Gamer’s Thoughts: Gaming Expos and Conventions

IMG_5853-1940x709.jpgThis week, it’s time for something completely different. The people over at Vegas.com inspired me to write an interesting article about my experiences on the various expo’s and conventions I went to. Why do I talk about them in my introduction? Well, they offer quite interesting Las Vegas travel deals if your planning on going to the LVL UP Expo! The LVL Up Expo is celebrating its fifth year in Vegas bringing some of the best gaming and technology experts. So, like I said before, in this article; I’m going to share some stories and experiences from the conventions I went to. In the comments, I would like to hear what experiences and stories you have from going to cons and expos. Feel also free to write a comment about the subject and or the content of this article. 

Sidenote: this isn’t a paid article.

What conventions did I go to?

gameforcethumbailcalendar.jpgI have been to quite a lot of conventions and expos. The last one I went to was in late 2016. That was GameForce in Mechelen, Belgium.

Conventions I went to are: Made in Asia, Minecon (Twice, in 2012 and 2015), an expo about gaming and education amongst others. If I’m allowed to count the number of garage sales I went to, I honestly lost count. They are quite popular in Belgium. As in,  in the spring-summer time, there is a garage sale almost every day somewhere in Belgium.

Storytime with Jonez

Let me share two stories. The first story is about one of the first expos I ever went to in my life. I wish I could the name of the expo, but it has been over ten years and I can’t find the name on the internet.

It was an expo where you went through the history of gaming. How the first games got made and how games are now. In each time period, you could buy games from other collectors. It was quite fun.

So, after we visited the area of the 80’s, one of my friends was quite thristy. Let’s call him Alex. So, Alex and I went to a soda machine. It was 1€ for a soda. But he only had a piece of 2€. So, he inserted his piece of 2€ and pressed the numbers of the soda he wanted. Instead of getting his soda and 1€ in return, he got two sodas and to make matters even worse, he got the wrong sodas. That actually happened. It was a moment I wished my mobile had a camera. So, I was able to film it. But alas, I was sporting an old Nokia back then without a camera.

Other things happened with that same soda machine, but my memory is quite fuzzy on it. I remember somebody getting two sodas with paying 1€. So, Alex got annoyed because he felt he got robbed.

The second story is more recently. So, my friends and I were just too late to pay for VIP tickets to go to a certain convention. So, we paid for the normal tickets. Fast forward to the convention itself and one of my friends saw some boxed with bags sticking out. She took one for each of us. We continued to walk and when we returned ten minutes later, a security guard was standing there and stopping people from grabbing bags.

It turns out that it was the VIP Loot bags that she grabbed. The SMITE-figurine is standing on my desk from that day on.

Going to a convention or expo?

What are some important dos and don’ts you’d suggest to someone attending their first convention?

Don’t…

… go unprepared to the convention or expo. Read up about the history, events, and exhibitions of the convention or expo. Also, this way you avoid buying duplicate games/items.

… take pictures of people cosplaying without asking. Some people don’t like to have their picture taken without them knowing.

… take too many valuable items. At cons and expos, there is always a big crowd and things can happen.

… go spending right when you enter. Take a look around before you spend all your money. Otherwise, you are out of money before lunch.

Do…

… plan out your route. But don’t overdo it. Give yourself the chance to distract you.

… enjoy your time there. Be yourself! For example, what I did at Minecon was one day to see the con and one day to see some panels.

… read up about the rules of the expo and/or con. Are you allowed to take drinks and snacks?

… go with friends that are also interested in the subject of the expo and/or convention.

What items should you bring along with you?

A wallet with some cash, a bank card, a mobile phone, a camera, a water bottle (if allowed), a snack (if allowed), a good mood, a 3DS (man, the Streetpass hits you get are crazy!).

Also, some advice, if the con or expo has an official app. Download & install it. It usually contains the map and planning of the convention. You never know when you need it.

What should you wear?

Comfortable clothing and good walking shoes. Unless you want to cosplay, then go in your costume.

Believe me, you will do a lot of walking at the convention or expo. Get a good rest the day before the convention.

Speaking about cosplay, research your character. I have seen various times that people didn’t know a lot about the character they are cosplaying and they fall out of character. This is a no-brainer of course but look at the rules of the convention or expo. Don’t go cosplaying with a gun if they aren’t allowed.

What are your favorite activities and exhibits?

My favorite activity at expos or cons are the ones where you can hear your favorite group has a panel. I attended the MindCrack panel at Minecon 2015. I was just too late to attend the panel in 2012. The room was full, so we were unable to attend.

My favorite exhibits are the ones where I can buy merchandise of my favorite games. Since I live in Europe, it isn’t that easy to get merchandise of Japanese and/or American products. Since I have to pay a big shipping fee and things like that. So, that’s why I go to cons.

And of course, I love exhibits where I can see an upcoming product I’m excited about. Oh yeah, before I forget, exhibits, where I can buy games to add to my collection or complete my collection, are great too.

Wrapping up

After the convention and/or expo is over. Feel free to take a look back at the past day(s). What have you learned, bought, experienced… I always had a strange lonely feeling the day after a convention or expo.

Usually, after I went to a garage sale, I post a picture of my loot on my personal Facebook or on my Twitter.

But, I think I’ll wrap up this article here. Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

The Blogger Recognition Award

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Three years ago, I got an award from Allaweh. In 2014, I got an award as well. Last year, I was put onto a list of the top 100 bloggers according to FeedSpot. And now I have been selected for a new award! I have been selected by GamersUnitedGG for the Blogger Recognition Award. So, thank you! Go check GamersUnitedGG out. So, give them some love! 

A word of thanks

It might sound like a cliché, something that every blogger or content creator will say. Thank you for the recognition. Thank you for all of this. I seriously mean it. Remember, I write this blog as a hobby of mine. I spend a lot of time researching and playing games so I can write about them on my blog.

You get a special kind of amazing feeling when you get selected for an award from a fellow content creator. Since, in my opinion, those are one of the pickiest audiences out there. They always have things you could improve amongst other things.

But that’s beside the point, now it’s my time to shine a bit. So, yeah.

Here are the award rules:

  • Thank the blogger who nominated you and provide a link to their blog.
  • Write a post to show your award.
  • Give a brief story of how your blog started.
  • Give two pieces of advice to new bloggers.
  • Select 15 other bloggers you want to give this award to.
  • Comment on each blog and let them know you have nominated them and provide the link to the post you created.

How did my blog start?

I’m quite sure I explained this story several times before. But hey, it doesn’t hurt to tell it again.

As a kid, I always dreamt of making something to entertain people. Around summer 2010, I was surfing on the internet. That evening, I had a party to attend to. There were a lot of people, I hadn’t seen in years. And I had to tell the same story over and over again. When I got home, I got so tired of it and I decided to create a blog so I can share stories from my life without having to write essays on Facebook.

But, blogging got it hooks placed its hooks into me pretty fast. It didn’t take long before I decided to write game reviews amongst other things about games. I even got into an argument of some sorts with a TV-station. But that story, I have already told in an interview I did some time ago.  I have already told in an interview I did some time ago.

Due to some personal things, I had to remove my blog. According to my archives, I started that blog in July 2010 and I deleted May 2012. But I was never really able to let it go. So, after a break of a year, where I mostly created YouTube videos (that got deleted as well because they were too bad), I restarted writing. All thanks to the reboot of the Tomb Raider series!

My advice to (new) bloggers

Because I felt like it, I will give a bit more advice to new bloggers. This is what I think could help new bloggers out!

  1. Stay true to yourself. Seriously. Don’t force yourself to write or to create content. People will start to notice when the soul of your content leaves your content. Also, don’t always write about something because it’s a hot topic and other people are talking about it. Unless you want to do it professionally. Because you only get some temporary attention. For example, I’m a big Legend Of Zelda fan. It would be very easy for me to write about every new detail about the upcoming Zelda game. But, I would pull in a lot of Zelda fans that are only interested in the Zelda content… And I would betray myself since I avoid news about the content of upcoming games as much as I can since, spoilers man! And yes, when you don’t make it fun for yourself, I can guarantee you that you will burn out on blogging.
  2. Buy a notebook or a tablet. I have explained this before, but take notes and organize them well. I honestly choose a tablet since I can write notes on it pretty easily and I can take quick reference screenshots or make small reference videos. Those are synced to my Dropbox so I can use them for research or for writing the article.
  3. Develop a writing ritual. I always write an article in one go if I can. I always listen to the game soundtrack while reviewing or writing about a certain game. It helps me to stay in the atmosphere of the subject I want to write about. But, if you want to know more about my process for writing reviews and first impressions, you can read more here.
  4. Lay-out is so important! Seriously, I have given up on reading so many articles when it looks like one wall of text. Use images, a nice to read font and test if everything is enjoyable to read before you publish it.

Who deserves this award as well?

So, here we go, these bloggers deserve this award as well.

  1. Shinju Forest – I got to know you on Twitter, and I read your blog several times. Great stuff! Keep it up!
  2. the Well Red Mage – After I got interviewed by them, I kept coming back to their blog.
  3. PewPewCat – Okay, a gamer who loves cats as well? I’m sold! She started blogging on her own last year, so show her some support!
  4. LaterLevels – Just check them out, I think they are awesome!
  5. United We Game – There is a lot of great stuff on their blog! Check ’em out.
  6. Drakulus – I enjoy interacting with him. We both read each other’s articles and I think that’s amazing.
  7. The Otaku Judge – Thank you for reading my blog mate! Your blog is a nice read as well!
  8. Hundstrasse – An interesting blog that takes a look at new and retro games.
  9. Killer Robotics – As a student in applied computer science, I get very interested in people building robots. I’m quite jealous since I wish I could build them, but I’m too clumsy to make one. But, I love his tech and game content the most.
  10. I love Old Games! – I do love reading about oldschool retro games! So, this blog is awesome in my book.
  11. Takuto’s Anime Cafe – As you guys know, to relax, I watch anime. And this blog is one of the best anime blogs out there. I love the layout of his articles.
  12. ButtonSmashers – Hi mates! How are you guys doing?

While I know that the rules say that I need to nominate 15 bloggers, but at the moment of writing, I’m not following many other blogs. In any case, I’ll notify everybody of their award. Thank you for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to welcome you in another article on my blog, but until then… have a great rest of your day and take care!

First Impression: imprint-X (PC) ~ Press That Button

bg.pngOfficial website

Today, I’m bringing you something special. Earlier this month, the developers of this game send me a mail with a review copy of this game. But due to a very busy week, I was unable to get this article out in time. Thank you Morgondag for providing me with a review copy of this game. So, in this article, I’ll tell you guys and girls my honest opinions on the game. Oh, as usual, feel free to leave a comment with your thoughts about the game and/or the content of this article.

Side note: This game is also available on iOS & Android

2nd side note: I wrote this article as a sort of feedback/review article for the developers and let you guys and girls know about the game!

Puzzle and reaction game

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So, the story of this game is rather interesting. The Steam Store page description tells us this:

A robotic virus is raging! Nano Bots called Wardens are enslaving people! You are one of the hacker clones, saving intellects by hacking into infected brains and defeating the mysterious Wardens; figuring out their correct button sequences.

The only issue I have with the story is that it should be more present in the game. I didn’t really know that this game had a story until I read the Steam Store page. I was able to make out some parts of the story with the visuals, but somethings make a bit more sense when you know the story. A little introduction movie could add so much in my opinion.

Something I really have to praise the developers of this game for is the UI. First of all, there are 6 worlds. The main menu’s background looks different when you beat a world. I seriously love that touch! Secondly, the developers use symbols instead of words in their options menu. Apart from the gameplay options, you won’t find any words! I would only change a few some minor things in the options menu and they have to do with the language options.

  1. I would sort them alphabetically.
  2. I would show the name of the language in their native name. Like my own mother language is Dutch, I would display that as “Nederlands”.
  3. The Chinese Traditional language doesn’t fit right in the box. The “L” is dropped off, this could be fixed by making that box just a bit larger.

But the rest of the UI is pretty well done. So, apart from the things I mentioned above, it’s perfect!

In this game, you have 100 levels to conquer. So, to win a level, you have to press the buttons in the right order. When you do it out of order, you loose a life. The goal of this game is to press the buttons in the right order and/or at the right time. In most levels, the visuals give you a hint in what orders to press. But this game is pretty forgiving. If you fail a level, you can give it another shot right away. So, this game isn’t frustrating at all. Some levels can be pretty difficult to get the timing right, but once it clicks, the solution will come to you.

Chilling with this game

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For a small developer team, this game looks amazing. The space theme that’s used in the game looks quite nice. It fits the story and atmosphere the game is trying to tell.

In terms of the visuals, I would make one change. You are able to zoom in and out with the scroll wheel. But, you can zoom so far out, that the background stops and you can see the edges of the level. I would restrict the zooming so you are unable to see that edge. Just look at this screenshot if you don’t understand what I’m trying to say.

The music in this game is really relaxing. I consider adding this game to my music library. This music is great to listen to when I want to relax or just chill out. Thanks to the music, I was in a sort of trance while playing this game. The music and the visuals click so well. It didn’t bother me that much that some sound effects sounded generic and sounded like stock sound effects, almost the whole sound design is pretty well done.

Something that is a big positive with this game is that the developers really listen to the players of their games. When I was preparing for this article, I sent them a bug report. And they fixed it before the game released. Also, when you write something on the Steam forums, they will reply and interact with the community! And that’s a big plus in my book.

Clicking away

screenshot16.pngThe controls of this game are quite simple. You only need the mouse for this game. I recommend playing this game with an actual mouse, since I tried this game with a laptop trackpad and it’s just too difficult to play. But, trackpads aren’t designed to play games with in the first place.

In this game, you have various powerups. So far, I have played with one powerup. And that’s the slow down time powerup. Honestly, this is one of the biggest issues with the game. The powerup system. In my opinion, it’s quite unclear when and how you receive a powerup. Sometimes something floats over the screen and when you click it, you receive the slow down time powerup.

My first impression of this game is pretty good. This game might look and sound boring and repetitive, but believe me… Once you give it a chance, it might grow on you. Like it did with me. At first, I wasn’t enjoying myself, but the more I played, the more I enjoyed this game. And I honestly think that with a bit more polish; this game could be even better. Also, if you like what you see and read, this game is pretty cheap to get… So, what are you waiting for?

So, that’s everything I said everything, I wanted to say about this game. I want to thank the developer again for giving me a review copy. I enjoyed the game a whole lot. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Pokémon Sun and Moon (3DS) ~ New Generation!

sun-moon-box-art.jpgOfficial website

Well, you might have seen this one coming from a mile off. Because I love playing on my handheld, I was ,of course, going to play Pokémon Sun and Moon. Well, I choose to play Sun. Also, I played on the old-school 3DS.  Because I haven’t bought a New 3DS just yet. I might do that next year when I have a bit more budget. In any case, it’s time to take a look at one of the biggest games from Nintendo this year. Is it any good or is it a failure? Is this game worthy enough to start a whole new generation of Pokémon or should we all shout to Nintendo to stop? Here is my opinion on the matter. And as usual, feel free to leave a comment with your opinion on the game and/or this article in the comment section. One little note: I have written this review as spoiler free as possible!

Childhood of Pokémon

pokemon_sun_3ds_screenshots_2.jpgI have been playing almost every Pokémon game from the very first Pokémon games. I owe a lot to the Pokémon series.But, let’s not go into a whole personal story about how this series influenced my life. That story is for another time. Speaking about stories, usually, the story in these kinds of Pokémon games is pretty generic.

The start of this game is almost the same as all the other Pokémon games. You move to a new place and you meet the Professor of that area. He gives you your first Pokémon and you go on a quest. But it doesn’t take long before new and fresh story ideas get introduces.

To avoid spoilers, I’m not going in-depth about the story of this game. Honestly, I think that the story could be been written better. I can’t put my finger on why, but the story didn’t pull me in like other games can. I have a theory, though. This game tried to do something new with the Pokémon-francishe. They tried to stay away from the usual “8 badges, defeat evil team, capture legendary and defeat elite four” story. Yet, various story elements make a return.

I think that the story would have been better if some main characters referenced the older games. It would have been interesting if the Professor said: “Gyms, we don’t have that here. Here, you do various trails to earn Z-Crystals.”  Something I truly like in the writing is that it’s variable. The reactions after a big battle can differ if you have used something or not. Like characters can get impressed if you defeat them without using any Z-Move.

But that’s enough talk about the story. Since otherwise I might go into spoiler territory. Let’s keep it at: “It’s a decent story, but could have been polished a bit more.”

The visuals of this game are pretty good on the New3DS. I have seen various people on the train playing the game but the visuals on the old 3DS take a pretty big hit. I honestly think that some parts of the game look a generation behind on the old 3DS. If you want the best visual experience, I think it would be for the best that you play this game on the New 3DS.

The visual presentation of this game is pretty well done. Everything looks pretty colorful and pops out. It’s clear that there has been put a lot of care into the visuals. That brings me to another reason why I recommend to play this game on the New 3DS. The framerate. I’m under the impression that the game sometimes slows down more on the old 3DS systems then on the New 3DS systems. I had several times where I had to wait before Pokémon started attacking each other.

So, I’m really glad Nintendo didn’t implement any 3D in this game! Otherwise, this game would go in the single framerate digits. Which it sometimes comes pretty close too. Especailly in double battles for me.

Just a bit too much…

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This game adds a lot of new mechanics. It also upgrades some old mechanics to create a whole new experience. The clothing customization is back from Pokémon X and Y, and it’s still as expensive as in those games. The Pokémon Riding mechanic is also back, but now with a twist. You can page Pokémon in. These replace the HM’s from the previous games. Yes, HM’s aren’t in this game anymore. And no HM returns as a TM, so these moves can’t be learned in this game.

In this game, you can also have that Pokémon petting minigame and you have a Festival Plaza you manage. You can also take pictures from hidden Pokémon and receive likes. You can maintain an island in Poké Pelago and fight in a Battle Royale. So, with all these distractions, don’t forget you have the main story to complete. Oh, and let’s not forget that Pokémon can call for backup during battles. (If only you can bring in a second Pokémon at that stage…)

There is so much to do in this game, which is a positive in my book. While I can understand that it’s overwhelming for some people, where some mechanics get glanced over, but I think it’s handled pretty well in this game. The only nitpick I have is that the new features and mechanics are introduced too fast. You barely learned about the “picture taking” mechanic and ten minutes later, you learn how Pokémon Rides work. It can become a bit too much sometimes…

Which brings me to another point. In my honest opinion, there is sometimes just too many animations in the battles. Opening doors now require you to press “A”. You go into an animation to open the door, the screen goes to black and it shows you entering the building while the screen fades back in. But that isn’t the worst of it.

I wish they added a feature where you can easily skip the “Z-moves”. I stopped using the Z-moves since they take way too long to play. Here is an idea, what if after you have seen the animation one time, you can skip it the upcoming times.

But what bugs me the most is that when you capture a Pokémon. The amount of menus and visual flair you get is interesting and all, but sometimes I’m frantically pressing “A” to try and get back into the action.

Some familiar features also get a downgrade. The new fishing feature is lame in my opinion. You can only fish at a few spots. And sadly enough, some features like a Safari Zone and triple battles are absent from this game. Also, double battles are barely present in this game. Also, I haven’t encountered any hordes in this game.

Newcomer friendly

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So, I’m going to come out and say it. This game isn’t too challenging. I was able to get into the end-game without being defeated once. Sometimes there is no challenge. Once or twice, a fight got pretty dicey since I forgot to heal my Pokémon. Something I dislike a whole lot is that most trainers you meet in the routes don’t have more than three Pokémon. Not even the bosses. That’s such a shame. It’s improved when compared to the previous games (OmegaRuby and AlphaSapphire) but not enough.

This could have been easily fixed. Introduce difficulty modes in Pokémon. One for newcomers to learn the mechanics of the game and enjoy the games like it’s now and one for long time players like myself were everything is more difficult.

The game has too much handholding in my opinion. These things wouldn’t happen in the harder difficulties too.

One feature I love a whole lot is that now you get the result of an attack before you do it. So, you don’t have to remember which attack is effective to which Pokémon. The catch here is that you had to do the attack at least once against that opponent. So, when you do attack X to Pokémon X… you won’t see the results if you use attack X on Pokémon Y. Unless you have used attack X on Pokémon Y.

The controls in this game are pretty great. Apart from some minor menu issues, I never had any problems with them. Speaking of the menus, I love how you can choose the order of the buttons yourself. This way I can finally choose in which order I want my buttons. I love customization like this! If only the “B” button worked every time I pressed it. Yes, sometimes the “B” button didn’t cancel an option, it rather didn’t do a single thing.

The music and sound design in this game is amazing. While it’s not the best soundtrack in a Pokémon game, in my opinion, it’s one of the better ones. The sound design is pretty well done. I love the ambient noise in caves. You can sometimes hear Pokémon chirping in the background. It adds so much atmosphere to the game.

 So, I said everything I wanted to say about this game. It’s time to wrap this article up.

Final thoughts

The negative:

-The pacing of the new features could have been better.

-The game is too easy. A harder difficulty mode would have been welcome.

-Visuals aren’t that good on older 3DS models.

-Slowdowns on older 3DS models.

-So things would have too much visual fluff.

-Some animations should be made skippable or run faster.

-Sometimes the game is too cutscene heavy.

The positive:

+ Great visuals (on newer models)

+ Great soundtrack and sound design.

+ The story is decent. And there is finally a bit more story focus! Also, different actions mean different reactions.

+ There is a lot to do in this game, so this game is pretty lengthy.

+ …

Final verdict:

I’m somehow certain that this is an unpopular opinion but here I go… I think that this game is a step in the right direction for Pokémon games but there is so much missed potential. The game tries to please everyone. It adds so many new features to please longtime players but they make the game easy and accessible for newcomers.

The game could have been so much better if there was more content aimed towards the long time fans. Since due to the easy difficulty, this game is over pretty quickly.

Also, I think I’m going to buy a New3DS to play this game again in better visuals and have better performance. Since that’s something that really brought the game down for me.

I recommend this game to anybody who loves Nintendo, Pokémon and 3DS games. And to a lot of other people of course too, since it brings old and new fans together. And that’s something that makes me overlook a lot of the shortcomings of this game.

The game is great, but not perfect. The game could have used some more polish, but what we got is an amazing fun time and a great way to end the year. I’m so looking forward to what the Nintendo Switch port will bring.

So, that was everything I wanted to say about this game. Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!

Score: 80/100

First Impression: Paper Mario – Color Splash (Wii U) ~ A Quick Paintjob Should Fix It.

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Official website

So, last week, I bought this game. I tried to avoid as many spoilers as I could. After I play most of Paper Mario Sticker Star, I was rather curious what the next game in the Paper Mario series had in store for me. When I came home, I set up my Wii U and popped the game in. And then I started playing and I started to take notes. And with these notes, I’m now writing this first impression. But what do I think about it? Is this game any good? Should people buy it? Is it a better game than the mediocre-received Sticker Star on 3DS? Well, I’m going to tell you my opinion about it, so I hope you are ready. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Paint the world

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 Finally, a story that doesn’t start with Princess Peach being kidnapped in any way sort or form. This game starts with Peach and Toad going to Mario’s house during a storm. She brings a Toad that’s drained of its color. On the blank paper Toad, there a postage stamp that leads the gang to Prims Island. Here you discover that somebody is stealing the color from the world. After you meet a living paint bucket named Huey, your adventure starts to find the missing and stolen paint stars while also restoring the world’s color.

So far, the story in this game is rather enjoyable and light-hearted. I love the humor in this game and the writing is top-notch. While I could see that some people who have liked that some characters had a bit more development, I don’t mind it that much.

Something that really helps the story is the world design. For some reason, I’m drawn into this world. The setup of the story that you need to color certain areas of the world is just very interesting to me. But more on that later in this article.

Cardboard and effort

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I’m quite sure I’m not the only review who is going to say this, but this game is eye-candy. Sometimes I put my gamepad down and look at the game. This game is beautifully crafted from cardboard and cardboard boxes. It looks like an art project that came to life.

Also, the game knows how paper works. It flies away in the wind and you can roll it up amongst various other things. Also, the animation in this game is very well done as well. Take this screenshot for example. You see Mario running from the road that’s getting up. This scene is pretty early in the game but it’s one of the most memorable scenes in the game so far.

So far, I have played 5-6 areas. All of them had a certain theming. Also, all of them were as beautifully crafted as all the other ones. It really shows that the developers really put a lot of effort into the visual presentation of this game.

In any case, I think it’s time to talk about the music in this game. The soundtrack of this game is lovely. It even has some remixes of old-school Mario games. Now, pulling on the nostalgia strings; that’s something I really like! Like the vibrant presentation, the soundtrack is really upbeat. If you like Nintendo / Mario soundtracks, this one is worth a listen.

Now, the sound design is pretty good as well. It’s another element that helps bring the game to life. This game has almost no voice acting. Apart from some samples for the Toads. So, yeah, thanks to the sound design the character’s emotions shine through. To give one example.

Oh, now that we are talking about the presentation of this game, I would like to talk about the UI. The UI is decent. I would have made a few changes. One of them is that the options menu is more accessible. It’s a bit too buried to my liking.

And the final thing I want to say about the game’s presentation is that the digital manual of this game really takes me back to old school paper manuals. If you have this game, seriously, give it a look. It’s worth your time.

Battlecards and such

paper_mario_color_splash_1.jpg

 Ah, I’m forgetting to talk about the controls. So, they are pretty good. I had some minor issues with them, but nothing worth talking about in an article. For example, one or two times, my attack didn’t really land even while I pressed the attack button right on time. Also, the fact that you have to color the cards and after that swipe them to use them is just pretty annoying. But I got used to it.

So, I have avoided talking about it for long enough. How does this game play? Well, you have two styles in this game. The exploration and the battle segments.

Let’s start with the battle segments first. I have already talked about the control issues I have, so I won’t repeat that now. So, the battle system is really similar to Sticker Star. The only difference is that you have battle cards instead of stickers. Also, these battle cards aren’t that easy to find in the world.

A big flaw, in my opinion, is that it’s rather annoying to find the card you want to attack the enemy. Since they are all displayed in a horizontal fashion. The stickers were easier presented in Sticker Star!

In this game, there is something that makes the battles more interesting. In the world, you find blank cards. If you have enough paint, you can paint the cards to do more damage. But that reminds me of another issue I have with the battle system. And that’s that you can’t really choose on which enemy to aim your attack. If that feature is in the game, I’m looking over it.

Before I ramble too much about it, the battle system is flawed yet enjoyable. It’s interesting but I can understand why it puts people off. It can be annoying to back to the world map in the middle of a level so you can go to the shop to buy some new cards and etc. It could use a bit more polish, but the concept itself is interesting to me. It’s almost like PP in Pokémon.

In any case, I still want to talk about the exploration part of this game. So far, I’m enjoying myself. It’s a blast to run around in the beautiful world presented to me in this game. There are various side activities you can do to earn various rewards. Also, in most levels, you can try and pick up the stars in any order you like. Also, looking for the spots to color back in is fun. It’s also the basis for most puzzles in this game.

But I think I’ll go more in-depth about the exploration gameplay in the review. (If I ever write it) Otherwise, take it from me, the charm of the world fits the exploration gameplay perfectly. And with an interesting story, you can’t go wrong!

In conclusion, so far, the only big flaw is that the battle system has some annoying flaws. Flaws that could have been fixed by more battle card shops and a better way to sort and display your cards. If you can look past that, I honestly think that this game is worthy of a purchase. Otherwise, wait for a sale.

In any case, I think I said everything I wanted to say about this game. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to welcome you in another article on my blog, but until then, have a great rest of your day and take care!

NekoJonez’s October 2016 update

SpartaSo, quite a lot is happening lately. And I honestly think it’s time to update you guys and girls. Since there are a few things I want to talk about on my blog but don’t really fit into a gaming article. We are nearing the final moments of 2016 and I have to say, time really flies. While we have two and a half months to go, this year has been quite an adventure. A lot has happened that made my life more exciting. So, be ready for an update with a lot of good and some bad news. And at the end of the article, I’ll reveal what game I’ll be writing about next week! So stay tuned.

My desktop issues

Warning: this part of the article can be a bit PC tech-heavy. I’ll indicate when I stop talking IT. Since, give or take, ten days ago, my desktop started to act up. I was playing Bioshock Infinite again, and suddenly my screen goes black and when I look towards my desktop, I noticed that it had shut down. After a few seconds, it reboots. My desktop can easily handle Bioshock Infinite on very high settings. Since my rig is better than the recommend specs for the game. So, since that crash, my sound jacks refuse to play sound.

I have reinstalled drivers from the official website and the CD that came with my motherboard, and nothing helps. To make things even stranger, when I connect a HDMI cable on my graphics card, the speakers of my monitor are able to play the sound. So, I honestly think that my sound chip on my motherboard hasn’t died since it can pass sound to my graphics card and so to my monitor. But when I try to record the sound of my speakers with using Stereo Mix, Audacity can’t pick up any sound. At all. So, I’m totally confused.

Since the reboot of my PC was caused by my graphics card. So, how can it cause the sound chip to misbehave? Also, I have reinstalled Windows and checked the cables on my motherboard and checked my motherboard for damage; I can’t find the cause. Thankfully, there are very cheap fixes for this issue. There are USB-sticks that can act as a sort of external sound card. I bought one for 20€ and I got the same sound quality as I got from my chip on my motherboard.

But that wasn’t the end of my problems. So, for some reason, games I was able to run flawlessly like Rise Of The Tomb Raider, Mirror’s Edge Catalyst and Bioshock Infinite now shuts down my PC after a few minutes (most of the time less than 5 minutes) of gameplay and then reboot it. And to make things even stranger, when I play older games, I have no issue at all. But hey, I’m trying to look for a solution. So, I can play new PC games again, so I can talk about them on my blog. I hope I find a fix soon, without having to buy new parts. End technical talking.

So, the TL;DR, ten days ago: Bioshock Infinite crashed my whole PC. A game I’m supposed to be able to run on ultra settings. After it has rebooted, my sound chip started to act up to the point of me buying a USB external soundcard to have sound and mic stuff again. But, now I have a problem with high demanding games. I was able to play them, but now after less than 5 minutes of gameplay, my PC shuts down and reboots.

The reason why I talk about this is if you read this and you have an idea what could be the cause, feel free to get in touch with me. I would love to hear possible solutions I can try. Thanks in advance!

So, what will the rest of 2016 bring?

So, this last week was a special week for me. I won’t go into details on my blog here but the people who know me personally know what I’m talking about. To make a long story short: besides writing, blogging and gaming, I have another hobby. And that is being a part of a theater group. We wrote a play ourselves, and beyond all expectations of everybody, it was very successful. So, we got the opportunity to play it for schools. This was a very interesting experience. Sadly enough, we performed the play for the last time yesterday. Anyways, enough about that. I want to focus now on what 2016 will still bring for my blog.

Now, my schedule is still pretty filled up with activities and evening classes & work. I honestly hope that I don’t need to cancel too many articles.

While I have to admit that I have been playing games I have already reviewed and talked about in the past couple weeks, I have also played games I’m going to review in the next couple of weeks. In the past few weeks, I have also been playing games I have started and still need to finish.

Also, I have received a few interesting e-mails in my inbox that can possibly turn into articles. I’m really sorry to the people who mailed me in the last two months for the late replies but I had a very busy schedule.

So, what have I planned for 2016? Well, I have been thinking about some console and handheld games I still have to review and talk about on my blog. I have been considering to use the rest of 2016 to write about games I have played in the past but I haven’t reviewed yet. Or to talk about a game from a series I haven’t talked about yet. Like last week’s article. I have talked about so many Zelda games, but one of the most important Zelda games to me, I haven’t talked about yet. But, I fixed that last week with talking about the Phantom Hourglass game.

Before I close off, I want to reveal the game I’ll write about next week. And that’ll be a first impression article about Paper Mario Color Splash. And I have the game for the week after that also in my mind. So, I’m working on two articles at the moment. So, stay tuned for that!

In any case, I think I said everything I said everything I wanted to say in this update blog. I hope you enjoyed reading this as much as I enjoyed writing this. If you know anything that might help me fix my desktop, feel free to leave a comment/tweet me or mail me. I also hope you are interested in next week’s article. Until I may welcome you in another article on my blog but until then, have a great rest of your day and take care!

First Impression: Ace Attorney 6: Spirit Of Justice (3DS-eShop) ~ Emotional Trip

ace-attorney-spirit-justice-logoAce Attorney Wikia entry

Of course! I was going to talk about this game. I kind of spoiled that on my Twitter. Actually, I was going to write about this game last week. Yet, my schedule didn’t clear up enough to be able to write this article. In any case, if you have read my blog before; you should know that I’m a big fan of the Ace Attorney series. It’s one of my favorite visual novel/adventure games ever made. I was hyped for this game. I tried to avoid the news about this game so I could go in without any spoilers. I’m currently mid-way the game. If you worry about spoilers, don’t worry. I tried to make this review as spoiler-free as possible. Oh, and as usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below.

Go and visit (trouble)

pwaa_spirit_of_justice_screens_06_bmp_jpgcopy_thumbIn this game, Phoenix goes abroad and visits the kingdom of Khura’in. Phoenix is goal is to visit his old friend Maya after she finished her special training.

But you guessed it, it doesn’t take long before Phoenix finds himself in a courtroom. But in the country of Khura’in, there is a lot of hate towards lawyers.

The plot of the first and second case are amazing. While it’s a shame that the killer is spoiled in the first case in the intro, the build-up is very good. I loved the set-up of the second case. And the start of the third case made me tear up. If you played the whole Ace Attorney series over the years and then play the third case, you will understand what I mean. The character reveal and the music that starts playing is just lovely.

The writing in this game is very good. If you like how the other Ace Attorney games are written, you will love the writing of this game for sure.

Compared to the previous game, there is a lot less voice acting in this game. The voice acting is mostly reserved for some small scenes, the “hold it”/”objection” shouts and the anime cutscenes. The voice acting is superb in this game. Yet, there is one voice that I didn’t 100% like. It’s the prosecutors voice of the first case. He sounds too feminine to my liking. But hey, that’s nitpicking. So far, so good in the writing and voice acting department.

Familiar yet fresh

20160512_005526_thumbThe soundtrack of this game is in my opinion good. It offers a lot of remixes of older tracks, but it also offers some new tracks. So far, there isn’t one track that I didn’t like.

I think I might try and hunt down the soundtrack of this game to add to my collection. It’s lovely to listen to while I’m writing or researching for articles.

The sound design of this game is top-notch. The music sounds great and all the sound effects sound great too. They both add a lot to the atmosphere.

If you play this game, I personally recommend headphones. Since it adds a lot to the atmosphere of this game and it makes the impact of some scenes even better in my opinion.

Something I have to praise this game for is the visual presentation. The characters and environment are just eye-candy. The animation in this game is very good as well. There are even little details in the animation that make it even better. I have played only a little bit with the 3D feature on, so I’m not going to comment about that.

The only thing I would have changed is that some text boxes display their text a little bit too slow. I was mashing the buttons of my 3DS to try and speed it up. Thankfully, there is a message log so I can read the text again if I skipped it too fast.

The controls of this game are almost perfect. I would only add an option to move the investigation cursor with the D-pad, but that’s a nitpick. The controls in the Ace Attorney game have been and are always great.

Is it this statement?

010330s007There are two sections to the gameplay. You have the investigation section and you have the trail section. This is like every other Ace Attorney game. The special abilities of every character return in this game.

I’m so glad that this game doesn’t force experienced players to read and sit through an explanation of the mechanic. You get the option to get a “refresher course” or not. I personally choose to have the refresher course each and every time. The way the writers wrote the tutorial in… well, it made some rather funny dialogue.

There is one new game mechanic. I honestly think it’s a great addition. It mostly helps to build tension in the story. I’m looking forward to play around with the mechanic in the rest of the game.

I have one nitpick with the investigations is that some spots are so tiny and easily overlooked, I got stuck once for almost an hour because I missed one spot. But hey, after I found it… I could slap me on the head for overlooking it.

The difficulty in this game is very balanced. Each case gets more complicated and each case gets more difficult. When you are stuck during the trail, you can get a hint. Your partner will tell you which statement contains a lie. It’s for you to figure out which piece of evidence proves that the witness is lying. And if you don’t want this feature, you can disable it in the option menu.

The last thing I want to talk about in this game is the UI. And it’s good. The only complaint I have is that I don’t find the option easily to apply the costume DLC.

To wrap up, I think that the things I would change in this game are rather minor. So far, this game has been a blast. But, this game is not for everyone. If you dislike reading long dialogues between characters; stay away from this game. Because it has lots of that.

So far, the game is amazing. I hope that the second part of this game doesn’t ruin it. But hey, if it does, I’ll complain about it in my review.

So, I think I said everything I wanted to say about this game. Thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to welcome you at another article on my blog. But until then, have a great rest of your day and take care!

Game Quicky: Sphetory (Android) ~ Ball Thrown

Sphetory_1024x500_4pda.pngDownload link from Google Play Store

This week, I had a cold during a heatwave. So, I didn’t play a lot of games this week. Yet, one Android game caught my eye. I played it several times. I found it strange since I rarely play Android games. The only time I play Android games is when I have to wait for the train or something along those lines. I haven’t gotten too far into the game but I still think it’s worth talking about it. If you are interested in this game, I personally recommend a tablet or a smartphone with a big screen. Since you will need it. In any case, enough rambling! As usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

The bad

Sphetory_2.png

So, these are the reasons why you shouldn’t play this game:

The soundtrack is a bit lacking. I have only heard one song after three levels. While the song really helps to set the mood and atmosphere, I wish it had one more song to change it up here and there.

When I was in the options menu, I wasn’t able to adjust the sensitivity. It stayed at 4. Speaking of the option menu, you are unable to adjust the options when you aren’t in-game. You can change the language in the main menu, but not in the option menu.

Looking at the “Select Level” option, you will find out that this game is rather short. Honestly, I wish it had a bit more content. Since the potential is there.

The good

Sphetory_3.png

This game is a puzzle platformer. In the first level, you get a ball you can throw. It bounces around when it hits a wall. In the first level, this is used to hit switches so you can progress.

In the second level, a mechanic is introduced. When you throw the ball, you can press “B” at any time. Then you will move on the traveled path of the ball. As soon as you press B, the ball will stop traveling. So, you will have to time your throws so, you don’t press B when the ball left the platform. Since then, you fall to your doom.

Something that’s even more interesting is that the path stays. So, for example, you throw the ball in a straight line. When you press the B button after you landed, you don’t have to throw the ball again, since when you press the B button again, you travel on exactly the same path.

The punishment of failure is somewhere in between. When you fail a jump, you are sent back to the start of the puzzle. While I wish I wasn’t set back that far in certain sections, I wasn’t set back to the start of a level.

Also, in this game, you can slow down time. This is very handy to move over certain moving platforms.

I was able to quickly get used to the controls. When you press on the left-hand side of the screen, you move your character. When you press on the right-hand side of the screen, you move the camera. The A button throws the ball, the B button travels on the ball’s path, the clock button slows down time and the pause button… well take a wild guess.

Visually, this game looks amazing. I love the atmosphere in this game. It feels empty yet safe. It feels cold yet colorful and warm. And for those who are interested, I rarely experienced any lag or major slowdown in this game.

Also, surprisingly enough, this 3D game isn’t a big battery drain. It didn’t drain my battery too much. I only saw a decrease of 10% on my ASUS tablet.

One big amazing plus in this game is that this game is free of charge. And I didn’t find any annoying ads between gameplay!

The conclusion

This game contains a lot of trail and error. Yet, it feels very satisfying after you have beaten a level. I highly recommend this game for people who are looking for an interesting experience on Android.

While this game is playable on small screens, I don’t recommend it. Since it’s a big advantage when you see the whole room.

This game took me by surprise. Since this game is something that works very well on mobile devices.

While this game has some flaws, I think this game is really worth your time.

Anyways, I think I said everything I wanted to say about this game. Feel free to drop by in another article, I’m looking forward to it. I hope you enjoyed reading this article as much as I enjoyed writing it. Have a great rest of your day and take care!

First Impression: Ratchet & Clank (PS2) ~ The First One

RachetandClankOriginalPS2Cover.jpgWikipedia entry

Today I want to talk about a game I started playing in my holidays on the PS2. The name is Ratchet & Clank and I’m playing it on PS2. I realize that with the recently released movie, there is a new game on PS4. But I haven’t seen the movie (yet), I don’t have a PS4 and I don’t own the PS4 game either. So yeah. In any case, it’s time to take a look at Ratchet & Clank on the PS2. A game I bought at a garage sale. At that same garage sale, I also bought the third game in the series. Sadly enough, I was unable to buy the second one. But, that game is on my “to look out for” list. And I’m quite sure I’ll find it in the near future. In any case, enough stalling. It’s time to talk about Ratchet and Clank. A game I haven’t finished … yet. In any case, feel free to leave a comment with your opinion on the content of this article and/or the game. 

The story of sci-fi

 If you read my blog from or when you know me personally, you might know that I’m a big fan of stories in my games. While I do enjoy the characters and the jokes that are thrown around, I feel that the story is taking a backseat to the gameplay. Honestly, the story doesn’t 100% click with me. I think the biggest problem is that the story doesn’t really help build the world and atmosphere.

When I play sci-fi games, I want the story maxresdefaultto explain how certain things work. But so far, nothing is really explained enough in-depth. Yet, there is some techno-jargon that gets thrown around. Take for example an “infobot”. From what I can gather, it’s a sort of advertisement billboard, but I have seen it play recordings of people’s video calls. And what didn’t help is the fact that some infobots have coordinates of where some people are. So, what’s the purpose of an infobot? That left me very confused.

So yeah, while I do enjoy the interaction with the characters and the actual plot of the game, I feel that there is so much lost potential with the story. I felt that the focus was too much on the characters and not enough on the world that they created.

The voice acting of this game helps to bring the characters alive. The jokes of a naive robot Clank work so well in the robot voice. It feels real and genuine.

So, in conclusion about the story, I’m in the middle. Like I said earlier, I do like it, but I feel that they could have gone more in-depth with it. Also, some characters are underused. Like the Captian Qwark figure. He looks like an extremely popular marketing thing, but I have only seen him on one island. So yeah.

Two or more ways to objectives

ratchet_clank_ps2-620x413It surprises me how I managed to fall in love with the gameplay of this game. Usually, I play adventure games like Broken Sword and Monkey Island. I even said in some articles that I don’t like platformers. But this game is something really different. In this game, you have to travel to various planets to finish missions.

But here is the thing. On two planets, I managed to miss secondary pathways that lead to other objectives. While this could lead to frustrating “find the right way” gameplay, I love that the map shows in yellow the places you have visited already. Too bad that it also shows a “?” mark exactly where a trigger for an objective is.

I have one problem with the gameplay that made me put the game down for a while. That are the respawn points. When you fail a jump or die, you sometimes respawn way too far. One time I was on the other side of the planet., and I misjudged a jump. When I respawned, I was back at the start, which was on the other side of the planet.

Also, I find it an interesting mechanic that the boxes and enemies only respawn when you leave the planet. Apart from one exception though and that is when you have a mission where you need to kill for example all sand sharks.

Maybe it might be just me, but the hit detection is sometimes a bit strange. I have seen several times where I was sure I was hit but didn’t lose health. A minor thing I would have changed is that I would have made the health always visible. There have been moments where I though I had more or less life and misjudged a situation. But then again, you can see it easily when you press a button.

The controls of this game are really good. The only thing I felt could use some polish was the grabbing of platforms. That didn’t always work for me. What I really liked is that this game didn’t force the tutorial on me. When you get a new gadget or a new item to play around with, the game briefly explains how it works and you can read it again in the menu. Also, you are able to shut off the help feature completely. I haven’t tested if the help section then still updates or what happens if you use a weapon where the explanation hasn’t popped up for it yet.

Something that would have improved this game is a sort of indication from where you are hit. I felt cheated when I died because an enemy was attacking me from behind. Speaking of which, some enemies are quite stupid. When you aren’t in range, you can easily kill them with bombs and not having them chase you.

The manual aiming of the special weapons is a big issue for me. I think I’m too spoiled by playing games with a mouse or a Wii Remote. It’s really clunky on a controller. Thankfully, there is a sort of auto-aim feature that works really well.

A big plus in this game is that you are free to explore the game at your own pace. Sometimes you have two different objectives and you choose on which one you focus first.

Planet Life 

the-ratchet-clank-trilogy-playstation-3-ps3-1337694400-011The sound design and the music are pretty decent. I would have changed one thing around to make it a bit better.

I would have given the enemies a bit more sound effects. Now, they can sometimes be soulless. It feels like they don’t have a personality. What I mean here is that, in other games you can easily hear if the enemy is a weak or a strong enemy. That isn’t too clear in this game.

The soundtrack of this game is really fun to listen too. While I feel that the soundtrack doesn’t always fit the world or presentation like a glove, it gets the job done pretty well and it’s a joy to listen too from time to time.

Speaking about the presentation, that’s something I really have to praise this game. I feel that the level design is extremely well done. From what I have seen so far, this game provides moments of action and then moments of rest. This game is a platformer at hart, but it changes things up here and there with some mini-games.

Graphically, this world aged pretty well in my opinion. I love how some things are animated in the background and how ships fly around while you are exploring the world. It makes the world come alive that much more.

I think I have everything I wanted to say about this game for now. There are a few things I want to talk about, but I’m going to leave them for the review. When I have to give my opinion on this game: it’s a really good game but it lacks some polish. It’s an amazing platformer that made me come back for more several times.

Anyways, I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article and until then… Have a great rest of your day and take care!

Review: Bioshock Infinite (PC) ~ Columbia High

162247_front.jpgOfficial website

At the end of last year, I took a look at BioShock. A game that started an amazing series. While there are rumors of a 4th game in the making; I’m pretty excited. Look up BioShock Advent if you want to read more rumors. But for now, I think it’s time to take a good look at the last game in the series. BioShock Infinite and the Burial At Sea DLC. Also, this is my opinion. I know that this game is seen as a masterpiece by many. So, yeah. I played this game right after I finished BioShock 2. (Which is a fun game in my opinion). I tried to avoid spoilers in this review, so if you haven’t played the game yet; don’t worry, this one is as spoiler-free as possible. In any case, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Pay off the debt

2013-08-03_00027.jpgIn this game, you play a man called Booker DeWitte. (Fun fact, when you translate this name from Dutch, it’s “TheWhite”). You are transported to a lighthouse to pay off your debt. When things go wrong, you suddenly end up in the city in the sky called Columbia, which is the Rapture in this game.

And that’s all I’m going to say in terms of the story. The story is one of the best-written stories in the BioShock series in my opinion. It stuck more with me than the previous games in the series. That’s because the interaction between the two main characters, Booker and Elizabeth, are just amazing.

To some people, the ending of this game is pretty confusing. I understand where they are coming from since the pacing in the end of this game isn’t that good. The last half hour of this game is a big exposition dump. It wraps up the story nicely, but when you don’t understand what they are saying… you get lost in the meaning of it all.

The story in the DLC, Burial At Sea, wraps up the trilogy nicely. Be warned, the plottwists in this game are extremely well done. You will get your money’s worth from the DLC’s.

The voice acting is pretty well done. I felt that the voice actors really loved to play their characters. This charm pulled me into the game even more. Even the voices for the enemy characters are pretty well done.

A side note for the people who loved the choice system from the first two BioShock games, there isn’t that much too choose in this game. So, be warned for that. This game has only one ending instead of various ones like in the first two games.

Same but different

9c48c4a8f5fa6ea17eb00d2ea49d122f.jpg

Plasmids return as vigors. Audio logs return as well but in more time appropiate. This game has a very similar vibe as the first two BioShock games but it stands on it’s own two legs as well.

Visually, this game is mind blowing. This game takes place in a very detailed city.

Each area is extremely well designed. This way, every fight feels different since there are so many options to take.

But what I really love in this game is the attention to detail. When you are at a point in the story you made Elizabeth mad, her expression shows that. Sometimes I even felt that she was a real person. It’s that well done in my opinion.

Each area you visit is varied and feels real. I didn’t notice many “this needs to be here since a player needs this to progress.” stuff.

The visual presentation and pacing of this game made the story come alive even more. When I hear a song of the soundtrack of this game, my mind wonders back to the city of Columbia and the memories I have playing this game.

Speaking of the soundtrack, this game uses various famous songs. Songs that were created in that time period. Anyways, the actual soundtrack to this game is very dynamic. In this game, you have sad songs and happy songs. Tense songs and scary songs. It all depends on the situation. There wasn’t any track I didn’t like.

Before I forget to mention this, I finished this game on normal difficulty. This game gave me a great challenge. When you die in this game, you loose money. And believe me, without money, you will have a very harsh time. The harder the difficulty, the more important money is.

There is also a challenge mode in this game. In this challenge mode you test your skills with this game. And the challenges it sets can be pretty tough and unique.

Almost there…

 bwbb_ONLINE_large._V376368071_.jpgThere are a few things I think this game could improve.

The controls of this game are pretty well done. They are very responsive and feel logical to use. But I have one issue with them. Why do you have to change the pick up buttons between the main game and the DLC? This is a real shame since it confused me an afwul lot when playing the DLC chapaters. When I’m used to press “E” to pick up items or loot… Why suddenly change it to “F” in the DLC chapters?

The menus in this game are pretty good, but some minor tweaks would have made them even better. When you have a list, there is no way to scroll up and/or down with your mouse. This is a shame, since this would have been useful. Also, when there is a list (like in the “Choose Chapter” option), there is no scroll bar. So, you have no idea where the list starts and where it ends.

One of the best features in the game is that Elizabeth searches for supplies during fights. This saved my skin serval times. But there is one nitpick that kind of ruins it for me. When Elizabeth wants to throw you something and the fight is over… You can’t receive it. I experienced this various times.

Also, there is only one autosave slot. This is a shame, but not a big deal in my opinion.

This one is a nitpick, but I really wish was possible. When you start an attack with your vigors, there is no way to stop the attack. So, if you use it at the wrong time, it’s lost energy for you.

In any case, this game is almost perfect but there are here and there some small issues. Issues that could be fixed with a patch. But I honestly think they shouldn’t be patched. Since this game is perfect with it’s minor annoyances. Since they don’t bother the experience of this game that much.

Anyways, it’s time for the conclusion of this review. Since I said everything I wanted to say about this game.

Conclusion

The bad:

-A few minor issues like no scroll bars or changing the controls slightly for the DLC’s are present.

The good:

+ Amazing story and voice acting.

+ Beautiful visuals.

+ Perfect attention to detail.

+ Fun gameplay with the vigors.

+ Enjoyable soundtrack

+ …

Verdict:

This game is a must play for people who like very story heavy shooters. This game has some amazing moments that will stick with me for a long time. I even boot this game up from time to time to play a random chapter. To try out a new strategy to finish the chapter.

This series and this game has me hooked. The praise this game gets is really well deserved. When this game hooks itself into you, it won’t let go.

I enjoyed myself with this game and I highly recommend it to everyone.

Anyways, I’m going to wrap up this review. I hope you enjoyed reading this as much as I enjoyed writing this. Have a great rest of your day and I hope to welcome you another time on this blog! Take care and game on :).

Score: 99/100