Review: Lucid Path (PC) ~ Let’s Go RPG’ing

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Official steam page

Today I want to take a look at a game that got sent to me. The name is Lucid Path. It’s a RPG created by Grevicor. I got a review copy of this game to write this review but the developer asked me to give my 100% honest opinion, so that’s what you are going to get in this article. I’m honestly glad that I’m able to try this game, since looking at the screenshots, I’m quite interested in playing it. Also, the developer told me that this is a very short game that throws the player in unexpected and twisted situations. So, you got my attention. Let’s explore those situations then. And as usual, feel free to write a comment with your opinion on the content of this article and/or the game in the comment section down below.

Misery Loves Company

20181117175122_1The story of this game starts out quite simple. You are tired of your miserable life and you go set out on an adventure. Luck is on your side, since adventure finds you really fast. You come across a village which has a problem with a nearby dungeon. Now, it’s up to you to solve their problem.

Before I continue, I must say that the font chosen in dialogue boxes fits the theming for the game really well. But, it made it tricky to easily see the difference between some letters like the “o” and “a”. Now, I didn’t mind it too much, since I’m pretty fluent in English (…If you need evidence, in what language am I even writing then?) so, I was able to read it without a problem.

You go and explore the dungeon and try to solve the problem. You meet several characters which will aid you in your quest. In addition to that, you learn that there is a bigger problem in this dungeon than just the monsters.

The writing itself is pretty decent. You meet some other people from the village during your quest. Since the game is pretty short, I don’t want to spoil the ending or any more of the story. If you are interested, I highly recommend that you check it out for yourself.

Chilling in the dungeon

20181117180029_1The gameplay of this game is quite relaxing. This game is a casual RPG. The gameplay of this game consists out of playing mini games, choosing when to use your spells and improving your character. Now, what do I mean by “mini games”? When your character takes on a quest, you don’t have to do anything. You play a small mini game on an old computer. Depending on how you do in the mini-game, the faster your character is able to finish the quest.

Each time you go and explore the dungeon, you earn coins and medals. With these coins, you can buy better equipment and with the medals you can improve your stats at the castle. Now, you can also earn coins and medals by doing quests. There are 3 quests you can do. After you have done those three quests, you have to go inside the dungeon to get new ones.

Before I talk about the dungeon, I want to mention the shop. This part of the game still needs some polishing work. There are two things I disliked about the store. The first thing is that you have to drag & drop from and to your inventory to buy and sell. When you try to sell an armor piece you are wearing, that won’t work. And if you double click on something to buy, that won’t work either. This was annoying while I was using the shop. I get used to it, but I felt like I was doing a click too much.

The second thing I disliked about the shop were the colored items. It’s quite unclear with the spectrum is. The ones without a background are the cheapest and weakest ones. Followed by a green background, yellow background, blue background and those with a purple background are the strongest. Now, why not show “lv.1”, “lv.2”… ? This makes it easier to figure out and it also helps colorblind people.

Something I did really like about the store is the fact that the inventory of the store is random each and every time. You can refresh the store’s inventory by spending a few coins. I made sure to check the store each and every time before I went to the dungeon to make sure there wasn’t more powerful gear waiting for me in the dungeon.

The gameplay in the dungeon is a bit too uninvolved. The battle takes places automatically. There are two things you can influence. The first thing is when you decide to use your spells. You can store 4 spells. You have a fire spell, thunder spell, poison spell… There are a handful of them. You can only use each spell once during your session. The session ends when you are out of health. When you are out of health, you go back to the town.

Now, the 2nd thing you can influence in the dungeon is the speed of the game. Now, you can either pause, play at normal speed or play sped up. You even have a button to leave the dungeon early. The leave button isn’t a temporary check point, it’s like a retreat. When you faint and enter the dungeon again, you start at the latest checkpoint. Each five rooms, you get a checkpoint.

About the controls for controlling the speed of the game, I found it disappointing that it was unclear which button was pressed. It would be really helpful if there is a visual identification to show which button you have chosen.

Besides that, there isn’t a lot to do in the dungeon. I found this disappointing, I wish it was a bit more involved. I also felt that the AI of the monsters attacked my character more than your companion. Thankfully, upgrading and improving your character isn’t hard. Each time I trained my character and bought better items, I felt I was able to progress one or two rooms further in the dungeon.

Alright, I have to be honest about something. There are some additional things to do in the dungeon. But, I would ruin a surprise for that. So, if you want to know what that is, you should play this game. The only thing I would say is that there should be more moments like those that happen in the dungeon.

You are able to heal yourself outside of the dungeon by doing quests. These quests give green pearls that heal you. So, you each time you want to heal, you have to play a mini game. You can’t enter the dungeon without full health either.

Now, there is a more involved version of the dungeon and that is the arena in the castle. You can choose between three different tiers and with that you can win an item. Now, you have to press the space bar at the right time to deal more damage. It’s that kind of mini game that you need to press the button when the pointer is in the green area. In the arena, your equipment does not make a difference. So, it’s pure skill based in there. You do have to pay coins to get in the arena. The more difficult the challenge is, the cheaper it becomes. This makes sense, since that way you can’t easy farm the cheap items to have a huge mountain of cash to easily buy the most powerful items.

Now, if this was in the main dungeon, that would make the game a bit more interesting. Since most of my enjoyment in this game came from the times I was playing the mini games and messing around in the town…

Vector mini games

20181117195941_1Now, this game doesn’t automatically save, so if you don’t want to lose any progress… Quit the game using the menu in the town. Now, if you reboot the game in full screen, you might notice that there is some graphical weirdness going on. Just go into the options menu, click the full screen option once to go to windowed mode and click it again to go back to full screen. That fixes that issue.

The mini games are vector based mini games. The first mini game you encounter is a top down shooter that reminded me a lot of Asteroids. Each time you shoot a falling rock, the rocks’ drop speed increases. The faster the rock, the more points it gives to completing the quest. Oh, you have to actually do something in the mini games or your character won’t progress in his quest. After a few floors, you unlock the possibility to play another mini-game for a good amount of coins.

The 2nd mini game is one where you go downward and you aren’t allowed to touch the edges. I personally highly dislike these style of mini games. Now, this is something personal, but I have never been good at this mini game. Each mini game has 2 achievements. There is the “Good at” and “Great at” mini game. Each achievement is tied to your score.

The final mini game felt broken to me. For some reason, the mini game didn’t react on my inputs at certain moments making me loose it. But, that might be because it’s a rhythm-ish style mini game and I’m not that great when it comes to that.

Now the other mini games I will leave as a surprise for if you decide to play the game. They are quite interesting, but for some reason I found myself enjoying the first one the most. In this game the Asteroids one is called Planetoids.

Now, this game isn’t too difficult. Some people will find this game repetitive, but I found it a relaxing experience. It was a blast to play something where I was able to just relax and I didn’t need to take the game too seriously. The game became even more interesting after a few hours of play, it opened up more. But, I won’t spoil that. This is especially true when you think that the game is repetitive. Don’t worry, something unique and fun will happen near the end.

There isn’t a lot of replay value in this game. After you have beaten the game, there isn’t too much different in a 2nd playthrough.

This game is also really cheap. So, if you are looking for an cheap enjoyable game; look no further. Yes, I found the game enjoyable. Especially the charm of the visual presentation. It reminded me a lot of Knights of Pen and Paper. The retro feel while not using true 8bit or 16bit visuals is just pretty to me. The game is colorful and lively and just gives off that relaxing vibe. It also has a lot of charm in my opinion. A charm I can’t get enough off.

The animations might be basic, they were just perfect in this game. Like the sound effects, they fit the theming of the game perfectly. The music, well, it’s something I would like to add to my playlist of relaxing music. I really liked the soundtrack of this game.

That’s everything I wanted to say about the game. I think it’s high time for my conclusion and final thoughts.

Conclusion

The bad:

  • The game can be a bit repetitive.
  • Some minor visual issues in full screen mode when booting the game.
  • The shop needs some polishing work.
  • The exploration of the dungeon can be boring.
  • Some UI improvements are needed.

The good:

+ Enjoyable writing.

+ Great music & sound design.

+ Great visual presentation.

+ Fun mini games.

+ ….

Final thoughts:

At certain times, I felt that this game could make for a perfect mobile game. At certain points, I felt like this game isn’t really meant to play in long sessions. This game could be enjoyed more in short sessions.

This game has a lot of potential. There are some flaws that could be polished and patched out but they didn’t stop me from enjoying my time with the game. If you are looking for an enjoyable cheap game, I wouldn’t look any further. This is a great time wasting game.

The biggest issue I felt that this game has is that the game didn’t had enough gameplay. I wish there was a bit more to do, especially during the exploration of the dungeon. Oh well, not every game can be perfect.

I do recommend that you give this game a try and just relax and enjoy the experience. Since, that’s in my opinion the best way to enjoy the game.

Thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

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Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core priciples.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defences are the key to victory.
  • Elaborate battlefields with various boons and hazzards.
  • Unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing trough our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

Itcho herals
https://archeangames.itch.io/heralds-of-the-order
IndieDB Heralds
https://www.indiedb.com/games/heralds-of-the-order/downloads
IndeExpo Heralds
https://www.indiexpo.net/en/games/heralds-of-the-order

About the team

archean games.png

We’re a three man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io

 

 

Gamer’s Thoughts: How to play mobile games on your PC.

CaptureOfficial website

For some people, it isn’t easy to buy the latest and greatest phone to play the newest and greatest Android games on. Thankfully, there is a solution for that. It’s a solution I often use myself actually. There is a program called “BlueStacks” that allows you to play any Android game on your PC. I use this tool when I want to take screenshots for when I want to review an Android game. To my big surprise, the folks over at Bluestacks contacted me with more information about BlueStacks 4. So, that’s what I’m writing about today. Before I begin, feel free to leave a comment with your thoughts on the program and/or the content of this article in the comment section down below.

What’s new

Currently, BlueStacks got a huge update. In v4, a lot of work has been done to make BlueStacks an even better platform to play Android games on. In this infographic created by the developers, you can find an overview of the changes and improvements in this new version.

If you want to download the program for yourself, just go to the official website that’s linked higher in the article and install the program. The installation is extremely easy. Just follow the on screen steps and the installer does the rest for you. It gets even better, when you log in with the same account you use on your phone, you will be able to download all your purchased apps and install them in BlueStacks.

It’s quite impressive on how far this program has come. Back in 2011, the first version of BlueStacks was released and today it’s one of the best programs on the market to play Android games on. With this program, you can easily stream, record or create screenshots from all Android games. And you can even play them.

If you don’t like the Google Play Store, BlueStacks also has its own AppCenter. This center is a new skin for the Play Store. Each program takes you directly to the corresponding page in the App Store.

Here is the best thing of all, using BlueStacks is completely free. There are some ads in the program and you can’t customize your wallpaper. If you buy a premium account, you will be able to change your wallpaper and have no ads. You also got priority responses from the support team, if you need them. This subscription costs only 40 dollars yearly. The only annoying thing is that there aren’t too many payment options.

By doing various tasks, like loading up a game and returning daily, you earn BlueStack Points. With these points you can buy themes and various merch prizes. At the moment of writing, there isn’t a list of which actions award you points. You can also buy BlueStack Points as a sort of microtransaction. But, these points are totally optional.

Playing games in BlueStacks

Thanks to the developers over at BlueStacks, I already got the chance to play around in a development build of version 4. Since BlueStack now supports the mapping of joysticks to keyboard buttons, I decided to try it out in Corpse Party – BloodDrive. Thankfully, there are cloud saves so I can pick up from where I left off.

screen 1

When I first installed the game, for some reason, the game closed to the desktop twice. But, the 3rd launch, the game just works perfectly fine. After mapping the joystick to the ZQSD (WASD in AZERTY, since I’m from Belgium and use AZERTY.) and the other joystick to the arrow keys, I was surprised at  how accurate and fluent this works.

After that I tried to map my keyboard keys to my wireless XBOX360 controller using a program called XPadder. With this program you can map keyboard keys to one input on your controller. It’s quite a neat program actually. BlueStacks and XPadder works just fine together. While I wish that BlueStacks works with controllers like the wireless XBOX360 controller; then again, for how many games will you be able to only use the controller and not have to use the mouse to tap/click on a spot? So yeah.

If you want to set this up for yourself, you need to click on the keyboard icon in the righthand corner. This brings up a new menu where you can choose between controls for various actions. Currently the following things are supported: a tap spot, d-pad, zoom, aim/pan & shoot, Moba Skill Pad, Swipe & Tilt. You click on what you need and drag it to where the button is on screen. If you want to change the keymap, you click on the button and press the key you want. It’s as simple as that.

screen 2

After you click save, you can start playing. Now, you can hide those keys. If you click on the eye icon that’s next to the keyboard icon, have a slider to choose how transparent you want those keys to be. I have set them all as invisible for the next screenshots in this article. I usually play on BlueStacks with invisible controls actually.

The next game I tested was the port of Sword of Mana, I played this on my tablet a while ago and it’s a very great port actually.

screen 3

I quickly got used to the controls I set up for this game. While I could set up a whole lay-out for the menu system for this game, I found that the clicking through it with the mouse works just fine. Also, I found this game easier to play, since now my hand didn’t cover up parts of the screen. I think I’m going to switch to BlueStacks to finish this game since it’s a more enjoyable experience than playing this on my actual tablet.

The final game I tested was Minecraft Story Mode. At first, I was annoyed that I was unable to login to my TellTales Account. But, I quickly realized why. Since I used enter to confirm my password, I went back to the login screen. When I clicked “OK”, the login actually happened. Curious, I took my own tablet and tried the same thing on there, and I had the same problem.

Anyways, I was surprised at how quickly I was able to download and install the episodes on BlueStacks. I actually tested the download speed of episode 5 on my tablet and on BlueStacks and I found that the episode was downloaded and installed faster on BlueStacks than on my tablet.

The reason I wanted to test this game on BlueStacks is because I wanted to check if this game also has the graphical issues I experienced on my tablet or if it’s a problem with the graphics chipset of my tablet. Besides that, I wanted to test a game that didn’t have a d-pad for moving the character but relies on pressing the screen to move your character.

BlueStacks_ScreenShot

Surprisingly, this game works perfectly. I actually placed a hidden dpad and the game reacts perfectly to that. Also, I didn’t notice any graphical issues. But, the graphical issues happened so rarely on my tablet, I can’t say it’s totally fixed. Something I did experience was a small audio desync in the 5th episode. The voice acting started a second after the characters opened their mouths.

The quick time events where easily done with the mouse. It did require me to get a bit used to the new way of playing this game but it didn’t take long. It reminded me that I want to finish this game.

So, now that I tested 3 different games on BlueStacks, I invite you to test out different games. Please, tell me your experiences with BlueStacks in the comment section. What games work and where fun to play on BlueStacks and which games gave you issues?

And with that, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Review: Age of Mythology Extended Edition (PC) ~ And on the 7th day he gamed.

ageofmythologyextendededitionSteam store page

Ah, Age of Mythology. I got introduced to this game when I wasn’t able to understand English. It was at a co-worker of my mom’s house. I was playing the games on the PC I didn’t own. The first time, I played with the Egyptian culture, since I have quite a fondness for the old Egyptian culture. A few years later, I found Age of Mythology in a garage sale. It was a French version, but I didn’t mind. I was finally able to play that one game I played for myself. Back then, my French was better than it is now. It didn’t take long before I found a copy of the Gold Edition with the Titans expansion pack. I played the game quite a lot back then. I even dabbled in online play. Fast forward to 2014 and Age Of Mythology Extended Edition releases. Overjoyed, I start it up and have a nostalgic wave. But, is the game any good and does it still hold up. Let’s find out. 

Tale of the Dragon

To my surprise, in 2016, the game received new content. This new content isn’t too well received if you read the Steam reviews. But, I’m running ahead of myself here. First, let’s take a look at the story of this game. In this game you play as Arkantos, an admiral from Atlantis. Something strange I have to point out is that the Atlanteans were added with the expansion pack “Rise of the Titans”. 

Anyways, Arkantos gets a mission where he has to help Agamemnon in the Trojan War. Things go south right away and Arkantos’s fierce enemy Kamos tries to boycott him. The story of this game is quite long. It has over 30 missions and it will take you 30 hours to finish the main campaign. If you decide to play the additional campaign the DLC brings, you get an 10 hours additional playtime.

694637-age-of-mythology-extended-edition-windows-screenshot-ordering.png

During the story, you come across various allies and go on a big adventure. The writing in the game is good. Personally, I prefer the stories in this game more than the stories that were told in Age of Empires I & II. The way how they used the mythologies and stories to create one huge story is just amazing.

Something that still holds up from the original is the voice acting. During the story, you come across Greek, Egyptian & Norse missions and each character feels and sounds unique. My favorite missions were the Egyptian missions. The reason for that might be because I’m really fond of the Egyptian mythology.

But, would I say that the voice acting is actually good? Oh, no. The voice acting is cheesy and over-the-top. And to be honest, I love it. It adds to the craziness of the story and atmosphere. I get the impression that the voice actors had an amazing time in the recoding booth. The voice acting just clicked with me and actually made me laugh out loud sometimes.

The two base campaigns of the game are a blast to play through. I’m also glad that the downloadable short campaign “The Golden Gift” is also added in the Extended Edition. This was a 4-mission long campaign you were able to download from the official website as a short of update/free expansion.

So, I also played a bit through Tale of the Dragon for this review. While I can understand the negative reception of this DLC, I would still recommend it. Now, there are some balancing issues and the multiplayer with the new Chinese civilization is sometimes quite unstable. But, it provides some new and fresh challenge in the game. I have to admit that I haven’t experimented with them too much, since I love playing with the Egyptians the most, but from what I have played; the Chinese look like a lot of fun to play with. If you want a more in-depth review of the DLC, I would recommend that you read Moshfish’s review on it. It’s an amazing summary of what’s good and what’s bad with the DLC and I agree with a lot of it.

I want to add one thing to the Tale of the Dragons review. I don’t know if it’s just me or if other people experienced it as well, but in some missions I didn’t have background music. Also, I found it a missed opportunity to add additional Asian tracks to the soundtrack.

Something minor that I experienced as well is that when you use a God power, usually a name is display who uses it. In the main campaigns, that’s Arkantos. In Tale of the Dragon, it’s nobody… No name is displayed.

God powers and such

age-of-mythology-extended-edition-windows-screenshot-arkantos

This game plays like your typical RTS game. If you have played games like Age of Empires II or Rise & Fall – Civilizations At War, you will feel right at home. Your main goal is to build your civilization. You do this by assigning villagers various tasks to collect resources or create buildings. With these resources you can create more units to improve your economy or create an army to defend from enemies or attack them.

There are, including the DLC, 5 different civilizations to play with. The Norse, Greek, Atlanteans, Egyptian and Chinese. Each civilization has it’s unique units and quirks. For example, the Norse has a special cart, the Ox cart, that is a sort of movable drop off point for resources. The Greek need to have villagers praying to great favors while the Egyptians need to build statues of their gods to create favors. 

The best way to learn how to play with these civilizations is to play through the campaign. By the end, you will know the basics and some advanced mechanics with each civilization. But, if you are totally new to RTS games, there is a “Learn To Play” map where you get the basics of RTS gameplay. You learn how to play with the Greek civilization. The unique elements for each civilization are explains in a cinematic. Now, there is no Greek one and in the Chinese one, some bits take a bit too long.

If you ever want to know more about an unit or a building, you can just click on the portrait. You get a very detailed screen with a lot of information. This information contains the unit’s or building’s things like: strengths, weaknesses and uses. You can also click on “contents” to read a full in-game Wiki. Too bad it doesn’t have a search feature or a better menu system. If this was expanded upon, this would have been an even better tool.

You can play through the campaign on 4 difficulties. I mostly played through the campaign on the normal (moderate) difficulty. I would recommend that you play the game on the normal difficulty first and decide if the game is too easy to too hard for you and switch if needed. Overall, the game is quite balanced and I rarely had moments where I found the AI was quite unfair.

There are few unique mechanics in this game. First, let’s talk about a new unit class. Besides your typical triangle of sword, bow and horse; there is a 4th unit class. Myth Units. These units can be trained in temples and are effective against human units. Each civilization has unique to the mythology of that civilization. For example, centaurs for the Greeks and sphinxes for the Egyptians.

The second unique mechanic are the Titans. When you reach the last age, you can start building a Titan Gate. When this gate is completed, a titan unique to that civilization is summoned. These are huge and powerful units that can be used as tank units to attack the enemy. Now, you can only place this Titan gate once, so if it’s destroyed, though luck. Also, the Titan is quite weak to Hero Units and siege units. So, be careful if you use the Titan.

Now, if you have played Age of Empires III, this mechanic might be sort of familiar. When you advance to the next age, you can choose between various advisors who give you a certain reward when you advance. This isn’t different in this game. When you advance to the next age, you can choose between two minor gods. The god you choose decides which myth unit you can create at your temple and which god powers you can use.

Yes, the final unique mechanic are the god powers you can use. Each civilization has it’s own unique god powers which range from offensive to defensive powers. You can summon earthquakes, spy on the enemy for a limited time, summon a healing spring, have a moment where nobody can attack… There are a lot of them. Most of them can only be used once during gameplay. Some can be used more than once, but they all have a limit.

If you want to read more in-depth about how this game works, I recommend that you take a look at this website: http://aom.heavengames.com. It’s a huge website containing very detailed information and strategies on how to play this game.

Most of my time has been spend in this game playing random matches versus the AI of this game. In the past, I was quite skilled in this game. I knew most of the keys to quickly and efficiently create my base and build up my army. While I love the economic play in this game, I’m horrible when it comes to balancing my army. Since I played a lot with the Egyptian civilization, I don’t know a lot about the other civilizations.

If it’s not clear by now, I think that the gameplay in this game is excellent. The campaign has quite a lot of challenges but just playing on a random map versus the AI is quite a lot of fun as well. There are some things I would love to change about this game but there is a very active modding community providing a ton of mods in the workshop fixing bugs and fixing most of the issues I have with this game.

Let’s dance

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The soundtrack of this game is amazing. The soundtrack is orchestrated and uses an amazing mix of various instruments.

Each civilization has it’s own unique theme and unique tracks. Also, the developers enjoyed themselves way too much with naming these tracks. The main theme of this game is called “A Cat Named Mittens” and one of the most relaxed and chillest tracks is called: “Eat Your Potatoes”.

Together with very good sound effects, the audio of this game is a hit. To this day, when I listen to the soundtrack casually, I remember how the villagers sound and other sound effects. Something I really like is how the sound effects are played in stereo. So, if you move an unit from the left to the right, you will hear your unit in your left speaker.

Now, the rest of the presentation of this game isn’t that great. Don’t get me wrong, the game looks great and the theming is very well done but some character models look out-dated. While I personally don’t mind that much, I feel like this extended edition could have done a lot more than just a simple wide screen support. The additional visual polish isn’t much to write home about. Just look at this Imgur library created by NecessaryDerp from 2014 where the graphics from the original are compared to the Extended Edition: https://imgur.com/gallery/L8WEE

Am I saying that the game looks ugly? No, I’m not. Like I said before, the game still looks great. The improved visuals for the liquids like water and lava are quite pleasing to the eye. And to be honest, the only moment I find the graphics dated is when you are extremely zoomed into the map. Also, thanks to the magic of Steam Workshop ingratiation, you can use a lot of mods to improve the visuals to your liking.

In the past, the online community of this game was quite alive. There were a lot of people playing this game. I remember that were at least 100 different lobbies. Now-a-days, the online community of this game is dying. The day I publish this review, there were only 5 lobbies. It’s a shame, since I played some great game mods online. From King of the Hill to a sort of Dota clone.

There is one thing I really dislike in this game and that’s the save and load menu. Now, it works fine but I wish it displayed more information. For example, if you were playing a random match or if it’s a save in a mission/scenario. I haven’t found a mod that’s able to solve the issues I have with it.

A nitpick I have with this game is with the map. I love how you can rotate the map holding the CTRL-key down, but there is no identification on what position it was originally in. It’s a minor thing.

Something that frustrates me the most is that this game doesn’t receive additional patches. The updates stopped in 2016. Yet, the developers keep updating Age of Empires II HD. This game could use a lot of minor polishing updates but the focus of the developers is on their other products.

So, that’s everything I wanted to say about this game. I think it’s time for a conclusion.

Conclusion

The bad:

-The visuals are just okay.

-The Tale of the Dragon DLC misses some polish.

-The in-game wiki could have been so much better.

-The save menu should display more information.

-Dying online multiplayer community.

The good:

+ A lot of unique mechanics like Titans and God Powers.

+ You can use mods.

+ Amazing and addictive RTS gameplay.

+ Amazing soundtrack & sound design.

+ Cheesy and over-the-top fun voice acting.

+ Good story.

+ …

Final thoughts:

I might be blinded by nostalgia and quite biased while reviewing this game. But, I think this game still holds up well. Yet, I fell in love with this game the first time I played it. I have a lot of fond memories with this game and reviewing the game just makes me want to replay the game some more.

This game isn’t perfect and could use some polish to fix those last bugs and improve some models, especially the human units. Yet, the charm of this game is something else. The over-the-top voice acting and endless replay value make this game a must play for every strategy and RTS fan.

The original reception of this game was poor, but thanks to the patches, this game has improved quite a lot already. If only Skybox Labs kept updating the game, then I would give this game a higher score.

Now, that’s everything for this review. Thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 70/100

 

 

Review: Repentant (PC) ~ Life Goes On

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Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven’t played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that’s what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let’s find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Oliver goes shopping

The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

20180810152129_1The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it’s not always sunshine and rainbows.

The game got translated into Russian, Ukraine and into Dutch. I can’t speak about the Russian nor the Ukrian since I don’t speak either language, but judging from the quality of the Dutch translation, I can say it’s quite good. For those who don’t know, I’m not a native English speaker. My native language is Flemish, which is “a sort of Dutch”. Something like American and British is a sort of English.

The voice-acting isn’t translated, it’s only the subtitles of the game. Now, I’ll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn’t like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won’t ruin the experience, but it’s noticeable sometimes. So, that’s why I played the game in English.

So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn’t always click with me. I can’t put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.

The dialogue can go, sort of, automatically. When you don’t press a button to continue the dialogue, it continues on its own after a while.

Drawn gameplay

20180810154414_1The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don’t think this game takes place in an English speaking country, so that adds to the atmosphere.

The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that’s an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.

The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.

Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.

The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: “If it was ever released as a sort of DLC package on Steam, it would be an instant-buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music.”

So close

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While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.

Now, if you ever get stuck, the game has a hint system. And this hint system isn’t one of the best in my opinion.

You can click it 20 times in the whole game. It does circle all clickable areas. It doesn’t give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can’t pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don’t progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.

Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn’t get any reaction out of Oliver. Like the bandage with the kettle.

Another minor change I would have done is, change “play” in the main menu to “new game”. Since clicking that option always starts a new game and it would avoid people thinking that it’s a way to reload the latest checkpoint.

This game isn’t too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn’t be a problem for you. What I’m saying here is that experience in the genre helps you to get through this game. If you don’t have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?

This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can’t save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn’t a problem.

For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it’s a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.

So, that’s everything I wanted to say about this game, it’s time for the conclusion.

Conclusion

The bad:

-The music should fade in and out better.

-The game is too short.

-The voice acting was sometimes hit & miss.

-In one area some minor frame drops.

-The hint system could have been more fleshed out.

The good:

+ The voice acting can be a hit sometimes.

+ Amazing visuals.

+ Enjoyable puzzles.

+ Great story & writing.

+ …

Final thoughts:

I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.

While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary’s point of view.

While the game could have used some more polish, I think that this game was worth the wait. I can’t wait to see what the developers are going to put out next. Since now I’m hyped for their next adventure game!

Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 80/100

Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try get a review or first impression article out when this game released on the 9th of August.

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Personal: My pet cat Sparta, my twinkling star

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Sparta

° 24/04/2008 –  † 13/07/2018

For those who don’t follow me on social media, I have to bring sad news today. My pet cat died due to the consequences of kidney cancer on 13th July 2018. I have to thank everybody who send me supportive messages over Facebook, Twitter, Tumblr, mail, Discord…

Sparta’s death affects me a lot. So, that’s why I decided that I wanted to write this article for her. I want to honor and thank her for everything she had done for me. Also, for everything she has done for my blog too. So, I’m going to talk a bit about her. I’m sorry if the article is a bit all over the place… Anyways, let’s not get distracted.

In my opinion, she was the mascot for my blog. She served as inspiration to my nickname. In the past, I had only “Jonez” as a nickname. But, I quickly found that was a commonly used name. As a kid, I had the bright idea to make it “Jonez001”, which was a YouTube username suggestion spit out by the registration form.

It’s no secret that I’m a fan of the Japanese culture. So, I decided to work that into my nickname as well. At that moment, Sparta was enjoying a nap on my lap and that’s when I decided to rebrand myself to NekoJonez. Neko is the Japanese word for cat.

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Sparta also served as inspiration for my blog icon. As you can see, it’s a gameboy cartridge with my nickname on and with a cat paw print. When ZoeF and I were in a call deciding how it should look, I remember me saying that I really wanted a cat paw print on it.

Besides being an inspiration and mascot for my blog, she was an amazing family cat. She was one of the most affectionate cats that I have ever met. She was also a great companion. She jumped on the sofa closest to me while I was gaming and first watched the TV when I was playing before falling asleep. Sometimes she jumped on my lap, and I remember a few times she actually started purring when I finally had beaten a level or a boss. To be honest, the fact that I started to pet her might have something to do with it.

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If the weather was clear, she spent most of her days in our garden. Watching that no other cats or animals entered the garden. She was a small cat, some people even thought she was still a kitten. But, that didn’t stop her. She attacked or scared the other cats away if they dared to enter her domain. The fact that she does this surprises me, since when she was one year old, we got another kitten. And those two became best friends. Sadly enough, that other kitten didn’t came home after a few months.

If the weather wasn’t clear and especially during the winter, she wanted to stay inside. She didn’t like going outside, besides when she had to do her “little room visit”. Something she will be remembered for is when you were sitting on our sofa underneath a blanket, she would jump on the sofa and then go on your legs and fall asleep there. She did that with my mom, my godchild, my sister and myself. And if she didn’t do that, she jumped on the nearest sofa were nobody was sitting and started to sleep there.

During her life, we had to move houses twice. And every time she moved with us. She adjusted pretty quickly after the move as well. It almost felt that she didn’t care where she was. The thing that mattered to her was that she was close to us.

Not long after Sparta was born, she became a stray. Her mother left her behind on the playground of the school were my father teaches. My dad brought her home and placed her into the garage. Not too long before her arrival, I was listing to the Mean Kitty Song by Mr. Safety on repeat on YouTube. That song actually gave Sparta her name. The song is about a very playful kitty that shows a lot of affection. The kitty bites a lot, but in a playful manner. And that’s how Sparta and I met. She actually bit me playfully and then started to play with the ropes on my sweater.

I can sit here and write a whole novel with stories about Sparta. How we found her once sleeping in a watering-can and how I helped her defending herself when she was young. Yeah, Sparta ate her food outside and she was too afraid from other cats to defend herself when they came and stole her food. That’s why I often sat down next to her while she was eating and scared all the other cats away. At night, I used a very strong flashlight my dad has to repair the underside of cars.

Also, for some stories you had to be there. For example, in my garden we have a wall covered with ivy. During the summer, the birds love making their nests in it. Sparta knew this and climbing in the ivy to get the nests out of the ivy. And yes, she even caught some birds. It was a funny sight, seeing Sparta disappear into the ivy and then suddenly appearing on top of it.

SpartaSleeping

Something I will never forget about her is that she knew our routines. On 99 out of a 100 times, she recognized when we came home or when our car arrived. When she heard that, she came out of her nap spot and sprinted towards the back door and waited to be let in for food. Very occasionally she climbed our garden wall to use the parking lot of our neighbor (which is a martial arts studio) to suddenly appear between your legs at the front door. We never expect this and when she does it, we jumped every single time.

But, seeing her running from the back of the garden when I came downstairs, actually miauwing when we shouted out her name and just being a companion is the Sparta I’ll remember.

So, thank you Sparta for being in our lives this past 10 years. When I take another cat, I’ll give a name to that cat in reference and honor to you. But, you will be missed Sparta. Nothing will be able to fill the void that you left. Now, you are going to twinkle like the star you are in our hearts, where you will live forever in memory.

Thank you for reading this article and I hope you didn’t mind me writing this in honor of Sparta. It helped me mourning and processing  her death. Thank you for all the support and amazing messages I got from all of you. So, until the next time and I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Suicide Guy – Sleepin’ Deeply (PC) ~ Moar Beer

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Official website

Today I want to talk about a sequel, another chapter in a game I review last year. That game goes by the name of Suicide Guy. A game that got ported to the Nintendo Switch and the PlayStation 4 too. Now, the developer gave me a review key for this game and asked me to give my opinion. So, this article will be that, my unfiltered opinion on this game. Also, real talk for a moment. While this might be a game about killing yourself in various ways, if you are really struggling with mental health issues or thoughts about suicide, please look for proper medical help. That said, let’s take a look at this game. Feel free to leave a comment with your opinion on the game and/or the content of this article down below.

(Note, the version that’s used for this review is v1.35. Some comments might be changed with an update.)

Moar beer

In this game, your goal is to wake up. Again. But this time, you feel asleep drinking some stronger beer than usual. He wanted to drink some stronger beer since he saw a (voice acted) commercial on the TV.

Suicide Guy Sleeping Deeply Screenshot.jpgThe first level is a battle with a giant octopus. This battle introduces the mechanics of the game to new players. But, players who have played the original game will feel right at home with this one. It even has the same controls, the same issues with not recognizing AZERTY keyboards as well. If you could rebind your controls, this wouldn’t be an issue.

Because I haven’t gotten too far into the game, I can’t comment too much on the story. I’m looking forward to the promised twist in the end. The only thing, story-wise, I felt was a missed opportunity is the hub area. It would have been amazing if you were on some sort of a sinking ship, where the incoming water represented the beer falling to the ground. Maybe this is a lucky guess towards the twist ending, who knows?

The hub area of this game is the exact same as the first game. Now, I feel that there is something missing. The motivation of our main character to wake up.  You don’t have anything on the screens of the beer falling. There is, therefore, less urgency to finish the game. That’s why, to me, it feels like a level pack DLC. Then again, there is nothing wrong with that, but some of these small touches really added to the atmosphere of the original.

Earlier, I said that this game has voice acting. While it isn’t the best voice acting I have heard, it’s good. The price tag of this game is 3,29€ and you that, you would expect some cheap voice acting, but no, that’s not present in this game.

Frustration

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Now, let’s look at the actual gameplay. Like I said in earlier in the article, the goal of this game is to find a way to commit suicide and wake up from the dream. The first two levels, I really enjoyed. But the 3rd level, the Rube Goldberg machine… I have to be honest, I dislike these kinds of levels.

A level where you need to finish a whole obstacle course without failing once. Those cups near the end where the bain of my existence. I have to admit that I have quitted the game several times. This level is a bit too long, I would have liked checkpoints. One fix can help this level to feel less frustrating. If you are able to finish the jumps of a section, you could knock over a ladder that lets the player pass that section so they can try to finish that part again. And, to make it more challenging, make it that the statue can’t be obtained if shortcuts are used.

Now, it might look that I’m giving this game a bad rap because I’m unable to pass one level. Then again, I might be spoiled by games like Super Mario Odyssey and A Hat In Time, where you didn’t have to finish all the levels to continue in the game. This game has so much potential and it would be a shame if somebody would quit because they are unable to finish one level.

Besides that, I feel like this game needs some polishing work in different area’s as well. The animations in this game aren’t the best. They aren’t bad but, I felt like they could be smoother. For example, water splashes staying too long on screen at the introduction level or no climbing animation. If the developer added a climbing animation, that would make this game a lot better.

Visually, this game looks extremely good. The texture work here gets a thumbs up from me. The references and the humor of this game really shine due to the visual design of this game. While there are some area’s that look unfinished as well. For example, I found a spot where the poles of the wooden bridge didn’t connect to the ground, making the bridge floating in the air. Now, a quick email to the developer fixed this. He is also very responsive on the Steam forums so if you find a bug, don’t hesitate to report it.

The UI needs some minor polishing up to do as well. These might seem like nitpicks; one thing is that when you enter a level, you are unable to go back to the hub area. You need to go to the main menu and then to the hub area. The list of languages in the options should be alphabetically organized and there are some major issues with windowed mode.

Good but not great

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Now, the music and audio design of this game are great. It helps to build the charm of this game tenfold. I’m really interested to hear what the rest of the game will offer when I finally beat that 3rd level.

In terms of controls, while it’s a shame I can’t rebind them, I feel like they are better in this game. It’s also possible that I got more used to them in the sequel but I felt fewer times that the game wasn’t doing what I asked it to do.

The game is good, but not great. It still needs some polishing up work to be done. Since there are still a few bugs in this game. Thankfully, the developer is quite active in polishing up the game. So, report every bug to make this game better. I might have been harsh on this game on several moments but that’s because I believe in this game. If the developer polishes up that 3rd level and adds some quality of life updates, like a climbing animation or rebindable controls, this game will be better for it. Things like that would make the game great.

If you were a fan of the original, I think it would be a shame if you skipped over this one. If you enjoy puzzle/action/adventure games, this is a great time waster. While it isn’t the most polished game, it’s enjoyable and unique. The references and gameplay is something I really enjoy. I have finished the original game, but I hope I’ll be able to finish this sequel one day. And who knows, I might even write a full review then.

That’s everything I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

 

First Impression: Fort Triumph (PC) ~ How To Move?

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Steam page

So, I recently bought a Switch. One of the games I want to play on it is Mario + Rabbits – Kingdom Battle. Due to budget constraints, I’m unable to play that game now. Thankfully, I found Fort Triumph on Steam. A game that plays similarly to that game. Now, is it a good replacement or not? Let’s find out in this first impression. Note, that I got a press copy of the game but the developers requested that I give 100% my opinion on this game. This game is also in early access and under very active development. Every week this game gets a patch. This review is written on v0.7.4.5 & v0.7.7 so any complaints or suggestions might be invalid later in time. So, let’s go to FORT TRIUMPH

How to move?

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In this game, you play as Liandra Pageturner (or whatever random name the generator decides to spit out) and her crew of various warriors. You start out in a prologue where you learn the basics after talking to your horse. I adore the names in this game of the characters. It fits the funny writing of this game really well. While this game isn’t “LMFAO”-funny, it can crack you up from time to time and makes you put a smile on your face.

It’s a story where things aren’t taken too seriously. Which is quite surprising for this gameplay-style, since they mostly have very in-depth stories. It’s a breath of fresh air actually. A suggestion for the future development is that, in the final version of this game, you give also prologue chapters to each other character. This fleshes them out a bit more and gives the player the chance to get used to other playstyles each character brings.

So far, I have only played a few missions of the first campaign and I have to say that I really enjoyed myself. I can’t wait to see where the story is going to take us. Storywise, they don’t need to make any improvements. The way it’s getting developed it perfect. Like I said earlier, a bit more introduction to the other characters would be neat.

I already mentioned this in my introduction, but this game is in early access. So, I can criticize it for bugs like freezing when you alt+tab out of the game during dialogues. These things get patched out since the developer is very active on the forums and listing to feedback from their players. It’s always a joy to see what will be changed after the next update. There is currently a built-in bug reporting tool which is extremely handy.

Now, this is a tactical combat game. At this point in time, I really think that it’s a good idea that you mention everything you think to the developers. Like, when the enemies almost never miss an attack and you seem to miss your long-range attacks all the time. There is a lot of polishing work that needs to be done. This game has a lot of potential but needs user input and playtesting.

Polishing with a cloth

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This game currently has 1 and a half campaigns. In the first “campaign” you get mostly introduced the basic mechanics of the game. The only issue I have is that most of this tutorial focuses on two characters. And not on the 4 characters you have at your disposal in chapter 1.

In the first chapter, the difficulty curve is a bit, wack. At this moment in time, the game isn’t that balanced. I’m quite certain that in the future, this game will be more polished and we might get difficulty settings.

Now, before I continue, it might look like I’ll be bashing the game left and right. That I’m finding negatives all over the place. But, keep in mind that this game is still under development. There is a lot here already, the only thing the developers now need to do is to polish the game up in something quite unique. I’m not hating on the game, nor am I saying it’s a bad game. With that said, let’s move on.

Visually, this game looks amazing. I really like the art style of this game. The levels you visit are detailed and the animation is amazing. I really like how long-distance shots give you a zoom in on the action as if you were watching an action movie. Maybe it’s a good idea to disable those to give the game more fighting power on older hardware?

The UI of this game needs some polishing. Things I would love to see is, in what order you are going to move your units and the enemy units are going to move like in Stella Glow. Also, I would love to see where you could move with your character. You do see the boundaries, yes. But, I would love to see a visual representation on the ground how far you can go.

Besides that, I would love to have a sort of mini-map. And on that mini-map, you would see where certain protective places are and maybe easier see if you are in the enemy’s line of sight.

The biggest issue with the UI right now is the level up system. It works just fine, don’t get me wrong. The issue with it is, that it doesn’t jump directly in the eye. I didn’t always notice that I couldn’t continue since one of my units leveled up. Maybe a sound effect and a bit more visual flair would be great.

Now, I’m not going to review the mechanics too much in-depth since they are subject to change. For example, the leveling up system gives you two random choices of new abilities. This makes leveling up unique and interesting. But, the stats don’t increase nearly as much. I barely notice any change in stats apart from a very tiny bit of additional health.

At the moment of writing, I really don’t like the difficulty curve in this game. I’m not saying that the game is too hard. I’m saying that this game gets way to hard, way to fast. For example, some enemies drop healing items, but you can’t store them.

In addition to that, you can’t save during missions. You will lose progress. This is something I wish they changed. Now, I could possibly rant about this, but the changelog said: “added basic save game information”. So, here is my hoping they will expand this feature. 🙂

Randomised subtitle.

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Now, I know that this game isn’t the easiest one around. And honestly, besides some tweaks, I don’t mind it at all. Stella Glow was also pretty difficult and I loved the challenge in that game.

After I got used to the controls in this game, I was trying different strategies and replaying missions in the hope I was able to beat it this time. This game is a lot of fun to play and should be played in longer sessions. In addition to the music, this game’s atmosphere is a joy to see. The sound effects are really well done too. There should be a bit more, for example, some grunts and moans during conversations would be pretty welcome.

Speaking about the controls, I really have to get used to them. The big issue is that I played more of my tactical RPG’s on the Nintendo (3)DS and those use a completely different control scheme.

Something I would love to see is a rebind option for the camera controls. Yes, you can control the camera to see the amazing detailed world from various different angles. Now, the controls don’t recognize AZERTY as AZERTY but as QWERTY. And in the version I played, there were no options to rebind them.

So, it’s quite clear that this game needs a lot of polishing work and besides that, more content. At this moment there is only one chapter, besides the tutorial. The game has a lot of potential but needs play-testers. Please, I urge you to go and take a look at the Steam store page and if that interests you, go ahead and buy it and give it a try.

The game didn’t disappoint me at all. It made me think about things to help improve this game and drew me into its world. I can’t wait to play more in the future and see where the developers will take the game.

You have two options if you enjoy TRPG’s. You either play the game and give feedback to help the game grow. Or you either wait until the game goes out of early access and play it then. Don’t let the cartoony graphics fool you. This game is good and it’s cheap, only 20€.

So, that’s everything I wanted to say about the game for now. When this game is in a more complete state, I’ll take another look at this but for now: thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

First Impression: Castlavania – Portrait Of Ruin (DS) ~ No Stars For Mario

castlevania portrait of ruin

Wikipedia entry

Back in the day, when I just got the Nintendo DS, I decided that I wanted to try out a horror game. Castlevania was one of the only horror game series I knew about so when I saw this game on the shelves, I decided that I had to have it. Now, I have never really beaten this game, but recently I returned to it. I wanted to beat this game. Now, did I just want to relive a nostalgic game or did I really want to beat this game since I was having so much fun? Let’s take a look at this game and give my opinion about it.

No Stars For Mario

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In this game you play as Jonathan Morris and Charlotte Aulin. They are childhood friends who are going on a journey to protect mankind from evil. When an evil vampire artist revives Dracula’s Castle, the duo springs into action.

There is also an interesting twist in the story. Notice that I started explaining the story with the last names of the characters. Now, look to the cover-art and you might notice that Jonathan wields the legendary vampire-killing all evil defeating, Master Sword… whoops, wrong series. I mean, the Vampire Killer.

But Jonathan is part of the Morris family, the son of John Morris from Castlevania: Bloodlines, and not a Belmot. So, he can’t fully use the abilities of the Vampire Killer.

Now, the story looks like your generic Castlevania story at first, but the more you go into it, the more complex it gets. Most of the story is told through in-engine cut scenes and dialogue boxes. The “voice acting” in the game are various grunts and sounds to give the story more “umph”. There are spoken lines in the game, but those are mostly sound effects or lines spoken by enemies during combat.

I actually don’t mind that the story isn’t voice-acted. The only thing I really miss is a sort of log. To keep track of what story elements happened. Since, when you pick this game up after a few months and don’t remember where you left off; well, you are going to have to spend a time to find out where you need to go.

Which is, on the other hand, not such a bad thing. The difficulty in this game is pretty high for people who aren’t used to this style of gameplay. So, exploring the castle is a great idea to level up Jonathan and Charlotte.

I find the story really interesting and it actually motivates me to try to beat every monster that comes my way. If you decide to play this game, I really advise you to put a lot of time into exploring and learning how each and every enemy works. Also, there is no shame in avoiding enemies, but do know; if you do that, you will have a lot of trouble with bosses.

So, I’ll go more in-depth about the bosses in a moment. But first, I want to talk about paintings. Since, the main antagonist is an evil vampire painter, you discover various paintings in the castle. These transport you to various locations where you can advance the story. There are no “missions” like Super Mario 64. When I played this game back when it was released, I was convinced that there was an easter egg where you could jump into a painting and come out in a sort of corrupted version of Princess Peach’s castle. Yeah, my childhood imagination is interesting to say the least.

“Charlotte” – “Jonathan”

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If you can’t tell from the screenshots, the game looks amazing. To this day, I find this game one of the best looking action/adventure games on the DS. The details in the background are what I find the most impressive in this game. The world really feels alive.

I find this game not that scary. There is a lot of gothic and mythic imagery, but the game doesn’t get under my skin. At the other hand, I wouldn’t give this game to younger kids. There are some bosses that can cause nightmare fuel to young minds.

Like the boss in Land of the Fools. I won’t spoil it, but I can see how this can become nightmare fuel. If you can stomach basic horror elements, you will be fine.

The atmosphere in this game is just amazing. I really like how all bosses are based on real life myths and various enemies have an interesting spin on them. Together with really nice looking animations and a rarely a dip in frame-rate, you can’t complain.

Personally, I like to have the map on one of the screens. The map is extremely handy to have. The blue squares are teleports, the red squares are save points and the yellow square are paintings or locations of extreme interest. The only thing I really miss is that you are unable to place any notes on the map. A feature where you were able to pin locations like in The Legend of Zelda – Link Between Worlds would be been such a blessing. Since some area’s contain loot that you can only access with a certain ability, and marking them would be a great way to support your mind.

Speaking off abilities, some require you to control both characters. With just a press of the button, you can switch between the two. When you are playing as Jonathan, you switch to Charlotte and vice versa. Now, for some reason I find it pretty enjoyable to switch between both characters. They shout each others names each and every time. I’m sometimes easily amused.

You can also have both characters on-screen. The AI to control the other character is decent, but sometimes makes some pretty questionable decisions. You can also use a support ability to avoid more damage. While this sounds overpowered, know that the damage to the 2nd character also counts! So, yeah. Be careful with that.

The castle and such

castlevaniaaa

If you have played games like Monster Tale and Metroid, you know what you are getting into. This adventure isn’t that long, it can be beaten in an afternoon if you really know what you are doing. Yet, I’m not that good with the combat, so I think it will take a bit longer.

Currently, I think I’m halfway done with the game. I have died quite a lot in this game, but each time I’m making a bit more progress. The biggest flaw in this game is how slow you go from the game over screen back into gameplay.

You get a “Game Over” screen with a barely readable font, that slowly fades into the main menu. Speaking about the main menu, you might find some interesting features there. The only thing I’ll say is that there is a boss rush mode that might help you in the main story line.

The music in this game is really good. When I want to listen to Castlevania music, I always listen to the soundtrack of one of the DS games. I honestly can’t pick my favorite but, all three are my favorite Castlevania soundtracks. Together with the sound design, this game is a joy to the ears. Playing this game without sound takes a lot of the atmosphere away.

Yet, there are a few things that aren’t that good in this game. First of all, you can only attack sideways. You don’t have an attack to hit smaller enemies easily. Unless, you use a weapon like a mace. You can’t attack on top of you either. This caused a lot of unneeded damage.

Actually, that isn’t really a flaw in a way. It’s choosing the right weapon for the job. Now, if only you could swap between weapons a bit more easy, this wouldn’t be such a big problem.

There are a lot of neat touches I really enjoy. The fact you can an opening and closing sound-effect when you open or close the DS is one of them. Another one of them is, how the interface changes to blue when you are equipping items and armor to Charlotte and to pink for Jonathan.

All-in-all, this game is really solid. If you are looking for a challenging Action/Adventure RPG on the go, I can’t recommend this game enough. I’m glad that I picked up this game again since with the skills I have now, I’m able to beat parts that I had a lot of trouble with as a child. This game is a blast to play, but can be very frustrating too when you die over and over again.

Before I close off, I hope one thing. If you are interested in this game; don’t let the publisher’s name scare you away. This has been published when Konami’s reputation was a bit better.

That’s everything I wanted to say about the game for now. I’ll go a bit more in-depth about the other aspects when I review this game. But, the review will only happen if I beat this game one day.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Preview: Repentant (PC) ~ Has the Little Kite flown?

repentant_title.pngOfficial website

For those who remember Little Kite, I have talked about last year in December, I have some interesting news for you. The developer Anate Studio contacted me to announce the sequel called Repentant! Or is it a sequel? Let’s look at what’s released so far. As usual, feel free to give your opinion on the content of this article and/or the game in the comment section down below.

Information for the developer

It’s dramatic point & click adventure about a man who is trying to atone for the sins of the past.

The story in this game shows the events that took place after seven years after the events of the game Little Kite. The main character, Oliver, survived but suffers from pangs of conscience because of his behavior in the past. This led to the fact that his family left him and because he is obliged to continue criminal activities. But soon, he gets a chance to atone for his sins by helping another person.

Everything will occur in a small store with three characters. Oliver is a man who has a dark past. A shopkeeper decides to rob his own store, together with the help of a girl. This decision was made thanks to severe life circumstance.

Despite the characters and references to the previous game, this game can be played and enjoyed even if you haven’t played Little Kite.

The game will be available for Windows and Mac.

Video with gameplay demo:  https://www.youtube.com/watch?v=iJ2xPO78kx4&t=5s

Stay tuned for news of developing progress

Facebook: https://www.facebook.com/anatestudio/?ref=bookmarks

Twitter:  https://twitter.com/anatestudio

Developers site: www.anatestudio.net

Personal thoughts

I really enjoyed playing Little Kite. Because, some parts of the story stuck with me personally. So, when a mail arrived from the developer in my inbox talking about a new game and a possible sequel to that game, you can say that a hype train left the station for me.

Looking at the screenshots and gameplay demo, a few things can be concluded. In terms of art-style, atmosphere and gameplay, nothing much is going to be changed. And that’s a good thing! Visually, this game looks amazing and I’m a big fan of the style. It reminds me about games like Hotel Dusk and older Broken Sword games.

Gameplay-wise, it looks like this is going to be a point-and-click game. Why change a working formula? The previous game in the series was also a point-and-click adventure game and a highly enjoyable at that.

While you might notice some typo’s here and there in the preview video, I’m not too worried about that. Since, the developer said that the video only has a draft version of the text and the proofreading will happen later in development.

In terms of the story, I’m quite interested. I’m honestly expecting a story where betrayal and a mystery will be the central focus of the game. While the game will take place in one place, I’m curious to see how this place is used. There is a lot that can be done with only a few rooms, that fact is proven by all the “escape the room” games that exist.

Watching the preview video, I am even more hyped to play this game. I really like details like the names of the places showing up when you go from screen to screen. This makes it a lot easier to navigate in a point-and-click game.

The only thing I didn’t really like in the preview video was one minor thing. The looping of the sound-effects inside the store with not smooth enough. If you pay attention, you can hear when the sound effect starts and when it stops. That’s all.

Real talk now for a moment, the developer is planning to possibly release this game upcoming spring. If you can create an adventure game in a year with at this quality, I have a lot of respect for the developers. Creating games isn’t easy and I really hope this game succeeded. I can’t wait to see more from this game and I can’t wait either to play it. So, if you are as interested as I’m in this game, I urge you to follow the developer on Twitter and Facebook for more updates.

So, that’s everything I wanted to say about this game for now. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

First Impression: Etrian Odyssey Untold Stories 2 – The Fafnir Knight (3DS) ~ A Coocking Guild?

EO2U.jpg

Wiki entry

This year I went on various trips. One day, I went to Brugge. When I was walking in the shopping streets, I went into a game store and saw this game there for like 10€ second hand. Because I enjoyed Etrian Odyssey Untold Stories, I wanted to know how the sequel was like. I know that I haven’t finished the original, but I have gotten quite far. More Etrian Odyssey in my collection. In any case, I think it’s time that I talk about this game since I have put in quite some hours into it. If I may believe the activity log of my 3DS, I have put in 40 hours into this game. That’s a lot for me. So, why did I put in so many hours? Let me explain. As usual, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article.

Side note: This game is a remake of Etrian Odyssey II for the Nintendo DS.

A Cooking Guild? 

EO2UScreen02.jpgSo, this game is a prequel to the first Untold game. You play as the Fafnir Knight, who is nameless since you decide the name for the character. On your journey, you meet up with 4 other adventurers by the name of Flavio, Arianna, Bertrand, and Chloe.

Your main objective is guiding Arianna through Ginnungagap to complete a ritual. You aren’t exactly told what the ritual is and what it means, but the further you get in the story, the more you uncover.

Each character has his or her motives to join you and be in the group. While they all fit a stereotype; the player character is the overpowered character, Arianna is the scatterbrained klutz, Bertrand is the warrior with a past he doesn’t want to reveal… The mixture of all these stereotypes makes for a great party. The writing and personality of the story are really good.

The voice acting is also pretty good. Something that surprised me is that shopkeepers start to have a small conversation with your characters if you want long enough. I actually discovered that while the game was open and I was writing this article. The conversations can be really funny and fit the personalities of the characters as a glove.

The story is keeping me on the edge of my seat. Yet, I do wish there was some log of the things that happened or what you are supposed to do next. Since there were a few times I didn’t play this game for a while and just started exploring randomly.

While you can get a vague idea by looking at the active missions and quests, I feel there should have been a location where you could ask what to do next. Even when you have downtime and you are free to do whatever you want since the next story quest requires your party to be a bit stronger.

In any case, in this game, your Guild Hall is something quite special. You operate from a restaurant. A game mechanic I really adore in this game is that the different items you find in while exploring the labyrinth all contribute to the restaurant.

And this restaurant is extremely important in your game. Regina, the cook of this restaurant, found an old recipe book from an old chef, who passed away. This chef was one of the greatest in the kingdom and Regina wants to recreate as many dishes as she can. Now, the recipe book is written in a cryptic way, so you have to read item descriptions to figure out which ingredient you need to develop the dish.

Besides that, you can let Regina cook a dish to give your party a certain buff before you go inside the labyrinth. This can be extremely helpful to when you are gearing up for an extremely tricky boss fight or when you need a certain boost to defeat some tricky enemies.

But wait, the importance of the restaurant doesn’t stop there. You can also develop the town, which will make the shops sell better items. So, you need to make sure that your restaurant is stocked up so you can create the right dish for the right area. Also, you can invest money in the town…

I think you get the idea. There is a lot of depth when it comes to the restaurant. It’s a very addictive balancing act to know which items you should sell to the stores to be able to buy certain items and which items you need to keep to have the ingredients for the restaurant.

The Fafnir Knight

EO2U-Euro-AnnBesides the great depth you have in the restaurant, the general town provides you with stores and various important locations. You can spend hours managing your party and upgrade it. Looking for the right items and the right builds for your party is extremely important. Be sure that you make your builds carefully and that you stock up on enough items before you go exploring the labyrinth.

Since this game can be quite unforgiving in the labyrinth. Expect when you play on the picnic difficulty. When you play on Picnic difficulty, you don’t get a game over when your party is wiped out. You just get kicked out of the labyrinth. Also, some items won’t deplete so you have a come casual experience with the game.

On standard, you get a pretty challenging game that is more fit for gamers who are into RPG and Dungeon Crawlers. You do get once chance to restart when your party is wiped out.

On expert mode, well, the game gets even more difficult and the game describes this mode as “for the real masters of Etrian Odyssey, or masochists”.

The difficult has barely any influence on the game, apart from you being unable to earn in the picnic difficulty. Also, you can change the difficulty at any time while you are in the town. You can’t change the difficulty while you are exploring in the labyrinth.

etrain fafnir map

The goal of exploring the labyrinth is to get as far into the labyrinth as you can. The further you get into the labyrinth, the more difficult the monsters get. Every 5 floors have a certain theme and on the 5th floor, there is a final boss that tests your abilities. This boss also fits the theme of the area extremely well. So, try to learn from the behavior of the enemies and their weaknesses.

So, this isn’t just your typical dungeon crawler. There is a reason why this game is on the DS. That is because it has two screens and a touchscreen. You see the dungeon itself on the upper screen and you have a map screen at the bottom. The catch is, with the Etrian Odyssey series, that you have to draw the whole map yourself.

You can do this in a lot of ways, but I have my own style. For example, I draw walls where I’m unable to pass. So, if there is a column in the middle of the room, well, I draw walls on that square on the map. I have seen others use another color for those spots.

Anyways, before I go on a whole ramble about how I make the maps in the Etrian Odyssey series, I do have to say that this is the mechanic I love the most in this game. A good map is important to your survival since some strong monsters are running around in the labyrinth and if you draw everything, you can also find escape routes and shortcuts more easily.

These things can help a lot with finishing quests and missions pretty easily. The side quests are a lot of fun to do and you can find them in various buildings in the town. I highly recommend that you do them since they can help you sharpen your skills and find out something you didn’t know about the labyrinth.

Exploring to explore

etrian2fafnir_03I have to admit that sometimes I just started walking around in the labyrinth because I just had so much fun. My goal was just to wander around, fight enemies and check if I found everything on my map.

When you fully explored a floor, you are able to quick travel to that floor if you place a stairway on the map. But, these things get explained while you are playing the game.

The game doesn’t work with random encounters. You are on the “clock” so to say. I’m not talking about the day and night system present in the game, but after a certain amount of steps, you encounter an enemy. But be careful! There are big boss monsters running around in the labyrinth too. When you have an enemy encounter close to such a boss monster and it notices your party, it can enter the fight as an additional enemy to make your current fight became a bit more difficult.

Speaking of fighting, each character has his or her own strengths and weaknesses. So, make sure that you use that to your advantage. Also, use the points you get from leveling up your character to your advantage. Since you don’t learn new skills by leveling up, you have to distribute points. Be careful how you distribute them since they matter and you can’t undo them easily.

I can talk for a while longer about the gameplay of this game, but I will say this to wrap it up. This game has a lot of depth and has so much to manage that it can become overbearing. Knowing which enemies are weak against what is a challenge and a half to remember. That’s why I’m so thankful that the characters actually give hints before a battle starts.

Because this is such an expansive game, you expect the controls to be flawless. Well, there is something I think could be improved in the drawing controls. It’s something I had a lot of trouble with in previous Etrian Odyssey games as well. That is the fact that removing placed icons is a hassle. It’s very tricky to move icons once they are placed.

Overall, the controls of this game are pretty good. Every button is used to its fullest. The UI is also great to use. There is something I think they can improve when it comes to the UI and that is a search option in the Monstrous Codex and the Item Compendium and make those list sortable. That would have been such a great help.

The visual presentation is a feast for the eyes. When I’m playing this game I sometimes just stop and look around with the circle pad to take in the gorgeous artwork and the detailed environments. The theming of this game is pretty well done. On the jungle floors, you get various patches of patches of grass filled with thorns. On the winter floors, you have a lot of the area that there are icy spots you have to slide and you can’t suddenly take a turn then.

The animations in this game are pretty decent. You can compare the style of animations in this game with a Pokémon game. It’s a similar concept. Most of the animations are present during the battles. I wish that the characters inside the towns were a bit more animated while they speak since now they are extremely pretty 2D characters.

All of this is topped off with an amazing soundtrack, a soundtrack I’m actually interested in buying it. I really enjoy listing to the soundtrack of this game that much. Together with the sound design of this game, I think you have a feast for the ears too. One of my favorite tracks in the game is “Bloody Fight – Betting it All”. It’s such a great track when you are fighting those bosses.

This game is a blast to play. If you are into RPG’s and/or Dungeon Crawlers, it would be a shame if you don’t play any of the Etrian Odyssey games. If you want to enjoy this game and don’t want to be afraid that this game is too difficult, play on the picnic difficulty.

This game can be extremely challenging if you don’t build up your party the right way. If you don’t use your upgrade points wisely, if you give bad items to characters, don’t use boosts or grimoire stones… If you want a challenge, don’t use a guide for this game. Otherwise, I think it’s perfectly fine to use a guide to help in on your quest.

I love the Etrian Odyssey series and I can’t wait to finish this game. I can recommend it to everyone who is looking for a game they can sink hours upon hours into and a game that challenges your skills as a gamer and an RPG/Dungeon Crawler fan.

That’s everything I wanted to say about this game for now. I thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

First Impression: Layton’s Mystery Journey: Katerielle and the Millonaires’ Conspiracy (3DS) ~ Miss Layton

layton lady katrielle mystery journey.jpgWikipedia page

To be honest, when I first heard about the release of this game, I thought that Level5 was going to port the Android spin-off Layton Brothers to the 3DS. Since it has a similar concept. A team that solves smaller cases as a detective and try to solve crimes. Yet, to my surprise, the story of this game goes about the daughter of the famous professor Layton, named Katrielle. While the game first released on mobile devices, I played the 3DS version. I’m used to be playing Professor Layton games on the 3DS, so why change that if I knew that a 3DS version was coming. Since I haven’t played the mobile version, that means I won’t be talking about it in my first impression here either. So, I think it’s time that I talk about this game, is it a good entry into the Layton franchise or is it a spin-off that should only exist one time? As usual, feel free to leave your opinion on the article and/or the game in the comment section down below.

It’s Miss Layton now

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-01.jpgIn this game, you play as Katrielle, Layton’s daughter. She just opened a mystery solving shop in London and she is awaiting her first mysteries to solve. Her motto is “any mystery solved”. Together with her assistant named Ernest, you come across a talking dog. Katrielle gives the talking dog a name, Sherl. Yes, as a reference to Sherlock Holmes. The strange thing is that not everybody can hear Sherl talking. Katrielle’s first mystery is trying to solve why that is. Yet, it doesn’t take long before the first case reveals itself and Katrielle gets distracted by solving that. Not too soon after, Katrielle, Ernest, and Sherl go on different adventures to solve cases.

The writing in this game is very lighthearted and a joy to read. I really enjoy how Katrielle does anything for food, how Ernest is the clumsy romantic and Sherl the dog that knows a lot about how humans live their daily lives. The story can take itself seriously when it needs to, but overall, this is a less serious entry into the series compared to the previous games in the series. I’m currently at the 5th case in the game, so it’s possible that it can change. But, we shall see. The voice acting on the characters is also amazing. I think that the cast did an amazing job voicing these characters and make them come to life. A gold star for that!

I do have one minor complaint about the naming of certain characters in the game. The word puns in some cases made me cringe a bit. They didn’t feel creative, they felt forced in. Like, there was a couple where the lady was called Vic and the male called Tim. There were a bit more names like that and it didn’t click with me. I felt that more day-to-day names like Marc, William, Sara, Marian would be fitted better.

The story is structured in such a way that it more resembles a Saturday morning anime. Each case doesn’t take too long to solve, but each case has a nice start, middle and finale. During the case, you gather clues, that you have to fit in a puzzle. While this puzzle is extremely easy to make, I think it’s a step up from the previous Layton games since it’s more than a button that unlocks in a menu.

I do have one complaint about the story actually. I feel like the focus on the backstory of Sherl is a bit too much pushed to the background in the first cases. For real, the twist the game starts with about Sherl didn’t go anywhere substantial in the first four cases. If it did, I must have missed it.

Layton at its core

Laytons-Mystery-Journey-Katrielle-and-the-Millionaires-Consipracy-Screenshot-02While this game has a different main cast, the gameplay of this game is still the usual Layton gameplay at its core. In this game, you solve brain teasers and puzzles to get information from people. There are over 150 puzzles in this game. While you don’t have to solve them all to beat the game, there are some points in the game where you need to solve a certain amount of puzzles in order to progress. In this case, the game will clearly state how many you need to solve.

As I said earlier, this game is all about solving mysteries and finding clues to solve that mystery. Like I said before, the game is pretty lighthearted, so the mysteries aren’t; well how shall I put it? A missing pet or a missing part of a movie, that is the two of the first four cases. Yeah, I think that explains itself. So, you have to explore the London to find clues to what happened and how to solve the case.

While you are exploring, you can go to various locations and each location has various things to do. Exploration is just traveling from screen to screen. Sometimes you will have to ride a bike to another remote location, but that is about it. Also, you can only go to screens you unlocked. What I mean by this is that when for example, a lady on street tells you that your client lives a bit more down the road, the map opens up to that location.

This is how exploration always worked in the Layton games. Yet, you can do a lot on each screen. You can find hidden collectibles or puzzles, hint coins, progress the story or get interesting commentary about the object you tapped on. I really advise you to look at each screen with a lot of attention since all those things can be handy in solving the future cases. Especially the hint coins, if you can collect them, that’s always a great idea.

If you have played Layton games before, most hiding spots of the hint coins won’t be a surprise to you. Otherwise, try to tap on everything and it won’t take long before you will start to understand how this whole system works. So, why are these hint coins so handy? Well, let me tell you. You can get a hint when you are stuck in solving a brain teaser. Believe me, some will get you stumped and make you think. A great advice from me is to have a pen and notebook handy and maybe a calculator too.

While you can take notes and draw on the touchscreen while you solve the puzzle, I always felt that this system didn’t work flawlessly. If you want to input an answer, you have to exit out of your notes. In addition to that, I love writing my thoughts more on paper or on a bigger screen than the 3DS’s screen to solve puzzles.

The puzzles that you can solve in this game will range from math riddles to mazes you will have to solve. If you are stuck, don’t hesitate to think outside of the box. Since a lot of answers will simpler then you think. Something I didn’t like about this game is something that Level5 stopped doing in the previous entry in the Layton series. In the first games in the series, they explained the answer. In this game, they don’t always do that. So, when I didn’t understand why I had to answer in a certain way, I was disappointed to see a simple screen saying “you do it!” and nothing more.

Compared to previous Layton games, this game has also some side quests you can perform. During your exploration, you come across various characters who give you a new puzzle that is saved in Katrielle’s trunk. Like a puzzle where you need to solve a maze with the least amount of steps and finding the perfect meal with a cryptic description. Actually, I wouldn’t call them side quests, I think a better name is a side activity or a side puzzle.

Each puzzle is worth a certain amount of picards. The side puzzles aren’t worth any picards. So, what do these picards do? Well, the more you earn, the more bonus material you unlock after finishing the game. So, try to gain as much picards if you can. Since, if you give a wrong answer to a puzzle, the number of picards you earn from that puzzle drop. Keep that in mind if you want to unlock everything.

Visual eye-candy

lady layton 2.jpgThe visual presentation of this game is just amazing. This game has some amazing artwork and is a real piece of visual eye-candy to look at. While the game doesn’t use 3D that often, or at all, I think I can’t decide which art style I like the best for the game. The overall game is 2D, but the character models are rendered in 3D. While in cutscenes, everything is in 2D. I think the screenshots will explain it better than I can with words.

But, there is one thing that I didn’t like about the presentation and that are the cutscenes. To be honest, most cutscenes are just too short. Some cutscenes aren’t longer than one sneeze and blowing your nose. This is a shame since the cutscenes look so well made. I really wish there were longer cutscenes to enjoy. I feel that they are just an afterthought, while they feel like a nice reward for finding a breakthrough or solving the case.

The music for this game is enjoyable as well. The soundtrack isn’t one where I would listen to when I’m doing other things, but it adds a lot to the atmosphere of the game and I have no complaints about that. The music really fits the Layton universe perfectly, if you didn’t know better, you would say that it’s a soundtrack from another Layton game earlier in the series. The sound design also feels right at home. While there aren’t too many sound effects in the game, when they are used, they are used to give the world a bit more life or the story a bit more punch.

Like previous Layton games, this game also has daily puzzles. But this time, I feel that the reward is better for solving them. As you might know, I’m a game collector and I love seeing artwork from the games I played. So, when you solve a daily puzzle, you will get museum points. If you get 100 museum points, you can unlock artwork from any of the previous titles. This is such a great feature since it pulls on my nostalgic strings so much. To be honest, I spend a lot of time-solving the daily puzzles. I really enjoy solving most of them and I wish that time went a bit faster so I could receive my puzzles a bit faster.

While most of the issues I have with the game are minor, I think this game is still a great game. Some issues I have with the game or some minor, they became a nitpick. For example, I really liked how in previous games, each save slot had a different character from the main cast presenting it. In this game, it’s Katrielle for all three. Yeah, major nitpick right there.

Another minor issue that I have are some parts of the controls. While you can use the “A” button, and strangely enough the arrow buttons, to continue dialogues; you can’t use the psychical buttons for anything else. Besides solving some puzzles. Everything is done using the touchscreen. I really miss some shortcut keys. Like using the circle button to move your looking glass around or the shoulder buttons to open the movement menu or a button to open the trunk like “Y” for example. That would be a great addition.

Then again, there are things in the game I really like. Like how you can decorate the mystery solving office to how you want. Changing the Fengshui if you want. Depending on how many puzzles you solve, you get a ticket to “buy” a new item to change up the decoration of your office.

That isn’t the only thing you can change, there are also outfits for Katrielle you can buy. Some even as DLC for a small fee. While they have only a visual purpose and nothing else, the ones you can buy as DLC have an additional puzzle for you to solve.

About the costumes, there is one minor flaw I have to bring up. You can change Katrielle’s costume at any time you want. Yet, I noticed that Katrielle wears special outfits during other chapters. For example, in one chapter she dresses up in a nice dress since she is going out to see a movie with Ernest. If you exit that case and go to a different case to find hint coins you missed, Katrielle is still wearing that special dress. This is a bit out of context in my eyes and shouldn’t happen. Oh well, only a minor complaint?

Oh yeah, you can go back to previous cases in order to find hint coins and puzzles you missed. The only minor complaint I have is that there is no indication when you missed another collectible in the case. Even an indication on the case brief screen would have been nice. Since, if you skipped over one collectible, have fun looking for it, since the game won’t help you there. On the other hand, I think it’s a great move that you can visit back and solve puzzles you haven’t solved or found and looking for hint coins you missed. The only tip the game gives you there is the screen you missed it on. So, have fun looking for what you missed.

So far, I’m enjoying myself with this game. While the game isn’t flawless at all, I think that the positives outweigh the negatives here. If you are still deciding if this game is for you, know that it’s a more lighthearted Layton game with the same atmosphere and gameplay but without Layton, Luke and the usual gang. This game has a completely new cast of characters. It’s a breath of fresh air for the series and I can’t wait to see where Level5 takes this. I would love to see Katrielle and Layton meet one day.

That is everything I wanted to say about this game for now. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!

 

Creative Christmas #6: Transportation Time

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So, I’m still in the collab with LaterLevels, where myself and a few other bloggers answer a question each and every until the 1st of January. Now, I have to warn you, tomorrow and the day after that won’t have a question to answer. So, after this article, this series will be back on the 27th of December. Plenty of time to think of a theme. Yeah, I haven’t forgotten about that. But, look, I’m almost done with the intro; this way I can pick up my phone that keeps ringing and tell you about the question for today. 

You’re woken from your drunken haze by another frantic call from Santa, who’s worried he’s not going to make all his deliveries in time. Which video game item or vehicle would you recommend for him?

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An easy answer would be a portal gun of course. I mean, it would save Santa some time if he didn’t have to climb down each and every chimney.  Somehow, I feel that that wouldn’t cut it. Since it would mean that Santa has to focus on way too much.

He has to aim each and every time, guess where the tree is located in the house. In addition to that, he can run the risk of using the wrong portal and creating a loop. Oh dear, I think I have to look for another solution.

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Maybe the elves can help him, while the elves are driving one of the carts from Mario Kart Double Dash, Santa can throw presents into the houses of the children.

But then again, that aiming aspect of him having to put it underneath the tree. This is getting trickier and trickier.

I have to find something useful that he can use without (m)any additional issues that he has to worry about. I need to keep it simple for sure. Or have I? I mean, I looked for a logical answer each and every time, I think it’s time to go fully off the walls crazy with this one. For this one time.

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So, get this. What if I gave Santa a couple of Command Blocks from Minecraft. This way he can input commands to replace blocks. So, what if he has the elves help him to write a script that translates the wishlists of the children into commands for the command block and then with a 2nd command block, replaces the air underneath the Christmas tree with said presents?

Meanwhile, a 3rd command block and check for nearby letters for Santa, cookies and milk so those get to Santa as well. While Santa’s IT-department will call this idea nuts, I just think it might be as nuts that it might just work.

Besides, if Santa wanted a better answer, honestly, I think it would have been a better idea that he called me when I wasn’t in my drunken haze anymore. I did have a big party last night, with a kiss underneath a mistletoe you know.

Otherwise, if I was more awake, I would have been able to think about a more clear and not too crazy answer for him. If only he called me later, I would have been able to suggest a better solution. With the Time Pieces that Hat Kid, from A Hat In Time, has in her spaceship, Santa would have been able to mess with time and make his deliveries in time. Would have been way more practical than setting up all those command blocks. Oh well. Perhaps a next time?

So, that’s my answer to today’s question. I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care.

More answers here: https://laterlevels.com/

Creative Christmas #5: Smooch… I mean smoothy.

OrnamentsTrim_treetoppers99792-171002_1506972985225LaterLevels has a collab this Christmas, but you should already know that since this is the 5th article in the series. I still don’t have a theme for these and I hope I don’t get on the naughty list for this. I mean, I’m trying my best to provide you with interesting entertainment and stories and feelings from my personal life. But, I still don’t have someone special to share it with. For those who didn’t get my subtle clue, I mean a girlfriend. So, let me think about a theme for these articles and meanwhile, you can enjoy my answer to the question of today. 

The party is still going strong and you find yourself conveniently positioned under the mistletoe. Which video game character would you call over for a cheeky kiss?

Oh dear lord, there is a lost of superstition when you kiss somebody under a mistletoe. I mean, I’m not that superstitious, but just in case the girl is that I kiss, is superstitious; I do have to make this one count. So, who would be interested in a 24-year-old Belgian guy who works in education, writes about his life in video games, collects retro and modern games… Wow-ah there Jonez, you aren’t writing a profile for a dating site here.

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I mean, maybe a simple British woman would be interested. A classy but adventurous lady. Someone like Lady Croft. She was my first crush when it comes to video games. (Just like many other males I think).

Actually, I don’t think that’s a good idea. I’m not that adventurous in real life and I think I’ll just get in her way. So, Lara Croft, I’m sorry. I have to pass on you.

Elizabeth-COh, I have an idea! Maybe Elizabeth from Bioshock Infinite! A lady I have a who lot of respect for. I mean, just look at her, she is a smart and caring lady that I can get behind.

When things get heated, you can be sure she can take care of herself. She got into multiple heated firefights with Booker after all.

Alas, I don’t think this would be a very wise choice. Without spoiling anything, just play Bioshock Infinite or look at it’s ending to understand what I mean. There is something about her that would make it pretty hard for her to have a boyfriend you know.

Maybe I’m thinking about this too much. Maybe, I’m taking this question a bit too serious. I mean, a cheeky innocent kiss. That isn’t a confession of love right? It’s not that I’m saying that I like her, right? Besides, I might get myself in an anime style war called that “Waifu” war here if I take things too seriously. Gosh darn, I’m raising the stakes even higher for myself now. I have to take something that offends almost nobody to avoid the “Waifu war” in the comments.

Sakuya

That would mean that somebody like Sakuya from Stella Glow would be a bad pick too. Since, if I would pick here, fans from the game will maybe argue with me that Popo or Risette is a better girl.

In addition to that, if I had to choose between her songs and Popo’s; dear lord, I would have a big problem on my hands.

Oh yeah, maybe some context for the people who haven’t played the game yet. In Stella Glow’s world, nobody can sing apart from witches who can use magic by singing. Yeah.

Also, I will have an even more hard time with Sakuya since one of my absolute favorite characters in the game in Nonoka, Sakuya’s servant. So, I think I won’t ask her.

So, I still don’t have an answer to this question. Besides, I think I should answer honestly since this is my blog after all. I pride myself on giving my opinion to the world about the games I recently played. I think I might be superstitious after all. I think about this too much.

… Princess Zelda? No! Link would be so mad and besides that, Zelda’s fate in the legends is always so hard on the emotions, I think I will be able to handle that.

… Princess Peach, well, I think Mario will stomp me to a pulp. So, no. I think I’ll pass there too.

FredericaMaybe Frederica from Etrain Odyssey Untold? That would be a lovely idea too, but then again; she is urhm… Well; just play the game and you will understand why. On second thought, I think I wouldn’t mind a kiss from her.

I can relate somewhat to her. When I meet people for the first time, I’m a bit distant too. But, I open up more and more when I get to know the other people and to trust them.

I also have difficulties to express my feelings to others. I’m also shy as well. So, I think I might be able to match with Frederica.

I wouldn’t mind a kiss from her under that mistletoe from her. At those moments, I wish that the superstitions were true, you know? Since she deserves all the good luck she can get. Or did I look too deep into this? Who knows, who can say?

Maybe I was playing a role all along in this article you know. So, while I’m standing underneath this mistletoe, Frederica you want a smooch– I mean a smoothy? Phew, nice save there.

And this is a perfect time to end this article. Thank you so much for reading and I hope you enjoyed reading this as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

More answers here: https://laterlevels.com/