First Impression: Fairune 2 (3DS) ~ A quick look.

maxresdefault.jpgA few years ago, I bought a game on the eShop. And with the money I had left over, I bought Fairune, a port of an iOS game. I enjoyed myself a whole lot with it. Last year, I noticed that a sequel came out on the 3DS. And today, I want to take a look at it. I have almost finished the game, but I couldn’t wait any longer to write about it. So, here is a quick look at the game Fairune 2. A game that didn’t get ported from the mobile market. And as usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below!

The positives

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If you played the original, this game will make you feel right at home. This game plays exactly the same as the original.

The gameplay is extremely fun. This is one of the best Zelda-inspired games I have played in a long time. Every detail on each screen is important.

 The music in this game is very enjoyable to listen to. It fits the atmosphere of the game quite well and it also has some elements from the original game.

The controls of this game are very responsive and I never had any problem with them. And the problems I had were because I didn’t use the controls in the correct way. Like trying to use an item while facing the wrong direction.

There are achievements in this game. They add to the replay value since I only noticed them after I almost finished this game. And shame on me for that, since they are right in your face in the main menu.

This game offers more than enough content to justify the price tag. Really, the length and content of this game… You get your monies worth.

The negatives

12-fairune-2-4.jpgThe game is sometimes too cryptic. I have gotten stuck several times because I overlooked one item or one puzzle. This is extremely annoying when you want to finish this game without a guide.

If you didn’t complete the map from the secret areas in the game, you can’t go back to them in the same playthrough. This is very disappointing since the original had the same flaw.

This game is a game with a lot of puzzles and exploring. There isn’t a battle system, deep and rich story or anything along those lines. So, this is a casual experience. This makes the game hard to recommend to gamers who don’t enjoy casual games. A shame, since this game is such a fun ride.

Conclusion

So, to wrap up this game quicky, I think that the final point I made in the negatives paragraph sums up my opinion about this game perfectly. Besides the puzzles and the exploration, there isn’t  anything else to do in this game.

If they make a new entry into this series, I would love to see a bit more depth. A more interesting battle system would be great for example.

Overall, I think this game is great and if you are a Zelda-fan, you should give it a look and play it if you are interested. If I have to give points now, I would give this game a 7/10. But, I haven’t finished the game, so I will give my final marks when I have beaten this game.

In any case, thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Mini Metro (Android) ~ Transported Over There

header.jpgOfficial website

Mini Metro is a game I own twice. Once on Android and once on Steam. Truth to be told, I’m mostly playing the Android version. I play this game quite meta… Since I play this game mostly on the train to work. Yup, playing a public transport sim on public transport. But is it worth your time to play it yourself? Let’s take a look at this game in this game quicky. And as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Positives

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The game is so simple and easy to understand, there is no tutorial really needed. You need to draw lines between the stations so the right shaped dot can go to the right shaped station (the white and bigger figures in the screenshot).

The UI (user interface) is amazing! I love how the menu system is set-up as a sort of poster you find in the subway system.

The visuals of this game are kept really simple and clean. This way I can focus more on the gameplay. Also, I love there is a day mode and a night mode. There is only a visual difference between the two modes. It’s like the “dark theme” in various Android apps. Speaking of the visual design, you are able to “move” lines so you can make your network more visually pleasing.

The screenshot feature is lovely. This way you can make your own screenshots to share. Since the game is randomized each and every time, this is a fun way to share your most amazing moments in the game.

The game is really addictive to play. When I’m waiting for the doctor or the train, I play this game on my tablet. While this game could be played on phones, I think it’s more fun to play on a bigger screened phone or a tablet. This game is really challenging as well. I have almost finished all the maps, but I’m stuck at the last three maps.

At first, you think that 16 levels aren’t that much. But you can play each level in 3 modes. And not only that, you can keep playing these levels after you have beaten the goal to advance to the next level. Also, each gameplay mode offers a new style of playing. You have a normal mode and a hard mode. In the hard mode, you can’t erase tracks. And the 3rd and quite recently added mode is an endless mode.

This game gets bug fixes and new options very regularly. Oh, and before I forget this game got recently a new gameplay mode. The endless gameplay mode!

Negatives

Mini-Metro-4.jpgI have to go real nitpicky to find negatives for this game. So, here are the negatives of this game.

In some maps, I don’t like the color combination of the lines that much. Some colors don’t fit each other in my opinion. But, while playing, I don’t mind that much.

In the Android version, I miss a feature that’s present in the PC-version. And that’s a way to remove a line completely from the map to redraw it. That would be extremely handy.

When you have more than one line arriving in a station, it’s sometimes difficult to select the right line. In some cases, I had to try three or more times before I was able to pick the right line.

Sometimes, it’s confusing to understand why an empty train doesn’t pick up any passengers and rides to the end first. I have seen this happening more than once but it doesn’t happen all the time.

This game is way too cheap. Seriously, I see this as a negative. This game is worth more money than the developer is asking for it! I would gladly pay double to play this game on Android.

The only real negative in this game is the soundtrack. Maybe it’s just me, but the soundtrack in the Android version is nothing to write home about. I even think that there aren’t more than 3 tracks present in this game. And if I remember correctly, there is more music in the PC-version. Yet, the music present is pretty good and is nice to listen to. I think that more variation would help the game a lot.

Conclusion

If you are looking for a great time waster for a real cheap price, look no further than Mini Metro! It’s one of the best games I have ever played on Android.I can’t recommend this game enough.

The game is almost perfect in my eyes. The fact that I had to nitpick to find negatives for this game tells a lot. If you like puzzle games, you owe it to yourself to pick up this game and give it a try. Casual game fan? Play this game too! Seriously, it’s a fun game.

In any case, thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing this! I hope to be able to welcome you in another article, but until then, take care and have a great rest of your day.

Score: 90/100

First Impression: Tomb Raider 5 – Chronicles (PC) ~ Is Lara dead?

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Wikipedia entry

If my nickname doesn’t give it away, I’m quite a big fan of Indiana Jones. When I played Indiana Jones and the Infernal Machine, I wanted to play more games where I raid tombs and have large adventures. It didn’t take long for me to find a cheap copy of Tomb Raider 5 and install it. And, I wasn’t good at playing this game as a kid. I barely survived the first level. Yes, shame on me. But several years later, I decided to put the game in my Windows98 machine again. And I have to say, my feelings towards the game changed. But I’ll go more in-depth about that in my article. Nowadays, I’m a big Tomb Raider fan and I keep up-to-date with the latest releases. So, is this game any fun and good to play. Let’s take a look at it! And as usual, feel free to write a comment with your opinion on the game and/or the article in the comment section down below.

Let’s tell stories

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Usually, each Tomb Raider game has an overarching story. You go searching for a treasure and visit a ton of interesting locations. But in this game opens right after, what appears to be, the funeral of Lara Croft. Winston, her butler, and two of his friends recollect and tell stories of her adventures. Now, you might have guessed this, but the stories are the levels you play.

This is a very interesting way of telling the plot of this game. Since you go on little side adventures that might never get a full game. It almost feels like the developers had so many ideas for this game, they threw it all together in one nice flowing narrative.

The voice acting in this game is really excellent. As a kid, I was convinced that the characters were real. The voice acting is that good in my opinion.

While I know that the technology and animation were very limited back then, but the mouth animations weren’t that good in this game. Games like Half-Life and Deus Ex had better mouth animations. This might look like a detail that I’m talking about, yet there were moments that it distracted me from the game.

Less ropes!

tomb-raider-5-screen-2 Something I truly didn’t like in Tomb Raider 4 was the parts with the ropes. Thank god, this is way less present in this game. But, let’s focus on the gameplay of this game. In this game, you explore 13 levels filled to the brim with puzzles of the solving and jumping variety.

All levels are quite lengthy, apart from one…. and that one was quite difficult to finish in my eyes. Something I truly liked in this game is all the differences between the levels. You play through 4 different adventures and each adventure has its own gimmick. Like the levels I’m currently at, you play as a young Lara. So, she doesn’t have any guns.

Visually, this game looks dated. But, it looked dated in some places back then. But, if I compare games from that time period to this game, the reason why this game looks so dated are the character models. If there is anything that could have been improved back then were the character models.

But hey, the setting of the game and animation look all quite nice, apart from the mouth animation that is. Also, if you think that this game looks ugly, well… if it would be released today, it would. But, it doesn’t look ugly in my opinion. Even nowadays.

This game can be quite challenging. I have to admit, I have used a guide in some places to finish the level. If you play this game, I highly recommend that you save often. You will thank me for that.

If you look at a let’s play of this game, you might think that this game is quite difficult with all the jumping. But take it from me, an amateur when it comes to jumping puzzles, it’s possible and it’s so rewarding when you get a jump from the first try!

Pew pew pew

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As a kid, I always dreaded the rope sections in this game. Walking on the tightrope is a new ability of Lara Croft in this game. But, somehow my kid brain wasn’t able to beat the rope. I was so happy when I crossed it successfully. But when I played through this game as an adult, I have no problem with it.

The controls are almost always very responsive. I had a few times that Lara didn’t grab a ledge or didn’t jump in time. Perhaps, I didn’t press the right buttons in time.

Something that made me replay the levels I had finished are the secrets in this game. In this title, various golden roses are hidden throughout the levels. The sound that plays when you find a secret is as addictive as the sound of Link finding a new item.

Speaking of sounds, the sound design and the soundtrack of this game is excellent. I felt rewarded when I got a music cue or some music. Actually, that’s something this game lacked as well. There wasn’t enough music in this title. I can understand that this is done to build the atmosphere of the game, but I personally would be happy with a bit more music. The whole soundtrack is about 25 minutes long. And that’s quite short for an adventure game like this.

So, the sound design of this game is pretty well done. Like I said earlier, the voice acting is very well done. Also, there isn’t one sound effect I would have changed or that would improve the game. I played this game using a headset and thanks to the sound design, I was really pulled into the game.

If I was allowed to change one thing, that is the loading of save points right after death. It’s so annoying that the main menu first has to load and right after that, the default option is “new game”. I can’t count on one hand how many times I have started a new game when I wanted to load a game. Yet, I wish I was able to change two things. The second thing would be the autorun feature. It’s broken. It autoruns the game yet you are unable to save your game. That’s an annoying bug!

Also, I have to praise the game for something. The optional tutorial section is such a great idea. At the start of the first level, you can go straight ahead or to the left in a building. If you go to the left, the basic controls are explained in a quite safe area. If you go straight ahead, you continue on with the level. If my mind severs me correctly, there are no secrets hidden in the tutorial area. Yet, there are various useful items hidden there. So, I advice you all to go and explore there.

That is everything I wanted to say about this game for now. I have some other things I want to talk about with this game but I’m leaving those for the review. So, it’s time to wrap this article up. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

Preview: SkullStone (PC) ~ More Oldschool Dungeon Crawler Fun!

skullstone_main341Official website

It’s time for something completely different. This week, I’ll take a look at a game that is still in development and doesn’t have a demo yet. The fine folks over at Black Torch Games sent me a request to take a look at their upcoming game SkullStone. It’s a dungeon crawler. I have played a lot of dungeon crawlers. I have also written articles about some of them. Like Etrian Odyssey, Venture Forth, Delver and Pokémon Mystery Dungeon. If you want to know more about the genre and gameplay style  Wikipedia has a great article on it. As usual, feel free to leave a comment with your opinion on the game and/or the article. 

Wanna see the game in action?

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On their YouTube channel, you can find various videos where they show off the content of the game. They already released one of the tracks of the soundtrack in the game. If this is an indication of the quality of the soundtrack, I think I might add the whole soundtrack to my library. Seriously, it gives off the right mood for an adventure down in the dungeon.

But on their YouTube channel, they show off early content. Remember, the game is still under development. But, I honestly think that what’s shown so far is amazing. I honestly can’t wait to get my hands on it. 

So, what do we know so far? Well, the introduction of the story. And it goes like this:

The people of Deepkar send for help. Evil creatures spew from the ancient structure – Skullstone – which appeared in the forests. Killing men, snatching women and children – they bring terror to the hearts of good people. Heroes are needed to deal with the growing threat once and for all… But reality is there are no heroes in this world. All of those who came here to aid people of the Deepkar village in their struggle won’t do it for just a few words of appreciation. Money and treasures is what they want. And fame for some of them. They are mercenaries and this is yet another great opportunity to earn a coin.

Choose among 20 characters, each with different set of skills and abilities, ready to fulfil different roles in your party. Healers, offensive and defensive magicians, front-row fighters – you name it. Build your team according to your play style.

This is going to be very interesting. I think the story of the game will be about a town that’s in dire need of help but doesn’t want help from adventures. Since they despise adventures for their greed and lust for fame. So, I’m curious. What will your characters be? One of many that are going to try and prove themselves or mercenaries? We will know when the full game releases!

From the FAQ page from their website, we also learn that this game will mostly focus on combat. But not only that, it will have exploration and puzzles. I’m a bigger fan of the puzzle and exploration aspect, but if the game has interesting battle mechanics, I’m down for a fun time as well.

Also, from looking at the videos and the screenshots on Twitter and Facebook, I think the game looks great already. For such a small team working on this game, it looks amazing. Only the animations should be polished a bit more, but to be fair, they said in the videos that they are working on that, so I’m not worried about that.

The only thing that isn’t clear to me are the controls. So far, I only see that the mouse can be used to control the game. I hope that in the finished product, you will be able to use more than only your mouse and bind all or most actions to a button on the keyboard.

Wishes for the full game

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I have looked at the press material, YouTube videos and through various social media posts; and I have some suggestions or wishes for the final version of the game.

#1 – Something I love from Etrian Odyssey is the fact that you can add notes to your map. I think that would be a great feature in this game. Like, you buy a scroll in town and you can put it on the wall to help guide you or when you need to go back to that spot when you retrieved a certain item.

#2 – A difficult mode without a map. Since this game took inspiration from old school dungeon crawlers, I think it would be an amazing feature if you don’t have a map in-game. That way you have to either draw your own map or try to remember it all. But, I would make it an optional difficulty, since not every player would be down for that.

#3 – Randomise! Well, this is a very tricky one. At one hand, I’m hoping for the game to tell a big story with a well-crafted dungeon like in Orcs & Elves. But on the other hand, I’m also hoping for something like Delver. I think a fine compromise would be a challenge mode where you go into a randomized dungeon with the most difficult enemies in the game in the most tricky situations.

I think I would get a lot more ideas to suggest as soon as the game or the demo releases. So, they would blow my mind if they implement one of these features. Or if they are already implemented or on the “planned list”.

Details

skullstone_scr_img11[338].JPGSo, the game will only release on Windows PC. The game release date will be later this year. The developer told me that this game won’t have a certain target audience so everyone will be able to enjoy it!

If you want to follow the development of the game, you can do that using these links:

Also, the developer told me they are going to send me a copy of the game when it’s released. So, you will also see a review of the game right here!

I think I said everything I wanted to say about this game. I urge you guys and girls to check this game out. Keep an eye on it, since I think it has quite a lot of potential.

Thank you for reading my article on the upcoming game SkullStone. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then… have a great rest of your day and take care!

First Impression: imprint-X (PC) ~ Press That Button

bg.pngOfficial website

Today, I’m bringing you something special. Earlier this month, the developers of this game send me a mail with a review copy of this game. But due to a very busy week, I was unable to get this article out in time. Thank you Morgondag for providing me with a review copy of this game. So, in this article, I’ll tell you guys and girls my honest opinions on the game. Oh, as usual, feel free to leave a comment with your thoughts about the game and/or the content of this article.

Side note: This game is also available on iOS & Android

2nd side note: I wrote this article as a sort of feedback/review article for the developers and let you guys and girls know about the game!

Puzzle and reaction game

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So, the story of this game is rather interesting. The Steam Store page description tells us this:

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.

The only issue I have with the story is that it should be more present in the game. I didn’t really know that this game had a story until I read the Steam Store page. I was able to make out some parts of the story with the visuals, but somethings make a bit more sense when you know the story. A little introduction movie could add so much in my opinion.

Something I really have to praise the developers of this game for is the UI. First of all, there are 6 worlds. The main menu’s background looks different when you beat a world. I seriously love that touch! Secondly, the developers use symbols instead of words in their options menu. Apart from the gameplay options, you won’t find any words! I would only change a few some minor things in the options menu and they have to do with the language options.

  1. I would sort them alphabetically.
  2. I would show the name of the language in their native name. Like my own mother language is Dutch, I would display that as “Nederlands”.
  3. The Chinese Traditional language doesn’t fit right in the box. The “L” is dropped off, this could be fixed by making that box just a bit larger.

But the rest of the UI is pretty well done. So, apart from the things I mentioned above, it’s perfect!

In this game, you have 100 levels to conquer. So, to win a level, you have to press the buttons in the right order. When you do it out of order, you loose a life. The goal of this game is to press the buttons in the right order and/or at the right time. In most levels, the visuals give you a hint in what orders to press. But this game is pretty forgiving. If you fail a level, you can give it another shot right away. So, this game isn’t frustrating at all. Some levels can be pretty difficult to get the timing right, but once it clicks, the solution will come to you.

Chilling with this game

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For a small developer team, this game looks amazing. The space theme that’s used in the game looks quite nice. It fits the story and atmosphere the game is trying to tell.

In terms of the visuals, I would make one change. You are able to zoom in and out with the scroll wheel. But, you can zoom so far out, that the background stops and you can see the edges of the level. I would restrict the zooming so you are unable to see that edge. Just look at this screenshot if you don’t understand what I’m trying to say.

The music in this game is really relaxing. I consider adding this game to my music library. This music is great to listen to when I want to relax or just chill out. Thanks to the music, I was in a sort of trance while playing this game. The music and the visuals click so well. It didn’t bother me that much that some sound effects sounded generic and sounded like stock sound effects, almost the whole sound design is pretty well done.

Something that is a big positive with this game is that the developers really listen to the players of their games. When I was preparing for this article, I sent them a bug report. And they fixed it before the game released. Also, when you write something on the Steam forums, they will reply and interact with the community! And that’s a big plus in my book.

Clicking away

screenshot16.pngThe controls of this game are quite simple. You only need the mouse for this game. I recommend playing this game with an actual mouse, since I tried this game with a laptop trackpad and it’s just too difficult to play. But, trackpads aren’t designed to play games with in the first place.

In this game, you have various powerups. So far, I have played with one powerup. And that’s the slow down time powerup. Honestly, this is one of the biggest issues with the game. The powerup system. In my opinion, it’s quite unclear when and how you receive a powerup. Sometimes something floats over the screen and when you click it, you receive the slow down time powerup.

My first impression of this game is pretty good. This game might look and sound boring and repetitive, but believe me… Once you give it a chance, it might grow on you. Like it did with me. At first, I wasn’t enjoying myself, but the more I played, the more I enjoyed this game. And I honestly think that with a bit more polish; this game could be even better. Also, if you like what you see and read, this game is pretty cheap to get… So, what are you waiting for?

So, that’s everything I said everything, I wanted to say about this game. I want to thank the developer again for giving me a review copy. I enjoyed the game a whole lot. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: The struggles of a game blogger

wp1_1920x1080.jpgMy name is NekoJonez, at the time of writing this article, I’m 23 years old. Apart from writing this blog, my hobbies are playing games (duh), watching anime, going out with family and friends and acting on stage. Also, at the time of writing, I work full-time in the education sector and I also follow evening classes in applied computer science. I have quite a busy and eventful life in my opinion. And I’m enjoying it. All the high and low points. But there are a few struggles I want to talk about, and here they are. Feel free to leave a comment with your opinion on them in the comment section down below. 

I have to play a new game each and every week!

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Usually, I write about a game every week. And I try to take a look at a different game each and every week. Thankfully, I don’t care if the game is old or not and I also collect games, so I don’t have a shortage of games.

The struggle is in managing my personal life, playing the game and writing the article. It’s not the easiest of things to do in life.

I have to admit, that there are a couple of games I haven’t finished after I had written my first impression. Games like Elebits, Okami, Rachet and Clank and Magical StarSign are a few examples. In the past, I continued playing the game until I had finished it. But now, I stop playing it sometime after I have written the first impression.

But since the start of December, things are sort of changing. I have been playing games I haven’t finished or I have finished in the past. Games like RollerCoaster Tycoon, Hyrule Warriors and Fantasy Life come to mind.

We could possibly start a discussion about how I might be burning out of writing or something along those lines, but the reason is quite simple. I just felt like playing those games again. Trying to finish them up. I made a text file with games I have finished and can review when I haven’t played a “new” game in that week.

In the past, I asked the question if a reviewer can review a game twice. And I want to add a little bit to that section of the article. I think an updated review is possible, but should only be created if something huge changes. For example, a (fanmade) patch for a (very old) game that improves quite a lot or adds a lot of content. Another example is that a game gets an expansion pack that changes the whole game. Or games like Minecraft can be review twice in my opinion. Some updates change the game quite a lot and make old reviews… well, be out of date.

But for my blog, I have made a promise with myself. I won’t review a game twice since I still keep true to this statement from the original article:

But I try to only review a game once. While I replay games from time to time, also the ones I have written about, I think it’ll only create confusion for your readers. Or it would look like you have an article that praises and bashes the game. And that’s not a good idea.

Professional or not?

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It’s not the first time I have asked myself this question. Should I go more professional with my blog or not. I have received a couple of emails from ad companies that offered me to be paid for writing my articles.

Currently, I think I will stay the way how I am doing things at the moment. While I would enjoy it when my articles would reach a greater audience, I wouldn’t enjoy writing anymore. I’m afraid that I will loose my passion and my creativity when I go professional. So, I choose to continue to write this blog as a hobby. Oh, and before somebody gets confused, what I mean by “going professional” is that I’m writing this blog for a living. I’m still going to try and make the best content I can make for this blog, no matter if I do it professional or not.

I see my blog as a sort of weekly diary of my gaming life. A lot of people strive to make their hobby their job, but I think that’s not the best thing to do. Since when you get bored with your job, you also get bored in your hobby.

Besides, I don’t want to give up my current job. As a child, I have dreamt to either work with computers, become a teacher or do something with writing. And as an adult, I can tick every box in a sort of way. I’m doing something with my love for writing stories and that is this blog, I’m doing something with computers and that are my evening classes. While I haven’t become a teacher, I work in the education sector, so I have come pretty close. My life is going the way I wanted and like I said in the introduction of this article, I don’t want to have it any other way.

When people from all around the world read my article, even when only 5 to 10 people read my article about a certain game I played, I’m happy. Because I was able to entertain and/or inform somebody about a game.So, I’m even more honored when developers use my contact page to offer me a chance to review their game. It gives me a special feeling inside. It’s hard to explain, but I feel like that somebody thinks that my writing, opinions and such are good enough to take time out their day to email me and give me a chance. So, thank you for all those opportunities.

Also, my biggest fear is that I’m going to burn out on gaming. Since my childhood, gaming has been one of the biggest ways to relieve stress and enjoy myself. It’s an amazing medium to connect with people and enjoy myself with friends and family. It has so many positive memories connected with it and honestly, it’s something I don’t want to loose. Ever. And the reason why I think I’m going to burn out on them is quite simple. Because I will see every game I play as work. Even when it’s not. Also, I’m convinced that game reviewers have to review games that they don’t enjoy and have to put on a face. Or companies pay for a good review to drive sales. And I want to say true to my opinion. Without any censor or editor. I just want to be me and nothing else. And that’s one of the biggest reasons why writing this blog will be a hobby of mine. A hobby that I love doing, I might add.

Conclusion

If I had to say one thing I could try and improve on, I have to say the ending of my articles. Since that’s the part I rewrite the most. I seem never able to close my articles in such a way that I think I wrapped it up.

So, in conclusion, what I tried to talk about in this article is that I might take a look at a game I have played in the past because I tried to finish a game I already reviewed. Also, I’m not going professional with this blog because I’m afraid I’ll loose gaming as a hobby and/or I’ll burn out on it.

In any case, thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. Next week will be an article on a game again, so stay tuned for that.

I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

My TOP 10 games of 2016 – Part 1: 5 – 1

2016Part 1 (10 – 6)

I’m not going to introduce the second part like I introduced the first part last week. We all know that 2016 flew by. In 2016, a lot of things happened. But in my personal life, it’s was one of the better years. In any case, it’s time to give a little reminder. In this top 10, I list off the best games I played this year. If I started playing the game in an earlier year, it doesn’t count. Also, it doesn’t matter if the game is released in 2016 or 1996. If I started playing it this year, it counts! Also, it doesn’t matter if I have beaten the game fully or not. So, yeah. Let’s dive into my top 5 for this year. Also, feel free to leave a comment with your opinion on this article and/or the games and/or your top 10 games of 2016. 

#5: Ace Attorney 6 – Spirit Of Justice (3DS)

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Link to my first impression

As we enter the top 5, I had the most difficult time choosing the order of the games. I had to make some hard decisions.

The Ace Attorney game we got this year was amazing. It had some amusing throwback moments to earlier games and it has hit me emotionally a couple of times.

It might not be my favorite game in the series, but it’s was a pretty enjoyable ride from beginning to end. One of my biggest let-downs was that the 4th case was way too short in my opinion. But, in exchange, we got 2 “joke” episodes that made me laugh multiple times. Also, I need to remind myself to not play this game on the train to work, since I nearly missed my stop once and one time I started laughing so much, I got strange looks for the whole ride… Yeah.

#4: Pokémon Sun and Moon (3DS)

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Link to my review

Like Ace Attorney 6, the new game in the Pokémon series is amazing. While it’s not the best in the series, in my opinion, it has a lot of throwback moments to earlier Pokémon games.

So, I honestly think it’s a no-brainer that this game should be on my top 10 games I played in 2016-list. Since this game brought back some amazing memories I had playing Pokémon throughout my life. I even met some strangers on the train who were playing Pokémon Sun or Moon as well. I never imagined that that would be possible in the crazy times we live in currently. Pokémon connects people. And thanks to Pokémon Go, a game I wasn’t able to play, the craze for Pokémon grew even more.

I have almost beaten the game and I’m looking forward what the new Pokémon generation will bring. I think they are taking it in a great direction. If only they tweaked the games a little bit for long time players, and it would be perfect in my opinion!

#3: Stella Glow (3DS)

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Link to my review

So, in late June, I downloaded the demo for this game on my 3DS. I was deciding which games I was going to buy to play in the upcoming summer. I played the demo and placed it on my wishlist.

That same day, I started talking to one of my friends over at ButtonSmashers. He said he still had a review copy of Stella Glow. So, in exchange for a review on the ButtonSmashers, he sent me the code over mail.

And believe me, this game grew on me really quick. Like I said in my review, the story pulls you in and doesn’t let you go. At least, with me. This game is one that I wish hadn’t passed under my radar. Since that game was already released for 3 months upon that point.

I honestly think I’m going to replay this game next year. The replay value is quite high in this game. I’m going to take a completely different route and try to see things I haven’t experienced yet in this game. I’m quite looking forward to it!

#2: Zero Escape Dilemma (3DS)

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Link to my first impression

“Life is simply unfair, is it not?” is one of the quotes I remember from this game. The Zero Escape trilogy got its final game this year. Honestly, I would love a new game in the series since I’m highly addicted to the gameplay.

This game came pretty close being my favorite game of 2016. If you ask me the question, what’s your favorite game released in 2016? I have to answer that this game is my favorite game from 2016. But, I have played one other game that got the number one spot.

So, why is this game on my list? Well, I have played the Zero Escape series from beginning to end. I have played every game, finished every puzzle and the wrap-up of the series is just so heartbreaking. The story is over. Every dot is connected now.

The game almost didn’t see the light of day, but thanks to the support of the fans, this game DID see the light of day. And I’m glad that it did. Everything in this game clicks. It’s almost perfect. Thank you, guys and girls, for this amazing series. I hope you guys and girls keep making games since I would love to see more! Thank you, that’s everything I can say. The series is so good, I hope that the Steam versions of the trilogy will draw a lot of attention. The attention that this series deserves! Seriously, thanks for making this game. I can’t repeat it enough. And honestly, I can’t say it in any other way.

Honorable mentions

With pain in my heart, I have to say that these games didn’t make my list. Some games might come as a surprise to people who know me personally and know the game series I love & adore. So, yeah. Here are the honorable mentions:

  • Yo-Kai Watch (3DS): Interesting mechanics and gameplay, but I haven’t gotten far enough yet in the game.
  • Sphetory (Android): An Android game that took me by surprise. Just read my article about it!
  • Mario Strikers Football Charged (Wii): Just Mario football. But it’s a whole lot of fun!
  • Evoland 2 (PC): Evoland 1 was amazing, so I had to play the sequel. And I don’t regret it!
  • Minecraft Story Mode (Android): I had been putting it off, but when I got it in a sale for my tablet, I gave it a go. And I’m enjoying it a whole lot. Just finished the first episode.
  • SteamWorld Dig (3DS): It reminded me of an Android game I reviewed a long time ago, but this one is miles better.
  • Fire Emblem Awakening (3DS): I just adore the gameplay. If only I was better at it. Also, the micro-transactions nearly ruin the game for me. Since I want all content in my games to be playable.
  • Corpse Party (3DS): It was really close being number 10. The 3DS port is so faithful to the amazing PSP port that introduced me to the series. It creeped me out so much once, I had trouble sleeping one night.
  • Dragon Quest VII (3DS): I have played the first hour of this game, and I enjoyed myself a whole lot. But I haven’t gotten far enough yet.
  • Bravely Second (3DS): The sequel to Bravely Default. One of the RPG’s I love playing on my 3DS. I have to continue playing this game honestly!
  • The Beginners Guide (PC): A game that hit me as a content creator. And it has hit hard. Created by the creator of the Stanley Parable.
  • Pokémon Super Mystery Dungeon (3DS): I can’t believe myself I have played 10 different games that trump this game. The new Pokémon Mystery Dungeon game was amazing. But it’s number 11 on my list… Yeah.
  • Kirby Planet Robobot (3DS): While I think that Kirby Triple Deluxe was better, I think that this game is stil worthy to get a spot on the honorable mentions list here!

#1: Bioshock Infinite (PC)

162247_frontLink to my review

Wow, I ended 2015 with playing the first game in the Bioshock series and at the end of 2016, the latest game is my number one game I have been playing in 2016. This series took me by surprise. The story telling, the atmosphere, the setting, the visuals, the gameplay, the soundtrack, the voice acting… it just all clicks for me.

It’s one of the best games I have played this year. Well duh, that’s why it’s number one. At first, I had trouble picking which Bioshock game to put on number one. But the DLC for this game made my decision that much easier. It wraps up the story of this trilogy so nicely, I’m conflicted if they need to continue the Bioshock series. Since it’s finished up so nicely, I think a 4th game would ruin it. But at the other hand, I can’t get enough of the universe. And honestly, the fact that I bought and read the novel and bought merchandise… the fact that I often listen to the soundtrack of this game at work, proves one thing to me. The Bioshock series is sinking it’s (sky)hooks into me. So, if you haven’t played Bioshock; would you kindly give it a go? Give it a chance, you might find one of the best games you have played in a while.

After I had beaten this game, I restarted from Bioshock 1. I have played the three games (and the DLC’s) this year at least two years. That’s a clear reason why this game is my number one game I have played in 2016!

Closing words

So, I’m looking forward to 2017. Since a lot of new challenges await me. But 2016 is coming to an end. I have said multiple times, this year was special to me. But, 2016 was a crazy ride from beginning to end. I have learned so much and experienced so much as well.

I’m disappointed that several events almost ruined the year for me. But, let’s not think about them. Those events aren’t worthy of our attention. I think we can agree that this year has been a crazy ride. Like I said before.

Thank you for all the support I got this year! I seriously helped my blog grow. I love writing for you guys and girls and I hope you will visit my blog again in 2017. So, have an enjoyable rest of 2016 and I hope to see you in 2017! But until then, take care and have a great rest of your year!

Preview: The Last Tree (PC) ~ Save The Trees

Official website

So, today we are going to take a look at a preview of “The last tree”. A game that is created by Ungrodo. It’s a game with a message. The message might be pretty clear when you read the title. It’s about the deforesting of our planet. Which is in my opinion a real big shame. Because I sometimes go to the forest and sit there. I put my headphones on and listen to some calming music to get some rest. These moments are so relaxing to me, I wouldn’t want to miss it! I go there when I feel I have no inspiration or motivation to continue. But hey, we are getting side-tracked. Let’s take a look at “The Last Tree”. And as usual, I encourage you to give it a try for yourself. Also, as usual, feel free to give your opinion about the game and/or the content of the article in the comment section down below. 

Full disclosure: this article is written to raise awareness for this game. This isn’t a sponsored article at all. 

Warning: I played a more completed version then the demo version provided on the site. This game is still under development and is subject to change. Things might be different in the final release. 

Demo and stuff

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Update after publishing this article: I totally forgot to mention that the developer is planning to release this game on various platforms like Android and iOS. So, keep an eye out for those!

The developer of this game gets a thumbs up from me. I ran into some issues with the first build I got from him. I emailed him back telling him about it and after a few days, he emailed me back with a new and improved build. Seriously, I love when developers do that. Really listen to the feedback of the people who play their game.

The game is being developed in the Unreal 4 Engine. In this simple 2D game, time moves when you move. A trailer for this game can be found on YouTube. The story in this game is charmingly simple. It has to be since it’s a platformer.

The year is 2092, and the tree called Ungrodo is the last tree on earth, and everybody’s chasing him. He has very special skill – TIME SLOWS DOWN WHEN HE MOVES.

The story is being told by little floating notes. The game doesn’t force you to read the notes. But in most of the notes, the text is so short, you don’t have to stop in your tracks to read everything. I would recommend the developer to shorten some notes, since they stop players dead in their tracks if they want to read everything. I can image this would cause some players to not bother with the notes and skip them. The writing for this game is decent and it would be a shame if players skipped this aspect of the game. Also, I think it would benefit the atmosphere if you added some animations in the background to aid the story telling.

The screen is on fire!

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Visually, this game looks pretty nice. But there are some things I would like to see improved in the final build of the game.

First of all, the game uses amazing fire effects, but they look disconnected for the visual presentation of the rest of the game. I think it would be nicer if you give the fire a more drawn look like the rest of your game.

Secondly, and this is only a minor thing, remove the lines in the menus. The reason why is: when you have a “R” in there, the line makes it look like an “A”.

Thirdly, there is a great checkpoint system in place in the game. But I would recommend a bit more visual animation when passing through the checkpoints. Sometimes, I hardly noticed I passed a checkpoint.

And finally, while the mechanic of time slowing down is great and becomes very interesting in the game, I would try and avoid the wobble effect you get when you stop moving with the character.

The controls of this game are pretty well done. The game doesn’t provide a tutorial on the controls and it doesn’t need to that, since the controls are so intuitive that they explain themselves. The only thing I would recommend is an option menu to let people to rebind their keys. Since I don’t think everybody wants to use the arrow keys to move in their games.

This game autosaves with each checkpoint. And that’s a great plus in my book. Since I’m somebody who would forget to save and shutdown the game. So, thanks for that. But speaking about saving, I have two issues with this.

One, why is there a restart game option in the pause menu? I would rather have an option to return to the main menu and restart from there.

And two, why isn’t there a prompt saying “are you sure you want to restart your game, since your save data is going to be lost” when you select, restart the game?

Run to the … left?

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So, the gameplay of this game is really simple. Go from right to… left? Yes, a reverse 2D-platform. Neat.

You will have to jump over enemies and obstacles. You can’t fight the enemies since, well, you play as a walking tree.

I love when you died and you return quickly enough, you still see parts of the animation from when you died. This is an amazing touch.

Also, I love that the danger isn’t gone when you jump over an enemy. Since they turn around when you jump over them. Adding to the immersion of the game. Since the character in this story is hunted upon.

Speaking about enemies, I think it would be a bit more fair if you don’t combine too much enemies with the blade traps. Since it’s pretty difficult to make a jump over an enemy and a blade. A good fix for this would be a sort of life-system. Where you are able to take a few hits before you die. And staying in the theme of the story, the main character could lose parts of his(/hers?) body when hit. Like the enemy or the blade was successful in cutting off a piece of him(/her?)

The soundtrack of this game really suits the atmosphere the visuals are building. I think it would improve the game if the sound effects would be changed to fit the character a bit more. Like jumping up is a branch that is being picked up out of leaves or something along those lines.

In any case, I said everything I wanted to say about this game, so it’s time to wrap this article up.

Conclusion

I think that this game has a lot of great ideas as a base, but needs a lot of polishing up. The menu system needs to be more expanded upon. The game idea is excellent. It’s a platformer that can stand out if they polished up a bit more.

The basic game is already there. It just needs some more work to expand the game and improve it.

If you enjoy unique platformers, I would highly recommend to take a look at this one and take a look for yourselves.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog. But until then, have a great rest of your day and take care!

Preview: Asylopole (PC) ~ Press Release

retest4 2 blanc taille ks 1024.jpgOfficial website

Today I have the honor to take a look at an adventure game, that’s still in development, called Asylopole. I wanted to write an article earlier about this game, since the developer mail me in the beginning of this month. In any case, before I give my own opinion, I first of all want to link you guys and girls to MrLiamMills his video about it! Go and check it out here. In order to talk about this game, I took at look at the DRM-free playable teaser. Because this is a teaser, I also took a look at all the material published by the developer. So, enough stalling. Here we go. And as usual, feel free to leave a comment with your opinion on the game and/or the article. 

Keep in mind that the game is still subject to change, since it’s still in development. 

Postives

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The story is described by the developer himself:

The game take place in a dystopian future where it’s a daily struggle for the population just to stay sane. Under the huge dome that covers the megalopolis and all its inhabitants, you play the role of Adam Murdock, a psychiatrist working in an insane asylum, a gigantic building that supports the center of the dome.

When treating patients, you are able to access their inner most thoughts and help fight the phobias and other mental problems that exist in a virtual world that’s known as Mentalis.
Get inside your patients’ heads to find out what’s gone wrong. Experience totally new universes and fight your patients’ worst demons…

 I love adventure games and I have played my fair share of them like Broken Sword and Monkey Island to name a few. There are a lot of adventure games I have started but never finished. The reason why I choose to finish an adventure game is the story. Without a good story, I can’t find the motivation to continue.

The story that’s currently shown in the playable teaser and in the press material sounds very interesting. While at first glance, it looks like a story that has elements thrown together from popular adventure games, I honestly think this can be very epic. The basic idea for the story reminds me of an underrated shooter called DreamKiller.

It’s quite impressive that this game is created by one person. Of course, he got some help from other people, but most work is done by one person. I’m honestly always impressed when somebody designs a game from top to bottom. Many years ago, I tried to create games myself and I didn’t get any further than simple 2D-casual games. So, it’s quite impressive.

The atmosphere & soundtrack is very nice too. The animation and visual presentation fits the story and setting quite well. From what I have seen from the press materials, I honestly think that this game has the potential to pull me in when it’s finished. And not only that, the developer went out of his way to make the world a bit more alive. Things like a social network and references to the latest popular trends are all pretty nice to see.

Improvements?

rue9pnj53 US.pngSo, what do I recommend to the developer to improve or take a look at? Well, here are a few suggestions from me. Things that the developer should improve in a demo version and/or the full version.

First of all, I would honestly take a look at the UI. While it’s still in development, I haven’t seen where you would place the options menu. Or is the plan to only put that in the main menu? Just a side note, I got a crash while trying to save my game in the playable teaser.

What I would improve the most in terms of the UI is the fact that most menu sections lack “back buttons”. I know that you can press the “escape key” but those things aren’t always common knowledge. What I’m trying to say is that you should make the UI as accessible as possible. A good UI doesn’t need any explanation from a manual or an in-game tutorial. The developer is already doing a great job by using universal icons for most functions.

Also, try to implement support for screen sizes. My laptop resized the game to a screen as big as a screen on the Nintendo 3DS. I wish I was able to play in a bigger resolution.

While I know that developing a game is hard and asks a lot of time, I wish you had a bit more to do in the playable teaser. One mini-game, one inventory puzzle and/or a bit more action would have been lovely. Since now, I’m a bit bummed out. I want to play more. Since this game certainly caught my attention.

And honestly, that’s all I can say about this game. I encourage you guys and girls to support this developer. Since it’s quite clear this game is a work of passion and I see that there is a lot of potential in this game.

The foundation is already present, so dear developer, build on it. And I’m looking forward to in a more finished build to test out. And if you want, I’m willing to take a look at it and write another article about it.

Before I forget, congrats on the award man. I can say out of my own experience that getting a reward for your hard work is really motivating.

This game is one I’m going to keep an eye out for. I followed the developer on Twitter and I like I said earlier, I can’t wait to see more.

So, that is everything for this week. I hope you enjoyed reading this article as much as I enjoyed writing it. Thanks again to the developer of this game for giving me this chance to write about this game. This will be another game I’m looking forward too in 2017! I hope to be able to welcome you in another article on my blog, but until then: take care and have a great rest of your day!