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Game Quicky: Mushroom Quest (Switch) ~ Push The Questing.

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Steam store pageNintendo.com pageDrageus page

Previously, I took a look at Pixel Gladiator from Flying Island Team. Now, this developer created a second game called Mushroom Quest. Drageus Games ported this game to the Nintendo Switch and gave me a free press code to give my 100% true opinion. Now, I found some enjoyment in Pixel Gladiator but I found it too rough around the edges. Did the Flying Island Team create a better game with Mushroom Quest or did they fail in creating a good game? Let’s take a look at Mushroom Quest v1.0.0 for the Nintendo Switch.

The good

The gameplay of this game is quite simple to understand. You have to collect every gem in the level without falling into pits or trapping yourself. This game is sort of a Sokoban clone where instead that you have to move all the boxes on certain squares, you have to collect all the gems. The puzzle aspect of the levels are quite enjoyable.

 

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The controls of this game are almost perfect. Moving your character is quite easy. You can touch the sides of the screen to move the mushroom in that direction but you can also move the joystick or the arrow buttons to move the mushroom. Now if only you didn’t had to press the button every single time you wanted to move, that would be glorious.

When I heard the menu music, I was a bit scared that we would have a Sweet Witches situation on our hands. But the music that plays during the levels thankfully matches the visual style quite well. The sound effects of this game are also quite cute. While there aren’t a lot of sound effects, the sound effects that are present do their job perfectly.

The visual presentation of this game is also well done. The game has a big charm to them that pulled me into the game. The only thing I disliked is the text that displays during a game over. The sad kitten eyes of your mushroom character with: “heey~” are just a bit too much and/or misplaced.

The level design is good. Some puzzles really made me think and try again and again. This game can be a bit addictive because it has that: “I’m going to give it just one more try”-attitude to it.

The bad

Switch_MushroomQuest_02There is no undo button. So, if you make a minor mistake, you have to restart the whole level. This is quite annoying since some levels can be pretty precise with your movements.

The store page of this game promises innovate features into the classic block moving game. And I’m sorry, I had seen almost every feature done before. And not once, more than once. Please, don’t be fooled by the marketing of this game. I found the marketing write-up of this game just a bit cringe.

Opera Snapshot_2020-01-10_202229_www.nintendo.com

I found the level select screen a chore to use. What’s wrong with putting your levels on a horizontal line? Why do they have to be on a vertical one? In addition to that, just like Pixel Gladiator, this game is lacking in basic features. Apart from deleting your save file via the Nintendo Switch menu’s, you have no way to reset the game.

There are so many different languages in the game. I found it quite ugly that the visual style was broken up by the different fonts used for certain languages. But, why so many? I mean, they could have saved a ton of time by simply creating buttons instead of buttons with text. The game has so few text, it’s a waste of time adding those features in my opinion.

Not only is the game quite short with only 30 levels, there isn’t much variety in the game. To be quite frank and honest, I didn’t get past the 15th level because I felt bored with the game. Maybe this game is more enjoyed in short play sessions but then again, I don’t think I’d finish the game.

Apart from that, I also got a bit fed up with minor imperfections of the game. Like pressing the “B” button in the level goes back to the main menu instead of the level select, the reset button works instantly during levels but it only works after the fall when you are falling… And that are just two examples.

The conclusion

I’m sorry Mushroom Quest. You have several strong points but you just missed the mark. Flying Island Team made a more enjoyable game then their previous game, but Mushroom Quest just missed the mark again.

I would recommend this game to everybody who is looking for a cheap casual puzzle game or people who enjoy small games like this one. While I honestly believe that this game would be better suited for mobile platforms, the game has been released on the Nintendo Switch and Steam.

I don’t enjoy nor like giving a game with this much potential and promise such a low score but I just think I have to. With this low score I just want to say that creating a game where some basic features aren’t present, the game really suffers as a result.

The annoying thing is that some of the missing features can be added with a patch. If the developers are working on a patch, then my wishes are more levels and more features. Also, polish up the game just a bit more that there are no more imperfections and then I think this game would be a ton better.

With that said, I have said everything about this game I wanted to say. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 50/100

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes and meeting the love of my life NotThatAlice94. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with my girlfriend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with my girlfriend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with my girlfriend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

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The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

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So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

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So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, my girlfriend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

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Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my girlfriend does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

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If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

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Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with my girlfriend as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with my girlfriend since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. My girlfriend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Spirit Roots (Switch) ~ Two Halves Make A Whole

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Nintendo micrositeDrageus Game pageDeveloper website

Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Editorial note: this review has been written for v1.0.0

The good

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In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. That’s the name my girlfriend chooses to name characters and she is out of inspiration. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.

This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?

The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.

The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.

The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.

The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.

You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.

It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.

The bad

NSwitchDS_SpiritRoots_02Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.

That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.

The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.

Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.

Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.

  • When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
  • When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
  • The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
  • On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
  • The texture of a door you can slash through and one you need to flip a lever for are too similar.
  • When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
  • The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
  • When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.

Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.

But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.

Conclusion

Spirit Roots isn’t bad nor is it a good game. During my research on this game, I came across a video review by Defunct Games. I have to agree with almost the whole video. Due to some pretty major negatives, this game isn’t the best it can be.  The same goes for the review by PocketGamer.

This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.

But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.

Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Game Quicky: One Person Story (Switch) ~ Reflexes At Work

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Official Nintendo subsiteDrageus Page

Just like the title of this game, this blog is mostly a one-person story. Most of the articles you can read on this blog are written by NekoJonez, now with that said, I think it’s high time we focus on the game that this article is going to be about. It’s One Person Story by Lampogolovii Leric and ported to the Nintendo Switch by Drageus Games, who provided me a review code for free for this review. This article will have me 100% honest opinion of that game and feel free to leave your opinion about the game in the comment section down below about the content of this article and/or the game.

The good

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This game is a puzzle game where you have to guide a square through a pathway. The only control you have is switching between two states of the level. While there isn’t a lot of interaction with the game, the game is rather calming and relaxing to play. It’s a perfect game to wind down or to relax.

Visually, the game is pretty basic but pretty nice to look at. The visuals don’t get too much more involved than what you see in the screenshots but it does the job perfectly. It adds to the atmosphere and the relaxing feeling of the game.

Together with that, you have rather calming music and sound effects. The audiovisual presentation has been nailed in this game. It’s a joy to play and listen too. The music doesn’t restart between levels, which is a great plus. I have seen games that have a similar price point that makes that mistake.

The UI and options menu is just perfect. While you have only one other language to play around with, you can adjust the music and sound effects. The is no way to enable or disable the voice acting, but that’s no big deal. Since the voice acting is pretty decent. I’m able to overlook the fact that there is only one other language in this game, which is strangely enough: Russian. Adding too many different languages would increase the scope of the game and the amount of work as well.

Now, there isn’t a lot of story in this game. It tells the story of how life is. The moments when life is painful, joyful, blissful, annoying, irritating… Losing friends and working together. It’s quite relatable even when my life is far from the same as yours.

It’s amazing to see that this game barely needs any time to load. Thanks to that, you can easily restart a level when you died. You restart right away like in games like Super Meat Boy.

The bad

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Now, this game is a rather pleasant game but I don’t think that the Switch is the correct platform for this game. This game is rather repetitive and it would be better suited for the mobile market.

That said, the game also introduces unique mechanics that would be quite interesting for more complex puzzles, but the developer only chose to use them for one or two levels. After that, new or other mechanics get introduced. There is barely any depth in this game or anything else besides pressing the button to move the obstacles out of the way at the right time.

I’m under the impression that this game could have done so much more with the concept but choose to stay this minimalistic. It stays true to the atmosphere and the feel of the game but the game became repetitive and dull for longer play sessions.

There is a sort of level select in this game but it’s rather limited. You can only choose to start at a chapter. It’s quite unclear when a chapter starts and ends. To make matters worse, when you choose to start at a certain chapter and you leave the level… Well, you are in for a nasty surprise. It overwrote your autosave file! I was at level 33 and I was messing around with the chapter menu for this review. When I choose the beginning; before the level even started, I left the level. Then I choose “Start”, fully expecting that I would be able to resume my level 33 progress. But nope, it started me at the beginning.

I can be pretty short about this, but I find this a minor negative worth mentioning. The credits just list the name of the original creator and then that the port has been created by Drageus Studios. But who developed that port in that studio is unknown.

Conclusion

This is a decent game on the wrong platform. This is an excellent game to play in short bursts since the levels can be solved quickly and easily. It’s a perfect relaxing game to play on the bus to school or on the train to work. But, I don’t think that the Switch audience is the correct audience for it.

The game is just too basic, too repetitive for my liking on the Nintendo Switch and that makes it quite difficult for me to recommend. If you enjoy casual games or games that tell a unique story in an easy way, I think that this game might be right up to your alley.

If the game interests you after reading this review, I would say: give it a go! It’s only a few bucks, so it isn’t that expensive. If you didn’t get interested while reading this review, I would skip this game.

Personally, I’m glad that I gave this game a chance since this game pleasantly surprised me. But, I’m quite sure that not everybody will be able to tolerate this kind of casual games. Even while the game shows a lot of promise and just needed a bit more mechanics and polish.

And with that said, I have said everything about this game I wanted to say. I want to thank you for taking the time out of your day to reading my blog! I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care!

Score as a Switch game: 60/100.

Score, ignoring that its on the Switch: 70/100

Community Awards: The Real Neat Blog Award – December 2019

realneat-1

WordPress Community Awards are always amazing. It’s a great feeling to get various community awards since it feels like recognition of other bloggers for your work and it also allows you to create interesting articles. Today I have the pleasure to receive the Real Neat Blog award from Sanato1 over at his website. He writes amazing pieces on anime, music, games and many other things. Here is a fun fact, we both started blogging around the middle of 2013. Well, I was writing since 2010, but I only started to write in English a few months before he did. Something that’s quite cool is that he’s an attorney and writes about al those various subjects. It’s a really interesting read. Anyways, let’s get into the actual award and the Q&A that’s attached to it. 

The usual stuff

Here are the rules once again:

1. Display the logo
2. Thank the bloggers for the award.
3. Answer the questions from the one who nominated you.
4. Nominate 7 to 10 bloggers.
5. Ask them 7 questions.

The questions

1) Is there a game, book, or other work that you’d like to experience but that you can’t because it’s untranslated, not ported, or otherwise inaccessible?

That’s an interesting question. It would be extremely easy to look at various animes or games that didn’t get translated into English.

Of course, various works got subtitles but I’m too slow of a reader to follow subtitles and I honestly prefer works in a language I can understand since I feel that native jokes almost always get lost in translation. For example, if they use in a clever Japanese wordplay in an anime, they have to either translate it in the subtitles or let it slip by.

But, after some searching, I found something that you might not really suspect from me. There was this publisher in Belgium called Transposia. They used to localize games like Freddi Fish, Spyfox, Pyjama Sam, Putt-Putt amongst various other games to Belgium and the Netherlands. One of these series is Skipper & Skeeto which is originally called Magnus og Myggen in it’s native Danish language.

hqdefaultSadly enough, Transposia wasn’t able to localize every game into Dutch. Various games only got realized in Danish.

Besides my native Flemish/Dutch language, I can speak French and English but I can’t speak Danish. While one of my blogging buddies is Danish, I think it would be a hassle to fully translate the whole game just to be able to play the game.

Surprisingly, some of these titles got translated into English, but those aren’t the adventure games. The translated titles are the edutainment games. But, they would be nice to add to my collection as well. But, that’s for when I have the budget to let them ship overseas from the UK.

2) What’s one work that really affected you or stuck with you in the last year, and why do you think it did?

If you mean 2018, well, to be honest… I have played so many amazing games, I can’t say one single game. Games like Death Mark or Shadow Of The Tomb Raider are two games that come to mind. Most games that stick with me have either an interesting story mechanic or have a really strong message.

Now, if you mean 2019, I honestly think you’ll have to wait until I reveal my top 10 games I played in 2019. But, if you have been reading my articles, I think I have given various hints about the games that are big contenders for the top spot.

If we are talking outside of games, that’s going to get tougher. Then I think I could say the Death Parade anime. Just the whole concept of the show is mindblowing and well written. The ending really touched my emotional strings. I also started watching it around the time that my pet cat Sparta passed away last year.

That was for 2018. If we are talking about 2019, I have to say Anohana: The Flower We Saw That Day. It was the first anime I watched with my girlfriend from beginning to end and it was an amazing coming of age story. It was quite enjoyable and reminded me a lot of my past and the things I used to do when I was younger.

3) If you could revive one series of works that’s been abandoned or dropped by its creators for any reason, what series would it be and why?

That’s a tricky question and for several reasons. Sometimes it’s better left in the past to let the series or work end on a high note. Sometimes they ran out of ideas and it’s better to end it.

I could talk about animes like Log Horizon and No Game No Life. These animes have a lot of source material to create new season(s) but due to various reasons, haven’t gotten a new season. Now, I could also talk about my wishes for a new Indiana Jones game or a follow up to Time Hollow, Monster Tale, Stella Glow or Etrain Odyssey. But I’m not going to.

There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.

Besides, there are so many games, shows, music… out there, it’s getting insane. So, I’m the sort of guy the tries to experience as much as I can instead of trying to revive or keep a show alive. Yes, I vote with my wallet on what I want to see.

4) When it comes to music, do you prefer songs with vocals and lyrics or instrumental pieces, or do you have a preference at all?  If you prefer one type over the other, why do you think that is?

I don’t have a preference. But, I do notice that a lot of my favorite pieces of music have vocals and lyrics. Yet, I also have a lot of instrumental tracks that I adore as well. In most cases, these are tracks from shows or games that are quite nostalgic for me.

But, I think I’m going to talk a bit more in-depth in a future music article on this subject.

5) When was the last time you bought a magazine, newspaper, or another form of print media?

Now, if we also include physical copies of games; then I have to say the day of writing this article. I ordered two retro games for quite cheap online. If we are talking about things print on paper, then I have to say; past summer. When I bought an art book of a Wii U game and a strategy guide on a garage sale.

I used to buy gaming magazines often but my budget doesn’t allow that lately. So, I decided to save some money by not buying them anymore. It’s a shame since now that they are dying out, I might not be helping the cause by not supporting them.

6) Is there a holiday you don’t get to celebrate/take off because of family or work reasons but that you wish you could?

Luckily, I don’t have that issue. Since I work in schools, most of the holidays fall either on weekends or during school holidays.

And my family is rather small so we are able to celebrate almost every holiday together. And since this year, I can celebrate Valentine’s Day due to my meeting my soulmate this year.

7) If you had to create a new holiday, when would it be and what would it involve?

I would have a holiday to celebrate godfathers/godmothers and their godchildren. As a godfather myself, I find it a shame that a holiday doesn’t exist for that. Since I find the tradition and relationship extremely beautiful. Because it’s a sort of 3rd parent to the child.

Now, what would it involve? Something similar to Mothers or Fathersday? Where godchildren could make a small present for their godparents? And that the godparents could create/buy a present for them?

I tag and ask:

Now, as the rules state. I have to tag 7 to 10 other bloggers.

So, here we go:

  1. LaterLevels
  2. TriformTrinity
  3. Well-Red Mage
  4. NormalHappenings
  5. BearedGamer82
  6. LividLighting aka Lighting Ellen
  7. KillerRobotics
  8. VideoGamesNebula

And the 7 questions I want to ask you:

  1. Did your view or look at games change since you started writing a blog?
  2. Is there something you miss in the current gaming industry?
  3. What’s your favorite part about writing a blog?
  4. What’s something you wish you owned?
  5. What’s something unique about your hometown?
  6. Do you think that these kinds of tag questions should be themed?
  7. How much time do you put into your blog daily, weekly, monthly, yearly?

I’m also looking forward to the answers of the other bloggers! While I could nominate a ton more of them, I think I’m going to leave it at those eight. Each of these blogs is an amazing read and I highly recommend them!

So, thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: WarioWare Gold (3DS) ~ Minigame Short

WarioWareGold_HOLLarge.jpgNintendo microsite

For those who don’t know, I live in Belgium. Around late November – beginning December, we have a special holiday.  Depending on the region you are in, you either celebrate Sinterklaas or Sint Maarten. Both days are basically the same thing, but Sint Maarten takes place in late November and Sinterklaas in early December. Now, what is this? Sinterklaas or Saint Nicholas Day is a sort of 2nd Christmas day/Santa Claus celebration. I could explain the whole celebration, but I think I’m just going to link to a Wikipedia page that explains it better than I can: https://en.wikipedia.org/wiki/Sinterklaas. Now, why am I mentioning this? Well, during this celebration I usually give my godchild a gift and I get a special gift from my godmother. This year she gave me WarioWare Gold for the Nintendo 3DS. Now that I have finished the game, what did I think about it? Let’s take a look at it! Oh, and before you say: “Don’t look a gift horse in the mouth!” Well, I just want to review this game… Anyways, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

The good

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While the story isn’t anything special, the voice acting is just amazing. It’s one of the best performances that Charles Martinet as Wario. The voice acting actually gives the story the charm it needs.

The theming of the minigames is perfect. This game is sort of a compilation game of all the previous WarioWare games, the 300 mini-games it has are a blast to play. Especially since you have games where you need to use the microphone, gyrosensors and the touch screen.

There are quite interesting extras in this game like recording your own voice in the cutscenes and the mini-games. There is also a lot of Nintendo history in this game that made me quite nostalgic.

So, the gameplay is amazing. If you played WarioWare games in the past, you’ll feel right at home with this game. If you have never played a WarioWare game, the game works like this. You get challenged by a character that sets the theme of the mini-games. In these mini-games, you have to quickly perform one action to complete a goal. For example; shave three hairs for a chin or blow, blow out a candle, raise a bridge on time… All of this with a simple action or button press. It doesn’t matter if you win or lose, you go to the next round. The consequence is if you lose, you lose one of your 4 lives. Logically, you need to restart the whole chapter when your 4 lives are lost. The mini-games speed up at a certain point and after a couple of rounds, you’ll face the final challenge of that character.

The visuals of this game are amazing. The game looks colorful and vibrant. The artwork is sublime. There are a lot of amazing references to other Nintendo games and to earlier WarioWare series. I especially loved the nods to WarioWare D.I.Y. with some mini-games having crudely drawn visuals like a casual player would create on the Nintendo DS.

I had a really hard time deciding where to place the soundtrack of this game. I’m personally a bit mixed on it. While the soundtrack has a lot of great tracks, there are a few that didn’t click with me. Now, when I replayed these sections, I noticed that the tracks didn’t click with me outside of the game. So, I can’t fault the game too much for that. So, that’s why I decided to mention the soundtrack in the good section.

The bad

CI_3DS_WarioWareGold_13

So, let’s talk about the story in this game. While the voice acting is amazing and adds a lot of charm, it doesn’t fix the mediocre story of this game. The story just feels incomplete, storylines that go too quickly to their conclusion. There is barely any arc.

I can totally understand that the story needs to be short and bite-sized for the WarioWare games, but I feel that there is a lot of wasted potentials here and that this story could have been more interesting if it was more fleshed out for a Wario platformer.

While collecting the collectibles is a fun distraction and a nice post-game objective, most of them are just useless. In previous games, most of the unlockables had some sort of interesting function but in this game, a lot of them are just images of previous Nintendo products with a little bit of explanation. That’s a major let down.

Conclusion

This game is an interesting one. While I highly enjoyed my time with the game, I felt that there were a few things lacking. I felt that a bit more polish might have improved this game to be even better. But, on the other hand, there are a lot of things that this game does right and nails in the process. Like the voice acting and the visuals.

Personally, I highly recommend this game to everybody who enjoys playing mini-game collections, puzzle games, Nintendo games, and other WarioWare games. Personally, I wouldn’t pay full price for this game and wait for a discount. But, I wouldn’t skip this game at all. I think it’s worthy to be in your 3DS collection or library.

Since this game is one of the only games that use almost all the features of the 3DS and I think that’s just great. Thankfully, they didn’t use the 3D feature or I would be in trouble because I use a 2DS XL.

With that said, I have said everything I wanted to say about this game. And yes, I have left a few things out for you to discover… I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 75/100

NekoJonez’s November 2019 Update

Hello there, dear reader! Thank you for checking out my blog and taking time out of your day to check out this post. 2019 is coming to a close but not only that, a new decennium is going to start soon as well. I’m quite excited about it and I have a couple of plans for the future. But, I think it’s best that I mention a few things in an update article to keep my readers up to date. So, that’s why we are here. Let’s dive right into the updates about my personal life and my blog. And as usual, feel free to leave a comment in the comment section with your opinion and/or suggestions.

Blog updates

Something I have been promising in a lot of update articles is the fact that I’m proofreading my blog and trying to get rid of as many typos as I can. Now, I understand the argument that there shouldn’t be any, to begin with, but I’m human and spell checking isn’t my strong suit.

Now, I’m happy to say that since writing this update article, I have updated every article that I published in 2019 and a part of 2018. I’m also fixing broken links and broken images.

So, whenever you see a typo or a sentence that doesn’t make sense, feel free to hit me up on Twitter, in the comments, on Discord or on any place you catch me. I’m always happy to receive feedback and even when it’s a small typo that I have overlooked. I’m also going to do my best in the future to avoid as many mistakes as I can.

Apart from that, I have also started working on various other things like improving the overview pages, updating outdated information on the about me page and various other pages. I’m planning to somewhat merge a few pages and I have started working on that as well.

Besides that, I’m also thinking about creating new artwork and new logos for my blog. On top of that, I’m trying to work out a new theme for my blog as well. I have been using a similar site theme for so many years now, I think it’s high time for something new. But, before I do that, I want to finish reworking all the pages, categories and fixing the typos and grammar mistakes.

Lately, I’m quite busy with my personal life. I’ll talk a bit more about that in a later part of this article. This means that I’m running behind on developer requests and I even had to scrap a few. But, I’m going to try and catch up. Instead of publishing them on the weekends, I’ll publish them whenever they are done.

Now, I have a few major plans for December. Of course, I’ll publish the usual end of the year spiel but besides that, I have a few games in mind that I want to write about. In January 2020, I’m planning various nostalgic posts to look back at the past 10 years in gaming.

Before I got to the updates about my personal life, I think it’s time for the usual “update”. That is: I’m quite active on Twitter. So, when I have to skip a week or when I have updated a page or when I want to share something, you can follow it on Twitter. Most of these updates in this article are tweets I have posted in the past few months.

Personal life stuff

So, one huge piece of news is that my girlfriend @notthatalice94 started her own personal blog. You can find her on NotThatAlice’s Creative Space. On that blog, she will be mostly writing about her creative projects like photography or sewing but also about things that happened in her life. If you enjoy lifestyle blogging, be sure to check her blog out. Sure, the blog is still a work in progress, but I’m helping her out. And maybe, I’ll be writing a few guest posts on there. These posts will be mostly about things that have nothing to do with games. Of course, NotThatAlice might still write gaming-related articles on this blog as well.

So, 2019 was an extremely crazy year for me. My mental health wasn’t the best during this year but thanks to amazing friends and family I have been improving slowly. I’m also recovering from a major writing burn-out which caused me to skip several weeks. This means that I wrote fewer articles this year and my stats really show that. Last year, I had over 25k visitors to my site. In 2019, I currently have 13k. Which isn’t bad, but it’s a major decline in readers. Yet, it is better numbered then the number of people who read my blog in 2017, which were just over 12k people and we still have a month and a half to go.

Since I met NotThatAlice in March of this year, my schedule became filled pretty quickly. We have been doing so many different activities together and I have been enjoying my time quite a lot. I could write a very long love letter, but I don’t think this is the right article for it. Anyways, the reason that I mention this is that in the future my reviews might have her viewpoint as well.

Something else I have been doing is a major cleaning in my collection and my gaming room. I noticed that I had a lot of unused cables, broken handhelds, empty batteries, books I don’t read anymore… Because of this, I have a lot more room in my gaming area but this also means that I came across a ton of games I haven’t written an article on and I want to replay.

In the past few months, I have also been playing games I have started in the past but never finished. A lot of games I have written a first impression article on but never a review. So, maybe I’ll write a few follow up articles on games I have wrote first impression articles on. I have an interesting format in mind, so that might be fun.

And that is everything major that’s been happening in my life. I’m sorry for the shorter article this week, but there are a lot of events going on in my personal life and I have been reorganizing and decluttering my life. And I think that this made my last few articles even better.

In any case, thank you for reading this update article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

The Point-and-click puzzle Pinnacle – Jonez Edition

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Ah, point-and-click games. Amazing adventure games with amazing stories that stick with you and rarely let go. I have spent countless hours playing these games. When LaterLevels and Quietschisto from RNG approached me with a collab idea, I directly jumped on the wagon to join this adventure. In this article, I’ll talk about my favorite and most hated puzzle in point-and-click adventures. Be sure to check their website for a poll of what other people said that their favorite and least favorite puzzles where. In any case, let’s dive right into my answers since I think I have found some gems to mention.

The polls: greatest puzzleworst puzzle

Terminology

Alright, before we start talking about my favorite puzzles, I want to make sure that nobody is confused about what games I’m talking about. Otherwise, this list would be a bit too broad. Since the Point-And-Click genre is a subgenre of the adventure game genre, I think it’s a good idea to set some ground rules.

Can I use games like Virtue’s Last Reward on this list? Technically, I can. Since these games follow the rules of a point-and-click game. Now, what exactly are the rules? Well, I found that FlossManuals wrote a great explanation of it. Escape Room games are a sort of point-and-click game without a lot of character interaction.

Now, does this give me a free pass to use other visual novels like NG – Spirit Hunter or Another Code: R? That might be stretching the definition a bit too much. These are more adventure games that have a lot of point-and-click elements in them.

And what about Hidden Object games like Adera? Are these games point-and-click games? And in my opinion, yes, they are. These games are the casual version of the point-and-click genre of games with just an additional repeated mini-game.

Another great question is, do point and click games have to be 2D? The reason I’m asking that question is, the two first Broken Sword games are famous point-and-click adventure games but is the 3rd game still a point-and-click game? This brings us in a gray zone. Think about this, if you don’t consider the 3rd Broken Sword game to be a point-and-click game since it’s in 3D and uses 3D puzzles, what about Myst and Riven? These games appear on top 10 point-and-click lists all the time.

We could be here discussing this for hours upon hours. Talking about the rise and fall of the genre, but Ed Jefferson wrote an interesting piece on that for the NewsStateMan in January. Maybe that will help to give more clarity to what exactly makes a game a point-and-click game… But, I think it’s high time we start talking about my favorite and least favorite puzzles in these games, otherwise, we would be here for hours.

Most hated puzzle

Escape From Monkey Island (PS2) – Monkey Combat

Escape_from_Monkey_Island_artwork

Oh dear lord, this puzzle is something I truly hate. Let me set the scene for you. Back in 2013, I almost completed Escape From Monkey Island on my PS2. I enjoyed myself quite a lot, with the funny writing and the fourth wall breaks.

While some puzzles give me some challenges, I was always able to overcome them and get to the next section of the game. But, near the ending, there is a huge puzzle that is always randomized so you are unable to find a walkthrough for it.

This puzzle is an expanded version of Rock-Paper-Scissors with monkeys called Monkey Combat. This puzzle really made me take several notes and hope that I was able to be lucky so I could fill in all the squares. Guides like the one of GameBoomers or this one were ones I tried out, but either my copy was bugged or I did something wrong… and I was never able to beat the puzzle.

To be quite honest, I stopped playing the game and deleted my save file out of frustration. Maybe now that I’m a bit more experienced with solving these types of puzzles, I might go back to the game and retry this whole section but it really put me off in trying to beat this game again just to get stuck on that part again.

Favorite puzzle

Zero Time Dilemma (3DS) – Healing Room

zero time dilemma box

The Zero Escape trilogy. One of my favorite trilogies ever made. More often than not, I find myself referring to these games when I’m reviewing adventure games.

When we are talking about my favorite puzzle, I think we should talk about the Healing Room puzzle of the 3rd game, Zero Time Dilemma.

This escape room puzzle is amazing. It quite creative and requires a lot of thought. Without spoiling the puzzle too much, I’ll explain what makes this puzzle so great.

First of all, you are playing a game where your life is on the line. When you don’t escape out of the room, something terrible might happen and you might be unable to survive. This alone makes this healing room is a strange breath of fresh air. It’s a relaxing room where the tense atmosphere goes away for a bit.

The room was actually built for that purpose. You are in a bomb shelter and to not go crazy, you can enter this healing room to relax and come back to your senses.

The second reason why this puzzle is so great is that this puzzle is just extremely fun to solve. It has various puzzles that all fit the various wallpapers you can choose for the room. The flow of the room is just amazing and once everything starts to click, you get bumped out when it’s over.

And my third and final reason is a story reason. The events that happen just before and after this room are one of the best parts of the game and just turn the whole mystery of this game on its head.

Final words

And those are my two picks for this collaboration. There are so many more puzzles I could talk about, so I think I might revisit this topic in the future. Feel free to leave a comment in the comment section down below with your thoughts and opinions on the chosen puzzles and your favorite and least favorite puzzle. I’m curious to hear them.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. Be sure to check out LaterLevel’s website to vote for your favorites and check out other websites their pick. But, that will be it for me, for now. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: Ion Fury (PC) ~ Is it “Hail to the Queen” now?

Ion_Fury_logo

Official websiteSteam Store page

Once upon a time, there was a game engine. It was called “Build Engine”. With that engine, a lot of masterpieces like Duke Nukem 3D, Blood and Shadow Warrior were created. Around 1999 – 2000, no new games came out that were made in the engine and the engine was sad. The King Duke Nukem had moved on to other projects. Well, sort of. It took FOREVER for his next game to come out. But, this year, something happened. A prince kissed the sleeping engine awake and it transformed into a new game. Wait, this isn’t working at all. Writing this introduction as a history lesson and a fairy tale isn’t working at all. Maybe we need a breath of fresh air. One was a Queen shows the ropes of the game instead of the king. So, shall we look if Ion Fury is successful in that quest or if it crashes and burns? This article is being written after I played the pre-release version until v1.02a. And as usual, feel free to leave a comment with your opinion on the game and/or the content of the article in the comment section down below.

Editorial note

Before I talk about the game, I want to acknowledge that I know about the controversy of this game. That the developers possibly made some transphobic remarks and there are some homophobic jokes. Personally, I don’t want to spend too much time on this controversy since a lot has been said and written about it.

My personal stance on the whole matter is simple. I’m under the impression that some things were taken out of context or provided with the wrong context and cancel culture did the rest. Also, let me be clear on one thing. I think that you should decide for yourself. Take a step back and take a look at both sides of the story before you make a decision and come to a conclusion.

About the homophobic jokes, one of them is a word pun that fits perfectly in a 90’s throwback game. The other homophobic joke is something that you have to go out of your way to discover. Where you have to enable a cheat and go out of bounds to a developer room where slang is displayed. So yeah, is this something you should take offense over or not…? That’s up to you to decide.

And that’s everything I wanted to say about the controversy. I’m here to review and talk about games. I’m not here to write long articles about drama or controversies. My mental energy is best to spend elsewhere, like on all the positive things in the world.

Bombshell, the next queen?

IonFury1

In Ion Fury, you play as Shelly “Bombshell” Harrison who earned her codename defusing bombs for the Global Defense Force. Then everything changed when the firing squad attacked. The firing squad of evil cybernetic cult robots made by the equally evil transhumanist mastermind Dr. Jadus Heskel. Now, Shelly has to clean up the streets of Neo DC that she knows so well.

The story brings up in several locations and areas. While this game sort of works with different levels, the world is still interconnected. It feels like you are playing on one huge map instead. Speaking of the levels, each level is quite huge. Currently, the main story takes around 15 hours to complete. Now, this is the perfect length for a shooting game. But, that doesn’t mean that you are done after those 15 hours. You can still find a lot of secrets and easter eggs in the game. And on top of that, the Steam version will have Steam Workshop support which opens the floodgates for custom weapons and even custom levels.

While you play the game, the story takes a backseat. The story doesn’t take a lot of twists and turns or isn’t anything to write home about. Yet, the personality of Shelly is amazingly done. Her one-liners and personality is almost a carbon copy of Duke Nukem in female form. It’s great.

I love the voice work done in this game. The voice works for Shelly is done by Valerie Arem, who also did voice work in Final Fantasy 15, Zero Time Dilemma, Sailor Moon and many other series. She nailed it in this game. On top of that, Jon St. John, the original voice of Duke Nukem voiced the antagonist. It’s almost like the game is poking fun at the similarities between Shelly and Duke.

The charm of the voice acting and the one-liners is amazing. It was one of the reasons why I got so drawn into the atmosphere of this game. Even the enemy grunts are well done. So, this brings me to the sound design of the game. I have no complaints about the sound design at all. Everything sounds amazing and there aren’t any sound effects I would change or tweak. The sound mixing is great as well, I never had trouble with it.

Old game design

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Let’s talk about something you might have noticed already. While this game released this year, it looks and feels like it was released in the late ’90s. For some people, this might be a turn-off, but to me, it’s a breath of fresh air.

The game has this amazing retro vibe to it and makes me quite nostalgic about the times when I first played games like Doom or Heretic. Yet, the game manages to still look amazing. Every area is quite detailed and decorated. The color pallet is extremely varied and this makes the game easy to navigate while giving ample opportunity to hide secrets in various spots.

The gameplay of this game is quite simple. Like the old school shooters of yesteryear, you have to explore the level to find keycards to open doors in order for you to progress. When you reach the end of the level, you get promoted with a message: “are you sure you want to leave this area? You haven’t found X amount of secrets.” This is an amazing feature and made me go back several times to look if I haven’t missed any cracks or holes that might hide a secret.

The gameplay of this game is quite simple. While you are exploring the map, you have to shoot through various waves of enemies. Some of these fly and another move around. Currently, the AI of this game isn’t that smart but that doesn’t make them easy. The game provided me with a lot of challenges in the medium difficulty setting.

I had to redo some sections over and over again because there was just an overload of enemies. At first, I was annoyed by this. While the weapons are easy and fun to use, I found it annoying that I didn’t see how many bullets I had before I had to reload. But, after a while, I got used to the flow of the game and I was defeating these hoards of enemies. When you prepare yourself and really pay attention, the game isn’t that difficult. But, yeah, you will need to do some old school trail and error.

Something that I really liked is the fact that this game has an autosave and a manual save system. So, whenever you are faced with a difficult section, you can save in advance and have a point to return to when you need to retry. The save menu provides all the information you might need and is a perfect example of a UI done well.

I like the way you die!

Earlier in this article, I talked about the visual presentation of this game. Now, the animations of this game are amazing. Some of them are a little bit gory, but they are over the top gory. Bodies can explode when you hit them with a rocket launcher, and the added sound effects are amazing. The fact that some parts of the world are destructible is great fun too. You can blow up some walls.

Now, speaking about blowing up walls… Something I found a tad bit annoying was how bombs were handled. You can throw them with the left mouse button, but you only light and throw them with the right mouse button. The reason I found the annoying is simple, in the heat of a battle I keep clicking my left mouse button to shoot and use my scroll wheel to quickly and easily select the weapon I need for the situation. But, because I’m so drawn into the game, I keep clicking the left mouse button and waiting for an explosion that never comes.

This is the only issue I have with the controls of the game. All other controls work flawlessly. Now, sometimes it’s a bit of a struggle to jump into gaps while crouched, but I quickly got used to that. These controls are quite helpful to explore the expansive levels to find the keycards, items, and ammo on the map. Some levels have a straight path forward but other levels have some branching paths with rewards for exploration.

It comes with the territory but there is some backtracking in the game. Once or twice I got lost in the level because I thought I picked up a keycard or found a keycard while I actually hadn’t done that. Oh well, these are things that happen in these old school 3D shooters. I think I have to pay better attention to the UI since it displays quite well which items you have.

Maybe that would help me to save up more ammo. Since sometimes I felt that I didn’t have enough ammo and other times I had

Speaking about items, this is were Ion Fury dropped the ball a bit. While the game is inspired by Duke Nukem 3D, the game doesn’t have a lot of items. In Duke Nukem 3D, you have a lot of different items to experiment with, like the Holo Duke and the Jet Pack. The two items that I found in this game are a radar and a portable med-pack. If only this mechanic would be expanded in a DLC or an update, that would be amazing. Also, I found the radar item quite useless and barely used it. But, that might be because I don’t fully understand the purpose of the item.

Everything comes together in a well-designed game with expansive maps and fun challenges to blast through. Together with a great soundtrack, this game can be a rush from start to end. Now, the soundtrack of this game is more electronica/dance than either rock/metal/orchestral focused soundtracks of the other games in the engine. I can totally understand why some players didn’t really enjoy the soundtrack, but that’s not the case for me.

While this game isn’t that long compared to other games I have played recently, I love to replay this game several times. Due to the updates changing the map layout since the pre-release, I love to find the added details since the updates or play through the game with the new mechanics and all the fixed bugs. And, as soon as I know the maps better, I might even play through the game on a higher difficulty setting.

Apart from the main game, there are also some additional gameplay modes. One of these is an endless mode where you have to survive wave after wave of enemies. This is quite fun since the better you do, the better drops you get to defend yourself. This is a fun distraction from the main game. The other modes are something that you will have to discover when you play the game for yourself. And let’s not forget to mention that in a future patch, we will have multiplayer!

In conclusion, this game is a well-crafted throwback 3D shooter. Apart from some minor issues, I don’t have anything negative to say about this game. If you enjoy playing shooters or retro games, you should do yourself a favor and check this game out. Feel free to support the developers by leaving feedback on their forums. Personally, I think this game is that good, I might even buy the big box collectors edition for my collection.

And with that said, I think I’m going to close off this article. I might talk a bit more in-depth about certain things or mechanics if I ever write a review but for now, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Forager (Switch) ~ Collecting the Mining

Forager

Official website

A few days ago, I wrote an article about a few of my favorite pieces of music in games. In that article, I talked about Forager. A game that recently got ported to the Nintendo Switch. Because the game looked quite interesting to me, I decided to give it a try and now that I have almost finished the game, I decided that it’s high time that I write an article about it. So, in this game quicky, you will find my opinions on the game and feel free to leave a comment in the comment section with your opinion on the content of this article and/or the game itself. A little side note, this review is written when the original version came out on Switch, it’s possible that things from this review can become irrelevant when new content comes out.

Positives

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In this game, you play as a sort of nameless somebody that’s stranded on an island. Your goal is to expand the islands and survive. Now, there are a lot of game mechanics and there is a lot of crafting that will need to be done. The pacing of the game is something special. Depending on your playstyle and what you unlock, the game can go quickly or slowly.

The gameplay is quite unique. You start off on one lonely island. I was unsure at first what I needed to do. I was able to mine away from the resources on the island and after a while they randomly respawned. So, where a flower spawned first, a tree was now standing. I always got small bits of experience. When I leveled up, I was able to unlock new skills and buildings. These skills and buildings allowed to me gather even more types of resources and sometimes even more efficiently.

It didn’t take long before I had a ton of farms and factories setup that helped me in automating certain parts of the crafting process. Now, it would be lovely if they expanded a bit more on this process in future updates, like for example, a certain furnace always smelting a certain ore when it got below a certain point.

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Besides crafting and grinding for resources, you also have enemies to worry about. Depending on the strength of your weapons and gear, these enemies can range from major treats or pushovers. I found it extremely enjoyable to improve my gear and then to take revenge on some annoying enemies by defeating them in one swipe of my sword.

On top of that, there are various dungeons, quests, and secrets to find throughout the game. Almost every island has something to do or to discover it. Some islands have even more than one thing. So, it’s a great idea to try out different things. If you watch closely to each island and try out things, you might discover some secret treasures and upgrades.

I found the visual presentation of this game quite nicely. The pixel art of this game is excellent and fits the style of this game quite well. The animations aren’t too special or flashy, but that isn’t too big of a deal. The goofy writing and humor of the characters more than make up for it. Speaking about that, the characters in this game can be quite amusing and entertaining.

Now, if you talk about the presentation you can’t forget about the music and sound effects. These are excellent as well. The soundtrack of this game is a joy to listen too. I’m even considering adding the soundtrack to my playlist for when I’m writing or just relaxing. The soundtrack is in general quite relaxing but can be quite tense when it needs to be.

The controls of this game are quite responsive and easy to get the hang of. It didn’t take long for me to get used to the controls and do some advanced moves. The inventory management is a bit basic, but more on that later.

So, you have to purchase land, find secrets, unlock achievements and so much more. Whenever you finish a quest line or finish an achievement, you get special costumes that give you special abilities. These special abilities can range from taking less damage or certain enemies ignoring you. And some of these costumes are great easter eggs or references to other series. One thing to know is that once you unlock the effect of a costume, it’s always active. Even when you are not wearing it, it’s active.

Negatives

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Certain building mechanics are quite underdeveloped. When I wanted to place another oil pumping station, I had an extremely difficult time removing all the wood I had placed in the ocean. Also, I was unable to remove any land tiles that were blocking the pumping station.

The vaults are quite handy and aid you in stocking up resources. The issue I have with the vaults is that you are unable to choose where which item goes when your inventory overflows. At the end of my playthrough, I had several vaults and I didn’t know which item was where. It was always a find expedition when I needed to find one item or check if there weren’t item stacks that could be combined.

In an extension of that, the inventory management is too basic. You can’t move items in your inventory, you can’t change the order of the items in the hot bar. Also, when I was catching things with bottles, the hot bar sometimes switched to the caught item and I accidentally released the fairy.

The randomness and luck-based drops nearing the end can get extremely frustrating. There are two artifacts that I still have to get to complete the museum but the random drop rates of the remaining treasures are so low that after 5 hours of trying, I was unable to get even one of those drops.

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There are some minor game-breaking bugs in the game. For example, there are some puzzles where the required items don’t always spawn. These bugs are fixed in the Steam version of the game, but I still experience them on the Nintendo Switch. The one that affected me is the bug with the mushroom puzzle on the rainbow island.

When you bought all the islands and crafted almost every upgrade, the game gets a bit boring. Not only is one of the final upgrades quite repetitive and slow to get, but there is also nothing to do after you bought all the islands. Now, this might change in the future, since additional content is being developed. Recently a new content pack has been released for the Steam version.

In most cases, the frame rate is quite stable. But, whenever you enter or exit a building or when there is a lot happening on screen… The framerate can drop drastically. For example, I noticed a lot of frame drops whenever I had some special buffs applied to me and I was digging all over the place. Speaking of the frame rate, there is one dungeon where you have to guide a beam towards certain obstacles to open the doors. How the longer the beam was, the worse the framerate got.

Conclusion

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This game is quite a lot of fun, I enjoyed myself with this game quite a lot. But, the game can be a bit rough around the edges. There are some parts of the game that are still a bit underdeveloped and could some expanding.

The tricky thing about reviewing this game is that there are a few major updates planned and I have no idea what they will change or add to the game. I don’t even know if I have to restart or if I’m able to continue on the same save file when the updates come out. While some of them already got released on Steam, I don’t know if and when they come to the Nintendo Switch.

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Yet, I still recommend this game to people who enjoy games like Terraria, Zelda or Minecraft. This game is a lot of fun and quite addictive as well. When I started playing this game, I had a very hard time putting the game down and playing other games. I’m very excited to see what the next updates will bring and which improvements it will bring to the game. Since if they polish the mechanics that I talked about in the negatives section of this game, the game can become even more enjoyable.

And with that said, I have said everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed right it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care.

Score: 70/100

My Favorite Game Music #23 ~ Maybe with a jukebox?

music-gaming

More articles in this series

It has been quite some time since I wrote about my favorite music tracks in gaming. It has been a year since I talked about music. So, for those who don’t know how this series works, let me quickly explain it to you. My favorite music to listen to are the soundtracks of movies, games, shows… I have enjoyed. In this series, I talk about my favorite tracks or the tracks I love to listen too. Now, a rule in this series is that I’m only allowed to talk about one track per franchise per article. Otherwise, most of these articles might get filled with tracks from my favorite games. Also, I don’t include remixes in these articles; unless it’s special, then I only talk about game-related music or remixes. Now, this one is one about the original music. But, let’s stop stalling. Let’s get to talking about gaming music. And as usual, feel free to leave a comment in the comment section down below with your opinion on the selection and/or the music.

Forager (Switch) ~ Boss Fight

forager-cover

Forager, a game that is the love child of HopFrog. When I discovered the story behind this game, I found that the developer a real inspiration.

Besides that, this game is quite an interesting one. The game is inspired by Terreria, Minecraft, The Legend of Zelda and Stardew Valley. At the moment, I’m playing the game on Nintendo Switch. I know that the Steam version is more complete, but yeah. I didn’t know that this game was a PC game at first.

I’ll talk about my opinion on this game in a future article but for now, I want to draw your attention to the existence of this game with linking you to one best track in the trance/dance/techno soundtrack of this game.

I really can’t wait to play the update that’s now in BETA on the PC. I hope it comes soon to the Switch version so I can play these new things. Since they are looking quite interesting.

Bloodstained: Ritual of the Night (Switch) ~ Gears of Fortune

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The Metroidvania games are back and how! Bloodstained: Ritual of the Night is one just a joy to play. It’s also one of the next articles that I’m writing for my blog.

I know that I’m playing this game on the platform with the weakest visual performance, but honestly, I don’t really care. The game is still a blast to play.

Now, the music is addictive to listen too. It might be one of the best soundtracks I heard this year. The tunes really stick in your head and I was unable to really pick one of them for this article. So, I picked Gears of Fortune just because it’s the track I’m listening to most too during this week. There is no other reason. The soundtrack is really good and if you enjoy this track, you really should give the other tracks a listen.

The orchestral arrangements are just beautiful. The energy of the ruined town and a haunted castle are really well portrayed. You really feel like a warrior on the battlefield really to fight the enemy and try to save the world from destruction. But, can you do that before it’s too late? Well, I think I know which game I’ll be playing after this article is published.

Etrian Odyssey 5 (3DS) ~ Battle 2

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I have been playing so many good games this year. Etrian Odyssey 5 – Beyond the Myth is one of them. It’s sad to see that it’s the final Etrain Odyssey game in the franchise. But, the series had an amazing run for being such a niche game.
For those who don’t know what this game is about, it’s a hard as nails dungeon crawler where you have to draw and create your own map to boot. I have reviewed other games from the series in previous articles.

But, I seriously wish that the Switch wasn’t such a distraction to me since I really want to continue to play this game. This battle theme really gets me pumped to play some more Etrian Odyssey V. The music of this title is amazing as always, so yeah.

A Hat in Time (PC) ~ Nyakuza Metro DLC – Rush Hour

Hat In Time

Review

I haven’t played the DLC packs of A Hat in Time yet. I have played enough to unlock both sections, but I haven’t completed either of them.

Recently, I have been playing the game with my girlfriend in co-op mode and we are having so much fun. So much fun that I copied the whole soundtrack on her phone for her to enjoy. Too bad that her laptop isn’t powerful enough to run the game. Thankfully, she will be able to enjoy this game on the Nintendo Switch really soon.

Now, when I hear the amazing music in the DLC, I’m really pumped to start playing the DLC chapters. But now I’m in a bind, should I start playing them now or should I wait until me and my girlfriend get until that point? This is a tricky question. I think I should wait, so we can both experience the amazing music and new content that this game has to offer.

Pokémon Ranger – Guardian Signs (DS) ~ Rand’s House

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Most of the pieces in this article are great tracks that really get you pumped up to fight or go on a great adventure. This Pokémon track is the complete opposite. It’s more down to earth and relaxing.

Recently, I bought the three Pokémon Ranger games on my Wii U and I have been replaying them. While my favorite music to listen too is the more action-packed music like the four previous tracks, from time to time, I love tracks like these to wind down.

This track is played inside of the more important character’s house. It fits the atmosphere of the conversation really well and fits the mood perfectly. That really reminds me, I should review the two other Pokémon Ranger games shouldn’t I? I have reviewed the first game.

Closing off

And with that, I think it’s time to close off this article. I’m so glad that I wrote this article since it really helped me out. In the last update article, I talked about how I felt a bit burned out on writing and a bit idealess/inspiration less. Well, this article gave me a lot of ideas for future articles and reminded me of a lot of games that I still want to talk about.

With that said, I hope you enjoyed listing to these soundtracks and maybe found some new tracks to add to your playlist. Feel free to let me know in the comments which games also have amazing soundtracks. I would love to hear and play them.

Now, I think it’s high time for my usual closing of the article. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Woodle Tree 2 Deluxe (Switch) ~ Let’s Explore For Tears

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Nintendo.com microwebsite

I remember when ChubbyPixel asked me to review Woodle Tree Deluxe on the Switch in March. I felt like there could have been done so much more with the concept of the game. Recently, the company released the sequel to the Nintendo Switch. Woodle Tree 2 Deluxe. An expanded version of Woodle Tree 2: Worlds on Steam. Now, the asked me to take a look at the sequel as well. While a review key has been provided to write this review, I’ll give my 100% honest opinion on this game. And as usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Let’s explore for tears

WOODLE TREE2

The story of this game is a direct follow up to the original. In this game, you play as a son of the hero of the original game. Now, the powers of evil have taken over the Wood Lands as revenge. It’s up to you to save the Wood Lands and find the tears again.

The way the story is being told and paced is a lot better than the original. In the original, you have a small cut scene at the start and you got thrown into the hub world. Now, the whole world is the hub world and there is a central place that acts as a sort of overview place where you can buy upgrades and cosmetics.

Before you can go explore the whole map, you go through a sort of tutorial section. The tutorial is quite decent. It teaches you the basic mechanics of the game without being too punishing.

After you have saved the three first tears, you will be allowed to find all the other tears. Right on the map screen, you can see that the game is divided up in several area’s where you can find three tears each. Right there on the map screen, you can also notice that the checkpoints you activate also can be used as warp points. That’s pretty neat.

So, in each area, there are three tears and at least 80 blueberries. You can find your progress of that collection on the mini-map. There are also red berries but there is no counter for that on the map screen. The map screen is quite useful since it tells you where in the world you are and which level it is. The only thing I miss on the map screen is a sort of zoom-in feature that you can use to have a better idea of the current area you are in. Also, it would be extremely handy that you could move the cursor freely around without being restricted to only being able to choose the warp points.

You can bring up the map screen by a simple press of the (+) button. If you use the shoulder buttons, you can use the pause menu. The menu after the map screen is the options menu. Where you can adjust the camera sensitivity, the volume if you want to invert the X-axis or the Y-axis if you want or don’t want anti-aliasing and the language. The controls are listed in this menu, but you can’t change them. In the most recent update, the developers added a lot of languages!

The 3rd and final screen in the pause screen is a total overview of your adventure where you can see how much red berries, blueberries you have and how many tears you have collected.

Now, most of the story is being told through text bubbles. There is no voice acting nor are there any “voice noises” in the game. There are sound effects, but I will talk more on that later in this review. You can easily notice when somebody has something to say because there is a text box floating above their heads. Now, you don’t have to worry to approach them from the wrong side since the text box sort of follows your character while staying on top of the character that’s speaking. The only thing is that the character itself doesn’t follow you.

Wall jumps and double jumps

WOODLETREE

If you played a platformer or the original, you will be right at home playing this game. The idea is that through platforming, you find the three tears. In this game, Woodle has few new moves in their arsenal. You have a double jump and a wall jump. You can also use your leaf to float around and to catch water droplets to water dead trees. To easily find your way around in the world, you can also use a telescope. Sadly enough, there isn’t a run button insight.

It’s not that your character is moving slow, the world is a tad bit too big. It would be extremely helpful that you had a run button or some way to make traveling faster. Thankfully the warp mechanic is really fast, so once you unlocked the waypoints, it’s easy to get there fast. It also helps you out in a pinch. Just take a look at this tweet. Yes, I got stuck inside a house I wasn’t supposed to get into. Or the moment I was able to let the character do a sort of moonwalk.

Now, the reason that I called this section, wall jumps and double jumps are because I feel like there is some sort of conflict in the code. I found it a bit difficult when I wanted to use my double jump to get onto a higher ledge because I jumped away from the wall since a wall kick was used.

This caused me a few deaths. Thankfully, there is no life system in place. After a few hits, you respawn at the checkpoint you used last. Checkpoints are also used as save points. So, whenever you need to save, you can easily warp to a checkpoint and the game automatically saves your progress. Now, the game only has one save slot, so it’s impossible that two or more people have their own playthrough at the same time.

Overall, the controls are quite responsive. While I sometimes have to fight the camera, I don’t think that the controls are that bad. They could use some polish, especially in the above-mentioned wall jump mechanic. Now, the game drops the ball in two other areas.

First of all, the visual presentation is something that needs some work. Overall the game looks fine and the animations are decent. Visually the game looks amazing for being a budget title. But, there are multiple popping issues and in some area’s I even had some major frame drops when the area was loading in. And in some areas, the place suddenly totally changed like in this video/tweet.

The character is sometimes quite jittery, especially when you are floating down. You can attack during your floating down without losing height or momentum. Textures and models pop in and out. The leaf you use sometimes just turns white, like when you are floating down… The game needs polish in the performance of the visuals.

Speaking of the visual presentation, the lighting is extremely off. Now, I can understand that when the enemies come and attack you, the scene goes dark. It is the powers of evil after all. But, for example on the beach, the lighting is so strong… the yellow that’s used for sand was sometimes quite painful to look at. Besides that, I had different lighting in a similar area without any rime or reason. I also posted that in a video on Twitter.

A final thing in the visual department I think that could have been improved is the design of some enemies. At first, I wasn’t able to tell some enemies apart from NPCs. This was a problem during the tutorial since I was attacking an NPC that looked an awful lot like an enemy from the original game.

Now, a great thing about the visual department is how your health is being displayed. The size of the leaf is basically your health. How smaller it is, how closer you are to death. Unlike the first game, you can be hit multiple times in this game. This makes the game more forgiving and more fun to play.

It’s a shame really since the game is looking quite charming and fun to play. If only these issues with the visual presentation weren’t present, then the game could have been so much better. Sadly enough, this isn’t the only major issue with the game.

Spooky silence

WOODLE TREE 3

The game itself isn’t too hard. When you get used to the controls and the mechanics of the game, you are able to find your way around quite easily. Enemies can be easily avoided and sometimes just buying an upgrade can make the game a literal walk in the park.

Now, the 2nd big issue with this game is the audio design. Don’t misunderstand me, the music and sound effects of this game are all quite well done but there isn’t enough. Some things are lacking sound effects like hitting switches or elevators. But the biggest issue is the music. The music is amazing but there are a lot of areas where the music doesn’t play and you hear silence. You only hear the sound effects of the game.

It’s a shame since each area has its own unique musical theme that really fits with the atmosphere of that area. But the area’s in between stay silent. But, sometimes the music just loops wrong as well. There are these flowers you can run into to get a speed boost. Each time you hit a flower, the musical jingle restarts. This is quite annoying in my opinion. I wish it just extended playing the jingle. And let’s not forget to mention that the animation is quite inconsistent with these speed boosts. In some areas, a roll animation starts playing and in some area’s it looks like you are gliding over the ground.

Should I be so harsh on this game? The game is fun, has a lot of love and creativity in it. The game costs 12 bucks and is quite often on sale. The developers are quite responsive and if you find a bug and report it to them, they fix it in the next patch. Even when another game has come out. Still, I see the potential that this game has and I just wish that the game was more polished.

Something that I’m quite content with this game is the fact that this game shows a lot of potential for the following games of the studio. I have been working with this studio since the first Suicide Guy game. I have seen the quality of each of their titles improve and grow. And this game impressed me quite a lot. I’m quite thankful that I got a key from them to review this game since I think that this game shows a lot of potential for the future.

Now, something that I would love to see in a sequel to this game is less technical issues and more things to do besides looking for blueberries and the tears. Expand the game and the universe. Maybe have a cross over with the Suicide Guy series, besides being it as an easter egg.

So yeah, I think I’m going to continue playing this game. The charm of this game really has won me over. I can recommend this game to other players, but keep in mind that this game has some technical issues in its current state. Maybe some future patches will improve on this, who knows.

And that’s for now, everything that I have to say on this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First impression: Sanator: Scarlet Scarf (PC) ~ Who wears that scarf?

Steam store page

Hi, NotThatAlice here. NekoJonez asked me to review this game and I gladly agreed. Unfortunately, due to bad mental health, I put off reviewing this game until the last moment… Today I’ll be talking about a visual novel game called Senator: Scarlet Scarf. For this review, the developers provided me with a review code. As requested by the developer, you will be able to read my 100% honest opinion in this article. As usual, just leave a comment with your opinion on the game and/or the content of the article in the section down below.

The story

The story of this game is based upon the legend of the Plague Maiden, a Norse mythological creature. A woman can become a plague maiden when she didn’t get a proper burial after she was murdered on her wedding day. Now, this legend is also used in German-speaking regions when the bubonic plague was happening.

In this game, you explore the world that has fallen twice and has an unclear future. You dive right into the mystery of a dying city with the fate of the Senator in your hands. Are you able to stop the calamity before it’s too late? Because this is a big story-based game, I’ll keep spoilers to a minimum in this review.

Now, if you are a fan of text-heavy games, you will absolutely love this game. Personally, I prefer action-packed games more but I believe that everyone has its own favorite game style. One of the great things about this game is that you can use your imagination, you don’t have to do what the game tells you to.

One thing you need to play this game is patience, it takes a while before you can decide something in the game. This also means that the game can have more than one end so it has some replay value to find out what the other decisions have as an outcome.

The game sometimes uses unknown wordings, that something to get used to. It has some kind of codex but not every word is explained. On the other hand, they are talking about a plague that is killing tons of people, that is a real thing from the middle ages. I also recognized the crow mask as a mask that was used in the middle ages by doctors in times of the plague. (I totally didn’t learn this from watching Beauty and the Beast, Disney-fan talking :p )

A little side note, something that NekoJonez didn’t like was the fact that some text was extremely close together. This can be seen in the codex. He said that sometimes an enter or two could have helped.

The text settings in the game are quite simple. You can choose to remove the text from the screen so you can see the full picture, you can change the text shading,… I would’ve made the text a little bigger though, it kinda made my head hurt a little.

Even though the game is read-through, you can enable voice assistance. This means you can still read the text but it is also read to you. One thing I would maybe change to this feature is that the text is only read to you when everything is on the screen and not while the text is written. This means you have to wait a while before you hear what is being written. It is also all in the same voice, which means you have to concentrate on who’s talking. If only the text and dialogues were color-coded, that would help quite a lot.

Technical thingies

I really liked the visuals of the game, even though there isn’t a lot of animation. The style of the game is like it is painted on your screen, with paint strokes and darker colors. This makes the game a little extra special since it isn’t just an average animated game.
The background music gave me chills. The music is kinda monotonous but at the same time, it gave me the feeling that something was about to happen… The music also kinda resembled that of the Zero Escape series, which made it even scarier to me.

While playing through the game for the review, it really made me want to play on and on. The beginning may be a little slow but it you keep going until Syl tells her story you might be as restless to advance as me. This makes me admire the writer of the story a lot. I have read a lot of books, but if a book started slow, it makes me stop reading it. This game doesn’t have that problem at all.

One thing I accidentally did while first starting the game has put the game in Russian. I kinda was impatient and just pressed the first thing I saw. Maybe it’s easier if the language settings on the screen instead of only lighting them up if you move your cursor over them. I had to look up how Russian was written in Russian to find out where I had to click next. Now I kinda think it’s funny that it happened though.

Something I think that could have been improved was how the demo was handled. The demo of this game is a stand-alone package. But here is the thing, it’s a bit unclear that the demo is a prequel to the story. I think it would have worked better if the demo was implemented into the full game as a sort of the first chapter. Maybe as a sort optional chapter for those who already played the demo. What I thought when NekoJonez started playing the game at his place was that the demo actually looked like the beginning of the actual game. I don’t know if that was intentional or not.

I think that the price of 8,19 euros for the game is a good price. If the game only had 1 ending it would be a bit much but the game can be played several times, as I said earlier. There is some replay value in this game.

If you play the game, always remember to save your progress. The game doesn’t autosave, and when you exit, it doesn’t give you a prompt to save. This means all unsaved progress will be lost. Also, I found it a bit annoying that you can’t name your saves. The name of the save is simply the date from when you made the save. So, if I wanted to go back to a certain point, I had to remember which save file it was.

The settings of the game are quite simple, you can choose between windowed and borderless mode, you can change the volume of the music and sound and, which I thought was a nice extra, you can change the mouse cursor in the game. There is also an option where you can easily listen to the whole soundtrack that the game has. Besides that, you can also choose to darken the text that isn’t part of the current paragraph or on which side of the screen the text will appear on. I could nitpick that the arrow buttons weren’t the best symbol for this since it almost gives you the impression you can move the text window to your heart content… to the middle for example.

And that’s everything I wanted to say about this game for now. When I have fully finished the game, I might write a more in-depth review of this game. I want to thank the developers for the opportunity of reviewing this game. I also want to thank you, the readers for reading this article. Feel free to let me know if you enjoyed reading this review as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then have a great rest of your day.

NekoJonez’s August 2019 Update

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Hello there, it has been a long time since I spoke to my readers directly. It has been since April that I have written an update article. So, yeah, it’s time to talk about the rest of 2019 and what that means for my blog. Now, if you are wondering who these two people are on the picture. The right guy is me. And the girl in the picture is my girlfriend who already wrote two articles here. Soon, she will write another article here too. If you want to follow her, you can do so over on her Twitter. Without further ado, let’s get into the updates because there is quite a lot to talk about!

Personal things

2019

I think that 2019 will be the strongest year so far. A lot has been changing in my personal life making my schedule and day to day life quite unpredictable.

In the past four months, my work schedule changed. I had to work on Saturdays, but I had Thursdays off. I spent most of these Thursdays with my girlfriend.

For those who don’t know yet, since late March 2019, I met NotThatAlice and it didn’t take long before we became a couple. I mean, two retro gamers who are into waiting YouTube, exploring cities and nature, working on creative things… It’s a match made in heaven.

Now, starting from next week, something quite big is happening in my professional career. I signed a contract to work as an administrative and IT guy in one of my local schools. This is a personal dream of mine. A lot of people in my family have worked or are working in the education sector. From science teachers to mentoring of new teachers. I’m 5 generations in succession. Now, yes, I’m the first who isn’t going to be teaching… But, I’m honestly considering to start those evening classes again to get my teaching degree. But, that’s something I’m considering. If I’m going to start classes again, I’ll surely update you, readers.

You might have noticed that since late 2018 the number of articles that I’m writing and publishing is dropping. Usually, I write 4 articles each month, but lately, it’s only three articles a month or even fewer. This has a few reasons. Earlier I said that for the past 4 months, I have been working on Saturdays and spending time with my girlfriend on my day off. That meant that I only had Sunday to write and publish an article. This didn’t always work out.

On top of that, I’m still recovering from my bad mental health that started last year. A side effect of that bad mental health is that I actually had a writing burn-out making it even more difficult for me to focus on my writing. I have scrapped quite a lot of articles because they didn’t turn out quite right or weren’t up to the quality I wanted them to be.

While I could take a break from writing, I don’t think that’s the right solution for me. I just love writing a bit too much. Thankfully, I think I have a solution. You might have noticed that in the last few articles that I have written, that my writing style has changed a bit and that I’m experimenting with a few unique ideas to change things up. This is having a great effect on me and I’m getting back into writing.

Anyways, before I start talking about the blog updates, I want to mention that a lot has changed to my personal set-up in the past few months. I have upgraded my personal gaming rig with a new graphics card. I upgraded my GeForce 660 to a GeForce 1050. So, I now have a 4GB graphics card in my gaming rig. I also use a newer monitor that supports a newer standard of HDMI and things of that nature. Apart from that, I have bought myself a mouse mat and a wrist rest. This helps me to not have RSI issues while I’m writing or while I’m gaming.

In terms of my old retro computers, I have outfitted my Windows XP machine with an old WiFi card, so I now can mess around with those titles and get the latest version of all the drivers without having to use some sort of crazy setup. I also refurbished an old computer to a spare Windows XP machine. On top of that, I busted out all my computers and consoles to make them run more quite and have a longer life.

Blog updates

Before I get into the updates to my blog, I want to mention something about collabs. If you are interested in being a part of a big collab like my Zelda and Tomb Raider retrospective, I have good news. My friend, the Well-Red Mage, who organized the Final Fantasy retrospective together with OverThinkery is organizing a new one. It’s almost like Red and I take turns in doing one big retrospective. I guess that it’s my turn at the end of next year.

In all seriousness, the reason I’m talking about this is that I’m actually going to be a part of this big collab. It’s going to be about Mario and we are still looking for writers. More information can be found in the linked article. But this time, I’ll be helping Red with the admin and behind the scenes work in this whole collab. So, yeah.

Speaking off collabs, I’m also going to be a part of NormalHappenings’ Characters That Define Us. I’m going to write a special article about my love for the character of Lara Croft. While I have sort of done that already with the Tomb Raider retrospective… I have an idea to make the article still quite interesting to read. More information can be read here.

More information about both of these collabs will come in the future. Because these two things are still in the works and are subject to change, I don’t want to say things that might not even happen to avoid disappointment.

So, we are entering the final 4 months of 2019. As said earlier in this article, this year has been quite crazy for me. But, I still have a plan for the ending of 2019. Now, before I talk about that I want to mention like in every update article that the best way to keep up-to-date with me is to follow my Twitter feed.

With that said, here is a preview of the things I have been planning for the ending of 2019. For this week, I’m going to publish two reviews on two developers who requested my feedback. I have a couple of games I want to talk about in the final four months of 2019. As usual, I’ll end the year with my top 10 games of the year and the games I’m looking forward to playing in 2020.

My girlfriend also has a few articles she wants to write. From what she told me, they are going to be extremely interesting to read. It’s going to be a very different look at how games are played. I’m quite excited to read it actually.

So, I’m planning to use the remainder of 2019 to write about games I love to reference but of which I haven’t written an article yet. While also talking about a whole boatload of amazing new games I have been playing this year, it’s going to be challenging.

Still, due to me still recovering from a writers’ burn-out and my bad mental health, it’s possible that I’m going to write and publish 3 articles each month, excluding guest posts or press kits. Yet, if I’m in the mood and when I have the time, it’s possible that I’m going to publish more than 3 in a month. It all depends on the time and energy that I have. Yet, I’ll be writing a minimum of 3 articles each month.

The final thing I want to talk about is something that also always returns in these articles. And that’s the reorganization of my blog. I have been thinking about a lot of different things. From merging series into one to moving to a self-hosted website and changing the URL. Now, I have decided that the blog rework will be a focus of mine in 2020. This year has been so rough, I think it’s best that I’m first going to settle in my new job and make a great plan of action so that I don’t make mistakes if I decide to make major upgrades.

So, with that said, I think you guys and girls are up to date with the latest happenings in my life and the future for this blog. A lot of fun things are going to come to this blog and I’m already working on a few projects for 2020. It’s going to be so much fun and I can’t wait to see what you will think about it. Anyways, it’s time for my usual last words to close off this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Sweet Witches + Swaps & Traps (Switch) ~ Sweet Traps?

Today I’m going to do something special. I’m going to write a game quicky about two games. The reason for that is that I got both games from the publisher at the same time, so I’m going to review them at the same time. Earlier this year, my girlfriend reviewed another game they published called Dead Dungeon. So, let’s take a look at their latest offering on the Switch. Sweet Witches & Swaps and Traps. Disclaimer, the publisher asked me to give my 100% honest opinion on these games, so that’s what you will find in this article. If you are unfamiliar with the Game Quicky series on my blog, these articles are a quick review of the game. I also use this series to review smaller games that don’t have a lot of stories or are rather short. In any case, let’s start with one of the games. And as usual, feel free to leave a comment down in the comment section with your opinion on the content of this article and/or the games.

Sweet Witches

Nintendo UK microsite – Publisher website – Developer website

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The gameplay

You play as one of two witches and try to plant flowers in order to earn candy.

Each level plays on one screen where you need to avoid enemies to pass each soil patch once to plant a flower. When you planted a flower on each soil patch, you can continue to the next level. Some enemies can even destroy your flowers, so plan out your route carefully. That’s the basic gist of this game.

The good

NSwitchDS_SweetWitches_02When you boot up the main menu, the charm of the game is quite clear. A lot of love went into the game. The visual presentation is amazing in this game. The artwork looks a bit creepy and cute at the same time. In addition to that, the animations are quite well done.

Depending on the difficulty setting you choose, you can adjust elements of the game. In the easiest difficulty: you can adjust the number of lives, the speed of the enemies and friendly fire. Since you can choose to play this game alone or even in co-op mode. Besides that, you even have a multiplayer mode. I’ll talk about the single-player a bit later but the multiplayer looks like a lot of fun. If you are looking for an interesting multiplayer game, this is the game you should take a look at. The idea is that you play a level but try to get as many of your own flowers planted. The more the merrier. You can also change the flowers of your opponent in your own flowers by simply walking over them. In addition to that, your opponents can attack you and you also have to dodge enemies.

The UI and controls of this game are responsive and good. I would change two things. The first thing is that you can use the (+) button in the game to go to the menu to adjust settings or go to the main menu. The other thing is that it’s unclear when your game is saved and if you choose the story mode if you are going to continue or start a new game. But, besides these two things, the UI is pretty good. The controls are easy to get used to and are useful in hairy situations.

The bad

NSwitchDS_SweetWitches_01While the animations and visual presentation are quite amazing, there is so much they could have done to improve this game even more. For example, it would be extremely handy if the soil changed when you planted a flower on it. During some levels, I had trouble to see which patches I missed. Another example is that after the screen transition to the new level, you have to quickly scan the bottom of the screen to find out where you spawn. It could use a bit more fine-tuning.

Something that seriously disappointed me in this game is the sound and music department. Now, the music itself isn’t bad by any means but it totally doesn’t fit the theme of the game at all. The whole soundtrack is from Kevin Macleod, the guy who provided a lot of music that can be freely used in videos and games. But the music selection, oh boy. It’s the generic music I hear in a ton of other YouTube videos and to be honest, I have heard them a bit too much.

On top of that, there were a lot of moments where I felt that there were sound effects actually missing from the game. From completing a stage to ladder climbing sounds. If there is one area where they dropped the ball, it’s in the sound and music department.

To be quite honest and frank, the single-player isn’t too much fun. It got old pretty quickly for me. There is no jump button, so avoid enemies gets quite tough. Very often I got stuck between two enemies and I was unable to escape with a ladder or stun them. Speaking of stunning enemies, you still lose a life when you walk passed a stunned enemy.

The game is also quite unforgiving. There is no way to earn additional lives and if you get hit once by an enemy, you lose a life. Thankfully, you don’t have to redo the whole stage but if you lose all your lives, you do have to redo the whole world. And because you don’t know how many levels are in each world, I got frustrated when I reached the 6th level and suddenly I lost my last life due to a stupid mistake.

This game could have benefited from a bit more variety. Let the player do something else then always planting flowers. For example, getting rid of flowers of the bullies or trying to kill all the enemies in one stage. The repetition of the game is a bit too much. Besides that, the enemies’ AI is so unpredictable you can barely plan out your next move.

I understand that the game is hard to mimic the old school Amiga, but due to that derpy AI, the game gets a bit too frustrating. But, that might just be me.

Conclusion

This game is bittersweet for me. There is a ton of potential for this game. Visually this game looks amazing. But, it’s clear that this game is somewhat rushed on the Nintendo Switch. Personally, I didn’t like the single player that much, but I’m happy that I have this game since I’m quite sure that this game will be a lot of fun at parties. Maybe I should give the co-op game mode a try with my girlfriend.

If you are interested in a cheap and challenging puzzle adventure game, this is the game for you. But do know that it lacks some polish and that there could have been so much more if this game got a better soundtrack and a bit more sound design.

I just think that the reason that I’m disappointed with this game is that I see the unused potential and only wished that they delivered that game instead of what we got. Maybe they can improve this with some patches or a sequel, but only time will tell.

Score: 5/10

Swaps and Traps

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Nintendo UK microsite – Publisher website – Developer website

The gameplay

So, if you remember Dead Dungeon, you will be quite familiar with the gameplay of this game. The idea is that you get a key to open the door to the next level. But, there is a twist. When you get the key, the antagonist “The Divider” actually swaps part of the level. So, you have to figure out how to jump while getting parts of the level and pasted elsewhere. This game really challenges your spacial awareness.

The good

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The unique mechanic of this game is just amazing. You really have to think about how you are going to parkour your way around to beat the level. It’s also really confusing because you would think the actual level geometry swaps places as well, but it doesn’t. The original layout of the level stays the same. But the location on the screen changes. You can press the “B” button to see a picture of the level before any swaps occur.

This game is a great game to speedrun. The developers actually knew this and added a speedrun timer. Your overall time and amount of deaths are visible on the pause screen. I only wish that this was also kept somewhere after I had beaten the level. Then again, this might over clutter the UI, so I don’t think that’s a good idea. There is also a leaderboard per level where you can compare your time with the time of other players. I honestly wonder if these are the times of the PC players are also included. But the fact that there are icons of the Nintendo Accounts next to the names, I think it’s the Nintendo Switch version only.

The audio in this game is really nice. The music and the sound effects really help sell this game. I really liked the soundtrack in this game. The voice acting in the cutscenes is really corny and it really fits the atmosphere of this game.

The controls of this game are simple and work almost perfectly. In almost every case, I felt that every death was my own fault. And due to the quick respawning, I was able to quickly give the level another shot. Since this game hooks you in with that: “Just one more level and one more try” mentality.

I adore the UI of this game. Especially on the pause screen. You have quick access to the sound and music settings and you see all the info you need. It’s quick and easy. Great job on that!

The bad

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The leaderboard could be so much more. If only there was a section where you can see the time of friends, that would be amazing.

The fact they ported the achievements over from the Steam version into the Switch version is a bit pointless. I can understand that some players love to try and unlock every achievement but to me, it’s rather pointless. Since you can’t display them on your profile. If only Switch games took achievements a bit more seriously and have them display on your profile screen. But, is this a negative of the game…? Well, yes and no. Let’s not forget that I didn’t even know that I unlocked an achievement when I did since it showed a small icon in the bottom right corner with barely readable text.

This game would be even more amazing if you were able to remap the jump button and the “show picture of the level” button. More often then not, I wanted to jump and I hit the other button. But this is a minor complaint and might just be me.

Conclusion

While this game is extremely confusing and frustrating, it’s a lot of fun to play through. I really enjoyed my time with Switch and Traps and I think it’s a great puzzle platformer.

If you enjoy puzzle platforming games or really hard platformers like Electronic Super Joy or Super Meat Boy, I really think that you should give this game a try. I even had trouble finding negatives for this game. For the price, this game is totally worth your time and money.

Score: 8/10

Closing off

And with that said, I have to thank the people at Drageus Games for providing me with press copies of these games. I actually really enjoyed myself with these games and I enjoyed writing this article and reviewing two games.

I don’t know if I’ll review two games at once in the future in the Game Quicky series but who knows, maybe I might review two small games that are sequels of each other or something. I have to think about that.

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope that I can welcome you in a future article but until then, have a great rest of your day and take care.