Tag Archives: 3DS

First Impressions: AI – The Somnium Files (Switch) ~ Kotaro Uchikoshi Is At It Again.

Official website

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One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to my girlfriend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.

Date and Aiba

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In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.

The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me and my girlfriend laugh out loud more than once.

I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.

Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.

He is at it again

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The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.

So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.

Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.

Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.

If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.

That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.

In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.

Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.

This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.

I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.

Pretty and funny

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Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.

The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.

On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.

Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.

One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.

If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.

This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.

The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.

I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me and my girlfriend left off so we can pick up the game right where we left off when we play it the next time.

Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.

Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

One minor side note, this game is also on PS4 and PC.

My Favorite Game Music #23 ~ Maybe with a jukebox?

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More articles in this series

It has been quite some time since I wrote about my favorite music tracks in gaming. It has been a year since I talked about music. So, for those who don’t know how this series works, let me quickly explain it to you. My favorite music to listen to are the soundtracks of movies, games, shows… I have enjoyed. In this series, I talk about my favorite tracks or the tracks I love to listen too. Now, a rule in this series is that I’m only allowed to talk about one track per franchise per article. Otherwise, most of these articles might get filled with tracks from my favorite games. Also, I don’t include remixes in these articles; unless it’s special, then I only talk about game-related music or remixes. Now, this one is one about the original music. But, let’s stop stalling. Let’s get to talking about gaming music. And as usual, feel free to leave a comment in the comment section down below with your opinion on the selection and/or the music.

Forager (Switch) ~ Boss Fight

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Forager, a game that is the love child of HopFrog. When I discovered the story behind this game, I found that the developer a real inspiration.

Besides that, this game is quite an interesting one. The game is inspired by Terreria, Minecraft, The Legend of Zelda and Stardew Valley. At the moment, I’m playing the game on Nintendo Switch. I know that the Steam version is more complete, but yeah. I didn’t know that this game was a PC game at first.

I’ll talk about my opinion on this game in a future article but for now, I want to draw your attention to the existence of this game with linking you to one best track in the trance/dance/techno soundtrack of this game.

I really can’t wait to play the update that’s now in BETA on the PC. I hope it comes soon to the Switch version so I can play these new things. Since they are looking quite interesting.

Bloodstained: Ritual of the Night (Switch) ~ Gears of Fortune

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The Metroidvania games are back and how! Bloodstained: Ritual of the Night is one just a joy to play. It’s also one of the next articles that I’m writing for my blog.

I know that I’m playing this game on the platform with the weakest visual performance, but honestly, I don’t really care. The game is still a blast to play.

Now, the music is addictive to listen too. It might be one of the best soundtracks I heard this year. The tunes really stick in your head and I was unable to really pick one of them for this article. So, I picked Gears of Fortune just because it’s the track I’m listening to most too during this week. There is no other reason. The soundtrack is really good and if you enjoy this track, you really should give the other tracks a listen.

The orchestral arrangements are just beautiful. The energy of the ruined town and a haunted castle are really well portrayed. You really feel like a warrior on the battlefield really to fight the enemy and try to save the world from destruction. But, can you do that before it’s too late? Well, I think I know which game I’ll be playing after this article is published.

Etrian Odyssey 5 (3DS) ~ Battle 2

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I have been playing so many good games this year. Etrian Odyssey 5 – Beyond the Myth is one of them. It’s sad to see that it’s the final Etrain Odyssey game in the franchise. But, the series had an amazing run for being such a niche game.
For those who don’t know what this game is about, it’s a hard as nails dungeon crawler where you have to draw and create your own map to boot. I have reviewed other games from the series in previous articles.

But, I seriously wish that the Switch wasn’t such a distraction to me since I really want to continue to play this game. This battle theme really gets me pumped to play some more Etrian Odyssey V. The music of this title is amazing as always, so yeah.

A Hat in Time (PC) ~ Nyakuza Metro DLC – Rush Hour

Hat In Time

Review

I haven’t played the DLC packs of A Hat in Time yet. I have played enough to unlock both sections, but I haven’t completed either of them.

Recently, I have been playing the game with my girlfriend in co-op mode and we are having so much fun. So much fun that I copied the whole soundtrack on her phone for her to enjoy. Too bad that her laptop isn’t powerful enough to run the game. Thankfully, she will be able to enjoy this game on the Nintendo Switch really soon.

Now, when I hear the amazing music in the DLC, I’m really pumped to start playing the DLC chapters. But now I’m in a bind, should I start playing them now or should I wait until me and my girlfriend get until that point? This is a tricky question. I think I should wait, so we can both experience the amazing music and new content that this game has to offer.

Pokémon Ranger – Guardian Signs (DS) ~ Rand’s House

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Most of the pieces in this article are great tracks that really get you pumped up to fight or go on a great adventure. This Pokémon track is the complete opposite. It’s more down to earth and relaxing.

Recently, I bought the three Pokémon Ranger games on my Wii U and I have been replaying them. While my favorite music to listen too is the more action-packed music like the four previous tracks, from time to time, I love tracks like these to wind down.

This track is played inside of the more important character’s house. It fits the atmosphere of the conversation really well and fits the mood perfectly. That really reminds me, I should review the two other Pokémon Ranger games shouldn’t I? I have reviewed the first game.

Closing off

And with that, I think it’s time to close off this article. I’m so glad that I wrote this article since it really helped me out. In the last update article, I talked about how I felt a bit burned out on writing and a bit idealess/inspiration less. Well, this article gave me a lot of ideas for future articles and reminded me of a lot of games that I still want to talk about.

With that said, I hope you enjoyed listing to these soundtracks and maybe found some new tracks to add to your playlist. Feel free to let me know in the comments which games also have amazing soundtracks. I would love to hear and play them.

Now, I think it’s high time for my usual closing of the article. Thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

The Sunshine Blogger Award – Q and A

sunshine-blogger-awardI think that I write a similar introduction to every community award I receive. The introduction talks about how the blogging community is one big family that supports each other and to support each other we have these community awards. You can compare them to YouTubers doing shoutouts or collaborations to promote each other and help each other grow. One of these awards is the Sunshine Blogger Award. All of these awards work in a very similar way while thanking the blogger who gave you the award, you have to answer his or her questions, write up the same amount of questions that the bloggers have to reply to that you select to receive the award.

Thank you!

The blogger who gave me the 3rd Sunshine Blogger Award is AK from Sonatano1. It really makes my day when another blogger gives me an award like this, I feel recognized and it really makes my day. Now, AK writes articles on various game related subjects. From old to new games. If you enjoy my content, I’m quite sure you will enjoy his content. One of my favorite articles is one of the Windows Entertainment Packs. It just tickles the collector and retro gamer in me.

Now, I think it’s time that we get to answering the questions that were asked by AK. Let’s dive right into some interesting things and facts about myself.

The Questions

1) What’s your favorite or most-used medium for entertainment?

cropped-bannerblog3-1.jpgMy favorite form of entertainment is gaming, followed by YouTube and anime. I also love theater and stand up comedy quite a lot. Here and there, I go to the movies.

Now, if you follow my blog you might know that I play games on a ton of systems. From my phone to my gaming desktop. From my Nintendo 3DS to my Sony PSP. I even play games on rip-off consoles. So, my favorite medium for entertainment are devices that can play games. My most-used platform is Switch and my computer at the moment of writing. But, because I got some new 3DS games, I think that might change in the future.

2) What character in a work of fiction would you inhabit and why?  (Assuming you’re experiencing the entire storyline of the game/novel/film/whatever as this character.)

Oh dear lord, to answer this question I had to stop myself from cheating and counting one of the stories I wrote in the past. My biggest hobby, besides gaming and acting, is writing. Before I started writing this blog, I used to write a lot of fantasy stories on paper. I have a couple of binders full of story ideas and pitches for quite interesting stories.

Now, because I full control over those worlds, I think it would be too easy to pick one of those stories. On top of that, none of those stories are finished and aren’t even released to the public.

256px-Indiana_Jones_and_the_Infernal_MachineSo, in which universe would I want to live? In that case, give me Indiana Jones in one of the Indiana Jones movies or games. The reason for that is quite simple. I’m in love with the Indiana Jones universe. My favorite game is Indiana Jones and the Infernal Machine, which is released on Steam and GOG now. My favorite movie is the first movie, Raiders of the Lost Ark. While I know that the 4th movie wasn’t one of the best Indiana Jones movies and was filled with various plot holes and things of that nature; truth to be told, I still enjoyed the movie quite a lot. But,  I do agree that it’s one of the worst movies in the series. My love for the series is so big that I went dressed up as Indiana Jones three times to carnival as a child. I even own a replica of the hat Indiana wears in the movies and games. It felt so amazing when I was able to use it in a play last year. So, yeah. Indiana Jones would be my character, the adventures, and the mysteries… Do I even have to explain?

3) What work would you wipe all memories of from your brain if you could so that you could experience it all over again?

To be honest, I have a huge list of games and experiences that I would love to be able to re-experience without any memories. To name just a few: the Tomb Raider games, A Hat in Time, Time Hollow, all the Ace Attorney gamesFantasy Life, Stella Glow, Dream Chronicles and a ton more. I could be adding entries to this list all day.

Now, to be honest, I don’t think I’m open to the idea that my memories would be wiped from my brain from one or more experiences. Quite simply because all of these experiences shaped me into the person and gamer that I’m today. On top of that, this would always change since the older I get, the more works could go on this list.

So, I’m sorry, I don’t think I have one answer for this. Maybe I should play these two Gameboy Color games that I haven’t played yet from the Zelda series. One is called Oracle of Seasons and the other one is called Oracle of Ages. Maybe that might be a great answer to this question…

And for those who totally missed the punchline in the paragraph above, the Oracle games in the Zelda series are the games that introduced me to adventures you can take with you where ever you go. They taught me so many things in life and they were one of the reasons why I wanted to become a game collector. Since I got Oracle of Ages from a garage sale and after I finished the game and so the “To be continued” screen… I wanted to see the story continue so bad. But at the time, the Gameboy Advance SP was released, so it got quite tricky to find Gameboy Color games in garage sales. After a long time (2 years) I found myself a copy of the game and I played completely through it. Since then, I got quite hooked at collecting games.

4) What’s the most annoying trend occurring in your favorite medium today?

I know for a fact that my answer to this question is going to have some people disagreeing with me but still, I find it very annoying. The decline of physical media is somewhat worrying to me. I talked about this before multiple times on my blog but the reasons I find it annoying are multiple.

SotTR_HERO-1-heroFirst of all, as a game collector, I love having a physical copy on my shelf to look at and have nostalgic memories flood back. I don’t have that with digital releases too easily. Now, let me be clear, I’m not against digital releases but I find it worrying that even big titles don’t get a physical release. Take Shadow of the Tomb Raider for example. That game didn’t get a physical release on PC but it did get one on consoles.

The second reason I’m not that fond of going fully digital is the possibility of digital shops getting deleted or shut down. For example, the Wii Shop channel. There is no legal way anymore to buy WiiWare in 2019, which is disappointing. So, if you were saving up as a retro game collector to buy some Virtual Console games on your Wii, cross your fingers it’s on the Wii U. I watched a YouTube series by Scott the Woz that talks about my feelings quite well.

And a 3rd reason is game shops. I find it mind-boggling that the biggest entertainment industry is reduced to a few shelves in retail stores. In one of my local tech and multimedia shops, I see the amount of shelf space that is reserved for gaming and gaming merch decreasing by the year. Now, there are a lot of online stores but I feel that it’s less and less present in our day to day lives. I also love to go to game stores and chat with the people about games, tech and various other things. Of course, you can do that on the internet, sure. But, I enjoyed the non-virtual contact more.

A 4th reason is that it’s a nightmare for game collectors. Apart from having nothing physical for our gaming shelves, the whole move to the digital market space is killing the second-hand market. I need to keep a careful eye on the packaging when buying a game on garage sales or during flea markets. Some game cases come with a game code you can only activate once. Even when it has a disc inside, the game can’t be installed without the code.

There are a few other reasons, but I won’t get into those in this article. I’ll leave those for when I talk more in-depth on this topic.

5) What’s the most promising trend occurring in your favorite medium today?

2017-12-29 19.22.57The acceptance of the gaming hobby by today’s community. When I was a teenager walking around with my Nintendo DS, I get strange looks by adults. “Aren’t you too old to still be playing video games?” is a question I got asked.

But, nowadays, when I talk to people and say that one of my favorite hobbies is playing video games, I usually get one of these answers:

“Oh cool, it doesn’t interest me, to be honest, but my [child, family member, friend, coworker…] also plays games.”

OR

“On which platform do you play?”

I’m also under the impression that there is a growing part of non-gamers who understand why gaming is so appealing and that a lot of cliché things like: “violent video games make youngster violent.” is less easily believed.

The gaming community is also growing each and every day. Which I find amazing. But, like my answer to the previous question, I think I’ll go more in-depth on this topic in a later article.

6) How much or how little romance do you like in your games/films/novels/etc.?

It’s quite tricky to give this a proper answer. On one hand, it depends on the story and such. It also depends on what you understand under romance.

But what I find very important is consistency and proper use. What I mean by proper use is that romance isn’t used just because “all other games in the genre do that.”. If romance fits in the story, then I don’t mind. If I’m still making sense.

7) If you had to be the ruler of one country in any work of fiction, which one would you pick?

pokemon-alpha-sapphire-limited-edition-steelbookI have rewritten my answer to this question several times simply because I always wanted to choose one of the stories I wrote myself as a kid. But that wouldn’t be too much fun since I have full control over that world.

For the sake of this article, I think it’s more fun if I choose a world that already exists and people know the rules of. So, after a lot of thinking.. and trying to avoid me getting distracted by the stories I wrote in the past, I decided to choose the Hoenn region from Pokémon Ruby, Sapphire, and Emerald. Just because those games are my favorite Pokémon games and the nostalgic memories with those games are so big.

Also, who wouldn’t want to live in a real Pokémon world? There are so many possibilities in those worlds, it would be amazing.

8) Do you think virtual reality will improve anytime in the near future to the extent that it’s actually worth using?  Or are we already at that point?

One of the biggest problems with virtual reality is the price. I know that there are a lot of cheap VR possibilities with smartphones. But for that, you need a pretty powerful phone and that doesn’t come cheap either. Also, the more popular VR-glasses like the Rift and the HTC Vive just got three years old.

While there are a lot of practical uses for VR, I’m not interested enough to invest in the technology yet. To be honest, I haven’t tried VR for myself for several reasons. From not having the equipment and budget and just because there isn’t a game out yet that I would love to play that’s exclusive to VR.

Personally, I think that VR will be one of the possible platforms we will be able to play games in the future. In the future, we will have consoles, handhelds, PC and VR. I don’t think that will go away.

To call VR a gimmick or a fad like the Wii would be wrong in my opinion. There are many practical applications for VR. I think it just needs to grow and evolve. At the moment, you need to be quite tech-savvy to set it up, just take a look at the sensors and the specs you need to run VR at a decent frame rate.

Actually, answering this question gave me an idea for a future article. So, I’ll go more in-depth about my opinions and thoughts on VR in the future.

9) I’ve heard people say that a novel is a dying form of art and that changes in attention span length and the constant multitasking our generation is involved in will make them obsolete.  If you have an opinion on that matter, do you agree or disagree?

If the novel would be dying, please explain to me why companies like Audible and Scribd are so popular? Besides that, if novels would be a dying art form, why do people still write and read blogs? Now, this discussion is so popular that it has it’s own Wikipedia page about it. 

As a kid, I read a lot of books. I enjoyed reading quite a lot. Nowadays, I barely read one book in a year. I don’t feel the need to actually read books. But, I still read blogs and my favorite gaming genre is visual novels like Death Mark or Trace Memory. I still “read” novels but in a totally different experience. Besides that, my sister enjoys reading books quite a lot. Granted, she has to read a lot of novels and books for her studies.

My two cents on the subject go as follows. I honestly think that the novels just lost some popularity. Because other hobbies like video gaming and watching content online grew, other art forms are losing terrain.

Yet, I still see a lot of people of all ages during my commute to and from work who are reading books. There is still a market for novels. Otherwise, products like the Amazon Kindle wouldn’t be created. Also, if big companies like Google still provide a service to read books like Google Play Books, I honestly think that novels aren’t dying, they are evolving with time.

10) Are you optimistic about the future of the human race?

My answer to this question depends on the mood you catch me in. There are things I’m quite optimistic about like the improved awareness about climate change and the willingness to do something about it but there are things that worry me quite a lot. Something like article 13 that might ruin the internet as we know it.

I think it’s something where we just have to wait and see. There is always going to be something that makes me optimistic and something that worries me. As long as we don’t plunge the world into chaos, I think we will be just fine.

11) Cake or pie?  (There’s only one right answer.)

The fact I had to look up the difference between cake and pie explains quite a lot. Now, did you know that in my native language we have one word for cake and pie? In Dutch we use “taart” for both words.

To be honest, I like both. So, I don’t discriminate. 🙂 And if you want it, the pie cake is a lie, thanks Glad0s.

My questions and nominations

Now, for my eleven questions. Let’s go.

  1. Do you think that nowadays there are too many reboots and sequels to old games instead of new IPs?
  2. Can the big studio’s like Nintendo, EA, Ubisoft… make indie games?
  3. If one of the games you played in the past gets an HD remake, do you get excited? Would you play the remake?
  4. What do you do during a grinding session? Do you do something else while grinding for resources or characters or do you focus on the game?
  5. How do you take notes for your articles? Do you write them down on a piece of paper while playing the game? Do you record your gameplay and write down timestamps?
  6. What are your least favorite sections in gaming?
  7. What is something unique/fun/interesting about your hometown and/or community?
  8. What’s your advice to new bloggers or even, experienced bloggers looking for advice?
  9. Can you answer this question with the wrong answer?
  10. Do you sometimes look back at your old(er) articles and think, if I write another article about that today, it would be totally different?

So, here are the people I tag. And yes, these are all worth your time and you should seriously take a visit to their blog. For your convenience, I have linked to their latest article. I invite all these people to answer one or all the questions and share the love with the community.

LaterLevels

Sheikah Plate

Triform Trinity

ABXY Reviews

Pix1001 – Shoot the Rookie

Drakulus

Hundstrasse

OverThinkerY

A Geeky Girl

Adventure Rules

Killer Robotics

NormalHappenings

Winst0lf

TwoTall4uFool

Reaper Interactive

Falcon Reviews

GamersUnitedGG

I Played The Game

LividLighting

Well-Red Mage

TheDragonsTeaParty

Games With Coffee

The Shameful Narcissist

And that will do it. While there are a ton of other bloggers around, I don’t want the end of this article to end up as a long extensive list of amazing people. Now, I think I’ll end off this article here. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m looking forward to the possible replies to this post. I also hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: NekoJonez VS his backlog

So, I would be lying if I said that I don’t have a backlog. I do have a backlog and it’s rather huge. To be honest, I stopped keeping a list of the games that are on my backlog and I just started playing the games that I wanted to play or that are in my collection. If I have to guess, I think there are over 500 games in my backlog. Do I honestly care that there so many games in my backlog? Not at all, I love it! Because that means I always have a game that I could be playing when I’m feeling bored. And for those who don’t know why I have so many games on my backlog, that’s because I’m a game collector and I collect games left and right. Almost every week or two, I add a game to my collection so I rarely have time to finish a game. Now, why am I talking about this? Because LaterLevels and LightingEllen are doing a collaboration with a lot of other bloggers talking about their backlogs and I felt like joining in. And before I continue, feel free to leave a comment with your opinion on the backlog, your backlog and/or the content of this article.

NekoJonez’s Backlog

Now, in my introduction, I said that I had given up on keeping a backlog. This is quite true. I have piles and piles of games in my room and in my digital libraries begging to be played. Yet, I keep playing the same games over and over again.

But are there really over 500 games on my backlog? Well, because I don’t keep track of that much depth, I think that’s the best answer. When I just look at my 800 games large Steam library and cross off all the games I have finished, I think we get close to that 500 games mark. And at that moment, I haven’t started counting all the games I have for my consoles and handhelds.

How did it grow so out of hand? The first reason I already explained in the introduction of this article. I’m a game collector. Every one or two weeks, a game gets added to my collection. And it’s quite rare that I buy one single game nowadays. Apart from newly released games of course. When I’m looking for new games to play, I go to thrift stores or garage sales to buy them for a really cheap price. In other cases, coworkers, friends, family just give them to me because they don’t need those games anymore since they are left unplayed.

A second reason is one that you are reading right now. This very blog. Because I like writing so much, I try to write an article every week about a different game. So, that means I talk about give or take 50 games each year. A more realistic number would be 35 – 40 different games each year. So, when I have written an article on a game, I have already moved on to another game to write about. Even when I quite enjoy playing a game, I place it on my backlog to finish later when I have a bit more time. Oh, and let’s not forget the fact that I get requests from developers to play their games and write an article about them.

This brings me to my 3rd reason why my backlog is so big. Because I’m a game collector for multiple systems, I often switch between systems while playing games. For example, I’m in a PS2 – Switch period lately. The result is that I have posted quite a lot of PS2 and Switch articles lately. Now, I got a few Gamecube games for my birthday, so that might mean that I’m going to play a lot of Gamecube, Wii and Wii U games in the near future. But, I’m also really interested in the new Challenge Tombs that are getting released for Shadow of the Tomb Raider. And once I open Steam, I see that bundle of games I bought at the Lunar sale that I wanted to play. This is exactly what I mean when I say in an article: “I got distracted by other games.”

A fourth reason is one that started during my teenage years and now carried over in my twenties. I dislike focusing on one or two games. For example, I’m playing Resident Evil 4 and I get frustrated because I’m unable to beat a certain section. Instead of getting frustrated and fed up with the game, I just stop playing the game and take out another game to play. The main reason I play games is to have fun and talking out of the experience, my performance in games gets worse when I have to repeat a section over and over again. Now, it does happen from time to time that one game is so much fun, I ignore all other games for a while. During the last Christmas holiday, I have played so much Rollercoaster Tycoon. To the point, I have almost completed the original campaign and half of the campaigns in the expansion packs.

Now, what is your backlog actually? Are these the games that you have started and never finished or the games you really want to play? Is it a combination of both? Well, I think it’s a combination of both those things. But, can you scrap a game from your backlog? When it has been too long on your backlog or when you feel you don’t want to beat it? For example, I have never beaten the original Pokémon games BUT I have gotten extremely close. It’s the final rival fight that I’m unable to beat. Now, would you say that these games are on my backlog until I have beaten them completely? Well, now I’m totally overthinking it. Whoops.

I might have said it a few times already in this article but do I honestly care that my backlog is so long? No! I don’t care at all. The big advantage of this is that I can pick up a console or boot up my PC and just pick a game I feel like playing and have a great time. It also means that I always have a game to play when I’m in a certain mood. On top of that, it makes for a great reason to finish or replay games when I want to write an article about them.

The questions

Now, LaterLevels and LightningEllen have a few questions in this collaboration. Let get to answering them.

The game most likely never to be played

That’s a thought question. Since in most cases, there is always a time I pick up a game I have bought ages ago. For example, a few years ago, I added Final Fantasy X and X-2 to my collection and I started to play those two games for a short while during my summer holiday in 2017. Another example is more recent. When I started playing Resident Evil 4, I saw that I have a few other Resident Evil games in my collection so I’m trying those out in between Resident Evil 4 sessions.

If I really need to answer this question, I think it is the Football Manager games I got in a pick-up but then again, I might start playing them in a summer break when I want to play something unique and different that I haven’t played before.

I could cheat and tell talk about Lego Fever. It’s a game I played a lot when I was younger, but it refuses to work on newer systems. Plus, it’s quite rare to find, since there are no physical copies of and yeah.

In addition to that, I have technical issues with getting the game to run on my computers so it’s unplayable for now. But then again, I just need to take some time out of my day to figure out what’s causing the error and just try to get it working on one of my retro gaming machines. Oh well, one day this will happen.

Shortest game

Ace Attorney 6 – Spirit of Justice

I don’t understand why this keeps happening. I have bought all the DLC cases and I haven’t finished the DLC case yet. I’m such a big fan of the Ace Attorney series, it battles my mind that I just start playing this case and get distracted by other games and leave this one on the backlog.

The case sounds quite interesting to me as well, since it does something different and makes old characters return. Maybe it’s a great sign for the future of the series… (hint hint, subject of another collab). So, come on Jonez! Put aside an afternoon during the weekend and finish this game!

Longest game

Ehrm, I’m sorry… But I’m not going to list all these games I just played the first couple of sections to test out how the game plays and haven’t finished yet. If you just look at the first impressions series on my blog, you start to get an idea of how many games I haven’t fully beaten yet. Now, I have beaten some of these titles, but I haven’t gotten around to writing the review yet. So, you could say that I even have a review backlog.

But, if I really have to put a game here… Let’s pick one at random and let’s say… PopoloCrois. A while back, I said I was considering writing an article about this game. But, my PSP decided to delete all my save files of this game and I lost so much progress… I got so annoyed I actually stopped playing this game and I haven’t picked it up yet again. But, I was having so much fun. So, yeah. I need to change that.

The game which has spent the most time on the backlog

Oh dear. I’m honestly unable to answer this question because I collect retro games and I just play games I find in the wild or strike my fancy while browsing the eShops. Like I said earlier, some games I only play for a few minutes to test the games out. For example, I have started up so many Final Fantasy and Kingdom Hearts games… I know for a fact that some people are going to dislike what I’m going to say next but I haven’t finished a Final Fantasy, Kingdom Hearts, Witcher, Metal Gear, The Elder Scrolls, Dragon Quest, Sonic, Mega Man, Castlevania, Metroid, GTA, Assassin’s Creed … game. Yes. I haven’t played a lot of BIG and popular titles.

In addition to that, since I started reviewing games 8 years ago, I stopped keeping track of the games on my backlog and just enjoy the games in my collection and picking the game that suits my fancy at that moment so I can’t even tell for how long I own a certain game. Expect when I got it for as a birthday present or when it holds a special memory. So, I’m sorry, I’m unable to answer this question.

The person responsible for adding the most entries to your backlog

Would it be cheap to say, my wallet? Because I buy so many games in bulk, it happens frequently that games get on my backlog. Now, the actual answer to this question should be the person who gives me tells me about the games I should be playing or the games that are interesting.

And to be honest, there are a lot of people who give me advice or suggestions in terms of the games I should play. From fellow bloggers to YouTubers I love watching. A few examples spring to mind: NitroRad, AVGN (yes, like a TON of other video game reviewers), SomeOneCallMeJhonny, Eruption, Scott The Woz and Lazy Game Reviews. There are a lot of retro video game reviewers out there and I just keep watching them discover new games. Outside of the YouTube space, there are bloggers like Hundstrasse, The Well-Red Mage and Insert Disk. There are so many people I could name. And I shouldn’t forget the countless other collectors inside the Facebook and Discord groups I’m a part of.

Besides that, I love browsing RetroWareTV and browsing websites like eBay and local second-hand websites to check what they have on offer.

So yes, I don’t have one person that is responsible for adding the most entries to my backlog since a lot of people give me ideas, suggestions, and series to look into. It’s extremely difficult to keep track of that.

Oh, and I shouldn’t forget that I often get coworkers, friends, and family that donate or just give me games after a spring cleaning or something amongst those lines.

Wrapping up

With all the questions answered, I want to thank you so much for reading this article. It was an interesting article to write since I see my backlog in a totally different way than your typical definition of the word.

To me, my backlog is more of a suggestion log. A suggestion log of games I could play and/or take a look at. If the game interests me enough, I’m going to continue to play it. If it doesn’t interest me, I remember it to try it out later or I just give it a nice spot in my collection.

Now, surprisingly, even to me sometimes, but not every game that I play becomes an article. That’s because I have an article backlog and when I write an article about a game, it’s quite possible that I already forgot about a few games. But all of that is for another article.

With that said, I want to thank you again for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

NekoJonez’s looking forward to these 10 games in 2019

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The year 2018 is almost history. The final moments are happening when this article was in the process of being written. Like each year, I want to take the time to look to the upcoming year. Since I’m writing a gaming blog, I especially want to take a look at 10 games I’m quite excited about that currently have a release date in 2019. If you want to know what the 10 best games of 2018 for me where I have already written an article on that subject. Before I start talking about my list, remember that this list is my personal opinion. It’s quite possible that the games you are looking forward too aren’t on my list. In any case, feel free to leave a comment with your opinion on the article, my list and/or with your list. And now, it’s time for the actual list in no particular order. 

#10 – Minecraft Dungeons (PC)

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Announcement blogpost

To be honest, Minecon Earth passed me by this year. When I heard about “Minecraft Dungeons” I honestly thought that it was another skin pack for the console edition. I was very pleasantly surprised to learn that it’s actually a new game in the Minecraft universe.

From what I have read on the Minecraft website, the game looks like a dungeon crawler game like Pokémon Mystery Dungeon or The Binding of Isaac in concept. Now, it looks like it’s a multiplayer game, but I hope there will be a single-player component to the game as well.

I have started playing Minecraft in late 2011 and I play the game here and there today. While I play less Minecraft today then I did in the past, I still hold Minecraft very near and dear to my heart. Now, I’m quite interested and hyped to see what the Mojang team has in store with this new game and how they are going to use the actual Minecraft mechanics in this new game or if they are going to introduce new mechanics. Maybe, the new game might link to the original game in a way… maybe. We shall see. Currently, there is no release date announced, apart from somewhere in 2019. The only thing we know for sure is that this game is going to release for PC.

 #9 – Desperados III (PC)

Desperados III.jpg

Official Steam page

I remember the day I got introduced to the Desperados games when I visited a coworker of my mom. Her son was playing the game. He introduced me to the game and actually made a copy of his disc for me to play at home.

Yes, I started to play this series illegally. A year later, I actually bought myself a legit copy on Steam and I bought all the other entries in the series. I really love the gameplay of these games. The game is extremely challenging and I haven’t beaten the games until this day. I have come quite far. I was in the final three levels of the original game.

When I was installing Desperados on my laptop, I suddenly noticed that the game got a new post in the news section. To my surprise, a new reboot/sequel got announced and to blow my mind even further, the game was coming in the summer of 2019!

So, I know what I’m going to do this upcoming summer. I’m going to play the first two Desperados games to refresh the story and lore of the series so I can get right into the new game. I’m quite excited to relive my childhood and finally beat the games I wasn’t able to beat as a child.

#8 – Fire Emblem – The Three Houses (Switch)

Nintendo.com Mini-site

H2x1_NSwitch_FireEmblemThreeHouses_image1600wI was playing Fire Emblem Warriors at the time this game got announced. When I saw this game during Nintendo’s E3 presentation, my mind was blown.

When I was watching the trailer, I got the impression that some elements of the Fire Emblem Warriors game actually made it into the actual main series, while staying true to their roots. It also looked like the game got a lot of new mechanics compared to the games I have played on the 3DS.

Now, apart from the Fire Emblem Warriors spin-off, I haven’t finished any Fire Emblem game. And all the Fire Emblem games I have started playing were the handheld games. I have never tried a console Fire Emblem. Then again, the Switch is a hybrid; both console and handheld.

Nevertheless, when Spring 2019 rolls around, the game will finally hit the shelves. You can count on it that I’ll have some budget to spare to get myself a copy of this game and give it a try. I want to give this Fire Emblem game a try. Maybe this is the game that convinces me even more that I should finish all the other Fire Emblem games in my collection.

 #7 – Final Fantasy remakes (Switch)

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IGN article

I know for a fact that there are going to be people that are not going to like the following confession from me. I have never finished a Final Fantasy game in my life. I have started a few of them but I haven’t gotten into them at all.

I have Final Fantasy 7 on Steam and I have Final Fantasy X and X-2 on the PS2. I also played a few Final Fantasy remakes on my DS but I haven’t gotten further than the introduction chapters.

They are all extremely interesting and I loved my time playing them but I always got distracted with other games. So, I’m going to grab my chance to change that in 2019. A few of the biggest titles of the Final Fantasy series are getting an HD facelift and are coming to the Nintendo Switch. So, I can take these games on the go and finally finish them. Now, let’s hope I don’t get distracted by other games on my backlog or coming out in 2019.

#6 – Etrain Odyssey Nexus (3DS)

Etrain Odyssey NexusOfficial site

It’s no secret that I’m a big fan of the Etrain Odyssey series on the Nintendo DS and 3DS. When I learned that Etrain Odyssey 5 was going to be the last game in the series on the 3DS, I was disappointed yet I was very understanding. There isn’t a good way to actually re-create the gameplay on another system than on the DS or 3DS. Well, you could argue that tablets could work, but still…

Now, the gameplay isn’t unique at all. It’s a challenging dungeon crawler RPG like Pokémon Mystery Dungeon or The Binding of Isaac. What sets this game apart is the fact that you don’t have random dungeons AND you have to draw your very own map. This makes the exploration so unique and personal. It’s highly possible that you miss a pathway because you drew a wall in that place.

But, Atlus gave me two big surprises this year. The first one was that the series is going to get a new life on another platform. Possibly the Nintendo Switch. Only a teaser has been published but I haven’t found too much more information.

The second big news was that Etrain Odyssey X, a game which I honestly thought would stay in Japan forever, is coming to the west. And sooner than I thought. The game is going to release a bit short of my birthday. On the 5th of February. Man, I can’t wait to play this new entry into the series. Now, I still have to finish all the other games in the series but I’m just so happy that I will have more Etrain Odyssey content coming my way pretty soon. And yes, I pre-ordered myself a copy for my birthday already, which is the 7th of February.

#5 – Animal Crossing (Switch)

animal crossing switch.jpg

Nintendo.co.uk microsite

Often when I’m watching videos by Nintendo YouTubers, they all have a story about playing a version of Animal Crossing on either the Gamecube, DS or Wii. I haven’t spent a lot of time with the Animal Crossing series until Animal Crossing New Leaf got released in 2012.

When I started playing the game, I started to understand how people love this series so much. To be honest, I started to fall into love with the series myself. I have spent countless hours on my 3DS manging my town, running errands and doing favors for my townsfolk.

This year, I was able to add Animal Crossing: City Folk to my collection. Well, here in Belgium it’s called “Animal Crossing – Let’s Go To Town”. While I didn’t have a lot of time this year to play a game like Animal Crossing, I’ll have more time in 2019 to give the new Animal Crossing title a go and explore the new town I’m going to build.

The reason I love the series so much is that it provides a more relaxing experience. It’s a game I can play to wind down after all the more action-packed games or the events in my day. So, I’m looking forward to the version of the Nintendo Switch. And I’m convinced that I’ll see even more people playing their Nintendo Switch on the train once it’s released.

#4 – Bloodstained – Ritual of the Night (Multiplatform)

bloodstained

Yes, I know. This game was also on my list last year. But the game hasn’t been released this year. It’s going to be released in 2019.

We got a spin-off mini-game under the title of BloodStained: Curse of the Moon this year, which I haven’t finished nor played yet.

I have explained in the article from 2017 why I’m so excited to play this game. I’m really looking forward to a new game in the Metroidvania style since it’s one of my favorite genres and I really feel that not enough games are released in that style.

Now, here is hoping that the game doesn’t get another delay and that I’m able to play this game in 2019.

#3 – Town (Switch)

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Teaser from E3 (Thanks GameExplain)

A new game from the developers who brought us Pokémon? Where do I sign up? While an exact release date hasn’t been announced, I’m sure we going to see more of this game in the upcoming year.

There isn’t too much known about this game. The only things we know are from the teaser that we got in the E3 presentation of Nintendo this year.

Now, I’m getting the impression that this is going to be a sort of tower defense style game. A game where you need to develop a village so you can get the right skills and equipment to fend of the monsters that are going to attack your village. To a certain degree, the game reminds me a bit of Ever Oasis. Now, we will have to wait and see how this game is going to play and more details of the actual gameplay. But, I’m already quite interested after seeing the 40-second teaser.

#2 – Pokemon (Switch)

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So, GameFreak released Pokémon Let’s Go Pikachu and Eevee this year. Personally, I’m a bit mixed on the games. I feel that they made it too accessible and a bit too stripped down for my liking. Now, I’ll save that for my actual review of the game.

But, we were warned that Pokémon Let’s Go Pikachu and Let’s Go Eevee were going to be stripped down versions of the games. In 2019, we are going to get the next generation of Pokémon. My biggest hope is the new game will be more like the Pokémon games of the past like Sun & Moon and less like Pokémon Let’s Go.

Anyways, I think we will have to “wait and see” on this one. While I’m still quite excited for the new Pokémon generation, I have a little bit of a bad taste in my mouth because of Pokémon Let’s GO! But, I have faith in GameFreak. Let’s hope they don’t shame it.

#1 – Dragon Quest Builders 2 (Switch)

Dragon Quest Builders II

Dragon Quest Wiki entry

This game is already released in Japan, but the western version is going to be released in the future. According to Forbes, the release date of this game will be somewhere in 2019.

If you have read my review of Dragon Quest Builders 1, I think it shouldn’t be a surprise to see this game on this list. I enjoyed the original game so much, I wanted to play more. And, next year I’ll get more.

While not everybody agrees with me on this, but I find that Dragon Quest Builders mixes the Dragon Quest formula perfectly with open world-building games like Terreria and Minecraft.

In the sequel, I’ll be able to play with even more features and mechanics then the original. From swimming and waterfalls to gliding through the air. While I’m extremely tempted to watch let’s plays of the Japanese version, I have decided that I’m not going to watch nor read anymore on this game until it’s released. I want to be as spoiler-free as possible. But, you can be sure that whenever this game releases here in the west, I’ll be playing it as soon as I can get my hands on it.

Closing words

So, 2019 is almost here. To my surprise, there aren’t a lot of games announced for 2019. I’m rather curious to see what next year is going to bring. I have a gut feeling that 2019 will be a slow year for gaming that’s going to build up for a special 2020. There are a few games in 2020 I’m also really hyped for like Age of Empires IV and Beyond Good and Evil 2.

Then again, 2019 hasn’t started yet. It’s quite possible that a lot of games are going to be announced and that 2019 will still be an amazing year for gaming after all. Only time will tell.

In any case, I’m not going to ramble too much here. 2018 was an interesting year for me, but 2019 shows a lot of promise and I’m looking forward to the challenges that are life going to throw my way in the upcoming year. Of course, I’ll still be playing games and you will still be able to read about my adventures on my blog. So, thank you for taking your time into reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Monster Tale (DS) ~ Are You Ready, Chomp?

ds_monster_tale-110214

Wikipedia entry

Last week when I was writing about Castlevania: Portrait of Ruin, I wanted to reference Monster Tale. To my surprise, I haven’t written a review or talked about this game in full on my blog. So, that’s why I’m going to fix that right now. Let’s tell the tale on one of the best Nintendo DS games ever made. As usual, feel free to leave a comment in the comment section down below about the content of this article and/or the game. For now, let’s ready, set, go!

Are you ready, Chomp?

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In this game, you take the role of Ellie. A young girl that gets dragged into a world filled with monsters. It doesn’t take long before she meets a monster that hatches right in front of her and follows her around as if she was the mother. She decides to name the monster Chomp.

Then, Jinx, a shopkeeper explains what the world is.  There are other humans in the Monster World and they are king of their own domain.

Now, Ellie and Chomp go on a quest to try and defeat these evil Kid-Kings and try to get them all home.

The reason I stay pretty vague about the story is simple. This game is a very nicely written plot and talking about it more would spoil it. The characters might be cliche here and there, but I really liked the chemistry between the characters. To this day, I still remember the characters and their role in the story by just looking at screenshots or hearing their theme.

The story is a blast to experience from start to finish. All 10 hours of it. Yes, all 10 hours of it. This game is criminally short. You can squeeze a few more hours out of the game when you want to fully complete it.

There is voice acting in this game, but no full lines are voice acted. Some of the major characters have some spoken phrases or noises but nothing really more. Which is a darn shame since the whole voice cast is extremely talented amine dub voice actors. On the other hand, it helps with the charm that this game has quite a lot.

I especially love the grunts of Ellie and the noises Chomp makes. They are so adorable and made me fall in love with this game. It’s still a mystery how the adorable and cute game can tackle serious subject matter like what’s presented in this game. So, I hope that you are ready since you and Chomp are going on an adventure.

Metroidvania

monster tale3.jpg

Back when I first played this game, I hadn’t really played a lot of Metroid or Castlevania games. I had heard about both series but I haven’t played them. That all changed when I started to play this game.

The gameplay is your typical Metroidvania game. You explore this world and fight monsters on your way. Don’t be fooled by the visuals, this game isn’t easy at all.

This game is unforgiving sometimes and you really have to learn how each move works and how to use the special items provided to you.

This game has a lot of depth as well. There are three enemy types; fire, water, and earth. These work on a rock, paper scissors theme. So, you will have to keep in mind which version of Chomp you level up and bring with you. Yes, you can level up Chomp. While it’s not 100% needed to unlock all versions of Chomp to defeat the final boss of the game, it’s highly recommended that you level up at least one form quite a lot.

During combat, enemies can drop various items like footballs, books, slingshots, ice cream, camera’s… to help Chomp level up. Some dropped items even have additional benefits, like the football bounces around on the top screen.

Now is a good time to address the top and bottom screen, since it’s used in this game to its full potential. On the top, you have the Monster World that Ellie is exploring. You can have Chomp with you for a limited amount of time. That’s what the yellow bar on the 2nd screen is for. This bar drains as soon as Chomp is in the Monster World.

You can let the bar recharge when Chomp is resting in his den, which is the bottom screen. Once there, the bar recharges and he can experiment and learn about the various items that enemies drop. There is also another catch, each version of Chomp has different attributes, abilities and special powers to play around with.

Now, I love the risk and reward system of combat. There are a lot of ways to handle the situation. One possible option is to let Chomp handle the enemies. Another possible situation is to shoot the enemies down and another is to melee combat. Now, you would argue that the melee combat sounds useless. Well, I would agree with you there but there is a limit to your shooting ability. When the 2nd bar on the 2nd screen, the blue one, depletes; you can’t shoot anymore. You can recharge this bar at save points or by finding rare blue orbs in the world or as drops. But the easiest way is to melee defeat enemies.

Now, there is a lot more done with the mechanics of the two screens and I have to tell that I really liked it. The combat is extremely challenging to do but in a fun way. Also, no playthrough feels and plays the same since you have so many different ways to tackle the situation.

In addition to that, you never get lost on what to do next since the next spot you need to go to is always indicated on the map. I have no idea if there is an option to disable this, but I think it’s a very useful feature.

Gameplay-wise, this game is extremely addictive. There are a lot of power-ups for Ellie and various forms for Chomp. So, this game quickly becomes a balancing act on who to power up with your hard-earned cash. Do invest in both, since otherwise, you will regret it later.

Control-wise, this game is solid. While in very few occasions, the ground pound move was a bit tricky to pull off, but that was a minor annoyance. Since, when you die in this game, you get quickly put back to the latest checkpoint. Now, if there is one thing I really disliked in this game is the lack of teleports.

There is a lot of backtracking in this game. That’s the biggest problem I have with this game. The Castlevania have teleport stones, but Monster Tale doesn’t have that. That’s the biggest flaw this game has. Besides being criminally short that is.

Save often!

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So, this game doesn’t have an autosave. At certain locations, you come across a book where you can save. There, you can recharge every meter to it’s fullest potential. These rooms are highly needed since the lower your hearts, the more tricky this game can become.

Something I will never get tired of with this game is the presentation. This game looks amazing. It’s clear that a lot of love has been put in the creation of this game. The backgrounds of each zone look stunning, vibrant and have a lot of detail.

The colors pop and they build an amazing atmosphere. I especially love the beach zone since it has a lot of memories for me. As a kid, I took a lot of trips to the seaside with my family and I love to sit on the beach and watch the sea do its thing.

Besides that, the monster design is adorable. In some cases, I didn’t even want to hurt the enemies. They all have unique designs and patterns, it’s tricky to kill them. Both since they look so good and some have very unique killing patterns.

Now, the soundtrack of this game is good. While there are some tracks that I find mediocre, the overall package is a blast to listen to. It really pumps you up to continue. You won’t regret hearing these tunes during gameplay and even outside. I played the soundtrack in the background while I was writing this article and I actually heard the various enemy noises and the various other sounds in my head.

This proves that this game has an amazing audio design. To this day, I still remember sound effects and music from the game. And that’s what I mean with that this game will leave a visual impression on you. The game is not only pretty but also sounds pretty.

The animations are fluid and the game runs at a very stable frame rate. I actually don’t remember the game ever dropping frames. Also, I really like how there are two save slots. This way you have tried for two very different runs.

In terms of the UI, there is one minor thing I have to complain about. It’s actually extremely nitpicky but I really find the use of the start and select buttons to switch between the menu’s a bit too much. The start and select buttons on the DS Lite are extremely small. Besides, I wished they merged the map screen and the other menu into one option. Maybe an ability to select from the pause screen if you wanted to see the map screen or the evolution screen of Chomp.

So, that’s everything I wanted to say about this game. I left a few things unexplained for when you are interested in giving this game a chance. You will be surprised. But, it’s time for the section of the review of the people who need a tl;dr. Time for the conclusion!

Conclusion

The bad:

-The pause menu could be reorganized a bit better.

-The harsh difficulty could be a turn off for some people.

-The game is really short.

-No teleporting in the game.

The good:

+ Amazing Metroidvania game.

+ Great story.

+ Amazing visual and sound presentation.

+ This game oozes charm.

+ Great controls.

+ …

Final thoughts:

If you highly enjoy the 2D Castlevania games, the Metroid games or any other Metroidvania game and you are looking for something more light-hearted, then Monster Tale is your game. This game looks and sounds amazing.

Besides a few minor flaws, this game comes highly recommended. It’s a big shame that the remake for 3DS actually fell through and that the original developers of this game went bankrupt.

If you see this game for sale, pick it up and play it. It’s one of the best games on the DS. I wish more people knew about it so another developer could pick up the IP and make a sequel to it.

On the other hand, the ending wraps up things extremely nicely and makes for an amazing package. Due to the various possible playstyles, this game is highly replayable. But, it’s the complete experience that will stay with you. And that’s what makes this game so memorable and unique.

Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 99/100

Review: Yokai Watch (3DS) ~ Insprited Articles

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Official website

I bought this game on the release date. But due to various reasons, I have never beaten this game. Also, I was quite sure that I reviewed this game back in 2016. Strangely enough, I didn’t. So, now that I have beaten the game since last week, I think it’s HIGH time to put my opinion into words and write them down into a review. Did I enjoy Yo-Kai Watch or were the breaks because I thought that this game is a broken mess. Well, let’s find out together. As always, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Is this Pokémon?

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In this game, you play as Nathan. A young boy wandering in the woods while he is collecting bugs. Then he stumbles upon a machine with a crank. He puts in a coin and outcomes a Pokéball with a strange creature—

While at first glance, it’s easy to compare this game to Pokémon looking at the screenshots and things like that. But let me tell you, this game is quite different from Pokémon.

So, the story. Out of the gashapon machine, Nathan gets a capsule that gives him the Yo-Kai Watch. With this watch, he can see different creatures roaming around in the city causes various issues from the people living there.

If you don’t already know what Yo-Kai is, let me briefly explain it to you. These monsters are based on Japanese folklore. These are phantoms curse people to give them a big temper, a bad hair day, unable to lie… That’s the real basic gist of it. At least, how they are used in this game. If you want to learn more about Yokai, the Wikipedia page is a great way to start.

Now, one thing I do have to say is that this game is structured like an anime series. There are various chapters wherein you learn about something strange going on, discovering that it’s Yo-Kai activity and then you solve it. I know that the story is written for younger kids to get into, but to be frank and honest, I found the story a bit bland. Mediocre even from time to time. Especially the ending is a mess. There was too little build-up to the overall final boss of the game and to be honest, the game ends abruptly.

This doesn’t take away that the dialogues can be very funny from time to time. It does pull off some jokes you have seen more than once in cartoons, but that doesn’t matter too much to me. Even with this bland story, it was able to put a smile on my face from time to time.

While I’m still a bit bitter that the credits froze for me and I had to redo the final boss fight over, I find the scene after the credits so; predictable. I can understand a younger child getting invested in the story, but most of the time, it didn’t click with me.

While I had beaten the main story at 18 hours, I had also beaten a lot of side quests. This game is pretty short and can be beaten in a day or two. Now, I have played short experiences that I enjoyed an awful lot, so I’m not going to be too harsh on the game for that reason. Besides, if you play all the side quests and try to complete this game, you are well into a game that will last you give or take 80 hours.

Too old?

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While I was playing this game, I became well aware that I wasn’t the target audience for this game whatsoever. While this game has a type system set up with Yo-Kai being weak or strong to another type… and things similar like that, I rarely had to use items to power up my Yo-Kai.

Now, this game is a sort of adventure RPG game. You are allowed to freely explore the city to solve side quests and favors.

Sidenote, I don’t understand why they split side quests and favors since they are basically the same thing. Oh well.

During your exploration of the city, you can find various Yo-Kai roaming around the city. Under cars, under vending machines, in trees, in the water… They are everywhere in this game. Yet, always at similar spots. So, if your watch, that functions as a radar, picks up the aura of a nearby Yo-Kai, you know which spots to look at.

That’s the case for the overworld. You also have various caves and dungeons you can explore. In here, you see the Yo-Kai roaming free. You can easily pass most of them, but thanks to your very limited stamina, you will be unable to outrun them all.

Now, there are a lot of mechanics in this game that is underused in my opinion. What I mean here is that there is just no real need for some features. For example, the fusion of Yo-Kai is just additional content for the people who want to complete the game. In my playthrough, I was able to beat the final boss with ease without any fusion Yo-Kai.

There is a lot to do in this game, but I never felt I had to do it to progress in the game. Even without any leveling up, I was able to beat the harder areas. Yes, I’m saying that this game is pretty easy.

This could have been solved by introducing a difficulty option where veteran players could face a bigger challenge since the potential is there. I really enjoyed exploring and finding secret items all over the place.

Something I found a bit disappointing is when you start tackling various side quests near the end of the game instead of at the start of the game… Well, I almost always carried the items needed to solve the quest or favor. Or my  Yokai was so strong that I was able to easily beat the Yokai in the quest.

I would have loved to see a sort of Yokai-dex system in this game. Like a Pokédex where you can check the areas and things, you need to do to require their medal.

I know I might upset some people with this, but I found the battle system pretty lacking. I understand that it innovates in quite a lot of areas but, I find it a bit boring. The big issue is that you get too much money from battling Yokai & your Yokai level up way too quickly. Making them too strong so you barely have to use the special abilities of your Yokai.

Speaking about those, I found it pretty frustrating that whenever you purified a Yokai or started their special attack, the game would wait a few moments before the actual attack launches. The few waiting moments were, oh, so annoying. I wish they change that in the sequel.

Something I really dislike now is the map system. I already started playing the sequel to this game and the map system is improved so much in the sequel, I find this system pretty annoying to use. You can’t put a tracking arrow on side quests, the buildings aren’t labeled in the minimap and you are only able to see the map of the region you are in. This is improved in the sequel, so they learned their lesson there.

Another mechanic that is more fleshed out in the sequel is the “recruit” tactic. The way how you befriend other Yokai. This has been made a lot easier in the sequel. Now it’s a guessing game on which Yokai wants what. Also, I found it annoying that you weren’t able to choose which enemy Yokai to feed to try and recruit them. -sigh-

A city

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Now, I could go on for quite a while longer about the gameplay; but there are other things we need to talk about in the review. For example, you can save your game anywhere from the pause menu. This game doesn’t autosave, so keep that in mind.

Visually, the presentation of this game is pretty good. I really like the design of the city and enjoyed exploring it.

There are a few things that could have been improved design-wise. First of all, the crossroad mechanic. This is dumb. There is this mechanic in the game where you need to wait for the light to turn green to cross. If you cross red lights too many times, a big Oni will come and wipe out your party. Now, there are no consequences for losing this fight. So, if you want to teach kids a lesson to watch both ways before crossing a street,  you aren’t going to do it with this.

In addition to that, most of the time, all the roads didn’t have any cars. While I know that they exist and drive around on the streets, but I barely saw them. So, I crossed the streets away from the crossroads. Besides, the cars do stop for you without any penalty. So, yeah. Unless mechanic.

Near the end of the game, you unlock a quick travel mechanic. Yet, you do have to “unlock” each travel point. I can see why they did it like this, but I would have preferred that I had all the travel points unlocked from the start.

Now, the soundtrack got a lot of praise from various other reviews. And I’m sorry, I don’t like it. I don’t hate the soundtrack either. The big issue is that it fits the theme quite well in the game but I don’t like listing to it outside of the game. As a matter of fact, I switched to a different soundtrack while writing this review. The biggest issue I have with the soundtrack is that the same melody comes back in too many tracks. That’s something I don’t like at all.

The sound design and the various voice clips are good. I enjoyed them. Each time I think about this game, I hear “PAWS OF FURRY” often in my head.

Now, something I find a mixed bag is the mini-scenes you get at the end of each side quest. I can see that some of them are fun for little children, but I hate the fact that they are randomized. Some of them are negative and don’t give you a bonus and others give you a huge bonus. But, the pool of usable cutscenes is too small. I have seen a ton of scenes too many times that I know after one second if I’m going to get a reward or not.

In terms of the controls and the UI, this game is very good. There is one mechanic that I really dislike, but I’m happy that it’s in the game and I don’t want to see it get changed. That is the running mechanic. You run way too quickly out of stamina. Also, while you are running and you want to turn, your character first goes into a break animation before you bolt into the other direction.

This game can be controlled with the buttons on the 3DS and the touchscreen. Personally, I prefer buttons. Since I felt more in control with them. While, actually, the touchscreen controls are handier. That way you don’t have to take your stylus each and every time you enter a battle.

So, that’s everything I wanted to say about this game. I left a few things out to surprise you if you decide to play this game. But, I think it’s time for the conclusion.

Conclusion

Negatives:

– The game is too easy for veterans players.

– There are too many mechanics underused.

– The crosswalk mechanic is just meh.

– The soundtrack repeats the same melody a bit too much.

– The story is a bit too bland from time to time.

Positives:

+ Big postgame.

+ Really pretty game.

+ Even when the story is bland, the writing can be really funny sometimes.

+ …

Conclusion:

So, this game is a kids’ game and it shows. But does that mean it’s a bad game? No, not at all. This game can be really fun from time to time, but it really shows that this game has flaws. This game isn’t worth 90/100 that some outlets are giving it.

I think it’s best that, if you are interested in playing this game, give this game a shot. There is a demo in the eShop, you can play that first before you decide to buy the full game.

I can recommend this game but don’t set your bar too high. The game is very lighthearted and remember, it’s a kids game so some parts will be easy if you are a hardcore gamer.

Thankfully, a lot of the issues I have with this game are solved in the sequel. But even with all the issues talked about in this review, the game is fun to play and I’m glad that I experienced it. Now, on to the sequel to finish that one!

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 69/100

Creative Christmas #12 – Game Of The Year (2017)

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Yesterday was the final day of double articles since the holidays are almost over for me. So, I to start today with is the final article in the creative Christmas collab I did with LaterLevels. It was quite an enjoyable ride and I hope you all enjoyed the stories told in the past few days. The question for today is a question that sort of relates to yesterday’s article where I talked about my favorite games of 2017. Now, I have to make a hard decision. Just look at the question to understand why. Also, remember, this is my opinion here okay? 

You wake up the following morning, hungover but happy – you have an entire day of gaming ahead of you. You start thinking back over the video games you played during 2017; what was your game of the year?

This year had a lot of great games released. While I haven’t played them all, I do have to admit that I had a lot of fun. While I personally dislike picking one game and putting it at number one, to say it’s the best game made that year; I’m going to do my best this time to pick a winner.

So, the rules for myself here are: the game had to be released in 2017 and I had to play it for at least 3 hours. This narrows down my list to quite a few games. It makes it easier to work with too.

layton lady katrielle mystery journeyThe first two games that I scrap from my list are two amazing 3DS titles. Those are Metroid Samus Returns and Ever Oasis. Both games are great, but I felt that I enjoyed other titles more this year on the 3DS.

Now, I’m left for the 3DS with the amazing titles of Corpse Party and the new Layton game. Since the Corpse Party game is a more expanded port/remake of the PSP version of the game, I’m going to put the new Layton game in favor of the handheld games. The first nominee is Layton’s, Mystery Journey.

BreathoftheWildFinalCoverIn terms of systems where I can play the newly released games on, I think I can still count the Wii U. While barely any games released this year for the platform, one of the biggest titles ever made on the platform. I’m talking about The Legend Of Zelda – Breath Of The Wild.

This game was finally released after years of waiting. I’m assuming that the needed all this time to polish up this game. It’s an extremely large game and there is a lot to do in the game.

Now, I do know that this game got a lot of prizes at the Game Awards this year, it got even Game of the Year from the press and critics at that show. But, will it get my spot for my game of the year? Well, keep reading this article to get your answer. Unless you spoiled yourself and already read the bottom of the article to get your answer.

A Hat in Time2But before I can say which is my game of the year, I do have to look at the PC. I have also played a ton of games on the PC this year. Games that were released in the past and games released this year. If I have to pick one game for the best game this year on PC, it has to be “A Hat In Time“.

This game surprised me to no end! I’m still amazed at how much fun this game is. This game also knew a long development process and it’s quite clear that the developers really want this game to be the best it can be. They try and fix reported bugs as quickly as they can. They also talk to their fans over at their Discord server.

Also, I’m waiting for the upcoming DLC that this game is going to get in the near future with more vanilla content. Meanwhile, I’m keeping myself busy with various mods and trying to 100% complete the game and get all achievements. For my game of the year pick on PC, I have to say “A Hat In Time”.

Now, let’s think about that, what game shall I put as my game of the year in 2017? Now, I think it’s best that I only pick a game that I have already beaten. That means that Layton’s Mystery Journey falls off my list.

This means that the selection is between Breath of The Wild and A Hat In Time. Now, I’m going to surprise a lot of you readers. If you keep in mind that I’m such a big Zelda fan and I have put over 120 hours into the game. While I only put roughly 20 hours into A Hat In Time and it’s a new IP.

But, my game of the year pick has to go to one game, a game that won by an extremely small margin. And the winner is:

A Hat In Time

Why not Breath of the Wild?

Oh yes. A Hat In Time. Now, why didn’t I pick Breath Of The Wild as my game of the year? Why does a Zelda fan pick a different game than a Zelda game as his game of the year? Now, let me explain where I’m coming from here.

First of all, I think that some mechanics of BOTW don’t really fit the Zelda Universe. I know that the Zelda formula needed some changes and some new ideas, but I feel like they changed a bit too much. Personally, I adore the open world and all the various things you can do in the world, but still.

I miss the lengthy dungeons and unlocking every new skill in a sort of order. Now, what I mean here is that this game misses two big elements. One is the large dungeons since the divine beasts aren’t long enough. In addition to that, I feel like the first part of the game is just, too restrictive. All the powers you can use in the game are given to you at the start of the game.

I would have loved a way to discover the world and discover some areas and find those powers myself. This would have been a much better way to introduce the player to the mechanics.

Korok-SeedIn addition to that, I feel like the game is a bit too big for its own good. I’m not complaining that there are too many or too few contents, but I feel like some shrines and some korok seeds were a bit uninspired. For example, I felt that there were too many “Tests of Strenght” shrines.

botw shrineI think I can explain myself the best by saying that Breath of The Wild misses something in my opinion. I think the issue I have with the game is that it is too repetitive. Please, don’t misunderstand me now. I’m not saying that the game is bad or that it isn’t a Zelda game.

After you looked for a few shrines, did a few Korok Seeds or did a few side quests, you have seen all the main mechanics. Of course, they are used in different situations, but some things just feel the same with a different coat of paint.

Also, after a while, you feel like you are overpowered and you can handle anything in the game. There is barely anything the game can throw at you to surprise you. Besides, powering up the enemies you find in the wild.

Besides that, I do feel that the game missed something big. Why can’t I have two save files without having to fear to lose access to one? If that’s possible, please tell me. Since I want to start a new save file in Master mode without being afraid that I lose access to my “non-master” mode save file.

Why “A Hat In Time”?

Hat In Time.jpgSo, why did I pick “A Hat In Time” as my favorite game of 2017? Well, the first reason is that it’s the biggest surprise for me this year. I didn’t know I would have so much fun playing that game.

So, remember that I kinda felt that BOTW was repetitive after a while? Well, A Hat In Time doesn’t have that at all in my opinion. Sure, each level requires a healthy dose of platforming, but you are doing something different each and every time.

In one world you are in a world between two different movie directors and in the other world, you are running errands for that big creepy monster that stole your soul. The game oozes with personality and cuteness. Even the finer details like wearing a raincoat during the rainy levels and playing with dolls as an idle animation is the strength of this game.

While it’s a rather short game, I feel like everything is polished to near perfection. I rarely felt that I was unable to do something in the game.

This game made me even enjoy stealth gameplay, something I personally dislike a lot of games. But, Gears For Breakfast made it quite a lot of fun to play. Thank you view cones for that!

For some reason, since I started to play “A Hat In Time”, the game sort of stuck with me. I lost count how many times I listened to the soundtrack while I was at work and I had various tracks from it as my ringtone or my alarm.

In addition to that, I had various scenes from this game as my desktop wallpaper on my computers and my smartphone.

The competition was fierce this year, but I’m still surprised that this game didn’t make it on barely any big awards list. For real, I did an experiment and that is to google “Top 10 PC games of 2017” and looked at all the lists that the first three pages gave me. And I found this game only on 2 lists!

Maybe I’m fanboying a bit too much about this game, but I feel like this game doesn’t get the recognition it deserves. This game proves that it’s possible to make an amazing game using crowdfunding.

While it’s extremely hard for me to choose between Breath Of The Wild and A Hat In Time, I feel that, in my opinion, A Hat In Time is just the better game. Not by much.

If I would be allowed to pick two games, I would surely pick Breath of The Wild AND A Hat In Time as my game of the year for 2017. Yet, both games deserve the praise and recognition they get. Both games were delayed several times to polish the game and make the game better for it.

Both games were amazing games and made me so happy to be a gamer. These two experiences were the best times I had in 2017, gaming-wise. If you feel a bit salty for my pick, maybe this can help. My game of the year from triple-A developers is Breath of the Wild and my game of the year from indie developers is A Hat In Time.

So, that was my answer to today’s question. Thank you for reading and I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to see you in another article on my blog but until then, have a great rest of your day and take care!

 

First Impression: Etrian Odyssey Untold Stories 2 – The Fafnir Knight (3DS) ~ A Coocking Guild?

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Wiki entry

This year I went on various trips. One day, I went to Brugge. When I was walking in the shopping streets, I went into a game store and saw this game there for like 10€ second hand. Because I enjoyed Etrian Odyssey Untold Stories, I wanted to know how the sequel was like. I know that I haven’t finished the original, but I have gotten quite far. More Etrian Odyssey in my collection. In any case, I think it’s time that I talk about this game since I have put in quite some hours into it. If I may believe the activity log of my 3DS, I have put in 40 hours into this game. That’s a lot for me. So, why did I put in so many hours? Let me explain. As usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Side note: This game is a remake of Etrian Odyssey II for the Nintendo DS.

A Cooking Guild? 

EO2UScreen02.jpgSo, this game is a prequel to the first Untold game. You play as the Fafnir Knight, who is nameless since you decide the name for the character. On your journey, you meet up with 4 other adventurers by the name of Flavio, Arianna, Bertrand, and Chloe.

Your main objective is guiding Arianna through Ginnungagap to complete a ritual. You aren’t exactly told what the ritual is and what it means, but the further you get in the story, the more you uncover.

Each character has his or her motives to join you and be in the group. While they all fit a stereotype; the player character is the overpowered character, Arianna is the scatterbrained klutz, Bertrand is the warrior with a past he doesn’t want to reveal… The mixture of all these stereotypes makes for a great party. The writing and personality of the story are really good.

The voice acting is also pretty good. Something that surprised me is that shopkeepers start to have a small conversation with your characters if you want long enough. I actually discovered that while the game was open and I was writing this article. The conversations can be really funny and fit the personalities of the characters as a glove.

The story is keeping me on the edge of my seat. Yet, I do wish there was some log of the things that happened or what you are supposed to do next. Since there were a few times I didn’t play this game for a while and just started exploring randomly.

While you can get a vague idea by looking at the active missions and quests, I feel there should have been a location where you could ask what to do next. Even when you have downtime and you are free to do whatever you want since the next story quest requires your party to be a bit stronger.

In any case, in this game, your Guild Hall is something quite special. You operate from a restaurant. A game mechanic I really adore in this game is that the different items you find in while exploring the labyrinth all contribute to the restaurant.

And this restaurant is extremely important in your game. Regina, the cook of this restaurant, found an old recipe book from an old chef, who passed away. This chef was one of the greatest in the kingdom and Regina wants to recreate as many dishes as she can. Now, the recipe book is written in a cryptic way, so you have to read item descriptions to figure out which ingredient you need to develop the dish.

Besides that, you can let Regina cook a dish to give your party a certain buff before you go inside the labyrinth. This can be extremely helpful to when you are gearing up for an extremely tricky boss fight or when you need a certain boost to defeat some tricky enemies.

But wait, the importance of the restaurant doesn’t stop there. You can also develop the town, which will make the shops sell better items. So, you need to make sure that your restaurant is stocked up so you can create the right dish for the right area. Also, you can invest money in the town…

I think you get the idea. There is a lot of depth when it comes to the restaurant. It’s a very addictive balancing act to know which items you should sell to the stores to be able to buy certain items and which items you need to keep to have the ingredients for the restaurant.

The Fafnir Knight

EO2U-Euro-AnnBesides the great depth you have in the restaurant, the general town provides you with stores and various important locations. You can spend hours managing your party and upgrade it. Looking for the right items and the right builds for your party is extremely important. Be sure that you make your builds carefully and that you stock up on enough items before you go exploring the labyrinth.

Since this game can be quite unforgiving in the labyrinth. Expect when you play on the picnic difficulty. When you play on Picnic difficulty, you don’t get a game over when your party is wiped out. You just get kicked out of the labyrinth. Also, some items won’t deplete so you have a come casual experience with the game.

On standard, you get a pretty challenging game that is more fit for gamers who are into RPG and Dungeon Crawlers. You do get once chance to restart when your party is wiped out.

On expert mode, well, the game gets even more difficult and the game describes this mode as “for the real masters of Etrian Odyssey, or masochists”.

The difficult has barely any influence on the game, apart from you being unable to earn in the picnic difficulty. Also, you can change the difficulty at any time while you are in the town. You can’t change the difficulty while you are exploring in the labyrinth.

etrain fafnir map

The goal of exploring the labyrinth is to get as far into the labyrinth as you can. The further you get into the labyrinth, the more difficult the monsters get. Every 5 floors have a certain theme and on the 5th floor, there is a final boss that tests your abilities. This boss also fits the theme of the area extremely well. So, try to learn from the behavior of the enemies and their weaknesses.

So, this isn’t just your typical dungeon crawler. There is a reason why this game is on the DS. That is because it has two screens and a touchscreen. You see the dungeon itself on the upper screen and you have a map screen at the bottom. The catch is, with the Etrian Odyssey series, that you have to draw the whole map yourself.

You can do this in a lot of ways, but I have my own style. For example, I draw walls where I’m unable to pass. So, if there is a column in the middle of the room, well, I draw walls on that square on the map. I have seen others use another color for those spots.

Anyways, before I go on a whole ramble about how I make the maps in the Etrian Odyssey series, I do have to say that this is the mechanic I love the most in this game. A good map is important to your survival since some strong monsters are running around in the labyrinth and if you draw everything, you can also find escape routes and shortcuts more easily.

These things can help a lot with finishing quests and missions pretty easily. The side quests are a lot of fun to do and you can find them in various buildings in the town. I highly recommend that you do them since they can help you sharpen your skills and find out something you didn’t know about the labyrinth.

Exploring to explore

etrian2fafnir_03I have to admit that sometimes I just started walking around in the labyrinth because I just had so much fun. My goal was just to wander around, fight enemies and check if I found everything on my map.

When you fully explored a floor, you are able to quick travel to that floor if you place a stairway on the map. But, these things get explained while you are playing the game.

The game doesn’t work with random encounters. You are on the “clock” so to say. I’m not talking about the day and night system present in the game, but after a certain amount of steps, you encounter an enemy. But be careful! There are big boss monsters running around in the labyrinth too. When you have an enemy encounter close to such a boss monster and it notices your party, it can enter the fight as an additional enemy to make your current fight became a bit more difficult.

Speaking of fighting, each character has his or her own strengths and weaknesses. So, make sure that you use that to your advantage. Also, use the points you get from leveling up your character to your advantage. Since you don’t learn new skills by leveling up, you have to distribute points. Be careful how you distribute them since they matter and you can’t undo them easily.

I can talk for a while longer about the gameplay of this game, but I will say this to wrap it up. This game has a lot of depth and has so much to manage that it can become overbearing. Knowing which enemies are weak against what is a challenge and a half to remember. That’s why I’m so thankful that the characters actually give hints before a battle starts.

Because this is such an expansive game, you expect the controls to be flawless. Well, there is something I think could be improved in the drawing controls. It’s something I had a lot of trouble with in previous Etrian Odyssey games as well. That is the fact that removing placed icons is a hassle. It’s very tricky to move icons once they are placed.

Overall, the controls of this game are pretty good. Every button is used to its fullest. The UI is also great to use. There is something I think they can improve when it comes to the UI and that is a search option in the Monstrous Codex and the Item Compendium and make those list sortable. That would have been such a great help.

The visual presentation is a feast for the eyes. When I’m playing this game I sometimes just stop and look around with the circle pad to take in the gorgeous artwork and the detailed environments. The theming of this game is pretty well done. On the jungle floors, you get various patches of patches of grass filled with thorns. On the winter floors, you have a lot of the area that there are icy spots you have to slide and you can’t suddenly take a turn then.

The animations in this game are pretty decent. You can compare the style of animations in this game with a Pokémon game. It’s a similar concept. Most of the animations are present during the battles. I wish that the characters inside the towns were a bit more animated while they speak since now they are extremely pretty 2D characters.

All of this is topped off with an amazing soundtrack, a soundtrack I’m actually interested in buying it. I really enjoy listing to the soundtrack of this game that much. Together with the sound design of this game, I think you have a feast for the ears too. One of my favorite tracks in the game is “Bloody Fight – Betting it All”. It’s such a great track when you are fighting those bosses.

This game is a blast to play. If you are into RPG’s and/or Dungeon Crawlers, it would be a shame if you don’t play any of the Etrian Odyssey games. If you want to enjoy this game and don’t want to be afraid that this game is too difficult, play on the picnic difficulty.

This game can be extremely challenging if you don’t build up your party the right way. If you don’t use your upgrade points wisely, if you give bad items to characters, don’t use boosts or grimoire stones… If you want a challenge, don’t use a guide for this game. Otherwise, I think it’s perfectly fine to use a guide to help in on your quest.

I love the Etrian Odyssey series and I can’t wait to finish this game. I can recommend it to everyone who is looking for a game they can sink hours upon hours into and a game that challenges your skills as a gamer and an RPG/Dungeon Crawler fan.

That’s everything I wanted to say about this game for now. I thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Gaming History: The Legend Of Zelda – Oracle Of Seasons ~ A Look Back

The_Legend_of_Zelda_Oracle_of_Seasons_and_Oracle_of_Ages_Game_CoverMy review of the game

So, today we take a look at the history that the game The Legend Of Zelda – Oracle of Seasons has. The Oracle games are my favorite Zelda games. I’m only going to write about Seasons. If you are interested in the article about Ages, you should go to AdventureRules, since it’s there. For this article, I took out my Hyrule Encyclopedia and started reading all over the internet. So, I can tell you about this game that originally started as a trilogy but got split into two games. Let’s go to Holodrum again, together and let’s take a look at how this game got created. As usual, feel free to leave a comment with your opinion on the article and/or if I have missed anything interesting.

First third party Zelda games.

I remember the time I first booted up this game quite well. This game got released in late 2001 here in Europe. I was introduced to the Zelda series, two years later. When the Gameboy Advance SP dropped. At first, I picked up an “NES Classics: The Legend of Zelda I” from my local video game store. When I played that game, I fell in love with the Zelda series. A month after that, I went to the seaside with my family.

presentation2There, I went to a garage sale and saw “The Legend Of Zelda – Oracle of Ages”. I didn’t think twice and I picked the game up. I finished the game a month later. That’s when I saw the “TO BE CONTINUED IN SEASONS”-screen. It took me several garage sales, but I could hunt my own copy of Seasons down in 2004. Sadly, it was a fake cartridge. But in 2005, a friend of mine sold his boxed copy of the game for 10€ to me and I had the original cartridge boxed. Now, I own both the cartridge and the 3DS eShop version.

That’s how I acquired my very own copy of the game. I don’t own the fake cartridge anymore since I sold it on a garage sale after I got the real copy. During my playthrough of the game, I always felt that this game could be part of a trilogy. I mean, how two Goddesses are represented in the Oracle games. So, I went digging.

I was right, this game was, in fact, going to be part of the trilogy. In fact, back in 1999, this game was called “The Mystical Seed of Courage”. Capcom made a demo for the Space World Expo. Wait, what? Capcom? Is this a mistake? No, actually it isn’t. Capcom created this game. The Oracle games are actually the first third party Zelda games planned to be externally created. The Zelda CDi games might be developed and published a few years earlier, but those weren’t planned by Nintendo.

Development Hell

I could talk a bit more about the development history of this game, but I think that the Zelda Wiki has covered it quite well. You can read about it here. So, if you want to know more about the development of this game, read that article. It has sources too. But here is a summary of what’s said on that page:

Capcom proposed to Nintendo to re-create the original The Legend Of Zelda I NES game. Yoshiki Okamoto pitched his idea to Shigeru Miyamoto. Yet, the development team said “NO!” to Okamoto’s ideas and started to create a new title in the series.

ZeldacourageThe subsidiary Flagship was tasked to write the story. This didn’t prove successful since they prioritized story over gameplay. Thankfully, Miyamoto’s help came to the rescue. Miyamoto had the idea to create the “Triforce Series”. The Zelda formula as we know and love would be split into three.

So, in 1999 the more action-based game was presented to the public. The subtitle the game got was “Mystical Seed of Power” and on the 1999 Space World Expo, it even had a different subtitle “Chapter of Power” or “Tale of Power”. The demo started with Ganon kidnapping Princess Zelda and the Rod of Seasons.  The demo itself has a lot of elements that made it into the final version of the game. There are some major differences though.

The first difference is that in the final game, Onox is introduced as the big villain who kidnaps the Oracle of Seasons, Din. The second difference is that the game doesn’t take place in Hyrule but in Holodrum. And the 3rd difference is that it’s not Hyrule Castle that sinks into the underworld, but it’s the castle of Holodrum.

So, why did we get two games instead of three? The reason for that is the game-linking system. You could interact with the other games via codes. But, this proved too difficult to develop, so only two games were to be developed. Everything from “The Mystical Seed of Power” got into the game we now know as “The Legend of Zelda – Oracle of Seasons”.

Yet, you can still see signs of the first Zelda game in this title. Remember, this game first started out as a remake of the original Zelda game back on the NES. Take the old men, several recurring bosses and the Gnarled Root Dungeon.

The Goddess that didn’t get her own game, the “Mystical Seed of Courage” which got canceled, appears in both Oracle titles. She is in the Hall of Secrets.

My personal memories

I said it before and I’ll say it again, the Oracle games are my favorite Zelda games. I have beaten them repeatedly. I enjoy them so much. I especially love the mechanic where you can transfer over some progress from one game to the other. I can’t choose my favorite game between both Oracle games.

To finish my article, I want to give 5 memories I have with this game. So, here we go.

  1. There is one dungeon boss I always have trouble beating. That’s the boss Manhandla in the 6th dungeon called Ancient Ruins. This boss is so difficult since you need to hit his head with the boomerang and getting to the boss door is such an ordeal. It’s highly recommended to get the LVL2 shield and sword to defeat this boss. I remember one time when I finally had beaten that boss, I shouted in excitement. But, I had forgotten that it was past my bed time. My parents weren’t too pleased when they caught me. My Gameboy was taken from me for a month.
  2. When I was 12, I used to make maps and write guides for all my games. I also wrote each level code I had down on a list. All these guides and such were bundles in a folder that set on my shelf. I still remember writing a complete step-by-step guide how to get the LVL2 sword. But, I did the quest so much, I can now do it in the game. Apart from the maze bit at the end, I always forget the sequence.
  3. To get access to a dungeon, you need to collect a certain number of gems. I found two of them before I knew what they were for. I was so proud of myself.
  4. I seriously love how the Natzu area differs from the animal buddy you get. But, I feel that Dimitri’s one is a bit useless. Since not too long after that, you get the flippers which make the unique ability of Dimitri useless. Since you can swim in the water now. The only thing you can still use him for is to eat enemies while you are in the water.
  5. I have beaten Veran, Oracle of Ages main villain, multiple times. But, I have only beaten Onox twice. I always have trouble in his boss battle. But, I have beaten Ganon on my cartridge of Seasons… but, disaster struck. The internal battery died and I lost my save file.

In any case, thank you for reading this article. I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog, but until then, take care and have a great rest of your day!

One final thing, if you enjoyed reading this look back on the development and my personal memories of this game and you would love to read more articles like this from other games in the Zelda series? Well, don’t think twice of reading the hub article! Since this article is part of a big collaboration I did with various other bloggers! You can check that out here.

First Impression: Ever Oasis (3DS) ~ Sunny Desert Adventure

Ever Oasis.pngOfficial website

So, Nintendo released a new IP. It’s called Ever Oasis. I honestly pre-ordered it and currently, I’m over half way with this game. In this article, I’ll tell you if this game is worth to be bought and be in your collection. I pre-ordered this game since I got very interested when I saw it in the E3 2016 and E3 2017. But enough introduction, is this game a good or a bad purchase?  As usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

Sandy Dunes

Ever-Oasis-Preview-Shot-(2)

In this game, you play as an Oasis Chief. The main character has no real name since you can decide it for yourself at the start.

When I started this game, I was disappointed by one thing from the start. This game has no voice acting nor any sounds that the characters make while they speak. This is a true shame since a bit of the charm of this game is lost because of it.

Anyways, the story itself. You start out in the oasis of your brother. You learn some basic things about what an oasis is. The oasis is a very calm and peaceful place. But, that all changed when the fire nation— I mean Chaos attacked. This “Chaos” turns innocent creatures into nasty monsters and expand the desert. Your brother transports you to safety while he deals with trying to his oasis. You end up at the last Water Spirit and you start your own oasis together. Your main mission is to try to defeat Chaos before it does any more harm to the world.

The writing in this game is really enjoyable. Due to the lack of voice acting, I wasn’t too immersed into the story. Well, there are some sound effects when the characters talk but it isn’t enough to give character to the characters. It just didn’t click enough with me.

Also, during most of the game, the story plays it a bit too safe. I wish a bit more things happened instead of the repetitive nature of the story. At first, I had trouble explaining why the story wasn’t clicking with me. The writing was enjoyable, so that couldn’t be it. Then, I suddenly realized it. There are two big issues with the story.

There is a serious lack of character development. You barely get to know the people of your oasis. There is no real struggle that can happen in your oasis. No shop keepers that can get jealous of other shop keepers or arguments you have to fix. When you finish a quest for somebody, they rarely to never ask you something again. This makes characters somewhat forgettable and that’s a shame.

The second problem with the story is the pacing.  I’ll expand on this a bit later, but due to the pacing, the story always continues forward in a straight line. Like I mentioned in the previous part, there is no character development. Each time you solve somebody’s problems, a new character gets introduced.

Too short?

Ever-Oasis-Preview-Shot-(6)

Due to the pacing, you got through this game at a pretty fast pace. This gives me the impression that this game is rather short. But it isn’t too short. An average playthrough of this game can last you 30 to 40 hours to complete the game.

The pacing could have been better if there was more downtime between the main story elements. Since then, I could explore more of this game at my own pace. But, that main story arrow is always grabbing my attention.

Something I really like about this game is that this game looks amazing. The animations of the game look amazing as well. The visual presentation of this game is just great. You really feel you are in some oasis-type area with a lot of Egyptian-looking areas and caves to explore.

Also, the map of this game is rather big. Thankfully, you have some quick travel points that you can use to quickly travel to some place if you need to be somewhere for a quest and you don’t want to go the long way.

When you play this game, you will quickly realize that this game took inspiration from the old-school Zelda dungeons to make its own dungeons. When you are a big Zelda fan, you will feel right at home in these dungeons. The only big difference is that you have to make use of each character their special abilities if you want to find each secret chest.

Yet, the exploration could have been improved by two things. The first thing is a sort of ‘note system’. Like the beacons in The Legend Of Zelda Breath of the Wild. Like, I want to explore this part of the cave later with another character. Thankfully, there is the Aqua Gate mechanic. This warps you and your two allies to the oasis so you can switch characters easily and warp back to the spot you warped from. So, this isn’t too big of an issue, but it would be a lovely feature.

But the second thing that could improve the exploration is to get rid of the only 2 allies limit. You can only bring 2 allies on your journey at once. But, the caves and areas you explore have sometimes more than three things that can only be activated by special abilities at once. So, I have to use the Aqua Gate too much to finish a dungeon.

Hiya!

Ever-Oasis-Preview-Shot-(4)

This game allows you to play every ally you have during your exploration. By simply tapping down on the D-pad, you can take control of the other character.

The controls itself are excellent. I rarely had problems controlling my character nor would I change anything.

The difficulty of this game isn’t too brutal. If you know what you are doing and how each character fights, you beat each enemy you come across. But, use your healing items wisely. Since they are a bit too grindy to craft and they are pretty rare to come across in the wild.

There is a mechanic that makes a fainted/dead character more interesting. As soon as a character runs out of energy, it gets healed back up automatically. But, you can speed up this process by spamming the “A” button near the corpse. This is dangerous to do however since you leave yourself open for enemy attacks. Something I truly like in this game is that it isn’t an automatic game over when the main character dies. You automatically switch over to another character.

One of the most interesting features of this game is how much health you have and how a character gets stronger. Let’s first talk about health. Each character has his or her own base health. But, you get some additional health depending on how well you clean up your oasis and how stocked you keep the shops in your oasis. The better you upkeep your oasis, the more additional health your characters get.

Let’s talk about how characters level up or better said, get stronger now. You only get experience points when you return to the oasis. This makes grinding a bit more annoying since you don’t know when to stop. But, this makes it more interesting since you don’t know when you need to stop.

Lastly, I want to talk about the soundtrack of this game. I really enjoy listing to it. I even consider adding it to my soundtrack playlist. It fits the theme perfectly. It adds so much additional character to the game.

In conclusion, at this moment in time, I think that this game is worth a playthrough if you like adventure games like the Zelda series. But, this game isn’t perfect. It’s sad to see that there is so much potential with this game. Maintaining the oasis feels more like a side part of the game than an actual part of the game. I honestly think that I expected more from this game and also I expected more focus on the oasis than on the exploration.

I do have to beat this game before I can form a final opinion on this game. There are two save slots so I can restart this game easily when I want to mess around a bit in this game.

In any case, thats everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Dragon Quest VIII – Journey of the Cursed King (PS2) ~ Let’s Go Forward!

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Wikipedia entry

So, I have something to admit, I actually wanted to talk about this game last summer. But, I wrote about other games and this game got on my “to review” list. Let’s fix that today. Let’s talk about the journey of the cursed king. A journey I own on two different systems. Yes, this game got a remake for the 3DS. But, I haven’t played a lot of the 3DS remake, so I’m going to look at the PS2 version. Oh, if you are wondering what the differences are between this version and the 3DS remake, RPGSite.net wrote a great piece about it. In any case, that’s enough rambling. Let’s get this first impression started since I haven’t beaten the whole game. For this review, I am give or take 25% through the story. And as usual, feel free to leave a comment with your opinion on the article and/or the game.

Direct story

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In most RPG’s I played, the story mostly starts with a peaceful setting and then something big happens and the world needs to be saved. Yet, this story starts out a bit more “humble”.

You start looking for a jester that cursed the king and the princess into a monster and a horse. If you want to know what happened before that, you have to read the manual. So far, the story is very enjoyable. The writing is great and the voice acting is really great. But for a better analysis of the story, I think I have to get further into the game.

The gameplay of this game is a good but it has some flaws. In this game, there are random encounters. In some cases, there is an overkill of random encounters. I had several times where each 5 to 10 steps I took, got me in a random battle. Thankfully, the 3DS version fixes this with showing the enemies in the overworld so you can avoid them if you want.

Yet, it isn’t a great idea to avoid them at all, at least all the time. Since not only does the game keeps a counter with how many times you fled a battle, you will need all the experience you can get. This game can be quite hard and you will have to grind if you want to survive.

So, you will have to get yourself a lot of healing items before you can fight bosses and enter into caves. I recommend that you at least raise 2-3 levels before you venture into a new area. Also, explore each area as much as you can. Since there are a lot of side quests that might help you on your journey and make the grinding less repetitive.

Orchestral

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I want to touch upon a few things that could have improved the game. I seriously miss a run button. Sometimes, I feel that you walk so slow and getting somewhere takes a bit too long.

Another thing that I don’t really like about this game is the inventory system. For certain tasks, it takes too many steps to preform. Like moving an item from the central inventory to a characters inventory. At first, I wasn’t a big fan of the split inventories but after a while, I learned to appriciate it. It adds realism into the game, since you can give certain characters items to help them in battle, like your allies are carrying a bit of the resources on your journey. But it also adds a layer of strategy. To whom do you give healing items and such.

Something that didn’t need any improvement is the soundtrack. Why is the soundtrack in this game so good? I mean, running around the open fields exploring the world with an amazing orchestral soundtrack, what’s not to love. On top of that, visually, this game looks amazing. I had several times that I just stopped moving and looked around. This game looks amazing and still holds up today.

You venture through various locations that each have an unique feel. Not only that, in some cases, you can play as the pet mouse of the main character and let it run around in buildings to open locked doors or to get more information about a certain quest.

If you have forgotten what your main quest was, you can always ask your team mates when you press the “Start” button. With this, I think it’s a great time to talk about the controls. They are great, the only complaint I have is that the menu button isn’t the start button. But, this nitpick might be because my brain is hardwired by handheld games.

Spoiled by 3DS

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So far, I’m enjoying myself with this game a whole lot. Like I said, this game looks and sounds amazing. If you have any doubt, I also mean the animations too, they are great as well.

The only thing I lack sometimes is a sort of ingame map. Maybe I have looked over it, but there isn’t any map to speak off. I’m somebody who easily gets distracted and looses their way easily. So, I use the in-game map to navigate. Also, I’m bad in remembering names like street names, town names and things like that. It’s so bad sometimes that I forget the streetnames of the neighbouring streets of the street I live at. Yeah. So, an in-game map with names would be so lovely. That’s why I “cheat” sometimes and have an overworld map open on my tablet if I need to take a quick look at it. But only the overworld map.

Like I said various times in this first impression, I think that this game is great but the 3DS improved on a lot of things. It also added additional content. But, why don’t I play it on the 3DS then? Well, for two reasons. My first reason is that I owned this game on PS2 first and I gotten to far and didn’t want to restart. And my second reason is that I think this game looks a bit better on a bigger screen than the 3DS screen.

So far, this game has a high score in my book. But, due to the high random encounter rate, the need for griding and the sometimes slow flow of the game; I have to get in the right mindset but I can play this game. But if I do play the game, I have play sessions that clock in at 3 hours or more each time I boot this game up. That’s why I haven’t gotten too far in this game in over a year. According to some sources, you can get over 100 hours of gameplay out of this game, so I have a long away ahead of me if I want to complete this game.

That’s everything I wanted to say about this game for now. If I ever beat this game, I will write a review about it. But for now, I have to thank you for reading and I hope you enjoyed reading this article as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: The Legend of the Dark Witch (3DS) ~ Also on PS Vita!

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A little while ago, I posted about this game coming to the PS Vita. Now, I played this game on the 3DS. So, now that the game is released on both the 3DS and the PS Vita, it’s time to take a look at the game. Is it worth a purchase or is it should you avoid this game? Let me give you my opinion. And as usual, feel free to leave a comment in the comment section down below with your opinion on the article and/or the game. 

The good

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The soundtrack of this game is quite good. There isn’t any music track that I didn’t like in this game. If the developers would sell a CD with the soundtrack on it, I’m quite sure I’ll buy it.

Visually, this game has quite a lot of charm. Every world you visit has a certain theme and is decorated quite nice. The game is in my eyes, eye-candy.

This game has a lot of replay value. This is because you can choose the order to tackle the stages. There are 8 stages which you have to beat twice to beat a certain stage. Also, each stage has two hidden power-ups. So, you have a reason to go through each stage more then once.

Each stage is themed. And like I said earlier, the visuals are pretty nice in this game.

The controls of this game are tight and responsive. I rarely had any problems that I could blame on bad controls. The game isn’t the easiest of games, but all my deaths were my fault.

You can power up your character with points (called Tres) you earn during the stages. Something I really love is that you don’t loose your points when you die in the stages. This gives the impression of character growth.

You can downgrade the difficulty once. You can’t go back to the normal difficulty when you are on the easy difficulty. So, if the game is too hard, you can go from the normal difficulty to the easy one.

This game is extremely cheap. It was 3€ when I bought it, and you get your monies worth!

There is a challenge mode in the game. In this challenge mode you get a challenge like “Defeat boss X without taking damage.” So, more replay value for you!

You have infinite continues in this game. So, when you get a game over, the worst that happens is that you need to restart that stage. You don’t loose any Tes nor any overall progress. That’s a big plus in my book.

The in-between (not good but not bad)

darkwitch.jpgIt’s quite clear that this game is inspired by games like Megaman on the NES. And the difficulty shows that. On the hardest difficulty, I died so many times to very cheap enemy placement. Yet, when I started to memorize the level, I was able to avoid the enemies.

Something they also implemented in this game from the Megaman games are the knock backs when you get hit. Believe me, when you die on the same spot several times because you get knocked back into a bottomless pit, it’s annoying beyond believe.

The title screen isn’t a mixed bag in my eyes. The title card is very pretty but the bottom touch screen only shows “version 2.0” and it totally black. That’s a shame, since that’s a lot of unused space.

The bad

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There is voice acting in the game, and it’s done pretty good. Yet, it’s all in Japanese and there is no translation. I wish there was either a dub or English subs.

Due to the lack of an intro cutscene explaining the basic story, I find myself skipping the dialogue when a boss battle starts. It’s a shame, since what I have read so far, the story looks interesting.

In normal difficulty, health pick ups are so rare to non existent, it’s a shame. I played this game on the easy difficulty, and the health pickups do exist.

If you pick this game up, I advise you to read the in game manual before you start playing.

Conclusion

This game is a very good game. If you have a bit of money to spare on the 3DS eShop or on the PS Vita, go and buy this game.

When you enjoy old-school Megaman games and want a new challenge, this game is one for you. While the game is quite a lot of fun, it can be very irritating sometimes. This game lacks some polish in the enemy placement but overall, you get more then your monies worth.

The negatives of this game can be game breaking for some people. But, for each negative, there is a positive.

I haven’t finished this game yet, but I’m enjoying myself so far. This game is perfect to play while waiting for the doctor or while I’m on the train to work. If I have to give the game a score now, I would give the game a 3/5.

In any case, I hope you enjoyed reading this article as much as I enjoyed writing this one. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day!

The Legend of Dark Witch is coming to Playstation Vita!

banner_small.jpgQubicGames S.A. has not forgotten about PlayStation Vita fans. Fairune hit the stores just before Easter break and next week it’s time for another game to entertain you on spring afternoons – Inside System’s jRPG Legend of Dark Witch is coming your way. The game will be available on PlayStation Store from April 25th.

Every PS Vita lover knows that the best productions are those which take you on an adventure. That’s why you can’t go wrong with The Legend of Dark Witch, an action game that lets you play as Zizou the witch. Search for the stolen crystals as you fight anything that gets in your way in this classic “run and gun” game.

Thanks to the magical Segya crystals, the inhabitants of the Legend of Dark Witch universe have been granted magical powers. When they are stolen, Zizou has to embark on a journey through 6 picturesque levels where she will face unique bosses. Defeating enemies grants you much-needed experience which in turn lets you gain additional abilities.

In addition, successfully repeating a level gives you resources necessary to improve your equipment.

The Legend of Dark Witch is:

– A magical world beautifully depicted in the game

– Varied and challenging levels

– Bonuses for repeating levels

– 3 difficulty settings

Game available on PlayStation Store from 25.04.2017

Price: $9.99

Developer: Inside System

Publisher: QubicGames S.A.