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First Impressions: Bloodstained – Ritual Of The Night (Switch) ~ Middle Ages Magic.

Official websiteNintendo Microsite

So, a new Metroidvania game has been released. The Metroidvania genre is one of my favorite style of games. When I heard that Koji Igarashi of Castlevania fame was the director of this game, I was beyond hyped. I even mentioned this game in my top 10 games I wanted to play in 2019. And, yes, the game was even twice on that sort of list. Anyways, this game was a Kickstarter game were major flops like Mighty Number 9 and major hits like A Hat In Time. Where does this game fall? On the major flops or on the amazing titles part of the spectrum? Let’s find out in this first impressions article. Also, feel free to give your opinion on the content of this article and/or the game in the comment section down below. A small editor note I have to make is that I have played this game before and after the visual improvement patches applied, and I will keep this in mind for this review.

Middle Ages Magic

During the Industrial Revolution, the Alchemy Guild got scared of losing their followers and patrons. So, they decided to create Shardbinders. These are humans who are forcibly fused with demonically charged crystals. Thanks to these crystals, the Shardbinders obtained magical powers. Everything was peaceful until the Fire Nation attacked, well sorta. Kinda. The Shardbinders were sacrificed and abused to summon demons from Hell (let’s be honest, this is a sort of Fire Nation. 😉 ). Now, this whole plan backfired and brought mass destruction over the whole of England. Thankfully, the Church was able to intervene and save some areas of destruction.

Two shardbinders survived the whole massacre, Gebel and Miriam. Ten years after the incidents, Miriam wakes up from her unnatural slumber and finds out that Gebel has summoned another demon to continue the revenge of the Shardbinders on what the alchemists did to him. Miriam starts her journey accompanied by Johannes, who is a former member of the Alchemy Guild. Miriam wants to stop Gebel before the whole world is destroyed.

The story itself is nothing that special. To be quite frank, the story didn’t really grab my attention. Now, I have reviewed two Castlevania games in the past: Castlevania – Portrait of Ruin and Castlevania – Lords Of Shadow – Mirror Of Shadow and of both these games, I don’t remember a lot about the story. It’s a shame since the story has quite a lot of potential to go quite in-depth and in different directions. The story takes a backseat in this game, to a point that sometimes the story is used as a sort of in-game guide. Like, when you have defeated a boss and you talk to one of the members of the Church, she straight up tells you (this isn’t an exact quote but it’s quite similar): “I have heard rumors that one of the high ranking officers can jump again in the air. (…) You need to look for a tower where…”

Now, the cast of the voice actors of this game is just mindblowing. Miriam is voiced by Erica Lindbeck who voiced Barbie herself in a few movies and also voiced one of the leading characters in Fire Emblem Echoes. Gebel is voiced by Ray Chase who’s a voice you can also hear in Super Smash Bros. Ultimate as Roy and in Final Fantasy 15 as Noctis. Zangetsu is voiced by a voice acting legend by the name of David Hayter who is famous for his voice work on Solid Snake. You can dig deeper into the voice cast using this page from Behind the Voice Actors. With so much talent on board and pretty good direction, you can be sure that the dub of this game is pretty well done.

Now, what could have improved the story? Well, first of all, a bit more character development. Some characters are quite two dimensional. I barely notice any progress in these characters. Secondly, I feel that too many stereotypical characters were used. A more diverse cast of characters or characters that broke their stereotype would be a great twist in the story. And finally, be a bit less hand-holding. If you want to guide the players to a certain location to gain a new power-up, you can do that by other means. I loved the system the developers used in Monster Tale on the DS. In that game, you also have a guide to where you need to go, but it’s up to you to fight through the enemies and find your way there.

Metroidvania at its finest

In the previous section, I have already mentioned three games I have reviewed that were in the same style as this game. The two Castlevania games and Monster Tale.

If you have played games like Castlevania, Metroid, Monster Tale or Axiom Verge then you’ll know what to expect in this game. In this game, you explore a huge map, defeat different bosses, learn new techniques to make exploring easier and access unknown areas. Meanwhile, you have to fight through a lot of enemies and try to balance your items right in order for you to stay alive.

Most Metroidvania’s are anything but easy. This game is no exception. This game can be quite difficult. But, the difficulty is fun difficulty. Sometimes you aren’t strong enough or don’t have the right gear to survive the encounters. Now, some people would enjoy the challenge of this game and try to defeat this game with the weakest gear possible. Now, this means that this game has some minor forms of grinding to improve your stats and defeat some bosses easier.

Now, the map of this game is quite huge. Thankfully, there are several warp points that allow you to fast travel to other areas in the castle. These warp points are in special rooms marked in green on your map. A minor nitpick I have is that the warp point to the central base of the game is outside right after some enemy encounters. I think that it would be better inside so I can go with full health to the boss. Yeah, I’m that kind of a player. So, that’s why I mentioned it as a nitpick.

Anyways, the warp rooms aren’t the only special things on your journey. You also have to save rooms. This game doesn’t have an autosave feature, but you can save (and heal your HP/MP) at the various save rooms that are shattered around the castle.

I really love the freedom of exploration in this game. While the story is a minor disappointment to me, the gameplay more than makes up for it. Exploring the castle and the areas around it is a ton of fun. Trying out the different mechanics and abilities of Miriam is just a great experience to have.

Together with the decent controls, this game is a blast to play. Now, I have read in different reviews that the controls of this game have a bit of input lag or are a bit floaty. Thankfully, I find that they improved them a lot in the patches that the game received and I think that the future patches in November 2019 will improve the game even more.

Visually underpowered

Allow me to address the elephant in the room. Look, there it is. His name is Dumbo and he has a movie made about him. Now, let’s be a bit more serious. Visually, this game doesn’t look that great when you compare it to the other versions on PlayStation or PC. The publishers even posted a statement on the rather spotty technical performance. Now, I think that’s a great move to improve technical performance through patches. On the other hand, delaying the Switch port to work on the technical performance would have been an even better move in the first place.

While the Switch is quite powerful, compared to the other consoles on the market today… Well, it’s underpowered. So, I can understand that the Switch version has some fewer animations or visual effects. Something I think that I don’t understand is the inconsistent performance of the game and the input lag in certain areas. Now, these things will be addressed in the patched that is scheduled for November. This is a shame since this game would be an amazing title to play on Halloween night, but they will miss the mark on that completely.

With all that talk about the Switch version having a spotty performance, I do have to say… I don’t find it that bad. The issues are the worst when you play the game in undocked mode. When you play this game in docked mode, this game plays just … decent. In very rare spots, the game has a bit of frame or input lag but nothing game-breaking.

In its current state, the game still looks quite good. I think the visual presentation is great and the animations are quite good as well. Together with the amazing music and enjoyable sound effects, the audiovisual presentation still gets a pass from me. So, I’m a bit mixed on this whole thing.

The game is a blast to play and has some extremely helpful features like the ability to leave markers on your map so you can remind yourself to visit these areas later. The game even has a lot of depth with its own crafting system, various shops, various unlockable skills and builds you can make… Even when you change your outfit in the menu’s, Miriam wears the armor and outfits in the game, during gameplay, and during cutscenes.

But, the whole game is held back by the lack of polish that is now coming in the form of patches. It gives the game a wrong first impression to a lot of players. Not everybody knows that this game’s performance and visuals are going to improve. Also, I have stopped playing this game because I want to replay this game when all the patches have been released so I can experience this game in it’s the best form. And that’s what’s so disappointing to me. I’m already halfway the game and now I have to restart the whole game. Well, then again, it’s my own choice…

So yeah, this article is going to be continued. I think it would be a bit unfair to fully judge the game right now when I know that there are patches to improve the visuals, the controls and the gameplay in the near future. But, I still wanted to talk about this game so here we are. So, for a full review, you will have to come back a few weeks after the patches have been released. If I don’t forget, I’ll also link the updated article here: [TO BE ANNOUNCED.] And maybe I should go more in-depth about the gameplay in that updated article as well.

And that’s everything I currently wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impressions: AI – The Somnium Files (Switch) ~ Kotaro Uchikoshi Is At It Again.

Official website

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One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to my girlfriend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.

Date and Aiba

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In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.

The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me and my girlfriend laugh out loud more than once.

I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.

Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.

He is at it again

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The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.

So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.

Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.

Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.

If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.

That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.

In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.

Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.

This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.

I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.

Pretty and funny

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Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.

The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.

On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.

Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.

One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.

If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.

This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.

The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.

I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me and my girlfriend left off so we can pick up the game right where we left off when we play it the next time.

Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.

Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

One minor side note, this game is also on PS4 and PC.

First Impression: Dragon Quest Builders 2 (Switch) ~ Illegal Building Is Fun!

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Official website

When I played Dragon Quest Builders on the Nintendo Switch, I was highly surprised by the quality of the game. Now, granted, not everybody enjoyed the game and some Dragon Quest fans even disliked the game quite a lot. Take for example my buddy Drakulus, who gave the game a 5/10. Another friend of mine, FalconGameReviews wrote a more lukewarm review of the game. And then you have me, giving the game the full marks. While I won’t deny that the original had some flaws like the lacking combat, I heavily enjoyed my time with the game. After I had beaten the original game, I certainly wanted to play more and when I saw the trailer for the sequel, I was extremely hyped. So, now that I was able to play the game for a while, I can give you my first impressions on it. So, what did I think of the game so far? Let’s take a look. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Illegal Building Is Fun!

dragon-quest-builders-2-11The events of the original game took place in an alternative universe of the ending from the original Dragon Quest. Dragon Quest Builders 2 takes place a few years after Dragon Quest II. In the 2nd Dragon Quest game, the hero Erdirck takes on Hargon and Malroth. Their followers, the children of Hargon want revenge and make sure that nobody is allowed to create anything. But during the story, you teach the brainwashed citizens that building is still fun while trying to avoid being caught by the children of Hargon.

So, they paint builders as a sort of criminal. You start on a ship where you learn the ropes of the game and get a tutorial on the basic game mechanics. When the ship actually crashes, you wake up on an island together with a person named Malroth, that has no memories of his past.

The story so far has been quite enjoyable. The charm of an actual Dragon Quest game is still here. The humor and great writing are still here. Also, in this game, the story is a bit more in-depth. It takes some various turns and it’s more expansive than the original one. Story-wise, I personally think that the story of the sequel is a lot better than the original. It plays more on the central theme of the story but it also has a lot of side stories and side quests to keep you occupied.

The only negative about the story is that the pacing is a bit slow. Personally, I don’t see this as a big deal but I think that this can be a turnoff to some people. Sadly enough there no way to skip the dialogue outright. Or there is no way to look at the previous dialogue, like if you accidentally pressed a button and skipped a part of the dialogue while you were reading.

Now, while I was enjoying the story, I noticed something that worried me a bit. While I was playing the game, either in docked or in handheld mode, the Switch’s cooling fans kick into high gear. My Switch actually got extremely hot in the middle. Also, the Switch is blowing out hot air, which was an unwelcome thing while I was playing this game during a heatwave…

Expanded

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A ton of mechanics in this game got expanded to aid you in building the town or doing your quests.

First of all, you don’t need Chimera Wings anymore to fast travel back to your base. There is a new fast travel mechanic that makes life a lot easier. It’s a huge improvement over Dragon Quest Builders 1.

The gilder feature is a godsend. I loved it in Breath of the Wild and I love it in this game. It’s an amazing feature that aids a lot with traveling and exploring the vast and open world in this game.

The Builderpedia feature is an extremely welcome feature as well, it’s a sort of mini wiki inside the game that can help you when you want to build a certain room in your base and you don’t know which items you need to have in your room in order for it to register as a certain room.

The new builder tools like the handy builder’s glove is also an extremely welcome feature. When you misplaced a block, you don’t have to mine it out anymore. You just pick it up again with the glove and place it where you want.

A big complaint about the original game was the camera. Now, the issue was that in tight spaces or in buildings with multiple floors, it was sometimes a struggle to center the camera on your character. In this game, they have a brilliant solution to that problem. With the simple press of a button, you can go into the first-person mode and more easily explore around.

Another great feature is the autosave. The game autosaves after a while of playing. Also, you don’t have to go to the village center to save it anymore. You can easily do that from the menu.

There are a ton of amazing other additions in this game that make this game even more enjoyable to play. From more easily creating rivers and lakes to changing walls into another block with the click of a button… If I would be talking about all the new mechanics and how they improve this game, I would be here all day.

Now, there are a few things that got downgraded. First of all, cooking. While it’s unique and somewhat fun that you need to cook your food on a campfire, you can’t cook in bulk anymore. Meaning that you are unable to easily get all of your food cooked.

While that is negative, the new cooking system allows for more experimentation. Since in some cooking stations you are able to throw ingredients together to make something unique like in Breath of the Wild.

Something I also missed from the original game was the fact you could keep blueprints in your inventory after building a certain room. It would be so handy if I was able to just reuse a blueprint somewhere else. For example, when I wanted to rebuild a certain bar from the main story on the Isle of Awakening, I had to either take screenshots or reference the Builderpedia several times.

Complaining out of love

Dragon-Quest-Builders-2-Boy-Malroth-Windmill.jpgIt might seem that I’m complaining a lot about this game. That’s because I’m highly enjoying my time with this game while still being a bit frustrated at several mistakes that make this game less enjoyable. Now, if I would score the game, I would still give it full marks.

One of the reasons why this game gets full marks is the visual presentation. This game looks amazing. I’m so glad that there is photo mode and a screenshot button on the Switch so I can make screenshots of the amazing landscapes and gorgeous visual presentation of this game. Together with amazing animations, this game really comes to life. I especially like little details like when you move the camera from under weather to above weather, the camera appears wet and various water droplets roll off your screen.

Like every Dragon Quest game, the music in this game is fantastic. I haven’t played a Dragon Quest game where I didn’t like music. That said, I do have to ask the Dragon Quest fanbase a question. Does the soundtrack of this game have original songs or does it also reuse classics from the previous Dragon Quest games, like the original Dragon Quest Builders? I was unable to find more information on that.

Together with amazing sound effects, the audiovisual presentation is excellent. In addition to that, the stable 60FPS framerate of this game is just a blessing. The game runs and plays extremely smooth. I can even say that I rarely had a slowdown. In some rare situations, I didn’t see the animation of a block-breaking but that happened so rarely, I don’t think it’s a huge problem.

Now, let’s talk about the controls of this game. The controls are still excellent. While I played the original with the Nintendo Switch Joycons, I did play this game with a wired Pro Controller. And I have to say it’s great fun.

Even with great controls, the combat is still quite generic. Not a lot changed when you compare it to the original. Now, when I read other reviews, I see a lot of people complain about basic combat. To be honest, personally, I don’t see this as that big of a problem. The game isn’t focused on combat with enemies, the game is more focused on building and crafting a world and your town. So yeah, the basic combat doesn’t bother me that much.

Something that did bother me and got me in a lot of trouble was the fact that I was sometimes unable to eat my healing pots during combat. I’m under the impression that there is either some delay on it during combat or some sort of cool down. Quite often I had to walk away from a battle to eat a healing pot.

Now, a feature that I love quite a bit is that after scripted battles, your citizens actually repair your city. Yes, if monsters manage to destroy your city or parts of it, it gets fully repaired to the way you actually build it. This is an amazing tweak and one that saved me a lot of headaches. Since one time I actually rage quit a boss in the original game simply because it destroyed around 75% of my town.

This might be just me, but I have the impression that this game is easier than the original. So far, I have fought several bosses in the game and quite rarely the gave me trouble.

A minor complaint that I have with this game is that there is only one save slot. Compared to Dragon Quest Builders 1, you had 5 slots per chapter. Granted, this game isn’t split up into chapters, but I really miss the 5 save slots. Since now I can’t really lend out my Switch to my girlfriend without me fearing that she saves over my save for example.

This game is an excellent sequel, it builds upon the original game quite a lot. From a central island where you bring all of your befriended villagers and build your own paradise to unlocking new blocks and various other things with the gratitude you receive. There are also monsters you can tame and ride, you can swim… You can quite easily change your look in-game and let’s not forgot to mention the multiplayer functionality that this game has.

It’s no wonder that various people who are playing this game got addicted to this title. For me, it got to the point that I even put other games aside. Games like Bloodstained: Ritual of the Night, Fire Emblem – The Three Houses… While this game came out, I was lending my girlfriend’s PS4 since she has Uncharted, a game series I always wanted to play. And nope, I kept playing Dragon Quest Builders 2.

But to whom do I recommend this game? Well, easy. I highly recommend this game to anyone who enjoys open-world games like Breath of the Wild or Skyrim. I also recommend this game to people who enjoy Minecraft, Terarria or games of that nature. If you have enjoyed the original Dragon Quest Builders, this game is for you as well. The biggest issue, in my opinion, is the overheating of the Switch. The other negatives don’t affect my enjoyment with this game that much.

So, yeah. I’m in love with this game. There are high chances that this game will be in my top 10 games I played in 2019 list. To be honest, so far it’s even on my list as a contender for Game of the Year. But let’s just wait and see, the second part of 2019 has a lot of amazing titles that will come out. And also, the game will receive DLC later this year, so my opinion might change on that…

I may talk a bit more in-depth about this game if I ever write a review on this game but for now, I think it’s about time that I end off this article right here. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s April 2019 Update

It has been quite some time since I wrote an update article. A lot of things are happening and I think it’s high time that I update you all on my life and all that. There are going to be a lot of changes and big updates in this article. Especially because I’m nearing my 8 year blogging anniversary next month. Also, if you want to keep up-to-date with my latest updates on my life and the things I do, I highly advise that you follow me on Twitter. Since that’s the platform I use the most to communicate with my readers and other bloggers for updates and things of that nature. But, some of these updates haven’t appeared on Twitter yet, so, let’s not stall any further and let’s get into the updates.

 Personal life things

 So, a lot of things are happening in my personal life. I wrote this update article on Friday the 26th of April. Today is the night of the premiere of the play I have been practicing since late December last year. We play it 6 times. Tonight, tomorrow night and on Sunday in the afternoon. We also play next weekend. Because of the frequent amount of rehearsals, I focused my attention more on the play then on playing games or working on my blog. That’s why articles have been so slow lately. On top of that, this whole week I have been out with a nasty cold. Luckily, I have been recovering quite well.

Another big change in my personal life is a huge job change. On Monday, I’m going to start working in a local computer hardware store. I’m quite excited to start in my new workplace. Because I’m starting in the upcoming week, I’m not going to talk too in-depth about my new job yet. So, that’s also a huge focus of mine. I’m preparing myself to start working there by reading up on the latest tech news and things of that nature for what I think are obvious reasons.

But it doesn’t stop there! Another huge change in my personal life is the fact that I met someone. She is my special someone. We met each other through a closed Facebook group and after a bit of talking… we started dating and since the 21st of April, we have been a couple for one month. So yes, I have been spending quite a lot of time with her. While it isn’t her main hobby, she also plays games. So, it’s highly possible that I’ll ask her for a second opinion when I’m writing articles about certain games I think she will enjoy as well.

Now, another huge change in my life is the fact that I’m not going to college anymore. The reason for that is that I got my degree. I’m now a graduate computer scientist with my specialty in networking and repair. This actually happened in late December of 2018, but I haven’t written an update article since then, so I wanted to mention it here.

Last year, I wrote in various update articles that my bad mental health. So, because of my new job, my finding a girlfriend, completing my degree and various other things, I’m happy to announce that I’m finally out of that bad mental health state. A lot of my friends are telling me that I made a 180° flip. While I’m not going to talk too much in-depth on my blog, but let me say it like this; thanks to the support of friends, family and my support network… I have been looking for solutions to tackle the things that were making me unhappy in the first place. I’m so thankful for everybody’s kind words and advice that I can’t thank you guys, girls (or whatever gender you prefer) enough for everything. 2018 was extremely rough for me, but 2019 looks like it’s going to be an amazing year.

With all of that said, I think it’s high time to talk about the updates concerning my blog and things of that nature.

Blog & brand updates

 First of all, if you go to my YouTube channel, you might notice that I have a lot fewer video’s then in the past. That’s because I have unlisted most of them. The reason for that is, I didn’t feel happy or content with the quality of those videos anymore. From low frame rate footage, badly edited videos to horrible microphone quality… I might have been happy with it when I was creating these videos, but nowadays, I feel they don’t represent me or the quality I want to bring now. So, that’s why I also deleted the video’s from my blog as well. Now, will I put these videos back publically? Well, at the moment of writing I think that the chances are quite low of that happening.

In the future, I’ll be using my YouTube channel to upload glitches or weird things that happen in the games that I have been playing. So, if I want to share a bug, exploit or something of that nature, I’ll create a video about it and share it on my YouTube channel. I won’t make an article for each and every video I create, but I’ll tweet the video out. Now, will I search for these things to have some sort of consistent upload schedule? No, not at all. I feel that I’m way better in writing articles and maintaining a blog then I’m at creating videos. Besides that, I don’t have enough time to create videos, write a blog, work full time, spend time with my girlfriend… I think I’ll exhaust myself too quickly that way.

Now, something that will happen sporadically in the future streams. Because I bought an AverMedia Live Gamer Portable 2 Plus (what a mouthful), I’m now able to stream almost everything from the original hardware. At the moment, you can find a few archives on my Twitch channel of test streams I did. So, whenever I fell like sharing my gameplay experiences with my you guys and girls, I’ll be doing that over Twitch. Thanks to this, I’ll be able to create better screenshots and video’s to support future articles.

You might have noticed that I have been publishing fewer articles in 2019 when you compare it to last year. This has a lot of reasons. One of the main reasons is that I have been focusing on improving my bad mental health state. The results of that, you already read earlier in this article. Another reason for a fewer amount of articles is one that you might have noticed already. My articles are getting longer and longer, more in-depth. It’s simply because I’m spending much more time and effort into writing each and every article. In the past, I have been able to research, draft, write and finalize an article in 2 or 3 evenings. Now, it takes me at least 3 evenings to complete an article.

I have been thinking about reducing the number of articles I write as well. I have been thinking to reduce the number of articles to 2 articles each month instead of 4 articles. So, I can spend even more time on each article instead of rushing 4 articles through the door. While I tried doing that, I miss writing articles so much, I write 2 additional articles anyways.

Usually, I write during the evening or on the weekends. Because at those times, I’m able to focus on the creation of an article. But, this is also going to change. I’m going to work on Saturdays. Now, I do have another day off and this is Thursday. So, it’s quite possible that I’ll be publishing articles on Thursday in the future. Because I’ll be starting an article on Sunday and then being able to finish it on Thursday. I’ll have to wait and see how it’s going to turn out. It’s also possible that I’ll still be publishing on Sunday as well. Only time will tell.

Another thing I want to mention and talk about are the collabs. A lot of blogging collaborations are happening on a lot of my friend’s blogs. But, because I have been so busy with other things, I have missed a lot of them. So, until I have been able to get used to the new rhythm of my new job and the big life changes, I’ll be keeping the number of collaborations I’m contributing with to a real minimum. That way I can grantee I’m able to give my all during the collaborations and not burn myself out.

So, a good summary of what I have been saying in this article is that I have been cleaning up my blog to make it look more professional. There are also a lot of big changes in my personal life, a new job, a girlfriend, a degree… so I’ll have to get used to the new rhythm. This might cause scheduling changes, fewer or no collabs for the time being and possibly fewer articles. I’m also putting more time and effort into writing the articles as well. And because I bought an AverMedia device, I might live stream some gaming sessions of games I’m playing.

I have to admit that it has been strange writing an update article when I haven’t written one in almost 6 months. In any case, that’s everything I wanted to talk about. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people has been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girls their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spiritual healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has a weird charm. On one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding dead bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind the Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on the screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason for the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul powerfully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully about who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since there is no other way to start from a certain chapter. The only option in the main menu are: new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring-looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full-screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school, and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. On some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world-building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flashlight.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles, you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines on how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world-building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because of my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives off eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally, I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you every step of the way.

If you ask me, I think that this game is totally worth its price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

header.jpg

Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s an RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side since adventure finds you really fast. You come across a village that has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters that will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini-games, choosing when to use your spells and improving your character. Now, what do I mean by “mini-games”? When your character takes on a quest, you don’t have to do anything. You play a small mini-game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals, you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop was the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”…? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes place automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There is a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary checkpoint, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Every five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, each time you want to heal, you have to play a mini-game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that, you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini-game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill-based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easily farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini-games and messing around in the town…

Vector mini-games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full-screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini-games are vector-based mini-games. The first mini-game you encounter is a top-down shooter that reminded me of a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini-games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini-game is one where you go down and you aren’t allowed to touch the edges. I personally highly dislike this style of mini-games. Now, this is something personal, but I have never been good at this mini-game. Each mini-game has 2 achievements. There is the “Good at” and “Great at” mini-game. Each achievement is tied to your score.

The final mini-game felt broken to me. For some reason, the mini-game didn’t react on my inputs at certain moments making me lose it. But, that might be because it’s a rhythm-ish style mini-game and I’m not that great when it comes to that.

Now the other mini-games I will leave as a surprise if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game, the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for a cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full-screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini-games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time-wasting game.

The biggest issue I felt that this game has is that the game didn’t have enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s, in my opinion, the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try to get a review or first impression article out when this game released on the 9th of August.

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First Impression: Castlavania – Portrait Of Ruin (DS) ~ No Stars For Mario

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Wikipedia entry

Back in the day, when I just got the Nintendo DS, I decided that I wanted to try out a horror game. Castlevania was one of the only horror game series I knew about so when I saw this game on the shelves, I decided that I had to have it. Now, I have never really beaten this game, but recently I returned to it. I wanted to beat this game. Now, did I just want to relive a nostalgic game or did I really want to beat this game since I was having so much fun? Let’s take a look at this game and give my opinion about it.

No Stars For Mario

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In this game, you play as Jonathan Morris and Charlotte Aulin. They are childhood friends who are going on a journey to protect mankind from evil. When an evil vampire artist revives Dracula’s Castle, the duo springs into action.

There is also an interesting twist in the story. Notice that I started explaining the story with the last names of the characters. Now, look to the cover-art and you might notice that Jonathan wields the legendary vampire-killing all evil defeating, Master Sword… whoops, wrong series. I mean, the Vampire Killer.

But Jonathan is part of the Morris family, the son of John Morris from Castlevania: Bloodlines, and not a Belmont. So, he can’t fully use the abilities of the Vampire Killer.

Now, the story looks like your generic Castlevania story at first, but the more you go into it, the more complex it gets. Most of the story is told through in-engine cut scenes and dialogue boxes. The “voice acting” in the game are various grunts and sounds to give the story more “oomph”. There are spoken lines in the game, but those are mostly sound effects or lines spoken by enemies during combat.

I actually don’t mind that the story isn’t voice-acted. The only thing I really miss is a sort of log. To keep track of what story elements happened. Since, when you pick this game up after a few months and don’t remember where you left off; well, you are going to have to spend time to find out where you need to go.

Which is, on the other hand, not such a bad thing. The difficulty in this game is pretty high for people who aren’t used to this style of gameplay. So, exploring the castle is a great idea to level up Jonathan and Charlotte.

I find the story really interesting and it actually motivates me to try to beat every monster that comes my way. If you decide to play this game, I really advise you to put a lot of time into exploring and learning how each and every enemy works. Also, there is no shame in avoiding enemies, but do know; if you do that, you will have a lot of trouble with bosses.

So, I’ll go more in-depth about the bosses in a moment. But first, I want to talk about paintings. Since the main antagonist is an evil vampire painter, you discover various paintings in the castle. These transport you to various locations where you can advance the story. There are no “missions” like Super Mario 64. When I played this game back when it was released, I was convinced that there was an easter egg where you could jump into a painting and come out in a sort of corrupted version of Princess Peach’s castle. Yeah, my childhood imagination is interesting, to say the least.

“Charlotte” – “Jonathan”

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If you can’t tell from the screenshots, the game looks amazing. To this day, I find this game one of the best-looking action/adventure games on the DS. The details in the background are what I find the most impressive in this game. The world really feels alive.

I find this game not that scary. There is a lot of gothic and mythic imagery, but the game doesn’t get under my skin. On the other hand, I wouldn’t give this game to younger kids. There are some bosses that can cause nightmare fuel to young minds.

Like the boss in Land of the Fools. I won’t spoil it, but I can see how this can become a nightmare fuel. If you can stomach basic horror elements, you will be fine.

The atmosphere in this game is just amazing. I really like how all bosses are based on real-life myths and various enemies have an interesting spin on them. Together with really nice looking animations and rarely a dip in frame-rate, you can’t complain.

Personally, I like to have a map on one of the screens. The map is extremely handy to have. The blue squares are teleports, the red squares are save points and the yellow square are paintings or locations of extreme interest. The only thing I really miss is that you are unable to place any notes on the map. A feature where you were able to pin locations like in The Legend of Zelda – Link Between Worlds would be been such a blessing. Since some areas contain loot that you can only access with a certain ability, and marking them would be a great way to support your mind.

Speaking off abilities, some require you to control both characters. With just a press of the button, you can switch between the two. When you are playing as Jonathan, you switch to Charlotte and vice versa. Now, for some reason, I find it pretty enjoyable to switch between both characters. They shout each other’s names each and every time. I’m sometimes easily amused.

You can also have both characters on-screen. The AI to control the other character is decent but sometimes makes some pretty questionable decisions. You can also use the support ability to avoid more damage. While this sounds overpowered, know that the damage to the 2nd character also counts! So, yeah. Be careful with that.

The castle and such

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If you have played games like Monster Tale and Metroid, you know what you are getting into. This adventure isn’t that long, it can be beaten in an afternoon if you really know what you are doing. Yet, I’m not that good with the combat, so I think it will take a bit longer.

Currently, I think I’m halfway done with the game. I have died quite a lot in this game, but each time I’m making a bit more progress. The biggest flaw in this game is how slow you go from the game over screen back into gameplay.

You get a “Game Over” screen with a barely readable font, that slowly fades into the main menu. Speaking about the main menu, you might find some interesting features there. The only thing I’ll say is that there is a boss rush mode that might help you in the main storyline.

The music in this game is really good. When I want to listen to Castlevania music, I always listen to the soundtrack of one of the DS games. I honestly can’t pick my favorite but, all three are my favorite Castlevania soundtracks. Together with the sound design, this game is a joy to the ears. Playing this game without a sound takes a lot of the atmosphere away.

Yet, there are a few things that aren’t that good in this game. First of all, you can only attack sideways. You don’t have an attack to hit smaller enemies easily. Unless you use a weapon like a mace. You can’t attack the top of you either. This caused a lot of unneeded damage.

Actually, that isn’t really a flaw in a way. It’s choosing the right weapon for the job. Now, if only you could swap between weapons a bit easier, this wouldn’t be such a big problem.

There are a lot of neat touches I really enjoy. The fact you can an opening and closing sound-effect when you open or close the DS is one of them. Another one of them is, how the interface changes to blue when you are equipping items and armor to Charlotte and to pink for Jonathan.

All-in-all, this game is really solid. If you are looking for a challenging Action/Adventure RPG on the go, I can’t recommend this game enough. I’m glad that I picked up this game again since with the skills I have now, I’m able to beat parts that I had a lot of trouble with as a child. This game is a blast to play but can be very frustrating too when you die over and over again.

Before I close off, I hope one thing. If you are interested in this game; don’t let the publisher’s name scare you away. This has been published when Konami’s reputation was a bit better.

That’s everything I wanted to say about the game for now. I’ll go a bit more in-depth about the other aspects when I review this game. But, the review will only happen if I beat this game one day.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Review: Yokai Watch (3DS) ~ Insprited Articles

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Official website

I bought this game on the release date. But due to various reasons, I have never beaten this game. Also, I was quite sure that I reviewed this game back in 2016. Strangely enough, I didn’t. So, now that I have beaten the game since last week, I think it’s HIGH time to put my opinion into words and write them down into a review. Did I enjoy Yo-Kai Watch or were the breaks because I thought that this game is a broken mess. Well, let’s find out together. As always, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Is this Pokémon?

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In this game, you play as Nathan. A young boy wandering in the woods while he is collecting bugs. Then he stumbles upon a machine with a crank. He puts in a coin and outcomes a Pokéball with a strange creature—

While at first glance, it’s easy to compare this game to Pokémon looking at the screenshots and things like that. But let me tell you, this game is quite different from Pokémon.

So, the story. Out of the gashapon machine, Nathan gets a capsule that gives him the Yo-Kai Watch. With this watch, he can see different creatures roaming around in the city causes various issues from the people living there.

If you don’t already know what Yo-Kai is, let me briefly explain it to you. These monsters are based on Japanese folklore. These are phantoms curse people to give them a big temper, a bad hair day, unable to lie… That’s the real basic gist of it. At least, how they are used in this game. If you want to learn more about Yokai, the Wikipedia page is a great way to start.

Now, one thing I do have to say is that this game is structured like an anime series. There are various chapters wherein you learn about something strange going on, discovering that it’s Yo-Kai activity and then you solve it. I know that the story is written for younger kids to get into, but to be frank and honest, I found the story a bit bland. Mediocre even from time to time. Especially the ending is a mess. There was too little build-up to the overall final boss of the game and to be honest, the game ends abruptly.

This doesn’t take away that the dialogues can be very funny from time to time. It does pull off some jokes you have seen more than once in cartoons, but that doesn’t matter too much to me. Even with this bland story, it was able to put a smile on my face from time to time.

While I’m still a bit bitter that the credits froze for me and I had to redo the final boss fight over, I find the scene after the credits so; predictable. I can understand a younger child getting invested in the story, but most of the time, it didn’t click with me.

While I had beaten the main story at 18 hours, I had also beaten a lot of side quests. This game is pretty short and can be beaten in a day or two. Now, I have played short experiences that I enjoyed an awful lot, so I’m not going to be too harsh on the game for that reason. Besides, if you play all the side quests and try to complete this game, you are well into a game that will last you give or take 80 hours.

Too old?

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While I was playing this game, I became well aware that I wasn’t the target audience for this game whatsoever. While this game has a type system set up with Yo-Kai being weak or strong to another type… and things similar like that, I rarely had to use items to power up my Yo-Kai.

Now, this game is a sort of adventure RPG game. You are allowed to freely explore the city to solve side quests and favors.

Sidenote, I don’t understand why they split side quests and favors since they are basically the same thing. Oh well.

During your exploration of the city, you can find various Yo-Kai roaming around the city. Under cars, under vending machines, in trees, in the water… They are everywhere in this game. Yet, always at similar spots. So, if your watch, that functions as a radar, picks up the aura of a nearby Yo-Kai, you know which spots to look at.

That’s the case for the overworld. You also have various caves and dungeons you can explore. In here, you see the Yo-Kai roaming free. You can easily pass most of them, but thanks to your very limited stamina, you will be unable to outrun them all.

Now, there are a lot of mechanics in this game that is underused in my opinion. What I mean here is that there is just no real need for some features. For example, the fusion of Yo-Kai is just additional content for the people who want to complete the game. In my playthrough, I was able to beat the final boss with ease without any fusion Yo-Kai.

There is a lot to do in this game, but I never felt I had to do it to progress in the game. Even without any leveling up, I was able to beat the harder areas. Yes, I’m saying that this game is pretty easy.

This could have been solved by introducing a difficulty option where veteran players could face a bigger challenge since the potential is there. I really enjoyed exploring and finding secret items all over the place.

Something I found a bit disappointing is when you start tackling various side quests near the end of the game instead of at the start of the game… Well, I almost always carried the items needed to solve the quest or favor. Or my  Yokai was so strong that I was able to easily beat the Yokai in the quest.

I would have loved to see a sort of Yokai-dex system in this game. Like a Pokédex where you can check the areas and things, you need to do to require their medal.

I know I might upset some people with this, but I found the battle system pretty lacking. I understand that it innovates in quite a lot of areas but, I find it a bit boring. The big issue is that you get too much money from battling Yokai & your Yokai level up way too quickly. Making them too strong so you barely have to use the special abilities of your Yokai.

Speaking about those, I found it pretty frustrating that whenever you purified a Yokai or started their special attack, the game would wait a few moments before the actual attack launches. The few waiting moments were, oh, so annoying. I wish they change that in the sequel.

Something I really dislike now is the map system. I already started playing the sequel to this game and the map system is improved so much in the sequel, I find this system pretty annoying to use. You can’t put a tracking arrow on side quests, the buildings aren’t labeled in the minimap and you are only able to see the map of the region you are in. This is improved in the sequel, so they learned their lesson there.

Another mechanic that is more fleshed out in the sequel is the “recruit” tactic. The way how you befriend other Yokai. This has been made a lot easier in the sequel. Now it’s a guessing game on which Yokai wants what. Also, I found it annoying that you weren’t able to choose which enemy Yokai to feed to try and recruit them. -sigh-

A city

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Now, I could go on for quite a while longer about the gameplay; but there are other things we need to talk about in the review. For example, you can save your game anywhere from the pause menu. This game doesn’t autosave, so keep that in mind.

Visually, the presentation of this game is pretty good. I really like the design of the city and enjoyed exploring it.

There are a few things that could have been improved design-wise. First of all, the crossroad mechanic. This is dumb. There is this mechanic in the game where you need to wait for the light to turn green to cross. If you cross red lights too many times, a big Oni will come and wipe out your party. Now, there are no consequences for losing this fight. So, if you want to teach kids a lesson to watch both ways before crossing a street,  you aren’t going to do it with this.

In addition to that, most of the time, all the roads didn’t have any cars. While I know that they exist and drive around on the streets, but I barely saw them. So, I crossed the streets away from the crossroads. Besides, the cars do stop for you without any penalty. So, yeah. Unless mechanic.

Near the end of the game, you unlock a quick travel mechanic. Yet, you do have to “unlock” each travel point. I can see why they did it like this, but I would have preferred that I had all the travel points unlocked from the start.

Now, the soundtrack got a lot of praise from various other reviews. And I’m sorry, I don’t like it. I don’t hate the soundtrack either. The big issue is that it fits the theme quite well in the game but I don’t like listing to it outside of the game. As a matter of fact, I switched to a different soundtrack while writing this review. The biggest issue I have with the soundtrack is that the same melody comes back in too many tracks. That’s something I don’t like at all.

The sound design and the various voice clips are good. I enjoyed them. Each time I think about this game, I hear “PAWS OF FURRY” often in my head.

Now, something I find a mixed bag is the mini-scenes you get at the end of each side quest. I can see that some of them are fun for little children, but I hate the fact that they are randomized. Some of them are negative and don’t give you a bonus and others give you a huge bonus. But, the pool of usable cutscenes is too small. I have seen a ton of scenes too many times that I know after one second if I’m going to get a reward or not.

In terms of the controls and the UI, this game is very good. There is one mechanic that I really dislike, but I’m happy that it’s in the game and I don’t want to see it get changed. That is the running mechanic. You run way too quickly out of stamina. Also, while you are running and you want to turn, your character first goes into a break animation before you bolt into the other direction.

This game can be controlled with the buttons on the 3DS and the touchscreen. Personally, I prefer buttons. Since I felt more in control with them. While, actually, the touchscreen controls are handier. That way you don’t have to take your stylus each and every time you enter a battle.

So, that’s everything I wanted to say about this game. I left a few things out to surprise you if you decide to play this game. But, I think it’s time for the conclusion.

Conclusion

Negatives:

– The game is too easy for veterans players.

– There are too many mechanics underused.

– The crosswalk mechanic is just meh.

– The soundtrack repeats the same melody a bit too much.

– The story is a bit too bland from time to time.

Positives:

+ Big postgame.

+ Really pretty game.

+ Even when the story is bland, the writing can be really funny sometimes.

+ …

Conclusion:

So, this game is a kids’ game and it shows. But does that mean it’s a bad game? No, not at all. This game can be really fun from time to time, but it really shows that this game has flaws. This game isn’t worth 90/100 that some outlets are giving it.

I think it’s best that, if you are interested in playing this game, give this game a shot. There is a demo in the eShop, you can play that first before you decide to buy the full game.

I can recommend this game but don’t set your bar too high. The game is very lighthearted and remember, it’s a kids game so some parts will be easy if you are a hardcore gamer.

Thankfully, a lot of the issues I have with this game are solved in the sequel. But even with all the issues talked about in this review, the game is fun to play and I’m glad that I experienced it. Now, on to the sequel to finish that one!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 69/100

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

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To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Review: Bioshock Infinite (PC) ~ Columbia High

162247_front.jpgOfficial website

At the end of last year, I took a look at BioShock. A game that started an amazing series. While there are rumors of a 4th game in the making; I’m pretty excited. Look up BioShock Advent if you want to read more rumors. But for now, I think it’s time to take a good look at the last game in the series. BioShock Infinite and the Burial At Sea DLC. Also, this is my opinion. I know that this game is seen as a masterpiece by many. So, yeah. I played this game right after I finished BioShock 2. (Which is a fun game in my opinion). I tried to avoid spoilers in this review, so if you haven’t played the game yet; don’t worry, this one is as spoiler-free as possible. In any case, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Pay off the debt

2013-08-03_00027.jpgIn this game, you play a man called Booker DeWitte. (Fun fact, when you translate this name from Dutch, it’s “TheWhite”). You are transported to a lighthouse to pay off your debt. When things go wrong, you suddenly end up in the city in the sky called Columbia, which is the Rapture in this game.

And that’s all I’m going to say in terms of the story. The story is one of the best-written stories in the BioShock series in my opinion. It stuck more with me than the previous games in the series. That’s because the interaction between the two main characters, Booker and Elizabeth, are just amazing.

To some people, the ending of this game is pretty confusing. I understand where they are coming from since the pacing in the end of this game isn’t that good. The last half hour of this game is a big exposition dump. It wraps up the story nicely, but when you don’t understand what they are saying… you get lost in the meaning of it all.

The story in the DLC, Burial At Sea, wraps up the trilogy nicely. Be warned, the plottwists in this game are extremely well done. You will get your money’s worth from the DLC’s.

The voice acting is pretty well done. I felt that the voice actors really loved to play their characters. This charm pulled me into the game even more. Even the voices for the enemy characters are pretty well done.

A side note for the people who loved the choice system from the first two BioShock games, there isn’t that much too choose in this game. So, be warned for that. This game has only one ending instead of various ones like in the first two games.

Same but different

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Plasmids return as vigors. Audio logs return as well but in more time appropiate. This game has a very similar vibe as the first two BioShock games but it stands on it’s own two legs as well.

Visually, this game is mind blowing. This game takes place in a very detailed city.

Each area is extremely well designed. This way, every fight feels different since there are so many options to take.

But what I really love in this game is the attention to detail. When you are at a point in the story you made Elizabeth mad, her expression shows that. Sometimes I even felt that she was a real person. It’s that well done in my opinion.

Each area you visit is varied and feels real. I didn’t notice many “this needs to be here since a player needs this to progress.” stuff.

The visual presentation and pacing of this game made the story come alive even more. When I hear a song of the soundtrack of this game, my mind wonders back to the city of Columbia and the memories I have playing this game.

Speaking of the soundtrack, this game uses various famous songs. Songs that were created in that time period. Anyways, the actual soundtrack to this game is very dynamic. In this game, you have sad songs and happy songs. Tense songs and scary songs. It all depends on the situation. There wasn’t any track I didn’t like.

Before I forget to mention this, I finished this game on normal difficulty. This game gave me a great challenge. When you die in this game, you loose money. And believe me, without money, you will have a very harsh time. The harder the difficulty, the more important money is.

There is also a challenge mode in this game. In this challenge mode you test your skills with this game. And the challenges it sets can be pretty tough and unique.

Almost there…

 bwbb_ONLINE_large._V376368071_.jpgThere are a few things I think this game could improve.

The controls of this game are pretty well done. They are very responsive and feel logical to use. But I have one issue with them. Why do you have to change the pick up buttons between the main game and the DLC? This is a real shame since it confused me an afwul lot when playing the DLC chapaters. When I’m used to press “E” to pick up items or loot… Why suddenly change it to “F” in the DLC chapters?

The menus in this game are pretty good, but some minor tweaks would have made them even better. When you have a list, there is no way to scroll up and/or down with your mouse. This is a shame, since this would have been useful. Also, when there is a list (like in the “Choose Chapter” option), there is no scroll bar. So, you have no idea where the list starts and where it ends.

One of the best features in the game is that Elizabeth searches for supplies during fights. This saved my skin serval times. But there is one nitpick that kind of ruins it for me. When Elizabeth wants to throw you something and the fight is over… You can’t receive it. I experienced this various times.

Also, there is only one autosave slot. This is a shame, but not a big deal in my opinion.

This one is a nitpick, but I really wish was possible. When you start an attack with your vigors, there is no way to stop the attack. So, if you use it at the wrong time, it’s lost energy for you.

In any case, this game is almost perfect but there are here and there some small issues. Issues that could be fixed with a patch. But I honestly think they shouldn’t be patched. Since this game is perfect with it’s minor annoyances. Since they don’t bother the experience of this game that much.

Anyways, it’s time for the conclusion of this review. Since I said everything I wanted to say about this game.

Conclusion

The bad:

-A few minor issues like no scroll bars or changing the controls slightly for the DLC’s are present.

The good:

+ Amazing story and voice acting.

+ Beautiful visuals.

+ Perfect attention to detail.

+ Fun gameplay with the vigors.

+ Enjoyable soundtrack

+ …

Verdict:

This game is a must play for people who like very story heavy shooters. This game has some amazing moments that will stick with me for a long time. I even boot this game up from time to time to play a random chapter. To try out a new strategy to finish the chapter.

This series and this game has me hooked. The praise this game gets is really well deserved. When this game hooks itself into you, it won’t let go.

I enjoyed myself with this game and I highly recommend it to everyone.

Anyways, I’m going to wrap up this review. I hope you enjoyed reading this as much as I enjoyed writing this. Have a great rest of your day and I hope to welcome you another time on this blog! Take care and game on :).

Score: 99/100

Game Quicky: Bookworm Adventures (PC) ~ Battle… with words!

Bookworm_Adventures_Cover.jpgOfficial siteSteam page

Today, it’s time to look at another casual game from Popcap. In the past, I used this game to learn new English words. So yeah. It’s a very nostalgic game for me. In any case, it’s time to take a quick look at it. For the people who are new to my blog and don’t know what this series is, well… In this series, I take a look at a game where I can’t write a full review on. In that case, I write a short article about it with the positives and negatives and my conclusion. So, yeah. It’s time to take a look at this game. And as usual, feel free to leave a comment with your opinion on this article and/or the game in the comment section down below. 

Positives

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While the story is really basic, it does work. The fact that there is a story in this game is a positive in itself. It’s even better that it doesn’t take itself seriously.

The humor in this game from the menu options and the explanation of certain things gives this game an enjoyable charm.

This game works with alt+tab, it’s slow to switch, but it doesn’t crash like a few other casual games I played.

The gameplay is where this game shines the most. You have a 4×4 square filled with letters. With those letters, you have to make a word. Depending on the length and the letters used… You harm your opponent. Your opponent doesn’t use the letters and attacks. The special attacks some enemies can use are interesting and mix up the gameplay.

You can get stunned (loose a turn), letters can get cracked (do less damage), you can get poisoned (slowly lose health) among a few other things.

When you defeat a boss, you get a treasure that gives you certain buffs. But you can only take three in each level.

There are some different mini-games and a different game mode, but I won’t spoil that one.

Also, this game can be rather difficult and isn’t that short. These are two big positives for this game.

When you mouse over certain things, like your health bar or the minimap, you can useful information. This doesn’t clutter the screen and makes for a very nice looking game.

Negatives

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This game isn’t widescreen. So, on modern monitors, this game will have black edges. It’s pretty bad on my 24- inch screen.While this doesn’t bother everybody, it’s distracting for me.

Something that might be the direct result of that is, that some textures don’t look good on widescreen monitors.

This game would be a lot better if there was a sort of dictionary in-game. Since I’m not a native English speaker, I know for a fact that I look over so many words.

Some enemies spam sometimes their stunning attacks making you loose turn after turn. This frustrated me many times.

Conclusion

This game is a very polished game. If Popcap releases a patch to make this game look better on bigger screens and add a dictionary, I would consider this game as a perfect casual adventure game.

While the spamming of special attacks is a negative thing, I don’t think they should remove it. Since it adds to the challenge of this game. That would make the game even better.

I have almost beaten this game, so I’m looking forward playing the sequel. I’m quite curious how it holds up to the original.

Score: 9/10

  In any case, I think I said everything that I wanted to say about this game. Give this game a chance, since it’s very nicely made.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to meet you in another article, but until then… a happy Easter and until the next time! Have a great rest of your day and game on!

First Impression: Fire Emblem Awakening (3DS) ~ Tactics Galore

PS_3DS_FireEmblemAwakening_enGBOfficial website

So, the start of 2016 brings a boatload of amazing new (3DS) titles. But one game got me addicted to my 3DS lately. It was that one game I wanted to try out but never gave a fair chance. I always thought that strategy games like these weren’t my thing. But why, does it bring me so much enjoyment? And is the game a guilty pleasure or something I could recommend to anybody. Well, it’s time to take a look at this game and what I think of it. As usual, feel free to leave a comment with your opinion on the game and/or of the content of this article in the comment section down below. 

Tactical RPG

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After hearing so much other content creators (bloggers and YouTubers I watch) talk about this game, I decided to give it a chance. First, I played the demo, and almost right after finishing the demo, I bought the full game.

The first thing the game does right is the character creation. You decide how he or she looks and how his or her voice sounds. Finally, you can play a character that isn’t a silent one. A character that actually is a part of the story.

About the story, you can play this game in two different ways. Classic and normal mode. In classic mode, when a character dies, it’s gone for good. In normal mode, you can keep the character. It returns after the battle is over. This is something I really like. I’m not that good in tactical RPG’s. I’m afraid that one or two stupid mistakes might screw up my progress and put me in a battle I might never win. That’s why I love the normal mode so much. After I finish the game, I might give classic mode a try since I honestly feel that I’m missing the entire point of the series.

So, the story I have seen until now is quite decent. I finished the first part of the game and I’m having the impression that it’s structured in a sort of anime show format. Like each battle is a separate episode of an anime. And a good one at that. But where the story really shines is that you can influence parts of it, yourself! How you fight your battles will decide who marries who. Oh yeah, that’s a thing. Shipping is totally a thing in this game.

Different and unique

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So, thanks to the “shipping” mechanic, each playthrough of this game are pretty personal. I might pair up my characters differently than somebody else. But enough about that, let’s talk about the gameplay.

And in this game, it throws in so many options for you… I’m amazed at how accessible this game is. If you use only your powerful characters, you don’t level up your weaker but very useful characters. I’m now in a situation where I have to be very careful with my archers since I haven’t used them a lot. This makes me very weak against certain units and is my current weak point of my army.

In this game, you are the tactics master of the kingdom. So, you decide who runs where on the battlefield and when to attack or fall back. This game also works in turns. So, after you moved your character, it has moved. After you moved all your characters, your turn ends and your opponent’s turn starts.

Once your unit has moved, you can’t undo the move. I wish I could do that sometimes. But the game has a solution for that, it’s the dancer. They dance to motivate your warriors to give them one additional turn.

Explaining how this game works could take me a while. But compare the battle system a little bit to how the battle system in Pokémon or any turn based RPG works. Only two differences, your enemy attacks back when it can in YOUR turn and weapons can and do break after repeated use.

While I haven’t played many tactical RPG’s, I want to try out more. Thanks to this game. The gameplay is a lot of fun when you like planning ahead but sometimes changing your strategy to get out of dangerous situations. If you like to play games like Age Of Empires or Advanced Wars, this is game for you.

The Fire Emblem

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So, there are still a few things I want to talk about. First of all, the voice acting is something I have a love-hate relationship with. It’s extremely well done but it falls short sometimes.

When a cutscene plays, only some of lines are spoken. And sometimes, a random line is said to give the emotion more meaning. This can be distracting for some people when the voice acting is saying something completely different than the lines on the screen. While it annoys me here and there, I don’t mind it that much personally.

Visually, this game looks amazing. Graphically this game is really nice done. A good example is that the character portraits change depending on how they are doing in battle. Or better said, how much health they still have left.

But what I love the most about the visual presentation is how the game is animated. When your characters level up, they do different moves. It’s something I can’t explain and you should see for yourself to understand. It really helps to immerse me into the game.

The sound design and music is something… well… It’s one of the best soundtracks I have heard in quite a while. I actually want to buy the soundtrack to add to my collection. I like it that much. It really helps to set the mood.

I think I’m going to wrap up my first impression here. While I have some minor issues with the menu design, they are really nitpicky. In any case, I feel that I can fully recommend this game to any person who likes to play strategy games, RTS, Tactical RPG’s… This game is something I wish I tried sooner. Since it’s a series I’m becoming a fan of.

Game Music: My Favorites – Numbero 9: Nintendo (3)DS Month Special!

KorgDS10NA

Read more gaming music articles.

Since this month’s theme is the Nintendo DS and Nintendo 3DS, in this new music article, I will list some of my favorite tracks of the system. New readers, in this series I talk about my favorite tracks in the games I have played. So, when I haven’t played a game, I won’t talk about it. I will explain also why I selected the track or I talk about the feelings and history it has with me. I have a few rules though. I only select original tracks. So, I don’t select remixes of the tracks. Also, to limit myself, I only select one track per game per article. So, if I want to talk about 2 tracks of the same Kirby game, I have to do that over two articles. My biggest fear is always that I might have talked about a track in the past. When you ever notice that I talked about a song twice, feel free to leave me a comment to let me know. In that case, I will add an additional track to my next article in the series to make up for it. You could leave other comments as well of course. Like what your opinion is on the games, music and or the article. Also, for anyone wondering, yes this game is real. There is really a synthesizer on the DS. 

#1: Time Hollow – Friends

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I recently reviewed this game. So, why not included one of it’s tracks in this article? When I publish everything according to how I planned it for this month, it should be the previous article!

So, this track is very lighthearted and pretty upbeat. I do have to admit that I sometimes place this track to the wrong game. Such a shame. One day, I confused it with another track from the game Lux Pain called Pumpkin Pon. It has similar elements.

From now on, I will try to avoid getting the two mixed up. Because I wrote an article on this, so I have to remember right?

I was planning to write something unique here, using the elements of the game. But when I read over it twice, I noticed that I might spoil a bit of the story. And I want to avoid that. Like I said in the introduction of my review. Anyways, give this one a listen. 🙂

#2: Suikoden Tierkreis – By the pride of the sword

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I was amazed when I found out that I haven’t talked about this track yet! I wrote an article about this game in the past, a first impression. Since I have been playing it again lately, it has been keeping me up at night. Yeah, I fell in love with this game. The concept, the story, the gameplay… I love it all.

The game does have it’s flaws though, yet the soundtrack isn’t one of them. Not at all actually! The soundtrack is one of the strong points in this gem of a RPG.

I used to RP in the past on my forum and I used this theme for my main character! I liked it that much. Up until now, I use to listen to this style of music when I’m writing a story about a hero that leaves on a journey. The music has inspired me to do all sorts of crazy twists in my stories.

Anyways, give it a listen for yourself. Since I’m blinded by pure love for this game.

 #3: Pokémon Mystery Dungeon – Gates To Infinity – Ending

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Let’s pick one of the 3DS library. And this track of the soundtrack is just amazing. You finally finished the game and you have beaten the final boss. Now, you see the story play out. Like I said in my review of the game, the ending of this game will make you emotional.

Listing to this amazing piece of music while seeing the credits roll feels so good. I felt rewarded when I heard this song. Honestly, I’m considering making this my cellphone ringtone or my alarm clock. I love it that much.

Lately, all games are going for a more orchestrated version of their soundtrack. It still blows me off my socks to hear that they do this also for portable games. This gives me hope in seeing more amazing adventures coming to my portable systems.

I just don’t feel as rewarded as I finish a game on a console. Maybe it’s the nostalgia for portable gaming or might it be something else? Who knows?

Anyways, I think I have said enough about this track. I encourage you to listen to this amazing piece of music. But this music is “stronger” when you hear it in-game.

#4: Okamiden – Preparing for action

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Remember how I talked a while ago about Okami? Well, there is a sequel of that game. On the Nintendo DS! And it works great! I’m even planning to write a review of this game in this DS themed month.

If I don’t write an article about this game this month, you may be sure that one day I will write about this! Since this is one underrated gem on the DS. I’m really hoping to see a 3rd game in the Okami series. So, Capcom, get to work please!

About the music, this is another case of “sounds better in-game”. The whole soundtrack of Okami and Okamiden is amazing to listen too. If you would ask what my favorite track is in the game, I wouldn’t be able to answer. Since I do enjoy them all. I have some that I love more then others, but there is no track that really stands out for me. Yeah.

 #5: The Legend Of Zelda – Spirit Tracks – Realm Overworld

The_Legend_of_Zelda_-_Spirit_Tracks_(Europe)Link

I do remember the hate and trolling this game got when it was announced. Link in a train? A lot of people made fun of it. While at first it looked like a strange idea for a Zelda game, in the end, it worked out in my opinion.

While the game was exciting, I honestly think they could have done a little bit more with the train mechanic. But, hey, this article isn’t mean to review the game. That’s for later this month. (Or I might change my mind and review Phantom Hourglass).

Anyways, I was hyped for this game. When I finally got my hands on this game, I enjoyed it a whole lot. This game has several winks to previous titles. Even in the music. The overworld track reminds me a bit of the ocean theme and the Hyrule field theme.

I think the soundtrack of this game is one of the best soundtracks in a handheld Zelda game. While it’s dangerous to say that, since you have Ocarina of Time on 3DS (remake) and that’s a remake of many people their favorite game.

Closing words

There we go, 5 tracks picked from the Nintendo (3)DS library that I consider as amazing tunes. It’s quite clear that I can’t pick a favorite piece of music in games. I mean, I nearly wrote ten articles about it.

Anyways, I hope you enjoyed reading and listing to the music. As I said in the introduction, feel free to leave a comment. I read them all! But this will do it for this article. I hope to see you in one of my next articles.

Review #005: Virtue’s Last Reward (3DS) ~ But you promised…

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Link to the official English site.

You are locked up. You don’t know where you are or what your goal is. It’s time to play a game. No, not with a Saw but with a bunny. Yes, Zero Junior. You thought you could escape in the previous game, 9 hours 9 people 9 doors (For the DS, I’ll review this game one day)? Then think again. This time, you will have some major trouble. The game will go totally different now, and you will have a lot more explained.  Are you ready for an adventure? One that you rather didn’t have, one you regret living for? Okay, enough of that. This game got me extremely excited to play, I even didn’t know this game came to Europe. But when I saw it in my local game store, I bought the game with the little money I had and that night I didn’t sleep. But why? Is this such a good game and if it is, did it deliver? Or  was my sleepless night because of the terrible game I had to play? Well, let’s dive into this game and let’s check if it’s actually worthy to be played.

Zero III.

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This game isn’t your regular game. Oh no, it proves that the 3DS has games that aren’t for kids. This game is for 16 and up and for a good reason, it’s a scary game. Not supernatural but the scenery and the story is pretty creepy.

The game’s story is amazing and is extremely well done. It can be a bit cheesy here and there but I can forgive that. Some reviewers will tell that those points in a story are boring and all that, but those things actually aren’t all that bad, they don’t take you out of the experience.

A big improvement is that you can now jump inside the story. The game has several endings and to unlock the final true ending, you need to have seen most, if not all, other endings. If you are playing with breaks, the story can get confusing when you jump though, so pay attention.

If I talk about the story, I might spoil it for you. But it’s a great story. For the people who follow me on Twitter before I started this blog, you might have noticed that I tweeded this game to some Youtubers who looked for new games on their 3DS.

Even talking when this game takes place in the series in a spoiler. But the new UI in this game is a vast improvement over the last interface. Like I told earlier, this game’s jump manic in the story helps out a lot, so you don’t have to redo parts of the story like in the original. Also, it’s more clear which path you need to take to unlock a new ending, so the danger of running into a same ending twice is gone.

What pissed me off in game, but is an extremely nice touch is that some endings have a story lock. Yes, you need information from another ending. Confused? Well, I was too. But it gets extremely well explained in the game and I advise you to play it for the story alone.

I want to get out!

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The game is a mixture of visual novel and puzzle game. Your goal is to escape a certain room and find more clues. What’s unique in this game is that when you do it without getting hints, you unlock developer content. This makes for a lot of replay value in a visual novel game. Yes, they succeeded into getting replay value in a game that’s extremely story driven. Most visual novel games collect dust after they are finished.

The animation is extremely well done. Each character has their unique expressions and makes the story come more alive then the previous game. Even in 3D, the game is extremely awesome to look at. The location of the game itself is well done. You truly get the feeling of being trapped and wanting to escape.

The puzzles you need to solve aren’t that easy. Most puzzles require you to use that thing up in your head, your brain. The game will challenge you with sliding puzzles, logic puzzles and much more. A great tip is that you need to carefully look around in a room to not miss anything.

No area is repetitive. Each one has unique puzzles related to that place. I even didn’t find any similar puzzles from the previous game. The story and gameplay is also way different, except the escaping parts. In this game, the door to escape is right in front of your face, yet, the “key” isn’t.

The music is, are you ready for this, epic. I can’t find any bad song in the game or any tune I didn’t like. Often, I start a playlist on Youtube and listen to the music while I play games like Minecraft. The music gives the right vibes on the right moment. Surprisingly there are a lot of different tracks and all are of a decent length. Most of the tracks even have one word long names. Which is a nice touch of the developers.

Some parts in the game have even voice acting. This makes the game feel alive. You feel that you grow a bond with the characters and this makes you want to play more.

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Perfect?


This game is extremely close to being perfect to me. The music, animation, story, gameplay… It’s all there. Yet, I found some flaws in this game that really made me wonder. Are they going to address these issues in the sequel?

The first issue is the disappointing save file corruption glitch on the 3DS. Yes, I truly advise you all not to save in the puzzle rooms or your data can get corrupt. I learned it the hard way. The developers have yet to come out with a patch sadly enough.

In my opinion, the sound effects are lacking. Not that they aren’t good, they are pretty well done. But the same is silent without the music and really could use a bit more on the sound department in my opinion.

Also, some puzzles, the one with the liquor especially, are a bit tedious. Changing liquor and changing and more changing, it gets boring extremely quick.

Another small flaw is that the story becomes a bit predictable in the yet to unlock endings if you finished others. Either you already know some information or a similar path is walked on. But it helps with the continuity of the story though.

As a final remark, this game has a flaw it can’t fix. This game’s story will leave you with an empty feeling when it’s done. You don’t want to see “The End” anytime soon. This game is extremely good and the length, well it’s a long game. But when it’s over, you want more. More  escaping…

Conclusion

The good:

+ Epic story.

+ Great soundtrack.

+ Amazing gameplay.

+ Various and many improvements over the original.

+ The new elements in the game really helps the game.

+ Voice acting.

+ Additional content.

The bad: 

– Sounds, could be done a bit more.

– Save file corruption.

Conclusion:

This game is really close of getting a 100 of me. Did I enjoy this game? Of course I did. I was sad when the game was over and I actually plan to replay the game this summer. I might already know what is going to happen and how it will end, but the puzzles and the whole game are so fun to play through.

This game isn’t for everyone though. But once you get into the gameplay, you won’t let this game go easily. It’s such a well done game, I wish I still could play it a bit more. I normally don’t care about additional content like texts of the developers but in this game I did. Can you unlock them all?

Score: 99/100