Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

First Impression: Spirit Hunter Volume 3 – Death Mark II (Switch) ~ Ghost and Ghouls in School

Nintendo.co.uk micrositeWikipediaDeath Mark Wiki

It’s finally here! The 3rd game in the Spirit Hunter series. If you have read my blog in the past, you might know I have been waiting for this game since the studio launched the crowdfunding campaign for this game. Back in 2019, this game got successfully crowdfunded. The game came out in Japan in December 2022. The English version was going to come out in October of last year. But, it got pushed to this year, and we saw a release on the February 15th, 2024. While a lot of other amazing games have come out this month, I have been mostly playing this game. Does it live up to my expectations, or did it ruin the series for me? In this article, I want to talk about my honest opinion on the game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. So, it’s time to dive right into this new volume in the Spirit Hunter series.

Editorial note: to avoid spoilers, the screenshots will only be of the first chapter of the game.

Ghost and Ghouls in School

Unlike the previous volume, NG, we don’t play with as a totally new character. As the name implies, we continue the story of the first volume, Death Mark. If you are afraid that you need to play Death Mark again to understand the story in this game, don’t worry.

The game explains who the returning characters are, and the game doesn’t spoil what happened to them in the previous game at all. Some characters hint at their chapter in Death Mark, but not outright spoil it. The way how this is handled in this game is impressive. This way, you can play the games out of order without getting a lot, if any, spoilers on the previous titles.

While you can jump into this game without playing the previous games, it’s quite helpful if you have played the previous titles. The references won’t fly over your head, and it makes the writing that more enjoyable. In this game, you take on the role of Kazuo Yashiki, the protagonist of the first game. A few months after Death Mark, he gets called by the headmaster of Konoehara Academy since there are rumors of a spirit haunting the school. This spirit called “the Departed” is posting disturbing notices of killing a student at night. The investigation is started after the first student has disappeared, and the second notice has been found.

Compared to the two previous games, there is some more voice acting in this game. While not everything is voice acted, it’s more than the previous two titles. It’s not fully voice acted like Corpse Party, but the voice acting mostly happens when a character gets introduced or at very special moments. The voice acting in this game is quite well done, and I only wish there is more in the next games. Since, I honestly think that the voice actors really nailed the personalities of their characters and might make the game even better.

To really avoid spoilers, I’m not going to talk too in depth about the story in this game. But what I can say is that overall, the story follows the structure of NG quite a lot. I haven’t finished the game yet, but so far I have been enjoying the story. Surprisingly, this game is twice as long as Death Mark. If you know what you are doing, you can beat Death Mark in, give or take 11 hours. NG can be beaten in, give or take 16 hours. According to howlongtobeat.com, this game is 25 hours long.

Now, this game doesn’t feel like it’s taking 25 hours to complete to me. While I’m playing on my Nintendo Switch, where you can’t really see your playtime very well, I did write my playtime down for a while and honestly, I can totally believe this game can take you between 20 and 25 hours to beat. The story flows so well, that you get the impression it’s shorter. I think that mostly has to do with the lack of padding there is in this game. This game doesn’t waste your time and gets right into the meat of the game. This game takes you on a journey and doesn’t let go. It tries to keep you on the edge of your seat to see what’s going next, and it succeeds in that for the most part. But for a horror game like this, this breakneck pace is a knife that can cut both ways.

Tamer Ghosts

In some ways, this game is a lot tamer compared to the previous two titles. All the chapters in this game involve the student body of the academy in someway or another.

I can’t really put my finger on why, but I found this game less scary than the two previous titles. This game has its scary moments, but it’s a lot tamer in its scares.

Maybe the rather fast-paced flow of the game isn’t doing it any favors. There is not a lot of time for the actual scares to sink in and grab you by surprise. Thinking about it, padding is quite essential in horror games. Since it gives you the time to let it all sink in. The strongest moments of horror in this game are the cutscenes before the final spirit battle at the end of a chapter. The small cutscene of the spirit entering the room is something I want to see more of.

Another thing that isn’t doing this game any favors is how lame the actual jumpscares are in this game. In the original Death Mark, we had some very creative jumpscares and a lot of them fit the context of the story extremely well. Now, NG had a few cheap and easy jumpscares. But, it dared to even insert jumpscares and creepy moments in the pause menu. Now, I can totally understand people not liking jumpscares and I really like how you have an option to disable them in the options’ menu in this game. I left them enabled to see where the creative jumpscares are in this game.

I was extremely disappointed. Every jumpscare in this game is during scene transitions. And not only that, if you play on a controller, your controller rumbles several frames before. The tutorial actually tells you that it’s a feature so you can brave yourself. This is an extremely stupid mechanic and is a step back from the previous two games. Currently, I’m midway in the game and I have only seen a maximum of four jumpscares. And I can only remember 1, while I can remember several from Death Mark and NG. This way I’m less on edge and the actual scares have less of an impact on me.

It was really promising in the first chapter, where you get introduced to special events that can actually drain your soul (health) if you make a mistake in your investigation. The potential to make you think twice before you investigate something would make a player very nervous. Are you sure this is the right path forward, or will it lead to loss of your soul? Especially since a spirit interaction can happen at any moment, and you need your soul power to be as high as possible for that. I’ll talk about that more later.

Yet, this mechanic is extremely underused. After its introduction, it’s barely used at all. Apart from some forced moments, I have barely seen any of them. If we ever get a volume 4 in this series, this is a mechanic they surely need to develop further. Also, the penalty for these moments is way too weak. Especially, you have a button to quickly travel back to the save room to fill your health to the maximum.

Something else that makes this game tamer is the fact that it blocks off some exploration. There were several times when you were stopped from exploring the hallways of the academy because you get tunneled to the right location to investigate next.

I honestly felt that after chapter 2, this game got a lot tamer and the scares in this game are somewhat underused. It’s a shame since there are a lot of improvements in this title that will take the series forwards. A perfect example is when you select a wrong choice, you don’t have to replay the whole interaction anymore. You start right back at the start of the act with the loss of some soul.

Also, you don’t have to pick the right character anymore while facing the spirit. Since, you can actually choose the standby characters during your suspension acts and spirit fights. Granted, this takes away from the puzzle elements in this game, but it fixes that you have to go back to the save room to change character and go back to face the spirit. It saves a lot of hassle with juggling saves.

More game this time

There is a lot more game in this volume compare to the two previous games. First, the exploration is extremely different. This time, you don’t go from room to room or from scene to scene. You can actually walk around with your character. There are some moments where you explore a room, and it goes back to the style of the two previous games. And I love it. The controls are extremely responsive and easy to understand. The only issue I had is that the skip button sometimes didn’t work after the first press. But it’s something that didn’t really bother me that much.

Another major improvement and gameplay element in this game is how there are collectables in this game. Yes, in each chapter there are various teeth of lost souls you can find. These have two benefits for you to find them. The first is that when you collect enough of them, you can actually level up and increase your amount of soul power you have. Let me tell you, this comes in extremely handy since some fights can be brutal if you haven’t solved the puzzle in your mind yet.

Another benefit of collecting these teeth is that it unlocks more information of the characters in this game. It’s a nice addition, but not the main reason you should collect them, since the additional information is mostly for 100% completions and don’t really serve a gameplay mechanic beyond that.

Now, what can you do with these teeth? Well, this time the collectable is more than meeting somebody if you collected all the “D-Man Cards” in NG. Now you can purchase special items with them. These will help you in combat quite a lot and are somewhat essential if you don’t want to quickly get in a game over loop. But I’ll talk about the tense moments and spirit fights later in this article. Just like the D-Man cards, these teeth are chapter based. So, make sure you explored everything before you move on to the next chapter if you want to collect all the teeth.

Now, there are also blackend tooths that can appear. These curse a whole area and drain your soul power while you are in that area. You can’t leave that area before you have found and destroyed the blackend tooth. This is an amazing mechanic I would love to see happen more in the series. I would also love to see it being more creative, since after you found them, the puzzle is solved. I would love to see in a sequel that you have to use a certain item or interact with it in a certain way to destroy it.

The stats system comes more into play this time around. There are several puzzles where you need to have a certain character with you to solve. And it’s made even easier, since you can quickly see the stats of the other characters in the chapter from the pause screen. While it’s sadly underimplemented, it’s a step in the right direction and I would love to see more.

The tense moments like the Live or Die from the original return as Suspensive Acts in this game. Instead of your soul power being a countdown clock, you now how two things to worry about. The first thing is that you have soul power. Each action costs a certain amount of soul power. Not only that, each action has a chance to succeed or fail. If it fails, the next time you preform that action, the success chance increases by quite a lot. Also, a wrong action can give you a big penalty to your soul power.

While I can totally understand that this new system isn’t going to click with everybody, I honestly think it’s perfect. The only thing I dislike is that the options are a bit too limited. If you spend your time collecting the teeth and buying the items, the amount of choices you can pick from makes the spirit fights a lot easier. So, it’s a balancing act. How difficult or easy do you want to make it for yourself?

The biggest issue people have with this new system is that it’s based on RNG. I can totally understand that from a gameplay point of view, but it actually helps to make this game even more scary. Since, actions can fail and not everything can happen perfectly from the first time.

On top of that, this game has several endings. Like the previous titles, it depends on how good you purify each spirit. This time, you get even more tested upon how well you understand the spirit you faced. This time you don’t destroy or purify the spirit during the fight, you actually have to do one more interaction and depending on that, you get towards a certain ending. Honestly, I can’t really choose which system I like more. At one hand, now you are tested if you understand the grude of the spirit, but on the other hand… Now, you don’t have two ways to finish the spirit fight and you having to figure out if you did it right. Both systems are quite enjoyable and maybe in a sequel I would love to see both appear.

Visually, this game is really amazing. The game has a very similar style compared to the two previous games and the art this time around is amazing. Several times I was looking in awe at my screen at the spirit designs. Apart from the spirit entering the room, there are no real cutscenes in this game. A lot is done by big 2D drawings with the text describing what’s happening. To avoid me talking in circles, I’ll just say that the visual style of this game didn’t dissapoint. You can even choose between two outfits for the main character.

I really want to talk more indepth about the visuals and describe them more, but I’m not going to do that to avoid spoilers in this article. But let me tell you, this game has amazing design. You’ll get the most out of the visuals and the scares when you are playing this game not too far from the screen. There are some details on the spirits you can miss if you are setting too far from the screen. The first time I encountered the Departed, I didn’t notice some details since I was playing on my big TV and I set three meters away from that. But, the second meeting was while I was playing on the train to work. That time those details caught me off guard and I actually jumped a bit.

In terms of the audiovisual design, this game is pretty good as well. The sound effects in this game are pretty good. Some of them are re-used from the previous games but why change a winning formula? But the music is something that’s extremely well done. I already added the soundtrack to my playlist, I love it that much. The music is hitting the same atmosphere compared to the two previous games but it’s also standing loud and proud on it’s own two feet.

Now, there isn’t an autosave in this game just yet. So, don’t forget to save every so often. This time around we got 99 save slots. While the actual save file only tell you if you are at the start, middle or end of a chapter… We do have a lot more save slots now.

Also, we have a gallery in the main menu where you can see the different artwork, character profiles, play through the sound track and also watch the spirit introductions. You can even choose which partner is with you without having to replay that chapter. And there is also an “extra menu” that will unlock when you have beaten the game… What will that be… I’ll find out soon.

So far, I have been enjoying this game quite a lot. This game changes the formula of the previous two volumes quite a lot and makes it more like a scary game than a scary visual novel with some interactive elements. The biggest complaint I have with this game is that there are a lot of things very undercooked. Some mechanics are barely used or don’t have a lot of gameplay to them like the blackend teeth or some just fall flat on their face like the jumpscares.

But, I’m really loving what I see in terms of evolution through the series. I really think there is a lot of potential to make more volumes in the series. If this game was meant to test the waters with the new mechanics, then I have to say that is was extremely successful. I can’t wait to beat this game and see how the story will end. Now that there is more gameplay in this game, I even dare to say that this game might interest people who enjoy playing adventure games as well. The negative/weaker parts of the game don’t outweigh the positive and good parts of this game in my honest opinion. There is a lot of potential for growth. I look at it that way. And what we got is an amazing foundation, especially since there aren’t really any mechanics or things that don’t work. It’s just that they lack some depth.

Now, if you are a fan of the previous two titles, Death Mark II knockes it out of the park and then some. If you have never played any Spirit Hunter game, this game comes highly recommened if you enjoy horror and/or adventure games. Don’t let this series be a hidden gem and give it a shot. To me, this game was totally worth the wait. And honestly, I’m actually crossing my fingers for Spirit Hunter volume 4. Since if they can do this with the series, oh boy… Can’t wait to see where they go next.

And with that, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care.

Review: Persona 5 Royal (PS4) ~ Changing The World

WikipediaOfficial microsite

Exclusives are a strange thing. I heard quite a lot of things about the Persona series and how it captured the hearts of so many people. Persona mainly releases on PlayStation 4. Two years ago, I decided to bite the bullet and bought myself a PlayStation 4 Pro to play Persona 5 to see what the fuzz was about. Not too long after I had beaten the game for the first time, the ports to other platforms got announced. Oh well, that’s life sometimes for you. Now, I have another platform to play games on, and I’m glad I bought my PlayStation 4 Pro. At first, it was my Persona 5 Royal machine, even when I had a lot of other games for it. Now, why did Persona 5 Royal struck such a cord with me? Is the game really that good or am I just blinding myself to not feel buyer’s regret? Or am I just overlooking the flaws in the game…? Well, in this article, I want to talk this game that almost was my game of the year last year. I hope you are ready, since here we go, let’s dive right in the world of the Phantom Thieves, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Changing the world

To keep spoilers to a minimum in this article, I’m going to skip over various plot details and keep some parts vague. Since, this game is best experienced as blind as possible. Then, you get the most out of the story.

The game opens in a casino where you have to escape. Our main protagonist gets caught and detained by the police. The questioning starts, and you start telling the story from the beginning.

The protagonist got transferred to Shujin Academy in Tokyo after an incident where he tried to help a woman being harassed by a man. During his probation, he stays at Café LeBlanc, which is owned by a friend of his parents. Now, it doesn’t take long before the usual Persona story elements start with the Velvet Room. A strange app also appears on our hero’s phone.

After his first few schooldays, he gets in trouble with an abusive gym teacher. After that, they discover a Palace not too far from school. This Palace is a world manifested from warped emotions. In there, they learn who that gym teacher actually is, and things go from bad to worse.

In general, most of the story follows a similar structure. The main story is divided up into chapters. Each chapter introduces new characters and a new palace. The main goal of each chapter is to conquer the Palace in time before the looming treat stops you from doing so. This can go from being sued or expelled, the stakes are always high.

In terms of writing, the game sometimes gets quite predictable. Quite often I was able to predict what was going to happen. Now, does that make the story less interesting or thrilling? Heavens no. This story’s pacing and execution is extremely well done. Let me give you a few reasons why.

For of all, the voice acting. I already loved the voice acting in Persona 5 Strikers, and I love it here. I have nothing to critique nor complain about the voice acting in this game. It really pulled me into the world of this game and took me along for the ride.

Secondly, the theme of the story is wonderful. It doesn’t shy away from sensitive subjects and explores them. The character growth in this game is really well done and made me (want to) replay the game several times to even explore all the side stories with side characters.

Thirdly, the openness of the game helps the replay value of this game so much. You have more than enough time to beat the Palace in each chapter, so you can start exploring the world of this game. Making it so that you see new side stories each and every playthrough. There is also a way to romance the female characters, which also gives bonus scenes on certain dates.

And finally, the game does take its time. I mean, this game will take you over 100 hours to beat. And that’s if you know what you are doing. There isn’t a lot of padding either in this game, since each chapter brings depth to the characters and makes you appreciate them even more. Also, spending time with all the characters can be very beneficial during your playthrough.

The only negative I can say is that the new chapter and character in the expanded Royal version of this game is over before you know it. Let’s just say that the time you get in that final chapter is extremely short, making the character growth of the new characters somewhat shallow. Which is an extreme shame since the subjects it tackles are fascinating to explore and the new characters are extremely fun to use in battle. I wish you got a bit more time to explore around and use the new characters and your new abilities. But, that’s really the only thing I can critique about the bonus chapter, the short length of it.

Decisions, decisions

Unless you are using a guide, I think it’s quite impossible to experience everything that this game has to offer in your first playthrough. There is just too much content in this game, it’s insane. Trying to explain everything or critique it all in this article would lead to an extremely long article which might be a bit overwhelming to read.

So, let’s talk about some core mechanics first. At its core, there are two main gameplay sections in this game. Inside and outside the Palaces. First off, let’s talk about the Palaces. These are the dungeons inside the game, the main goal of each chapter. Each chapter’s story builds towards a boss at the end of the Palace and tackles a certain theme like abuse, greed or being self-centered. In these dungeons, you fight shadows in a turned based fighting style.

Now, explaining the whole battle system would create a whole article in itself. There are so many ways to tackle a battle, it’s insane. Having the correct strategy for a battle is half the battle. So, in the Palaces, you can make use of your Persona. These Personas are basically your ticket to being able to use magic. Normally, each character can only use one Persona. But, the main character can use multiple. So, you have to set up your Personas and your characters up just right to tackle the challenges of each Palace.

Not only that, it’s highly recommended that you discover the weakness of your enemies, since that not only does more damage, but you can also chain extremely strong combo’s with your allies. And let me tell you, these combo’s can mean the difference between life or death. Oh, but there is more. You and your allies also have weakspots, so you need to be careful with who you choose, since guess what… The enemies can also chain attacks when hitting weakspots.

If you played this game, you know that I’m leaving out quite a lot of things from the battle system here. From ailments to even negations with the enemy. Yes, you can negotiate with the enemies for more money, items or even joining your team. Oh, there is also a mechanic where stronger enemies can take your allies hostage and make the fight even more difficult for you.

The diversity in the battle system makes it that each new playthrough of Persona 5 feels new and unique. I have played through this game 3 times already and each time, the dungeons feel fresh even when I know what to do and solve the puzzle inside the dungeon. I’m able to prepare myself better in the Velvet Room to create the best setup to tackle the Palaces even faster to see more of the side content I haven’t seen, or I enjoy quite a lot.

Now, you might think that with all these mechanics I’m touching upon, the game is quite overwhelming. But, surprisingly, it is not. The first chapter of the game is an extremely well disguised tutorial. It teaches you all the mechanics slow and steady and let you get used to the mechanics without throwing them all at once to you. While there are a lot of mechanics, all of them stay relevant during the game since depending on your actions, you make certain things easier during your Palace investigation.

So, decisions are quite important in this game. Not only in how you tackle the battles and who you level up but also outside it. Basically, this game is also a simulation. You still have to go to school and live a normal life. Meanwhile, you can explore Tokyo and deepen your bond with other characters, tackle side quests, improve your skills, play mini-games, create better Persona’s in the Velvet Room…

All of these actions are quite important. Let me give you an example. If you deepen your bond with main or side characters, you improve their Confidante rank. There are 23 characters that have their own side story and seeing them through can give you amazing advantages. Things like not having to fight enemies that are below your level, cheaper healing items, more attack styles or even random stat boots during fights.

Keeping a calendar on who is around where and what actions you can do when is important. I even had a small notebook for taking notes next to me during my playthrough. Now, in all this chaos, it’s easy to forget that there is a bonus chapter in this game. Let me tell you, there is a way to unlock that chapter, but you have to prioritize certain characters that isn’t really well hinted at. Thankfully, there are spoiler free guides for it on the internet. It is the only guide I had to use, since I wasn’t able to figure that one out.

If I just gave you the impression that this game is easy, well, think again. This game made me think and strategize quite a lot, and if you don’t upgrade the right characters, don’t have the right Persona or don’t master the core mechanics, you will make this game quite frustrating. Thankfully, if you lose during the chapter boss fight, it’s possible to rewind a few days to give you the chance to prepare differently and maybe defeat the boss then.

Gameplay wise, the depth of this game is impressive. I highly recommend that you save your game quite often and make use of those different save slots you have. Outside the Palaces and in certain area’s of the Palace you can save. There is no autosave in this game and the prompting of saving is after certain important story events. While you can’t name your save files, the save file displays quite a lot of basic information for you to learn which one is which. Or you could take notes in an Excel sheet like I did.

Something I also want to mention is that the digital manual on Atlus’s website is also extremely well done. It explains the game extremely well and gives you general tips and tricks to understand everything and why certains things can be helpful to you.

Something else I want to mention is that there even a new game plus. When you reached an ending, since yes… there are multiple endings in this game, you can restart the game. Yet, there are certain things that carry over from one playthrough to the next. This article on PushSquare explains very nicely what carries over and what not. And speaking from experience, don’t go for the good and final ending on your first run in this game. Yes, the final chapter is short but unprepared it will kick your butt. Maybe I leveled the wrong characters but I had a way easier time after I started new game plus.

Personality everywhere

This game is dripping with personality. The visual presentation of this game is something of a masterclass. It’s bold, loud and proud and uses the anime and comic book style extremely effectively.

I find it extremely impressive how they worked the personality of the characters in the visual prestation of the menu’s and the UI. Everything brings it’s own charm and just brings the game more alive.

I’m also glad that I played the Royal version of this game instead of the original. Since, the Royal version of the game brings so many improvements to the game and it improves thee game even more. I have been skimming through this amazing list on Reddit and congrats to the everyone whole helped there since this is such a nice list. And these changes add so much to the personality and style of this game.

Now, the visual presentation of this game is proud and loud and this carries over to the animations as well. In various RPG’s I play, near the end I want to skip the battle animations but in this game, I don’t want to do it. Maybe I’m too invested in the story and presentation but I feel that even near the end, the impact of the attacks still keep hitting strong and statifying. Sometimes, it’s over exaggerated, but it always fits the personality of the character and just eye candy.

The visual presentation is always consistent and runs at a stable framerate. And on top of that, the soundtrack hits the spot extremely well. The opening theme and battle theme are two of my favorites. I never thought that a battle theme with lycris while hit so hard and not get boring or repetitive. Of course, it doesn’t play during all battles but still, the tracks with and without lycris are all amazing. They all enhance the current mood of the story fit the comic book artstyle of this game like a glove. They are so good, that I sometimes tried to make my attacks sync up with the lycris or just noticed myself signing along with it.

The sound effects are also extremely well done. The sound design helps to tell the story quite a lot and helps you during gameplay to get some useful information when enemies are nearby or give you more information. Some of the sound effects are well engrained into my brain so I know what action I need to take if I encounter it.

Honestly, I have a really hard time finding flaws in this game. The controls are amazing, the menu’s are a joy to use and there is some much depth that actually changes the story progression, it’s insane that this game works with one 1 crash in my 250+ hours of gameplay and I think that might have to do with my PS4 overheating on an extremely warm day… Also, I didn’t notice any bugs or glitches during my playthrough…

Besides the short bonus story chapter, there is barely anything to critique in Persona 5 Royal. Maybe the lack of an autosave can turn some people off but I didn’t had such a big problem with it. I have played games that have longer interruptions between when you can save… Corpse Party BloodDrive and Book Of Shadows, I’m looking at you. Maybe the predictable story can be a turn off for some, but personally, I didn’t mind that. Since, the way the story is paced, the writing, character development and the voice acting add so much personality.

I can understand that with the short additional story, players who first played the original and then the Royal version might feel cheated and might feel that this upgraded version is cheap and a cash grab. That’s a totally fair critism to make. Yet, I feel that it doesn’t make the whole game bad. It’s still the amazingly well crafted Persona 5 at its core.

Something I personally found a bit undercooked was the Thieves Den. Besides playing the addictive card game with the main characters you unlocked, I feel that besides a glorified showcase of your achievements, a sound box and a gallery… It just feels like bonus stuff from a collectors edition in a nice jacket. It’s not bad, but in my now 4th playthrough I rarely visit it. Besides being able to play cards with the main cast, I felt I had no real reason to go there. Maybe if it had a bit more gameplay like being able to play all mini games outside the story or more card games, that would have been amazing. The basic idea is there and it’s an amazing way to rewatch all the cutscenes or listen to the music in game instead of it being in a menu… But, it feels lacking in some area’s.

Now, when I look online to other reviews, a lot of people who didn’t like Persona 5 compare it to previous entries in the series. Currently, I’m also playing through the other Persona games and I enjoy them quite a lot as well. While I can see the argument about the theme of Persona 5 not clicking well if you first played Persona 3 or 4, but I just see it as a new world/setting with the Persona mechanics. A totally new take on formula and setting.

I actually talked about my biggest gripe with the game earlier. I personally highly disliked the way to unlock the bonus chapter in this game. It should have been better hinted at since if you start on it too late, you lock yourself out from it. So, if you want to go for the 3rd semester, please read a guide on how to do it… It isn’t difficult but you’ll need to make time for it.

And that’s everything I want to say about this game for now. I left a lot of gameplay mechanics out for you to discover if you are interested in this game. But, I gave you a general idea on this game and I think it’s high time to go to the conclusion of this review.

Conclusion

+Excellent story

+Addictive gameplay with loads of depth

+Extremely replayable

+Very diverse gameplay in each dungeon

+Top notch visual presentation and art style

+Amazing soundtrack

+…

-Thieves den is a little bit undercooked.

-The bonus chapter of Royal could have been handled better. (Too short, not enough time for the character development like in the main story)

-The way how you unlock the addtional chapter is too hidden.

Oh boy, Persona 5 Royal. Last yeaer I had a very difficult time deciding if you or Desperados III would take the crown as my favorite game I started in 2022. One of my main reasons why I wanted to buy a PlayStation 4 was because I wanted to experience Persona 5. From those who played it, I heard so many great things and I can honestly see why now. In 2022, I had a hard time not playing this game, since I wanted to review other games on my blog as well… But, I have spened so much time on it.

It won’t surprise me that I’ll play through this game every so often like I play through my childhood favorite Indiana Jones and the Infernal Machine. Personally, I can highly recommend this game to everybody who enjoys playing JRPGs or turnbased RPGs. This game is one of the best games I have played in recent times.

I mean, all the cosmetic DLC is now free on PS4 ever since the release of the ports to the other systems. While I played it on the PlayStation 4, I looked at the review on other platforms and it’s doing amazing.

I didn’t want to finish this game, since I didn’t want the ride to end. It’s rare that I feel as strong for a game. I remember that for games like Zero Escape or Nightmare Reaper. This game and its world really pulls you into an amazing adventure that really pulls on your heartstrings sometimes and doesn’t let go. I played this game from start to finish 3 times now and I’m thinking to play through it again for a 4th time during my fall break in a few months.

Thank you Atlus for creating this amazing title and I’m so happy that I experienced it. I had quite the hard time in writing this article, since I honestly didn’t know how tackle it since there is so much to talk about. It’s mindblowning how much and how much deepth this game has with barely anything feeling shallow. If you play this game, do like the loading screen says. Take your time, enjoy the game and relax.

With that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article eand I hope you enejoyeed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 100/100

First Impression: Master Detective Archives: Rain Code (Switch) ~ Exposing The Truth

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It’s no secret that I love games like the Zero Escape series, Corpse Party, Danganronpa or Ace Attorney to name just a few. All of them amazing game series, and they pull the player in a tense story while also having great puzzles and mechanics to aid you in the quest to finish the story. After I finished Danganronpa V3, I was quite hyped to see where the studio was going next. To my surprise, a totally new game came out from them called Master Detective Archives: Rain Code. As soon as I saw the trailer for the first time and I saw it was by the same developers, I got hyped right away. Almost overhyped. A new game and it looks like it’s going to be in my favorite style of games… Sign me up. Now, I’m over the halfway point in this game and feel it’s high time to talk about it. Is this game worth our time, is it even sequel worthy or is it better as a one-off game… Or is it better left to rot as a failed experiment? Let’s find out in this article. As usual, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: I do own the DLC’s, but since they aren’t all released, I’m not going to talk about them in this review. This review is written when v1.3.1 was released and the latest version.

Exposing the Truth

In this game, you play as Yuma Kokohead. Yuma lost his memories and woke up in the lost-and-found of a train station with a letter. In this letter, you get tasked by going on a train to Kanai Ward. This city is owned by the Amaterasu Corporation and is locked off from the rest of the world.

On the train, you meet a few other characters, who are all master detectives from the World Detective Organization. Master detectives all have a special magical power that sets them apart from other detectives. For example, one of them has the ability to detect all heartbeats of all living creatures in a room or area. That way, he can make sure nobody is hiding or following him.

Yet, it doesn’t take long before disaster strikes on the train ride towards Kanai Ward and after Yuma faints in the bathroom… A murder takes place on the train. On top of that, it turns out that Yuma actually paid with his lost memories to make a pact with a death god named Shinigami. While investigating the train, it turns out that all the master detectives are dead and Yuma is riding towards a strange locked off town where he is the only survivor and the obvious suspect.

Shinigami reveals she can take Yuma in a special labyrinth where the actual mystery takes form, and you have to solve it before the mystery labyrinth takes a hold of your soul and traps you inside forever. But is this going to be enough to clear Yuma’s name, or is it going to cause even more problems? Or is Yuma getting trapped forever in the mystery labyrinth?

Phew, what an introduction to the story this time around. You might think that I talked about quite a lot and that I may have spoiled several things. While I may have spoiled a few things, I only spoiled them for the first two hours of the game. Yes, believe it or not… All of this happens in the first two hours, and it ramps up after that. If you played Danganronpa, a lot of the story concepts will sound familiar, since this is supposed to be a spiritual successor to the series.

Something that’s bringing this story alive is the insanely good cast of voice actors. I linked to the Behindthevoiceactors.com page of this game and when you scroll through the previous works of the voice actors, I’m just impressed at the various roles they played. And let me tell you, they brought their A-game to this game as well. I have no complaints about the voice acting at all in this game. While I’m playing with the English dub, I can’t praise it enough. It fits the writing and the pace of this game like a glove. It made me even more invested in the story.

If I have to be really critical, the story itself is sometimes a bit too Saturday cartoons like. Each chapter follows a clear arc with a start, middle and an end with a big main mystery that’s tying it all together. Yet, I personally feel that this isn’t such a bad thing, since this makes this game feel like I’m actually playing one of these cartoon shows from my childhood, and I’m having a blast doing it. The only downside of this is that at certain points, this game can become a bit predictable and then the game might take a bit too long to reach the conclusion of the chapter. And in those cases, I have learned myself to just enjoy the ride and seeing the characters figure out something you have figured out a while ago.

Because of the clear story structure, this game is quite linear. You only work on solving one mystery and investigate an area to try and find clues towards the perpetrator. There are also side missions you can do to not only get additional lore and story, but to get additional detective points, but more on those points later. A good thing that this game does is that it tells you when it’s going to lock you in a certain area and when you might want to wrap up any remaining side quests or find hidden collectibles before it’s too late.

There are several hidden collectibles in this game that unlock additional side stories between Yuma and the other characters. Think of it like the additional banter you get when you increase the friendship between two characters in a Fire Emblem game. But unlike Fire Emblem, these don’t unlock additional skills or something else. They are just a bonus item to look for.

The easy mysteries?

The bulk of this game takes place in the big, locked away city of Kanai Ward. While you explore the city, a new mystery draws Yuma’s attention and together with another cast member he goes out of his way to solve it.

The gameplay has two parts basically. The first part is the investigation part. In this part, you do the actual detective work and gather evidence. You go and talk to various people of interest and gather more information, so you can uncover as much information as you can. This part of the game is rather straight forward and doesn’t involve a lot of gameplay. But, it’s here that you are supposed to pay attention and take everything in. Since, the second part of the gameplay is where you are basically tested on your understanding of the mystery.

The second part of the gameplay is the mystery labyrinth. This labyrinth is in concept the exact same as how the trails worked in the Danganronpa series. The mystery labyrinth is this game’s trails. Some of the mini-games and quick time events even return in this game as well. And if you are afraid that the core gameplay of the trials is going to be missing, you don’t have to worry. Since, it’s back in the Reasoning Death Match.

Explaining every mechanic of the mystery labyrinth is going to take a while, but let me summarize it. In this labyrinth, you go from room to room, answering questions and making sure you have a straight path to the answer. By playing certain mini-games, you get more answers and let everything fall into place. Now, the difficulty depends on how many detective points you earn and how many abilities you unlock with that.

Depending on how thorough you are and the fewer mistakes you make, the more detective points you earn. With the points, you earn a higher level, and you can unlock more skills and abilities. These make the game easier to play through. Yet, I feel that it makes the game a bit too easy. I’m currently midway in the game and I have unlocked almost the whole skills tree and I don’t have any trouble using all my skills. This part of the game feels very unbalanced to me. I did all side quests and talked to almost everybody I could talk too.

This makes the mystery labyrinth less fun, since the penalty of failing a mini-game isn’t big at all. And this is the biggest problem in this game in my opinion. Because you can make this game so easy, it really feels like there is no penalty to making mistakes and just brute forcing the answer. Something that doesn’t help either is the fact that you can’t go with a wrong answer or theory. I really can’t put my finger on it, but I feel like the Danganronpa games were more challenging than this game. I’m quite that the ease of unlocking skills has something to do with it, but I feel that it was played too safe.

Thankfully, that doesn’t destroy the enjoyment I get from this game. It’s still a fun game to play through. I can also disable skills when I want to make the game more difficult on myself. I think if you go to this game looking for a game where you can get stuck on the wrong theory, then this game isn’t for you. The game is too linear for that.

But, I think something that would help in the mini-games is that if you make a mistake by choosing the wrong answer, to not directly punish the player and let you retake the question. Since this makes brute forcing the mystery too easy. Maybe let the player take a wrong turn and if they take that wrong turn… Let them think it’s fine for a while but hit them with why it doesn’t work or how it didn’t happen that way and give them an instant game over.

In this game, several mechanics of Danganronpa return. My favorite moments are the Reasoning Death Matches. Since they are just great fun to do. Doing the statements that fly towards you and slicing through the wrong statements with the correct solution key to break their argument is just the best mechanic in this game. I loved it in Danganronpa and I love it here. The comic book of putting the events of the crime together at the end returns as well. You also have a car riding mini-game where you have to choose the right answer in a short time limit, and you have a mini-game where you have to create the correct word. The final mini-game is where you have confirmed the perpetrator, and you go and confrontation. Overall, the mini-games are fun, and it’s very rewarding seeing your investigation and theories come together in the mystery labyrinth, but I feel like there should be more people to banter with. Since, now you only enter the mystery labyrinth with Shinigami and one other side character. Even when the characters are as well written and fleshed out as they are in this game, I still miss the interjection of the the other characters like in Danganronpa. I also feel that after you finish the chapter with one side character they are put to the side and somewhat forgotten and they only get fleshed out during their chapter.

Maybe I’m looking too critical to this game and I’m making a big deal out of things that shouldn’t be a big deal. I think that the reason why I’m pointing out these flaws is because I think that this game is doing amazing things and continuing the formula in a new fresh unique way, but it feels like a lot more can be done and I may have expected things to go a bit different in some places. But, like I already said, this game is still a blast to play and the charm of the characters, story and setting make the issues I talked about earlier disappear like snow in the summer sun.

Going with the bus

This game is exclusive to the Nintendo Switch. This game works surprisingly well on the Nintendo Switch. I haven’t seen any slowdown or low frame rate spots while playing this game. To me, this game is proof that you don’t always need the highest and newest graphics to make a new game these days. The focus should be always on if the game is fun to play and has a good story, like I talked about earlier.

Another focus should be that the game has a good consistent art style. This game has an amazing art style and makes the game come even more alive. The art style mixes elements from Danganronpa like the pink/purple blood and the objection screens, and a brand new 3D artstyle for the series. And it works wonders for this game. Visually, I don’t have any problems to point out. Well, there is one thing I can point out, and that’s that invisible walls sometimes break the immersion. Especially since they tend to stop Yuma in his tracks. You don’t get any sign you aren’t allowed to go there but on the otherhand, making all these side streets and paths blocked off would make for a more unbelievable world… So, I understand where it’s coming from.

The animations as are extremely well done as well. Some of them are going a bit over the top but I rather have that than it trying to be realistic and failing. Since then it’s too easy to get into the uncanny valley, since these models weren’t made for that style of animation. I’m also glad that they show more of the action that hiding things away like in Zero Time Dilemma.

Now, I do have one flaw with the visuals and UI I want to talk about. When you are in the menu, a “new” or “update” badge is displayed when there is something to look at in that menu-item. In the glossary and tutorial item it said “new” for the longest time while I have seen everything. Now, it fixed itself in the third chapter but I can’t tell you if that’s because I went through some random entries…

But, that’s only a very minor issue that might trigger your OCD a bit, but it doesn’t break anything about the game. Which brings me neatly to the UI. The UI in this game is just very well done. The mini-map is quite helpful to use to quickly see if you have people to talk too in a room or if you have still things you need to do in a room. The option menu is also quite extensive and it allows to set quite a lot of things to how you want them to be.

There is also a fast travel in this game, this fast travel is the bus system that drives through Kanai Ward. But, you can’t always fast travel since sometimes the story locks you in one area or it wouldn’t make any sense in terms of the story. You can use this quick travel by either going to a bus station or using the main map in the main menu. On this main map, you can also see in which area’s the side quests are and where the next part of the main quest is.

Something surprising in terms of good UI design is the fact that when you pause the game with the “+” button, you can hide the UI with a tap on any other button. Also, when you tap a button again, it will show that you are paused. So, you don’t have to fear if your game has crashed or froze… This is great design in terms of the UI and controls. Speaking about the controls, apart from sometimes missing a sprint button, I have no complaints what so ever about the controls. The default controls almost worked perfectly for me, apart from me having to move up the sensitivity up by a little bit. The only thing I want to mention about the controls is that during cutscenes, the “R” button isn’t fast foward but skip. Thankfully, you have to hold “R” to skip so you don’t skip anything by accident. But, I’d have loved to see “ZR” for skip and “R” to fast foward, but that might have some technical difficulties to program cutscenes with?

In this 30-ish hour long game, you really get your money’s worth in terms of gameplay. The music and sound effects are excellent as well. I even read that completionists spend close to 50 hours in this game. In addition to that, not all the DLC has been released so it might even take longer. The auto save system is very forgiving and the game saves often. You also have several save slots to save manually too. So, if you want to share the experience, you can. Or if you want to replay a certain part, you can make a save at that moment for later. You can’t name your saves and the only information you get is the location, chapter name and playtime. So, yeah.

Finally, I have to talk about the music and sound effects. In this game, Masafumi Takada returns to create the music and sound effects. This composer is not only famous from Danganronpa but also did music for Super Smash Bros Ultimate, Death Come True, Resident Evil: The Umbrella Chronicles, Fatal Frame: Mask of the Lunar Eclipse, The Evil Within and World’s End Club to name just a few. You really hear the Danganronpa roots in some of the tracks but all the tracks stand on their own as well. I feel like the music and sound effects are refercing the games they came from but also standing on their own like how it works in the AI: The Somnium Files and the Zero Escape series. I’m really glad I got the collectors edition so I can enjoy the soundtrack as well. Since, I already added it to my playlist to listen to while at work. It’s really well done and gets a thumbs up from me.

The final thing I want to say before I go to the conclusion is that I find it amazing how some pop culture references are hidden in the loading screens. Even some very obscure ones. It also contains additional lore and not only that, it fits the theme of the current case. That’s some impressive attention to detail.

Now, that’s a long article. Does this game stand next to Danganronpa as it spiritual successor? Yes, yes it does. While the game is more light hearted than Danganronpa, it’s still an amazing mystery game that is a blast to play. If you are a fan of Danganronpa or Zero Escape, this game is a no brainer to play. If you enjoy detective games or games where you have to solve a big mystery… This game is also for you.

Apart from some minor nitpicks, the ease of making the game too easy and some mixed feelings about parts of the story structure… I don’t have any complaints about this game. Also, apart from the nitpicks, the flaws I mentioned don’t overtake all the positive things in this game for me. Kazutaka Kodaka and his team did amazingly well in this game and I can’t wait which games they are going to create next. This game is a thrill ride from start to finish and shouldn’t be overlooked on the Nintendo Switch. I’m having a hard time not playing this game to strech my enjoyment out as much as I can… It’s that good. I can’t wait to see how it ends and how the additonal DLC chapters are going to enrich the game. If I have to give the game a score it is a 90/100 for me. Don’t sleep on this game, it’s one of the better 3rd party Switch exclusives and it deserves to be played.

In any case, that’s everything I wanted to talk about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care.

First Impression: Pokémon Scarlet & Violet (Switch) ~ Closer To Good

Pokémon.com micrositeWikipedia

It has been a while since the latest Pokémon game came out. Honestly, I expected myself beating this game a lot sooner. But, we are now over half a year later, and I haven’t beaten the game yet. What’s going on? Is this game the first Pokémon game I’m going to drop or did I get distracted? Well, I have some opinions on this game and I wanted to talk about this game… but, I was unable to find the right words or a great angle to write about this game. So, this week I decided to give myself time till my writing day and then sit down and give my opinion on this game. In the meantime, I have almost completed the game but since I haven’t, this is going to be a first impression. And of course, I’m going to invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. Since, this game is something else… It split the fanbase into two camps, and I want to talk about it.

There is a story?

In this game, you play as a student who enrolls into the local Academy. It doesn’t take long before your usual adventure in the Paldea region starts. The introduction in this game is something you’d expect from a Pokémon game.

After the headmaster visits you, you can pick your starter Pokémon and go attend school. You meet your rival on your way to school and not too long after, you get introduced to the actual main story of this game. The treasure hunt.

This treasure hunt is sort of a final exam / field expedition. Whilst you want to start your treasure hunt, you get introduced to the three different story lines that will go on.

Two out of the three story lines are your typical Pokémon affair. The first story line is your journey to become a Pokémon Master, by defeating the 8 gyms spread across the region and then taking on the Pokémon League. The second story line is what I call the “Team Rocket” story line. Basically, taking on the evil team of the game. But, in this game, we also have a third story line. This is a nice change of pace and adds a bit more depth to the game.

In terms of writing, this game is fine for what it sets out to do. If you expect a more mature Pokémon game story, you won’t find it here. The story is more aimed at young children and teens. My biggest problem with the story is that it’s too tame most of the time. There is no real tension, no real line to pull you into the story.

Yes, the evil team this time around isn’t just your cheerleading squad for one of the major side characters. Looking at you, Sword and Shield. No, this time it’s a team of students that ran away from school. Delinquents, if you will. If only they did a bit more to stand out. Besides your first interaction with them, they barely do anything outside their bases. On top of that, their bases are generic, I have a hard time telling their bases apart.

I totally understand that it’s difficult to create an open world game and having a story that really pulls you in. Since, you never know where the player is going to go next and if you lead the player too much, they might feel that the game is too linear and scripted. But, I’m convinced that you can do more than what this game does.

Let’s keep with the evil team, Team Star, as an example. Your first encounter is at the school gates. You fight two grunts that are causing a small bit of ruckus. After you have beaten them, you get some backstory and during the start of the treasure hunt… You get challenged to take down their bases. That’s cool, great setup. But, the annoying thing is that the gameplay behind that turns into almost additional gym battles.

We never see Team Star take over a village or do something. There is no actual reason to interact with Team Star besides for the story. When will we see the evil team actually being evil or being a danger to the player? That’s what I feel that the story in this game is missing. It feels like an afterthought, a way to get the player to point A to B. I feel that The Legend of Zelda – Breath of the Wild did it a lot better. In that game, we as a player have a reason to go out and explore. We need to gear up to defeat Ganon and save the world.

In this game, we … Explore the world because it’s “homework”. I’m sorry, but the story is swinging a miss in this game. Maybe I’m a bit too old, or maybe I’m being too critical, but it’s too safe. Yes, you have three separate story lines, and they are fine, but they never cross paths with each other and there are not of hooks for the player to want to follow along and continue the story. I really don’t get what other reviewers are seeing in this story.

After a lot of thought, I think I can explain why I’m not clicking with the story. First, like I said, it’s too safe. There is no lurking threat in the world that make you want to save this world or want to see what happens next. The closest of the three story lines is actually the new story line. Where you help heal a sick Pokémon.

Secondly, it lacks a lot of progression. Most of the tension of the story stays on a flat line. For example, let’s take the Team Star story line. There is no real worry in Team Star after you defeated the other bases. I mean, I don’t notice anything different when I have defeated one or three bases. Yes, the interactions at the start and after beaten the base are a bit different… But, you have the gameplay loop is always the same in the bases.

And third, the gameplay is working against it. For an example, you can read the paragraph above. Another example is that the trainers on the routes don’t notice you anymore, like in the previous games. Yes, you have to interact with them before they start a battle. So, you don’t naturally level up anymore and that way you have to grind… And that way, the player is more focused on the gameplay than on the story. Also, the dialogue isn’t different if you are rematching a gym leader after being defeated by the leader for one or more times… I mean, come on, things have to work in tandem for it to work.

Re-heated dinner

One of the best ways I feel to describe this game is that it’s a re-heated dinner. Of course, those dinners can still be extremely tasty, but it isn’t fresh anymore, and you don’t know which parts are heated enough or need more heating.

This game has a lot of going for it. I love the fact that this is one of the first main line Pokémon games that isn’t linear. You can choose where to progress and decide your own pace.

Sadly, I have to mention the elephant in the room. This game has a lot of issues in terms of performance. The frame rate can dip in some areas, but the texture pop-in is awful.

You can mostly see this problem in large area’s. You see the environment loading in, in the distance. It’s like the render distance is too far to begin with. If this was created by a small team of developers, I could understand. It’s an ambitious big open world and some areas might be rough. But, this is Game Freak we are talking about. I feel that they stretched themselves too thin. Since 2010, we are roughly getting a Pokémon game every year. And we got two big titles last year.

The more that I played this game, the more I got the feeling that the ambition for this game was too big. I’m just glad that this game doesn’t have a lot of game breaking issues. Or at least, I haven’t encountered any. According to this article from the Sun, the raids might be broken… But to be honest, I don’t really bother with the raids. I don’t like the gameplay loop of raids and I feel like it’s a boring, very optional activity.

Just like the camping and sandwich mechanics in this game. Sure, it’s amazing they are in this game and add some depth we Pokémon fans are asking for… But, it feels undercooked. I have to be honest, I haven’t bothered using the camping at all. I had even forgotten that it were mechanics in the game.

Now, a mechanic that really hits its mark in my opinion is the gimmick mechanic of this region. Terastallization is such a unique idea, and it works extremely well. The gist of the gimmick is that Pokémon can become a crystal form of themselves. Depending on the Pokémon, they either hold their typing or change into a different type. This adds another strategy layer upon the game. I really like this mechanic over some of the previous gimmicks. You can even change the Tera type of your Pokémon to obtain an edge in battle. I’d explain it all in depth, but I’ll let this amazing NintendoLife article handle that.

Something I also really like is how you get a fast way to explore this quite open landscape. The world feels real and is a lot of fun to explore. The bike legendary Pokémon you get is a godsend. To be honest, I would have complained quite a bit if you only could walk everywhere. Since the walking speed isn’t that fast. It’s also cool that you can upgrade the abilities of your ride during the story.

But, then again… The world feels too empty. There are areas that are just devoid of anything. Barely any wild Pokémon walking around, items to find or trainers to battle. Yes, wild Pokémon walk around visibly and they are to scale. You can let the Pokémon that’s first in your party also run around to battle and gain XP automatically. Too bad that your partner Pokémon is too slow to keep up with your ride.

There are also different type of items in the world. There are materials and items. The items are just like in previous Pokémon games where you have potions, healing items, TM’s, Pokéballs… to name just a few types. But you also have materials you have to use to craft TM’s. Yes, craft TM’s. They are finally single use again but you can stop at Pokémon Centers to go to the TM machine and craft a TM again if you have the needed materials. And you can find materials to craft new sandwiches too.

I feel like Game Freak had a long list of things they wanted to implement. But in some areas they didn’t succeed. For example, the Pokémon Centers are just a joke now. They feel like a gas stop at the side of the road, if that even. A small food truck is a better description. Each Pokémon Center feels copy pasted everywhere. There are also barely any unique characters around in the Pokémon Centers…

Also, healing with healing items is a bit broken. You have to use each potion one by one while you can choose to use more than one XP candy at the same time. Oh, and when you want to heal more than one Pokémon, you have to reselect the healing item.

What the future holds and gives

I have to be honest, I have written a lot of drafts for this review. There is so much this game does right but there are also various fundemental things where this game swings a miss. Let me give another example: It has a more expansive story but all the characteres are still silent. Not even small grunts like in Breath of the Wild.

The fact you can finally control the camera during Pokémon battles to a degree is great fun… But, the visual mess you can create sometimes is just shameful.

There are so many buildings in the villages now but so many of them are just set decoration. To the point where there is barely any additional lore to be found. No unique thing that sets the villages apart, apart from their geographical location. And all special locations are visited during the story at some point… So, yeah.

The controls are extremely responsive in this game, but the map screen is a nightmare to use. It’s a bit too easy to zoom in and out, there is no easy way to center the map or to go to your location. A lot of times I had to rotate the map since I wasn’t sure where I was in the region.

The music in this game is something where I don’t have any complaints about. The music in this game has the amazing mix between new and oldschool Pokémon music and it does quite a lot for the atmosphere. I highly recommend that you play this game with a good sound system or a good headset. Since, that’s what is giving the areas some more atmosphere and brings the game more to life.

There is also a day and night cycle in this game that isn’t linked to the real life day night cycle. It’s just like in Minecraft, but in this game the length of the cycle is a lot longer. It’s almost an hour and twenty mintues, give or take. This makes it enjoyable since you don’t have to devote time at a certain part of the day to try and catch a night Pokémon. Then again, it looses that charm too… So, it’s a double edged sword with no right answer.

Listen, I could keep talking about this game for a while longer but I think I have talked about the biggest things I wanted to talk about. I think I have explained why this game split the fanbase into two. There are some people who dislike this game because of all the technical problems and some of the shallow parts of the game… yet, there are people who like this game because it’s that big open world Pokémon game that finally dares to take the plunge into doing something new instead of holding to the “8 gyms and defeat evil team along the way” story from all previous gens.

It finally has more mechanics, more depth but parts are unpolished and we don’t know if that polish is going to come or if they are more focusing on all the DLC and/or this year’s big Pokémon title. Personally, I’m curious to see where they are taking the series next. If this was their first attempt on the open world Pokémon game… I have to say that it was a nice attempt.

My personal advice for the next game is to scale the scope down by a lot. I’d rather see a polished and well crafted game then a game where there is a lot to do but nothing has depth. Like, you have two types of currencies but you can use both of them for everything. (Thank god by the way that you don’t make these microtransactions, or all hell would have broken loose.) Make your mechanics unique, meaningfull and fun to use. Focus on that and on the technical aspect and the rest will come. You can always add more depth in updates and/or DLC.

Before I start rambling about this game for too long, I think it’s high time to write the conclusion. What do I think about this game? Well, I think that this is your typical 7/10 game. It has a lot going for it but it’s rough. Very rough sometimes in the technical department. But, it isn’t unplayable or unenjoyable… it has just some (very) low moments and these make the high moments sometimes taste bittersweet. I’m enjoying myself while playing this game, but it was a good idea to enjoy this game in chuncks since it came out.

In any case, that’s everything I wanted to say about this game for now. I’m rather curious what you think about my article. Feel free to leave a comment in the comment section down below. I also hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: PARANORMASIGHT: The Seven Mysteries of Honjo (Switch) ~ Playing Around With Curses

Nintendo.com micrositeSquare Enix microsite

How far will you go to revive somebody from the death? Do you believe in the paranormal, or are those just story mechanics for a great campfire story? Those are some questions you have to ask yourself while playing this game. A horror visual novel that got released in March 2023, developed and published by Square Enix. Currently, you can play this game on the Nintendo Switch and Steam. But, you can also play it on your mobile phone. But wait a minute, that might be a worrying sign. If this game is also playable on phones, it might be filled with microtransactions or might not have too much depth. Now, I have already played a bunch of this game so, I’ll tell you if you should play or skip this game in this spoiler free review/first impression of this game. So, let’s dive right into it while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: this game is rated 16+ and covers some subjects that might be sensitive for some people. Digression is advised.

Playing Around With Curses

I have quite the weak spot for adventure visual novels. Games that take you through a tense and thrilling story with a lot of twists and turns. Games like the Zero Escape trilogy, Danganronpa, Trace Memory and Death Mark are just a few examples that come to mind. So, when I read in the flavor text in the Nintendo eShop that this game takes you on a journey to discover the truth behind seven folk tale mysteries… Oh man, I purchased the game right away.

And let me tell you, the flavor text isn’t lying in the eShop. The story of this game really delivers. The story is indeed about how far would somebody go to bring somebody back from the death. There is no voice acting in this game, but the pacing of the text and the sound effects really add to the atmosphere.

In this game, you also play as different characters. You’ll experience the story from their perspective. Slowly, but surely, you get more pieces of the puzzle before everything falls into place. The story is the strongest point in this game, and it took some fascinating twists. It left me puzzled several times, and it hooked me into playing the next chapter or trying to look for a solution when I got stuck.

That’s something that can happen. You can get stuck in a chapter because you need to finish something else in another chapter. Thankfully, we have a helper. The storyteller is there to help you when you reach a game over or a dead end. When you reach that dead end or game over several times, the storyteller gives some small hint to nudge you into the right direction to progress in the game. It’s an amazing system, since you don’t get the solution right away, but you don’t get frustrated because you are stuck or don’t directly understand what you need to do differently.

It’s more than a painting

You might have noticed from the screenshots, but visually, this game looks like a dark version of Okami. Everything in this game is hand drawn in a sort of manga/comic book style. And not only that, the environments are drawn with the help of the Tourism Division, the local museum, local community and the tourist association of Sumida, Tokyo. So, we are exploring places that are based or extremely close to how they look in real life.

Visually, the game looks gorgeous. Something that surprised me even more is that even with the few animations this game has during dialogues and gameplay segments, this game is still quite immersive. Together with great use of sound effects, camera angles and filters… the well paced dialogue really comes to live. Sometimes I really felt that I was standing next to the characters.

While I can totally understand that some people would want a bit more expression and visual stuff happening in their games, I think they found the right balance in this game. The only thing that sometimes looks a bit weird are the mouth movements of some characters. I felt like the mouth opened a bit too wide. But then again, I don’t speak any Japanese, so who I’m to judge?

In various places, you can look around in 360°. And sometimes that hides secrets. There are 20 hidden stickers of Mocking Birds in this game. And let me tell you, they are hidden quite well. You have to really investigate the area’s really well to find them all. In your overview of the stickers you have or haven’t collected, you can see a little hint on the ones you haven’t collected. And let me tell you, these hints are extremely vague. One hint even says: “Jackpot”.

Now, this brings me to the UI. Let’s first talk about the menu’s before we talk about the gameplay. The main menu of this game is extremely simple. You have a resume button, a button for the options menu and a button for the credits. Now, in game, the pause/inventory menu is opened by pressing “X”. Now, you can control this menu two ways. You can either use the left joystick as a sort of mouse pointer and the “A” button to click. Or, you can navigate it almost all the other buttons. It took a little bit of getting used to, but as soon as I got the hang of it… It was quite easy.

You can also see a dialogue log in this pause menu, which is sometimes very handy when you clicked something away too fast or just want to read up on something. There is also quite the extensive file system. There is a lot of information stored in there that also gets updated the further you get into the game. You always get a notification if something gets added or updated, and you can see the updated or added files easily in the “New” tab. The only thing I’m missing from these files is a sort of search feature. Since, sometimes I have to dig a bit too much… But then again, that’s half the fun of the game, too.

This game has an amazing autosave feature. When you exit the game and restart it, you almost always pick up right from where you left off. There is also a save and load system. You get five save slots, but you can load these from the main menu. If you want to use these save slots to share the game with somebody else… Be wary of the autosave, since it overwrites quite quickly. So, with a bit of using the manual save/load system you can have different profiles, but that isn’t built in.

Choose your words wisely.

In this game, you have to be on your toes. You really need to be careful how you approach each interaction, since one wrong move can mean the end.

Thankfully, this game isn’t a kinetic novel. There is some gameplay in this game. First, you have to look around for clues to progress into the story. Sometimes you can’t even progress in a dialogue when you haven’t found the right clues in the area.

Second, you have to choose the right dialogue options. Like I said earlier, be careful that you choose the right option.

Third, there are some puzzles. The biggest hint I can give you in these puzzles is that you really need to take note of what you learn. Sometimes, the answer to a previous puzzle or another chapter can give you a hint to solve the new puzzle.

Now, something that might put people off from this game is that this game is on the light side in terms of gameplay. I feel that this game could have benefitted from a bit more puzzles, different from choosing the correct path in a dialogue tree. While the game and story is still fun and a blast to go through, I feel like some chapters are more used as exposition dumps than as gameplay. But then again, if you’d ask me to give an example, I’d draw a blank. Maybe more puzzles would ruin the pacing? It’s something on which I’m on the fence about.

If I really have to critique something in this game, then it’s lack of a sensitivity slider for the mouse cursor in the options menu. The speed is perfectly fine in handheld mode, but if you play this game on a bigger TV, it’s a bit too slow. Another complaint I have read about this game is how you have to enter the dialogue tree after you finish a conversation, that might be annoying for some people, but I didn’t find that too big of a deal.

Something I can’t complain about is the music in this game. The music in this game is already a part of my playlist of amazing video game music. It really adds to the atmosphere of the game, and it’s a joy to listen too. It’s also used in very effective ways to make scenes more tense or scary when they need too. If I’d have to describe the soundtrack of this game, I’d say that it’s something like AI: The Somnium Files. I can’t really put a genre on it for the life of me.

Now, this game is only 20 euros on the eShop. For that, you get a 12 to 14 hour game. I have to say, that it’s quite impressive that we get a full game like for that price. It has no silly DLC or microtransactions. So, that’s another bonus for this game.

Just like how you have different control options in this game. You can play this game without your Joycons at all. Well, only in handheld mode that is. Granted, the point-and-click interface might be a bit slow on big TV’s with a controller and the menu UI needs a bit of getting used too, but those are the only complaints I have about the controls.

In general, if you enjoy games like I said in the introduction… This game is a no-brainer recommendation. It’s one of the better visual novel games that I have played recently and apart from a few slower moments, I have barely anything negative to say about this game that doesn’t go in the nitpicky category. Now, if you don’t like reading too much in your games or want more action in your adventure games… I can almost assure you that this game isn’t for you. But, it might be worth it to check out a let’s play online, since this story is really something. It really throws you for a loop sometimes and really takes you on a ride.

In any case, that’s everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome in another article but until then, have a great rest of your day and take care.

Review: Resident Evil 8 – Village (PS4) ~ Putting Together Rose.

Official websiteWikipedia entry

One of my favorite genres is action adventure games. The Indiana Jones, Tomb Raider and Uncharted games are just a few examples. And I don’t mind when you sprinkle in a bit of horror like in Fatal Frame or Silent Hill. Now, I have played Resident Evil in the past and I have gotten quite far in Resident Evil 4. So, at the start of 2023, I decided to pick up Resident Evil Village on my PS4, since it was on a massive sale, and I was able to grab it with all the DLC for €10. So, was that a good decision? Or should I have skipped this one? Is it a bad thing that I haven’t finished Resident Evil 7? These are all interesting questions that I’m going to answer and maybe you too. Because, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. And just before we start the article, I want to mention that this game was played on my PS4 Pro and I have only played the single player campaign on the default difficulty. I haven’t played a lot of the other modes and I haven’t played a second of the VR mode in this game.

Putting together Rose

This game is a direct story sequel of Resident Evil 7. While I own Resident Evil 7, I haven’t finished the game yet. In a matter of fact, I’m still at the beginning of the game. I didn’t finish that game because I got distracted by other games and I haven’t made the time yet to finish the game.

Now, if you dislike spoilers, I’m afraid to say that the intro to this game spoils the whole ending of Resident Evil 7. Thankfully, you don’t have to have played Resident Evil 7 to understand the story and what’s going on in Resident Evil 8. I’m sure that some references and story beats went over my head, but I take that.

One thing is for sure, now that I have finished Resident Evil 8, I want to finish Resident Evil 7 as well. How did Ethan Winters get in this mess? Ethan Winters is the character you play as in this game. After being kidnapped in your own home and the car being attacked, Ethan lands in a strange village filled with monsters. The opening story beats are in a way similar to Silent Hill 1’s opening if you squint and ignore a lot of details. But I’m going to explain it like that to avoid spoilers of this game.

Let me just say that the world building and overarching story in this game is amazingly put together. The mystery in this game is great, and it leads to an ending that I didn’t see coming at all. The ending leaves so much open for a potential sequel or continuation of the story, it’s insane.

Now, you can experience this game in various modes. I played this game in 3rd person, since I feel that’s the way how Resident Evil games should be played. And it’s a decision I don’t regret at all. Since, the voice acting in this game gets so much more powerful when you see Ethan’s full character model in cutscenes. Not only is the voice acting of the voice actors extremely well done, the sound design of the voices adds so much. The amount of times I was able to hear an enemy crawl up to me and take the right action during combat… I lost track of counting.

I was very immersed in the story of this game. The world building, the story, the additional notes scattered around, and the voice acting are just a few examples of things that this game does really well. The only thing that this game isn’t, is a survival horror game. Maybe it gets more tense when you play on the higher difficulty settings but on the default difficulty, this game isn’t too difficult. And it’s a shame, since I feel that the easier difficulty in this game drags it down a bit.

It’s not that the game holds your hand, but it’s that the game is a bit too easy. There are a lot of signs and moments where the game tries something unique to spice up the gameplay like having a big vampire hunting you down in one section… But by then, that section is reaching its conclusion, so it’s over before you know it.

But, how is it?

I think it’s fair to say that the 8th mainline entry in the Resident Evil series takes some inspiration from the 4th entry. This game feels a lot like Resident Evil 4 in core concepts. Which isn’t a bad thing, but it might not be what Resident Evil fans expect from the series.

I’m just thankful that this game doesn’t overfocus on action like in Resident Evil 5 and 6. In this game, you are having an adventure trying to find answers to various questions.

I’m going to describe the next section for avoid spoilers reasons a bit vague. But, the gist of this game is that there are, depending on how you count, 5 main area’s in this game. One hub area and 4 other sections.

Each of these sections have their own theming and puzzles. You have to explore each one of those sections, trying to find the next puzzle piece to progress. All the while you avoid enemies and loot your environment for supplies. You mostly use these supplies to craft more ammo since some of these enemies you fight either come in mass quantity or are anything but push overs.

Overall, most of the puzzles in this game aren’t too difficult when you pay attention. Only once I looked at a walkthrough because I totally forgot about a mechanic that actually held the solution. Now, something I really liked in this game is how the map system gives you a clue if you got everything in a certain room or not. When the room is colored red on your map, there is still something of value to be found in that room. If it’s blue, you got it all. I really enjoyed looking in every corner to try to find some more items or treasure to get more cash. Do know, that this only counts for rooms, so outside areas don’t follow this mechanic.

The map system is a really great tool to aid you in puzzles. It’s filled with handy notes to quickly find certain locations back when you got the required item. Or it’s a hint on which item you need to find to progress or open that location. So, if you are stuck… Keep an eye on your map. It saved me a handful of times.

Usually, I’m really hesitant when it comes to shooting weapons while playing on a controller. I feel that you can’t aim as well as with a mouse. Of course, there is aim assist but still… Somehow it feels strange in my mind. But, in this game I didn’t have a lot of trouble during combat. I enjoyed the tense moments in combat. The weight of the weapons and trying to find the correct weapon for the situation felt quite rewarding.

While playing this game, I often felt like I was playing the newer Tomb Raider games. The story takes a little backseat in during the campaign but it ramps up near the finale. Also, near the finale it gets more clear that this game is a more cinametic experience then an action adventure game. I have read reviews from other players who call this game a walking simulator. While that’s extremely harsh, some moments do feel like that sadly.

Visually, most of this game looks quite stunning. The enviroment and character models look mighty fine. There were a few textures here and there that felt last gen like dense grass. Granted, I saw that drop in some textures when I disabled HDR in my PlayStation since I think my fan isn’t supporting HDR. But, besides that tall grass texture, this game looks amazing. There are even a lot of throwbacks and easter eggs in the visuals and animations for long time Resident Evil fans to enjoy.

Speaking of animation, the animation in this game gets an A+ from me. The only nitpick I have is that the death animation of some enemies is a bit too long so it gets confusing if you have downed an enemy or if you have killed it. But, apart from that, the animations are so immersive. To that point that I sometimes had a hard time knowing when a cutscene starts or ends. Not only that, sometimes I really felt the punches I threw or the gun being shot.

Survival with a handbrake

The soundtrack in this game is also well crafted. It adds to the creepy and spooky atmosphere of this game. The score for this game feels like a more orchestral version of the Zero Escape soundtrack. When it’s not tense and making you nervous that there is something behind you, the soundtrack is loud and proud. It made me sit on the edge of my seat sometimes.

The only thing I regret is that I didn’t play the whole game with my bluetooth headset on. I only played the finale with my bluetooth headset and let me tell you, it makes the soundtrack that much stronger. It also helps with the sound design. The growls of the enemies are that much creepier when they are creeping up on you.

The controls in this game get a chef’s kiss from me. They all felt really natural and responsive. I only had some occasional janky moments when trying to run and duck underneath something. Since clicking the left stick once is going in or out of a crouch and pressing and holding the left stick is actually running. And in tense moments, the game didn’t always recognise that correctly.

In terms of UI, the only complaint I have is that the map screen and the inventory are two seperate menu’s. This is something that tripped me up multiple times. But, that’s the only complaint I have about the UI. The UI is perfectly designed and everything is easy to find and navigate. So, I was able to tweak the settings in the option menu to my liking. Since, I felt that the sensitivity of the aiming wasn’t fast enough.

The amount of things you can change in the options menu is just perfect. You even unlock some interesting stuff after you have beaten the game once which you can toggle on or off. Something I liked as well, was the fact that you get a warning before you an buy an attachment to a gun you don’t own.

Sadly, there are some glitches in this game as well. Thankfully, I have only experienced a few, but I have seen some strange things online and especially with the speedrun of this game… This game has some crazy out of bounds glitches. I even found one in my playthrough. Thankfully, you have a restart button in the pause menu to go back to your latest save, but the fact that it is there…

Apart from that, I mostly had a glitch free experience. I did have some graphical pop-in in the late game but that might be because after I had beaten the game, I discovered that my HDMI cable was going so that take with a grain of salt.

I do have one nitpick I have to mention as well. I find that the credits’ text didn’t had the best contrast to the background and I was unable to read some names because of that. I usually reference the credits to know if my research is correct.

Now that I have beaten this game, a lot of additional content got unlocked. Currently, I’m playing through the DLC Shadow of Rose. But, I think I’m going to do something unique for this game. I’m going to play through the additional and bonus content and write a follow up review article and tell you if my thoughts and opinions on this game changed. So, if you want to read that, feel free to subscribe to my blog and you’ll get it an e-mail when it’s published. It’s also a good idea to follow me on Twitter to get the latest updates.

So, I have beaten this game in give or take 9 hours. I was able to save quite easily at save spots or rely a bit on the auto save here and there. Now, from what I read, I still have at least three hours of DLC content and some additional game modes to play through. I feel that this game is a bit short and uses it’s idea’s a bit too quickly. Similar games go on for at least 3 – 4 more hours. But, that’s what the additional content will bring. So, if you want to get the most out of this game, I encourage you to buy the DLC as well.

Conclusion

The good:

+ Great visuals

+ Great soundtrack and sound design.

+ Great voice acting

+ An adrenline rollercoaster from start to finish

The bad:

– A bit too easy, no real survival elements in this game.

– Over too fast, some idea’s could have been used more/better.

The final thoughts:

You know what this game feels like in the end? Like you are eating the best french fries you have ever eaten but without any sauce. No ketchup or mayo, just french fries. While you still enjoy these french fries since they are the best you ever had, you still feel that there is something missing.

This game does a lot of things right, but it makes a few mistakes that hurt the game quite a lot. While you can run around in large open area’s, the game is overall quite linear. You go from one large area to another. Combine that with a bit too easy game, you get that your encounters become less scary and your amazingly crafted horror atmosphere looses a lot of its tenseness.

I think that this game shows that there is a great foundation for the future of Resident Evil. A tense story about something that transforms humans in something grotesque and inhumane and about somebody confronting it. But, please, make the game a bit less forgiving and don’t make the next game so linear. I’m not asking for an open world Resident Evil, but I’m asking for the possibility of having more puzzles to work towards at the same time. I feel that Shadow of the Tomb Raider hit a slightly better balance.

Now, is this game a disappointment or is it worth playing? Well, it depends on what you are looking for in a Resident Evil game. If you are looking for a survival horror game, you might enjoy this game if you play it on the highest difficulty… But, I’m afraid that this game isn’t a survival horror game on lower difficulties. If you are looking for a game that’s like the games I mentioned in the introduction of this review… Games like the Indiana Jones games, Tomb Raider or Uncharted but with a more creepy and horror edge to it, then you are in the right spot. Maybe that’s the sauce for those best french fries you have ever eaten… Perhaps Resident Evil is changing its target audience. Or maybe I’m overthinking it and the sauce is something else.

In any case, I still enjoyed my time with this game. I’m planning a second playthrough with the new game plus mode. I’m curious in what I missed. Furthermore, I know that this game has some shortcomings, but honestly, they didn’t bother me. This game was an amazing game to start off my year with, and I’m glad I finished the game. Now, let’s re-install Resident Evil 7 on my desktop and let’s finish up where I left off. Let’s see if Resident Evil 7 is as good as 8, or better or worse…

So, do I recommend this game? Yes, I do. To anyone who is into action adventure games. The production value is through the roof with this game. There are a few things holding it back, but they aren’t so bad in my honest opinion that it hinders the game that much.

Now, I still have to finish the additional (DLC) content of this game. Will this change my opinion on this game? We shall see. I don’t exactly have a time line for when the follow up article is going to be written but it will soon. So, for now I slam this book shut, to be opened in another time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 85/100

Review: AI: The Somnium Files – The Nirvana Initative (Switch) ~ Let’s Dive Again

Official English websiteWikipedia page

One of my most favorite genres is an adventure visual novel. A game with a deep story with memorable characters and unique gameplay that draws you into the world of the game. Examples are Corpse Party where a cursed school plays tricks on your mind or Ace Attorney where you play as an attorney that takes on the strangest cases. I could list examples here for quite a while, like Time Hollow, where you get a pen that can mess with the past in certain circumstances. My favorite series in this genre are the Nonary games. I sometimes quote various moments to this day. I was beyond excited that after the trilogy ended, a new series by the same writer started in 2019. AI: The Somnium Files. Now, after I finished that game, I couldn’t wait to see what Kotaro Uchikoshi and his team were going to turn out next. And that is a sequel to AI: The Somnium Files, which picks up 6 years after the original game. But is it any good, or is this a sequel that we should avoid? Well, that’s what I want to talk about in this review. This review is spoiler free, so if you haven’t played the game… You shouldn’t worry about that. But in any case, let’s dive right into the game while I welcome you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Editoral note: this game also released on all other major platforms. I chose to play this game on Switch since I played the original on Switch as well.

Have you played?

In the original game, you took on the role of Date. An investigator at ABIS with a special AI companion implanted in his eye. Now, in this game, that isn’t really the case anymore since the focus is more on daughter Mizuki. In this game, you also play as Ryuki who is another investigator at ABIS. Both these agents are involved in a cold case which they are trying to solve for their own reasons. After the case going cold, suddenly 6 years later a new clue is found that totally reopens the cold case. So, why did the case turn into a cold case and why suddenly after 6 years are there new clues found?

In terms of explaining the story, that’s all I’m willing to say to avoid spoilers. I know I might be cutting it a bit short or being extremely vague, but this is a sort of game where you should go in as blind as possible. The story in visual novel adventure games like this one are best experienced as blind as possible. At least, that’s the way how I enjoy it the best. And sidenote, to avoid spoilers I’m going to explain some things in this article with rather generic terms instead of the in game terms.

Something that really surprised me in the opening few minutes of the game is that there is something implemented that is something I think should become a standard in other visual novel games. A sort of check to avoid spoilers of the original game. Since this game is a sequel, there is a potential that people start with this game before the original. And if you won’t get yourself spoiled on the previous game, certain pieces of dialogue are changed if you are unable to answer the questions about the ending of the previous game. Then, it skips over the dialogue that spoils parts of the previous game. Apart from a few lines, it doesn’t change too much, so you won’t be missing out if you answer the question or not.

In terms of writing, this game really delivers. The new characters don’t feel out of place at all. I honestly sometimes felt that the new characters were background characters in the original game… The voice acting in this game is one of the strongest points of this game. They make the characters come to live and pull me in the game’s world so hard. There are some weaker moments in this story, but overall, these are far and few between. In general, this pacing and story of this game is good.

Something that’s really great in this game is that there is a sort of glossary. When you forgot who a certain character is or what a certain word means, you can easily look it up in your file. There is some amazing value in there as well. So, I highly recommend reading through it.

Explore the dreams

Just like in the previous game, in this game you have to explore people’s dreams to find answers and clues for your investigation. If you played the previous game, it’s very familiar. In these explorations, you have 6 minutes to unlock the mental locks of a person to find the big clue that’ll let you progress into the game. Each interaction costs a certain amount of time, so you have to be careful and really think your actions through.

You do have 3 “retry coins” you can spend to travel back to a previous checkpoint. So, if you mess up, and you want to restart a certain section with a bit more time, you can travel back. If you don’t have enough retry coins or game-over, you’ll have to restart from you’re the start of the exploration. Also, in these explorations, it’s possible that the story splits into two paths. Now, I highly recommend that you explore all paths to the end before going to another path.

There are some additional mechanics during these explorations that can influence the time used, but that mechanic is somewhat underused in this game compared to the original. I played this game on the highest difficulty setting and to be honest, while the puzzles are interesting and a blast to figure out… I found them a bit too easy. Furthermore, I have to admit that I had to write some puzzles down on a piece of paper, but rarely did I get stuck or didn’t know right away how to solve a puzzle. The original game was more challenging.

With that said, it doesn’t mean that with easier puzzles that this game is less fun. Maybe I got lucky in figuring them out, or the experience of solving these puzzles from the previous game helped me out here.

Something I really like is when you full beat one of these dives, you unlock that dive without any time limitations. So, I can find out what the dialogue is in the wrong options and enjoy more of the enjoyable writing of this game.

This game controls extremely well. I don’t have any complaints on how this game controls. There is one minor complaint I have. There is one mini-game in the pause menu, which you can’t select by going through the menu. For the longest time, I thought I was able to only play this in handheld mode, but you just have to press the minus button on the controller to enter it. But I’ll talk more in depth about the mini-games and such later in the article.

So, these explorations in people’s minds isn’t the only mechanic in this game. There are also reconstructions you have to do. This is where you have to search for clues in a crime scene to answer a question. These moments are a lot less punishing since they don’t have a time limit.

These moments are a nice distraction to the game. Since, they help to sell that there is actual investigation work going. Yet, some of the hardest puzzles are in these sections. But, if you get stuck, the biggest hint I can give is to write the puzzle down. In these sections, there were one or two puzzles that would work a lot better if you were able to look at the clues, so that’s why I highly recommend you to write them down.

Another gameplay section of this game are the moments with quick time events. These moments are easily the weakest link of this game. I found these moments a bit boring since they are basically an interactive cutscene. You know when they are coming and these moments would have been so much more fun if they weren’t quick time events since they slow the scene down when they happen and these scenes are supposed to be fast paced actually. I’m sorry, but the implementation of the quick time event scenes in this game isn’t the best in this game. All these moments blend in with each other a bit too well.

Now, you can change the difficulty of the quick time events and the exploration moments. So, if you want to focus more on the story instead of the gameplay, that’s totally possible. Lowering the difficulty makes the game easier since it has less penalties for you. The game doesn’t lock any content away from you by lowering the difficulty.

The final gameplay section you have in this game is the investigation section. Where you go from place to place, so you can talk to the various characters to gather more information. During these moments, you can look around and investigate the environment for additional world & character building, jokes and dialogues.

These moments are just the right length. I never really felt that the conversation went on for a bit too long. Also, you can save during at any time during these moments, so when you have to leave the game and want to come back, you can comeback to a save point. This game also saves automatically. But speaking about saving and loading, this game has only one save slot. So, don’t forget about that.

Costumes and such

The music and sound design in this game is quite enjoyable. The music fits this game as a glove. I have already added it to my playlist, so I can listen to it while I’m working.

In terms of sound effects, the high quality is there as well. I don’t have any complaints about them. Most of the sound effects are just like the previous game, and they worked extremely well there.

Visually, this game looks excellent. There are some very minor rough spots, especially in low lighting, but they didn’t bother me too much. Overall, the visuals fit the atmosphere of the game extremely well. The new locations created for this game fit extremely well in the world. The animations in this game are great as well. I did notice some minor animation flaws here and there, especially with the mouths not always closing after some dialogue. But on the other hand, they help put the expression of the character come to life.

Now, let me talk about the performance of this game. Overall, I noticed barely any performance problems during my playthrough. There was some minor slowdown here and there and I felt like some cutscenes ran at a bit lower framerate compared to the rest of the game but overall, nothing really major in that regard. The game did crash on me. Three times even. Thankfully on moments where I didn’t loose to much progress but it did happen.

This game took me around 35 hours to complete and also to see some of the additional content. So, I think that the price is totally worth it.

One of the last things I want to talk about are the mini-games and the DLC. There is DLC for this game in the forms of alternative customes for the AI assistants in this game. Overall, the additional content is quite cheap but it’s 100% costmetic. If you are a fan of silly alternative customs, they are the right fit for you.

Now, during the game you can unlock eyeballs. With these eyeballs you can purchase the unlocked costmetic items via the bonus menu in the main menu. You can also unlock concept art and other materials. Some of these items even have some easter eggs in them!

What you can buy with these eyeballs depend on your progress in the game. Now, something I really like is how you are unable to unlock everything when you have seen the true ending of this game. You’ll have to go back into the game to go in alternative routes and maybe try the wrong options to have a new evalution. There are in total 40 evaluations to unlock and completing the true ending, I still had 16/40 left to find.

The only dissapointing thing is that there are barely any hints in the game to find these remaining endings. I think it would be a nice feature if you are able to see on which day you can unlock that evalution after you have seen the true ending. This doesn’t take away the challenge of searching for the ending since each day has a lot of content to go through.

There are two “mini-games” in this game. One is a sort of advice room where the AI assistant of the character you are playing as plays a sort of shrink for you as the player. I rarely used this mode apart from it also being the dressing room of the costumes you bought. The combinations you can make with dressing up your AI ball are numerous. I just wish that there was a button to “sync” costumes between them.

Anyways, there is one other mini-game I have to talk about. This is a sort of Tamagochi where depending on how you answer the questions, your tamagochi AI-ball evovles into different AI-balls. Each 20 minutes you get a question. You have four different possible replies. Depending on your replies, a certain stat increases and you can get another creature. Since, it all depends on the stats you increase. You can also unlock a guide when you reach a certain type which can help you unlock all the others. It’s an enjoyable destraction to the game but apart from it being a nice source of eyeballs to purchase costumes, I found that there is nothing really to it. While I can totally see some people enjoying this, I’m not one of those.

Overall, in this article I have mostly praised this game. But, there are a few things that don’t work at all and can be improved in a patch or a sequel. The first big thing is the small font of the option menu. If you play this game in docked mode and sit a meter of two (which is +/- 6 feet), the option screen becomes close to unreadable. Thankfully, there is a zoom feature on the Switch and the top right infobox gives some hints… But still, that menu is too small. If they wanted to keep the same visual design, just make more pages with a bigger font.

A nitpick I have is that when something is added to the file, and it’s in the manual… The green dot is so close to the binder of the manual that you can barely see it. I think changing the color of the manual in the file would have been a great move.

Another nitpick I have is when you go to the bonus section from the main menu, you only see Aiba there. I have never seen the other AI-ball there. I found this a missed oppertunity. It would be kind of fun to have a random chance to see either Aiba or Tama there.

The final thing I dislike about this game is that there is no real run button in this game. You do have a skip button, that’s pretty close to the “auto” button, but you can’t run in explorations. I would even not mind it with having a run button and it costing twice as much time to move around… Since, the walking speed is a bit slow when you are playing again to find the other endings.

So, with that said, I have said everything I wanted to say about this game. So, I think it’s high time to wrap up this article in a nice conclusion so people who are looking at this article to know if this game is any good or not and don’t want to read everything have something to quickly read.

Conclusion

The good:

+ Enjoyable story where you can avoid spoilers of the original.

+ Amazing soundtrack.

+ Creative puzzles.

+ Great controls.

+ …

The bad:

-Some slowdowns/crashes can happen on the Switch version.

-Too small options menu.

-Missed chances with quick time events.

-Some minor issues in terms of polish like one of the mini-games being reachable with a button instead of it being highlighted when scrolling through.

Final thoughts:

To answer the question I posed in my introduction, I think that this game is a worthy sequel to the original game. The game is quite a lot of fun to play and I had a blast playing it. The game has it’s weaker moments but those overall are no big issue compared to the overall package. This sequel can also be a great entry point into the series and there are a lot of winks to veteran fans.

There are some issues for sure and the story has some weaker moments but I might repeat myself but the positive and fun moments far outweigh the negative moments. I enjoyed this game so much when it finally released here in Europe that I even pulled an all nighter during my summer break while playing this game. It’s so much fun.

Thanks to it releasing in my summer break, I have already beaten the game and now I’m looking for the things I missed but so far, it’s one of the best games I have played all year.

Personally, I highly recommend this game to everybody who enjoys adventure and/or visual novel games. This sci-fi thriller story is a blast to play through. This game comes also recommended if you enjoy playing mystery solving games. The original game now has a demo as well on the Switch eShop and if you enjoy that, this game or the original are going to be such an amazing time!

With that said, I really have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

Score: 90/100

First Impressions: Persona Q – Shadow Of The Labyrinth (3DS) ~ Crossin’ Over At Least Once

Nintendo.com micrositeWikipedia entry

When I’m playing console exclusives, I love it when said exclusive does something unique that is difficult to replicate on other consoles. That’s why I love exclusive to the Nintendo (3)DS or Wii U so much. Since, most of these games use the console gimmick extremely well. And today I want to take a look at a game in the Persona series that crosses over with one of my favorite Nintendo handheld exclusive series, Etrian Odyssey. But, that isn’t the only cross-over in this game. Oh no, the cover of this game already spoils that. The characters of Persona 3 and 4 are meeting each other. Are they meeting each other for a tense and amazing adventure or will this an adventure you can skip over? Let’s talk about it while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Crossin’ over at least once

Like I said in the intro, Persona 3 and 4 characters are meeting each other. And you can choose with which cast of characters you start playing. Since, I played a decent chunk of Persona 4 Golden and haven’t played Persona 3, I decided Persona 4 cast to start out with.

So, in this game, your cast somehow gets transported to a different dimension. Something that’s really cool is that the opening of the game depends on the cast you chose and fits the world and themes of the original game like a glove.

As soon as you enter the first dungeon, the storylines merge and are almost the same. In the first dungeon themed after Alice in Wonderland, you meet two strange characters named Zen and Rei. Both have amnesia both know that the dungeon is extremely dangerous. It doesn’t take long before they join your party to explore this strange world.

A world where the normal Persona rules are somewhat flipped on their head. Now, the hero lost their Joker ability which caused them to wield any Persona and now everybody has the same unique additional ability. They all can wield a 2nd Persona that they can choose and change.

On top of that, in this strange world, there are several dungeons. The main hub of the game is a school where a strange clock tower is standing in the middle of the courtyard. What is that clock tower doing there, and how can they unlock it? That’s what are heroes are trying to find out.

Explaining more about the story is bordering on spoiling parts of the game. So, if I have sold you on the game, I think you should take a look at it. Now, you don’t need to have played ANY Persona before jumping into this one but some jokes, references, and story bits will go over your head if you haven’t played Persona before. So, yes, this game is extremely welcome to veterans and newcomers.

Now, the voice talent of in this game is beyond amazing. Listing off all the voice actors and their credits would make this article not only go off track quite fast but also get extremely lengthy. The excellent voice acting make the story even more enjoyable. I especially love the little voice clips in the dungeon and during fights since they give the game so much more character. I love it in Etrian Odyssey and I love it here.

Let’s draw that map

If you have played any Persona game before, you’ll feel right at home in this game. It’s your typical dungeon crawler with themed dungeons with a lot of RPG mechanics. And if you have played any Etrian Odyssey games, you’ll feel right at home as well.

Just like Persona 5 Strikers was the perfect mix between hack-and-slash and the Persona formula, this game is the perfect mix between Etrian Odyssey and Persona.

Something that’s quite unique in Etrian Odyssey is that it’s a dungeon crawler where you have to draw your own map to some degree. The game draws out where you walk automatically, but you have to draw where the walls are, place the location of doors, treasure boxes, traps… You even have to take notes.

FOE’s return in this game as well. And let me tell you, in this game they aren’t a pushover. I really advise you to avoid them at all costs. FOE’s are huge monsters which roam around the dungeon on a set path. Each FOE has their pattern and quirks, and sometimes you have to manipulate them to solve an environment puzzle.

The FOE’s are the only enemies you’ll see roam around on the bottom screen map. All the other enemies are encountered by exploring the dungeon. Like in Etrian Odyssey, you have a counter at the bottom left of the top screen that indicates how close you are to a battle. Battles in this game are turn-based. Something that really annoyed me in Etrian Odyssey is the MP management. For some characters, it is too easy to run out of MP and be useless. Unless you either heal that MP with the rare and/or finite amount of times you can heal that in the dungeon or their MP is just drained way too easily.

In this game, a solution to that problem has been found. In this game, each character that has a second Persona equipped, gets a low but certain amount of MP at the start of each battle. And not only that, when you have a critical hit OR hit the weak spot of an enemy, the next round the character won’t use MP. And you can chain this in a combo if you learn the weak spots of each enemy. So, it’s quite helpful to learn who is weak against what and create the best team and couple them with the best Persona’s.

The difficulty curve of this game is somewhat unforgiving. There is no auto-saving in this game when you reach a game over, you’ll have to restart with the last save. Thankfully, you can lower the difficulty at any time in the hub if you are stuck at a hard enemy or boss unless you have chosen the highest difficulty.

In this article, I have mentioned a Persona several times. Allow me to explain this to people who don’t know what Persona is. Depending on the Persona game, the theme is a bit different, but basically it’s a monster created out of strong emotions that’s bonded in a way to somebody. This bond allows them to use special abilities and magic during battle. You can read and discover more about the concept on the Persona wiki but beware spoilers on that page.

Risk and reward systems

This game isn’t easy, even on the lower difficulty settings. You really have to think on your actions and be mindful on what you are doing.

Should I save my money since the higher your level, the higher the healing costs become OR should I buy this strong weapon/armor? It’s just an example of the thought you have to put into this game. This game nails that fine balancing act of being challenging and rewarding.

At the end of the first dungeon, you meet the other cast of characters. This doubles the amount of useable characters in this game. And this makes this game very replayable to a certain degree. While the lay-outs don’t change of the dungeons, you can only carry five characters in a dungeon. And that means that you can make each playthrough of this game quite different.

Now, something I really miss from the Etrian Odyssey games that isn’t in this game is the simple fact that you can’t floor hop. Remember when you almost finished the whole map in Etrian Odyssey and you found the entrance and exit, so you can warp to that floor’s entrance/exit almost immediately? That isn’t present in this game. On the other hand, this game has a mechanic I wished was in more Etrian Odyssey games. You can choose the color of the elements you place on the map. So, you have way more options in placing things on the map making it a lot easier to mark for example certain traps or moving tiles.

Being able to draw the map myself is one of the biggest selling points to me of the Etrian Odyssey games. In a way, you draw a part of the UI. Speaking of which, the UI in this game is extremely solid. It took me no time at all to learn the controls of this game and get going. The fact that this game also has amazing visual presentation is great as well.

The attention to detail is superb and gives the game such a great atmosphere. Visually, this game is eye candy to me. To such a degree, that when I tried this game with the battle animations disabled in the option menu, I felt that this game was missing something. While I totally understand that the game and battle system might be a bit too slow with them on for some people, I love how accessible this game is with the option menu.

Not only the visual presentation and animations are amazing, but the soundtrack is on point. It hits all those strong beats you are used to in a Persona game. It also reminded me sometimes of the Etrian Odyssey games and I got nostalgic sometimes.

Something to be wary of is that the Nintendo 3DS eShop is closing in the really near future. This game has some DLC as well, expanding some features. Mostly, they add some optional additional Persona’s or voice packs. So, if you are interested in this game and want all the content… But warned that you have until late August 2022 to do it.

And with that said, I have said everything about this game I wanted to say about this game for now. If you enjoy dungeon crawlers, Persona, RPG’s and/or Etrian Odyssey, I urge you to give this game a chance. To be honest, I fell in love with this game and all it quirks. While this game isn’t for everybody and certainly the difficulty might turn some people off, I have a hard time to say anything negative about this game.

This game is a must-play for every Persona and Etrian Odyssey fan in my opinion. I can’t wait to see where this game is going next, and I’m also quite hyped that this game has a sequel Persona Q 2 – New Cinema. Which I might review in the future. But for now, I have the original to beat here. So, I have to wrap up this article, publish it and after that I can get back right into this game trying to finish it.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Invincible Cleopatra: Caesar’s Dreams Collectors’ Edition (PC) ~ Mummy’s At Work

Steam linkBigfish Games (Collectors Edition)

It’s no secret that I enjoyed playing casual games. If a game looks interesting to me, I want to give it a try. It doesn’t matter to me if the game is from a big studio or a small indie team of 1 or 2 people in their bedroom. Today, I want to talk about a game set in Ancient Egypt. Something I really have a weak spot for. Games set in old mythological settings like Ancient Egypt, Rome, Greece… Sing me up! But, is this game worth your time as well or is this a guilty pleasure of mine? Let’s take a look at this game while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game.

Who let the mummy’s out?

In this game you play as Cleopatra. You are trying to save Egypt from an attack from the Romans. You have to collect resources and find your way to the next area, so you can confront Caesar to try and save Egypt before it’s too late. And how are you going to do that? By invading Caesar’s dreams of course by trying to find a special mysterious amulet. It’s inception levels of peace talks. The story is quite silly and I love it. While it’s not a story that’s going to bring you to the edge of your seat, it’s still a nice addition.

If you just look at this screenshot, you’ll have a rough idea on how this game works. I call these type of games: “Free the pathway puzzlers”. So basically, you have to free a way to the end of the level by sending your limited amount of troops to gather the various resources. Removing obstacles cost a certain amount of resources, so you have to think fast about which resources to gather first and which obstacle to remove first.

I bought the collectors’ edition from Bigfish Games. In this edition, you have an additional chapter with more challenging levels to enjoy. It also includes a strategy guide that you can use when you want to beat the game 100%.

But I find it more fun to use that guide when you are 100% stuck. It also doesn’t hold your hand in how to beat the game but gives very good advice and basically explains the strategy on which section you have to focus on. There is a bit more in the collectors’ edition like the complete soundtrack, some developer art and some wallpapers.

Now, I haven’t played a lot of these type of games, but this game is managing to make me interested to play more of these type of games. I just hope they are as high quality as this one. I especially enjoy the hidden gem in each level that is a small distraction if you are waiting on your mummies to return to base camp.

The visual and audiovisual presentation of this game is great as well. It doesn’t take long before you learn all the little things that the developers put in place to aid you. The visual indication when you are trying to do something impossible; the way it shows how the path is blocked. Or the little sound cue that plays when you haven’t beaten the developers’ time.

The difficulty curve of this game is excellent. It eases you into the game, and you learn the mechanics and the small details quite easily. I never really had a moment where I didn’t really understand a mechanic. The bulk of the challenge in this game is trying to remember and optimize everything you learned in the later levels.

The visual design of the level map is great. You can quickly see how many stars you have earned in a level and if you have found the hidden gem as well. Thanks to the minimalistic UI design, it’s extremely easy to understand and use. To the point that English doesn’t need to be your first language to enjoy this game. You’ll miss out on the story, but that isn’t the biggest strong point of this game.

This game isn’t too difficult. While it’s a big challenge to beat the developer’s time, you aren’t punished too hard when you don’t beat the time. There is no real “game over” screen. Which can be seen as a negative as well. But, I honestly see it as a positive. It gives something for completions to aim towards while more casual players can just relax and enjoy the game.

Who let the mummy’s out??!!

This game is best played in short bursts if you aren’t really into these types of games. Since the repetitive nature of this game can become boring if you keep playing it without a break. The core mechanics never really change and so far, 25 levels in… I haven’t seen a lot of variations on the formula.

Some achievements are quite unclear. There isn’t even a hint in the build in strategy guide. Which is quite a shame in my opinion. Especially since you don’t know if you need to play at a certain difficulty level to unlock it or not.

Especially when you can collect two types of stars. You have the yellow stars, and you have the green stars. I’m currently halfway into the game and I still don’t understand how to get those green stars. I even played several easy levels on the highest difficulty and I still didn’t receive green stars. Most likely, I’m overlooking something, and it’s easier than I think.

Something I find a bit disappointing is that you can see the complete strategy guide from the main menu. So, you can spoil yourself on all the boards of the game. But, this isn’t such a big deal since the strategy guide is quite lacking. It explains the steps is extremely basic terms. It’s not really a strategy guide but more of a hint system. Especially, because like I said before, it doesn’t explain how to get certain achievements.

While there is a tutorial, there isn’t a “help feature” in this game. So, when you haven’t played this game for a while, and you forgot what certain buildings do, you are out of luck. You either try to understand it from context clues or replay the first few levels in the hope you find the correct level. Thankfully, this isn’t such a big problem, since in most cases, the context clues gives you the right hints but still. Maybe it would have explained how to get the green stars?

There is one mechanic I wished they handled differently. And that’s the “skip level” feature. You can skip levels as soon as the level is loaded. This makes the game way too easy. I wish you were able to use that button after for example three failed attempts or finding the hidden gem in the level.

The final negative I wanted to talk about is how silent the game is. When I placed everything on max volume, I still was able to hear my Groove play music in the background. I totally forgot to close my music player when I started playing this game a bit while writing this article and I noticed that Groove was only at 10% of its max volume. I continued to test, and it turns out that this game is just quite silent. Which is a shame since the soundtrack is enjoyable and the sound clues are important during gameplay.

Conclusion

This game got quite close to being an amazing casual game. But the rough edges it has, can be a dealbreaker for some players. Thankfully, the rough edges aren’t such big dealbreakers that make this game unplayable.

I really enjoy playing through this Egyptian adventure. I’m happy that I gave this game a try, and I’m quite curious to see other games of the same genre. How different are they and are they as fun to play as this one?

If you know of any good games like this one, feel free to leave a comment. I do have a few in my collection. Maybe you’ll see a few of them on my blog in the future?

So, if you enjoy casual games or just want a relaxing game… This game might be up your alley. Maybe even this article convinced you to take a look at this game. Who knows?

And that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5