The Legend of Dark Witch is coming to Playstation Vita!

banner_small.jpgQubicGames S.A. has not forgotten about PlayStation Vita fans. Fairune hit the stores just before Easter break and next week it’s time for another game to entertain you on spring afternoons – Inside System’s jRPG Legend of Dark Witch is coming your way. The game will be available on PlayStation Store from April 25th.

Every PS Vita lover knows that the best productions are those which take you on an adventure. That’s why you can’t go wrong with The Legend of Dark Witch, an action game that lets you play as Zizou the witch. Search for the stolen crystals as you fight anything that gets in your way in this classic “run and gun” game.

Thanks to the magical Segya crystals, the inhabitants of the Legend of Dark Witch universe have been granted magical powers. When they are stolen, Zizou has to embark on a journey through 6 picturesque levels where she will face unique bosses. Defeating enemies grants you much-needed experience which in turn lets you gain additional abilities.

In addition, successfully repeating a level gives you resources necessary to improve your equipment.

The Legend of Dark Witch is:

– A magical world beautifully depicted in the game

– Varied and challenging levels

– Bonuses for repeating levels

– 3 difficulty settings

Game available on PlayStation Store from 25.04.2017

Price: $9.99

Developer: Inside System

Publisher: QubicGames S.A.

First Impression: Venture Forth (PC) ~ Alpha Peek

logoOfficial website

First of all, this is an impressive project. This game is made by a small indie developer and has been in development for over two years. They mailed me because they wanted me to take a look at this game after I wrote about Delver. Since this game is in the same style, they thought I might be interested in it. Indeed, I am. While it took me a while to take a look at this game since I was extremely busy, I finally found the time recently. So, let’s dive right into Venture Forth. This article is written on an unfinished build of the game, this is also mostly meant to hype the game a bit and give some feedback to the developers. Ready, let’s go! Alpha build of the 4th July, here we come!  (And as usual, feel free to give me a comment with your opinion of this game and/or the content of the game.)

Warning: This game is in one of my favourite genres. Also, I wasn’t able to make time to write this article, so I had to push it back for almost two months. And also, when I’m asked to write an article, I try to give the best feedback possible. So, prepare yourself for a longer article then you are used of me.

What needs more work?

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The developer said to me that some of the visuals are place holders. So, I’m not going to talk too much about that. While I honestly think that some items and 3D textures look mighty fine already, others like a potion is just an arrow in this current build.

Most likely, the fact that we are missing a menu for options like key-bindings, starting a new game and all that is something that is still in development. If it’s not, please would it be possible to give the player the option to change how they want to control the game? I live in one of those weird keyboard countries where the lay-out of my keyboard is not qwerty, but azerty.

An annoying bug I found in the game is that when you want to switch from full screen to windowed mode, it kept running in full screen. This game uses the usual enter+alt method, which is no big deal. But they might want to look into this bug. Hopefully it’s not because of my own made pc.

This is just a feature suggestion of mine. The map is set up quite interestingly, but what if you give each area a different colour on the map. Makes it easier to see which area ends where. Just a minor thing.

Something that’s not that minor is the lack of lighting in some areas. Don’t read me wrong, I think it’s nice that they went for the realistic approach and make the areas where natural light can’t come through, it’s extremely dark. But when you use a torch, it gives off barely enough light to even properly navigate the dungeon. The area “The Nest” was a perfect example of this.

Labyrinth 2014-10-22 02-49-56-15I could complain about the lack of a tutorial yet, the game controls and plays like any other typical dungeon game. One thing I think they should really change and that is the starting area. You start out having to jump down a ravine. Not once, but if I recall correctly, about three times, you loose some health and this will set off a handful of players to not play the game. It’s not really inviting and it gives the game the first impression of using cheap tricks. At least in my opinion.

Same with some puzzles. This game uses a few puzzles where you barely get any hints. Without spoiling too much, let me tell you. When you are stuck and have nowhere to go, try a staff. It took me way too long to figure this out. I’m not saying it wasn’t rewarding to find this out, but a subtle hint when you enter the area would be nice. But really subtle. In the current version of the game, it was a nearly see-through wall. Hinting that there is something at the other side. But before you got there, it was a long hallway. Maybe put in the rocks an image that looks like the staff somewhere in that hallway? That’s what I mean with subtle, something you wouldn’t notice or easily miss.

Before I move on to the more positive parts of the game, I want to talk about something that won’t help with the first impression as well. The first enemies you encounter are a bit too strong in my taste. Actually, that’s just a nitpick, since if you know what you are doing, the enemies can be quite the pushovers.

What is already good?

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I’m not going to give criticism on the music. Well, honestly, the ambient music that’s playing in the background. The reason is that it helps building the atmosphere quite well. That there is only one melody/track that plays, I can understand. It’s an Alpha after all. If they weren’t planning to add some more music, then a problem could arrive. Some players would get annoyed by the repetitive music and this would turn up as a negative in various reviews.

Earlier I talked about the map system. As a fan of these style of games, I could start complaining about the difficulty to see rooms and all that… Honestly, I think the map is one of the best features in this game. It’s a fully 3D view of the world you play in. It also shows some hidden things in the map, most likely put there from the developer to control the game. (read: spawning enemies or helping with the lighting of an area.) Which is a really cool touch.

That the enemies aren’t shown on the map is something I’m on the fence about. On one hand, you could say it’s annoying since you can’t plan your strategy. On the other hand, it really helps build fear into the game. You never know if an area is safe to cross or not.

The game runs quite smooth already. I got a steady 60fps, which is quite nice. The sound effects are actually perfect for this game. There weren’t many sound effects I would change. I would add a few here and there like for when an enemy switches equipment.

Yes, that’s a thing. Later in the game, the enemies will switch weapons. Long range combat, they will use a bow. Short range? Well, prepare for a sword fight. In this game, you can also prepare a few load-outs. Choose carefully though, since this game doesn’t offer an inventory system. So, that means, when you want to use your potions, you will have to use a load-out. You can also equip two items and armour. Logical, since we only have two hands. This is the reason why you need to plan out your strategy quite well.

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So, the actual controls are mighty smooth. While I think they should add a run button in the full release, the aiming and such is extremely nice for an alpha. Also, this game would benefit from a crouch move where you can’t fall off ledges, like in Minecraft.

I think I talked about everything I wanted to talk about so it’s time to wrap up this article.

Conclusion

I really love where the game is going. I understand that this game is still in alpha and needs some polishing. But truth to be told, the base game is there. The core idea is present and it puts a new spin on exploration. It’s not simply a clone or just an explorer game. It tries to do something new with the different load-outs you can easily switch between and the amazing map.

It can become a great game, if they worked on expanding the first impressions that the game gives you. If I would give it a score in it’s current state, while keeping in mind that it’s an alpha build, it would be around a 7/10.

Thanks for letting me play this game, I actually enjoyed myself. Don’t be afraid to send me a review copy when it’s fully released guys, I will for sure write a full review about it then.

Anyway, I think I will leave it at that for this article. I hope you enjoyed reading it as much as I enjoyed preparing and writing it. And please, give their official site a look, they deserve it.

Publishing: The Wild West just got wilder.

high-noon-2-600x292Hello there cowboy! Thanks for tuning in at my blog! I hope you enjoy the content I put out! If you think the wild west got boring, I think I got the solution. Do you remember that game High Noon 2 by HappyLatte? Well, I think I have great news. They just sent me over this press release for me to publish. It talks about a major update. I read it already and I’m really interested. Read it for yourselves, if you don’t believe me. And feel free to leave a comment with your thoughts and this release. It might help HappyLatte out! 

Feel the adrenaline with Happylatte’s latest update to High Noon 2.Be like Billy the Kid or Annie Oakley from the Wild West with a new feature that allows upgrading your favorite weapons, then shoot the shit out of your opponents in a duel!

In the Old West, people spoke with their guns and a duel at High Noon was one way to settle a score, fair and even. Having the most powerful weapon, the quickest draw and the best aim was not always enough to stay alive. It took nerves of steel with bullets whizzing by, to take an opponent down and become a true gunslinger. For the first time in the High Noon series, players can now decide on their favorite pistol, which upgrades and evolves together with them. To unlock the gun enhancement, players need to master their weapon first. How to do that? Simply by shooting; the more duels, the quicker way to change your revolver to its ultimate model.ss (2014-06-09 at 12.39.43)

In addition to the weapon changes, very popular Indian Items that boost a character’s XP, are now available free for every single player.The last, but not less awesome, major change in this update allows getting precious Wampum with popular Silver. Blow your savings and buy everything you ever wanted!

Available both on iOS and Android, number of downloads for High Noon’s titles now exceed 13 million. High Noon 2 is a real-time shooter where the player fights with people from all around the world to become the most wanted outlaw! Feel the Wild West atmosphere by tilting your phone to aim and shoot your opponent to win the duels.

High Noon 2 is free to play, download now version 2.0:

iOS: https://itunes.apple.com/us/app/high-noon-2-multiplayer-fps/id654941133?mt=8

Android: https://play.google.com/store/apps/details?id=com.happylatte.HN2

About Happylatte

Founded in 2008 in Beijing, Happylatte is on a mission to build great mobile game classics for the world. Games that pack intense social experiences into tiny screens and deliver virtual worlds into your hand. Our current games, Days of Crime, Pee Monkey and the #1 chart-busting title High Noon, are a “newfangled” blend of free-to-play and massively multiplayer social games for Android and iOS smartphones.

Game Music Favorites #2: Bigger Sequel.

imagesAs I’m The Legend Of Zelda, Link Between Worlds and the Special Case of Ace Attorney – Dual Destenies along with Age Of Empires II HD on Steam and Corpse Party – Book Of Shadows on PSP, I don’t have a lot of games to review or make a first impression about. Surely I can write two about Age Of Empires and Zelda, but I need to play a bit more of them first. But before that, I liked my previous article enough to already make a new, possibly more lengthy, article. Let’s dive into a load of amazing music that I found during my adventures in game. Feel free to leave yours in the comment section down below. Or your opinions on my selections. I love hearing feedback. Anyways, orchestra is ready to go, so yeah.

#1: Alan Wake (DLC) –  Old Gods Of Asgard – Children of the Elder God

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Alan Wake is an amazing game. And various others told me that the soundtrack is amazing. And I totally agree. The music makes the game more tense.

At the end of each chapter, they have placed an amazing song. This is one of my  favorite tracks in game. The atmosphere is tense and I enjoyed it an awful lot. The other songs aren’t really my cup of tea. Honestly I don’t like game music where there is lyrics. Expect when it’s on important moments.

But the DLC has the best music! The fighting scenes are tense. And the music makes you sit at the edge of your seat. Totally wonderful.

I wish I could find time to finish the DLC’s. I started to write this article ten days ago and I finally finished this part of it. Yup, like I said in my previous article, I’m that busy.

Anyways, on the the next track!

#2: Corpse Party: Blood Covered OST  – Chapter 5’s Main Building Theme 2 (PSP Version)

Corpse Party (USA)Link

I have talked a lot about Corpse Party. I love the game to death. It’s near perfection in my eyes in the visual novel horror genre. I applaud the creators of the game like a mad man.

I’ll probably choose a lot of tracks in this series with my favorite game music in it, so stay tuned. I talked about the music in my review. And since I haven’t finished Corpse Party – Book Of Shadows, I think it would be silly to put a track on here of that game.

But the last chapter’s music is just amazing. I even had it as my ringtone for quite some time. It’s upbeat and it makes you want to finish the story. It motivates you to fight on and solve the final riddles that the game presents to you.

While it’s upbeat and very melodic, the creepyness of the game doesn’t go lost. The track makes you feel tense while ready to dive head on in the action. This track is proof how music in a horror game doesn’t always need to be scary.

#3: Rise & Fall: Civilizations At War – Main Theme

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Let’s fight aside famous hero’s of Rome, Greece or Egyptian wars. Much to my disliking, the in game music is extremely short. With each track being just a minute long, the music just loops too much.

Yet, it isn’t bad music. It’s tough to find it online though. Maybe Midway hunts down uploaders and stops them from uploading the music. Yet, the main theme is uploaded several times.

Truth to be told, I haven’t come near completing this game. I just like the mechanic of having a RTS game and where you can see the battles in 3D. And control the movement of your hero. But I was a bit too young when trying to take on the campaign.

This music is so lovely, the creators even made it that you can’t tell when you loop it where it ends and where it starts. I wish this style of music was in every adventure game. This track, I see it used in more then only this style of game.

#4: Lux Pain – Pumpkin Pon

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Pumpkin Pon, is such a bright and relaxing place in Lux-Pain. In this visual novel, some darkness has taken over a town. You can see the darkness and how it eats away at people.

While trying to hide your special powers, you go undercover. This game is long, dark, gloomy and sometimes hard. But when this track starts playing, it always puts a smile to my face. Upbeat and melodic. Fun and inviting. Just like the bar it’s named after.

The game is underrated, but it isn’t for everybody. When I ever have time to replay it, I’ll surely review it.

#5: Time Hollow – Opening

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Oh. My. Lords. This theme song. It’s the definition of amazing openings. If you can, go find a version of the intro and watch it. And then tell me, you aren’t curious to play this game.

While the Japanese version is totally different, I prefer the English version of this one. I sing along with it every time I hear it. And yes, it even puts a tear to my eye thinking how well written this game is and what impact it has on me.

This game is way to short and I wish Konami made a sequel on this one. Where the game is longer. Since there are so many unexplained things left. And Konami, if you are reading, please make the sequel just a bit longer? Okay? Please?

#6: Monster Tale – Pressure’s On.

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There is a lot of good music in this MetroidVania game. But this is one of my favorite tracks in-game. The music that plays with this boss battle is just so tense, that I was easily distracted by the music.

And when I finally could concentrate on the battle, the music helped me through the battle. I admit that I download music of games for tracks like this. Electronic rock. Sadly enough that this video cuts of the music midway. That, or YouTube must be glitching on me. Oh well.

This game is one I want to review. Yet, I has been some time since I played this game so I can’t give it a fair judgement. So, keep your eye out on a review of this pearl.

#7: The Last Remnant – Press to Victory

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Only recently I started playing The Last Remnant. I bought Broken Sword 5 – The Serpents Curse and I saw that this game was on sale. To make a nice round amount to pay at the check out, I bought it. I thought I earned some great games after doing some hard work in college.

And I heard some amazing music in this game. It blew me off my socks and I will surely play this game a lot more. It’s interesting and it got a story I can relate to. Well, relate as in, I saw it in different games as well and I wanted more of that style of story!

This music truly sets the right tone on the battlefield and I’m curious when it will be used again in the game. I have only played it for like a hour and I am attached to it. So, probably for Christmas I’m going to ask Santa to give me a bit more hours in a day since I want to play so many games besides studying and this is surely one of them.

I advice to get this game. It’s a cheap one and it’s made by Square Enix. Yeah, good stuff!

#8: Phoenix Wright – Ace Attorney 5: Dual Desteny – Pursuit: Ambushed

The Japanese box-art because we only got an eShop release.
The Japanese box-art because we only got an eShop release.

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Objection! This music is totally awesome. It’s the best pursuit music I have heard in years. In all the series, this music is my favorite track in the game. It’s the moment you finally crack the case and place the suspect under high stress.

Ace Attorney looses a lot of it’s charm if you play it without the music. I mean, a big orchestra even played the music of this game. Think about it, people who care so much about a simple text based game on the Nintendo DS. It even started on the Gameboy Advance in Japan!

All the songs, and all the remixes of this series are worth listing to. Yet, this is my number one track in the whole series. Thanks for uploading the extended version!

Closure

So, I think I’ll leave this article here. I’m finishing up DLC of Ace Attorney 5 and Alan Wake. While I’m beating also games I have nearly completed. So, expect new articles in the future. While I try to fight through college as well.

I hope you enjoyed reading through this article and you enjoyed the music tracks I picked this time. I’m nearing the 100th article I publish on my personal blog. So, I’m truly excited. Anyways, back to Broken Sword 5. The update downloaded. 🙂