First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

First Impression: Spirit Hunter Volume 3 – Death Mark II (Switch) ~ Ghost and Ghouls in School

Nintendo.co.uk micrositeWikipediaDeath Mark Wiki

It’s finally here! The 3rd game in the Spirit Hunter series. If you have read my blog in the past, you might know I have been waiting for this game since the studio launched the crowdfunding campaign for this game. Back in 2019, this game got successfully crowdfunded. The game came out in Japan in December 2022. The English version was going to come out in October of last year. But, it got pushed to this year, and we saw a release on the February 15th, 2024. While a lot of other amazing games have come out this month, I have been mostly playing this game. Does it live up to my expectations, or did it ruin the series for me? In this article, I want to talk about my honest opinion on the game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. So, it’s time to dive right into this new volume in the Spirit Hunter series.

Editorial note: to avoid spoilers, the screenshots will only be of the first chapter of the game.

Ghost and Ghouls in School

Unlike the previous volume, NG, we don’t play with as a totally new character. As the name implies, we continue the story of the first volume, Death Mark. If you are afraid that you need to play Death Mark again to understand the story in this game, don’t worry.

The game explains who the returning characters are, and the game doesn’t spoil what happened to them in the previous game at all. Some characters hint at their chapter in Death Mark, but not outright spoil it. The way how this is handled in this game is impressive. This way, you can play the games out of order without getting a lot, if any, spoilers on the previous titles.

While you can jump into this game without playing the previous games, it’s quite helpful if you have played the previous titles. The references won’t fly over your head, and it makes the writing that more enjoyable. In this game, you take on the role of Kazuo Yashiki, the protagonist of the first game. A few months after Death Mark, he gets called by the headmaster of Konoehara Academy since there are rumors of a spirit haunting the school. This spirit called “the Departed” is posting disturbing notices of killing a student at night. The investigation is started after the first student has disappeared, and the second notice has been found.

Compared to the two previous games, there is some more voice acting in this game. While not everything is voice acted, it’s more than the previous two titles. It’s not fully voice acted like Corpse Party, but the voice acting mostly happens when a character gets introduced or at very special moments. The voice acting in this game is quite well done, and I only wish there is more in the next games. Since, I honestly think that the voice actors really nailed the personalities of their characters and might make the game even better.

To really avoid spoilers, I’m not going to talk too in depth about the story in this game. But what I can say is that overall, the story follows the structure of NG quite a lot. I haven’t finished the game yet, but so far I have been enjoying the story. Surprisingly, this game is twice as long as Death Mark. If you know what you are doing, you can beat Death Mark in, give or take 11 hours. NG can be beaten in, give or take 16 hours. According to howlongtobeat.com, this game is 25 hours long.

Now, this game doesn’t feel like it’s taking 25 hours to complete to me. While I’m playing on my Nintendo Switch, where you can’t really see your playtime very well, I did write my playtime down for a while and honestly, I can totally believe this game can take you between 20 and 25 hours to beat. The story flows so well, that you get the impression it’s shorter. I think that mostly has to do with the lack of padding there is in this game. This game doesn’t waste your time and gets right into the meat of the game. This game takes you on a journey and doesn’t let go. It tries to keep you on the edge of your seat to see what’s going next, and it succeeds in that for the most part. But for a horror game like this, this breakneck pace is a knife that can cut both ways.

Tamer Ghosts

In some ways, this game is a lot tamer compared to the previous two titles. All the chapters in this game involve the student body of the academy in someway or another.

I can’t really put my finger on why, but I found this game less scary than the two previous titles. This game has its scary moments, but it’s a lot tamer in its scares.

Maybe the rather fast-paced flow of the game isn’t doing it any favors. There is not a lot of time for the actual scares to sink in and grab you by surprise. Thinking about it, padding is quite essential in horror games. Since it gives you the time to let it all sink in. The strongest moments of horror in this game are the cutscenes before the final spirit battle at the end of a chapter. The small cutscene of the spirit entering the room is something I want to see more of.

Another thing that isn’t doing this game any favors is how lame the actual jumpscares are in this game. In the original Death Mark, we had some very creative jumpscares and a lot of them fit the context of the story extremely well. Now, NG had a few cheap and easy jumpscares. But, it dared to even insert jumpscares and creepy moments in the pause menu. Now, I can totally understand people not liking jumpscares and I really like how you have an option to disable them in the options’ menu in this game. I left them enabled to see where the creative jumpscares are in this game.

I was extremely disappointed. Every jumpscare in this game is during scene transitions. And not only that, if you play on a controller, your controller rumbles several frames before. The tutorial actually tells you that it’s a feature so you can brave yourself. This is an extremely stupid mechanic and is a step back from the previous two games. Currently, I’m midway in the game and I have only seen a maximum of four jumpscares. And I can only remember 1, while I can remember several from Death Mark and NG. This way I’m less on edge and the actual scares have less of an impact on me.

It was really promising in the first chapter, where you get introduced to special events that can actually drain your soul (health) if you make a mistake in your investigation. The potential to make you think twice before you investigate something would make a player very nervous. Are you sure this is the right path forward, or will it lead to loss of your soul? Especially since a spirit interaction can happen at any moment, and you need your soul power to be as high as possible for that. I’ll talk about that more later.

Yet, this mechanic is extremely underused. After its introduction, it’s barely used at all. Apart from some forced moments, I have barely seen any of them. If we ever get a volume 4 in this series, this is a mechanic they surely need to develop further. Also, the penalty for these moments is way too weak. Especially, you have a button to quickly travel back to the save room to fill your health to the maximum.

Something else that makes this game tamer is the fact that it blocks off some exploration. There were several times when you were stopped from exploring the hallways of the academy because you get tunneled to the right location to investigate next.

I honestly felt that after chapter 2, this game got a lot tamer and the scares in this game are somewhat underused. It’s a shame since there are a lot of improvements in this title that will take the series forwards. A perfect example is when you select a wrong choice, you don’t have to replay the whole interaction anymore. You start right back at the start of the act with the loss of some soul.

Also, you don’t have to pick the right character anymore while facing the spirit. Since, you can actually choose the standby characters during your suspension acts and spirit fights. Granted, this takes away from the puzzle elements in this game, but it fixes that you have to go back to the save room to change character and go back to face the spirit. It saves a lot of hassle with juggling saves.

More game this time

There is a lot more game in this volume compare to the two previous games. First, the exploration is extremely different. This time, you don’t go from room to room or from scene to scene. You can actually walk around with your character. There are some moments where you explore a room, and it goes back to the style of the two previous games. And I love it. The controls are extremely responsive and easy to understand. The only issue I had is that the skip button sometimes didn’t work after the first press. But it’s something that didn’t really bother me that much.

Another major improvement and gameplay element in this game is how there are collectables in this game. Yes, in each chapter there are various teeth of lost souls you can find. These have two benefits for you to find them. The first is that when you collect enough of them, you can actually level up and increase your amount of soul power you have. Let me tell you, this comes in extremely handy since some fights can be brutal if you haven’t solved the puzzle in your mind yet.

Another benefit of collecting these teeth is that it unlocks more information of the characters in this game. It’s a nice addition, but not the main reason you should collect them, since the additional information is mostly for 100% completions and don’t really serve a gameplay mechanic beyond that.

Now, what can you do with these teeth? Well, this time the collectable is more than meeting somebody if you collected all the “D-Man Cards” in NG. Now you can purchase special items with them. These will help you in combat quite a lot and are somewhat essential if you don’t want to quickly get in a game over loop. But I’ll talk about the tense moments and spirit fights later in this article. Just like the D-Man cards, these teeth are chapter based. So, make sure you explored everything before you move on to the next chapter if you want to collect all the teeth.

Now, there are also blackend tooths that can appear. These curse a whole area and drain your soul power while you are in that area. You can’t leave that area before you have found and destroyed the blackend tooth. This is an amazing mechanic I would love to see happen more in the series. I would also love to see it being more creative, since after you found them, the puzzle is solved. I would love to see in a sequel that you have to use a certain item or interact with it in a certain way to destroy it.

The stats system comes more into play this time around. There are several puzzles where you need to have a certain character with you to solve. And it’s made even easier, since you can quickly see the stats of the other characters in the chapter from the pause screen. While it’s sadly underimplemented, it’s a step in the right direction and I would love to see more.

The tense moments like the Live or Die from the original return as Suspensive Acts in this game. Instead of your soul power being a countdown clock, you now how two things to worry about. The first thing is that you have soul power. Each action costs a certain amount of soul power. Not only that, each action has a chance to succeed or fail. If it fails, the next time you preform that action, the success chance increases by quite a lot. Also, a wrong action can give you a big penalty to your soul power.

While I can totally understand that this new system isn’t going to click with everybody, I honestly think it’s perfect. The only thing I dislike is that the options are a bit too limited. If you spend your time collecting the teeth and buying the items, the amount of choices you can pick from makes the spirit fights a lot easier. So, it’s a balancing act. How difficult or easy do you want to make it for yourself?

The biggest issue people have with this new system is that it’s based on RNG. I can totally understand that from a gameplay point of view, but it actually helps to make this game even more scary. Since, actions can fail and not everything can happen perfectly from the first time.

On top of that, this game has several endings. Like the previous titles, it depends on how good you purify each spirit. This time, you get even more tested upon how well you understand the spirit you faced. This time you don’t destroy or purify the spirit during the fight, you actually have to do one more interaction and depending on that, you get towards a certain ending. Honestly, I can’t really choose which system I like more. At one hand, now you are tested if you understand the grude of the spirit, but on the other hand… Now, you don’t have two ways to finish the spirit fight and you having to figure out if you did it right. Both systems are quite enjoyable and maybe in a sequel I would love to see both appear.

Visually, this game is really amazing. The game has a very similar style compared to the two previous games and the art this time around is amazing. Several times I was looking in awe at my screen at the spirit designs. Apart from the spirit entering the room, there are no real cutscenes in this game. A lot is done by big 2D drawings with the text describing what’s happening. To avoid me talking in circles, I’ll just say that the visual style of this game didn’t dissapoint. You can even choose between two outfits for the main character.

I really want to talk more indepth about the visuals and describe them more, but I’m not going to do that to avoid spoilers in this article. But let me tell you, this game has amazing design. You’ll get the most out of the visuals and the scares when you are playing this game not too far from the screen. There are some details on the spirits you can miss if you are setting too far from the screen. The first time I encountered the Departed, I didn’t notice some details since I was playing on my big TV and I set three meters away from that. But, the second meeting was while I was playing on the train to work. That time those details caught me off guard and I actually jumped a bit.

In terms of the audiovisual design, this game is pretty good as well. The sound effects in this game are pretty good. Some of them are re-used from the previous games but why change a winning formula? But the music is something that’s extremely well done. I already added the soundtrack to my playlist, I love it that much. The music is hitting the same atmosphere compared to the two previous games but it’s also standing loud and proud on it’s own two feet.

Now, there isn’t an autosave in this game just yet. So, don’t forget to save every so often. This time around we got 99 save slots. While the actual save file only tell you if you are at the start, middle or end of a chapter… We do have a lot more save slots now.

Also, we have a gallery in the main menu where you can see the different artwork, character profiles, play through the sound track and also watch the spirit introductions. You can even choose which partner is with you without having to replay that chapter. And there is also an “extra menu” that will unlock when you have beaten the game… What will that be… I’ll find out soon.

So far, I have been enjoying this game quite a lot. This game changes the formula of the previous two volumes quite a lot and makes it more like a scary game than a scary visual novel with some interactive elements. The biggest complaint I have with this game is that there are a lot of things very undercooked. Some mechanics are barely used or don’t have a lot of gameplay to them like the blackend teeth or some just fall flat on their face like the jumpscares.

But, I’m really loving what I see in terms of evolution through the series. I really think there is a lot of potential to make more volumes in the series. If this game was meant to test the waters with the new mechanics, then I have to say that is was extremely successful. I can’t wait to beat this game and see how the story will end. Now that there is more gameplay in this game, I even dare to say that this game might interest people who enjoy playing adventure games as well. The negative/weaker parts of the game don’t outweigh the positive and good parts of this game in my honest opinion. There is a lot of potential for growth. I look at it that way. And what we got is an amazing foundation, especially since there aren’t really any mechanics or things that don’t work. It’s just that they lack some depth.

Now, if you are a fan of the previous two titles, Death Mark II knockes it out of the park and then some. If you have never played any Spirit Hunter game, this game comes highly recommened if you enjoy horror and/or adventure games. Don’t let this series be a hidden gem and give it a shot. To me, this game was totally worth the wait. And honestly, I’m actually crossing my fingers for Spirit Hunter volume 4. Since if they can do this with the series, oh boy… Can’t wait to see where they go next.

And with that, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care.

First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just set aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Counting Steps: Pokemon Go!

General info:

Official websiteWikipedia entry

  • Developed by: Niantic
  • Published by: Nintendo, Pokémon Company
  • Original release date: July 6th, 2016
  • Platforms: Android, iOS
  • Written in Unity

I was late to the game with Pokemon. My generation was in elementary school at the height of the Pokemon craze. From what I hear, it was a grand ole time. Due to some satanic-panic logic (that remains unclear to me) Pokemon was forbidden in my house, growing up.

In fact, that was the reason behind most prohibited activities of my childhood. No Casper. No Power Rangers. No Pokemon. All of that exclusion kept me away from the cool kids’ table. Nobody deserves to be bullied, but looking back, I wasn’t any of the things you usually see in kids that get picked on. Not being an obvious target wound up hurting me in the long run. “How could you get picked on? You’re the biggest kid in class!” I was. Eventually, I had to figure out how to get with it or get left in the dust. 

Not only was it banned at home, most of the disciplinary action I witnessed in grade school revolved around punishing kids for bringing Pokemon cards to school. That prohibition was my “in.” After confiscating a large quantity of Pokemon cards, teachers carelessly tossed the collection in one pile onto the floor. 

Predictably, there were dogpiles. Whatever lay on the floor was up for grabs. I was left out of the conversation, but I certainly overheard them. What 9 years old could resist the opportunity to brag about their 1st edition Charizard? Or their holographic Pikachu? The kids making fun of me gave away exactly which cards I should steal from them. With everyone’s eyes on the prize, nobody noticed the only kid in class who couldn’t play Pokemon joining the ambush. On a few occasions, I’d crawl out with quite the score. 

My brothers obtained their own collections over time. Only, they would get caught. Every time one brother was busted, I’d overhear my parents threaten to search every bag in the house. While they sniffed for clues, I’d ditch my cards among the discarded contraband in the kitchen garbage to save my skin. In the end, every heist proved fruitless. My name’s Eric Fellner, and I stole my friend’s and classmates’ cherished Pokemon cards so I could throw them in the trash.

July 2016. Imagine my surprise the day Pokemon Go comes out, and my mom has it downloaded on her phone. After all that effort! After years of enforcement! 

Possibly the allure of augmented reality swayed my mother’s feelings on the matter? Maybe she admitted to herself the ban never had any rationale to start with? Whatever occurred, Pokemon Go was my first game in the series at the age of 23. 

It was a good summer to start! I had returned from a month-long stay in Brooklyn, which was honestly the time of my life. I had booked my first show for my return to North Carolina. A month of walking around the city got me into great shape. To my knowledge, the relationship I was in was going well. July 2016 was starting off as the peak of my “Jordan-year.”

Additionally, the whole world seemed united in (at least novel) interest in this game. And I could finally buy-in! My co-workers at Starbucks would dip into the parking lot catching Pokemon while they took drive-through orders. All hours of the night, pods of kids and adults alike crowded what was suddenly considered “landmarks.” In search of resources. Battling over gyms. Trying to “catch ‘em all.” You’re familiar with the game.

Counting on!

Personally, I loved using the game as a pedometer! It kept me in great shape. Endlessly running through the neighborhood and shopping centers felt as true to the core gameplay loop of Pokemon as you can get. Only, there was slightly less animal violence.

Then, July came to a close. One night, I stopped in late to see my grandfather who lived in town, Popop. We had open plans to visit a 24-hour bakery in Charlotte called Amelie’s. Unfortunately, he passed in his sleep sometime before I arrived. 

Between that night and the funeral, the girl I had been seeing ended things over text. The next week, I played that show I had booked while I was in New York. Due to similar circumstances in the other bandmates’ lives, the band immediately disbanded. 

After a month of riding high, things crashed spectacularly. My enthusiasm for Pokemon Go died amid the chaos and depression of the time. I didn’t feel like running. I didn’t want to see people out, people together. It’s no exaggeration that week in August took years to recover from. Not just emotionally. Regaining the sense of momentum I felt that summer took time. Pokemon Go forever resides in my memory as the pop-culture phenomenon that coincides with that period of my life.

February 2020. After a couple rough years, I was quitting the worst job of my life (thanks for nothing, Target) to teach guitar full-time. Playing music, for a living. Then, wouldn’t you know it? COVID-19 struck! 

Boy did it. And the job I just went all-in on was at high risk of being yanked from under me. Reflecting now, I wonder if the sink or swim of the moment shocked me into a state of flow. One day, my boss and I devised a plan to transition the entire studio to a remote format. The next day, the admin team and teachers were executing that plan. We were infinitely fortunate. We never missed a single day of lessons.

My girlfriend lived two hours away in Raleigh, and we decided to lock down together while I could work remotely. Despite having some work, I still had a considerable amount of free time. We were 5 miles from Moore Park, the center of downtown Raleigh, with everything in the city closed. As that normal set in, I found myself running across Raleigh playing Pokemon Go. Me and my Snorlax, Popop.

Normal is hopefully starting to shift yet again, and I continue to log (slightly fewer) kilometers in Pokemon Go. I’m no longer interested in Pokemon to get along with classmates, and if tragedy strikes, I’m a little better prepared. Pokemon Go is more of a glorified pedometer more than augmented reality, but my fondness for it still runs deep.

This piece is part of a larger collaboration, Pokemon: Creator’s Catch. Click here to check out all the work by other great writers and artists!

First Impression: The Wizard – WizHarder Edition (PC – Steam) ~ Now With Less Rhymes

headerSteam Store linkOfficial website

Remember last year when I started talking about an adventure game where everything was in rhyme in the old school ASCII-art? Currently, the 3rd episode of the Pepper Prince hasn’t been released yet but Hypnotic Owl hasn’t stopped making games. In a matter of fact, last month they released their second game in early access called The Wizard: Wizharder Edition. The developers send me a press code and asked me to write an article with my honest opinion on the game. When I saw the press materials, I must admit that I was hooked right away. I wanted to play this game and write an article about it. Sadly enough, my personal life was quite too busy to finish the article around the time of the launch of the game. So, that’s why I’m writing about it a month late. During that time, the game got various updates bringing it to v0.3.11 which I have played to write this article. Now, I want to invite you to look together with me to this game to see if this game should be finished or should the developers move on to other projects? Let’s find out!

Now with less rhymes

20201226190151_1In this game you play as Kevin, who awoke from his slumber in the middle of the night. He was woken up by a strange feeling on his face. When he wanted to touch it, he felt nothing. An empty black void with two dark red dots for eyes was there in its place. He was able to confirm that by looking in the mirror. So, your face has been stolen. Kevin jumps into action since he hears a noise in his hallway so the thief couldn’t get that far.

To avoid spoilers and since this game is still in early access, I’m going to refrain from going deeper into the story. I found it amusing to read the story since I got flashbacks to the unique 3DS title Miitopia where you played with your Mii’s to recover their stolen faces.

From what I have seen so far of the story, I’m under the impression that the story is going to take a backseat and is just a way to set up the world and characters for this game. Which isn’t a bad thing since this game is a puzzle game. And a story in a puzzle game is quite difficult to pull off right. It’s either too involved or too absent. So far, this game is hitting the right balance between the two.

The only thing I would advise to the developers is give it a bit more “life”. What I mean is, don’t display the whole text in one time and play a bit with some sound effects to draw the player a bit more in. I personally feel that it would give the game a bit more atmosphere. Then again, currently it’s in a book format as if you were reading a journal which can be fun as well.

Something I find quite surprising is that this game is already translated into German. Because my native language Dutch is in some respects a bit close to German, I played the tutorial level in German. Let me tell you that the translation has been well done and I’m quite curious if they are going to be more languages added into the full build of the game. (But the game being translated in German isn’t that surprising since the developers are German after all…)

It’s a tile game.

20201226193504_1The controls of this game are quite simple. If you don’t have a mouse, you won’t be able to play this game. This game uses the left-click button to its full potential. The controls are quite responsive, easy to understand and fun to master. The only thing I would improve in terms of the controls are keyboard shortcuts. It would be so nice to move Kevin with the arrow keys or something since the number of times I misclicked and started a spell instead of moving, I can’t keep count of that.

Before I go more in-depth about the gameplay, I first want to mention something that has to do with the controls and the gameplay. I would love to see in the full version, three features to perform some actions quite fast. The first key would be just a simple “undo” key. If you did an action you regretted, you could simply undo the move and try again. Maybe this “undo” can cost points each time you use it, and you need a certain amount of points to use it.

The second key would be a key that reset the level back to your latest checkpoint and the third key is of course, a total level reset. The second and third key would be a nice quality of life feature in my opinion but the first feature, the “undo” key would be a bit more than a nice quality of life feature. Because currently there is no “undo” feature. If you either die or want to erase a wrong move, you either must restart from the checkpoint or the start of the level.

Thankfully, at the start these levels are quite short and easy to conquer, but I’m afraid that without an undo key, it might get frustrating if you get bigger, more difficult and larger levels. At one hand, I totally understand that there is no “undo” key since it might be a part of the challenge of this game that you must think of your every move but at the other hand, I think that accessibility in this way wouldn’t hurt the core experience. You even could have an option to disable it completely if people want the challenge. Think “Classic” and “Casual” modes in Fire Emblem.

Granted, you can work around this a bit since there can be only one checkpoint active at one time. So, if you want to make sure you don’t have a redo a certain fight, you can walk back to a previous checkpoint to activate it. Then again, if you are faced with several enemies, this might not always work as well.

Any who, let’s focus on the gameplay of this game. In this game you must get to the end of the stage. Each stage is divided up into tiles. You can drag Kevin to start forming a spell to attack or you could drag the green squares beside him to move to another spot. When you either successfully attack or move a tile, the enemies can do as well. The enemies only move when they have spotted you or get hurt, otherwise, they will sit in place.

By clicking anywhere else, you can drag around the map and look at what’s to come. This helps plan out your next move. You play this game at the speed you want to play. If you want to take your time and plan every move, you can do that. If you want to kill the least number of enemies to go to the next stage, you can do that as well. It’s all up to you. This gives some replay value to the game.

In terms of gameplay, I do have one complaint and that’s about the health system and potions. Currently, there is no bag or anything of the sorts, so that means that when you pick up a health potion at hull health, the potion gets used and disappears.

A big hint I can give you is to make sure that you draw the right spell. Currently, there is no way to undo or stop the spell when you drew the wrong one. I learned this the hard way.

Oh, maybe one minor thing about the controls. The camera and dragging mechanic stop you from going off screen. Maybe being able to follow it would be quite nice. But that’s a minor complaint after all. Since as soon as I got the hang of the game, I fell in love with the game. Honestly, I think I’ll keep an eye on it since I really want to see where the game goes next.

Into The Sewers

20201226184144_1Visually, this game has a lot of pixel-art of pixelated visuals. And they look amazing. I think they would look even better when they are a bit more animated but hey, if these are the final pieces of art for the full game, consider me extremely impressed already.

The nice visual presentation extends to the great animations in this game. As if it’s a theme in this article, I think that the game would be better if there were a bit more animations. For example, to give the enemies a bit more life.

It’s always quite difficult to give your opinion on a game that’s in early access and in full development since you never know what developer art is and what’s already finalized. But I really hope that the audio is finalized since the music and sound effects in this game are excellent.

If I didn’t know better, I would say that this game is almost complete. Apart from the game lacking some polish here and there, this game is enjoyable to play and I would recommend it to everybody who enjoys playing strategy, adventure and/or puzzle games.

Now, there is one more thing I would like to touch upon and that’s a few strange UI things. First, when you press “ESC” in an option menu, you don’t go back one level but go back to the pause menu. I would love to see this changed to the “ESC” button going back one level.

But the biggest mistake of this game is that there is no logo at the main menu yet. I found this extremely strange since everything else has been carried over from the original. Yes, you read that right. This game is a remake of a browser game. Well, calling it just a remake would be a dis-service. It is an extended version of the original game. If this game looks interesting to you, you can give the original game a try for free in your web browser by following this link.

Now, why would you pay 19€ for a game that got a graphical upgrade and more music when you can play a free version? Well, that’s because there are a lot of things coming to the full version of the game. Things like a level maker, a roguelike challenge mode, more levels… So, yeah. I honestly think that this will be 19€ well spend if you are interested in the full version and the additional upcoming features. Honestly, I’m quite curious to see what the “Mario Maker style Level Maker” means. Will this mean we will be able to share our levels through the Steam Workshop? Will we be able to make a level pack? Well, only time will tell.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try to get a review or first impression article out when this game released on the 9th of August.

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First Impression: Fort Triumph (PC) ~ How To Move?

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Steam page

So, I recently bought a Switch. One of the games I want to play on it is Mario + Rabbits – Kingdom Battle. Due to budget constraints, I’m unable to play that game now. Thankfully, I found Fort Triumph on Steam. A game that plays similarly to that game. Now, is it a good replacement or not? Let’s find out in this first impression. Note, that I got a press copy of the game but the developers requested that I give 100% my opinion on this game. This game is also in early access and under very active development. Every week this game gets a patch. This review is written on v0.7.4.5 & v0.7.7 so any complaints or suggestions might be invalid later in time. So, let’s go to FORT TRIUMPH

How to move to?

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In this game, you play as Liandra Pageturner (or whatever random name the generator decides to spit out) and her crew of various warriors. You start out in a prologue where you learn the basics after talking to your horse. I adore the names in this game of the characters. It fits the funny writing of this game really well. While this game isn’t “LMFAO”-funny, it can crack you up from time to time and makes you put a smile on your face.

It’s a story where things aren’t taken too seriously. Which is quite surprising for this gameplay-style, since they mostly have very in-depth stories. It’s a breath of fresh air actually. A suggestion for future development is that, in the final version of this game, you give also prologue chapters to each other character. This fleshes them out a bit more and gives the player the chance to get used to other playstyles each character brings.

So far, I have only played a few missions of the first campaign and I have to say that I really enjoyed myself. I can’t wait to see where the story is going to take us. Storywise, they don’t need to make any improvements. The way it’s getting developed it perfect. Like I said earlier, a bit more introduction to the other characters would be neat.

I already mentioned this in my introduction, but this game is in early access. So, I can criticize it for bugs like freezing when you alt+tab out of the game during dialogues. These things get patched out since the developer is very active on the forums and listing to feedback from their players. It’s always a joy to see what will be changed after the next update. There is currently a built-in bug reporting tool which is extremely handy.

Now, this is a tactical combat game. At this point in time, I really think that it’s a good idea that you mention everything you think to the developers. Like, when the enemies almost never miss an attack and you seem to miss your long-range attacks all the time. There is a lot of polishing work that needs to be done. This game has a lot of potential but needs user input and playtesting.

Polishing with a cloth

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This game currently has 1 and a half campaigns. In the first “campaign” you get mostly introduced to the basic mechanics of the game. The only issue I have is that most of this tutorial focuses on two characters. And not on the 4 characters you have at your disposal in chapter 1.

In the first chapter, the difficulty curve is a bit, wack. At this moment in time, the game isn’t that balanced. I’m quite certain that in the future, this game will be more polished and we might get difficulty settings.

Now, before I continue, it might look like I’ll be bashing the game left and right. That I’m finding negatives all over the place. But, keep in mind that this game is still under development. There is a lot here already, the only thing the developers now need to do is to polish the game up in something quite unique. I’m not hating on the game, nor am I saying it’s a bad game. With that said, let’s move on.

Visually, this game looks amazing. I really like the art style of this game. The levels you visit are detailed and the animation is amazing. I really like how long-distance shots give you zoom in on the action as if you were watching an action movie. Maybe it’s a good idea to disable those to give the game more fighting power on older hardware?

The UI of this game needs some polishing. Things I would love to see is, in what order you are going to move your units and the enemy units are going to move like in Stella Glow. Also, I would love to see where you could move with your character. You do see the boundaries, yes. But, I would love to see a visual representation on the ground how far you can go.

Besides that, I would love to have a sort of mini-map. And on that mini-map, you would see where certain protective places are and maybe easier to see if you are in the enemy’s line of sight.

The biggest issue with the UI right now is the level-up system. It works just fine, don’t get me wrong. The issue with it is, that it doesn’t jump directly in the eye. I didn’t always notice that I couldn’t continue since one of my units leveled up. Maybe a sound effect and a bit more visual flair would be great.

Now, I’m not going to review the mechanics too much in-depth since they are subject to change. For example, the leveling up system gives you two random choices of new abilities. This makes leveling up unique and interesting. But, the stats don’t increase nearly as much. I barely notice any change in stats apart from a very tiny bit of additional health.

At the moment of writing, I really don’t like the difficulty curve in this game. I’m not saying that the game is too hard. I’m saying that this game gets way too hard, way to fast. For example, some enemies drop healing items, but you can’t store them.

In addition to that, you can’t save during missions. You will lose progress. This is something I wish they changed. Now, I could possibly rant about this, but the changelog said: “added basic save game information”. So, here is my hoping they will expand this feature. 🙂

Randomized subtitle.

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Now, I know that this game isn’t the easiest one around. And honestly, besides some tweaks, I don’t mind it at all. Stella Glow was also pretty difficult and I loved the challenge in that game.

After I got used to the controls in this game, I was trying different strategies and replaying missions in the hope I was able to beat it this time. This game is a lot of fun to play and should be played in longer sessions. In addition to the music, this game’s atmosphere is a joy to see. The sound effects are really well done too. There should be a bit more, for example, some grunts and moans during conversations would be pretty welcome.

Speaking about the controls, I really have to get used to them. The big issue is that I played more of my tactical RPGs on the Nintendo (3)DS and those use a completely different control scheme.

Something I would love to see is a rebind option for the camera controls. Yes, you can control the camera to see the amazing detailed world from various different angles. Now, the controls don’t recognize AZERTY as AZERTY but as QWERTY. And in the version I played, there were no options to rebind them.

So, it’s quite clear that this game needs a lot of polishing work and besides that, more content. At this moment there is only one chapter, besides the tutorial. The game has a lot of potential but needs play-testers. Please, I urge you to go and take a look at the Steam store page and if that interests you, go ahead and buy it and give it a try.

The game didn’t disappoint me at all. It made me think about things to help improve this game and drew me into its world. I can’t wait to play more in the future and see where the developers will take the game.

You have two options if you enjoy TRPG’s. You either play the game and give feedback to help the game grow. Or you either wait until the game goes out of early access and play it then. Don’t let the cartoony graphics fool you. This game is good and it’s cheap, only 20€.

So, that’s everything I wanted to say about the game for now. When this game is in a more complete state, I’ll take another look at this but for now: thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Questr (PC) ~ Smartphone Game

Questr Logo Official homepage

Earlier this year, I played a game on my phone that’s a sort of back and forth texting adventure. In this adventure, you guided a character to the end of the story. But, it didn’t take long before I uninstalled that app on my phone since the mini-games were rigged in my opinion to encourage microtransactions. I still believe that the concept might work really well. So, when I came across the Questr, I was happy to see the concept return in a bit of a different light. Full disclosure, in order to review this game, I got a review code for free from the developers. Don’t worry, you will only find my opinion on this article! So, let’s go questing! And as usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Choosing your party – Tinder Style

20171218224722_1Your goal is to complete quests with a party you put together. Putting together a party is simple, you either swipe left or right. Just like on Tinder. Be careful though, each party member has his/her likes and dislikes. When you pair a house lion up with somebody who hates house lions, your party morale will go down. The lower your party morale, the more difficult completing your quest will be. There is one thing I would like to mention. The button to get new party people for 150 goal is broken. If you click on the card, nothing happens. Thankfully, clicking the heart button does the trick. Maybe something for the next patch?

Before I continue talking about the gameplay, I want to talk about the writing of this game. The writing in this game is pretty well done. It really captures the atmosphere of a group of adventures going on a quest. Expect, that all adventures have the attitude of the youth of today. The writing is full of charm, character and humor, it’s a joy to read and I always wonder how certain characters will react to certain situations.

During your quests, random events will happen. It’s up to you to choose who’s response is the best and will give you the best outcome. In most cases, you are unable to tell and it’s a guessing game. Sometimes this can be really frustrating since you know that another character had the right answer.

You lose party morale when you take the wrong decision and you gain party morale when you take the right decision. Party morale is extremely important since without it, your chances of survival and thereby the completion of the quest will get slim to nonexistent.

Tickets and contracts

20171218231008_1If you think that, that is the only gameplay in this game, you are wrong. At certain spots, the game will give you the option to start with a ticket or a contract. The ticket will only be valid for the current quest and the contract will be effective for the whole path. With these, you can challenge yourself even more and tempt faith even more.

So, when you put your party together and you didn’t get cat fished or rejected, you can start your quest. Together with great visuals. The game has a pretty clean and colorful look. Everything has this nice polished polygon look to it. Something that I didn’t like about the visuals are some events cards. Like the card for a monster and a person doesn’t show at all a person or a monster. This is a real shame since I really like the artwork of the characters.

The other problem I have with the visuals is that sometimes a tutorial bubble can go over some important information. This very rarely happens but when it does, it’s annoying.

The quests you embark on are rather short and sweet. Whenever you have to quit the game in the middle of a quest, beware. You will lose your progress of that quest. But, this brings me to a point the developers could improve about this game.

I think a more clear “continue” option would be nice. To continue you have to start a “new” (notice the bunny ears) game and select the quest you left off to load your game. Now, it’s clear which path you are playing, since it’s right above the path. But, a continue option would be nice.

A nice feature is that you can spend your gold you earn during your quests to upgrades. These upgrades range from better matches during the party gathering process to better bonuses. They are all worth to invest in.

Early Access

20171218234814_1Something pretty surprising is that there is a feature you can stream your game directly to Twitch from the options menu. While I haven’t tested this, I think this is very helpful for people who want to stream this game.

In the same options menu, you have a bug report button and a feedback form. This is a great feature to have in game, since this game is in early access. Now, don’t be alarmed, the developers are working on more content for this game and they are aiming to release it in the near future.

They are trying to release a new content patch in December, but the developers told me this might be pushed back a bit. I hope they are able to succeed and finish the new content patch without a lot of delays.

Now something I wish they updated as well in the new content patch is the addition of more music. So far, I  have heard only one music track in the game. While it not bad, I would love to hear more music in the game.

Speaking about the music, this brings me to the sound design. There aren’t many sound effects in the game, but the once which are, are pretty good and add to the atmosphere of the game. I think it would be more fun if some events have special sound effects. Like when the explosive scroll gets read, you actually hear an explosion. It would add just that bit of additional atmosphere.

Something I think the game lacks too is a back button. What I mean with this is, that when you are on a path and you want to continue a different path, it takes a click too many if you need to go to the options menu and then have a button “main menu” and then click on “Play Game”. It’s a bit too much clicking for a simple task.

That’s everything I wanted to say about this game for now. While I haven’t talked about everything, I have left a few things for you to discover like how the gold system works, how the quests are chosen, steam achievements and other things. I really recommend this game to casual players who are looking for something different.

I’m so happy that this game exists. It really fills the hole left by that game that was ruined in my opinion by micro transactions I talked about in the introduction. Currently, this game is 15€ on Steam. I highly recommend that you give this game a try. I enjoyed my time with it. Also, the developers are really open and listen to your feedback. So, if you find a bug, typo or something… Report it. Have a suggestion, go to the Steam forums and suggest it.

I thank you so much for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Little Kite (PC) ~ Daddy…

Little Kite Logo

Steam store page

Today, I want to take you on a journey. A journey that tells the story of an unsuccessful family of three. Beware, this game handles have themes that might trigger some people. This game contains family violence and alcoholism. So, if you are sensitive to that, I highly recommend that you proceed with caution since this game doesn’t back away from using these themes. Thanks to the developer, I got a review code for this game. This doesn’t mean that the developer censored anything about this article. This article is completely my opinion. As usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below!

The intro is strong in this one.

Little Kite (3)When I was playing this game and when I was taking notes, one of the first things I wrote down was that this game has a strong intro.

The game doesn’t have any voice acting, but the voice samples used in the introduction and the cutscenes between chapters make the game even more powerful.

For real, the game drew me in with the introduction alone. I’m quite a big fan of point-and-click games and this game doesn’t disappoint. The story takes some interesting turns and I really got interested in the characters.

The story is pretty well written and the pacing is good. The only thing that I would change is the fact that in almost all dialogue boxes, the final “.” or “!” is missing. It just something I found annoying while I was playing this game. Sometimes the “End” option to exit out of a dialogue tree was written in “end” instead of “End”. It’s those little details that can annoy me but I think a patch can fix.

Something that I really liked in the launcher was the fact it recognized that I had two monitors running and I was able to choose which one I was going to play the game on. One thing I didn’t like was that the game doesn’t pause when it loses focus. I was writing the article while I was playing the game and taking notes, and the game didn’t pause when I clicked on my word document on the other screen.

In some cases, I was also under the impression that the text automatically went to the next dialogue instead of waiting for a click. While I have seen it happening here and there, I wasn’t able to recreate it.

Pretty mess

Little Kite (2)Visually, this game is amazing. I really like the art-style in the game and the comic book cut scenes are just eye candy. If you enjoyed the games like Hotel Dusk or Trace Memory, you will love the artwork and gameplay of this game.

The UI is extremely handy too. The cursor turns red when you hover over something that is interactive. For some puzzles, you will have to pick some objects that are in the background. But don’t worry, you are able to click on the eye-icon in the bottom left corner to show all hot spots.

Speaking about the puzzles, they are all set in reality. Something I found really strange is the fact you can still interact with objects of puzzles that are already solved. For example, you need to trade something for an action figure. When you found the right toy and trade it with him, you can still trade toys you find with him later. I found this pretty strange. This could be fixed with either changing the dialogue to adjust the fact that the puzzle is already solved or make those objects not being able to be clicked. But let’s be honest here, this is a nitpick.

Something that could be disappointing to some players is that this game is rather short. If you know what you are doing, this game is only about an hour long. Personally, I don’t mind it. Since the story that’s being told is told in a pretty strong way and the message it brought is really memorable.

You would think that this game would be pretty easy since it’s over in an hour, but you would be mistaken. The puzzles are pretty clever and for some, you will need to use your point-and-click skills to the max. Thankfully, there aren’t any puzzles that require moon logic. Some puzzles also have an explanation on what you need to do to solve them, but they don’t tell you the solution outright. This is a good thing.

There isn’t a hint-system in this game as far as I can tell. But if you keep focusing on what you need to do and what’s stopping you from achieving said goal, you won’t get stuck too soon.

For the people who are interested, this game has Steam Trading Cards. You will need 7 of them to craft the badge and you get 4 cards dropped during gameplay.

Some minor tweaking

little-kite.jpgTo be honest, I feel pretty mixed about the saving system of this game. While I’m glad that this game has an autosave feature; I’m pretty sad that I can’t save just after solving a puzzle.

But that’s a minor issue again since the game automatically saves when you start a new chapter and that happens frequently enough.

Speaking of saving, something I think would be nice is that when there is a save file present, that the default option is “load” when you enter the main menu. In the current version I played, v1.09 is the default selection “new game”.

This game has the same problem that Rogue Quest: The Vault of the Lost Tyrant has.  In some cases, when you double-click on an item that is on the other side of the room, your character teleports to that location, skipping the walking animation. This caught me off guard on several occasions. It just feels so unnatural since the animation in the game is pretty well made.

The soundtrack and sound design of this game are pretty good. The soundtrack of this game really fits the mood that has been set by the game. While there is nothing memorable, the soundtrack really helps the atmosphere of the game. Also, you can buy the soundtrack on Steam. You can be sure that I bought that directly when I saw it!

Something pretty strange I found is that the Steam Overlay bugs out when you play the game in full screen but not in the full resolution of your screen. My laptop has such an awkward resolution… But, this is another nitpick since when you play it at full resolution, this issue isn’t present.

Something I don’t like to say is that this game is made in Unity. I know that Unity has a bad reputation since a lot of bad games were created in it, but I think that this game is a perfect example of a good game created in Unity. So, please, don’t let this be a factor that makes you not want to play this game.

The game is also translated into various different languages. They are Russian, Ukrainian and Dutch. So, if you want to play this game in your own language, you can. Personally, I think it’s a strange selection of languages, but I’m under the impression that more languages are coming in the future.

Currently, this game is 7€ on Steam. To be honest, this is a rather cheap price. For real, this game is a steal for that price! And let me summarize why.

Conclusion

The bad:

-Some minor typo’s at the end of the sentences.

-No manual saving.

-The default option in the main menu is new game.

 The good:

+ Amazing story.

+ Great visuals.

+ Great puzzles.

+ …

Final thoughts:

I really enjoyed myself with Little Kite. I was a game I’m glad that I experienced and reached out to the developer to cover. Thank you so much for giving me a code for this amazing experience.

I bought myself the soundtrack and I hope that thanks to this article, other people are convinced to give this game a go.

While it handles some heavy subjects, that can be very sensitive to some people; I think it’s handled in a respectable manner.

You would think that this game would be bad if you look at the price of the game, but this is only another reason why you shouldn’t judge a book by its cover or a game by its price.

Score: 80/100.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to see you in another article but until then, have a great rest of your day and take care.

Preview: Pillars Of History (PC) ~ Time for History!

poh_logo

Official website

Today, it’s time to take a look at a game that’s still in development. A game that interested me as soon as the developer emailed me about it. Tritan Studio presents an Action RPG in medieval Europe. And in this article, we are going to take a look at the game and I’ll tell you my wishes for the game as well. As usual, feel free to leave a comment with your opinion on the game and/or the article. 

Personal note

Before we start, I want to stress that this isn’t a paid article. This game interests me so much, that I decided to write an article about it.

Also, the studio is going to start a KickStarter campaign for this game. I advise you guys and girls to take a look at it. Since this game is going to be worth it from what I have seen in the trailers and screenshots they released on Facebook.

Check their website/facebook page on the 20th June 2017 for more information about their KickStarter.  The KickStarter will run for a bit more than a month. So, please support them. Game development is hard and costs a lot of money.

You can also follow the development on their YouTube channel and their Twitter.

What is this game about?

poh_scrnshot_04

So, you choose between one of seven characters that each have their unique storyline and background. Since this is an RPG, the actions you take decide the fate your character.

Your character development is based on your level progression. There will be also a class-system. Each class has its own basic stats, perks, and weaknesses.

But, you can also develop skills. You can improve these skills with skill points you earn from leveling up. So, you will have to choose wisely on which skills you spend them on.

POH 2.jpg

There will be an exploration system. Since this is an RPG, this is a given.

Remember, like I said in the introduction, this game is set in the Medieval times. What were we doing back then? Of course, we were exploring new territories, nations, acquiring knowledge and such things.  In this game, you will be able to explore settings based on the Balkans and Eastern Europe. And here comes the first interesting catch. When you treat somebody badly, he or she can be serious trouble if you enter their homeland. So, be careful who you anger.

Of course, since we didn’t have the same technology back then, then we have now, exploring is a risky business. You will have to take care of yourself, your horses and your stock. Also, you might have to rely on a pathfinder or other people. So, that will be interesting.

What would an RPG be without interactions? A boring one, no? Like I said before if you anger somebody, it’s quite possible that you aren’t allowed access to a rich town that sells strong weapons or great items. Also, it will be possible in this game that if you play the nice guy, you will receive great rewards and serious discounts.

You will also have to survive from the land. That’s why the Tritan Studio focused heavily on this aspect. There will be a stamina system that can be recovered by rest and food. Nowadays, this might sound easy, but remember, we are back in the time of castles and knights.

So, what happens when you die? Well, you get robbed. Sort of. You lose part of all of your belongings. It’s better than losing your life isn’t?

Finally, let’s talk about the equipment. This will be quite important to your quest. Since, what’s the point of putting so many points in a sword skill, if you aren’t carrying swords? That’s common sense. But be careful, since the class that you choose can change which equipment you can use. For example, priests can’t use the heaviest armor, since they lack the training for that.

My wishes

POH 3.jpg

So, this game has elements from games I really like. For example, the survival and stamina mechanics reminds me to the stamina and survival mechanic in The Legend Of Zelda – Breath Of The Wild. The losing of money and gear upon death reminds me of Pokémon Mystery Dungeon games. Other games that come to mind are the Elder Scroll games, FallOut, Europa Universalis IV and others.

The reason why I’m so interested in this game is that it mixes elements from games I like to play. So, I’m quite sure it will turn out quite fun.

Another reason is that I’m interested in the history of Europe. When I go on a city trip or on vacation, I love to visit historical sites. As a child, I often imagined living as a sort of superhero in those times. Yeah, those were fun times.

Because the concept of this game interested me when I read the mail, I wanted to write an article about this. But as soon as I saw the screenshots, development videos and other released material… Well, I think I’m getting somewhat hyped for this game.

So, here are something I hope that will happen in the game. The following things are my suggestions to the developers. This might or might not be in the game.

I think it would be amazing if there was mod support for people to create their own quests. This would be an amazing way to give the game some love and make it more alive.

Also, I think it would be great if there is a system to “sort quests”. The mechanic in The Legend Of Zelda – Breath Of The Wild is perfect in my eyes. You have a list of main quests, a list of side quests and such. And you can select a (side) quest and this will give you a marker on your map.

If there is a map system in place, it would be amazing if the map system looks like a map drawn on old parchment. Maybe even a feature where you can draw on the map. But you can’t erase your mistakes, since how are you going to erase ink in those times? So, that would mean that you have to buy a certain map again if you messed up.

A fast travel system would be interesting as well. But make it risky. I think it would be an interesting mechanic if you gave the fast travel mechanic seen in this kind of games a spin. For example, you might loose a horse traveling to a far off location in the mountains. Or, that you need a certain amount of resources to travel to a certain place.

The developer told me that this game will help you to learn a thing or two about history. I think it would be a great idea if you were able to play through some of those stories instead of finding scrolls of those tales.

What I have seen so far, the game looks amazing. The game will be playing in a 2,5 top down view. I can’t wait to play a demo build of this game. This game is certainly going on my wishlist.

Check out their social media and their website if you think that this game looks interesting. Help the developer out by sharing and giving a like if you like the content. I’m looking forward for more screenshots and maybe even a demo. All their links are at the top of this article. But, here they are once more:

WebsiteFacebookTwitterYouTube

So, that’s is everything I wanted to say about this interesting game. I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.