My favorite gaming music #29 ~ Nostalgic Times

More in this series

Sometimes life gets extremely busy. One of the main reasons why I don’t write so many articles lately is because I’m placing my focus on so many other things, and I end up feeling too tired or too creatively drained to write an article. From streaming with my friends to finishing things up in my new apartment. Those are just two things that I have been doing. My day job and personal life are keeping my busy as well, and I have also started spending time with my other hobbies, so I have been playing fewer games lately. But, last week, my old computer that I used to play my Windows98 games on died. I bought a new computer via eBay and in the meantime I have been playing games I used to play when I was a child/young teen. When I heard some of the music of those games, I thought to myself… You know what, maybe it’s a great time to bring back that gaming music series on my blog one time to talk about some of these nostalgic tracks while I’m replaying these old games. So, let’s do right that. In this series, I talk about one track per franchise per article and why it’s in my list of favorite gaming music tracks. I’m trying to do my best to not have repeat tracks in this series. Feel free to write a comment on my choices in the comment section down below, or comment with your own favorite tracks. Now, before I ramble on too much in this introduction, let’s dive right in with the first track.

Nightmare Reaper (PC) – Psyche Surgery

My article about Nightmare Reaper

If there is one game I have been playing since 2020, it is Nightmare Reaper. I just love booting up this game once in a while and playing one or two rounds… Well, I say one or two. But those quickly turn into 10 or more in most cases.

I always know that whilst playing a game, when a game is going to become a classic I’m going to replay in the future. Especially when the flow of the whole game just clicks into place for me, and when I don’t mind restarting the game just to experience it again. And Nightmare Reaper with it’s procedurally generated levels is doing the trick for me. It was also one of the first games I have heard Andrew Hulshult’s work, and let me tell you… It’s always a blast to hear his work in boomer shooter games.

The heavy metal soundtrack in this game fits the chaotic nature of the gameplay where you have to dodge various attacks and do crowd control to the maximum. The soundtrack of this game is that well crafted that even I listen to the soundtrack during work, I sometimes can see the game in my mind and just feel like I’m back home playing it. It’s a blast to listen to too casually and in-game. Highly recommended, and I’m so glad I was able to get the soundtrack on Steam so, I can put it on my phone and even listen to it while I’m in the train from and to work.

Age of Mythology (Titans Expansion) (PC) – Hoping For Real Betterness

My review of the remaster

I just adore games that have a unique twist. Especially when that twist is something that turns on the whole core mechanics of the genre on it’s head. Now, we all know our real time strategy games like Age of Empires or Command & Conquer. Now, some of you might also know the game I want to talk about now, and that is Age of Mythology.

Image, if you will, that while you are playing that RTS match… Everybody has access to 4 godly powers they can use to change the tide of the match. And not only that, depending on if you installed the expansion pack or not, that you can summon huge titans to aid you in battle. This makes playing the game even more unique. Oh, and let’s throw famous mythical stories in the mix as well.

Man, the dilemma back in the day was real. I never knew if I wanted to play through Age of Empires III or Age of Mythology. I was always doubting which one to play and most of the time I had to leave it up to a coin toss and even then picked Age of Mythology sometimes.

The more clam soundtrack while outside of battle is a perfect way to build the tension that is the calm before the storm. The tracks during battles ramp up, of course, but I enjoy them equally much as the more calm and relaxing tracks. Something I adore as well are the cute names that some of these tracks got. Like, the main theme is called: “A Cat Named Mittens”. Just give this soundtrack a listen, you’ll find it equally hard to pick your favorite themes out of this masterclass of an RTS soundtrack.

Pokémon HeartGold & SoulSilver (DS) – National Park

A wild Pokémon retrospective appears

Since last year, I have started to learn myself how to program. I’m doing it step by step, and I’m actually learning a lot. So much, I’m able to create various solutions to lighten the workload of my coworkers in the school I work for.

One thing that also pulled my interest while learning programming is how you can use it to do crazy things. When I saw Pimanrules’ video about how each trainer in the Pokémon games stacks up against the other trainers… I was fascinated by the concept. Recently, the video about the 2nd generation got published. And me being in such a nostalgic mood made me pick up my copy of Pokémon HeartGold to replay through the 2nd generation of Pokémon once more.

There are several tracks that pulled me back to my childhood, but the one that even got me a bit teary-eyed was the theme that plays in the National Park. I have a weak spot in soundtracks when it comes to music with a calm piano track, and the National Park theme hits the nail right on the head.

Memories came flooding back from me playing Pokémon Gold on my Game Boy Color and abusing the cloning glitch on my 2nd playthrough. Also, memories from my childhood how my mind was blown that we suddenly had a whole second region to re-explore after beating Jotho. And after that, memories of the hype when the remakes got released and how everybody was walking around with a PokéWalker in my school. I even saw a few teachers using the PokéWalker for their kids, it was amazing. Trying to talk about all my memories with Pokémon can be a whole article in itself, but if you read this and think: “I should pick up one of these old Pokémon games…”, do it. Relive your childhood and just let the memories flow back. And just play without using a guide. Let your mind wonder, let it be lost again. Try to find that imagination again, the relaxing nature of the adventure and how life was back then.

The Legend of Zelda – The Minish Cap (GBA) – Palace of Winds

My review on the game

In my review of Breath of the Wild and Tears of the Kingdom, I talked about how I have a soft spot for the 2(,5)D Zelda games. While I totally understand that there will be a small chance we will see a new Zelda game like that in the future, I’m glad that there are so many of them released.

I personally expected that I’d replay the Oracle games in my current nostalgic mood, but I restarted my journey through the Minish Cap again. The first time I played through the Minish Cap was when my local game store still rented out games. For the yearly family trip to the seaside, I rented The Minish Cap and NickToons Volcano Island on the Game Boy Advance. I got hooked so bad on the Minish Cap that I re-rented the NickToons game after I had beaten The Minish Cap. Yes, in the three weeks I had the game, I had beaten it.

Of course, I didn’t play it all the time since as a child on holiday in a child-friendly holiday park, I played a lot outside with my friends. But, on rainy days or on shopping trips, I always had my Game Boy Advance SP with me. And yes, I even snuck it underneath my sheets sometimes to play it during the nighttime. Everybody my age has done that.

One track that stuck with me is the Palace of Winds. It’s an amazing, bombastic track for the final dungeon of the game. Exploring through that dungeon was so much fun. I felt that it was the final challenge before tackling the final boss of the game. I can’t wait to replay it since I have forgotten most of how the dungeon works, and I’m playing through the game again with some vague memories. But, this is the newest game I restarted playing, so it’ll take me some time to reach that dungeon. But, I’ll get there for sure… If I don’t get distracted by other games, that is.

Stella Glow (3DS) – Shop

My review

If there is one game I really want to restart playing, it is Stella Glow. Let me tell you a story. Currently, I have been writing this blog for a little bit over 10 years. Before that, I have been writing a now deleted personal blog for a few years. Now, when I started to write in English, I met another blogger by the name of LpGardian. He ran his own website that is now grown quite a lot.

He had amazing connections with some developers and one time I dropped in a call that I played the Stella Glow demo on my 3DS, and I was quite interested in playing the full game to review it. To my surprise, Atlus actually approached him with a review code for the game, and he gave me the chance to review this game for his website.

Honestly, at first, Stella Glow felt as one of those turn based JRPGs that I wanted to give a chance because the concept and world sounded fascinating. I never thought that it would be that good. The story was better than I imagined and oh boy the soundtrack of this game is just perfect. They are all so catchy and if you look through the previous entries of this series, you’ll find other tracks of this soundtrack as well.

While me and LpGardian went our separate ways since we just grew apart, because we had different life goals… I’m still thankful that he gave me this chance to write a review for this game. Since, it was the final game by Imageepoch, an amazing developer of JRPGs on the Nintendo (3)DS/Wii, PlayStation Portable, PlayStation Vita and PlayStation 3. Their swansong was a hit right in the bullseye and I hope that Atlus creates a remake to the Nintendo Switch or other platforms since this is a hidden gem for turn based JRPG fans. The only grudge I have with this game I that I haven’t beaten the final boss since I’m so underleveled… I have the same problem like with Suikoden Tierkreis, unable to beat the final boss since I focused on the wrong skills and characters… But, I’ll get my revenge.

In any case, just give the soundtrack a listen and know that this soundtrack just hits all the right notes and is a one that I play on repeat during work here and there. Maybe the memories and the chance I got to review this game, which gave my blog a huge boost and being lost in the story might cloud my judgement a little bit but still… reading the comments just proves to me that this is one beast of a soundtrack.

Closing words

Sometimes I feel guilty when I’m in a nostalgic mood and when I’m replaying games I have either already reviewed or reviewed in some sort of way. In the past I used to pressure myself in playing a new game each and every week to be able to write about a new game each and every week. This mindset pushed me close to a burnout and it was anything but healthy for my mental health.

Now, only writing two articles each month and not forcing myself in playing a new game each and every week is just a breath of fresh air. I feel that the quality of my articles just rose by a lot and I enjoy writing again. I also feel way less quilty to replay games I have played since it sometimes helps me in writing.

Being in this nostalgic mood made me realize what gaming means to me. It’s a way to relax and wind down after a long day at work. I get reminded to the simple days that after school and homework, I was able to just put on a game and play for hours. While as a 30-year old, those days are behind me, I still enjoy the hobby quite a lot. And, I’m also quite happy that I made the changes in writing less for my blog and focus on writing better articles. It made me connect with so many amazing people in the blogging and content creation sphere, I just love it.

Thank you everybody for going on this journey with me. Thank you first timers for reading my blog and people who are reading my blog for quite a while now. Thank you for the comments I receive and the interesting discussions about the games I reviewed. Thank you to everybody who helped me or collabed with me to create this blog. While I have been in this nostalgic mood, I also have been scrolling through my older articles to not only see how much I have grown as a writer but also to reminisce.

Don’t read the previous paragraph as a sort of goodbye. Read it as me being thankful and happy on the support. I really meant what I said in this closing paragraph. I’m so glad that I’m able to do this hobby. As a kid I was always creating content, writing my own stories and trying to entertain people. And now I have found my niche and I can’t be happier.

So, that’s everything I wanted to talk about in this article. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care!

A list of 10 games I’m looking forward to play in 2023

Let’s continue my yearly tradition with a 2nd top 10 list at this time of year. After my top 10 games of 2022 list, let’s take a look at the games I’m looking forward to playing in 2023. Now, for this list I only focused on games that are releasing in this year. Since, it would be insane if I’m able to predict which retro games I’m going to play this year and I don’t want to force myself to play certain retro games in a year. Also, creating this list is a great way to keep up with more recent releases. In this list, I’m taking a look in no real order at 10 games I’d love to play in this year. And I’m also curious what you all think of my list. Did I miss any games or do you agree with the games on here? Feel free to leave a comment in the comment section with your thoughts and/or opinions.

#10 – The Legend of Zelda – Tears Of The Kingdom (Switch – May 12th)

In last year’s list, I talked about how I’m a big Zelda fan. How I miss the top-down 2D Zelda games, but how Breath of the Wild grew on me.

As expected somewhat, this game didn’t get a 2022 release but is getting a mid 2023 release. In the middle of May, I shall be able to play Tears of the Kingdom on the Nintendo Switch.

I’m trying to avoid reading too many articles about it and ignore all other trailers then the ones I have seen in Nintendo Directs. Since I want to be surprised as much as I can while playing this game.

I’m really curious to see what they are going to do with this title… Will they continue more the trend from Breath of the Wild or if they bring more old school Zelda gameplay back, like longer and more in-depth dungeons? I just hope that there are a lot of new area’s to explore, and this sequel isn’t an “expansion” / “DLC” for the original game.

#9 – Fire Emblem Engage (Switch – January 20th)

Later this month, a new Fire Emblem game is coming out on Nintendo Switch. While I own a handful of Fire Emblem games, I haven’t beaten any Fire Emblem game. Yet, I still have a lot of fun playing these games.

I can’t really explain why, but when I saw the trailer for this game… I got really interested in this title. Because I felt that there are features that are really going to help me. For example, there is a training mode for the characters. So, I can grind up the characters if I can’t pass a difficult battle.

Also, we can create our own battle maps and share them online. This game has a sort of Fire Emblem Maker lite in the game! The trailer and the additional “Welcome to Somniel” video really sold me on the game.

Like Fire Emblem Three Houses, there is more to do outside of battles and that’s something I’m really looking forward too. And who knows, maybe this game will get me interested in playing all those Fire Emblem games in my collection that I still have to finish.

#8 – Spirit Hunter: Death Mark II (Also known as: Shinigami: Shibito Magire) (Multi-platform – Fall 2023)

Five years ago, I gave Death Mark a chance. A horror visual novel where you have to fight spirits to save your own life… Oh, count me in. The game was created by a small Japanese indie team called Experience Inc.

To my surprise, later the next year we got a sequel to that game called Spirit Hunter – NG. Both were amazing games and I replayed them last year to prepare myself for the 3rd upcoming game.

This game started development with a crowdfunding campaign in Japan. And for a long while, it was unsure if this game was going to come to the west. But, thankfully, we got confirmation that this game is coming to the west in the Fall. Most likely, we are going to see the 3rd entry in the Spirit Hunter franchise around Halloween. That’s my guess at least. And you can bet on it that I’m going to review this game on my blog when I have beaten it.

This game is going to play somewhat different compared to the first two games, but I simply can’t wait to experience it. It’s going to be interesting, and I’m so glad to see that this game series is getting the recognition it deserves.

#7 – Tintin Reporter: Cigars of the Pharaoh (Multi-platform – 2023)

For those who don’t know, I live in Belgium. A famous comic book hero from Belgium is also Tintin. In Dutch, we actually call him after his hairstyle. Kuifje is his Dutch name. So, when I learned that there is a game in the works about him, I bookmarked the website for a release date.

This game looks right up my alley. An adventure, puzzle game set in Egypt and various other places that also promises to be faithful to the original material. I simply can’t wait. The only thing I’m a bit disappointed about is that this game isn’t going to be translated into Dutch. But, then again… It’s going to be translated into French, which is the original language of Tintin anyway.

I just hope to see a release date in the near future. Since, I want to play this game and with the release date, I can fit it in my schedule for sure.

#6 – Suikoden 1 & 2 HD Remaster Gate Rune and Dunan Unification Wars (Multi-platform – 2023)

After I played Suikoden Tierkreis on the Nintendo DS, I always wanted to play the other entries in the series. But getting a copy of the games is pretty expensive on eBay for my tastes.

Now, an HD remaster of the first two games is going to be released this year and I can’t wait to give the original two games a try. Are they as good as the DS game or are they going to show their age? In any case, this is a wait and see thing.

Who knows how this remaster is going to turn out. But one thing is for sure, I’m going to give it a shot. Since, two JRPG’s in one package? Count me in!

#5 – Alan Wake II (Multi-platform – 2023)

Is it a surprise that Alan Wake, a series about an author whose horror story comes to life, is a series near and dear to me? As a blogger who enjoys writing stories himself from time to time…

In any case, after 13 years, we are finally seeing a sequel to Alan Wake. Of course, we got American Nightmare, but that game was more of a glorified DLC since it contained idea’s and a story that they wanted to implement in the original game.

There isn’t too much known yet about this game, so I’m afraid that this game might be a 2024 release… But who knows? Maybe this game has been in development longer than we think, and the game is going to be released this year. So, let’s see what Remedy has cooked up since I want to see what happens to Alan next.

#4 – Tales of Symphonia Remastered (Multi-platform – February 17th)

I enjoy watching YouTube quite a lot. I watch quite a lot of content on YouTube. Something I adore watching are gaming channels who have their own gaming review shows like Caddicarus, NitroRad, Austin Eruption amongst various others.

So, I have heard about the Tales series from them quite a lot. One of the games I really wanted to try from that series after playing Tales of Vesperia is Tales of Symphonia. And now I have the chance to play it without having to hunt down a copy.

I’m really curious to see if that this game is going to pull me into the Tales series. Since, after playing Tales of Vesperia… I just might. And maybe, after playing the game, I’m going to hunt down the spin-off sequel to this game on the Nintendo Wii and play through that. Oh dear, it might already be starting. But let’s first wait and see if I enjoy Tales of Symphania enough to want to continue the story since my free time is rather limited, and I don’t want to spend it on games I don’t enjoy.

#3 – Rise of the Triad: Ludicrous Edition (Multi-platform – Early 2023)

If we list all the big influential shooters from the ’90’s, it would be a crime if Rise of the Triad isn’t on there. You have DOOM, Quake and Duke Nukem as other examples of course.

But, early this year we are getting a remastered version of this game with new and restored content. Rise of the Triad is a shooter that’s on my backlog for quite a while and with this remaster I have the best excuse to jump into the game.

It’s coming out SOON(tm), so I know what to do. Refresh the page every so often to see if the “buy now” button is there. I’m so ready to make them EAT LEAD and burry them in my LUNCHBOX.

#2 – Minecraft Legends (Multi-platform – Spring 2023)

This game is being developed by Mojang and BlackBird Interactive. Now, why is this so important to mention? Well, BlackBird Interactive is a studio founded by former Relic Entertainment employees. Also, BlackBird Interactive is well known for their RTS HomeWorld.

So, that means that this game is going to be some sort of Action RTS game set in the Minecraft universe which is going to provide some additional lore to the series.

One of my favorite genres is RTS games. I’m not good at them, but I love playing them. So, I’m quite curious to see how an action RTS game in the Minecraft universe is going to look like. And how it’s going to set itself apart from the other spin-off Minecraft Dungeons.

From what I have seen in the trailers, it also reminds me a bit of the Overlord games. Yes, the one where you have to gather up minions for your tasks. And that makes me simply more excited. Since, I have played through the Overlord games and those had some amazing gameplay. So, in Spring of this year, I’m going to fight the Nether and save the overworld.

#1 – Master Detective Archives: Rain Code (Switch – Spring 2023)

When you watch the trailer of this game, it’s quite obvious that the people from Danganronpa are behind this game. The music, the gameplay… It all feels like a sort of Danganronpa 4. Surprisingly, this game is going to be a Switch exclusive.

I honestly can’t hide my hype for this game. I wouldn’t be surprised that this game is going to turn up as a review on my blog and maybe even in my top 10 games of the year. Yeah, I’m so excited about this game.

It’s even written by the writer of Danganronpa and the music is composed by the same composer. It’s almost like it’s the introduction of the next trilogy by the developers of Danganronpa and I hope it becomes as big as Danganronpa. Since, the idea’s behind shown in the trailer are a naturual evolution of the Danganronpa formula and gameplay.

But, I’m trying to keep my hype in check. So, that I’m not overhyped and that I don’t have unrealistic expectations of this game. Since, it’s a new IP and we have to wait for it to come out first. Let’s not judge this book by it’s cover too fast, while it’s pretty difficult to not do so.

Conclusion

There are a lot of games coming out in 2023, I simply can’t wait to play. I had to honestly stop myself from looking on schedulded games lists because I fear I’ll run my wallet dry.

Games like Octopath Traveler 2, the port of Kirby’s Return to Dream Land, Fatal Frame: Mask of Lunar Eclipse, System Shock remake, Pikmin 4, Slime Rancher 2, The Settlers: New Allies… Man, it’s going to be a great year for gaming. The only big annoying thing is that we don’t have a release date for a lot of them. The list of “To Be Announced” is so long.

Which is a good and bad thing. Since, that means that there is no date set in stone yet and developers can create a polished title instead of rushing it and bringing us a buggy or unfinished mess.

Sadly, 2023 is going to be a busy year for me because a lot of personal things are going to happen. But, I’m totally looking forward to the upcoming year. I have a lot of games to look forward too and I have a lot of games I want to review on my blog. Also, I have a few things planned in terms of live streams with my friends and speedrunning as well. So, if you want to keep up-to-date with me, I highly recommend to follow my Twitter where I post updates when I’m going to publish an article or when I’m taking a break. Or when I just want to share something short with you all.

Anyways, the year has already started and I’m so ready to get into this year. It’s time to play some games from my backlog and start writing on some games. But, I’m going to wrap up this article with my usual outro. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agrees on. That subject is the difficulty in games. This isn’t unique to video gaming since other entertainment mediums can be difficult to understand, analyze or appreciate. But, the difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy nowadays? That’s has two reasons. The first reason is that games just got more accessible. Because of the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenges. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation of what each level means.

And this brings me to the second reason why games are too easy nowadays and that’s a skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult to get slimmer with every game I play.

Is this a bad thing? It depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem? If you are looking for a game to play to pass the time, in that case, the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty, in my opinion, is the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other videos or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game are the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, we’re all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, a better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during my search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro-inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to the conclusion that there are 4 types of difficulty in my eyes.

The first type is the intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is an unintended difficulty. This was an unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is a fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The fourth type of difficulty is, you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until I came to the final boss. This annoying battle gets such a difficulty spike that made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell-bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin-stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types are really thin and make it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in the future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy nowadays gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious about what everybody thinks. Maybe I’ll revisit this topic at a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll include it in the next article. And with that said, I think I’ll really end off this article. Thank you, everybody, for helping me put this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

My favorite gaming music #15: Music for a trip

image_1.jpgLink to more articles like these

So, next week I will be out of town. I will also be in a long car trip. That means, I have need a couple of good music tracks to listen to while on the road. So, let’s take a look at some video game music I love listening to or has some emotional value to them. For the people who have read previous entries in this series, what I’m going to say next is nothing new… But in these articles, I only talk about the original tracks. No remixes, unless it’s used in game. Also, one song per game. (I can write about the same game but it needs to be in another article.) I also link to the music each and every time and if I have written an article about it, I link that as well. In any case, let’s go! Let’s get the music pumping! Also, feel free to leave me a comment with your opinion on the content of this article and/or the music I choose. 

Evoland II (PC) ~ Into The Forest

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So, in the past I actually started a let’s play of this game. I never really finished that let’s play since I got burned out on YouTube and I wanted to focus on my writing.

Rather recently, a friend of mine pointed out that a sequel was published. I didn’t even notice it. So, when I had the money to buy it, I bought it and started playing it. I don’t regret it at all. It’s a very good game but it’s a totally different experience then the original game.

This song is a song you hear very early in the game. The melody really sets me in the mood to explore the first area with monsters, the forest. It sets up the lighthearted atmosphere of the start of this game really well.

While I haven’t finished the game yet, I’m looking forward to what the game has waiting for me. This game shows great promise to me and I’m quite sure it won’t disappoint.

Hyrule Warriors (Wii U) ~ Hyrule Field Theme 1

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Link to the first impression article

So, this game is one of the best games I have played in 2015. This Zelda spin-off didn’t disappoint at all. I’m also looking forward to the 3DS sequel which is coming out really soon.

If you read my blog often, you might know already that I’m a big fan of The Legend Of Zelda series. Since it’s in my eyes one of the best adventure games out there.

Various music tracks have a big emotional value to me. And when I heard this remix of the Hyrule Field theme in the game, I was hooked. It does it’s job perfect. It gets the player ready for action, ready for the war you are going to fight!

This track was my ringtone for a few months, I like it that much. If you liked this tune, really give the whole soundtrack a listen, it’s totally worth it, just like the game!

Europa Universalis IV (PC) ~ A Lifetime of War

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Link to my first impression article

This game is a close second for my top 10 games I played of 2015. I never thought I would play a game like this and actually enjoy my time in it. My best memories in this game are my sessions with my best friend Mizari. When I thought we were playing for just 1 or 2 hours, we actually played for 5 to 6 hours.

While this song won’t play in the vanilla build of the game, this song is one of the DLC songs you can buy. It’s from the Sabaton Soundtrack. The music of this DLC is really worth epic and 5 masterpieces like this for 3€? It’s a steal! Seriously, if you like what you hear with this song, go and buy the DLC.

I have no words for the greatness of this song. And when I started to play in-game… I actually start to sing along with some of the lyrics. Yeah.

Suikoden Tierkreis (DS) ~ Archivist Battle Theme

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First Impression article

This game, well it’s one of my favorite handheld RPG’s ever made. Last year, I replayed a part of this game and still found new content.

Apart from a big difficulty spike at the end and the bad voice acting, I think that this game is perfect. I love the story, atmosphere, visual presentation and the sound track. After I nearly finished it, I added this soundtrack to my music library. And now it a track plays from time to time. I rarely ever skip a track from this game.

This game introduced me to the Suikoden series. A game series I’m actually looking out for to get me a copy of the original PS1 series. Since I heard so much praise for this game I really want to see what it’s about.

Also, Konami if you are listening. Get this game over to Europe and/or announce a new entry in this series. If they are as amazing as this game, this is something I’m willing to buy!

Bravely Default (3DS) ~ That Person’s Name Is (Asterisk Boss Battle Theme)

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Link to my first impression article

So, the sequel of this game is coming out in a month, Bravely Second. This means, that’s it’s time to take a quick look back at the original game. This game has a pretty unique concept and is another RPG that ranks pretty high on my favorite games list.

RPG’s are one of my favorite handheld game genres and this game didn’t disappoint. What I mostly remember of this game, apart from the story and gameplay, is the soundtrack. I only chose one track as an example, but this soundtrack has many more amazing pieces of music that sets the mood very well.

I can’t wait to play the sequel to this game. I have to admit that I haven’t finished the original game yet, due to me having to grind… Which is a thing that I don’t really like. But what will be even more difficult is the fact that another RPG, Pokemon Mystery Dungeon releases around the same time here… Ugh, this will be a hard one. I have to be Brave…

Wrapping up

Alright, I have talked about 5 of my favorite music tracks. Maybe I could have chosen the name of this series better, since “my favorite” … well, it almost sounds like a sort of top 10; the title doesn’t really click with me anymore. But hey, I have written 15 articles of these. So, it’s kinda pointless in my eyes to change the title of this series now.

In any case, I hope you enjoyed this article as much as I enjoyed writing it. If you have soundtracks or songs you really love, leave them in the comments. I love listing to game music. I’m looking forward to it! Anyways, I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

My top 25 DS games of all time. (Part 3/3)

25 – 2019 – 10

Welcome to part 3!

#9:  Monster Tale

Monster_Tale_CoverartI didn’t know what this game was going to be about. I just bought it blindly. The cover was interesting enough to me to actually buy it. But was I taken by surprise. This game is all levels of awesome.

This game is a more kid-friendly version of the Castlevania series. The gameplay is nearly exactly the same. The only difference is that you have a pet monster that follows you. That monster, well, you need it to solve the various puzzles.

Something I’m really thankful for is that in this game you have an pointer to where you should go. But the game won’t punish you for trying to explore beyond the path you are supposed to go. Since you can find toys to train your monster.

There are various different forms of the monster which makes it pretty replayable. Now that I’m writing about this game, I feel like replaying it really soon. The memories are pretty great.

And also, the soundtrack is so good that it’s even on my SD for my mobile phone. I really enjoy listing to it. But a more in-depth look shall be for another time. In conclusion: this game comes highly recommend.

#8: Layton series – Favorite: Unwound Future

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I simply can’t believe what LEVEL-5 has done with this series. They combined two of my favorite genres and made an awesome game series out of it. Professor Layton is an amazing series of puzzle and visual novel adventure games.

I love how there is always a debate on forums between fans of the Ace Attorney series and the Layton fans, since they are kind of similar. You play a detective by solving puzzles.

There are 6 games now in the series, 4 on the Nintendo DS. Out of them, my favorite is Unwound Future. The story is just the best out of the series. I think it’s one of the best. It’s the one I remember the most.

You can really see the evolution the series goes through. That’s why I advice people who want to play through this series to start with the first game. Because if you play the newer games first, you will get annoyed by some missing features like a notepad.

I still have to beat the last 3DS entry in the series, so I’m pretty curious how the series ends. But secretly I’m hoping that they continue the series with a new trilogy. Come on LEVEL-5, go for it!

#7: Castlevania series (Best: Portrait Of Ruin)

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It will be a sin talking about Castlevania earlier in this list and not giving the series a well deserved spot in my top 25 list. Because these games have a lot of memories to me.

I started playing Portrait Of Ruin before I discovered Monster Tale. I was hooked in a matter of minutes. I loved the Metroidvania gameplay. Exploring a vast “open” world in a setting where mythological creatures are your enemies…

These games use enemies from mythologies and myths. Long time readers know this about me, I didn’t start as a game reviewer, I started as a hobby writer. Seeing stories used so powerful always puts a smile on my face. This is the best game when it comes to vampires.

I do warn you guys, this game can be quite hard. But the people who love to grind, this game won’t be a big letdown, because with a lot of grinding you will be able to finish these games without a lot of problems. But I’m not somebody who likes to grind. So, the challenge in this game is quite high for me. Even more enjoyable. Since the game’s controls are near pitch perfect!

#6: Pokémon series (Best: Pokémon Mystery Dungeon – Explorers of the Sky)

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This game got me to cry. Yes, Pokémon Mystery Dungeon hits my emotional spot each and every time. They are even continuing it on the 3DS. With some cuts and adds though.

The Pokémon series are one of the earliest gaming memories I have. Looking back, my mind is blown, how that as a young child, I was able to understand and (almost) beat a RPG. One with some depth.

On the surface, Pokémon looks to be made for children, but in reality, it can be quite deep and enjoyable to play.  I’m still working on beating the Black & White games, I’m currently about midway in Pokémon Black 2. But I think I might restart with the white version. Or delete my save file. The reason why, well, I lost my notes and I wanted to write an article about it.

Or I might not delete my save file and enjoy the game. Since it was also one of the first games I played on my Nintendo DS. Yeah. Memories.

#5:  Okamiden

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So, I have written a first impression of the Wii game in the series, Okami. Wouldn’t it be a shame if one then didn’t like the DS version?

The DS version blew me off my socks in how it was able to port parts of a Wii game to the portable market. (No need for a new 3DS, more ranting on that … later this month)

This game takes place a few years after Okami ended. Now you play the son of the great Japanase sun god. The humor in this game is just excellent.

Best of all, you have more then one partner! Each partner has their own personality and character trades, which makes the game diverse and fun to play.

It was even able to touch me on an emotional level with it’s ending. Not all games can achieve that.

#4: Suikoden Tierkreis

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First Impression

If you are able to ignore the sometimes bad voice acting of this game, you get an amazing deep story of a group of teenagers fighting against a civilization that believes that the future is already known.

This RPG, I played it more then once. It might be a bit outdated by today’s standards, but it’s still amazingly fun. It even got me into the Suikoden series. I must play Suikoden II. I have heard so much about it.

A little fun fact, I nearly write the title wrong every time. I switch the “k” and the “d” so often. Before I published this article, I double checked if I didn’t make that mistake.

So, read my first impression if you want to know what I recommend this game. That will avoid me having to write an extremely long explanation in this article. Check it out, but forgive the voice acting. It isn’t all that good. It truly brings the game down.

#3: Ace Attorney series

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Phoenix Wright: Ace Attorney review – First Impression: Ace Attorney – Miles Edgeworth – Investigations 2 (Fan Translation)

What can I say about this series? It moved me various times and I’m one big Ace Attorney fan. I even took a look to two 3DS titles. If it wasn’t clear already, look at how high on the list I place this series.

This game made me love visual novels. It was one of my first visual novels I ever played. As you might know, I started as a story writer. Seeing how strong stories can be in games, well… yeah… I have a hard time explaining this but I could feel the passion the writers have put into this series. You can feel those kind of things as a writer.

For every announcement of a new Ace Attorney game, I get quite hyped. I’m even going so far as playing a fan translation of a game that isn’t released in the west. Maybe I should write articles about the other games in the series in the future, maybe that might show my love more clear.

#2: 999: 9 Persons 9 Hours 9 Doors

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So, why is this game so high on my list? If you read my review and saw the score I gave to it, I don’t have to explain myself any further.

In the previous entry I explained how Ace Attorney pulled me into the visual novel adventure genre. Everything that Ace Attorney did right and presented with a more humorous tone, 999 did with it’s grim yet enjoyable tone.

This game isn’t for the faint of hart. And I really mean what I say here. If you have a vivid imagination, this game might even scare you. It’s that well written.

I totally disagree with some complaints, that this game is too repetitive. To me, it’s not. But I can see where they are coming from.

I enjoyed this game so much, I even bought it on a trip to the USA. It never came to Europe. Yeah.

Honorable mentions

Before we take a look to number one, I must have my honorable mentions. A few slipped already into the article but I want to list the other games that didn’t make the list but where great to play through as well. Maybe in the future or if I ever do a (3)DS month again, you might see these games in articles. And various games, well, it was hard to leave them out. But I had to drop games.

Kirby games, Soul Bubbles, Bookworm, Giana Sisters, Lost In Blue series, Henry Hatsworth and the puzzling adventure, Dragon Quest 9, Super Monkey Ball, The Settlers, Age Of Mythology DS, Make 10, Lego Battles, Magical StarSign, Elebits, Dream Chronicles DS (PC version let’s play) and Contact.

It was pretty though ordering the top ten. But I think it’s quite clear which game series is going to be number one. So, yeah. Here we go I guess.

#1: Zelda series (Favorite: Phantom Hourglass)

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The Legend Of Zelda: Spirit Tracks review

So, who hasn’t seen this one…. miles coming? Yeah! The first game I played on the DS when I got it… It just stuck with me the most. If you don’t know exactly what I’m talking about, read my article about gaming nostalgia: my history of the DS and 3DS handhelds.

Oh, for this entry I also count the fun spin-off: Tingle – Rosy Rupeeland. That game is quite interesting. It’s like trying to play as Tingle.

But back to the subject, I was already a big Zelda fan before I bought the DS. My love only grew thanks to these games. It’s a shame that I haven’t written an article about Phantom Hourglass, but don’t you worry, it will be written eventually. Be warned, it will be filled with nostalgia.

I would like to know what your favorite Zelda game on the DS is. Since I’m sure that there will be debate over which game is the better game. Phantom Hourglass or Spirit Tracks. I’m really curious what you guys have to say. (Or girls for that matter)

Closing words

I hope that you guys enjoyed these 3 articles. I think it was an awesome way to close this month’s theme. So, if you aren’t following me on other social media, let me tell you here. I posted a whole list of articles I plan to do. I basically posted the possible scheduling for this year.

Anyways, enough about that. I’m not going to write a whole emotional part about how much I love the Nintendo DS. I think that’s clear enough. It’s my favorite handheld. Period. If you are able to look past the shovelware that some studios released, I think you can find a gem of a handheld.

But to further prove my point, read Lpgardian’s article why he thinks that the Nintendo DS is the best handheld. So, yeah. Feel free to leave a comment on this article what your best DS games are. And hopefully you guys can forgive me that I didn’t put big named games on this list.

So, I hope to see you soon. When my next article releases. Until then, take care!

Game Music: My Favorites – Numbero 9: Nintendo (3)DS Month Special!

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Read more gaming music articles.

Since this month’s theme is the Nintendo DS and Nintendo 3DS, in this new music article, I will list some of my favorite tracks of the system. New readers, in this series I talk about my favorite tracks in the games I have played. So, when I haven’t played a game, I won’t talk about it. I will explain also why I selected the track or I talk about the feelings and history it has with me. I have a few rules though. I only select original tracks. So, I don’t select remixes of the tracks. Also, to limit myself, I only select one track per game per article. So, if I want to talk about 2 tracks of the same Kirby game, I have to do that over two articles. My biggest fear is always that I might have talked about a track in the past. When you ever notice that I talked about a song twice, feel free to leave me a comment to let me know. In that case, I will add an additional track to my next article in the series to make up for it. You could leave other comments as well of course. Like what your opinion is on the games, music and or the article. Also, for anyone wondering, yes this game is real. There is really a synthesizer on the DS. 

#1: Time Hollow – Friends

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I recently reviewed this game. So, why not included one of it’s tracks in this article? When I publish everything according to how I planned it for this month, it should be the previous article!

So, this track is very lighthearted and pretty upbeat. I do have to admit that I sometimes place this track to the wrong game. Such a shame. One day, I confused it with another track from the game Lux Pain called Pumpkin Pon. It has similar elements.

From now on, I will try to avoid getting the two mixed up. Because I wrote an article on this, so I have to remember right?

I was planning to write something unique here, using the elements of the game. But when I read over it twice, I noticed that I might spoil a bit of the story. And I want to avoid that. Like I said in the introduction of my review. Anyways, give this one a listen. 🙂

#2: Suikoden Tierkreis – By the pride of the sword

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I was amazed when I found out that I haven’t talked about this track yet! I wrote an article about this game in the past, a first impression. Since I have been playing it again lately, it has been keeping me up at night. Yeah, I fell in love with this game. The concept, the story, the gameplay… I love it all.

The game does have it’s flaws though, yet the soundtrack isn’t one of them. Not at all actually! The soundtrack is one of the strong points in this gem of a RPG.

I used to RP in the past on my forum and I used this theme for my main character! I liked it that much. Up until now, I use to listen to this style of music when I’m writing a story about a hero that leaves on a journey. The music has inspired me to do all sorts of crazy twists in my stories.

Anyways, give it a listen for yourself. Since I’m blinded by pure love for this game.

 #3: Pokémon Mystery Dungeon – Gates To Infinity – Ending

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Link

Let’s pick one of the 3DS library. And this track of the soundtrack is just amazing. You finally finished the game and you have beaten the final boss. Now, you see the story play out. Like I said in my review of the game, the ending of this game will make you emotional.

Listing to this amazing piece of music while seeing the credits roll feels so good. I felt rewarded when I heard this song. Honestly, I’m considering making this my cellphone ringtone or my alarm clock. I love it that much.

Lately, all games are going for a more orchestrated version of their soundtrack. It still blows me off my socks to hear that they do this also for portable games. This gives me hope in seeing more amazing adventures coming to my portable systems.

I just don’t feel as rewarded as I finish a game on a console. Maybe it’s the nostalgia for portable gaming or might it be something else? Who knows?

Anyways, I think I have said enough about this track. I encourage you to listen to this amazing piece of music. But this music is “stronger” when you hear it in-game.

#4: Okamiden – Preparing for action

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Remember how I talked a while ago about Okami? Well, there is a sequel of that game. On the Nintendo DS! And it works great! I’m even planning to write a review of this game in this DS themed month.

If I don’t write an article about this game this month, you may be sure that one day I will write about this! Since this is one underrated gem on the DS. I’m really hoping to see a 3rd game in the Okami series. So, Capcom, get to work please!

About the music, this is another case of “sounds better in-game”. The whole soundtrack of Okami and Okamiden is amazing to listen too. If you would ask what my favorite track is in the game, I wouldn’t be able to answer. Since I do enjoy them all. I have some that I love more then others, but there is no track that really stands out for me. Yeah.

 #5: The Legend Of Zelda – Spirit Tracks – Realm Overworld

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I do remember the hate and trolling this game got when it was announced. Link in a train? A lot of people made fun of it. While at first it looked like a strange idea for a Zelda game, in the end, it worked out in my opinion.

While the game was exciting, I honestly think they could have done a little bit more with the train mechanic. But, hey, this article isn’t mean to review the game. That’s for later this month. (Or I might change my mind and review Phantom Hourglass).

Anyways, I was hyped for this game. When I finally got my hands on this game, I enjoyed it a whole lot. This game has several winks to previous titles. Even in the music. The overworld track reminds me a bit of the ocean theme and the Hyrule field theme.

I think the soundtrack of this game is one of the best soundtracks in a handheld Zelda game. While it’s dangerous to say that, since you have Ocarina of Time on 3DS (remake) and that’s a remake of many people their favorite game.

Closing words

There we go, 5 tracks picked from the Nintendo (3)DS library that I consider as amazing tunes. It’s quite clear that I can’t pick a favorite piece of music in games. I mean, I nearly wrote ten articles about it.

Anyways, I hope you enjoyed reading and listing to the music. As I said in the introduction, feel free to leave a comment. I read them all! But this will do it for this article. I hope to see you in one of my next articles.

First Impression: Suikoden Tierkreis (DS) ~ Great Childhood, Bad Adults.

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Wikipedia entry

Sometimes good stories are written in a book. By simply touching it, you can get involved with the magic that flows through the ink and the pages, as simple as the characters get their power in this story. When I was younger and played this game for the first time, I felt the magic of RPG flowing through me. This gem made my love for RPG’s grow. Several years later, I started to replay this game, and man, do I regret giving it a high score on my blog. Now I really start to see the flaws of the game. The parts where this game is pretty much broken in some places. While this game still stays as one of my favorite titles on the DS, this game surely needs some improvement. It’s already determined. It can see all the future, did you know that? Wow, that didn’t make a lot of sense. Anyhow, I’m nearing the ending of some other games to review, and this game will be one where we take a look at its ink, and how the world came to live inside the realm of video games. Let’s go and take a look at how a game like this made a tumble in my opinion, but still stands strong. But be warned, this is my “first” impression of this game. Feel free to leave me a comment of what you think of this game and/or of this first look.

Wait, this blog wasn’t here before.

Let’s start with one of the most important things in a game. And if you have read other articles of mine, you know that the story is something I usually start with. And this story is amazing. The characters are deep, the plot lines are amazingly executed, and the pacing is amazing. While this game is extremely long, you’ll explore each side character in depth, and you’ll get to know all of them better by the end of the story.

Something that really helps to set the mood is the voice acting. While it’s cheesy and not that well done in some parts, it really helped me to feel a part of the story. While having to deal with my critic opinion. Some lines are underacted or are said in the totally wrong emotion. But you have to give it to them, they had to find a way around the names you can give to the main character and your base. They can’t have a robot voice said that. In addition to that, this lengthy and originally Japanese game is totally translated. Which went prefect expect…

… a few weird grammar and spelling mistakes. When you are running away from a battle, you get the message: “It fled successfully.” Wait, did the monster just ran away? Or did they party ran? And some parts of the writing don’t feel like proper English at all. Which is a big shame since the writing of the characters is amazing. Some plot twists you can see coming, but the fact that you can predict it while you get other things thrown at you is such a blast. Weird, no?

The story is about you getting magical powers and places appearing out of nowhere. Nobody believes your claim that these places came out of nowhere. And to make matters worse, a communism country is trying to take over the world. So you have to deal with them while you try to crack the mystery of the magical powers.

Such a shame

It’s such a shame that this game actually made this many mistakes. It’s such a great game. Another flaw of this game is the fact that it’s missing a map. While being in dungeons, you don’t have a map. When you get lost, though luck. You’ll have to find your way out by yourself.

To make matters worse, sometimes you can easily skip information of NPC’s. And they won’t repeat it a second time. Thankfully, your current quest can be read again at your base.

The gameplay is repetitive. But not in a way that’s bothering, actually. Surprisingly, there is a lot to do. You can upgrade your gear and buy and sell items. And here is where something painfully comes above water. This RPG’s has barely no side quests. And the side quests that are present, you actually don’t do you yourself. You choose the characters who are going to have the fun.

In addition to that, I truly hate the glitch that skips cutscenes when you close your DS. Why? Just why? Couldn’t they program in a pause feature or activate the sleep mode after the cutscene was finished? Also, the amount of cutscenes is too few. I wish there are more of them.

A minor nitpick I have is in the battle system. The automatic attacking system chooses only your basic attack and this is also a drawback.

Awesome!

There are a few other bad things about this game I have written down for the day I’ll review this game. So, I don’t have a complete article ripping this game a new a-hole. So, let’s get to the positive.

The music of this game is a real great gem. I still enjoy listing to it. When I used to write stories, I even used a few tracks as themes for my characters. It inspired me an awful lot. In addition, the sound design is extremely well done.

Graphically, this game is how an RPG should be. Colorful, detailed and pretty. I have a complaint here, but I’ll come back on that in my review. The characters look lively, and the humans look realistic. While this is a fantasy story, this game feels like it can happen in real life.

This game also controls extremely well. You can choose between the touch screen and the standard d-pad. It’s such a blast. The “Y” button for the menu asks a bit getting used to, but it’s not that hard. The icons in the menu’s explain themselves and using it is a breeze. While it could have been made a bit more user-friendly for healing, I don’t think that’s a big complaint.

But to end this first impression, I suggest you play this game for yourself and judge it yourself. This game has a lot to offer. When you can ignore its shortcomings, you will be in for quite a ride, which won’t be over in a few weeks. I admit that I needed a few months to beat this RPG in my first run. I think this game might get also a long review at the day I finally finish it. But for now, thanks for reading and I hope to see you in a later review.