Game Quicky: Snow Problem (PC – Steam) ~ Sorting The Snow

Steam store page

It’s winter. So, that means that snow is falling. Snow is something you can’t stop and that might cause a problem. But, not in this game. In this game, the concern is that we need a certain amount of colored snow to beat the level before the time limit is up. This game is created by Dave Seaman from whom I reviewed games in the past. He was the developer behind The Rat Pack and Captain Disaster in: Death Has A Million Stomping Boots. Is the 3rd game I’m going to review from him a recommendation or is it one where he swings a miss. Let’s find out together in this Game Quicky article. For full disclosure, the developer provided me with a press key to play this game, but you may rest assured that you’ll get my 100% honest opinion on this game. And as usual, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Let’s save the snow

This game is the perfect easy to understand game. This game is perfect for small sessions when you have a bit of time to kill. The levels in this game are short and easy to understand, so it has that one more round mentality.

The controls are extremely easy. You basically only need the mouse to control this game. While there are keyboard shortcuts for the menu, the game is played with the mouse. It’s a little finicky at first to know at what speed you need to draw the lines, since the faster you go… The more holes there are in your line.

The biggest challenge in this game is to know where and how to draw your lines. Since, momentum is still a thing, so you really need to be careful so that you don’t screw yourself over by drawing a bad line. That’s why on the store page the developer recommends playing with a mouse… Since, this game with a trackpad, auwch. I tried it, and it wasn’t so much fun anymore.

To get used to the game, I highly recommend that you put the prep time to the highest setting in the main menu. The game can be pretty challenging and turn into a trail and error puzzle game, but the short prep time is really irritating if you aren’t used to the game. But, if you want more challenge, you can switch the difficulty easily by changing the prep timer.

A lot of the music in this game is famous classical music and, while I would have loved some original pieces by the developer as well, they fit the game perfectly. There are various tracks which play randomly in the background. It’s almost like you have your favorite music app playing a playlist in the background. Maybe it would be fun if the name of the track shows up somewhere and there is a sort of mini-player. But, that’s possibly a bit of a wild idea.

There is also a level editor in this game. So, that means you can share self created levels with other players. There is no Steam Workshop integration, but if that ever comes it would be nuts. But, the level files are small and easy to share… And the developer invites you to share your levels with him and who knows, they might be added as bonus levels in a future update.

Now, if you are unsure about this game… There is even a demo out of this game. So, you can easily try it before you decide to buy this game for the low price of 4€. You can also bring your progress of the demo to the full game which is an amazing feature.

There are also adorable punny Steam achievements in this game. They are extremely easy to get, but the pun filled nature really adds to the charm of this game.

Something I really like is how you don’t need to play all the levels in order. I really dislike the 21st level. I have tried various times to beat it, but I’m unable to. But, since you always have a handful of levels unlocked, you can just skip that level and keep it for later. You also unlock the next levels so, you don’t have to worry that one level will block you from seeing the rest of the game.

But not all is good in this game, sadly, I do have a few things to criticize.

Let the snow melt

There are a few minor issues in this game. First, there isn’t a safe way to alt-tab out of the game. Usually, when you use alt-tab OR the Windows key to go back to the desktop, you can quickly look something up on the internet and return to the game. Not in this game, since when you re-open it… The resolution goes off, and all color is drained. I had this issue on three laptops I tested this game on. So, be careful if you alt-tab.

But, that’s a minor point. Since the levels are rather short and the game opening so fast, it’s easy to recover from that. Something that I do find a bit disappointing is that there is no pause feature during gameplay or a speed-up feature. Several times I was tapping my fingers on my desk because I knew I was going to beat the level, but I had to wait until it had played out.

Something I’d personally change is that the “how to play” is something that appears before you play your first level. While the gameplay is pretty simple, it didn’t click for me right away. It was easy to figure out after a bit of messing around, but I find it strange that this game has a sort of tutorial but hides it in the main menu.

Which brings me to something else, and it’s something I also have a solution for. This game doesn’t have a colorblind mode. And this is a big issue in this game since this game is highly based on color. One solution is to drastically change the colors OR use different shapes somehow. Like squares that aren’t filled or triangles. Or a 3rd solution is that you can see the color of the snowflake when you hover over it… But, that might not be too handy in the short levels. Now that I think about it, I think drastically changing the colors when somebody enables colorblind mode would be the best solution.

A minor thing I’d love to see changed as well is that after the prep timer ran out and the snow starts falling, that timer turns into a timer that shows for how long the snow will fall. While you have a little more time than there is snow falling, it would just be an additional touch on the game.

Something I have to bring up in the negatives is that this game can be repetitive for some people. That’s because this game only has “one” mechanic. You can only draw those brown lines to try to guide the snow to the spot you want too. I have a few ideas for other mechanics like having to draw those colored lines yourself OR having weight switches to open another path. And wouldn’t it be cool if there were levels where you have to avoid ANY snow from reaching the bottom? There is a lot more that can be done with this game and maybe food for thought for a sequel or spin-off? Or maybe DLC?

The final nitpick I have is, that ALT+F4 isn’t working. Only the assigned keys in the menu’s are working and that can throw you off when you forget about that. I got used to it, but it was a bit annoying sometimes when I accidentally alt-tab’ed out of the game to write this article and I had to force shutdown the game via task manager.

The final suggestion I’d give is that in the main menu… It would be amazing to see a small level preview pop-up when you hover over the level. It would be handy if you want to let your friends try a level without you having to click through all the levels you think that it is.

And with that said, I think it’s high time I wrap up this article. So, in conclusion…

But, what’s the snow quality

Overall, this is a very charming and relaxing game. While it has some rough edges, I think it’s honestly worth it’s €4 price tag. This game is the perfect time waster to waste a few minutes. It can be addictive as well. The game is easy to understand, and it has that “one more try” and “one more level” atmosphere to it.

There are a lot more things that can be done with this game, like more mechanics to spice up the puzzles but like I said in the article. But, the basis of an amazing charming little puzzle game is here. I’d recommend it to everybody who enjoys puzzle and/or casual games. Since, this might be right up your alley. It’s also perfect for to get into gaming in the first place.

I think this will be a game I’ll boot up once in a while to beat a few levels and move on. Especially, when my other games are downloading updates for example. Or I’d boot it up when I want to wind down. Since, I felt very relaxed while playing this game.

Snow Problem is another game by Dave Seaman with a lot of charm I had a blast playing. I’m really glad that the developer asked me to play this game since otherwise I might have just written it off as a silly little game, but under the hood you have a nice relaxing puzzle game.

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 7,5/10

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Game Quicky: In Retrospect (PC – Steam) ~ Automatic Mario

Steam store page

What if, in retrospect, Mario was supposed to be moving on his own? Well, that’s a perfect line to open this article about “In Retrospect”, a runner game developed by Paper Salamander about reflecting on the past. The developer send me a press code for this review, but don’t worry, you’ll get my unfiltered 100% honest opinion on this game. Also, this review is going to be rather short to avoid spoilers, especially because the game is roughly 2 hours long. But, is it worth your time, or should you skip this game outright? Well, let’s find out in this game quicky review while I invite you to leave a comment with your thoughts/opinions on this game and/or the content of this article in the comment section down below.

The good memories

It’s kind of difficult to talk about the story of this game. Especially since this game is a sort of “choose your own adventure” style of game. This game is a sort of self reflection game, without it being a forced self reflection game. The way how the story is handled in this game is wonderful.

The way how certain game mechanics like resetting a level is implemented into the story, it’s charming. As charming as the visuals. The pixel art is extremely well done and makes the game burst with personality.

This game is also excellent at teaching the ropes. Most new mechanics are taught in a sort of safe tutorial level just before the actual level. And, you can skip this tutorial level when you are playing through this game for a second time on another difficulty level.

Usually, I’m not too fond of runner games since I don’t have the best of reflexes when it comes to timing things with the music. Yet, I didn’t find this game too difficult. It was easily to learn the basics of this game and play through it. I played a bit on casual and normal and the balance in this game is really well done.

Besides the story, there are also challenges you can partake in. These are small bonus levels with a special gimmick. You have to reach the highest scores to get on the global leaderboards. Personally, this isn’t really my cup of tea, but it’s an extremely nice addition to the game and I find that it works really well.

The music for this game is pretty good. The tracks are right up my alley, and they really fit the atmosphere of this game like a glove. If the developer ever offers the soundtrack of this game as DLC, I’d buy it right away. Since I want to add the soundtrack to several of my playlists.

The gameplay of this game is really simple but fun. This game is an autorunner, which means your main concern is dodging the enemies and obstacles. During the level, you can pick up items. These items can restore your health. Depending on your answers to the questions you get in between the levels, one pick-up might be more beneficial than the others.

Also, the mechanics slightly change depending on the path you choose. But, if this sounds interesting, I’m going to leave that as a surprise for you to find out! I’m leaving out some mechanics of course, but each level has its own special gimmick or “thing” and I love it. It works wonders in such a short game and really feels like the developer placed a lot of passion in the level design.

The bad memories

There are some things I don’t think work that well. The first thing I want to talk about are the default controls. Overall, the controls are quite responsive, but I think the hover mechanic could have been implemented differently. Quite often I forgot that this game was an automatic runner and I had my hand on the right arrow. Now, when you jump and hold right arrow, you hover in place. This is something that frustrated me during my playthrough.

So, I had to get use to only press the space bar for jumping since this game is an autorunner. But, why is it then that in the options’ menu under controls we have a listing for “directional – arrow keys”. You can’t turn back in this game and only the right arrow is used for hovering. And the up arrow to activate switches, or down arrow when you are running on the ceiling. Which is never really explained in a tutorial in the version I played. But the fact that the down arrow is used for ground pounding is explained in a tutorial level.

Also, you can only choose between WASD & the arrow keys for this movement. This personally bums me out for two reasons. As an AZERTY user, I find it strange that ZQSD isn’t recognized by this game. Also, it would make more sense in my opinion if you were able to find the mechanics to your own keys, so the controls are easier to learn and master for everybody.

A minor complaint I have about the game is that the time you have to reply to questions is just a bit too fast. I barely have any time to read the four answers before I have to decide. On top of that, it’s not always too clear on what the question is. Personally, I think this could have been polished up a bit more.

A second minor complaint I have is that you don’t get a level select after beating the story. It would have been quite fun to be able to play a level with the gimmicks you enjoyed after finishing the story.

Overall, I barely found any bugs in this game… Apart from one. The achievement system is somewhat broken in the version I played. In v1.0.2, the achievements only show up after I have closed the game. You get a small text box instead of the actual achievement pop-up that Steam games usually gives. But, this might be my third minor complaint too… The reason I mention it here is that the amount of pop-ups is a bit ridiculous after you close the game since there are close to 100 achievements in this game.

The truth

Now, is this game worth your 4 bucks? In my honest opinion, if you enjoy casual runner games, yes. This game might be rather short, but it has some unique mechanics that make each level fresh and enjoyable to play.

The biggest issue in this game is with the arrow (or WASD) controls and not being able to rebind them to the keys you want. Apart from that, my complaints about this game are rather minor.

This game is perfect if you have to spend an afternoon, and you are waiting for a big game to download. It doesn’t overstay it’s welcome or get repetitive. This game is walking the fine line of too short and too long and I find it’s balancing perfectly.

Now that my article is writing, I think I’m going for another run since I want to finish the challenges and finally unlock the final challenge. If you are interested in autorunners or casual games, I think this game might be right up your alley. I’m glad that I was able to play this game and that the developer reached out to me. This game gets a personal recommendation from me.

And with that said, I have said everything I wanted to say about this game. I want to thank you for reading, and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

My favorite gaming music #28 ~ Trackin’ time

Photo by Joseph Redfield on Pexels.com

Ah, video game music. I think I’ll never be able to pick my favorite tracks ever created so that’s why I’m already 28 entries into this series. A series where I talk about amazing gaming music, only the originals and one game per franchise per article. I invite you all to enjoy listing to the tracks and allow me to talk about games I have already written about and/or games I’m going to write about. Well, want or should are better verbs there at the end of the previous sentence. To close off my intro as I usually do, feel free to leave a comment in the comment section with your thoughts and/or opinions on the chosen music, games and maybe suggestions. Anyway, it’s time to start blastin’ with music!

Danganronpa v3: Killing Harmony – Scrum Debate

Review of the first game

The soundtracks for the Danganronpa series are just something else. The series is sort of a physiological horror – mystery game, but it doesn’t have only your typical tense music. It also has amazing dance music like this.

When I first heard this music in the game, I was blown away. This music plays at extremely tense moments in the game, and it’s such a ‘misfit’ for the situation, that it actually fits extremely well. I sometimes just paused the game during these sections, so I could listen to the track one more time.

Also, the actual gameplay during these sections are one of the best in the entire game. But, talking about that I’ll leave for my review that’s going to come later this year. So, that’s why I’m not going too much in depth about the music and this game for now. But I couldn’t help myself to leave out this banger of a track in one of these music articles.

Kirby and the Forgotten Land – Running Through the New World

I was so ready for this game when it finally dropped in my mailbox. A totally new Kirby game and not only that. It’s finally more than a 2D platformer and has an interesting gimmick.

The last entry in the series, Kirby Star Allies really didn’t do it for me. And I was afraid that the series wouldn’t return to the amazing style that we saw in Kirby Triple Deluxe or Kirby Planet Robobot.

While I’m still going to write an article about this game, let me tell you this now. The orchestral soundtrack is just out of this world. To the point that I’m either playing this game docked or with a headset, so I can get the best sound quality.

Especially because it’s such an amazing nostalgic feeling to hear these tracks with some hints to past games in them. Just try to convince me that you don’t hear some hints of Green Greens in this new track.

Nightmare Reaper – Deceased Diagnosis

My article about this game

If you didn’t know yet, this game finally released its final chapter and v1.0 update quite recently. On March 31st to be exact.

I have been playing the final chapter at least a month in advance via the beta program and helped to get rid of some bugs before the final release was dropped.

I love playing this game from time to time and I think it’s slowly becoming one of my favorite shooters ever. This game nails that “one more round” so hard, it’s not even funny. It’s a shooter with heaps upon heaps of replay value. And not only that, the amount of Easter eggs and references to other games… The passion, the love, and everything just shines through. This game is made by gamers, for gamers.

If you enjoy games like Dusk, Amid Evil or games of that sort… Do yourself a favor and play this game. You won’t regret it and enjoy an amazing rouge like shooter that might also hook you in, in playing this game.

Desperados III – Main Theme

Let’s talk about this game.

If this game doesn’t appear on my top 10 games of 2022 list, I’d be extremely surprised. I knew in advance that I was going to enjoy this game and now that I have played it and almost completed every mission, I want more.

I have to admit that I have never really beaten the first three games as a child but after beating this game, I’m going back to the first three games and playing through them. And I’m having an easier time than before. This game just learned me the ropes of the genre, and I’m hooked. I’m also crossing my fingers so hard that we are also going to see a Desperados IV one day. Since, this series is so underrated.

I’m so glad that I bought the soundtrack to this game as well since it’s such a blast to add this to my playlist while working. Now, after this article I think it’s high time that I try to get closer to completing this game 100%. I think I’m up for the challenge. Or maybe not 100%, something close to that maybe.

Powerslave Exhumed – Track 1

I don’t know if I have mentioned this before, but I have a weak spot for games that cover mythological history. When I found out about a remake of this shooter, I feel in love right away.

The old Egyptian setting is something you see quite a lot in games about mythology, and it uses the mythology perfectly.

This game is a blast to play, and the music fits the game like a glove. Just like with Danganronpa V3 in this article, I don’t want to talk too in-depth about this game and music for now since, I want to write a more in depth article about this game later this year. But, for now, please enjoy this amazing Egyptian themed track from the original DOS version of the game that’s preserved in the remake amazingly well.

Ending this article

So, apart from two tracks, I have already given a preview of the games I still want to write about this year. I do have a lot of other games still on my “to write list” but those’ll remain a secret until I have published the article about them.

In any case, I always have trouble finishing these articles. I rarely know what to write at the end here. Now, I could write some generic stuff and wrap up the article that way, but that isn’t too much fun. So, how do you want to see these articles end in the future? Just some generic ending like this one or write something in general why I have chosen the tracks or games? Do you want more theming in these articles like only shooters or only RPG’s? Or only a certain music genre? Feel free to leave your feedback in the comment section down below!

And with that said, I think it’s high time to wrap up this article. I want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care!

Game Quicky: My Little Universe (Android) ~ Gather & Dump ’em boys.

Google Play StoreiOS versionFan subreddit

Finding enjoyable mobile games isn’t an easy task now-a-days. A lot of them have a microtransaction trap or are just filled with ads to the brim. And some of them, aren’t even that fun to play. But, when I notice that I start playing a mobile game for several hours and hours, play it on the train from and to work… Then, I know I found a mobile game that I want to talk about. In today’s article, I want to talk about My Little Universe. A game about grinding actually, something I honestly didn’t think I would enjoy this much. But, is it just me enjoying this game or is this game actually good? Let’s find out in this game quicky article where I talk about the positive, negative things about the game and the round it all nicely up with a conclusion bow. And if you want, you can leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: This review is written while playing v1.16.x branch. There were 3 smaller bugfix updates during me playing and writing this article.

Worth gathering

The idea in this game is that you gather resources to expand your island and repair the portal to the next world. All the while, you can upgrade your gear, battle monsters and explore the world.

Something I really like in this game is how you can’t buy these resources easily through microtransactions. This means that you don’t have to fear that this game locks you into a microtransaction loop.

There is an owl in each world that offers either a huge amount of resources, but these are totally optional. You don’t have to buy them to progress in the game or to “make the game playable”.

This game is extremely easy to learn and master. In terms of controls, you only need to know that you can move your character quite well by moving a virtual joystick. Mining and attacking all happens automatically. This game is also quite forgiving. When you die, you respawn at the last entrance.

Which you can use at your advantage. For example, in the second world in one of the caves you need a ton of stone. Since, the stone supply wasn’t all that good to gather in large quantities in the cave, I went outside to the mountains to gather them. When I felt I had enough, I just jumped in the water and let the sharks eat me to respawn at the cave entrance, so I didn’t have to make the long trek around.

This game controls extremely well, and I highly advise you to learn the timing on when resources respawn. This can be quite helpful to gather huge amounts of resources easily. At the start, you’ll gather only small amounts of resources from each location, so that’s why my second tip is to upgrade your pickaxe and axe. Since, they’ll increase the amount of resources you get from each mining session or even the speed.

If you regularly upgrade your tools, you rarely to never have to fear that you get stopped because you can’t mind the resources you need since your tool isn’t at a high enough level. And in terms of tools, you only have three of them. Your sword, your pickaxe and your axe. So, no real need of fearing that you need to upgrade a lot.

While the visual presentation is close to very good, I really like how the UI works. The UI shows only what you need to know. It hides the amount of resources you don’t need to know about. For example, if you aren’t working with resources from the first world, they are hidden. You can still use your backpack to see how much resources you have of what. You can also use that to locate certain resources when you need them. A big arrow will appear above your head to locate them.

This game automatically saves. So, you don’t have to worry that you loose progress when you exit the game. You’ll also restart at the last entrance you started at when you start the game.

This game is quite optimized. I never noticed slowdowns nor lag. Also, the loading times between locations is incredible. The amount of assets that are loaded in such a short time is just impressive.

The music and sound effects of this game are amazing. I really like them. They add a lot to the atmosphere and feeling of the game. I find it a bummer that I’m unable to easily listen to the soundtrack outside the game.

There is no real story in this game. So, that means that there is no real need for translation of this game. So, you don’t need to know English to play this game. But…

Let’s dump this

There is no real story in this game. Now, why did I place this in the negative part. Well, while I do understand and enjoy the roleplay potential that this game has, where your mind is able to run free what the worlds are supposed to be… I feel like a lot of chances for more atmosphere are missed. When I started the 3rd world, I felt like this game was missing something.

I just wish there was a little more character in the game. Like danger signs when entering a cave or more set dressing. The idea’s in how the worlds are designed are just amazing, but it lacks a bit of immersion. And I think a bit more set dressing can go a long way.

Maybe this is only on my phone, but there was a lot of Z-fighting happening in the game. Especially on the edges or bottom of textures. For those who don’t know what Z-fighting is, it’s basically when the game doesn’t know which texture should be displayed on top of which texture, and you get blinking textures where they alternate and try to be on top. It’s quite distracting if it happens on a large scale. I have added an example from Minecraft here.

Z-fighting in Minecraft with the stone fences. Taken from the bug tracker.

While I totally understand that a free game needs to have ads, I do want to talk about them. In most cases, the ads in this game aren’t that bad, but they are currently dangerously close to being quite annoying. I don’t have problems with the ad banner on the bottom, nor do I have a problem with the big resource piles you can get for free by watching an ad or the chance that you get a short ad after dying or going between worlds/caves. I do have an issue with the ads that play after you unlock a platform. These are sometimes too frequent and have the potential to break the gameplay flow somewhat.

Also, you can buy tickets to skip ads. And here they decided to do something I really dislike personally. You can’t choose to watch an ad and save your “skip ad ticket”. Thankfully you don’t lose one when an ad plays during other moments. Yeah, when you have those tickets, you can only skip those ads during picking up resources. These, thankfully short, ads still play when you travel between locations or respawn.

Depending on how you are with repetitive gameplay, this game can be boring in longer play sessions. I notice that when I play this game, I often play it in short bursts. Since there aren’t a lot of different mechanics besides gathering resources and placing them in the right location.

Something I don’t know if it’s the fault of the developers or the ad engines, but some ads can be quite annoying. Some ads appear to be playable, but then aren’t playable and appear blank. Others have an unresponsive skip or close button and take you to the App store. These should be able to be blocked by the developer if they have the chance since it shines a bad light on the game.

So, what now?

Personally, I enjoy playing this game. This game is fun to play in a short burst and respects the player. The ads walk that fine line of being acceptable and quite intrusive. Honestly, it depends on my patience level for them on that moment.

The fact that when you upgrade your gear, it’s also shown on the character. Visually, apart from the sometimes quite aggressive Z-fighting, this game looks quite polished for a mobile game. Together with a great soundtrack and sound effects, this game doesn’t have a lot of negatives.

True, the game can be repetitive in longer play sessions… But, that’s not such a big problem since this game autosaves, and you can easily play this game in shorts burst because of that.

If you enjoy casual games or games where you can wind down… Or you need easy to pick up and play games, I really think that this game is something for you. I really like to play this game during my breaks, while crossing my fingers that the ads aren’t too aggressive that time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 4/5

My favorite gaming music #27 – Restart playing it?

More selections via this hub page

Heavens, my life is still extremely busy. But today, I was finally able to do something I haven’t been able to do in such a long time! I was finally able to go to a garage sale. I posted a nice loot picture on my Twitter. During my walk on that garage sale, I started thinking on which games are prime article material and I have found a couple. But, I mostly started thinking… Now, that I’m listening to music while browsing the stalls; isn’t it time to write another article about music I really like from that games I play? Of course! That’s what I wanted to do when I arrived home before I started playing my new games. So, grab a snack and turn up that volume since I want to share some amazing gaming music. The rules of this series are simple, I have to pick the original version (remixes and game related music is for specials in this series), one song per article and per game series and try to never duplicate songs in the whole series. So, are you ready? I am! Let’s dive right into it while I invite you to leave a comment in the comment section down below!

Electronic Super Joy 2 (PC) – Very Nice

My platform skills aren’t the best ones out there. Yet, the Electronic Super Joy series always pulls me back into trying to beat several levels and I have major trouble not trying since the music… The music in this game is such a blast to listen to.

One of my favorite music genres is electro and dance. And the epicenes that this track provides during gameplay is just mind-blowing. I have to admit that I have a hard time focussing on the game while this track is playing, since various amazing scenes are playing in my head of the little guy jumping his heart out from platform to platform.

There is another track in Electronic Super Joy 2, called “Cuts” that gives me a similar vibe. And for some reason, the intro… it reminds me of the start of a Sabaton song. Oh, well.

In any case, I really like the soundtrack of this game and I play it quite often while I’m working or writing for my blog. S give this track a listen and give the other tracks in the OST a listen. You might want to replay the games again, like me.

Dusk (PC) – Dusk

Imagine, you open a retro FPS and prepare yourself to explore a grim and dark world filled with enemies that want you dead. A metal track that is not only ominous but also pumps you up, starts playing. If only it wouldn’t be over the top that you see an action filled montage during this track.

That’s how the main menu of Dusk hits the player. If you want to know my opinions on the game, I have written an article on Dusk in the past. But, it was one of the first games that I played with Andrew Hulshult’s music, and I really fell in love with his work. I have recommended his work several times in the past, but he really deserves it, in my honest opinion.

The power his music brings to the game is amazing. The game is several times better with it. While playing Dusk, I really felt somewhat creeped out but pumped up and ready to defeat the Lovecraftian enemies that the game was throwing at me. And now, I want to play Dusk again… great.

Prey (2017) (PC) – The Phantoms

Prey is an intense game. It’s a game that has me on edge because of the mimic mechanic, everything that jump out at you. That innocent chair might be a mimic waiting to attack you.

So, you tiptoe around being careful that you don’t get jumped in that deserted spaceship when suddenly even larger enemies start to show up. The phantoms.

And then this tense and glitched out techno/electro track starts playing. I really love the battles with the phantoms, and the tense/glitched out music really add to the urgency of those fights and make them even more memorable.

Since I have written an article on the game, I haven’t gotten the time to beat it yet, but I’m really planning to do so since this game and the core mechanics are so enjoyable that I really want to see it through to the end. I’m currently about 60% done with the game so, I’m really surprised that I started focusing on other games while the story is getting pretty tense. Oh well, I’m sensing a theme in this article… Now, I really want to play Prey again.

The Great Ace Attorney (Switch) – The Core

There is this game I really want to write about and that’s “The Great Ace Attorney Chronicles” on the Nintendo Switch. Two games which first had no plans to get localized and out of nowhere, these two games with all the extra cases and DLC got localized in one package for us on the Nintendo Switch.

While I’m still bummed out that we don’t get a physical version here in Belgium, I’m still playing this game and making a lot of progress with my buddy Adventure Rules for our collab.

We are making something quite unique, and we want to do it good. It’s taking us such a long time because we are both busy people AND because the idea we have is a lot of work to pull off right. But, I’m certain you will love it when it comes out. Keep an eye out on our twitters to be kept up-to-date on our progress. But, for now, I’ll leave you with this amazing tense track from the game to hype the collab up again. 🙂

Conclusion

I have a list of music tracks I want to write about in this series but, when I looked at my list today, I noticed a few tracks to make a nice theme. So, the theme is the title, and it’s twofold. The idea is that I wanted to talk about tracks from games I still want to finish, and that I wanted to “restart” playing to listen to them again.

But, I think most of you have realized that play on words already. So, with that said… I’m going to wrap up the article here. Since, as I said in the intro, I went to a garage sale and I really want to start playing the games I found but didn’t want to skip another week in writing. That’s why this article is a bit shorter than my usual articles.

So, thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

NekoJonez’s Favorite Gaming Music #26 – I can’t choose!

downloadPrevious articles

Last time in this series, I actually was on a podcast with Alexander Sigworth. Now, after 25 articles talking about my favorite music in games, I still can’t decide which tracks are my favorite and which ones are the best. In any case, I think it’s quite clear that this series is mostly about the music in games that I enjoy quite a lot at the time of writing. For those who haven’t read an article of this series before, let me quickly explain the idea. In this series, I talk about a track from a game or I use a track from a game to talk about the game without having to write a full article about it (for now). I limit myself to one track per franchise per article and I try my best to avoid repeat tracks. Also, unless stated at the start of the article, I only pick original tracks and not remixes. Those are for special articles. And per usual, I invite you to leave a comment with your opinion on the tracks chosen and/or the content of this article and/or your favorite gaming tracks. Let’s go.

Etrian Odyssey Untold – The Millennium Girl (3DS) ~ Decisive Battle – End of the World

SoulFinalFirst impression of the game

So, because I want to talk about as many games as possible on my blog and I try to write weekly articles, I don’t always finish the games I play. This is quite annoying since sometimes I enjoy playing a certain game quite a lot.

Now recently, I started to tackle my backlog bit by bit while also trying to play other games to be able to talk about on my blog. On top of that, I still have a day job and have other hobby’s.

In any case, today I can proudly say that I have beaten my first Etrian Odyssey game. Well, I have beaten this game in late February but hey. After beating this game, I fell into a sort of “post-game depression”. Yeah, I wish I hadn’t beaten the game since I enjoyed it quite a lot. Thankfully, there is still some post-game content and I haven’t done all the quests. So, I still have some playtime left. But, what a journey it was. And what amazing music was created for the final battle which I have selected for this article. Man, I’m glad that I discovered this series since I can’t wait to see what the other games have to offer. Maybe I should finish all the other Etrian Odyssey games I have finished…

Nightmare Reaper (PC) ~ Boss Theme

nightmare reaperMy article about the game

Andrew Hulshult, you mad lad. There are a lot of retro game shooters coming out and when I see that Andrew Hulshult created the music for it, I get hyped right away. The music by itself sounds amazing and melodic but listening to it while playing the game, it fits the atmosphere like a glove.

The music was one of the reasons why I had chosen this game to be my favorite game of 2020. Currently, the 3rd chapter is in development and various teasers have been shown on Twitter by the developer. They look amazing and I can’t wait to play more. Today I was finally able to beat the second chapter after failing a certain boss battle over and over again. I also started the 2nd playthrough and I have to say that I really feel different from my original playthrough.

I’m nearing 50 hours of playtime in this game and I’m under the impression that this number will only grow once the third chapter has been released. And also, I’m trying to get as many of the achievements as possible. So, that will also increase the number of hours I play this game. Hehehe.

Pokémon X/Y (3DS) ~ Dendemille Town

Pokemon_XYMy review of the game

During my prep for the Pokémon Collector’s Catch-collab, I played a lot of Pokémon. This shouldn’t be a surprise at all. Now, when I read the article that TriformTrinity did on Pokémon X and Y, I dug up my copy of the game and I noticed that a while ago, I started a new save file and I hadn’t finished the game on that one.

So, that’s one of the things I’m currently doing. Playing through Pokémon X/Y again. And honestly, I forgot how enjoyable things are in that game. I got various nostalgic memories while playing that game.

Something strange I noticed is that when I listen to some parts of the soundtrack from this game, for some reason I can’t tell if it’s a track from this game or from Pokémon Sword & Shield. Is this just me or am I hearing things? They have a similar vibe in my opinion. But on the other hand, that shouldn’t be too crazy since this generation is based in France and Pokémon Sword and Shield is based in the UK. France and the UK are neighbors of each other… So, yeah.

Touhou – Luna Nights (Switch) ~ Stage 3 Boss – Locked Girl

The Metroidvania genre is one of my favorite genres. I just love exploring a world where slowly get stronger, unlock new abilities, and go on a great adventure. Usually, Touhou is a sort of shoot ’em up kind of game but this time, it’s a Metroidvania. 

So, this game got released in late December of 2020. After seeing the trailer, I bought the game. Now, since I have this rule in my top 10 games of the year list where I can only select games I started in that year, I waited until 2021 started before I started playing this game. Just in case that if I enjoy this game quite a lot, that I would be unable to choose it in my top 10 games of 2021. 

And I’m so glad I did. The unique mechanics and abilities in this game give a breath of fresh air to the formula and of course, the difficulty spikes you find in every Touhou game are here too. Now, I’m holding a lot of my opinions on the game back since I want to write a full-length article about this game but for now, I want to introduce you to the soundtrack of the game. I’ll say this about it, there is a reason why it sometimes plays on repeat while I’m working or doing chores. 

Wrapping up

So, these are 4 tracks that can be added to the ever-growing list of my favorite game music tracks. After writing these articles, I always check my schedule on the games I’m going to write about. More often than not, I change the schedule around to talk about the games I have mentioned in these articles. 

I really should start creating playlists and share them in this series since I really think that these playlists would make me skip fewer and fewer tracks while I’m working. But hey, maybe I shouldn’t start so many projects while I have so many others running. 

Personal things aside, I hope you enjoyed reading this article as much as I enjoyed writing it. Have you played any of these games and if yes, what did you think of them? But for now, I want to thank you for reading this article and I hope to be able to welcome you to another one. But until then, have a great rest of your day and take care.

Counting Steps: Pokemon Go!

General info:

Official websiteWikipedia entry

  • Developed by: Niantic
  • Published by: Nintendo, Pokémon Company
  • Original release date: July 6th, 2016
  • Platforms: Android, iOS
  • Written in Unity

I was late to the game with Pokemon. My generation was in elementary school at the height of the Pokemon craze. From what I hear, it was a grand ole time. Due to some satanic-panic logic (that remains unclear to me) Pokemon was forbidden in my house, growing up.

In fact, that was the reason behind most prohibited activities of my childhood. No Casper. No Power Rangers. No Pokemon. All of that exclusion kept me away from the cool kids’ table. Nobody deserves to be bullied, but looking back, I wasn’t any of the things you usually see in kids that get picked on. Not being an obvious target wound up hurting me in the long run. “How could you get picked on? You’re the biggest kid in class!” I was. Eventually, I had to figure out how to get with it or get left in the dust. 

Not only was it banned at home, most of the disciplinary action I witnessed in grade school revolved around punishing kids for bringing Pokemon cards to school. That prohibition was my “in.” After confiscating a large quantity of Pokemon cards, teachers carelessly tossed the collection in one pile onto the floor. 

Predictably, there were dogpiles. Whatever lay on the floor was up for grabs. I was left out of the conversation, but I certainly overheard them. What 9 years old could resist the opportunity to brag about their 1st edition Charizard? Or their holographic Pikachu? The kids making fun of me gave away exactly which cards I should steal from them. With everyone’s eyes on the prize, nobody noticed the only kid in class who couldn’t play Pokemon joining the ambush. On a few occasions, I’d crawl out with quite the score. 

My brothers obtained their own collections over time. Only, they would get caught. Every time one brother was busted, I’d overhear my parents threaten to search every bag in the house. While they sniffed for clues, I’d ditch my cards among the discarded contraband in the kitchen garbage to save my skin. In the end, every heist proved fruitless. My name’s Eric Fellner, and I stole my friend’s and classmates’ cherished Pokemon cards so I could throw them in the trash.

July 2016. Imagine my surprise the day Pokemon Go comes out, and my mom has it downloaded on her phone. After all that effort! After years of enforcement! 

Possibly the allure of augmented reality swayed my mother’s feelings on the matter? Maybe she admitted to herself the ban never had any rationale to start with? Whatever occurred, Pokemon Go was my first game in the series at the age of 23. 

It was a good summer to start! I had returned from a month-long stay in Brooklyn, which was honestly the time of my life. I had booked my first show for my return to North Carolina. A month of walking around the city got me into great shape. To my knowledge, the relationship I was in was going well. July 2016 was starting off as the peak of my “Jordan-year.”

Additionally, the whole world seemed united in (at least novel) interest in this game. And I could finally buy-in! My co-workers at Starbucks would dip into the parking lot catching Pokemon while they took drive-through orders. All hours of the night, pods of kids and adults alike crowded what was suddenly considered “landmarks.” In search of resources. Battling over gyms. Trying to “catch ‘em all.” You’re familiar with the game.

Counting on!

Personally, I loved using the game as a pedometer! It kept me in great shape. Endlessly running through the neighborhood and shopping centers felt as true to the core gameplay loop of Pokemon as you can get. Only, there was slightly less animal violence.

Then, July came to a close. One night, I stopped in late to see my grandfather who lived in town, Popop. We had open plans to visit a 24-hour bakery in Charlotte called Amelie’s. Unfortunately, he passed in his sleep sometime before I arrived. 

Between that night and the funeral, the girl I had been seeing ended things over text. The next week, I played that show I had booked while I was in New York. Due to similar circumstances in the other bandmates’ lives, the band immediately disbanded. 

After a month of riding high, things crashed spectacularly. My enthusiasm for Pokemon Go died amid the chaos and depression of the time. I didn’t feel like running. I didn’t want to see people out, people together. It’s no exaggeration that week in August took years to recover from. Not just emotionally. Regaining the sense of momentum I felt that summer took time. Pokemon Go forever resides in my memory as the pop-culture phenomenon that coincides with that period of my life.

February 2020. After a couple rough years, I was quitting the worst job of my life (thanks for nothing, Target) to teach guitar full-time. Playing music, for a living. Then, wouldn’t you know it? COVID-19 struck! 

Boy did it. And the job I just went all-in on was at high risk of being yanked from under me. Reflecting now, I wonder if the sink or swim of the moment shocked me into a state of flow. One day, my boss and I devised a plan to transition the entire studio to a remote format. The next day, the admin team and teachers were executing that plan. We were infinitely fortunate. We never missed a single day of lessons.

My girlfriend lived two hours away in Raleigh, and we decided to lock down together while I could work remotely. Despite having some work, I still had a considerable amount of free time. We were 5 miles from Moore Park, the center of downtown Raleigh, with everything in the city closed. As that normal set in, I found myself running across Raleigh playing Pokemon Go. Me and my Snorlax, Popop.

Normal is hopefully starting to shift yet again, and I continue to log (slightly fewer) kilometers in Pokemon Go. I’m no longer interested in Pokemon to get along with classmates, and if tragedy strikes, I’m a little better prepared. Pokemon Go is more of a glorified pedometer more than augmented reality, but my fondness for it still runs deep.

This piece is part of a larger collaboration, Pokemon: Creator’s Catch. Click here to check out all the work by other great writers and artists!

First Impression: Terraria (PC – Steam) ~ The Adventure Of Digging

headerSteam storeOfficial website

I know I was going to write another article this week, but I felt that I was pushing myself creatively too much so I decided to let my readers decide on which game I was going to write next. Twitter polls only give me 4 options and Terraria won. So, Terraria. A game that quite recently got it’s “final content update” not too long ago. So, in it’s “final form” is this game (still) worth playing? Let’s take a look at the game together in this article while I talk about my own opinion on the game and invite you to leave a comment with your opinion on this content of this article and/or the game. 

Editorial note: Review written while playing v1.4.1.2

The Adventure of Digging

There is no real story in this game. This game is an open world sandbox game. This game gets compared to games like Minecraft. Some even call(ed) it Minecraft 2D. But let me tell you, there is a lot more to this game than just a “simple Minecraft clone in 2D”.

The amount of differences in gameplay mechanics is so huge you can’t really compare Minecraft and Terraria a whole lot. I only use the comparison to say things like: “If you don’t know what Terraria is, think of Minecraft in 2D with some extremely interesting mechanics, richer combat, more bosses…”

I think it’s high time to talk about the “story” that exists in this game. Since there is some sort of a story in this game. I’m not going to talk too much in-depth about it, but if you want to know more… then I invite you to read the lore page on the Terraria Wiki. While in-game, you won’t really encounter this story so it’s an interesting additional piece of content for this game.

I’m going to apologize in advance if I compare this game a lot to Minecraft since this article comes from somebody who has been playing Minecraft for years upon years (since Beta 1.4 in 2011) and only recently got into Terraria. I have played it with some friends in the past but rarely on my own.

Now, I think this puts me in an position where I can take an interesting angle while reviewing/talking about this game. I think that’s it’s going to be very clear as soon as you read the following paragraphs. Now, this might mean that some things won’t get reviewed too in-depth to keep true to the theme of the article.

Terraria outdigs Minecraft

20201206145644_1I honestly enjoy Terraria more in the music department. While Minecraft has an amazing soundtrack, I feel that Terraria uses it’s music in a better way. Honestly, it has been quite some time since I played Minecraft with the in-game music simply I find Minecraft a bit too silent. But it’s quite rare to have a silent moment in Terraria. Also, it has a lot of unique music for each type of biome, boss and if you are underground or above ground…

Something I adore Terraria for is the fact it solves the issue a lot of players have with the early game grind. So, it works like this. When creating a character and when you create a world, you have to choose if you either play on Journey, Easy, Medium or Hardcore. If the world and character matches, you can enter the game. And here is the thing, you take your items and inventory with you.

So this means that you can take your strongest gear to a new world if you want to. That also means you can skip over the whole early game grind and directly get into the good stuff if you want. The only thing I could complain about this mechanic is that the menu UI is a bit clunky in that regard. I would have loved if the character selection screen and the world selection screen where combined. That would help switching between Classic and Journey mode so much easier. It also means you can play both Crimson and Corruption worlds with the same gear and character.

If you use a character created in the “Journey” difficult, you can even duplicate items when you have collected enough of a certain material. For example, if you collect roughly 400 pieces of a certain wood type, you can duplicate it. And guess what, this mechanic also transfers over to other worlds with the same character. You also have more control with this duplication mechanic like controlling time, weather, strength of the enemies among other things. Compare it a bit to commands in Minecraft with the duplication mechanic as an additional mechanic.

At first, I was afraid that this duplication mechanic was going to be overpowered. But I enjoy trying to collect every single variant that there is. There are a lot, but I mean a lot of items in Terraria, it’s not even funny.

Exploring and adventuring in Minecraft can be a lot of fun. Yet, at the moment of writing I feel that Terraria has a lot more to explore and do. Don’t get me wrong here, since it’s only by a slim margin. I feel that the dungeons and the progression is just a bit better implemented in this game than in Minecraft. But, I’m afraid that more big content updates like the Nether Update and Cave & Cliffs might give this point to Minecraft.

Now, something that Terraria nails over Minecraft is the combat. I find that the flow of the Terraria combat mechanics are a lot better than Minecraft’s. Also, there are much more way to fight your enemies than in Minecraft. From swords, throwing knifes, bows, morning star… In combat I love to use my sword for close by enemies and my bow for enemies further away.

There are also more bosses and enemies to fight in this game than in Minecraft. So, you can experiment with the different weapons that you can collect. Some weapons even have a special effect where you can spawn an ally and/or a pet. And then I haven’t started talking about the special armor that allows you to double jump, fly, climb walls….

Since that changes the gameplay quite a lot. There are various items that give you additional movement options and they all are unique and fun to play with. There is nothing to compare it with, since the enchantments in Minecraft compare more to stronger pickaxes or pickaxes of a certain material. Things like a double jump, wings, rocket boots… You have to juggle these items since you have a limited amount of slots to use. You also have the “social slots” that can also change your character’s appearance without showing your armor. The downside to it is that the effects of those items aren’t applied to you during gameplay.

One of the biggest advantages in my opinion is the fact that Terraria is on Steam and can use the Steam Cloud feature. This means that you can easily back-up your saves to the cloud and you don’t have to move files around when you play on another computer. I can only wish Minecraft had a similar system. I’m toying around with saving my worlds in my Dropbox folder but I don’t know how stable that will be.

Both reach the end

20201206145605_1Of course, there are things where I can’t pick a precise winner. There are things were I can’t say which game does it better. One of these things are the controls. Both games have amazingly solid controls. I’m purely talking about the PC versions since I haven’t played one second of Terraria on a console platform and I find Minecraft’s interface on console like the PS4 and Switch extremely clunky to use. But that’s my opinion and beyond the scope of this article.

The only minor nitpick I have with the Terraria controls is that I have a bit of trouble getting the grappling hook to work the way I want. But, I rarely use it so I haven’t given myself time to get used to it so yeah, that’s nitpicking.

If we would talk about difficulty, then you could either ask which one is the easier game but I rather ask the balance and progression. Both games have different mechanics and punishments. Both games have amazing difficulty settings so you can play the game at your own pace and difficulty. Both games have very different ways of punishing the player. Both games use beds to skip time and set spawn points of the player. The “biggest” difference is that there are items in Terraria that allows to warp to your spawn points when things get to hairy or your inventory is full. But this is only a one-way trip.

Minecraft has it’s hunger system to juggle while you have to juggle your mana use in Terraria. So picking a winner for who has the best difficulty system and things like that is impossible. Even when you are geared out the nose in both games, there are still things that can ruin your day so yeah.

Also, both games have a sort of achievement system where they teach you the game and nudge you in the right direction.

The next things were I can’t decide a winner is the visuals. While Terraria has a lot more items and animations than Minecraft, I feel that the smaller block pallet in Minecraft pushes the players to be a bit more creative with the items you have.

On one hand, the fact you can dress up your character to whatever you want in Terraria is an amazing feature but the skin layers in Minecraft is something that I have found something amazing to play around with too.

Also, I think it’s not even possible to pick a clear winner in terms of visuals and animations since both games aren’t even played on the same plain. Minecraft’s art needs to look good from every single angle while Terraria’s art “only needs to look good up front”. And both games pull it off extremely well. Biomes feel give the right feeling and the color pallet used in both games give them their own unique feel.

The villager system is something that I can’t find a winner for. Since Minecraft’s Village & Pillage update, the villager trading system is completely reworked with profession blocks and them having to restock. This makes trading now quite interesting since you need to level up your villagers by trading with them. In Terraria, there is this social system. You need to build houses for NPC’s to come and you have to puzzle them together. If you place certain NPC’s close together, it’s possible that you get locked out of certain items. And it also depends on your biome you build the house in. So, yeah. It’s a puzzle on it’s own.

Minecraft outdigs Terraria

20201205163138_1Now, there are somethings I prefer Minecraft’s way of doing over Terraria. Also, let me be clear here. The things that, in my opinion, Minecraft does better don’t mean that Terraria’s way of doing it is bad or broken perse. In terms of certain mechanics, there are things where I prefer Minecraft’s way of doing things over Terraria.

One of these things it the fact there is an infinite world in Minecraft and not in Terraria. Terraria’s world is large but when I created five different worlds, I found structures that weren’t there in my other worlds. Maybe it’s just me but I enjoy the fact that everything in the game can be found in the same world. Well, Terraria does have a more enjoyable map-system since you can more easily see everything you have explored so you can easily find your way back to a certain place…

Also, I miss some information from the F3 menu in Minecraft. Things like my coordinates, which biome I’m in… Those aren’t really present in Terraria. There are a few items in the game that give some information like your depth, but it takes up a slot in my inventory… So yeah.

Earlier I said that Terraria has a lot of items. I can also mention that Terraria also uses a ton of crafting stations. Now, if only there was some sort of recipe book like in Minecraft that would tell you which items you can craft and what the recipe is and which crafting station you need to use… That would have been great. I’m so glad that I have a second monitor attached to my PC so I can have the Wiki open when I quickly want to look up something.

But I find that Minecraft teaches the players a bit better with some landmarks and the recipe book on how the game works. For example, when you touch the water, you get the recipe for a boat. Or when you punch down a tree, you get the recipes for the wooden tools.

In Terraria, you have the guide explaining some of the recipes but I find that interface quite clunky to use. Especially since you can’t place workstations to see which items you can craft with them and the text can be barely readable since it’s one color. This UI isn’t the best.

Now there are three nitpicks I have with Terraria. The first is that when you press “esc”, you don’t pause the game. You don’t pause the game when you loose focus either. This let to some deaths, and even one while I was writing this article. But hey, this isn’t such a big deal when you get used to open the settings menu.

The second nitpick is that when you exit the game in Minecraft, you enter at the exact same location when you click the continue button. This isn’t true in Terraria. You enter at your spawn point.

And the 3rd and final one is that I would love to see or hear some drowning damage when you are drowning. Since now it simply slowly costs you health until you go above the water to breathe.

So, I think it’s high time for a conclusion since this article is getting rather long don’t you think?

Is Terraria a good game? 

To answer your question, yes. Terraria is a VERY good game. Is it better or worse then Minecraft? That’s a wrong question in my opinion. If you would ask: “if people who enjoy Minecraft will enjoy Terraria”. That would be a better question. The answer is yes by the way since I’m a great example and I know that there are a few other examples in my friend group as well.

Terraria and Minecraft are two very different games but they have some similar elements. Exploring their world and adventuring in it is an amazingly rewarding experience to play through.

Terraria is an addictive game with it’s amazing visuals and it’s freedom. I have sunken quite a few hours into it before I decided to write this review but I feel that a lot more time will be spent in this game before I decide to give the game a break.

I highly recommend this game to everybody who enjoys sandbox, adventure, RPG-games like Minecraft or Starbound. If even anything sounded remotely interesting to you, I encourage you to give this game a shot. Since I find that the negatives heavily outweigh the positives for Terraria.

So, with that said I think it’s time to wrap up this article. It was certainly an unique experience to review a game while comparing it to another one. I hope you enjoyed reading this article as much as I enjoyed writing it. I would love it if I would be able to welcome you in another article but until then, have a great rest of your day and take care!

NekoJonez’s Favorite Gaming Music -SPECIAL- ~ It’s Podcast Time

It has been quite some time since I wrote about my favorite music tracks in video games. So far, I have written 24 articles in this series. Today I have a special spin-off article in this series. I was a guest on the “Untitled Game Music Podcast” by Alexander Sigsworth. Today it’s finally live and to give it some publicity since this series is amazing and I highly recommend that you all listen to it, this week’s article is simply going to be an embedded version of the podcast. Please enjoy and feel free to leave a comment here or on Alexander’s channel!

First Impression: Accident (PC – Steam) ~ Let us Learn About Saving Lives

Steam store

For those who do not know yet, I work as an IT Admin in a big art high school (secondary school) in Belgium. Also, I have a lot of games in my PC collection that are part of the “edutainment” genre of games. So, when Duality Games offered me a free press copy of their newly released “Accident” game, I was extremely interested. As usual, the developer asked me to give my full 100% honest opinion, so that is what you are going to get in this article. So yeah, does this game hold up while being reviewed by somebody who is working in the education sector for 7 years now? Let us find out and let us find out if it is fun to play as well as a game. Personally, I want to find something out as well from you, the reader. I want to find out what your thoughts and opinions are on the game and/or the content of this article so feel free to leave them in the comment section down below.

Reviewed version: Build 1.05

Let us Learn About Saving Lives

In this game, you play a nameless person who is working for a nameless company that started a new project called “Roadside Heroes”. In this VR-experience, you are set in the shoes of a person who encountered a traffic accident and it’s to you to make sure that the people in the accident make it out alive.

In terms of story, this game is a bit lacking. Since it’s unclear if you are working for a game company who is working on a VR-game about traffic accidents or if you are a part of your police training or if it’s for the emergency workers or if it’s part of a recreation program for reports and journalists… It is all a bit vague. On one hand, this can help to insert yourself in the game and make the story whatever you want but on the other hand, I felt a bit disconnected from the game since the story didn’t immerse me. (Now, I am going to completely ignore the fact that the store page gives more story since I mostly focus on these articles on what is told to the player through the game itself.)

While writing this article, I was asking myself: “Should this game even have a good story?”. And this is a tricky question to answer. For reasons I will explain later, this game can be a perfect teaching tool to help people what to do in the event of a traffic accident. It can also be a great “shock game” for people who feel that traffic laws are only a suggestion. So yeah, in that case, the fact that this game does not have a too in-depth story is a good thing since it does not get in the way of the actual intention of the game.

Most of the story is being told through your phone on your desk. After completing a case, you get a text from Mark telling about the next case. A neat detail in this game is that the clock on the mobile phone matches the real-time of the system clock.

In terms of writing, this game is decent even for a “lacking story” (which again, is not a negative for this game for the reason I explained earlier). There is some minor voice acting and voice work but most of it is nothing special to write home about.

So, this game starts off with a tutorial case. In this case, you learn the basic operations and mechanics in this game. It teaches you the controls and the steps you should take during the other cases. The tutorial is a little bit hand-holdy, but I noticed that this only happens during the tutorial since you are mostly on your own during the other cases. You do have objectives to complete, but it is up to you to find out how to complete these objectives with what you learned during the tutorial. So, let us dive right into some cases and start saving lives.

Teaching tool?

Each case starts the same way. You drive towards the site and you call the emergency services. The reason why I feel like this game can be a great teaching tool is that in various moments, a non-intrusive box appears on the top in the middle of your screen with the reason why you would do such actions in real life. For example: “Turning off the engine will stop the chance of engine fires in real life.” This can be very helpful advice and maybe save lives in the real world. This is not the only occasion that this happens.

This game can teach you a lot of things but there is no backend for the teachers. So, there is no way to see how your students reacted or if they had to redo certain cases or how they failed… Honestly, if this would be added to the game, it would make this game a very powerful teaching tool for those traffic lessons. But teachers can be creative and maybe this can be used in group work.

Before I ramble too much about that, let us put the focus on reviewing this game as a game. This game has been localized in different languages. You can play this game in English, French, Chinese, Polish, German, Spanish, and Russian. Since I know some French, I tried this game in French and I can tell you that the translation is done extremely well.

So, what do you have to do in this game? Well, you play the role of the guy or girl who was the first person that intervened when the accident happened. You must call the emergency services and provide first aid to the victims if needed. After that, you must piece together what happened and why the accident happened.

There is something unique about each case. In one case, you are knee-deep in the Russian winter, and in another case, you are in the extremely hot desert. If I have to give a genre to this game, I would say that it’s a puzzle game since you need to find out what the right steps are to finish the case with the least amount of deaths. Sadly enough, when you did not provide the correct aid and somebody died, it is game over.

On one hand, I dislike this mechanic and on the other hand, I don’t mind the mechanic too much since you can rewind time at any moment to redo a certain part in case you can do it better or faster. When you press “R”, you can rewind time to a previous decision point. The longer you press “R”, the further you go back.

Sadly enough, this means that there is only one way to complete each case. I silently hoped that this game would have worked with some sort of rating system where you could see if your actions saved the most lives or were the best way to handle the situation.

The whole package

If you look at the credits of this game, most of this game is created by Paul Dyvel apart from the music and the 3D art in this game. I must be honest, for the result is rather impressive. Let us first talk about the controls of this game. Thankfully, I was able to rebind them since this game does not recognize the keyboard layout “AZERTY” from Belgium and France… But that is a nitpick I have in almost every game.

Sadly enough, I do have to complain in terms of the controls. The first complaint has to do with putting out fires. I feel that this is a bit too pixel perfect. I had to redo the tutorial several times because I was unable to put out the fire. I honestly do not understand how to put out the fires since there is not enough feedback to the player in my opinion to tell them if they are actually putting out the fire or missing it completely.

The second complaint is about CPR. It took me a while to get into a correct rhythm for the chest compressions but when I learned that the heart rate graph is a nice indication to get in the correct rhythm, I didn’t have problems with chest compressions anymore. But here is the most annoying issue. It is the breathing mask and its controls. You must drag your mouse up and down. But that dragging up and down… Well, I know I have a small mousepad, but I almost must drag it all the way up my desk. It is a bit much. Also, as soon as you let go of dragging up, you must restart that breath… It is a bit too finicky. Apart from those two issues, the controls are quite responsive and easy to learn.  

Let us talk about the audio-visual design. In this game, the music is created by artists over at SoundStripe.com. It is extremely kind of the developers to list in the credits which artists were used. But I am unable to track the actual tracks down. It is a shame since I really enjoy listing to the tracks, and I would love to hear more from the artists. In terms of sound design, I think Paul did a very nice job. I have to say, I highly recommend that you play this game with a headset since it enhances the sound design and the music so much more.  

Something else I would like to talk about is the difficultly of this game. This game rides that fine line of being too easy and too challenging. Some scenarios are a bit too easy in my opinion. The scenario in America was over before I knew it while the two other unlocked scenarios were trickier to finish.

It is time now to talk about the visual presentation of this game. This game looks amazing for being created by such a small team. The models look extremely detailed and they are nicely animated. I love that there is some attention to detail like the chest slightly moving when you check if the victim is breathing or not.

It pains me to say that in some cases, I noticed that some corners were cut. For example, the textures for the clothes look less detailed than the other parts of the game. Another example is the car mirrors, it is quite clear that a less detailed version of the road is playing in it.

While this game has high attention to details, there are a few mistakes in terms of details that can break immersion. For example, the Wi-Fi symbol on the phones while there is no Wi-Fi access point nearby. Or the fact that the kilometers per hour do not make any sense on the dashboard of the car, I have even seen it go into the negatives several times during the Russian case. And let us not forget to mention that you can enter cars while holding victims without an issue.

Thankfully, these are small little things that are not a big deal breaker in terms of immersion and gameplay. Since overall, the atmosphere and the visual design of this game are good. The environments like quite real and apart from what I mentioned above, I barely have any complaints or suggestions to improve.

This brings me to the final part of this game I want to talk about. And that is the UI. There are a few things I would like to say about the UI. Overall, the UI is pretty good apart from several minor issues that give the game an unpolished feeling. Let me give you a few examples. Granted, some of these examples are visual issues combined with UI things.

Number 1: the “return” button can clash with the feedback button. This results in being able to return from the accident screen and opening the feedback screen.

Number 2: the feedback screen is strange. You do not get a message if your feedback has been sent or not and you have to select a thumbs up or down when you want to report a bug…

Number 3: you are unable to open the pause menu during the rewinding of time.

Number 4: there is no “reset to defaults” button in the video settings of the options menu.

Number 5: the credits text is a bit hard to read. Speaking about the credits, they do not wrap. So, you must scroll up to restart them. And the strange thing is, that this does not always happen… Sometimes I can easily read the credits. I think it depends on the resolution.

Number 6: when you complete a case, the complete sticker appears over the name of the case. Making you unable to read it.

Number 7: you are unable to skip the intro to each case.

Number 8: you are unable to scroll in dropdown menus.

Number 9: you do not get an error message when you try and double-bind keys.

Number 10: you are unable to save during a case. You must do them in one sitting. But after finishing the case, it autosaves.

So, in general. What do I think about this game? Well, I honestly think that this is an enjoyable game and a nice concept. I think it would be a shame if this game does not get more cases or some sort of a sequel. Thankfully, there are high hopes for that! Since this game is in early access now. There is a demo version available but reading from the reviews, that’s less polished than the final product.

Would I recommend this game? Yes, I would. I think this game is a great adventure/puzzle game that also teaches you several things about car accidents. While the game takes some liberties on how to save people, the game always tells you when the game and reality conflicts. Also, each country works quite differently… But that is a whole other can of worms where I do not have the right knowledge and specifications to discuss. So let me say this, always call the emergency number when you come across an accident and ask what you should do and follow their instructions. 

So, I am quite curious about which improvements this game will get when it is in its final state. There are going to be more cases, tweaks, and improvements. If I have the time, I will write a follow-up article and review this game but for now, I have said everything I wanted to say about this game. So, with that said: thank you so much for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.