Preview: Tape Recovery Simulator 96K (PC – Steam) ~ It’s Advanced Fixing

Steam linkPress kitOfficial site

It’s no secret that I love old technology. So, when the developer of Tape Recovery Simulator 96K e-mailed me to talk about the game he is working on, I didn’t hesitate. Today, I want to take a look with you at the press demo provided. In this article, you’ll read my 100% honest opinion that I have of the game while I played that demo with a developer-provided key. So, I hope you are ready to dive into the world of tape fixing and decide with me if this game is worth following or not.

Keep in mind that I played a development version for this article. It’s possible that things change quite a lot compared to this preview/first impression.

General info:

Description

Tape Recovery Simulator 96K is a game focusing on recovering data off of reluctant old tapes.

During the 80s and early ’90s, the audio analog tape was one of the main storage mediums with a capacity of 600 Kb stored as actual sound. It wasn’t very reliable, to begin with, since tapes and tape recorders varied greatly in quality and compatibility. If not stored properly, tapes have a tendency to degrade over time, especially if left near strong magnetic/electric fields (like cathode monitors/TVs, speakers, children, power sources, power plants, EMP bombs, any kind of star, …). Sometimes, some data can still be recovered even after decades of mistreatment.

Tape Recovery Simulator 96K builds new game mechanics around old data recovery tricks. Caffeine Withdrawal Games’ philosophy is “games you haven’t played before” and TRS 96K is the perfect example of it.

Features:

  • Enjoy using a real simulated tape player with all the proper buttons (play, stop, ff, rew) + a few new ones.
  • Audio tapes holding data with multiple degrees of corruption.
  • Rediscover the lost art of loading data off tapes:
    • tweak sound (volume, pitch, tape speed, revert, …) to appease the 8bit loading routine that is extremely unforgiving to data errors
    • learn and use old data recovery tricks (header swap, audio channel swap, leader short-circuit, …)
    • play with data (descramble, decrypt, decode, search, piece together, …)
  • Work and suffer for a pittance as an EES employee with an absurd boss and (semi-)impossible tasks.
  • Discover and assemble stories, fake art, real art, conspiracy theories. Everything is sprinkled with lots of plain old insanity fueled by EES’ boss.
  • 8bit applications and mini-games (BASIC / machine code) waiting to be recovered, repaired, executed, re-executed and re-re-executed.
  • The 8bit look, feel and simplicity we all crave for.
  • Turbo tape loading speed of up to 1.6 KB/s
  • Mock advertising
  • No cutscenes (unskippable or otherwise)
  • True tried and tested eye care advice for the player.

The A+ Side

The story approach in this game is excellent. You would expect a silly, over-the-top story about a world where saving and fixing tapes is important. But no, you are part of a company that creates technology and also fixes tapes. The e-mails you’ll receive are nicely written and really pulled me into the world of this game. And it’s a great simulation all right since it feels quite real.

The tutorial section of this game is top-notch. It guides you perfectly through the whole game and teaches you every little mechanic. There are a few minor mistakes, but I’m quite certain that those will be fixed in a future version.

Gameplay-wise, I have played what’s already there. From what I have played, this seems quite promising. It already has some quality-of-life features, like being able to disable the sound effects on the fly. Since the beep tones that sometimes can be generated from corrupted tapes are quite loud.

Visually, this game might still be in development, but I think they work great already. I really like the visual style the developer is going for. I would love to see more animations and feedback in the finished version. Like, only a sound effect when you receive a mail is a bit too weak to draw the attention of the player. But, it’s getting there!

The F- side

It’s going to be quite tricky to write this section of the article. Since this game is still in its early stages of development and I played a pre-release version. So, it would be a bit unfair of me to talk about issues that this version has. Since they might be fixed in the released version and only cause confusion then.

What I can say is that most of the issues I experienced in playing the demo have to do with visual glitches and UI problems. Sadly enough, some of these were game-breaking. But, that’s the developer’s current focus. So, I think those issues will be ironed out before or after release in the first few patches.

All the other things are solid. I’m really curious what other mechanics and things the developer is going to throw into the mix in future versions since this has a lot of potentials.

So, should we play it?

Now, is this game fun? For me, it is. Because I enjoy playing around with old school technology and I work as an IT admin in two big art schools, so this game is right up my alley. But, I do have to warn you. This game is a real niche game. If you don’t enjoy niche games about old-school tech and puzzles, I don’t think this game is for you.

But, if you do enjoy things like that… This game can become a must-play! Just look at this trailer:

I’m so glad that I can play games like these. I’m so happy that people take the time to explore something like this and make an enjoyable game out of it. While this game has some ways to go in terms of the UI and some visual glitches… This game has a really solid foundation. One with a lot of potential for amazing puzzles and experiences.

So, I’m going to keep an eye out on this game, and you can be sure that I’ll write a more detailed review when this game gets released and the developer had time to iron out bugs, polish, and fine-tune the game. Consider me quite interested to see where this game is taken.

So, that’s the end of this article. I want to thank you so much for reading, and I hope you enjoyed reading this one as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Game Quicky: The Rat Pack (Itch.io – PC) ~ The Rats Will Take Over

Itch.io page

Indie games can be unique. Today’s game is no different. Today, I want to talk about a game that’s created by the developers of that point-and-click game, Captain Disaster. I honestly expected a new point-and-click game when he contacted me via Twitter and when I heard it was going to be about rats, the edutainment collector part of my brain went directly to Mia: The Mouse, but this game is something completely different. It’s a TBS game, a turn-based strategy game. About rats? This is going to be unique. But, we need to ask, is this going to be the good kind of unique or the bad kind? Let’s find out in this 100% honest review of this game that I get a press review copy for. And yes, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

Good rats, pet them

I love this easter egg random event to bits.

The story of this game is about a colony of rats going for bigger and better. Starting off on a farm and going to the big city. I’m so happy that in terms of the story, this game isn’t doing anything silly and trying to put a fantasy spin or something on it… It feels realistic and stays in the background. It’s the perfect set dressing for the game. There is one random event, that I really love. I think you can guess which one is with the screenshot here.

Most of this game is spent on one screen. This is the game screen. There are 5 squares. Let’s start with the easiest to explain. You’ll have the yellow square in the top right, this is where everything that happens during your turn is shown.

The white square in the middle is one that shows special messages. I chose a beta screenshot here on purpose, since this random event message is now one of the various events that have a nice artwork accompanying it. But not every random event has a drawing.

Then, in the bottom left, you have the rat lab. This is your upgrades section. You have 4 things that you can upgrade, and these are essential. Depending on your lab level, you earn a certain amount of lab points per turn. You can upgrade the lab by scavenging for treasure. Each upgrade can improve the skills of your rats to avoid a game over. A game over is when your population reaches zero. That’ll cause you to restart the mission.

I could write a whole article explaining how this whole game works, but the tutorial does an amazing job of that. And not only that, the difficulty curve in this game gets a chef kiss from me. In each mission, a new mechanic is introduced, and you learn easily the amount of depth this game has. You learn when you can risk losing rats in your colony and when you urgently need to do something.

There are three difficulty levels, and you can finish this whole game playing on easy mode. But, the easy mode isn’t a cakewalk. You’ll need to learn the game and think carefully about what you want to do with your colony. And try to not get distracted by the amazing music this game has. Seriously, I would love to buy this soundtrack! Together with the amusing voice work and charming sound effects, the audiovisual presentation is quite good.

At first, I was worried that this game would be boring and repetitive. But, after playing 10 missions so far, I really have to say that I’m quite enjoying myself. With an easy to learn but tricky to master game, I’m impressed with this game. Sadly, there are a few things I didn’t really like, and I’m going to explain them in the next section of this article.

Bad rats, trap them!

So, what does this game do wrong? Well, first, there is no way to save mid-mission. Thankfully, this isn’t too big of an issue, since the missions themselves are sort. Well, I say short, but I have only played this game on easy and normal difficulty, so maybe it’s long on the harder difficulty?

The second negative of this game is a strange design quirk. Why is the pause button “F1” and not “Escape”? It really messed with my hardwired brain.

Overall, the UI design is excellent… But, there is something that would take it to the next level. Currently, when you beat a level, it gets a checkmark. And it doesn’t matter on which difficulty. I would love to see a different color checkmark depending on which difficulty you have beaten the level. Since, currently, the only way to see that is in the achievements’ menu which doesn’t even have a back arrow.

Another flaw in terms of the UI is in the red bottom right corner of the game screen. There are two things wrong with that in the version I reviewed. First, it doesn’t tell you the amount of treasure you’ll need to upgrade the attack and defense of your colony. Secondly, it doesn’t tell you when you can do a raid and how many raids you have done. This is somewhat annoying in some missions where you need to do 5 raids, and you didn’t keep count.

Something I personally missed was some animation in this game. Currently, all random events have a nice drawing, but the attacking and under attack events are too static. Either add a drawing or two for them or have some animation. It would polish up the game that much more.

And that’s about everything. So, shall we go on to the conclusion? Before I ramble on, and on.

So, what we RAT this game out?

Terrible pun aside for this final section of the article, is this game worth your time, or is this conclusion going to rip this game apart? Well, to be very honest, it’s the first. This game is really worth your time. Especially because most of the things I didn’t like about this game can be fixed and fine-tuned with an update or two.

Personally, I wouldn’t recommend this game to everyone. If you enjoy casual/puzzle and turn-based games, I would give this game a chance. But, don’t expect this game to be action-packed. This game is more on the calming and relaxing side. The charm of a small group of creators developing a game is oozing out of this one.

I would really pet this rat and not rat this game out. It’s a great game with some minor flaws. And I can’t wait to finish this game and maybe try the hard difficulty option. And maybe I’m even going to try to fill out that achievement page.

And with that said, I want to wrap up this article and thank you for reading it. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 70/100

Game Quicky: Abyss of the Sacrifice (Switch) ~ Puzzlerooms To Sacrifice

Age warning: This game is 16+.

Wikipedia entryNintendo.com microsite

I might be a day late for Halloween, but today on the day after, I still want to talk about a somewhat horror related game. As regular readers of my blog know, I’m an avid fan of the Zero Escape trilogy. So, when I saw this game pop up on the Nintendo Switch eShop, I didn’t hesitate for a moment. I had to give it a try. I enjoyed my time with it that much, that it even slipped in my top 10 games of 2020. Why did I give this game a spot there? Well, let me explain why, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Puzzlerooms to sacrifice

This game follows the story of 5 girls who are left in the “Foundation”. This is a strange place underground that has been built for some reason that everybody has forgotten. It doesn’t take long before our 5 heroines meet each other and strange things like earthquakes start happening. And let’s not forget, since everybody is gone from the Foundation, food and water supplies are getting more difficult to come by every day.

I don’t want to talk much about the story, since it hinges on its mystery quite a lot. It’s that sort of story where you are left in the dark about everything right from the start, but the further you go in the story the more gets explained. I do highly recommend playing this game without a break like I did. I had to restart my playthrough since I completely forgot what was going on, and I got confused.

Something that took me by surprise is the fact that this game is fully voice acted, in Japanese. Now, this makes my job of reviewing this game a bit more difficult. I barely know any Japanese, so take what I’m going to say next with a grain of salt. But, I feel that the voice acting is pretty good. I really felt the emotional performance of the voice actors and I feel they did an amazing job.

Something I really did like is how there are some cliché characters, like your doctors’ girl and the patient that went in and out of hospitals but the interaction and the backstory of these characters is handled in such a unique way, it feels quite fresh and unique. The story itself is getting quite interesting at the moment where I’m at, and I’m so glad I choose the Switch version over the Steam version since now I can take it with me on the train from and to work.

Visually, the game looks amazing. The artwork really immersed me into the world and the story. Together with the great music and sound design, I really felt like I was exploring a mystery in the Foundation. Sometimes, an important item blended into the scenery, but it gave off a small sparkle, so you didn’t have to go pixel hunting.

I really like the hint system in this game. At any time, without a penalty, you can in the menu to the “Hint” system, and you can look at the hints. Only the hints that help you to get further in the puzzle are unlocked. The ones you need later in the puzzle aren’t accessible and not even shown. The minor negative you could say that this system brings is that it somewhat spoils the length of the room, but that’s a minor thing in my opinion.

You can play this game out of order. So, each time you finish a chapter, you unlock the next entries of the story of each girl. You can play them in any order you like. To avoid getting even more confused about what’s going on, I played them somewhat in order. But, it’s a great thing that if you get stuck on one puzzle, you can stop it and go to another girl to try on that puzzle later. And believe you me, the puzzles can get quite challenging. I even had to get out a pen and paper for several puzzles to solve it.

The controls and the UI of this game is something to be praised. The only minor negative thing is that there is no real autosave, but you can save easily at any time in an overload of save slots. The amount of options is a good to have, so that way you can adjust your experience to your liking. And the easy to learn controls are shown in the options menu in case that you forgot one or two buttons.

Escape is not needed

Sadly enough, this game does have some flaws. In terms of variation, this game doesn’t have a lot of it. This game is a visual novel with some escape the room elements thrown in. But, there are some things that the visual novel sections don’t do all to well. First, the contrast of the text with the background isn’t always the best. I sometimes had trouble reading the text. Thankfully, my English is pretty decent, and I can make out the words, but I can image that it’s going to be quite annoying for people who aren’t so good at English.

Something else that really bothered me is the fact that it’s sometimes a bit unclear who is talking to who in the dialogue sections. There is no real “speaking” animation. That’s a shame, since I’m that kind of person who has a hard time remembering names. I was so glad that in World’s End Club, you had that overview screen with the names and abilities. Even in the backlog it’s unclear who is talking.

Speaking of which, when I looked into the backlog of this game… I found some strange things in the writing. This game sometimes jumps from 1st person to 3rd person writing. A great example where you can get easily confused is this one:

Suddenly, she felt a sharp tug on her arm.

"Huh?"

I didn't fall....?

As she blinked in disbelief, a voice called out above her.

That’s exactly how it appears in the game. If only a different styling was used for thoughts OR keep writing in either 1st or 3rd person, this could have improved the writing.

There were some moments of frustration as well during the puzzle segments. For example, in one room, I had to pick up a robot from the cleaning station but the area I could click to pick it up was almost completely overlapped by the “Exit screen” UI. So, be really precise with your clicks or otherwise, you’ll be stuck while you have the correct solution. Thankfully, if you find the joystick movement controls a bit too fast like me, you can use the D-pad to solve that issue.

Sadly enough, some puzzles are a bit too tricky for my liking. Even with the hint system. One time I got stuck because I tried to combine item A with B, and it didn’t work… The solution was combining item B with A. Which brings me to talk about the interface you use to combine items. This interface is a mess in my opinion. It could have been designed a lot better, since if it wasn’t explained in the tutorial section… I would have forgotten how to use it and that it was even a mechanic.

You might have noticed that I didn’t talk about the animations in the visuals’ section of this review. That’s because, there was so much more that could have been done with the animations. I really felt that the game was a bit too static and comic-book like. There could have been so much more life into the game with a bit more animations. And in some cases, I had the impression that the animations lagged while the game was anything but lagging. But, I think it’s high time to get into the conclusion of this article before I start lagging myself and go rambling.

Conclusion

This game is the perfect example of getting pretty close to greatness but missing the mark. This game has so much going for it. The amazing artstyle, the music, the concept, the atmosphere… I don’t regret my decision to include this game in my top 10 games of 2020.

Yet, this game lacks some polish which is a real shame. Since, I can truly see some people skipping this game because of it. It even makes it a bit difficult for me to recommend this game.

When I saw the scores that other reviewers were giving for this game, I was a bit annoyed. I felt that this game was getting too low scores for what’s offered here. This game tells a great story of 5 girls trying to survive and trying to figure out what happened to the world. But some technical issues hold it back. Some can be solved with a patch like the issues with the script and such, but others like the animations… That is going to need either a big patch or a remake.

But, if you enjoy games like the Zero Escape games or Corpse Party, I would say… Check out this game. Give it a chance. But, know that this game has some flaws and you best play it without too long of a break to fully enjoy this game. I personally think that this game is totally worth your time, maybe on sale. And as soon as you get use to the quirks, the negatives aren’t too bad. So, this review is luke warm, but warm enough to recommend it with caution.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome in another article, but until then, have a great rest of your day and take care.

Game Quicky: Mystik Belle – Enchanted Edition (Switch) ~ The Metroidvania Witchschool Adventure

Nintendo.com micrositeWikipedia entry

So, I was browsing the Nintendo Switch eShop one day and I came across this game. Without doing a lot of research, I bought it since it looked like an interesting indie Metroidvania game. I didn’t know that a big studio like WayForward helped the developers Last Dimension in publishing this game to the Nintendo Switch. For some reason, I didn’t realize that this game is a port either. Even with the subtitle “Enchanted Edition”. In any case, I was also surprised to learn that this game is created in GameMaker Studio. A tool I used to learn about game development when I was younger. But, with that said, how is the actual game? Is it worth your money or should you rather focus on the original edition or is this a game you could skip without hesitation? Well, I’m here to give you my opinion and while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Witchschool

Usually, I write something myself to explain the story. But, the way the developers described the story is so good, I’m going to quote it here:

Being a student of mysterious art is a daunting task, doubly if you are Bell McFay – a freshman at the Hugmore Magic School. The teachers and staff are mean, I have few friends, and my grades are poor. Worst of all – Bell tends to be in the wrong place at worst. When she stayed up late to practice the magic of fire, for example tonight, but was instead assembled to confuse ancient rituals. And is there a better way to punish the unlucky first-grader than to prosecute her for an impossible job on the worst night of the year? Reproduce or exile Walpurgisnacht Brew. The sound of expulsion is beginning to improve as all types of spies hijack the school.

Official story on the eShop page

There is no voice acting in this game, so the story is told through text boxes and the environment design. Overall, the writing in this game is good. It sets up the arc of the game nicely without a lot of technobabble to pull you out of the experience. It’s quite difficult to review the story of this game because this game is somewhat short. This game takes around 5-ish hours to beat.

Usually, in these short games, I expect the story to grip me and focus more on telling a good story with interesting mechanics like Super Liminal or There Is No Game. Yet, this game doesn’t do that. I’m not saying that the story is bad, it’s just that this game focuses more on the gameplay and it’s puzzles than the overall story. This isn’t such a big negative in my eyes. While, yes, the setting and the atmosphere gives the story a lot of potential… I’m just extremely happy that it’s not bloated or is just filler to make the game longer. It’s to the point and quite enjoyable.

This game almost plays like your typical Metroidvania game. If you don’t know what a Metroidvania game is, compare it to games like Monster Tale, Blossom Tales, Lenna’s Inception amongst others. You explore large area’s where you learn new skills and abilities to help you on the way and discover secrets. Now, what this game does special is that this game has also a focus on puzzle elements and a whole inventory mechanic. In extremely rough terms, this game is a giant fetch quest in a Metroidvania game.

And it’s a lot of fun. I love exploring the school and trying to figure out which abilities I’m going to get to explore more of the castle. The responsive controls were so easy to learn that I was able to get the hang of the mechanics quite easily. The only thing that is different compared to your typical Metroidvania games is that there are no save rooms in this game. The game autosave when you change rooms. But that’s anything but a negative, to be honest.

Now, there are two ways to play this game. You can play through this game with warp chests, that help you with your inventory and makes the game a bit easier. It also gives you the option to choose if you restart the room or start from the counsel room. Or you have the harder difficulty, where you don’t have: warp chests, restart the room and the enemies hit harder. So, you can play on the difficulty you enjoy.

I really love shooting my fire spell around and leveling it up when I killed more enemies. I really liked running around this school with the amazing pixel art and animation. The game looks amazing, and the level design is well done for a Metroidvania game. While the level design makes the school feel less like a school since you don’t see a lot of classrooms and weird architecture, the pixel art is so good-looking and well-designed that it doesn’t bother me at all. (Only my really harsh critic side, tho.)

Not only does the game have amazing visuals and animations, the music is a jam. It’s amazing chiptune by Dan Rogers. I have listened to it while writing this article and I liked it so much that I decided to buy the whole soundtrack from Dan Roger’s Bandcamp I linked earlier.

Something that’s quite impressive is that this game is the love child of Andrew Bado. He placed so much love and care into the game. I mean, he even made an option where the dialogue is child-friendly in the PC version. Yes, an option! That’s something I can applaud. If only this came to the Switch version.

Almost there, Bell

I have thrown quite a lot of praise towards this game, but I’m sad to say that this game does make a few mistakes or things I don’t like. Let me first talk about the health system. There is one thing I didn’t like at all. That’s the way you heal. To heal, you have to pick up hearts that can randomly drop from enemies. The hearts drop where you kill the enemy. So, if you kill the enemy while it’s in the wall, since your projectiles go through into the wall… Your health pick-up is going to be stuck in the wall. And those don’t get attracted when you get close.

Also, there is no “quick heal” method or room. The health you have is the health you start with when you respawn or restart the room. So, when you are low on health, you better find a room where you can grind enemies to grind the health drops to get back to full health. This is one of the few moments where the game just stopped in its tracks, to be honest. Granted, you could restart at the counsel room with full health, but then you have to backtrack all the way… That isn’t fun.

Now, here is something I really found annoying. This game has an amazing mini-map, but why can’t I look at it with more detail? In this game, you have to gather and manage a lot of items. Around 60 in fact. And they are spread out over the whole map. But, remembering which item goes where is a real pain. Either having a quest list and/or which character is where it could have helped so much. Thankfully, the map is rather small, so going through all of it and trying out which item goes where wasn’t such a pain. Yet, I really missed a feature a like that in this game.

Sadly enough, there is actually a second thing I don’t like about the health system. There is this mechanic where you are able to kill enemies by just colliding with them. But this costs health. Now here is the issue with that, the sound effect and visual feedback is so similar to normally killing enemies it’s confusing. Something to improve this would be another sound effect if Belle gets hit compared to when she kills an enemy. Since, overall, the sound effects are excellent.

One of the final things I want to talk about is the pacing. In this game, you need to get three ingredients and something that really surprised me is that the second act is short. But this is an extremely minor complaint, a nitpick even. As big as a nitpick as the I find it a shame that some nice designs like statues go to waste since they are mostly in the dark. But, then again, it adds to the atmosphere and gives off a slightly creepy vibe.

Now, I think it’s high time for the conclusion, don’t you think? A summary of what I think in general about this game and trying to answer the questions I asked in the introduction of this article.

Let’s play or let’s play?

Is this game worth your time? Yes, yes it is! While the game has some annoying things like I talked about in the previous section, I really think that the positives highly outweigh the negatives for this game.

Now, if you would ask me… Which version should I play? Then, I have to answer the enchanted edition on Switch. It’s quite difficult to answer what’s new in this version since you don’t have an official change log but reading from the Twitter feeds of the developers it seems that it’s mostly a graphical upgrade and various tweaks to make the experience more enjoyable.

It also looks like this game is going to have a sequel or expansion from what I’m reading on the developers twitter feed.

I’m so glad that I gave this game a chance, since because of this game I discovered a very passionate developer that loves creating charming games like this one. I really enjoyed my time with this game, trying to figure out which item goes where. While it’s tempting to use a walkthrough, I highly advise that you don’t. There is barely any moon logic in this game, and it feels so much more rewarding to play it blind.

The charm of this game is just amazing. Mystik Belle is a hidden gem that more people should know of and play. This game has so much potential even while I haven’t finished the original, I’m already hyped for new content that’s upcoming.

And with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Arietta of Spirits (Switch) ~ Being Bound

Nintendo.com subsiteOfficial website

Family traditions are such a big part of families. One of the biggest family traditions in my family is that at least one person goes to the seaside each and every year. It’s a tradition I don’t want to see end since it brings back so many memories, and it’s also where my love for collecting games started. The amount of garage sales and flea markets I did at the seaside, I can’t count on two hands. Anyway, today I want to talk about a game that means a lot to me currently and also talks about family traditions. And that’s Arietta of Spirits. A little indie game by Third Spirit Games and Red Art Games. It caught my attention since it looked like an interesting Zelda-ish clone, and it reminded me of games like Blossom Tales. But is this game as good as that one? Let’s find out together, shall we? But before we start, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Being bound

In this game, you take on the role of Arietta. After the passing of her grandmother, here family takes a trip to her house on the island. Now, it doesn’t take a long time before Arietta discovers that she has a special ability when she meets a mysterious friend. She can see and talk to the spirits on the island. And not only that, she can help them move on.

Currently, I’m midway in the story and while this game has a good setting, writing and atmosphere, I feel that’s something is missing. The story is currently a bit “loose”. There is not really an overarching reason to move the story forward. If you asked me to explain what happens in the story of this game, I can talk about the characters you meet and their stories but the reason why you meet these characters and what Arietta’s end goal is… I can’t tell. Of course, there is a line in the story that “explains” it, but it’s so generic…

Now, this doesn’t mean that this game has a weak story. Far from it. The character development and writing in this game is pretty nice. But, there is a lot of wasted potential because this game is rather short. There is so much more that can be done with the story and idea, but the game is over when it really gets started.

There is no real voice acting in this game apart from some grunts by our main character. So, if you don’t like that, this isn’t the game for you. Yet, the dialogues are somewhat fast-paced and flow pretty nicely. One of the taglines of this game is that this game doesn’t have a lot of filler moments and this is quite true. This game has some side quests but barely any filler at all. Yet, I felt that some moments might have left a bigger impact if the story didn’t go on such a break neck speed.

Entry level Zelda game

If you have played games like Blossom Tales or any 2D Zelda game, you’ll feel right at home. This game is your typical 2D Zelda game where you go from dungeon to dungeon and defeat bosses. Well, they aren’t really dungeons, it is more themed area’s, but explaining that would spoil parts of the story. But, there are some unique mechanics in this game.

For example, there are two types of enemies. The first type are your normal overworld enemies. And sadly, they are your “generic” bee/bats. But, they have interesting movement patterns and learning and avoiding them is quite fun. Apart from maybe dropping a health pick-up, these enemies aren’t anything to write home about.

The other type of enemies are the “spirit” enemies. These are trickier to defeat, and after defeating these, you’ll earn crystals. Earn enough crystals to fill up a demon core, and Arietta grows stronger. It’s quite easy to farm these crystals, since enemies respawn when you leave and re-enter the area. But, I dislike the fact that when a certain core is filled, you can’t pick up any more crystals. Well, you can pick them up, but it doesn’t raise your total.

So, when you have enough crystals to power up your Roamer Cores, power it up right away. Otherwise, you’ll lose various crystals and have to grind for them. You can power your core up in the inventory menu under “Roamer Cores”.

Speaking of the inventory menu, why are there two menus in the Switch version? You have a pause menu and an inventory menu. The pause menu is opened with the “+” button and the inventory menu with the “-” button. It trips me up. Then again, I totally understand why this is the case in how the menus are designed. That’s why I call the “-” the inventory menu since it’s really the menu where you can see the inventory, your goals, your achievements… While the pause menu is more of an options menu.

A bit higher, you can see the inventory menu. From that screenshot, you can also see the various other mechanics. Like, the tasks where you have to find hidden items and the amount of hidden spirit cubs you have found. Now, you might think that you’ll need the item’s menu often, but alas. The opposite is true.

There aren’t a lot of puzzles in this game. I’m even having a hard time saying there are puzzles in this game. Maybe the fact that you need to figure out how to defeat the bosses most optimally but other than, that… There aren’t really any puzzles in this game. And if there are, they aren’t cryptic or challenging enough to matter.

Something that’s extremely puzzling is the fact that there is no world map of any kind to speak off. Thankfully, this isn’t a huge game, but the lack of a world map really hurts sometimes. Especially when I want to explore an area to complete a task. It adds so much more time roaming around. You could also argue that it makes the game a bit more realistic since when you are exploring an island, you don’t have a map either… But you can either make one or have a map printed out from the internet.

Once you get the hang of the responsive and easy to master controls, this game isn’t too challenging at all. This game really feels like it’s an entry level adventure game. And you can look at this in two ways. It can be either a relaxing time to enjoy the story, but it can be boring since it’s not “engaging” or challenging.

Thankfully, this game has difficulty options. I started on the normal difficulty and found it too easy. So, after getting halfway in the game, I wanted a bit more challenge. So, I had to use the dodge, shield mechanics more to defeat enemies and not rely on health drops from cutting down bushes. I wanted to start a new save file on extreme, and I learned I wasn’t able to skip cutscenes. I sighed, and I continued playing my “normal difficulty” save file. I can totally understand that when you play through a game for this first time you are unable to skip cutscenes, but the fact you can unlock an additional difficulty after beating the game and the fact I can’t skip cutscenes worries me a bit. But, maybe you have that option then…

Joyful lost

So, because this game doesn’t have a world map… I have to admit that I got lost a few times. But, it didn’t matter too much. I really enjoyed being able to explore the island. Especially since the pixel art and design of this game is gorgeous. I really love the visual presentation of this game. I also love the animation quite a lot.

The animation makes the game a lot more immersive, but it makes the game also easier. Since the enemies telegraph their attacks so bluntly, it makes it easier to avoid. Now, there is this small mechanic that I really like.

At first, I wanted to talk about how when you have low health in this game, you barely get any feedback from the game. But then, I noticed something. My joycons vibrated in a heart beat whenever I was on low health. This is genius. The only small touch I would add is a bit more visual feedback on the screen since when you are fighting, you might miss that rumbling, especially since you are quite focused on dodging enemies and such.

Something I also quite like in this game is how the roll is handled. You can roll around to get faster to your destination, but you have stamina. The more you roll, the more fatigued Arietta gets and the shorter her rolls are. You can see how tired Arietta is by the amount of sweat dripping down her face. This really makes me think what the most optimal way is to roll and go fast. Since, there is no sprint button.

Sometimes, I got lost in area’s with a lot of enemies. The first time I got a game over, I was quite worried where I was going to respawn. But, this game is quite forgiving in that. You respawn at the start of the screen you died at. When you die at a boss, you start right at the beginning of the battle. It’s quite nice to get directly back into the action and not have to go through the whole dialogue of the boss again or having lost a lot of progress. The game auto-saves every time you change in a screen.

The final thing I want to talk about is the audiovisual presentation of this game. Let’s start with the sound effects. These are amazing. The sound effects really help you to prepare yourself for the upcoming map and to take the right actions in combat. For example, the flying bat screeches before it flies at you, so when you hear it… You know that it’s time to dodge. But, the sound effects can be helpful too to find cubs. When you get close to one, you hear it shouting. It has a distinct sound effect that really helped me find the more hidden ones.

This brings me to the music of this game. The calm vibe and atmosphere of the game really comes through in the music. The soundtrack mostly feels like lounge and relaxing music. But, it can be quite tense when it needs to. Especially the battle music. But it fits the game like a glove.

Now, what do I think overall of this game? I haven’t beaten it yet, but what is my conclusion after getting past the midway point of this game? The charm and love of this game is something quite unique. This game does have some flaws like no overworld map, more puzzles, being able to skip cutscenes…

But, what bothers me the most is that the potential of this story and setting isn’t used to its full potential in this short game. Yet, like I said earlier, the charm of this game makes up for quite a lot of it. I can totally understand that some people might not really like this game or get bored with it, but this game really got its hooks in me. For me, this game is an easy recommendation if you are looking for a nice and relaxing game to spend an afternoon or two.

What this game proves to me is that I’m going to keep an eye out for further projects from the developers, since I really think they have a lot of potential. I’m curious what they are going to do next. If they are going to make a sequel to this game, you can be sure I’m going to buy it. The charm and love of this game is infectious.

I really enjoyed playing through this game and I can’t wait to see how this game ends. It’s really a relaxing game, and it comes at the right moment in my life when I need something to calm me down after busy work days. This game is really a case of the positives outweighing the negatives for me. But, I’m repeating myself. So, it’s time to close off this article by saying my usual:

Thank you so much for reading my article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!

First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Superliminal (Switch) ~ Objects are differently shaped than they appear.

Nintendo.com micrositeWikipedia entry

I remember seeing a game floating around on the internet many years ago. I even bookmarked the page I saw it on, since I wanted to keep myself up-to-date on future updates. It looked extremely cool and had a lot of potential to have amazing puzzles and mind binding twists. But that was in 2014-2015 if I remember correctly. Then, I honestly forgot about the game, and it fell off my radar. Not too long ago, I was cleaning out my overload of bookmarks and I suddenly found that game again. That reminded me about the game and when I suddenly saw it on my Nintendo Switch eShop that evening, I knew that I had to buy it right away. So, the game released a year ago, and I totally forgot about it. Oh well, that’s no big deal. Since, now, I have a lot of time to find out if my expectations were correct or if I shouldn’t have started playing this game. Now, while I have beaten the game now, I’m going to review this game in my game quicky style of articles since it’s rather short. But more on that later, let’s find out if this game is good or not, while I invite you to leave a comment with your thoughts and/or opinions in the comment section down below.

Objects are better shaped than they appear.

In this game, you are taken on a trip to the Pierce Institute to help test a new technology. This new technology is to help people with therapy using dreams. In these dreams, you can manipulate objects in some very strange ways. But, since this is a video game, something goes wrong. Instead of waking up, you get stuck inside the dream world due to Emergency Exit Protocol failing for whatever reason. So, it’s up to you to figure out why and to leave the dreamworld.

Now, I wish I could say more, but it would spoil the amazing story and strong message that this game has. This game is, give or take, 3 hours long if you only want to beat it and not 100% complete it. The story telling and voice acting in this game is so well crafted. The game spoke to me on a personal level several times. The game is also filled with some amazing life advice, and I’m so glad I played through it.

The main mechanic in this game is that perspective matters. A lot. You can enlarge or shrink certain objects in this game, so you can reach higher ledges or jump over huge gaps. The best way I can explain it, is if you go away from objects, they appear to “shrink” and when you get closer, they appear to “enlarge”. Now, image that when the “shrinking” or “enlarging” is happening, the object actually takes those dimensions. So, suddenly the cheese wheel can become a giant ramp for you to walk on. If you don’t really understand what I’m trying to explain here, take a look at these gifs, I think they might explain it way better.

I’m not going to show more or explain more of the mechanics since, it would ruin the surprises and the unique and amazingly crafted puzzles that this game has. This game can become quite tricky, but remember, it’s all a matter of having the right perspective and understanding the space you are in. Each section introduces its own unique spin or mechanic on the perspective puzzle theme, and it’s just great. I had so much fun trying to figure them all out.

Something that surprised me is that with the various elements that this game has and with the unique shrink/enlarge mechanics, it’s so well optimized. I didn’t experience any slowdowns nor did I experience any graphical glitches. Now, this is when you play the game normally. And why am I saying this? Well, it’s because the game actually encourages you to speedrun it once or twice. The Steam achievements of this game are ported over to the Nintendo Switch version. And I think I might give it a go myself one day. The controls of this game are solid enough and I think they are responsive enough for me to speedrun this game. I learned them extremely quickly and mastered them fast as well.

It would be an amazing way to dive right back into this amazing adventure and to go through the well detailed levels again. Visually, this game is stunning. While I think that the game has some moments that might trigger players that aren’t too good with flashing lights, I was amazed with the detail and visual presentation that this game has. The game also has a lot of triggers, so you don’t softlock yourself. For example, if you shrink the exit door and throw it in a trash can, the exit door spits it right back out. One animation detail I loved is seeing all the different jokes the developer made with the loading screens. You’ll have to see it to understand what I mean, but they were a nice way to do something unique with a loading screen instead of having a boring static or short moving image…

Apart from the objects you can interact with, this game doesn’t have a lot of animations. But, the animations it does have pulled you into the game so much more. Including with the enjoyable sound design. It has been at least a month since I have beaten this game since I’m writing this article and I can still remember the sound effects, how the voice acting sound and how the music sounds.

Speaking about the music, most of the soundtrack of this game is extremely relaxing and sounds extremely dreamy. The great use of the piano and, which is the center instrument in this soundtrack, and it’s just lovely. It’s that lovely, I actually bought the game again on Steam since it includes the soundtrack and some official Lo-Fi remixes as DLC.

Objects are worse shaped than they appear.

So far, I’m talking quite positively about this game. While I enjoy this game an awful lot and I even dare to say that it wouldn’t surprise me that I put it on my top 10 games of 2021 list, I do have several things that I disliked about this game and that made the experience less enjoyable.

While I barely experienced any bugs, I did fall three times through the map in similar ways. Once, I was pushed out of the map when I made a way too big object fall on me. Another time I fell through the map when getting on the roof of a building and trying to get onto the wall (which wasn’t the solution, by the way) and I don’t remember what triggered the 3rd time. Thankfully, the game autosave quite often, so I didn’t lose too much progress. But, it was a bit annoying that there is no death plane underneath the maps that automatically reset you to the latest checkpoint. So, thankfully, you have the “reset” option in the game.

Something I feel extremely mixed about is the game’s length. This game is so short but the mechanics it has, have so much potential, it’s a shame. I really think that this game should have a sequel where even trickier puzzles are introduced. On the other hand, due to the short length, the story has barely any bloat or unneeded sections and flows extremely nicely. Let’s just say that I’m quite jealous of the Steam workshop features that the PC version has. While it’s amazing that I can take this game on the go and show it off to other people, I’m also glad I bought the PC version to not only have the DLC but play more of this game.

Now, while I personally had a ton of fun with this game… When I really look at the game and take a step back… In terms of gameplay, this game could have been so much stronger. I honestly have to agree with what other critics are saying about this game to a certain degree. That some mechanics are seriously underused. Not to say that the puzzles in this game are bad, far from it. I think the biggest issue is that the games’ hooks are so good that the short length to conserve the story flow actually hurt it somewhat. I do heavily disagree with the “lackluster” story. But that’s maybe because it spoke to me on a personal level.

But, yeah, the underused mechanics are such a shame. Yet! Don’t care because it’s over, be happy that it happened. And maybe play some custom-made workshop levels via the Steam version. Meanwhile, I’m crossing my fingers for a sequel or DLC content to expand on the universe and lore of this game.

Objects’ true sizes

So, in conclusion. What do I think of the Switch version of this game? Is it worth your time, or should you buy another version or totally skip this game? Personally, I would highly recommend this game. But, do play it in one sitting. I personally think that the message that the story has it that much stronger when you get it all in one go.

The big novelty of the Switch version is that you can easily take it on the go. Of course, with the right laptop you can also take this game on the go, but the Switch is more convenient. But know that this game’s short length might annoy you, since like I explained earlier, the hooks of the game are that good. If you want to get the most out of this game, I think that the PC version might be the better option here, since it looks like it’s more actively developed, and it has the Steam Workshop with custom content!

Overall, this game does do a lot right. It has a strong story, fun and unique mechanics, amazing atmosphere, great visual presentation but due to some minor bugs and especially the short length, this game might be a difficult sell for some people. But if anything sounded interesting from what I have said in this article, please give this game a go. I really meant in what I said earlier. I wouldn’t surprise me if this game turns up in my top 10 games of 2021 list.

If you are interested in this game, I highly recommend going as blind as possible in this game. Reading too much about this game will ruin various surprises and twists this game takes. It’s like the Stanley Parable. A great short game that leaves so much impact on me as a player, and maybe it does with you too. And if it doesn’t have the same strong impact on you, you might have played a unique puzzle game that challenge your perception abilities and skills. Since, I think this game found the right perception.

What that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article and much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 90/100

Want to read another review of this game? Well, visit my friend Indiecator, Dan or Magi and read his review here: https://indiecator.home.blog/2021/11/11/indietail-superliminal//

First Impression: We Happy Few (PC – Steam) ~ Pop Goes The Joy

Wikipedia pageSteam pageOfficial website

Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!

Pop goes the Joy

In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.

Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.

Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.

I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.

Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.

Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.

Emotional Telephone Booths

You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.

In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.

So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…

Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.

There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.

So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.

Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.

While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.

To Joy or not to Joy

I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.

I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.

Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.

On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.

If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.

All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.

Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Review: World’s End Club (Switch) ~ Child-friendly Horror?

Official siteNintendo.com micrositeWikipedia page

One of my favorite game developers is Kotaro Uchikoshi and when he and his team are working on a new game, my hype levels rise up. I loved his Zero Escape trilogy and his new series AI: The Somnium Files was amazing, and I can’t wait to play the sequel next year! Anyways, I was quite bummed when World’s End Club released as an Apple Aracade exclusive. Since I’m not an Apple user, I was unable to play the game and I didn’t want to buy an Apple product for just one game. Thankfully, the game released late May of this year on the Nintendo Switch. I have already finished this game for a few weeks now, but I wanted to let the game sink a bit before I wanted to review it since I felt that otherwise I wouldn’t be able to be critical enough. Now, is this game worth your time if you enjoy Kotaro Uchikoshi’s work or should we skip this one and wait for the sequel to AI: The Somnium Files? Well, let’s find out together in this review. . With that said, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article.

Child-friendly horror?

In this game, you take control over Reycho and his friends from the Go-Getters Club. On their school trip, they are waiting to a strange show about a murder game. In this murder game, you have to do preform a certain task to win. But, how do you know your task? Well, for that, you have a look at another person’s bracelet. Only one person can win, and death is on the menu when you fail this task.

Now, why am I explaining this TV-show? Well, because it doesn’t take long before the Go-Getters Club plays their own task game. Of course, things go horribly wrong since the tasks are interconnected and mayhem ensues. During this game, you discover that this game doesn’t really have “wrong ends” but rather game overs. These game overs aren’t that punishing, and you can restart quite closely from where you failed.

Now, after the task game took place, the Go-Getters Club escape and discover that very strange things are happening all over Japan. They quickly form a plan to get back to Tokyo, so they can try and piece together what happened during their task game, and maybe save the world in the process. All the while, strange things happen and people start developing strange and unique powers.

Most of this game is voice acted, and I think that the voice acting in this game is one of the strongest points of the game. It fits the atmosphere extremely well, and the additional emotional accents that the voice actors placed in their performance made me connect with the characters even more. Surprisingly, the writing is rather light-hearted all the while it’s dealing with various horror subjects.

If I have to judge this game on the story alone, I would have to say that it’s a 7/10 story. I think I mainly expected a darker storyline after watching the trailer, and while I didn’t get that in this game… The more light-hearted writing of the story and the structure, well it just worked nicely. I think, that if you go into this game with the right mindset that you are going to experience a story that’s more fit for a Saturday morning/afternoon cartoon than a horror game. So, yes.

While researching for this review, I wasn’t surprised to see that various other critics were ripping this game apart. While I think that some critics judged this game a bit too harshly, I have to agree that this game isn’t the best it could be. I think the story could have worked better if there was a bit more character development and that the ending wasn’t twist after twist/surprise after surprise. The pacing of the end was a bit TOO much.

Jumping over different paths

Since I want to keep this review as spoiler free as possible, I think I’ll keep the story analysis for another article. In summary, the story is good but flawed. It could have been so much more, but it tried things that made the story float between a child-friendly Saturday afternoon cartoon and a Zero Escape-style game. And it’s neither one.

Let’s move on to gameplay. This game is quite linear. In this game, you have to platform your way through various obstacles and go to the end of the level.

These levels are quite varied due to the different powers that the members of the Go-Getter Club have. This game is going to test your reflexes and understanding of each and every member’s abilities. During the levels, you get to know the in and outs of the abilities of each character so that at the ending of the game, you can be tested if you truly understand the abilities and finish the final challenge the game throws at you.

During these levels, you can also earn cards for 100% completion. Some of these cards are extremely trivial to get, but others are quite tricky and require you to backtrack a bit sometimes. Apart from adding some additional lore, I haven’t found another use for these cards then just being a collectible. And without really trying, I got 27/30 cards when beating the game. And if only I was able to quickly see in which levels I have missed a card.

Overall, these levels are quite good and enjoyable to play, but I feel that the game is a tad bit too easy. I rarely felt challenged, and I felt that I was breezing through the game without too many issues. And I even played the game on Normal mode so, I think, “I could play the easy mode without even trying”. Together with the controls, I didn’t have a lot of problems playing through this game. I did have to get used to the some things.

For example, the activation of the powers and actually using them has a bit of a delay… Which I didn’t always calculate in during battles or platforming sections. Another example is that seeing the death animation and the game over screen can’t be skipped… So, getting back into the action take a while.

But the biggest mistake that this game makes in terms of gameplay in the platforming is the lack of depth. You have this whole group of friends who can use various powers, but each level or section only focuses on one character. And if another character is using his or her power, it’s controlled by a CPU. I wish that the game did more than just scratch the surface on what’s possible.

In typical fashion for these games, the path splits at various places in the story. Surprisingly, you can only play the other paths when you have seen the normal (false) ending. So, when you decide, make it count since you won’t be able to go back.

The Journey in more ways than one.

The Go-Getters Club goes on a long journey back home, and during the game we visit various locations. Visually, this game looks quite well. While I felt that very occasionally, the 3D models and the 2D backgrounds didn’t match too well… Overall, the visual presentation is amazing.

I really liked the visual presentation of all the characters and the various locations we travelled through. At certain moments, I even felt that it was a real location. Although, I will for always wonder how this whole group is going to sleep in that small tent.

In terms of animations, I think this game is close to perfection. I didn’t have any moments that I felt that the animation could have been improved. Maybe a bit more clear loading screen? But, that’s a minor complaint. All in all, the effects and the visual presentation in this game gets two pats on the chest and a thumbs up from me.

In terms of the soundtrack, this game has a lot of amazing tracks. I would have to say that I love 99% of the soundtrack. There are a few tracks that I felt that really didn’t hit their mark or felt a bit annoying in terms of melody, but these moments are so few, I didn’t mind at all.

As usual, I was listening to the soundtrack while writing this article, and I was surprised to learn that the iOS version and the Switch version have unique tracks. And they are amazing. Yet, the sound mixing isn’t the best in some places. There were several stages where I had a hard time hearing the additional atmospheric sound effects due to the music being too loud. Thankfully, you can adjust that in the options.

It’s a shame, since the sound effects really add to the atmosphere of this game and make it that more enjoyable. But, the game recently updated, and I feel that it has improved a little. And that brings me to the UI. In terms of the UI, this game is almost perfect. The only thing I don’t like about the UI is that it’s a bit too tricky to get back to the map menu when playing a stage. You have to go around to the main menu first.

Another extremely minor gripe I have with the UI is that when you talked to everybody during the camping sights, I still get a notification box asking me that I’m sure that I want to skip talking to everybody. Maybe the wording there isn’t the best, but it confused me the first few times. I have played this game with the English (USA) translation, and I was pleasantly surprised to see that this game is playable in VARIOUS different languages like Dutch, French, Spanish, German…

Overall, this game runs at a steady framerate. Very rarely, I felt that this game lagged a bit. These moments nearly always happened during boss fights with big attacks that almost covered the whole screen. Speaking of which, sometimes I felt that the hitboxes were a bit janky. I had it in my notes to talk about it, but I struck it through since, after some testing, it’s a very occasional problem that maybe the recent patch solved. I didn’t have the time to test it again for this review.

Now, before I either ramble too much or go into spoiler territory, I think it’s high time that I write the conclusion of this article. I covered most of what I wanted to say, so, let’s wrap this one up.

Conclusion

The good:

+ Amazing soundtrack

+ Nice visuals

+ Charming story

+ …

The bad:

– Lacking depth in terms of gameplay. All the while, it’s an addictive game to play.

– While the story is charming, it could have been so much better.

– Unneeded collectables.

Final thoughts:

Reviewing this game was extremely tricky. There are some many things I liked, but there are various things where this game falls flat on its face. I totally understand the mixed reception this game is getting, since it’s a game that isn’t going to click with everyone.

Personally, I really enjoyed the game, but I always had a nagging feeling that this game could have been so much more. I think this game could have benefitted from a more tense story and more difficult puzzles where you could switch between characters.

Would I recommend this game? Well, I do. I do recommend this game to everybody who enjoys adventure games. I hesitate to recommend this to people who love platformers, since the platforming in this game isn’t “strong enough” when you compare it to games like A Hat In Time or Mario. I really feel that this game set a nice baseline of what’s possible and can be enjoyable for a potential sequel, spin-off or future game set in the same universe… Or a game with similar mechanics.

Scoring this game will be even trickier. Since if I score it high, it might give off the wrong impression that this game is flawless while it has obvious flaws. And scoring it too low, might scare players away, while I really think this game is worthy of being played.

So, I highly recommend that you give the demo a shot and if you like and enjoy what you see… Go ahead and play the full game. If you do have second thoughts, I’m glad you gave the game a shot, but I think this game might not be for you.

As a I said before, I enjoyed my time with this game, and I’m so glad I have seen it through to the end since the pay-off is truly worth it. And yes, the Go-Getter Club will never fall apart like how this game never falls apart, although it has flaws. Once this game hooks you in, you’ll go on an amazing journey through Japan… Sort of. Kind of Japan.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 75/100

Game Quicky: Guards (Switch) ~ Tower Defense Switching

Nintendo.com page

Today I want to talk about the new game that Drageus Games released on the Nintendo Switch eShop. Their previous title, Moon Raider was a pretty nice game, so I actually have high hopes and expectations for this game. So, when Drageus Games send me a press copy over, and I could give my 100% honest opinion, I didn’t hesitate. I wanted to take a look at this game. I know full well that this game has been released for a while now but due to my busy life, I just got time to reviewing it now. So, it’s time to review this smaller game in my shorter game quicky style. And before I truly start, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article below!

Time to play

So, in this game, you take on the role of various warriors who are defending their homeland from invaders. Each warrior has his/her strengths and weaknesses. It’s up to you to use them in the right way. The gameplay is turn based. The left area of play field is yours and the right area is from where the enemies come in. In each turn, you can switch the location of two warriors. In order for you to win, you have to defeat a certain amount of enemies before one enemy can breach to the other side.

The gameplay is quite challenging and unique. It’s easy to understand, but oh so tricky to master. It’s a sort of turn based tower defense where you have to swap your towers from location each turn.

Visually, this game looks quite charming. The cartoon presentation of this game gives it some Saturday morning show vibes that add even more to the charm. While the animations might be a bit basic, they work, and they help to draw the player into the game quite well. The UI and menus are also easy to navigate, and I rarely found myself lost in them.

Time to skip this one

Sometimes I found the gameplay mechanics rather limiting. The fact, you can’t always choose if a magic user is going to use their healing magic or their field clear attack is annoying. On top of that, you weren’t allowed to switch your characters with an empty space. So, you HAD to switch between two characters for your move to count. Oh, and explain to my why I can select characters and “switch” while it’s the enemy’s turn? The switch doesn’t actually happen, but the game registers the button inputs.

Also, there are some things that aren’t communicated to the player well enough. For example, what does the inventory do? I was pressing the X button, and it only highlighted the button. When I continued to play, I started to understand how to use the inventory, but why did I have to find that out by myself? Also, I sometimes thought the game froze or soft locked… and it took me a while before I released that the game was waiting on my inputs since it was my turn.

The lack of an actual story actually hurts this game in my opinion. I rather have a generic, boring story then none. In this game, you don’t have any context why these fights are happening, and my interest in this game quickly went away as I felt myself going through the motions of every other game. I really felt that there was something lacking in this game and the story is one of the biggest mistakes of this game.

In terms of difficulty, I felt that this game is sometimes more luck based then skill based. A game over puts you back at the start of the game, but you get rewards to unlock more powerful characters. Why this game isn’t a high score game after seeing this mechanic is something I don’t understand. But, this made the game more grind heavy and here is where another big downfall of this game lies.

The gameplay loop of this game isn’t there. You go through the same motion over and over again to get just a little further. This unlocks rewards to unlock better heroes or upgrade your current heroes. While this might sound fun on paper, in the case of this game the repetitiveness of this game left me bored, and I had a hard time writing this article because of it.

Conclusion

I could keep writing a lengthy article about this game, but I think everything is boiling down to one point. This game is undercooked and shouldn’t have been released so fast. This game and the ideas it presents have so much potential, but the actual execution falls flat on its face.

This game has three save slots, but the save system itself is confusing, and I don’t know when my game is saved. The game has three difficulty settings, but you need to beat the easiest setting first before you can play on a harder setting. There is no cancel button when upgrading heroes, and you can’t swap heroes for other heroes when you started a run. The audiovisual presentation is quite nice but due to the repetitive nature of this game, I got bored with hearing the tracks so many times.

I’m sorry, but this game isn’t my cup of tea. I true feel that this game is undercooked and needs some major polishing up work for it to work and be enjoyable. Furthermore, I’m glad to see that other reviewers are enjoying themselves with the game, but I respectfully disagree with the high scores that some reviewers give to this game.

Things that should be improved in my opinion are:

  • A more in-depth tutorial on every screen of the game. Not every mechanic is clearly explained to the player.
  • More audio and visual cue’s to explain to the player when they can/can’t do something or when it’s their turn.
  • A better save system that doesn’t only save after the end of a run!
  • Polish out visual bugs like the “amount of enemies to be killed” counter resetting only after the round has started.
    • It always shows the counter from the ending of your previous run.
  • More communication with the player. What does “Magical hints” in the option menu do?
  • Some story to pull in the player a bit more.

Usually, when I feel this negative about a game, I don’t write about the game and I skip it. I write a feedback mail to the developers and/or tell them that I’m not going to write about the game. But in this case, I decided to write an article anyways since I find that this game has so much potential that it actually made me annoyed. Seeing this game so undercooked, it’s a big let down.

I honestly think that this game needed a lot more time in the over before it got released to the Nintendo Switch. From the digging I have done, I noticed that this game first released as a mobile game and after that on Steam. From what I have seen, the same complaints come up in various reviews. Most of those complaints are the exact same then I have. The last update to the game has been since 2017 and most updates have been bug fixes instead of polishing this game up with new features and more content. So, I don’t have high hopes this game is going to improve or if we are going to see a better version in the future.

Do I recommend this game to anyone? Well, if you are curious about this turn based lane defense game with a lot of grinding and a ton of rough edges, I think you might want to give this game a try but for all other players, I would skip this game. Thankfully, the new game from the developers of this game: Warstone TD looks a LOT better and more promising than this undercooked game.

And with that said, I want to thank you so much for reading. I hope you enjoyed reading this shorter article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 2/5