First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

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Game Quicky: Mystik Belle – Enchanted Edition (Switch) ~ The Metroidvania Witchschool Adventure

Nintendo.com micrositeWikipedia entry

So, I was browsing the Nintendo Switch eShop one day and I came across this game. Without doing a lot of research, I bought it since it looked like an interesting indie Metroidvania game. I didn’t know that a big studio like WayForward helped the developers Last Dimension in publishing this game to the Nintendo Switch. For some reason, I didn’t realize that this game is a port either. Even with the subtitle “Enchanted Edition”. In any case, I was also surprised to learn that this game is created in GameMaker Studio. A tool I used to learn about game development when I was younger. But, with that said, how is the actual game? Is it worth your money or should you rather focus on the original edition or is this a game you could skip without hesitation? Well, I’m here to give you my opinion and while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Witchschool

Usually, I write something myself to explain the story. But, the way the developers described the story is so good, I’m going to quote it here:

Being a student of mysterious art is a daunting task, doubly if you are Bell McFay – a freshman at the Hugmore Magic School. The teachers and staff are mean, I have few friends, and my grades are poor. Worst of all – Bell tends to be in the wrong place at worst. When she stayed up late to practice the magic of fire, for example tonight, but was instead assembled to confuse ancient rituals. And is there a better way to punish the unlucky first-grader than to prosecute her for an impossible job on the worst night of the year? Reproduce or exile Walpurgisnacht Brew. The sound of expulsion is beginning to improve as all types of spies hijack the school.

Official story on the eShop page

There is no voice acting in this game, so the story is told through text boxes and the environment design. Overall, the writing in this game is good. It sets up the arc of the game nicely without a lot of technobabble to pull you out of the experience. It’s quite difficult to review the story of this game because this game is somewhat short. This game takes around 5-ish hours to beat.

Usually, in these short games, I expect the story to grip me and focus more on telling a good story with interesting mechanics like Super Liminal or There Is No Game. Yet, this game doesn’t do that. I’m not saying that the story is bad, it’s just that this game focuses more on the gameplay and it’s puzzles than the overall story. This isn’t such a big negative in my eyes. While, yes, the setting and the atmosphere gives the story a lot of potential… I’m just extremely happy that it’s not bloated or is just filler to make the game longer. It’s to the point and quite enjoyable.

This game almost plays like your typical Metroidvania game. If you don’t know what a Metroidvania game is, compare it to games like Monster Tale, Blossom Tales, Lenna’s Inception amongst others. You explore large area’s where you learn new skills and abilities to help you on the way and discover secrets. Now, what this game does special is that this game has also a focus on puzzle elements and a whole inventory mechanic. In extremely rough terms, this game is a giant fetch quest in a Metroidvania game.

And it’s a lot of fun. I love exploring the school and trying to figure out which abilities I’m going to get to explore more of the castle. The responsive controls were so easy to learn that I was able to get the hang of the mechanics quite easily. The only thing that is different compared to your typical Metroidvania games is that there are no save rooms in this game. The game autosave when you change rooms. But that’s anything but a negative, to be honest.

Now, there are two ways to play this game. You can play through this game with warp chests, that help you with your inventory and makes the game a bit easier. It also gives you the option to choose if you restart the room or start from the counsel room. Or you have the harder difficulty, where you don’t have: warp chests, restart the room and the enemies hit harder. So, you can play on the difficulty you enjoy.

I really love shooting my fire spell around and leveling it up when I killed more enemies. I really liked running around this school with the amazing pixel art and animation. The game looks amazing, and the level design is well done for a Metroidvania game. While the level design makes the school feel less like a school since you don’t see a lot of classrooms and weird architecture, the pixel art is so good-looking and well-designed that it doesn’t bother me at all. (Only my really harsh critic side, tho.)

Not only does the game have amazing visuals and animations, the music is a jam. It’s amazing chiptune by Dan Rogers. I have listened to it while writing this article and I liked it so much that I decided to buy the whole soundtrack from Dan Roger’s Bandcamp I linked earlier.

Something that’s quite impressive is that this game is the love child of Andrew Bado. He placed so much love and care into the game. I mean, he even made an option where the dialogue is child-friendly in the PC version. Yes, an option! That’s something I can applaud. If only this came to the Switch version.

Almost there, Bell

I have thrown quite a lot of praise towards this game, but I’m sad to say that this game does make a few mistakes or things I don’t like. Let me first talk about the health system. There is one thing I didn’t like at all. That’s the way you heal. To heal, you have to pick up hearts that can randomly drop from enemies. The hearts drop where you kill the enemy. So, if you kill the enemy while it’s in the wall, since your projectiles go through into the wall… Your health pick-up is going to be stuck in the wall. And those don’t get attracted when you get close.

Also, there is no “quick heal” method or room. The health you have is the health you start with when you respawn or restart the room. So, when you are low on health, you better find a room where you can grind enemies to grind the health drops to get back to full health. This is one of the few moments where the game just stopped in its tracks, to be honest. Granted, you could restart at the counsel room with full health, but then you have to backtrack all the way… That isn’t fun.

Now, here is something I really found annoying. This game has an amazing mini-map, but why can’t I look at it with more detail? In this game, you have to gather and manage a lot of items. Around 60 in fact. And they are spread out over the whole map. But, remembering which item goes where is a real pain. Either having a quest list and/or which character is where it could have helped so much. Thankfully, the map is rather small, so going through all of it and trying out which item goes where wasn’t such a pain. Yet, I really missed a feature a like that in this game.

Sadly enough, there is actually a second thing I don’t like about the health system. There is this mechanic where you are able to kill enemies by just colliding with them. But this costs health. Now here is the issue with that, the sound effect and visual feedback is so similar to normally killing enemies it’s confusing. Something to improve this would be another sound effect if Belle gets hit compared to when she kills an enemy. Since, overall, the sound effects are excellent.

One of the final things I want to talk about is the pacing. In this game, you need to get three ingredients and something that really surprised me is that the second act is short. But this is an extremely minor complaint, a nitpick even. As big as a nitpick as the I find it a shame that some nice designs like statues go to waste since they are mostly in the dark. But, then again, it adds to the atmosphere and gives off a slightly creepy vibe.

Now, I think it’s high time for the conclusion, don’t you think? A summary of what I think in general about this game and trying to answer the questions I asked in the introduction of this article.

Let’s play or let’s play?

Is this game worth your time? Yes, yes it is! While the game has some annoying things like I talked about in the previous section, I really think that the positives highly outweigh the negatives for this game.

Now, if you would ask me… Which version should I play? Then, I have to answer the enchanted edition on Switch. It’s quite difficult to answer what’s new in this version since you don’t have an official change log but reading from the Twitter feeds of the developers it seems that it’s mostly a graphical upgrade and various tweaks to make the experience more enjoyable.

It also looks like this game is going to have a sequel or expansion from what I’m reading on the developers twitter feed.

I’m so glad that I gave this game a chance, since because of this game I discovered a very passionate developer that loves creating charming games like this one. I really enjoyed my time with this game, trying to figure out which item goes where. While it’s tempting to use a walkthrough, I highly advise that you don’t. There is barely any moon logic in this game, and it feels so much more rewarding to play it blind.

The charm of this game is just amazing. Mystik Belle is a hidden gem that more people should know of and play. This game has so much potential even while I haven’t finished the original, I’m already hyped for new content that’s upcoming.

And with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Gaming Expos and Conventions

IMG_5853-1940x709.jpgThis week, it’s time for something completely different. The people over at Vegas.com inspired me to write an interesting article about my experiences on the various expo’s and conventions I went to. Why do I talk about them in my introduction? Well, they offer quite interesting Las Vegas travel deals if your planning on going to the LVL UP Expo! The LVL Up Expo is celebrating its fifth year in Vegas bringing some of the best gaming and technology experts. So, like I said before, in this article; I’m going to share some stories and experiences from the conventions I went to. In the comments, I would like to hear what experiences and stories you have from going to cons and expos. Feel also free to write a comment about the subject and or the content of this article. 

Sidenote: this isn’t a paid article.

What conventions did I go to?

gameforcethumbailcalendar.jpgI have been to quite a lot of conventions and expos. The last one I went to was in late 2016. That was GameForce in Mechelen, Belgium.

Conventions I went to are: Made in Asia, Minecon (Twice, in 2012 and 2015), an expo about gaming and education amongst others. If I’m allowed to count the number of garage sales I went to, I honestly lost count. They are quite popular in Belgium. As in,  in the spring-summer time, there is a garage sale almost every day somewhere in Belgium.

Storytime with Jonez

Let me share two stories. The first story is about one of the first expos I ever went to in my life. I wish I could the name of the expo, but it has been over ten years and I can’t find the name on the internet.

It was an expo where you went through the history of gaming. How the first games got made and how games are now. In each time period, you could buy games from other collectors. It was quite fun.

So, after we visited the area of the 80’s, one of my friends was quite thristy. Let’s call him Alex. So, Alex and I went to a soda machine. It was 1€ for a soda. But he only had a piece of 2€. So, he inserted his piece of 2€ and pressed the numbers of the soda he wanted. Instead of getting his soda and 1€ in return, he got two sodas and to make matters even worse, he got the wrong sodas. That actually happened. It was a moment I wished my mobile had a camera. So, I was able to film it. But alas, I was sporting an old Nokia back then without a camera.

Other things happened with that same soda machine, but my memory is quite fuzzy on it. I remember somebody getting two sodas with paying 1€. So, Alex got annoyed because he felt he got robbed.

The second story is more recently. So, my friends and I were just too late to pay for VIP tickets to go to a certain convention. So, we paid for the normal tickets. Fast forward to the convention itself and one of my friends saw some boxed with bags sticking out. She took one for each of us. We continued to walk and when we returned ten minutes later, a security guard was standing there and stopping people from grabbing bags.

It turns out that it was the VIP Loot bags that she grabbed. The SMITE-figurine is standing on my desk from that day on.

Going to a convention or expo?

What are some important dos and don’ts you’d suggest to someone attending their first convention?

Don’t…

… go unprepared to the convention or expo. Read up about the history, events, and exhibitions of the convention or expo. Also, this way you avoid buying duplicate games/items.

… take pictures of people cosplaying without asking. Some people don’t like to have their picture taken without them knowing.

… take too many valuable items. At cons and expos, there is always a big crowd and things can happen.

… go spending right when you enter. Take a look around before you spend all your money. Otherwise, you are out of money before lunch.

Do…

… plan out your route. But don’t overdo it. Give yourself the chance to distract you.

… enjoy your time there. Be yourself! For example, what I did at Minecon was one day to see the con and one day to see some panels.

… read up about the rules of the expo and/or con. Are you allowed to take drinks and snacks?

… go with friends that are also interested in the subject of the expo and/or convention.

What items should you bring along with you?

A wallet with some cash, a bank card, a mobile phone, a camera, a water bottle (if allowed), a snack (if allowed), a good mood, a 3DS (man, the Streetpass hits you get are crazy!).

Also, some advice, if the con or expo has an official app. Download & install it. It usually contains the map and planning of the convention. You never know when you need it.

What should you wear?

Comfortable clothing and good walking shoes. Unless you want to cosplay, then go in your costume.

Believe me, you will do a lot of walking at the convention or expo. Get a good rest the day before the convention.

Speaking about cosplay, research your character. I have seen various times that people didn’t know a lot about the character they are cosplaying and they fall out of character. This is a no-brainer of course but look at the rules of the convention or expo. Don’t go cosplaying with a gun if they aren’t allowed.

What are your favorite activities and exhibits?

My favorite activity at expos or cons are the ones where you can hear your favorite group has a panel. I attended the MindCrack panel at Minecon 2015. I was just too late to attend the panel in 2012. The room was full, so we were unable to attend.

My favorite exhibits are the ones where I can buy merchandise of my favorite games. Since I live in Europe, it isn’t that easy to get merchandise of Japanese and/or American products. Since I have to pay a big shipping fee and things like that. So, that’s why I go to cons.

And of course, I love exhibits where I can see an upcoming product I’m excited about. Oh yeah, before I forget, exhibits, where I can buy games to add to my collection or complete my collection, are great too.

Wrapping up

After the convention and/or expo is over. Feel free to take a look back at the past day(s). What have you learned, bought, experienced… I always had a strange lonely feeling the day after a convention or expo.

Usually, after I went to a garage sale, I post a picture of my loot on my personal Facebook or on my Twitter.

But, I think I’ll wrap up this article here. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Golden Sun – Dark Dawn (DS) ~Sunny Weather

Goldensun3.jpgWikipedia entry

It’s time that I talk about a Golden Sun game. I have been putting this off for way too long. After I listed it in my favorite DS games ever made, I never talked about it. Apart from some music tracks here and there. It’s time to correct that. This week we are going to take a look at a game, I honestly thought I talked about before. In any case, the title and the box art here already gave it away.  It’s the 3rd game in the series, Golden Sun Dark Dawn. And as usual, feel free to leave a comment with your opinion on this game and/or the content of this article. 

(Note: to make this article more readable and understandable for everybody, I didn’t to use the lore of this game and used a generic term.)

Special powers

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The story of this game takes place a few years after the original two games. The story starts out simple with two children getting into some trouble with a sort of magical hang glider. But rather quickly, this story changes into your typical “save the world from doom” story.

While the story is your typical RPG story, it’s the journey and the writing that makes it memorable in my eyes. Each main character and side character has his or her own personality.

But what I really like about the story is how all the lore is explained in a non-intrusive way.  As you may have guessed, this game is a JRPG and because it’s the 3rd game in the series, there is a lot of lore.

But instead of the characters explaining the lore in some dialogue or some boring exposition dump, it gets underlined. When you tap that word, you get an explanation on the top screen to get you up to speed. Also, all those words go in your encyclopedia so you read them at your own pace. This is something that all other RPG’s should do! That way, there can be more focus on the story instead of explaining everything so newcomers can enjoy the game. This mechanic can also serve as a nice reminder for hardcore fans when he or she has forgotten the meaning of a word.

Fighting like on the GBA

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The gameplay, in general, hasn’t changed a lot compared to the GBA games. But in this game, some mechanics are tweaked for the newer hardware.

First of all, I want to talk about the exploration part of the game. The world this game takes place in is huge. I love exploring in this world. Since each town has it’s own unique feel to it.

The puzzles in this game are amazing in my opinion. The puzzles use the special powers you have in creative ways. I had to think outside of the box sometimes. And when you are stuck, one character gets a special power which allows you to see what objects you can interact with and which powers you should use.

Secondly, the battles are quite interesting as well. Since you have three possible attacks. You can fight with your weapons, use your magic and/or Djinn. Djinns are special creatures you find all over the world.

The mechanic of Djinn is one of the most interesting things in this game. I love trying to find them in towns, dungeons and in the overworld. But after you found them, a rather tricky meta-game starts. Depending to who you equip which Djinn, you can make a character even stronger or even weaker. Not only that, which magic powers they can use will also change. This makes for an interesting balancing exercise to make sure you have the perfect build to advance the plot.

When you use Djinn, they go into, what I like to call, the summing pool. When you have enough Djinn of a certain type, you can summon a more powerful creature. But beware, when a Djinn is in the summoning pool, the character it’s attached too, will lose its perks.

If this sounds interesting to you, this page on the Golden Sun wiki will explain it in more depth.

This world is golden

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The presentation and design of this game are top notch. While some animations take a little bit too long, I have no other complaint.

The world looks colorful and really pops out. The visual presentation in this game is one of the best I have seen on the system.

There is one issue I have with the design. And that’s that the menu system can sometimes be very annoying. It’s difficult to explain, but I felt that could have been done a lot better with more traditional menus. An example is the inventory system. It’s quite messy in my opinion. When you are looking for example for some herbs and you forgot to which character you have given them too. But it’s something I got used to.

The music and sound design of this game are excellent. The sound design gives this game the right charm it deserves. And the music, well, I have the soundtrack in my music library and I play a track here and there. It’s a very nice soundtrack.

The controls are great as well. Since you can use both buttons and the stylus. So you can choose and use the playstyle you prefer.

This game isn’t easy but isn’t difficult. But, I will give my final verdict on that when I finish the game. Since I know that there is another DS game that is rather easy but the final boss is extremely hard.

Something that could have been improved in this game is the frame rate. In some parts of the game, I saw some great frame rate drops. It mostly happens when there is way too much happening on screen at once. But it doesn’t happen very often thankfully.

Something I have to mention is that I had this game crash on me twice at the same spot. In the first cave you visit, I had this game crash on me. It was a great lesson in saving this game often. Also, thumbs up for having three save slots. Really helps!

In any case, I think I said everything I wanted to say about this game for now. When I beat this game, I might write a review. I hope you enjoyed reading this first impression as much as I enjoyed writing it. I hope to welcome you at another article on my blog, have a great rest of your day and until then: take care and game on!

Gamer’s Thoughts: A little ramble about blogging

blogging-encouragementLet’s do something totally different this week. This week I have been thinking about various subjects I wanted to write an article about. While I think I got some great ideas, I realized something. All of the questions I asked myself would make for a great article to discuss how I see gaming & blogging. So, in this week’s article, I’m going to talk about how I think blogs could improve and how I see games. It’s time to put some of these gamer’s thoughts on paper. And as usual, feel free to leave me a comment on the content of this article down in the comment section below.

Why do I blog about games?

1.7One of the most important things when writing a blog is that you are passionate about the subject. That you write a blog about something you know you won’t get easily bored of.

Since I play a lot of games, I picked that as a subject. But truth to be told, I tried to blog about other things. In the past, I wrote articles with my views on life, movies, anime and much more.

But the articles about gaming just stuck with me. I loved writing them and creating them. At first, I was thinking of making a YouTube channel and making video reviews. But after a while, I got bored of it and I stopped making YouTube videos.

Why do I continue to blog about games? Well, it has several reasons. For one reason, I want to share my love of gaming with the rest of the world. It’s so rewarding for me to see how many people read my blog.

But where is the root? Why do I BLOG about games? What got me started? Well, my story isn’t as any typical YouTuber would say that he or she got inspired by somebody or the community. I just gave it a shot. I thought it would be fun to write an article every week and 5 years later, I still enjoy it quite a lot.

Can (game) reviews contain spoilers?

Shep-Red-Background-Spoilers-BWhen I write an article, I’m always thinking about if it’s fine to spoil the game or not.

It’s an interesting question to think about really. Since I can find arguments that are pro and contra.

I think spoilers in a review are fine since a review can serve as a reflection. When you would limit yourself to not spoil the end of the thing you are reviewing… It feels incomplete. You can’t talk about the end part in depth. Here is a perfect example:

Today I finished an anime I would love to recommend but the ending of the 2nd season ruined the series honestly. I’m not alone in this. The whole final episode was just in a totally different style than the rest of the anime that I threw me off. I spent nearly an hour reading different forum discussions and watching rants on YouTube on people who got annoyed by the ending as well. Oh, and if you wonder… It’s Haganai. It’s an amazing anime but the final episode of the 2nd season is just terrible in my eyes. It doesn’t wrap up the story at all.

When I would talk a bit more in-depth, I could warn those who are interested, so they can prepare themselves for the ending. But then, on the other hand, I might scare some people of giving the anime a chance.

So, I think spoilers aren’t good for a review since you might scare potentially interested people away. Also, some people read reviews so they can decide if they would buy the game, anime, movie, book …

It’s a very difficult balance for a content creator. Should you or shouldn’t you include spoilers. One fact stands, I’m glad we have people who put up spoiler warnings. Since then I could stop myself from hearing things I don’t want to hear yet. Since spoilers can ruin an experience. That’s something we can agree on, right?

A thought I had was: if I would use spoilers, I would only use it in a review. Since it’s a reflection of the game I just played. But I would avoid spoilers at all costs in my first impression series. (Notice the letters I put in bold please.)

Why a tablet is a must have for any game blogger!

380kvIn the past, I wasn’t a big fan of tablets. I thought that they were just a cheap laptop without a physical keyboard. Apart from in business situations, I never saw a real point for them.

But then I found it. The reason I bought a tablet and why I actually am glad I bought it as because it’s a cheap laptop without a physical keyboard.

When I’m playing I game I used to write my notes in my notebook. But then one day, I forgot my notebook at work and I wrote down some notes in a different notebook. I think you can see where this is going. I have notes everywhere. So, yeah. A tablet is a perfect place to store them all in. And when I forget my tablet at home or at work, I use my PC and edit my notes that way. Since I got them synced using Dropbox, I always have the latest versions of my notes at hand.

Also, it’s really easy to access the internet without having a clutter of tabs open. When I write an article about a certain game, I have a lot of tabs open with other peoples their opinion and various other sites with information on the game. I see it as a sort of secondary screen I can easily set up and use. While you could argue that an actual second screen for my computer could do the same thing… Well, it keeps my mind focused. A tablet is for research and PC is for the actual writing part. It keeps me focused.

If you wonder, I got myself the Asus ZenPad S 8.0. I bought it on a sale so I got it pretty cheap. And after almost 2 weeks of using it, I’m really glad I got myself a tablet. The previous tablet I owned was a cheap one. One where the battery died after almost a year.

Other uses for my tablet are: being able to read my notes for class while I’m on the train to work. Testing out some things in simulations on the go. Being able to quickly look something up when I’m not at the computer. Being able to review the Android games a bit better on a bigger screen and most of all, it’s a really helpful organizer.

Closing off

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. When I have more ideas for a ramble, I might write another article like this.

When you have something where you want my opinion… Well, feel free to contact me.

In any case, I think I’m going to wrap up this article here. Have a great rest of your day and I hope to welcome you in another article! But until then, take care :).

First Impression: Etrian Odyssey Untold: The Millennium Girl (3DS) ~ Dungeon Crawler with own maps

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Back when the 3DS wasn’t released, I played an overload of DS games. More then I care to admit. There was one series I wanted to get into but actually never gave a fair chance. That was Etrian Odyssey. So, two weeks ago, I decided to pick up one of the 3DS games. Since the core game mechanic interested me. Now, I haven’t played many other games besides this the last two weeks. But why is it so good to me? I will explain in this first impression. I hope you are ready, since we are going to the labyrinth. Wait, no… This is real life, not the game world. So, I have to say my usual sentence. Feel free to leave a comment with your opinion on the game and or the content of this article. 

Going old school

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Alright, first of all. I’m blown away by the story. Most of all, I think this is one of the best writing I have seen since I played Corpse Party. Sometimes the writing is as if you are reading a book. While nothing that much happens on screen, the short yet extremely powerful descriptions you are given are enough to immerse yourself in the world and give you the feeling to be there in the world.

The characters are also memorable. The story goes about a girl that lost her memory. But, strangely, the story wasn’t the main focus of the story until the point I played. It was something different. There are other side stories that are all leading up to one interesting setup. It’s almost like a real life as an explorer. There are so many things going on and you try to make the best of it.

The characters are what makes the story even more interesting. They might be your typical hotheaded mage, wise healer, strong (female!) tank and silent main character. Yet, they have been written in such a way that it doesn’t bother the story. The characters even get fleshed out and thrown in day to day situations.

But enough about the story. I can’t praise it enough. What I love the most about this game is the fact you have to draw your own map on the touch screen. This takes me back so many years, when I was first playing The Legend Of Zelda on my cousin’s NES. We both started to draw maps together and tried to find and share secrets that way. The wonder I get when I find an unexplored part on a floor I thought I completed is just amazing.

Music to enjoy.

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So, this game has a very nice map creating tool. It doesn’t punish you by not allowing you to the next floor until every square has been discovered, it rewards you to try and get to hard to reach area’s with amazing treasure.

I’ll talk a bit about the gameplay later. First, I want to talk about something else. The music of this game is really well done. In fact, I even replaced my main ringtone with one of my favorite tracks from the game.

Another thing that also shines in the sound department is the voice acting. The voices are really well done and add a lot of character … to the characters. They also are really helpful. The shout what they think is the enemies weakness in battle. This is where I have some minor nitpicks. The battle system is where some polish of this game … well, I has some minor mistakes.

The “auto” feature doesn’t always chooses the best option to attack and looking up a monster while fighting can’t be done in sub menu’s. That are just two examples of issues I have with the battle system. The randomizing of the characters don’t bother me that much, since that brings some element of luck to the game… Which I really like.

The presentation of this game is what I really think doesn’t need an upgrade. I have barely anything negative to say. Apart from some lazy recoloring of some enemy models, I think they made some eye candy to enjoy while playing this game. If only the added some more ambient sound effects into the game to make it a bit more alive then it already is.

Enjoying this game like mad

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To say that this game is perfect would be a lie. There are some minor annoyances, like the deleting of icons is kinda tricky to do… But most of the things I find are mostly minor. Even the controls, I can’t seem to find any major issues. They are responsive and work pretty well.

I could argue that there isn’t anywhere to heal your party for free, but that just adds the strategy element of this game. You need to keep exploring and find enough items and treasure to sell so you can keep healing.

That price always goes up, from what I understand… along with the levels of your party members.

Is this game for everybody? Well, that seriously depends on what mode you play. I’m playing classic mode. That means I get the full story yet the game is a bit more challenging. I wanted to play a game that could kick my ass if I wasn’t ready for a battle or if I wasn’t paying enough attention. It delivers on that front. With some well placed traps and the introduction of really strong enemies really early, I’m always on my guard.

From what I read, the story mode is much more forgiving. But I wanted a challenge and I’m getting it for sure. And I’m enjoying it. That much, that I had trouble with writing a really coherent article. So, I tried to talk like an excited friend that tries to sell you on this game. I hope I succeeded in that. Even when you aren’t interested in this game, I highly recommend you watch a let’s play episode or something since the game is so well put together, I think it’s a shame if you would to miss out on this. So, I’m going to wrap up this article right here. I hope you enjoyed reading it as much as I enjoyed writing it. And hopefully, I would like to welcome you at another article. Until then, take care.~