Tag Archives: press

First Impression: Barn Finders (PC – Steam) ~ Let’s Find Our Stock

capsule_616x353Steam Store page

It’s no secret that I love to go to garage sales and thrift stores. I love looking around at those places to try and find unique items to add to my collection. So, when the developers of Barn Finders approached me and asked me to write a 100% honest opinion review about it, I didn’t hesitate. This game sounded right up my alley. So, after a few hours of playing this game, can I recommend this game or is this game worthy of a skip? Let’s find out while I invite you to write a comment in the comment section down below with your opinion on the game and/or the content of this article.

Side note: if this game looks interesting but you want to try it out before you buy, there is a demo on the Steam Store. 

Let’s find our stock

840948bcfe9343c08c45cdb7d429eb43In this game you play as a guy who is living in a barn with Uncle Joe. He is your oldest cousin and together you run a thrift store. But instead of people bringing their stuff in, you go to auctions and go to barns to stock your store. 

The story in this game isn’t anything special. You travel from barn to barn while doing stops in your pawn shop. You also have to deal with your customers. You can accept or decline their offer but you can also haggle with them. Pay attention since some customers will rob you blind and even literally, there are thieves in this game. 

While there isn’t a lot of story present in this game, the atmosphere and setting of this game is really well done. I really feel that this game takes place in the late ’80/early ’90 in the more rural area’s of America. 

Now, there is something that confuses me a bit. There is voice acting in this game over the radio and the upgrade shop but all the other things are sim-lish. You know, mumbling like in The Sims. I honestly think that the game would be a bit better if this mumbling met the tone of the dialogue a bit more. 

Not everything has mumble dialogue, take for example the auctions. At the moments, you rarely have mumbling of the characters. Well, you do have it for the guy running the auction but that’s quite monotone and clearly a soundbite playing on repeat. Anyways, the voice acting itself on the radio and the mumbling is quite enjoyable for the rest. I feel that they give more atmosphere to the game and even bring it more alive. 

In terms of characters in this game, well there a few characters that you meet but there isn’t a lot of character building. While this can be a turn off for some people, I personally don’t mind that much in this game. But here is the thing, there is a limited amount of character models and quite quickly you will see the same people coming to your store. You also meet the same characters on auctions. I don’t know if they are the same characters but they are the same character models. 

All over America

10d3deb9968b4beb860b64739ecdf409The gameplay of this game is three part. The first part is simple, you have to run your own pawn shop. Thankfully there are no mechanics where you have to pay the electric bills and things like that. Most of the mechanics of maintaining a the shop are explained in the tutorial and easily accessible with the “F1” key. I love it when games have a clear and nice tutorial.

I do have some minor complaints about the tutorial. First of all, I don’t know why the part of the generator is still in the tutorial since you only have to do this once. Secondly, a small table of contents would have been amazing. Thirdly, there are some minor spelling errors like: “car Battery” instead of “car battery”.  And finally, the final tutorial has some text that runs off the yellow square while in the final square you see that they made the font small to fit it all in the yellow square… I mean, some consistency please. 

Now, the second and third part of the gameplay are kinda similar and kinda not. On some maps, there is an auction that you need to do before you can explore the map completely. And sometimes there is no auction. To be honest, I didn’t like these auctions one bit because I got the impression that they were a barrier to stop the player from progressing too fast into the game. The solution for making them more interesting would be that you would get some information about the other candidates and their shop, if you are able to outbid them or not. Since the only information you get about that is there is an amount of money on the map before you move to that place. 

While exploring the map, there are a different type of things you can collect. The first type are “trash” items. These are for example: packs of cigarettes or booze. These give you a small amount of money right away. The second type of things are the materials. These are obtained by destroying interact able objects like trash cans or barrels. These items can be used to repair broken items in your pawn shop. And the final type of thing are the times you can arrange a pickup for, to sell in your pawn shop. 

Apart from that, there are collectibles in each map. These range from new floor tiles or wallpaper to a secretly hidden golden toilet roll. Now, on a lot of maps, you have a bathroom you can interact with. Each time you interact with it, a small “character goes to the bathroom” sound plays while the screen goes black. I found this funny at first but I didn’t see the joke in it. 

I do have some minor complaints about exploring the maps. First of all, the meter for the amount of remaining items is janky. I’m sorry but what does count as remaining items? And why is this some sort of health bar instead of a number? The game shows you a number when you go to the truck…? Oh, yeah, trash items don’t count for that meter. 

Secondly, is it me or are some hitboxes of digging spots a bit off? I had to move away and closer from the digging location to continue digging. Speaking about digging, it would have added to the immersion if there was a bit more animation while digging and maybe that the item you were digging up started to slowly show?

And finally, why isn’t there a counter for the amount of resources you can still pick up or trash items that are still present on the map? That would have been a great help to know if I found every single thing on the map. 

Now, this brings me to two complaints about the maintaining of your shop. The first complaint I have about that are the various stations. You can let the item you are cleaning or reaping get in a very glitchy state when you drag the item a tiny bit out of the machine and then try to clean or repair right away. 

While I was researching why my items were glitching out, I found out that you can double bind a key in the option menu. But, more on the UI later in this article. 

The second complaint I have about the shop part of the game are the hitboxes of the signs. These are too janky to use sometimes. I had a lot of trouble trying to pick another sign to hang up. 

Close enough

ss_14a44569ca3559382eda63d13e670e25b43eea0d.1920x1080If you read the previous section, you might think that the gameplay of this game isn’t the best. If you got that impression, I’m sorry but you got the wrong idea. I found this game quite enjoyable to play. But, it does have a few problems that can be solved with some patches. There is a DLC coming in the future and maybe with that DLC, some issues might get fixed. 

Is this game challenging? Well, not really. There isn’t a lot of challenge in this game. This game is perfect for when you want to relax and don’t be afraid that you get a game over screen or get stuck in a difficult level. 

Visually, this game looks quite decent. Some textures look flat like the leaves on bushes and you have the occasional clipping of characters, but in general the visuals are quite good. Now, the area’s you walk around in are quite detailed and look real. Apart from the invisible walls that is but hey, you need a way to keep the player in the correct playing area. 

In terms of animations, they are fine. All the animations of the characters that are standing still, I don’t have any complaints about them. I do have a complaint that there no walking animation of the characters. They magically teleport to the location you need them in, and they do that with a puff of smoke. At the other hand, it sort of grew on me and I felt that it added to the charm of the game. 

Like the reference achievements, those grew on me as well. It’s quite clear that the developers had a lot of fun putting these achievements together. And I think I might try to get all the achievements since it adds one more goal to this game. 

Now, let’s get on to the audiovisual presentation of this game. Let me start with the sound effects, these are good. I don’t have any complaints on that part. I do have some complaints about the soundtrack. While the soundtrack is good and fits the atmosphere of the game quite well, I feel that there aren’t enough music tracks. There are moments when the silence could have been filled with a bit of music. Then again, of most these moments where when I returned to the pawn shop or when I was loading in a map… So, does this game have enough music? I don’t know for sure. 

Let’s talk about the UI of this game. Overall, the UI is quite well done. Yet, I already mentioned one flaw with it. The fact that you can bind one key to more than one action. I’m sad to report that there is another flaw with the UI. I would be able to forgive the fact you can’t name your profiles, if you were able to disable the frame limiter… Which has been spelled with an underscore in the build I reviewed for some reason… 😉 But the most annoying mistake in terms of the UI is the controls bind menu… The controller lay-out, why don’t you use the XBOX or PS style buttons? Why the literal generic button lay-out? 

Before I talk about the final thing, I want to mention that there is no stamina meter in the game. So, when you are running and you want to know how long you still have before your character slows down, good look… 

Anyways, the final thing I want to talk about are the controls of the game. This is something that really confused me at first but as soon as I got used to them, they clicked quite well. Most of this game is controlled with the mouse and keyboard. A lot of actions are with the mouse, like interacting with objects and NPC’s. Very rarely I found myself using the wrong mouse button, but I was able to correct myself quite quickly. The controls are extremely responsive and I felt in complete control of my character. So, no complaints there.

So, I have played this game for about 4 hours now. While I found some small and big issues with the game, I still want to recommend this game to casual or adventure players who want to play something relaxing. This game is the perfect game to wind down after a long day of work. Maybe this might be just me but I find the gameplay loop quite rewarding.

While the game has some rough edges, the fact that there is an in-game feedback feature and the fact that there is a DLC coming next year is giving me hope that this game will become an even better game. Some of the issues that I mentioned in this article can be solved with in-game mechanics.

The game runs amazingly smooth and I never had any frame dips. The only minor issue I still want to mention is that I found it quite unclear when a character has finished his or her dialogue. But, that doesn’t stop me from recommend this game.

So yes, it would be a shame if you skipped this 20€ game since I enjoyed myself and I found the positives outweigh the negatives by a lot. And I think I have said everything I wanted to say about this game for now. I might take another look at this game when I beat it but for now, I want to thank you so much for reading my article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Publishing: Chubby Pixel – June 2020 newsletter

This week I didn’t have the time to write a full article. But, I still wanted to publish something. Now, one of my befriended developers Chubby Pixel had some news to share, so I decided, why not share it with my readers? So, I’ll give the word to Chubby Pixel to tell you the latest news about Suicide Guy and Woodle Tree. Take it away Chubby Pixel.

Hello!

I’m writing to you to let you know about our latest projects and updates news.

Suicide Guy VR is coming in the next few months and will include new exclusive levels.

The game will be released on Steam, Oculus Rift, and Quest store + PlayStation4  and 5 Store.

Here a mini-video to check it out in action!
https://www.reddit.com/r/PSVR/comments/gghoc6/improved_driving_system_in_vr_based_on_your/

Thanks to our fan’s support, the original game that today just passed 800 reviews on Steam! (84% Positive) – https://store.steampowered.com/app/303610/Suicide_Guy/

Here a blog post that I wrote about the game passing 150.000 copies sold:
https://chubbypixel.com/suicide-guy-a-port-mortem-3-years-after-release/

Moreover, our Nintendo Switch games Woodle Tree Adventures and Woodle Tree 2: Deluxe (includes co-op local mode) are now on a major sale (50% OFF)

https://www.nintendo.com/games/detail/woodle-tree-2-deluxe-switch/

https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Woodle-Tree-2-Deluxe-1607727.html

Thanks again for the attention,
Chubby Pixel 

First Impression: Silicon Dreams (PC – Itch.io) ~ Humans, how do they work?

headerI promised that this article was coming. Back when I published the press kit of this game, I said that I was going to write an article talking about my opinion on the game. This game is being developed by two people who created a very interesting game already in the past called Spinnortality. Now, what is this game about? If robots sleep, do they dream of electric sheep. … I’m sorry, I just wanted to use that phrase at least once in my article about robots and AI. In a way, you are the AI of a robot that is interviewing humans. But, is it any good? Well, let’s find out by taking a look at the pre-release demo that you can find on Itch.io. As usual, feel free to leave a comment in the comment section down below with your opinion on the content of this article and/or the game.

Humans, how do they work?

zPkd5MWhen you start up this game, you get greeted with an invitation to subscribe to the newsletter of Clockwork Bird, the developers of this game. Honestly, I think it’s worth it since their game concepts are quite interesting. Spinnortality was a game about building a company that could conquer the world while trying to get yourself immortal. And with this second game, I feel that there is a lot of depth to the game.

In addition to that, I like the attention to detail that this prototype demo has. I mean, it has a nice menu screen and it even has an icon instead of the default icon that some prototype games have that are made in Unity or Unreal Engine.

The menu screen is very interesting, instead of your typical list of options you get in almost every game, you get a radar type of deal where you can click on the menu options to get started. The only nitpick I have is that in this prototype, the animation of selecting a menu item plays after you selected it. So, the animation can point to an empty thing in the next menu. I think it would have been cooler if the animation played while selecting an item in the menu.

After you picked the robot you wanted to start with, you get the basic premise of this game. You are D-0527, and your goal is to try and find out what’s wrong with other Androids that are created by Kronos Robotics.

In order for you to play this game, you only need your mouse. You can interact with three things in this demo. That is, the tablet, the TV screen and the printer. The TV screen starts the actual interrogation of the broken Android. The printer is a log of the things that were already being said and the tablet is the way you select and ask your questions. The yellow text is clickable and brings you to the questions.

Now, how does one find the errors and glitches in the Androids? Well, during the interrogation, you notice that in the middle of the screen, you have a whole range of emotions. Some questions can provoke the Android and have a certain emotional response. It’s up to you to find and ask the right questions to get to the right conclusion. So, you would make a mistake if you clicked through everything since you will have to answer certain questions correctly or you might not be allowed to continue further.

This game gets even more tricky. You can’t see the log of the interrogation during a dialogue. So, yes. For this game, I even got out a pen and paper to take some minor notes. While the log is useful, it becomes one wall of text rather quickly and without a search feature, this can get quite tricky to keep track of all the information. And I’m glad that there isn’t a search feature, since this makes the game that more challenging and rewarding for when you pay attention.

The end goal of each interrogation is to fill in a report. The report asks some questions that Kronos Robotics has about the Android. Now, it’s your job to ask the right personal and general questions to get the information you need. But do keep in mind that you only ask each question once apart from some exceptions. So, be very careful on the questions you ask.

So, that’s the gameplay in this game. And I have to admit, that I have fallen in love with this game. Frequent readers of my blog know that I enjoy games like Ace Attorney and Zero Escape. Two game franchises that just play with your expectations and emotions. And this game has the potential to do the exact same thing, and I simply can’t wait to sink my teeth into the full version.

Let’s give some feedback

LrAvIqWhile I know that this game is still under development and that I most likely played a very early version of the game, I do have some things I would advise to the developers for the full version of the game. Do keep in mind that if you are reading this article in the future when a newer version or even the full version has been released, that some or all of these things might be invalid points of feedback.

First of all, I wouldn’t change anything about the audiovisual design. The atmosphere of the interrogation room is excellent and the animations that are in the game like raising the tablet and report are great.

The music is tense and reminds me a lot of games like Ace Attorney, Zero Escape and Corpse Party. It made me feel tense and I liked it. Since it added a ton to the atmosphere. Now, I do think that this game lacks some sound effects. I think that the game would come a bit more alive when with certain emotional reactions, some sound effect would play. For example, an angry response can have a growl or because they are Androids, a chainsaw starting up. Doesn’t that sound like an angry Android?

But, when I can nitpick about things, I have a few recommendations.

First of all, I find it quite strange that the text on the tablet is being typed out and the words of the Android are all right there in one fell swoop. I think it would have been better if the message of the Android is typed out as well.

Secondly, I think it would be great if in the dialogue box, there is some sort of icon that shows you that the message is done and there is a follow up message after it. Of course, that icon would be different if you reached the last part of that dialogue.

And finally, I would like to mention that the flashing when you hover over the yellow text is a bit too fast to my liking. But, know that I only noticed it when I rest my mouse over it for a longer period of time.

Of course this will be added in the full version of the game, but I just want to warn players who are planning to play the prototype demo that there is no way to save and load the game. Thankfully, the prototype demo is rather short and can be finished in give or take an hour or two.

And honestly, that’s all the major feedback I can give about the game so far. Now, if this game sound interesting to you, I think it would be a great idea to go over to the Itch.io page and try out the free prototype demo that’s available right on there.

With that, I have said everything about this game I wanted to say for now. Of course, when the full version gets released, I’ll write a follow-up review, but until then, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Preview: SpeedLimit (Steam) ~ Shall We Run Away?

speedlimit-verticalgamecover6x9Official websiteSteam Store page

Remember “All You Can Eat“? Well, the people over at GameChuck are developing a new game and it’s called Speed Limit. A few weeks ago, a demo version released to test out the game and gather feedback for further development of the game. Today, I’m going to take a look at the game and talk about my 100% honest opinions on the game with the provided press copy. Now, do keep in mind that this game is under development and that I only played the demo. So, things mentioned in this article might be changed when the full version comes out in the second quarter of 2021. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article. 

If you are interested in this game and you want to read more or even the press materials like screenshots, trailers and other interesting things, you can read the press kit right here. There are also dev logs on their YouTube channel.

Editorial note: I have written this review while playing the demo version released on March 16th, 2020.

The game

Asset-8 (1)In this game, you play as a guy just commuting on the train. Suddenly, a strange man walks into the cart with a gun and collapses into your arms. The annoying thing is that it knocks out the phone from your hand and changes it with the gun. Well, this catches the attention of the secret agent on the train and send the whole SWAT Team after you. Now, it’s time to escape their grip and save yourself before it’s too late. Your goal is to avoid all their fire and dodge every last enemy that gets thrown your way since one hit kills you.

The extremely difficult adventure can easily be controlled by a few buttons. The arrow keys are for moving to sideways, the down key is for ducking and the up key is to aim up. The default keys for shooting it’s the space bar and for jumping it’s the control key. The controls are easily rebinded in the options menu. Oh, and let’s not forget to mention that this game also can be controlled by a controller.

Speaking of the options menu, the only other things you can currently do is change the volume of the music or reset the options. The consistency of the menu system sticks out and makes it easy to use. The color scheme is used throughout the whole game and that’s a nice thing.

This game also has an amazing audiovisual presentation. Let’s talk first about the visuals. If you ever played a game like Heart of Darkness on the PS1 or Another World on PC, the pixel art will feel extremely familiar. The animations and the visuals are extremely impressive for a game that’s still under active development and still has at least a year left in development.

Speed-Limit-bg1Couple that with an amazing tense tech/dance soundtrack and you have the great audiovisual presentation that this game delivers. The sound effects get the same praise and I have to say that the immersion sometimes is extremely high.

Now, something that’s also quite interesting to know is that this game has several gameplay styles. The variety of this game is quite impressive. For the sake of surprise, I won’t spoil too much, but a motorcycle and plane play a role in this game.

The game also has achievements, this is quite interesting and gives a peek to the feature of this game. Currently, the demo has three stages for us to enjoy. And I have to admit, I have trouble reaching the ending of the first stage. But hey, I’m ready to try and try again, since the adrenaline kick will be amazing when I finally do it.

Comments

Screenshot_3Now, it’s time to give my opinion on the game so far. If it isn’t clear from the previous section, I really enjoy the game and I think that the finished product will have a lot of potential. But, there are some flaws I think that could be changed.

Let’s start with a minor thing. The “Reset To Default” button in the options menu also resets the volume of the music and sound effects. I think an additional button to only reset the control bindings would be a great idea.

I can understand that this game is supposed to be difficult and that it’s a game of memorization. But, something that annoyed me to no end was the fact you can’t shoot while crouch walking. You need to be at a standstill and duck in order for you to shoot while crouching. I felt that it’s a bit unfair since sometimes your execution speed can mean the difference between life or death.

At the current moment, there isn’t enough feedback in the sound department. There is no game over sound and the animation can easily be missed. Just give a little sound effect that the player lost before you respawn. Now, the respawn happens quite fast so, it isn’t that big of a deal as soon as you get used to it.

Also, I think that the difficulty curve ramps up just a bit too fast. By the 2nd cart, you get swarmed from above, left and right. When you survive that, the next enemy has a shield that bounces your bullets back and because you barely have time to attack the enemies from above from the previous cart, they attack you from the previous cart while you are still trying to figure out how to beat the enemy with the shield. It can be quite overwhelming. Then again, this might be part of the charm, but it’s quite frustrating when you barely get the time to get used to certain enemies or patterns.

You might have read it earlier, I haven’t been able yet to beat the first stage. I think that I came quite close, but there is always something that I overlook that spells disaster. Now, because of that reason, I won’t comment if the game saves your progress or not, but the fact that there isn’t an option to reset the save file in the options menu has me a bit worried that this has to be done all in one go. And if you die, you have to restart everything from the start. Then again, you might just get an option to either continue or start a new game when you reached the second level.

And that’s currently all the feedback I can give for the demo I played. So, I think it’s time for my conclusion on this article and my final thoughts on this game.

Overall opinion

I know that this “review” is going to be out of date as soon as the demo gets an update or when the game fully releases. I’m fully aware that my reflexes aren’t quick enough to play this style of game optimally. But, that doesn’t stop me from enjoying this game.

Before I started to write this article, I had to keep in mind that this article is both a preview to introduce this game to my readers and it’s a feedback article. The difference is that this time, I shared my feedback for the developer in my article instead of in a mail.

The direction that this game is taking is interesting. In this article, I have talked about games like Another World and Heart of Darkness. And, this game seriously reminds me of those style of games, extremely difficult but rewarding games to beat.

While this game wouldn’t be my first choice when I’m buying games, I’m glad that the developers provided me with a press copy since I want to beat this game to try and get better at these style of games. The “just one more try” mentality got to me for this game. Maybe the fact that the soundtrack of this game is so catchy might have to do with it.

If the game gets even more polish and gets just a bit more balanced in terms of difficulty, I think this game is going to do great in the indie scene. The foundation is already there and if this is only the demo so far… I’m looking forward to the full version. And you may be sure that when I notice that this game gets an update, that I test it out and help the developers to polish up this game to be even better.

If this game sounds interesting to you, I advise that you keep an eye on the Steam Store page and wishlist it. Since this is a game you don’t want to miss if you enjoy games like Super Meat Boy, Another World, Heart of Darkness and games of that nature. Or if you enjoy highspeed action games.

Before I ramble on and on, I think it’s a great idea that I close off this article. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then: have a great rest of your day and take care.

Publishing: Trip the Ark Fantastic

Trip the Ark Fantastic – an immersive story-driven scientific adventure set in the Animal Kingdom on the verge of industrial and social revolution.

5 December 2019, Zagreb – Gamechuck has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic, the first Croatian game co-funded by the European Union’s MEDIA sub-programme.

Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and until then Gamechuck is inviting all interested gamers to follow them via their newsletter, Discord channel, or other social media at arkfantastic.com.

SUMMARY

lion-capital-1024x576

Under our homes and under our hearths, civilization itself stands on a story. Words tied us all together, and they could unravel the world. 

Find it, Charles; uphold the Myth!”

Trip the Ark Fantastic will have:

  • A deep and immersive secondary world set in the Animal Kingdom on the verge of industrial and social revolution, content-rich and filled with intrigue, side-quests, and flavor at every step.
  • Completely original gameplay mechanics based on the scientific method: research, discuss, experiment, and finally publish arguments in the Animal Kingdom’s papers.
  • An exploration of how myths, science, and philosophy can influence society, and how monarchies, democracies, and anarchies view power, authority, and legitimacy of rule.
  • Gorgeous art including frame-by-frame animation and vibrant landscapes inspired by the golden age of animation, as well as music inspired by the works of R. Wagner
  • A gesamtkunstwerk approach in which the art, music, and gameplay all tie closely to the story of scientific discovery and the role of myths in different types of societies.
  • The entire development completely is done in open-source technologies, including Godot Engine, Krita, Ink, and MuseScore, among others.

STORY

Trip the Ark Fantastic is a story-driven role-playing adventure set in the Animal Kingdom on the verge of both industrial and social revolution. The story follows Charles, a hedgehog scholar on a mission by the lion king to save the monarchy, but his decisions could end up helping reformists or even to bring about anarchy.

The story revolves around an ancient myth that forms the basis of the Animal Kingdom’s caste system – the myth of the Ark Fantastic. As the myth goes, the ark was built by lions millennia ago to save all animals from a great flood. The king’s gambit is that, amidst whispers of reform and revolution, a reputable scholar such as Charles proving the existence of the mythical ark might sway animals toward a royalist stance, and thus uphold the monarchy.

Charles is accompanied by the king’s trusted advisor Philippe the Fox and the captain of the royal guard – Andre the Boar. Their task will lead them to the fringes of the Kingdom and beyond, in search of elusive truth.

GAMEPLAY

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The player progresses through the game by solving the Kingdom’s various problems and mysteries, but his method of solving them is a scientific one – he publishes compelling arguments in the Animal Kingdom’s scientific papers to prove his theories and disprove those of others. Only arguments with sound logic and solid evidence will have the power to sway public opinion and change the course of history. 

The evidence itself can be found by talking to the local denizens (after learning their language, such as squirrels), by using scientific equipment (a microscope, or a chemist kit), or, as a true scholar, by “standing on the shoulders of giants” and using evidence from the works of other scholars found in libraries across the Kingdom.

The player’s main challenge will be finding all the relevant evidence and then choosing the right conclusions, which are then published and reviewed by his peers, potentially resulting in a boost to his scholarly reputation.

Additionally, since Charles’ scientific conclusions can have large-scale consequences on the Animal Kingdom and the monarchy, in particular, there is a looming moral dilemma over whether the player should publish a certain argument or not.

THEMES AND INSPIRATIONS

ark-cover-wallpaper-1024x576

We draw inspiration for the game from modern fables of classic literature, such as Animal Farm or Watership Down, as well as deep story-driven games from the roleplaying and adventure game genres, and games with unique and experimental gameplay mechanics.

Our goal is to use the game to explore various types of society (monarchy, democracy, anarchy) and to tackle questions such as how the rule is legitimized, what role myths play in the shaping of society, and so on.

The animation is drawn frame-by-frame to be reminiscent of early animated classics, and the music takes cues from 19th-century romanticism with the use of leitmotifs inspired by Wagner and gesamtkunstwerk opera.

The game is developed using open-source software, such as the painting tool Krita and the Godot game engine. Gamechuck studio is also a sponsor to both Krita and Godot Engine and, in the case of Godot Engine, actively contributes to its development.

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CONTACT

Lucija Pilić – PR and Marketing

Press mail: press@game-chuck.com

Trip the Ark Fantastic web page: www.tripthearkfantastic.com

Gamechuck web page: www.game-chuck.com

Link to Trailer: https://www.youtube.com/watch?v=OxxCXc1ade4

Press kit: http://tripthearkfantastic.com/presskit

Discord: https://game-chuck.com/discord

Facebook: https://www.facebook.com/tripthearkfantastic/

Twitter: https://twitter.com/ark_fantastic

Instagram: https://www.instagram.com/tripthearkfantastic/

About Gamechuck

Gamechuck is a Croatian game development company founded in 2017 and based in Zagreb. Gamechuck secured EUR 149,400 from European Union’s MEDIA sub-program Creative Europe for the development of the “Trip the Ark Fantastic,” thus becoming the first game development studio from Croatia that received funding from the EU. Gamechuck has also been nominated for the Best Game Idea at the AzPlay Bilbao, the Best Transmedia Project at the Filmteractive Warsaw and Best Game Idea at the Casual Connect London for its debut game “All You Can Eat,” while its second game “vApe Escape” was featured in the Humble Monthly Originals selection in November 2018.ark_fantastic_presskit_header-1024x204

Publishing: Hissatsu Studios presents Space Outlaw Alice!

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Description

Space Outlaw Alice follows Alice, the main character, as she gets targeted by the corrupt government of the Earth Union and must also deal with mysterious extra-dimensional monsters that appeared out of nowhere. As she runs through the stages, the player will experience a classic platform action with jumping and shooting. However, each stage also contains segments where she will pilot Seraph, her giant robot, and the game will shift to a horizontal scroller shooter. Space Outlaw Alice is highly inspired by the classic games of the NES/Famicom console as well as the mecha anime genre. Its plot and characters are carefully presented through 8-bit cutscenes between the stages.

History

The year is 2378 A.D. Humanity is expanding into space, but its progress is being held back by the corrupt regulation of Earth Union. In addition to the inability to rely on its own government, both Earth and space are plagued by criminal activities and terrorist attacks. Alice, a fearless outlaw, and captain of the spaceship Valiant Gear accept the job to raid a military facility and gets caught up in a situation that will determine the fate of the world. Targeted by the Earth Union army and facing the coming of extra-dimensional creatures that threatens to exterminate all forms of life, she and her crew will need to make a decision. Run and mind their own business or join the battle and help everyone?

Features

  • Retro platformer action
  • Retro shoot’em up action
  • NES inspired pixel art graphics
  • Upbeat 8-bit inspired music
  • Six two-part stages
  • Hidden weapons and upgrades
  • Flashy special attacks
  • 8-bit cutscenes presenting an engaging plot
  • Fights against trained soldiers, monsters and robots

Space Outlaw Alice | Indiegogo Campaign
The crowdfunding campaign for Space Outlaw Alice. igg.me.

Space Outlaw Alice at Game Jolt
Space Outlaw Alice’s page on Game Jolt. The playable demo is available. gamejolt.com.

Space Outlaw Alice at itch.io
Space Outlaw Alice’s page on itch.io. The playable demo is available. hissatsu-studios.itch.io.


About Hissatsu Studios

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Hissatsu Studios is a Brazilian indie game studio founded by Lucio de Godoy in April 2017. Its main inspirations are the 8-bit and 16-bit era videogames. Hissatsu Studios is currently working on its first project, Space Outlaw Alice, a pixel art game with distinct platformer and horizontal shoot’em up segments alternating in a single adventure. It is inspired by the NES/Famicom classics and some of their technical limitations.

More information
More information on Hissatsu Studios, our logo & relevant media is available here.


Space Outlaw Alice Credits

Lucio de Godoy
Game Designer, Artist, Programmer

Rafael Giordanno
Composer

Publishing: The world of Dfusing Mechanical Keyboards

As the years have progressed, technology has come a long way. It has brought a change in lifestyle and we cannot possibly think of living without technology right now. Computers are a great example of this changing technology. The bulky desktops have given way for more sleeker versions and feature-packed laptops. One of the most used input devices on a computer is the keyboard. It has also changed along with the computers. While laptops have their own integrated keyboards, some people prefer using an external keyboard.

NekoJonez’s personal note: This article is written by DFusing and minor edits by me. I want to thank DFusing for writing this extremely interesting article and the amazing communication. I’m actually in the market myself for a new keyboard and after reading this article, I’m considering a mechanical keyboard.

The tactile satisfaction of the mechanical keyboards is often missing in membrane keyboards. It mimics the feel of writing on an old school typewriter, like in the past. Now, this doesn’t mean that the modern mechanical keyboards are missing features. They are packed with the things that the customer needs for everyday use and even in most cases for gaming as well.

The gaming community is very passionate about the technology that they use. They often customize their computers, and this includes a gaming keyboard that gives them ultimate satisfaction and comfort while playing games. Because of the different types of keys used in mechanical keyboards, they have better sensitivity. Writers buy mechanical keyboards as well because they need their keyboard to type a lot. So, let us take a closer look at one of the companies that creates these mechanical keyboards.

What is Dfusing?

Dfusing is a company that specializes in developing mechanical keyboards especially those that are meant for gaming. They are motivated towards solving the usual struggles that a gamer generally has while using normal keyboards.

Customer service and satisfaction are two things that are quite important for DFusing. Together with the best minds, DFusing has included the best technology in their keyboards that gamers will find interesting and quite useful. They have great options for the budget lovers and for high-end products in their technology.

Dfusing Logo

Why does DFusing make mechanical keyboards?

In most cases, people don’t check which type of keyboard we purchase. They most likely get a normal keyboard, even while they could be interested in buying a mechanical keyboard. Here are a few reasons why a company could start making mechanical keyboards.

  • Mechanical keyboards use specialized keys that aid in doing the job that they want to do. The keys like the Cherry MX Black, Blue, Brown, etc. More information can be found in our latest blog post on our website. All will help you, in some way or the other. There are types of gaming and writing. There are mainly three different models of key types: linear, tactile and clicky. It’s highly advised that a customer should try out the different types and armed with that research buys the keyboard with the keys that suit them best.
  • Mechanical keyboards are far more durable than another type of keyboards. Gamers can use these keyboards for several hours a day and writers can write on them quite easily. The materials that are used in mechanical keyboards are designed to easily withstand years and years of heavy use. Most mechanical keyboards do specify their lifespan when you buy them.
  • Mechanical keyboards, especially those made for the gamers, will often have specific features. For example: anti-slip so they don’t move on your desk. In most cases, they will be heavier so that it stays put while you work on it. Dfusing keyboards do maintain their quality. Other features are backlights for gaming, writing in the dark, special keys which are programmable for the gamers, etc. Customers will often look for these features whenever they are buying a keyboard.
  • The feedback given by the mechanical keyboard is one of the reasons for gamers vouching for them. The click made by the key actually helps the person to type or press the next key without having to wait for it responds. This also increases the precision and speed provided by the keyboard.

These are the main reasons why DFusing makes mechanical keyboards. Along with the above-mentioned reasons, DFusing makes sure that these features are present in the keyboards they are launching in the market.

Mechanical Keyboards by Dfusing

We have already talked about the company and its market for mechanical keyboards. We think that this is the time to talk about the products that they have in the current market. So, here are some the keyboards that you can get from Dfusing:

  1. Backtech is one of the most loved products. Your attention is immediately caught by the great design of the keyboard. Your hands won’t get easily tired due to the ergonomic rest, even when you use the keyboard for a long time. The keyboard keys have a lifespan of 60 million keys which is quite durable. Along with that, the reaction of the keys is super-fast and are comfortable to touch.

Backtech

Another focal point of this Backtech must be its high-quality LED backlight. The bright light will never go dim on you. There are 15 different settings for the backlight. It is a USB wired keyboard that you can attach to your desktop or laptop for easy usage. The Backtech has an affordable price of just $49.99 (€44,25) which is just a steal.

  1. Enterprise is the dream come true for every lover of mechanical keyboards. The best part is the 16.8 million possible settings for the LED backlights and they look astonishingly beautiful. A lot of things can be created with the backlights, anything from a rainbow to a disco. The Enterprise is durable because its upper cover is completely made from metal and not cheap plastic. Like the Backtech, the Enterprise also has a great ergonomic design.

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DFusing has made sure that not only the Enterprise has the highest comfort possible but that it also is extremely useful. The keyboard has the necessary multimedia keys. So, the writers can also use this keyboard to get their job done. The keyboard will cost you $79.99 (€70,81) and it is totally worth it for the quality that you are getting out of it.

  1. Solardream – If you are a person who is into high-end gaming keyboards, then this one is perfect for you. The design is quite unique with the RGB strips on either side of the SolarDream. The backlight has different light modes that let you customize your time with this keyboard. It also has 5 programmable keys which are a must-have for gamers. The programmable keys are on the left side of the board. A lot of people also find a lot of use out of the 12 media and function keys present in this model.

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The keyboard sports Outemu keys which are known for their quality. They are tactile and comfortable to use. This keyboard got a lot of praise from professionals. A lot of gamers use this keyboard to play their games thanks to the amazing RGB features. The SolarDream is sold for $109,99 (€97,37).

  1. Frostflux – Dfusing really knows the right way to be creative with their keyboards. Frostflux is an example of this due to its unique and comfortable design. It boasts clear design which lets you have a look underneath the keycaps. The blue frosty color of the keyboard along with the RGB backlights looks amazing. With the help of a laser, the optic switches have very fast responses. Because this keyboard doesn’t have a lot of flex, the keyboard is quite sturdy and will last for a long time so the chances of it breaking on you are slim.

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The backlights are something that everyone should appreciate and they are customizable! If you are in the market for a good looking and great performing keyboard, the FrostFlux is for you! The FrostFlux can be yours for $89.99 (€79,66).

Competitive companies

An industry wouldn’t be complete without the competition! There are some great and strong brands out there besides DFusing.

Razer

Razer

Their slogan says it all. “For Gamers, By Gamers.” They’ve proven that the gaming industry can be a great and heart-warming community. They bring a lot of gamers together to enjoy their products and content!

Corsair

Corsair

At first sight, people would associate Corsair more with power supplies and computer cases. But Corsair has a pretty strong line of keyboards (and mice) as well. One of their most famous products is the K70 series which makes them a big competitor in the keyboard market.

Logitech

Logitech

Logitech might not always be the brand that gamers think about first but Logitech does make some very good products for a very reasonable price. Logitech isn’t completely focused on gamers alone. They’re what you would call: in between. Offering products for both the gaming scene and for the office/casual scene.

All of these brands have a very respectable reputation. There are different brands in the keyboard market, but the three we mentioned above are the biggest competitors.

Why would you buy from Dfusing?

From the start, DFusing had a clear goal and vision in mind. Everybody at DFusing is a hardcore gamer and with this passion, it was clear what the company wanted to develop and create. So, why would a consumer buy from Dfusing?

While it is not that odd that mechanical keyboards are a tad more expensive than membrane keyboards, a lot of brands have extremely high prices. We mean no critique on them, but we have our own strategy.

We want to give the customer the utmost value for their buck. That’s why we ensure to complete analyses for every product that we put on the market and discuss a fair and honest price for said product. We don’t go overboard, we want to be the go-to place for every type of gamer.

  • Great customer service means a lot to us! When a company grows larger and larger, it becomes quite challenging and sometimes even impossible to provide great customer service to every single customer. We absolutely do not want to be that kind of company. We believe in treating the customer with the utmost respect and support. This translates into a healthy relationship with the industry and our consumers. Basically, we value our customers, and naturally, the customer values us back. And let me tell you, that is worth all the trouble (of keeping the support level at the best quality while the company grows)!
  • The journey does not end when the product arrives at your doorstep. We want to build a community to come back to, and discuss your adventures online! That’s why we’d love to keep interacting with you on any of our social media, blogs and our future forum. Links can be found at the bottom of this article. Basically, we want to show customers that they mean more than just someone who buys from us, we want to greet them into our family. The heart of gaming lies in its community.
  • DFusing values the feedback of the community quite a lot. There is quite a lot that can be learned for the experiences of the customers. Sadly enough, there are a lot of companies that choose to ignore the feedback. But DFusing wants to do actually do something with it. We believe in quality and the people.

In conclusion, we can say that Dfusing is a reliable company when it comes to mechanical gaming keyboards. We have a lot of experience in developing and creating mechanical keyboards. So, thank you for reading our pitch and we hope that you have derived with some helpful information for your next keyboard purchase. We are hope to the world of mechanical keyboards as the demands are rising day by day.

Social media of DFusing

Twitterhttps://twitter.com/dfusingg

Facebookhttps://www.facebook.com/DfusingInc/

Facebookhttps://www.facebook.com/groups/dfusing/

instahttps://www.instagram.com/dfusingg/

dfusing https://www.dfusing.com/

 

 

Publishing: Be Part Of History With Rise Of Ages

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Rise of Ages is a sandbox game that lets you explore, build, found cities, make wars and evolve technologies to reach the highest level of civilization and then travel to other planets! The game begins in prehistory and advances through ages, as the player evolves. In each era, the player will live a unique story, which will lead him to face dangerous dungeons and powerful enemies. Several building blocks and items will allow the player to create their own culture with unique structures.

History

Development of Rise of Ages began in early 2015, the team has dedicated all its time and effort since then to bring the game to life. Late 2016 a public demo was released at GameJolt to see public reception. The team kept working on the game and is preparing to launch the game on early access.

Features

  • Evolve from stone age to space age, going through a total of six eras.
  • Discover new technologies, each one expanding your possibilities. There are more than 30 of them.
  • Found your civilization and call NPCs to live there. A city is just the beginning, claim other cities through war and build an empire.
  • Each NPC will have a job and will work for you. They can specialize in a profession and become better at it. You can even create a supply chain.
  • Experience a unique story on each age through dozens of quests and multiple side quests.
  • Fight bosses that are powerful enemies and unimaginable beings.
  • Craft multiple objects from your hands or from your skilled workers.
  • Explore the world beyond the limits, going through the left/rightmost side of a region will leave you to the World Map that connects multiple regions of the world.


Check out the last public demo of Rise of Ages. gamejolt.com.


About Anguis Game Studio

Boilerplate
Anguis Game Studio is an independent game studio based in Porto Alegre, Brazil. We are working on our first title Rise of Ages

More information
More information on Anguis Game Studio, our logo & relevant media are available here.


Rise of Ages Credits

Michel Alves: Founder & Programmer

Ronaldo Boeira: Founder & Artist

Contact

Inquiries: contact@anguis.net

Twitter: twitter.com/AnguisStudio

Facebook: facebook.com/anguisstudio

Web: anguis.net

More information can be found in the press kit located here: http://playriseofages.com/presskit/sheet.php?p=Rise%20of%20Ages

The game is released on Steam TODAY: https://store.steampowered.com/app/744270/Rise_of_Ages/

Publishing: Suicide Guy – Sleeping Deeply is now out on PS4!

“Suicide Guy: Sleepin’ Deeply” is a new Chapter from the original Suicide Guy game series.

suicide guy sleeping deeply logo

The game is a first-person action-puzzle game set in a world of dreams. You’ll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

Features:

  • 3 to 4 hours of pure gameplay set inside Suicide Guy’s subconscious
  • A whole new story with an unexpected plot twist
  • Physics-based levels
  • Ultimate moves: able to pick up items, throw them, activate mechanisms and even burp.
  • Funny creatures to annoy
  • Vehicles to drive
  • New Collectible items to find

Gamers will have to use different items in every kind of situation by solving original brain teasers. Despite the title, the game is NOT at all about suicide or depression.

Link to the game on the PS4: https://store.playstation.com/en-gb/product/EP2659-CUSA14842_00-0000000000000000

More information can be found in the presskit: https://www.igdb.com/games/suicide-guy-sleepin-deeply/presskit

Link to my first impression of the PC version.

Publishing: Heralds of the Order – A New Handdrawn Turnbased Adventure!

Heralds of the Order is a turn-based strategy game boiled down to the genre’s core principles. Utilize positioning and abilities with elaborate patterns to achieve victory! Featuring hand-drawn art and over 20 story chapters.

Story

Maala, the realm without gods, finds itself on the verge of catastrophe.  Objects of ancient power resurface, triggering a race to claim them, one that promises to engulf the world in war. It is your duty as a Patronus of the Order to go forth and restore balance. Along the way, you will find new allies and face countless foes, as the line between myth and reality shatters.

Key Features

  • Turn-based tactical combat boiled down to its core principles.
  • A sprawling story that will take you on a gripping journey across Maala.
  • 8 party members each with their unique motivations and abilities.
  • Hand-drawn art and traditional rotoscoped
  • Over 20 handcrafted missions taking place in 6 unique environments.
  • Adapt your strategy! Customize your party‘s stats and choose from the numerous God Powers to overcome the challenges ahead of you.
  • Several unique boss fights with devastating attacks.

Combat Features

  • Abilities with elaborate patterns.
  • Positioning, flanking and countering the enemy’s defenses are the key to victory.
  • Elaborate battlefields with various boons and hazards.
  • A unique energy management system that determines the ebb and flow of combat.
  • Devastating God Powers which can alter the course of combat.

Media

Videos

A video of me playing through our free demoHere’s an interview we did with Eddie from Playing Indies

Character Art

Articles

“Let’s save the world of Maala in this new turn-based strategy game inspired by The Banner Saga. ” – TURN-BASED LOVER

“”Heralds of The Order” by @ArcheanGames promises a richly detailed turn-based strategy. ” – CaptainD, Indie Game News

Downloads

GameJolt Archean Games Download

https://gamejolt.com/games/herald-of-the-order/366356

About the team

archean games.png

We’re a three-man team, consisting of two programmers and one artist, based in Plovdiv, Bulgaria. We spent our high school years dreaming of a career in the games industry, learning the basics of game-making. When we began university we decided that it was the perfect time to try our luck in the indie scene. And so we began developing Heralds of the Order – our first major project.

Twitter – FacebookItch.io

Publishing: The Fur in Me

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In “The Fur in Me”, you play with a young member of the Fur race in his quest to save his own world from the mad Fearflies. To do so, you’ll have to smash your enemies while matching your color with theirs. What makes this game challenging is the fact that not only you have to avoid the traps, but also make sure you change you are colorfast enough or you lose.

Game Features

  • Genre: 2D platform match color ;
  • Gameplay: run, jump, smash and change colors (at the moment there are 3 colors but there will be 6 ) ;
  • Story: find out how the Fearflies invasion started by collecting the missing images spread throughout the world ;
  • Aesthetics: 7 different and colorful worlds ;
  • Audio: joyful sounds and music ;

Modes

  • Main Story;
  • Challenges:
    • 6 different levels of difficulties:
    • Normal mode: Match same colors;
    • Hardcore mode: Match different colors;
  • Achievements: In-game achievements (medals):
  • Timer;
  • Number of deaths;
  • Number of images collected;
  • Assist Option: Tweak attributes to adjust the gameplay to your play style:
    • Number of Jumps;
    • Invincibility;
    • (You can turn Assist Option ON or OFF whenever you want but if you turn it ON, you won’t receive achievements for the current level);

Other Features 

  • Target Audience: Fans of games like Super Meat Boy and Rayman ;
  • Localization:
    • English, French, German, Italian, Portuguese, Spanish.
  • Control options:
    • Gamepad: Xbox 360, Xbox one;
    • Keyboard;
  • Platform: Initially, the game will be developed for PC. After launch, it will be ported to Nintendo Switch, PlayStation 4 and Xbox One;
  • Stores: Steam at the moment but considering others like itch.io, GOG, humble store…

For more information

Website – Youtube/Trailer – Facebook – Twitter – Instagram –  Steam

A bit about the developer

Hey! My name is João Ladeira, I’m 26 years old, Portuguese and have a degree in electronics and computers.

Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too). During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.

Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn’t just to learn about the engine (Unity). So I decided to create a JRPG with slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.

After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.

I am no illustrator nor musician. The only tangible skill I have is programming. But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was: how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have “nothing” to do with each other?

I took this challenge and, one year later (filled with lots of testing and experimentation) I think I’m on the right track to tackle it and to show that you can create a great game using only assets already made. It’s all about how you use them and the little changes you introduce in them.

The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn’t know.

Now that I have everything aligned, I decided to start marketing it to make sure I build a community around the game and get good visibility.
João Ladeira (John Ladder)

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Publishing: Repentant is releasing on the 9th Augustus 2018

Repentant is a dramatic point & click adventure game with hand-painted art. 

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General information

Genre: Adventure, Puzzle
Platforms: PC, Mac
Players: Single-player
Engine: Unity
Developer: Anate Studio

Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.

Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.

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Features

– Explore atmospheric hand-painted locations with challenging puzzles

– Enjoy an intriguing story with an unexpected ending

– Listen to an amazing soundtrack by Abstracode and full English voice acting

Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/

Check out final video trailer https://youtu.be/gEBn_xNvZT8

Developer info

email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio

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NekoJonez’s personal note

I have written a preview article about this game before. I’m very thankful for the developer reaching out to me when the sequel was in development. I’m a big fan of their work and I’m going to try to get a review or first impression article out when this game released on the 9th of August.

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First Impression: Suicide Guy – Sleepin’ Deeply (PC) ~ Moar Beer

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Official website

Today I want to talk about a sequel, another chapter in a game I review last year. That game goes by the name of Suicide Guy. A game that got ported to the Nintendo Switch and the PlayStation 4 too. Now, the developer gave me a review key for this game and asked me to give my opinion. So, this article will be that, my unfiltered opinion on this game. Also, real talk for a moment. While this might be a game about killing yourself in various ways, if you are really struggling with mental health issues or thoughts about suicide, please look for proper medical help. That said, let’s take a look at this game. Feel free to leave a comment with your opinion on the game and/or the content of this article down below.

(Note, the version that’s used for this review is v1.35. Some comments might be changed with an update.)

Moar beer

In this game, your goal is to wake up. Again. But this time, you feel asleep drinking some stronger beer than usual. He wanted to drink some stronger beer since he saw a (voice acted) commercial on the TV.

Suicide Guy Sleeping Deeply Screenshot.jpgThe first level is a battle with a giant octopus. This battle introduces the mechanics of the game to new players. But, players who have played the original game will feel right at home with this one. It even has the same controls, the same issues with not recognizing AZERTY keyboards as well. If you could rebind your controls, this wouldn’t be an issue.

Because I haven’t gotten too far into the game, I can’t comment too much on the story. I’m looking forward to the promised twist in the end. The only thing, story-wise, I felt was a missed opportunity is the hub area. It would have been amazing if you were on some sort of a sinking ship, where the incoming water represented the beer falling to the ground. Maybe this is a lucky guess towards the twist ending, who knows?

The hub area of this game is the exact same as the first game. Now, I feel that there is something missing. The motivation of our main character to wake up.  You don’t have anything on the screens of the beer falling. There is, therefore, less urgency to finish the game. That’s why, to me, it feels like a level pack DLC. Then again, there is nothing wrong with that, but some of these small touches really added to the atmosphere of the original.

Earlier, I said that this game has voice acting. While it isn’t the best voice acting I have heard, it’s good. The price tag of this game is 3,29€ and you that, you would expect some cheap voice acting, but no, that’s not present in this game.

Frustration

Suicide Guy Sleeping Deeply Screenshot zwei.jpg

Now, let’s look at the actual gameplay. Like I said earlier in the article, the goal of this game is to find a way to commit suicide and wake up from the dream. The first two levels, I really enjoyed. But the 3rd level, the Rube Goldberg machine… I have to be honest, I dislike these kinds of levels.

A level where you need to finish a whole obstacle course without failing once. Those cups near the end were the bain of my existence. I have to admit that I have quitted the game several times. This level is a bit too long, I would have liked checkpoints. One fix can help this level to feel less frustrating. If you are able to finish the jumps of a section, you could knock over a ladder that lets the player pass that section so they can try to finish that part again. And, to make it more challenging, make it that the statue can’t be obtained if shortcuts are used.

Now, it might look that I’m giving this game a bad rap because I’m unable to pass one level. Then again, I might be spoiled by games like Super Mario Odyssey and A Hat In Time, where you didn’t have to finish all the levels to continue in the game. This game has so much potential and it would be a shame if somebody would quit because they are unable to finish one level.

Besides that, I feel like this game needs some polishing work in different areas as well. The animations in this game aren’t the best. They aren’t bad but, I felt like they could be smoother. For example, water splashes staying too long on-screen at the introduction level or no climbing animation. If the developer added a climbing animation, that would make this game a lot better.

Visually, this game looks extremely good. The texture work here gets a thumbs up from me. The references and the humor of this game really shine due to the visual design of this game. While there are some areas that look unfinished as well. For example, I found a spot where the poles of the wooden bridge didn’t connect to the ground, making the bridge floating in the air. Now, a quick email to the developer fixed this. He is also very responsive on the Steam forums so if you find a bug, don’t hesitate to report it.

The UI needs some minor polishing up to do as well. These might seem like nitpicks; one thing is that when you enter a level, you are unable to go back to the hub area. You need to go to the main menu and then to the hub area. The list of languages in the options should be alphabetically organized and there are some major issues with windowed mode.

Good but not great

Suicide Guy Sleeping Deeply Screenshot driejpg.jpg

Now, the music and audio design of this game are great. It helps to build the charm of this game tenfold. I’m really interested to hear what the rest of the game will offer when I finally beat that 3rd level.

In terms of controls, while it’s a shame I can’t rebind them, I feel like they are better in this game. It’s also possible that I got more used to them in the sequel but I felt fewer times that the game wasn’t doing what I asked it to do.

The game is good, but not great. It still needs some polishing up work to be done. Since there are still a few bugs in this game. Thankfully, the developer is quite active in polishing up the game. So, report every bug to make this game better. I might have been harsh on this game on several moments but that’s because I believe in this game. If the developer polishes up that 3rd level and adds some quality of life updates, like a climbing animation or rebindable controls, this game will be better for it. Things like that would make the game great.

If you were a fan of the original, I think it would be a shame if you skipped over this one. If you enjoy puzzle/action/adventure games, this is a great time waster. While it isn’t the most polished game, it’s enjoyable and unique. The references and gameplay is something I really enjoy. I have finished the original game, but I hope I’ll be able to finish this sequel one day. And who knows, I might even write a full review then.

That’s everything I wanted to say about the game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

NekoJonez’s June 2018 Update

DSC_0956It’s almost time, time to start the summer of 2018. But, today I want to talk to you guys and girls. My readers. I want to share some things that are happening behind the screens and what you can expect from my blog for the remainder of 2018. Since this is quite an important update article. So, here we go. As usual, feel free to leave a comment in the comment section down below with your thoughts and such. 

The second half of 2018

emulatorsI can’t promise that I’ll be able to write 1 or 2 articles/day during this summer. The reason for that I’ll get into later. But, I do have some plans for the second half of 2018. d

First of all, I have finally found all the writers for the Tomb Raider project. If you still want to aid me in an amazing blogging journey about the Tomb Raider franchise, you can still contact me. But, that means you might get a special task.

When is the Tomb Raider project going to release? Well, for the moment I can’t say a date since I have to work out everybody’s schedule and I need to find the time for that myself.

So, besides the Tomb Raider project, what will you see in 2018 from me? Well, the big issue is that I have played a ton of games I have written about in the “First Impression” format. In addition to that, the play sessions I had with some games weren’t long enough yet to have a review. In addition to that, I have something that’s the total opposite of a writer’s block.

There is such a huge list of games I still want to write about but I haven’t gotten around to it. It’s such a huge list, I actually don’t know where to start. Besides that, the garage sale season has started and I have expanded my collection with a lot of games. So, my best guess is that soon you will see articles on those games.

Something you won’t see in the near future is me publishing a press kit. Looking at the numbers those articles pull in, I’m certain that people not really like them. For now, I’m not going to publish press kits for a while.

If you want to have my latest updates, I highly recommend you follow me on my Twitter. If you aren’t following me on there, this might be a reminder to do so. I’m quite humbled to see that I almost 500 followers on there.

Also, I have no idea if I’ll still be able to log in to 2018. Since the new EU copyright laws are going to make things extremely difficult to link articles, use pictures of games… Please, read up about it since content creation for the smaller people is going to become difficult. If I’m misunderstanding things, please tell me in the comment section down below what’s happening. If you don’t know what I’m talking about, here are three articles about this issue of Article 11 & 13.

https://www.theverge.com/2018/6/20/17482554/eu-european-union-copyright-filter-article-11-13-passes-juri-vote

https://www.theguardian.com/technology/2018/jun/20/eu-votes-for-copyright-law-that-would-make-internet-a-tool-for-control

https://www.eff.org/nl/deeplinks/2018/w06/eus-copyright-proposal-extremely-bad-news-everyone-even-especially-wikipedia

That’s all about my blog, now, I do have a few personal things to share in the next section of this article.

Personal life and stuff

So, the World Cup is happening. And I do have to admit, I’m a fan of watching those games. As a matter of fact, while I was writing this article I was also watching a game. Now, I think it’s quite clear for which team I’m mostly rooting for. It’s the Red Devils from Belgium, my home country.

While personally, I don’t see them actually winning the cup, I see them going to the semi-finals. I can’t wait to see their game versus England in a few days since that’s going to be one of the most enjoyable games to watch during this World Cup. For those who don’t know, a lot of the Red Devils actually play in the English Premier League.

That said, something else is going to eat up my time as well. Since I pass the final subject of my degree, I’m going to start my final project this summer. That means I have to make writing a huge paper and do some networking. Starting from November till December, I’ll have to go 3x a week to class while working full time. That’s going to be nuts. Oh, and during that time, I’ll have to write that paper and do all the research.

At the moment, I have put in a proposal for my final project. If it’s accepted, it’s going to be a dream of a project where I’m allowed to do various experiments to upgrade a network and expand it. Also, the mentor of that project is an amazing guy. He taught me a lot of the tricks in computer science I still use to this day. So, here is me hoping that my proposal gets accepted.

If I get a passing grade on that paper in December, I finished my graduate degree. So, apologies in advance if there is a “drought” of articles from now till December. My final project and my personal life are going to eat up most of my time. I might try to write up some backlog of articles where I can just change the date and hit the publish button, but no promises. That’s why I said earlier in the article that I can’t promise a 1-2 article/day period during this summer.

Now, there is something else I wanted to talk about. While all of this is happening, my own mental health is taking a nosedive. Due to, what I hope are obvious, privacy reasons I’m not going in-depth about it on this blog but I’m not doing well lately. There are days that I feel like an emotional wreck and there are days that I get easily pissed off. I’m working on it, but it’s heavy.

2018 has been an extremely rough year for me. There is a bit too much happening to keep up with. While you could argue that I could take a break from writing but it’s actually helping to keep me sane. The issue is the motivation, on certain days I don’t feel motivated to anything productive. So, please, don’t hate me if I delay some articles because of that reason.

If you have questions about my mental health, feel free to ask them to me in private chats. But, you don’t have to worry about me too much. I’m around me befriended bloggers who are there to aid me when things get rough and I’m also in a great network of (professional) people who are helping me to get better.

And that’s all I want to say publically for now about my mental health. I hope you understand I won’t go into details.

All in all, this year is going to be nuts for me. I’m thankful for all the support I got throughout the years and I can’t wait to talk about the games I have played recently. With the Tomb Raider project and my final project for college, I have quite a busy end of the year. But, 2019 will be a more relaxed year for me. At least, I hope.

In any case, thank you for reading this article and I hope you enjoyed reading it as much as I did writing it. I hope to be able to welcome you in another article on my blog but until then, take care and have a great rest of your day.

Publishing: NTales’ Sets Another BIG Content Updates!

If you’re thinking you already got all NTales’ offerings? Think again… RuleMakr, the developer behind NTales: Child of Destiny has recently launched its biggest update yet!

Yes, you read that right. New content and features arrived in NTales that will surely get Saviors scrambling to login to the game. From impressive log-in and loading screens, the addition of guild buffs, battle and main menu enhancement and pet skills update, there is no time for laid-back gaming as helping Queen Laminia save the Kingdom of Lancia must be prioritized.

big-content-updates

What’s New in NTales?

  • Guild Skills!
    • Guild Master and Guild Buff Implemented! Upgrading and acquiring guild skills via using guild medals for all members.
  • Battle UI Changes!
    • Those hindering or covering the battle screen are moved to the menu screen making some icons smaller so the gameplay screen can be more visible and bigger as you play the game.
  • Main Menu UI Change
    • The Main Menu was improved and all are packed in one screen with other features of the game.
  • Improved Pet Skill Description
    • Added a more specific description for the pet skills: damage skills, buffs, and debuffs turns in effect, etc.
  • And many more!

Guild Masters are also in for a surprise. Guild Buff is already implemented in the game. See for yourself how stronger your guild has become. Earn more Guild Medals for higher Guild Skills can acquire.

Those hindrances and some icons in the game were already compressed into one! A bigger screen to play and now a great view for any battle that you want. Also, game menus were already packed into separate views from the battle screen to a menu screen with some features for the better gaming experience.

We know you want more! Pets are now having detailed information specification, description for skills, damages buffs and debuffs. See more of it as you play NTales: Child of Destiny.

Not enough? Well, the NTales team has also announced that they have prepared and opened fun events for everyone where they will give away sought-after items for free! Join now!

Time to get back to NTales: Child of Destiny by downloading it from Google Play. Be sure to follow the official Facebook Page for more news and announcements of the events!