First Impression: Arietta of Spirits (Switch) ~ Being Bound

Nintendo.com subsiteOfficial website

Family traditions are such a big part of families. One of the biggest family traditions in my family is that at least one person goes to the seaside each and every year. It’s a tradition I don’t want to see end since it brings back so many memories, and it’s also where my love for collecting games started. The amount of garage sales and flea markets I did at the seaside, I can’t count on two hands. Anyway, today I want to talk about a game that means a lot to me currently and also talks about family traditions. And that’s Arietta of Spirits. A little indie game by Third Spirit Games and Red Art Games. It caught my attention since it looked like an interesting Zelda-ish clone, and it reminded me of games like Blossom Tales. But is this game as good as that one? Let’s find out together, shall we? But before we start, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Being bound

In this game, you take on the role of Arietta. After the passing of her grandmother, here family takes a trip to her house on the island. Now, it doesn’t take a long time before Arietta discovers that she has a special ability when she meets a mysterious friend. She can see and talk to the spirits on the island. And not only that, she can help them move on.

Currently, I’m midway in the story and while this game has a good setting, writing and atmosphere, I feel that’s something is missing. The story is currently a bit “loose”. There is not really an overarching reason to move the story forward. If you asked me to explain what happens in the story of this game, I can talk about the characters you meet and their stories but the reason why you meet these characters and what Arietta’s end goal is… I can’t tell. Of course, there is a line in the story that “explains” it, but it’s so generic…

Now, this doesn’t mean that this game has a weak story. Far from it. The character development and writing in this game is pretty nice. But, there is a lot of wasted potential because this game is rather short. There is so much more that can be done with the story and idea, but the game is over when it really gets started.

There is no real voice acting in this game apart from some grunts by our main character. So, if you don’t like that, this isn’t the game for you. Yet, the dialogues are somewhat fast-paced and flow pretty nicely. One of the taglines of this game is that this game doesn’t have a lot of filler moments and this is quite true. This game has some side quests but barely any filler at all. Yet, I felt that some moments might have left a bigger impact if the story didn’t go on such a break neck speed.

Entry level Zelda game

If you have played games like Blossom Tales or any 2D Zelda game, you’ll feel right at home. This game is your typical 2D Zelda game where you go from dungeon to dungeon and defeat bosses. Well, they aren’t really dungeons, it is more themed area’s, but explaining that would spoil parts of the story. But, there are some unique mechanics in this game.

For example, there are two types of enemies. The first type are your normal overworld enemies. And sadly, they are your “generic” bee/bats. But, they have interesting movement patterns and learning and avoiding them is quite fun. Apart from maybe dropping a health pick-up, these enemies aren’t anything to write home about.

The other type of enemies are the “spirit” enemies. These are trickier to defeat, and after defeating these, you’ll earn crystals. Earn enough crystals to fill up a demon core, and Arietta grows stronger. It’s quite easy to farm these crystals, since enemies respawn when you leave and re-enter the area. But, I dislike the fact that when a certain core is filled, you can’t pick up any more crystals. Well, you can pick them up, but it doesn’t raise your total.

So, when you have enough crystals to power up your Roamer Cores, power it up right away. Otherwise, you’ll lose various crystals and have to grind for them. You can power your core up in the inventory menu under “Roamer Cores”.

Speaking of the inventory menu, why are there two menus in the Switch version? You have a pause menu and an inventory menu. The pause menu is opened with the “+” button and the inventory menu with the “-” button. It trips me up. Then again, I totally understand why this is the case in how the menus are designed. That’s why I call the “-” the inventory menu since it’s really the menu where you can see the inventory, your goals, your achievements… While the pause menu is more of an options menu.

A bit higher, you can see the inventory menu. From that screenshot, you can also see the various other mechanics. Like, the tasks where you have to find hidden items and the amount of hidden spirit cubs you have found. Now, you might think that you’ll need the item’s menu often, but alas. The opposite is true.

There aren’t a lot of puzzles in this game. I’m even having a hard time saying there are puzzles in this game. Maybe the fact that you need to figure out how to defeat the bosses most optimally but other than, that… There aren’t really any puzzles in this game. And if there are, they aren’t cryptic or challenging enough to matter.

Something that’s extremely puzzling is the fact that there is no world map of any kind to speak off. Thankfully, this isn’t a huge game, but the lack of a world map really hurts sometimes. Especially when I want to explore an area to complete a task. It adds so much more time roaming around. You could also argue that it makes the game a bit more realistic since when you are exploring an island, you don’t have a map either… But you can either make one or have a map printed out from the internet.

Once you get the hang of the responsive and easy to master controls, this game isn’t too challenging at all. This game really feels like it’s an entry level adventure game. And you can look at this in two ways. It can be either a relaxing time to enjoy the story, but it can be boring since it’s not “engaging” or challenging.

Thankfully, this game has difficulty options. I started on the normal difficulty and found it too easy. So, after getting halfway in the game, I wanted a bit more challenge. So, I had to use the dodge, shield mechanics more to defeat enemies and not rely on health drops from cutting down bushes. I wanted to start a new save file on extreme, and I learned I wasn’t able to skip cutscenes. I sighed, and I continued playing my “normal difficulty” save file. I can totally understand that when you play through a game for this first time you are unable to skip cutscenes, but the fact you can unlock an additional difficulty after beating the game and the fact I can’t skip cutscenes worries me a bit. But, maybe you have that option then…

Joyful lost

So, because this game doesn’t have a world map… I have to admit that I got lost a few times. But, it didn’t matter too much. I really enjoyed being able to explore the island. Especially since the pixel art and design of this game is gorgeous. I really love the visual presentation of this game. I also love the animation quite a lot.

The animation makes the game a lot more immersive, but it makes the game also easier. Since the enemies telegraph their attacks so bluntly, it makes it easier to avoid. Now, there is this small mechanic that I really like.

At first, I wanted to talk about how when you have low health in this game, you barely get any feedback from the game. But then, I noticed something. My joycons vibrated in a heart beat whenever I was on low health. This is genius. The only small touch I would add is a bit more visual feedback on the screen since when you are fighting, you might miss that rumbling, especially since you are quite focused on dodging enemies and such.

Something I also quite like in this game is how the roll is handled. You can roll around to get faster to your destination, but you have stamina. The more you roll, the more fatigued Arietta gets and the shorter her rolls are. You can see how tired Arietta is by the amount of sweat dripping down her face. This really makes me think what the most optimal way is to roll and go fast. Since, there is no sprint button.

Sometimes, I got lost in area’s with a lot of enemies. The first time I got a game over, I was quite worried where I was going to respawn. But, this game is quite forgiving in that. You respawn at the start of the screen you died at. When you die at a boss, you start right at the beginning of the battle. It’s quite nice to get directly back into the action and not have to go through the whole dialogue of the boss again or having lost a lot of progress. The game auto-saves every time you change in a screen.

The final thing I want to talk about is the audiovisual presentation of this game. Let’s start with the sound effects. These are amazing. The sound effects really help you to prepare yourself for the upcoming map and to take the right actions in combat. For example, the flying bat screeches before it flies at you, so when you hear it… You know that it’s time to dodge. But, the sound effects can be helpful too to find cubs. When you get close to one, you hear it shouting. It has a distinct sound effect that really helped me find the more hidden ones.

This brings me to the music of this game. The calm vibe and atmosphere of the game really comes through in the music. The soundtrack mostly feels like lounge and relaxing music. But, it can be quite tense when it needs to. Especially the battle music. But it fits the game like a glove.

Now, what do I think overall of this game? I haven’t beaten it yet, but what is my conclusion after getting past the midway point of this game? The charm and love of this game is something quite unique. This game does have some flaws like no overworld map, more puzzles, being able to skip cutscenes…

But, what bothers me the most is that the potential of this story and setting isn’t used to its full potential in this short game. Yet, like I said earlier, the charm of this game makes up for quite a lot of it. I can totally understand that some people might not really like this game or get bored with it, but this game really got its hooks in me. For me, this game is an easy recommendation if you are looking for a nice and relaxing game to spend an afternoon or two.

What this game proves to me is that I’m going to keep an eye out for further projects from the developers, since I really think they have a lot of potential. I’m curious what they are going to do next. If they are going to make a sequel to this game, you can be sure I’m going to buy it. The charm and love of this game is infectious.

I really enjoyed playing through this game and I can’t wait to see how this game ends. It’s really a relaxing game, and it comes at the right moment in my life when I need something to calm me down after busy work days. This game is really a case of the positives outweighing the negatives for me. But, I’m repeating myself. So, it’s time to close off this article by saying my usual:

Thank you so much for reading my article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!

First Impression: Amid Evil (PC – Steam) ~ Champion!

Steam pageWikipedia entry

In the near future, Amid Evil will have new content named The Black Labyrinth. Now, this is quite extincting, since this gives me an amazing opportunity to talk about the base game. Since, this game comes from the same studio that brought us the amazing retro-style shooter Dusk and does it live up to that name, or should we totally look elsewhere? Should we leave this game amid evil, or should we save it from evil? Well, that’s what I want to figure out with while writing this article with my first impressions about the game. So, let’s dive right into the game and talk about it, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game. So, Amid Evil… What do you get for us?

Champion !

Amid Evil is being called the spiritual successor to games like Hexen and Heretic. That’s quite a high bar to set since I really enjoy Heretic. I love the concept, and I was quite impressed with it. I remember discovering Heretic through a website that shared old DOS shareware versions of games. Now, before I get side tracked and this article turns into a half Heretic review, let’s focus on the game.

In Amid Evil, you play as one of the last standing heroes that is tasked with saving various worlds. In this game, the evil forces already took over and it’s to you, the Champion to save them. And in terms of story, that’s mostly it. This shooter pulls you right into the action. That’s not to say, that this game doesn’t have any story. Each episode has a lot of world building and builds up the various evil forces that took over those worlds in a unique theme, but if you are looking for a shooter with a strong overarching story, I’m afraid that you might be disappointed with this game.

To avoid spoilers, I’m going to talk about the next bit somewhat vague. But there are 7 episodes in this game, with each episode having 3 levels each and then a boss fight. In each level, there are various moments of lore and world building that if you really spend time with it, it tells an amazing story. The game tells just enough for you to let your imagination run wild and fill in the “story gaps”.

Due to the story taking quite the backseat in this game, there isn’t a lot of voice acting in this game. Apart from the Champion’s pain grunts, jump sounds and alike… There is only one character that really says lines. That’s the voice of the ancients, who is played by Tamara Ryan. She did an amazing job in voicing that character. I really enjoyed her comments when I returned to the level hub. And also, I wasn’t able to find out who voiced the main character, but the voice work there is amazing as well.

Now, if you have read earlier articles from me, you might expect that I’m going to say that it’s a shame that the story take such a backseat, but you would be wrong. I think the execution and the pacing of the story in this game is excellent. The story is told through the world building and because of this, each episode feels like a sort of anime arch/season with a start, middle and end. Especially, because each episode tells a different story with different enemies and ways you have to defeat the levels. The only thing that remains the same are the weapons and their abilities.

Something that remains the same are the controls. Those smooth and amazing controls. I really like how in control I feel of the Champion I play as. I also like things like the fact you can even choose how your crosshair looks in the options menu. That’s so lovely and allows you to add that personal touch to the game that I really love.

It’s shooting time

At it’s core, this game is an old-school linear shooter. The best way to somewhat explain the gameplay of this game is take games like Dusk or Blood, and put them in a dark fantasy setting. So, in this game, you through long levels, shooting your way through various enemies with various weapons. While going through the levels, you also have to hit switches, flip levers, make jumps, hunt for keys to open doors and maybe find secrets along the way. With a handy press of the tab button, you can easily see how many enemies and secrets there are left, but also your time in the level. So, there is an in-game time mode for speedrunners. Lovely.

So, let’s talk about the weapons you can use in this game. The “infinite ammo” weapon in this game is the Axe of the Black Labyrinth. It’s a rather strong weapon, but it’s extremely slow. I’m quite sure that this weapon was my least used weapon because of that slow speed. You also had to get up close and personal with the enemies for it to have effect, and the hectic and fun combat of this game doesn’t always allow that. Since, health in this game is rather precious. I’m not saying that this game is brutal, but if you don’t understand how the enemies work, the can become a lot of trouble.

Maybe the first shooting weapon in this game might be of help. It’s what I call “an upgraded version of Heretic’s staff” and it’s called the Staff of the Azure Orb in this game. While it’s far from the strongest weapon in the game, it was one of my favorite weapons to use. This is a water based weapon, so if you hit flame enemies with it, you deal some extra damage. But then again, water based enemies are immune to this weapon. So remember that well when you are fighting to use another weapon in case of water spirits.

Another weapon like the Whisper’s Edge. It might give you an edge in combat since it’s a sort of “shooting sword”. And not like you shoot energy beams from the top of the blade, oh no. You shoot “slashes”. This is a slow weapon, but it’s a very strong weapon. I see it as the shotgun of the weapons in this game. If you use it well, you can deal a lot of damage, quite fast. And that’s handy since this game likes to put you into tight rooms with a lot of enemies with their unique quirks. It’s essential to understand the weapons and the enemies in each episode, since that knowledge will help you survive the episode.

Like in the original DooM, each enemy has their own unique cry and sound effect. Learning these sound effects and playing this game with a good headset or surround system is a must. It helps you quite a lot to avoid dying over and over again in the chaotic and addictive battles. Something that also helped quite a lot is the Voltride. This is Poseidon’s trident combined with Zeus’ thunder in weapon form. Oh, do I love this weapon since it’s such a strong weapon, but it eats through your mana so quickly.

Speaking of mana, there are three types of mana in this game. Blue, Green and Orange mana. I really like the attention to detail that this game has with giving the ammo count the same color as the mana you need to pick up to power it. The first weapon in the roster with orange mana is the Celestial Claw. This bazooka of a claw shoots actual planets, and sometimes even our own Earth! Man, I love to use this weapon to try to hit a lot of enemies at once while circle strafing around the room.

The next weapon on the list if the Star of Torment. This weapon has its use cases. This is a weapon you need to learn how to use, since it’s not your typical “gun weapon”. The Star of Torment is a weapon that can cause not only splash damage to nearby enemies, but it can also nail enemies to the floor and/or walls if used correctly. I like to use it in crowded rooms to quickly damage the biggest enemies, they are easy pickings when I’m focusing myself on the weaker enemies.

My last case scenario is the Aethurnum. This weapon is quite close to a small screen nuke. It will rip out the souls of the enemies quite easily. And with these souls, you can charge up your soul meter. At a certain point, your soul meter is full and you can activate a sort of “rage mode”. In this mode, your weapons are stronger and do a lot more damage, but they also eat you a LOT more of your mana. I’m not going to spoil the alternate attacks of each and every weapon but let’s just say that the slow weapons aren’t slow anymore.

There is no armor in this game, so that means that you really need to be careful while playing this game, so you don’t die. In the levels, there are also red orbs you can collect that heal you. But be careful, sometimes it’s more recommend to either safe the orb and pick it up later, since it might not be the only time you pass through the section. But, if you learn the enemy attack patterns and really dive into how this game works, you might be able to even pass up some of those health pickups since, full is full.

Worship or not?

Visually, this game does a lot right. This game is the best cross between old school 3D shooters on the PS1, while it looks quite modern as well. The artstyle and theming in this game is superb, and if only I had a stronger gaming PC to see how the new DLSS visuals look like. Since, from what I have seen in the promotional material, the game looks even better.

As I said earlier in this article, the story in this game really takes a backseat, and the game tells you just enough to fill in the details with your imagination. Well, a lot of that has to do with the amazing work the developers did in theming each episode. For example, one episode is quite industrial themed. So, you go through old machines, use giant cog wheels to go around while you avoid robots with lasers. Another episode is more medieval themed, so you will see knights and soldiers hunting you down.

In terms of the UI, I don’t have anything I would change. I really like how you quickly get all the information you need from it. It shows you on the left, your health and your soul power and on the right, your mana and the acquired weapons. Combine that with the beautiful animations as this game has, and the package is complete.

For real, the way how enemies go into a stun animation or die, it told me all the right information I needed to know to try and survive the rather hectic fights. The same counts for the bosses. While they are quite challenging, they telegraph their attacks quite well to give you a chance to dodge and/or get to a safe spot. It makes the game even more fun to play.

A guilty pleasure of mine is that if there are cheats in the game, I like to experiment with them. The cheats in this game give this game such a nostalgic feel to me. But, then you have amazing things like you can play the episodes somewhat out of order. Like, how you can choose which level to play like in the 2nd episode of Nightmare Reaper. It’s really great stuff.

So, earlier I talked about that you need to learn the sound effects of each enemy. I said that for a reason, since the sound design in this game is really, really good. I’m so glad that I play PC games with a noise-cancelling headset, since I’m quite sure it saved me several times from dying. Combine that with an amazing soundtrack by the legendary Andrew Hulshult and the music and sound design gets a chef’s kiss… A ten out of ten. The soundtrack has been part of my work playlist for quite a long time, I love it. It fits the theming of the game like a glove.

There is a lot of attention to detail in this game, like how you have different death screens in this game tell you how you died and giving you quick and easy access to either reload the level, reload a save… The polish in this game makes it quite tricky to find negatives in this game. Yet, there are a few things I really didn’t like.

First of all, this is something I think can be fixed with a patch, but the alt+tab out of the game is extremely glitchy. I had to start and quit the game several times since it had quite a hard time remembering my screen size. It also wasn’t always active, and it switched between focus and not focused mode quite often.

The second thing, could also be fixed with a patch, but the counter in the codex isn’t always correct. Especially with the episodes. For some reason, it’s stuck at 8 for me, while it has double the pages.

But the 3rd thing is something I really disliked. The lack of a map screen. There isn’t an in-game map in this game. And if there is one, I haven’t been able to find it. While this game has great level design, and it flows quite nice, I sometimes missed in-game map to find secrets more easily. Since, some secret locations are so silly as underneath a stair.

Something I feel honestly somewhat mixed about are the power ups. There are so rare and far between, I honestly didn’t remember that this game had power-ups before I clicked open the codex for this article. While it came flooding back then, I think that there could have been much more use of these. Maybe if there is ever a multiplayer or death match or even a sort of zombie style mini-game, I think they can shine.

As you can see, this game is an excellent retro throwback shooter with a lot of polish. The fact that even after 3 years, this game gets frequent updates to polish up bugs and the game, I can’t really fault it for a lot besides not having a sort of in-game map. I really enjoyed myself with this game and I highly recommend it to everybody who enjoys playing shooters like Dusk, Nightmare Reaper, Blood, Bioshock, DooM… It’s really good. Be aware, it isn’t the easiest game you will play, but it’s a fair game, and it has that: “just one more try” attitude written all over it.

I’m really curious to see what the new DLC will bring since it will have new levels, new music and new weapons. Then, I shall wake up the champion once more to fight amid the evil and conquer it. But until then, I think I’ll end of the article here. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: We Happy Few (PC – Steam) ~ Pop Goes The Joy

Wikipedia pageSteam pageOfficial website

Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!

Pop goes the Joy

In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.

Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.

Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.

I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.

Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.

Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.

Emotional Telephone Booths

You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.

In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.

So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…

Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.

There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.

So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.

Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.

While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.

To Joy or not to Joy

I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.

I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.

Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.

On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.

If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.

All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.

Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Game Quicky: Guards (Switch) ~ Tower Defense Switching

Nintendo.com page

Today I want to talk about the new game that Drageus Games released on the Nintendo Switch eShop. Their previous title, Moon Raider was a pretty nice game, so I actually have high hopes and expectations for this game. So, when Drageus Games send me a press copy over, and I could give my 100% honest opinion, I didn’t hesitate. I wanted to take a look at this game. I know full well that this game has been released for a while now but due to my busy life, I just got time to reviewing it now. So, it’s time to review this smaller game in my shorter game quicky style. And before I truly start, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article below!

Time to play

So, in this game, you take on the role of various warriors who are defending their homeland from invaders. Each warrior has his/her strengths and weaknesses. It’s up to you to use them in the right way. The gameplay is turn based. The left area of play field is yours and the right area is from where the enemies come in. In each turn, you can switch the location of two warriors. In order for you to win, you have to defeat a certain amount of enemies before one enemy can breach to the other side.

The gameplay is quite challenging and unique. It’s easy to understand, but oh so tricky to master. It’s a sort of turn based tower defense where you have to swap your towers from location each turn.

Visually, this game looks quite charming. The cartoon presentation of this game gives it some Saturday morning show vibes that add even more to the charm. While the animations might be a bit basic, they work, and they help to draw the player into the game quite well. The UI and menus are also easy to navigate, and I rarely found myself lost in them.

Time to skip this one

Sometimes I found the gameplay mechanics rather limiting. The fact, you can’t always choose if a magic user is going to use their healing magic or their field clear attack is annoying. On top of that, you weren’t allowed to switch your characters with an empty space. So, you HAD to switch between two characters for your move to count. Oh, and explain to my why I can select characters and “switch” while it’s the enemy’s turn? The switch doesn’t actually happen, but the game registers the button inputs.

Also, there are some things that aren’t communicated to the player well enough. For example, what does the inventory do? I was pressing the X button, and it only highlighted the button. When I continued to play, I started to understand how to use the inventory, but why did I have to find that out by myself? Also, I sometimes thought the game froze or soft locked… and it took me a while before I released that the game was waiting on my inputs since it was my turn.

The lack of an actual story actually hurts this game in my opinion. I rather have a generic, boring story then none. In this game, you don’t have any context why these fights are happening, and my interest in this game quickly went away as I felt myself going through the motions of every other game. I really felt that there was something lacking in this game and the story is one of the biggest mistakes of this game.

In terms of difficulty, I felt that this game is sometimes more luck based then skill based. A game over puts you back at the start of the game, but you get rewards to unlock more powerful characters. Why this game isn’t a high score game after seeing this mechanic is something I don’t understand. But, this made the game more grind heavy and here is where another big downfall of this game lies.

The gameplay loop of this game isn’t there. You go through the same motion over and over again to get just a little further. This unlocks rewards to unlock better heroes or upgrade your current heroes. While this might sound fun on paper, in the case of this game the repetitiveness of this game left me bored, and I had a hard time writing this article because of it.

Conclusion

I could keep writing a lengthy article about this game, but I think everything is boiling down to one point. This game is undercooked and shouldn’t have been released so fast. This game and the ideas it presents have so much potential, but the actual execution falls flat on its face.

This game has three save slots, but the save system itself is confusing, and I don’t know when my game is saved. The game has three difficulty settings, but you need to beat the easiest setting first before you can play on a harder setting. There is no cancel button when upgrading heroes, and you can’t swap heroes for other heroes when you started a run. The audiovisual presentation is quite nice but due to the repetitive nature of this game, I got bored with hearing the tracks so many times.

I’m sorry, but this game isn’t my cup of tea. I true feel that this game is undercooked and needs some major polishing up work for it to work and be enjoyable. Furthermore, I’m glad to see that other reviewers are enjoying themselves with the game, but I respectfully disagree with the high scores that some reviewers give to this game.

Things that should be improved in my opinion are:

  • A more in-depth tutorial on every screen of the game. Not every mechanic is clearly explained to the player.
  • More audio and visual cue’s to explain to the player when they can/can’t do something or when it’s their turn.
  • A better save system that doesn’t only save after the end of a run!
  • Polish out visual bugs like the “amount of enemies to be killed” counter resetting only after the round has started.
    • It always shows the counter from the ending of your previous run.
  • More communication with the player. What does “Magical hints” in the option menu do?
  • Some story to pull in the player a bit more.

Usually, when I feel this negative about a game, I don’t write about the game and I skip it. I write a feedback mail to the developers and/or tell them that I’m not going to write about the game. But in this case, I decided to write an article anyways since I find that this game has so much potential that it actually made me annoyed. Seeing this game so undercooked, it’s a big let down.

I honestly think that this game needed a lot more time in the over before it got released to the Nintendo Switch. From the digging I have done, I noticed that this game first released as a mobile game and after that on Steam. From what I have seen, the same complaints come up in various reviews. Most of those complaints are the exact same then I have. The last update to the game has been since 2017 and most updates have been bug fixes instead of polishing this game up with new features and more content. So, I don’t have high hopes this game is going to improve or if we are going to see a better version in the future.

Do I recommend this game to anyone? Well, if you are curious about this turn based lane defense game with a lot of grinding and a ton of rough edges, I think you might want to give this game a try but for all other players, I would skip this game. Thankfully, the new game from the developers of this game: Warstone TD looks a LOT better and more promising than this undercooked game.

And with that said, I want to thank you so much for reading. I hope you enjoyed reading this shorter article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 2/5

First Impression: Persona 5 Strikers (Switch) ~ Let’s Steal Hearts

Persona5StrikersWikipedia’s entry – Nintendo.com microsite

I have heard so much about the Persona series, I got so hyped when a new game was coming to the Nintendo Switch. While I know that it’s a spin-off game compared to the mainline series, I honestly found the spin on the gameplay rather interesting. This game is a cross between a Warrior’s game and a Persona game. Now, I have played a little of Persona 3 Golden last year and that made my hype levels for this game even bigger. So, now that I have beaten the first section of the game, I think it’s high time for me to talk about this game and give you my opinions on the game. While I do that, I invite you to leave a comment in the comment section down below with your thoughts and opinions on the game and/or the content of this article. 

Let’s steal hearts

p5strikers3

In this game, you pick up the role of the protagonist of Persona 5 again. The events of this game take place 4 months after the events in Persona 5. The Phantom Thieves are having a reunion together when a campaigning trip is planning. Of course, since this is a video game, it doesn’t take long before the plot reveals itself and trouble arrives. 

Strange things happen around a famous fashion model and pop star Alice and then our lovely Phantom Thieves discover something that is quite close to the “Palaces” they know so well. Yet, this time it’s called a jail. In this jail, the desires are stolen from the people which make them fall a “little more than” head over heels with Alice. But, that’s not the only thing that happens. Our lovely Phantom Thieves also discover this strange girl called Sophia who is an AI who forgot all her memories and wants to be human’s best companion. 

That’s the hook of the first episode of this game. In terms of story, this game doesn’t disappoint at all. Especially, because I haven’t played Persona 5, the writing and pacing of the story explains who is who so easily, it’s a breeze to pick this game up without having to play through Persona 5 first.

I also have to say that the outstanding voice acting does help here too. It really sucks me into the game, the atmosphere and breathes so much life in the characters. To the point that when I come to a part that isn’t voice acted, I actually read it with a poor imitation of the character’s voice in my head. A quick sidenote about the voice acting during gameplay, the various repeating lines add so much to the game. I thought I might get tired of them after a few repeats, but that is far from the case, just like it was for me in a game like Fire Emblem Warriors

I can’t pinpoint exactly why but the story really clicks with me. Like, I really like how you explore the trauma of one character, and before they move on, it gets fully resolved. The writing is excellent, the story has a lot of charm and character. It has it’s funny and more serious moments and I totally understand why so many people fell in love with the Persona franchise. After playing this game and Persona 3 Golden, I think I might become a fan of the franchise myself as well. One of the things that makes me want to continue the game is the story. I want to steal and heal hearts to help people overcome trauma’s and explore subjects that don’t always get the right attention. 

RPG or Warriors?

p5strikers2

The gameplay of this game is in my opinion the perfect mix between a turn based RPG and a Warrior’s game. 

Since the first city in this game doesn’t have any side quests, I’ll only focus on the gameplay in the jail for this article. So, in the jails you can freely explore the area while enemies roam around. When you ambush an enemy or get spotted, you enter a sort of small Warrior-style battle. Where a lot of enemies spawn, and you have to hack and slash your way through. 

If you ambush them (attack them without being seen), you get the advantage. If you get spotted and the enemies attack you first, you get dizzy at the start of the battle, so the enemies can get some free shots in. So, this game has a type system that you can compare quite roughly to Pokémon in a way. Each type has its own strengths and weaknesses, and it’s up to you to choose the correct allies in a battle to fight the enemies ahead. 

The game also has hacking sections where the game plays more like a Warrior’s game than an RPG. In these sections you have to defend The Oracle while she is hacking into the system. Meanwhile, a swarm of enemies attack and their only focus is to destroy the Oracle. 

So far, this is the 3rd Warrior’s spin off I have played. Actually, the 4th depending on how you count. I have played Hyrule Warriors (and like I said, depending on how you count: Hyrule Warriors – Age of Calamity), Fire Emblem Warriors and now Persona 5 Strikers. And out of these games, I have to say that I feel that Persona 5 Strikers has the best balance between both game styles. 

This game still feels like a “normal” Persona game but with the big exception that the whole battle system is replaced by Warrior style gameplay.  And it works remarkably well. I found it a blast trying to find the best strategies to dodge enemy attacks while I tried to attack them back. The risk and reward system of using your special powers compared the environment items is amazing. 

Each character has their own unique playstyle where their character and personality shines through. The game might be a bit overwhelming at first since there are a lot of things you have to keep track of. From leveling up your characters and their persona’s, to weapons and armor, to finding enough treasures and things to have enough healing items and even a bond system where you can level up unique perks that’ll make each playthrough somewhat different from each other. 

It didn’t take long before I got used to all the mechanics and found myself extremely hooked on the game. Depending on the difficulty you choose to play this game in, this game provides the right amount of challenge in my opinion. A few times, I got quite frustrated at a battle and when I put the game down and picked it up back later, I was able to beat that section. 

Don’t forget to save

p5strikersNow, most of my time with the first chapter has been spent inside the jail of Alice. There is some time you can spend in the overworld to buy items, weapons, and armor. With the extremely responsive and smooth controls, I always felt in control and only rarely felt that the game did something unfair. 

If you have read some of my previous articles, you might know that I find good UI design extremely important and this game delivers that in spades. The menus are extremely well crafted and somewhat fun to use since you see small interactions between the Phantom Thieves that flesh them out so much more. 

This brings me to the striking visual presentation of this game. The visuals look amazing. The charm and character that is put into the visuals is outstanding. This game’s style is a combination of a Saturday morning anime and a manga/superhero comic. It’s also quite bold and not afraid to use the style to its full potential. Nothing feels out of place in my opinion. 

When it comes to the animations, these are good as well. Well, maybe this might be on me but I feel that some animations don’t give enough feedback to the player. For example, I found it quite tricky to know where my character was on the battlefield since the combat animations can throw you all over the battlefield. 

Something that might be either a sound effect problem and/or a visual problem is the lack of feedback in combat sometimes. The reaction of an effective and a non-effective attack is so similar to me, it was tricky to separate them in combat. Thankfully, the characters repeat multiple times which type of attack you need to use and when you need to be careful when your HP/SP is running low or when a status is inflicted. This is a nice middle ground to solve an issue to avoid making this game too complex or lose too much of its visual style. 

So, let’s talk about the music and sound effects shall we? Let’s start with the sound effects in this game. In my opinion, this game is walking a fine line between too much and too little sound effects. Overall, the sound effects and the sound mixing is quite good, but sometimes this game has a lot of visual information to process and the sound effects can get a tiny bit distracting. All the while, like I explained in the previous paragraph, they are quite helpful when a character shouts at you to be careful or use a certain attack to defeat an enemy. 

I wish I knew more about music, so I was able to describe the amazing soundtrack to you. Even before I started playing the Persona games, I fell in love with the unique uplifting soundtrack of these games. There are tracks with and without vocals and the Japanese and English versions are so amazing to listen to. So, really great stuff. 

One of the things I really needed to get used to was the fact that there is no “auto save” in this game. If you want to avoid loosing too much progress, keep in mind to save often at save points, or before you enter a dungeon since otherwise you might regret it. You only get a game over when all 4 party members faint. Otherwise, you can continue on playing. But, don’t forget to save since it needs to happen manually. 

And with that said, I have said almost everything I wanted to say about this game. There are a few things I’ll go more in depth about if I ever finish this game and write a review about this game, but the most important things are already said. I think this game is excellent and if you enjoy (Persona) RPG’s, Warrior spin-off games, adventure games and/or action games… You owe it to yourself to check this game out. To be honest, apart from the manual saving, I barely find any flaws with this game or things I really didn’t like. 

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Counting Steps: Pokemon Go!

General info:

Official websiteWikipedia entry

  • Developed by: Niantic
  • Published by: Nintendo, Pokémon Company
  • Original release date: July 6th, 2016
  • Platforms: Android, iOS
  • Written in Unity

I was late to the game with Pokemon. My generation was in elementary school at the height of the Pokemon craze. From what I hear, it was a grand ole time. Due to some satanic-panic logic (that remains unclear to me) Pokemon was forbidden in my house, growing up.

In fact, that was the reason behind most prohibited activities of my childhood. No Casper. No Power Rangers. No Pokemon. All of that exclusion kept me away from the cool kids’ table. Nobody deserves to be bullied, but looking back, I wasn’t any of the things you usually see in kids that get picked on. Not being an obvious target wound up hurting me in the long run. “How could you get picked on? You’re the biggest kid in class!” I was. Eventually, I had to figure out how to get with it or get left in the dust. 

Not only was it banned at home, most of the disciplinary action I witnessed in grade school revolved around punishing kids for bringing Pokemon cards to school. That prohibition was my “in.” After confiscating a large quantity of Pokemon cards, teachers carelessly tossed the collection in one pile onto the floor. 

Predictably, there were dogpiles. Whatever lay on the floor was up for grabs. I was left out of the conversation, but I certainly overheard them. What 9 years old could resist the opportunity to brag about their 1st edition Charizard? Or their holographic Pikachu? The kids making fun of me gave away exactly which cards I should steal from them. With everyone’s eyes on the prize, nobody noticed the only kid in class who couldn’t play Pokemon joining the ambush. On a few occasions, I’d crawl out with quite the score. 

My brothers obtained their own collections over time. Only, they would get caught. Every time one brother was busted, I’d overhear my parents threaten to search every bag in the house. While they sniffed for clues, I’d ditch my cards among the discarded contraband in the kitchen garbage to save my skin. In the end, every heist proved fruitless. My name’s Eric Fellner, and I stole my friend’s and classmates’ cherished Pokemon cards so I could throw them in the trash.

July 2016. Imagine my surprise the day Pokemon Go comes out, and my mom has it downloaded on her phone. After all that effort! After years of enforcement! 

Possibly the allure of augmented reality swayed my mother’s feelings on the matter? Maybe she admitted to herself the ban never had any rationale to start with? Whatever occurred, Pokemon Go was my first game in the series at the age of 23. 

It was a good summer to start! I had returned from a month-long stay in Brooklyn, which was honestly the time of my life. I had booked my first show for my return to North Carolina. A month of walking around the city got me into great shape. To my knowledge, the relationship I was in was going well. July 2016 was starting off as the peak of my “Jordan-year.”

Additionally, the whole world seemed united in (at least novel) interest in this game. And I could finally buy-in! My co-workers at Starbucks would dip into the parking lot catching Pokemon while they took drive-through orders. All hours of the night, pods of kids and adults alike crowded what was suddenly considered “landmarks.” In search of resources. Battling over gyms. Trying to “catch ‘em all.” You’re familiar with the game.

Counting on!

Personally, I loved using the game as a pedometer! It kept me in great shape. Endlessly running through the neighborhood and shopping centers felt as true to the core gameplay loop of Pokemon as you can get. Only, there was slightly less animal violence.

Then, July came to a close. One night, I stopped in late to see my grandfather who lived in town, Popop. We had open plans to visit a 24-hour bakery in Charlotte called Amelie’s. Unfortunately, he passed in his sleep sometime before I arrived. 

Between that night and the funeral, the girl I had been seeing ended things over text. The next week, I played that show I had booked while I was in New York. Due to similar circumstances in the other bandmates’ lives, the band immediately disbanded. 

After a month of riding high, things crashed spectacularly. My enthusiasm for Pokemon Go died amid the chaos and depression of the time. I didn’t feel like running. I didn’t want to see people out, people together. It’s no exaggeration that week in August took years to recover from. Not just emotionally. Regaining the sense of momentum I felt that summer took time. Pokemon Go forever resides in my memory as the pop-culture phenomenon that coincides with that period of my life.

February 2020. After a couple rough years, I was quitting the worst job of my life (thanks for nothing, Target) to teach guitar full-time. Playing music, for a living. Then, wouldn’t you know it? COVID-19 struck! 

Boy did it. And the job I just went all-in on was at high risk of being yanked from under me. Reflecting now, I wonder if the sink or swim of the moment shocked me into a state of flow. One day, my boss and I devised a plan to transition the entire studio to a remote format. The next day, the admin team and teachers were executing that plan. We were infinitely fortunate. We never missed a single day of lessons.

My girlfriend lived two hours away in Raleigh, and we decided to lock down together while I could work remotely. Despite having some work, I still had a considerable amount of free time. We were 5 miles from Moore Park, the center of downtown Raleigh, with everything in the city closed. As that normal set in, I found myself running across Raleigh playing Pokemon Go. Me and my Snorlax, Popop.

Normal is hopefully starting to shift yet again, and I continue to log (slightly fewer) kilometers in Pokemon Go. I’m no longer interested in Pokemon to get along with classmates, and if tragedy strikes, I’m a little better prepared. Pokemon Go is more of a glorified pedometer more than augmented reality, but my fondness for it still runs deep.

This piece is part of a larger collaboration, Pokemon: Creator’s Catch. Click here to check out all the work by other great writers and artists!

Gaming Nostalgia: the Pokémon Mystery Dungeon series

downloads

I’m so happy that I was able to claim the whole Pokémon Mystery Dungeon series for this amazing Pokémon collaboration. Together with several other content creators, I took a retrospective look back at the Pokémon franchise in this hub article. If you arrived from the hub article to this article about the Pokémon Mystery Dungeon series, welcome! In this article, I’m going to talk about my memories with these games and look back at this spin off series and maybe try and discover why Game Freak made so many sequels of this game. I want to give an important side note, this article isn’t going to cover all the Mystery Dungeon games. It’s only going to cover the games that I have played. Basically, it’s a personal retrospective. So, before we really start, feel free to leave a comment down below with your opinions, thoughts and memories of these games and/or the content of this article.

2005 – Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team (Gameboy Advance and Nintendo DS)

Pokémon_Mystery_Dungeon_-_Blue_Rescue_Team_Coverart

If you read my blog in the past, you might know that I started blogging in 2010. That was a blog in my native language Dutch. It was more of a personal blog that now transformed into this English blog. 

On there, I took a look at these games but since that blog is archived, that article is archived as well. Yet, don’t worry friends. I have added it to my endless list of games I still have to write about on this blog. 

Now, how did I learn about this game? Well, I love to tell this story. Back in the day, I went each and every summer to the sea side on holiday together with my family. Before we left, my aunt took me to our local video game store to rent some games for the trip and the holiday. It was still a while before I got my own Nintendo DS but when I noticed that there was a new Pokémon game for the Gameboy Advance and the Nintendo DS, I didn’t hesitate and rented out Pokémon Mystery Dungeon Red Rescue Team. 

I was so happy to play a new Pokémon game since I had almost beaten Pokémon Ruby. That year was also the first year I slept in my own room and not together in the room with the bunkbeds where my aunts and sister slept. 

Just to give you an idea how much that game impacted me, the memories of that year’s trip have heavy ties to that game. When I was replaying this game for a bit to better write this article, the memories came flooding back quite hard. The various sand castles I had built and the activities I did with my friends in the holiday park. 

Sadly enough, I had to say goodbye to the cartridge since renting isn’t for ever. I didn’t enjoy returning the game after the trip since I got quite close to beat the game. I can’t remember exactly what happened next but when I got my Nintendo DS a while later from that same lovely aunt, I had gotten my hands on the DS version of the game. You can be sure that I played quite happily through that game. 

In past articles, I talked about how the “Farewell” music having a big impact on me. I’m actually listening to that track while I’m writing this section. This track does something with me. It brings back memories of those trips to the sea side which are memories I never want to say goodbye to. Glorious memories with various friends and family that shaped me as a person and made me look forward to those trips. 

I also remember quite well that the ending of this game was one of the first times I truly cried. I don’t want to spoil the ending, but for the people who have played this game know what I’m talking about. How the writing and music comes together extremely nicely after your long and big adventure with an amazing way to tell the generic message about the strength and importance of friendship. It might sound quite cheesy but I love how beautiful this story comes together. I played a game with an amazing message about friendship while I forged new friendships and enjoyed them without any regrets. 

2007 – Pokémon Mystery Dungeon – Explorers of Time / Darkness + 2009 – Pokémon Mystery Dungeon: Explorers of the Sky (Nintendo DS)

Pokemon-mystery-dungeon-explorers-of-timeReview of this game

To tell this story, I want to take you back to summer of 2007. In that summer, I learn about this game existing through a magazine. Seeing that the Mystery Dungeon game got a sequel, I was extremely hyped and I started to save up money. 

But then, The Legend Of Zelda – Phantom Hourglass happens. Besides being a big Pokémon fan, I’m also an extremely big Zelda fan. So, I started to play Phantom Hourglass. By the time I have finished the Zelda game, I got myself Pokémon Pearl

Fast forward a bit to Christmas of that same year. It was time to put together a Secret Santa list. While I was browsing the website of my local game store, I noticed that I had almost forgotten about Pokémon Mystery Dungeon. So, I placed the game on my list. And I think you know what happened. I got this game for Christmas. 

That evening, I was a bit of an anti-social person. I was so extremely hyped for this game and because I finally got my hands on it, I started to play this game right away. I can’t remember why I hadn’t bought this game earlier but hey, we don’t remember every single thing.  

It has been almost 15 years since I played this game but I still remember various moments that happened in this game. The atmosphere, writing, music, pacing and various other elements of this game are just engraved in my memories. When an expanded version of this game got released two years later called “Pokémon Mystery Dungeon: Explorers of the Sky”, I wanted to have that game as well. 

Now, I had to admit that it took me quite a while before I got that expanded version. In a matter of fact, there is a small story behind that as well. I remember that I bought a copy of “Explorers of the Sky” online from a website I have bought various games from before. When the game arrived, it arrived in a shiny box but there was something wrong. There was a copy of “Explorers of Time” inside of the case. So, I was able to return it and they sent me a whole new copy. Thankfully, with the correct game this time. I remember that it felt quite sketchy to send a whole game through the post instead of sending it as a package. 

Oh well, I’m glad that I have the expanded version in my collection now. For some strange reason, I haven’t played that expanded version. I think it’s because I don’t want to destroy or ruin my nostalgic feelings with game since these Mystery Dungeon games have so much nostalgic meaning to me. But, I think that it’s time to play the expanded version since the memories of writing this article and working on the collab are memories I don’t want to forget either. Let’s go and celebrate the Pokémon franchise. 

2013 – Pokémon Mystery Dungeon: Gates to Infinity (Nintendo 3DS)

PMGTIReview of the game

So, in late 2012 I decided to delete my personal Dutch blog and in the middle of 2013, I decided to completely rebrand myself and my blog in English. When I look back to my earlier work on this blog, I see the growth I have made.

This game was also the first game that inspired me to look more critical to the games I’m playing. To start analyzing why certain mechanics work and why certain mechanics don’t work. It inspired me to write my first ever rant on this blog. If I would have written this article today, I think it would be a bit better structured, but hey. Hindsight is 2021. 

In August of 2013, I decided that I wanted to write a review on this game. I remember opening the editor on that day and opening my notes. And then I started writing the article. Usually, my articles where around 1k-words long in that time. Expect, for this game I kept writing and adding to the article. And I kept writing and writing. Before I knew it, the review was over double of the length of my usual articles. 

That review is what inspired my current style of writing. Trying to find all the things that a game does right and explaining what a game does wrong and how it could have been improved. I know full well that a writing style is something that grows and changes over the years, but the initial spark to write better articles was with that review. 

So yeah, thank you Gates to Infinity to help me improve my writing skills and to help me build a blog that I’m quite proud off. Of course, the game itself is something that I quite enjoyed a lot as well. While it has some rough edges, but I still found it an enjoyable game. Critics really didn’t like this game and most of them tore it apart. 

But, I enjoyed building the paradise to it’s full glory and the story of this game. Now, if you want to know more about my opinion on this game, I highly recommend that you read the review since I still agree with everything I said. 

2015 – Pokémon: Super Mystery Dungeon (Nintendo 3DS)

250px-Super_Mystery_Dungeon_EN_boxartFirst Impression of this game

So, in 2015 we got what we thought was the final game in the Mystery Dungeon series called Pokémon Super Mystery Dungeon. The final climax of the series that would end off this enjoyable dungeon crawler with a bang. 

Now, I have to admit that I was afraid that this game was going to be mediocre. Thankfully, I have been proven wrong. This game is one strong entry in the Mystery Dungeon series. The reviews from the critics where more favorable compared to the previous entry.  

Now, you might have noticed that I haven’t written a review for this game yet. That’s because not only did I got distracted by various other games… I have to admit that I sort of rage quitted the game at one point near the end where I was unable to beat a certain dungeon since I barely had enough items. 

Now, when I was putting this collab together, I started to play this game again from my save file and I got through that part. So, I’m now almost finished with the game and I can’t wait to finally beat it and write a review about it. Since I want to share my thoughts on this game after beating the game. 

Man, playing this game was always so bittersweet. Since I knew it was the final game in the spin-off series and to be quite honest, I don’t want to finish this game. Since for some reason, I don’t want to close the book on this series. Ever since the first game, these spin-offs became a huge part of my life. If you read through this whole article, you see how much these games mean to me. Then again, all nice things must come to an end and maybe it’s time to wrap everything up and let everything come full circle. 

2020 – Pokémon Mystery Dungeon: Rescue Team DX (Nintendo Switch)

downloads

Then again, this series might not have come to an end. It’s possible that this game is just an one off remake of the series but who knows… It’s possible that Game Freak is working on bringing this spin-off series back. 

I have to admit that I haven’t bought the game on release. A lot of that had to do with the fact that the game released in early March last year and then COVID started happening in my home country and my life is extremely occupied with other things like my job and various other projects. 

So, in late 2020, when I started looking for writers for this collab, I finally decided to buy myself a boxed copy. Since then, I have been playing this remake in between the games I play to review or write about on my blog. To be honest, I’m quite glad that I bought this remake. Since this remake improved so much on the original game, it’s amazing. 

I think that this remake is going to be one time remake of the original, but like I said previously, I’m silently hoping that there will be more stories told in this spin-off style. So crossing my fingers for either another remake or a brand new Mystery Dungeon game.

And that was it

I feel that I’m going to repeat myself when I say that this spin off series means quite a lot to me. While it’s sad to know that the Switch remake might be the final game in the spin-off series, I’m also happy that it ended on quite a high note. 

The reason that the spin-off series ended was because the developers didn’t know where to take the series next. Which I can totally understand, since each story is quite unique.

I think that the Mystery Dungeon series is to Pokémon what the Mario RPG games are to the Mario series. A series of well loved spin off games that have touching and humorous stories that to be quite honest, sometimes are better than the original stories. 

In any case, I think I can ramble on and on about this series and before I start repeating myself a million times with different words I want to thank Game Freak and Chunsoft from creating this amazing spin-off series. While I silently hope that there are going to be more games in this style, I’m quite happy with the games that were released. Thank you for this memorable series. 

And with that, I feel like I said everything I wanted to say about these games for now. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article if you want to read more articles from other amazing content creators about the Pokémon series. This retrospective collab was so much fun to work on and it allowed me to write an amazing piece like this one. 🙂 

 

Review: Pokémon Sword & Shield (Switch) ~ Want Some Tea And Battling Biscuits?

Pokémon_Sword_and_Shield

Official websiteWikipedia entry

Before I introduce the game, I want to mention that this article is a part of a collaboration with other content creators for the celebration of the Pokémon series, Creator’s Catch. If you want to read more Pokémon content on this 25th anniversary of the original Pokémon games in Japan, there a hub article with more information. In any case, one of my pieces for this collaboration is a review on the latest main series Pokémon games called Pokémon Sword and Shield which released in late 2019 and got two expansion packs in 2020. Now, should you play this game or leave this game at the wayside? Was the “Dexit” controversy right, when not all the Pokémon were going to be included, to boycott the game or shouldn’t they worry? Let’s find out in my review of Pokémon Sword and Shield. I have played the Shield version and most of the DLC for this review. So, what is your opinion on the game and/or the content of this article, let me know in the comment section down below!

Want some tea?

In-Game-Screenshot-2

This game takes place in the Galar region. This region is based on a place that’s extremely close to me. I just have to cross the pond for it. Our above neighbors Great Britain were the inspiration for this game. In terms of story, the structure of the game is extremely similar to the original games. There is less focus on a more unique attempt at gyms like in Pokémon Sun & Moon.

So, you start out in your home town, picking one of three starter Pokémon to set out on a journey to discover the secrets and the evil lurking over the region by going to each and every gym and trying to defeat the Pokémon league.

I’m going to be blunt and honest here. While the story has some fun and quirky characters, it’s way to stripped down of anything that gives some tension to it. There isn’t even an “evil team” in this game. The motivations of the antagonist are weak at best. The biggest flaw is that the story lacked depth.

I finished these games last year and to remind myself what happened in the story, I had to take out my strategy guide and skim through it to get the gist of it. Now, there are a few moments that stood out during the story but these moments were far and few between.

It’s a shame really, since the writing and potential for a better story are in the game. I’m not going to argue that the previous Pokémon games always had a very in-depth story but I’m going to argue that the story was more engaging and gave a better atmosphere to the game. For example, Pokémon Ruby and Sapphire tell a story about the climate in terms of the balance of land and water. Pokémon Black and White told a story about the moral of capturing creatures to help in work. Pokémon Sun and Moon told a story about how power can go and make you mad.

I can’t tell you what the moral or message of the Pokémon Sword and Shield games are. In a matter of fact, the actual climax and buildup is so see through that I’m quite sure that even a young child is going to see the twist at the end coming from a mile away. The DLC thankfully takes a step in the right direction, they feel a bit more fleshed out and still have a story to tell instead of something quite generic that the main story is telling.

I think I could ramble on and on about the story, but I think I should focus on review this game and talk about other elements as well, so let’s take a further look into this Pokémon game and let’s see why the fans of the Pokémon franchise are so divided on this game.

Some biscuits, please!

In-Game-Screenshot-18

Even when a game doesn’t have an enjoyable story, the game can still be quite fun. Now, let me first tackle the “Dexit” controversy. There was a group of Pokémon fans who were quite angry when it was announced that not all Pokémon would make it over into the Pokémon Sword and Shield games. I can totally understand from where these people are coming from but I can totally understand the viewpoint of the developers.

It’s a bummer for the fans that they might be unable to catch their favorite Pokémon or carry their Pokémon over from older games. I can totally understand the fear that it’s now possible that Pokémon are going to be locked behind a DLC-paywall. I would totally agree with that fear if the developers implemented a pay per Pokémon scheme, but thankfully enough, they didn’t. Thankfully in the DLC we got 200 Pokémon that were returning to the game for a reasonable price.

Now, what do I personally think about the whole Dexit controversy? Well, to be honest, I don’t mind the fact that not every Pokémon is in the game. And I’m going to explain myself. I think it would have been a huge workload to make close to 900 new models and make them work in the new game. In addition to that, I think it’s a great way to force players to experiment with the new Pokémon. Since why should you catch or try out the new Pokémon if you are able to catch all the ones you know?

Just thinking about the workload that adding 900 Pokémon in one game is going to bring is making my head spin. Not only you need to make sure that there is the right balancing, but you also need to make sure that every Pokémon has it’s use and reason for existing. And let’s not forget the fact that you need to animate them in a large dynamax form as well. Also, just imagine that you had an extremely low chance to catch a certain Pokémon just because there are too many in one route.

It would bloat the game beyond belief. I think that it’s quite possible that when the next generation comes out, we are going to have close to 1000 Pokémon. So, you could start to argue that maybe we shouldn’t have new Pokémon in the next generation but discovering the new Pokémon is just half the fun of a Pokémon game isn’t it.

Anyways, I think it’s time to focus on Pokémon Sword and Shield’s gameplay isn’t it? So, how does this game play? Well, in terms of gameplay, nothing really changed. If you have played Pokémon games in the past, you know what to expect in this game. You train your Pokémon during Pokémon battles in routes and cities and try to defeat 8 gyms that specialize in a type to gain 8 badges to defeat the 5 strongest trainers in the region. Meanwhile you discover the truth behind the legend of that region’s legendary Pokémon(s).

For some veterans, the formula is getting a bit stale. I still enjoyed going through the whole game but I’m a bit disappointed that they are returning to the old school gym design. The trail challenges in the previous Sun and Moon games were such an amazing breath of fresh air. In this game, it’s a strange mixture between the old school gym design an a sort of challenge based design. It’s a step in the right direction to make gyms more fun but something that did surprise me is the fact that there are differences in the gym depending on the version you are playing. Finally, there are more differences between the versions then just the Pokémon you can catch. For example, in Circhester, you fight Gordie who uses rock Pokémon for the 6th badge if you play the Sword version. But in the Shield version, you fight Gordie’s mother Melony and she uses ice Pokémon to challenge you. Sadly enough, this happens for one other gym. I would love to see more in the future. More differences between the versions instead of just the Pokémon you can catch and/or some minor visual/text differences.

There are two unique mechanics in this game. The first is dynamaxing. With this mechanic, you can dynamax your Pokémon in certain criteria. You can use this mechanic during special battles basically. When you dynamax your Pokémon, they grow quite large and they can use extremely strong attacks. I could explain it in detail, but if you want to know more, Bulbapedia has an amazing in-depth article on it. This mechanic really puts an interesting twist on battling but I feel that this doesn’t scream Pokémon to me. It feels like just a spin on Mega Evolution which is basically Dynamax Lite now.

The second unique mechanic are the wild areas. These areas are basically quite open routes where you can do just a little bit more than just battle trainers, battle wild Pokémon and go from one place to the next. If all the routes were more as open and as large to the wild area, then I would applaud the developers. Now, the wild area feels painfully underdeveloped. You can camp and cook in these areas but that is just a small distraction at best. The things you can do while camping feel extremely limited and the cooking mini game is enjoyable but I rarely came back to it.

In the cooking mini game, you have to combine berries and a core ingredient to create all sorts of curry. You can find these ingredients in the wild area. These curries can give a boost to the friendship you have with the Pokémon and other very minor boosts. One of these boots can be to experience gain.

There is a multiplayer aspect to camping and cooking but to be honest, I haven’t used it nor have I experimented with it that much so I’m not going to comment on it. Feel free to talk about it in the comments since I would love to know if it’s fun or not.

Something I feel rather mixed about is the fact you can easily access the boxes anywhere in the world. So, that means you can easily swap your team members on the fly. Thankfully, they don’t fully heal if you switch them in and out of the box during your adventure, since that would have broken the difficulty of this game even more.

This brings me to the point of the difficulty of Pokémon Sword and Shield. Balancing a game just right is something quite tricky to do. I have written a lengthy article about it in 2019. Now, I’m sad to say that this game doesn’t deliver in that department. You have to go out of your way to make the game more challenging. There are various video’s and articles floating around on the internet to give you tips and tricks to make the game more difficult. I’m just going to give some examples: TheGamer and NintendoLife.

The aftertaste

In-Game-Screenshot-27

Now, it might seem that I’m ripping this game apart. Complaining about the story, the unique mechanics and the difficulty of the games. I think I’m going to run ahead of the conclusion of this article but I feel that Pokémon Sword and Shield could have been so much better, miles better in fact. The potential is there in the game.

The game controls amazingly well. It’s the first mainline Pokémon game on a console and it made the transformation quite well. While I got some minor slowdowns during some intense senses and during some battles after selecting a move, they weren’t too bad and the framerate got stable again quite fast.

Something I really liked in this game is the soundtrack and the audio design. Some tracks in this soundtrack like the battle theme of Bede or the battle theme of Marnie are absolute bobs. I also listen to the soundtrack from this game from time to time while at work and while writing articles. I enjoy it just that much. The sound effects add to the atmosphere of the game as well. For example, you feel that moves having the impact it should have to draw you in into the world of this game.

I can totally understand that some people are somewhat disappointed with the visual presentation of this game. Especially since some attacks have a 2D animation while some attacks have a grand 3D animation. To be honest, I didn’t mind it that much. I rather have a generic animation that can be used for every Pokémon that can learn or execute that move instead of the developers having to create a separate animation for each and every Pokémon that can learn the move.

This game is quite colorful and detailed. The visual presentation of a steampunk Great Britain is rather well executed and well done in my opinion. I really like the fact that battles with gym leaders are in a grand stadium, it’s something I always imagined as a kid. Then again, I wonder every gym battle can draw those huge crowds if this region where real. But that’s nitpicking beyond belief.

In terms of visuals, I have been comparing character models of Pokémon from Sun & Moon and Sword & Shield. I have to say that it’s a huge improvement and they look a lot better with better lighting and details in Sword & Shield. Now, you can clearly notice during the game that the developers hit the limits of the 3DS in Sun & Moon, so we should only get better models in the future. It’s also amazing to see that you can see the first Pokémon in your party to follow you in the overworld.

HM moves are a thing of the past in this game. This is something I really feel mixed about. It’s something that could be used to gate players from progressing too fast in the game in more unique ways instead of just blocking the road with various people. It also created more interesting puzzles by sliding blocks or having to dive under water. It’s something I’m going to miss to be quite honest yet I totally understand why it has been done. This way you don’t have to have a Pokémon in your party that’s simply your HM slave and make the world more open to exploration.

A huge positive in this game is the fact that they finally fixed the random battle system. You can finally see all the wild Pokémon in the overworld and avoid them if needed to catch a certain one. In addition to that, you can see which moves are effective against the Pokémon you are battling if you have fought the Pokémon before. If only there was an option to turn it off for more veteran players, that would be awesome. Like an option to disable the always on experience share or turn it in another mode would have been great as well.

This game also has a few online modes like raids and versus battles. But I’m not that big of an online gamer so I’m going to comment on those very much because I haven’t experienced them enough to talk about them. Now, you can do raid battles solo and those are fine but you feel that these are more enjoyable when you do them with friends or strangers online.

Something I’m totally forgetting to talk about is the fact that there is a way you can ease of the griding of your Pokémon! Since you can send them on jobs. In the Pokémon Centers you have a machine where you can play the Pokémon Lottery but more important, send your Pokémon on certain jobs. The better they preform on a better, the more experience and rarer items they will bring back. You can also choose for how long you will have to miss your Pokémon. It’s a sort of free daycare system.

That brings me to how content is somewhat locked in this game. The further you get in the game, the more items unlock. So, even if you were to cheat and go out of bounds towards another city’s Pokémon Center to go to the market, you won’t be able to buy more powerful items. It’s the same with collecting the League cards, which is just an immersion mechanic in the game.

Something new in this game is that there is an autosave feature. So, the days of manually saving are over. Surprisingly enough, there is an option to enable to disable the autosave feature. Now, I have mostly played this game without the autosave feature since I felt that my game ran a smidge better with it off.

The last things I want to talk about is the postgame and the DLC’s. Let’s start with the postgame. There is a minor silly additional story you get after becoming the champion. I’m sorry but I can’t take the characters in this story chapter seriously, I find it a bit ridiculous and silly. Apart from that, you can learn unique moves and do various other things. A nice list has been created by gamewith.net. Personally, I find the post-game content rather enjoyable apart from the silly story of course.

So, the DLC. I honestly have to say that it’s totally worth a purchase. The base game provides around 30 to 40-ish hours of content if you want to play the main story and the extra’s. If you add the two DLC’s on top of that, it’s another 10 to 20 hours on top of that. If you want to fully complete the game, you are looking at an adventure that takes close to 130 hours to complete.

The DLC is also amazing postgame content. It adds unique mechanics and is a step in the right direction when it comes to game difficulty. So, if you enjoyed the base game, I think that the additional 30€ is worth it for both DLC’s. They might be a tad bit on the expensive side but they add more then enough content to justify the price in my opinion.

To avoid spoilers, I’m not going to talk too in-depth about them, but one DLC is a whole new island to explore with a fun quest to find all the Digletts and to train a Pokémon to fight in one of two towers to choose between which legendary Pokémon you want in addition to the biggest wild area in the game. The other DLC gives a whole new boss rush rouge like mini game for legendary hunting and another new wild area.

And with that said, I think it’s high time for my conclusion. Since this review is getting rather lengthy isn’t it?

Conclusion

The bad:

-Rather underwhelming story.

-The game is too easy.

-Some parts of the game feel underdeveloped and underused.

The good:

+ Amazing visual design.

+ Interesting new spins on the gym battles.

+ Amazing soundtrack.

+ …

Final thoughts:

After I had beaten the main game and played parts of the DLC, I started a review of this game multiple times and scrapped it each and every time. This game has so many underdeveloped good and fun elements it hurts to see them dragged down by the two biggest downfalls of this game and that’s the weak story and the game being too easy for it’s own good.

I still enjoyed my time with the game but sometimes I felt that these games are becoming a shadow of their former selves. I honestly think that if the story had more depth and there were difficulty options, this game wouldn’t have divided the fanbase so much. Of course, you have the whole Dexit controversy thing, but as I explained before, I don’t find it too big of a disaster.

The game is still a blast to play with an amazing soundtrack, new and fun mechanics like the wild area’s and a lot of accessibility features like seeing the effectiveness of moves. Also, we are finally seeing more differences between both versions that just simply the Pokémon you can catch in the wild.

This generation took a few steps back and a few steps forward and I’m quite curious to see what we are going to get in the future. What games are we going to get in this anniversary year of Pokémon? Since I would love to see the franchise continue and thrive since this game proves that the formula can still be quite a lot of fun if it’s handled well.

So, should you pick up this game? I would recommend it but I would warn players that they shouldn’t expect an expansive story and a lot of challenge expect they create their own challenge. But, it’s still a great and enjoyable Pokémon game where you can sink a lot of hours into.

And that’s everything I wanted to say about this game. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 70/100

Remember, this article is part of a huge collab of content creators to celebrate the 25th anniversary of Pokémon in Japan. Want to read more articles and content? Click here to go to the hub article where we all take a look at the main line Pokémon games and various spin-offs.

First Impressions: Lenna’s Inception (PC – Itch.io) ~ Glitching The Zelda Formula

Lennas-Inception-Free-DownloadItch.ioSteam

If you have read my blog in the past, you might know that I highly enjoy the Zelda series. It’s one of my favorite series ever created. My favorite games are the Oracle games because it’s one of the first Zelda games I played and I just feel in love with the formula, the world, the setting, the mechanics… Now, since A Link Between Worlds we didn’t got a new top down Zelda game. Thankfully, indie game developers pick up that banner and create new games heavily inspired by the formula. Today, I want to talk about Lenna’s Inception, a game I played through the Itch.io page of the developers. Is it any good, does it scratch my Zelda itch or should we skip this game and look at another game? Let’s find out while I invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Editorial note: I have played multiple versions of this game but I played v1.1.5 for this article.

Glitching the Zelda formula

6EtbsPIn this game, you take control of Lenna. As long as you don’t rename her that is. Lenna is a teacher at a local school and as soon as she steps out, she notices that her whole school is glitched out and you are unable to enter it. So, it doesn’t take long before you meet Link, I mean Lance. He is the actual hero in the story and Lenna guides him towards the first dungeon to help Lenna save her students. 

Now, as you would expect, Lance meets a terrible fate and actually dies. Now, it’s up to Lenna to save the world before it corrupts even more. During the story you meet several characters and interact with the world. The writing contains a whole load of puns and references to other games and pop-culture. It’s quite enjoyable. 

Something I want to praise the developers for is that they managed to up the replay value in a lot of unique and interesting ways. First of all, let me tell you that there are a lot of gameplay modes besides the story mode. There are various challenge modes with leaderboards that actually invite speedrunners to make them categories. 

On top of that, there is a sort of “Spoiler Log” in the story mode. I haven’t beaten the game, so I don’t know what it exactly is, but I have seen in the changelog for v1.1 that it has to do with speedrunning the story mode.

Speedrunning this game will be quite tricky, since this game world is completely randomized. You can set a seed to know where you need to go, but the lay-out of the land and the locations of various things are random in every save file. So that means that no playthroughs are exactly the same. 

I have to say that I rather enjoyed the story and the setting of this game. There are various 4th wall breaks and self referential humor which makes the story much more enjoyable. Too bad that one playthrough of this game is rather short, if you know what you are doing, you can beat this game in 4-ish hours. Add 10 hours on top if you want to complete everything. But, again, it’s not a bad thing that this game is short since the randomly generated content makes this game so replayable. I’m quite sure that after I have beaten this game, I’ll be playing this game again during holiday breaks.

Throwback Styling

UntitledThis game makes it’s throwback to the old school top down Zelda-style complete with a 8-bit and 32-bit visual style. You can choose in the main menu if you want to use the 8-bit or 32-bit visuals for the game. In most of my playthrough, I have used the 32-bit style since I felt that style looked better. But, for this article, I booted up the 8-bit style and I was blown away. 

Seriously, it looks as good as the 32-bit style. Obviously, the 32-bit style has more details and looks better by modern standards, but the 8-bit visual style took me back to the days that I played the port of the original Zelda game on my Gameboy Advance. 

The visuals of this game are really polished, apart from one thing I don’t have any complaints. The visuals really give an amazing atmosphere and add to the story and the setting of the game. It really sells a fantasy world that is alive and that the main character of the game is actually living in it. 

Now, the lay-out of the land depends on your seed, which is nicely displayed in the load menu. I choose “Arpegi” as my seed, because why not? It’s sort of my brand name after all. When I checked out the Discord of the game, I noticed that there were snowy area’s that looked cool and I have them barely in my seed. So, I think I’m going to replay the game with another seed to try and see new things. 

The visual presentation has one flaw and that’s that the glitch effect can be a trigger for people who are epileptic. It does add a lot to the story and setting of the game but I think they might trigger some people. Something that can also trigger people are the flashing screens when the game is doing it’s randomizing magic. You can change this through the options menu, but I think you should get a warning screen to turn these off before they happen. This might be in the game, but I’m not 100% sure since I can’t remember and I don’t want to delete my save files to test it.

Yes, save files! There are multiple save slots. Well, this is partially true. You can have multiple runs but you have one save file per run. Also, this game doesn’t use an autosave! You have to save manually. So, don’t forget to save whenever you have beaten a dungeon or got a heartpiece.  

A game can have amazing visual presentation but what is the presentation of a game without it’s sound effects and music? This game delivers an amazing soundtrack and amazing sound work. While I would have loved a bit more ambient sound effects, the music is still amazing. Oh, the attention to detail in this game is top notch as well. I mean, this game even makes the soundtrack and sound effects 8-bit if you use the 8-bit visual style. 

Exploration distraction

dfgdfIf I didn’t get distracted by all the side quests you can do, I think I might have beaten this game for the first time. Yet, in this game there are several optional side quests that you can do to upgrade your gear, increase your health and even complete a whole trading sequence. 

In terms of gameplay, this game works the exact same as a top down Zelda game. You have to complete dungeons gather new items and unlock more of the story. Some mechanics are more in-depth than in the Zelda games. For example, there are way more potions and tunics in this game than in any Zelda game. In addition to that, you can even use these potions on enemies. I discovered that by accidentally shooting a healing potion into one of the dungeon bosses. 

Unlike Zelda, you can have a companion in this game. While a NPC attacking nearby enemies can be quite helpful, I found that they sometimes got stuck in dungeons on doors and they don’t help you in boss fights. Each companion NPC has it’s own health bar that’s displayed in green above your health bar. When an NPC picks up a heart, you and the NPC get healed. 

I’m not going to reveal the items you can gather in this game since it’s part a spoiler and I want to leave that a surprise to you if you decide to play this game. But, I do highly advise you to learn all the mechanics of the items since they can be helpful. Overall, the difficulty of this game isn’t that high but that might also be seed-related, I don’t know. But, I rarely had trouble with the story mode. I also never had to use a guide to progress in this game. But, I do have to say that some puzzles especially in the castle are expertly crafted and quiz you on the possible uses of certain items. 

To be quite honest, I have a lot of trouble finding negatives about this game. The only negative I could say is that the default keyboard controls are a bit awkward to use. But hey, nothing that changing the keyboard bindings can’t fix. But, then I tried out my controller on this game and I felt that the game worked even better. I could nitpick and say that I find it a bit disappointing that the options menu doesn’t have an overview of the controller controls but hey, that’s nitpicking. 

Something that I didn’t saw coming is that this game has a local multiplayer option. Yes, you can play through this adventure with a friend. Sadly enough, only local play. If you play through this game with a friend, know that it’s best with a keyboard / controller combo and that only the “non-shadow” player can move the screen. Yes, this game works with screens that can scroll like the old school Zelda games. 

While I was doing research about this game, I learned in the press kit that the developers of this game worked on titles like Stardew Valley, Starbound and WarGroove. No wonder that the quality of this game is so high. This game has been created by veterans in the indie game industry. 

So, overall, what do I think about this game? I think that this game is one that every adventure game fan/Zelda fan/indie game fan should play. This game is only 8€ and the game is worth every cent. I would even pay more, to be honest. The only things I didn’t like where the short length of the game and the default keyboard controls. But both can be solved easily. The issue with the awkward keyboard controls was easily solved by rebinding then and the short length is solved by a randomly generated adventure that differs from playthrough to playthrough. 

Visually, this game looks and sounds amazing. It also changes depending on the visual style you choose. The game does scratch that top down Zelda itch. I wanted to play more game in that style and this game delivers that in spades. I even have a hard time finding mistakes in this game. So, Lenna. Shall we go on another epic adventure and save the world again?

With that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, happy first birthday to the game. The game has been released for over a year now. 

NekoJonez’s December 2020 Update

NekoJonez176p_(long)We are in the final days of 2020 and my lord, what a year it has been. I think it’s high time to talk about my plans for 2021 and the future in the form of an update article. What has been going on in my personal life and what will the future bring? Well, let’s dive right into the updates!

Personal updates

Let’s start off with the personal updates. First of all, I have to bring the news that my car broke down after 10+ years of service. I bought myself a Citroen C3 in red. I’ll post pictures on my Twitter when it arrives next month. While I could get it serviced and fixed, the cost of the repair would be way higher than the value of the car if I would sell it today. So, that’s why I decided to purchase my very own car. The car I was driving was my mother’s old car which my sister and I used to learn how to drive.

Now, this car became my car when I moved to my apartment. Yes, I’m now living on my own. Honestly, I don’t live alone since Troy moved in with me. Currently, he is sleeping in one of my spare relax chairs while I’m writing this article. He keeps me company while I’m playing games, researching, writing articles and doing stuff in my apartment.

In earlier update articles, I talked about me starting my dream job last year. A year ago, I started working as an IT-admin at an art school. This is a dream that came true since I always wanted to combine my passion for technology and education and the fact that it’s in art secondary school is just an amazing bonus since I see so much great art that’s being produced by our students.

Currently, I’m doing this job full time. One of my bigger projects is revamping the website of the school, being a first line support for tech issues, automating and optimizing processes and many other things. Now, this means that a lot of my time and energy goes to my job that I love doing. I’ll talk a bit more on what this means for my schedule later in this update article.

The final personal update I can give is that I’m doing a tech clean-up. What I mean with that is that I’m upgrading everything from a better monitor and equipment to play (retro) games to throwing away things that don’t work anymore or don’t have any purpose being stored in my drawers.

For example, I tried to install Windows 98SE recently on an IBM PC I had laying around. Sadly enough, during the installation I discovered that the sound chip was broken. I don’t have the expertise nor do I have the knowledge to fix motherboards. On top of that, due to some malfunction in the case, one of the IDE cables decided to melt to the power brick and part of the motherboard. Yeah, that computer is dead now.

I’m also throwing out old spare laptops that I kept for spare parts. I did recover some laptops to give to students who don’t have the money nor the budget to get their computer. That way they could follow the classes during the COVID lockdowns. But some devices were too old for that, so they go to our local tech recycle center.

Now, in terms of upgrades I got myself a new computer monitor for example.  Currently, I’m using the ASUS TUF Gaming VG27VQ and as a second monitor I’m using an Iiyama Prolite GE2488HS. I’m considering upgrading my Iiyama monitor but on the other hand, I use this monitor since it has a VGA port I can use for my retro computers to play older games on. But I love the curved nature of my new Asus monitor and the high refresh rate give the games I play on it such a nicer experience.

Currently, I upgraded my router to an Asus ROG one and the additional security features it gives me in my next work are just amazing. And for obvious reasons I won’t be talking about how I set-up my network. Something I’m going to talk about is that I upgraded my Asus Zenfone 3 to an Asus Zenfone 7. And let me tell you, what a difference it makes. The Zenfone 7 is one of the best phones I ever used, it helps me to do work on the go and the battery lasts me such a long time it’s crazy. I also upgraded my TV and printer. Living alone is such a great experience. Now, I have total control over my network and devices to the extend I want.

With that said, I think it’s high time to shift the focus over to the updates in terms of my blog and what the future will bring in 2021. Since it won’t be a surprise that the remaining articles of this year will be my top 10 games of 2020 and the games I’m looking forward to play in 2021. Of course, it’s possible that I finish an article on a game and/or a developer request in the meantime and publish it.

Blog news

I turned 27 years old/young this year. That means, I have been blogging for 10 years this year. Yes, I started my Dutch blog that preceded this blog in late 2010. I rebranded myself in 2013 to this English blog and I haven’t stopped since. I haven’t done anything special since I really didn’t have the time nor a good idea to celebrate my 10 years in the community.

Maybe I’ll write something unique and special next year or when I hit 10 years of blogging on this blog but only time will tell. Since I can’t promise I’ll be able to write weekly anymore.

Due to my focus on my job and me living on my own, that means that the time I have to play games, research them, write and edit my articles is rather limited. I honestly thought that I wrote way less articles this year compared the to previous years but color me surprised that I wrote almost 52 articles this year when everything will be said and done. Granted, I wrote close to 90 articles last year but I publishing various press kits this year so I think that number is a bit inflated. Also, I put a lot more work and effort into the articles I write compared to last year.

So, I won’t promise that I’ll be able to write an article every week in 2021. I won’t be able to promise that I might be able to write more than one article during my vacation times. From a personal experiment I found that not forcing myself to write weekly and trying to push out an article in a weekend create a not-so-good article in the end.

Does this mean I have a more loose schedule? Well, I haven’t fully decided on that yet. Honestly, I don’t really think that will be case at this moment in time. I think you might see less articles when my personal life gets quite busy like when my acting group can restart after the COVID lockdowns and when things get quite hectic at work (like when we have an open school day).

I also want to do more community events in 2021. I felt that I missed a lot of amazing collabs and events in 2020 due to my busy personal schedule. So, if you are organizing a blogging community event, feel free to tag me on Twitter, DM or mail me. When I can fit it in my schedule I’ll.

The last thing I want to give you guys and girls an update about is the Pokémon Retrospective Collab. At this moment, we have 12 writers (including myself). We also have found a name for the collab. The name that we currently have agreed upon is “Creator’s Catch” and the current publishing date will be the 27th of February. That would be the 25th anniversary of Pokémon Red & Green in Japan.

Now, if you are still interested in joining this collab, there are still some spin-offs open. At the moment of writing, the Rumble series, Trozei, Puzzle, PokePark amongst one time spin off games are still open. Feel free to hit me up if you are interested in joining and join our lovely collab.

Oh, I’m forgetting about one thing. And that are the updates to the old articles. Currently, I’m updating these old articles whenever I have the time and feeling like updating them. As stated before, I don’t want to update these articles with new content, I only want to fix up grammar and spelling mistakes, broken links and images. But, they will be less of a focus of mine. It’s like keeping my overview pages up to date. I still have to work on those…

Phew, that has been everything to update you guys and girls about. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.