First impression: The Safe Place (PC – Steam) ~ Playing With Emotions

Steam store page

Remember two games I have talked about in the past before? Little Kite and Repentant? Well, the developer Anate Studio released his newest game last month. The developer was so kind to provide me with a press key to review and talk about this game before release. But, due to life getting extremely busy… I didn’t have the time to actually write something about this game until today. As usual, you’ll get my 100% honest opinion about this game and if this new point-and-click game is worth your time or not. If this world is really a safe place right now, or if we should do something about it. In any case, let’s dive right into it, and feel free to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article. I’m always curious to read those.

Editorial note: this article is written while the game was in v1.1

Playing with emotions

Just like in all previous Anate Studio’s games, this game tackles heavy subjects. In this game, the story is about self-sacrifice and a troubled childhood. In this game, you play as an engineer, Alexander. He lives in the post-Soviet era, which was in the midst of an economic crisis.

One night, he meets a young girl called Christina while waiting for the bus. Things go south from there, and Alexander commits a murder in front of her and covers it up. While the girl promises to keep silent when he helps her, things might and will go even more south from there.

In terms of writing, the story is well tense. There are two majors threats loomed over our main character and they are equally thrilling. Should Alexander deal with the troubles of the economic crisis, or should Alexander make sure that all the traces to the murder are covered up? This struggle also comes back in the writing, making it even more tense for you as the player.

Something I want to mention as well, is that I found it extremely lovely to see the dev diaries on the studio’s YouTube channel. For example, in this video, we see how the first scene is inspired by a real life bridge in Ukraine. You see it all come together in a time-lapse, and you see how much detail and love has been put into this game.

This whole game is also voice acted. I have to say that compared to the previous game, the voice acting has improved quite a lot. The voice acting is a lot less monotone and has a bit more feeling into it. From the three games I have played from this studio, I feel that this is the best voice acting yet. While the voice acting has been improved, it’s still a bit jarring that there is no lip-syncing. So, you will hear the characters talking but not see them talking, you know.

The only critique I have about the voice acting is something I’m unsure is a critique of the voice acting, sound mixing and/or the visuals. It sounds and looks the same when you have thoughts and spoken dialogue. Thankfully, this doesn’t happen very often, so it isn’t a big problem. But, maybe for the next games, have a sort of little distortion on the thoughts and display that text in cursive. Something quite similar has been done by the ports of 999: 9 Hours, 9 Doors, 9 People, and it works extremely well when you are not picking up on context clues.

Before I move on, this time the game is only in English and Ukrainian. I only speak Dutch and English and a bit of French. I know a little bit of German, so I’m only going to stick with the language I understand and I can judge. So, this comes from somebody who doesn’t know any Ukrainian but from what I heard from the voice-over demo on the developer YouTube channel, it sounds pretty good as well.

Drawn by hand

I touched upon this earlier, but visually, this game is extremely detailed. Just look at this screenshot I have placed here. Every environment you visit is highly detailed and looks amazing.

Now, I have chosen this screenshot intentionally. Since, there is a minor issue I want to talk about here. On the desk in the bottom left, there are several items you can pick up. When you click on the desk, the camera zooms in. But, you can still move your character.

This leads to it feeling a bit janky in my opinion. Since, at first I didn’t know how to exit the zoomed in screen and when I learned I could just click on the top to walk away… I felt like you didn’t know what the restrictions were in the zoomed in area. So, if you work with a mechanic like this… Make it evident to the player how they can exit that zoomed in screen and don’t allow the character to move.

In any case, I wanted to talk about the visual presentation of this game. Overall, this game looks amazing. In addition to that, the animations in this game are decent. Some of them don’t really work in my opinion. I mean, the back and forth swaying from some characters feels out of place. It feels a bit unnatural. I can understand that from a gameplay standpoint that it makes the characters stand out more, but it looks a bit silly sometimes. Something I would love to see in future games is that the characters are more expressive, especially in dialogue. Now, they go through the same short animation cycle, and having them more expressive would make the game come more alive.

I hope that you aren’t getting the impression that this game is unpolished or that it’s broken. It isn’t. I’m just quite impressed by the leaps forwards that the developer made compared with the previous two titles, and I just want to see their games become even better. For example, in the previous game you only had a few hints you could use, and you had a set number. In this game, the hint system is miles better. In each area, there are several statues hidden. These statues can unlock an image sequence for you to get a hint. But be careful, since you can unlock an image sequence for a puzzle you already completed. And on top of that, there aren’t enough statues to unlock every hint tree. So, look for them and use them wisely. Since, they are hidden extremely well.

If you know what to do, this game will take you roughly two and a half hours. This game is longer than the two previous titles in this trilogy. Yes, the two games mentioned in the introduction are part of this game. Now, you don’t need to play the two previous games to understand everything in this game. But this game is as long as the two previous ones combined.

Sound support

Earlier in this article, I said that the characters should be more expressive. But, there is another side of the coin. Sometimes, the lack of animation works in the visuals in their favor. Since, the sound design and sound effects make your head fill in a lot of details.

The sound effects really play a support role, sometimes to make the world come more alive. A small piece of advice I’d give is that in the next game you have some sort of subtitles for the sound effects as well for the hard of hearing/deaf people in your next game.

Something that shouldn’t change is the soundtrack. The soundtrack fits this game like a glove. It sounds atmospheric and creepy sometimes. And like I said, it fits the atmosphere amazingly. A rather common complaint from the previous game was sometimes the music and sound effects were louder than the voice acting, this is anything but a problem in this game.

This game controls extremely well. In this game, you almost exclusively use the left mouse button to control the game. This makes the game quite easy to learn. You might think that due to the very detailed art style, it’s not always clear where to click on. But the cursor turns into a nice hand icon when you can interact with something, and you can click the magnifying glass in the left corner to make sure you have investigated every spot.

Now, sadly there are a few complaints I have about this game. The first complaint is that activating the running in this game is quite tricky sometimes. I wasn’t always able to get the running to work, and the main character walks rather slow sometimes.

The two other complaints I have about this game are more UI based. Which is a shame, since they drag the amazingly crafted UI down. For of all, I find it a mistake that there is no save time in the load menu. This game has an auto-save system, but it’s unclear what the latest save is. There is also no way to manually save, either. So, you’ll have to rely on the auto-saving of this game. And that doesn’t happen quite often, only after certain specific events.

The second complaint about the UI I have is something of a pet peeve. Since there are multiple words for something, it’s always handy to have each item named. For example, you have a broom handle or broom stick. These names I’d love to see in the inventory. Since, when you don’t play this game in one sitting, it’s extremely handy to quickly hover over the items to quickly catch up with the items in your inventory.

All in all, this game is a huge improvement compared to the previous titles. The puzzles are quite challenging, and it feels quite rewarding to figure them out. The game has some issues for sure, but comparing the first titles of this developer with this game, it’s impressive how far this developer has come. A better hint system, better voice acting, a longer story and adventure… There is also a demo for this game if you are unsure if you want to pay the 12 euros for it.

The biggest issues I have about this game are rather small in the overall picture. My biggest annoyances in during playing were the running not always working as I hoped and the back and non-expressive characters during dialogue. I mean, the voice acting is so much better, but the animation needs to follow. You can’t have two back and forth sawing characters having a heated discussion.

So yeah, if those are the only two major complaints about an adventure game that’s well written and drags you into a emotionally gut-wrenching story with amazingly handcrafted enviroments… I mean, what’s stopped from me to recommend this game to everybody who enjoys adventure and/or point-and-click games? Nothing! I’m convinced that the next games will have more improvements since this developer works almost alone on these titles and the quality he is able to put out is really worth your time and attention.

And if you’d excuse me now…. I have a game to finish. So, that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

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The Great Ace Attorney Goes To Review Trial

A collab review by AdventureRules & NekoJonez
Capcom pageNintendo.com micrositeWikipedia entry

Introduction

When the reader clicked open the link, they entered a luxurious courtroom where the jury, the prosecution and the defense were preparing themselves to start the biggest trial in their careers. The headlines didn’t lie. “Is this the great return of the Ace Attorney series?”. When the title dropped on July 27th 2021 on the Nintendo Switch and other platforms, the reviews started to come in. It’s a big departure from the previous entries in the series, and there is a split between the fans. So, two hobbyist reviewers and big fans of the series decided to battle it out in a courtroom and try to be able to answer the question once and for all. Is the game worth your time, dear readers, or is it not? Take a seat in the gallery and enjoy this duel in the courtroom, and feel free to let us know how we did and what you would bring to the table in this battle. 

The judge rose to his podium while he slammed down his gavel. “The court is in session. Is the prosecution ready?” the judge spoke while looking in the direction of the cat-human hybrid sitting behind the prosecution bench. “Yes M’lord” the prosecution answered. Then the judge looked towards the defense and asked: “Are you ready consul of the defense?”. The defense, trying to hide his nerves, firmly pushed up his glasses and said: “Yes, my lord. The defense is ready.” 

The atmosphere in the courtroom was tense. At one hand, you were surprised to see that these two fans stood face to face in this courtroom defending a game. You know that these two writers are good friends, and it’s not the first time they worked together. But now, it looked like they would eat each other raw to win this court battle. But, on the other hand, you were curious what arguments they would bring to the table. You were curious what their thoughts and opinions were about the game you were looking forward to. While you were lost in thought, you missed the judge asking the prosecution to give their opening statement.

“… so, The Great Ace Attorney Chronicles is a combination of two games that left the Japanese shores for the first time this summer.” the prosecutor said, while raising a scroll. “The original versions got released on the Nintendo 3DS way back in the summer of 2015 and the sequel in the summer of 2017. At first, the developers had no intention of bringing this title to our western shores, so fans took it upon themselves to translate the title. But, to everybody’s surprise, this title got an official translation and all the additional content and behind the scenes material got translated into English and as you all know…” the prosecution continued.

You raised an eyebrow, since the way the prosecution was acting looked a lot like how the prosecutor in the trailer of the game was acting. The only thing you were missing was the pouring of wine. Maybe the writer for the prosecutor got a bit lazy and copied the game a bit too much, you thought. You crossed your fingers in the hope that you would see more of his personal style shine through instead of copying the game too much. It would do this trial so much better if it was unique and not copying the established series and formula, you concluded. But, then you got a bit annoyed that you missed the actual opening statement. Thankfully, you read the headlines of the papers, so you know what this trail is going to be about. 

Visual Presentation

“Let’s start with the visual presentation”, the judge said. The attorney and the prosecution quickly agreed that the visual presentation is excellent in this game. “It’s a huge visual upgrade when you look at it from the 3DS games.” the attorney said. The prosecution somewhat agreed and said: “True, the attention to the details is exquisite. Yet, there were some moments when I felt some models looked off. Not polished enough when being brought over from the 3DS. There was even a puzzle that focused on 3D related technology that would have worked so much better on the 3DS. The fact that they didn’t implement something different or a solution for that… But, something that made me roll my eyes is how they reused the models for the jury. The excuse of ‘London is a big city, so you’ll find look-a-likes’ is okay, if it only happens once. It, sadly enough, happened more than once. Too much to count, to be frank.”

The attorney stepped in and said: “Those moments are few and far between. Besides, imagine the poor designers having to create 50 different character models and such to have unique juries. Let them reuse them, as long as there is variation, and it doesn’t get stale… they also justify it in most cases by having them literally be the same character and not just a lookalike. Ryunosuke even comments on it in one of the trials. So while I will allow that some may not like this choice, it was an intentional one on the part of the designers, and they did the work required to make it make sense in the fiction.” 

The attorney paused for a brief second, took a breath, and continued, “… If we are talking about the visual presentation, let’s mention the animations as well. The cutscenes in this game are way better animated than the previous title. The background is less static. The character animations are A+. Multiple times, I found myself literally laughing out loud at some ways these characters behaved. They strongly convey the personality and attitude of the cast.”

A sigh was heard through the courtroom. Of course, the prosecution had an objection. “The cutscenes are less static, I’ll give you that. But, explain to me why there are so few unique locations in this game. We visit the same hospital room in at least 4 to 5 different cases. You have a point that it would cost too many resources to make something unique each and every time, but why do the characters always have to mention… ‘Oh, what a coincidence… that place.’?” The prosecution slammed on his desk and looked straight at the attorney. “Now, let’s talk about the animations. I’m sorry, but I found that some side characters had more memorable animations compared to the main characters. Take Gina for example, her emotions were way more clear when you read her dialogue compared to the ones of Sholmes for example. Honestly, a bit more variation in the animations would be welcome. Especially, you see the same animations during give or take 10 cases this time and not 5. And maybe a few more if you include the bonus content.”

There was a silence in the courtroom. You felt that both parties were making good points. Indeed, the game looked amazing with various memorable locations. The attention to detail and the little nods to the rest of the series can warm any fan’s heart. But, you can also understand the other side of the argument. At first, this game was split into two 3DS games, and having repeat locations and almost the same animations on repeat, well that could get a bit dull and repetitive indeed.

A hammer slammed down, courtesy of the judge. “Okay, I heard both your points, counsels. But a game is more than just visual presentation and animations. Let’s move on to sound, the audio of this game. Let’s talk about that. Counsel of the defense?”

Audio and Controls

You noticed the attorney smiling and when he started talking, you felt the joy and passion of his words. “I loved this soundtrack so much, but of course, Ace Attorney always knocks it out of the park when it comes to music. There were perhaps fewer songs that stood out to me as all-time favorites, but I found that this soundtrack creates a more evocative atmosphere compared to the other games. Having differences in instrumentation and style depending on which country the characters were in made a difference.” the attorney said. 

The prosecutor squeezed the bridge of his nose and said: “Apart from a few tracks, I can’t agree more. There were a few tracks that didn’t hit the mark in my opinion. But, there is something that this game does that doesn’t sit a hundred percent right with me. Almost every character has his/her own theme. But, they like to use their own themes more during scenes instead of something that would fit the scene more. It made some scenes less memorable in my opinion. Then again, it did make the characters more memorable. So, make of the above point what you will.”

It was an interesting question. Should music in a game make a scene or a character more memorable? There was no real right answer for that question, you thought to yourself. And maybe that’s a question you should leave to game designers and producers instead of wondering it for yourself. While you were thinking about that question, you didn’t notice that both parties were talking about the sound effects in the game. You did hear the summary of it, thankfully.

“So, both parties agree that there is nothing wrong with the sound effects. Intriguing.” the judge said. “Let’s move on to the next section. Let’s talk about the various elements of the design.”

“The controls work pretty well. They are extremely responsive and made me feel in control of the whole series of events.” the attorney said. The prosecutor smirked, and you knew that it didn’t take long before a snide remark was going to come the attorney’s way. “Oh yeah? You are totally ignoring some frustrating things. Let’s talk first on when you go through the testimony of the witnesses, you don’t loop after the last statement to the first statement.”

The attorney shook his head and when he looked up to watch the prosecutor right in his eyes and remarked, “But that has an easy explanation. Just imagine being stuck at a certain point, and you skip the dialogue after the cross-examination where you get a hint to progress.” A sigh was heard. “Okay, I get what you are saying. But, think about this one. The original games were released on the 3DS. This version is on the Switch, where we have TWO additional buttons. One of these buttons could have been a sort of switch you could toggle for toggling between a loop or non-loop mode.”

There was no arguing with that. The prosecutor had a valid point there, but he wasn’t done yet talking about the controls. He rose a finger and said with a smile: “Oh, and one other thing. Let’s not forget that fast-forwarding in some scenes don’t even work correctly. The joint reasoning or the dance of deduction is slow when you have to repeat it when you made a few too many mistakes.”

A debate about some small, minor annoyances of the controls continued. You knew that finding the right balance between mechanics, controls and world-building is a difficult one to get perfectly right. There are always going to be things that work and don’t work. If flawless things existed, would they still be fun? From the controls, you heard the debating pair moving on to other things. 

Replayability and Difficulty

“How about you get two games, including the DLC and bonus content, for the price of one? You get 70, if not close to 80 hours of content to enjoy. Isn’t that worth the price of admission by itself?” the attorney said. 

“If only there was a demo for people on the edge to enjoy. That would make that deal even better. Yet, there are two things I want to touch upon. First, the DLC. You can use alternate costumes, but tell me… Why can you only use them in the second part of the game?” the prosecutor said with a slight annoyance in his voice. The attorney wanted to counterargue, but the prosecutor slammed his fist down and continued.

“Oh, and let’s not forget how everything is already unlocked from the start. Apart from a few things, you can start with the bonus material and totally spoil yourself with the spoiler warnings that could have been implemented a LOT better. Granted, all the bonus content is included, but honestly, after finishing the main game… I felt a bit burned out on the game and I haven’t touched the additional content at all.”

The defense attorney’s eyes were wide behind his glasses. The aggressive offense from the prosecution had left him somewhat stunned. He took a calming breath and spoke. “At least the game is somewhat replayable. I imagine it would be fun to revisit this game after you’ve seen the whole story and to recognize the moments of foreshadowing for what they really mean. Also, you can try to go for unlocking all of the achievements – called medals in this game,” he explained. “Oh, and the automated save system is a blessing. You can save essentially anywhere and if you mess up you lose almost no progress.”

“Those two are quite valid points,” the prosecution allowed. “Now, I think we are going to talk about the difficulty of this game now. Well, I have something to say about that. Something that couldn’t be avoided, with combining two games into one as a sort of collection, is that the first few cases in the 2nd half of the game are a bit on the easy side. Since, originally, you couldn’t be 100% certain if a player played the first game before the second. But, the game isn’t too challenging overall. The previous entries in the series were more difficult. That’s not to say that this game is a cakewalk, though. But, overall, this game felt easier compared to the previous games… But that might have to do with the fact I have been playing these games for years now. I actually found the leaps of logic in this game to be tougher than I remember some other games in the series being. In the second game in particular, I had a game over in every case due to moments where I thought the needed evidence was tricky to figure out.” After that long remark, the prosecutor paused.

He thought he had the attorney cornered. But, don’t ever underestimate somebody who is reviewing or talking about games for so long; a comeback can always happen. 

“I’ll allow that following the logic of an Ace Attorney game can be challenging,” the defense began. “But there’s a place for it. For series veterans, the unique brain bending mechanic of pitting two jury members to each other is a welcome addition. Meanwhile, for those who don’t want to deal with the challenge element of the game, there is a story mode where you just watch through the game’s story without any gameplay mechanics slowing you down. So for players who find the challenge to be a barrier, there is a way to experience the story without the puzzles getting in the way.” 

The judge was in awe, he didn’t have to interject nor lead the trail. Both parties were going from one topic to another and putting all their cards on the table. You knew, that’s because both parties have been analyzing games for several years, so they know what to watch out for. They chose to debate in this manner to talk about this game, they wanted to do something unique to review this game, and they were enjoying themselves quite a lot. Suddenly, you heard the hammer of the judge hit, and you looked up to him.

“Before you two ramble on and on about the game, let’s focus on the final two topics of this trial. These are gameplay and the story. Let’s start with the gameplay. Is this game fun to play?” the judge asked.

Gameplay and Story

This time, the attorney started with his argument: “I really liked the analysis sections and pitting the jury against each other. The summation examination mechanic is really solid and adds a lot to the trials. I also liked the Dance of Deduction mechanic for investigations, as it made a section of the game that I usually find to be kind of middling into something more interesting. Being able to examine most pieces of evidence is great and adds a layer of drama to the trials when you suddenly get something new and then a huge new clue comes from checking it out.”

And of course, as expected, the prosecutor wanted to say something as well. “I could start an argument that the game is somewhat repetitive. But, the game is for a certain audience. An audience that enjoyed the mystery novel gameplay. So, they won’t get too bored. And if they get bored, or burned out, they can take a break and come back to the game at a later time. I don’t have any counterarguments in the gameplay department. This game is easy to learn and if you have played previous entries in the series, it’s still enjoyable to play with the new mechanics and tricks it brings to the table.”

So, it’s time for the big one. The story. You didn’t want to miss this. Both parties agreed to keep this debate spoiler free, so you were curious how they were going to handle that. You heard the judge introduce and explain that fact, and both parties looked to each other, readying themselves for the most important topic of this whole debate. 

After a small pause, the attorney started: “I really enjoyed Ryunosuke as a protagonist and the way in which this story is all about building his self-confidence and him finding his path through life. Susato is a wonderful assistant character, and I found myself cheering for her all the time during my playthrough. While Lord van Zieks being racist against the Japanese people really bugs me, it made it fun to get the upper hand against him during the trials, and he has a powerful, evocative design. Also, let’s not forget that this entry has various moments where things don’t always have the rose colored ending we would come to expect.”

The prosecutor agreed, but had to add a few things. “Yet, it sometimes falls in the same trap that all the previous entries started to fall in. I found some sections to be a bit predictable. But, I’m not going to go too in-depth about that since we agreed to keep this debate spoiler  free. One thing I would have loved to see is more voice acting. The voice actors did an amazing job in the cutscenes to make their characters come to life. If only that was used more. Of course, it would be somewhat overkilled if the whole massive script was voice acted, but a bit more would be stunning. It would give more power to certain strong moments in the game.”

The attorney swiftly moved on and said: “It’s a breathtaking entry point for newcomers since it’s a totally new cast of characters. This has been my favorite storyline since Trials and Tribulations. The story is grounded and compelling, with lots of twists and turns throughout. Using two games to tell one big overarching story was a good move.” 

The prosecutor cracked his whip loudly, causing the defense attorney to reflexively flinch. The entire courtroom was paying attention to him. “But, there are a few things that could have been handled better in terms of writing. First, if you don’t understand English too well, especially British English… A lot will go over your head with the dialect writing and no option to turn it off. But, props for writing the script in that way, though. Now, if only there were more Japanese jokes and such snuck in when a case played in Japan. Speaking of which, there is no investigation section in Japan. Which brings me to my next point. The structure of the game feels weird in places. The tutorial feels too long in the first game because of both the first and second chapters being tutorials (one for trials and one for investigations). The first game essentially only has two proper cases in it, and the trials are never broken up by investigation sections, so the investigations feel super long.”

He left a small pause to try and read the room. It looked like he wanted to say something, but he was unsure if he should mention it or not. You could read in his eyes that he has seen this dilemma before. Should he talk about something that might spoil the whole game before or should he leave it out since they agreed not to talk about spoilers in their debate? 

So, you sat there looking at both parties argue. Each party had great points to bring to the table. You could totally understand where both parties were coming from. But, now it’s up to you, dear reader, to draw your own conclusion. Yes, the writers of this collab are taking that ‘easy’ way out. Now that you heard the negatives and the positives of the game, what do you think? Let us know in the comments down below, and maybe we shall ask you to be our next witness in this trail to answer the question in this trail once and for all. 

Editorial note: the portrayals of the prosecution and defense represent the combined views of both NekoJonez and Adventure Rules, who each contributed pros and cons to the review. 

Additional note from me, NekoJonez: Thank you so much Ian from Adventure Rules for working with me on this! Your art, advice, proof reading and advice made this collab come out the amazing way it did. Really check out his blog and his Twitter if you want to see more of his work. It’s amazing and worth checking out! Thanks buddy for this collab and thank you for all the support man!

Review: AI: The Somnium Files – The Nirvana Initative (Switch) ~ Let’s Dive Again

Official English websiteWikipedia page

One of my most favorite genres is an adventure visual novel. A game with a deep story with memorable characters and unique gameplay that draws you into the world of the game. Examples are Corpse Party where a cursed school plays tricks on your mind or Ace Attorney where you play as an attorney that takes on the strangest cases. I could list examples here for quite a while, like Time Hollow, where you get a pen that can mess with the past in certain circumstances. My favorite series in this genre are the Nonary games. I sometimes quote various moments to this day. I was beyond excited that after the trilogy ended, a new series by the same writer started in 2019. AI: The Somnium Files. Now, after I finished that game, I couldn’t wait to see what Kotaro Uchikoshi and his team were going to turn out next. And that is a sequel to AI: The Somnium Files, which picks up 6 years after the original game. But is it any good, or is this a sequel that we should avoid? Well, that’s what I want to talk about in this review. This review is spoiler free, so if you haven’t played the game… You shouldn’t worry about that. But in any case, let’s dive right into the game while I welcome you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Editoral note: this game also released on all other major platforms. I chose to play this game on Switch since I played the original on Switch as well.

Have you played?

In the original game, you took on the role of Date. An investigator at ABIS with a special AI companion implanted in his eye. Now, in this game, that isn’t really the case anymore since the focus is more on daughter Mizuki. In this game, you also play as Ryuki who is another investigator at ABIS. Both these agents are involved in a cold case which they are trying to solve for their own reasons. After the case going cold, suddenly 6 years later a new clue is found that totally reopens the cold case. So, why did the case turn into a cold case and why suddenly after 6 years are there new clues found?

In terms of explaining the story, that’s all I’m willing to say to avoid spoilers. I know I might be cutting it a bit short or being extremely vague, but this is a sort of game where you should go in as blind as possible. The story in visual novel adventure games like this one are best experienced as blind as possible. At least, that’s the way how I enjoy it the best. And sidenote, to avoid spoilers I’m going to explain some things in this article with rather generic terms instead of the in game terms.

Something that really surprised me in the opening few minutes of the game is that there is something implemented that is something I think should become a standard in other visual novel games. A sort of check to avoid spoilers of the original game. Since this game is a sequel, there is a potential that people start with this game before the original. And if you won’t get yourself spoiled on the previous game, certain pieces of dialogue are changed if you are unable to answer the questions about the ending of the previous game. Then, it skips over the dialogue that spoils parts of the previous game. Apart from a few lines, it doesn’t change too much, so you won’t be missing out if you answer the question or not.

In terms of writing, this game really delivers. The new characters don’t feel out of place at all. I honestly sometimes felt that the new characters were background characters in the original game… The voice acting in this game is one of the strongest points of this game. They make the characters come to live and pull me in the game’s world so hard. There are some weaker moments in this story, but overall, these are far and few between. In general, this pacing and story of this game is good.

Something that’s really great in this game is that there is a sort of glossary. When you forgot who a certain character is or what a certain word means, you can easily look it up in your file. There is some amazing value in there as well. So, I highly recommend reading through it.

Explore the dreams

Just like in the previous game, in this game you have to explore people’s dreams to find answers and clues for your investigation. If you played the previous game, it’s very familiar. In these explorations, you have 6 minutes to unlock the mental locks of a person to find the big clue that’ll let you progress into the game. Each interaction costs a certain amount of time, so you have to be careful and really think your actions through.

You do have 3 “retry coins” you can spend to travel back to a previous checkpoint. So, if you mess up, and you want to restart a certain section with a bit more time, you can travel back. If you don’t have enough retry coins or game-over, you’ll have to restart from you’re the start of the exploration. Also, in these explorations, it’s possible that the story splits into two paths. Now, I highly recommend that you explore all paths to the end before going to another path.

There are some additional mechanics during these explorations that can influence the time used, but that mechanic is somewhat underused in this game compared to the original. I played this game on the highest difficulty setting and to be honest, while the puzzles are interesting and a blast to figure out… I found them a bit too easy. Furthermore, I have to admit that I had to write some puzzles down on a piece of paper, but rarely did I get stuck or didn’t know right away how to solve a puzzle. The original game was more challenging.

With that said, it doesn’t mean that with easier puzzles that this game is less fun. Maybe I got lucky in figuring them out, or the experience of solving these puzzles from the previous game helped me out here.

Something I really like is when you full beat one of these dives, you unlock that dive without any time limitations. So, I can find out what the dialogue is in the wrong options and enjoy more of the enjoyable writing of this game.

This game controls extremely well. I don’t have any complaints on how this game controls. There is one minor complaint I have. There is one mini-game in the pause menu, which you can’t select by going through the menu. For the longest time, I thought I was able to only play this in handheld mode, but you just have to press the minus button on the controller to enter it. But I’ll talk more in depth about the mini-games and such later in the article.

So, these explorations in people’s minds isn’t the only mechanic in this game. There are also reconstructions you have to do. This is where you have to search for clues in a crime scene to answer a question. These moments are a lot less punishing since they don’t have a time limit.

These moments are a nice distraction to the game. Since, they help to sell that there is actual investigation work going. Yet, some of the hardest puzzles are in these sections. But, if you get stuck, the biggest hint I can give is to write the puzzle down. In these sections, there were one or two puzzles that would work a lot better if you were able to look at the clues, so that’s why I highly recommend you to write them down.

Another gameplay section of this game are the moments with quick time events. These moments are easily the weakest link of this game. I found these moments a bit boring since they are basically an interactive cutscene. You know when they are coming and these moments would have been so much more fun if they weren’t quick time events since they slow the scene down when they happen and these scenes are supposed to be fast paced actually. I’m sorry, but the implementation of the quick time event scenes in this game isn’t the best in this game. All these moments blend in with each other a bit too well.

Now, you can change the difficulty of the quick time events and the exploration moments. So, if you want to focus more on the story instead of the gameplay, that’s totally possible. Lowering the difficulty makes the game easier since it has less penalties for you. The game doesn’t lock any content away from you by lowering the difficulty.

The final gameplay section you have in this game is the investigation section. Where you go from place to place, so you can talk to the various characters to gather more information. During these moments, you can look around and investigate the environment for additional world & character building, jokes and dialogues.

These moments are just the right length. I never really felt that the conversation went on for a bit too long. Also, you can save during at any time during these moments, so when you have to leave the game and want to come back, you can comeback to a save point. This game also saves automatically. But speaking about saving and loading, this game has only one save slot. So, don’t forget about that.

Costumes and such

The music and sound design in this game is quite enjoyable. The music fits this game as a glove. I have already added it to my playlist, so I can listen to it while I’m working.

In terms of sound effects, the high quality is there as well. I don’t have any complaints about them. Most of the sound effects are just like the previous game, and they worked extremely well there.

Visually, this game looks excellent. There are some very minor rough spots, especially in low lighting, but they didn’t bother me too much. Overall, the visuals fit the atmosphere of the game extremely well. The new locations created for this game fit extremely well in the world. The animations in this game are great as well. I did notice some minor animation flaws here and there, especially with the mouths not always closing after some dialogue. But on the other hand, they help put the expression of the character come to life.

Now, let me talk about the performance of this game. Overall, I noticed barely any performance problems during my playthrough. There was some minor slowdown here and there and I felt like some cutscenes ran at a bit lower framerate compared to the rest of the game but overall, nothing really major in that regard. The game did crash on me. Three times even. Thankfully on moments where I didn’t loose to much progress but it did happen.

This game took me around 35 hours to complete and also to see some of the additional content. So, I think that the price is totally worth it.

One of the last things I want to talk about are the mini-games and the DLC. There is DLC for this game in the forms of alternative customes for the AI assistants in this game. Overall, the additional content is quite cheap but it’s 100% costmetic. If you are a fan of silly alternative customs, they are the right fit for you.

Now, during the game you can unlock eyeballs. With these eyeballs you can purchase the unlocked costmetic items via the bonus menu in the main menu. You can also unlock concept art and other materials. Some of these items even have some easter eggs in them!

What you can buy with these eyeballs depend on your progress in the game. Now, something I really like is how you are unable to unlock everything when you have seen the true ending of this game. You’ll have to go back into the game to go in alternative routes and maybe try the wrong options to have a new evalution. There are in total 40 evaluations to unlock and completing the true ending, I still had 16/40 left to find.

The only dissapointing thing is that there are barely any hints in the game to find these remaining endings. I think it would be a nice feature if you are able to see on which day you can unlock that evalution after you have seen the true ending. This doesn’t take away the challenge of searching for the ending since each day has a lot of content to go through.

There are two “mini-games” in this game. One is a sort of advice room where the AI assistant of the character you are playing as plays a sort of shrink for you as the player. I rarely used this mode apart from it also being the dressing room of the costumes you bought. The combinations you can make with dressing up your AI ball are numerous. I just wish that there was a button to “sync” costumes between them.

Anyways, there is one other mini-game I have to talk about. This is a sort of Tamagochi where depending on how you answer the questions, your tamagochi AI-ball evovles into different AI-balls. Each 20 minutes you get a question. You have four different possible replies. Depending on your replies, a certain stat increases and you can get another creature. Since, it all depends on the stats you increase. You can also unlock a guide when you reach a certain type which can help you unlock all the others. It’s an enjoyable destraction to the game but apart from it being a nice source of eyeballs to purchase costumes, I found that there is nothing really to it. While I can totally see some people enjoying this, I’m not one of those.

Overall, in this article I have mostly praised this game. But, there are a few things that don’t work at all and can be improved in a patch or a sequel. The first big thing is the small font of the option menu. If you play this game in docked mode and sit a meter of two (which is +/- 6 feet), the option screen becomes close to unreadable. Thankfully, there is a zoom feature on the Switch and the top right infobox gives some hints… But still, that menu is too small. If they wanted to keep the same visual design, just make more pages with a bigger font.

A nitpick I have is that when something is added to the file, and it’s in the manual… The green dot is so close to the binder of the manual that you can barely see it. I think changing the color of the manual in the file would have been a great move.

Another nitpick I have is when you go to the bonus section from the main menu, you only see Aiba there. I have never seen the other AI-ball there. I found this a missed oppertunity. It would be kind of fun to have a random chance to see either Aiba or Tama there.

The final thing I dislike about this game is that there is no real run button in this game. You do have a skip button, that’s pretty close to the “auto” button, but you can’t run in explorations. I would even not mind it with having a run button and it costing twice as much time to move around… Since, the walking speed is a bit slow when you are playing again to find the other endings.

So, with that said, I have said everything I wanted to say about this game. So, I think it’s high time to wrap up this article in a nice conclusion so people who are looking at this article to know if this game is any good or not and don’t want to read everything have something to quickly read.

Conclusion

The good:

+ Enjoyable story where you can avoid spoilers of the original.

+ Amazing soundtrack.

+ Creative puzzles.

+ Great controls.

+ …

The bad:

-Some slowdowns/crashes can happen on the Switch version.

-Too small options menu.

-Missed chances with quick time events.

-Some minor issues in terms of polish like one of the mini-games being reachable with a button instead of it being highlighted when scrolling through.

Final thoughts:

To answer the question I posed in my introduction, I think that this game is a worthy sequel to the original game. The game is quite a lot of fun to play and I had a blast playing it. The game has it’s weaker moments but those overall are no big issue compared to the overall package. This sequel can also be a great entry point into the series and there are a lot of winks to veteran fans.

There are some issues for sure and the story has some weaker moments but I might repeat myself but the positive and fun moments far outweigh the negative moments. I enjoyed this game so much when it finally released here in Europe that I even pulled an all nighter during my summer break while playing this game. It’s so much fun.

Thanks to it releasing in my summer break, I have already beaten the game and now I’m looking for the things I missed but so far, it’s one of the best games I have played all year.

Personally, I highly recommend this game to everybody who enjoys adventure and/or visual novel games. This sci-fi thriller story is a blast to play through. This game comes also recommended if you enjoy playing mystery solving games. The original game now has a demo as well on the Switch eShop and if you enjoy that, this game or the original are going to be such an amazing time!

With that said, I really have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

Score: 90/100