 hours long.

Now, this game doesn’t feel like it’s taking 25 hours to complete to me. While I’m playing on my Nintendo Switch, where you can’t really see your playtime very well, I did write my playtime down for a while and honestly, I can totally believe this game can take you between 20 and 25 hours to beat. The story flows so well, that you get the impression it’s shorter. I think that mostly has to do with the lack of padding there is in this game. This game doesn’t waste your time and gets right into the meat of the game. This game takes you on a journey and doesn’t let go. It tries to keep you on the edge of your seat to see what’s going next, and it succeeds in that for the most part. But for a horror game like this, this breakneck pace is a knife that can cut both ways.

Tamer Ghosts

In some ways, this game is a lot tamer compared to the previous two titles. All the chapters in this game involve the student body of the academy in someway or another.

I can’t really put my finger on why, but I found this game less scary than the two previous titles. This game has its scary moments, but it’s a lot tamer in its scares.

Maybe the rather fast-paced flow of the game isn’t doing it any favors. There is not a lot of time for the actual scares to sink in and grab you by surprise. Thinking about it, padding is quite essential in horror games. Since it gives you the time to let it all sink in. The strongest moments of horror in this game are the cutscenes before the final spirit battle at the end of a chapter. The small cutscene of the spirit entering the room is something I want to see more of.

Another thing that isn’t doing this game any favors is how lame the actual jumpscares are in this game. In the original Death Mark, we had some very creative jumpscares and a lot of them fit the context of the story extremely well. Now, NG had a few cheap and easy jumpscares. But, it dared to even insert jumpscares and creepy moments in the pause menu. Now, I can totally understand people not liking jumpscares and I really like how you have an option to disable them in the options’ menu in this game. I left them enabled to see where the creative jumpscares are in this game.

I was extremely disappointed. Every jumpscare in this game is during scene transitions. And not only that, if you play on a controller, your controller rumbles several frames before. The tutorial actually tells you that it’s a feature so you can brave yourself. This is an extremely stupid mechanic and is a step back from the previous two games. Currently, I’m midway in the game and I have only seen a maximum of four jumpscares. And I can only remember 1, while I can remember several from Death Mark and NG. This way I’m less on edge and the actual scares have less of an impact on me.

It was really promising in the first chapter, where you get introduced to special events that can actually drain your soul (health) if you make a mistake in your investigation. The potential to make you think twice before you investigate something would make a player very nervous. Are you sure this is the right path forward, or will it lead to loss of your soul? Especially since a spirit interaction can happen at any moment, and you need your soul power to be as high as possible for that. I’ll talk about that more later.

Yet, this mechanic is extremely underused. After its introduction, it’s barely used at all. Apart from some forced moments, I have barely seen any of them. If we ever get a volume 4 in this series, this is a mechanic they surely need to develop further. Also, the penalty for these moments is way too weak. Especially, you have a button to quickly travel back to the save room to fill your health to the maximum.

Something else that makes this game tamer is the fact that it blocks off some exploration. There were several times when you were stopped from exploring the hallways of the academy because you get tunneled to the right location to investigate next.

I honestly felt that after chapter 2, this game got a lot tamer and the scares in this game are somewhat underused. It’s a shame since there are a lot of improvements in this title that will take the series forwards. A perfect example is when you select a wrong choice, you don’t have to replay the whole interaction anymore. You start right back at the start of the act with the loss of some soul.

Also, you don’t have to pick the right character anymore while facing the spirit. Since, you can actually choose the standby characters during your suspension acts and spirit fights. Granted, this takes away from the puzzle elements in this game, but it fixes that you have to go back to the save room to change character and go back to face the spirit. It saves a lot of hassle with juggling saves.

More game this time

There is a lot more game in this volume compare to the two previous games. First, the exploration is extremely different. This time, you don’t go from room to room or from scene to scene. You can actually walk around with your character. There are some moments where you explore a room, and it goes back to the style of the two previous games. And I love it. The controls are extremely responsive and easy to understand. The only issue I had is that the skip button sometimes didn’t work after the first press. But it’s something that didn’t really bother me that much.

Another major improvement and gameplay element in this game is how there are collectables in this game. Yes, in each chapter there are various teeth of lost souls you can find. These have two benefits for you to find them. The first is that when you collect enough of them, you can actually level up and increase your amount of soul power you have. Let me tell you, this comes in extremely handy since some fights can be brutal if you haven’t solved the puzzle in your mind yet.

Another benefit of collecting these teeth is that it unlocks more information of the characters in this game. It’s a nice addition, but not the main reason you should collect them, since the additional information is mostly for 100% completions and don’t really serve a gameplay mechanic beyond that.

Now, what can you do with these teeth? Well, this time the collectable is more than meeting somebody if you collected all the “D-Man Cards” in NG. Now you can purchase special items with them. These will help you in combat quite a lot and are somewhat essential if you don’t want to quickly get in a game over loop. But I’ll talk about the tense moments and spirit fights later in this article. Just like the D-Man cards, these teeth are chapter based. So, make sure you explored everything before you move on to the next chapter if you want to collect all the teeth.

Now, there are also blackend tooths that can appear. These curse a whole area and drain your soul power while you are in that area. You can’t leave that area before you have found and destroyed the blackend tooth. This is an amazing mechanic I would love to see happen more in the series. I would also love to see it being more creative, since after you found them, the puzzle is solved. I would love to see in a sequel that you have to use a certain item or interact with it in a certain way to destroy it.

The stats system comes more into play this time around. There are several puzzles where you need to have a certain character with you to solve. And it’s made even easier, since you can quickly see the stats of the other characters in the chapter from the pause screen. While it’s sadly underimplemented, it’s a step in the right direction and I would love to see more.

The tense moments like the Live or Die from the original return as Suspensive Acts in this game. Instead of your soul power being a countdown clock, you now how two things to worry about. The first thing is that you have soul power. Each action costs a certain amount of soul power. Not only that, each action has a chance to succeed or fail. If it fails, the next time you preform that action, the success chance increases by quite a lot. Also, a wrong action can give you a big penalty to your soul power.

While I can totally understand that this new system isn’t going to click with everybody, I honestly think it’s perfect. The only thing I dislike is that the options are a bit too limited. If you spend your time collecting the teeth and buying the items, the amount of choices you can pick from makes the spirit fights a lot easier. So, it’s a balancing act. How difficult or easy do you want to make it for yourself?

The biggest issue people have with this new system is that it’s based on RNG. I can totally understand that from a gameplay point of view, but it actually helps to make this game even more scary. Since, actions can fail and not everything can happen perfectly from the first time.

On top of that, this game has several endings. Like the previous titles, it depends on how good you purify each spirit. This time, you get even more tested upon how well you understand the spirit you faced. This time you don’t destroy or purify the spirit during the fight, you actually have to do one more interaction and depending on that, you get towards a certain ending. Honestly, I can’t really choose which system I like more. At one hand, now you are tested if you understand the grude of the spirit, but on the other hand… Now, you don’t have two ways to finish the spirit fight and you having to figure out if you did it right. Both systems are quite enjoyable and maybe in a sequel I would love to see both appear.

Visually, this game is really amazing. The game has a very similar style compared to the two previous games and the art this time around is amazing. Several times I was looking in awe at my screen at the spirit designs. Apart from the spirit entering the room, there are no real cutscenes in this game. A lot is done by big 2D drawings with the text describing what’s happening. To avoid me talking in circles, I’ll just say that the visual style of this game didn’t dissapoint. You can even choose between two outfits for the main character.

I really want to talk more indepth about the visuals and describe them more, but I’m not going to do that to avoid spoilers in this article. But let me tell you, this game has amazing design. You’ll get the most out of the visuals and the scares when you are playing this game not too far from the screen. There are some details on the spirits you can miss if you are setting too far from the screen. The first time I encountered the Departed, I didn’t notice some details since I was playing on my big TV and I set three meters away from that. But, the second meeting was while I was playing on the train to work. That time those details caught me off guard and I actually jumped a bit.

In terms of the audiovisual design, this game is pretty good as well. The sound effects in this game are pretty good. Some of them are re-used from the previous games but why change a winning formula? But the music is something that’s extremely well done. I already added the soundtrack to my playlist, I love it that much. The music is hitting the same atmosphere compared to the two previous games but it’s also standing loud and proud on it’s own two feet.

Now, there isn’t an autosave in this game just yet. So, don’t forget to save every so often. This time around we got 99 save slots. While the actual save file only tell you if you are at the start, middle or end of a chapter… We do have a lot more save slots now.

Also, we have a gallery in the main menu where you can see the different artwork, character profiles, play through the sound track and also watch the spirit introductions. You can even choose which partner is with you without having to replay that chapter. And there is also an “extra menu” that will unlock when you have beaten the game… What will that be… I’ll find out soon.

So far, I have been enjoying this game quite a lot. This game changes the formula of the previous two volumes quite a lot and makes it more like a scary game than a scary visual novel with some interactive elements. The biggest complaint I have with this game is that there are a lot of things very undercooked. Some mechanics are barely used or don’t have a lot of gameplay to them like the blackend teeth or some just fall flat on their face like the jumpscares.

But, I’m really loving what I see in terms of evolution through the series. I really think there is a lot of potential to make more volumes in the series. If this game was meant to test the waters with the new mechanics, then I have to say that is was extremely successful. I can’t wait to beat this game and see how the story will end. Now that there is more gameplay in this game, I even dare to say that this game might interest people who enjoy playing adventure games as well. The negative/weaker parts of the game don’t outweigh the positive and good parts of this game in my honest opinion. There is a lot of potential for growth. I look at it that way. And what we got is an amazing foundation, especially since there aren’t really any mechanics or things that don’t work. It’s just that they lack some depth.

Now, if you are a fan of the previous two titles, Death Mark II knockes it out of the park and then some. If you have never played any Spirit Hunter game, this game comes highly recommened if you enjoy horror and/or adventure games. Don’t let this series be a hidden gem and give it a shot. To me, this game was totally worth the wait. And honestly, I’m actually crossing my fingers for Spirit Hunter volume 4. Since if they can do this with the series, oh boy… Can’t wait to see where they go next.

And with that, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care.

First Impression: Master Detective Archives: Rain Code (Switch) ~ Exposing The Truth

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It’s no secret that I love games like the Zero Escape series, Corpse Party, Danganronpa or Ace Attorney to name just a few. All of them amazing game series, and they pull the player in a tense story while also having great puzzles and mechanics to aid you in the quest to finish the story. After I finished Danganronpa V3, I was quite hyped to see where the studio was going next. To my surprise, a totally new game came out from them called Master Detective Archives: Rain Code. As soon as I saw the trailer for the first time and I saw it was by the same developers, I got hyped right away. Almost overhyped. A new game and it looks like it’s going to be in my favorite style of games… Sign me up. Now, I’m over the halfway point in this game and feel it’s high time to talk about it. Is this game worth our time, is it even sequel worthy or is it better as a one-off game… Or is it better left to rot as a failed experiment? Let’s find out in this article. As usual, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: I do own the DLC’s, but since they aren’t all released, I’m not going to talk about them in this review. This review is written when v1.3.1 was released and the latest version.

Exposing the Truth

In this game, you play as Yuma Kokohead. Yuma lost his memories and woke up in the lost-and-found of a train station with a letter. In this letter, you get tasked by going on a train to Kanai Ward. This city is owned by the Amaterasu Corporation and is locked off from the rest of the world.

On the train, you meet a few other characters, who are all master detectives from the World Detective Organization. Master detectives all have a special magical power that sets them apart from other detectives. For example, one of them has the ability to detect all heartbeats of all living creatures in a room or area. That way, he can make sure nobody is hiding or following him.

Yet, it doesn’t take long before disaster strikes on the train ride towards Kanai Ward and after Yuma faints in the bathroom… A murder takes place on the train. On top of that, it turns out that Yuma actually paid with his lost memories to make a pact with a death god named Shinigami. While investigating the train, it turns out that all the master detectives are dead and Yuma is riding towards a strange locked off town where he is the only survivor and the obvious suspect.

Shinigami reveals she can take Yuma in a special labyrinth where the actual mystery takes form, and you have to solve it before the mystery labyrinth takes a hold of your soul and traps you inside forever. But is this going to be enough to clear Yuma’s name, or is it going to cause even more problems? Or is Yuma getting trapped forever in the mystery labyrinth?

Phew, what an introduction to the story this time around. You might think that I talked about quite a lot and that I may have spoiled several things. While I may have spoiled a few things, I only spoiled them for the first two hours of the game. Yes, believe it or not… All of this happens in the first two hours, and it ramps up after that. If you played Danganronpa, a lot of the story concepts will sound familiar, since this is supposed to be a spiritual successor to the series.

Something that’s bringing this story alive is the insanely good cast of voice actors. I linked to the Behindthevoiceactors.com page of this game and when you scroll through the previous works of the voice actors, I’m just impressed at the various roles they played. And let me tell you, they brought their A-game to this game as well. I have no complaints about the voice acting at all in this game. While I’m playing with the English dub, I can’t praise it enough. It fits the writing and the pace of this game like a glove. It made me even more invested in the story.

If I have to be really critical, the story itself is sometimes a bit too Saturday cartoons like. Each chapter follows a clear arc with a start, middle and an end with a big main mystery that’s tying it all together. Yet, I personally feel that this isn’t such a bad thing, since this makes this game feel like I’m actually playing one of these cartoon shows from my childhood, and I’m having a blast doing it. The only downside of this is that at certain points, this game can become a bit predictable and then the game might take a bit too long to reach the conclusion of the chapter. And in those cases, I have learned myself to just enjoy the ride and seeing the characters figure out something you have figured out a while ago.

Because of the clear story structure, this game is quite linear. You only work on solving one mystery and investigate an area to try and find clues towards the perpetrator. There are also side missions you can do to not only get additional lore and story, but to get additional detective points, but more on those points later. A good thing that this game does is that it tells you when it’s going to lock you in a certain area and when you might want to wrap up any remaining side quests or find hidden collectibles before it’s too late.

There are several hidden collectibles in this game that unlock additional side stories between Yuma and the other characters. Think of it like the additional banter you get when you increase the friendship between two characters in a Fire Emblem game. But unlike Fire Emblem, these don’t unlock additional skills or something else. They are just a bonus item to look for.

The easy mysteries?

The bulk of this game takes place in the big, locked away city of Kanai Ward. While you explore the city, a new mystery draws Yuma’s attention and together with another cast member he goes out of his way to solve it.

The gameplay has two parts basically. The first part is the investigation part. In this part, you do the actual detective work and gather evidence. You go and talk to various people of interest and gather more information, so you can uncover as much information as you can. This part of the game is rather straight forward and doesn’t involve a lot of gameplay. But, it’s here that you are supposed to pay attention and take everything in. Since, the second part of the gameplay is where you are basically tested on your understanding of the mystery.

The second part of the gameplay is the mystery labyrinth. This labyrinth is in concept the exact same as how the trails worked in the Danganronpa series. The mystery labyrinth is this game’s trails. Some of the mini-games and quick time events even return in this game as well. And if you are afraid that the core gameplay of the trials is going to be missing, you don’t have to worry. Since, it’s back in the Reasoning Death Match.

Explaining every mechanic of the mystery labyrinth is going to take a while, but let me summarize it. In this labyrinth, you go from room to room, answering questions and making sure you have a straight path to the answer. By playing certain mini-games, you get more answers and let everything fall into place. Now, the difficulty depends on how many detective points you earn and how many abilities you unlock with that.

Depending on how thorough you are and the fewer mistakes you make, the more detective points you earn. With the points, you earn a higher level, and you can unlock more skills and abilities. These make the game easier to play through. Yet, I feel that it makes the game a bit too easy. I’m currently midway in the game and I have unlocked almost the whole skills tree and I don’t have any trouble using all my skills. This part of the game feels very unbalanced to me. I did all side quests and talked to almost everybody I could talk too.

This makes the mystery labyrinth less fun, since the penalty of failing a mini-game isn’t big at all. And this is the biggest problem in this game in my opinion. Because you can make this game so easy, it really feels like there is no penalty to making mistakes and just brute forcing the answer. Something that doesn’t help either is the fact that you can’t go with a wrong answer or theory. I really can’t put my finger on it, but I feel like the Danganronpa games were more challenging than this game. I’m quite that the ease of unlocking skills has something to do with it, but I feel that it was played too safe.

Thankfully, that doesn’t destroy the enjoyment I get from this game. It’s still a fun game to play through. I can also disable skills when I want to make the game more difficult on myself. I think if you go to this game looking for a game where you can get stuck on the wrong theory, then this game isn’t for you. The game is too linear for that.

But, I think something that would help in the mini-games is that if you make a mistake by choosing the wrong answer, to not directly punish the player and let you retake the question. Since this makes brute forcing the mystery too easy. Maybe let the player take a wrong turn and if they take that wrong turn… Let them think it’s fine for a while but hit them with why it doesn’t work or how it didn’t happen that way and give them an instant game over.

In this game, several mechanics of Danganronpa return. My favorite moments are the Reasoning Death Matches. Since they are just great fun to do. Doing the statements that fly towards you and slicing through the wrong statements with the correct solution key to break their argument is just the best mechanic in this game. I loved it in Danganronpa and I love it here. The comic book of putting the events of the crime together at the end returns as well. You also have a car riding mini-game where you have to choose the right answer in a short time limit, and you have a mini-game where you have to create the correct word. The final mini-game is where you have confirmed the perpetrator, and you go and confrontation. Overall, the mini-games are fun, and it’s very rewarding seeing your investigation and theories come together in the mystery labyrinth, but I feel like there should be more people to banter with. Since, now you only enter the mystery labyrinth with Shinigami and one other side character. Even when the characters are as well written and fleshed out as they are in this game, I still miss the interjection of the the other characters like in Danganronpa. I also feel that after you finish the chapter with one side character they are put to the side and somewhat forgotten and they only get fleshed out during their chapter.

Maybe I’m looking too critical to this game and I’m making a big deal out of things that shouldn’t be a big deal. I think that the reason why I’m pointing out these flaws is because I think that this game is doing amazing things and continuing the formula in a new fresh unique way, but it feels like a lot more can be done and I may have expected things to go a bit different in some places. But, like I already said, this game is still a blast to play and the charm of the characters, story and setting make the issues I talked about earlier disappear like snow in the summer sun.

Going with the bus

This game is exclusive to the Nintendo Switch. This game works surprisingly well on the Nintendo Switch. I haven’t seen any slowdown or low frame rate spots while playing this game. To me, this game is proof that you don’t always need the highest and newest graphics to make a new game these days. The focus should be always on if the game is fun to play and has a good story, like I talked about earlier.

Another focus should be that the game has a good consistent art style. This game has an amazing art style and makes the game come even more alive. The art style mixes elements from Danganronpa like the pink/purple blood and the objection screens, and a brand new 3D artstyle for the series. And it works wonders for this game. Visually, I don’t have any problems to point out. Well, there is one thing I can point out, and that’s that invisible walls sometimes break the immersion. Especially since they tend to stop Yuma in his tracks. You don’t get any sign you aren’t allowed to go there but on the otherhand, making all these side streets and paths blocked off would make for a more unbelievable world… So, I understand where it’s coming from.

The animations as are extremely well done as well. Some of them are going a bit over the top but I rather have that than it trying to be realistic and failing. Since then it’s too easy to get into the uncanny valley, since these models weren’t made for that style of animation. I’m also glad that they show more of the action that hiding things away like in Zero Time Dilemma.

Now, I do have one flaw with the visuals and UI I want to talk about. When you are in the menu, a “new” or “update” badge is displayed when there is something to look at in that menu-item. In the glossary and tutorial item it said “new” for the longest time while I have seen everything. Now, it fixed itself in the third chapter but I can’t tell you if that’s because I went through some random entries…

But, that’s only a very minor issue that might trigger your OCD a bit, but it doesn’t break anything about the game. Which brings me neatly to the UI. The UI in this game is just very well done. The mini-map is quite helpful to use to quickly see if you have people to talk too in a room or if you have still things you need to do in a room. The option menu is also quite extensive and it allows to set quite a lot of things to how you want them to be.

There is also a fast travel in this game, this fast travel is the bus system that drives through Kanai Ward. But, you can’t always fast travel since sometimes the story locks you in one area or it wouldn’t make any sense in terms of the story. You can use this quick travel by either going to a bus station or using the main map in the main menu. On this main map, you can also see in which area’s the side quests are and where the next part of the main quest is.

Something surprising in terms of good UI design is the fact that when you pause the game with the “+” button, you can hide the UI with a tap on any other button. Also, when you tap a button again, it will show that you are paused. So, you don’t have to fear if your game has crashed or froze… This is great design in terms of the UI and controls. Speaking about the controls, apart from sometimes missing a sprint button, I have no complaints what so ever about the controls. The default controls almost worked perfectly for me, apart from me having to move up the sensitivity up by a little bit. The only thing I want to mention about the controls is that during cutscenes, the “R” button isn’t fast foward but skip. Thankfully, you have to hold “R” to skip so you don’t skip anything by accident. But, I’d have loved to see “ZR” for skip and “R” to fast foward, but that might have some technical difficulties to program cutscenes with?

In this 30-ish hour long game, you really get your money’s worth in terms of gameplay. The music and sound effects are excellent as well. I even read that completionists spend close to 50 hours in this game. In addition to that, not all the DLC has been released so it might even take longer. The auto save system is very forgiving and the game saves often. You also have several save slots to save manually too. So, if you want to share the experience, you can. Or if you want to replay a certain part, you can make a save at that moment for later. You can’t name your saves and the only information you get is the location, chapter name and playtime. So, yeah.

Finally, I have to talk about the music and sound effects. In this game, Masafumi Takada returns to create the music and sound effects. This composer is not only famous from Danganronpa but also did music for Super Smash Bros Ultimate, Death Come True, Resident Evil: The Umbrella Chronicles, Fatal Frame: Mask of the Lunar Eclipse, The Evil Within and World’s End Club to name just a few. You really hear the Danganronpa roots in some of the tracks but all the tracks stand on their own as well. I feel like the music and sound effects are refercing the games they came from but also standing on their own like how it works in the AI: The Somnium Files and the Zero Escape series. I’m really glad I got the collectors edition so I can enjoy the soundtrack as well. Since, I already added it to my playlist to listen to while at work. It’s really well done and gets a thumbs up from me.

The final thing I want to say before I go to the conclusion is that I find it amazing how some pop culture references are hidden in the loading screens. Even some very obscure ones. It also contains additional lore and not only that, it fits the theme of the current case. That’s some impressive attention to detail.

Now, that’s a long article. Does this game stand next to Danganronpa as it spiritual successor? Yes, yes it does. While the game is more light hearted than Danganronpa, it’s still an amazing mystery game that is a blast to play. If you are a fan of Danganronpa or Zero Escape, this game is a no brainer to play. If you enjoy detective games or games where you have to solve a big mystery… This game is also for you.

Apart from some minor nitpicks, the ease of making the game too easy and some mixed feelings about parts of the story structure… I don’t have any complaints about this game. Also, apart from the nitpicks, the flaws I mentioned don’t overtake all the positive things in this game for me. Kazutaka Kodaka and his team did amazingly well in this game and I can’t wait which games they are going to create next. This game is a thrill ride from start to finish and shouldn’t be overlooked on the Nintendo Switch. I’m having a hard time not playing this game to strech my enjoyment out as much as I can… It’s that good. I can’t wait to see how it ends and how the additonal DLC chapters are going to enrich the game. If I have to give the game a score it is a 90/100 for me. Don’t sleep on this game, it’s one of the better 3rd party Switch exclusives and it deserves to be played.

In any case, that’s everything I wanted to talk about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care.

A list of 10 games I’m looking forward to play in 2023

Let’s continue my yearly tradition with a 2nd top 10 list at this time of year. After my top 10 games of 2022 list, let’s take a look at the games I’m looking forward to playing in 2023. Now, for this list I only focused on games that are releasing in this year. Since, it would be insane if I’m able to predict which retro games I’m going to play this year and I don’t want to force myself to play certain retro games in a year. Also, creating this list is a great way to keep up with more recent releases. In this list, I’m taking a look in no real order at 10 games I’d love to play in this year. And I’m also curious what you all think of my list. Did I miss any games or do you agree with the games on here? Feel free to leave a comment in the comment section with your thoughts and/or opinions.

#10 – The Legend of Zelda – Tears Of The Kingdom (Switch – May 12th)

In last year’s list, I talked about how I’m a big Zelda fan. How I miss the top-down 2D Zelda games, but how Breath of the Wild grew on me.

As expected somewhat, this game didn’t get a 2022 release but is getting a mid 2023 release. In the middle of May, I shall be able to play Tears of the Kingdom on the Nintendo Switch.

I’m trying to avoid reading too many articles about it and ignore all other trailers then the ones I have seen in Nintendo Directs. Since I want to be surprised as much as I can while playing this game.

I’m really curious to see what they are going to do with this title… Will they continue more the trend from Breath of the Wild or if they bring more old school Zelda gameplay back, like longer and more in-depth dungeons? I just hope that there are a lot of new area’s to explore, and this sequel isn’t an “expansion” / “DLC” for the original game.

#9 – Fire Emblem Engage (Switch – January 20th)

Later this month, a new Fire Emblem game is coming out on Nintendo Switch. While I own a handful of Fire Emblem games, I haven’t beaten any Fire Emblem game. Yet, I still have a lot of fun playing these games.

I can’t really explain why, but when I saw the trailer for this game… I got really interested in this title. Because I felt that there are features that are really going to help me. For example, there is a training mode for the characters. So, I can grind up the characters if I can’t pass a difficult battle.

Also, we can create our own battle maps and share them online. This game has a sort of Fire Emblem Maker lite in the game! The trailer and the additional “Welcome to Somniel” video really sold me on the game.

Like Fire Emblem Three Houses, there is more to do outside of battles and that’s something I’m really looking forward too. And who knows, maybe this game will get me interested in playing all those Fire Emblem games in my collection that I still have to finish.

#8 – Spirit Hunter: Death Mark II (Also known as: Shinigami: Shibito Magire) (Multi-platform – Fall 2023)

Five years ago, I gave Death Mark a chance. A horror visual novel where you have to fight spirits to save your own life… Oh, count me in. The game was created by a small Japanese indie team called Experience Inc.

To my surprise, later the next year we got a sequel to that game called Spirit Hunter – NG. Both were amazing games and I replayed them last year to prepare myself for the 3rd upcoming game.

This game started development with a crowdfunding campaign in Japan. And for a long while, it was unsure if this game was going to come to the west. But, thankfully, we got confirmation that this game is coming to the west in the Fall. Most likely, we are going to see the 3rd entry in the Spirit Hunter franchise around Halloween. That’s my guess at least. And you can bet on it that I’m going to review this game on my blog when I have beaten it.

This game is going to play somewhat different compared to the first two games, but I simply can’t wait to experience it. It’s going to be interesting, and I’m so glad to see that this game series is getting the recognition it deserves.

#7 – Tintin Reporter: Cigars of the Pharaoh (Multi-platform – 2023)

For those who don’t know, I live in Belgium. A famous comic book hero from Belgium is also Tintin. In Dutch, we actually call him after his hairstyle. Kuifje is his Dutch name. So, when I learned that there is a game in the works about him, I bookmarked the website for a release date.

This game looks right up my alley. An adventure, puzzle game set in Egypt and various other places that also promises to be faithful to the original material. I simply can’t wait. The only thing I’m a bit disappointed about is that this game isn’t going to be translated into Dutch. But, then again… It’s going to be translated into French, which is the original language of Tintin anyway.

I just hope to see a release date in the near future. Since, I want to play this game and with the release date, I can fit it in my schedule for sure.

#6 – Suikoden 1 & 2 HD Remaster Gate Rune and Dunan Unification Wars (Multi-platform – 2023)

After I played Suikoden Tierkreis on the Nintendo DS, I always wanted to play the other entries in the series. But getting a copy of the games is pretty expensive on eBay for my tastes.

Now, an HD remaster of the first two games is going to be released this year and I can’t wait to give the original two games a try. Are they as good as the DS game or are they going to show their age? In any case, this is a wait and see thing.

Who knows how this remaster is going to turn out. But one thing is for sure, I’m going to give it a shot. Since, two JRPG’s in one package? Count me in!

#5 – Alan Wake II (Multi-platform – 2023)

Is it a surprise that Alan Wake, a series about an author whose horror story comes to life, is a series near and dear to me? As a blogger who enjoys writing stories himself from time to time…

In any case, after 13 years, we are finally seeing a sequel to Alan Wake. Of course, we got American Nightmare, but that game was more of a glorified DLC since it contained idea’s and a story that they wanted to implement in the original game.

There isn’t too much known yet about this game, so I’m afraid that this game might be a 2024 release… But who knows? Maybe this game has been in development longer than we think, and the game is going to be released this year. So, let’s see what Remedy has cooked up since I want to see what happens to Alan next.

#4 – Tales of Symphonia Remastered (Multi-platform – February 17th)

I enjoy watching YouTube quite a lot. I watch quite a lot of content on YouTube. Something I adore watching are gaming channels who have their own gaming review shows like Caddicarus, NitroRad, Austin Eruption amongst various others.

So, I have heard about the Tales series from them quite a lot. One of the games I really wanted to try from that series after playing Tales of Vesperia is Tales of Symphonia. And now I have the chance to play it without having to hunt down a copy.

I’m really curious to see if that this game is going to pull me into the Tales series. Since, after playing Tales of Vesperia… I just might. And maybe, after playing the game, I’m going to hunt down the spin-off sequel to this game on the Nintendo Wii and play through that. Oh dear, it might already be starting. But let’s first wait and see if I enjoy Tales of Symphania enough to want to continue the story since my free time is rather limited, and I don’t want to spend it on games I don’t enjoy.

#3 – Rise of the Triad: Ludicrous Edition (Multi-platform – Early 2023)

If we list all the big influential shooters from the ’90’s, it would be a crime if Rise of the Triad isn’t on there. You have DOOM, Quake and Duke Nukem as other examples of course.

But, early this year we are getting a remastered version of this game with new and restored content. Rise of the Triad is a shooter that’s on my backlog for quite a while and with this remaster I have the best excuse to jump into the game.

It’s coming out SOON(tm), so I know what to do. Refresh the page every so often to see if the “buy now” button is there. I’m so ready to make them EAT LEAD and burry them in my LUNCHBOX.

#2 – Minecraft Legends (Multi-platform – Spring 2023)

This game is being developed by Mojang and BlackBird Interactive. Now, why is this so important to mention? Well, BlackBird Interactive is a studio founded by former Relic Entertainment employees. Also, BlackBird Interactive is well known for their RTS HomeWorld.

So, that means that this game is going to be some sort of Action RTS game set in the Minecraft universe which is going to provide some additional lore to the series.

One of my favorite genres is RTS games. I’m not good at them, but I love playing them. So, I’m quite curious to see how an action RTS game in the Minecraft universe is going to look like. And how it’s going to set itself apart from the other spin-off Minecraft Dungeons.

From what I have seen in the trailers, it also reminds me a bit of the Overlord games. Yes, the one where you have to gather up minions for your tasks. And that makes me simply more excited. Since, I have played through the Overlord games and those had some amazing gameplay. So, in Spring of this year, I’m going to fight the Nether and save the overworld.

#1 – Master Detective Archives: Rain Code (Switch – Spring 2023)

When you watch the trailer of this game, it’s quite obvious that the people from Danganronpa are behind this game. The music, the gameplay… It all feels like a sort of Danganronpa 4. Surprisingly, this game is going to be a Switch exclusive.

I honestly can’t hide my hype for this game. I wouldn’t be surprised that this game is going to turn up as a review on my blog and maybe even in my top 10 games of the year. Yeah, I’m so excited about this game.

It’s even written by the writer of Danganronpa and the music is composed by the same composer. It’s almost like it’s the introduction of the next trilogy by the developers of Danganronpa and I hope it becomes as big as Danganronpa. Since, the idea’s behind shown in the trailer are a naturual evolution of the Danganronpa formula and gameplay.

But, I’m trying to keep my hype in check. So, that I’m not overhyped and that I don’t have unrealistic expectations of this game. Since, it’s a new IP and we have to wait for it to come out first. Let’s not judge this book by it’s cover too fast, while it’s pretty difficult to not do so.

Conclusion

There are a lot of games coming out in 2023, I simply can’t wait to play. I had to honestly stop myself from looking on schedulded games lists because I fear I’ll run my wallet dry.

Games like Octopath Traveler 2, the port of Kirby’s Return to Dream Land, Fatal Frame: Mask of Lunar Eclipse, System Shock remake, Pikmin 4, Slime Rancher 2, The Settlers: New Allies… Man, it’s going to be a great year for gaming. The only big annoying thing is that we don’t have a release date for a lot of them. The list of “To Be Announced” is so long.

Which is a good and bad thing. Since, that means that there is no date set in stone yet and developers can create a polished title instead of rushing it and bringing us a buggy or unfinished mess.

Sadly, 2023 is going to be a busy year for me because a lot of personal things are going to happen. But, I’m totally looking forward to the upcoming year. I have a lot of games to look forward too and I have a lot of games I want to review on my blog. Also, I have a few things planned in terms of live streams with my friends and speedrunning as well. So, if you want to keep up-to-date with me, I highly recommend to follow my Twitter where I post updates when I’m going to publish an article or when I’m taking a break. Or when I just want to share something short with you all.

Anyways, the year has already started and I’m so ready to get into this year. It’s time to play some games from my backlog and start writing on some games. But, I’m going to wrap up this article with my usual outro. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.