Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

Speedrunning Indiana Jones and the Infernal Machine GBC – Level 5 – Shambala Sanctuary

Level 3+4 speedrun article

While my focus has shifted away a bit from speedrunning, I still sometimes try to beat the records for the Game Boy Color version of Indiana Jones and the Infernal Machine. Now, since we got a new game announced, called Indiana Jones and the Great Circle… I honestly think it’s a great moment to continue that series on my blog, where I explain the starts and fastest ways according to me to beat the game. I want to say as a disclaimer that I’m talking about the current level speedrun records. The_Kovic made an awesome TAS of this game, I mainly want to talk about the current human speedrun. So, let’s dive right into it. Feel free to leave your questions, comments and/or thoughts on this article in the comment section down below.

Current records

One term I’ll explain is something I talked about in the introduction, I talked about “TAS of this game”. TAS stands for Tool Assisted Speedrun. This means that it’s created using tools like save states, slowdown amongst various others. Also, in these runs we can control the input to the frame. Basically, this means that we get a look if the run is perfected.

Now, comparing the route of the TAS through the game and the route of the current record, we basically don’t see a lot of differences. The biggest difference is that the movement is a lot cleaner and a lot of extremely risky jumps and tricks are preformed. From watching the video, the current TAS is, give or take 7 minutes 5 seconds.

Currently, the record for Shambala is 7 minutes 51 seconds, set by myself on December 10th 2023. I know it can go lower since I have already done it. But, due to me messing up my OBS settings, the video is anything but watchable. I decided to not upload the video, but I know it’s possible. Currently, my personal best is 7 minutes 40 seconds. I’ll explain how to save time in this article, since I even think it’s humanly possible to go even below that by a tiny bit.

On January 22nd, 2022 I also set the current record for all treasures in this level. The current record is 8 minutes and 57 seconds. Now, this run doesn’t use all the most optimal jumps and tricks. This is something that can go lower. In the guide, everything that’s in cursive is additional information for the all treasures route.

The route

The level starts with a little dialogue box that Indy needs to hurry up because the Soviets aren’t too far behind. In the PC version, the Soviets only turn up after you pick up a certain key. In the Game Boy Color version, they are already there. If you want to run this level, I highly advise you to learn where the 5 guards are in this level.

I had several runs where I lost time due to bad guard movement RNG. The first guard is when you move up. Just run past this guard to go to the next screen. Yet, if you are doing all treasures, the first treasure is to the left here. So, pick that up first. Usually, I pick up that red gem while at the right most edge of the texture and already turned to the right to run back to run up.

Keep running up towards the building, which is actually Shambala. It doesn’t really matter where Indy stands to open the door, since the game forces you in the middle of the entrance when you enter it. When you enter, you’ll notice a block to the left. Don’t make the same mistake I quite often make. It’s faster to go to the right block and move that one to the side first. So, move the block to the side and press the button that gets revealed. Do it for the right and left side, in that order.

After that, move upwards on the left side of this room towards two doors. Something I do that’s different to the TAS is I press the third button before I enter the next room. The TAS presses the button when we exit from the other room. Personally, I think it doesn’t make a lot of difference timewise, maybe 2-3 seconds. The reason I directly go for the switch is that I don’t want to forget to press it. The guard is usually now facing away from Indy and walking towards the other door. The TAS route is riskier, since there is a high chance that the guard is facing towards you when exiting the other room and can get a few shots off. And those can be quite dangerous, since the TAS even finishes this level with one health point left. Anyway, for the next room, you need to take the left door.

Now, the next room has three parts to it. It also has three bricks to move, well, depending on the route you are taking. But be careful here. There are two guards roaming around in this room. RNG can really screw you over here depending on how these guards move. Now, if you take the all treasures route, you have three bricks to move. The one for the treasure is at the far left in this room. If you are confident in your jumping, it’s possible to stand on the left most edge of this block and jump up towards the green gem. If you aren’t, move it once right and then jump up towards the green gem.

Now, we take the middle section. This is a little bit to the right when you enter from the left door. You’ll see two gears moving on the wall. Move the block over once to the left. If you stand on the right most edge and face right, you’ll be able to land on the higher platform with the gear. Feel free to move it closer if you don’t feel comfortable with those edge jumps.

After you picked up the gear, move towards the right most section. Now, we do the same block pulling thing here as well. If you can, try to jump up towards the ladder. The less climbing you do, the more time you save. Climbing is really slow in this game. When you reach the top of the ladder, we see the first Ice Monster of this level. Usually, moving to the top row of tiles and jumping over it towards the door avoids damage.

Now, in the following room, we have a hallway and two higher sections. Go towards the section on the right and move the block on the top left of the platform once down and once to the left. Here I lost 4 seconds in my record because of some horrible movement. The following trick might be in my head since the TAS doesn’t do it, but I usually do it. The reason why is that it’s the most consistent way I have to make 100% the cutscene of opening the room on the left triggers without you having to move another block. And that’s not pulling the top block towards the other square but pushing it. Don’t forget that on the top right of this section there is a gold bar treasure, after pushing the block is the perfect moment to go grab it. After you push over that block, go to the bottom right of this section and pull the block towards the bottom square. The reason you need to pull is that it saves time to not have to go around the block after the cutscene. Also, practice the jump of landing in the middle of the hallway or beyond that. You’ll need that later. Now, move to the newly opened section and move towards the other top corner. There you’ll need to pick up a rod. And, if you jump a bit higher, on the next tile a set of coins. After that, leave the building. Be careful to dodge the guards and the ice enemy on your way back. If you feel extremely risky, you can save time by jumping towards the ladder in the ice enemy room to save time, but if you don’t grab the bottom pixels of the ladder it’s game over.

Now outside… we move to the right of the building. Now, the fastest way to arrange the boxes is moving the two stack once to the right and the one stack once towards the left. Doing this jump without loosing time is extremely tricky but would save a lot of time over pulling the blocks into the easiest configuration. It’s a lot of edge jumps here, but I have done it and it’s possible. So, jump up and towards the platform to pick up the blue gem. After that…

… we go left of the building. Here I lose 2-3 seconds of time in my record because of some bad movement and not grabbing the two stack box right away. The easiest and fastest way to progress is pulling the two stack box one towards the top of the screen. After that, jump on the one stack and diagonal to the right to enter the next room. After entering the room, pick up the treasure at the left. Do it now, otherwise the guard RNG will be hell. Now, we need to go in the door next to the climbable wall.

From now on, the easy part of the run is over. Now come a bunch of sections that can potentially make you lose a lot of time or just end your run outright. There is a treasure at the bottom right of this room. Pick it up first. Now, jump over the gap and move towards the broken tile at the top right of the room at the gears. While facing the gears, open your inventory and pick the ratchet. You’ll need to move to the left 4 times in your inventory and press A. This is meant to block the bell from falling back down.

Now comes one of the first sections that can cost you a lot of time. I highly advise you to practice this next section. Just take a look at the stream Klamath and I did. The idea is that you jump back and forth between the two broken tiles. The timing is extremely strict. You’ll hear a sound effect when you hit the tile in time. When you hit the tile and don’t hear the sound effect, the bell is going to fall down and you have to start over. So, try and try this bit until you are good at it. After 7, yes 7, jumps back and forth, the bell reached the correct point. Now, the camera will pull up to show the location of the bell. Whilst it’s moving down, move towards the door at the bottom left of the room. It’s possible to exit the room before the camera reaching the bottom. Since I missed this once during my record, I lost 12 seconds.

After exiting the room, a guard suddenly shows up. The fewer hits this guard does on you, the better. Yet, the space is quite tight and it’s difficult to avoid him. Now, we need to climb up the wall. Jump towards the climbable wall that’s closest towards the door we just entered the room from and climb up. Now, we do something that’s unique to the Game Boy Color. Whilst climbing up, you will have to drop towards another ladder. For the first drop, it’s fine if you move over to the left. For the second drop, climb towards the top and let yourself drop towards the right and hold up. It’s scary to do, but hold up during the fall. Otherwise it’s game over for sure. After you climbed up, go to the left and exit this room at the top left door.

Now comes to the next trick, depending on how well you execute it, you’ll save more time. The idea is that, when you enter the room… you move towards the right edge of the room. Run down and jump down give or take a tile before the edge. Let yourself fall but hold up at the right time. The idea is that we grab the long ladder a bit down there. Failing this trick is a run ender. It’s no short ladder so be careful of dropping off this ladder. Now, after you are off the ladder, move to the bottom left of this room and climb down. Or be even more risky after this ladder snipe and snipe the ladder at the bottom left like the TAS.

Now, in the next room, don’t climb the ladder down. Midway the ladder, drop down towards the gears. You’ll notice that there is a peg sticking out of the wall. Stand in front of that one and open your inventory to go trice to the right to select the gear. Now, stay on the raised platform and move towards the other side of the room. Drop down to take the silver bar and jump up towards the raised platform. Those ice guardians are quite painful and hurt a lot. The more damage you take, the higher the risk you’ll loose your run. Now, jump towards the ladder from a little bit before the last tile to save the most climbing time.

Now, the clock starts moving. Move as quick as you can towards the button and here comes something I’m still unsure about the fastest way to go forward is. I know you can totally skip the cutscene of the camera moving up to show the statue turning like the_Kovic does in the TAS. Yet, in order to do this, you’ll need to preform some tricky jumps perfectly. It does save a lot of time, yet almost five minutes into an any % run and after preforming various edge corner jumps, that annoying bell part… I find the TAS strategy at the moment of writing too risky. I linked to the TAS a bit higher if you want to see how the TAS does it, but I’ll explain how I do it. It costs 10-15 seconds, but it’s a way safer strategy in my honest opinion. Sadly, using the glitch that Indy can move after the button press for a little while isn’t possible, so that costs us an additional second.

So, press the button twice and watch the cutscene of the camera moving up to show the statue moving. While the camera is moving down, we regain control of Indy. Depending on how confident you are with your jumps and your nerves at this point… Press the button between 7 to 9 times. I personally prefer 9 times. It gives you some room for error. The red brick-thing will be either at 9, 10 or 11.

Now, comes the annoying part. We need to go back up. Go towards the raised platform you notice at the middle top of your screen and jump up and enter the door. You’ll notice we exit at the platform at the bottom of the ladder we sniped earlier. Climb up to the top of it. Now, if you want to be extremely risky, you can do what’s known as a corner jump.

It’s an extremely risky jump that can save you a lot of time and is essential when you pressed the button at the bottom 6 or 7 times. The idea is that you jump from where the X is after you climbed up the ladder and hold left up in the air to land where the other x is. Now, missing this jump means a game over. So, you risk it all here. I was around 5 minutes 18 seconds in my record run and as you can see from the screenshot, I walked into the door after the ladder. Now, we need to do a corner jump to the raised platform at the left here. It’s quite the precise jump so that’s why I was only able to do it after my third attempt in my run. Enter the door and jump towards the ladder after exiting the door. Be careful to not miss that ladder, since if you don’t land on that raised platform, it’s an instant game over.

Now, after climbing up that ladder, go towards the button at the top right of this room. As soon as the statue starts spinning, press it. You’ll watch a lengthy cutscene of the statue going on the rails towards the bell. You will see something drop down from the bell and see the door you entered this room from close. This will take +/- 30 seconds.

Let me also tell you, if you don’t have a spinning statue in a few seconds, you best reset your run. Since now the clock needs to reach the red peg and that’s too big of a time waste.

But we are in the final strech of the level. Now, don’t loose focus in these 30 seconds since we are not done quite yet. Run towards the left and jump towards the ladder to save up on some climbing time.

When you reach the top of the ladder, and grab the 9th treasure at the top left of this room, we need to dance around the ice guardian to reach the climbable wall that’s just outside of the shadow part of this section. Now, when you enter the next screen, drop down at the right from the climbable wall.

Now comes the final life or die trick of this run. We need to drop down somewhere along the purple titles. The best way is where I have drawn a red line. Hold up to grab the climbable wall, but not too soon to not grab it at the top. Since climbing is slow in this game and there is still that pesky guard at the bottom. The idea is to grab the climbable wall as low as possible so you can drop down without loosing too much health and not loose too much health to the guard having some free shots at you. You’ll need to face that guard twice, since you need to enter that annoying jumping room to pick up the seed that dropped down. Now, you can save a little bit of time since the hitbox of the seed is bigger then you think. If you stand on the edge of the tile, you can pick it up.

Exit the room and make your way to the building. If you have health enough, drop down from the ledge outside. Once inside the building, move towards the blue flower tile and standing in front of the water… open your inventory and move three times to the right to pick the seed. Now, it’ll turn into a flower. Now, go up towards the right side of the room to enter the right door. After that, go to the right section and climb up the ladder. Here some luck will be involved to avoid the guard. When you climbed up the ladder, dodge the ice guardian again and now you have the run in the bag. If you don’t make stupid movement mistakes… you’ll be able to finish the run in just a few seconds.

Now, move down the hallway we all know to well into the final room. Pick up the final treasure at the bottom right of this room before you do the final “puzzle”. Now, when you stand in front of the fire… stand as close to the middle as possible. I have lost so much time when standing on the edges, it’s insane. In my record run, I lost close to 10 seconds because of this. Now, while facing the fire, open your inventory and move 3x to the right to select the flower. This will open the chest. Move towards the chest and face up and open it. After that, Indy will say that he found Urgon’s Part and the level ends.

Conclusion

Shambala is quite the insane run and after the first four shorter levels, this level is the first of a set of three quite lengthy levels with a lot of tricky jumps and avoiding enemies. Now, currently the world record is 7 minutes and 51 seconds. I have pointed out where I lost time in this article and if you count that all together, you have roughly 30 seconds.

I honestly think that 7 minutes 30 seconds is humanly possible for this level. Maybe even 7 minutes 20. But, that means there is barely any room for error and you need to take a lot of risks and be very lucky with the guards movements.

Usually, when I’m doing attempts for a new full game any % run, I usually know after Shambala if this is going to be a good or bad attempt. Another level is the Volcano, but the reason why I call it my run killer will be explained when I talk about that level.

Currently, when I’m doing speedrun pratice, I’m trying to perfect Shambala. I want a clean recording of my personal best and I want to see how much lower I can take that all treasures record. Now, my first record for the any % of this level was 8 minutes 55 seconds and for all treasures it was 9 minutes 46 seconds. I have saved a minute for each category for this level, and I can go lower. So, keep your eye out on the leaderboards, since as soon as I preform a run that beats my current record run, I’ll post it.

And with that said, I have said everything about this level for now. If you have any questions about this guide, feel free to ask them in the comments. Also, I wish everybody a happy new year, since this is the first article I’m going to publish in 2024. I also want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to weclome you in the next article and until then have a great rest of your day and take care.

First Impression: Fire Emblem: Three Hopes (Switch) ~ Mashing Buttons For War

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There are only a few Nintendo franchises that are suited for a cross-over with the Dynasty Warriors series. The best one in my mind is Fire Emblem. So, it was no surprise to me that when you had the unique concept of Three Houses, a warriors-style game was going to follow. I wanted to play it since it released, but I got distracted by other games and the game gathered dust on my wishlist. Recently, I saw it was on sale on my local store, so I snagged a copy. I put it in my Switch and I knew it was going to be a game I wanted to write about from then. What do I think about this game? Is it a good game, or is it a game I have buyers regret over? Let’s find out in this first impression, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article. So, let’s mash buttons for this war and let’s dive right into giving this game a good, honest look.

Choosing your starter

In this game, you play as a mercenary Shez hunting down the Ashen Demon. This Ashen Demon is actually the main character of the mainline game, Three Houses. The story being told in this game is actually an alternate timeline of the mainline game.

That’s one of the main reasons why I wanted to play this game. In Three Houses, there is a lot going on since the main character joined the academy and started teaching one of the three houses. But, what if that never happened and things go differently? Well, you get the story in this game. Now, you’d think that this game is either filled with spoilers for the mainline game or you won’t be able to follow it if you haven’t played the mainline game.

But, that’s far from the truth. Both games can be enjoyed separately. Things gets explained and since this is another timeline, things can go rather differently. Since, in this game, the school life is extremely short-lived. After your first few battles, you meet the three Lords of the lands, and you have to make a decision on which house you will join. After that, you basically choose your story path for the game. For my playthrough, I have chosen another house from my Three Houses playthrough, and I’m glad I did. I was always curious about the other characters, and I actually want to replay Three Houses with the other house now.

The stories in the three houses are quite different from each other. Without giving too much away, I’ll say this. The stories of all three paths do intertwine and depending on which house you join, that house will succeed in their mission. Now, I’m really curious to see how different the stories will be in the end. But, for that, I’ll have to play through this beefy game. This game can take around 140 hours to beat 100%, and I’m only half way the first route.

The writing in this game is pretty good in my opinion. It feels like that, an epic adventure anime series that can really draw you in. The story can take its twists and turns, but it has extremely powerful heroes and characters that have their own little quirks and charms to make you love them and cheer for them. You clearly have your episodic structure in this game, and it fits like a glove.

And on top of that, the voice acting in this game is just the cherry on top. The same cast returns from the mainline game to this game. While some characters do sound a bit different with the different direction and the time passed, the performance is amazing. They all fit the personality of the characters and give that additional layer of charm. Not everything is voice acted, but most of it is.

Also, I have to give some additional props to the voice actors since with the amount of things that can happen in this game and the different paths you can take, it must have been a beast of a script to do. And to write for that matter. Yet, I did notice some narrative tricks being used so that dialogue can be reused. Since, there is this mechanic there is a chance to recruit enemy generals to your side, and then their dialogue is mostly written is such a way, it doesn’t really matter in which house they are in.

Depending on which house you choose, you also choose your focus in the game. In my playthrough I chose for the Blue Lions. They excel at military tactics and mostly focus on swords and spears.

During the game, you unlock materials and seals to let your fighters go to a different class, so you can balance out your team. This is something extremely important, since choosing the right crew to go into battle will make all the difference in the end. Don’t always choose the class of your crew based upon numbers, make sure you have a diverse team, and you have all different types of warriors.

Mashing buttons for war

The biggest difference it will make is in the battles. There is a strength and weakness mechanic that is extremely well-balanced and can make an easy mission extremely difficult. But, I’ll talk more about the battles later in the article. First, I want to focus on the other mechanic in this game, and that is the base.

In between battles, you can run around in your base to talk to other characters and improve their bonds for not only more lore, but also for benefits during the battles. Your typical elements like in all the previous warriors games are here. A smithy, a supplier, a market… But this time, instead of it being a somewhat boring or overwhelming menu system, it’s a lively camp. It’s a joy to run around in, but sometimes it felt nothing more than just window dressing. The main issue is that you have fast travel and nothing else really happens in the camp. You do have some animations at certain places, but they never move from their location or interact with others. In Three Houses, you had characters walking around, making the place feel more lively than it actually was. Now, we have one NPC maybe walking around and for the rest we have empty paths and market vendors that shout to buy their wares to you. That being said, it’s extremely nice set dressing. To such a degree that I now feel that the menu system in Fire Emblem Warriors feels lazy.

One gameplay mechanic that really got improved is that the upgrading of your units isn’t a mindless menu system anymore. I always felt that it was really silly that you needed to upgrade your units through so many steps each and every time. This has been streamlined quite a lot and I love it. No more grinding certain missions for that one resource to beef up that one unit you wanted to play as.

Also, various other mechanics and activities of Three Houses made it into this game as well. Things like cooking and going on an expedition with you are also present in this game. They are some fun side activities, but don’t really matter in the grand scheme of things. Just like finding various notes scattered around the camp, they are just nice and welcomed set dressing.

Now, explaining every little detail and mechanic of a Destiny Warriors game is asking for a long article. There is lots to do and balance in this game. I won’t be surprised that some players will lose hours just to maximize and perfect every little stat. But, that wouldn’t matter if the other main mechanic in this game wasn’t fun. How do the battles play?

Well, if you played any warrior game before like Hyrule Warriors… You know what to expect here. In this hack and slash game, you are dropped in a map with your allies and you get a main objective. That main objective is your win condition. In a lot of battles, there is also a loose condition. So, taking that into account is quite important. Do use the battle map before the battle to your advantage and swap out your units accordingly. If you strategize before the battle starts, you will make it yourself easier.

During the battles, you can take control of a maximum of 4 characters on the battlefield. You can easily switch between them with the up and down arrows of the D-pad. Knowing when the switch is half the battle. Overall, the AI in this game is pretty good and provides you with the help you need, and the other units follow orders perfectly, yet it is faster sometimes to do the fight yourself. And as soon as you learn the combo’s and master the mechanics of each fighting style, oh boy can this become an enjoyable button mashing gaming.

Your right side of the controller will get a work-out. Especially the R, X and Y buttons. The faster you’re mashing them and use R for your special skills, the fights can become a cakewalk. But, don’t rest easy. You would think that this game is going to be easy from reading my previous sentence. But, don’t get yourself fooled. The difficulty differences are quite straightforward, like explained in this section from gameguides.com. Yet, if you don’t keep your wits about you and focus on taking out the right strongholds and generals, you will be overwhelmed pretty fast. When you understand that the non-general soldiers aren’t that big of a threat, you will make it yourself easier. Also, know when to defend a unit and when to attack.

Also, you can choose if you play this on Classic or Casual mode. Whilst you can change your difficulty level if you so desire, you can’t change the gameplay mode. So, if you don’t want to play with permadeath of your characters anymore, then you are out of luck. Personally, I’m playing on normal and casual mode. I get too frustrated when one simple mistake would mean that I loose a character that might make a later fight nearly impossible and the worry just ruins the fun for me. It’s a me thing and I’m glad we have the option.

Another part of the difficulty comes in via trying to get the best battle rank in each mission and chapter. Since, the rewards of these ranks are extremely worthwhile your time. They also helped during the side missions and unlock even better weapons and abilities.

There are a lot, and I really mean a lot, of mechanics in this game so that the players who love to micromanage will be able to eat their heart out. Thankfully, this game doesn’t force you into learning every single detail of this game and lets you play how every you want. Making this game’s replay value go through the roof. Now, another related question is… Is this game best played in short bursts, or should you play it in longer sessions. Well, that all depends on how well the gameplay clicks with you. Overall, there are a lot of different things that can happen during a mission, but after a while we see the same things happening over and over again.

This game can become repetitive real fast. There are various battle mechanics and things that can happen during a battle, but the breaks in the camp are quite welcome. Also, the side missions and the additional bonus things you can do in between battles are needed to break the repetitive nature of the battles. Don’t get me wrong, the battles aren’t boring… But, it doesn’t take long before you have seen the majority of gimmicks that can happen during a battle.

Yet for some reason, I felt that the battles in this game compared to all the previous warrior style games I have played are the best flowing so far. Giving order to your units and seeing them dash off and really have an impact on the battle… It pays off. I feel like they hit the sweetspot here. I can’t really put my finger on it but the battle gameplay just flows quite nicely. Maybe it also has to do with the audio and visual presentation during these battles.

The fact you see your allies icon dashing on the mini map towards their goal and saying a quick line when they executing their task, really helps during the hectic battles. They warn you when they are in need of aid as well. The controls to easily switch between your units help a lot with quickly managing everyting. You rarely feel like you wasted your time with a mechanic.

Visually, this game also helps a lot. The animations really feel impactful and give you the feeling that you are fighting an epic battle. I can totally excuse the game not animating all your soldiers in fighting for the sake of performance, but the little fighting that happens around you to “fake” this actually happening is doing quite a lot. Rarely did the game slow down for me, so everything happened with a smooth framerate. Now, I haven’t played the two player mode in this game… And maybe the framerate there isn’t the best… Especially in the previous Fire Emblem Warriors game, I played the two player mode and oh boy, that wasn’t the most optimal mode.

Also, looking at screenshots of the two player mode, I feel like it does a number on the amazing visual presentation of this game. It cuts the screen horizontally in half and I’m sorry but it just doesn’t look right. Maybe on a big screen it looks better but, on the Switch itself… I shudder at the thought. It’s a shame that the visuals looks so streched and wrong in multiplayer since they are quite nice.

Almost the sweetspot

This game almost hits the sweetspot on being a “perfect” game, it’s insane. Yet, there are somethings I find strange how they got through the cracks.

First of all, the visuals are amazing. You really feel like you are running through a real world that’s going through a big war. The visual style is medieval fantasy and it really shines through in the whole game. Yet, when somebody crosses their arms in a cutscene, the hands keep upright. To a point that it is immersion breaking sometimes. Oh, and the same thing happens in cutscenes when people want to place their hand in their side. The gap between their side and their hand is big enough to fit a your whole arm in between. Also, in cutscenes, everybody is mostly in their idle animation apart from when they are talking. And this is something that annoyed me a lot in this game. Dare to keep that shocked pose instead of just going back to idle. It breaks the flow of the story and it feels stiff and slow.

The UI is extremely clean and easy to understand. It’s a blast to navigate and gives you all the needed information. Yet, after unlocking a class for a character you get the question if you want to change it or not… without seeing which stats are impacted and which ones aren’t.

Using your abilities in battle is quite easy to do. Just press “R” and choose the right ability. Yet, the very powerful ability using R+A doesn’t always work as you expect. Sometimes I feel that the very strong final attack just didn’t trigger and got skipped. Also, the meter changes to being almost full again so I started wondering if it was glitched or not.

There are also various item pickups in during the battle. But, it’s not always too clear what item pick up does what. For some reason, I always confuse the blue and purple pick ups. And it’s so easy to waste a pick up, it’s rather annoying. Also, when an ally is wonded, you can’t easy heal them or move them to pick up an item or break a green pot. Little sidenote on pots, these red pots on the mini map sometimes look quite brown in game. Maybe because of lighting or maybe it has too much blue and green added to the texture.

These small issues started to grab more of my attention as soon as I decided to write this article. Like not all sunrays have good anti-aliasing (making straight lines look less jagged basically). It is distracting once you notice it. Just like the hand thing I talked about earlier. It’s a shame since the cutscenes are more lively now since they use 3D character models instead of character portraits in Fire Emblem Warriors.

Something that doesn’t have any issues is the soundtrack of this game. The soundtrack really pumps you up during the battle and helps make the game feel even more impactful during battles and relaxing during camp visits. The orchestral score is a joy to listen to and I have to admit that I listen to it here and there while I’m working. It’s a great soundtrack and I’m glad it’s added to my playlist.

The sound effects are pretty great as well. They stand out quite a lot so it’s easy to know what is happening and it always gives the needed information to the player to not make it a guessing game. Thankfully, you also get some visual information as well so people with hearing problems don’t loose out on the advantages the sound effects can give you.

The amount of options you have in this game is incredible. You can tweak the game to your favor, you can also change the whole button lay-out to your wishes without changing the default button lay-out of your Switch. While I prefer playing this game with a Pro controller, the game plays smooth with joycons as well. While the same supports one joy con to play the game, do yourself a favor and play with either both joycons or a pro controller.

Now, this game does have an autosave feature, but I’m also really glad that this game have several save slots. While you only have 8 slots in this game, that’s more than enough to experiment in your playthrough. The only minor issue is that when have saved before the last battle, the game forces you to save before you enter the war map the last battle. Without mistake. One simple if loop where the game checks if the player has saved a few minutes manually before and it wasn’t an autosave would solve this minor issue.

Overall, I fell in love with this game. Compared to the previous warrior style games we got from Nintendo franchises, this is one of the better ones. It isn’t overwhelming and you don’t have to micromanage every little stat, but it does provide you with that option. It’s the same addictive hack and slash gameplay we are used too in these games but it also manages to flow a bit better.

While the game does have some minor issues here and there, they aren’t too big of a deal. Like when you teleport in your camp to a facility you can press A to interact but when you teleport to a unit, you have to walk a few steps towards them before you can interact.

If we ever get another warrior style game, I think that this game has set amazing foundations for the next title. The main complaint I see other reviewers say is that the combat isn’t diverse enough. Personally, I somewhat agree that some classes play extremely similar but, it’s one thing they should focus on expanding next. Do more with combat styles like archers having a larger attack range but being weaker in close combat. Or give mages the chance to buff their allies.

What we got in this game feel like an extremely solid foundation for the next games. I’m so glad I played this game since it’s one of the better ones I played this year. I was afraid that I was burned out of the warrior style gameplay, but no. This game drew me right back in and reminded me why taking care of the details is so important in making a good game. I can’t wait to see what else this game has to offer since I’m going to beat it, that’s for sure. And after that, I should beat the other Fire Emblem games that are still on my backlog… shouldn’t I?

I highly recommend this game to everybody who enjoys warrior style games, hack and slash games, Fire Emblem fans and everybody who enjoyed the Hyrule Warriors games. This game takes leaps and bounds to improve itself compared to the previous warriors game in the Fire Emblem series. While it has some small distracting issues, overall this game delivers an amazing experience where you can sink a lot of hours into and with a highly replayable game. So, what are you waiting for soldier? A command to play the game? Well, here it is! Pick up your controller and join the war with quirky, unique characters that takes itself just seriously enough. Join the fight in something that feels like you were young watching your favorite adventure TV-series every Saterday morning whilst you feel extremely powerful and wonder what’s going to happen next. That’s how I personally felt while playing this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Persona 5 Royal (PS4) ~ Changing The World

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Exclusives are a strange thing. I heard quite a lot of things about the Persona series and how it captured the hearts of so many people. Persona mainly releases on PlayStation 4. Two years ago, I decided to bite the bullet and bought myself a PlayStation 4 Pro to play Persona 5 to see what the fuzz was about. Not too long after I had beaten the game for the first time, the ports to other platforms got announced. Oh well, that’s life sometimes for you. Now, I have another platform to play games on, and I’m glad I bought my PlayStation 4 Pro. At first, it was my Persona 5 Royal machine, even when I had a lot of other games for it. Now, why did Persona 5 Royal struck such a cord with me? Is the game really that good or am I just blinding myself to not feel buyer’s regret? Or am I just overlooking the flaws in the game…? Well, in this article, I want to talk this game that almost was my game of the year last year. I hope you are ready, since here we go, let’s dive right in the world of the Phantom Thieves, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Changing the world

To keep spoilers to a minimum in this article, I’m going to skip over various plot details and keep some parts vague. Since, this game is best experienced as blind as possible. Then, you get the most out of the story.

The game opens in a casino where you have to escape. Our main protagonist gets caught and detained by the police. The questioning starts, and you start telling the story from the beginning.

The protagonist got transferred to Shujin Academy in Tokyo after an incident where he tried to help a woman being harassed by a man. During his probation, he stays at Café LeBlanc, which is owned by a friend of his parents. Now, it doesn’t take long before the usual Persona story elements start with the Velvet Room. A strange app also appears on our hero’s phone.

After his first few schooldays, he gets in trouble with an abusive gym teacher. After that, they discover a Palace not too far from school. This Palace is a world manifested from warped emotions. In there, they learn who that gym teacher actually is, and things go from bad to worse.

In general, most of the story follows a similar structure. The main story is divided up into chapters. Each chapter introduces new characters and a new palace. The main goal of each chapter is to conquer the Palace in time before the looming treat stops you from doing so. This can go from being sued or expelled, the stakes are always high.

In terms of writing, the game sometimes gets quite predictable. Quite often I was able to predict what was going to happen. Now, does that make the story less interesting or thrilling? Heavens no. This story’s pacing and execution is extremely well done. Let me give you a few reasons why.

For of all, the voice acting. I already loved the voice acting in Persona 5 Strikers, and I love it here. I have nothing to critique nor complain about the voice acting in this game. It really pulled me into the world of this game and took me along for the ride.

Secondly, the theme of the story is wonderful. It doesn’t shy away from sensitive subjects and explores them. The character growth in this game is really well done and made me (want to) replay the game several times to even explore all the side stories with side characters.

Thirdly, the openness of the game helps the replay value of this game so much. You have more than enough time to beat the Palace in each chapter, so you can start exploring the world of this game. Making it so that you see new side stories each and every playthrough. There is also a way to romance the female characters, which also gives bonus scenes on certain dates.

And finally, the game does take its time. I mean, this game will take you over 100 hours to beat. And that’s if you know what you are doing. There isn’t a lot of padding either in this game, since each chapter brings depth to the characters and makes you appreciate them even more. Also, spending time with all the characters can be very beneficial during your playthrough.

The only negative I can say is that the new chapter and character in the expanded Royal version of this game is over before you know it. Let’s just say that the time you get in that final chapter is extremely short, making the character growth of the new characters somewhat shallow. Which is an extreme shame since the subjects it tackles are fascinating to explore and the new characters are extremely fun to use in battle. I wish you got a bit more time to explore around and use the new characters and your new abilities. But, that’s really the only thing I can critique about the bonus chapter, the short length of it.

Decisions, decisions

Unless you are using a guide, I think it’s quite impossible to experience everything that this game has to offer in your first playthrough. There is just too much content in this game, it’s insane. Trying to explain everything or critique it all in this article would lead to an extremely long article which might be a bit overwhelming to read.

So, let’s talk about some core mechanics first. At its core, there are two main gameplay sections in this game. Inside and outside the Palaces. First off, let’s talk about the Palaces. These are the dungeons inside the game, the main goal of each chapter. Each chapter’s story builds towards a boss at the end of the Palace and tackles a certain theme like abuse, greed or being self-centered. In these dungeons, you fight shadows in a turned based fighting style.

Now, explaining the whole battle system would create a whole article in itself. There are so many ways to tackle a battle, it’s insane. Having the correct strategy for a battle is half the battle. So, in the Palaces, you can make use of your Persona. These Personas are basically your ticket to being able to use magic. Normally, each character can only use one Persona. But, the main character can use multiple. So, you have to set up your Personas and your characters up just right to tackle the challenges of each Palace.

Not only that, it’s highly recommended that you discover the weakness of your enemies, since that not only does more damage, but you can also chain extremely strong combo’s with your allies. And let me tell you, these combo’s can mean the difference between life or death. Oh, but there is more. You and your allies also have weakspots, so you need to be careful with who you choose, since guess what… The enemies can also chain attacks when hitting weakspots.

If you played this game, you know that I’m leaving out quite a lot of things from the battle system here. From ailments to even negations with the enemy. Yes, you can negotiate with the enemies for more money, items or even joining your team. Oh, there is also a mechanic where stronger enemies can take your allies hostage and make the fight even more difficult for you.

The diversity in the battle system makes it that each new playthrough of Persona 5 feels new and unique. I have played through this game 3 times already and each time, the dungeons feel fresh even when I know what to do and solve the puzzle inside the dungeon. I’m able to prepare myself better in the Velvet Room to create the best setup to tackle the Palaces even faster to see more of the side content I haven’t seen, or I enjoy quite a lot.

Now, you might think that with all these mechanics I’m touching upon, the game is quite overwhelming. But, surprisingly, it is not. The first chapter of the game is an extremely well disguised tutorial. It teaches you all the mechanics slow and steady and let you get used to the mechanics without throwing them all at once to you. While there are a lot of mechanics, all of them stay relevant during the game since depending on your actions, you make certain things easier during your Palace investigation.

So, decisions are quite important in this game. Not only in how you tackle the battles and who you level up but also outside it. Basically, this game is also a simulation. You still have to go to school and live a normal life. Meanwhile, you can explore Tokyo and deepen your bond with other characters, tackle side quests, improve your skills, play mini-games, create better Persona’s in the Velvet Room…

All of these actions are quite important. Let me give you an example. If you deepen your bond with main or side characters, you improve their Confidante rank. There are 23 characters that have their own side story and seeing them through can give you amazing advantages. Things like not having to fight enemies that are below your level, cheaper healing items, more attack styles or even random stat boots during fights.

Keeping a calendar on who is around where and what actions you can do when is important. I even had a small notebook for taking notes next to me during my playthrough. Now, in all this chaos, it’s easy to forget that there is a bonus chapter in this game. Let me tell you, there is a way to unlock that chapter, but you have to prioritize certain characters that isn’t really well hinted at. Thankfully, there are spoiler free guides for it on the internet. It is the only guide I had to use, since I wasn’t able to figure that one out.

If I just gave you the impression that this game is easy, well, think again. This game made me think and strategize quite a lot, and if you don’t upgrade the right characters, don’t have the right Persona or don’t master the core mechanics, you will make this game quite frustrating. Thankfully, if you lose during the chapter boss fight, it’s possible to rewind a few days to give you the chance to prepare differently and maybe defeat the boss then.

Gameplay wise, the depth of this game is impressive. I highly recommend that you save your game quite often and make use of those different save slots you have. Outside the Palaces and in certain area’s of the Palace you can save. There is no autosave in this game and the prompting of saving is after certain important story events. While you can’t name your save files, the save file displays quite a lot of basic information for you to learn which one is which. Or you could take notes in an Excel sheet like I did.

Something I also want to mention is that the digital manual on Atlus’s website is also extremely well done. It explains the game extremely well and gives you general tips and tricks to understand everything and why certains things can be helpful to you.

Something else I want to mention is that there even a new game plus. When you reached an ending, since yes… there are multiple endings in this game, you can restart the game. Yet, there are certain things that carry over from one playthrough to the next. This article on PushSquare explains very nicely what carries over and what not. And speaking from experience, don’t go for the good and final ending on your first run in this game. Yes, the final chapter is short but unprepared it will kick your butt. Maybe I leveled the wrong characters but I had a way easier time after I started new game plus.

Personality everywhere

This game is dripping with personality. The visual presentation of this game is something of a masterclass. It’s bold, loud and proud and uses the anime and comic book style extremely effectively.

I find it extremely impressive how they worked the personality of the characters in the visual prestation of the menu’s and the UI. Everything brings it’s own charm and just brings the game more alive.

I’m also glad that I played the Royal version of this game instead of the original. Since, the Royal version of the game brings so many improvements to the game and it improves thee game even more. I have been skimming through this amazing list on Reddit and congrats to the everyone whole helped there since this is such a nice list. And these changes add so much to the personality and style of this game.

Now, the visual presentation of this game is proud and loud and this carries over to the animations as well. In various RPG’s I play, near the end I want to skip the battle animations but in this game, I don’t want to do it. Maybe I’m too invested in the story and presentation but I feel that even near the end, the impact of the attacks still keep hitting strong and statifying. Sometimes, it’s over exaggerated, but it always fits the personality of the character and just eye candy.

The visual presentation is always consistent and runs at a stable framerate. And on top of that, the soundtrack hits the spot extremely well. The opening theme and battle theme are two of my favorites. I never thought that a battle theme with lycris while hit so hard and not get boring or repetitive. Of course, it doesn’t play during all battles but still, the tracks with and without lycris are all amazing. They all enhance the current mood of the story fit the comic book artstyle of this game like a glove. They are so good, that I sometimes tried to make my attacks sync up with the lycris or just noticed myself signing along with it.

The sound effects are also extremely well done. The sound design helps to tell the story quite a lot and helps you during gameplay to get some useful information when enemies are nearby or give you more information. Some of the sound effects are well engrained into my brain so I know what action I need to take if I encounter it.

Honestly, I have a really hard time finding flaws in this game. The controls are amazing, the menu’s are a joy to use and there is some much depth that actually changes the story progression, it’s insane that this game works with one 1 crash in my 250+ hours of gameplay and I think that might have to do with my PS4 overheating on an extremely warm day… Also, I didn’t notice any bugs or glitches during my playthrough…

Besides the short bonus story chapter, there is barely anything to critique in Persona 5 Royal. Maybe the lack of an autosave can turn some people off but I didn’t had such a big problem with it. I have played games that have longer interruptions between when you can save… Corpse Party BloodDrive and Book Of Shadows, I’m looking at you. Maybe the predictable story can be a turn off for some, but personally, I didn’t mind that. Since, the way the story is paced, the writing, character development and the voice acting add so much personality.

I can understand that with the short additional story, players who first played the original and then the Royal version might feel cheated and might feel that this upgraded version is cheap and a cash grab. That’s a totally fair critism to make. Yet, I feel that it doesn’t make the whole game bad. It’s still the amazingly well crafted Persona 5 at its core.

Something I personally found a bit undercooked was the Thieves Den. Besides playing the addictive card game with the main characters you unlocked, I feel that besides a glorified showcase of your achievements, a sound box and a gallery… It just feels like bonus stuff from a collectors edition in a nice jacket. It’s not bad, but in my now 4th playthrough I rarely visit it. Besides being able to play cards with the main cast, I felt I had no real reason to go there. Maybe if it had a bit more gameplay like being able to play all mini games outside the story or more card games, that would have been amazing. The basic idea is there and it’s an amazing way to rewatch all the cutscenes or listen to the music in game instead of it being in a menu… But, it feels lacking in some area’s.

Now, when I look online to other reviews, a lot of people who didn’t like Persona 5 compare it to previous entries in the series. Currently, I’m also playing through the other Persona games and I enjoy them quite a lot as well. While I can see the argument about the theme of Persona 5 not clicking well if you first played Persona 3 or 4, but I just see it as a new world/setting with the Persona mechanics. A totally new take on formula and setting.

I actually talked about my biggest gripe with the game earlier. I personally highly disliked the way to unlock the bonus chapter in this game. It should have been better hinted at since if you start on it too late, you lock yourself out from it. So, if you want to go for the 3rd semester, please read a guide on how to do it… It isn’t difficult but you’ll need to make time for it.

And that’s everything I want to say about this game for now. I left a lot of gameplay mechanics out for you to discover if you are interested in this game. But, I gave you a general idea on this game and I think it’s high time to go to the conclusion of this review.

Conclusion

+Excellent story

+Addictive gameplay with loads of depth

+Extremely replayable

+Very diverse gameplay in each dungeon

+Top notch visual presentation and art style

+Amazing soundtrack

+…

-Thieves den is a little bit undercooked.

-The bonus chapter of Royal could have been handled better. (Too short, not enough time for the character development like in the main story)

-The way how you unlock the addtional chapter is too hidden.

Oh boy, Persona 5 Royal. Last yeaer I had a very difficult time deciding if you or Desperados III would take the crown as my favorite game I started in 2022. One of my main reasons why I wanted to buy a PlayStation 4 was because I wanted to experience Persona 5. From those who played it, I heard so many great things and I can honestly see why now. In 2022, I had a hard time not playing this game, since I wanted to review other games on my blog as well… But, I have spened so much time on it.

It won’t surprise me that I’ll play through this game every so often like I play through my childhood favorite Indiana Jones and the Infernal Machine. Personally, I can highly recommend this game to everybody who enjoys playing JRPGs or turnbased RPGs. This game is one of the best games I have played in recent times.

I mean, all the cosmetic DLC is now free on PS4 ever since the release of the ports to the other systems. While I played it on the PlayStation 4, I looked at the review on other platforms and it’s doing amazing.

I didn’t want to finish this game, since I didn’t want the ride to end. It’s rare that I feel as strong for a game. I remember that for games like Zero Escape or Nightmare Reaper. This game and its world really pulls you into an amazing adventure that really pulls on your heartstrings sometimes and doesn’t let go. I played this game from start to finish 3 times now and I’m thinking to play through it again for a 4th time during my fall break in a few months.

Thank you Atlus for creating this amazing title and I’m so happy that I experienced it. I had quite the hard time in writing this article, since I honestly didn’t know how tackle it since there is so much to talk about. It’s mindblowning how much and how much deepth this game has with barely anything feeling shallow. If you play this game, do like the loading screen says. Take your time, enjoy the game and relax.

With that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article eand I hope you enejoyeed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 100/100

First Impression: Suicide Guy – The Lost Dreams (Switch) ~ Let’s Find A Waking Solution

Nintendo.com micrositeMetacriticChubbyPixel

Since I started blogging, I have some developers reaching out to me with the question to review their game. One of these developers is Chubby Pixel, the developers behind Woodle Tree and Suicide Guy. Now, this game might have a trigger word in the title, the game doesn’t handle depression or actual suicide at all. In this series, our goal is to wake our dude up by ending his dreams as fast as we can. And how can a dream continue if we die in a dream? So, is this new entry in the trilogy a good entry or did the series run its course? Let’s find out in this article together. Since the developer gave me a free, press key to give you my 100% unfiltered opinion on the game. If you have any thoughts on this article and/or the content of the game, feel free to write a comment in the comment section down below.

Editorial note: this article is written on v1.1.

Let’s find a waking solution

We still play our beloved guy in this game. This guy already went on two previous adventures in his dreams to try and save himself from disaster. In his first adventure, he falls asleep while watching TV and the beer in his hand is falling towards the floor. He wakes up in a diner, where the screens in the diner are warning him on the danger of his favorite beer falling towards the ground. Our beer loving guy doesn’t want that, so we try to end his dreams as soon as possible, so we can catch that beer bottle before it hits the ground. And in the second adventure, our dude drinks an even stronger version of the beer, and let’s just say that he has a very strange drunken adventure.

In this third game, we don’t really know the trigger that sends our guy in the hell that’s layered dreams. Probably, it’s either the influence of his mind playing tricks on him. You know, when your mind creates some strange dreams sometimes? When you are exhausted or just have a lot going on.

Anyways, the story in these games isn’t the main focal point. It just provides an amazing setting for an interesting first person adventure game where the goal of each level is to wake up from your dream, so our guy can wake up and continue with his life. It’s an amazing setup for this subject, since it might be sensitive to some people. Also, while this is the third game in the series… You don’t need to have played or completed the previous two games. These games can be played in any order and the only link between the three games is the main character and the gameplay mechanics.

The main hub in this time around is a spaceship. We have 18 new levels to complete, so we can wake the guy up and let him continue with his life. If you have played one of the previous two games in this series, you know what to expect in this game. Let me cut this article short for those who played one of the two previous games by saying, if you enjoyed those games… You’ll enjoy this one as well. Since, it’s a total new set of puzzles for you to figure out. But, allow me to talk a bit more in-depth about this game for those who either forgot things about these games or just want to know more.

The references game

In the previous two games, you may have one or two levels referencing another game or a franchise. In this game, the amount of references is just through the roof. Quite often during my playthrough I was happily surprised at the references in this game to other games without it being overpowering and stealing the show. Various levels are also themed around big franchises, and I just love it. While I haven’t reached that point in the game just yet, I’m especially looking forward to the Indiana Jones level near the end. The reason I know that there is an Indy themed level is that I saw the trailer and our guy is just running around with a whip in a tomb… The amount of references I counted during watching that trailer was impressive to say the least.

At the moment of writing, this game is currently only released on the Nintendo Switch. Later this year, a Steam port will be released. It won’t surprise me that this game will come to other platforms as well in the future. At first, I found it a bit unfamiliar to not play this game on a mouse and keyboard, but I really quickly got used to playing this game on a controller.

The first level is an excellent tutorial level where most of the mechanics of this game get introduced. Don’t be silly and jump down at the end of the tutorial, since you’ll be back at the start and have to go back using the long away around. The tutorial in this game is excellent and teaches the mechanics to new players and is a quick refresher to those who played the games in the past since it has been quite some time since the previous title got released.

In general, the controls are quite responsive and great to use. Although, sometimes the controls felt a little floaty. Especially while jumping, I sometimes felt I didn’t have control on where I was going to land. Maybe adding a small black shadow underneath the guy, so players can judge the landing more, would be an ideal way to solve this issue. Currently, we have only a shadow to the side, but this isn’t enough to judge distance since you can’t exactly see where the shadow starts.

At first, I also wanted to complain about the slow turning of the camera. But, I was able to crank that up in the options’ menu. A bit higher sensitivity and voila, we were in business. You can also invert the camera controls there, if you want. There are quite some settings you can adjust, so you can optimize the game to how you want to play. Another example is you can enable or disable the rumble. But that seems to be bugged out, since each and every time I went to check on rumble it gets disabled.

If I’m allowed to nitpick, I have a few minor complaints about the options UI. First, in the main menu when you choose the “options” button, you appear on the second button instead of the first button of that menu. Secondly, in-game… You have the language option, but you can’t interact with it. There are also two “apply changes” buttons in that menu while in the game. Thirdly, there is no way to go back to the hub once in a level, only to the main menu. And a final nitpick is, why are two of the sound effects buttons (ZL and ZR) working while in the menu and not the others? I’d disable that, since the other solution would drive people who use the D-pad for menu navigation insane.

Now, the previous paragraph might sound like I’m giving the impression that the menu’s in this game are broken and unusable. But, that’s not true at all. They have some minor issues that should be polished out and that’s that. It wouldn’t surprise me that after the release of this article, the developer fixes several of these issues with a patch. Knowing Chubby Pixel, they are extremely open for feedback and bug reports, and they try to fix as many as they can. Once, I posted a YouTube video on a glitch I found, and one of the lead developers commented sometime later that they fixed that bug. Also, I notice that they really take advice to heart. So, if you have any feedback for them, just go to their Discord server and tell them or contact them, and they will help you out!

This game is quite linear and is mostly a puzzle game. After finishing the tutorial, you arrive at the hub, where you can go to the next level. Each level has a certain theme and your goal is to end that dream while exploring the level and using the tools provided to you. The fun in this game is that you have to figure out how to end the dream, since there is always one solution per level. There is also some replay value in this game since in each level there is a hidden collectible statue you can find. And let me tell you, some of these are quite tricky to find.

If you want to play this game, I highly recommend that you don’t use a walkthrough. Since, most of the fun in this game is trying to figure out what you need to do to complete the level. I’d only use a walkthrough when you are truly stuck and don’t know how to progress. Most levels can be finished in give or take 5 minutes, there are a few levels that are a bit longer, but not that much longer if you know what you are doing.

Since the levels are so short, I honestly don’t find it a big problem that you can’t save during a level. If you exit the game during a level, you’ll have to restart that level from the start once you reboot the game. And sometimes restarting a puzzle with a fresh mind might give you the solution. There is only one save slot and the game automatically saves after finishing every level. So, we don’t have to worry about that.

It’s getting better and better

When I’m honest with myself and look back at the previous games from Chubby Pixel, I’m really seeing growth in quality. While this game would take you around an hour when you know what you are doing, I rather see quality over quantity. When I started to play this game, I encountered barely any strange physics bugs or objects behaving in strange ways. These were present in the two previous games and patched out, but not this time. Also, weird little quirks like you seeing the player object (floating arms) when crouching and looking to the sides aren’t present in this game anymore.

There are also more details in the environments this time around. Visually, I felt like every level was a complete package and felt like a real dream somebody could have, while it still looked cartoony and colorful. I can’t exactly explain why, but I feel that the charm of the series is reaching its full potential in this game. The only thing I can be critical about in terms of the visuals is that if you go to the edges of the levels you can sometimes clip a bit in things and see a bit more than you are supposed to. This also very rarely happen inside the levels, but I only saw one time.

I really mean what I say in that the quality is improving each and every game. The puzzles are more clear, the visuals get better, the world design is improving… I also still adore how the music in this game is played through radio’s in the level which you can enable and disable to turn the music on and off. It also acts like a true radio where if you move away from it, the music grows more quite.

The music in this game just fits the charming atmosphere like a glove. It’s relaxing and just helps you to put your mind in a relaxing state. This game is a perfect game to wind down or just try to solve some interesting puzzles and relax.

This game also has quite the stable framerate. I didn’t notice any moments where the game started lagging or had slow downs. In terms of visuals and preformance, I only have one minor complaint about the animations. And that is that you can’t always see the punching animation when you move the camera a bit to the top.

I think that a great summary for this game is that this third entry in the Suicide Guy series is the best entry yet. The experience of the two previous games really shines through and this game is even more polished than the two games that came before it. I’m really having a difficult time trying to find things to critique. Especially since the quaility we are getting for a game that costs only €8 is insane to me.

Also, most things I can point out to critique could be patched in an update. Earlier examples I gave where mostly UI but let me give an example of a gameplay mechanic. There is a level where you have to jump on red elephant plushies to reach the sun. The level is extremely well built but I found it quite annoying that the red elephants could fly off if you jumped on the wrong area. I’d love to see a way to make these plusies more solid since it got quite frustrating if you were backtracking to get another plushie to complete the route and you jumped on one plushie the wrong way and it flew off to the ground. Another solution would be a midway checkpoint since if you complete the plushie part, you have to jump on the clouds and if you miss there, you can easily climb the castle via a ramp. Maybe I got a few times unlucky but I feel that either making these plushies more solid or giving a mid-way checkpoint during this part would improve that level quite a lot.

And that’s exactly my point I’m trying to make in this section of the article. In the past, there were more glaring flaws in the levels or just frustrating (timed) levels… Looking at you Rube Goldberg machine level from Sleeping Deeply. But in this game, a lot of the issues I found in the previous titles aren’t here anymore or in a way smaller capacity. A lot of things I talked about in this article aren’t dealbrakers. Some of them are (extreme) nitpicks even. I may repeat myself now but a lot of them can be fixed with a patch.

In conclusion, if you enjoy puzzle and/or adventure games, I’d totally recommend this game. This game doesn’t take itself too serious and that makes it a blast to play through. It’s an amazing game to spend an afternoon or two trying to beat all the levels and find all the hidden statues. I’m happy to see the newest entry in the series and looking at this entry, I’m sure that we are going to get more amazing games from Chubby Pixel. A small Italian indie game studio totally worth following.

I enjoyed my time playing this game and I’m thankful that I could write an article about it. But, I have said everything I wanted to say about this game for now. I hope you enjoyed reading the article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then have a great rest of your day and take care.

First Impression: The Legend Of Zelda – Tears Of The Kingdom (Switch) ~ Where To Now?

WikipediaZelda.com page

In 2017, Nintendo changed the open world adventure game genre forever with Breath of the Wild. We got a game where freedom was the central mechanic in the game. You could play it however you want and have your own unique adventure. Two years after the release at E3 2019, we got our first teaser that a sequel was in development. In May 2023, that sequel finally released. Now, is this sequel worth our time and money? I played this game and after several hours, I’m ready to give my opinion on the game. I haven’t beaten the game yet, but I’m quite close to the ending, hence why I place this review in the first impression category. So, let’s dive right into Link’s latest adventure and let’s take a look if it’s a game we should be playing or if it’s one that we are overhyping since it’s getting high scores across the board from other reviewers. Here is my honest opinion, and if you want to say something about this game and/or the content of this article… Feel free to do that in the comments down below! Enough stalling, let’s go!

Where to now?

In this game, we take control of Link. In this story, Link and Zelda are investigating strange tunnels underneath Hyrule. While exploring these tunnels, they come across some ancient evil. This ancient evil awakes from its slumber and after a small battle, Zelda disappears, Link gets wounded and the Master Sword almost gets destroyed.

After that, Link gets rescued by a strange figure who heals his wounds. But his arm was beyond saving so that strange figure gives his arm to Link. After that, Link walks out of the cave where he was recovering and finds himself in the sky, ready to explore the new world… so he can start his quest to try to find and rescue Zelda.

Since you can experience this story at your own peace and order, it’s difficult to review this story. Due to the fact you can experience it out of order, some dialogues have to be kept vague and generic. Since, writing separate dialogue for each possible option would be a nightmare to write, program and debug.

Yet, I feel that in this game… The story and world building is more present this time around compared to Breath of the Wild. In Breath of the Wild, I felt that each town was its own mini-story with only the main plot holding those stories together. But, in this game, there are a lot more things in the world that gives life to the world. The main and side story segments are more spread around on the map. I can’t really put on my finger on exactly why, but I felt that Hyrule was more alive this time around compared to Breath of the Wild.

Something that can also make or break your story is the voice acting. In this game, apart from your grunts and things of that nature, we have a silent Link. The voice cast for the English version is extremely solid. Overall, I find that the voice acting in this game is good. Here and there, some scenes are dancing on the line of over acting, but I don’t dislike it. I think that the biggest issue is that a lot of people were used to the characters being silent. When characters are silent, you tend to put your own voice and tone on that character. This makes it impossible to find a voice for the character that everybody will like. So, I can understand why people dislike the voice acting in this game.

Honestly, the voice acting still drew me into the game. I feel that they are going on a good path forward here, and Nintendo should start to experiment with putting more voice acting in their games to see what works and doesn’t. Since, I that’s one big thing I missed in a game like Pokémon Scarlet and Voilet. Granted, the grunts of the NPC’s make them adorable, which fit this game nicely.

So, overall, with a world that feels way more alive and a story that’s more present while you are exploring the game… I feel that they improved that over Breath of the Wild by a more than a mile. Yet, I feel there is one issue at the start of this game that I didn’t have with Breath of the Wild. I quite often asked myself, “where to now?”.

After the tutorial sky island, we get dropped into Hyrule. So, we think that the world just has some sky islands now. And then suddenly, you learn about something in the underground. So, you think… Oh, caves. But then you find a hole that goes deeper and deeper… Almost to the center of the world. And then you find out that the map almost doubled in size. I felt overwhelmed at what to tackle first and where to go next.

Is this an issue or a blessing? Well, that depends on your playstyle and how you want to tackle this game. I see this game as a giant playground that we can explore and have amazing adventures in. Like I said earlier, the world now feels way more alive, so there is a lot more to do and explore. Yet, if you want some guidance, the main quest line does an excellent job at pushing you towards your next objective. But, do explore around in each area, you never know what you’ll find.

How shall we do this?

If you asked me to talk about each mechanic in this game, both old and new, we would be here for a while. A long while. The amount of things you can do in this game is so vast, it’s like asking which games you can play with a few balls.

At its core, this game is Breath of the Wild with a lot of new mechanics. And I really mean, a lot. Let’s start by talking about Link’s new abilities. In this game, you have four new abilities. First is the Ultrahand, compare that with Magnesis from Breath of the Wild… but this time you can pick up almost anything. And then, you put two logs next to each other, and you notice that some green liquid puts them together. And then it doesn’t take long before you learn that you can build a ton of machines by putting a lot of things together.

And then you wonder what would happen if I put a rock on your sword? Well, why not use the second new ability, then? Fuse. This ability is just insane. With this, you can create various new weapons and just do unique things. It’s a lot of fun to experiment and learn which things do what.

We do have two other abilities as well. Let’s talk about recall first. With this ability, Link can rewind time on an object for a set amount of time. I’ll explain it with this example. Image an ice-cold river where rafts are flowing over, yet you have to reach the other side. Well, when you hope on the raft and use recall… the rafts goes against the flow back to its previous position, helping you to cross the ice-cold river.

Finally, we have the Ascend ability. This ability feels like a sort of cheat, since whenever there is a flat surface you can stand underneath, you can ascend through the ceiling to the top. And it’s used so well in this game, it’s insane.

You don’t have the abilities from Breath of the Wild anymore, but these just open a whole other way to interact with the world and sets the two games apart and makes both of them unique. Now, I haven’t talked about all abilities, but let’s talk about the new champion abilities.

This is where I have one problem with the game. The new champion abilities are fine, while I miss Revali’s gale. But, the way to activate them is annoying sometimes. After you have completed a champion quest, you unlock their ability. Their spirit runs next to you and when you want to use their ability, you have to get close to them and press “A”. Now, this is where the issue lies.

It’s way too easy to press “A”. Often, I activated one of the abilities by accident. You don’t want to know how many times I activated the Sage of Wind’s ability and saw my sweet loot go over a cliff edge… Or my trying to find the Sage of Fire since I want to break a break-able wall, so I don’t have to use my weapons or a bomb flower. At the other hand, it’s a blessing that they help you fight, and they helped me to get out of tight spots… But, sometimes it works against the player.

Sadly, this isn’t the only small problem this game has. Another annoying problem in my opinion is that when you enter a shrine where all your items are taken away to have a special and unique challenge… Don’t pick up the enemy loot when you want to keep it. Since, when you get your items back, you don’t always get the loot back you picked up. I learned that the hard way. Since, I wanted to charge my battery for Zonai devices.

Oh yeah, that’s another big thing. Remember the Master Cycle Zero in Breath of the Wild? Well, that’s back in a way. But this time, it’s way more than just a bike. Earlier, I talked about how you can build machines with Ultrahand. Well, with Zonai devices you can do some much more stuff. Image making a raft and placing a fan on top of it. Put that raft on the water and activate the fan and away you go. And this is truly the tip of the iceberg on what you can do. Let me just say that people already build things that allow them to fly or make tanks. Yes, tanks.

While there are a lot of build tutorials online… personally, I highly recommend toying around with it yourself. I feel that this game is the strongest when you go in blind and try to do your own thing. I don’t mean that you can’t inspiration from others, but I’m saying that you should make your own adventure in this game. Just like if you want to use the duplication glitches in this game. Yes, there are duplication glitches in this game. While Nintendo is trying to patch them out, a new one or ones are discovered not too long after. Personally, I’m not using these duplication glitches since they would ruin the magic of trying to use what I find for me. But, that’s the beauty of this game… You are free to play it how you want.

Making steps towards the end

I know that I’m leaving out a lot of mechanics from this review. To name just a few: the improved stables, the return of the koroks, the whole depths, the wells… There is so much to do in this game, it is insane. Maybe a bit too much since some things can feel a bit undercooked like the main Gerudo quest before the temple.

Everytime I play this game, I feel like I’m taking more steps towards completing this game. Personally, I try to avoid following guides as much as possible since I love the feeling I get for discovering the solution myself.

Yes, sometimes I run into small little problems like having to fight to remove an icon from the map and place another… But, apart from some minor issues, I have a lot of trouble finding negatives in this game. The controls of this game are excellent, responsive and a joy to use. Sometimes I struggle a bit with rotation and Ultrahand but this happens so rarely and most of the time going out and back into rotation mode fixes it for me.

Also, the game is less silent during exploration. The enviroment sounds are much more present and we get the clamic envoriment tracks being played more often. In this game we get a mix of old and new music and the soundtrack of this game is just amazing. I have to admit that I listen to it while I work from time to time. It just brings back memories of me playing the game.

The game isn’t short at all. According to Howlongtobeat.com, this game will take you at least 60 hours to complete if you don’t use a guide or use speedrun strats. But, have you seen that avarge for 100% completion? That’s close to 230 hours.

On top of that, this game isn’t a cake walk. There are a lot of area’s where you really need to be on your guard. It’s a game that where when you learn the mechanics and how to world works, the easier the game gets. Yet, you have to be on your guard. There are ways to make things a lot easier, but these still require either skill, grinding or both.

Now, visually this game is stunning for the Nintendo Switch. Compared to Breath of the Wild, this game is a huge improvement in terms of the visuals, presentation and animations. GamingBolt wrote an amazing article comparing the visuals of Breath of the Wild and Tears of the Kingdom. Honestly, I have to agree with GamingBolt on this one. Visually, this game looks a lot better than Breath of the Wild but the Nintendo Switch is showing it’s limits sometimes. But, these moments aren’t too frequent and mostly fix themselves.

Now, this game runs at 30fps. Stable, I rarely to never actually noticed frame drops. Now, some people are saying that this game should run at 60fps or higher or “look better”. I even hear arguments that this game look like it’s stuck in last decade. Please, don’t let these comments pull you away from this game. This game runs smooth and 30fps is still very playable. Also, having a higher framerate (then 30) doesn’t mean that the game runs smoother. For some people, they don’t even notice the difference between 60pfs and 80fps. Why does it matter as long as the game runs smooth? As long as you don’t have any visual glitches and everything reacts like it should without delay? I just want to enjoy playing a game with a stable framerate than worrying about how high that framerate number goes. And that’s what Tears of the Kingdom really delivers in both handheld and docked mode with a minimal amount of issues. But, I honestly think that most of these issues don’t come from the 30fps but more from the aging hardware of the Switch.

You might have noticed that I compared this game a lot to Breath of the Wild. That’s because this game is promoted as the direct sequel to Breath of the Wild and it has a lot of subtle references to it. Just like there are a lot of easter eggs and references to previous titles. Yet, I feel like the two titles can’t be seperated. If you enjoyed Breath of the Wild, you will have a blast with this one.

Honestly… When I started playing this game, I was afraid that this game was going to be more of the same. That it would be a rehash of Breath of the Wild with a new story. But no, what we got is more than that. We got new unique mechanics, two new layers in the world, a more alive world, a lot more side quests and side content… Nintendo raised the bar again. Now, I’m honestly worried that the sequel to this game might become too big for it’s own good.

If I have to be overly critical, then I do have a few things I would love to see improved in the sequel. First of all, make the core mechanic of the temples/dungeons more unique. Please, stop with the “active x amount of terminals” since it just doesn’t help to make them unique. I feel like this time around they blended in more since you didn’t have the interactions with the Divine Beasts. The quest before entering the dugeon is a lot more memorable… But, thank you for letting us enter the dungeons after beating them.

Secondly, while this game brings a lot more to the table compared to Breath of the Wild, the core structure is largely the same. Weapons that brake easily, no real “dungeons” where you find a new unique item anymore, a ton of shrines dotted around the map… And on that level I totally understand why some people are seeing this a sort of DLC to Breath of the Wild. It’s a fair point to make. Something Nintendo can do for example is have less but longer shrines in the sequel. Or maybe even have the abilities in the big dungeons instead of the tutorial area?

Thirdly and finally, I’d love some quality of life improvements. A search bar on the map would be amazing for example. Also, give us the ability to pin a side quest AND a main quest to the map instead of abusing beacons for that. And if I’m allowed to really nitpick, I feel that in this game the visuals of a discovered shrine and a not yet discovered shrine are too similar… I “rediscovered” shrines quite often compared to Breath of the Wild.

Tears of the Kingdom took the new formula in Breath of the Wild and expanded on it. It added a lot more depth. If Nintendo takes this formula and polishes it even further and change things around they’ll have an instant hit on their hands. Don’t get me wrong, this game is incredible but it has some flaws that can’t be overlooked. Some critisms like it being more of the same are in a way valid, yet if that bothers you… is up to you.

I honestly feel that this game totally deserves it’s score. It’s one of the best games I have played and will play this year. I highly recommend it to everybody who enjoys playing Zelda games, action/adventure games and open world games. But, I feel like Tears of the Kingdom blows me more away then Breath of the Wild. But, that might be because I’m now more used to the new Zelda formula compared to the previous time.

In any case, that’s everything I wanted to saw about this game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care!

First Impression: Desperados III (PC – Steam) ~ Pimping Nostalgia

Official websiteSteam store page

I still remember when I first played the original Desperados back at a friend’s place. It didn’t take long for me to get hooked. To be very honest, I never really beat the original game. That’s mainly due to my playstyle. In action games, I love being more aggressive and “in your face” instead of being stealthy what that game more required. When the 3rd game got announced and released in 2020, I was beyond hyped to play it. But, a lot of different games just distracted me. I was also afraid that I wasn’t going to enjoy the game too much since… yeah my playstyle. But then, this month’s Humble Bundle got a key for Desperados III and I bought it. I started playing this game and yeah. I wasn’t wrong putting this game on my top 10 games I’m looking forward to in 2020 list. But, what exactly do I think about it? Well, I’ll explain in this article while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this article.

Pimping nostalgia

While this is the 3rd main entry in the series, you don’t need to have played the first two games to enjoy the story in this game. Since, this game is a prequel to the first game. Basically, the backstories of the main characters are set up in this game. While we see a few familiar faces to the originals two games, we also see two brand-new characters.

The pacing of the story is a little weird. Because, the main setup of the story is explained over the whole first chapter. You don’t want to know how many times I have rewritten this section to avoid spoiling something. Let’s just say that the story of this game is quite interesting and doesn’t disappoint for your typical Western story.

The story doesn’t overpower the game, since the star of the show is the gameplay. But, the story doesn’t disappoint at all. I love the voice acting of all the characters. The performances are amazing and fit their characters as a glove. I was surprised to learn that this game got a completely new cast to play the characters. If I hadn’t looked that up, for some characters I wouldn’t have been able to tell.

So, let’s move on from the story and characters and start talking about the gameplay. In this game, you have to complete several missions with a small group of characters. Each mission is different and not only in terms of the map you play on. For example, in one mission, you are trying to fight your way to the dock without any of your weapons and in another mission, your group is separated into two groups that start at the other side of the map.

Survival is awareness

If you want to survive in these missions, you have to be very aware of the characters in your crew. The main cast exists out of 5 characters. And all five of them have different weakness and strengths.

One character can throw a knife whilst the other is a sniper. Understanding their abilities and when you use them, is key. Something that this game does extremely well is that there are various ways of tackling each mission. So, you can play this game however you want.

The additional missions you can do in each chapter, give a clue on how different you can beat each mission. There are even missions where you can beat it without having to kill one guard. Whilst you are playing through a mission for the first time, the optional missions aren’t revealed to you. When you are playing through it again, then you can see the optional missions. You can earn badges for a more “perfect” score as well. On top of that, after beaten several missions, you can unlock new challenges where you can replay a mission with additional challenges and/restrictions.

The difficulty curve of this game is just polished extremely well. When a new character gets introduced, the mission is a sort of tutorial on how to use that character. I still remember that in the original game, after you rescue a character, you get a mission with barely any enemies where you learn how that character works. Not in this game. You get various “papers” you can pick up that show a short movie on how the mechanic works. This is such a breath of fresh air.

Something I adore in this game as well is the quick save and the quick load system. You might think that this mechanic is quite aggressive. Since, when you haven’t saved in a hot minute, you get a pop-up almost in the middle of your screen. But believe you me, it’s a great reminder. It makes this game way less frustrating when you make a tiny mistake or want to try something. Also, when you accidentally quick save in a situation that leaves you in a sort of soft lock, in the pause menu you always have your three last saves. So, you can roll back further when needed.

A big improvement compared to the first game as well is the speed up & the pause feature. With a simple press of a button, you can slightly speed up the gameplay. Which can be handy to speed up the patrol of a guard you are trying to sneak past. Now, the pause feature is something quite special. With this feature, you can pause the game and plan out a choreography to take down various enemies at once. You can cue up one character double shot while another character sneaks in to give a deadly shot to the third enemy. Once I was able to take out a patrol of five enemies with one pause and let me tell you how amazing it fells when it all goes to plan.

Apart from understanding how your characters work, it’s also quite important to understand your enemies. There are several groups of enemies that each have their unique traits. For example, you have Poncho enemies who don’t react to traps and distractions. And you have long coat enemies who are difficult to take out and need three hits to be taken out. And if you don’t take them out in one time, and they spot you, and they hit you… Well, instead game over.

With a simple right click on an enemy, you can make their view cone appear. As soon as you walk in their view cone, you can get spotted. When moving a character, you need to get out of the view cone before it goes red. Since, as soon as it turns red, an alarm is raised and nearby enemies come to help and track you down. But, you can also “view cone surf” where you sneak from one view cone to the next. Confusing the surrounding enemies can possibly be sneaking away.

Let’s do this again.

In the previous section, I mostly explained how the gameplay works. I only explained some of the more basic mechanics. The whole puzzle aspect of this game and the quick thinking you have to do in this game is quite addictive. While I’m playing through this game on the easiest difficulty setting, I still feel that this game is quite challenging.

I tried to play this game on higher difficulty settings, and it’s too brutal for my tastes. Thankfully, you aren’t punished with too many fewer mechanics or other penalties because you aren’t playing on the highest difficulty setting. The gameplay is still addicting. It’s a prefect example of “easy to play but hard to master”. Just like I said in the previous section, awareness of everything is key in this game. Awareness of where you hide your characters, how many enemies are around, who has which abilities, which opportunities you have to kill or knock out an enemy, blind spots …

Now, in order for this style of game to work, you’ll need a good set of controls. And this game controls amazingly. The controls are fast and responsive and apart from some minor moments I don’t have any problems with them. Something I struggle with sometimes is remembering that certain actions like throwing a torch required me to press an additional button. Or that when I want to retrieve the knife, I don’t have to pick up the dead body.

I rarely use the keyboard shortcuts for my characters to preform actions. But did you also know that you can totally remap them to however you want? It’s mind blowing that this game allows you to do that. It’s a great tool to customize and personalize the game to your liking.

So, the gameplay in this game is a blast. I rarely felt that the game cheated me out. And the quick save and quick load system makes this game a ton more fun. Something I can appreciate as well is how detailed this game is. Visually, this game looks stunning. For the low system specs that this game requires, this game is turning out mighty fine visuals. Also, I haven’t noticed any moments where the frame rate stuttered or went down to unplayable numbers.

Maybe it’s because of my playstyle, but I sometimes wish I took more time to enjoy the visual presentation of this game. The environments, the animations of this game… they look amazing. The run that the citizens do to get away from danger is just beyond funny. It’s a sort of Naruto run and I often have a hard time focusing on the mission when I see them running.

In addition to that, the music of this game is just pure ear candy. It’s very memorable but also a blast to listen outside the game. When I’m writing an article about a game, I usually listen to the soundtrack in the background. This article is no different and whilst listening to the soundtrack I was able to play the missions inside my head.

Add to that, the great sound effects that add to the atmosphere of this game, and you have a top-notch audiovisual design. I don’t have any complaints about them. They help me quite a lot during the game. Especially, they can be great to know if you are spotted or not.

So far, I have mostly been raving about this game. Are there actually things I didn’t like about this game? Well, to be honest, I don’t have a lot of negative things to say. There is one mission I disliked beyond belief, and I was stuck at for quite a long time. But, when I was passed it, I was able to play through this game and continue enjoying it. Later, I returned to that mission, and I was able to beat it more easily because I got more used to some characters.

The only thing I could criticize in this game is that the hint system isn’t flawless. Often times, I had it bug out on me and giving me hints to parts of the mission I had already completed. But, it’s a mechanic you can just set aside.

In conclusion, I personally think that if you enjoyed the original games, find the concepts I have explained in this article interesting, enjoy stealth/tactical gameplay and/or enjoy action-puzzle games… I seriously think that this game is worth checking out. I’d highly recommend this game on PC, since I don’t think you can translate the complex controls on a controller too well.

I have barely any negative things to say about this game, so I think it won’t be a surprise that I boot up this game again after publishing this article. It’s a thrilling ride from start to finish and really tests your skills that you learn through playing this game. The witty banter between the characters or the enemies you can listen in are such a blast or can even give you a hint on how to beat the mission.

And with that said, I think I have said everything that I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed playing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: I Spy Spooky Mansion (Wii) ~ An Unexpected Remake! 

Wikipedia page

Sometimes you don’t expect a game to get a remake. One of these games is “I Spy Spooky Mansion”. I have fond memories of playing this game on my aunt’s computer when I went over to her place. A few years ago, I was able to snag my own copy during a garage sale. Now, when I was browsing eBay for cheap old Wii games, I found this game. I got confused. I honestly thought that somebody mislabeled this game. I thought there was no way for a game from 1999 to get a port to the Wii in 2010. But, the truth is quite different. This game did get a port in 2010 and got released to the Wii in North America. I say North America, but it’s quite possible that this game also got released in the EU, but I haven’t seen a copy in the stores. Now, I played this Wii port and this article will talk about my opinions on the game. Maybe in a future article, I’ll talk about my thoughts and opinions on the PC version of the game. But, now I kindly invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

The story of this game isn’t 100% the same. Well, sort of. You are still trapped in the spooky mansion together with Skelly and you have to escape. But, the method of escaping is different in this version of the game. I won’t spoil it, but I enjoy the original and the new endings to the game.

The sound design of this game is amazing. Compared to the original, this game feels more alive. There are a lot of obvious “spooks” in the game, like when you are upstairs, you hear somebody going up the stairs. Not to mention, the voice acting for Skelly is amazing. I personally enjoy the voice acting in this game more than the original. Well, I also have to compare a dubbed version of the game with the original English voice work now, so take that how you want.

The gameplay is mostly unchanged in this port of the game. You still get an I Spy riddle where you have to find a handful of objects inside a certain area. With easy to understand controls, you have to find these objects in the scene. The big difference with the original is the fact that most of the scenes are in 3D or are bigger than the screen itself. In the original, you have a 2D picture to “stare” at, to find all the objects. I quite like this style and it allowed the developers to put more details in the scene and hide the objects in more creative ways.

Apart from that, there are some gimmick Wii minigames where you have to make a certain motion with the Wii remote to win the minigame and find the hidden object. While you can’t really lose these minigames, they are a nice distraction from the hidden object quest. One minor thing that annoyed me was the fact that I couldn’t skip the tutorial speak and that the tutorial box stayed a bit too long on screen in my opinion.

While it would have been amazing to freely walk around in the mansion, sadly enough, that’s not the case in this game. You can walk around by pointing and using the A button to go into a moving transition. This minor change compared to the original makes the mansion feel more alive. In the original, you had to click on a door and you immediately moved through it. In this game, you go through a, sadly inescapable, cut scene.

The hidden object scenes are quite easy to spot. While exploring through the mansion, the scenes where you can play an I Spy riddle play a small animation. While some areas are the same compared to the original like the dining room and the kitchen, there are a few new rooms like underneath the bed and a board game in the living room. Fun times!

The bad

While the explore able mansion isn’t that large, I think it would be great if a map feature would have been implemented. Once or twice I wanted to go to a room and I forgot if it was downstairs or upstairs. Then again, this is only a minor problem since you were able to get quickly up and downstairs.

Something that I could also critique in the original and that’s still present here is the fact that you can still access the puzzles you have completed. This makes it quite annoying when you are looking for that final piece of the puzzle to beat the game. Now, I totally understand the reason for that decision. In the middle of the game, you need to look for pieces of paper and those are hidden inside parts of the puzzle.

Now, I might be spoiled by playing a ton of casual games/hidden object games but a hint button would have been an amazing addition. Sometimes I got stuck because I wasn’t able to find one hidden object and I restored to spam clicking the entire screen. In addition to that, it would be nice if I had some sort of sound effect or something on-screen when I reached the end of where I could go. Some puzzles go from left to right but not the full 360°, so either make the player hit a wall or give a visual clue that you can’t continue to move the camera.

While the sound design is really well done, the music is a major letdown. While there is some music in the game, it’s nothing to write home about. Most of this game is played in silence together with the great sound design. It’s a bummer since a lot of horror or horror-themed games have amazing soundtracks and I really missed it in this game.

Conclusion

This port surprised me. In a good way. While this game isn’t perfect and could use some polishing, I enjoyed my time with this game. I wanted to complete this game to see what they changed in this version and how it played. The differences with the original PC version of the game are refreshing changes to the formula.

If you enjoyed the original, puzzle games, casual games or hidden object games; this game is a perfect short title to play through. I highly recommend it when you are into those style of games. Now, if you didn’t get interested in this game during this review, I would highly advise you to stay away from this game since the repetitiveness gets boring really fast.

I’m so glad that I gave this game a chance and didn’t write it off as another piece of Wii shovelware. It’s an enjoyable title for young and old. While I could totally understand people not really liking this game, I argue that this game has a lot to offer and enjoy. I might not go replaying this game in the near future, but who knows… Maybe one day.

And with that, I think I have said everything I wanted to say about this game. Thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 70/100

 

Game Quicky: Island Maze (Switch) ~ Each Island Is A Maze

SQ_NSwitchDS_IslandMaze.jpgOfficial Nintendo micrositeDrageus microsite

From time to time, I enjoy trying out cheap games. Especially when I have some budget leftover and I see a game that looks interesting. That’s why I agreed to write a small review article on Island Maze for the Nintendo Switch. It’s a game Drageus Games developed themselves instead of porting the game over. So, let’s take a look at this game with the review copy that the developers provided. Now, in this review, you will find my 100% honest opinion on the game but feel free to leave your opinion on the game and/or the content of this article down below.

Positives

islandmaze1

This game is quite easy to grasp and has an enjoyable concept. The idea is that you get to the goal in the least amount of moves possible. The catch is that you can’t move over a colored tile without the correct gem. So, you have to think about how your dice is going to move over the field before moving.

Now, the game might seem to limit in the controls department, but you have a lot of helpful tools at your disposal. You can rotate the camera, zoom in and out and even undo moves. You can also reserve the camera’s direction when it doesn’t feel right to you to control.

This game allows you to skip levels. Whenever you are stuck on a certain level, you don’t need to play that level. When you complete 10 levels with the least amount of moves, you unlock every level.

The music is quite relaxing. It fits the atmosphere of the game amazingly well. Together with the amazing visuals, the game looks and sounds amazing. Maybe a bit more sound effects would be nice but then again, I think I would get sick of the dice rolling sound effect extremely quickly. Maybe one or two sound effects in the menus would be nice.

Negatives

is_s6

There are a few glaring issues in this game that I want to address.

The first issue is that the undo button only works for one move. So, if you noticed a mistake that you made ten moves ago, you better restart.

Secondly, there is no hint system. So, when you are stuck on a level, there is no way for you to know more. So, if you don’t understand a new mechanic right away… You will have to experiment.

For some reason, the “-” button brings up the controller connect menu of the Nintendo Switch. This serves no purpose in the game at all.

The naming of this game is a bad decision. If you Google: “Island Maze”, the results are mostly the island mazes from Breath of the Wild. If this game was a simple hobby project, I wouldn’t mind it too much. But, I think that in future the developers should pay a bit more attention to the naming in case they want to promote their game online more easily.

This game has been out for a year on Steam. Compared to the Steam version, which is a tad bit cheaper mind you, nothing has been changed. I think that after a year, the game could use some new levels and mechanics to give the game a bit more depth.

Final Thoughts – Conclusion

is_s1This is a good game, but it’s on the wrong platform. The audience for the Nintendo Switch isn’t an audience for quick and short casual games like this game. I think that the game would be better suited for mobile platforms. I felt that touch controls would work better for this game. Honestly, the game gave me that sort of vibe.

Apart from the broken undo system, I don’t see anything wrong with the game. This game is a cheap and enjoyable puzzler that can be entertaining for a rainy afternoon or when you are waiting for the doctor or when you are traveling on the bus or something of that nature.

I’m just a bit sad to see that this game is so short while the concept has a lot of promise. I enjoyed my time with this game but I wouldn’t blame people when they get bored with this game or skip it.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 3/5

Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake, Nintendo?

pokemon_dppt

Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story of how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought it together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of roadblocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in-depth. The story of this game is quite accessible. And that fits the style and theming of this game better than a lore heavy game. It makes the game a lot more accessible for all ages and it stays true to its portable nature.

Unique mechanics galore

pokmon_pearl_image11

If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has its own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game-changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regularly checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I played this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

pokmon_pearl_image13

Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are their things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects whereinto play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there is a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Positives:

+ Amazing audiovisual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a really hard time finding negatives for this game. Maybe it’s possible that I have too many nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post-game and the side quests will give you a lot of challenges.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that, I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100