A list of 10 games I’m looking forward to play in 2023

Let’s continue my yearly tradition with a 2nd top 10 list at this time of year. After my top 10 games of 2022 list, let’s take a look at the games I’m looking forward to playing in 2023. Now, for this list I only focused on games that are releasing in this year. Since, it would be insane if I’m able to predict which retro games I’m going to play this year and I don’t want to force myself to play certain retro games in a year. Also, creating this list is a great way to keep up with more recent releases. In this list, I’m taking a look in no real order at 10 games I’d love to play in this year. And I’m also curious what you all think of my list. Did I miss any games or do you agree with the games on here? Feel free to leave a comment in the comment section with your thoughts and/or opinions.

#10 – The Legend of Zelda – Tears Of The Kingdom (Switch – May 12th)

In last year’s list, I talked about how I’m a big Zelda fan. How I miss the top-down 2D Zelda games, but how Breath of the Wild grew on me.

As expected somewhat, this game didn’t get a 2022 release but is getting a mid 2023 release. In the middle of May, I shall be able to play Tears of the Kingdom on the Nintendo Switch.

I’m trying to avoid reading too many articles about it and ignore all other trailers then the ones I have seen in Nintendo Directs. Since I want to be surprised as much as I can while playing this game.

I’m really curious to see what they are going to do with this title… Will they continue more the trend from Breath of the Wild or if they bring more old school Zelda gameplay back, like longer and more in-depth dungeons? I just hope that there are a lot of new area’s to explore, and this sequel isn’t an “expansion” / “DLC” for the original game.

#9 – Fire Emblem Engage (Switch – January 20th)

Later this month, a new Fire Emblem game is coming out on Nintendo Switch. While I own a handful of Fire Emblem games, I haven’t beaten any Fire Emblem game. Yet, I still have a lot of fun playing these games.

I can’t really explain why, but when I saw the trailer for this game… I got really interested in this title. Because I felt that there are features that are really going to help me. For example, there is a training mode for the characters. So, I can grind up the characters if I can’t pass a difficult battle.

Also, we can create our own battle maps and share them online. This game has a sort of Fire Emblem Maker lite in the game! The trailer and the additional “Welcome to Somniel” video really sold me on the game.

Like Fire Emblem Three Houses, there is more to do outside of battles and that’s something I’m really looking forward too. And who knows, maybe this game will get me interested in playing all those Fire Emblem games in my collection that I still have to finish.

#8 – Spirit Hunter: Death Mark II (Also known as: Shinigami: Shibito Magire) (Multi-platform – Fall 2023)

Five years ago, I gave Death Mark a chance. A horror visual novel where you have to fight spirits to save your own life… Oh, count me in. The game was created by a small Japanese indie team called Experience Inc.

To my surprise, later the next year we got a sequel to that game called Spirit Hunter – NG. Both were amazing games and I replayed them last year to prepare myself for the 3rd upcoming game.

This game started development with a crowdfunding campaign in Japan. And for a long while, it was unsure if this game was going to come to the west. But, thankfully, we got confirmation that this game is coming to the west in the Fall. Most likely, we are going to see the 3rd entry in the Spirit Hunter franchise around Halloween. That’s my guess at least. And you can bet on it that I’m going to review this game on my blog when I have beaten it.

This game is going to play somewhat different compared to the first two games, but I simply can’t wait to experience it. It’s going to be interesting, and I’m so glad to see that this game series is getting the recognition it deserves.

#7 – Tintin Reporter: Cigars of the Pharaoh (Multi-platform – 2023)

For those who don’t know, I live in Belgium. A famous comic book hero from Belgium is also Tintin. In Dutch, we actually call him after his hairstyle. Kuifje is his Dutch name. So, when I learned that there is a game in the works about him, I bookmarked the website for a release date.

This game looks right up my alley. An adventure, puzzle game set in Egypt and various other places that also promises to be faithful to the original material. I simply can’t wait. The only thing I’m a bit disappointed about is that this game isn’t going to be translated into Dutch. But, then again… It’s going to be translated into French, which is the original language of Tintin anyway.

I just hope to see a release date in the near future. Since, I want to play this game and with the release date, I can fit it in my schedule for sure.

#6 – Suikoden 1 & 2 HD Remaster Gate Rune and Dunan Unification Wars (Multi-platform – 2023)

After I played Suikoden Tierkreis on the Nintendo DS, I always wanted to play the other entries in the series. But getting a copy of the games is pretty expensive on eBay for my tastes.

Now, an HD remaster of the first two games is going to be released this year and I can’t wait to give the original two games a try. Are they as good as the DS game or are they going to show their age? In any case, this is a wait and see thing.

Who knows how this remaster is going to turn out. But one thing is for sure, I’m going to give it a shot. Since, two JRPG’s in one package? Count me in!

#5 – Alan Wake II (Multi-platform – 2023)

Is it a surprise that Alan Wake, a series about an author whose horror story comes to life, is a series near and dear to me? As a blogger who enjoys writing stories himself from time to time…

In any case, after 13 years, we are finally seeing a sequel to Alan Wake. Of course, we got American Nightmare, but that game was more of a glorified DLC since it contained idea’s and a story that they wanted to implement in the original game.

There isn’t too much known yet about this game, so I’m afraid that this game might be a 2024 release… But who knows? Maybe this game has been in development longer than we think, and the game is going to be released this year. So, let’s see what Remedy has cooked up since I want to see what happens to Alan next.

#4 – Tales of Symphonia Remastered (Multi-platform – February 17th)

I enjoy watching YouTube quite a lot. I watch quite a lot of content on YouTube. Something I adore watching are gaming channels who have their own gaming review shows like Caddicarus, NitroRad, Austin Eruption amongst various others.

So, I have heard about the Tales series from them quite a lot. One of the games I really wanted to try from that series after playing Tales of Vesperia is Tales of Symphonia. And now I have the chance to play it without having to hunt down a copy.

I’m really curious to see if that this game is going to pull me into the Tales series. Since, after playing Tales of Vesperia… I just might. And maybe, after playing the game, I’m going to hunt down the spin-off sequel to this game on the Nintendo Wii and play through that. Oh dear, it might already be starting. But let’s first wait and see if I enjoy Tales of Symphania enough to want to continue the story since my free time is rather limited, and I don’t want to spend it on games I don’t enjoy.

#3 – Rise of the Triad: Ludicrous Edition (Multi-platform – Early 2023)

If we list all the big influential shooters from the ’90’s, it would be a crime if Rise of the Triad isn’t on there. You have DOOM, Quake and Duke Nukem as other examples of course.

But, early this year we are getting a remastered version of this game with new and restored content. Rise of the Triad is a shooter that’s on my backlog for quite a while and with this remaster I have the best excuse to jump into the game.

It’s coming out SOON(tm), so I know what to do. Refresh the page every so often to see if the “buy now” button is there. I’m so ready to make them EAT LEAD and burry them in my LUNCHBOX.

#2 – Minecraft Legends (Multi-platform – Spring 2023)

This game is being developed by Mojang and BlackBird Interactive. Now, why is this so important to mention? Well, BlackBird Interactive is a studio founded by former Relic Entertainment employees. Also, BlackBird Interactive is well known for their RTS HomeWorld.

So, that means that this game is going to be some sort of Action RTS game set in the Minecraft universe which is going to provide some additional lore to the series.

One of my favorite genres is RTS games. I’m not good at them, but I love playing them. So, I’m quite curious to see how an action RTS game in the Minecraft universe is going to look like. And how it’s going to set itself apart from the other spin-off Minecraft Dungeons.

From what I have seen in the trailers, it also reminds me a bit of the Overlord games. Yes, the one where you have to gather up minions for your tasks. And that makes me simply more excited. Since, I have played through the Overlord games and those had some amazing gameplay. So, in Spring of this year, I’m going to fight the Nether and save the overworld.

#1 – Master Detective Archives: Rain Code (Switch – Spring 2023)

When you watch the trailer of this game, it’s quite obvious that the people from Danganronpa are behind this game. The music, the gameplay… It all feels like a sort of Danganronpa 4. Surprisingly, this game is going to be a Switch exclusive.

I honestly can’t hide my hype for this game. I wouldn’t be surprised that this game is going to turn up as a review on my blog and maybe even in my top 10 games of the year. Yeah, I’m so excited about this game.

It’s even written by the writer of Danganronpa and the music is composed by the same composer. It’s almost like it’s the introduction of the next trilogy by the developers of Danganronpa and I hope it becomes as big as Danganronpa. Since, the idea’s behind shown in the trailer are a naturual evolution of the Danganronpa formula and gameplay.

But, I’m trying to keep my hype in check. So, that I’m not overhyped and that I don’t have unrealistic expectations of this game. Since, it’s a new IP and we have to wait for it to come out first. Let’s not judge this book by it’s cover too fast, while it’s pretty difficult to not do so.

Conclusion

There are a lot of games coming out in 2023, I simply can’t wait to play. I had to honestly stop myself from looking on schedulded games lists because I fear I’ll run my wallet dry.

Games like Octopath Traveler 2, the port of Kirby’s Return to Dream Land, Fatal Frame: Mask of Lunar Eclipse, System Shock remake, Pikmin 4, Slime Rancher 2, The Settlers: New Allies… Man, it’s going to be a great year for gaming. The only big annoying thing is that we don’t have a release date for a lot of them. The list of “To Be Announced” is so long.

Which is a good and bad thing. Since, that means that there is no date set in stone yet and developers can create a polished title instead of rushing it and bringing us a buggy or unfinished mess.

Sadly, 2023 is going to be a busy year for me because a lot of personal things are going to happen. But, I’m totally looking forward to the upcoming year. I have a lot of games to look forward too and I have a lot of games I want to review on my blog. Also, I have a few things planned in terms of live streams with my friends and speedrunning as well. So, if you want to keep up-to-date with me, I highly recommend to follow my Twitter where I post updates when I’m going to publish an article or when I’m taking a break. Or when I just want to share something short with you all.

Anyways, the year has already started and I’m so ready to get into this year. It’s time to play some games from my backlog and start writing on some games. But, I’m going to wrap up this article with my usual outro. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

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The Top 10 Games NekoJonez played in 2022.

It’s that time of year once again. The year is coming to a close, and it’s time to look back at what I played in 2022. This year has been an extremely busy year for me and that’s why I didn’t write as many articles this year as I usually do. Also, I started spring-cleaning on my blog and working on things behind the scenes to make my blog even better. Besides playing “new” games, I have been focusing as well on finishing unfinished games and also improving my speedrunning records. Anyway, before I forget to mention this… My top 10 games of the year list is special. In this list I talk about the games I enjoyed playing through the year, and it doesn’t matter if they were released this year or earlier. The only thing that matter is that I started playing it this year for this first time. Otherwise, it doesn’t count. That way I’m sure I can talk about ten new games every time at the end of the year. It’s both to challenge myself and to make the article more interesting for you to read since you never know which games will appear on here. So, what’s your top 10, and what do you think of my list? Feel free to leave a comment in the comment section down below with your thoughts and/or opinions. And yes, this is my personal list, so yours’ll be different.

#10 – Wolfenstein – A New Order (PC ~ Steam) (May 2014)

Sometimes, all that I need is a good shooter that’s just fun to play. The new Wolfenstein games were on my backlog for so long and this year I decided to give it a go. And I’m so glad I did. The new Wolfenstein games are amazing to play and are what I’m looking for in a shooter.

While a military shooter like a Call of Duty can be a lot of fun as well… I do like games like Wolfenstein or Outlaws, where the gameplay is more than shooting alone. I love exploring the environment and solving puzzles. And that’s something I sometimes miss in more modern shooter games. It’s almost always going from one shooting room to the next.

Something I adore in this game as well is the “what if” scenario and how the game embraces its weirdness without a second thought. I mean, the machines and everything that the Nazi’s are using in this game are just silly.

It’s a game that gave me a breath of fresh air and showed me again that I don’t need to play the newest and latest games to enjoy myself. Even a game I skipped 8 years ago can be a lot of fun to blast through then a game released a week ago. Now, I still have to finish the game… Maybe another round after writing this article won’t hurt?

#9 – Powerslave Exhumed (PC ~ Steam) (February 2022)

A second shooter on my top ten games of the year list? Well, yes, my friend. And in this shooter, we visit Ancient Egypt to fight our way to victory. And on top of that, it also has great puzzles and is just a real blast to play.

Lately, I don’t always have the time to find the right retro game for me, so when a remake/remaster or a modern port gets released… Yeah, I have the perfect excuse to play “retro” games. One thing I really like in this game is the fact that in terms of health and ammo, there are only two pick-ups. One for your health, and one for your ammo. But, not all guns drain the same ammo pool. So, when picking up ammo, you have to be careful to have the right gun equipped.

This game is an amazing balancing act between an old school 3D shooter, puzzle game and strategy game. The Egyptian setting is more than just set dressing. You really go through old temples of gods and pharaohs like it’s almost real. I always get the feeling that I’m Indiana Jones running around in these tombs trying to find the next artifact to progress in the story.

The only thing I dislike about this game is that when you put it down for a while, it’s a bit unclear what the next level is. Thankfully, you can get a hint when you go through the intro level again… But, this could have been handled a bit better. But, overall, that’s a nitpick about an amazing game I can’t wait to find more time for. So, I can finish it and put it out of my backlog and finally give it a full review on my blog.

#8 – Gas Station Simulator (PC ~ Steam) (September 2021)

My review

So, if you had told me a few years ago that a simulation game about gas stations was going to be in my top ten games of the year list… I mostly likely declare you crazy.

Yet, here we are. Gas Station Simulator gets the number 8 spot in my 2022 list. Simply because it was the perfect wind down game for me.

While I wrote my review, the big performance enhancing patch hadn’t dropped. But, now that it did, and some additional features were added, the game is even more fun. I’m oh so curious what the developers have in store for the next patches and DLC, but that’s something that we shall see next year. I’m mostly curious on how they are going to combine the other games they have announced to work together. Games working together is something I have only seen in The Legend of Zelda – Oracle of Ages & Oracle of Seasons and I found it really underused back then. Now, I hope they didn’t bite off more than they can chew… But, that’s something we’ll find out when it’s released, most likely. But for now, I have seen the first great stepping stones for an amazing tycoon universe. Here is to hope they don’t overcomplicate it!

I also wrote a review about it, so if you want my opinion… Feel free to check out my review. But know that it was written before the big preformance patches.

#7 – The Last of Us Remastered (PS4) (July 2014)

I’m such a big fan of the Tomb Raider & Indiana Jones games… I just love a big adventure game where you go from place to place, to find an ancient artifact. Now, we have confirmation that a new Tomb Raider game AND a new Indiana Jones game is in the works. But when will they release? We don’t really know yet. We don’t even know on which platform(s) they will release.

Now, with that kind of intro… You’d expect an Uncharted game to fill this spot. But, no. It’s another amazing series from the same developers. The Last of Us surprised me in many ways. It scratched that itch of exploring a world, trying to survive and find a way forward.

While I’m not too big on zombie or infection stories, I’m so happy that this game doesn’t focus too much on your cliché things that those stories usually focus on. Expect, you get a game about a bond between two people in an apocalyptic world.

Currently, I’m quite close to the end of the game. There is this one section I can’t get passed, but one of these days I’ll. And then, I can start working on the review for this game. But, the fact that I’m almost done with the first game makes me a bit sad since it’s such a nice experience to go through. But, I think I’m going to save my full opinion on this game for when I eventually review this game.

#6 – Coromon (Switch) (March 2022)

My article

I totally understand that 2D Pokémon games are something from the past. But, I still miss them. So, when I started playing Coromon… I got such a nostalgic wave over me.

Finally, I was able to play a totally new Pokémon-ish adventure in the style of my childhood with more modern things.

On top of that, I was blown away by the unique mechanics in this game. Also, the unique puzzles and style of this game made me appreciate this game even more.

I really think that this is one of the better indie games I have played all year, and I can’t wait to see what the developer of this game does next. But, maybe I should take a look at Coromon in a few months, since in various articles the developers said there might be new content added via patches. So yeah, if you want to know what I think about this game… I have written a nice review of the game and I highly recommend you check it out.

#5 – Silent Hill 3 (PS2) (May 2003)

In February, I’m turning 30 years old. And in the past years, a lot of people recommended the Silent Hill franchise to me. Currently, I only own the first 4 Silent Hill games and Homecoming. In 2018, I gave Silent Hill 4 a chance. Yet, it was so close to getting a spot in my top ten games of the year list.

Now, I do enjoy playing horror games once in a while and while I have been more “distracted” by games like Fatal Frame and Resident Evil, this year I finally gave Silent Hill 3 a chance. And man, I’m so glad I did.

Silent Hill 3 is one of those games that is exactly what I’m looking for lately. A horror game that’s less focused on combat but more on puzzles and world building. Something I really love is how there are different difficulty modes for the actual game and the riddles in some Silent Hill games and this is one of them. So, you can tune the game to how you want. Do you want to a more combat-focused run or a brain teaser… Or both? That’s totally up to the player. And best of all, these difficulties don’t gatekeep endings.

Anyways, I still have a lot to play and go through before I can even write a first impression of this game. But, I’m so glad that I’m giving this game a chance. I can’t wait to see how this game is going to impress me next or what twists and turns it will take. And because of that, it gets a well-deserved fifth place on my top ten games of 2022 list.

#4 – AI – The Somnium Files: Nirvana Initiative (Switch) (June 2022)

My review

Kotaro Uchikoshi is one of my favorite game directors. He is one of the minds behind the Zero Escape series. A series I love and still quote to this day.

After the Zero Escape trilogy, Kotaro started work on his next big project which is the AI: The Somnium Files series. And this year, we got the 2nd game in the series, the Nirvana Iniative.

While this game isn’t as strong as the original game, it’s still an amazing game. I felt that this sequel played it a bit too safe in certain areas. But, maybe I’m judging it too harshly because I loved the first game so much. Like how fans of the game always expect something bigger and better then the first game for a sequel but are then angry if it’s too different or not different enough.

Something that did this game also no real favors is that the first game’s story had no real loose ends. So, what could a sequel build on apart from throwing in a lot of new characters? Surprisingly, this game also re-uses some of the background characters of the first game and gives them more depth.

I might expected a bit more for this sequel, but it’s an excellent game in its own right. It also has a built-in spoiler filter to avoid players who start with this game, to not spoil the original game. So, that’s something I love to see in these kinds of games. Especially since there isn’t anything in title to indicate that this game is a sequel.

#3 – Danganronpa V3: Killing Harmony (Switch) (December 2021)

I remember that at the end of 2015, I started the Bioshock trilogy. And then, in 2016, I played Bioshock Infinite. And the final part of that trilogy was such an amazing part of the trilogy, it even scored a spot as my most favorite game of that year.

Late 2021, I started playing the Danganronpa games. Last year, the original Danganronpa scored game of the year for me. And this year, I played two Danganronpa games. I have only played the start of Another Episode, but I have finished the amazing 3rd entry in the series in January.

Apart from some major slowdown issues in some parts, this game is fantastic. Explaining why would ruin so much of the story. Let me just say, it’s a worthy ending of an amazing series that I didn’t want to end just like the Zero Escape series.

So, thank you Kazutaka Kodaka and your team for creating this amazing franchise and porting it over to the Nintendo Switch. I heard so much about it and always wanted to try the whole series and now that I finished the original trilogy, I have to say that if you enjoy the Zero Escape series, these games are a must play. Now, to finish the two spin off games and I’m … finished … with the series. Wait.

#2 – Persona 5 Royal (PS4) (October 2019)

This year, I tracked down a PSVita and a PS4 Pro. Mostly, because there were various exclusive titles for those systems I wanted to try and play. One of those was Persona 5 Royal. So, I buy a second hand PS4 Pro just before the summer and I buy myself a copy of Persona 5 Royal… Not knowing that in a port of Persona 5 Royal released in October of this year. But, that’s totally beside the point. It’s easy to judge ourselves in the future for actions in the past.

I expected to enjoy Persona 5, since I already bonded with the characters in Persona 5 Strikers last year. But something that I didn’t expect is how Persona 5 made me fall in love with the Persona and Shin Megami Tensei series. After beating Persona 5 and close to beating the extra chapter, I went onto a spree playing various other Persona and Shin Megami Tensei games in my collection.

But, Persona 5 really clicked with me. This game was my summer jam. While I bought a whole load of other games that summer for my PS4, I always went back to Persona 5. I don’t want to know how many hours I already spent in my two playthroughs of the game. Especially, since this game is over 100 hours long.

Yeah, not joking about that. This game is anything but short. You’ll get your money worth out of it and then some. I especially love going through the game after I have beaten the story to try and unlock even more and see everything. Since, it’s close to impossible to see everything on your first playthrough unless you have a great guide and you aren’t playing this game casually.

The big issue is that I’m still looking for an angle to review this game. But, I have a feeling that in 2023… A Persona 5 Royal review will appear on my blog, where I can take you more in depth on my thoughts and opinions on this gem of a game. Since, I highly recommend this game to everybody who enjoy JRPG games. This should be a must play.

Honorable mentions

It would be weird if I only played ten new games this year or if all the other new games I played this year weren’t in the running for this list. So, here are the honorable mentions that didn’t make the cut this year. All of them are amazing games, but for one reason or another… They didn’t make the cut for this list. Also, if a game I played and isn’t on these honorable mentions list, it’s by no means a bad game. I have to limit it somewhere.

Shin Megami Tensei V (Switch), Soul Hackers 2 (PS4), Pokémon Scarlet & Violet (Switch), Pokémon Arcues (Switch), Danganronpa – Another Episode (PC ~ Steam), House Flipper (PC ~ Steam), Sherlock Holmes – Crimes & Punishments (XBOX360), YuruKill (PS4), Turok (PC ~ Steam), Stanley Parable Ultra Deluxe (Switch), Evil Within (XBOX360), Shin Megami Tensei: Strange Journey Redux (3DS), Mary Skelter: Nightmares (PSVita), Uncharted – The Lost Legacy (PSVita), Kirby and the Forgotten Lands (Switch)

#1 – Desperados III (PC ~ Steam) (June 2020)

My review

When I finished this game, I was left in awe. Desperados was one of my favorite childhood games but I found it a bit too difficult sometimes.

While Desperados III had some moments where I almost pulled my hair out, I kept sticking with it. The quick save and load feature of this game is a godsend. While, this feature was in the previous games as well, I felt that the implementation in this game is just perfect.

Also, the unique mechanics in this 3rd gem of a game are fantastic. No more endless bullets to corridor shoot down the enemies. You have to be wise and use all items and mechanics at your disposal. Something that’s tested more in depth in the additional challenges you can do.

I can talk for quite a while about this game. While writing my article about this game, I had a real hard time coming up with negatives for the game. Apart from some big difficulty spikes, this game made me want to play even more Desperados. I’m so planning to replay this game next year to try and improve my score and try to do some of the harder achievements.

Also, I still have the original games to play through. I find them too difficult as a kid and maybe with my current skillset these games might be a bit easier and maybe I’m able to finish them. In any case, Desperados III is an amazing game that I kept playing on and off this past year and a game I didn’t want to beat. Since, I knew that I wanted to keep playing it and discover new maps, new content and new things. But everything must have an end, even this year. And I’m glad that Desperados III, the gem of a game, was in my 2022.

Conclusion

2022 is a beast of a year for me. To be brutally honest, I’m so happy that the year is almost over. The amount of things that were packed into this year were simply a bit nuts. A lot of amazing things happened like me getting a fixed contract for my current job which is my dream job…

But, a lot of other things happened in my private life as well. Sometimes I really had to do a balancing act to stay on top of things. Sometimes I wasn’t even able to write for my blog or do other things. But hey, a lot of things are coming to their conclusion and 2023 has a lot of amazing things to look forward too.

But something that’s surprising to me is that, even with the drastic drop in amount of articles this year, I still grew a slight bit in 2022. Yes, the amount of views/visitors in 2021 was 7,3K and now I’m getting close to 9,5K. After so many years in the blogging world, I still enjoy being a part of it and with the plans I have for the upcoming year, I can’t wait.

I just hope that next year, I have more time for writing and my blog since I really missed that this year as my creative outlet. If you want to stay on top of things, I recommend that you follow me on my Twitter. I post the latest updates on there and I also post on there if I’m doing something else like spending time on my speedruns of Indiana Jones, streaming with friends or other things like that.

Besides all that, I still saw a lot of amazing games this year and as usual… It was far from easy to put this list for me together. I have moved games so much around and there are a lot of amazing titles that aren’t on this list. For some strange reason, I’m always afraid that I’m replaying too many games instead of playing new games and that the list is way too small. But, I’m always surprised at the amount of games that are on my list each and every year.

I’m quite curious to see what you all think about my list. And with this being one of the final articles for this year, I want to wish you all an amazing new year and with that said, I have said everything I wanted to say about this year for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day/year and take care.

Speedrunning Indiana Jones and the Infernal Machine GBC – Level 1 – Canyonlands (Part 2)

Introduction to this miniseries

A while ago, I wrote an article about speedrunning one of my most treasured childhood games. One of my yearly traditions is playing through this game and ever since last year, I wanted to have a new challenge. That challenge I found in speedrunning the game, and now when I’m playing the game, I try to challenge myself to try to beat my PB. In this miniseries, I’m going to talk about the current route, tips, and tricks of the Game Boy Color speedrun of this game. So, let’s grab our hat and whip and let’s dive right into the first level… again? Well, yes. It’ll soon become clear. Also, feel free to leave a comment down below with your thoughts and/or opinions on this article, the content, the game and/or the route.

Introduction to All Treasures

In the first part, linked higher, of this miniseries… I talked about the Any% route. Basically, the goal in the Any% category is to finish the level as quickly as possible. Now, there is another category we have and that’s “All Treasures”.

So, in each level of this game, 10 treasures are hidden. The Game Boy Color version is an exception to that, since it has two levels with no treasures. This exception doesn’t even apply to the PC nor the N64 version.

The treasures are meant to buy supplies at the “IQ store” in between levels. In the PC & N64 version, you can buy more varied health items and ammo but in the GBC (Game Boy Color) version, you can only buy either a health kit or a poison kit. And you can have a max stock of 5, which is also different compared to the PC & N64 version.

Now, all treasures is a tricky run to do. Since, in the GBC version, you need to play close to perfection if you want to unlock the final “secret” level Peru. In a full game all treasures run you can choose between two categories. You either go for “All Treasures (No Peru)” or “2055 IQ”.

The tricky thing about “2055 IQ” is that you basically can’t close to anything, or you won’t have enough points to go to the Peru level. And in the run, you aren’t allowed to cheat and after beating the game enter the level code and skip the challenge. But, the tricky thing is that some levels require you to use a health pack for the quickest route. It’s a puzzle I currently haven’t attempted and plan to do one day.

But, I’ll focus on full game runs in their separate article. For now, let’s focus on Individual Levels Speedruns or ILS for short. So, how is the current route of the “All Treasures” of Canyonlands? Let’s explore!

The category rules as of writing this article:

Link to Speedrun.com page
The current world record at the time of writing is owned by me who ran this level in 4 minutes and 41 seconds on April 17th 2022.
The previous records I had were: 5m25, 4m58, 4m53.

Feel free to follow along while waiting the run.

Note: in this article I talk about time marks of the run. Since there is a failed run in the upload, the video time doesn’t match the run time. I’m sorry about that.

Note 2: when I say “current record”, I obviously mean my current record at the time of writing this article. So, I hope to clears up confusion when this record is beaten and/or improved by me or someone else.

The run explored

So, unlike the Any% route… We avoid the ladder snipe down directly. Since this snipe would make 4 out of the 10 treasures impossible to collect. So, we go left.

Now, the movement of this scorpion on the other platform is an RNG fest. In most cases, if you hug the upper wall, you can avoid it without any problem. When I get bitten by the scorpion, I reset right away. The lost health from the poison makes gathering the first treasures way more risky.

So, the sequence of events here is:

  • Jump over the safe pit
  • Huge the uppermost wall and go left
  • Jump over the unsafe pit
  • Ready Indy’s whip by mashing select twice while running left
  • Jump at the last second, so you jump over the waterfall.

If you do this sequence perfectly, you’ll be right in place to whip over the gap. Yet, this is easier said than done. The sequence of inputs I just described are close to frame perfect in some places. All these actions take place in give or take two or three seconds. When I don’t reach the other end and climbing the ladder when the timer hits 11 seconds, I know I can reset the run.

Why do I see that as a reset point? Well, because I know myself. If I allow my timer to be higher, I’ll go in a slight panic mode since I feel like I’m unable to beat my record and make too many silly mistakes sometimes costing me the whole run. So, it’s to keep myself calm. Anyway, you might have noticed that yellow coin looking thing in the 2nd screenshot. That’s one of the four treasures here. That’s the treasure you should get last. If you take this as your first treasure, you’ll lose a lot of time since there is no easy way to get back to the area with the first three treasures, and you’ll have to do the whip swing again which costs around a second or two.

Oh yes, you can save some time if you jump up right after swinging with the whip. This saves half a second in climbing, but it’s tricky to do, and a bad jump can land you either lower or just at the bottom of the ladder losing the time save. But, as far as I know, there is no real danger in trying to attempt this trick.

Now, after you climbed up… I highly suggest that you press select once so Indy’s hand is the tool you are using. Now, there is something you need to know about doors in this game.

I enter the treasure room in my current world record around 16-17 seconds. If you watch the run, you might notice that Indy looks like he is entering the wall.

Now, here is the thing about doors in this game. The hitboxes are wider than they visually appear. So, in other words, visually it looks like you can enter where the aqua line is. Yet, you can enter where I drew the white line.

Trying to enter a door as soon as possible saves a few frames, but these add up quickly in this level.

Now, this is a moment where you can make a choice. I haven’t tested it which route is faster. The first choice is that you go for the two treasures above and the second choice is that you go for the treasure at the bottom. Both have their dangers but all three need to be collected.

The sequence of collecting these three depend on me if I’m able to enter the door behind the stone you can push. Usually, I go to the right of the stone and push it to the left while hugging the wall. I let go of left at the end of the push animation to push up and usually Indy goes in the door right away.

Yet, in my current world record run I decided to do things a bit different. I decided to jump up right away and get the two treasures on top. Without pushing the stone at all. Which is a dangerous and risky move.

Usually, when you push the block to the left… You can jump up on the left side and grab the red jewel. After that, it’s easy to avoid the bastard of an enemy and grab the green jewel. Oh, jump over those tiles with the crack in them. Since, if Indy is full on that tile… He’ll fall down below in the water without any way out. Loosing your chance to pick up the treasures in this area.

If you go up right away, the chances of that enemy poising Indy is a lot higher. But if you go up, you’ll need to first go for the green jewel. Since going for the red first will make you a better target for the enemy and corner jumps are quite tricky, and I landed so many times on those unstable tiles during attempts, it’s not funny anymore. Also, I find that when you drop down after the red jewel, it’s easier to line Indy up to push the stone without having to re-orient him.

So, let’s push the stone, so we can pick up the final treasure in this treasure room. After going up, there is a very ideal way to move in this room to have the fastest time.

Yes, I’m taking screenshots of the YouTube upload

The blue and purple lines show the way towards and back from the treasure. Depending on the movement of the scorpion, it’s easier to line yourself up. While you can walk pretty close to the water… It’s a reset when you fall in. Since, you lost your chance to pick up two treasures now. In my current record, I chose to go down & around since the scorpion was a bit too close to the ideal route and I didn’t want to risk it.

And also, it’s best that you pick up the treasure on the first few frames on your way back. Since, you’ll be able to keep your momentum which saves a few frames. You can see how I do my controller inputs for this around the 37 second mark in the run.

On my way back, I noticed that the scorpion was down below, so I was able to get closer to the edge with the water. But, it’s possible to get even closer, but remember… This is quite risky since falling into the water makes you unable to obtain certain treasures. Since, unlike the PC/N64 version, there is no way to get back up here and obtain these treasures. Even in casual play.

So, around the 48-second mark… I have left the treasure room. With a bit better movement and not being poisoned by the enemy I think I can shave a second off here. Yet, it would be extremely tricky to do and risky. After leaving the treasure room, it’s time to go to the right to go down, jump over the waterfall and pick up the coins we saw earlier to pick up the final out of 4 treasures on top here.

During my current record, I lose a bit of time here as well by hugging the upper wall.

Now, comes something risky. After collecting the coins, you’ll need to jump down and try to line Indy up the closest edge of the waterfall. The goal is to land in the pool down below closest to the exit point. But, when you jump down too early… You might let Indy miss the pool and die. Jump too late, and you lose a second or two in the water since Indy swims so slow in this game. My drop/jump around the 53-second mark isn’t perfect. I was too center. I had better but I also had worse. After dropping into the water, exit it as soon as you can at the top right-hand side.

After exiting the water, you might notice that enemy and want to jump over or away from it. Don’t. Since, it’s somewhat easy to avoid and you are risking loosing time by either dropping back into the water or jumping too early/late and getting poisoned. Just move a bit down around the spot in the screenshot above. I actually moved down perfectly in my current record. Since, you need to avoid a wall and go into the door a bit behind it. This is what you see me do around the 1 minute 4 seconds mark.

Now we enter a “puzzle” room where I hate the movement with a passion. If there is one thing I’m not too good at… that’s precise movement.

The solution to the puzzle is that you need to walk on the sun tiles in a certain sequence. First, you hit the 3rd tile counting from the left. Then, go to the first tile without walking over the second tile and just walk over the rest. So, from the left the sequence is: 2-3-1-4.

The issue here is that the hitboxes of these tiles are a bit off. The tops are quite sensitive and the bottoms aren’t. So, when you try and walk from tile 3 to tile 1, it’s easy to trigger tile 2 when you go overtop. Now, it’s highly recommended that you go overtop since the treasurees will drop from the totempole you see on top this room. So, yeah, this room is tricky and might require some “training”.

Now, after the treasures drop: go for the left most treasure first! Since, the right most treasure is perfectly in line with the door. Mixing these up might cost you a few frames. After exiting this puzzle room, you go to the right. There is another stone which needs to be pushed down once and then left once. It’s possible to jump from there to ledge above the door. Yet, I find it safer and more consitent to push it left twice so the gap is only one block. For some reason, I have a hard time making those two block jumps from a lower to a higher platform. While it is possible as you’ll see in the next level.

Now, hug the wall and jump at the last second as shown in the screenshot below here. If you do it right, you’ll grab the ladder and skip a part of the climbing animation. This is one of the minor optimisations you can do to save a few frames. Yet, be careful with trying this one. If you push Indy too much to the left, you will not grab the ladder and miss the platform and have to go back on the ledge.

After this, it’s a bit of climbing we need to do. Jump earlier to the ladder to skip climbing it when you can. This is an easy trick to master which can shave so much time off your runs. After the 2nd ladder, be careful since there is a scorpion quite close to the part where you accend from the ladder and being poisoned there is real easy. That’s why I usually jump forwards once to avoid that and get closer to the door.

Be sure you are at least more half health now since there are some parts coming up that will require you to be able to tank/take some damage. If needed, there is a herb in the hallway. Herbs are faster to heal compared to going into the menu, going to a medkit and then going out of the menu. You see me pick up the one outside of the hallway around the 2 minute 2 seconds mark.

There is a reason why I take out the pistol around the 2 minute 18 seconds mark. Because there are some enemies coming up which are difficult to avoid when you exit a door. I rather shoot them to be safe. Now, it’s possible to save a bit of time to do a corner jump from the ladder platform as shown with the purple line. But, it’s a tricky one and might cause you to loose your run. Corner jumps are in general not easy in this game. Usually, I take the safe route wit the lightblue line. Which looses a few frames, but it’s safer and more consistent.

Now, after this, you can make another choice. Go right into the closest door or go for another treasure. There are 4 left we still need to get and it doesn’t really matter which one you go for first. I usually go for the bottom one last. If you want to go for the bottom one first, be my guest. This will be the last treasure talked about in this article.

So, I go into the closest door right after killing that enemy. In that case, don’t put your revolver away. Since, scorpions have this nasty “”feature”” where they can poison you during the whipping across animation. So, shoot the scorpion dead when you enter the room and go left to whip across. Remember to use select to switch between your tools to save time. Opening & closing the menu adds so much additional time.

Now, don’t make the same mistake as me here. When you need to whip across, you shouldn’t be right at the edge since Indy’ll whip in front of him then. And this’ll cost you a second or so. Stand a bit more back. When you are swinging across, you might notice the next treasure.

If you pick it up now, it’s fine. If you want to pick it up on your way back… It’s fine as well. The time to pick up this treasure is the same either way. In my current record, I chose to pick it up after the two treasures after whipping across again. So, don’t forget to pick this one up if you skip it now. But, after whipping across… Shoot the enemy, for a similar reason as before. Now, after that, you’ll see two doors at the bottom.

You can choose the sequence of the two here. Since I have the gun equiped, I prefer the left door first. So, I’ll explain the right part later.

The gun is equiped and we go in the left door. The gun is needed since there is a nasty troll scorpion that you will encouter right after exiting the hallway after the door. Either move to the right, right away, or shoot it. If you shot it without getting poisoned, count yourself lucky since that will make the upcoming part way easier.

Now, the treasure is at the bottom of this section. Drop down as quickly as you can without taking too much damage. Since, you’ll need the health to tank scorpion poison since they are so nastly placed. Be sure to switch back to the hand to pick up the treasure box. I started my decent on the 2 minutes 47 seconds mark. The decent was quite clean. But, my ascend. Oh boy. From 2 minutes 56 seconds you see some messy jumping and me getting screwed over by scorpion poison twice. It’s something to costs me so much time and doing the ascend propely is somewhat stressful.

So, after the hallway, equip your gun again to kill the newly spawned scorpion and now, it’s time to explain the right door. For that door, be sure you have the hand equipped. Since, right after exiting the door, you’ll have to drop down.

If you drop down on the corner edge of the platform, you reach the hitbox when Indy is in that landing animation and when you mash “A”, you’ll pick up the treasure. Go left and swap to the whip to swing across.

Jump across the death pit and be VERY careful trying to do a ladder jump here. It might save you a few frames into the climbing animation but missing the ladder means certain doom and dead run. I rarely to never risk it here since I desipe loosing a run to a silly mistake near the end of the run.

After the ladder, go to the right, up and over jump across and get back into the door. After that, swing across the two gaps and get into the door again. Now, we come back to one of the choice spots. Since I started to talk about the “top” door first, let’s go down and to the left now for the final treasure.

In here, there is the final treasure of this level. Be careful to not step on the cracked tiles since they drop you down lower in the level. And when you don’t have enough health, they are deadly.

Now, it’s time to go to the right the whole way after exiting this door. Go towards the ladder we climbing up, where I said you could save time with that risky corner jump. And now go to the right instead of the left. And then, it’s basically the Any% run route after the ladder snipe. Be careful, since now there is an extra scorpion for you to avoid. But, I use that one to jump at the right time to speed up the first long climb.

My ending was a bit messy but hey. That means more time can be shaved off this run. Since we played the full level, we see Sophia actually walk up to Indy. When you do the ladder snipe of the Any% run, Sophia won’t show up but the textbox will play.

Don’t forget to push “A” to skip the textbox faster. And yeah, that’s the whole route.

Looking back on this run, I’m certain that a run of 4 minutes 38 seconds is totally possible. Especially since I saw a lot of potential improvement while looking through this run to write this article.

Now, this level has one of the biggest differences between the Any % route and the All Treasures route. A 4-minute difference even.

After writing this article, I’m quite hyped to try and beat my record. So, I’m going to try and do that during my summer holidays. Keep an eye on my Twitter since I’ll post there when I have beaten my time.

But oh boy, was this a long article yet a fun one to write. Next time in this miniseries, I’m going to take a look at the second level Babylon. Maybe I might write only one article about that level since most of these treasures aren’t too far off the main route for Any%, yet they do cost a lot of time to grab.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care.

A tale about the original Legend of Zelda

Editorial note: this article is from @timbledsoe689. The reason it’s republished here is that his website got taken down due to events out of his control. In mutual agreement, we are republishing the article here to give it a new home. Apart from fixing a few typos… there is no difference between this publication and the original.

There I was, twelve or thirteen years old, in a quiet corner of a Sears department store. It was
midday, and no one else was around the lone Nintendo kiosk with its strange rectangle
controllers. As I picked up the now iconic but then alien controller, I had no idea my life was
about to be changed.


The video games I had played before were all in the arcade. I had played Atari at a friend’s
house once, but the abstract dots and lines and harsh bleeps and bloops never caught my
attention. The arcade games were better, with better graphics and sound, and a better sense of
what you were supposed to be doing. But even the arcade games never held my attention, they
seemed like simple experiences limited to one usually burned out CRT screen. The Legend of
Zelda was different.


It was mid-summer and my dad had dropped us off at the mall for a few hours to get us out of
his thinning hair. After the usual wandering, I came across this Nintendo kiosk and started
playing. There was no time limit, no line. The opening screen had beautiful music and this
intriguing screen that promised a great adventure.

was blown away by the freedom I had exploring Hyrule. I could travel any of the four compass
directions in a land that had realistic geographic boundaries like mountains and lakes. Going
any direction was a revelation; all games I’d played before had been single screen like Pac-Man
or Centipede. Side scrolling games like Super Mario Bros. were out there, but I hadn’t played
Then, and besides, that was just one direction. The Legend of Zelda let you go anywhere! Well,
almost.


It didn’t take long for me to run into monsters that took bites out of my three red hearts, killing
me and sending me back to the beginning. Soon enough, I found the strange old man in the
cave uttering the words that are now on 1000 T-shirts, “It’s dangerous to go alone! Take this.”
Armed with my new sword, I went back and took my revenge on the beasties who had
destroyed me earlier. But I still died a lot, as each enemy moved and attacked in different ways.
It would be several months later until I even learned how to use my shield to block Octorock and
other monster’s projectiles. The Tektites were my least favorite, leaping at me from above in (to
me at the time) unpredictable frightening death dealing drops.


Avoiding some monsters, I explored as far as I could. Along the way I discovered that stones
could sometimes be pushed, some shrubs could be slashed with the sword. My sense of
wonder increased with each discovery. I found a magical fairy fountain that replenished my
hearts. More strange old men in caves selling items.


I had just discovered my first dungeon in a tree on an island, when I felt a tap on my shoulder.
Was it someone else wanting to play at the Sears kiosk? No, it was mall security. Apparently I’d
been playing for four hours, lost all track of time, and forgotten to go back to my pickup point in
the mall. My father had contacted mall security, and they were all looking for me!
That time with the demo of The Legend of Zelda profoundly affected me. Not only would I start a
lawn mowing business, so I could save up for a NES and a 13-inch TV, but my interest in gaming
was cemented At that moment. It’s safe to say that I would not be writing on games blogs now if
it weren’t for that day.


That was my own personal introduction to the Legend of Zelda, but the game had quite a
worldwide impact as well. It was a bestseller for Nintendo, selling over 6.5 million copies. The
game is almost always included in any list of influential video games that have shaped the
industry. In The Legend of Zelda, there are 8 pieces of the Triforce of Wisdom to collect before
you can rescue Zelda. In a similar vain, I thought I would list 8 great things about The Legend of
Zelda, that when combined form a greater whole.

Exploration


For its time, The Legend of Zelda had a large, sprawling map. It was divided into squares
co-responding with what could be displayed on the screen. When the player leaves the edge of
the screen, the view shifts to the next square on the grid, which might seem jarring and limited
now, but in 1986, felt like a vast wilderness to explore. There were green forests, gray
graveyards, brown deserts and mountains, and blue streams and lake. Yes, it might seem
simple by today’s standards, but the brightly colored map allowed the player to fill in details with
their imagination and there was always the feeling that something magical would be discovered
on the next screen. Game Designer Shigeru Miyamoto drew inspiration for the game from
memories of his childhood exploring caves, forests, and streams around Kyoto. “When I was a
child,” said Miyamoto, “I went hiking and found a lake. It was quite a surprise for me to stumble
upon it. When I traveled around the country without a map, trying to find my way, stumbling on
amazing things as I went, I realized how it felt to go on an adventure like this.”


Secrets


Almost every screen of the map held a secret to be discovered. That differently colored crack in
the wall? Bomb it for a secret passage. Three stones in a row? Push them to reveal a trapdoor.
Bushes could also be burned to reveal entrances, and there were a few other ways to interact
with the environment, once the proper tools were acquired. Once the player figured out a lot
was hidden under the surface, they were encouraged to spend more time in each area, and it
made the areas something to explore, not just rush through.


Items and Tools


Sometimes the player would be certain an area held a secret, but there was no way to interact
with the suspicious item in the environment. That’s ok! After playing the game for a while, the
player knew they would beat a dungeon later that would give them an item that would let them
tackle that spot. For example, maybe you can now burn that gnarled tree thanks to the Blue
Candle you just earned. By the way, anyone who says anything other than the Magical
Boomerang is the best item is just dead wrong!
Monsters
While a few monsters such as the goblin-like Moblins or Wizzrobes felt familiar for a fantasy
game, The Legend of Zelda, introduced many unique monsters. Pesky Octroks flung stones at
you from Qbert like mouths, Tektites bounced toward you like your worst nightmare, and who
could forget the crazy spinning Leevers? Seriously, were they a plant or an animal? Some of the
most terrifying (and my favorite) monsters were reserved for the dungeons. These monsters
could not only kill you, they could make your life difficult. Once you were trapped in the
snakelike grasp of a Like Like, you would lose your precious shield! Or if you were scooped up
by the ominous floating handed Wall Master, it was back to the start of the dungeon for you, all
progress lost.


Dungeons


Dungeons were the treats the game rewarded you for exploring. Twisted challenging mazes
with traps, rooms that would go dark, and their own set of monsters, dungeon were a challenge
you loved to hate. In the days before the internet, it was not uncommon to be stuck in a
dungeon for a while until you talked to a friend or gave up and called the Nintendo game play
counselor. Yes, that was a thing. And if you reached the center of the dungeon, your reward
was a special Boss monster! In a whimsical touch, the grids of the dungeons were shaped after
creatures like eagles, dragons, and demons. For all the frustration, the dungeons of the Legend
of Zelda were somehow one of the aspects of the game I remember most fondly.

Sound and Music

Composer and sound director of the series, Koji Kondo had very limited hardware to create
sounds and music for the game. Yet, with scratchy percussion and tinny horns, he managed to
create a theme that was beautiful and evocative. Although I will confess I enjoy versions of the
theme played with real instruments, I still get nostalgic when I hear it in its original 8-bit glory.
The game sounds were fantastic too. I still to this day feel elation when I hear the sound of Link
acquiring a new item!


Second Quest


Other games have done it before and since, but it was still neat that after you beat the game,
you could play “The Second Quest”. While most of the Overland areas were laid out the same,
the dungeons were laid out much differently, and the enemies were harder. Back when the
game came out, games weren’t released as often as they are now and were quite expensive, so
in effect, doubling the content of the game was a very nice thing for Nintendo to do. Word soon
spread on the playground back in the day that you could access the Second Quest right from
the beginning by typing “Zelda” as your player’s name!


The Gold cartridge


There was just something cool about seeing the gold Legend of Zelda cartridge next to all the
standard gray NES carts in your collection. Nintendo knew they had something epic and special
with this game, and I’m glad they chose to celebrate it with the extra effort and expense to
modify their normal manufacturing process and give us something nice. In the day of more and
more games being downloaded directly, something as cool as a gold cartridge becomes an
even rarer


If you’ve never played The Legend of Zelda, I hope this article gave you a taste of what made it
such an amazing experience at the time. This blog is part of a larger series explores the history
of the series and its major entries. Be sure to check out the hub article via this link for links to all the
great articles and retrospectives on this epic series.

Review: Pokémon Pinball Mini (Pokémon Mini)

By Merman (@merman1974)

Console: Pokémon mini

Developer: Jupiter

Publisher: Nintendo

Release dates: Japan – December 14th 2001, North America – November 16th 2001, PAL – Europe March 15th 2002 and Australia October 11th 2001

The Pokémon mini console was an unusual move from Nintendo. Going back to an LCD screen seemed strange in 2001, but the success of Game Freaks’ franchise led to a huge number of licensed products. These included a Tamagotchi style virtual pet and an electronic Pokédex.

Pokemon_mini_logo – The Pokémon mini logo

There were three varieties of Pokémon mini, matching the colour of its shell with three Pokémon from the later generations – these colours were: Wooper Blue, Chikorita Green, and Smoochum Purple. The hardware is particularly intriguing, as the smallest Nintendo console with interchangeable cartridges. The monochrome screen has a resolution of just 96×64 pixels, and it is powered by a 4MHz 8-bit CPU from Seiko. Squeezed into the case are an internal real-time clock, an infrared port for multiplayer gaming, a reed switch that detects when the player shakes the console, and a motor for rumble/force feedback. Memory includes 4K of RAM and the 4K BIOS, while each cartridge holds 512 kibibytes (just over half a megabyte). The console also has six save slots, which are shared between games. Power comes from a single AAA battery that can last up to 60 hours of gameplay. Officially the word mini was always shown in lower case, although many sources use that interchangeably with Mini.

  Pokémon_mini_Chikorita_GreenChikorita Green

 

 

Smoochum Purple Pokémon_mini_Smoochum_Purple

 

Pokémon_mini_Wooper_BlueWooper Blue

 

 

 

Internationally there were four titles available at launch. Pokémon Party mini is a mixture of mini-games, Pokémon Puzzle mini requires you to assemble pictures of Pokémon and Pokémon Zany Cards has four card games played with Pokémon cards. We are here to talk about the fourth launch game, Pokémon Pinball mini, but it is worth discussing how the poor sales of the initial games meant no further titles were sold in North America. Pokémon Tetris saw a release in Japan and Europe, but the last five official titles – Pokémon Puzzle Collection vol. 2, Pokémon Race mini, Pichu Bros. mini, Togepi’s Great Adventure and Pokémon Breeder mini – were only sold in Japan. Developers Jupiter were responsible for six of the ten released mini games, including Pinball mini – following on from their work on the original Pokémon Pinball game for Game Boy Color.

Pinball_mini_EN_boxart – The English box art for Pokémon Pinball mini

Pinball_mini_JP_boxart – The Japanese box art for Pokémon Pinball mini

Emulated versions of some Mini games appeared in the later GameCube title Pokémon Channel, and that allowed the console to be reverse engineered by hackers. Pikachu has to find the Pokémon mini under the bed and extra games are then purchased from the Shop ‘n Squirtle. It initially comes with a special bonus mini game known as Snorlax’s Lunch Time. Pokémon Pinball Petit was included in Pokémon Channel, with just ten Quest Mode levels from the original game and no way to save high scores. An emulator and homebrew titles are now available online for those who are unable to track down the elusive mini hardware. There was even a demo (SHizZLE, by Team Pokéme) entered into the Breakpoint “wild” demo competition in 2005. Fans have since created English translations of all the Japanese exclusive titles, making them playable in an emulator or via the Ditto mini flash cartridge (containing Flash memory, and thus allowing homebrew or translated cartridge files to be run on the original hardware itself).

Pokemon_Channel_US_boxart

US box artwork for Pokémon Channel (GameCube)

snorlaxs_lunch_time – Feed Snorlax to keep him awake in this Pokémon Channel mini-game.

So how does the Pinball mini game work? The game is split into three modes. Quest Mode has 70 levels that must be completed in order, Time Attack challenges you to complete one of ten selectable levels as fast as possible, and Score Attack has ten different levels to rack up as many points as possible. As with Time Attack, the player is free to play any of the ten Score Attack levels.

ppmini_title – The title screen initially just shows Diglett hitting the Pokéball.

ppmini_diglett_scoreattack – Diglett taking on a Score Attack level.

In each level, the player hits the Pokéball around with a Pokémon replacing the flipper usually found at the bottom of the table. The player starts off with Digglet, whose head pops up to hit the ball when A is pressed. Time it right and you get a faster-moving Power Shot. As you move through Quest Mode, there are three types of level. Fill Holes requires you to fill all the holes with Pokéballs as quickly as possible. These levels have a time limit, and this type of gameplay is the core of the ten Time Attack levels. High Score levels in Quest and Score Attack award one point for hitting the ball into a hole, and three points for a power shot. In Quest Mode these levels have a minimum score to complete them – also against the time limit. As well as holes, there are other features on the tables. Blocks can be broken by three hits (or one power shot), but hard blocks cannot be broken. Water will end the game, while the gravity changer (a black arrow) makes gravity act in that direction. Bumpers make the ball rebound, but the Out Hole will grab the ball and take time to release it. Ditto stops the ball bouncing and drops it slowly, while Pichu throws the ball in the direction it is facing (with the same strength it was hit).

ppmini_ditto – Ditto will affect the ball when hit.

ppmini_gravity – Hitting the Gravity arrow will make gravity start acting to the left.

ppmini_outhole – The Out Hole in the middle will hold onto the ball for a while.

ppmini_pichu – Naughty Pichu throws the ball around.

There are four Capture Levels in Quest Mode, allowing the player to unlock a different Pokémon. The Pokémon moves back and forth across the screen, starting with 3HP. Hitting the creature with the ball removes 1HP, while a power shot removes 3HP. Once the Pokémon is reduced to 0HP it faints, and needs one more hit with the ball to capture it. The player must then flip the Pokeball into the hole to complete the level, with its weight being heavier (making it slower to move) with the captured creature inside. If the player waits too long to hit a fainted creature, it revives with 1HP and must be hit again.

ppmini_pikachu – The player has unlocked Pikachu, who is a little unpredictable.

When a new Pokémon is unlocked, it can be used to replay any level – except its own capture level. Pikachu (#025) is unlocked by completing level 10, but the ball flies in a random direction when he hits it. Clefairy (#035) is the prize for passing level 20. Its psychic abilities allow you a small amount of control over the ball with the D-pad. The player must use Pikachu on level 11 and Clefairy on level 21 and is excluded from using Clefairy on some later levels. The slow-moving Wobbuffet (#202) is unlocked at level 30 but can send the ball flying further. The final Pokémon to be captured is Poliwag (#060) after level 40. Poliwag moves up faster than the others but is not as powerful (making power shots harder). One level filled with water requires the use of Poliwag, but only Diglett can be used on level 70. Completing the Quest Mode shows Poliwag and Clefairy alongside Diglett on the title screen.

ppmini_clefairy_blocks – Clefairy’s ability to influence the ball’s movement will help get rid of these Blocks.

As a pinball game the small size of the Pokémon mini screen is restrictive. But as a spin-off from the Pokémon games, it has a certain charm in the way it uses different creatures. It is a tough game to play through, thanks to the time and score limits. The cost of the console itself and the limited sales make tracking it down tough for collectors, so the recommendation would be to try the other two Pinball titles on Game Boy instead.

OVERALL: 6/10

This article is part of a big collaboration where various writers take a look at the Pokémon series in a retrospective way. Feel free to read more articles like these by visiting the hub article.

Review: Pokémon Pinball Ruby and Sapphire (Gameboy Advance)

By Merman (@merman1974)

pprs_logo

Console: Game Boy Advance (also playable on GameCube’s Game Boy Player, Wii U Virtual Console)

Developer: Jupiter

Publisher: Nintendo

Release dates:

Game Boy Advance in Japan – 1st August 2003, North America – 25th August 2003, PAL – Australia 26th September 2003 and Europe 14th November 2003

Wii U Virtual Console in Japan – 10th December 2014, North America – 1st January 2015, PAL – Australia 12th December 2014 and Europe 11th December 2014

pprs_intro – Part of the colourful intro animation.

 

 

 

pprs_us_boxart – US box art.

 

 

 

 

pprs_japan_boxart – Japanese box art.

 

 

 

 

 

 

The Game Boy Advance hardware gave it more power, equivalent to the Super NES in a handheld console. It also gave Game Freak the chance to revisit its earlier generation of Pokémon games as well as the new Ruby and Sapphire games for Generation III – featuring the Hoenn region Pokédex. This would be echoed by this follow-up to Pokémon Pinball developed by Jupiter featuring the Johto and Hoenn region creatures. Its later Wii U Virtual Console release would make it the first Pokémon game released on that format. The Game Boy Player’s Rumble feature (through the GameCube controller) was supported by the Game Boy Advance Cartridge. Five special eReader cards were made available in Japan, allowing players to scan the card and trigger tricky in-game events; players had to attend the official Pokémon Centers or live Pokémon events to obtain these special cards.

pprs_title – The title screen.

 

 

 

pprs_config – Configuring the controls.

 

 

 

pprs_field_select – Choosing the Ruby or Sapphire tables before starting play.

 

 

 

The major change from the original is the smoothly scrolling table. Where the original flicked between two halves, the new game had a much bigger vertical playfield. There was a choice of two tables, one for Ruby and one for Sapphire with each having unique features. The modes of play carried over from the original – Catch ‘Em, Evo Mode and Map Move. The Bonus sections were an even bigger part of the new Pinball title too.

pprs_ruby_field – The full Ruby field.

 

 

 

 

 

 

 

 

 

– The complete Sapphire table. pprs_sapphire_field

 

 

 

 

 

 

 

 

 

Although the Hoenn Pokédex is featured in this game, there are only actually 205 of the 210 available. Deoxys cannot be found and captured at all, while Chikorita, Cyndaquil, Totodile, and Aerodactyl are unable to be evolved. If you encounter a Pokémon but fail to capture it, its entry in the Pokédex will appear as a shadow. The battery backup remembers which Pokémon you have caught. From the Pokédex you can transfer a captured Pokémon to another player’s console and their copy of the game via the Link Cable. You can also transfer the high scores you have achieved, with a separate list for each of the tables.

pprs_pokedex_mightyena– Mightyena in the Pokédex.

 

 

 

pprs_pokedex_transfer – Ready to transfer a Pokémon via the link cable.

 

 

 

The player launches the Pokéball from the plunger (the spring-like Spoink) by holding a button to set the power, and then uses two buttons for the flippers. This time it is possible to tilt and nudge the table left, right, and up – helpful to guide the ball into a target or knock it loose from an awkward point. On both tables there are sets of ramps to send the ball around a Pokémon Mart to purchase extras with Coins earned from the table. (Plusle and Minun create an electrical barrier protecting the Sapphire table’s Mart – both must be hit with the ball to make the barrier drop). Pikachu returns in the drain channel, moving left and right with the flipper. Hitting the spinner charges up his Thunder Strike, acting as a kickback to keep the ball in play – but it must then be recharged. The Ball Saver physically picks up the ball and flies it back to the Spoink plunger to launch again; on the Ruby table, it is the Legendary Pokémon Latios, while the Sapphire table’s Saver is Latias.

pprs_ruby_spoink – The Pokéball sits on Spoink, ready to launch.

 

 

 

pprs_ruby_ballsave – Latios swoops down to save the ball on the Ruby table.

 

 

 

pprs_sapphire_launched – The ball has launched on the right-hand side of the Sapphire table.

 

 

 

pprs_sapphire_saved – Latias zooms in to save a ball on the Sapphire table.

 

 

 

New to this game is Egg Mode. On the Ruby Field the player must knock Cyndaquil backward into its cave a few times to hatch the egg. On the Sapphire Field, the ball must travel up the right-hand ramp to light the lights surrounding the egg. The next time that ramp is successfully climbed, the egg is hatched. Once hatched, the Pokémon inside will descend to the lower half of the table and can be captured by hitting it twice with the ball. This counts towards the capture limit for opening the Bonus Rounds.

pprs_ruby_hatching – The Egg hatches to reveal Trapinch…

 

 

 

pprs_ruby_trapinch – …and Trapinch is caught.

 

 

 

pprs_sapphire_egg – Light the four clamps to hatch the egg on the Sapphire table.

 

 

 

pprs_sapphire_hatching– Ralts is hatching from the egg (Sapphire table).

 

 

 

pprs_sapphire_ralts_capture – Ralts being caught by the Pokéball.

 

 

 

pprs_sapphire_ralts_caught – Ralts has been caught.

 

 

 

Catch ‘Em Mode works in a similar way to the original Pokémon Pinball. The player must first light two or three GET lights on the right outer loop. Then on the Ruby table the ball must be hit into Sharpedo’s mouth while the whale-like Whailmer activates the mode on the Sapphire table. Once started, the player must hit the pop bumpers (Chinchou or Lotad on Ruby, Shroomish on Sapphire) at least three times to fill in the silhouette. Once the Pokémon has been fully revealed, it can be captured by hitting it three times with the Pokéball. Lighting up three Pokéballs in the center of the screen opens the Bonus Round (see below). Catching 15 Pokémon earns an extra ball.

pprs_ruby_catchem – Catch ‘Em Mode is activated on the Ruby table.

 

 

 

pprs_ruby_shadow – The Pokémon appears as a shadow until you hit the bumpers.

 

 

 

pprs_ruby_poochyena_2hits – I have one more hit to catch Poochyena.

 

 

 

pprs_ruby_poochyena_caught – Poochyena has been caught.

 

 

 

pprs_sapphire_catchem – Catch ‘Em Mode on the Sapphire table.

 

 

 

pprs_sapphire_shroomish_multihit – Achieving multiple hits on the Shroomish bumpers rapidly reveals the Pokémon in Capture Mode.

 

 

 

pprs_sapphire_taillow_appears – Taillow has been revealed.

 

 

 

pprs_sapphire_tailow_capture – The Pokéball captures Taillow.

 

 

 

pprs_sapphire_taillow_caught – Taillow has been caught, ready to evolve.

 

 

 

pprs_sapphire_reveal – A chance to capture Voltorb.

 

 

 

pprs_sapphire_voltorb_2hits – I have two hits on Voltorb.

 

 

 

pprs_sapphire_voltorb_caught – Voltorb has been caught.

 

 

 

Evo Mode allows you to evolve a previously captured Pokémon. On both tables, the entrance to the Pokémon Mart gains the lit Evo arrow once you have completed three trips around the outer left loop. Starting Evo Mode gives a choice of Pokémon to evolve. The player must then collect three items – including EX (Experience) and Evolution Stones – and sink the ball in the central hole to evolve the chosen Pokémon.

pprs_ruby_evomode – Entering Evo Mode on the Ruby table.

 

 

 

pprs_ruby_evo_select – Selecting which Pokémon to evolve.

 

 

 

pprs_ruby_evo_complete – Enter the Slot to complete the Evolution.

 

 

 

pprs_ruby_evolution – The Pokémon is evolving!

 

 

 

pprs_sapphire_evomode – Time to evolve a Pokémon on Sapphire.

 

 

 

pprs_sapphire_evo_taillow – Choosing Taillow to evolve.

 

 

 

pprs_sapphire_evo_ex – The EX token is sitting near Wailmer.

 

 

 

pprs_sapphire_evolution – The Evolution is complete!

 

 

 

pprs_sapphire_swellow – Taillow has evolved into Swellow and is added to the Pokédex.

 

 

 

Travel Mode – the renamed Map Move – acts in a similar way to the original Pokémon Pinball. The starting area is chosen at random when the player launches the ball.  Collecting three Gulpins on the Ruby table starts Travel Mode, while collecting three Seedots is necessary on the Sapphire table. Once activated, the player must send the ball round an outer loop and into the central hole within one minute. The next area chosen is selected depending on whether the loop hit goes left or right. The player can decline to change area if they wish to stay and catch more creatures. Each area has a particular set of Pokémon based on their type. The player will ultimately travel through seven of the nine areas available, with the Ruins only available on both tables after the sixth journey. A neat touch is that Volbeat (Ruby) or Illumise (Sapphire) will fly in to “paint” and reveal the new area reached.

pprs_sapphire_travel – Entering Travel Mode on Sapphire.

 

 

 

pprs_sapphire_paint_travel – Illimuse painting the new location.

 

 

 

pprs_ruby_travel_painted – Volbeat has filled in the new area on Ruby.

 

 

 

There are five Bonus Rounds, with Kecleon and Groudon on the Ruby table and Dusclops and Kyogre appearing on Sapphire. Completing Groudon or Kyogre rounds will then give access to the Rayquaza Bonus Round on both. Kecleon will turn invisible and must be knocked over to register a hit; fortunately, the tree contains a Devon Scope that can be shaken loose and collected to “see” the invisible creature. Once knocked over Kecleon must take ten hits inside two minutes to capture him. Groudon shakes down rocks, creates pillars of fire, and throws fireballs at the Pokéball. Rocks take three hits to break and the pillars take four, trying to stop you from hitting Groudon itself 30 times inside 3 minutes. Sapphire’s Dusclops round starts in the graveyard, where you must knock down 20 Duskulls. Then Dusclops itself will appear, and it must be hit in the back or while moving five times to conquer it; mistime a hit and it will swallow the ball and throw it back at the flippers. Kyogre uses Sheer Cold to freeze the ball and creates whirlpools to stop the ball from moving. Its final move is to dive under the water, with bubbles giving a clue to where it will rise again. Hit it 15 times in three minutes to win.

pprs_sapphire_bonus_open – The Bonus Round is open on the Sapphire table.

 

 

 

pprs_sapphire_bonus_duclops – Tackling Dusclops in the Bonus Round.

 

 

 

pprs_ruby_enter_bonus– You can choose not to enter the Bonus Round – but miss out on big points.

 

 

 

pprs_ruby_kecleon_spotted– Kecleon is briefly visible thanks to the Devon Scope.

 

 

 

pprs_ruby_kecleon_surrender – Ten hits later and Kecleon surrenders.

 

 

 

pprs_ruby_kecleon_bonus – Big bonus points for beating the Kecleon Bonus Round.

 

 

 

Rayquaza must be beaten twice to capture it, meaning the player must play through and complete the first two bonus rounds a second time to get back to it. When it bounces left and right, the ball will pass under it. It will pause to cast Thunder at a slow-moving ball and paralyze it, while the ExtremeSpeed move causes two tornadoes to appear – these will send the ball flying helplessly into the air for a few seconds. Fifteen hits on Rayquaza are needed inside three minutes, but it does award a juicy 99,999,999 points for winning.

Lighting up the HOLE lights at the bottom of the table activates the slot machine, entered by putting the ball into the center hole. This can be stopped by pressing the A button – or grabbed by Zigzagoon on the Sapphire table to award the current prize. Small and Big points bonuses and Coins can be awarded, Get starts Catch ‘Em Mode and Evo starts Evo Mode automatically. Ball Saver starts saving the ball for 30, 60 or 90 seconds depending on the value and the player can also be advanced automatically to the next Bonus Round.  Extra gives an extra ball while Max upgrades the current ball to a Master Ball (see below). The Pika bonus in this game sees Pichu joining Pikachu in the drain channels, charged in the same way to act as a kickback.

pprs_ruby_slot_hole – The Slot is open, ready to offer you a bonus.

 

 

 

pprs_ruby_slot_reels – The Slot reels are spinning.

 

 

 

pprs_sapphire_slot_zigzagoon – Zigzagoon is jumping to stop the reels – on the Small Bonus, unfortunately.

 

 

 

pprs_sapphire_pikachu_charged – Hitting the Spinner charges Pikachu’s energy levels.

 

 

 

pprs_ruby_pikachu_thunderstrike – Pikachu stops the ball from draining with his Thunderstrike.

 

 

 

On both tables there are the three upgrade channels that can be lit, but as in the first game running over a light already lit turns it off again. The flippers rotate the upgrade lights and the HOLE lights too. The upgraded ball offers a larger bonus multiplier for a short time – x2 for the Great Ball, x3 for the Ultra Ball and x4 for the Master Ball – but the ball will drop back down a level after a while and revert to the basic Pokéball if the player drains it. There is a separate table multiplier that can be increased through the slot machine. Once the ball has drained (dropped off the bottom of the table) then stats for that ball are shown, including the number of Pokémon caught and evolved and the number of spinner turns. These subtotals are multiplied by the bonus multiplier in play at the time. Starting with three balls, when the player runs out it is Game Over – and if they have earned enough points, they can enter up to four initials in the high score list for that table.

pprs_sapphire_upgrade – Upgrading the Pokéball gives higher bonus multipliers.

 

 

 

The game was first revealed at the E3 Expo in 2003, with GameSpy describing it as “much more than a pinball game”. When the reviews arrived, they were as positive as those for the original Pokémon Pinball – currently giving it a Metacritic rating of 82/100. Martin Taylor of Eurogamer surmised that “only the most demanding of pinball wizards would be right to turn their nose up at Pokémon Pinball [Ruby & Sapphire]’s a charming slant on the genre.” It earned an IGN Editor’s Choice award with an 8.8 score, Craig Harris calling it “the greatest pinball game for the Game Boy Advance.” Famitsu in Japan scored it an impressive 34 out of 40.

pprs_sapphire_hiscore – Entering a name on the Sapphire high score table.

 

 

 

In an interesting bit of trivia, the American company Personal Pinball Inc. created a one-of-a-kind real-life pinball table based on the game. It was made for Pokémon USA and was housed in the New York Pokémon Center. Selling more than a million copies on the cartridge, the game would have a second life on Wii U’s Virtual Console. The Cutting Room Floor website (https://tcrf.net/Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire) has some interesting finds. There is a GameShark code to activate Debug Mode (allowing you to press L to freeze and then move the ball around, with R resuming play) and an unused Bonus Round Select screen. The eReader screen found in the Japanese version is still present (and its text translated) in other regions, but it was disabled for the later Virtual Console release.

pprs_language – European Game Boy Advance titles usually offered in up to five languages, with a selection screen.

 

 

 

This is still a game I pick up and play, as both a pinball and Pokémon fan. The improved physics and scrolling table make it better than the original. There are more motion and animation than the original, with the hatching Pokémon from Egg Mode being particularly adorable. Control feels smoother and it is much easier to achieve the loop shots. I can certainly concur that it is one of the best pinball games on Game Boy Advance and should definitely be in your collection.

OVERALL: 9/10

pprs_ruby_game_over – Thanks for reading! Want to continue your retrospective look at the Pokémon franchise? Well, take a look at the hub article where I and several other content creators made more retrospective content about the Pokémon franchise.

 

Gaming Nostalgia: the Pokémon Mystery Dungeon series

downloads

I’m so happy that I was able to claim the whole Pokémon Mystery Dungeon series for this amazing Pokémon collaboration. Together with several other content creators, I took a retrospective look back at the Pokémon franchise in this hub article. If you arrived from the hub article to this article about the Pokémon Mystery Dungeon series, welcome! In this article, I’m going to talk about my memories with these games and look back at this spin off series and maybe try and discover why Game Freak made so many sequels of this game. I want to give an important side note, this article isn’t going to cover all the Mystery Dungeon games. It’s only going to cover the games that I have played. Basically, it’s a personal retrospective. So, before we really start, feel free to leave a comment down below with your opinions, thoughts and memories of these games and/or the content of this article.

2005 – Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team (Gameboy Advance and Nintendo DS)

Pokémon_Mystery_Dungeon_-_Blue_Rescue_Team_Coverart

If you read my blog in the past, you might know that I started blogging in 2010. That was a blog in my native language Dutch. It was more of a personal blog that now transformed into this English blog. 

On there, I took a look at these games but since that blog is archived, that article is archived as well. Yet, don’t worry friends. I have added it to my endless list of games I still have to write about on this blog. 

Now, how did I learn about this game? Well, I love to tell this story. Back in the day, I went each and every summer to the sea side on holiday together with my family. Before we left, my aunt took me to our local video game store to rent some games for the trip and the holiday. It was still a while before I got my own Nintendo DS but when I noticed that there was a new Pokémon game for the Gameboy Advance and the Nintendo DS, I didn’t hesitate and rented out Pokémon Mystery Dungeon Red Rescue Team. 

I was so happy to play a new Pokémon game since I had almost beaten Pokémon Ruby. That year was also the first year I slept in my own room and not together in the room with the bunkbeds where my aunts and sister slept. 

Just to give you an idea how much that game impacted me, the memories of that year’s trip have heavy ties to that game. When I was replaying this game for a bit to better write this article, the memories came flooding back quite hard. The various sand castles I had built and the activities I did with my friends in the holiday park. 

Sadly enough, I had to say goodbye to the cartridge since renting isn’t for ever. I didn’t enjoy returning the game after the trip since I got quite close to beat the game. I can’t remember exactly what happened next but when I got my Nintendo DS a while later from that same lovely aunt, I had gotten my hands on the DS version of the game. You can be sure that I played quite happily through that game. 

In past articles, I talked about how the “Farewell” music having a big impact on me. I’m actually listening to that track while I’m writing this section. This track does something with me. It brings back memories of those trips to the sea side which are memories I never want to say goodbye to. Glorious memories with various friends and family that shaped me as a person and made me look forward to those trips. 

I also remember quite well that the ending of this game was one of the first times I truly cried. I don’t want to spoil the ending, but for the people who have played this game know what I’m talking about. How the writing and music comes together extremely nicely after your long and big adventure with an amazing way to tell the generic message about the strength and importance of friendship. It might sound quite cheesy but I love how beautiful this story comes together. I played a game with an amazing message about friendship while I forged new friendships and enjoyed them without any regrets. 

2007 – Pokémon Mystery Dungeon – Explorers of Time / Darkness + 2009 – Pokémon Mystery Dungeon: Explorers of the Sky (Nintendo DS)

Pokemon-mystery-dungeon-explorers-of-timeReview of this game

To tell this story, I want to take you back to summer of 2007. In that summer, I learn about this game existing through a magazine. Seeing that the Mystery Dungeon game got a sequel, I was extremely hyped and I started to save up money. 

But then, The Legend Of Zelda – Phantom Hourglass happens. Besides being a big Pokémon fan, I’m also an extremely big Zelda fan. So, I started to play Phantom Hourglass. By the time I have finished the Zelda game, I got myself Pokémon Pearl

Fast forward a bit to Christmas of that same year. It was time to put together a Secret Santa list. While I was browsing the website of my local game store, I noticed that I had almost forgotten about Pokémon Mystery Dungeon. So, I placed the game on my list. And I think you know what happened. I got this game for Christmas. 

That evening, I was a bit of an anti-social person. I was so extremely hyped for this game and because I finally got my hands on it, I started to play this game right away. I can’t remember why I hadn’t bought this game earlier but hey, we don’t remember every single thing.  

It has been almost 15 years since I played this game but I still remember various moments that happened in this game. The atmosphere, writing, music, pacing and various other elements of this game are just engraved in my memories. When an expanded version of this game got released two years later called “Pokémon Mystery Dungeon: Explorers of the Sky”, I wanted to have that game as well. 

Now, I had to admit that it took me quite a while before I got that expanded version. In a matter of fact, there is a small story behind that as well. I remember that I bought a copy of “Explorers of the Sky” online from a website I have bought various games from before. When the game arrived, it arrived in a shiny box but there was something wrong. There was a copy of “Explorers of Time” inside of the case. So, I was able to return it and they sent me a whole new copy. Thankfully, with the correct game this time. I remember that it felt quite sketchy to send a whole game through the post instead of sending it as a package. 

Oh well, I’m glad that I have the expanded version in my collection now. For some strange reason, I haven’t played that expanded version. I think it’s because I don’t want to destroy or ruin my nostalgic feelings with game since these Mystery Dungeon games have so much nostalgic meaning to me. But, I think that it’s time to play the expanded version since the memories of writing this article and working on the collab are memories I don’t want to forget either. Let’s go and celebrate the Pokémon franchise. 

2013 – Pokémon Mystery Dungeon: Gates to Infinity (Nintendo 3DS)

PMGTIReview of the game

So, in late 2012 I decided to delete my personal Dutch blog and in the middle of 2013, I decided to completely rebrand myself and my blog in English. When I look back to my earlier work on this blog, I see the growth I have made.

This game was also the first game that inspired me to look more critical to the games I’m playing. To start analyzing why certain mechanics work and why certain mechanics don’t work. It inspired me to write my first ever rant on this blog. If I would have written this article today, I think it would be a bit better structured, but hey. Hindsight is 2021. 

In August of 2013, I decided that I wanted to write a review on this game. I remember opening the editor on that day and opening my notes. And then I started writing the article. Usually, my articles where around 1k-words long in that time. Expect, for this game I kept writing and adding to the article. And I kept writing and writing. Before I knew it, the review was over double of the length of my usual articles. 

That review is what inspired my current style of writing. Trying to find all the things that a game does right and explaining what a game does wrong and how it could have been improved. I know full well that a writing style is something that grows and changes over the years, but the initial spark to write better articles was with that review. 

So yeah, thank you Gates to Infinity to help me improve my writing skills and to help me build a blog that I’m quite proud off. Of course, the game itself is something that I quite enjoyed a lot as well. While it has some rough edges, but I still found it an enjoyable game. Critics really didn’t like this game and most of them tore it apart. 

But, I enjoyed building the paradise to it’s full glory and the story of this game. Now, if you want to know more about my opinion on this game, I highly recommend that you read the review since I still agree with everything I said. 

2015 – Pokémon: Super Mystery Dungeon (Nintendo 3DS)

250px-Super_Mystery_Dungeon_EN_boxartFirst Impression of this game

So, in 2015 we got what we thought was the final game in the Mystery Dungeon series called Pokémon Super Mystery Dungeon. The final climax of the series that would end off this enjoyable dungeon crawler with a bang. 

Now, I have to admit that I was afraid that this game was going to be mediocre. Thankfully, I have been proven wrong. This game is one strong entry in the Mystery Dungeon series. The reviews from the critics where more favorable compared to the previous entry.  

Now, you might have noticed that I haven’t written a review for this game yet. That’s because not only did I got distracted by various other games… I have to admit that I sort of rage quitted the game at one point near the end where I was unable to beat a certain dungeon since I barely had enough items. 

Now, when I was putting this collab together, I started to play this game again from my save file and I got through that part. So, I’m now almost finished with the game and I can’t wait to finally beat it and write a review about it. Since I want to share my thoughts on this game after beating the game. 

Man, playing this game was always so bittersweet. Since I knew it was the final game in the spin-off series and to be quite honest, I don’t want to finish this game. Since for some reason, I don’t want to close the book on this series. Ever since the first game, these spin-offs became a huge part of my life. If you read through this whole article, you see how much these games mean to me. Then again, all nice things must come to an end and maybe it’s time to wrap everything up and let everything come full circle. 

2020 – Pokémon Mystery Dungeon: Rescue Team DX (Nintendo Switch)

downloads

Then again, this series might not have come to an end. It’s possible that this game is just an one off remake of the series but who knows… It’s possible that Game Freak is working on bringing this spin-off series back. 

I have to admit that I haven’t bought the game on release. A lot of that had to do with the fact that the game released in early March last year and then COVID started happening in my home country and my life is extremely occupied with other things like my job and various other projects. 

So, in late 2020, when I started looking for writers for this collab, I finally decided to buy myself a boxed copy. Since then, I have been playing this remake in between the games I play to review or write about on my blog. To be honest, I’m quite glad that I bought this remake. Since this remake improved so much on the original game, it’s amazing. 

I think that this remake is going to be one time remake of the original, but like I said previously, I’m silently hoping that there will be more stories told in this spin-off style. So crossing my fingers for either another remake or a brand new Mystery Dungeon game.

And that was it

I feel that I’m going to repeat myself when I say that this spin off series means quite a lot to me. While it’s sad to know that the Switch remake might be the final game in the spin-off series, I’m also happy that it ended on quite a high note. 

The reason that the spin-off series ended was because the developers didn’t know where to take the series next. Which I can totally understand, since each story is quite unique.

I think that the Mystery Dungeon series is to Pokémon what the Mario RPG games are to the Mario series. A series of well loved spin off games that have touching and humorous stories that to be quite honest, sometimes are better than the original stories. 

In any case, I think I can ramble on and on about this series and before I start repeating myself a million times with different words I want to thank Game Freak and Chunsoft from creating this amazing spin-off series. While I silently hope that there are going to be more games in this style, I’m quite happy with the games that were released. Thank you for this memorable series. 

And with that, I feel like I said everything I wanted to say about these games for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article if you want to read more articles from other amazing content creators about the Pokémon series. This retrospective collab was so much fun to work on and it allowed me to write an amazing piece like this one. 🙂 

 

Interview with GameChuck after “SpeedLimit” release

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Welcome my dear reader! Today, I want to share something special. Last year, I took a look at a game called Speed Limit. When I looked at the game it was still in development but a demo was released. Now, this week the full version was released on all major platforms. You can find more information on the official website and on the website of the publisher. Now, instead of writing a very same-y article, I thought it would be more fun to talk about the game with the developers. So, that’s what’s going to happen today. I’m going to share an interview with you guys and girls that I had with GameChunck! Thank you so much for answering my questions. Before I start, feel free to leave a comment with your opinion and/or thoughts on the interview, the game and/or the content of this article. 

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Jonez: Hello there and welcome. Thank you so much for taking the time to do this interview with me. So, to whom do I have the pleasure of speaking to from the development team?

Alex: Hi, I’m Alex, the CEO of Gamechuck and level designer for some small parts of Speed Limit. Most of the development was done by others but as they are too busy celebrating our pan-console release, I will try my best to tell you everything you want to know!

Jonez: So, last year a demo for Speed Limit was released. Now, we are almost a year later and the game got more development. What is new in this full version? Did the game get easier or more difficult? 

Alex: The game is much bigger than the demo – it features 10 (or more, khm khm, spoilers) levels, with 5 distinct gameplay genres, while the demo is just the first three levels (side scrolling genre and top-down). Also, we used the feedback from the demo release to make the game much more enticing, but not easier per se (although we did add Easy mode in both the demo and the full game since then).

Jonez: Now, this game got released on multiple platforms like the PS4, PS5, XBOX One, Steam and Switch. What challenges did you face in porting this game? 

Alex: The Switch is at the same time the most slick experience (they check on everything and give you detailed feedback on where they found which error) but also quite cumbersome as every change takes a long time to get approved. Also, the PS4 had some issues regarding how we draw shaders for light for the bike rear lights, but we fixed it using clever math so now it works as intended on all platforms!

Jonez: This game is almost one long interactive movie. I guess this game wasn’t the easiest to develop since you risked to damage the flow of the game. So, what was the most challenging in developing this game? 

Alex: The most difficult part was correctly figuring out how much time it will take for each feature, and since we were starting from scratch with every level (e.g. every new genre) it was really hard, but we needed to guesstimate anyway since due to porting and so on, we were operating on a schedule.

Jonez: So, can I ask if you guys have future plans for the game? Or will this game only get bug fixes?

Alex: We hope to give the game a lot of interesting updates and maybe even DLCs, because the game this well received deserves to be continually updated! I can’t promise co-op mode (although I’d really like to!) but more modes, achievements etc. – definitely!

Jonez: You know, when I played the first level. I always wondered… Can you defeat those enemy soldiers?

Alex: No, but you can reach a stalemate with them, by standing at a spot where they can’t hurt you and just keep shooting them down!

Jonez: It didn’t take long for me to find an easter egg. The Chuck Norris easter egg was a nice gag. Are there more in the game?

Alex: A lot. Let me get back to you with an exact figure later.

Jonez: As I said earlier, this game feels like some sort of interactive action movie. How did you go about testing this game? Did you always start from the start or did you test it section by section?

Alex: We tested both specific sections and the whole game, and also used the G.Round platform for testing the game with hundreds of players prior to launch so we can iron out any big issues (there weren’t any and we got incredibly glowing remarks!)

Jonez: So, an indie studio is always known for having a small team. Who were the heroes that brought this game to life? 

Alex: The dev team is 7 people (artist Jurica and the game director Igor doing pixel art, Vanja and Karlo and one student Sara coding various levels and Matija doing sounds and music) and then there’s me, Lucija doing PR/bizdev and Iggy doing community management. 10 people seems like a lot but bear in mind we weren’t all doing the game full time and we do have a lot of other games in the pipeline!

Jonez: So, one of the biggest differences I noticed is the fact there is an easy mode. Which differences are there in the easy mode compared to the normal mode?

Alex: The difference between easy and hard is almost exclusively in the number of enemies and/or their hitpoints, and of course – the true ending is not available in Easy mode!

Jonez: It wouldn’t surprise me that the game broke quite often during development. Can you share one of the funniest moments of the game breaking during development? 

Alex: There were many but here’s one that was quite fun:

Jonez: And my final question: You are also developing another game. Tell us more about it? Did you learn anything while develeoping Speed Limit that is going to be used in that new game? 

Alex: The level designer of Speed Limit is, incidentally, also the lead writer for our narrative game Trip the Ark Fantastic. A complete departure from Speed Limit, this is a slow non-combat narrative experience about the scientific method, philosophy and cute rabbits striking for better working conditions. Now, if that didn’t hook you, then the classical animation and orchestral score will!

Jonez: Thank you so much for answering my questions! I’m quite curious to see what your studio is going to publish next. I also want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it and putting it together. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care! 

Also, don’t forget to give SpeedLimit a try!

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Gamer’s Thoughts: The 10 games I want to play in 2021

2021

2020, what a strange year it has been. I think everybody will agree that this is an understatement and a half. Of course there is still this world pandemic which is causing all sorts of havoc. But let’s not forget the events that also happened this year like the Australian bushfires, a new American president, the UK royal family growing smaller, a Brexit agreement… In terms of 2020 being an historic year, I think we delivered in spades. In my personal life, a lot of things happened as well. From me starting my dream job full time to living on my own, it has been a crazy year to say the least. While 2020 was filled with a lot of positives for me, there were also some things that I wish turned out in another way. Anyways, that’s enough rambling about 2020. This blog is a gaming blog and you are all here for me talking about video games. So, I think it’s high time to start talking about 10 games I’m looking forward to be playing in 2021. Feel free to leave a comment with your list of games you want to play next year and if you agree or disagree with my list and/or some of the games on it. Ready? Let’s go and take a look at my personal list in a random order.

#10 – Persona 5 Strikers (PC/PS4/Switch – Feb 23th) 

Persona_5_Scramble

In the past we started to see various franchises cross over with Lego and I think we’ll now see cross overs with Dynasty Warrior cross overs next. We have seen cross overs with series like Fire Emblem, Zelda, Dragon Quest, One Piece and now we are getting a cross over with Persona. 

It was a big surprise when Joker got added to Smash last year, but this year we got the announcement that for the worldwide release of Persona 5 Strikers, we are getting a port to the Nintendo Switch alongside with a PS4 and PC version. 

I really enjoyed playing Fire Emblem Warriors and Hyrule Warriors on the Switch so I’m quite hyped for playing this cross-over. I haven’t played a lot of the Persona series but from what I have played through Persona 3 Golden and Persona Q, I’m extremely interested in seeing how they tackled the franchise and this cross-over. Maybe one day I might have to invest in getting the Persona games on other platforms if I enjoy them enough. 

#9 – World’s End Club (was Death March Club – Switch, Spring 2021)

maxresdefaultLast year, I told you all about Death March Club. A game that’s written by the creator of the Zero Escape franchise. Now, color me surprised when the game released this year under another name exclusively on the Apple Arcade this September. 

Currently, this game is a timed exclusive on the Apple Arcade and it’s coming in Spring of 2021 to the Nintendo Switch where you can be sure that I’m going to play it. I’m currently having a lot of trouble trying to avoid spoilers by not watching gameplay, teasers or anything of the sort. I’m even avoiding reading reviews of the game since I really want to experience it for myself. 

The only thing I know is that it’s going to be a death game where you have to work together to win all the while you need to sacrifice your class mates to avoid bad things in the world above. You can be damn sure that I’m keeping an eye on this game to get a final release date on the Nintendo Switch so I can start playing it and write an article about it!

#8 – Age of Empires IV (PC, TBA)

age_of_empires_iv_logoThe new entry in the amazing RTS Age of Empires franchise got announced late 2019. The original rumors where that this game was going to release in 2020. In hindsight, I should have known better since the teaser we got barely showed any gameplay so it would be way to optimistic to see this game release in 2020. Now, the rumors are that this game is going to release in 2021.   Somehow, I highly doubt that. We do know a few things about the game already which you can read in this helpful article by “Windows Central“. 

As a fan of the series, it’s amazing to see that this series never died. It had some low points but ever since the Age Of Empires II HD version released in 2013, we got a steady stream of upgrades. Granted, apart from 3 new expansion packs we barely saw any new content since 2007. But hey, in the last three years we got definitive editions of the whole franchise (apart from Age of Mythology, oh well) so I have high hopes that Age Of Empires IV will be an amazing game since the team has a lot of experience with the franchise now. 

#7 – Lord Winklebottom Investigates (Switch, Q1 2021)

headerBut, hey! This game has already released in the PC back in 2019. So, why is this on the list of games you want to play in 2021? You have a good point there and I’m going to explain myself. 

When I’m preparing to write this list, I always look around for games releasing in the upcoming year that I want to play. I go over huge lists created by other news outlets and check various games if they could be interesting or not. When I found out that this game was coming to the Nintendo Switch in 2021, I added it to my list. 

Since this game is a port from the 2019 version of the game, the team will have the chance to also iron out some bugs and things for the Switch port so we might get more or better content. Now, why am I excited for this game? Well, doesn’t the logo remind you of the Professor Layton series? 

Because we got only one new game in the past seven years and three ports to mobile platforms, I don’t have high hopes we are going to get any new Professor Layton content real soon. But, in comes this game. A game that looks to be a sort of Layton’s Mystery Journey game but in an animal universe. Do I have to say more? The potential and all those things. Yeah.

#6 – Haven (PS4/Switch, Q1 2021)

Haven_Steam_cover_artworkYes, yes, I know. This game has been released earlier this December. But, I only discovered this game this week and now I’m quite hyped to play it on my Nintendo Switch. 

The story and concept is what drew me into this game. A world where you have to survive with two people all the while being an RPG… Sign me up! The only thing that has me slightly worried is that this game has some rhythm game elements, which is one of my least favorite genres. But we will see, maybe it isn’t that bad and it might be even quite enjoyable. So yeah, let’s wait and see what the Nintendo Switch version is going to bring in the first few months of 2021.

#5 – Mystiqa (PC, Switch – Q1 2021)

capsule_616x353Man, do I miss the old school 2D topdown Zelda games. I wish there were still games developed in that style where you have a whole big adventure in big world. Like the Link’s Awakening remake last year. 

But, wait, what is this? A game that’s inspired by the old school Zelda games, Final Fantasy Adventure, Dragon Quest amongst other amazing games? And it’s even a rouge like so the replay value is through the roof? Plus, this game is coming out in 2021 on Steam and Switch? 

When I followed this indie developer on Twitter, I found out that there are several of these games in development! Well, well, well. I think my dream came true. More content in the style of the old school 2D-Zelda games. I simply can’t wait to play them and you can be sure I’m going to write an article about them!

#4 – Bravely Default II (Switch, 26th February)

220px-Bravely_Default_III have played Bravely Default back when it got released on the 3DS. I still have to play the 3DS sequel Bravely Second but from what I have seen from the demo, I think I’m going to have a great time with that. I have also played the demo of Bravely Default II and I’m also quite hyped for that game. 

I can’t put my finger on exactly why I enjoy playing the Bravely Default games but something is really drawing me in. Maybe it’s the unique battle mechanic where you can skip turns to use stronger attacks or the whole class system. Yet, I do know full well that these mechanics are also present in other RPG games but something just clicked for me with Bravely Default. Maybe I’ll be able to answer that question when I have played Bravely Default II. 

One thing I know is that my birthday month is going to be extremely busy with two games releasing I want to play. Not even that, a few games are releasing in Q1 2021, which can be in February as well. And I have the Pokémon collab to finish as well. Wish me luck!

#3 – Re:Zero – Staring Life in Another World: The Prophecy of the Throne (PS4/PC/Switch, 5th February)

headerI love the setup of the Re:Zero story. When Subaru, our main character, got transported to another world he discovered that he has a special ability which he can’t speak about. Whenever he gets killed in the new world, the whole world gets reset. As if he is part of a game that gets reset whenever he dies. He does remember everything but nobody in that world is able to remember the reset. 

Now, this unique story mechanic is getting worked into a game. It’s going to be a visual novel but it’s also going to be a tactical RPG/adventure game. So, this is going to be quite enjoyable if the “Return by Death” is implemented well and might set up various twists up extremely well. 

For some reason, the USA is getting this game a week earlier than we over here in Europe. Oh well, that means I’ll have to dodge spoilers for a week which won’t be too big of an issue since it’s a work week and also working on the final stages of the Pokémon collab by then. 

#2 – Shin Megami Tensei V (Switch, Early 2021)

Shin_Megami_Tensei_VThis series is one of the biggest RPG series ever created. I think I don’t have to explain more by simply saying that Persona is a spin-off of this series. Yes, you read this correctly, the popular Persona series is actually a spin off of this franchise. 

I have played some Shin Megami Tensei games over the years but everytime it was in between waiting for other games to release. But, I decided that in 2021, I want to fully play through a Shin Megami Tensei game. I quite enjoyed my time with the series so far playing the (3)DS entries and the cross over Tokyo Mirrage Sessions #FE. So, it’s a good thing then that a new game is going to be released on the Switch in the near future.

You might argue that it’s not a great idea to jump into the series with the 5th main entry but then again, it might make it more interesting to me to play the other games to connect the dots and to answer all the unanswered questions in the 5th entry. 

#1 – Axiom Verge 2 (Switch, Early 2021)

H2x1_NSwitchDS_AxiomVerge2I honestly have a weakspot when it comes to MetroidVania games. When I learned about Axiom Verge and the unique mechanics that the game brought the genre, I was hooked. I haven’t finished the game yet but it’s one of those games that I pop into my Nintendo Switch or start up on my Wii U once in a while to wind down and relax. Maybe I should continue the game on only one of the two platforms instead of two. But, I own the collectors edition on Switch… 

At first, this game was going to be released in the fall of this year. Sadly enough, due to a delay, this game has been pushed to early next year. For now, I think this game will be an exclusive or a timed exclusive to the Nintendo Switch. And looking at the screenshots, oh wow.. Is this game going to be fun! Maybe I should finish Axiom Verge and Axiom Verge 2 back to back… That might be fun.

Wrapping up

I have to say that it’s getting more difficult by the year to create these lists. Mostly because most of the announced games are scheduled in Q1/Q2 of the upcoming year and a lot of them are sequels or entries in a long running series. On top of that, we lately get more remakes/remasters and ports in the last few years. 

Another big reason is that I’m more and more focusing on my collection and collecting games instead of playing the upcoming and new games. So, that means I’m not going to buy a PS5 or the new XBOX or even upgrading my computer to play the newest games. I’m quite enjoying myself by playing games on my consoles. 

That means I have an even smaller pool of games to pick from. And when I notice that a game that looks interesting to me requires to either upgrade my PC or get a new console, I dismiss it. For now, there aren’t enough games that I really want to play that validate the purchase of a new console or a stronger computer in my mind. 

I rather spend my money on games I actually want to play or add to my collection instead of having the “latest and strongest” gaming hardware. I know that this might be just me or my collecting hobby but maybe this year a lot of games will release that validate the purchase of a better computer. 

Besides all that, it looks like my Nintendo Switch will be quite busy in the upcoming year. Which is a good thing, since I love playing my Switch on the train to and from work. I just a great way to spend the long train journey creating memories and something starting to talk to other gamers on the train about various games. And I wish to be able to do that in 2021 and make new friends. That would create some sunshine in these strange times. 

But with all that said, I think it’s high time to wrap up this article and thank you for reading this one. I hope you enjoyed reading this article and as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

First Impression: Terraria (PC – Steam) ~ The Adventure Of Digging

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I know I was going to write another article this week, but I felt that I was pushing myself creatively too much so I decided to let my readers decide on which game I was going to write next. Twitter polls only give me 4 options and Terraria won. So, Terraria. A game that quite recently got it’s “final content update” not too long ago. So, in it’s “final form” is this game (still) worth playing? Let’s take a look at the game together in this article while I talk about my own opinion on the game and invite you to leave a comment with your opinion on this content of this article and/or the game. 

Editorial note: Review written while playing v1.4.1.2

The Adventure of Digging

There is no real story in this game. This game is an open world sandbox game. This game gets compared to games like Minecraft. Some even call(ed) it Minecraft 2D. But let me tell you, there is a lot more to this game than just a “simple Minecraft clone in 2D”.

The amount of differences in gameplay mechanics is so huge you can’t really compare Minecraft and Terraria a whole lot. I only use the comparison to say things like: “If you don’t know what Terraria is, think of Minecraft in 2D with some extremely interesting mechanics, richer combat, more bosses…”

I think it’s high time to talk about the “story” that exists in this game. Since there is some sort of a story in this game. I’m not going to talk too much in-depth about it, but if you want to know more… then I invite you to read the lore page on the Terraria Wiki. While in-game, you won’t really encounter this story so it’s an interesting additional piece of content for this game.

I’m going to apologize in advance if I compare this game a lot to Minecraft since this article comes from somebody who has been playing Minecraft for years upon years (since Beta 1.4 in 2011) and only recently got into Terraria. I have played it with some friends in the past but rarely on my own.

Now, I think this puts me in an position where I can take an interesting angle while reviewing/talking about this game. I think that’s it’s going to be very clear as soon as you read the following paragraphs. Now, this might mean that some things won’t get reviewed too in-depth to keep true to the theme of the article.

Terraria outdigs Minecraft

20201206145644_1I honestly enjoy Terraria more in the music department. While Minecraft has an amazing soundtrack, I feel that Terraria uses it’s music in a better way. Honestly, it has been quite some time since I played Minecraft with the in-game music simply I find Minecraft a bit too silent. But it’s quite rare to have a silent moment in Terraria. Also, it has a lot of unique music for each type of biome, boss and if you are underground or above ground…

Something I adore Terraria for is the fact it solves the issue a lot of players have with the early game grind. So, it works like this. When creating a character and when you create a world, you have to choose if you either play on Journey, Easy, Medium or Hardcore. If the world and character matches, you can enter the game. And here is the thing, you take your items and inventory with you.

So this means that you can take your strongest gear to a new world if you want to. That also means you can skip over the whole early game grind and directly get into the good stuff if you want. The only thing I could complain about this mechanic is that the menu UI is a bit clunky in that regard. I would have loved if the character selection screen and the world selection screen where combined. That would help switching between Classic and Journey mode so much easier. It also means you can play both Crimson and Corruption worlds with the same gear and character.

If you use a character created in the “Journey” difficult, you can even duplicate items when you have collected enough of a certain material. For example, if you collect roughly 400 pieces of a certain wood type, you can duplicate it. And guess what, this mechanic also transfers over to other worlds with the same character. You also have more control with this duplication mechanic like controlling time, weather, strength of the enemies among other things. Compare it a bit to commands in Minecraft with the duplication mechanic as an additional mechanic.

At first, I was afraid that this duplication mechanic was going to be overpowered. But I enjoy trying to collect every single variant that there is. There are a lot, but I mean a lot of items in Terraria, it’s not even funny.

Exploring and adventuring in Minecraft can be a lot of fun. Yet, at the moment of writing I feel that Terraria has a lot more to explore and do. Don’t get me wrong here, since it’s only by a slim margin. I feel that the dungeons and the progression is just a bit better implemented in this game than in Minecraft. But, I’m afraid that more big content updates like the Nether Update and Cave & Cliffs might give this point to Minecraft.

Now, something that Terraria nails over Minecraft is the combat. I find that the flow of the Terraria combat mechanics are a lot better than Minecraft’s. Also, there are much more way to fight your enemies than in Minecraft. From swords, throwing knifes, bows, morning star… In combat I love to use my sword for close by enemies and my bow for enemies further away.

There are also more bosses and enemies to fight in this game than in Minecraft. So, you can experiment with the different weapons that you can collect. Some weapons even have a special effect where you can spawn an ally and/or a pet. And then I haven’t started talking about the special armor that allows you to double jump, fly, climb walls….

Since that changes the gameplay quite a lot. There are various items that give you additional movement options and they all are unique and fun to play with. There is nothing to compare it with, since the enchantments in Minecraft compare more to stronger pickaxes or pickaxes of a certain material. Things like a double jump, wings, rocket boots… You have to juggle these items since you have a limited amount of slots to use. You also have the “social slots” that can also change your character’s appearance without showing your armor. The downside to it is that the effects of those items aren’t applied to you during gameplay.

One of the biggest advantages in my opinion is the fact that Terraria is on Steam and can use the Steam Cloud feature. This means that you can easily back-up your saves to the cloud and you don’t have to move files around when you play on another computer. I can only wish Minecraft had a similar system. I’m toying around with saving my worlds in my Dropbox folder but I don’t know how stable that will be.

Both reach the end

20201206145605_1Of course, there are things where I can’t pick a precise winner. There are things were I can’t say which game does it better. One of these things are the controls. Both games have amazingly solid controls. I’m purely talking about the PC versions since I haven’t played one second of Terraria on a console platform and I find Minecraft’s interface on console like the PS4 and Switch extremely clunky to use. But that’s my opinion and beyond the scope of this article.

The only minor nitpick I have with the Terraria controls is that I have a bit of trouble getting the grappling hook to work the way I want. But, I rarely use it so I haven’t given myself time to get used to it so yeah, that’s nitpicking.

If we would talk about difficulty, then you could either ask which one is the easier game but I rather ask the balance and progression. Both games have different mechanics and punishments. Both games have amazing difficulty settings so you can play the game at your own pace and difficulty. Both games have very different ways of punishing the player. Both games use beds to skip time and set spawn points of the player. The “biggest” difference is that there are items in Terraria that allows to warp to your spawn points when things get to hairy or your inventory is full. But this is only a one-way trip.

Minecraft has it’s hunger system to juggle while you have to juggle your mana use in Terraria. So picking a winner for who has the best difficulty system and things like that is impossible. Even when you are geared out the nose in both games, there are still things that can ruin your day so yeah.

Also, both games have a sort of achievement system where they teach you the game and nudge you in the right direction.

The next things were I can’t decide a winner is the visuals. While Terraria has a lot more items and animations than Minecraft, I feel that the smaller block pallet in Minecraft pushes the players to be a bit more creative with the items you have.

On one hand, the fact you can dress up your character to whatever you want in Terraria is an amazing feature but the skin layers in Minecraft is something that I have found something amazing to play around with too.

Also, I think it’s not even possible to pick a clear winner in terms of visuals and animations since both games aren’t even played on the same plain. Minecraft’s art needs to look good from every single angle while Terraria’s art “only needs to look good up front”. And both games pull it off extremely well. Biomes feel give the right feeling and the color pallet used in both games give them their own unique feel.

The villager system is something that I can’t find a winner for. Since Minecraft’s Village & Pillage update, the villager trading system is completely reworked with profession blocks and them having to restock. This makes trading now quite interesting since you need to level up your villagers by trading with them. In Terraria, there is this social system. You need to build houses for NPC’s to come and you have to puzzle them together. If you place certain NPC’s close together, it’s possible that you get locked out of certain items. And it also depends on your biome you build the house in. So, yeah. It’s a puzzle on it’s own.

Minecraft outdigs Terraria

20201205163138_1Now, there are somethings I prefer Minecraft’s way of doing over Terraria. Also, let me be clear here. The things that, in my opinion, Minecraft does better don’t mean that Terraria’s way of doing it is bad or broken perse. In terms of certain mechanics, there are things where I prefer Minecraft’s way of doing things over Terraria.

One of these things it the fact there is an infinite world in Minecraft and not in Terraria. Terraria’s world is large but when I created five different worlds, I found structures that weren’t there in my other worlds. Maybe it’s just me but I enjoy the fact that everything in the game can be found in the same world. Well, Terraria does have a more enjoyable map-system since you can more easily see everything you have explored so you can easily find your way back to a certain place…

Also, I miss some information from the F3 menu in Minecraft. Things like my coordinates, which biome I’m in… Those aren’t really present in Terraria. There are a few items in the game that give some information like your depth, but it takes up a slot in my inventory… So yeah.

Earlier I said that Terraria has a lot of items. I can also mention that Terraria also uses a ton of crafting stations. Now, if only there was some sort of recipe book like in Minecraft that would tell you which items you can craft and what the recipe is and which crafting station you need to use… That would have been great. I’m so glad that I have a second monitor attached to my PC so I can have the Wiki open when I quickly want to look up something.

But I find that Minecraft teaches the players a bit better with some landmarks and the recipe book on how the game works. For example, when you touch the water, you get the recipe for a boat. Or when you punch down a tree, you get the recipes for the wooden tools.

In Terraria, you have the guide explaining some of the recipes but I find that interface quite clunky to use. Especially since you can’t place workstations to see which items you can craft with them and the text can be barely readable since it’s one color. This UI isn’t the best.

Now there are three nitpicks I have with Terraria. The first is that when you press “esc”, you don’t pause the game. You don’t pause the game when you loose focus either. This let to some deaths, and even one while I was writing this article. But hey, this isn’t such a big deal when you get used to open the settings menu.

The second nitpick is that when you exit the game in Minecraft, you enter at the exact same location when you click the continue button. This isn’t true in Terraria. You enter at your spawn point.

And the 3rd and final one is that I would love to see or hear some drowning damage when you are drowning. Since now it simply slowly costs you health until you go above the water to breathe.

So, I think it’s high time for a conclusion since this article is getting rather long don’t you think?

Is Terraria a good game? 

To answer your question, yes. Terraria is a VERY good game. Is it better or worse then Minecraft? That’s a wrong question in my opinion. If you would ask: “if people who enjoy Minecraft will enjoy Terraria”. That would be a better question. The answer is yes by the way since I’m a great example and I know that there are a few other examples in my friend group as well.

Terraria and Minecraft are two very different games but they have some similar elements. Exploring their world and adventuring in it is an amazingly rewarding experience to play through.

Terraria is an addictive game with it’s amazing visuals and it’s freedom. I have sunken quite a few hours into it before I decided to write this review but I feel that a lot more time will be spent in this game before I decide to give the game a break.

I highly recommend this game to everybody who enjoys sandbox, adventure, RPG-games like Minecraft or Starbound. If even anything sounded remotely interesting to you, I encourage you to give this game a shot. Since I find that the negatives heavily outweigh the positives for Terraria.

So, with that said I think it’s time to wrap up this article. It was certainly an unique experience to review a game while comparing it to another one. I hope you enjoyed reading this article as much as I enjoyed writing it. I would love it if I would be able to welcome you in another article but until then, have a great rest of your day and take care!