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Review: Pokémon Diamond, Pearl & Platinium (DS) ~ Where Is Our Remake Nintendo?

pokemon_dppt

Bulbapedia entry

It has been quite a while since I talked about the Pokémon series. But today I noticed that I haven’t written an article on the 4th generation of Pokemon games. I think it’s high time to do something about that. Now, I want to tell the story how I acquired this game. Just when I got my DS, I only had one game. The Legend of Zelda – Phantom Hourglass. Not too long after, my sister and I went to buy new games. She bought together with me, Nintendogs since she was 10 € short. While I bought Pokémon Pearl. The nostalgic memories are quite extreme for this game. I played this game quite a lot, sometimes through the night while hiding my DS underneath my pillow to avoid getting caught. But, is the game still good or are my nostalgia goggles clouding my judgment? Let’s take a look at the 4th generation of Pokémon games. As per usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Where is our remake Nintendo?

pokmon_pearl_image10A lot of the early generation Pokémon games got a remake from Nintendo. The first generation, Pokémon Blue/Red and Yellow, has been remade on the Nintendo GBA and more recently on the Nintendo Switch. The second generation, Pokemon Gold/Silver and Crystal, got a remake on the Nintendo DS. The third generation, Ruby/Sapphire and Emerald, got a remake on the 3DS.

Fans are hoping for a remake of the Sinnoh region on the Nintendo Switch. The fully experience the story of this 4th generation all over again. Fans want to start in Twin Leaf Town again, together with your childhood rival, meeting the evil team in the first minutes of the game. Now, this game has your usual Pokémon story. If you have played any previous Pokémon games, you will know what to expect. Fight 8 gyms, defeat an evil team, save the world from destruction, defeat the Pokémon League and become champion of the region.

There are a few twists in the story, but overall it stays very normal for a Pokémon game. While I was playing the game for the first time, I remember quite liking the story. I found the characters quite enjoyable and I enjoyed myself following the quirky cast of characters I met on my journey. While I replayed the game for this review, I still enjoyed the story but I felt that there was more that could have been done with the story. Thankfully, in the following generations, the story gets more and more flesh out.

Something I found really great was the pacing of the story. In the previous Pokémon games, the evil team stays a lot on the background during the story and nearing the finale of the game, appears almost out of nowhere. In this game, you have several encounters with them and a lot of road blocks on your adventure are caused by them. This made Team Galactic more memorable compared to some other teams. Then again, I might be saying this out of my nostalgia goggles.

Now, does this game have a good story? In my honest opinion, sort off. If you are expecting a story with deep lore like Skyrim, you won’t find it here. The story has a lot of lore but not too in depth. The story of this game is quite accessible. And that fits the style and theming of this game better then a lore heavy game. It makes the game a lot of accessible for all ages and it stays true to it’s portable nature.

Unique mechanics galore

pokmon_pearl_image11

If you have played the previous generations, the gameplay will be quite familiar to you. Find and catch Pokémon in the wild to make a team to train and battle other trainers. Now, the usual formula gets enhanced by the Nintendo DS because of the added UI elements of the second screen. The Nintendo DS spoiled me, since from this generation the UI gets a lot of improvements.

Some key items like the Item Finder are now a lot easier to use thanks to the PokéTech on the touch screen. There are over 20 apps you can get for the PokéTech. Some are useful inside the game and others can be quite useful outside of the game. I remember that one time, a friend of mine forgot to bring his calculator to school and was allowed to use the calculator in the game for exercises. I used the coin toss app a lot for various situations.

Now, each generation has it’s own unique special mechanic. The second generation had two regions, the third has secret bases, the fifth has seasons… And this generation has the underground AND the PokéTech. Yes, two unique features. Man, the underground looks like so much fun. Sadly enough, I didn’t have a lot of friends (outside of the internet friends) I could play this mode with. I played this mode twice on the bus and it was quite a lot of fun. In the underground, the secret bases from the 3rd generation return. But there is more, there is a sort of capture the flag mode where you can earn points by raiding the flag of other players their bases. And on top of that, you can put traps in the various hallways. And on top of that, you can mine for various ores and sometimes very useful items. And yes, possible fossils to find several Pokémon. While I wasn’t able to play with the secret bases in the underground, I still spend countless hours just digging for ores and decorating my secret base.

Earlier I talked about the improvements to the UI. Thanks to the touch screen, the battling mechanics and bag management got a lot easier. When you look at the newer generations, it’s clear that these UI improvements work quite well since they got even more fleshed out in those generations. To be honest, I missed the second screen with my menu options and such while I was playing Pokémon Let’s Go.

Actually, there is a third unique mechanic in this game but it isn’t something that game changing. It’s a nice addition that helps with the atmosphere of this game. After some time, your badges get dirty and a bit rusty. So, you can clean them by rubbing on them on the touch screen to make them sparkle again. This is a nice small addition. And yes, as a child I regulary checked my badges to make sure they were still in sparking condition.

Depending on how skilled you are in optimizing your team, this game can be easy and sometimes quite difficult. I’m the more casual type of player and I have to say that I got frustrated with one of two gym leaders. I disliked the 5th gym a lot since I had to grind quite a bit to beat that gym. And if there is one thing I dislike, that’s grinding.

This adventure will take you roughly 40 hours to complete. But, if you want to fully complete this game and see everything that there is to see, you can spend close to 260 hours in the game. While I haven’t fully completed the game 100%, I think I playing this game give or take, 100 hours. Granted, over several save files since I have restarted the game two or three times.

The lakes

pokmon_pearl_image13

Visually, this game looks amazing. Sinnoh still looks great in my opinion. The game is quite colorful and lively.

In terms of the animation, this game looks quite good. I had to get used to the static Pokémon sprites again while battling, but that was a small price to pay.

And the game also nails in it in the audio department. The music for this game is amazing. It’s one of my favorite soundtracks to listen too when I’m in a Pokémon mood and and the sound effects really add a lot of flavor to the game.

Running around in the world of Sinnoh is a fun experience. From a port town to the snowy tops of Snowpoint City, this region is one of my favorite regions in the series. Especially because there is so much variation in the region. It’s not themed in one giant theme like in Pokémon Sun and Moon where everything is based on Hawaii or in Pokemon X and Y where everything is themed like France.

So far, I have been praising this game quite a lot. But, are there things I didn’t like about this game. Well, yes. There are a few things I didn’t like about this game.

The first big negative of this game has to do with the fact that the Nintendo Online services have been closed down. Because of this, the online features of this game are inaccessible. Well, apart from the local features then.

Sometimes, I felt that the game was running a bit too slow. Now, I don’t mean that there were any frame drops or lag… I mean that there was a bit too much of the text boxes. Especially when certain weather effects where into play.

The best version to play this game is Pokémon Platinium. Apart from fixing some bugs, there are a whole long list of improvements to the game. NintendoEverthing made a very helpful list that can be found right here. And after playing Pokémon Platinium for a bit, I found that a lot of the minor nitpicks I had with the game, were fixed.

And yes, that was almost everything negative I can say about these games… And with that said, I think it’s high time for the conclusion of this article.

Conclusion

Negatives:

-Some rare moments of griding are required to beat the game.

-Nintendo Online being shut down.

-Pokémon Platinium improved the games so much that Pearl and Diamond feel inferior.

Postives:

+ Amazing audio visual design.

+ Several unique mechanics in this game like the underground and the PokéTech.

+ Fun story.

+ …

Final thoughts:

To be honest, I had a real hard time finding negatives for this game. Maybe it’s possible that I have too much nostalgic thoughts about this game or maybe it’s just that good. In terms of Nintendo DS games, this is one of the best Nintendo DS games I have ever played.

There is a reason why so many players want to see this game remade on the Nintendo Switch. They want to bring this game back to the masses so that a whole new generation can experience the amazing journey through Sinnoh again.

I highly recommend that you give this game a try if you enjoy Pokémon games and/or RPG’s. The main game can be easy for hardcore RPG fans but the post game and the side quests will give you a lot of challenge.

While this game has a few minor flaws, I find them not hindering my experience at all. Compared to the generations after this generation, this game can feel a bit lacking. For example, you don’t need to hold a button down to run and the menu is always accessible on the touch screen… But, then again, there are moments I really miss the PokéTech and the underground mechanics from this game.

And with that I think it’s time to wrap up this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care!

Score: 100/100

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Review: Captain Disaster in: Death Has A Million Stomping Boots (PC) ~ In Outer space We Click

captain disaster death has a millionOfficial Itch.io page

Besides visual novels, one of my favorite genres is the adventure & point-and-click genre. Games like Broken Sword, Another Code R, Time Hollow and Adera to name just a few are amazing games. When I got invited to take a look at an indie point-and-click game, I didn’t hesitate twice. The game is a labor of love created by two developers, which makes it even more impressive. While I got a review copy of this game, but the developers wanted that I give my 100% honest opinion. And that’s this article, my 100% honest opinion. In any case, the captain needs us. Since he is going on another wacky adventure. And per usual, feel free to leave a comment about the content of this article and/or this game in the comment section down below.

 In outer space, we click.

Captian Disaster 3As I already mentioned, this game is an adventure point-and-click game. The game is similar to games like Escape From Monkey Island or Broken Sword were the focus is less on the story but more on solving the puzzles in your way to progress the story.

In this game, you take on the role of the quirky Captain Disaster. He is tasked with delivering a package from one planet to another. Now, what the Captain doesn’t know is that the package is actually quite dangerous and has the potential to bring the whole galaxy in a lot of trouble.

It’s quite obvious that this game drew a lot of inspiration from the old school LucasArts and Sierra games. The humor is very similar to a game from Monkey Island and some parts even reminded me of Revolution Software’s Broken Sword series.

The story of this game is one where you don’t need to take it too seriously. While there is a lot of sci-fi in this game, the game doesn’t go overboard with exposition dumps or trying to explain every single detail or mechanic in the world. It’s a breath of fresh air to not have to learn a ton of new terms to be able to understand the game and/or the world.

Now, I know that this game didn’t had a huge development budget. It’s even referenced in the game itself. But I feel that the voice acting could have been better. The voice acting is not bad nor is it good. There are a lot of great moments in the voice acting. For example, the alien language and sounds are consistent and sound like an actual language. But, the voice acting makes in my opinion a fatal flaw.

Besides playing games and writing articles for this blog, one of my main hobbies Is acting in stage plays in a folk theatre group. One thing I learned is how to put intonation in your voice. When I listened to the voice acting again as if I was watching a stage play, I noticed with the voice acting sounded off to me. Some parts of the voice acting is too monotone. Now, the actual voices and accents of the voice work is well done but I felt the voice actors could have put a lot more intonation in their voice work. Especially when a whole dialogue is spoken at the some tone for minutes, then a bit more intonation would have been welcome.

Compare it to a teacher that’s explaining a subject in class. A good teacher puts intonation in their voice to try and get the attention of the students. When a teacher constantly speaks in the same tone, the students will get bored or worse, fall asleep.

Also, in some area’s… some dialogues weren’t audio mixed too well. I had a few spots were some voice over was louder then all the other voice overs.

Now, if you don’t like the voice acting, you can turn that off in the options menu. You can choose between either subtitles, voice over or both. I played throughout the whole game with both. I only noticed in the introduction of the game that two lines of voice over didn’t have a subtitle. Right when the lights go out.

In this game you explore various locations like a rubbish dump, a robot bar and your own space ship. The pacing of this game is rather well done. Except, one minor thing bugged me. The lengths of the acts are a bit off. The second act was extremely short. One you knew what to do, you were able to blaze through it. While the first and third act took me a bit longer.

Now, in outer space we click. And we don’t only click, we find a lot of references. There are a lot of references to franchises like Futurama, Star Wars, Jaws and Space Odyssey to just name a few of them. To be honest, there are a bit too much references for my taste. But, it’s something personal since I’m not that familiar with all the source material it’s referencing. I have played other games with a lot of references like The Legend of Zelda – Spirit Tracks that had a lot of references to previous games in the series and I quite enjoyed that. So yeah, I wasn’t the right crowd for all the references but I’m sure that fans of sci-fi will get a kick out of them.

Look, I’m an artist!

Captian Disaster 2You might have noticed it from the screenshots but the visual presentation gives off a dated impression. And this is on purpose. The visual presentation is a throwback to the older point-and-click games like Space Quest and King’s Quest. In my opinion, the visual presentation has a certain retro charm to it. It really adds to the atmosphere and charm that the developers wanted with their game. It really fits the game as a glove. Now, the trade off for that is that this art style will turn off some players. It’s a shame really.

The animations as well are pretty basic. But, this isn’t a bad thing. It still adds to the charm. I really like it when games that have a retro inspired art style don’t use animations that wouldn’t be possible in that area. So, great job on that!

There are a few minor visual things that could have been improved. For example, the arrows to the sides don’t always change when there is more in your inventory then what’s able to be displayed. Another example is that the “BACK” button in the pause menu, the “K” looks a bit too much like an “H”. And a final example, the “L” in the title cards of the acts miss the top line of the texture which make them stand out a bit too much. Now, all in all, these are minor things. These don’t hinder the experience of the game too much in my opinion.

Yet, there is one part of the visual presentation that could have been improved. At the start of the second act, I got stuck. I didn’t realize you were able to go the left to another area. It would be quite helpful if either the arrow point changed or if there was something visual to show that there was a door. There are a few area’s that have this issue. In the Robot Bar for example, I didn’t know you had another room to the right you could go right away too. Since the area looks like it’s roped off. Yet, sometimes when I go to the edge of the screen, the game tells me that I can go to another area.

Another minor nitpick is that when you click on an item and you click on the menu, the item will still be in use. But, this only happened to me twice during the whole playthrough.

ZB, Come in! We have a puzzle here!

Captian Disaster 1In this game, you will get a lot of crazy things in your inventory. If you ever get stuck, the method of trying everything on anything always works. Some puzzles were quite annoying to solve. For example, there is a puzzle where you need to place 5 things on a motherboard, but when you click on a place where the components won’t go, you will need to reselect them.

All in all, this game isn’t too difficult and not too long. This game took me around 4 – 5 hours to complete. I was able to fully complete this game without touching my keyboard apart from giving a name to my save files. Now, this game does have an autosave but I saves on some weird locations. For example, it saves right near the end of the first chapter but it doesn’t save automatically at the start of the second chapter. So, do yourself a favor and save manually.

The controls for this game are quite simple. You click with the left mouse button to interact with the world. You can use the right mouse click to inspect an item. You will need to inspect a lot of things for clues on what you need to do in order for you to progress. Also, you will need to combine some items. Personally, I kept some notes on what I needed to do in order to progress. It helped me to get through a lot of puzzles.

Now, something I really missed was the ability to move the captain with something else then the mouse. There are a few timed puzzles and it would have been a great if I was able to move him with the arrow keys. It would have been especially helpful with the last section of the game since you needed to go off screen and it wasn’t always clear if the captain was still walking or not.

Most likely due to the engine of this game, ALT+F4 and things of those nature doesn’t work. You can ALT+TAB out of the game but if you want to close the game, you will have to go through the very easy to use menu system. You can open the menu system by clicking the gear icon in the upper right of your screen.

The music in this game is hit and miss in my opinion. There are a few tracks I really liked but there were bits of the soundtrack that I didn’t like at all. Thankfully, there were no sound effects that are bad. These were all pretty good.

Before I go to my final thoughts of this game and this review, I want to mention something funny. Some games have this quirk while others don’t have this quirk. When you need to move a character with your mouse and the animation is bound to the mouse click, that means if you spam click, the animation resets. It was quite funny to see the captain sort of floating or shuffling instead of walking when I spam clicked around.

If you think that this game is interesting, this game only costs 9 dollars. But, if you want to try it first, there is a demo of the first hour of the game up on the official website of the game. Go and check it out. But now, it’s time ZB. Time for my final thoughts.

Conclusion

The bad:

  • The automatic save system could have been better.
  • The visuals on where you can go aren’t always there.
  • The voice over work could have used a bit more work. Sound mixing and a bit too flat and monotone.

The good:

+ Charming visual design.

+ Great puzzles.

+ Goofy story.

+ The amount of references.

+ …

Final thoughts:

Now, is this game bad? No. Is this game good? Almost. If there was a bit more polish to the visual presentation and the voice over work, I would say that this game is good. Now, I found it a pretty decent point-and-click adventure game.

It’s not the worst nor is it the best I have ever played. But, I still do recommend this game to avid fans of retro games and especially of old school point-and-click adventures. It’s impressive that most of this game is created by two developers and it got this result. It clearly shows that this game has been created as a labor of love. It actually made me want to play and take a look at the other games in the series.

I want to thank the developers of this game to introduce me to this game. It was a great ride to play this game. I think you are on the right track in making amazing games but there is still a lot of room for improvement. I think you are ready to push the next games of the captain even further. To make them even better and to give him an even crazier adventure.

And that was all for this review. I want to thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you again in another article but until then, have a great rest of your day and take care.

Score: 70/100

Review: Adera (PC) ~ Let’s Rescue Grandfather!

AderaSteam store page – Microsoft Store

During a spring cleaning, my mom found her old Windows Surface RT tablet back. She didn’t need it anymore but I saw some use in it. After I reset the tablet to it’s factory settings, I set the whole thing up. It would be a tablet I used to start writing articles while I was on the go and also to take notes during gameplay. I have an Asus Zenpad 8.0 S for that as well, but this tablet was bigger and had Word built in. Now, this tablet can also play games. And that’s a second reason why I saw a use for this tablet. And a 3rd reason is because I just enjoy toying around with old hardware and tech. Now, one of the first games I started playing on this tablet was Adera. I recently finished this game and today I want to talk about it. Let’s go and have that adventure in the Adera. 

Let’s rescue Grandfather!

Adera - 1In this adventure hidden object game, you take on the role of Jane. Jane’s grandfather got himself into trouble and sent a distress letter to Jane. When Jane goes to try and find him together with her partner Hawk, their helicopter crashes in the middle of a desert. It’s there that Jane’s adventure starts. Together with the mysterious orb that she received from the package of her grandfather.

The story of this game is decent. The writing is well done and the pacing as well, but if you have played fantasy adventure games, the story won’t bring a lot new to the table. Now, I did still enjoy the story in this game. My biggest complaint is that it could have been so much more. The world and the setting have so much more potential to be explored.

Now, if you decide to play this game, I highly recommend that you play this game with the original voice acting. The English voice acting is quite well done in my opinion. But, most likely because of the region settings of my Microsoft Account, when I play this game on my desktop instead of my Surface, the voice acting is in Dutch. Now, I have nothing against the Dutch voice actors in this game but after I had experienced the English voices, I found the English voice over a lot better.

The following issue with the game is most likely because of the aging Windows RT hardware, but I had moments where the game’s text was sometimes in English and sometimes in Dutch. But, when the menu appeared in Dutch, some text was repeated several times. Take a look at this screenshot for example:

Adera-4.png

At the bottom left, it says: “Rate Adera!Rate Adera!Rate Adera!”. And there are a few other sections in the game that have the same issue. So, to avoid visual messes like that, I highly recommend that if you are interested in this game, that you buy it on Steam. You won’t have the issue where the game tries to display in another language and you have the best voice over work. I even bought the Steam version of this game for this review to do some further research.

But this review will mostly focus on the Windows Store version because that’s the one I played and finished. Now, something I can’t hold against the game was the fact that I played it on aging hardware. I played this game on the Windows Surface RT running Windows 8.1. Due to a bug in one of the updates, the Windows Store doesn’t work, so I had to reset the tablet multiple times. Each time, I had to download each and every episode. Now, the downloading and installing of these episodes took a long time. Maybe because the WiFi card and the hard disk inside the tablet is quite slow.

Thankfully, this game has an autosave in the cloud when you connect this game with your XBOX account. So, even when I had to reset my tablet to factory settings, download and install the game and the episodes all over again, I didn’t loose any progress. This is quite surprising to me and a very nice feature.

Now, I want to talk about something but I’m going to spoil something of the ending. If you are alright with that or if you have finished the game, feel free to highlight the following part. Otherwise, just scroll a bit down so you can skip the spoiler. So, here comes the spoiler: Something that really annoys me is the fact that there is a “season 1”. This implies that the game is going to get a season 2 or even 3. Because the cliffhanger at the end and multiple unanswered questions, the game feels incomplete. Now, the game is released in 2015 and the social media accounts have gone silent. So, I don’t think we will ever know what happened to grandfather after he got kidnapped… again. Now, the game got a re-release on Steam in 2018, so there is hope that we get a continuation of the story in the future… Who knows.

Windows Surface RT

Adera - 2Now yes, I might have played this game on aging hardware, but I actually enjoyed the fact that I was able to make use of the unique feature of this game. I think this feature is also in the Android and iOS versions of the game but the fact that the game supports touch controls is just amazing. Also, the fact that there are gyrocontrols for this game is amazing. When I moved the tablet around, the in game camera moved around as well. It was almost like I was controlling where Jane was looking by physically moving the tablet. The Steam version does not support this. Well, I might support it, but I don’t have a laptop has supports this kind of feature.

Anyways, because this game focuses on touch controls, the controls are a bit awkward when you decide to play this game with a mouse. Because you either swipe or physically move your device to look around in several area’s in order to find items and solve puzzles. That’s something that isn’t easily done with a mouse. Now, you can simulate a swipe with the mouse, but it feels different. Yet, I was able to get used to it while playing around with the Steam version after a while.

Now, let’s focus on the gameplay of Adera for a moment. If you have ever played those adventure games with hidden object scenes, you will feel right at home in this game. There are a few types of puzzles in this game. The first type of puzzle are the hidden object puzzles. In these puzzles, you are tasked with finding a handful of items in picture. There is a punishment when you spamclick on the picture. The screen will “break” and you are unable to click for a certain amount of time.

A second type of puzzles has to do with the mysterious orb that Jane received from her grandfather. This orb can do some strange things but in order for it to do that, you have to solve different puzzles. Speaking of the orb puzzles, there was one style of puzzles I truly hated with a passion. There is a puzzle where you have to tap the symbols at a correct time. When you tapped them at the correct time, you were able to progress one space in the puzzle. But, if you tapped them too early or too late, that means one space back for you. Thankfully, you are able to skip these puzzles. This means that I’m unable to complete some achievements, but rather that then being frustrated at a puzzle. Now, why did I hate this puzzle? Because for this puzzle you need to have a certain sense of rhythm and that’s something I don’t really have. The puzzle itself works just fine.

A third type of puzzle in this game is the fact that there are a lot and I really mean, a lot of hidden items in the game. There are close to a 180 optional items hidden all over the game.  From masks, pieces of clothing, coins, artifacts, butterflies to special items. There are even more items to collect. You can always see the items you have collected in the collection section of the main menu. These are separated in different sections giving you a hint in which episode you missed an object. And these items are truly hidden. After I had finished the game, I only found a bit over 80% of all the items. And I thought I was very good in finding these objects. To be honest, this is an interesting way to add a little bit of replay value to this really linear game.

The fourth and final type of puzzle are the fact that certain obstacles block your way. In order to progress you will have to find items. Some of these items are hidden in the hidden object puzzles and some can be found by exploring the area. The best way to compare these puzzles is with the gameplay of games like Broken Sword.

The game might be more on the casual side of things, but that doesn’t take away that the game is rather enjoyable. I really liked exploring the areas the game threw me in and finding the items to solve the puzzles. All the while I was looking around for hidden collectibles. I have played a lot of hidden object adventure games and this game is one of the better I have played. The fact that there are additional things to do like the hidden collectibles and the various achievements you can get is refreshing and great fun.

Something I really liked about the Windows Store version is the fact that I bought the collectors edition of this game. In this collectors edition of the game, there are various wallpapers and pieces of concept art. The whole soundtrack of the game is also included for your listing pleasure. In addition to that, there is a very short but quite humorous gag reel. There is also an ad for the eBook variant of the game.

These bonus additions are nowhere to be found in the Steam version. In addition to that, something that I found quite helpful was the fact that I was able to zoom in during the hidden object puzzles. There is no way to do that in the Steam version.

Now, something that the Steam game does better is the fact that the game is really full screen. This is only an issue when you play this game on a Windows 10 computer or laptop instead of on a Microsoft tablet. If you play the game on a computer, blue bars will fill the top and bottom of the screen like in the screenshot here:

Adera 4.png

This is a shame, since there is so much unused space and the game can run in full screen, since this is something that the Steam version shows.

So close, yet so far

Adera - 3

It always pains me when I have to write in a review that a game is so close to being a good game. Adera has a ton of amazing elements but it also makes a few mistakes.

Now, this game will take you roughly 7 hours to finish. It’ll take you a few more hours in order for you to complete. Yes, this game is somewhat short but when you compare it to other games in this genre, this game is actually rather lengthy. It also has replay value and for the price of 10€, you can’t complain in my opinion.

This game isn’t for everybody. When you dislike puzzle games or casual games, I don’t think you will enjoy this game. Which is a darn shame, since you will miss out on the lush environments and the amazing artwork. This game looks amazing. The animation is also pretty well done. You can skip most cutscenes, but you will miss out on the plot and the great animation. Now, the only thing that could have been improved was there was a bit more animation on the characters during gameplay. The characters are quite static outside of cutscenes.

The controls of this game do something unique. Usually, when you click or tap just above the middle of the inventory bar, you go to the previous location. This isn’t the case in this game. Because this game has a back arrow. This has it’s advantages. For example, now I don’t return to my previous location when I tap a bit too high by accident. But, this arrow works a bit inconsistent. In some cases, you are able to move to that location without the aid of that arrow and in some cases, you can only go to that location with the down arrow. It’s tricky to explain by text, but it will make more sense once you play the game. While I got used to the mechanic after an episode, it was annoying that the down arrow to move backwards wasn’t consistently used for the same thing and in the same way.

In terms of the UI of this game, it took me a while to get used to the Windows Apps interface style. Because I rarely used Windows 8(.1), I wasn’t used to the fact that you had to do certain swiping actions to bring up the menu system. This is something that the Steam version does a lot better. It was also confusing that the settings of the game were somewhat outside of the menu system of the game.

Now, in terms of the UI. Something I really disliked was when I replayed parts of the game on my PC to write this review, I noticed that the swiping doesn’t work in the menu’s. I had to use my scroll wheel. Another annoying “feature” of this game is that when you go to any menu during gameplay; to for example the collection menu, the back button in the menu system brings you back to the main menu. It would have been so much easier if this back button brought you back to the game to continue your playthrough.

While the game saves automatically and quite frequently, I found the load feature a bit lacking. Now, it works perfectly but when you continue an episode, you don’t know where your save file is at. When you finish an episode, the game saves right before the cutscene that plays as the cliffhanger for the next episode. Now, the thing is, the game uses cloud saves when you sign in with your XBOX account. So, when I clicked continue on the first episode on my PC, the end cut scene of the first episode started playing. It would be lovely if the load feature told you where the game saved. In addition to that, when you click on the “play now” buttons in the main menu with the episodes, the game directly loads your save file. So, if you want to start from the beginning because you think you skipped some collectables, you need to go to the “episode” section of the main menu and start it from there.

It’s a shame really, the UI could be so much better. There are just of bad design decisions. Thankfully, most of them are fixed in the Steam version where you don’t have the Microsoft App UI on top of the game. But, that version misses quite a lot of features of the collectors edition.

Something I haven’t mentioned or talked about is the music and sound design. The soundtrack of this game is quite well done. The only complaint I have is that some tracks are a bit too short and because they are played quite often, the loop started to annoy me in some puzzles. Yet, the soundtrack is one that I’m going to add to my music library so I can listen to it while I’m writing or relaxing. It’s that good. It’s a relaxing but mysterious soundtrack that’s fully orchestrated. Together with amazing sound effects and sound design, this game really shines in it’s audio visual presentation. Now, one nitpick is that I feel that the music for the main menu is a bit too quiet, a bit too mysterious. Sometimes I felt there wasn’t any music in the main menu.

Now, is this game difficult? Not really, this game can be extremely easy and quite challenging depending on the difficulty setting you pick. There are three settings. Depending on how difficult you make the game, the more supporting features are disabled. On the “EASY” setting, active hidden object or puzzle locations are revealed with sparkles and the hint and skip buttons recharge quite quickly. On the “NORMAL” difficulty setting, the sparkles appear less frequently and the hint and skip buttons recharge slower. And finally, on the highest difficulty, also known as “EXPERT”, no sparkles and the hint and skip buttons are disabled. You can change the difficulty setting at any time while you are playing an episode.

Speaking about the hint button, I really liked the way this game gives you hints. When you click on the hint button the first time, you get a clue to what is the next step you could take. There is an additional button on the hint pop-up and if you click on that button, you get the exact solution you are looking for.

During this review I have talked about various things that this game does better compared to other hidden object adventure games like for example the length, the back button and the replay value. But, there is one thing that this game doesn’t have compared to newer games that would have been a great addition in this title. The custom difficulty setting. With these setting, you can adjust which supporting options you want to enable and disable or how long you want to the hint and/or skip buttons to recharge for. But, this might have been too tricky to program with the ability to change the difficulty settings on the fly. The other thing that this game doesn’t have is a map screen. Usually, in these map screens you can see the locations you have visited and where actions can be done. This would have been helpful with some of the longer episodes.

With that said, I think it’s high time to close off this review. It’s time for the closing thoughts on this game!

Conclusion

Note: While I talked a lot in this review about the Steam version of this game. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet.

The bad: 

  • The UI could used some more polish.
  • The Dutch translation has some text bugs.
  • There was no way to choose the language of the game.

The good:

+ Amazing audiovisual presentation.

+ Replay value in a hidden object game!

+ The collectors edition has a lot of amazing bonus content.

+ Amazing artwork.

+ …

Final thoughts:

Man, this has been a tricky game to review. I have played parts of the Steam version and the Windows App store version. I’m certain that the versions for Android and iOS have some differences but will most likely play similar to the Windows Surface RT version.

While the Steam version has a better UI, it lacks all the additional neat features of the collectors edition that can be found on the Microsoft Store. But, the version of the Microsoft Store has a lacking UI.

Now, this game isn’t perfect and isn’t for everybody. But what it does, it does very well. I highly recommend this game to fans of the hidden object genre or fans of the point-and-click genre. This game is quite underrated and should deserve more recognition. It was the first game I started playing on the Windows Surface RT and it was the first game I had beaten. Sometimes I replay a bit of the game in the hope I find the collectibles I missed.

The game gives you the impression that there are going to be more seasons, that the story of Adera will continue. With the game getting a Steam port last year, I have hopes that we will see another season in the (near) future. But, I highly doubt it will happen since there is no mention of seasons in the Steam version. Then again, it could be possible that the second season will start with episode 6 or something.

So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collectors edition content.

Personally, I really enjoyed playing this game and I’m happy that I discovered it. Now, I’m quite curious to see if somebody who reads this article is going to pick up this game. If you do, please let me know in the comments which version you bought and what you thought of it.

And with that said, I said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, have a great rest of your day and take care.

Score: 70/100

The Sunshine Blogger Award – Q and A

sunshine-blogger-awardI think that I write a similar introduction for every community award I receive. The introduction talks about how the blogging community is one big family that supports each other and to support each other we have these community awards. You can compare them to YouTubers doing shoutouts or collaborations to promote each other and help each other grow. One of these awards is the Sunshine Blogger Award. All of these awards work in a very similar way, while thanking the blogger who gave you the award, you have to answer his or her questions, write up the same amount of questions that the bloggers have to reply to that you select to receive the award.

Thank you!

The blogger who gave me the 3rd Sunshine Blogger Award is AK from Sonatano1. It really makes my day when another blogger gives me an award like this, I feel recognized and it really makes my day. Now, AK writes articles on various game related subjects. From old to new games. If you enjoy my content, I’m quite sure you will enjoy his content. One of my favorite articles is one on the Windows Entertainment Packs. It just tickles the collector and retro gamer in me.

Now, I think it’s time that we get to answering the questions that were asked by AK. Let’s dive right into some interesting things and facts about myself.

The Questions

1) What’s your favorite or most-used medium for entertainment?

cropped-bannerblog3-1.jpgMy favorite form of entertainment is gaming, followed by YouTube and anime. I also love theater and stand up comedy quite a lot. Here and there, I go to the movies.

Now, if you follow my blog you might know that I play games on a ton of systems. From my phone to my gaming desktop. From my Nintendo 3DS to my Sony PSP. I even play games on rip-off consoles. So, my favorite medium for entertainment are devices that can play games. My most-used platform is Switch and my computer at the moment of writing. But, because I got some new 3DS games, I think that might change in the future.

2) What character in a work of fiction would you inhabit and why?  (Assuming you’re experiencing the entire storyline of the game/novel/film/whatever as this character.)

Oh dear lord, to answer this question I had to stop myself from cheating and counting one of the stories I wrote in the past. My biggest hobby, besides gaming and acting, is writing. Before I started writing this blog, I used to write a lot of fantasy stories on paper. I have a couple of binders full with story ideas and pitches for quite interesting stories.

Now, because I full control over those worlds, I think it would be too easy to pick one of those stories. On top of that, none of those stories are finished and aren’t even released to the public.

256px-Indiana_Jones_and_the_Infernal_MachineSo, in which universe would I want to live? In that case, give me Indiana Jones in one of the Indiana Jones movies or games. The reason for that is quite simple. I’m in love with the Indiana Jones universe. My favorite game is Indiana Jones and the Infernal Machine, which is released on Steam and GOG now. My favorite movie is the first movie, Raiders of the Lost Ark. While I know that the 4th movie wasn’t one of the best Indiana Jones movies and was filled with various plot holes and things of that nature; truth to be told, I still enjoyed the movie quite a lot. But,  I do agree that it’s one of the worst movies in the series. My love for the series is so big that I went dressed up as Indiana Jones three times to carnival as a child. I even own a replica of the hat Indiana wears in the movies and games. It felt so amazing when I was able to use it in a play last year. So, yeah. Indiana Jones would be my character, the adventures and the mysteries… Do I even have to explain?

3) What work would you wipe all memories of from your brain if you could so that you could experience it all over again?

To be honest, I have a huge list of games and experiences that I would love to be able to re-experience without any memories. To name just a few: the Tomb Raider games, A Hat in Time, Time Hollow, all the Ace Attorney gamesFantasy Life, Stella Glow, Dream Chronicles and a ton more. I could be adding entries to this list all day.

Now, to be honest, I don’t think I’m open for the idea that my memories would be wiped from my brain from one or more experiences. Quite simply because all of these experiences shaped me into the person and gamer that I’m today. On top of that, this would always change since the older I get, the more works could go on this list.

So, I’m sorry, I don’t think I have one answer for this. Maybe I should play these two Gameboy Color games that I haven’t played yet from the Zelda series. One is called Oracle of Seasons and the other one is called Oracle of Ages. Maybe that might be a great answer for this question…

And for those who totally missed the punchline in the paragraph above, the Oracle games in the Zelda series are the games that introduced me to adventures you can take with you where ever you go. They taught me so many things in life and they were on of the reasons why I wanted to become a game collector. Since I got Oracle of Ages from a garage sale and after I finished the game and so the “To be continued” screen… I wanted to see the story continue so bad. But at the time, the Gameboy Advance SP was released, so it got quite tricky to find Gameboy Color games in garage sales. After a long time (2 years) I found myself a copy of the game and I played completely through it. Since then, I got quite hooked at collecting games.

4) What’s the most annoying trend occurring in your favorite medium today?

I know for a fact that my answer on this question is going to have some people disagreeing with me but still, I find it very annoying. The decline of physical media is somewhat worrying to me. I talked about this before multiple times on my blog but the reasons I find it annoying are multiple.

SotTR_HERO-1-heroFirst of all, as a game collector, I love having a physical copy on my shelf to look at and have nostalgic memories flood back. I don’t have that with digital releases too easily. Now, let me be clear, I’m not against digital releases but I find it worrying that even big titles don’t get a physical release. Take Shadow of the Tomb Raider for example. That game didn’t get a physical release on PC but it did get one on consoles.

The second reason I’m not that fond of going full digital is, the possibility of digital shops getting deleted or shut down. For example, the Wii Shop channel. There is no legal way anymore to buy WiiWare in 2019, which is disappointing. So, if you were saving up as a retro game collector to buy some Virtual Console games on your Wii, cross your fingers it’s on the Wii U. I watched a YouTube series by Scott the Woz that talks about my feelings quite well.

And a 3rd reason is game shops. I find it mind boggling that the biggest entertainment industry is reduced to a few shelves in retail stores. In one of my local tech and multimedia shops, I see the amount of shelf space that is reserved for gaming and gaming merch decreasing by the year. Now, there are a lot of online stores but I feel that it’s less and less present in our day to day lives. I also love to go to game stores and chat with the people about games, tech and various other things. Of course, you can do that on the internet, sure. But, I enjoyed the non-virtual contact more.

A 4th reason is that it’s a nightmare for game collectors. Apart from having nothing physical for our gaming shelves, the whole move to the digital market space is killing the second hand market. I need to keep a careful eye on the packaging when buying a game on garage sales or during flea markets. Some game cases come with a game code you can only activate once. Even when it has a disc inside, the game can’t be installed without the code.

There are a few other reasons, but I won’t get into those in this article. I’ll leave those for when I talk more in-depth on this topic.

5) What’s the most promising trend occurring in your favorite medium today?

2017-12-29 19.22.57The acceptance of the gaming hobby by today’s community. When I was a teenager walking around with my Nintendo DS, I get strange looks by adults. “Aren’t you too old to still be playing video games?” is a question I got asked.

But, now-a-days, when I talk to people and say that one of my favorite hobbies is playing video games, I usually get one of these answers:

“Oh cool, it doesn’t interest me to be honest, but my [child, family member, friend, coworker…] also plays games.”

OR

“On which platform do you play?”

I’m also under the impression that there is a growing part of non-gamers who understand why gaming is so appealing and that a lot of cliché things like: “violent video games make youngster violent.” is less easily believed.

The gaming community is also growing each and every day. Which I find amazing. But, like my answer on the previous question, I think I’ll go more in depth on this topic in a later article.

6) How much or how little romance do you like in your games/films/novels/etc.?

It’s quite tricky to give this a proper answer. At one hand, it depends on the story and such. It also depends on what you understand under romance.

But what I find very important is consistency and proper use. What I mean by proper use is that romance isn’t used just because “all other games in the genre do that.”. If romance fits in the story, then I don’t mind. If I’m still making sense.

7) If you had to be the ruler of one country in any work of fiction, which one would you pick?

pokemon-alpha-sapphire-limited-edition-steelbookI have rewritten my answer to this question several times simply because I always wanted to choose one of the stories I wrote myself as a kid. But that wouldn’t be too much fun since I have full control over that world.

For the sake of this article, I think it’s more fun if I choose a world that already exists and people know the rules of. So, after a lot of thinking.. and trying to avoid me getting distracted by the stories I wrote in the past, I decided to choose the Heonn region from Pokémon Ruby, Sapphire and Emerald. Just because those games are my favorite Pokémon games and the nostalgic memories with those games are so big.

Also, who wouldn’t want to live in a real Pokémon world? There are so many possibilities in those worlds, it would be amazing.

8) Do you think virtual reality will improve anytime in the near future to the extent that it’s actually worth using?  Or are we already at that point?

One of the biggest problems with virtual reality is the price. I know that there are a lot of cheap VR possibilities with smartphones. But for that you need a pretty powerful phone and that doesn’t come cheap either. Also, the more popular VR-glasses like the Rift and the HTC Vive just got three years old.

While there are a lot of practical uses for VR, I’m not interested enough to invest in the technology yet. To be honest, I haven’t tried VR for myself for several reasons. From not having the equipment and budget and just because there isn’t a game out yet that I would love to play that’s exclusive to VR.

Personally, I think that VR will be one of the possible platforms we will be able to play games in the future. In the future, we will have consoles, handhelds, PC and VR. I don’t think that will go away.

To call VR a gimmick or a fad like the Wii would be wrong in my opinion. There are many practical applications for VR. I think it just needs to grow and evolve. At the moment, you need to be quite tech savy to set it up, just take a look at the sensors and the specs you need to run VR at a decent frame rate.

Actually, answering this question gave me an idea for a future article. So, I’ll go more in depth about my opinions and thoughts on VR in the future.

9) I’ve heard people say that the novel is a dying form of art and that changes in attention span length and the constant multitasking our generation is involved in will make them obsolete.  If you have an opinion on that matter, do you agree or disagree?

If the novel would be dying, please explain to me why companies like Audible and Scribd are so popular? Besides that, if novels would be a dying art form, why do people still write and read blogs? Now, this discussion is so popular that it has it’s own Wikipedia page about it. 

As a kid, I read a lot of books. I enjoyed reading quite a lot. Now-a-days, I barely read one book in a year. I don’t feel the need to actually read books. But, I still read blogs and my favorite gaming genre are visual novels like Death Mark or Trace Memory. I still “read” novels but in a totally different experience. Besides that, my sister enjoys reading books quite a lot. Granted, she has to read a lot of novels and books for her studies.

My two cents on the subject goes as follows. I honestly think that the novels just lost some popularity. Because other hobbies like video gaming and watching content online grew, other art forms are loosing terrain.

Yet, I still see a lot of people from all ages during my commute to and from work who are reading books. There is still a market for novels. Otherwise products like the Amazon Kindle wouldn’t be created. Also, if big companies like Google still provide a service to read books like Google Play Books, I honestly think that novels aren’t dying, they are evolving with the time.

10) Are you optimistic about the future of the human race?

My answer for this question depends on the mood you catch me in. There are things I’m quite optimistic about like the improved awareness about the climate change and the willingness to do something about it but there are things that worry me quite a lot. Something like article 13 that might ruin the internet as we know it.

I think it’s something were we just have to wait and see. There is always going to be something that makes me optimistic and something that worries me. As long as we don’t plunge the world into chaos, I think we will be just fine.

11) Cake or pie?  (There’s only one right answer.)

The fact I had to look up the difference between cake and pie explains quite a lot. Now, did you know that in my native language we have one word for cake and pie? In Dutch we use “taart” for both words.

To be honest, I like both. So, I don’t discriminate. 🙂 And if you want it, the pie cake is a lie, thanks Glad0s.

My questions and nominations

Now, for my eleven questions. Let’s go.

  1. Do you think that nowadays there are too many reboots and sequels to old games instead of new IP’s?
  2. Can the big studio’s like Nintendo, EA, Ubisoft… make indie games?
  3. If one of the games you played in the past gets a HD remake, do you get excited? Would you play the remake?
  4. What do you do during a grinding session? Do you do something else while grinding for resources or characters or do you focus on the game?
  5. How do you take notes for your articles? Do you write them down on a piece of paper while playing the game? Do you record your gameplay and write down time stamps?
  6. What are your least favorite sections in gaming?
  7. What is something unique/fun/interesting about your hometown and/or community?
  8. What’s your advice to new bloggers or even, experienced bloggers looking for advice?
  9. Can you answer this question with a wrong answer?
  10. Do you sometimes look back at your old(er) articles and think, if I write another article about that today, it would be totally different?

So, here are the people I tag. And yes, these are all worth your time and you should seriously take a visit to their blog. For your convenience, I have linked to their latest article. I invite all these people to answer one or all the questions and share the love with the community.

LaterLevels

Sheikah Plate

Triform Trinity

ABXY Reviews

Pix1001 – Shoot the Rookie

Drakulus

Hundstrasse

OverThinkerY

A Geeky Girl

Adventure Rules

Killer Robotics

NormalHappenings

Winst0lf

TwoTall4uFool

Reaper Interactive

Falcon Reviews

GamersUnitedGG

I Played The Game

LividLighting

Well Red Mage

TheDragonsTeaParty

Games With Coffee

The Shameful Narcissist

And that will do it. While there are a ton of other bloggers around, I don’t want the end of this article to end up as a long extensive list of amazing people. Now, I think I’ll end off this article here. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m looking forward to the possible replies to this post. I also hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Difficulty in games

downloadToday I want to talk about something extremely objective subjective. Something not a lot of people agree on. That subject is the difficulty in games. This isn’t unique to video gaming, since other entertainment mediums can be difficult to understand, analyze or appreciate. But, difficulty is one of the most important factors in gaming. In order to write this article, I have asked in various groups what their opinions about game difficulty are. Are games today too easy? Are difficult games fun to play? Are old school games too difficult? I got some extremely interesting replies. Now, if you have your own opinion on this subject, I would love to talk about it in the comment section down below. Of course, keep it civil down there, everybody has a different opinion.

My own views on game difficulty.

Keep in mind that the following thoughts and opinions are mine. It’s quite possible that you think in a different way due to your different experiences in gaming and/or life. Like I said in the introduction of this article, feel free to leave a comment with your thoughts and opinions on the content of this article and or the subject. With that out of the way, on with the show.

Now, with such a broad subject as game difficulty, it’s quite tricky to give a full opinion. In the introduction alone, I gave a few different angles I could take this article. In addition to that, this subject is extremely subjective. For example, I’m not rhythmic at all. When I talk about the DS, a lot of people talk about games like Elite Beat Agents, a rhythm game. I have to admit that I find this game too difficult.

pokemon goFirst of all, let’s talk about a sentence you often hear us older players say: “Games today are too easy.” Are they really too easy? Well, they became easier in one way but more challenging too. For example, take the Pokémon games. When Game Freak remade the 3rd generation on Nintendo 3DS, one of the biggest complaints was that the game was too easy. And yes, I finished the game without losing 3 battles during the whole playthrough and 2 of these loses were because I wasn’t paying attention during the battle and forgot to heal my Pokémon and the other loss was because I forgot that grass was weak to flying and I most had grass Pokémon in a flying gym. Whoops.

photoNow, why do I think that games can be too easy now-a-days? That’s has two reasons. The first reason is because games just got more accessible. Because the growth of the hobby, a lot more people play video games. So, there need to be ways for every style of player to play video games, even the youngest ones. Thankfully, you have difficulty options that can provide the other players with some additional challenge. Sadly enough, not all games do this. In most games, the difficulty settings have a small explanation to what each level means.

And this brings me to the second reason why games are too easy now-a-days and that’s skill. I have been playing games since I was a young lad. I started playing games give or take 21 years ago. During these years, I have played a TON of games and got a TON of different experiences. That means I have seen quite a lot and the chances of a puzzle stumping me or a fight being too difficult get slimmer with every game I play.

Is this a bad thing? Depends on what you are looking for in a game. Do you want a game that challenges your strategizing skills or the ability to solve puzzles than the lower difficulty can be a problem. If you are looking for a game to play to pass the time, in that case the drop in difficulty shouldn’t matter that much.

resident evil 4It’s always a difficult balancing act in how difficult you make your game. Since if a game is too difficult, people will stop playing. A great example for me is Resident Evil 4. There is a section in that game where during an already hectic fight, two chainsaw enemies spawn that kill you instantly when they come to close. There were three times that one of those enemies actually spawned right behind me, giving me no time nor room to turn around and defend myself. These moments I actually rage quitted the game. Another example is Atelier Rorona. The amount of depth in this game is just insane. You have to think about so many things like the freshness of ingredients, how long it takes to collect them and get them home, the amount of MP you have to fight and or craft… It was quite challenging to balance all of these things.

EuropaUniversalisIV_Packshot_editedThat brings me to the question, what makes a game difficult and how difficult should a game be? It speaks for itself that how more layers of gameplay and mechanics you add, the more difficult a game becomes. Take Europa Universalis 4 for example. In this grand strategy game, there are so many mechanics; it’s not even funny anymore. The complexity of a game can turn some people off. I would love to play Europe Universalis 4 with more people but most of my friends don’t understand how the game works or get too scared when they hear how many things they need to think about while playing the game.

In a way, the difficulty of a game can limit your audience. I would love to play a game like Cuphead, but from what I have seen and tried, the game is a bit too much for me. I don’t really like games that depend on memorization or trying over and over again. This makes the game boring and repetitive in my eyes. For me personally, I want to have a great time while I’m playing games. I want some parts to be challenging and test the skills I learned during the game and I want some sections to be easy to play through so I can relax and enjoy the game.

SI_NDS_NewSuperMarioBrosDS_image1600wA game series that nailed difficulty in my opinion are the Super Mario World games. In these games, you learn by playing the game. You might have heard this explanation in various other video’s or articles but if you haven’t heard it yet, allow me to explain. At the start of the level, you are able to experiment with a new level mechanic in a safe area. One where you can easily avoid the enemies and you don’t have death pits. And the further you go in the level, the more challenging the mechanic or level gimmick becomes. And during the later and last stages of the game, all the challenges are combined into one big final set of levels that test your skills and what you learned through the game. In a way, you can compare it to school. The early levels and sections are the classes while the later levels and finale of the game is the final test/exam.

Now, should games become “NES-hard” again? To be honest, I think we shouldn’t do that. In the current gaming climate, we get a lot of games inspired by the more challenging nature of older games and we also get easier games. That means we have options. Now, were all old school games difficult? Were games more challenging in the past? Well, that’s a tricky question to answer.

Tomb Raider LegendFor example, I grew up with the original Tomb Raider games. When I play these games today, I don’t have a lot of trouble with jumping from platform to platform. Of course, due to the limitations of the systems at the time, it wasn’t always clear to which ledge you should jump and how you should make that jump. In more recent games, the better visual presentation helps out with that problem a lot. This “issue” became clear when I did the Tomb Raider project. Some people in that collaboration had never played an old school Tomb Raider game and gave it a try for the first time. And because they were more used to the newer style of the series or the newer style of play in more modern games, they had trouble during the game.

Something I often got during me search for writers in the Tomb Raider project was: “Also the old Tomb Raider games that aged poorly?” or something similar. I completely agree that the original Tomb Raider games aged poorly. The newer Tomb Raider games, and not per se the more modern games, play better because the developers improved their craft and learned a lot from developing the previous entries in the series.

I don’t find all retro inspired games that difficult. I was able to beat some without much trouble like Blossom Tales or Retro Game Challenge. While I did had some trouble in Shovel Knight because I haven’t played a lot of games similar to that.

When I was researching and brainstorming for this article, I came to conclusion that there are 4 types of difficulty in my eyes.

The first type is intended difficulty. This is planned by the developers to challenge you during the game. Think about a Zelda dungeon where you get a new item in a dungeon and you have to learn to use it or remember the places where you were unable to progress and needed to use the item.

The second type is unintended difficulty. This was unplanned difficulty due to bugs, randomness (like RNG or random generation) or just plain bad game design. Or it can be because of things like certain mechanics. For example, a lot of people complained when Super Mario 64 DS came out. While it’s a good remake, the controls weren’t loved by various reviews because the original game was designed with a joystick in mind while the DS didn’t have a joystick.

The first two types can be mixed with the other two types.

The third type is fair difficulty. With this I mean, the game provides you with a challenging and rewarding experience. Like, you finally figured out how to beat that one puzzle or beat that one boss.

The forth type of difficulty is , you guessed it, unfair difficulty. Now, this can be because of bad and or lazy game design but this can also be a huge spike in difficulty. A great example is Suikoden Tierkreis for me. Overall, the game is somewhat easy. If you don’t skip too many battles and pay attention to what you are doing, the game isn’t all too challenging. I rarely to never saw the game over screen. Until, I came at the final boss. This annoying battle gets such a difficulty spike made me not fully finish the game and actually look up the ending online. Now, while writing this article, I actually restarted playing the game and I’m hell bent in finally beating the game this time.

The more difficulty of type 2 and 4 you have, the worse it becomes for your game. One time a developer asked me to review an Android game. In this game, you had to feed various foods to some customers. The issue was, all of the dishes were based on Asian dishes and I’m European. I barely know anything about the Asian cuisine. The unfair difficulty in this game is that almost nothing was explained in the game about the foods themselves. So, I was unable to figure out which food was what, so it became a guessing game.

Another example of unfair difficulty is more recent. A developer asked me to review a Switch game they just released. The game is a twin stick shooter and in the shooting tutorial, there were two spawners in the room that spawned so many enemies so quickly, it became overwhelming. You shouldn’t put so many enemies in the first level of your game while the player is still learning the basic mechanics of the game. That’s unfair.

headerDoes a game like Dark Souls have unfair difficulty? Well no, the game is quite balanced in my opinion. There is a lot of risk and reward gameplay, the punishment is just a bit too harsh in my opinion. But the game becomes beatable when you learn the finer details of the game and get used to the inner workings of the game.

The line and difference between the four types is really thin and makes it still personal. Speaking of personal, some people talk proudly when they were able to beat a certain game on the highest difficulty. While that is impressive, you shouldn’t look down upon people having trouble on the lower difficulties. While my gaming buddy MiseryLC can beat the AI in Europe Universalis IV on hard, I feel that the normal difficulty provides just enough challenge for me.

I think it would be a great development if all games have difficulty sliders. The more you can adjust the difficulty, the better. Something I really loved in the Etrian Odyssey series is that you can change the difficulty setting when you are in the town without any other punishments. This is great, because when I was unable to beat a certain boss and almost stopped playing, I was able to lower the difficulty a bit so I was able to beat the boss and move on. After I had beaten the boss, I set the difficulty back on normal. This is a perfect system since people can choose how easy or hard you want the game to be.

Now, I have said quite a lot about the topic now. To avoid this article becoming a bit too long or having too much rambling, I think it’s time to let some of my friends talk. I want to thank everybody for their input since they helped me quite a lot while putting my thoughts together for this article.

How others think about difficulty.

Now, I asked around on various groups on Discord and Facebook on their opinions on game difficulty. Here is what they have to say. Note, some quotes I translated from Dutch to English. Some quotes had minor edits since sometimes contained an answer to another topic in the conversation or something in those lines.

The following quotes come from a Facebook group where Belgian retro game collectors gather.

Ward: “Some games are pretty challenging due to their difficulty like Slain and Cuphead. But other games hold your hand, but that doesn’t always take away from the fun of the game. It really depends on the game and how enjoyable the story is.”

Hakim: “Sometimes a too difficult game can be really frustrating. And out of this frustration, the game can go on my shelves to be never played again.”

Kenny: “Personally, I think that the player should have a choice how difficult the game should be. Some games I play personally for the story and not for an extreme challenge.”

Mayu: “For me, a game can never be too difficult. I’ll play until the end as long as the difficulty, challenge, story and such are fun. It already happened that I was disappointed when I bought a new game and I finished it without issue. The solution for this is lately, collection or completion rewards. Some of them are really letdowns. In the past, gaming was a very niche hobby. When a game was too difficult, you just had to try and try again. But, now that gaming isn’t a niche hobby anymore, the difficult games don’t sell that well anymore. And with companies trying to make as much profit as possible…”

Koen: “Making a game extremely difficult is no issue for me. As long as all the elements of the game are fun, it doesn’t matter to me. I really enjoy the rewarding feeling of finally being able to beat a game at the highest difficult setting after trying on it for weeks and seeing the real/true ending. But, when the story is garbage and I have to replay the game on a harder difficulty setting, I won’t be spending my time on a new playthrough.”

Niels: “As long as a game stays fair, it’s worth my time. Nowadays, there are a lot of games that are too easy for everybody to play. From endless tutorial sections to special power-ups when you die a lot and sometimes even a skip button, these are just a few things that you find more and more in modern games. Now, there is nothing wrong with that, as long as they are optional or are disabled by higher difficulty settings. Something I really want to stress, a game that is too difficult thanks to bad enemy placement, terrible controls or bad decisions is a bad game.”

Xavier: “I prefer easier games. There are a lot of games that are quite enjoyable to play. It doesn’t matter to me if games are shorter, I usually buy them at a lower price after they have been released for a while. It’s better then having to play a game where you have to retry a section 20 times to finish it.”

Dennis: “I usually start a game on normal mode. Depending on my experience, I raise or lower the difficulty. So, this means that I play some games on easy, some on normal and some on the hardest difficulty. I don’t really enjoy games where you respawn a thousand times before you can continue and especially when you have the same issue 10 minutes later in the next section. If I enjoyed the game enough, I might replay it on a higher difficulty setting. Most of the games interest me for somewhere between 10 to 20 hours. But, this is absolutely not the case for me with Final Fantasy games.”

The following opinions are from fellow bloggers or friends in the blogging world.

Aiphafemaie: “A couple thoughts – I think games felt more difficult in the past because you had to rely more on yourself to figure out how to pass levels or quests. Or printing out walkthroughs from GameFaqs.com lmao.  Now when you’re stuck, you can just to YouTube and see how it’s done. I don’t think games were more difficult in the past, but “difficult” is a subjective word.  Today’s games do have varying difficulty modes, in comparison to the past. Before most games could only be played on default.”

TwoTall4uFool: “I think there was a lot of trial and error with games back in the 80’s and 90’s. Even in the 2000’s. Aiphafemaie you bring up a great point about GameFaqs but there are some games out there that I would’ve never beaten if it wasn’t for Game Genie/Gameshark. Today in games you have tutorials and of course there is YouTube. And even with plug and plays such as the SNES Classic you can rewind and try a part again if you fail. And plus suspend you point. So emulating older games have made them easier ….. sort of.”

ReaperInteractive: “I agree with @aiphafemaie . Games in the past had no clear instructions or clear, “Go here to pass to the next level.” Games nowadays are a lot more direct and I feel that developers intentianally make these instructions extremely clear as to make the game as playable and prevent people from giving up midway. A little more on the note. There have been games where the instructions were so unclear that I literally had no clue what to do and ended up giving up. Another reason I feel that games nowadays are a lot easier is because we’ve played the same basic mechanic over and over again as to games in the past, there were hundreds of different mechanics. Most games nowadays can be grouped into a couple dozen genres with the same mechanic and controls. Contrary to this, I feel that games in the past are composed of hundreds of different genres, some completely new to the people hence why I feel that why games in the past are a tad more difficult than those of our age.”

The Well Red Mage: “I think that games can still pretty hard now, some of them, but there are new varieties of games now. There are brutal platformers as a subgenre now that are built on difficulty, but then there are also walking simulators and interactive movies now that eschew difficulty almost entirely. I think some would say that the difficulty of retro games was such that it was unfair, but I think that the lives systems and the memorization of patterns (two very retro-centric ideas of difficulty) are perfectly valid; we maybe just don’t have the toleration for them that we used to. Those games were still demanding something of the player (memory or timing). So I think this is a conversation that benefits from specifics like specific games and specific features in those games that bring difficulty into the equation (memorization, level design, limited options or limited chances to complete a challenge, longer periods without save features, increasing speed, item management, enemy AI… all those things are specific features that games then and now used and use to create difficulty).”

The Badly Backlogged Mage/MrBacklog: “I think the obvious-but-unhelpful answer is “as difficult as they need to be to convey the desired experience”. Dark Souls, the Walking Dead and Mario Party are all different in terms of difficulty because they’re going for different experiences.”

OverThinkerY: “I think there are different ways of adding difficulty – Backlogged makes a good point about those games being difficult in different ways as part of the experience. There’s perhaps the most classic sort of difficulty, which is reacting and executing the right series of inputs quickly enough to proceed, and then there are things more dependent on memory, ingenuity, or sheer emotional fortitude. I think there are more examples these days of different sorts of difficulty other than simply pressing buttons accurately, which might be down to better tech or just natural progression, but it enables different kinds of experiences to be made effective in that way.”

Mail Order Ninja Mage/Daniel Flatt: “Difficulty is the hardest thing to get right in video games. If you push back too hard you lose all but your most dedicated player, if you don’t present any challenge then moderately skilled players become bored. Like everyone said above it is drastically different depending on the game and furthermore the individual playing.

That being said games aren’t necessarily easier than they were before, but they have become better at not wasting our time. Games previously were artificially hard, first because checkpoints and saves weren’t a thing, and then because many NES games are a handful of hours long without constantly starting over. They had to have that difficulty to make the game worth it, can’t have Billy coming to you after an hour and asking for a new game. I dare anyone to play B side levels of Celeste and say games are easier, but the difference is you don’t have to play through the same 30 minutes over and over to finally get through something and die 20 seconds later to start all over.

The best games have difficulty determined by the player, Nintendo excels at this, but one of the best examples is Ori. It has a function where you basically create your own checkpoints or don’t, depending on your preference. It could be brutally hard, but if I get to try again right away for a certain section it wasn’t wasting my time making me play the same section a hundred times.”

Now, as you can read, the opinions are extremely diverse when it comes to difficulty. This brainstorm was extremely interesting to do. I honestly think that I’ll return to this topic in future. Before I close this article, I want to point you to an article created by Rob “I Played The Game” Covell that he wrote in 2017 about the same subject. “A Difficult Conversation”.

Closing off

Like I said in the previous paragraph, the conversation of how difficult a game could be or if games are too easy now-a-days gets quite diverse opinions. While this topic could be discussed for hours and the opinions will go in various directions, I think I’ll close off this article here. I’m quite curious what everybody thinks. Maybe I’ll revisit this topic on a later date.

If you have written or talked about this subject in the past or know a great resource like another article or video, feel free to send me a message with the link. Maybe I’ll included it in the next article. And with that said, I think I’ll really end off this article. Thank you everybody for helping me putting this article together. It was a blast. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Woodle Tree Deluxe (Switch) ~ Raindrops To The End.

Woodly TreeNintendo microsite

In 2017, the developers behind Suicide Guy contacted me to ask if I would take a look at their game. Last year, they asked me to take a look at the sequel/follow-up of the game called Suicide Guy – Sleeping Deeply. Now, Chubby Pixel sent over a review copy of Woodle Tree Adventures Deluxe on the Nintendo Switch. While the developer provided me with a review copy for this game, you will find my 100% personal opinion in this article. I’m quite excited to see what this game has to offer and how different their other titles are. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

Raindrops To The End

Woodle Tree 1In this game, you play as a walking log. You are tasked by the Great Tree, that looks a lot like the Deku Tree from Ocarina of Time, to bring the water back to the world. Why do you have to bring the water back to the world? Because it’s going through a draught at the moment. After the Great Tree shows you the Fairy Tears you need to collect in order for you to save the world, you get teleported to the hub world. This hub world is the home that the Great Tree for you build and there you find a backpack (it’s called a rugsack in game) and your weapon, the magical leaf.

And that’s about it in terms of story. I haven’t finished the game yet, but I think the there will be a bit more story bits after I finished the last level. Now, I didn’t expect a grand story from this game. Because the stories in the Suicide Guy games was handled in the same way. It’s all about the gameplay in these games.

Before I talk about the gameplay, I want to mention one thing that I didn’t like about the story. In this game, there isn’t a button to skip dialogues. When I started playing this game and I read the first dialogue and I wasn’t able to advance, I thought that my Switch froze. But, you have a wait for a bit too long in order for the game to advance. It sounds like a nitpick, but it would improve the game quite a lot.

With that said, let’s focus our attention to the gameplay. In this game, you go through various levels looking around for these Fairy Tears. There is no tutorial in the first level, but a quick look at the controls by pressing the “+” key on the right joycon explains everything you need to know. The controls are easy to grasp and understand.

The goal in each level is to find the tree hidden Fairy Tears and bring them to the three cups at the end of the level. If you reach the end of the level without all three tears, you won’t be able to finish the level. While the levels are quite linear, to find all three tears, you will have to explore off the main path and look everywhere.

Checkpoint mystery

Woodle-Tree-Adventures-Deluxe-2Whenever you fall of the edge of the level or get hit by an enemy, you respawn at a checkpoint. Now, at first, I didn’t understand how the checkpoint system worked, but after some experimentation, I think I understand it. Let’s say there are 5 checkpoints in a level. When you die past the 4th checkpoint, you respawn at checkpoint 4. If you die again, you respawn at checkpoint 3, die again -> checkpoint 2. So, the punishment of dying is respawning at an earlier checkpoint.

In this game, you don’t have hitpoints nor lives. So, if you are hit by an enemy, you are dead. But, you will never get a game over. Speaking about enemies, they die in one hit as well. Some will chase after you, others will stand in your way to make certain platforming sections trickier to complete. The enemies were a small point of frustration in this game for me, since the attack of your character is so slow, I ran into them quite often. Thankfully, you don’t loose your already collected tears whenever you die.

But, there is something that was ever more annoying, and that was the camera. You don’t have full control over the camera in this game. You can zoom in and out in most places. I’m extremely happy for that feature since it made certain platforming sections possible. In other sections, the zooming in or out mechanic didn’t work properly or not at all. Making some sections extremely tricky, especially when you have trouble seeing depth.

A cute cover

Woodle-Tree-Adventures-Deluxe-3This game is a port of the Steam game “Woodle Tree Adventures”. In this version, with get an additional level, the new camera system and better jumping mechanics.

Speaking about the jumping mechanics, the animation of the jump looks a bit weird. It looks a bit floaty. I think that a few more frames of animation for the jump would give it a more natural feel.

Visually speaking, this game looks very good. The world is very colorful and vibrant. The visual presentation of the game is one of the strongest points of this game. The game even looks stunning in some places. Especially some lighting effects like the sun’s rays peeking through some models, giving a sunset vibe.

Yet, underneath this cute cover, the game feels unfinished. For example, the controls of this game respond quite well but they can be quite slippery sometimes. I lost count how many times I died because my character took one or two additional steps and feel into the abyss.

Also, I felt that there was something missing during my playthrough of this game. There is barely any UI in this game. I missed an on screen counter for the collected fruits in each level. With these you can buy various cosmetic items for your character, but it’s tricky to know how much you have already collected. You can see this in one space in the hub world, but the counter isn’t visible at the location you can buy these cosmetics at.

All of this happens in the hub world. And there is another element that I don’t like about this game. The placement of the levels. To start a level, you have to hit the orb with your magic leaf. But these orbs appear randomly in the hub world without any indication of which ones you already finished or which one is new.

Overall, this game is quite easy. The only moment that this game can become difficult is when the controls become slippery or when the camera decides you can’t zoom in or out. But, it didn’t take me long to finish the first few levels of this game.

The music and sound effects are a bit lacking as well. While the music of this game is quite enjoyable, I wish there was a bit more to the soundtrack and a bit more sound effects. I think there are only 5 sound effects in this whole game. And that is a bummer. Speaking about sound effects, I noticed that the dying sound effect sometimes played multiple times when you fall off the edge.

Overall, this is a decent game. But, it’s lacking. The game could use a lot more polish and content. The concept is interesting and fun to play but with slippery controls, boring level design and especially an annoying camera, this game is hindered so much. This game could have been so much better then what’s released right now. With that said, I have a hard time recommending this game. While it has a ton of elements that work and work well, but there are just too many elements that need polishing or updating for me to fully recommend without any hesitation.

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: The world of Dfusing Mechanical Keyboards

As the years have progressed, technology has come a long way. It has brought a change in lifestyle and we cannot possibly think of living without technology right now. Computers are a great example of this changing technology. The bulky desktops have given way for more sleeker versions and feature-packed laptops. One of the most used input devices on a computer is the keyboard. It has also changed along with the computers. While laptops have their own integrated keyboards, some people prefer using an external keyboard.

NekoJonez’s personal note: This article is written by DFusing and minor edits by me. I want to thank DFusing for writing this extremely interesting article and the amazing communication. I’m actually in the market myself for a new keyboard and after reading this article, I’m considering a mechanical keyboard.

The tactile satisfaction of the mechanical keyboards is often missing in membrane keyboards. It mimics the feel of writing on an old school typewriter, like in the past. Now, this doesn’t mean that the modern mechanical keyboards are missing features. They are packed with the things that the customer needs for everyday use and even in most cases for gaming as well.

The gaming community is very passionate about the technology that they use. They often customize their computers, and this includes a gaming keyboard that gives them the ultimate satisfaction and comfort while playing games. Because of the different type of keys used in mechanical keyboards, they have a better sensitivity. Writers buy mechanical keyboards as well because they need their keyboard to type a lot. So, let us take a closer look to one of the companies that creates these mechanical keyboards.

What is Dfusing?

Dfusing is a company that specializes in developing mechanical keyboards especially those that are meant for gaming. They are motivated towards solving the usual struggles that a gamer generally has while using normal keyboards.

Customer service and satisfaction are two things that are quite important for DFusing. Together with the best minds, DFusing has included the best technology in their keyboards that gamers will find interesting and quite useful. They have great options for the budget lovers and for high-end products in their technology.

Dfusing Logo

Why does DFusing make mechanical keyboards?

In most cases, people don’t check which type of keyboard we purchase. They most likely get a normal keyboard, even while they could be interested in buying a mechanical keyboard. Here are a few reasons why a company could start making mechanical keyboards.

  • Mechanical keyboards use specialized keys that aid in doing the job that they want to do. The keys like the Cherry MX Black, Blue, Brown etc. More information can be found in our latest blog post on our website. All will help you, in some way or the other. There are types for gaming and for writing. There are mainly three different models of key types: linear, tactile and clicky. It’s highly advised that a customer should tries out the different types and armed with that research buys the keyboard with the keys that suits them best.
  • Mechanical keyboards are far more durable than other type of keyboards. Gamers can use these keyboards for several hours a day and writers can write on them quite easily. The materials that are used in mechanical keyboards are designed to easily withstand years and years of heavy use. Most mechanical keyboards do specify their lifespan when you buy them.
  • Mechanical keyboards, especially those made for the gamers, will often have specific features. For example: anti-slip so they don’t move on your desk. In most cases, they will be heavier so that it stays put while you work on it. Dfusing keyboards do maintain their quality. Other features are backlights for gaming, writing in the dark, special keys which are programmable for the gamers etc. Customers will often look for these features whenever they are buying a keyboard.
  • The feedback given by the mechanical keyboard is one of the reasons for gamers vouching for them. The click made by the key actually helps the person to type or press the next key without having to wait for it responds. This also increases the precision and speed provided by the keyboard.

These are the main reasons why DFusing makes mechanical keyboards. Along with the above-mentioned reasons, DFusing makes sure that these features are present in the keyboards they are launching in the market.

Mechanical Keyboards by Dfusing

We have already talked about the company and their market of mechanical keyboards. We think that this is the time to talk about the products that they have in the current market. So, here are some the keyboards that you can get from Dfusing:

  1. Backtech is one of the most loved products. Your attention is immediately caught by the great design of the keyboard. Your hands won’t get easily tired due to the ergonomic rest, even when you use the keyboard for a long time. The keyboard keys have a lifespan of 60 million keys which is quite durable. Along with that, the reaction of the keys is super-fast and are comfortable to touch.

Backtech

Another focal point of this Backtech must be its high-quality LED backlight. The bright light will never go dim on you. There are 15 different settings for the backlight. It is a USB wired keyboard that you can attach to your desktop or laptop for easy usage. The Backtech has an affordable price of just $49.99 (€44,25) which is just a steal.

  1. Enterprise is the dream come true for every lover of mechanical keyboards. The best part is the 16.8 million possible settings for the LED backlights and they look astonishingly beautiful. A lot of things can be created with the backlights, anything from a rainbow to a disco. The Enterprise be durable because its upper cover is completely made from metal and not a cheap plastic. Like the Backtech, the Enterprise also has a great ergonomic design.

Enterprise.jpg

DFusing has made sure that not only the Enterprise has the highest comfort possible but that it also is extremely useful. The keyboard has the necessary multimedia keys. So, the writers can also use this keyboard to get their job done. The keyboard will cost you $79.99 (€70,81) and it is totally worth it for the quality that you are getting out of it.

  1. Solardream – If you are a person who is into high-end gaming keyboards, then this one is perfect for you. The design is quite unique with the RGB strips on either side of the SolarDream. The backlight has different light modes which let you customize your time with this keyboard. It also has 5 programmable keys which is a must have for gamers. The programmable keys are on the left side of the board. A lot of people also find a lot of use out of the 12 media and function keys present in this model.

SolarDream.png

The keyboard sports Outemu keys which are known for their quality. They are tactile and comfortable to use. This keyboard got a lot of praise from professionals. A lot of gamers use this keyboard to play their games thanks to the amazing RGB features. The SolarDream is sold for $109,99 (€97,37).

  1. Frostflux – Dfusing really knows the right way to be creative with their keyboards. The Frostflux is an example of this due to the unique and comfortable design. It boasts clear design which lets you have a look underneath the keycaps. The blue frosty color of the keyboard along with the RGB backlights look amazing. With the help of a laser, the optic switches have very fast responses. Because this keyboard doesn’t have a lot of flex, the keyboard is quite sturdy and will last for a long time so the chances of it breaking on you are slim.

Forest Flux.png

The backlights are something that everyone should appreciate and they are customizable! If you are in the market for a good looking and great preforming keyboard, the FrostFlux is for you! The FrostFlux can be yours for $89.99 (€79,66).

Competitive companies

An industry wouldn’t be complete without the competition! There are some great and strong brands out there besides DFusing.

Razer

Razer

Their slogan says it all. “For Gamers, By Gamers.” They’ve proven that the gaming industry can be a great and heart-warming community. They bring a lot of gamers together to enjoy their products and content!

Corsair

Corsair

At first sight, people would associate Corsair more with power supplies and computer cases. But Corsair has a pretty strong line of keyboards (and mice) as well. One of their most famous products is the K70 series which makes them a big competitor in the keyboard market.

Logitech

Logitech

Logitech might not always be the brand that gamers think about first but Logitech does make some very good products for a very reasonable price. Logitech isn’t completely focused on gamers alone. They’re what you would call: in between. Offering products for both the gaming scene, and for the office/casual scene.

All of these brands have a very respectable reputation. There are different brands in the keyboard market, but the three we mentioned above are the biggest competitors.

Why would you buy from Dfusing?

From the start, DFusing had a clear goal and vision in mind. Everybody at DFusing is a hardcore gamer and with this passion it was clear what the company wanted to develop and create. So, why would a consumer buy from Dfusing?

While it is not that odd that mechanical keyboards are a tad more expensive than membrane keyboards, a lot of brands have extremely high prices. We mean no critique on them, but we have our own strategy.

We want to give the customer the utmost value for their buck. That’s why we ensure to completely analyses for every product that we put on the market, and discuss a fair and honest price for said product. We don’t go overboard, we want to be the go to place for every type of gamer.

  • Great customer service means a lot to us! When a company grows larger and larger, it becomes quite challenging and sometimes even impossible to provide great customer service to every single customer. We absolutely do not want to be that kind of company. We believe in treating the customer with the utmost respect and support. This translates into a healthy relationship towards the industry and our consumers. Basically, we value our customer, and naturally, the customer values us back. And let me tell you, that is worth all the trouble (of keeping the support level at the best quality while the company grows)!
  • The journey does not end when the product arrives at your doorstep. We want to build a community to come back to, and discuss your adventures online! That’s why we’d love to keep interacting with you on any of our social media, blogs and our future forum. Links can be found at the bottom of this article. Basically, we want to show customers that they mean more than just someone who buys from us, we want to greet them into our family. The heart of gaming lies in its community.
  • DFusing values the feedback of the community quite a lot. There is quite a lot that can be learned for the experiences of the customers. Sadly enough, there are a lot of companies that choose to ignore the feedback. But DFusing wants to do actually do something with it. We believe in quality, and the people.

In conclusion, we can say that Dfusing is a reliable company when it comes to mechanical gaming keyboards. We have a lot of experience in developing and creating mechanical keyboards. So, thank you for reading our pitch and we hope that you have derived with some helpful information for your next keyboard purchase. We are a hope to the world of mechanical keyboards as the demands are rising day by day.

Social media of DFusing

Twitterhttps://twitter.com/dfusingg

Facebookhttps://www.facebook.com/DfusingInc/

Facebookhttps://www.facebook.com/groups/dfusing/

instahttps://www.instagram.com/dfusingg/

dfusing https://www.dfusing.com/

 

 

Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get of your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. In a matter of fact, she didn’t get of her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years she has to prove that she can run the alchemy shop and make profit. If she fails one of these challenges, the shop will be closed without any further question.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot on your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with get more character development.

Now, during my playthrough the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but over all I enjoyed the story quite a lot. The writing, the pacing and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

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Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives of a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant in the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fair. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new area’s and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. On the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and the crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid up front. So, make sure you have enough gold in the bank to hire them.

During the exploration you can go to various locations. Each location has several area’s you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and area’s takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always paid attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high quality items. For some reason, I always found mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the craft menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that promt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients where at a certain location before I actually travelled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersions reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed into the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing while the clock ticked over would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is in my opinion a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. In here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese in the main menu, you can do that.

After you have finished the game, there is a postgame chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post game, there is no free roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during me writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

Publishing: Be Part Of History With Rise Of Ages

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Rise of Ages is a sandbox game that lets you explore, build, found cities, make wars and evolve technologies to reach the highest level of a civilization and then travel to other planets! The game begins in prehistory and advances through ages, as the player evolves. In each era, the player will live a unique story, which will lead him to face dangerous dungeons and powerful enemies. Several building blocks and items will allow the player to create their own culture with unique structures.

History

Development of Rise of Ages began in early 2015, the team has dedicated all its time and effort since then to bring the game to life. Late 2016 a public demo was released at gamejolt to see public reception. The team keeped working on the game and is preparing to lauch the game on early access.

Features

  • Evolve from stone age to space age, going through a total of six eras.
  • Discover new technologies, each one expanding your possibilities. There is more than 30 of them.
  • Found your civilization and call NPCs to live there. A city is just the beginning, claim other cities through war and build an empire.
  • Each NPC will have a job and will work for you. They can specialize in a profession and become better at it. You can even create a supply chain.
  • Experience a unique story on each age through dozens of quests and multiple side quests.
  • Fight bosses that are powerful enemies and unimaginable beings.
  • Craft multiple objects from your hands or from your skilled workers.
  • Explore the world beyond the limits, going through the left/right most side of a region will leave you to the World Map that connects multiple regions of the world.


Check out the last public demo of Rise of Ages. gamejolt.com.


About Anguis Game Studio

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Anguis Game Studio is an independent game studio based in Porto Alegre, Brazil. We are working on our first title Rise of Ages

More information
More information on Anguis Game Studio, our logo & relevant media are available here.


Rise of Ages Credits

Michel Alves: Founder & Programmer

Ronaldo Boeira: Founder & Artist

Contact

Inquiries: contact@anguis.net

Twitter: twitter.com/AnguisStudio

Facebook: facebook.com/anguisstudio

Web: anguis.net

More information can be found in the press kit located here: http://playriseofages.com/presskit/sheet.php?p=Rise%20of%20Ages

The game is released on Steam TODAY: https://store.steampowered.com/app/744270/Rise_of_Ages/

LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the amount of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt myself too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of my games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing worked. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this story time about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too much plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of variety. A power fantasy in another world would be extremely easy and generic. Most RPG’s use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world and setting. When I was brainstorming for ideas I noticed that most of my favorite story driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

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Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beaten the first three levels of a top down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat the certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and theme is this. A big open world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Resident Evil 4 (PS2) ~ Leon, Help Me! LEEEEOOONN!

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Wikipedia entry

Not to long ago, I revealed my 10 favorite games I have started playing in 2018. One of these games was Resident Evil 4. Now, I shorty explained why I enjoyed that game so much in that article but I think it’s time to give a more in depth opinion on the game. I haven’t finished the game yet, I’m closing in on the mid-way point of the game. I think I have seen enough of the game to give my first impressions on the game and to give my honest opinion on the game. So, will this be the game that drags me into survival horror or will this game be the one that turns me off? As usual, feel free to leave a comment with your thoughts on the game and/or the content of this article in the comment section down below. 

Ashley & Leon’s “vacation”

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In this game, you take on the role of Leon S. Kennedy. A police officer that was involved with Raccoon City that has been sent to Spain to rescue the President’s kidnapped daughter. Very quickly after your arrival, you discover that things aren’t normal and that something went horribly wrong. It’s up to Leon to find and rescue Ashley as quickly as he can.

The writing in this game is excellent. Some story elements are explained in notes you can find in the world and others are explained in cutscenes. The voice acting is amazing, I especially love the voice acting during combat sections since it really helps with building the atmosphere. The only missed opportunity in my opinion is that there aren’t a lot of interactions between Ashley and Leon during your exploration. Maybe Bioshock Infinite with Booker and Elisabeth spoiled me too much there.

Most of this game is a sort of escort quest. But, Leon isn’t taking Ashley on a nice vacation to Spain, at all. Remember the start of this section? Leon came to the village to extract Ashley and get her back to the United States of the Americas.

Now, I’ll talk more about gameplay mechanics later but first I want to talk about a flaw with the story of this game. The flaw is that some parts of the story, especially some characters and events aren’t explained too well to newcomers. This game is the first Resident Evil game I’m trying to beat and I had to look up certain things. Now, at the other hand, these unexplained gaps in the story made me even more interested to play the previous Resident Evil games so that everything can fall into place.

Since I haven’t beaten the game, I won’t comment on the writing too much. To be quite honest, I feel that sometimes the story takes a bit of a backseat and is more used as a sort of tool to string different sections together. I even dare to say that you would be able to cut some sections out without it making a (big) impact on the story or the atmosphere. Yes, the notes fill in some of the gaps but since they are optional and can be skipped, the story feels incomplete to me. As if there were sections removed from the final version.

Ashley isn’t Elisabeth

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Now, I knew in advance that this game was going to be an escort mission sort of game.I have played Bioshock Infinite, so I got used to guiding a character around.

Now, there are big differences between Elisabeth and Ashley. First of all, Ashley can be kidnapped. Whenever certain enemies are close to her, she can be picked up and kidnapped. Whenever she is dragged through a door to another section, it’s game over.

There are two other big differences. The first is that Ashley isn’t helpful during your exploration. You can tell her to wait, hide and follow you. She can only hide in certain places, she doesn’t look for them herself. Now, I tested out how good her pathfinding is. Whenever I called for her when she was in hiding and I ran to a corner of the map, she was always able to find me and team up with me.

The second big difference is that Ashley isn’t invincible. If you see the screenshot I placed a bit earlier, you notice that Ashley has a health bar as well. So, you have to be careful that Ashley doesn’t take damage. Since, you need to rescue her alive. Whenever you use your healing items, you can choose to heal either yourself or Ashley.

Thankfully, both Elisabeth and Ashley rarely get in your way during combat. Elisabeth goes and looks for items while Ashley ducks so fast when you aim at an enemy behind her, it’s almost impossible to hit her. Also, whenever I threw a grenade in her direction to try and defeat an enemy close to her, she quickly gets out of the way. Thank god, I would have thrown out the disc if that wasn’t the case.

Now, I have been talking about the differences between Ashley and Elisabeth for a while now. But, how does this game play? What is the actual gameplay? This game is an adventure-exploration 3D shooter game. I even dare to say that you can compare it to the reboot Tomb Raider games to a certain extent. The big differences are Ashley and that this game focuses more on big bosses and horror than Tomb Raider.

I have to admit that I’m playing this game on easy difficulty. Because this is one of my first times I’m playing a survival horror game, I wanted to get used to the mechanics before I challenged myself and played through the genre on a harder difficulty. Surprisingly, this game keeps being challenging. I’m always thinking on how I can save the ammo of my most powerful weapons to quickly dispatch groups of enemies.

The biggest thing I dislike during the combat is that I can’t see a difference between an enemy that is close to dying and one that is full health. What is even more annoying is that it’s sometimes, and especially with the bosses, hard to read if you are hitting them or not. In one run, I was sure I hit an enemy but the enemy didn’t go down and used her chainsaw to insta-kill me. The red dot at the end of where you are aiming is too small and too little of an indication during hectic combat. Because of this, I’m sure that I have wasted so much ammo fighting bosses.

I think I can summarize it like this: the combat is a bit rough around the edges. While it’s a lot of fun, sometimes I got annoyed with the limitations of the mechanics. At one hand, I can understand where the developers were coming from. This game is a survival horror game after all and you have to fell tense and afraid, since it’s a horror game. At the other hand, it doesn’t take away that I would have loved to see a bit more polish on the combat.

Something I’m disappointed a bit by are the puzzles. I feel that most of the puzzles rely a bit too much on the “press the buttons in the right order” cliché. Almost all of the non-combat puzzles have to pressing switches in a certain sequence. Granted, I’m somewhere in the middle of the game so, it’s quite possible that the rest of the game will have a bit more unique puzzles.

It has aged

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Because I’m a retro gamer, I don’t mind it when games look dated. If you wondered why I didn’t play the HD version for this article, I can easily explain that by saying that I was able to pick up a physical copy of the original and that interests me more as a collector.

Now, the game looks fine on PS2. There is a lot of detail in the atmosphere of the game and the monster design is delicious grotesque. I especially love it when characters transform mid-battle, because then I have to think quickly and change my strategy accordingly.

But alas, the fact that this game is now almost 15 years old is starting to show. In certain sections, I feel that there isn’t enough detail. I also had the impression that in certain sections, the textures on the models were a bit too flat making certain objects like a bed in the castle look like it would belong in a PS1 Tomb Raider game. I haven’t played the HD version of the game, but from what I have seen, all the complaints I have about the visuals… well, let’s just say that the HD version looks a LOT better than the PS2 version. I even checked some comparison videos between the Gamecube, Wii and this version of the game and I have to say, that the versions on the Nintendo platforms look a lot better.

Now, I’m not saying that this game looks ugly. Remember that I said that this game looks fine? Well, I really stand by that. I love all the detail they put in the world and the animations in this game are amazing. I especially love how destructible the world is. When a huge boss throws a tree to a shack you are standing in, the tree doesn’t break on the shack because video games, the tree actually breaks the shack because realism.

The only “negative” I can say in terms on the animations are that certain death scenes are a bit too scripted. What I mean is for example, when you kill an enemy with a head shot, it doesn’t go down right away. It nearly always takes a few steps forward before collapsing. This isn’t the only example of that, but it stands out. But, after a while I got used to it and it didn’t bother me that much.

Now, besides puzzles and combat; there is one other part of the gameplay I haven’t mentioned. And that are the quick time events. In certain sections, you have to much a button as quick as you can to survive. These sections were the most annoying sections of the game in my opinion. Thankfully, they are short. So, they are over without too much hassle.

This game doesn’t have an autosave. You can save at certain save points in scattered around. You can save an infinite amount of times as long as you are at the type writer. Thankfully, when you get a game over, you don’t have to restart from your last save point. You start from the section you died at. For example, when you died during a quick time event with a boss and die, you respawn at the start of that quick time event. This is a great feature since whenever I died, I learned something new and I got a new idea on how to possibly defeat the boss.

Besides strategy, there is something else that helps with defeating bosses and that are good controls. This game has that. The only things I struggle a bit with are turning while using the knife or aiming with a weapon. Now, the turning with a knife isn’t too much of an issue. I stop pushing the knife button and press it again when I have done my turn.

The aiming of weapons is a different story. This game is one of the first games I played on a console that involves a lot of shooting. I’m quite used to being able to easily shoot using a mouse of the Wii Remote. I had to get used to aiming with a joystick. To my surprise, I quickly got used to it. When I look at the stats at the end of each level, I notice that I’m improving quite a lot in my accuracy.

To my surprise, I haven’t talked about the music and sound design of this game and it’s almost the end of the article. The soundtrack of this game is one that helps build the atmosphere quite well. Personally, I wouldn’t listen to most of the tracks outside of the game, but I enjoy the soundtrack quite a lot during gameplay.

The sound design of this game get a big thumbs up from me. The game sound just right, from the sound of the guns to enemies transforming. It all sounds like you would imagine it sounding in real life.

Well, that’s everything I wanted to say about this game for now. I know that I haven’t talked about everything but I’ll leave those things for my review, if I ever write one on this game. So, I think it’s time to wrap up this article.

Thank you so much for reading this article! I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

Review: Fire Emblem Warriors (Switch) ~ Tactical Warplay

Fire-Emblem-Warriors-369674-Detail.jpgOfficial website

Back in 2015, I reviewed Hyrule Warriors. A game I liked quite a lot. I have finished the game and I have been playing it here and there on the Switch as well. But, another similar game has been released on the Nintendo Switch with Fire Emblem characters. That’s the game I want to take a look at today. Fire Emblem Warriors, it’s one of the games why I wanted to buy a Switch. Because I wanted to play this game. Was it worth the purchase or should I try to get a refund? At first I was a little anxious since I haven’t played a lot of Fire Emblem games so I was worried that I wouldn’t get a lot of the references in this game. Let’s quit stalling and let’s take a look at Fire Emblem Warriors and give my honest opinion on it. As usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. Just one more thing to note: I played this game with all the DLC included. 

The Fire Emblem

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The story of Fire Emblem Warriors follows mainly Rowan and Lianna in their quest to restore the Fire Emblem after the attack on their kingdom. Like in Hyrule Warriors, the story takes you in a journey where you meet different characters from different games.

You learn how to restore the Fire Emblem pretty quickly. You have to find different heroes from other dimensions. Now, that’s a better story and explanation then how it happens in Hyrule Warriors.

Anyways, the story in this game is decent but if I may be very honest, extremely predictable. I enjoyed the story quite a lot but I was able to see the twists and turns coming from a mile away. Maybe it’s my bias for the Zelda series talking, but I felt that Hyrule Warriors had a better story.

Then again, the humor and writing in this game was quite enjoyable. I really liked the atmosphere between characters and the pacing of the game. While the story didn’t surprise me, it did entertain me. So, it was successful in it’s job. Now, something what I really loved was the voice acting.

After I finished this game, I really missed the voice acting in Hyrule Warriors when I started to play the HD remake on the Switch. The voice acting adds so much to this game. The characters came alive and I loved hearing their lines. While there is a Japanese voice pack in the eShop for free, I will stick with the English voice acting. Since I felt it added so much to the game.

Now, how does one cross the gameplay of the Fire Emblem series with the Dynasty Warrior series? Fire Emblem games are turn based and don’t mix too well with the action gameplay the Dynasty Warrior games are known for. Yet, the developers found a way to make it work. Before I talk about that, I would like to explain the gameplay of Dynasty Warriors first.

So, if you are unfamiliar with the Dynasty Warriors series or haven’t read my review on Hyrule Warriors, let me quickly explain how the game works. Know, that this are only the basics and that the mechanics go much deeper.

In this game, you take control of a warrior with specific abilities. The warrior is strong against some enemies and weak against others. Now, you control this warrior in the battlefield where you can kill multiple enemies at once with one attack. It’s a hack-and-slash game after all. On the battlefield, you have some important locations. These are called forts. If you conquer these forts, you can have a strategic advantage against your enemies. The more forts a player has, the more allies/army they can spawn and the better they can control the battlefield.

The game is lost when your main fort, your stronghold has been taken over. This happens when your general that defends the fort is killed. Of course you can also loose when all your heroes are dead or when the lose conditions are met. But that’s besides the point.

There is a second strategic point on the battlefield. Now, these are the outposts. There are little places between forts that spawn soldier for who controls it but doesn’t provide all the advantages a fort has.

So, in this game you go from one fort to the next until you are able to find the stronghold of your enemy and either take over their stronghold or defeat the main enemy general. This all happens in real time. Compare this to the slower gameplay of Fire Emblem, where you have similar mechanics of strengths and weaknesses but you take turns in attacking. You have a turn to move all your allies and attack and when everybody has moved, your enemy gets their turn.

The way that the developers combined this, is something I felt missing in Hyrule Warriors. you are able to order the other heroes to take over a fort, defend a fort, defend an ally, attack an enemy general or go to a location. And with the press of a button, you can swap between heroes. Something I felt that missed in this mechanic is that you are unable to order the AI to take over outposts. It seems that those aren’t important to conquer…¯\_(ツ)_/¯ … While conquering them actually gave me some benefits during some tense battles.

The frame rating

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Oh dear lord, the frame rate. If you enjoy playing this game at a stable framerate, may I recommend that you don’t touch the multiplayer mode. I played this game several times with a friend and we both noticed the slowdowns.

Now, I don’t mind slow downs that much. After all, I enjoy playing old school retro games where some games only get 10-20FPS. If the game is still playable, I don’t mind at all. Yet, while playing this game in multiplayer, there were several moments where it felt that the game dropped in the single digits. Thankfully, this game runs quite smooth in single player and in docked mode. I rarely had slowdowns and when I had them, they fixed themselves in a matter of seconds.

Granted, I only tested the framerate on a couple of maps and one TV. It might be possible that the multiplayer frame rate is more stable for some people but beware of it when you decide to play this game in multiplayer.

That said, I love playing this game. I felt that I was playing through Hyrule Warriors all over again but this time with a Fire Emblem skin. I have put over 100 hours in this game and I haven’t completed this game at all. Now, you are able to play through the main story in a day or two. But if you want to unlock every character and get every upgrade for each character and finish all the missions and maps on every difficulty… Well, you have a game that can take over 200 hours.

During my summer holidays, I played this game quite a lot. All the different mechanics that this game has made the formula that I played over and over again in Hyrule Warriors new and fresh. I can understand that this game can get repetitive and boring for some players, but I didn’t have that issue.

Something I had an issue with is remembering all the different strengths and weaknesses of the characters. I knew that some characters where strong against dragons and other characters where strong against Pegasus characters but I wish there was a system where you could more easily see this. There are different symbols on the map giving you this information, but this can get quite confusing real fast.

For example, there is a certain sword that Chrom can equip that makes short work of Dragon enemies. In that case, those enemies appear with a red circle, white background and black “!” mark. Now, if I would check this for a character that’s weak against dragon enemies, this changes into a red circle. And to be honest, I’m not even sure it works that way.

I could look it up, but the point is that you shouldn’t have to look it up. You should be able to read it in a manual or in a tutorial somewhere in a menu. Now the tutorial that is in the game doesn’t explain everything. Changing the icon on the enemies you are weak against in a skull and crossbones would help quite a lot.

That said, a big positive of this game are the controls. I found the controls very responsive and easy to use. To a point that I even had trouble adjusting when I started to play Hyrule Warriors. Now, I played this game using the normal Joy-con combo, but the game also supports a lot of other controllers.

The controls are great. There is an overall control scheme for each fighter so you don’t have to remember special button combinations to execute a special attack of one character.

That sound

2017110623160300-3BE52CBB2C0B225168723895C1D1525Elarge

There is this mechanic I didn’t use a lot at the start but I learned in the mission mode was pretty strong, and that’s two characters pairing up. This helps to level up both characters and makes their special attack stronger. How it exactly works you will have to find out by playing the game.

Now, something I really liked in this game was the sound design and the soundtrack. I haven’t played a lot of Fire Emblem games but even I was able to recognize the various iconic sounds from the series like the level up sound.

The music also sounds like it’s a remixed version of already existing Fire Emblem music. The orchestral soundtrack has pieces that fight everything the story and setting throws at you while playing this game. From sad music when something tragic happens to melodic war music that encourages you when you are finally making great headway in the battle.

Another thing I loved in this game was a rather small thing but did quite a lot. One big annoying thing in Hyrule Warriors is that you had to wait and actually pick up special loot like weapons and materials that generals dropped. If you didn’t pick it up before the battle ended, you hadn’t collected it. In this game, you automatically collect it. This is such an amazing feature.

Speaking of the materials and special weapons, the UI to upgrade your characters in this game isn’t the best. Personally, I liked the UI of Hyrule Warriors a bit better. It gave a full overview of the whole tree so you could see more easily if there are any upgrades available. But, this is the only thing I can say that the UI does wrong.

A minor nitpick I have is that in the map screen, changing characters is a bit tricky in my opinion. It didn’t always work for me right away and I always had to search for the option. But, I quickly got used to it.

I’m glad I did, since this game is a visual masterpiece. The animations and the visual presentation of this game is really well done. The detail that went into some battlefields and animations is just jaw dropping. Personally, I love the map with the big bridge at the top. If I explain a bit more, I’m about to spoil parts of the story.

Now, there is a lot to do in this game. Outside of the story, you have the various maps where you can sort of replay famous scenes from the Fire Emblem series. I used these missions to try out all the fighters I didn’t use in the story mode and I also used it to level up certain characters. I have one negative about these and that’s the difficulty spike. On some maps, the level gap between some battles is too big. You have battles with enemies of level 30 and next to it, you have one of level 80. And when you finish the story on normal mode, you are give or take level 50. So yeah.

This isn’t representative of the difficulty. While the hardest difficulty really pushes your skills with the game to the limit, the easiest difficulty isn’t a cake walk on the later parts of the story and the later missions. This game can be challenging if you aren’t paying attention or if you don’t manage your resources right.

So, I could keep talking and talking about this game but I have said the most important things. It’s time for a conclusion, time to wrap up this article.

Conclusion

The bad:

-The framerate in multiplayer.

-Some UI elements could be a bit better.

The good:

+ Amusing story.

+ Great music.

+ Amazing visual presentation.

+ …

Final thoughts:

Now, I thought I would be burned out of the formula after Hyrule Warriors. But, that isn’t true at all. Fire Emblem Warriors brings a lot of new things to the table I kept enjoying the game until the final moments.

While I have beaten the story and a lot of the missions, I play the game from time to time to get myself closer to unlock the secret and hidden characters. Also, I enjoy hearing the music and getting myself through a lot of battles.

The biggest letdown is the frame rate when you play this game in multiplayer. The frame rate is so low, I felt it went into the single digits. Thankfully, this never happened in the single player game.

If you enjoy Dynasty Warriors or Hyrule Warriors, I can highly recommend this game. If you enjoy playing Fire Emblem games, I highly recommend that you check out this game. This game is one of the better games I have played on my Switch so far and I can’t wait to completely beat this game.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to meet you in another article but until then, take care and have a great rest of your day.

Score: 99/100

Tomb Raider – Writer’s Raid

Tomb_Raider_raid

The logo for this project is created by The Well Red Mage

Official website

The Legend of Zelda and Final Fantasy, both are series that have a lot of loving fans. Now, besides the Legend of Zelda series, there is another series that had a strong presence in my childhood. As a child, I fell in love with the Indiana Jones franchise. I played the various Indiana Jones games until either the cartridge or the CD gave up. Now, I wanted more. Because of that lust for more, I discovered the Tomb Raider franchise. The first Tomb Raider game I ever played was Tomb Raider 5 – Chronicles. That was enough for me to decide to hunt down all Tomb Raider games and play them from start to finish. And I’m not the only one who enjoys Tomb Raider and let me prove that to you, I’m going to raider the various tombs this franchise throws at us together with some amazing befriended bloggers. I hope you are ready, since various treasures of articles will await you in these tombs. Let’s. Get. Raiding.

1996 – Tomb Raider

Tomb_Raider_(1996)Games With Coffee takes us through Lara’s adventure to help Natla.

Grab yourself a cup of coffee, since we are taking a journey through the good old first entry of Tomb Raider.

Together with Games With Coffee we take a nostalgic look to Tomb Raider and discover how it “holds up” today. Depending on who you ask of course.

The analysis of this game is extremely well done and made me remember various stories of the first time I played Tomb Raider. Seriously, give it a read! 

1997 – Tomb Raider II Featuring Lara Croft

Tomb_Raider_IIABXY Game Reviews is following Lara through her journey to find a Dragon’s dagger!

ABXY Game Reviews really wanted to play an old school Tomb Raider game. And I was looking for writers. A match made in heaven I think.

In heaven, that’s where the object Lara is after in her second adventure. A mythological Chinese dagger can came from the heavens that can turn mere mortals into dragons.

Did ABXY Game Reviews enjoy his journey through old school Tomb Raider or do fans of this game get blinded by nostalgia? You have to read this article to find out.

1998 – Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIINekoJonez helps us find four artifacts.

I love telling this story. When I first played Tomb Raider III, I thought I was playing Tomb Raider IV. The reason for that, well, I explained that in my nostalgic look-back of Tomb Raider III.

I tried to avoid writing a review for this game and give some retrospective facts. But it was great fun playing through this game again for this project.

So please, feel free to give one of my entries in this project a read.

1999 – Tomb Raider IV – The Last Revelation

Tomb_Raider_-_The_Last_RevelationSarahsGameCollection is going to take us on a journey to raid the Egyptian tombs!

I discovered Sarah’s website through this project. And I haven’t regret it at all. Her website is a joy to browse through and read.

Her unique writing style is something I love most of her website. While she writes, she adds personal comments like if she is telling a story to you and it’s great fun to read.

I think that this article came together quite well, since it made me want to replay Tomb Raider IV for myself.

2000 – Tomb Raider V – Chronicles

Tomb_Raider_-_ChroniclesTriformTrinity is taking us to Lara’s funeral…?

If you want to know if you should play Tomb Raider Chronicles, you shouldn’t look further. Triform Trinity wrote a short review on the game.

I wrote an article on this game last year, and it shows how people can differ in opinion.

Anyways, I  highly recommend you reading this article. It was a joy to work with TriformTrinity and reading his through his website is such a great and fun time. Since I can assure you that I always have a fun time when I visit his website.

 

2000 – Tomb Raider Level Editor

Tomb_Raider_Level_EditorNekoJonez took a look at Tomb Raider fan’s levels.

I have to admit that I was planning to write an article about the level editor for Tomb Raider for quite a while.

To be honest, this game is one of the reasons why I organized this collaboration in the first place. Since it’s a creative platform that brings a community together. And this project is the perfect “excuse” to talk about something unique like this.

So, if you are curious what the level editor can do, feel free to read it on my blog and I hope you it.

2003 – Tomb Raider – Angel of Darkness

Tomb_Raider_-_The_Angel_of_DarknessSarah’s Game Collection is helping to solve this murder mystery…

If there is one Tomb Raider game I haven’t fully played it, it has to be Tomb Raider – Angel of Darkness.

I heard so many things about it. From it being a bad game to being a decent game. After reading the review that Sarah wrote for this game I got even more interested in finishing this game.

Now, I invite you to read along with me this amazing analysis of the final game that Core worked on in the series.

2006 – Tomb Raider Legend

Tomb_Raider_-_LegendLiana takes us on the legendary journey for a sword.

In this retrospective collaboration project, I always give freedom to the writers. This resulted in Liana writing an amazing piece where she analysed the game very deeply.

Not only that, she talks about the history and development of this game. And she even took a deeper look at who Lara Croft actually is.

I can highly recommend that you give this article by Liana a read. And if you are interested in more of her work, you can also visit her YouTube channel, which I HIGHLY recommend as well.

And allow me to slip some personal advertisement in as well since I reviewed this game last year myself.

2007 – Tomb Raider – Anniversary

Tomb_Raider_-_AnniversaryGames with Coffee takes us, again, on Lara’s adventure to help Natla…

Now, I hope your coffee didn’t go cold since we are going to take a look at the remake of Tomb Raider I.

Games with Coffee brings you a very in-depth review and look at this game. He played it on Steam. I played this game on my PC as well and I have to agree with a lot he said in the article.

This game was one of the games that really drew me into the whole Tomb Raider franchise and it hasn’t let go since.

2008 – Tomb Raider Underworld

Tomb_Raider_-_UnderworldLiana takes us on a journey through the underworld.

Now, Liana takes a look at Tomb Raider Underworld in a very interesting way. You won’t find a review of the game in this article but a very interesting in depth analysis of the game’s story.

Reading the article was extremely interesting. It helped me to connect some dots I didn’t even realize that there were before.

She also analyses Lara’s character and how it all fits in the lore of the series. Seriously, what are you waiting for? Go read Liana’s article!

2010 – Lara Croft and the Guardian of Light

Lara_Croft_and_the_Guardian_of_LightLaterLevels is going to battle for the light.

After I finished Tomb Raider Underworld, I was waiting on the next entry in the Tomb Raider series. To my surprise, we had to wait 5 years on a new entry in the main series.

Yet, during this wait, we got Lara Croft and the Guardian of Light. A game that’s on my endless backlog list.

When I talked to Kim from LaterLevels and asked her if she wanted to be part of the Tomb Raider project, she suggested to play this game on stream together with her other half. She didn’t stream this game but the other spin-off. More on that later.

Now, what did she think of this game? You can read it in Kim’s article. Enjoy!

2013 – Tomb Raider

TombRaider2013OverThinkerY takes us to a Japanese island…

“A famous explorer once said, that the extraordinary is in what we do, not who we are. I’d finally set out to make my mark; to find adventure. But instead adventure found me. In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us.”

That was one of the best quotes out the reboot of Tomb Raider in 2013. In this article, my good friend OverThinkerY took a look at the game. His analysis is great and I loved reading his article. I think you will enjoy it as well.

Also, this game has a special place for me on my blog since it’s the first game I reviewed since I started my English blog in 2013. You can read it here.

2014 – Lara Croft and the Temple of Osiris

Lara_croft_and_the_temple_of_osiris_artLaterLevels takes us on a journey through the Temple of Osiris.

So, Kim didn’t know that there were two spin-off games. When I told that to Kim, she didn’t hestitate for a second and decided that she wanted to also write about the 2nd spin off game.

Kim did a stream of this game together with her other half. You can watch the Twitch.TV archive in case you missed it: https://www.twitch.tv/videos/310930370

But I also highly recommend to check out her review of this game. Since I loved reading it.

2015 – Lara Croft: GO! & Lara Croft Relic Run

TriformTrinity puzzles his way through various tombs…

…and runs for relics.

Now, in this Writer’s Raid, we also took a look at two Lara Croft mobile games. These are Lara Croft Go and Lara Croft Relic Run. Honestly, I have played a bit of Lara Croft GO myself, but I haven’t played a lot of Lara Croft Relic Run.

So, if you are curious if these games are something for you and worth buying on your Android or iOS device, I think you will enjoy these two articles that TriformTrinity wrote. Have a great read!

2015 – Rise of the Tomb Raider

Rise_of_the_Tomb_RaiderOverThinkerY looks at Lara’s rise of Lara Croft.

Of course had Tomb Raider (2013) to end with a cliff hanger. So, the story could continue in Rise of the Tomb Raider.

OverThinkerY takes a great look at the game and gives his own honest opinion on it. (And I gave mine a few years ago)

Something I really liked in OverThinkerY’s article is that he compared this game to what he likes in other games. And he played this game with the DLC included. So, give it a read, I can highly recommend it.

2018 – Shadow Of The Tomb Raider

SotTR_HERO-1-heroNekoJonez is going to take us on Lara’s latest journey.

While we were planning this project, the newest Tomb Raider game got released. To be honest, I claimed this game right away. I wanted to play this game anyways and I felt that it was a perfect way to close this collaboration.

So, what did I think of Lara’s latest adventure? If you want to know that, you’ll have to read my article on Shadow of the Tomb Raider.

And the this was the loot

I knew in advance that the group of writers for this project was going to be very different compared to my previous projects. I want to thank all the writers who helped me in this project, some even replayed games which didn’t age too well.

I hope you enjoyed reading this collaboration between me and these lovely bloggers: Games With Coffee, ABXY Game Reviews, Sarah’s Game Collection, Liana Kerzner, TriformTrinity, LaterLevels and OverThinkerY.

Do check these people out! They are all amazing people and I have to thank all of them to make this become a reality. Besides The Legend of Zelda, Tomb Raider is one of the biggest series from my childhood and reading all these different pieces made me remember why I love the series.

I have to admit that the games didn’t age all too well so it was quite interesting to see what everybody thought about the games they played.

I hope you enjoyed reading through these articles and enjoyed exploring the websites that made this unique project come to life. Feel free to be a Tomb Raider and explore these websites since they are all great sites that I can highly recommend.

If you want to read more articles like these, last year I did a similar project like this on the Zelda series. Also, my friend the Well Red Mage did something similar with the Final Fantasy series. So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed creating it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Writer’s Raid: Tomb Raider III – The Adventures of Lara Croft

Tomb_Raider_IIIWikipedia entry

I remember quite well buying a copy of Tomb Raider IV & V in one bundle. When I came home and placed the install disc for Tomb Raider IV in my PC, I was surprised that Tomb Raider III started installing. I didn’t mind so much, I found the files for Tomb Raider IV on the disc labeled Tomb Raider V. I already owned Tomb Raider V, so I got extremely lucky there. Since I took a look to Tomb Raider IV in the past, I think it would be more interesting for this project to take a look at Tomb Raider III. Now, what do I mean with “this project”? Well, a group of writers and myself took a look at the whole Tomb Raider series and like the Zelda project last year, there is a hub article you can find here if you want to read the other amazing articles.

The Adventures of Lara Croft

TR3-1In this game, Lara is searching for the Infada Stone. When she finds the artifact, she gets approached by a researcher from RX Tech, who informs her about a meteorite that landed in Antarctica millions of years ago. This meteorite was used by the Polynesians to create various powerful stones, one of which is the Infada Stone. So, Lara starts a quest to find all the stones before they fall in the wrong hands.

The story is quite interesting. The main arc of the story, I explained above. But the story takes Lara on several different journeys with their own story. It’s a bit like Tomb Raider V, but the big difference is that they aren’t remembering Lara’s adventures after her death.

So, compared to Tomb Raider II, what is new in this game? Quite a lot actually. The game was primary made for the PlayStation and was meant as a sort of next-gen Tomb Raider. Core Design created a totally new engine for the game and a lot more. If you want to read up on the development, the Wikipedia page I linked above has a lot more to talk about.

The game did rather well. The game scored an average of 7/10 from different publications. If you look on GameRankings.com, the PS1 version even got a bigger score than the PC counterpart. It’s a 5% difference.

Now, the version I have in my collection is “Tomb Raider III – The Lost Artefact”. This is a version with some additional levels included. With these 5 additional levels, the game takes a nice 25 hours to beat the game, making this the longest Tomb Raider game in the series.

The story of the expansion pack takes place in between of the story of Tomb Raider III. So, it’s no epilogue or prologue. Also, this expansion pack was only released for people who owned the PC or MAC version. Sadly enough, this game was sold as a standalone game. The previous two games also had an expansion pack which was either part of a re-release or free to download from the official website.

The game also provided quite a lot of new things and moves to play around with. Lara got some new abilities like using the monkey bars. The new things in this game include new swimming and water mechanics, quicksand and various other things.

I’m glad that I played this game on the PC, since on the PS1, the save feature is restricted. The save feature works sort-of like the save feature in the early Resident Evil games. Where you have to find Ink Ribbons for the typewriters to save. In Tomb Raider III, you have to find save crystals to use the save feature in the main menu.  Since I love to save often in the older Tomb Raider games, I would have been so frustrated if that was also the case on the PC.

During the game, you go to India, UK, USA and Antarctica. You can also visit Lara’s home in this game. If you are a first time player, I highly recommend that you explore Lara’s home first. This way you can get used to the controls and the mechanics of Lara’s jump in the gym. Also, yes, I have fond memories of locking Winston up in the freezer.

How does it hold up?

TR3-2For me personally, this game was fun to play through. The game tested my retro gaming skills quite a lot and I enjoyed walking around the levels. While I had my share of frustrations when missing a jump or not directly knowing where to go, I still had a lot of fun exploring this game.

Now, this game hasn’t aged like fine wine. This game isn’t for everybody. While I don’t mind the dated visuals, I can understand that some people would hate the visuals. The visuals are early PS1 visuals. Yet, I feel they still have some charm and still look better than Tomb Raider I or II.

This game has decent controls. The big issue I have with them is that you can’t rebind the keys easily. There is some trickery you can do, but it shouldn’t be this annoying. Also, since I use an AZERTY keyboard lay-out, some keys were in different places. Thankfully, I got used to the controls after a few levels and I was able to pull of great moves.

Something that did age quite well in my opinion is the music and sound effects. While the soundtrack is extremely short, it’s still a joy to listen too. The soundtrack really fits the mood of the game. It’s relaxing when you are climbing and tense when you are fighting a boss. The sound effects pulled me into the atmosphere of this game.

TR3-3I really enjoyed the puzzles in this game. The only thing I had issues with were the vehicle sections. But, that was mostly because I didn’t know you could speed them up. After I learned how to do that, I had less issues with them. While it’s quite possible to play this game without a walkthrough, I used BadAssGamez’s walkthrough when I was stuck. He finished this game without using any medkits and got all the secrets as well.

In his video’s he also shows tricks on how to skip certain fights or how to easily defeat enemies. If you aren’t used to old-school Tomb Raider games, I highly recommend that you watch his walkthroughs if you need some help in beating this game. If you are used to old-school Tomb Raider games, this game will provide you with various challenges. My favorite level was the 8th level, the Temple of Puna. Mainly because it had various moments that reminded me of Indiana Jones.

I think that this game is still worth a playthrough. If you enjoy playing retro adventure games, I can’t recommend this game enough. I do understand that this game isn’t for everyone. There are moments where the game clearly shows its age. Don’t expect a game with a more modern polish, expect a game that challenges you in various area’s that takes you back to when you were young and played games after homework on your parent’s computer.

If you want to give this game a try, it’s still being sold on Steam for 7€ and on GOG, you find Tomb Raider 1+2+3 together for 9€. So seriously, what are you waiting for?

That’s everything I wanted to say about this game. If you are interested in a full review of this game, please tell me in the comments. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.