Speedrunning Indiana Jones and the Infernal Machine GBC – Level 5 – Shambala Sanctuary

Level 3+4 speedrun article

While my focus has shifted away a bit from speedrunning, I still sometimes try to beat the records for the Game Boy Color version of Indiana Jones and the Infernal Machine. Now, since we got a new game announced, called Indiana Jones and the Great Circle… I honestly think it’s a great moment to continue that series on my blog, where I explain the starts and fastest ways according to me to beat the game. I want to say as a disclaimer that I’m talking about the current level speedrun records. The_Kovic made an awesome TAS of this game, I mainly want to talk about the current human speedrun. So, let’s dive right into it. Feel free to leave your questions, comments and/or thoughts on this article in the comment section down below.

Current records

One term I’ll explain is something I talked about in the introduction, I talked about “TAS of this game”. TAS stands for Tool Assisted Speedrun. This means that it’s created using tools like save states, slowdown amongst various others. Also, in these runs we can control the input to the frame. Basically, this means that we get a look if the run is perfected.

Now, comparing the route of the TAS through the game and the route of the current record, we basically don’t see a lot of differences. The biggest difference is that the movement is a lot cleaner and a lot of extremely risky jumps and tricks are preformed. From watching the video, the current TAS is, give or take 7 minutes 5 seconds.

Currently, the record for Shambala is 7 minutes 51 seconds, set by myself on December 10th 2023. I know it can go lower since I have already done it. But, due to me messing up my OBS settings, the video is anything but watchable. I decided to not upload the video, but I know it’s possible. Currently, my personal best is 7 minutes 40 seconds. I’ll explain how to save time in this article, since I even think it’s humanly possible to go even below that by a tiny bit.

On January 22nd, 2022 I also set the current record for all treasures in this level. The current record is 8 minutes and 57 seconds. Now, this run doesn’t use all the most optimal jumps and tricks. This is something that can go lower. In the guide, everything that’s in cursive is additional information for the all treasures route.

The route

The level starts with a little dialogue box that Indy needs to hurry up because the Soviets aren’t too far behind. In the PC version, the Soviets only turn up after you pick up a certain key. In the Game Boy Color version, they are already there. If you want to run this level, I highly advise you to learn where the 5 guards are in this level.

I had several runs where I lost time due to bad guard movement RNG. The first guard is when you move up. Just run past this guard to go to the next screen. Yet, if you are doing all treasures, the first treasure is to the left here. So, pick that up first. Usually, I pick up that red gem while at the right most edge of the texture and already turned to the right to run back to run up.

Keep running up towards the building, which is actually Shambala. It doesn’t really matter where Indy stands to open the door, since the game forces you in the middle of the entrance when you enter it. When you enter, you’ll notice a block to the left. Don’t make the same mistake I quite often make. It’s faster to go to the right block and move that one to the side first. So, move the block to the side and press the button that gets revealed. Do it for the right and left side, in that order.

After that, move upwards on the left side of this room towards two doors. Something I do that’s different to the TAS is I press the third button before I enter the next room. The TAS presses the button when we exit from the other room. Personally, I think it doesn’t make a lot of difference timewise, maybe 2-3 seconds. The reason I directly go for the switch is that I don’t want to forget to press it. The guard is usually now facing away from Indy and walking towards the other door. The TAS route is riskier, since there is a high chance that the guard is facing towards you when exiting the other room and can get a few shots off. And those can be quite dangerous, since the TAS even finishes this level with one health point left. Anyway, for the next room, you need to take the left door.

Now, the next room has three parts to it. It also has three bricks to move, well, depending on the route you are taking. But be careful here. There are two guards roaming around in this room. RNG can really screw you over here depending on how these guards move. Now, if you take the all treasures route, you have three bricks to move. The one for the treasure is at the far left in this room. If you are confident in your jumping, it’s possible to stand on the left most edge of this block and jump up towards the green gem. If you aren’t, move it once right and then jump up towards the green gem.

Now, we take the middle section. This is a little bit to the right when you enter from the left door. You’ll see two gears moving on the wall. Move the block over once to the left. If you stand on the right most edge and face right, you’ll be able to land on the higher platform with the gear. Feel free to move it closer if you don’t feel comfortable with those edge jumps.

After you picked up the gear, move towards the right most section. Now, we do the same block pulling thing here as well. If you can, try to jump up towards the ladder. The less climbing you do, the more time you save. Climbing is really slow in this game. When you reach the top of the ladder, we see the first Ice Monster of this level. Usually, moving to the top row of tiles and jumping over it towards the door avoids damage.

Now, in the following room, we have a hallway and two higher sections. Go towards the section on the right and move the block on the top left of the platform once down and once to the left. Here I lost 4 seconds in my record because of some horrible movement. The following trick might be in my head since the TAS doesn’t do it, but I usually do it. The reason why is that it’s the most consistent way I have to make 100% the cutscene of opening the room on the left triggers without you having to move another block. And that’s not pulling the top block towards the other square but pushing it. Don’t forget that on the top right of this section there is a gold bar treasure, after pushing the block is the perfect moment to go grab it. After you push over that block, go to the bottom right of this section and pull the block towards the bottom square. The reason you need to pull is that it saves time to not have to go around the block after the cutscene. Also, practice the jump of landing in the middle of the hallway or beyond that. You’ll need that later. Now, move to the newly opened section and move towards the other top corner. There you’ll need to pick up a rod. And, if you jump a bit higher, on the next tile a set of coins. After that, leave the building. Be careful to dodge the guards and the ice enemy on your way back. If you feel extremely risky, you can save time by jumping towards the ladder in the ice enemy room to save time, but if you don’t grab the bottom pixels of the ladder it’s game over.

Now outside… we move to the right of the building. Now, the fastest way to arrange the boxes is moving the two stack once to the right and the one stack once towards the left. Doing this jump without loosing time is extremely tricky but would save a lot of time over pulling the blocks into the easiest configuration. It’s a lot of edge jumps here, but I have done it and it’s possible. So, jump up and towards the platform to pick up the blue gem. After that…

… we go left of the building. Here I lose 2-3 seconds of time in my record because of some bad movement and not grabbing the two stack box right away. The easiest and fastest way to progress is pulling the two stack box one towards the top of the screen. After that, jump on the one stack and diagonal to the right to enter the next room. After entering the room, pick up the treasure at the left. Do it now, otherwise the guard RNG will be hell. Now, we need to go in the door next to the climbable wall.

From now on, the easy part of the run is over. Now come a bunch of sections that can potentially make you lose a lot of time or just end your run outright. There is a treasure at the bottom right of this room. Pick it up first. Now, jump over the gap and move towards the broken tile at the top right of the room at the gears. While facing the gears, open your inventory and pick the ratchet. You’ll need to move to the left 4 times in your inventory and press A. This is meant to block the bell from falling back down.

Now comes one of the first sections that can cost you a lot of time. I highly advise you to practice this next section. Just take a look at the stream Klamath and I did. The idea is that you jump back and forth between the two broken tiles. The timing is extremely strict. You’ll hear a sound effect when you hit the tile in time. When you hit the tile and don’t hear the sound effect, the bell is going to fall down and you have to start over. So, try and try this bit until you are good at it. After 7, yes 7, jumps back and forth, the bell reached the correct point. Now, the camera will pull up to show the location of the bell. Whilst it’s moving down, move towards the door at the bottom left of the room. It’s possible to exit the room before the camera reaching the bottom. Since I missed this once during my record, I lost 12 seconds.

After exiting the room, a guard suddenly shows up. The fewer hits this guard does on you, the better. Yet, the space is quite tight and it’s difficult to avoid him. Now, we need to climb up the wall. Jump towards the climbable wall that’s closest towards the door we just entered the room from and climb up. Now, we do something that’s unique to the Game Boy Color. Whilst climbing up, you will have to drop towards another ladder. For the first drop, it’s fine if you move over to the left. For the second drop, climb towards the top and let yourself drop towards the right and hold up. It’s scary to do, but hold up during the fall. Otherwise it’s game over for sure. After you climbed up, go to the left and exit this room at the top left door.

Now comes to the next trick, depending on how well you execute it, you’ll save more time. The idea is that, when you enter the room… you move towards the right edge of the room. Run down and jump down give or take a tile before the edge. Let yourself fall but hold up at the right time. The idea is that we grab the long ladder a bit down there. Failing this trick is a run ender. It’s no short ladder so be careful of dropping off this ladder. Now, after you are off the ladder, move to the bottom left of this room and climb down. Or be even more risky after this ladder snipe and snipe the ladder at the bottom left like the TAS.

Now, in the next room, don’t climb the ladder down. Midway the ladder, drop down towards the gears. You’ll notice that there is a peg sticking out of the wall. Stand in front of that one and open your inventory to go trice to the right to select the gear. Now, stay on the raised platform and move towards the other side of the room. Drop down to take the silver bar and jump up towards the raised platform. Those ice guardians are quite painful and hurt a lot. The more damage you take, the higher the risk you’ll loose your run. Now, jump towards the ladder from a little bit before the last tile to save the most climbing time.

Now, the clock starts moving. Move as quick as you can towards the button and here comes something I’m still unsure about the fastest way to go forward is. I know you can totally skip the cutscene of the camera moving up to show the statue turning like the_Kovic does in the TAS. Yet, in order to do this, you’ll need to preform some tricky jumps perfectly. It does save a lot of time, yet almost five minutes into an any % run and after preforming various edge corner jumps, that annoying bell part… I find the TAS strategy at the moment of writing too risky. I linked to the TAS a bit higher if you want to see how the TAS does it, but I’ll explain how I do it. It costs 10-15 seconds, but it’s a way safer strategy in my honest opinion. Sadly, using the glitch that Indy can move after the button press for a little while isn’t possible, so that costs us an additional second.

So, press the button twice and watch the cutscene of the camera moving up to show the statue moving. While the camera is moving down, we regain control of Indy. Depending on how confident you are with your jumps and your nerves at this point… Press the button between 7 to 9 times. I personally prefer 9 times. It gives you some room for error. The red brick-thing will be either at 9, 10 or 11.

Now, comes the annoying part. We need to go back up. Go towards the raised platform you notice at the middle top of your screen and jump up and enter the door. You’ll notice we exit at the platform at the bottom of the ladder we sniped earlier. Climb up to the top of it. Now, if you want to be extremely risky, you can do what’s known as a corner jump.

It’s an extremely risky jump that can save you a lot of time and is essential when you pressed the button at the bottom 6 or 7 times. The idea is that you jump from where the X is after you climbed up the ladder and hold left up in the air to land where the other x is. Now, missing this jump means a game over. So, you risk it all here. I was around 5 minutes 18 seconds in my record run and as you can see from the screenshot, I walked into the door after the ladder. Now, we need to do a corner jump to the raised platform at the left here. It’s quite the precise jump so that’s why I was only able to do it after my third attempt in my run. Enter the door and jump towards the ladder after exiting the door. Be careful to not miss that ladder, since if you don’t land on that raised platform, it’s an instant game over.

Now, after climbing up that ladder, go towards the button at the top right of this room. As soon as the statue starts spinning, press it. You’ll watch a lengthy cutscene of the statue going on the rails towards the bell. You will see something drop down from the bell and see the door you entered this room from close. This will take +/- 30 seconds.

Let me also tell you, if you don’t have a spinning statue in a few seconds, you best reset your run. Since now the clock needs to reach the red peg and that’s too big of a time waste.

But we are in the final strech of the level. Now, don’t loose focus in these 30 seconds since we are not done quite yet. Run towards the left and jump towards the ladder to save up on some climbing time.

When you reach the top of the ladder, and grab the 9th treasure at the top left of this room, we need to dance around the ice guardian to reach the climbable wall that’s just outside of the shadow part of this section. Now, when you enter the next screen, drop down at the right from the climbable wall.

Now comes the final life or die trick of this run. We need to drop down somewhere along the purple titles. The best way is where I have drawn a red line. Hold up to grab the climbable wall, but not too soon to not grab it at the top. Since climbing is slow in this game and there is still that pesky guard at the bottom. The idea is to grab the climbable wall as low as possible so you can drop down without loosing too much health and not loose too much health to the guard having some free shots at you. You’ll need to face that guard twice, since you need to enter that annoying jumping room to pick up the seed that dropped down. Now, you can save a little bit of time since the hitbox of the seed is bigger then you think. If you stand on the edge of the tile, you can pick it up.

Exit the room and make your way to the building. If you have health enough, drop down from the ledge outside. Once inside the building, move towards the blue flower tile and standing in front of the water… open your inventory and move three times to the right to pick the seed. Now, it’ll turn into a flower. Now, go up towards the right side of the room to enter the right door. After that, go to the right section and climb up the ladder. Here some luck will be involved to avoid the guard. When you climbed up the ladder, dodge the ice guardian again and now you have the run in the bag. If you don’t make stupid movement mistakes… you’ll be able to finish the run in just a few seconds.

Now, move down the hallway we all know to well into the final room. Pick up the final treasure at the bottom right of this room before you do the final “puzzle”. Now, when you stand in front of the fire… stand as close to the middle as possible. I have lost so much time when standing on the edges, it’s insane. In my record run, I lost close to 10 seconds because of this. Now, while facing the fire, open your inventory and move 3x to the right to select the flower. This will open the chest. Move towards the chest and face up and open it. After that, Indy will say that he found Urgon’s Part and the level ends.

Conclusion

Shambala is quite the insane run and after the first four shorter levels, this level is the first of a set of three quite lengthy levels with a lot of tricky jumps and avoiding enemies. Now, currently the world record is 7 minutes and 51 seconds. I have pointed out where I lost time in this article and if you count that all together, you have roughly 30 seconds.

I honestly think that 7 minutes 30 seconds is humanly possible for this level. Maybe even 7 minutes 20. But, that means there is barely any room for error and you need to take a lot of risks and be very lucky with the guards movements.

Usually, when I’m doing attempts for a new full game any % run, I usually know after Shambala if this is going to be a good or bad attempt. Another level is the Volcano, but the reason why I call it my run killer will be explained when I talk about that level.

Currently, when I’m doing speedrun pratice, I’m trying to perfect Shambala. I want a clean recording of my personal best and I want to see how much lower I can take that all treasures record. Now, my first record for the any % of this level was 8 minutes 55 seconds and for all treasures it was 9 minutes 46 seconds. I have saved a minute for each category for this level, and I can go lower. So, keep your eye out on the leaderboards, since as soon as I preform a run that beats my current record run, I’ll post it.

And with that said, I have said everything about this level for now. If you have any questions about this guide, feel free to ask them in the comments. Also, I wish everybody a happy new year, since this is the first article I’m going to publish in 2024. I also want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to weclome you in the next article and until then have a great rest of your day and take care.

Game Quicky: Baba Is You (Switch) ~ Review Is Win

Official websiteNintendo.com subsite

So, what if a game developer falls in love with the game he created for a game jam? Well, some of those developers make their game into a fully-fledged game like the developer behind Baba is You. Arvi Teikari created the basic concept for this game for a Game Jam. The Jam version is free, but for a more expanded version, you have to pay around 15 dollars. But, is this puzzle game worth your time or was it better as a Jam Game? Let’s take a first impression and quick look at the game that has been released on PC and Switch. The version I’m reviewing is the Switch version. 

The good

One of the main reasons I’m writing a review for this game in my game quicky style is because this game doesn’t have a story. So, I have less to critique which makes for a shorter article. But, why am I mentioning this with the good points? Well, that’s simple. The lack of a story in this game is actually a rather enjoyable thing.

Since this game is a really meta puzzle game, writing a story for this game would be a huge hindrance. It would be too silly or it would take itself too seriously. Also, it puts the focus on the unique gameplay of the game and that’s all that matters.

The gameplay of this game is extremely addictive. The idea of this game is that you finish the level by hitting the object that “Is Win”. So, how do you that? Well, by manipulating almost everything in the level. You can see the basic idea at work in the gif I attached to this article (source: official website of the game).

You see “Pillar is Push”, so that means that you can push around the pillar. Off-screen, there is “Water is Sink”, so you sink/die when you touch the water. Now, something that’s unique is that the text can also be moved. So, you can make: “Pillar is You” as well. And that means that you control both Baba and the pillar.

As long as you make real sentences, the game will act accordingly. Now, there is no real tutorial in the game but the game is divided into sections. The first few stages of a level are introductory levels to the mechanics that the level is going to use. And, these training levels are needed since this game can get pretty challenging.

Mark Brown from Game Maker’s Toolkit explained how smart this game is in his video where he praised this game as his most innovative game of 2019. And I have to agree, this game challenges the most veteran players to finish each level. And sometimes the level is stupidly simple while you look over the solution multiple times. It’s such a rewarding feeling when you finally beat a stage that you were stuck on for so long. Something I enjoyed quite a lot was when a friend and I were figuring out puzzles together. Discussing strategies and trying to figure out how each puzzle worked.

Now, I can keep praising the gameplay for a long time here. But, take it from me. If you enjoy puzzle games or great brain teasers, this is the game for you. But is the rest of the game any good? In the visuals department, I can only give you one answer and that’s yes!

Compared to the Game Jam build, this game got a visual overhaul. From a cuter main character to better animations. It’s all here. I personally think that Baba is a sort of white rabbit/cat hybrid animal. In this version, the improved animations give the player more information instead of the rather static look of the original game.

There are barely any sound effects in the game. But, that’s no big issue. Since it would destroy the atmosphere of the game if the developer added sound effects for the calm water or lava. It would be a bit too much. The music, on the other hand, is amazing. It’s rather calming and soothing to listen too. It’s a trance soundtrack that relaxes you to think outside of the box to find the answer more easily.

Controlling this game is also a blast. I rarely had any issues with the controls. The fact that you only need a few buttons makes the game easy to understand. All you need to know is how to move Baba, how to undo an action or how to wait. You can press the “A” button to wait for an object to either teleport, move, jump… while you are standing still.

Now, yes, I’m praising this game to the moon and back. But, does that mean it’s flawless? Sadly enough, no. I have a few things that I have to mention in my negatives section. 😦

The bad

Now, the game makes a few minor mistakes that might be called nitpicks. First of all, there is something I really dislike about the UI. You are stuck to the level layout. That means that you can’t move freely over the screen when selecting levels. This can make navigating in the level select a bit tricky.

You get a flower when you finish a level in a stage. Whenever you finished around 6 stages in a level, you can go on to the next level. But sometimes, you earn sun symbols. And it’s never clear when you are going to win which symbol. This is extremely annoying when you are only one sun-symbol removed from opening that one gate that’s blocking that one world.

Now, since when is the “B” button a select button? In almost every game I play, the “B” button is a cancel button. Not in this game, it’s a selection button. My brain is so hardwired to press B to go back to the world map, I get extremely confused when I suddenly enter a level or select an option that I didn’t want to select.

Something that I think would be great is a sort of hint system. This game could have used a help system where the user could unlock a hint after a certain amount of time. Sadly enough, you are on your own in this game. Oh well, thankfully there are walkthroughs when I really want to know the solution to one level.

And yes, that are all the negatives of this game. So, let’s wrap this article up and let’s go to the conclusion.

Conclusion

I can totally understand that this game isn’t for everybody. This game is for people who really enjoy solving brain-melting puzzles or extremely unique indie games. The game is extremely charming and enjoyable. The addictiveness of this game has that one more try mentality. And as soon as you find the solution, you get that rush of adrenaline.

I really meant what I said in my tweet in January. I think there are huge chances that this game will be in my top 10 games of 2020 list. I enjoyed my time with the game, the visuals, the soundtrack, and the gameplay that much.

So, give this game a try! It’s totally worth your time in my opinion. And not only that, 10% of the game’s profits go to charity which is an extremely nice move of the developer. Even for an indie developer.

There are a few minor things that this game does wrong but honestly, I think they can be fixed with a patch or a feature update easily. Especially the “B” button thing since I found that extremely annoying.

And with that said, I think I have said everything about this game I wanted to say. Thank you so much for reading and I hope you enjoyed reading it as much as I have enjoyed writing it. I hope you have a great rest of your day and take care!

Score: 100/100

Community Awards: The Real Neat Blog Award – December 2019

realneat-1

WordPress Community Awards are always amazing. It’s a great feeling to get various community awards since it feels like recognition of other bloggers for your work and it also allows you to create interesting articles. Today I have the pleasure to receive the Real Neat Blog award from Sanato1 over at his website. He writes amazing pieces on anime, music, games and many other things. Here is a fun fact, we both started blogging around the middle of 2013. Well, I was writing since 2010, but I only started to write in English a few months before he did. Something that’s quite cool is that he’s an attorney and writes about al those various subjects. It’s a really interesting read. Anyways, let’s get into the actual award and the Q&A that’s attached to it. 

The usual stuff

Here are the rules once again:

1. Display the logo
2. Thank the bloggers for the award.
3. Answer the questions from the one who nominated you.
4. Nominate 7 to 10 bloggers.
5. Ask them 7 questions.

The questions

1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?

That’s an interesting question. It would be extremely easy to look at various animes or games that didn’t get translated into English.

Of course, various works got subtitles but I’m too slow of a reader to follow subtitles and I honestly prefer works in a language I can understand since I feel that native jokes almost always get lost in translation. For example, if they use in a clever Japanese wordplay in an anime, they have to either translate it in the subtitles or let it slip by.

But, after some searching, I found something that you might not really suspect from me. There was this publisher in Belgium called Transposia. They used to localize games like Freddi Fish, Spyfox, Pyjama Sam, Putt-Putt amongst various other games to Belgium and the Netherlands. One of these series is Skipper & Skeeto which is originally called Magnus og Myggen in it’s native Danish language.

hqdefaultSadly enough, Transposia wasn’t able to localize every game into Dutch. Various games only got realized in Danish.

Besides my native Flemish/Dutch language, I can speak French and English but I can’t speak Danish. While one of my blogging buddies is Danish, I think it would be a hassle to fully translate the whole game just to be able to play the game.

Surprisingly, some of these titles got translated into English, but those aren’t the adventure games. The translated titles are the edutainment games. But, they would be nice to add to my collection as well. But, that’s for when I have the budget to let them ship overseas from the UK.

2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?

If you mean 2018, well, to be honest… I have played so many amazing games, I can’t say one single game. Games like Death Mark or Shadow Of The Tomb Raider are two games that come to mind. Most games that stick with me have either an interesting story mechanic or have a really strong message.

Now, if you mean 2019, I honestly think you’ll have to wait until I reveal my top 10 games I played in 2019. But, if you have been reading my articles, I think I have given various hints about the games that are big contenders for the top spot.

If we are talking outside of games, that’s going to get tougher. Then I think I could say the Death Parade anime. Just the whole concept of the show is mindblowing and well written. The ending really touched my emotional strings. I also started watching it around the time that my pet cat Sparta passed away last year.

3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?

That’s a tricky question and for several reasons. Sometimes it’s better left in the past to let the series or work end on a high note. Sometimes they ran out of ideas and it’s better to end it.

I could talk about animes like Log Horizon and No Game No Life. These animes have a lot of source material to create new season(s) but due to various reasons, haven’t gotten a new season. Now, I could also talk about my wishes for a new Indiana Jones game or a follow up to Time Hollow, Monster Tale, Stella Glow or Etrain Odyssey. But I’m not going to.

There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.

Besides, there are so many games, shows, music… out there, it’s getting insane. So, I’m the sort of guy the tries to experience as much as I can instead of trying to revive or keep a show alive. Yes, I vote with my wallet on what I want to see.

4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all?  If you prefer one type over the other, why do you think that is?

I don’t have a preference. But, I do notice that a lot of my favorite pieces of music have vocals and lyrics. Yet, I also have a lot of instrumental tracks that I adore as well. In most cases, these are tracks from shows or games that are quite nostalgic for me.

But, I think I’m going to talk a bit more in-depth in a future music article on this subject.

5) When was the last time you bought a magazine, newspaper, or another form of print media?

Now, if we also include physical copies of games; then I have to say the day of writing this article. I ordered two retro games for quite cheap online. If we are talking about things print on paper, then I have to say; past summer. When I bought an art book of a Wii U game and a strategy guide on a garage sale.

I used to buy gaming magazines often but my budget doesn’t allow that lately. So, I decided to save some money by not buying them anymore. It’s a shame since now that they are dying out, I might not be helping the cause by not supporting them.

6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?

Luckily, I don’t have that issue. Since I work in schools, most of the holidays fall either on weekends or during school holidays.

And my family is rather small so we are able to celebrate almost every holiday together. And since this year, I can celebrate Valentine’s Day due to my meeting my soulmate this year.

7) If you had to create a new holiday, when would it be and what would it involve?

I would have a holiday to celebrate godfathers/godmothers and their godchildren. As a godfather myself, I find it a shame that a holiday doesn’t exist for that. Since I find the tradition and relationship extremely beautiful. Because it’s a sort of 3rd parent to the child.

Now, what would it involve? Something similar to Mothers or Fathersday? Where godchildren could make a small present for their godparents? And that the godparents could create/buy a present for them?

I tag and ask:

Now, as the rules state. I have to tag 7 to 10 other bloggers.

So, here we go:

  1. LaterLevels
  2. TriformTrinity
  3. Well-Red Mage
  4. NormalHappenings
  5. BearedGamer82
  6. LividLighting aka Lighting Ellen
  7. KillerRobotics
  8. VideoGamesNebula

And the 7 questions I want to ask you:

  1. Did your view or look at games change since you started writing a blog?
  2. Is there something you miss in the current gaming industry?
  3. What’s your favorite part about writing a blog?
  4. What’s something you wish you owned?
  5. What’s something unique about your hometown?
  6. Do you think that these kinds of tag questions should be themed?
  7. How much time do you put into your blog daily, weekly, monthly, yearly?

I’m also looking forward to the answers of the other bloggers! While I could nominate a ton more of them, I think I’m going to leave it at those eight. Each of these blogs is an amazing read and I highly recommend them!

So, thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!