First Impression: Jake Hunter – Detective Story: Ghost Of The Dusk (3DS) ~ Norse Wolves

jake hunterWikipedia pageNintendo.com page

I can’t hide the fact that I love adventure games that take you on a story that takes a lot of twists and turns. The Nintendo DS and 3DS introduced me to many series like Ace Attorney, Professor Layton, Zero Escape, Trace Memory and many others. So, it seems fitting that one of the latest games I add to my 3DS collection is one that fits my favorite genre perfectly. It’s the second Jake Hunter game released in the west. So, is it any good or should this series stay in Japan? Let’s find out if this game meets my high bars while I give you my honest spoiler free opinion while I invite you to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Norse Wolves

Jake1In this game you play as Jake Hunter, a private detective who is enjoying his drink at the bar while a strange man starts talking to him. One of the coworkers of this strange man dared the strange man to go inside an abounded house in the middle of the night. There are a lot of tales about this house and they all have a pattern. The house is cursed and everybody who enters and/or lives in the house is going to die in an accident. 

Jake doesn’t waste time and investigates the house and indeed finds a dead body of a homeless man. When you discover that the homeless man has been murdered and when you meet the owner of the house who lives in a small shack at the back of the giant house/mansion, a chain of events is started that takes Jake Hunter on an adventure with everything you would want in a detective story.  

In terms of the game delivering on my high expectations in terms of story and pacing, the game fully delivers. The only shame is that you miss some backstory and interactions with the characters which isn’t referenced too much. It’s like starting to watch a police series from the 3rd or 4th season in. But apart from that minor complaint, the story is still good enough to take you in it’s world and take you along on the adventure. 

I do have to mention that so far I have only spent my time with the main case on offer. In total, there are 6 cases in this game. In order to not spoil myself, I have decided to play these cases in order. So far, I’m still in the first case which has the same title as the game. 

This game also has voice acting, there are short Japanese lines spoken to breathe a bit more life into the characters but don’t expect them to be fully voice acted. Most of the dialogue is written out in text boxes. And about them, I do have some complaints. 

The first complaint is the fact that the color used for some characters matches the color for Jake thinking or preforming actions. I find this rather confusing and I think that it would have been better if another color had been used or another font or even put it in cursive. 

The second complaint is that the game asks you to remember who has which dialogue color. So, if you have forgotten that the green text is for another officer, well too bad… The game doesn’t tell you who is talking. 

While I do have two complaints about the dialogue system, I got used to it quite quickly. I kept these two issues in the back of my mind while I was playing the game. Overall, they didn’t hinder my enjoyment of the game too much but I was so glad that I could use the up and down arrows to move through a short history of the dialogues to check out where I went wrong. 

Handholding Police Work

Jake2

So, the story and pacing lives up to my high bar of expectations. But does the rest of the game live up to my expectations? Well, let’s talk about that. 

In terms of gameplay, you can compare this game most to the Ace Attorney series. You interview people and go to various locations to investigate and gather evidence to find the culprit. 

Now, unlike Ace Attorney, this game can be extremely handholdy. What I mean with that is that it’s almost unlikely that you leave a scene without finding all the evidence and/or talking to everybody. This take a lot away from the challenge in my opinion. So, if you are looking for a challenging game, I think that this game might not be the right one for you. 

It isn’t a cake walk either. Since some parts of the investigations require some pixel hunting. So, if you are stuck in a search, take a good look at everything. If the joystick is too sensitive, use the D-Pad for more accuracy. If only spots you haven’t investigated sparkled or gave some sort of identification, this would have helped so much.  

There are some cutscenes in this game, most of them are used to set up the start and/or end of a chapter. I’ll talk more about the scenes when I’m going to talk about the visuals of this game. But there is a thing I want to mention before that. The save system. 

This game doesn’t have any feature to speed up and/or skip these cutscenes to my knowledge. And why is this important? Well, because you only have three save slots. Yes, three save slots. For all the 6 cases. Man, I wish I had three save slots per case or one per case. Oh well, this isn’t too big of a deal since this game is quite linear so you can at least save for 3 different cases without loosing your progress in one. 

Which is a good thing since it’s quite tricky to find your latest save. Thankfully, it tells you how far you got into the case before you load the save file. But that information would have been way more useful on the box of the save file itself. 

Apart from that, I don’t have any other UI complaints. So let’s return to talk about the gameplay. The core gameplay consists mainly out of two parts. Talking and investigations. Let’s start with the talking one first. 

I could start explaining how every mechanic works in detail but that would make this article quite long. So, take it from me that you learn how to use the UI quite fast due to the excellent tutorial chapter. Now, about the first core mechanic, the talking. Of course, you have your normal conversations where you either share information with other characters or just gather information. In itself, this isn’t the difficult part. The “difficult” part is the interrogation of some characters or the “Talk Profile”. 

When you are doing the “Talk Profile” of somebody, you have to choose the right angle of attack to get the information out of somebody. It’s a bit like the cross examination in the Ace Attorney series without the penalty part. If you get it wrong, you can try over again without seeing a game over screen once. The same mechanic is applied when you are deducing something or thinking which action you should take next. 

The second core mechanic of this game is the investigation. Apart from moving from place to place, you can investigate a location at certain parts of the story. In these parts, the pixel hunting can be huge. At least two times I have been stuck at an investigation because I hadn’t found one clue. Oh well, spam clicking sometimes helps or revisiting the game with a fresh mind after a good night sleep helped as well. 

If these two mechanics weren’t into the game, this game would be a kinetic novel. This game doesn’t provide a lot of challenge but I keep finding it fun to play. I find it funny that there is even a sort of hint system in this amazingly linear game. Then again, it once helped me in the pixel hunting since I overlooked something. 

Comic books

jake3Visually, this game reminds me a lot of reading a comic book. There are barely any animations in this game apart from the UI elements but on the screen, there isn’t a lot of animation. Sound effects are used to great effect in this game as well as clever camera motions during the cutscenes. The box-art of the game also adds to the idea of a comic book further. For some reason, I find it quite refreshing to see this visual style. It sparks my imagination to make the characters come to live and how they act. 

The presentation of this game is quite detailed and I applaud the amount of work that the designers have put into this game. It really looks like you are playing through a comic book. The characters really look like I would image them and together with the minor pieces of voice acting and the sound design, the game comes to live.

Speaking of the sound design, I’m really impressed with it. It walks that fine line of adding tension and not being too present to get annoying. In addition to that, the soundtrack. This soundtrack is quite enjoyable. I found it quite surprising that the intro theme of this game even had some sung lyrics. No other track of in the soundtrack is like that.

So, the cutscenes are a perfect example on how this game works like a living comic book. There are barely any animations in these as well. For some people, this would be a negative of this game but in my eyes, I find that it adds to the atmosphere quite well.

Now, I think it high time to get some minor nitpicks out of the way before I finish my overall opinion on this game. The minor things that annoyed me through my playthrough.

First of all, I would have loved that some checkmark or something like that appeared next the questions I couldn’t get more information over. Since that would have saved me some time asking repeat questions.

Secondly, I hated that if you finished a dialogue, you weren’t always able to use the DPAD to watch the history of the conversation. Thankfully, I save often so it isn’t too big of a deal to reload my manually saved file and replay a part of the game.

Thirdly, saving in the middle of a dialogue means that the save restarts at the beginning of a certain scene. So, keep that in mind and don’t be alarmed when you have to redo a converstation.

The fourth thing is that when you are in the game, you are unable to get to the options menu. Only in the main menu, you are able to see the options menu.

And the final and 5th thing is that when the game tells you, you can advance by touching the screen it expects you to touch in exact spots. For example, if you check your log, you have to touch the paper in order for you to see more. While this helps immersion, I would have loved a sort of scroll bar instead… Yet, the biggest issue is when you have to tap the bottom of the screen while the rest of the screen doesn’t react on your touch.

In conclusion, I think it’s clear that I’m enjoying myself with this game quite a lot. Honestly, I highly recommend this game to everybody who enjoys games like Ace Attorney or CSI. I find the story well written and the visual presentation is a nice change of pace of the highly animated and detailed characters of the more recent adventure/detective games.

Sadly enough, it makes a few mistakes in terms of pixel hunting and the lack of a real difficulty… But the positives are so good that it highly outweighs the negatives in my opinion. It’s so enjoyable that I went on eBay to buy myself a copy of the DS game that was the first Jake Hunter game ever come out in the west. I want to experience more of this series while I haven’t finished 1 out of the 6 cases in this game.

So yes, I’m quite sure that I’ll finish this game and maybe write a review about it if other interesting things appear like what is hidden in the gallery after you finish a case. But apart from that, I have said everything that I wanted to say about this game so I think it’s high time for my usual outro.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Preview: The Uncharted Roads of Marco Polo (PC) ~ The Road To Development

4 (1)[15753]Today I have something quick unique to present to you. Not too long ago, I met somebody on a Facebook group about point-and-click adventure games who was developing a new title. The game is called ”The Uncharted Roads of Marco Polo” and it looks extremely interesting to me. I suggested creating an article for the developers and they agreed. So, here we are. I’m writing a preview article for a game that only released some screenshots and a small trailer video. But there is more! I had the chance to talk to one of the developers of this game called Josip Makjanic and we are going to talk about the uncharted road that took him to this development. So, with that said, it’s time to dive into this article and invite you to leave a comment in the comment section with your opinion on the game and/or the content of this article.

 The pitch

So, what is this game about? The developer provided me with a bit more information about the game. Basically, the game is a point-and-click adventure game like Broken Sword and Monkey Island. You can also compare it to Captain Disaster, Another Code R, Time Hollow, Ace Attorney, Professor Layton or the CSI games.

The game takes the player all over various landmarks in Croatia to solve puzzles and have a grand adventure. The story will be based on historic locations and figures. At this moment, the game is in its pre-alpha stage and has over 60 locations planned together with various characters to populate them. The puzzles will be in the style you would find in the Broken Sword or the Monkey Island series.

Pre-Alpha means that the game is in a sort “draft” phase. It means that everything is being prepared to go into the production of the game. Compare it to baking a cake, the moment you plan to bake a cake and make a list of which ingredients you will need and for whom you are making the cake… Those are things you would do in the pre-alpha stage of development. You can read more information about the development cycle on this Wikipedia article.

Personally, I love games that take place in unusual locations around the world. So, this game takes place in Croatia and is being developed by Svarog Interactive. This 4-man team is also based in Croatia. Now, the guys from there also send us a little teaser video that you can find right here:

I have to say, this teaser is extremely impressive. Right away, I noticed that the art style resembled the art style in the first Broken Sword games. Like the Broken Sword games, the locations are extremely detailed and colorful. Unlike the Broken Sword games, the animation like the leaves and the flies on screen… Well, the location feels more alive than ever. I find it rather enjoyable that everything looks quite realistic and those flies, man, they look so goofy I love it.

If you compare the Pre-Alpha video to the screenshots I shared on top of this article, you notice some big differences right away. First of all, the dialogue system looks a lot cleaner. You get dialogue boxes with character portraits on top. Also, you notice that on the bottom right corner, you have a bag. Most likely, this is where your items are going to be stored. So, you won’t have to go to the top of your screen for that. In addition to that, in the right upper corner, you notice that there is a gear icon. This will most likely be a way to go to the pause menu.

Early EnvironmentsSadly enough, since this game is still in extremely early development, there is nothing more I can show you or talk about. I can’t wait to see more and I’m going to follow the development of this game quite closely.

Yet, if you want more and you speak Croatian, you can read this article with one of the developers by 24Sata. Now, there is also this YouTube video where the developer talks about his road towards development. While the video is in Croatian, there are English subtitles provided. Sadly, the subtitles just stop around the 5:11 mark, so there are 2 minutes without subtitles ☹.

Now, before we continue with the interview with Josip Makjanic, one of the co-founders of Svarog Interactive, I want to share some links where you can follow the project as well. They have a Facebook page and Twitter page.

Oliver, Alice & Evil Seagul

Let’s talk

Jonez: Welcome Josip Makjanic, co-founder of Svarog Interactive. Can you give us a small introduction about yourself?

Josip: Hello Jonez. My name is Josip Makjanic, a co-founder and Game Designer in Svarog Interactive.

Jonez: In our conversation over mail you told me that this isn’t your first game. You worked on impressive games like Serious Sam 4 and Serious Sam VR: The Last Hope. Serious Sam is an amazing series from Croatia, your home country. Was it always your dream to develop games?

Josip: Yes. I was always fascinated by it. I started making video games not so long ago, but I sort of designed games in general since I was a kid, by designing them on paper, writing stories and creating concepts. When I lived in a high school dorm I used to make versions of Warcraft, Diablo and even Counter Strike on paper that we played with dice, and people from the dorm would come and play in our room.

I was always fascinated by it and loved creating, so today, with some experience behind and with some good friends by my side, I thought it’s time to start working on our own video games.

Jonez: On the road to the developping of “The Uncharted Road of Marco Polo”, you created two other games called “Day in Dementia” and “In Memory”. Both games have a similar concept and art style. As a side note, I have to say that I’m touched by “In Memory”. The story behind it, a game to honor the dead of your mother, I have one word for you: respect. Respect man. Now, I noticed that both games were created in Construct. Are you using the same engine for this game?

Josip: Thank you. 🙂 Both of these games were made in Construct 2, and were created as a personal project. I don’t even know if I could call them games, but rather some sort of experiences that meant a lot to me personally. Marco Polo is being developed in Unity since it gives us more freedom from the technical sides of things.

Jonez: In our conversation, you talk about an open-world RPG. So, this point-and-click game isn’t the only title you are working on? What is this open-world RPG game or is it more a testing ground for possible future titles?

Josip: We are huge fans of Point & Click games and huge fans of RPG’s. We grew up on those games and always wanted to make our own worlds that others can enjoy with us. So, we are working on an open-world RPG system and have stories and concepts, but, we don’t like to rush ourselves, as we know how ambitious and big these projects are, and we would, of course, need a much bigger team. So before it happens, and we hope it will, there are other, smaller projects in mind, but we are going in that direction.

It’s very important for us to first understand how everything works and make many tests so we don’t waste time or get lost in the projects we’re developing, which makes the development much more enjoyable and better organized. So yes, we are making tests and preparations for other projects, but Marco Polo is a priority and is written as a trilogy. We are also huge fans of traditional drawing and animations, so I don’t think we will ever want to part with it. 🙂

Jonez: Now, let’s get back to The Uncharted Road of Marco Polo since that’s the game that I’m previewing with this article. I’m rather curious. Why about Marco Polo? If the game is set in Croatia and Marco Polo is a merchant from Italy. Of course, there is this debate about his birthplace might be Croatian as well… So, why the decision for Marco Polo?

Josip: The game is talking about historic figures and real places, and players will learn so much about Croatia from it, and while the game has many real things people can learn about, it’s story is fictional and we won’t get involved into that debate, but will rather focus on some other, more interesting aspects based on his life, and how to make an enjoyable story and experience in general. 🙂

Jonez: Are you developing this game full-time or are you developing this game on the side like the Corpse Party developers GrisGris? Also, how do you make sure that there is enough budget to create this game?

Josip: We are currently working in our free time, so that means that we also have other jobs, doing freelancing and helping each other out, but we believe that soon we’ll be able to work full time on the game, and when that happens, we will inform everyone about it. If we don’t get a publisher then we will definitely go Kickstarter with playable Demo, Trailer and some other interesting things in mind. So the game’s development is currently going smoothly without too many investments, but we will definitely depend on a publisher or Kickstarter later if we want to finish the game in a reasonable time.

We also don’t want to go on Kickstarter without having some quality content that people can enjoy before considering supporting us. 🙂

Jonez: You told me that there are, including you, 4 people working on this game. Can you tell us a bit more about the team and the talent in it?

Josip: Yes, there are 4 of us and we all have some projects behind us. There is Alen, our technical guy who makes sure all the systems work in general. Devis is our character artist and animator, and Andrija is our manager. I make backgrounds, write a story and making a game design in general, but we are all highly involved in each part of the development so there is a bit of everyone in every aspect of the game. Andrija, for example, came up with the idea of Marco Polo, so we all worked together to make a story that will fit the game’s mechanics.

There will be behind the scenes when it comes out. 🙂

Jonez: And as a final question, I would like to ask what are your favorite parts of being a game developer and what do you dislike in being a game developer.

Josip: I like how rewarding it can be. It sure isn’t easy to make a game and that’s why I started with those small ones. To build strong foundations and to be able to better understand it and move on to bigger projects. 

And the better I understand it and the more I know about the technical side, the more I can enjoy the creative parts of it, so I guess after every day of work you get rewarded with new knowledge and skills, and I find it very enjoyable.

The bad part of the development would definitely be one issue in the industry in general, and that’s the crunch. I’m not talking about a month or two of crunching, but about the developers who crunch for 6 months or more.

It’s not healthy and I believe that the health of those developers should be in the first place and by organizing yourself better before getting into developing a certain project would save many from that.

It’s a huge problem and something we want to avoid and not be a part of, so that’s one of the reasons for our long preparations and organization before the project even starts. I maybe went a bit off-topic with it, but I believe it’s very important to talk about it

Jonez: And with that, thank you Josip for the interview and the answers! Thank you for answering my silly questions and talking about games and development. I enjoyed it quite a lot.

Josip: Here’s a few words for the gamers out there. It is a huge compliment for us to be compared to a classic such as Broken Sword, as we saw many of you talk about it, and we are happy that you love what you see at this stage of development. It will maybe remind you of it, as we see it already do but I just want to say that we don’t want to be another Broken Sword in the end, as Broken Sword is a timeless classic and we don’t want to compete with it, nor I believe we can.

But what I believe is that we can make an enjoyable experience that will make your time worth playing it, a game on its own that we would like to play too, and that’s what we hope to achieve.

We want to make games like they used to be, or at least, make them feel like they used to be, and even though we are not the most experienced studio in the industry, we will give our best to make them worth your time, and try to be better with each one.

Thank you. 🙂

Jonez: And as a closing note, you can follow Josip’s personal projects over at his CrobbitArts Facebook page!

Ending of the article

And with that, I have to call this article a wrap. I want to thank Josip Makjanic for the interview and the material he provided for me to write this article. I’m quite hyped for this game and I can’t wait to play a demo or see more. Yes, I have quite the weak spot when it comes to well-crafted point-and-click adventure games. I love them more when there is a certain charm to it, like with this game.

This game looks to have quite some potential. Currently, we got only some screenshots and a teaser video and it’s already looking quite amazing. So, here is to Svarog Interactive, keep up the good work you guys! You can do it!

So, I’m curious. Do you think that this game is as interesting as I think? Have you noticed something I overlooked? Tell me in the comment section down below. And with that said, I want to thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the number of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in-depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of the games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing work. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this storytime about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on an interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me the liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too many plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of the variety. A power fantasy in another world would be extremely easy and generic. Most RPGs use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world, and setting. When I was brainstorming for ideas I noticed that most of my favorite story-driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games, you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

retro_game_challenge_coverart

Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beating the first three levels of a top-down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini-game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast-paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and the theme is this. A big open-world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise, I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since, on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

My favorite gaming music #22 – Time for a Loop

GameMusic_InArticleIt’s that time again. Time to share some of my favorite tracks in gaming. I have written articles about this before if the title hasn’t given that away. I have written 21 articles about this before. The rules for these articles are simple. I can only pick one track per franchise per article and I only pick the original versions of the track. Unless I choose to do a special article for this series where I only pick remixed versions or video game-related music. So, are you ready? Since here we go. It’s time to party!

Remember Me (PC) – Nilin The Memory Hunter

Remember ME.jpg

I haven’t gotten too far into this game but so far I’m enjoying the ride an awful lot. The plot of this game interests me to no end. The idea where you have to mess with people’s memories; or how the economy is based on memories.

This game is on my “to write about” list for a month or two now. I’m glad that I gave this game a chance since not only is the story amazing, the music is a blast to listen too.

For this article, I have chosen the main theme of the game. It fits perfectly with the futuristic theme of the game and the techno/electro track is a blast to listen too. When I first heard it, it really helped me to get pumped for the game and what the game was going to offer me.

So, if you want to know my opinion on this game; keep an eye out for my blog. Since I plan to review it rather soon.

Outlaws (PC) ~ The Ballad Of Doctor Death

250px-OutlawsLucasArtsBoxCover

Review of this game

This game was in my top 10 favorite games of the 2017 list. It even finished on the 3rd place. In my review of this game, I highly praised the soundtrack. And, it would be only logical if one of the tracks appears here in this series.

While I had a hard time choosing one from this amazing western shooter, I settled on the track of “The Ballad Of Doctor Death.” It has a bit of everything.

The start of the track is a typical western track where in some parts it even feels medieval. But, what I love most is that the track changes around the middle where it becomes a sort of vocal track of cowboys riding their horses into the sunset. It fits the atmosphere of the game where you have to shoot in towns and such extremely well.

The track is amazing to listen too on its own but I really advise you to play the game and enjoy it when this track comes on. It makes the track even better. If you don’t know where to buy this game, don’t look too far since the game is for sale on GOG.com for less then 5€. If you enjoy retro gaming or those old shooters like Doom or Wolfenstein… Don’t skip out on this one!

A Hat In Time (PC) – The Battle of Bird Award 42

Hat In Time

Review of the game

Yes, of course, my favorite game of 2017 gets a spot in this series. And I think it won’t be the last time either.

I wanted to go with “Turn on the pyrotechnics” since that track is currently my ringtone. Yet, when I heard this track again I loved it even more.

Not only that, the boss battle that happens when you hear this track in the game is just amazing. The build-up and the finish of the chapter are just amazing.

I can’t wait to see what the free DLC will have in store. I’m still hoping that it drops this year, currently, it’s listed on their website on 31st December. A new chapter and new features; sign me up!

But, let’s enjoy this rocking track even more and if you have played the game, just close your eyes and enjoy the memories coming back in of this game and the amazing boss battle.

Fire Emblem Warriors (Switch) ~ Tactical Map

Fire_Emblem_Warriors_cover.png

I have finished this game two weeks ago. While I could have finished it weeks ago; I haven’t done that. I just enjoyed playing the game that much that I wanted to take my time with it.

I still want to write about this game but since I’m now playing the remastered edition of Hyrule Warriors as well, I’m thinking about a different kind of article.

A feature I love in Fire Emblem Warriors is how the tactical aspect of the series is carried over. How you can order your warriors to go and defeat a general; defend an ally…

When you start every mission, you hear this song while you are making your first moves. This song calms me to make the best choices for the upcoming battle but it also hyped me up to get ready to fight and defeat our enemies.

So, like Remember Me; this game is on my “to write about” list and I think you might see it soon than later.

Dragon Quest Builders (Switch) ~ BGM 5

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In my article where I looked forward to the games, I wanted to play in 2018, I talked about a game called Dragon Quest Builders. Now, I’m currently in the 3rd chapter of 4. So, you may expect an article on this game in the near future.

The music is this game that sounds like your typical Dragon Quest music. It really suits the game rather well. It suits the game that well to the point that I’m now playing Minecraft with Dragon Quest music playing in the background.

I can’t wait to see what the rest of the game has in store for me and what the sequel has in store. I wonder if the game will still be released this year. Even if this doesn’t; I’m going to wait for it and pick it up as soon as it releases.

Closing off

It was really fun putting this article together. It reminded me of how important gaming music is to me. How much attention I pay to it while I’m playing games and writing articles like this.

If you have any music you really enjoy games; I would love to hear it in the comments. Also, feel free to leave a comment with your opinion on my music selection. I’m curious if I’m the only one who really loves these tracks.

So, thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

The Real Neat Blog Award – 5 YEARS of NekoJonez’s Gaming Blog Special

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Well, it hasn’t taken long. Since the Sunshine Award from a few weeks back, I got another community award. Thanks to my buddy from IPlayedTheGame, I got the “The Real Neat Blog Award”. I’m so thankful for all the praise my blog is receiving lately. Also, this is a special article for my 5th year I’m writing this blog. Yes, today marks the day that I’m writing this blog for 5 years now. Anyways, let’s get to answering the questions. 

Question 1 – What is your earliest gaming memory?

The earliest games I’m able to remember are Pac-Man on the Gameboy, Freddi Fish, Tetris, Lego Island… But the biggest memory for me is Pokémon Blue of course. I still have my childhood cartridge to this day.

I remember individual moments like where I was standing or who I was visiting when playing certain games but they are too short to actually write a small story about. For example, I remember beating the first level of Pac-Man on the Gameboy while standing in the doorway at my grandparent’s house.

rollercoaster_tycoon_screenshot

I remember playing a lot of casual games on my early computers as well. Rollercoaster Tycoon, Age of Empires, Midtown Madness 2, Puzzle & Magical Inlay, Feeding Frenzy, Iggle Pop… to name a few.

I played a lot on the computer with my sister. We had limited time on the computer and when one’s time was up, we switched and watched the other play. Ah, great times. I still remember when we got our hands on Rollercoaster Tycoon. In our copy, the game has a glitch on Windows XP where you were unable to load saved games. So, that’s why we always left the computer on in the hopes that nothing drastic happened while we were out. So, we could win the scenario.

Question 2 – When did you start blogging and why?

I talked about this question before. Actually, this question I have answered in a recent interview. Click here to read more about it.

Question 3 – What feature do you wish any of your consoles had that they currently don’t?

NekoJonez's SwitchWell, I have two things. At first, since I recently bought a Nintendo Switch, I’m loving the easy screenshot and share feature. This is going to help me a lot when I’m going to talk about Nintendo Switch games. Now, I wish all my retro game consoles had that. Now, I need to either use an emulator to create them or use press pictures.

Another feature is something a lot of collectors would love. A backup feature, as in, you are able to back-up your games onto a hard drive of the console. With some restrictions, like you are only able to back it up to one console.

This would be so extremely handy for me since I’m always afraid that some old game discs might get too scratched and become worthless. In addition to that, it would be so handy to not have to switch cartridges around without having to resort to illegal flashcards.

Question 4 – Name a movie that you wish had a video game made after it and what developer would you want to make it and why?

Now, I’m not that big of a movie guy myself. I don’t watch a lot of movies since I’m mostly watching YouTube or anime series. On the odd occasion, I watch an anime movie or a movie related to a game.

One of the last movies I saw in the theater was the Tomb Raider movie. While the reviews are mixed, I have to say that it’s a good enjoyable action movie. But it helps if you are a fan of the series and/or have played the reboot games.

Now, I’m going to cheat a little bit and turn the question on its head. A game I wish they created a movie from. I could cheap out and say “Indiana Jones and the Infernal Machine“, but I’m already waiting for the 5th Indiana Jones movie in 2020.

I think my friends from LaterLevels will agree with me on this one, but I would love an animated movie of the Monkey Island series. I wouldn’t be able to name THE game they should make a movie out off since I have only played three titles in the series.

On the other hand, a movie about the Broken Sword games would be mindblowing as well. Or a Bioshock movie. Well, truth to be told, I have quite a long list of games I want to see turned into movies. As long as LucasArts does the movie side of things. I wish they were still around since I really loved their movies and style of production. Yes, they are still around but only to make Star Wars movies it seems.

Question 5 – Do you have a Games Room or Corner? If so let us see it and show your favorite thing in there?

These pictures are from February 2018. My collection has expanded a bit since then, but the way I store them doesn’t look a lot different. My bedroom has been transformed into my gaming room. I also use my bedroom to write, study, practice my lines for the plays I’m in… and yes, to sleep too.

My project for this summer is fixing the cables of my consoles. It’s too big of a mess right now. I want to label them and hide them a bit from sight.

This answer is going to be a bit cheap, but my favorite thing in my game room/office is my collection. When I have time off work or some free time I love picking up a game I haven’t played in a while or want to try out. Most of those games turn into an article anyways.

These pictures aren’t everything in my gaming collection. I haven’t included my figurine cabinet, console games cabinet, better pictures of my handheld cabinet… One day I will organize them all a bit more and create an index for you people to take a look at.

Question 6 – Do you have a Child or a Pet? Which character do you name it after?

SpartaSleeping

I’m currently 25 years old and I think that’s a bit too soon to have children. One day, I wish to have children of my own. In a certain way, you could say that I’m already a proud “father” actually.
A proud father of Sparta.

My pet cat is one of the nicest and most laid-back cats I have ever met. I have loads of personal pictures of her sleeping on family members with her belly exposed. For people who don’t know a lot about cats, if a cat exposes his/her belly, it’s out of trust. Since that’s the most unprotected part of their bodies. She means a lot to me.

If you follow me on Twitter, you will see the odd picture of her. To answer the question for where she has her name, well… Thanks for this song. The Mean Kitty Song by SMP Films. It’s about a cat who is playfully aggressive. And when I first met Sparta, she was playfully aggressive. She wanted to play but after a while, she feels asleep on my lap.
There are a lot of stories I can tell about Sparta, but to avoid that this article becomes too long, I’ll keep those for another article.

Question 7 – What keeps you going when Gaming?

Besides the snack and soda’s, the thing that keeps me going is either the entertainment value of the game or the thought of: “this will make for an interesting article.”I’m always extremely busy with my work, personal life, theater group or my blog. So, having something where I can be in another world is an amazing feeling to me.

In addition to that, the nostalgia rush I get sometimes. In addition to that, games lately are able to hit a personal level. I love it when that happens when a certain message of a game pulls my emotional strings. A Hat In Time, Super Mario Odyssey, Ace Attorney Dual Destinies,  The Legend of Zelda – Breath Of The Wild, Pokémon Mystery Dungeon series are just a few games that were able to bring me to pull those emotional strings.

Besides that, the people I meet because of gaming. I love to adore this community, with flaws included. I have met a lot of people and learned a lot. We gamers are able to play games with complete strangers and trust them completely to work together towards one goal. Which is having fun. Of course, there are those rotten apples giving us a bad reputation.
What also keeps me going is the interesting and new approaches games take at entertaining us. When I think I’m able to say, this game is like this game… I find a load of games doing something completely new and unique. And when everything comes together in one game paying homage to previous titles, I get overly nostalgic again.

And that was all my answers. So, it’s my time to nominate five blogs I really like, huh? Well:

LaterLevels

OverthinkerY

Hundstrasse

Sheikah Plate

AmbiGamingCorner

Feel free to answer the same questions or talk about something blog/game related. I’m really curious about what you guys and girls are going to say about this.

In any case, let me finish this article by saying a few words of gratitude. In the 5 years, I have been writing for this blog, I have reviewed over 200 games. I have gotten over 55k visitors, over 400 followers on Twitter and 180 other bloggers following me.

Besides that, I have been called a great gaming blog by two external sources. Both FeedSpot and MarketInspector placed me on great lists with the best of the best. Besides that, I got various community awards and on other blogs, I get praised. I even got quoted on Steam Store pages! 

Thank you so much for everything. Everybody who visits my blog and leaves a comment, you put a smile on my face. Thanks to you, I’m proud of what I’m able to achieve here. At the start of this journey, I had no idea that I would be able to meet so many people and have so much fun with my favorite hobby of them all, writing.

I also got a lot of opportunities from various developers to review their games and I learned a lot about game design and how the gaming industry works. Besides that, I got a lot of games for my collection as well, which I don’t mind since I love expanding that.

So, thank you, dear readers, for making for giving me this experience. I can’t wait to provide you with more articles about the games I have been playing or the random thoughts I have about the gaming industry. I hope you enjoyed the ride so far since I’m going to keep going.

This year, I got the greatest form of flattery. Imitation. Well, to be more exact, the copying of my articles on other blogs and websites. Thankfully, those 5 (yes, there are 5 now) sites are down and hopefully, I don’t have to spend a lot more time with that. But, to finish this article; I want to leave you with a quote that the giver of this award said to me on Twitter when all of this copying went down:

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Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

NekoJonez’s Question and Purrswer #2: 10 Questions make a long one!

Super Sparta :D
Super Sparta 😀

How’s that for starting off a Question and Purrswer? What’s this? Well, a question and answer with a neko twist of course. Want to ask me a question? Be sure to give a comment, send me a tweet, send me a mail, comment on my Last.FM profile, PM me on my forum… The possibilities are endless. Let’s get to answering the questions I got. And I totally didn’t steal this intro from my first Q & A. Because I add this section to it. Anyways, feel free to comment on this article. I mostly ask for questions for the next Q & A on twitter. Just saying. Oh, and all these questions come from Twitter. (Warning, thanks for the all the questions… This means it will be a long Q & A. Don’t worry, I’m trying out a trick so that this article is split into pages for your reading pleasure.)

#1: Am I going to buy Super Smash Bros / Am I hyped for it? – Asked by Austin from Arpegi

super-smash-bros

Short answer: One day.

Long answer: Well, depends on the money I have at the time of it’s release. Honestly, I’m more hyped for the remake of my 2nd favorite gen in Pokémon. Yes, I love the 3rd gen.

I also recently learned, thanks through my buddy Seraph, that Corpse Party is coming to the PC! And that with bonus features.

So, I have a two other games that I’m looking out for. Then I have a bunch of other titles that interest me. Like Tomodachi Life or Kirby – Triple DeluxePlus, I’m planning to save up my money for a lovely Wii U. Please don’t get me started at the Steam sales. It kills my wallet just thinking about it. 

So, the short answer explains everything.

Now, am I hyped about Super Smash Bros.? … Ehrm, do I have to answer this question? I mean, my reputation… Hehehe… Okay, honestly. I’m not hyped. At all. To be quite harsh, I’m not a fan of the series. I do enjoy the series but it doesn’t pull me in as much as it does to other people.

Why am I planning to buy the 3DS edition then? Well, because I hope that a handheld edition actually draws me into the series. That’s why. But remember, my bar for quality is actually set quite high since it’s a freaking Nintendo game.

#2: Favorite movie genre? – Asked by Sam, a Minecraft friend.

Favorite movie genre, eh? This is a hard question for me, as I tend to be a “jack of all trades”. What I mean here is that I enjoy a lot of movie genres. Lately, movies don’t hold my attention span for the whole movie. When I watch a movie on YouTube or on any platform, I watch it in multiple pieces. I just get bored with there is no interaction. That’s why visual novel adventure games get so much love from me. I get drawn into stories with interaction.

Back to the question, I tried to answer it in a style of “what would you do if you are allowed to watch one style of movies for the rest of your life?”. After much internal debate, I decided. Then the action adventure movies get the highest rating in my taste. Movies like Indiana Jones, Monument Men or National Treasure and even the animated variant, like most anime movies, I tend to enjoy the most.

#3: Bravely Default Questions. Have you beaten it? (Q, Yes. DAT friend) – My opinion on it. (Asked by Drakulus23, a friend in the blogging world.)

Bravely-Default-CharactersI knew that at one day, people where going to ask me about Bravely Default. I talked various times that I was going to write an article about it. And as far I can remember, I haven’t written a full article about it. Not even a first impression.

Yet, I have talked about it in my latest rant. Where I talked about the hate of grinding I have.

Now, did I beat it? No. I haven’t beaten it yet. I’m working on it though. Honestly, I think I’m not going to talk in depth of my opinion since I think I’ll start working on a first impression after I finished up all the articles I have started writing. So, you will know in this month.

#4: Goat Simulator. (Asked by Sarah, a real life friend)

How-about-noI’m sorry Sarah, but I can’t even stand to watch a Let’s Play of the game. After I seen a few moments of gameplay, something occurred to me. This game is nothing more then a tool to joke around with physics.

The game looks pointless, goalless … to me. Am I saying it’s a bad game? Honestly, to some extend, it’s a mediocre game.

I looked up what other critics say, while some disagree with me, I think that the review from the Guardian hits the nail right on the head. It’s nothing more then a phenomenon/meme spun out of control.

#5: My favorite piece of tech (Asked by LeoHartless, a co-editor @ BSB)

Oh lords. The most interesting question to get your friends to answer. The “favorite X” question. I answered one earlier in this article but now I have another one. These are the most fun to answer, since it really makes you think about the subject.

In the end, I choose a laptop. While I can image people thought that I would go for a handheld, I actually think that a laptop is my favorite piece of technology.

Think about it, you can take your games on the go. Plus, you can carry around your own office. It makes things so easy. Do you want to show something to a friend, just turn the laptop around and you can show it. With a desktop it’s harder to do.

I just love laptops for some reason. Even over my tablet. Laptops can just do more then a tablet in my opinion. And thanks to my laptop, I can be a hobby-blogger. And that’s a dream come true.

NekoJonez’s Question and Purrswer #1

Super Sparta :D
Super Sparta 😀

How’s that for starting off a Question and Purrswer? What’s this? Well, a question and answer with a neko twist of course. Want to ask me a question? Be sure to give a comment, send me a tweet, send me a mail, comment on my Last.FM profile, PM me on my forum… The possibilities are endless. Let’s get to answering the questions I got.

#1 (Mail): Will you do a review of my Android game?

I got a mail of an Android game development studio to test a game before world wide release. I’ll get a test version and I said yes. Truth to be told, this wasn’t the first question but hey, I wanted to tell this to you guys. I’m truly excited!

To all developers who want to let your game get tested by me and have an article about it published on my blog, just contact me. We will work something out. I love to aid developers with my insight.

#2 (Twitter): Leo_Heartless asks the most disturbing game I played.

This is a tough question. This truly depends on which kind of disturbing you mean. In terms of story, I have an even tougher pick to make. There I can’t choose between Virtue’s Last Reward and Corpse Party. Both stories are creepy as in, they will get under your skin and give you that unpleasant feeling. In terms of psychological, Virtue’s Last Reward wins. In terms of horror, Corpse Party wins easily.

But you have the kind of disturbing games in the sense that they are unfinished, bad and just… well awful. And for that, I have a top 10 worst games list I ever played. But the most disturbing game… Hrm. I could say any game here. Like a Monkey Ball game. How cruel is it to put a monkey in a ball and let it race for it’s banana’s?

The issue is that I have a very wild fantasy. And that wild fantasy goes wild in a story. So, if I really had to choose… In terms of disturbing things. God Of War on the PS2. Just the hate in Kratos makes me cringe. It’s a fun game, don’t understand me wrong, but it’s just… disturbing.

#3 (Twitter): Allahweh asked me what the occasion is.

Do things need a point? … Wait, why am I even answering this question in this article? Was it one of her questions? Or was it a legit question since she didn’t know why I asked for questions on my twitter?

Am I really writing what I’m thinking or am I just doing this to be creative? I have no clue, I can’t do this joke of a thinking Neko. NEXT!

#4: (Twitter) Allahweh asks me my most fond gaming memory.

I was going to save this story for a gaming nostalgia article, and I’m still going to do that. I’m going to briefly touch upon it now. In the past, I went to the mountains with my parents and sister each summer. Those times have some amazing memories for me. Once my friends and myself destroyed a dam that stopped mountain water of overflowing some pieces of land. Hey, we didn’t know and we didn’t understand the language.

Anyways, on one of those trips, something truly magical happened. I was playing on my gameboy advance and two kids came up to me and asked if I wanted to do a Pokémon battle with them. As it still was all the rage, I said yes and we fought. It was a draw actually. Anyways, it didn’t take long for us to meet each other that evening and we started to play together.

And eventually more and more kids joined. And before I knew it, I barely had time to play games with my friends. We had a group of, I kid you not, over 50 children who brought their gameboy or psp to play together.

Interested in this story? One day I will write this story more in depth in a game nostalgia article.

#5: (Twitter) Allahweh asks me my favorite non-RPG retro game.

Let’s see. If you don’t count the Zelda games as a RPG, I pick those. The oracle games are my absolute favorites. But let’s think about this for a moment. Since some people dare to say that Zelda is a RPG. With the upgrade-able weapons and such.

In that case, my favorite has to go to a series I return to rather often. The Freddi Fish games. You didn’t see that one coming, right? You thought I was going to choose Indiana Jones and the Infernal Machine or something. Nah, Freddi Fish holds more early gaming memories and I remember moments when I even had dry eyes of playing too much Freddi Fish.

I’m so glad to see the developers of that game still around and I cross my fingers that they make a new game of Freddi Fish, Spy Fox or Putt Putt any time soon.

#6 (Twitter) TheJohnCruz asks me about time machines.

Honestly, to the near future. When I have my degree. I’m truly looking forward into working as a teacher. In addition to that, then I’m finally free to that pesky homework. Agreed, I have work to do at home like eg correcting tests, preparing classes and etc. But I think I will be a bit more free.

But if reality changed, I hope that I still can write about games and still become the person I want to become. While I’m a big lover of the past, in terms of my media, I don’t want to actually go to the past.

If that makes any sense.

#7: (Twitter) Lpgardian asks me about curry.

Catnip? Wait, no. That was merely meant as a joke with my username. Don’t shoot me Q but I truly enjoy programming in Curry. No, that’s not right. And I can’t even program in Curry. What the heck am I saying?

Well, Tim Curry is a nice actor. Son of a gun! That’s not the right answer either.

Focus Jonezy. Think of the curry. If you need, become the curry… Ehrm… Let’s not become the curry. Focus… Aha! I know! The light bulb above my head just went flashing.

Curry County! …. What. No! That can’t be the answer. I’m sorry Q, I don’t get the trick in the question. I’m now going to try to get my mood up with curry ketchup on my french fries. Maybe I find out the answer then.

#8: (Tweeter) MiseryLC asks me about… ehrm…

I’m sorry. I’m not a king. I’m a cat.

#9: (Tweater) MiseryLC asks me about my future gaming plans

  1. Take a pound of Minecraft,
  2. Blend that with some Left 4 Dead 2
  3. Cook Bravely Default on 100°C

I can’t do this. I wanted to be a chef and serve you a great dish of the amazing games I am going to play in the near future but I didn’t find a great way to do it. Hey, at least I tried.

Anyways, most likely some games where I’m near finishing the story. Bravely Default, Zelda – Link Between Worlds, Electronic Super Joy, Left 4 Dead 2, Dust: An Elysian Trail, Delver … Yeah, tons of games.

#10: (Twitter) Lpgardian asks about the current state of affairs.

Okay, this wasn’t totally a question for the Q and A, but hey. 10 questions is a nice number.

Anyways, I’m less sick then a few days before. Yippie! I’m still extremely busy. So, yeah, articles will come less often. And some articles will be written in 5-6 times instead of the usual 1-2 times.

But I’m doing fine. I have a few obstacles in my life to beat but nothing TOO big. Let’s say my life a big challenge now and I’m fully going for it. But a fun challenge. Not that I’m depressed or anything. Just going through some rough times. You know, those times that some things just don’t seem to work. Yeah, that time.

Anyways, I’m doing fine.

Want your question in the next QandP? 

Then get in contact with me. Ask me ANYTHING! Surely, I’ll answer every one in the next article. Even if it goes over 50 questions! I’ll still answer them all.

I hope everybody got the reply they wanted. I tried to be creative in some of them. As usual.

Thanks for reading and I hope you enjoyed. And hopefully until the next meeting.

First Impressions: Another Code: R – A Journey into Lost Memories (Wii) ~ A mystery novel

425px-AnothercodeR

Nintendo version of the website.

So, I have this Wii sitting in my room. I got my Wii after I graduated high school. Before that I played a countless amount on my Nintendo DS. On there I played Another Code from the amazing developer Cing. They went bankrupt and they are no more. But when I saw that this game had a sequel for on the Wii, I didn’t doubt for a second, I had to play this game. I started to play it three days ago, and I have trouble putting it down. Yup, that’s my first impression in extremely short for you. But this wouldn’t be a valid blog entry if I didn’t explain myself. Otherwise I will look as a fanboy of this game to you guys, which I kinda am. Visual novels always interested me and I love playing them. They always have a better story then other games and this game is no exception. Let me explain why this game is great and you all should give it a go. But, I’ll also explain some flaws with the system. 

The story.

This game is a sequel to the great Nintendo DS game Another Code, it’s named that way in Europe. The American is Trance Memory. I actually advise you to play the DS game first. The Wii game takes place two years after this game. The story of the DS game is very often referenced.

The familiar characters from the original DS game are exactly the same in this Wii entry. There are also a lot of new characters and you can easily get a reminder in the menu. Which is an awesome option. If you forgot which character was who, a reminder is there in game.

There is no voice acting. Which is a shame in my view. This game would have had big benefits from voice acting. Now it’s only the text displayed on the screen.

From what I saw of the story, it’s an enjoyable tale. It made me think back at the days I played the DS game. The main thing is again about memories. What I truly praise in this game is that on the end of each chapter, you get a small quiz to remind you what happened in the chapter and it really helps when you forgot or didn’t play the game in a while.

01663042-photo-another-code-r-1 But enough about the story, I’ll dive more into that in the full review. The gameplay mimics a lot from it’s DS game. The controls, you’ll need to get used to them, are actually quite unique and the mapping is great. Although it’s a pity that the detection of the Wii Remote seems a bit uneasy to use sometimes.

In this game you can’t really run everywhere you please. It isn’t a step back actually. This mechanic is set up in such a way that you can easily explore certain area’s and view them. Probably this made the developers have time for some great visuals.

As you guys might know, I’m not that difficult to please when it comes to graphics. But this game blew me away. The location of the game is bright and colorful, detailed and well made. It feels great with the realistic story and nothing feels out of place. It’s detailed enough that it draws you into the story easily.

Can’t put this down.

screenshot_wii_another_code_r_a_journey_into_lost_memories005This game is also a puzzle game. And a great one. With some side quests like recycling, there is a lot of variety to the game. You can even choose how your character reacts to a situation. It adds some replay value to the game to see how it plays out if you react in another way.

I don’t know if there are different endings but I don’t assume there are. Otherwise I would be extremely impressed. Because in other games with different endings, this game is good in hiding it then.

One flaw in this game is how you can look back at the previous conversation. This is a very welcome feature but I haven’t seen a game get this right. I have to say, happy scrolling if you want to look for something.

There is no real tutorial. This is extremely welcome. Thanks to this you can explore and learn the game at it’s own pace. You don’t have to “learn” everything at the start of the game and you truly feel more free playing this game.

While exploring the area’s, things you can investigate blink in a yellow color. There is also a great indication on the screen to remind you. And pay attention, places you have explored, can also be of use later in the story. There are even various ways to control the game. Using the on screen buttons or the buttons on your controller, it both is fluent.

This game is easy and difficult. For new players to the genre, this can become quite a challenge in certain area’s. But, for advanced players in this genre or style of game, you can progress without getting really stuck anywhere.

Various story lines.

another-code-r-wii-035This game has various story lines running all at once. Thankfully, it’s never getting too much. When ever it’s too much too follow, a story line ends.

This game has also a very creative use of the buttons on your Wii remote. You’ll have to play the game to understand what I mean.

Before I close of this article, I want to mention the music. The music is pretty lighthearted. And it fits the tone of this game extremely well. You even have a music player in game to listen to the tracks or let them play as background music. And you can’t listen to tracks you haven’t heard in game yet.

That are most of my first impressions of this game. I’m nearly half way in this great game. The length is great from what I played till now. This seems like a game that will take you more then one day to complete. If you really want to enjoy it at it’s full potential. Whenever I finish this game, I’ll surely write a review for you guys. But until the next time, and happy gaming!