Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

First impression: The Safe Place (PC – Steam) ~ Playing With Emotions

Steam store page

Remember two games I have talked about in the past before? Little Kite and Repentant? Well, the developer Anate Studio released his newest game last month. The developer was so kind to provide me with a press key to review and talk about this game before release. But, due to life getting extremely busy… I didn’t have the time to actually write something about this game until today. As usual, you’ll get my 100% honest opinion about this game and if this new point-and-click game is worth your time or not. If this world is really a safe place right now, or if we should do something about it. In any case, let’s dive right into it, and feel free to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article. I’m always curious to read those.

Editorial note: this article is written while the game was in v1.1

Playing with emotions

Just like in all previous Anate Studio’s games, this game tackles heavy subjects. In this game, the story is about self-sacrifice and a troubled childhood. In this game, you play as an engineer, Alexander. He lives in the post-Soviet era, which was in the midst of an economic crisis.

One night, he meets a young girl called Christina while waiting for the bus. Things go south from there, and Alexander commits a murder in front of her and covers it up. While the girl promises to keep silent when he helps her, things might and will go even more south from there.

In terms of writing, the story is well tense. There are two majors threats loomed over our main character and they are equally thrilling. Should Alexander deal with the troubles of the economic crisis, or should Alexander make sure that all the traces to the murder are covered up? This struggle also comes back in the writing, making it even more tense for you as the player.

Something I want to mention as well, is that I found it extremely lovely to see the dev diaries on the studio’s YouTube channel. For example, in this video, we see how the first scene is inspired by a real life bridge in Ukraine. You see it all come together in a time-lapse, and you see how much detail and love has been put into this game.

This whole game is also voice acted. I have to say that compared to the previous game, the voice acting has improved quite a lot. The voice acting is a lot less monotone and has a bit more feeling into it. From the three games I have played from this studio, I feel that this is the best voice acting yet. While the voice acting has been improved, it’s still a bit jarring that there is no lip-syncing. So, you will hear the characters talking but not see them talking, you know.

The only critique I have about the voice acting is something I’m unsure is a critique of the voice acting, sound mixing and/or the visuals. It sounds and looks the same when you have thoughts and spoken dialogue. Thankfully, this doesn’t happen very often, so it isn’t a big problem. But, maybe for the next games, have a sort of little distortion on the thoughts and display that text in cursive. Something quite similar has been done by the ports of 999: 9 Hours, 9 Doors, 9 People, and it works extremely well when you are not picking up on context clues.

Before I move on, this time the game is only in English and Ukrainian. I only speak Dutch and English and a bit of French. I know a little bit of German, so I’m only going to stick with the language I understand and I can judge. So, this comes from somebody who doesn’t know any Ukrainian but from what I heard from the voice-over demo on the developer YouTube channel, it sounds pretty good as well.

Drawn by hand

I touched upon this earlier, but visually, this game is extremely detailed. Just look at this screenshot I have placed here. Every environment you visit is highly detailed and looks amazing.

Now, I have chosen this screenshot intentionally. Since, there is a minor issue I want to talk about here. On the desk in the bottom left, there are several items you can pick up. When you click on the desk, the camera zooms in. But, you can still move your character.

This leads to it feeling a bit janky in my opinion. Since, at first I didn’t know how to exit the zoomed in screen and when I learned I could just click on the top to walk away… I felt like you didn’t know what the restrictions were in the zoomed in area. So, if you work with a mechanic like this… Make it evident to the player how they can exit that zoomed in screen and don’t allow the character to move.

In any case, I wanted to talk about the visual presentation of this game. Overall, this game looks amazing. In addition to that, the animations in this game are decent. Some of them don’t really work in my opinion. I mean, the back and forth swaying from some characters feels out of place. It feels a bit unnatural. I can understand that from a gameplay standpoint that it makes the characters stand out more, but it looks a bit silly sometimes. Something I would love to see in future games is that the characters are more expressive, especially in dialogue. Now, they go through the same short animation cycle, and having them more expressive would make the game come more alive.

I hope that you aren’t getting the impression that this game is unpolished or that it’s broken. It isn’t. I’m just quite impressed by the leaps forwards that the developer made compared with the previous two titles, and I just want to see their games become even better. For example, in the previous game you only had a few hints you could use, and you had a set number. In this game, the hint system is miles better. In each area, there are several statues hidden. These statues can unlock an image sequence for you to get a hint. But be careful, since you can unlock an image sequence for a puzzle you already completed. And on top of that, there aren’t enough statues to unlock every hint tree. So, look for them and use them wisely. Since, they are hidden extremely well.

If you know what to do, this game will take you roughly two and a half hours. This game is longer than the two previous titles in this trilogy. Yes, the two games mentioned in the introduction are part of this game. Now, you don’t need to play the two previous games to understand everything in this game. But this game is as long as the two previous ones combined.

Sound support

Earlier in this article, I said that the characters should be more expressive. But, there is another side of the coin. Sometimes, the lack of animation works in the visuals in their favor. Since, the sound design and sound effects make your head fill in a lot of details.

The sound effects really play a support role, sometimes to make the world come more alive. A small piece of advice I’d give is that in the next game you have some sort of subtitles for the sound effects as well for the hard of hearing/deaf people in your next game.

Something that shouldn’t change is the soundtrack. The soundtrack fits this game like a glove. It sounds atmospheric and creepy sometimes. And like I said, it fits the atmosphere amazingly. A rather common complaint from the previous game was sometimes the music and sound effects were louder than the voice acting, this is anything but a problem in this game.

This game controls extremely well. In this game, you almost exclusively use the left mouse button to control the game. This makes the game quite easy to learn. You might think that due to the very detailed art style, it’s not always clear where to click on. But the cursor turns into a nice hand icon when you can interact with something, and you can click the magnifying glass in the left corner to make sure you have investigated every spot.

Now, sadly there are a few complaints I have about this game. The first complaint is that activating the running in this game is quite tricky sometimes. I wasn’t always able to get the running to work, and the main character walks rather slow sometimes.

The two other complaints I have about this game are more UI based. Which is a shame, since they drag the amazingly crafted UI down. For of all, I find it a mistake that there is no save time in the load menu. This game has an auto-save system, but it’s unclear what the latest save is. There is also no way to manually save, either. So, you’ll have to rely on the auto-saving of this game. And that doesn’t happen quite often, only after certain specific events.

The second complaint about the UI I have is something of a pet peeve. Since there are multiple words for something, it’s always handy to have each item named. For example, you have a broom handle or broom stick. These names I’d love to see in the inventory. Since, when you don’t play this game in one sitting, it’s extremely handy to quickly hover over the items to quickly catch up with the items in your inventory.

All in all, this game is a huge improvement compared to the previous titles. The puzzles are quite challenging, and it feels quite rewarding to figure them out. The game has some issues for sure, but comparing the first titles of this developer with this game, it’s impressive how far this developer has come. A better hint system, better voice acting, a longer story and adventure… There is also a demo for this game if you are unsure if you want to pay the 12 euros for it.

The biggest issues I have about this game are rather small in the overall picture. My biggest annoyances in during playing were the running not always working as I hoped and the back and non-expressive characters during dialogue. I mean, the voice acting is so much better, but the animation needs to follow. You can’t have two back and forth sawing characters having a heated discussion.

So yeah, if those are the only two major complaints about an adventure game that’s well written and drags you into a emotionally gut-wrenching story with amazingly handcrafted enviroments… I mean, what’s stopped from me to recommend this game to everybody who enjoys adventure and/or point-and-click games? Nothing! I’m convinced that the next games will have more improvements since this developer works almost alone on these titles and the quality he is able to put out is really worth your time and attention.

And if you’d excuse me now…. I have a game to finish. So, that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: We Who Are About To Die (PC – Steam) ~ It’s But A Flesh Wound.

Steam store pageOfficial website

Usually, I try to avoid writing about early access games. Especially when they are still in development. Because, you never know if my article and review is still going to be relevant down the line. But, this time I’m making an exception. A while ago, I got a press key for ‘We who are about to die’ from the solo developer of this game. The solo developer is actually a fellow Belgian and created this project out of passion. So, as a Belgian hobbyist blogger I feel I have to write an article about his game. Although, I got a press key to review this game you don’t have to worry. When I go into the arena to battle this game, you as the crowd will get my 100% honest opinion on this game. Now that the countdown is starting, and I’m readying myself to enter the arena… I hope you as the audience for this article tell your opinion/thoughts on this game and/or the content of this article in the comment section down below. So, let’s go and start the match!

Editorial note: the review version of this game is the first publically released version after the beta versions of this game. (Early Access v0.1)

A story discussion

In this game you play as a starting Roman gladiator who is trying to raise through the ranks. In general, there isn’t really a story in this game. This game more focuses on the gameplay and it’s mechanics. Depending on what you enjoy in games, this can be a positive or a negative. Personally, I’d have like a bit more world building with a small intro or something. There are several mechanics like the four hosts who remain a bit “faceless” because they don’t have a backstory at all in the game. Now, the backstory of your own fighter is created on your battles. That works a bit like Rogue Legacy, where you can create bonus traits on your previous runs.

At the other hand, I can understand that there is no real story in this game since now the game is more open and anything can happen. We can create the story and lore ourselves, which gives the game a more sandbox-y feel. This can help with immersion into the game. Now, because certain mechanics in this game… I think it would be hard to create a story of any kind for this game and the characters.

Maybe the only thing that I’d love to see in the future in the game is a bit more historical backstory in the game. What I mean by that is that, this game uses the terms like Aspirant. But, what is an aspirant? Some history lessons would be a nice touch to this game.

So, what do you actually do in this game? The idea of this game is that you play through various battles to build up your fame and budget. With the fame and budget you can acquire various things like new gear or bonus buffs. But, a stronger character doesn’t mean a guaranteed victory. In one of my runs, I did a 5 vs 1 match and my team of 5 was beaten by that one dude since he used a strong morning star that was tricky to block.

This game is somewhat unpredictable, because there is a lot of randomness involved, you have to decide if using your hard-earned cash and fame is worth it to heal or get better gear or better save it for another roll. But do you risk waiting? Since, you might not survive the next battle and the money passed on to your next character is only a fraction of it.

Let’s please the crowd

Trying to describe the genre of this game is one of the harder things to do. Part of the core gameplay is a fighting game. In the arena, you have to fight and win the battle. Depending on your performance, you may have multipliers for your gold and fame. But, if you please the crowd by making nice hits and not hitting your teammates, the crowd throws additional weapons and gear that might win you the match. I’ll talk more about the fighting mechanics later in the article.

This game is also a strategy RPG. Since, you have to strategically uses your resources to improve the gear and stats of your character. Also, the more you use a certain weapon, the more damage you do with it. So, you have to take that into account since you won’t be using the same weapon and gear throughout your run. Using your gear efficiently is key to survival in this game. I lost one run because I forgot to repair my shield and I got cornered with my enemies, and I was unable to get a shield that the crowd threw onto the battlefield.

Earlier in this article, I already talked about the randomness in this game. So, this game is also part roguelike. Due to the rougelike elements in this game… the game becomes a huge balancing act. This game isn’t the easiest out there, but it’s forgiving in a way. It’s easy to get back into the action with a new character and to build him up. But, since the new character has different stats and perks, the gameplay is new and fresh.

If I had to place this game in a certain genre, I’d say that it’s a sort of action simulation game about gladiatorial combat. Since trying to put it in a better category would be a nightmare.

Now, let’s circle back to the combat system. This combat system isn’t your typical combat system. The best way to explain part of the combat system is the following: image that the main controls of the fighting system is the Wii remote. This game doesn’t have mention controls but the idea behind it isn’t too far off. To swing your weapon, you have to left-click and swipe your mouse into the direction you want to hit. The strength of your swipe also influences the strength of the attack. Also, when you right-click to defend, the location of your shield or weapon depends on how you swing your mouse.

There are a lot of different layers to the movement and combat that make the combat feel janky and unpolished, but it’s the entire idea behind this game. Since, you can interrupt and attack and decide to throw your weapon or shield to the enemy instead. The combat system might need some more iterations for it to feel perfect, but it’s a unique system. It may put some people off playing this game, but I find that it adds to the charm of this game. Since now the game is a bit more newcomer friendly towards people who don’t play a lot of fighting games. You don’t have to remember a lot of combos for strong attacks, you need to learn how these directional attacks work and how to use them in your favor.

This brings me onto the point of the controls of this game. The starting tutorial explains the mechanics you can use in this game quite well. The only tutorial that can use some better wording is the tutorial on how throwing weapons work. It took me a while before I was able to get throwing weapons to work consistently. Now, it’s a bit funny how the wording in the Aspirant Trainer is better than the actual tutorial. This Aspirant Trainer is a great way to quickly check your abilities in the pause menu, when you are unsure how a certain mechanic works. A very minor UI complaint is that when you click the “?” mark outside of battle, is that clicking on it again doesn’t close the explainations. You have to “approve” it on an empty part of the screen.

A great piece of advice, stay in the tutorial area as long as you need to. Get used to all the mechanics and little quirks of this game, since unless you reset your whole character and everything, you are unable to return there. And trying to learn the mechanics on the battlefield is anything but a good idea.

The current gameplay loop is as follows. You start first on the battle preparation screen where you can decide to heal, get new armor, bribe enemies… Here you make the most difficult choices since a few bad mistakes might cost you your character. When you are finished preparing your character, you choose a battle to praticipate in and fight. This can be a 1vs1, 1 vs many and many vs many.

Overall, fights are short. Most fights are done in 5 to 7 minutes. Currently, there are only 12 out of the 14 planned arena’s in the game but every arena feels unique and has it’s own additional challenges and quirks. Like one has wooden panels you can hide behind and another has a central elevated stage. Depending on your preformance in that battle, you get fame and coins for winning the battle. Loosing the battle, will mean you have to start over with a new character but you can pass a few things on, especially money.

Your goal is to buy your freedom from being an aspirant. Basically, an aspirant is a prisonner in acient Rome that’s fighting for his freedom. These goals is extremely steep and aren’t easy to achieve. Don’t expect to get it with the first few characters unless you are very good in these type of games. The difficulty in this game is a bit unforgiving. But, it has that “just one more run” mentality written over it. That “I’m going to get it this time” phrase is one I said often. And then, I’m out of glory to re-roll the fights I can enter and I get fights I know I can’t win… And then I win one by the skin of my teeth.

I’m quite curious what the other gameplay types and modes are going to be. Those who you can see on the roadmap of this game.

This game is the excellent game for one or two quick rounds and can is even fun for longer play sessions. The balance of between being not repetitive and repetitive is small but currently the game is balacing on it just fine. Especially, since you have to fight with different weapons and a unique battle system that is so much fun once it clicks.

For seven years?!

This game has been under development for seven years. Most of it is done by Jordy Lakiere, and it’s really impressive. For example, the amount of detail in the visuals is mind-blowing. The game looks wonderful and runs extremely well. In the options’ menu, you can set your max frame rate to 60FPS or 120FPS, and let me tell you that this game runs extremely smooth. My gaming desktop is getting rather old, but I didn’t have any big frame drops or lag in this game.

The effects and animations used in this game are also superb. There are a lot of weapons & shield combinations, and they all have unique animations. Something I really like is how the game slows down when you are going to make a strong hit or about to kill an enemy. Sometimes the blood animations might be a bit overboard, but then again… It feels quite rewarding when you kill that one annoying enemy with that big shield that’s blocking all your attacks since the start of the match.

The only minor complaint I have about the visual presentation is that in team battles, it’s a bit unclear sometimes who is on your team and who isn’t. This issue is mostly present in nighttime arenas where visibility is lower or when the other fighters aren’t wearing a lot of armor. Due to your teammates following you, I sometimes mistook my allies for enemies. And that negatively impacts your rewards. But on the other hand, it can be a balancing thing.

In terms of audiovisual presentation, the game is also pretty good. The music is a joy to listen too but the sound effects and sound design really adds to the atmosphere. There are a few things I’d improve on. First, I’d change the sound effect when you don’t have enough gold to purchase an item to a more “error-y” sound effect. It’s a bit “basic” and didn’t communicate the message always. Maybe add a little visual animation as well instead of only a message in the left corner.

Secondly, I think the sound effects of the weapons breaking and/or throwing should be polished up. Quite often when I was playing a character with a spear, I didn’t realize I have thrown my weapon. I feel that those sound effects get a bit too lost into the gameplay and doesn’t communicate with the player enough when you are unarmed.

And finally, I feel like the pause menu should have music as well. Since, it’s quiet, and I find that a bit boring. It could also be a great sound test when you are in the options’ menu.

Something I really like is how this game has an in-game menu to report bugs. It’s easy to use and helps the developer to quickly gather bug reports and things that the players don’t like.

Speaking of which, here are a few things I’d change and/or improve:

  • You can only see the week you are on, on the battle select screen. Why not show it over the whole screen?
  • The music doesn’t “follow up” with each other. Sometimes there is a silence gap when one track fades out and another one fades in.
  • What is “mouse X” and “mouse Y” in the keybind menu? Is that moving up and down / moving left & right? And how would you rebind that?
  • Make it easier to compare stats of armor. Since, sometimes I had to write things down or take a quick screenshot.
  • Buying an item is only possibly when you click on the icon. It also only shows the stats when you hover over it. Why not the whole box?
  • Why not have items of different status like Legendary have a special color around the icon box? It’d be easy to swap things around from your storage to your character.
  • During the game, I’d change the option in the pause menu of “Save & Quit” to “Save & Quit to main menu”. Since, that’s what happens. You don’t quit the game.

Most of those are polishing suggestions. Now, the roadmap promises more gamemodes and more things that can happen… which is all fine and amazing to look forward too. But I hope to developer doesn’t forget that sometimes it’s not about the amount of content but about the quality of the content. That’s what I sometimes forget when writing as well. I sometimes forget to make sure I still enjoy writing and write good and informative articles instead of trying to push out one a week to have more articles.

Overall, I really enjoyed my time while playing this game. I took me a battle or two to “get used” to the game but then the game hooked me. If you enjoy action simulation games or just want to try something different… This game is excellent. The game is also still in development, so more content is going to come in the future. The game is also fairly priced at 22€ here in Belgium and with the amount of polish and content there is already here, it’s a steal. The developer is also very open in his communication. I mean, look at this massive thread about the received feedback and what he is going to do with it moving forward. So, the fact he is talking about addressing a lot of the current feedback in the first patch(es), is amazing.

I think I may revisit this game on my blog after a while, when there are more patches out to see how the game evolved. Since, this is a game to keep your eye on. I’m so glad that Jordy reached out to me to try his game since it’s a real indie gem and I can’t wait to see what he is going to do next with it.

And with that said, I have said everything I wanted to say about this game for now. This amazing gem of a passion project game that’s worth your time if you enjoy action fighting games with unique mechanics. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

First Impression: Island Saver by NatWest (Switch) ~ Saving The Planet With Banks?

Official websiteNintendo.com microsite

I love games with a unique story or goal. When I saw Island Saver by NatWest for free on the Nintendo Switch eShop, I didn’t hesitate for a second. While playing, it suddenly dawned on me. The publishers of this game is an actual English bank from Westminster. Is this free game a hidden ad for their bank or is it a fun game? Or is it something else? Well, allow me to tell you about my experience as a Belgian citizen who doesn’t know anything about the English banking system what my 100% honest thoughts and opinions are! Meanwhile, I also invite you to write a comment about your thoughts and/or opinions on the content of this article and/or the game in the comment section down below.

Let’s save the world!

In this game, you play as an unnamed Bio Agent, and your goal is to clean up a peaceful island from pollution. You get equipped with a blaster which can vacuum and shoot out items. This also doubles as your water gun to clear out the goop on the island.

The story in this game is very light. To be brutally honest, the story isn’t anything to write home about. It’s a very generic plot. Yet, I’m going to praise it for something else. As an IT admin in two art schools here in Belgium, I have seen a lot of “edutainment” games that try to teach children things. But most of these applications and games I have seen are mostly exercise machines with a pretty skin.

Not in this game! The basic mechanics and idea’s of taxes and the risks of pollution are explained with mechanics. You also get from time to time, quick and small pop-ups referring to the real world. But, these are far and few between it isn’t a problem at all. This game really reminded me of those old school Humongous Entertainment games, those that sneak actual education in their games without it feeling like a lesson.

NatWest also provided some nice work sheets together with this game on their website for teachers and parents to use. Yet, nothing about this is forced into this game. All these mechanics feel natural in this game, and it all flows extremely well.

Now, what is it that you have to do in this game? Well, in this game you go to various islands to go from area to area, to clean it all up and help the animals living on the island. You do this by vacuuming up all the trash in the area so that plants can grow. You deposit this trash in the correct recycle bin while these animals eat from the plants. These animals are special bank animals, which have to fill up to be saved. As soon as you have saved all the animals in a certain area, you can move on to the next one.

There are a few other mechanics, like you can only store 20 items of the same kind per inventory slot. You also have to clean the goop left by the enemies in this game. But here is one of the first negative things about this game. This game does have enemies but besides undoing some cleaning progress and temporary ink your screen… They don’t do much.

We are so close, oh so close.

The disappointing enemies are the perfect example of one of the biggest flaws in this game. This game is way too easy. Because of this, the game barely has any challenge.

Yet, the gameplay loop of cleaning up the island can be enjoyable for some people. Especially if you enjoy games like Slime Rancher. But there is no real risk in this game.

You could argue that the challenge can come from collecting the special twenty items on the island. But, that’s an optional collectable. When I finished the first island, I found 17/20 without even really trying. So, even that isn’t challenging.

So, let’s see if there is any challenge to be found in this game? Let’s see, you sometimes have to buy seeds to progress from the in-game store. But wait, the game showers you with coins… I can’t remember one moment where I didn’t have enough coins to purchase what I needed.

I’d talk about various other examples, but the biggest issue is that this game doesn’t have enough meat around its bones. And then, the cracks start to show. Because of the repetitive nature of this game, it’s better played in short bursts. And to be quite frank, if you have played the free islands… The DLC islands don’t offer too many new things to justify the asking price.

It’s a shame, since a lot more could have been done with the world that was created here. Maybe we could have used the trash we vacuumed up to create new houses for the animals, or maybe we had to water the plants more than once to make them give off their fruit. But, alas, the game stays too much on the surface level and doesn’t dare to dive into the depth of its possibilities.

I wish it did since there is a lot of potential here. Visually, this game looks amazing. Colorful and family friendly. It’s also easy to understand so the tutorials are short, sweet and to the point. But, then the game lacks a map screen so, it’s a pain to find certain areas when you get lost in the later parts of the level. It’s also a pain to sometimes find a full bank animal in a large area… Since, when a bank animal is filled, it stays in place until you vacuum out the coins from its belly. Yeah, these bank animals are basically walking piggy banks.

The animation in this game is adorable and works really well. Together with the clean UI, it quickly shows the player all the information that you need… But, then finding the enemies can be a pain with the annoying radar. You barely see the distance between you and the enemy. And on top of that, the amount of times the enemies just stopped in front of me, so I could shoot them. It’s painful.

Beware, it breaks.

It’s clear that a lot of passion and love was put into this game. The joyful and relaxing music and charming sound effects are another examples of that. This is a game you can wind down with and relax.

At one hand, I miss some challenge in this game… But, on the other hand it’s still enjoyable to have a game that you can wind down with after a long day at work.

The fact that this free game isn’t riddled with microtransactions left and right is a blessing. The only content you’ll have to pay for are two optional, additional levels. But, here is where I have to report on something. I don’t know yet if this is a freak occurrence but, in one of the DLC levels, the game broke for me.

Broke as in, really broke completely. Just look at the following Tweet I posted yesterday. So, some background. Quite often I play games I want to review on the train from and to work. During one train ride, my game decided to crash during a cutscene that would allow me to go to the next area. Now, I think some variables got flipped but not all. And sadly, the automatic saving system screwed me over here.

Since, when I reloaded that save after rebooting the game, I was unable to vacuum up any items. The gun kept being stuck in the vacuum mode and my rumble went into overdrive. And when I tried to open the pause menu or the menu to summon a bank animal to ride… The game went into a full softlock. This is a situation where a game keeps working, but almost everything locks up, and you can’t do anything about it. Sadly, to recover from this, I had to fully wipe my save file and restart everything. It’s a shame to see that certain softlocks and bugs are still in the game. Thankfully, a lot of the reported ones got fixed but, I don’t see this issue getting fixed almost 2 years after release.

Just like I don’t have high hopes of seeing the power-ups coming to the game. Since, it always says: “coming soon”… But the last update to this game was in September 2020.

Yet, I don’t think I can complain too much. I mean, this is a free game released during a pandemic. Also, when you look at the website of the developer Storm Cloud Games, this is the first game that greets you. It’s also released for free on almost every platform. The amount of work that this would have taken is just insane.

Overall, this game is clearly an edutainment children game that put entertainment first. With easy to learn and easy to master controls, this game is quite enjoyable to play in short bursts but the lack of depth in the game and the repetitive nature of the game makes you wish for a bit more. The game has the charm but not the “umph“. I’m honestly afraid that other similar games like Slime Rancher blow it out of the water.

Would I recommend playing this game? Yes, I do recommend it for casual players who are looking for an enjoyable charming adventure game. But, don’t set your bar too high… Since, this game doesn’t dare to go deeper into the ocean than dipping its toes into it. But, maybe that’s enough to have an enjoyable train ride to school or work for you.

But, with that said, I have said everything about this game I wanted to say for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in the future, but until then, have a great rest of your day and take care.

First Impression: We Happy Few (PC – Steam) ~ Pop Goes The Joy

Wikipedia pageSteam pageOfficial website

Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!

Pop goes the Joy

In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.

Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.

Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.

I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.

Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.

Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.

Emotional Telephone Booths

You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.

In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.

So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…

Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.

There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.

So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.

Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.

While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.

To Joy or not to Joy

I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.

I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.

Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.

On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.

If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.

All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.

Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

First Impression: Prey 2017 (PC – Steam) ~ This is the real one.

Wikipedia entrySteam page

I love atmospheric shooters. Ever since I played games like Bioshock, Outlaws, Blood, Doom (2016) … I fell in love with shooters that are more than just your typical war or good versus evil shooters. One day, on a school friend’s birthday, he gave a pile of games he got for his birthday to me. It were a whole pile of shooters that he got as a present. He didn’t like shooters, and he knew I was a game collector. One of these games was the original Prey game. Now, that game ended on a cliffhanger and Prey 2 never released. Instead, 4 years ago now, we got a reboot of the franchise or a game with the same name called Prey. The only thing that those two have in common from what I can see is that they are both atmospheric fantasy shooters. But is this Prey 2017 game also good enough to be played, or should I have skipped this game? Well, let’s find out together in this article, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

The real one

In this game, you take on the role of Morgan Yu. A researcher in this alternate timeline where the Soviet Union found a special type of aliens. After doing some tests, you find out that your life is a lie and that you are living in a simulation. It doesn’t take long before the scary things start happening, and you find out that the base you are living was attacked. These attackers are quite powerful black blobs who can mimic anything. So, it’s up to Yu to find out what happened and to save the day if needed.

Now, trying to briefly explain what happens in the story if this game is extremely tricky since this game has a lot of lore and explaining too much might spoil some neat surprises the story takes. So, since I don’t like to spoil games in my articles, I’m not going to talk too much more about what happens in the story of this game.

As a big fan of the Bioshock franchise, I do have to say that I love the way this story is paced. I always wanted to play another game that resembles the gameplay formula but does a lot of things differently. Just like in Bioshock, this game takes you from area to solve puzzles, fight enemies and progress in the story. I felt right at home.

The voice acting in this game is excellent. I love how you can choose the gender of the main character, and they are both done by excellent actors. If you want to dive deeper into the voice actors, the page on Behind the Voice Actors lists them all quite nicely.

The atmosphere of this game combined with the amazing voice work really pulls me into the game. Like I said before, I felt right at home and I felt that my wish of playing another atmospheric shooter like the Bioshock games was coming true.

This game is a horror adventure shooter game. That’s the best way I can describe this game. I hesitate to call this game an RPG but then again, it has various elements of that. During your travels, you can find neuromods that can unlock abilities like being able to lift heavier things or resist more damage. You can compare it to the skill system that is used in the Tomb Raider reboot games.

Apart from this, you can also find junk lying around in this game that you can transform into usual materials you can use to craft more ammo or better weapons. But beware, all these items are in a shared inventory, together with your weapons, ammo, healing items and so on. Compare the inventory system to Resident Evil 4.

Exploration in outer space

Almost like DooM 2016, this game doesn’t really take place on Earth. It’s set in space, Talos I to be exact. Unlike DooM 2016, there are outer space sections in this game. Then again, DooM 2016 goes to hell and back. Anyways, you go through various locations during your adventure in this game, and you even have sections that are in outer space that gave a similar feeling to the underwater sections in Bioshock 2. But, I haven’t gotten far enough into the game to tell you what these “out door” sections are all about.

During this adventure, you can use a huge amount of weapons. So far, I have gotten three very different types of guns and various types of grenades. So, the most common enemies in this game are the mimics. These enemies can change into various objects in the space station. Thankfully, your weapons can be quite helpful. For example, your crossbow has reusable darts you can shoot when you suspect a certain object to be a mimic. Another example is the first gun you get in this game, the gloop gun. This gun can’t only stun mimics, but it can also be used to create ladders to climb walls.

I really like how open this game feels. With the various power ups you can unlock and the various uses of your weapons, this game feels like an open world game, while it is anything but. The levels/area’s are quite open and you can totally choose how to tackle them. So, I think the replay value in this game will be quite high all the while this game having a very linear story.

In terms of difficulty, this game isn’t the easiest nor the hardest game I have ever played. Depending on the things you unlock in the skill tree, this game can become easier. But don’t get me wrong, this game kept challenging me in quite unique ways. Quite often, I had to think outside the box to solve certain sections or to find secrets. I loved reading the various lore books scattered around the levels. They gave so much more depth to the story. Those were quite rewarding secrets to find.

I have to admit that I find this game quite addictive to play. This game feels like an amazing cross between amazing elements of great games like Resident Evil, Tomb Raider, DooM, System Shock and Bioshock. And it works together so amazingly. I had to adjust the default control scheme a little to suit my AZERTY keyboard lay-out a bit more, but the fact that it recognizes my AZERTY keyboard made me smile. Speaking about the controls, they are excellent. I always felt in control of my character, and every death felt like my mistake and not the game cheating me out of it.

Peek-a-boo!

The AI of the enemies in this game is excellent. The amount of times I was chasing a mimic while it disappeared on me… for me having to turn the corner and suddenly a chair transforms back into a mimic and attacks me… Well, I can’t tell you how much something along those lines happened.

This brings me to the visual presentation of this game. I’m so glad that this game runs so fluently on my GTX 1050Ti, so I can experience the visuals of this game in all its glory. Just look at the screenshots I chose in this article. The environmental details in this game are amazing. Together with the excellent animations, moments like I described above work so well in this game. This space station really feels like it would have been a real work and living space for some, many people, making the atmosphere more realistic and more enjoyable.

I have jumped out of my chair several times while playing this game. Especially when the mimics suddenly attacked me or when a big mimic monster started to follow or attack me. But, there were also moments where I was extremely impressed on the presentation this game has. I think this game is going to hold up visually quite well in the future, it looks that good in my opinion.

But, what is an amazing visual presentation without sound design and music? I’m happy to say that this game also delivers on that front. The techno-dance / orchestral soundtrack of this game only adds to the atmosphere. The soundtrack is done by Mick Gordon together with Ben Crossbones, Matt Piershall and Raphaël Colantonio. These composers did an amazing job on this soundtrack and made some amazing soundtracks for other games in this own rights.

And yes, the sound effects are also amazing. I always feel like I have to be on my toes while strange noises fill the empty and scary hallways of the space station. I think I might repeat myself again here, but I felt on edge while playing this game, in the good way. Almost everything in this game falls into place just right for me. I actually had a hard time writing this article since I wanted to keep playing the game more than I felt like finishing this article.

So far, I have been praising this game quite a lot. Are there things that I didn’t like about this game? Sadly enough, there are a few of them. The first is that the crafting process of ammo is a bit silly since you can’t mutli craft. Seriously, when I want a ton of gloo gun ammo, I have to craft them one by one.

Secondly, the amount of healing items is a tad bit too low in this game. I felt that one mistake gets too harshly pushing. One time in the outer space section, I bumped into an explosive that took out almost all my health. So, back inside the station… A strong enemy is waiting for me. Oh well, this might have been my bad luck or more moments where you can heal would be nice.

And to be honest, that’s it in terms of negatives. I could complain about the game sometimes lagging a bit, but that’s mostly because my system meets the recommended specs quite well. My CPU is a lot stronger, but my GPU is just one generation newer.

Do I recommend this game? Oh heavens yes, I do. If you enjoy games like I mentioned in this article, shooters, horror games, Dead Space… I think this game is going to be one for you! When I bought this game, I knew that I was going to enjoy this game, but I didn’t expect the game exceeding my hype and hopes for the game. I can’t wait for my summer holidays to start since then I can start on finishing this amazing title. I’m also glad that I’m playing this game after the technical issues that this game had at the start with save games. According to howlongtobeat.com, this game is going to take around 40-ish hours to beat, and I currently am 5 hours in. So, I can’t wait. I can’t wait to be pulled into the mystery of the mimics and phantoms and what happened on that space station. But I’m not going to be the Prey… right?

And that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care!

Game Quicky: Colorful Colore (Switch) ~ It’s Sliding Time

colorfulcolorSteam pageNintendo.com microsite

On the day before my 28th birthday, I want to talk about a game called Colorful Colore. A game developed by a small team of developers and ported by Drageus Games over to the Nintendo Switch. As usual with Drageus Games, I got a free press code to take a look at this game and I’m allowed to give my 100% honest opinion on the game. So, in this game quicky article, I’m going to take a look at the Switch port and if it’s worth it to pick it up for the low price of 3 bucks or if you should spend your money elsewhere. With that said, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. 

Sliding just right

colorful-colore-switch-screenshot01The goal of this game is quite simple. You have to solve sliding puzzles to get from the start of the level to the end point of the level. There are 50 levels in this game for you to go through. I think the best game to compare this game too is Quell. 

There is an unique mechanic in this game where the blob and the tile it lands on has to color match. If you don’t have the same color, it’s game over and you have to restart the level. So, you have to find the correct way to the end before you get yourself stuck or make a wrong move. 

It’s a great thing that this game has been translated into Spanish and Portuguese, but it shouldn’t matter that much since the UI is so clean, the language of the game shouldn’t matter. The UI is extremely simple to use and get the hang off. 

Just like the responsive controls of this game. There is no input delay and the controls are fast and easy to learn. I don’t have any complaints about them since they allow to play my relaxing puzzle game in peace. 

This puzzle game is so relaxing with the colorful art-style and the relaxing sound effects and music, it works beautifully. I could nitpick and say that the same music track loops throughout the whole game, but it’s rather relaxing and brings me into the right mood to play this game. This game has that “just one more puzzle” mentality and I’m still amazed that this nice little game only costs 3€ and it has this high quality in it’s animations, visuals, music and sound. It’s a joy to slide in these puzzles and to solve them.

Sliding towards doom

ss_e29449a5e0c4dea278a8256d4ff5f426b8904ff4.600x338Sadly enough, there are some negatives I could say about this game. Things that could be improved or could be changed to make an even better game to play and to give it some more life. 

First of all, I was a bit disappointed to learn that stats are lacking in this game. It would be so great to see if I finished the level with the least amount of moves or with the fastest time. And if you could reset those stats in the options menu, where you even can’t reset your progress by the way, then it would be even better. 

Second, some of the teleport icons are too small. When I was playing this game, I had the most comfortable experience in handheld mode with the game at an arm’s length to my face. On my large 51-inch TV, I felt a bit more confused since I had to focus on the symbols on the teleporters for them to make sense which one is which. 

Thirdly, and I can’t tell if this is a problem with this game or with these style of games but I found it quite annoying to “loose my character”. Since this game uses teleporters, I sometimes didn’t notice where my character was. Thankfully, you can hear a “tud” when the blob lands on a wall but here is the annoying thing. I fell that Quell did a better job with these teleporters. They are less instant, use some more sound effects and the player bubble has some minor animation when you loose it. 

Now, my 4th complaint has to do with the unique color-matching mechanic. While I’m no expert on colorblindness, I can totally understand that this game might be quite tricky to play for people who are colorblind. One of my old class mates wasn’t able to tell yellow and red apart and that’s going to be tricky in this game. 

My fifth point is that there is no hint system. While it’s a good thing that this game challenges you in trying to find the right solution, it’s quite annoying when you are stuck on a certain level just because you are unable to figure one or two moves out. I have to be honest, if the hint system in Quell didn’t exist, I would have put the game down in a few levels. I’m afraid that I or some other players will do the exact same for this game. 

And my final complaint is a nitpick and something that this game can’t really solve. This game suffers from the “better played in short bursts”-syndrome. While it has that “one more level” vibe for me, I enjoyed the game quite a lot more when I played it in short bursts while going to the bathroom or while waiting for my food to cook. 

With that said, it’s time for the wrap-up and the conclusion of this article.

Does it slide right?

ss_3904a05c6a4abd54c4e048d31f5b09a065e13d00.600x338If you compare this game to similar games in the genre like Quell, this game comes close but not close enough. Yet, that doesn’t mean that this game is a bad game or has a lot of flaws. 

This game does a lot right and most of the mistakes this game makes have to do with a lack of depth. There are no big flaws in the fundamentals of this game since it explains the game mechanics quite well without holding your hands as if you are a small child. 

To be honest, I’m a bit conflicted on the platform that this game released on. This game would feel perfect to become a mobile game but that might have several ads and it would ruin the flow of the game. Yet, the small teleporters playing the big screen is biggest issue that this Switch port has. And of course the lack of something to aid the people who are colorblind of course. 

Now, should you give this game a try? If you are looking for an enjoyable small puzzle game, I think you won’t be let down by this game. It’s sad to see that there is a lot of untapped potential in this game but hey, it would be quite rude to ask for even more when the game is so cheap. So, if you enjoy games like Quell, I think this game might be an enjoyable time waster while in the waiting room or in the bathroom. 

And that’s everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Publishing: Silicon Dreams – A New Kickstarter Release

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Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!

SDLogo_Now on Kickstarter.png

Short pitch

Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?

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Long pitch

Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.

It is your job to tell us which is which. Company policy encourages:

  • Investigation: delve into an android’s life story to truly understand them.
  • Emotional manipulation:  if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
  • Diagnosis: does the android conform to manufacturer specifications?
  • Action: should this android be wiped, or is it fit to return to service?
  • DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.

Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.

Kickstarter:
https://www.kickstarter.com/projects/1870604859/silicon-dreams-interrogate-androids-in-a-cyberpunk-future

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Demo: https://clockwork-bird.itch.io/silicon-dreams

Trailer: https://youtu.be/X7tOQh3r7ao

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Screenshots

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Game Quicky: The Touryst (Switch) ~ Vacation With Adventure

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Nintendo.com micrositeWikipedia entryOfficial website

In the world we live in today, it’s not too advised to travel. To protect the risk groups from COVID-19 that is. So, that’s why I’m going to talk about a small indie game on the Nintendo Switch called The Touryst, where we can have a virtual vacation. But hold on, is this a holiday worth going on? Since, the holiday picture you see as cover art spells doom. It might go wrong pretty quickly. But, is that wrong as in, story-wise or wrong as in… a bad game? Let’s find out together in this game quicky article! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

The good memories

NSwitchDS_TheTouryst_01

Just like in a vacation, the story of this game takes somewhat of a backseat. The story is there to explain certain things that the people of the island do. But what is the story of this game? Well, in this game you play as a guy going on a holiday. He discovers a way to enter a strange alien looking temple and when exploring that temple, his adventure is afoot.

While there is no voice acting in this game, the writing in the dialogue boxes is pretty good. Especially since there certain effects to some dialogue parts to put more character inside the dialogue boxes and on top of that, the characters of the game.

Something I really love about this game is the variety. There are so many things to do and puzzles to solve. While the main quest takes you on a journey through various temples and you solve various platforming challenges, the other puzzles and side quests take you on a journey through a beach party, jazz club, art museum and many other places.

It’s quite impressive that in a game that’s only 6-ish hours long, that there is so many different things to do. I have even seen speedruns of people completing this game in under one hour. So, this game is quite speedrun friendly.

The controls of this game are quite close to perfect. The are easy to understand and extremely responsive. I was able to understand all my abilities even after a month or so of not playing the game.

The UI and “TO DO list” is one of the best I have seen in a while. It logs almost everything and it’s easy to navigate and find. Per island you get a list of the tasks you still can do to progress either the main story or a side quest. The only minor complaint I have is that the load game feature is under the options menu. I just wish that this was it’s own menu with a sort of “save and quit” feature as the first save file or something.

The performance of this game is mind blowing. The game runs smoothly at 60FPS and I can’t tell you one spot where it dropped lower than 60FPS. Together with the impressive visual design, this game is a technical master class for other developers. The visual presentation of this game is something I really enjoyed. It reminds me of a sort of smooth Lego-ish vibe with the stunning voxel graphics.

The animations are wonderful to look at as well with the steady and high frame rate. To me, it was extremely immersive. I really loved going onto the islands and exploring around to see what the game had to offer. I loved how the footprints stayed in the sand or how the lighting of the sun changed when you moved the camera around.

Couple this with an amazing soundtrack and sound design together with the rather relaxing and sometimes tense atmosphere of this game and you have another reason why I feel that this game deserves a lot of praise. But, there is something… something dark lurking while I’m praising this game.

The bad memories

TheTouryst-IL1Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Speaking about saving, something I found a bit disappointing was the fact that when you choose save and quit in a monument, that you have to restart the whole monument. So, better put the Switch in sleep mode than choosing save and quit.

Now, something I talked about in this article earlier were the controls. Some of the controls still need some fine tuning like the aiming controls. I had to wrestle with the aiming controls more often then not. This is such a big shame in my opinion. Also, this might be just me but the ledge grabbing mechanic didn’t always work for me.

There were some mini games and platforming sections that were a tad bit too difficult in my opinion. Especially when some tricky jumps were involved. It was so annoying when I fell into a pit just because I jumped a bit too early. Thankfully, you do respawn quickly, but the whole room resets. So, yeah, if it’s a puzzle involving a lot of steps… Let’s just say it’s extremely irritating.

The fact that there is no real hint system is a bit frustrating. In some boss battles I had to find the solution by complete accident. There is some trail and error in this game. While I didn’t find this too big of an issue, I can see that this might be a turn off for some people.

With that said, I think it’s time we reached a conclusion. Don’t you think as well? Should you go to your nearest Nintendo eShop Travel Agent and book this holiday or should you avoid it?

Travel verdict

This game is a hidden gem. While it’s quite short, it’s a blast to play and explore the worlds that were created for this adventure. But, there are some cracks in this gem that might turn people off from playing it.

It feel like some parts weren’t polished enough and that made some sections a bit too frustrating. Thankfully, those moments aren’t too frequent and spread out quite a bit.

This game is a joy to beat but a nightmare to complete. I can only agree from what I have read from other reviewers, there are some (optional) sections like the surfing and soccer game that make this game almost a rage quitting affair.

Well, I think that this game is highly worth your time and money if you enjoy exploration games, puzzle games, platformers, indie games… There is a huge audience for this game I think. But, I wouldn’t be surprised if this game didn’t click with everybody. Since, this game can be frustrating but also a bit repetitive.

Thankfully, there is a demo. So, you can try before you buy. My advise is that you first give the demo of this game a try and if you feel that it’s your cup of tea (or coffee, or beer or …) then you buy this game. Since, it’s a joyful adventure with some weaker spots that’s a blast to experience.

And that’s everything I wanted to say about this game. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100