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First Impression: Corpse Party Blood Drive (Android) ~ Let’s go 3D.

corpse-party-apk.jpgGoogle Play Store link

I love the Corpse Party series. It’s one of the first horror games I ever tried and I wasn’t disappointed. I’m terrible when it comes to horror games and movies, but the story and writing of this series kept me interested throughout the whole series. In my opinion, it’s a ghost story done right. Now, when I saw in magazines that the 3rd game in the series was going to come out on the PS Vita, I wanted to play it. But, PS Vita’s were disappearing from shelves here in Belgium so I wasn’t able to play the game. But, one night, I was browsing the Google Play Store and suddenly this popped up. I have never bought a mobile game quicker before. So, was this a 35€ well spend or did I throw my money away? Let’s find out! As usual, feel free to leave a comment with your opinion on the game and/or the content of the article. 

Note: to avoid major spoilers, I have chosen screenshots from the first chapter.

Note: for those interested, this game is also on the iOS store, but I’m playing it on Android so, this review is about the Android version.

The story warning

Corpse-Party-BD-EU-Oct.jpg

I have two big pieces of advice to give to you before you play this game. One, do not play the games out of order. Play Corpse Party: Blood Covered, then Book of Shadows and then Blood Drive.

Do complete them, since this game picks up a little bit after the actual ending of Corpse Party Book Of Shadows. Otherwise, various plot points won’t make sense in this game. If you are looking to get into the series, this isn’t the right game to start.

I’m glad that I’m able to play this game since Book of Shadows left on such a major nasty plot twist, I can finally see what effect it has on the characters. The writing in this game is in my opinion excellent. But, I can understand that it might be boring for some people. This game is a visual novel game with adventure elements. The novel sections are quite long and might drag on from time to time.

I think that two things could have improved the novel section. One, add a skip button that let you skip to the first bit of gameplay or important decision. When you are replaying the game to get to a certain ending or a name tag you missed, this would be a blessing.

Two, I think it would be amazing if they added an ability to save during the novel sections. Since this game is on mobile platforms, it’s going to be played by people who don’t always have the time. I was once on the train and when I had to get off, I was right in the middle of a novel section and I was unable to save. Some story sections can drag on for quite a while like a book. If only we were able to also use a bookmark, aka save, when we had to stop playing, that would be nice.

Those two things are actually my biggest complaints with the game. I have another one, but this doesn’t always happen. Sometimes I notice that after long play sessions, my tablet becomes quite hot but when I put it in the protective sleeve, it doesn’t always become hot.

Return to form

Corpse Party Blood Drive

In terms of gameplay, this game plays more similar to the Blood Covered game but with the novel sections of Book of Shadows.  I really enjoy the gameplay in this game outside of the novel sections.

To avoid spoilers, I’m going to talk a bit vague about the scenery, but the areas you visit feel familiar yet new. The puzzles in this title are good. There are some very tense horror moments that are neatly woven into the gameplay that crawled under my skin.

Now, you might have noticed an “Endless off/on” button in the screenshot. This was actually an interesting story behind it. When the game was released in Japan, the feedback on the flashlight mechanic was so bad, the developers actually patched an endless mode in. Why didn’t they remove it you might ask? Well, to give players still the ability to get a certain trophy/achievement. An interesting story isn’t?

Still, you keep picking up batteries throughout the game to power your flashlight. Now, like various others online, I do have a question. Since when do we use double A batteries to power our smartphones? It would a little bit of sense if they used a power bank that is powered by double A batteries.

So far, I’m at the 4th chapter of the game. I’m really enjoying myself. While I can understand that the visuals like the character models might put some people off; I think they still have some charm to them. They are well animated and I don’t mind it too much. The visual presentation of the whole game is just amazing. I love how you can move the beam of light your flashlight makes with the right “joystick”. It really helps with the immersion for me. The only thing that the developers should fix is that it doesn’t default to “off” when you load the game.

The atmosphere man. The atmosphere.

Corpse-Party_10-05-15Something that this game has nailed perfectly is the atmosphere of the game. Besides the gore and creepy visuals, the voice acting does a lot to make you scared at the right time.

The atmosphere is built even more thanks to the use of sound effects and the music. The audio in this game is as good as the previous game if not better in some areas. Apart from the soundtrack. Don’t get me wrong, this game doesn’t have a bad soundtrack. But, I think that the soundtrack of the other games in the series is better.

In terms of the controls, this game nails it right on the head. The controls are pretty smooth in this game. And you will need them, since in this title when you get chased by ghosts, you can hide in cupboards amongst other things. Oh, and there are many traps littered around so you will have to avoid them.

In this game, the health meter has more meaning than in the two previous titles. Due to those traps, you can actually get a wrong end from dying on a trap. So, keep an eye out for cracked floors and other things like that. Also, you can find bandages in various spots to heal yourself back up.

There are other new game mechanics in this game, but I’m not going to talk about them to avoid spoilers and I want to keep some things a secret so you can find out for yourself if you decide to play this game. Let me say this: so far, I haven’t got anything bad to say about a game mechanic.

Something I really like about this game is the quick save button. You can quick save during exploration. A feature I wish was implemented in the previous games, to be honest. It makes redoing certain parts a bit easier. You can only have one quick save.

From what I read, if you want to fully complete this game, you will have to play give or take 25 hours of it. This means that there is a lot of gameplay for a visual novel. If you rush through the game, you will have a playtime of 15 hours. So, that means I’ll have a lot to enjoy in this game.

A bug I sometimes experience is that the text flies by without me touching anything. Thankfully, you have a message log and you have a button so you can replay the voice acting. But those moments fix themselves as soon as I swipe down and bring the message log up. I have no clue what caused it.

In my honest opinion, I think that this game has a lot to offer for Corpse Party fans and horror fans. I wouldn’t recommend this game as an entry into the Corpse Party franchise. Besides, I think it’s unfair to critique the 3rd game in a visual novel series that’s very plot-heavy that isn’t accessible to first-time players.

The Android version also has the achievements you have in the PS Vita version. This is quite neat. But, something very neat is the fact you can back up your save in the cloud and download it again if needed.

In terms of the difficulty, I can’t really judge the game quite yet since I haven’t beaten it. So, I will expand more on that in the review when I have beaten the game.

The load times in this game are quite short. This really surprises me. It doesn’t break the flow of the game one bit.

While the game has some flaws like too long novel sections, the inability to save during those novel sections, the overheating and the endless mode; the game has a lot of strengths like an amazing visual presentation, a lot of twists left and right and is pretty immersive.

I’m really enjoying myself with this game and I’m thankful that the developers ported this game to Android. While I can understand that some people won’t enjoy this game, I’m enjoying it. Again, the game has some flaws but it doesn’t outweigh them to not enjoy the game.

If you are looking for a way to play Corpse Party Blood Drive and you don’t have a PS Vita, don’t wait to pick this game up. I honestly think this game is worth the asking price. You get a lot of game for your buck and the Corpse Party fan in you won’t be disappointed. At least, that’s how I think about the game.

I could ramble on about this game for a while longer, but I think I’m going to leave it here. Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then have a great rest of your day and take care.

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Rant #009.5: 10 things that I dislike about games. (Part 2/2)

not-sure-if-trolling-or-just-bad-game-designPart 1

Alright, let’s continue this rant. With the picture I used for the introduction at part 1 at the right side, let’s talk about 5 other things that annoy me in games. I started with issues with the control binding, tutorials, invisible walls, grinding and social networks. This second part of the rant has been written before part 1 got released, so I couldn’t add things from the comments. In any case, these things aren’t placed in any order. Since all these things annoy me. And what does it matter that one thing annoys me more then another one? All these issues need to be addressed! To close off this introduction, feel free to leave a comment with your opinion of my picks and or your most annoying things in video games. Thanks in advance. Anyways, let’s go!

#5: Micro-transactions of ANY kind

dlcThis stuff happens with DLC as well. I have seen DLC for Assassins Creed 4 to speed up some grinding. But you need to pay a small fee for it. Now these things give people an unfair advantage in some games.

Bravely Default made a big mistake here. There is a special “rescue” type item to save your party that works with micro-transactions.

I can understand DLC. If it’s additional content that you need to pay for. But these things to have additional gems or reduce waiting or grinding time boils my blood.

An amazing parody game is DLC Quest. You will get a kick out of this if you dislike this as well.

Before I move on, I have to mention something. In college, a friend of mine plays a soccer sim on his phone. He got annoyed that people kept beating him because they abused the micro-transaction system. So, this kills the balance in the game. Yeah. I promised him that I mentioned it!

#4: Online “noobs”

Unbenannt-1_3058566Okay, don’t get me wrong here. I have no (big) issues with noobs. There are people who need to learn how to play the game. You can’t expect yourself to be good at any game you play online. By playing the game over and over again, you get better at it.

In Minecraft, if you use a hacked client to make custom maps, I can understand. Yet, then you have a whole range of people who are just killing the online experience. And instead of flooding my whole top 10 here, I took them all under one entry.

I’m talking about campers, hackers, abusing the chat system… It all grinds my gears. Can’t you just play the game like normal?

Rust, is a perfect example of a game that got ruined by people who used hacks for example fly. I have seen YouTubers calling out at each other, and that’s where I draw my line.

Abusing glitches in a game, sure, why not? I mean, I used the “X-Ray” machines to find caves in Minecraft. I have no shame in admitting that. It doesn’t help me finding the best ores. It just helps me finding caves to find those ores or to make grinders work better.

If you’re a hacker, and you need your hacks to play the game, just keep in mind that you ruin the game for others! There is also a chance that you either kill the server, experience or the game for others. In my experience I have seen a server dying slowly because of the hacking.

I think I will leave it here for this entry. But this might be another rant coming where I talk more in depth of this subject.

#3: Flaws in the difficulty

escape-from-monkey-island-cover683213Dear lords, is this something many gamers under us have such a hate for. Games that suddenly throw up the difficulty for the climax of the game.

Escape From Monkey Island on the PS2 made a major flaw here. You have to work out a whole rule set for an advanced rock-paper-scissor game. Now, I don’t have endless patience to figure this all out. So, naturally I looked it up online. And yes, it’s randomized each and every time! Oh lords, isn’t that fun.

I’m planning to write a “game quicky” about custom minecraft maps. But in these maps, they make this fatal flaw as well. When I still made YouTube video’s I had to cancel a series because there were too much spawners.

In CTM maps, there can be a lot of spawners. But they should be balanced. In Super Hostile maps, there are a lot of spawners but it’s possible. Because with enough light sources you can disable the spawners and such.

Now, when any game, mod or custom map throws an overdose of enemies at you that it becomes more of an endurance round, then the game is flawed.

Not to mention that games where the enemies can kill you in a shot or two on the hardest difficulty setting. I mean, it should still be playable. And you shouldn’t be afraid that each monster could kill you with the greatest of ease.  That’s in summary what I mean with this.

#2: Backtracking, most of the times.

999

Yes, I’m looking at a game like the amazing 9 Hours 9 Persons 9 Doors on the DS for this one. While you don’t have to backtrack while playing the game, there is a major sort of backtracking here. This game has multiple endings.

Here is the issue, when you saw an ending, you have to replay the whole game over again to see the other endings. Auwch! You might have a speed-up button but still.

Thankfully the sequel fixed this. In Virtue’s Last Reward, you have a tree that follows the different paths. So, that way you can easily go back to one point in time and pick the different option.

Now, about backtracking. In some cases, I can understand it. Like you need to go first to one spot to fetch a power-up. In Castlevania(-like) games I have no problem with it at all. Since you can grind your character meanwhile. That’s clever game design!

But when the game design is so bad that you can easily skip something or when it becomes a big focus, then it’s no fun anymore. Take notes from the examples I mentioned above guys!

#1: Cliches / Bad game design

unnamedNow, my final thing are two things combined. When a game uses too much cliches in their game, the game gets boring and predictable. I hate it the most when it comes to cliches giving the game a bad game design.

From cheap deaths to jump courses you can’t fail… Yeah, it can ruin a game easily. I found a game on Android that demonstrates this to it’s full extend. From impossible timed challenges to moving platforms to spikes… You name it.

While this game goes of memorization, this game has great game design. And it’s rewarding to find the way the developer wanted you to finish the level. This game uses a ton of cliches in the right way and makes an amazing game with it.

For example, I’m not good in jumping puzzles. I fail them a lot. In the Wind Waker, there is a part in the ship that you need to do. It’s a part where you need to jump from platform to platform. When you fail, you have to restart. Man, did I hate that part.

Closing words

So, that was my rant on 10 things that annoy me in games. I know that a lot of these articles exist on the net but I tried to talk about things that almost never get mentioned. That got extremely challenging near the end.

All these subjects would have been a complete rant. But I never had enough material to write a full article about it. So, I’m glad that I was able to talk about it in this article.

I hope you enjoyed reading this. I’m really looking forward to your comments. Thanks again and I hope to see you at a next article.