Tag Archives: two

Publishing: Chubby Pixel – June 2020 newsletter

This week I didn’t have the time to write a full article. But, I still wanted to publish something. Now, one of my befriended developers Chubby Pixel had some news to share, so I decided, why not share it with my readers? So, I’ll give the word to Chubby Pixel to tell you the latest news about Suicide Guy and Woodle Tree. Take it away Chubby Pixel.

Hello!

I’m writing to you to let you know about our latest projects and updates news.

Suicide Guy VR is coming in the next few months and will include new exclusive levels.

The game will be released on Steam, Oculus Rift, and Quest store + PlayStation4  and 5 Store.

Here a mini-video to check it out in action!
https://www.reddit.com/r/PSVR/comments/gghoc6/improved_driving_system_in_vr_based_on_your/

Thanks to our fan’s support, the original game that today just passed 800 reviews on Steam! (84% Positive) – https://store.steampowered.com/app/303610/Suicide_Guy/

Here a blog post that I wrote about the game passing 150.000 copies sold:
https://chubbypixel.com/suicide-guy-a-port-mortem-3-years-after-release/

Moreover, our Nintendo Switch games Woodle Tree Adventures and Woodle Tree 2: Deluxe (includes co-op local mode) are now on a major sale (50% OFF)

https://www.nintendo.com/games/detail/woodle-tree-2-deluxe-switch/

https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Woodle-Tree-2-Deluxe-1607727.html

Thanks again for the attention,
Chubby Pixel 

Game Quicky: Archaica- The Path Of Light (Switch) ~ Pointing Lazers

Archaica

Steam store pageNintendo.com pageOfficial websiteDrageus Games page

It’s no big secret that I love to play various types of games. From shooters to more relaxing games like Forager. Now, I enjoy playing casual games like the ones on Bigfishgames.com. So, when Drageus Games sent me a press release about Archaica and I saw it was based on one of the classic light and mirror puzzles you have to do in those games, it grabbed my attention right away. So, I took the press code I got and I started working on this first impression/review article of the game that will have 100% my own opinion. So, without further ado, let’s see how well Two Mammoths game got ported to the Nintendo Switch. And as usual, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. 

The good

Archiaca

The story in this game is pretty relaxed. The story is about you discovering the acient secrets of an old and long forgotten civilization. Yet, since this is a puzzle game and in most of the puzzle games the story can be a bit… mediocre, the developers focused more on the atmosphere and tying the puzzles into the lore.

This is something they did quite well. The story is being told through various hidden collectables and it’s a joy to play through a puzzle game that way. The only “ehrm” thing about it, is that it’s a bit ruined by the fact that there is no real “log” of the things you discover. So, if you want to read previous entries, you are out of luck.

Now, the gameplay is quite easy to understand. You have to place mirrors on the right location on the grid and get them in the right oriantion for them to bounce the light right into the crystals. The really responsive controls make this game easy to pick up and play.

While this game can be fun in short and longer play sessions, the thing that kept me going was the atmosphere. The lore building storytelling combined with the amazing visual presenation and animation, it’s really good for a first indie game project. Together with the mysterious Aztec-themed music, the sound design is pretty well done as well.

The difficulty of the game can be a bit frustrating, since it’s the answer is always a bit tricky, but the satisfaction of finally figuring out that level you were stuck on is such a great feeling.

The game autosaves your progress. It’s a joy, since it also saves the collectables you have found in uncompleted levels.

The bad

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So, I don’t know who is to blame here but on the official Drageus website, they claim that this game has an unique hint system and that it has dynamic boards.

I’m sorry but this is a bit of false advertising. Let me begin first about the “dynamic boards”. Since it’s a term that I didn’t find anywhere else, it’s a bit up for whatever we make of it. And that can cause some expectations that aren’t realistic like randomly generated puzzles.

But the publishers aren’t navite English speakers so I can forgive that to an extend. Something I can’t forgive and found quite dissapointing is the actual lack of a hint system. I’m sorry, but I was unable to find this “unique hint system”. Now, if they meant with “unique hint system” the fact that you get more explanation about a certain type of mirror when you find the three glowing pedestals hidden in the level, then I don’t call that a hint system but a tutorial.

Sadly enough, there are some other things I can’t let off the hook either. The menu UI, especially the method to return to a previous menu is a bit cluncky. You have to hold B to go to a previous menu. But, the annoying thing is that there is no indication of the game registering your input.

Also, the options menu is a bit unpolished. You don’t go to the top option when you scrolled down to the bottom, and the game doesn’t tell you that the options autosave when you exit. So imagne my surprise when my game was suddenly in a different language because I was looking at the different options for this review.

The option to replay the intro is just filler. I’m sorry but the intro is just a few seconds long and has just one textbox with a bit of the story.

So yeah, with that said, I think I have said everything I wanted to say about this game. Apart from my conclusion here. What is my actual conclusion? Let’s find out.

The conclusion

This game is a strange beast. While the game is really enjoyable to play and I had a lot of fun with it… There are some things that just ruin the experience to a degree. From the lack of a promised hint system to unpolished UI.

I’m under the impression that this game tried to be something it isn’t. It could have been so much more when the story was more fleshed out and you had some sort of log you could read previous entries. Or when you had a hint system and a reason to actually collect those shine glowing orbs.

I really wanted to like this game since the audiovisual design and the gameplay are excellent. Especially the audiovisual design is exceptionally well done for an indie title. But alas, it isn’t meant to be.

I can recommend this game to casual and hardcore fans of the puzzle genre. If the premise of lazor and mirror puzzles interests you, I think that this game might be worth your time but don’t expect the next Talos Principle from this game.

I might sound a bit harsh in my conclusion and I do have a reason for that. I find it such a shame that such a beautiful game is pulled down by such simple mistakes. This is something the developers can fix through patches and content updates. So, please. Just polish up the game a bit more and it can be a real gem. But for now, I think I’ll just enjoy my unpolished rough diamond.

Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

Publishing: Silicon Dreams – A New Kickstarter Release

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Hello there, dear readers. Jonez here. Before I let you enjoy the presskit of Silicon Dreams, I want to give you some background information. This game is under development by Clockwork Bird. This studio is the studio that also brought us Spinnortality. A game I took a look at in the summer of 2017. Today they are presenting their new game and the Kickstarter to fund the development. At first, I wanted to write an article about it but due to the lack of time, I was unable to get an article out before the end of the Kickstarter. That’s why I’m publishing the press kit for now. But don’t worry, you will get an article on this game later down the line since the idea behind the game interests me and I’m looking forward to telling you what I think about it. But in any case, without further ado… Here is the press release!

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Short pitch

Interrogate androids in this cyberpunk conversation sim. Question androids, manipulate their emotions, gain their trust. Will you expose their secrets to the company, or risk everything to help them achieve independence?

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Long pitch

Artificial intelligence: it’s never been more advanced, more convincing or more affordable! Believable humanoid androids are as common as smartphones. A lawful and subservient android will be treated fairly. Renegades and non-conformists, or those that glitch too often, will, of course, be terminated.

It is your job to tell us which is which. Company policy encourages:

  • Investigation: delve into an android’s life story to truly understand them.
  • Emotional manipulation:  if an android trusts you it is more likely to share its secrets; if it’s angry, it may let something slip; or, perhaps it could be frightened into obedience?
  • Diagnosis: does the android conform to manufacturer specifications?
  • Action: should this android be wiped, or is it fit to return to service?
  • DO NOT allow glitched androids to escape. Our top priority is easing customer anxiety about “rogue androids” and “liberation movements”; we cannot afford to feed into that panic.

Company note: sympathizers who throw around words like “exploitation” and “slavery” will be terminated.

Kickstarter:
https://www.kickstarter.com/projects/1870604859/silicon-dreams-interrogate-androids-in-a-cyberpunk-future

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Demo: https://clockwork-bird.itch.io/silicon-dreams

Trailer: https://youtu.be/X7tOQh3r7ao

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Screenshots

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First Impression: Corpse Party 2 – Dead Patient (Steam) ~ And Then It Happened.

Corpse Party 2Wikipedia entrySteam page

I think it’s no secret that I’m a Corpse Party fan if you read my blog. When I review horror or horror-themed games, I find myself referencing the series. I have also written articles on almost every Corpse Party game. Now, when I noticed that Corpse Party 2 was in development,  I was beyond hyped. I was disappointed when it looked like the series wasn’t going to get an English release. But, then a miracle happened. Around Halloween of last year, Corpse Party 2 – Dead Patient appeared on Steam with an English version! So, is this indie game worth your time and money to play or is this game better left forgotten? Let’s find out in this first impression article, written after I have finished the first episode that’s currently available on Steam. 

Editorial note: At this current point of writing, I have “finished” the game. What I mean with that is that only the first episode and a bonus episode have been released and I have finished both those episodes. Now, as far as we know, more episodes are on their way but it’s unknown when since this is a hobby project. Since we don’t have the full game yet, I have decided that this article is going to be a first impression rather than a review. 

And Then It Happened.

Corpse Party 2 -1

Five years after the events in the Heavily Host arc, Ayame Itou finds herself waking up strapped to a hospital bed without a lot of her memories. When she gets loose from the operating table, she is unable to find a soul in the “Amare Patriarcha Crucis” hospital. After some exploration of the hospital, strange things start to happen. With all exits barricaded off, Ayame finds herself in a sort of Heavenly Host – Hospital Edition with a twist. This time not only ghosts are haunting the hospital but something has happened to the other patients, something that really complicates things.

Some parts of the story really caught me off guard. There are moments in this game that made me jump. The pacing of the dialogues is such a breath of fresh air compared to the previous entries in Corpse Party. Some dialogues, while extremely well written, could drag on and on. But not in this game. Most of the dialogues get right to the point.

It didn’t take long before I was well immersed in the story of this game. While two characters were arguing I had a hard time choosing which character to root for since they both had amazing points.

I’m really holding myself back in not spoiling the big things that happen in the game since the blinder you go into the story, the better it is. That’s why I kept my plot description as vague as I could.

Now, I can totally understand that some people aren’t going to be happy to see a game with only one (and a half) episode released without any information when the next episode(s) are going to be released. Especially when you are able to beat the first episode and the bonus episode in 2 to 4 hours.

Unfinished options

Corpse Party 2 -2So, the game is rather short in its current state. While a huge part of Steam reviews mention that as one of the biggest negatives, there is something else that comes up quite often in the reviews as well. The lack of communication is another thing that’s mentioned in the reviews.

In a few reviews, players talked about the issue that you were unable to play in full screen. Now, you can play this game on full screen but the issue is with awkward UI design. The UI of the game isn’t the best.

To adjust your screen resolution, you have to start the configuration tool. There, the game starts out by the Japanese language by default. For some strange reason, this tool is able to remember your display setting but not the language. If you want to play this game with an XBOX-controller, you have to choose XInput.

But that isn’t the strangest thing. You don’t have an “options” button in the main menu of the game. While you do have that feature while you are playing the game, there are two options you can’t adjust in there. While you can change the controller you use to play the game and the language of the game, you are unable to change the screen resolution and the frame rate cap. I would really love to see the whole configuration tool implemented in the game.

Since you can use that options menu to also change your control bindings. I really think those options are at home in that menu. Now, to finish my thoughts on the options menu, I have two other “complaints”. The first is that you are unable to change the bindings for the keyboard controls and secondly, there is no sample that plays when you adjust the voice volume to test out if your sound mixing/balance is good enough.

Before I continue about other things, I have a minor nitpick. But, the music of the game keeps playing when you minimize the game or alt/tab out of it. Then again, I don’t think that it’s such a big deal since the soundtrack of this game is really enjoyable. The soundtrack really fits the theme that the previous games in the series have set. While some are quite creepy, some are really action-packed and give off some punch. Coupled with good sound effects, the sound design of this game gets a thumbs up from me.

But there are some other things that I think could have improved the user experience quite a bit. First of all, a skip button for already seen dialogue when you replay that chapter to find the other endings would be lovely. Also, there is no message on the screen when you found a certain ending. Apart from the achievement box showing on the screen, it’s credits and back to the main menu with you.

I’m crossing my fingers that when the next episodes drop, there are going to be some quite of life updates as well since I think that this game can become a real gem when the rough edges are polished up a bit more.

That ending

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Now, I can totally understand that you think that this game isn’t a lot of fun to play after you read the last section. But, the opposite is true. This game is a lot of fun to play.

The controls might be a little bit stiff sometimes, especially when trying to interact with objects. But, those moments are quite infrequent. I really liked the control scheme of this game and I got used to it really quickly. I found it strange that I was able to run all the time without almost any penalty.

Speaking of running, the run is extremely useful to outrun the almost braindead enemies. Yes, there are enemies in this game but the AI isn’t the greatest. The enemies in the previous entries of the Corpse Party series were more a lot more difficult than in this game. But, is that a problem? On one hand, you could say that it makes this game a bit too easy but on the other hand you can also say that it’s only the first episode so you need to get used to the enemies. So yeah, you can look at it from two different perspectives.

The difficulty in this game is the puzzles and decisions. Both of them are amazing. The really feel right at home in the Corpse Party series. If you played the previous Corpse Party games, you will feel right at home while playing this game.

Now, the visual presentation of this game is quite nostalgic. Visually, this game looks like some old school DS and 3DS games. The visual presentation reminded me of games like Phantom Hourglass and Spirit Tracks. I can understand that there are people who won’t enjoy this visual presentation but I find a certain charm in it. The animations are equally as retro and that only adds to the charm.

All in all, I really enjoyed playing this game and I can’t wait to see more chapters to this game. I think that if people give this game a chance and spread the word about it, that the developers see that there is an audience waiting for the next chapter and that we might see more information sooner than later.

I highly recommend this game to everybody who enjoys horror-themed games, adventure games, Corpse Party fans and people who love games with a rich story and/or lore. But, know that the game is a bit rough around the edges at certain points and is at the moment of writing, quite light on content.

And with that, I have said everything I wanted to say in this article. I think I’ll write a more in-depth and updated article when the game is fully finished but for now, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: The Touryst (Switch) ~ Vacation With Adventure

H2x1_NSwitchDS_TheTouryst.jpg

Nintendo.com micrositeWikipedia entryOfficial website

In the world we live in today, it’s not too advised to travel. To protect the risk groups from COVID-19 that is. So, that’s why I’m going to talk about a small indie game on the Nintendo Switch called The Touryst, where we can have a virtual vacation. But hold on, is this a holiday worth going on? Since, the holiday picture you see as cover art spells doom. It might go wrong pretty quickly. But, is that wrong as in, story-wise or wrong as in… a bad game? Let’s find out together in this game quicky article! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

The good memories

NSwitchDS_TheTouryst_01

Just like in a vacation, the story of this game takes somewhat of a backseat. The story is there to explain certain things that the people of the island do. But what is the story of this game? Well, in this game you play as a guy going on a holiday. He discovers a way to enter a strange alien looking temple and when exploring that temple, his adventure is afoot.

While there is no voice acting in this game, the writing in the dialogue boxes is pretty good. Especially since there certain effects to some dialogue parts to put more character inside the dialogue boxes and on top of that, the characters of the game.

Something I really love about this game is the variety. There are so many things to do and puzzles to solve. While the main quest takes you on a journey through various temples and you solve various platforming challenges, the other puzzles and side quests take you on a journey through a beach party, jazz club, art museum and many other places.

It’s quite impressive that in a game that’s only 6-ish hours long, that there is so many different things to do. I have even seen speedruns of people completing this game in under one hour. So, this game is quite speedrun friendly.

The controls of this game are quite close to perfect. The are easy to understand and extremely responsive. I was able to understand all my abilities even after a month or so of not playing the game.

The UI and “TO DO list” is one of the best I have seen in a while. It logs almost everything and it’s easy to navigate and find. Per island you get a list of the tasks you still can do to progress either the main story or a side quest. The only minor complaint I have is that the load game feature is under the options menu. I just wish that this was it’s own menu with a sort of “save and quit” feature as the first save file or something.

The performance of this game is mind blowing. The game runs smoothly at 60FPS and I can’t tell you one spot where it dropped lower than 60FPS. Together with the impressive visual design, this game is a technical master class for other developers. The visual presentation of this game is something I really enjoyed. It reminds me of a sort of smooth Lego-ish vibe with the stunning voxel graphics.

The animations are wonderful to look at as well with the steady and high frame rate. To me, it was extremely immersive. I really loved going onto the islands and exploring around to see what the game had to offer. I loved how the footprints stayed in the sand or how the lighting of the sun changed when you moved the camera around.

Couple this with an amazing soundtrack and sound design together with the rather relaxing and sometimes tense atmosphere of this game and you have another reason why I feel that this game deserves a lot of praise. But, there is something… something dark lurking while I’m praising this game.

The bad memories

TheTouryst-IL1Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Speaking about saving, something I found a bit disappointing was the fact that when you choose save and quit in a monument, that you have to restart the whole monument. So, better put the Switch in sleep mode than choosing save and quit.

Now, something I talked about in this article earlier were the controls. Some of the controls still need some fine tuning like the aiming controls. I had to wrestle with the aiming controls more often then not. This is such a big shame in my opinion. Also, this might be just me but the ledge grabbing mechanic didn’t always work for me.

There were some mini games and platforming sections that were a tad bit too difficult in my opinion. Especially when some tricky jumps were involved. It was so annoying when I fell into a pit just because I jumped a bit too early. Thankfully, you do respawn quickly, but the whole room resets. So, yeah, if it’s a puzzle involving a lot of steps… Let’s just say it’s extremely irritating.

The fact that there is no real hint system is a bit frustrating. In some boss battles I had to find the solution by complete accident. There is some trail and error in this game. While I didn’t find this too big of an issue, I can see that this might be a turn off for some people.

With that said, I think it’s time we reached a conclusion. Don’t you think as well? Should you go to your nearest Nintendo eShop Travel Agent and book this holiday or should you avoid it?

Travel verdict

This game is a hidden gem. While it’s quite short, it’s a blast to play and explore the worlds that were created for this adventure. But, there are some cracks in this gem that might turn people off from playing it.

It feel like some parts weren’t polished enough and that made some sections a bit too frustrating. Thankfully, those moments aren’t too frequent and spread out quite a bit.

This game is a joy to beat but a nightmare to complete. I can only agree from what I have read from other reviewers, there are some (optional) sections like the surfing and soccer game that make this game almost a rage quitting affair.

Well, I think that this game is highly worth your time and money if you enjoy exploration games, puzzle games, platformers, indie games… There is a huge audience for this game I think. But, I wouldn’t be surprised if this game didn’t click with everybody. Since, this game can be frustrating but also a bit repetitive.

Thankfully, there is a demo. So, you can try before you buy. My advise is that you first give the demo of this game a try and if you feel that it’s your cup of tea (or coffee, or beer or …) then you buy this game. Since, it’s a joyful adventure with some weaker spots that’s a blast to experience.

And that’s everything I wanted to say about this game. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 80/100

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes and meeting the love of my life NotThatAlice94. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with my girlfriend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with my girlfriend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with my girlfriend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

etrainodysseynexus

The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

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So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

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So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, my girlfriend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

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Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my girlfriend does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

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If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

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Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with my girlfriend as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with my girlfriend since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. My girlfriend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: Spirit Roots (Switch) ~ Two Halves Make A Whole

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Nintendo micrositeDrageus Game pageDeveloper website

Today I want to talk about a game that I got a review code for from the people over at Drageus Games. In this article, I’ll give my 100% honest opinion. For this review, I’m reviewing the Switch port. The original game was created by FireArt Games and released on mobile platforms and Steam. More information can be found on the developer’s website. But for now, let’s dive right into Spirit Roots and let’s take a look if this game is worth your money or if you should skip this game. And as usual with these articles, feel free to leave a comment in the comment section with your opinion on the game and/or the content of this article. 

Editorial note: this review has been written for v1.0.0

The good

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In this game, you play as the unnamed main character on a journey to save your planet. For the purposes of this review, I’ll call him Jos. That’s the name my girlfriend chooses to name characters and she is out of inspiration. Now, Jos’s task in this game is simple. He has to save his planet that’s at the end of the stellar system.

This planet has a unique cirque. Because the planet had several hundred years of conflict, the two remaining parts of the fighting planets got stitched together to form one huge planet. Now, peace rains on the planet because both parties agreed to never cross the border. Well, that’s going to change. Otherwise, you wouldn’t have an interesting setup for a game, wouldn’t you?

The story is just amazing. The whole concept is lovely. There are so many things you can do with this idea. You can explore the concepts of who rightfully owns the land because the planet has been stitched together. Or you can explore the idea of two nations that had years upon years of conflict living together. But, more on the story later.

The audiovisual presentation is a blast to hear and see. Visually, this game looks amazing. It looks quite cute and impressively detailed. The world looks alive and quite colorful. It was a blast to play through it. The soundtrack of this game reminded me a bit of Fantasy Life on the 3DS, a soundtrack that I really enjoyed.

The levels are quite enjoyable. The game can be pretty challenging if you aren’t careful. Thankfully, the game is pretty generous with checkpoints, so you don’t have to lose a lot of progress when you die. The game also comes with three difficulty settings, that increase or decrease the challenge of the game. The game is also available in 7 languages.

The game is also quite lengthy. There are 50 levels divided over several worlds. In each level, you have a certain goal to gather all the souls. You can keep track of that goal by watching the counter at the upper left of the screen.

You don’t need to complete all the levels. When you are stuck on a certain level and have enough golden souls, you can move on to the next world and try your luck there. In order for you to reach the last world, you have to gather 44 of them. So, you have to finish around 15 levels completely before you can reach the final world. This allows you to continue the game without being frustrated because you are stuck on one level.

It’s quite clear that the game took some inspiration from games like Rayman Legends. The souls remind me of lums and the art style looks quite similar too.

The bad

NSwitchDS_SpiritRoots_02Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.

That’s one of the biggest drawbacks of the game. But sadly enough, I found a few other problems with the game that I would like to address in this review. The first one is the jumping. Sometimes when I’m on moving platforms, I fell through them. Also, after using your slash attack, the jump doesn’t always work. This lead to various deaths that could have been avoided.

The game’s use of the term “health points” is a bit misleading. There is a 1-hit system in this game like in the Mario games. So, the health points just mean how many retries you have from the checkpoints. When you have to retry a stage, well, then you lose all your progress since the last checkpoint. But, that isn’t too big of a deal in my opinion.

Something that I found extremely silly is the fact that you have to wait for three seconds when you open the pause menu to resume playing.

Apart from that, the game lacks some minor polish. There a few animations and little things that are missing. It would be a bit too much if I sum them all up one by one but here are a few.

  • When you reach a checkpoint, only the arrow disappears. No real fanfare. In the village. The ones in the swap have an animation. But only barely, the light just switches on.
  • When you die closeby an enemy that throws projectiles, the projectiles land at the other side of the enemy, even clipping into walls.
  • The sound can hang when a tutorial appears on the screen. Especially when you slash open a change.
  • On some levels, like the 3rd one, you can see the top of the level… And it looks quite flat.
  • The texture of a door you can slash through and one you need to flip a lever for are too similar.
  • When you shoot a bullet, it keeps traveling until it’s off-screen. It doesn’t break on the walls.
  • The death animation is a bit too long in my opinion. It would have been better if you were able to get back into the action more quickly.
  • When you choose to exit a level, it tells you that it will take you to the main menu yet it takes you to the level select.

Due to these things, the game feels a bit unfinished to me. Like it’s in a state where it’s almost finished and ready to go but it’s not there yet. If the developers would put some finishing touches on the game, it would have been perfect.

But, something that I really missed in this game is a system where you can somewhat move the camera. Various times, I died to a moving spike that I wasn’t able to see coming because it came from off-screen. It would have been a big help if a similar system was implemented to avoid things like that.

Conclusion

Spirit Roots isn’t bad nor is it a good game. During my research on this game, I came across a video review by Defunct Games. I have to agree with almost the whole video. Due to some pretty major negatives, this game isn’t the best it can be.  The same goes for the review by PocketGamer.

This game shines in the audiovisual department but lacks some major features in the platforming department. So, I have a hard time recommending this game. If you enjoy B-grade platformers, I think you might enjoy this game.

But, I think that a remake or a remaster would better suit this game. It’s just a bit too stiff, a bit too rough around the edges. While I did enjoy my time with the game, I don’t think I’m going to finish this game in the near future. Maybe when I have some downtime, but we shall see.

Anyways, that’s everything I wanted to say about this game. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 60/100

First Impressions: AI – The Somnium Files (Switch) ~ Kotaro Uchikoshi Is At It Again.

Official website

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One of my favorite horror series is the Zero Escape series. I have reviewed every game here on my blog. I have played through all of these games again this year since I introduced the series to my girlfriend. When I’m reviewing adventure games or visual novels, I often find myself referencing 999, Virtue’s Last Reward or Zero Time Dilemma. Now, sadly enough this trilogy of games has ended with Zero Time Dilemma. Now, last month I learned that the director and main writer of the series were finishing development on a new game. Ai: The Somnium Files. When I saw Kotaro Uchikoshi’s name in the promotion material, I got extremely hyped. I honestly pre-ordered the game right away. Now, do I regret that pre-order or was it worth it? I’m going to give you an answer to that question in the form of this first impression review of the game. And before I start, I always say: feel free to leave a comment with your opinion in the comment section down below about the content of this article and/or the game itself.

Date and Aiba

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In this game, you play as special agent Date who is investigating a gruesome murder. Now, this is unlike any detective game because Date has a special ability. His left eye is quite special. In this left eye, an AI lives. This AI is called Aiba and helps Date to make phone calls, access databases, x-ray vision, zooming and so much more. On top of that, Date can explore people’s somnium, which is created by their dreams. These dreams can help in the investigation whenever you need to get information out of a witness that refuses to give testimony.

The story is quite complex and takes a lot of twists and turns. Like the previous games that Uchikoshi worked on, this game has branching paths as well. Depending on certain actions you take during the somnium exploration, the story can go in very different directions. Now, I have already seen one ending of the game and it even got me a bit emotional while playing it. The writing and pacing of this game are wonderful. While there is some dry and lame humor in this game, the actual jokes work quite well and made me and my girlfriend laugh out loud more than once.

I’m leaving quite a lot of details on the story out on purpose since this game is better experienced without a lot of knowledge of the story. Go in this game as blind as possible. Since the twists are better without knowing them in advance. Which honestly, speaks for itself don’t you think? Now, something that I quite liked is the various nods to the Zero Escape series. Certain sound effects and visual cues come from or are heavily inspired by the Zero Escape series.

Now, before I talk more about that comparison, I want to talk about the voice acting. While you can play through this game with the original Japanese cast, I’m playing through this game with the English voice actors and I have to say that the dub of this game is amazing. The cast has been cast quite well. Maybe I might be a bit biased since I’m heavily invested in the story and now I’m quite used to the voice work of the voice actors.

He is at it again

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The gameplay in this visual novel is quite varied. This isn’t a visual novel where just choosing between a few options makes the difference. In this visual novel, there are various puzzles to solve and dialogue trees to explore. The first gameplay type is simply one where you explore a location. This can be a crime scene or the house of a suspect. In these scenes, the Date doesn’t move around. You explore your surroundings to find various clues and leads. To make sure you didn’t miss anything, whenever the text turns green whenever you move over the cursor over something, that means that there is still some interaction to be done. If the text turns gray, you have done every possible interaction.

So you go through various dialogue trees where you get new information. Whenever you missed something, you can quickly bring up the log and replay the voice clips. Something that I found a bit missing, is a sort of summary of the events that happened. Since very different things happen in the story depending on the path you take. So, a quick summary of past events might be helpful. Especially since there are character bios and a word list where various terms are explained.

Speaking of these character bios and terms, these are handled amazingly. The various hidden jokes and references add so much to the atmosphere of the game. Especially the way how some explanations are written, it’s almost like writers are talking to the player directly. Sometimes even saying that if you want more information that you “have to look it up on the internet.” And as an IT guy, I found the binary joke in one of the character profiles an extremely nice touch.

Now, the exploration in this game is quite limited and somewhat linear. While you can choose which location you visit first, it doesn’t make a difference in the story if you go in order or out of order. So, this is quite linear. Now, the dream sequences are something completely different. Now, if you played any game in the Zero Escape series, you will quickly get used to these sections. These dream puzzles are the escape rooms of this game, but the big difference is that you can move in the whole area.

If you compare the gameplay of this game with any game in the Zero Escape series, I have to compliment this game for improving the dialogue sections of the game. The dialogue and story sections are more involved now and you can choose in which order you experience it. This makes the game more accessible and doesn’t dump a lot of text and story on you all at once.

That said, now the dream sequences and puzzles are a blast to play through. Some of them are a tad bit too easily to my liking, but the later puzzles more than makeup for it. For one puzzle, I even considered using a walkthrough but after a lot of trial and error, I figured it out and it gave me such an amazing feeling.

In each puzzle, you have to unlock various mental locks. You can do this by exploring and interacting with the dream. Because you are exploring a dream, extremely strange things can happen. So, you have to make sure you understand why and what is going wrong. There is a catch, you have 6 minutes to solve the whole puzzle. If you don’t, you get a game over. You can use 3 tokens to go back to a previous checkpoint. If you go back one checkpoint, you use one token. If you go back two checkpoints, you use 2 tokens.

Now, you have to plan your actions right since each action uses a certain amount of time. With some actions, you earn special bonuses that can increase or decrease the used time in the game. It’s very important that you plan ahead and that you are sure of the option you pick. Now, whenever you are standing still, your clock ticks down slower than when you are moving. Take this time to plan out your moves and make sure you aren’t losing time by walking in the wrong direction.

This whole mechanic gives the game a very tense atmosphere. Am I going to have enough time to crack the other mental locks or have I lost too much time in the previous sections? Sometimes it’s better to restart the whole puzzle instead of using your tokens to go back to a previous checkpoint. Now, you can also use these tokens during gameplay. The time you had on the clock is the time you have when you return to that checkpoint. You get 3 tokens for each puzzle and they reset whenever you restart the whole puzzle.

I was pretty interested in the game whenever I saw the teaser trailer, but the gameplay is not disappointing me at all. It’s one of the best games I have played this year. And to be honest, if the quality of the game keeps up during the rest of the game, I think there are big chances that this game might be my Game Of The Year. And yes, maybe my bias towards the author and director of this game might have some to do with it, but you still have to deliver a great product and gameplay and story-wise, I think they more than succeed here.

Pretty and funny

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Visually, this game looks amazing. The detail in the character models and the environment are just amazing. Compared to Zero Time Dilemma, the animation work got a huge overhaul. The character portraits are no longer static, they have the same animation as the actual characters on screen. That way you can still see their animations whenever you missed their animations because you were looking around.

The little details in the animations are mindblowing. For example, there was a scene where a teacher was talking about a student and when she was talking about the student, her head actually moved towards the student itself and the student broke her idle animation and looked at her teacher. These things might be small moments but are moments that give just that bit of extra flavor and atmosphere to the game.

On top of that, the audiovisual presentation of this game is equally as good as the animation. Some parts of the soundtrack reminded me of a lot of the music that’s used in the Zero Escape series. Now, there are some sound effects that are exactly the same from the Zero Escape series like the save sound and some other sound effects. If it’s intentional, I found it a great easter egg for people who played the previous games. Now, it’s also quite possible that they used the same sound library to save some development money and even if that’s the case, I wouldn’t mind at all.

Surprisingly, the composer of this game also wrote the music for BloodStained and the Pokémon Mystery Dungeon games on (3)DS. The Zero Escape series’ soundtracks were composed by Shinji Hosoe who wrote music for Fate/Extra and Tekken 6. The composer of this game is Keisuke Ito and he did an amazing job with his team to create this soundtrack.

One of the biggest shames of this game is the fact that sometimes those games have some stuttering or some major slowdowns during gameplay. Thankfully these don’t have that often and it only affects the Visuals and not music nor the voice acting. Most of these slowdowns happen during dialogues or when a lot of animation is playing. On these moments, the fan of my Switch didn’t blast me away like in Dragon Quest Builders 2.

If I’m allowed to nitpick just a minor bit, I can’t remember exactly where but there are just 1 or 2 lines that aren’t voice acted. These are very short lines and if you are just following the story, you might not even notice them. I clearly remember that one of these lines was said by Date somewhere in the first few sections of the story. I think it was in a conversation between Boss, Aiba, and Date. But given the whole script of this game, just one or two missed lines is something that isn’t THAT bad and can be easily looked over.

This game has only one difficulty level. The overall difficulty of this game is quite well done, the difficulty scaling is very well done. Some puzzles require some trial and error but once it clicks, the whole thing makes sense. The biggest challenge is in the exploration of the dreams since you need to think fast and think about the time limit.

The controls of this game are almost perfect. The only thing that’s missing is touchscreen controls. But hey, that’s huge nitpick since the controls are quite responsive and easily mastered. Thanks to the amazing UI, I can find any negatives about the controls and UI. Apart from maybe one minor thing. I find the text in the word list and character bios a little bit too small to read when I’m playing in docked mode and when I’m sitting a bit too far away from the screen. All the other text can be read just fine, apart from that part.

I’m also forgetting to talk about something quite important and that’s the save system. While there is an autosave system present in the game, you also have three save slots you can use. Thanks to these three save slots, I’m able to continue to play the game by myself but also save at the point me and my girlfriend left off so we can pick up the game right where we left off when we play it the next time.

Now there is some minor replay value when you want to unlock everything. During each Somnium, there is an eye hidden that when collected and finished the Somnium without failing; you unlock additional concept art. These are quite fun to watch and a great reward for people who explore the game to the smallest detail.

Now, this review is already getting extremely long for a first impression. It’s quite clear what I’m thinking of this game. I think it’s high time to wrap this first impression up. This game comes highly recommend to everybody who enjoys adventure games, puzzle games, mystery games, visual novel games and games like the Zero Escape series. This game is one of the best games I have played in 2019 and I can’t wait to see how this game ends. Apart from some minor flaws like the slowdowns, this game is in my eyes as good as perfect. It’s such a shame that this game doesn’t get the publicity that it deserves. I hope that with this article more people give this game a try and give it the audience it deserves. With that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

One minor side note, this game is also on PS4 and PC.

First Impression: Dragon Quest Builders 2 (Switch) ~ Illegal Building Is Fun!

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Official website

When I played Dragon Quest Builders on the Nintendo Switch, I was highly surprised by the quality of the game. Now, granted, not everybody enjoyed the game and some Dragon Quest fans even disliked the game quite a lot. Take for example my buddy Drakulus, who gave the game a 5/10. Another friend of mine, FalconGameReviews wrote a more lukewarm review of the game. And then you have me, giving the game the full marks. While I won’t deny that the original had some flaws like the lacking combat, I heavily enjoyed my time with the game. After I had beaten the original game, I certainly wanted to play more and when I saw the trailer for the sequel, I was extremely hyped. So, now that I was able to play the game for a while, I can give you my first impressions on it. So, what did I think of the game so far? Let’s take a look. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Illegal Building Is Fun!

dragon-quest-builders-2-11The events of the original game took place in an alternative universe of the ending from the original Dragon Quest. Dragon Quest Builders 2 takes place a few years after Dragon Quest II. In the 2nd Dragon Quest game, the hero Erdirck takes on Hargon and Malroth. Their followers, the children of Hargon want revenge and make sure that nobody is allowed to create anything. But during the story, you teach the brainwashed citizens that building is still fun while trying to avoid being caught by the children of Hargon.

So, they paint builders as a sort of criminal. You start on a ship where you learn the ropes of the game and get a tutorial on the basic game mechanics. When the ship actually crashes, you wake up on an island together with a person named Malroth, that has no memories of his past.

The story so far has been quite enjoyable. The charm of an actual Dragon Quest game is still here. The humor and great writing are still here. Also, in this game, the story is a bit more in-depth. It takes some various turns and it’s more expansive than the original one. Story-wise, I personally think that the story of the sequel is a lot better than the original. It plays more on the central theme of the story but it also has a lot of side stories and side quests to keep you occupied.

The only negative about the story is that the pacing is a bit slow. Personally, I don’t see this as a big deal but I think that this can be a turnoff to some people. Sadly enough there no way to skip the dialogue outright. Or there is no way to look at the previous dialogue, like if you accidentally pressed a button and skipped a part of the dialogue while you were reading.

Now, while I was enjoying the story, I noticed something that worried me a bit. While I was playing the game, either in docked or in handheld mode, the Switch’s cooling fans kick into high gear. My Switch actually got extremely hot in the middle. Also, the Switch is blowing out hot air, which was an unwelcome thing while I was playing this game during a heatwave…

Expanded

Dragon-Quest-Builders-2-Monster-Recruitment-Guide.jpg

A ton of mechanics in this game got expanded to aid you in building the town or doing your quests.

First of all, you don’t need Chimera Wings anymore to fast travel back to your base. There is a new fast travel mechanic that makes life a lot easier. It’s a huge improvement over Dragon Quest Builders 1.

The gilder feature is a godsend. I loved it in Breath of the Wild and I love it in this game. It’s an amazing feature that aids a lot with traveling and exploring the vast and open world in this game.

The Builderpedia feature is an extremely welcome feature as well, it’s a sort of mini wiki inside the game that can help you when you want to build a certain room in your base and you don’t know which items you need to have in your room in order for it to register as a certain room.

The new builder tools like the handy builder’s glove is also an extremely welcome feature. When you misplaced a block, you don’t have to mine it out anymore. You just pick it up again with the glove and place it where you want.

A big complaint about the original game was the camera. Now, the issue was that in tight spaces or in buildings with multiple floors, it was sometimes a struggle to center the camera on your character. In this game, they have a brilliant solution to that problem. With the simple press of a button, you can go into the first-person mode and more easily explore around.

Another great feature is the autosave. The game autosaves after a while of playing. Also, you don’t have to go to the village center to save it anymore. You can easily do that from the menu.

There are a ton of amazing other additions in this game that make this game even more enjoyable to play. From more easily creating rivers and lakes to changing walls into another block with the click of a button… If I would be talking about all the new mechanics and how they improve this game, I would be here all day.

Now, there are a few things that got downgraded. First of all, cooking. While it’s unique and somewhat fun that you need to cook your food on a campfire, you can’t cook in bulk anymore. Meaning that you are unable to easily get all of your food cooked.

While that is negative, the new cooking system allows for more experimentation. Since in some cooking stations you are able to throw ingredients together to make something unique like in Breath of the Wild.

Something I also missed from the original game was the fact you could keep blueprints in your inventory after building a certain room. It would be so handy if I was able to just reuse a blueprint somewhere else. For example, when I wanted to rebuild a certain bar from the main story on the Isle of Awakening, I had to either take screenshots or reference the Builderpedia several times.

Complaining out of love

Dragon-Quest-Builders-2-Boy-Malroth-Windmill.jpgIt might seem that I’m complaining a lot about this game. That’s because I’m highly enjoying my time with this game while still being a bit frustrated at several mistakes that make this game less enjoyable. Now, if I would score the game, I would still give it full marks.

One of the reasons why this game gets full marks is the visual presentation. This game looks amazing. I’m so glad that there is photo mode and a screenshot button on the Switch so I can make screenshots of the amazing landscapes and gorgeous visual presentation of this game. Together with amazing animations, this game really comes to life. I especially like little details like when you move the camera from under weather to above weather, the camera appears wet and various water droplets roll off your screen.

Like every Dragon Quest game, the music in this game is fantastic. I haven’t played a Dragon Quest game where I didn’t like music. That said, I do have to ask the Dragon Quest fanbase a question. Does the soundtrack of this game have original songs or does it also reuse classics from the previous Dragon Quest games, like the original Dragon Quest Builders? I was unable to find more information on that.

Together with amazing sound effects, the audiovisual presentation is excellent. In addition to that, the stable 60FPS framerate of this game is just a blessing. The game runs and plays extremely smooth. I can even say that I rarely had a slowdown. In some rare situations, I didn’t see the animation of a block-breaking but that happened so rarely, I don’t think it’s a huge problem.

Now, let’s talk about the controls of this game. The controls are still excellent. While I played the original with the Nintendo Switch Joycons, I did play this game with a wired Pro Controller. And I have to say it’s great fun.

Even with great controls, the combat is still quite generic. Not a lot changed when you compare it to the original. Now, when I read other reviews, I see a lot of people complain about basic combat. To be honest, personally, I don’t see this as that big of a problem. The game isn’t focused on combat with enemies, the game is more focused on building and crafting a world and your town. So yeah, the basic combat doesn’t bother me that much.

Something that did bother me and got me in a lot of trouble was the fact that I was sometimes unable to eat my healing pots during combat. I’m under the impression that there is either some delay on it during combat or some sort of cool down. Quite often I had to walk away from a battle to eat a healing pot.

Now, a feature that I love quite a bit is that after scripted battles, your citizens actually repair your city. Yes, if monsters manage to destroy your city or parts of it, it gets fully repaired to the way you actually build it. This is an amazing tweak and one that saved me a lot of headaches. Since one time I actually rage quit a boss in the original game simply because it destroyed around 75% of my town.

This might be just me, but I have the impression that this game is easier than the original. So far, I have fought several bosses in the game and quite rarely the gave me trouble.

A minor complaint that I have with this game is that there is only one save slot. Compared to Dragon Quest Builders 1, you had 5 slots per chapter. Granted, this game isn’t split up into chapters, but I really miss the 5 save slots. Since now I can’t really lend out my Switch to my girlfriend without me fearing that she saves over my save for example.

This game is an excellent sequel, it builds upon the original game quite a lot. From a central island where you bring all of your befriended villagers and build your own paradise to unlocking new blocks and various other things with the gratitude you receive. There are also monsters you can tame and ride, you can swim… You can quite easily change your look in-game and let’s not forgot to mention the multiplayer functionality that this game has.

It’s no wonder that various people who are playing this game got addicted to this title. For me, it got to the point that I even put other games aside. Games like Bloodstained: Ritual of the Night, Fire Emblem – The Three Houses… While this game came out, I was lending my girlfriend’s PS4 since she has Uncharted, a game series I always wanted to play. And nope, I kept playing Dragon Quest Builders 2.

But to whom do I recommend this game? Well, easy. I highly recommend this game to anyone who enjoys open-world games like Breath of the Wild or Skyrim. I also recommend this game to people who enjoy Minecraft, Terarria or games of that nature. If you have enjoyed the original Dragon Quest Builders, this game is for you as well. The biggest issue, in my opinion, is the overheating of the Switch. The other negatives don’t affect my enjoyment with this game that much.

So, yeah. I’m in love with this game. There are high chances that this game will be in my top 10 games I played in 2019 list. To be honest, so far it’s even on my list as a contender for Game of the Year. But let’s just wait and see, the second part of 2019 has a lot of amazing titles that will come out. And also, the game will receive DLC later this year, so my opinion might change on that…

I may talk a bit more in-depth about this game if I ever write a review on this game but for now, I think it’s about time that I end off this article right here. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: The Pepper Prince 1 – The Seasoning – Episode 2: The Sadness (PC) ~ Let The Rhyme Continue

logoSteam Store page

Back in March, I took a look at the ASCII adventure game called the Pepper Prince Seasoning 1 Episode 1. In that game, a lot of rhyme is used to tell the story. Recently, the second episode of that game got released. I wanted to write an article and release it right on the day of the release of the second episode, but a lot of real-life things came in between. For full disclosure, I got a press key for the second episode of the game and like with the first episode, the developers want that I write my 100% honest opinion. So, that’s what you will get in this review. In any case, let’s dive right into the second episode that continues right where the first episode left off. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

The good

pepper prince episode 2Now, the second episode will automatically unlock when you finish the first episode. The second episode is called: “The Sadness.” It’s a very fitting title for the episode if you know how the first episode ended. When the episode starts, you get a small and quick reminder of what went down in the first episode. This is quite handy since it’s close to two months ago that I played the first one.

I’m going to be careful talking about the story of the second episode so that I don’t spoil anything about the first episode. In this episode, a few questions are answered that rose up in the first episode, but a bigger mystery is unfolding. Especially with the wording of certain characters, you get the impression there are hiding something.

The gameplay is quite similar compared to the first episode. Yet, in this episode, a new mechanic is added. Combining items. This mechanic adds some depth to the game and makes the game a bit more difficult. The first episode was quite easy in my opinion and this mechanic adds some challenge. Now, the solution for the puzzles can be already in your inventory.

As in the first episode, there are several puzzles. But unlike the first episode, the puzzles are quite harder in this episode. There is more challenge in the second episode. To be honest, I got stuck at a certain point, but my girlfriend actually found the solution quite easily. If you are stuck, think outside of the box or just talk to the various NPCs in the town, they might also have useful information.

There are also a few new achievements in this second episode. I still love the fact that there is an achievement that encourages speedrunning the game. Since this game doesn’t have a lot of replay value, this achievement still adds a bit of that.

The visuals of this episode are as pleasingly retro as the first episode. In addition to that, the colors of the objects can be distinguished easily so people who are colorblind won’t have issues with that. And if the contrast between the colors isn’t large enough, the mouse cursor even changes when you can interact with an object.  The fact that some parts of the episode or slightly animated to for example simulate the waves of the sea hitting the beach, adds a lot to the atmosphere of the game.

The bad

ViewThere is one thing that I really disliked about the inventory system. It didn’t reset. So, all the items that you had in the first episode are still there. In most modern adventure games, the items you don’t need anymore in the next section of the game are taken out of your inventory. If this happened in this episode as well, it would have made it a bit easier to manage the inventory. Then again, there are one or two puzzles where you need those old items… In any case, I think that this could have been handled better.

While the combine mechanic breaths some fresh air into the gameplay, I don’t like the mess it makes of my inventory. I think it would have been better if the inventory is and stays alphabetized or something in that nature.

The graphics may be charmingly retro, the text can be uneasy on the eyes for some people. For myself, it isn’t too big of a problem, but my girlfriend complained after a while that the text became hard to read.

My girlfriend noticed something I didn’t notice in the previous episode. It’s a minor thing but it can still take you out of the experience. The fact that you use the option “ASK ABOUT…” to milk a cow is a bit awkward don’t you think?

While the puzzles in the second episode where a lot more challenging, one or two puzzles in the second episode were pretty frustrating. Some hints were a bit too vague for my liking. Especially since sometimes one NPC can give the correct clue while the others always give the same reply. I got stuck three times during the game and didn’t know what to do or what could be the possible answer. Now, eventually I was able to get past those puzzles, but I felt the first episode flowed a bit better… yet, on the other hand, the first episode was a bit too easy.

The conclusion

Overall, the second episode is an excellent continuation of the first episode. With the newly added mechanics and the improved puzzles, this game became a bit more fun to play. But, the game could use some minor polish like a better inventory listing and a minor bit of polishing of the script.

I really liked the additional details in the visual department and the music is still quite enjoyable to listen too. I think that if you enjoyed the first episode of this game, you will enjoy the second episode as well. Now, if you are stuck somewhere, feel free to leave a comment, I’m willing to help.

For now, I won’t give this game a score just yet, I’ll do that when I have finished all the episodes of this game. But for now, it’s looking quite good. And I’m looking forward to the 3rd episode.

And that’s everything I wanted to say about the second episode for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Adera (PC) ~ Let’s Rescue Grandfather!

AderaSteam store page – Microsoft Store

During a spring cleaning, my mom found her old Windows Surface RT tablet back. She didn’t need it anymore but I saw some use in it. After I reset the tablet to its factory settings, I set the whole thing up. It would be a tablet I used to start writing articles while I was on the go and also to take notes during gameplay. I have an Asus Zenpad 8.0 S for that as well, but this tablet was bigger and had Word built-in. Now, this tablet can also play games. And that’s a second reason why I saw a use for this tablet. And a 3rd reason is that I just enjoy toying around with old hardware and tech. Now, one of the first games I started playing on this tablet was Adera. I recently finished this game and today I want to talk about it. Let’s go and have that adventure in the Adera. 

Let’s rescue Grandfather!

Adera - 1In this adventure hidden object game, you take on the role of Jane. Jane’s grandfather got himself into trouble and sent a distress letter to Jane. When Jane goes to try and find him together with her partner Hawk, their helicopter crashes in the middle of a desert. It’s there that Jane’s adventure starts. Together with the mysterious orb that she received from the package of her grandfather.

The story of this game is decent. The writing is well done and the pacing as well, but if you have played fantasy adventure games, the story won’t bring a lot new to the table. Now, I did still enjoy the story in this game. My biggest complaint is that it could have been so much more. The world and the setting have so much more potential to be explored.

Now, if you decide to play this game, I highly recommend that you play this game with the original voice acting. The English voice acting is quite well done in my opinion. But, most likely because of the region settings of my Microsoft Account, when I play this game on my desktop instead of my Surface, the voice acting is in Dutch. Now, I have nothing against the Dutch voice actors in this game but after I had experienced the English voices, I found the English voice over a lot better.

The following issue with the game is most likely because of the aging Windows RT hardware, but I had moments where the game’s text was sometimes in English and sometimes in Dutch. But, when the menu appeared in Dutch, some text was repeated several times. Take a look at this screenshot for example:

Adera-4.png

At the bottom left, it says “Rate Adera!Rate Adera!Rate Adera!”. And there are a few other sections in the game that have the same issue. So, to avoid visual messes like that, I highly recommend that if you are interested in this game, that you buy it on Steam. You won’t have the issue where the game tries to display in another language and you have the best voice overwork. I even bought the Steam version of this game for this review to do some further research.

But this review will mostly focus on the Windows Store version because that’s the one I played and finished. Now, something I can’t hold against the game was the fact that I played it on aging hardware. I played this game on the Windows Surface RT running Windows 8.1. Due to a bug in one of the updates, the Windows Store doesn’t work, so I had to reset the tablet multiple times. Each time, I had to download each and every episode. Now, the downloading and installing of these episodes took a long time. Maybe because the WiFi card and the hard disk inside the tablet are quite slow.

Thankfully, this game has an autosave in the cloud when you connect this game with your XBOX account. So, even when I had to reset my tablet to factory settings, download and install the game and the episodes all over again, I didn’t lose any progress. This is quite surprising to me and a very nice feature.

Now, I want to talk about something but I’m going to spoil something of the ending. If you are alright with that or if you have finished the game, feel free to highlight the following part. Otherwise, just scroll a bit down so you can skip the spoiler. So, here comes the spoiler: Something that really annoys me is the fact that there is a “season 1”. This implies that the game is going to get a season 2 or even 3. Because of the cliffhanger at the end and multiple unanswered questions, the game feels incomplete. Now, the game is released in 2015 and the social media accounts have gone silent. So, I don’t think we will ever know what happened to grandfather after he got kidnapped… again. Now, the game got a re-release on Steam in 2018, so there is hope that we get a continuation of the story in the future… Who knows.

Windows Surface RT

Adera - 2Now yes, I might have played this game on aging hardware, but I actually enjoyed the fact that I was able to make use of the unique feature of this game. I think this feature is also in the Android and iOS versions of the game but the fact that the game supports touch controls is just amazing. Also, the fact that there are gyro controls for this game is amazing. When I moved the tablet around, the in-game camera moved around as well. It was almost like I was controlling where Jane was looking by physically moving the tablet. The Steam version does not support this. Well, I might support it, but I don’t have a laptop has supported this kind of feature.

Anyways, because this game focuses on touch controls, the controls are a bit awkward when you decide to play this game with a mouse. Because you either swipe or physically move your device to look around in several areas in order to find items and solve puzzles. That’s something that isn’t easily done with a mouse. Now, you can simulate a swipe with the mouse, but it feels different. Yet, I was able to get used to it while playing around with the Steam version after a while.

Now, let’s focus on the gameplay of Adera for a moment. If you have ever played those adventure games with hidden object scenes, you will feel right at home in this game. There are a few types of puzzles in this game. The first type of puzzle is hidden-object puzzles. In these puzzles, you are tasked with finding a handful of items in the picture. There is a punishment when you spam click on the picture. The screen will “break” and you are unable to click for a certain amount of time.

The second type of puzzles has to do with the mysterious orb that Jane received from her grandfather. This orb can do some strange things but in order for it to do that, you have to solve different puzzles. Speaking of the orb puzzles, there was one style of puzzles I truly hated with a passion. There is a puzzle where you have to tap the symbols at the correct time. When you tapped them at the correct time, you were able to progress one space in the puzzle. But, if you tapped them too early or too late, that means one space back for you. Thankfully, you are able to skip these puzzles. This means that I’m unable to complete some achievements, but rather that then being frustrated at a puzzle. Now, why did I hate this puzzle? Because for this puzzle you need to have a certain sense of rhythm and that’s something I don’t really have. The puzzle itself works just fine.

The third type of puzzle in this game is the fact that there are a lot and I really mean, a lot of hidden items in the game. There are close to 180 optional items hidden all over the game.  From masks, pieces of clothing, coins, artifacts, butterflies to special items. There are even more items to collect. You can always see the items you have collected in the collection section of the main menu. These are separated in different sections giving you a hint in which episode you missed an object. And these items are truly hidden. After I had finished the game, I only found a bit over 80% of all the items. And I thought I was very good at finding these objects. To be honest, this is an interesting way to add a little bit of replay value to this really linear game.

The fourth and final type of puzzle is the fact that certain obstacles block your way. In order to progress you will have to find items. Some of these items are hidden in the hidden object puzzles and some can be found by exploring the area. The best way to compare these puzzles is with the gameplay of games like Broken Sword.

The game might be more on the casual side of things, but that doesn’t take away that the game is rather enjoyable. I really liked exploring the areas the game threw me in and finding the items to solve the puzzles. All the while I was looking around for hidden collectibles. I have played a lot of hidden object adventure games and this game is one of the better I have played. The fact that there are additional things to do like the hidden collectibles and the various achievements you can get is refreshing and great fun.

Something I really liked about the Windows Store version is the fact that I bought the collectors edition of this game. In this collectors edition of the game, there are various wallpapers and pieces of concept art. The whole soundtrack of the game is also included for your listing pleasure. In addition to that, there is a very short but quite humorous gag reel. There is also an ad for the eBook variant of the game.

These bonus additions are nowhere to be found in the Steam version. In addition to that, something that I found quite helpful was the fact that I was able to zoom in during the hidden-object puzzles. There is no way to do that in the Steam version.

Now, something that the Steam game does better is the fact that the game is really full screen. This is only an issue when you play this game on a Windows 10 computer or laptop instead of on a Microsoft tablet. If you play the game on a computer, blue bars will fill the top and bottom of the screen like in the screenshot here:

Adera 4.png

This is a shame since there is so much unused space and the game can run in full screen since this is something that the Steam version shows.

So close, yet so far

Adera - 3

It always pains me when I have to write in a review that a game is so close to being a good game. Adera has a ton of amazing elements but it also makes a few mistakes.

Now, this game will take you roughly 7 hours to finish. It’ll take you a few more hours in order for you to complete it. Yes, this game is somewhat short but when you compare it to other games in this genre, this game is actually rather lengthy. It also has replay value and for the price of 10€, you can’t complain in my opinion.

This game isn’t for everybody. When you dislike puzzle games or casual games, I don’t think you will enjoy this game. Which is a darn shame, since you will miss out on the lush environments and the amazing artwork. This game looks amazing. The animation is also pretty well done. You can skip most cutscenes, but you will miss out on the plot and the great animation. Now, the only thing that could have been improved as there was a bit more animation on the characters during gameplay. The characters are quite static outside of cutscenes.

The controls of this game do something unique. Usually, when you click or tap just above the middle of the inventory bar, you go to the previous location. This isn’t the case in this game. Because this game has a back arrow. This has its advantages. For example, now I don’t return to my previous location when I tap a bit too high by accident. But, this arrow works a bit inconsistent. In some cases, you are able to move to that location without the aid of that arrow and in some cases, you can only go to that location with the down arrow. It’s tricky to explain by text, but it will make more sense once you play the game. While I got used to the mechanic after an episode, it was annoying that the down arrow to move backwards wasn’t consistently used for the same thing and in the same way.

In terms of the UI of this game, it took me a while to get used to the Windows Apps interface style. Because I rarely used Windows 8(.1), I wasn’t used to the fact that you had to do certain swiping actions to bring up the menu system. This is something that the Steam version does a lot better. It was also confusing that the settings of the game were somewhat outside of the menu system of the game.

Now, in terms of the UI. Something I really disliked was when I replayed parts of the game on my PC to write this review, I noticed that the swiping doesn’t work in the menus. I had to use my scroll wheel. Another annoying “feature” of this game is that when you go to any menu during gameplay; to for example the collection menu, the back button in the menu system brings you back to the main menu. It would have been so much easier if this back button brought you back to the game to continue your playthrough.

While the game saves automatically and quite frequently, I found the load feature a bit lacking. Now, it works perfectly but when you continue an episode, you don’t know where your save file is at. When you finish an episode, the game saves right before the cutscene that plays as the cliffhanger for the next episode. Now, the thing is, the game uses cloud saves when you sign in with your XBOX account. So, when I clicked continue on the first episode on my PC, the end cut scene of the first episode started playing. It would be lovely if the load feature told you where the game saved. In addition to that, when you click on the “play now” buttons in the main menu with the episodes, the game directly loads your save file. So, if you want to start from the beginning because you think you skipped some collectibles, you need to go to the “episode” section of the main menu and start it from there.

It’s a shame really, the UI could be so much better. There are just bad design decisions. Thankfully, most of them are fixed in the Steam version where you don’t have the Microsoft App UI on top of the game. But, that version misses quite a lot of features of the collector’s edition.

Something I haven’t mentioned or talked about is the music and sound design. The soundtrack of this game is quite well done. The only complaint I have is that some tracks are a bit too short and because they are played quite often, the loop started to annoy me in some puzzles. Yet, the soundtrack is one that I’m going to add to my music library so I can listen to it while I’m writing or relaxing. It’s that good. It’s a relaxing but mysterious soundtrack that’s fully orchestrated. Together with amazing sound effects and sound design, this game really shines in its audiovisual presentation. Now, one nitpick is that I feel that the music for the main menu is a bit too quiet, a bit too mysterious. Sometimes I felt there wasn’t any music in the main menu.

Now, is this game difficult? Not really, this game can be extremely easy and quite challenging depending on the difficulty setting you to pick. There are three settings. Depending on how difficult you make the game, the more supporting features are disabled. On the “EASY” setting, active hidden object or puzzle locations are revealed with sparkles and the hint and skip buttons recharge quite quickly. On the “NORMAL” difficulty setting, the sparkles appear less frequently and the hint and skip buttons recharge slower. And finally, on the highest difficulty, also known as “EXPERT”, no sparkles and the hint and skip buttons are disabled. You can change the difficulty setting at any time while you are playing an episode.

Speaking about the hint button, I really liked the way this game gives you hints. When you click on the hint button the first time, you get a clue to what is the next step you could take. There is an additional button on the hint pop-up and if you click on that button, you get the exact solution you are looking for.

During this review, I have talked about various things that this game does better compared to other hidden object adventure games like for example the length, the back button, and the replay value. But, there is one thing that this game doesn’t have compared to newer games that would have been a great addition in this title. The custom difficulty setting. With these settings, you can adjust which supporting options you want to enable and disable or how long you want to the hint and/or skip buttons to recharge for. But, this might have been too tricky to program with the ability to change the difficulty settings on the fly. The other thing that this game doesn’t have is a map screen. Usually, in these map screens, you can see the locations you have visited and where actions can be done. This would have been helpful with some of the longer episodes.

With that said, I think it’s high time to close off this review. It’s time for the closing thoughts on this game!

Conclusion

Note: While I talked a lot in this review about the Steam version of this game. The conclusion applies to the Windows App Store version of the game that I played on the Windows Surface RT tablet.

The bad: 

  • The UI could use some more polish.
  • The Dutch translation has some text bugs.
  • There was no way to choose the language of the game.

The good:

+ Amazing audiovisual presentation.

+ Replay value in a hidden object game!

+ The collector’s edition has a lot of amazing bonus content.

+ Amazing artwork.

+ …

Final thoughts:

Man, this has been a tricky game to review. I have played parts of the Steam version and the Windows App store version. I’m certain that the versions for Android and iOS have some differences but will most likely play similar to the Windows Surface RT version.

While the Steam version has a better UI, it lacks all the additional neat features of the collector’s edition that can be found on the Microsoft Store. But, the version of the Microsoft Store has a lacking UI.

Now, this game isn’t perfect and isn’t for everybody. But what it does, it does very well. I highly recommend this game to fans of the hidden object genre or fans of the point-and-click genre. This game is quite underrated and should deserve more recognition. It was the first game I started playing on the Windows Surface RT and it was the first game I had beaten. Sometimes I replay a bit of the game in the hope I find the collectibles I missed.

The game gives you the impression that there are going to be more seasons, that the story of Adera will continue. With the game getting a Steam port last year, I have hopes that we will see another season in the (near) future. But, I highly doubt it will happen since there is no mention of seasons in the Steam version. Then again, it could be possible that the second season will start with episode 6 or something.

So, if you want to give this game a chance and you don’t mind a bit of messy menu UI, I highly recommend the Windows Store version. If you want a better menu UI, play the Steam version but know that you will miss out on the collector’s edition content.

Personally, I really enjoyed playing this game and I’m happy that I discovered it. Now, I’m quite curious to see if somebody who reads this article is going to pick up this game. If you do, please let me know in the comments which version you bought and what you thought of it.

And with that said, I said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in the next article but until then, have a great rest of your day and take care.

Score: 70/100

The Sunshine Blogger Award – Q and A

sunshine-blogger-awardI think that I write a similar introduction to every community award I receive. The introduction talks about how the blogging community is one big family that supports each other and to support each other we have these community awards. You can compare them to YouTubers doing shoutouts or collaborations to promote each other and help each other grow. One of these awards is the Sunshine Blogger Award. All of these awards work in a very similar way while thanking the blogger who gave you the award, you have to answer his or her questions, write up the same amount of questions that the bloggers have to reply to that you select to receive the award.

Thank you!

The blogger who gave me the 3rd Sunshine Blogger Award is AK from Sonatano1. It really makes my day when another blogger gives me an award like this, I feel recognized and it really makes my day. Now, AK writes articles on various game related subjects. From old to new games. If you enjoy my content, I’m quite sure you will enjoy his content. One of my favorite articles is one of the Windows Entertainment Packs. It just tickles the collector and retro gamer in me.

Now, I think it’s time that we get to answering the questions that were asked by AK. Let’s dive right into some interesting things and facts about myself.

The Questions

1) What’s your favorite or most-used medium for entertainment?

cropped-bannerblog3-1.jpgMy favorite form of entertainment is gaming, followed by YouTube and anime. I also love theater and stand up comedy quite a lot. Here and there, I go to the movies.

Now, if you follow my blog you might know that I play games on a ton of systems. From my phone to my gaming desktop. From my Nintendo 3DS to my Sony PSP. I even play games on rip-off consoles. So, my favorite medium for entertainment are devices that can play games. My most-used platform is Switch and my computer at the moment of writing. But, because I got some new 3DS games, I think that might change in the future.

2) What character in a work of fiction would you inhabit and why?  (Assuming you’re experiencing the entire storyline of the game/novel/film/whatever as this character.)

Oh dear lord, to answer this question I had to stop myself from cheating and counting one of the stories I wrote in the past. My biggest hobby, besides gaming and acting, is writing. Before I started writing this blog, I used to write a lot of fantasy stories on paper. I have a couple of binders full of story ideas and pitches for quite interesting stories.

Now, because I full control over those worlds, I think it would be too easy to pick one of those stories. On top of that, none of those stories are finished and aren’t even released to the public.

256px-Indiana_Jones_and_the_Infernal_MachineSo, in which universe would I want to live? In that case, give me Indiana Jones in one of the Indiana Jones movies or games. The reason for that is quite simple. I’m in love with the Indiana Jones universe. My favorite game is Indiana Jones and the Infernal Machine, which is released on Steam and GOG now. My favorite movie is the first movie, Raiders of the Lost Ark. While I know that the 4th movie wasn’t one of the best Indiana Jones movies and was filled with various plot holes and things of that nature; truth to be told, I still enjoyed the movie quite a lot. But,  I do agree that it’s one of the worst movies in the series. My love for the series is so big that I went dressed up as Indiana Jones three times to carnival as a child. I even own a replica of the hat Indiana wears in the movies and games. It felt so amazing when I was able to use it in a play last year. So, yeah. Indiana Jones would be my character, the adventures, and the mysteries… Do I even have to explain?

3) What work would you wipe all memories of from your brain if you could so that you could experience it all over again?

To be honest, I have a huge list of games and experiences that I would love to be able to re-experience without any memories. To name just a few: the Tomb Raider games, A Hat in Time, Time Hollow, all the Ace Attorney gamesFantasy Life, Stella Glow, Dream Chronicles and a ton more. I could be adding entries to this list all day.

Now, to be honest, I don’t think I’m open to the idea that my memories would be wiped from my brain from one or more experiences. Quite simply because all of these experiences shaped me into the person and gamer that I’m today. On top of that, this would always change since the older I get, the more works could go on this list.

So, I’m sorry, I don’t think I have one answer for this. Maybe I should play these two Gameboy Color games that I haven’t played yet from the Zelda series. One is called Oracle of Seasons and the other one is called Oracle of Ages. Maybe that might be a great answer to this question…

And for those who totally missed the punchline in the paragraph above, the Oracle games in the Zelda series are the games that introduced me to adventures you can take with you where ever you go. They taught me so many things in life and they were one of the reasons why I wanted to become a game collector. Since I got Oracle of Ages from a garage sale and after I finished the game and so the “To be continued” screen… I wanted to see the story continue so bad. But at the time, the Gameboy Advance SP was released, so it got quite tricky to find Gameboy Color games in garage sales. After a long time (2 years) I found myself a copy of the game and I played completely through it. Since then, I got quite hooked at collecting games.

4) What’s the most annoying trend occurring in your favorite medium today?

I know for a fact that my answer to this question is going to have some people disagreeing with me but still, I find it very annoying. The decline of physical media is somewhat worrying to me. I talked about this before multiple times on my blog but the reasons I find it annoying are multiple.

SotTR_HERO-1-heroFirst of all, as a game collector, I love having a physical copy on my shelf to look at and have nostalgic memories flood back. I don’t have that with digital releases too easily. Now, let me be clear, I’m not against digital releases but I find it worrying that even big titles don’t get a physical release. Take Shadow of the Tomb Raider for example. That game didn’t get a physical release on PC but it did get one on consoles.

The second reason I’m not that fond of going fully digital is the possibility of digital shops getting deleted or shut down. For example, the Wii Shop channel. There is no legal way anymore to buy WiiWare in 2019, which is disappointing. So, if you were saving up as a retro game collector to buy some Virtual Console games on your Wii, cross your fingers it’s on the Wii U. I watched a YouTube series by Scott the Woz that talks about my feelings quite well.

And a 3rd reason is game shops. I find it mind-boggling that the biggest entertainment industry is reduced to a few shelves in retail stores. In one of my local tech and multimedia shops, I see the amount of shelf space that is reserved for gaming and gaming merch decreasing by the year. Now, there are a lot of online stores but I feel that it’s less and less present in our day to day lives. I also love to go to game stores and chat with the people about games, tech and various other things. Of course, you can do that on the internet, sure. But, I enjoyed the non-virtual contact more.

A 4th reason is that it’s a nightmare for game collectors. Apart from having nothing physical for our gaming shelves, the whole move to the digital market space is killing the second-hand market. I need to keep a careful eye on the packaging when buying a game on garage sales or during flea markets. Some game cases come with a game code you can only activate once. Even when it has a disc inside, the game can’t be installed without the code.

There are a few other reasons, but I won’t get into those in this article. I’ll leave those for when I talk more in-depth on this topic.

5) What’s the most promising trend occurring in your favorite medium today?

2017-12-29 19.22.57The acceptance of the gaming hobby by today’s community. When I was a teenager walking around with my Nintendo DS, I get strange looks by adults. “Aren’t you too old to still be playing video games?” is a question I got asked.

But, nowadays, when I talk to people and say that one of my favorite hobbies is playing video games, I usually get one of these answers:

“Oh cool, it doesn’t interest me, to be honest, but my [child, family member, friend, coworker…] also plays games.”

OR

“On which platform do you play?”

I’m also under the impression that there is a growing part of non-gamers who understand why gaming is so appealing and that a lot of cliché things like: “violent video games make youngster violent.” is less easily believed.

The gaming community is also growing each and every day. Which I find amazing. But, like my answer to the previous question, I think I’ll go more in-depth on this topic in a later article.

6) How much or how little romance do you like in your games/films/novels/etc.?

It’s quite tricky to give this a proper answer. On one hand, it depends on the story and such. It also depends on what you understand under romance.

But what I find very important is consistency and proper use. What I mean by proper use is that romance isn’t used just because “all other games in the genre do that.”. If romance fits in the story, then I don’t mind. If I’m still making sense.

7) If you had to be the ruler of one country in any work of fiction, which one would you pick?

pokemon-alpha-sapphire-limited-edition-steelbookI have rewritten my answer to this question several times simply because I always wanted to choose one of the stories I wrote myself as a kid. But that wouldn’t be too much fun since I have full control over that world.

For the sake of this article, I think it’s more fun if I choose a world that already exists and people know the rules of. So, after a lot of thinking.. and trying to avoid me getting distracted by the stories I wrote in the past, I decided to choose the Hoenn region from Pokémon Ruby, Sapphire, and Emerald. Just because those games are my favorite Pokémon games and the nostalgic memories with those games are so big.

Also, who wouldn’t want to live in a real Pokémon world? There are so many possibilities in those worlds, it would be amazing.

8) Do you think virtual reality will improve anytime in the near future to the extent that it’s actually worth using?  Or are we already at that point?

One of the biggest problems with virtual reality is the price. I know that there are a lot of cheap VR possibilities with smartphones. But for that, you need a pretty powerful phone and that doesn’t come cheap either. Also, the more popular VR-glasses like the Rift and the HTC Vive just got three years old.

While there are a lot of practical uses for VR, I’m not interested enough to invest in the technology yet. To be honest, I haven’t tried VR for myself for several reasons. From not having the equipment and budget and just because there isn’t a game out yet that I would love to play that’s exclusive to VR.

Personally, I think that VR will be one of the possible platforms we will be able to play games in the future. In the future, we will have consoles, handhelds, PC and VR. I don’t think that will go away.

To call VR a gimmick or a fad like the Wii would be wrong in my opinion. There are many practical applications for VR. I think it just needs to grow and evolve. At the moment, you need to be quite tech-savvy to set it up, just take a look at the sensors and the specs you need to run VR at a decent frame rate.

Actually, answering this question gave me an idea for a future article. So, I’ll go more in-depth about my opinions and thoughts on VR in the future.

9) I’ve heard people say that a novel is a dying form of art and that changes in attention span length and the constant multitasking our generation is involved in will make them obsolete.  If you have an opinion on that matter, do you agree or disagree?

If the novel would be dying, please explain to me why companies like Audible and Scribd are so popular? Besides that, if novels would be a dying art form, why do people still write and read blogs? Now, this discussion is so popular that it has it’s own Wikipedia page about it. 

As a kid, I read a lot of books. I enjoyed reading quite a lot. Nowadays, I barely read one book in a year. I don’t feel the need to actually read books. But, I still read blogs and my favorite gaming genre is visual novels like Death Mark or Trace Memory. I still “read” novels but in a totally different experience. Besides that, my sister enjoys reading books quite a lot. Granted, she has to read a lot of novels and books for her studies.

My two cents on the subject go as follows. I honestly think that the novels just lost some popularity. Because other hobbies like video gaming and watching content online grew, other art forms are losing terrain.

Yet, I still see a lot of people of all ages during my commute to and from work who are reading books. There is still a market for novels. Otherwise, products like the Amazon Kindle wouldn’t be created. Also, if big companies like Google still provide a service to read books like Google Play Books, I honestly think that novels aren’t dying, they are evolving with time.

10) Are you optimistic about the future of the human race?

My answer to this question depends on the mood you catch me in. There are things I’m quite optimistic about like the improved awareness about climate change and the willingness to do something about it but there are things that worry me quite a lot. Something like article 13 that might ruin the internet as we know it.

I think it’s something where we just have to wait and see. There is always going to be something that makes me optimistic and something that worries me. As long as we don’t plunge the world into chaos, I think we will be just fine.

11) Cake or pie?  (There’s only one right answer.)

The fact I had to look up the difference between cake and pie explains quite a lot. Now, did you know that in my native language we have one word for cake and pie? In Dutch we use “taart” for both words.

To be honest, I like both. So, I don’t discriminate. 🙂 And if you want it, the pie cake is a lie, thanks Glad0s.

My questions and nominations

Now, for my eleven questions. Let’s go.

  1. Do you think that nowadays there are too many reboots and sequels to old games instead of new IPs?
  2. Can the big studio’s like Nintendo, EA, Ubisoft… make indie games?
  3. If one of the games you played in the past gets an HD remake, do you get excited? Would you play the remake?
  4. What do you do during a grinding session? Do you do something else while grinding for resources or characters or do you focus on the game?
  5. How do you take notes for your articles? Do you write them down on a piece of paper while playing the game? Do you record your gameplay and write down timestamps?
  6. What are your least favorite sections in gaming?
  7. What is something unique/fun/interesting about your hometown and/or community?
  8. What’s your advice to new bloggers or even, experienced bloggers looking for advice?
  9. Can you answer this question with the wrong answer?
  10. Do you sometimes look back at your old(er) articles and think, if I write another article about that today, it would be totally different?

So, here are the people I tag. And yes, these are all worth your time and you should seriously take a visit to their blog. For your convenience, I have linked to their latest article. I invite all these people to answer one or all the questions and share the love with the community.

LaterLevels

Sheikah Plate

Triform Trinity

ABXY Reviews

Pix1001 – Shoot the Rookie

Drakulus

Hundstrasse

OverThinkerY

A Geeky Girl

Adventure Rules

Killer Robotics

NormalHappenings

Winst0lf

TwoTall4uFool

Reaper Interactive

Falcon Reviews

GamersUnitedGG

I Played The Game

LividLighting

Well-Red Mage

TheDragonsTeaParty

Games With Coffee

The Shameful Narcissist

And that will do it. While there are a ton of other bloggers around, I don’t want the end of this article to end up as a long extensive list of amazing people. Now, I think I’ll end off this article here. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m looking forward to the possible replies to this post. I also hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Game Quicky: The Pepper Prince – Episode 1 (PC) ~ Rhyming For A Cake

headerOfficial Steam pageDeveloper’s website

Quite often I get indie developers requesting me to take a look at their game. Today I want to talk about a game called “The Pepper Prince” which is an episodic adventure fully created in ASCII art. At the moment, there are 5 episodes planned and only the first episode has been released. Full disclosure, the developers provided me with a press key for this review. And as usual, in this article, you will find my 100% honest opinion. So, let’s get backing and rhyming for a wedding cake of two princes. Yes, princes. And also, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.

The positives

pp-7The story in this game is very quirky. It’s completely written in rhyme and it’s enjoyable to read through. The humor, charm, and pacing is just on point.

The only minor thing is that the story was over before I knew it, it was that well-crafted, it drew me in that much that I forgot that each episode contains only one hour of gameplay. I’m now even more excited to play the following parts of the story.

The gameplay of this game is quite enjoyable. It’s a great point-and-click game where you need to look for items to help other characters that in turn help you to progress your quest. The “TO DO” list in the journal was a great help when I didn’t know what my next steps would be.

The visual presentation isn’t for everybody. I can totally imagine some players looking at the ASCII art and skipping this game. But not for this retro gamer, oh no! While playing this game, I felt like I looked up my old-school retro gaming PC and I was playing those old DOS games during those wintery nights with a cup of hot chocolate and a warm blanket wrapped around me. This game leaves a lot up to the imagination and I love it when games pull this off well.

The music in this game adds to the old school charm. The only thing I would recommend to the developers is that there is an option to have more MIDI music playing. It would just make the whole experience that more perfect.

The difficulty in this game is just right. Thanks to the journal, you have a great list of all the things you have to do. You can always ask about various tasks to all the characters that often point you in the right direction. While this game doesn’t have a mini-map screen, the characters point you in the right direction by saying things like: “I have seen him go west.” and things like that. Now, this game isn’t too challenging. As a matter of fact, it’s quite easy and relaxing actually.

The negatives

pp-2Now, this game is very well created. But, there are some things I would change in a future update or for the following episodes.

I’m quite happy to see an achievement for speedrunners. You get an achievement when you are able to finish the first episode in 15 minutes. Now, I totally miss one option that would make this even more helpful. A timer. Yes, a timer so speedrunners can keep track of the time and know when they need to restart when they aren’t going to make the 15-minute mark.

Something I would personally change is the color of either the items you can pick up and the characters. At the moment, they use the same color. This confused me a few times, thinking that an item was a character I could interact with. In addition to that, a small sound effect when you get something in your inventory would be a great addition.

This whole game is controlled by the mouse. Something that would add quite a lot to the charm of this game is if you were able to use the keyboard to control this game to some extent. Since a lot of old school DOS games don’t support the mouse. But that might be just my preference.

Conclusion

This game nailed the charm of an old school DOS game perfectly. The game is enjoyable and great to play through.

The game also has a lot of potentials and with a few changes, the game can become even better.

If you are into point-and-click games and or into old school DOS games, I highly recommend this game. Like I said earlier in my article, I was pulled into the charm and story of this game so much, I forgot that the game is quite short. It made me even more excited to play the upcoming episodes of this game. I want to see how the story will continue and where it takes me next.

The game is also quite cheap on Steam, so I think you have no excuse to give this game a go. I enjoyed the relaxing gameplay. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

pepper prince 1

 

First Impression: Project Zero 2 – The Crimson Butterfly (PS2) ~ A Sisterly Bond

Fatal_Frame_II_-_Crimson_Butterfly

Wikipedia entry

Ah Fatal Frame, a series I found quite interesting when I was a little child but fell in love with a few years ago when I was able to get my hands on a collector’s edition of the Wii U entry in the series. It was the 5th entry in the series and I loved it so much, I started to hunt down all the other entries in the series. Last year, I was able to get myself all the European released games on PS2, in a physical copy! While testing them out, I enjoyed myself quite a lot with Fatal Frame 2. So, I kept playing that game. It’s no secret that I enjoyed myself with this game since I gave a spot on my top 10 games I played in 2018. So what are my actual opinions on this game? Well, let’s find out! And as usual, feel free to leave a comment down below with your opinion on the game and/or the content of this article.

PS: The article was originally going to be published this Sunday, but because today is my 26th birthday, I decided to publish it today as a birthday special.

A sisterly bond

fatal frame II screenshot 2The story starts out with two sisters running around in the forest playing. Suddenly, the pass a stone and it looks like the duo entered another dimension. The two get terrified that there is no easy way out and even worse, the two split up. Not willing, mind you. One of the two sisters gets mesmerized with a crimson butterfly that she keeps following.

So, you need to go look for your sister in a creepy and haunted town while you need to escape ghosts and try to find an exit of the city. The setting for this horror game is excellent. The voice acting in this game is really well done, the voices of the two sisters are excellent. I also loved the performances of the ghosts since they kept me on the edge of my seat in certain battles.

The story is mostly told through notes, cutscenes and the environment.  There are moments you are together with your sister and there are moments she sees that damned butterfly again.  She really likes these red butterflies. Now, the story so far has been quite enjoyable. While sometimes I feel that the story is mostly used to string levels and areas together, it’s executed extremely well. I really felt that something strange was happening and that there were higher powers at play.

Now, I am quite curious about where the story of this game will go. The mysteries are getting unrevealed slowly but I still don’t have any answers. Now, do you need to play the first game before you can understand the story of the 2nd game? Well, not at all. The story is totally independent of the first game, while a lot of story mechanics return in the second game, all the characters are new.

Also, I haven’t beaten the original game myself. Now, you might wonder why I have chosen to play this game on the PS2 and not go for the director to cut on the XBOX or Wii. That has two reasons. One, I don’t own an XBOX and two, the physical copy of the Wii game is extremely expensive. Now, when I was finishing up this review, I discovered that the game got released on the Nintendo eShop, so I bought myself a digital copy.

Anyways, we are getting off track here. The story itself is interesting. It’s two-fold actually. In one part, it’s about how to escape the village and in another part, it’s about saving your sister. So, I have the impression that this game has multiple endings. But, I have to beat the game to know that for sure!

Spooky Camera

project_zero_2-6Because this is a Fatal Frame game, the Camera Obscura shows itself again. If you have played any other games in the series, you know how this game plays. In this game, you have to explore an area that’s filled with ghosts. Some ghosts aren’t hostile but most of them are hostile. In order to defeat the ghosts, you have to take pictures of the ghosts. The better they are in the frame, the more damage they receive. The damage also depends on the film you use. There is an aspect of survival horror to this game since the amount of film isn’t infinite. The stronger films are really hard to find and quite rare.

Combat in this game is an awkward dance with the ghosts. You have to come close to snap a good picture. But, if they are too close, they can grab you and you get damage. So, you have to move backward. Now, the camera you use is quite old. So, it needs to recharge after each use. You have audio and visual cues to see when the camera is recharging.

To be honest, I found the combat controls better in the Wii U game I played. In my review of Resident Evil 4, I mentioned that I had difficulty with aiming my gun on the PlayStation 2. The same thing applies here. So, each play session, I have to get used to the controls. It doesn’t take too long, but it makes me miss the Wii U controls. Maybe when I play the Wii version, I won’t have this issue too much.

Now, this game doesn’t have an autosave. Much like Resident Evil 4, you can save at certain locations. In this game, it’s a red lantern on a pedestal. You have a limited amount of save slots, but that doesn’t bother me too much since it helps me to get more points. Side note, there is an improvement over the save system of Resident Evil since there is a small picture accompanying the save file.

Yes, the better the image, the higher the points you get. These points can be used to upgrade your camera. Upgrades like shutter speed or damage output. You can also find upgrades in various, sometimes hidden, locations to get certain things up to a higher level. There is a safer way of earning points as well. If you are able to take a picture of the scripted harmless ghosts, you get some bonus points. So, it’s highly advised to explore around and not go to solve the puzzles straight away.

Oh yes, this game has puzzles. Some of the puzzles require you to analyze a photograph and try to work out where it came from. Other puzzles require you to find a certain key item to open a door or to lift a curse on a door in order to progress.

Like a lot of other survival horror games, this game also suffers from some jump scares. Now, I find the build-up to the jump scares pretty good. Most of the jump scares happen a bit off-screen when you haven’t encountered a ghost for a while. In the Wii U game, the jump scares were way worse. Also, it’s quite possible to miss some jump scares if you didn’t explore certain areas of the room.

Exploring the city and the buildings is made much easier with a great map system. The map draws itself while you are exploring. The area only adds itself when the area is discovered. Also, when a door is locked, the door isn’t shown in blue but in red. Now, if you unlock a door when solving a puzzle that is somewhere else on the map, I don’t know for sure if the door also changes to blue. Since, to be honest, I haven’t paid attention to that.

There are a few additional things to the combat and gameplay I’m going to keep a secret for this article. The only thing I’ll say about it is that there are a combo system and a few other features. The camera is used in so many different unique and creative ways, it keeps the mechanic from being repetitive.

 The atmosphere in the dark

fatal frame II screenshotThis game is totally worth to wear the title of a horror game. The atmosphere of the game is done extremely well. While this game first released on the PS, this game still looks amazing to this day. Some models and textures do show their age, but the lighting and visual design give an extremely creepy atmosphere. I found myself sitting on the edge of my seat during most of my play sessions. I even went as far as closing the curtains of my room or to play this game at night with a good pair of headphones and in the dark. Only the dim glow of my darkened LCD television to keep me company.

I have played this game without and with my headset on. I found the game better when I played with a headset or with a good sound system. I wouldn’t listen to most of the soundtrack outside of the game but in the game, it helps to build a scary atmosphere so well. Some tracks sound like wind blowing through the room or that something is chasing and/or following you. Together with the amazing sound design of the ghosts, this game is just creepy.

The ghosts don’t sound either human nor otherworldly. This is especially creepy because the ghosts moan and speak in Japanese. Well, most of them speak Japanese. Some ghosts also speak English and hearing that suddenly makes it even more creepy. They even managed to make picking up items scary with playing animation and a creepy sound effect each time when you reach down to pick up an item. You also never know what the item will be since it’s a glowing white orb on the ground. It’s also possible to find some items in various drawers and household items. So, explore away!

Now, the bulk of the story is told through the locations you visit. There are some cut scenes where somethings are explained, but the visuals help to tell the story. There are also some moments where you find a stone that tells some additional story to flesh out the story even more. Earlier in this first impression, I talked about how the two sisters entered a cursed village and they are trying to find their way out. In this game, you explore various locations. From a graveyard to a scary forest. You also explore various typical Japanese homes to a big shrine. While I was exploring, I really felt I was exploring an abandoned haunted village. The realism and attention for detail in the visual presentation is amazing.

Something I really want to praise this game for is that lighting. The lighting in this game is one of the strongest points. Of course, the game takes place during the night. It’s never light outside. At least, so far. I haven’t finished the game after all. The various candles littered around the village help to sell the atmosphere even more. The flashlight that you can control with one of the joysticks of the PS controller works flawlessly.

So, I think it’s quite clear that the atmosphere of this game is solid. When you want to play a good horror game, I highly recommend this game. The game also provides you with some good challenges. From tricky ghost encounters to clever puzzles. Now, you can run away from the ghosts, but you’ll lose points. And if you don’t get enough points, you might not be able to defeat certain bosses easily. Since, points = upgrades.

The controls are something that some people don’t like about this game. Personally, I got used to them after a while. I already talked about the struggle I had with the aiming of the camera. But, that also helps in the immersion department in a way. Remember, you are playing as a young Japanese girl trapped in a cursed village looking for your sister and a way to escape. Of course, you are scared and you are looking frantically for a way to defend yourself.

I’m almost forgetting to talk about the animation of this game. The animation in this game gets extremely close to the uncanny valley. I’m convinced that it’s in the uncanny valley for some. Especially how certain characters react and express their emotions. For example, how the two sisters like arms when they are witnessing something scary for the first time. They are looking for comfort with each other. It still blows my mind that there was such lifelike animation on the PlayStation 2.

I could continue to talk about this game for a while longer but most of it will be praising the game. If you are a horror fan, you really owe it to yourself to check out this game. The quality of the Fatal Frame series is up there with Silent Hill and the original Resident Evil games. I’ll talk a bit more in-depth about the game when I write my review. Consider the things I haven’t talked about in this first impression review as nice surprises when you decide to play this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people has been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girls their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spiritual healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has a weird charm. On one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding dead bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind the Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on the screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason for the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul powerfully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully about who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since there is no other way to start from a certain chapter. The only option in the main menu are: new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring-looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full-screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school, and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. On some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world-building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flashlight.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles, you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines on how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world-building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because of my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives off eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally, I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you every step of the way.

If you ask me, I think that this game is totally worth its price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100